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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
To save you some of the work of creating all you materials from scratch. Cinema 4D Lite, provides you with lots of free presets that you can apply to your objects. We're in chapter 805, C4D. And if you want to follow along, you can open up that file, too. Now, you can load material presets by going through this menu that we had a look at earlier. And all the presets are available in there. Another way of applying presets is to go to the content browser. And go into presets, light, materials, you'll see that there are folders for each of the categories that appear in those menus.
So if I wanted to look at the metallic textures, I can just open that up and have a look at these previews. Before I apply them. So let's go back one step. Let's go into glossy. What I'm looking for is a nice red glossy surface to apply to my robot. Now, I don't have to apply these in the object manager. I can drag and drop these directly onto body parts here in the main window. The trouble with that is it's quite hard to isolate the parts that you want to drop it onto.
So, I don't generally use that technique. But what I like to do, is arrange my browsers so that I can have my content browser and my object browser side by side. I'm going to drag my content browser down so it's underneath the object manager and I can just squish down my attributes manager at the moment. I don't really need to see that. Now it's easier to drag and drop my presets onto the correct objects. So I'll drag it onto the left hand, and you'll see it now appears on the left hand.
And if we render that, Cmd+R, or Ctrl+R on Windows, you'll see now we have a red hand. Now that's not really what I was after, so I'm going to continue looking. Well maybe drag glossy-red on and see if that's any better. And, this time, I'm just going to drag it on to the left elbow. Now, the only thing about that is you'll notice it's applying it to the elbow plus all of the other elements and that's because the left forearm, hand and claws are all children of that object.
So, if I want them to have a metallic surface, I need to duplicate this metallic surface, and apply it to everything underneath the left elbow. And that's what I'm going to do here. So I'm going to select, first of all, that metallic material. Make sure it's selected, and then hold down Control. And click and drag it onto the left forearm. And that's going to place a copy of it here. Now, if I want the hand to be red, I can select the red color. Hold down Ctrl and click that, onto the hand.
And then the claws, I want to be silver, so I could maybe add a preset to them. So let's go back down to the browser into our metallic presets. And the one that I want is this one, the stainless steel brushed radial. So I'm going to drag that onto the bottom claw. And then I'll hold down Ctrl and drag it onto the top claw. So we're gradually starting to color our object. Now I can go back and get the red again, hold down Ctrl, and drag it onto the left shoulder, and then get the metallic texture, hold down Ctrl, drag it onto the left upper arm.
So I'm gradually just, just deciding which elements I want to be in each color. Now, you'll notice because the other arm is an instance of that first arm, that both have the same color. So have a little play around with that. Start coloring your robot using different elements and different materials from the free presets that are included in Cinema 4D Lite.
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