Up and Running with CINEMA 4D Lite for After Effects
Illustration by John Hersey

CINEWARE multipass options


Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

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Video: CINEWARE multipass options

- Cinema 2 supports the Multipass feature from Cinema 4D which allows you to render your movie or image in individual components rather than a final rendered single image. You can render other things like shadows, reflections, refractions, specular values as individual passes and that makes it easier to do post production tasks and to add effects in a compulsing application like After Effects. Now you have several ways of using the Multipass Option.
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 54m 9s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
    7. Checking out the new CINEWARE features with After Effects CC 2014.1
      15m 55s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 57s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      5m 43s
    6. Creating cameras in After Effects
      4m 37s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 24m 26s
    1. Setting up layers in CINEMA 4D
      5m 48s
    2. Compositing CINEMA 4D layers in After Effects
      6m 52s
    3. Casting shadows on layers in CINEWARE
      5m 18s
    4. Adding reflections in CINEMA 4D
      6m 28s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 38m 54s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      9m 2s
    8. Adjusting reflections
      5m 23s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Watch the Online Video Course Up and Running with CINEMA 4D Lite for After Effects
8h 57m Beginner Aug 28, 2013 Updated Jan 15, 2015

Viewers: in countries Watching now:

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
3D + Animation Video video2brain
After Effects CINEMA 4D
Angie Taylor

CINEWARE multipass options

- Cinema 2 supports the Multipass feature from Cinema 4D which allows you to render your movie or image in individual components rather than a final rendered single image. You can render other things like shadows, reflections, refractions, specular values as individual passes and that makes it easier to do post production tasks and to add effects in a compulsing application like After Effects. Now you have several ways of using the Multipass Option.

If you haven't set up your Multipass Options in Cinema 4D you can still use the Multipass Workflow, and we're here in Chapter 12 CU*R16 if you want to follow along and you have access to the files you can open that and follow along. Now I have my layer down here in the timeline. I've opened up the Cineware Effect and in here you'll notice down at the bottom we have a multipass section. Now it's important that you have a linear workflow set up. That means having a 32 bit project.

So if you're working with Multipass you want to be working in a 32 bit project. So let's go back to the Effect Control Panel. The other thing you need to do, actually, is make sure you're not working in Software Mode. You need to be in Standard Draft or Standard Final Mode in order to access these Multipass Options. So once you've checked all of that you have access to this section here. If I got Cinema 4D Multipass I can click on this button to set up my Multipass Options.

Now when you do that it will set the Multipass Option for that layer and the default is for it to show you the RGB and Alpha image. So it's basically showing you the rendered image, but you can come in here and you can select individual passes, and we'll have a look at that in another movie but that is an option available to you. But if I say Add Image Layers, it will add all of the passes that I need.

Even if I haven't set up my Multipass Options in Cinema 4D I can still do that. I can add image layers and it'll add all of the passes that are required to create my image. Now what kind of passes can be created? Well, let's have a look at what's being created down here. You'll notice that we have now instead of one layer we have 11 layers. So we have an Atmosphere Layer, a Refraction, Reflection, Ambient Inclusion Layer, Global Illumination Layer, Shadows, Specular, Diffuse, and each of these contains different information for my image.

So how does it work? You'll also notice that it's placed these in a specific order and it's also changed their blending modes. So let's have a look at those individual passes. Okay, now some of them will have a lot of information in them. For example, this one here, is our basic image layer and obviously that has all the image information in it, but if we go to something like the Diffuse Layer it only contains the kind of diffuse values from my render and if we go to Specular it only contains the specular values.

So you'll see that anything that has a specular highlight will be included in that pass and then if we have a look at the Shadow Pass that's showing us all the shadows. Ambient is showing us the ambient values. Some of them like Caustics isn't really used here. So that's not really giving us anything. Same with Global Illumination. We don't have that set and Ambient Inclusion. Reflection, Refraction, Atmosphere, and then there's another Atmosphere Pass here that shows the eyes of the robot, okay? So if we put them all on they combine to make a full image.

Now why is that useful? Well it's useful because I can do things like, in post production like something really simple like thinking "Okay, I want to reduce the amount of shadow," and just by adjusting the opacity I can reduce the amount of shadow that's being cast on my image. Or if we go to Standard Final Mode that will make my reflections work and if I have Synchronized Layers switched on it will adjust the render mode for all of the layers.

So if I now go and solo my Reflection Pass you'll see that I now have reflection information in that layer and it's using the add mode to composite that onto the other layers. So again if I just reduce the opacity of that and then combine it with the other layers you'll see that basically I've got a control for reducing or adding more or less reflection onto my robot. So it just makes things more flexible in post production.

Now that's one way of working with Multipass. You can add all of the layers like this, but you'll see that even when we're rendering Standard Final Mode some of the layers don't really contain very much information. For example, this Atmosphere Layer doesn't really contain anything so what's the point in creating it? Well a much smarter way of using the Multipass Feature if we just go up here and revert the project back to the beginning... So let's do that, let's revert it back to here. Is to actually open up this file in Cinema 4D.

So I'm gonna select it and hit Command D to edit original and that's gonna open it up in Cinema 4D here. And what we're gonna do is we're gonna go into Render Settings and just change the Multipass Options in here. So we're gonna click on Multipass and in here it's now rendering Multipass but I can selectively choose which passes I want to render. So I may decide okay I want Shadow. I want Specular, I want Reflection, I want the Depth but I may not want anything else.

That might be all I want to render. Maybe they're the only things I want to change in post production. So if I close that and save that and then jump back to After Effects... So let's just quickly jump back to After Effects. Now when I go into the Cineware Effect, so let's go back into Cineware and this time what I'm gonna do is I'm gonna click on Multipass but this time I'm gonna say Defined Multipass. Now notice when I select Multipass it's choosing the Shadow Layer for this particular layer.

Now that can be affected by whatever was selected before. If the file has been used before like we've just used it and we've reverted it. That's affected our Cinema 4D file and it's left this set as the Shadow Layer. If that happens you can revert back to the RGB image layer just by selecting it here. Clicking Okay, and that refreshes it back to the default settings. Little bit of a bug in there, I think, that hangs on to that setting.

Anyway, so now instead of clicking Add Image Layers which would add all of the layers, what we can do is say "Select Defined Multipasses" and now when I add image layers it will only add the ones that I have selected. So those are Reflection, Shadow, Specular, Depth, and we have our original image layer. Now you'll notice something strange has happened. It doesn't look how it should look and why is that? Well, if we turn off the layers and then turn them on one by one you'll see that this one here, the Shadow Layer, isn't really compositing correctly.

So what we're gonna do is we're just gonna step through that again. So we've got our Depth Layer in there. Now we don't want to render our Depth Layer. What we want to do is use that Depth Layer to adjust a Blur Value which we're gonna do later. So if we put our Specular Layer that should work okay. You'll see that's working nicely. Particularly if we go to final mode you can see that that's rendering quite nicely as it should do. Then we've got our Shadow Layer on top, and then we've got our deflection on top of that.

So the only thing that was causing the problem there was this Depth Layer, and we're not really wanting to see that at the moment. So we're just gonna turn that off. So that's the last step there. So now we're able to just adjust the Reflection, the Shadows, and the Specular highlights on our final layer just by dialing down these values. So two or three different ways of using those Multipass Options in Cineware.

Find answers to the most frequently asked questions about Up and Running with CINEMA 4D Lite for After Effects .

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Q: This course was updated on 01/15/2015. What changed?
A: We updated movies in chapter 5, 10, and 12, and added a new set of exercise files to make the course compatible with the latest versions of After Effects CC (2014.1) and CINEWARE. Watch the "Checking out the new CINEWARE features with After Effects CC 2014.1" movie for an overview of the changes.
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