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Keyframing in (UNKNOWN) are similarities, the basic principle of Key Frame is slightly different. If you want to follow along we're in chapter 4 Start C4D, and I've a timeline open here. And what we want to do is start animating our robot. Now the first thing you'll notice, is the robot doesn't actually appear down here in the time line. We just have this (INAUDIBLE) item saying summary beside it.
In order to start animating an object, you need to actually select it. And then key frame it. Now, the best way to key frame it, is if we want to for example animate the rotation of the robot. Say we want to Animate the neck moving round it would be the heading value we would want to animate. Then what we do is hold down, the control key, and click on that value. There's a little (INAUDIBLE) that's turned red when I hold down control and click on it.
Basically, that's similar to the stopwatch in After Affects. You click on that. To start animating that value. and it creates a key frame down in the timeline. Now, you'll notice that we also have the neck object appearing in the timeline, and if I click the little plus, just like that, it shows me a rotation. And expand that to see the H rotation value. So we have a key frame for H rotation. We're now going to move ahead a little bit. And in after effects, if I then adjusted that rotation value, you'll notice that I would automatically add a key frame.
Now, notice that hasn't happened here in Cinema 4D lite. It doesn't automatically create a key frame, but it indicates that there is a key frame for that value because it's still orange. You can see these other two aren't animated, so there's no key frame for that value. If I want to create a second key frame, I just Ctrl+click on that again. To create my second key frame. And then Cinema 4D, moves in between those two points. Anywhere where there's not a key frame, and we're between key frames, you can see that it turns into a red, kind of hollow highlight.
Which indicates there are key frames here, it is animated. But you're not actually on a key frame. When you're parked on a key frame, you should see it turn solid red. Now let's go back a couple steps. I'm going to undo that last step, and so that we haven't got any key frames. And this time, what I'm going to do is turn this button on here, and this is auto-keying. If you want the behavior that After Effects has, you can turn that on, and what happens then is if I rotate this property, it will automatically create a key frame.
But just be aware that it key frames all of the rotation properties, so I'm getting more animation than I may need. So Although I came from an After Effect background, I actually prefer the way that Cinema 4D works. Initially, I kept forgetting to set my second keyframes, but once I got used to it I actually prefer working with auto automate off. So I'm going to switch that off, I'm going to undo my last step and I'm just going to animate it by And so I'm going to change the rotation value to there.
And then hold down control and click to create a key frame. I'm now going to move ahead a little bit, and I'm just going to reduce that back to a negative value. So we're going from -35 ish to plus 35 ish. And again, control click to add my key frame. Now if I want to move back, I'll hold down Function key, and hit F6 on the Mac.
Okay, and you'll see I get a really smooth animation of that. If I want to move forwards, Function-F8. Or, if you're on Windows, it would just be F8 on it's own. And it will just loop that preview until I stop it playing back. So that's the basic key framing in Cinema 4D Lite. My advice is to do it manually, and just click when you need a key frame.
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