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The CINEWARE plugin settings

From: Up and Running with CINEMA 4D Lite for After Effects

Video: The CINEWARE plugin settings

In this movie we're going to have a look at the settings in the Cineware effect. When you drag a file into After Effects a Cinema 4D file that is the Cineware plug-in is automatically added to that file and translates it from Cinema 4D to After Effects. And that's what we're going to have a look at here. If you want to follow along you can open chapter 202.aep and if you select the file and just open up the effects you can see the Cineware effects in here. Now I have it on the default setting at the moment which are to use the software renderer.

The CINEWARE plugin settings

In this movie we're going to have a look at the settings in the Cineware effect. When you drag a file into After Effects a Cinema 4D file that is the Cineware plug-in is automatically added to that file and translates it from Cinema 4D to After Effects. And that's what we're going to have a look at here. If you want to follow along you can open chapter 202.aep and if you select the file and just open up the effects you can see the Cineware effects in here. Now I have it on the default setting at the moment which are to use the software renderer.

And the software renderer allows you to see your scene with a current shading used in the Cinema 4D project. And you can use the display menu to change the current shading to wire frame if you want to. And that will update, change it to wire frame. Or you can change it to box display, as well. So, you can use the software renderer, and then choose the display type, under this display menu here. And of course, you'll find that, when you have it on wireframe, it will be a little bit quicker, to play back.

So if you want to check the animation, you're not too worried about the surface detail. You can use that to preview your animation quite quickly. So those are the options for the software renderer. And we'll have a look at how that relates to Cinema 4D settings a little bit later. So let's put it back on current shading. If we switch modes to standard draft you'll see you get a lot more detail. You get things like shadows and reflections being displayed and you get a much closer approximation to what the final scene will look like.

However in Still Draft mode you do get reflections and shadows but other render intensive elements such as anti-aliasing will be ignored. For those of you that are familiar with Cinema 4D, most of the additional options in the Render settings of Cinema 4D are disabled in this mode. The standard mode also reduces the level of mode graph cloner detail in order to render faster. So it'll tend to display about 50% of cloned items, so just be aware that you may not see all your cloned items if you're working in Standard Draft mode.

The third mode is Standard Final and if I switch that on you'll see we get antialiased edges and this mode provides a highest quality output but it takes longest time to render. This option uses the settings for the standard renderer as described in the cinema 4D file and it includes anti-aliasing. If you change your render settings in a Cinema 4D project, then those changes will update if you have the standard final render settings chosen here.

Now, there are another couple of options underneath the render settings, these two check boxes here. No pre-calculation generally will speed up the rendering in After Effects. Because it disables CINEMA 4D's pre-rolling animation system. Now basically, if, Cinema 4D is rendering things like particles, or dynamics, or cloth, it pre-rolls the animation, so it renders some frames up front. And this disables that, so it will generally will speed up your render in After Effects.

But, you should never use it in the final render because some things like particle systems and dynamics can be dependent on that pre-rolling system. Now keep textures and RAM will catch the textures for you so they can be accessed more quickly. But obviously, because it keeps them in RAM, it's going to use up more RAM so it can speed up your final render time but if you're short of RAM, it can actually slow you down. And it can also sometimes, eat up the Ram. And the Ram's not updating.

So, if that happens, you can purge the disk cache, by going to Edit>Purge all memory and disk cache. So, couple of things to be aware of there. Also, if you go to standard draft, there's a third option. For no textures shader. And what that does, is it will render the scene as if textures were disabled in the render in view settings in Cinema 4D. So that just disables shaders, so just be aware that none of your shaders or textures will show up with that option on.

But again, it tend to speed up your workflow a little bit. So some handy little check boxes there to speed up your render settings in Cineware.

Show transcript

This video is part of

Image for Up and Running with CINEMA 4D Lite for After Effects
Up and Running with CINEMA 4D Lite for After Effects

104 video lessons · 10090 viewers

Angie Taylor
Author

 
Expand all | Collapse all
  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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