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Applying deformers

From: After Effects CC Essential Training

Video: Applying deformers

Using deformers in Cinema 4d allow you to create curved and twisted elements out of your primitive objects. So in this project we're going to distort these lines that have been extruded along the edge of our logo. To get started, obviously, we have to be in Cinema 4D, so I'm going to select the deformers c 4D project, and press Cmd+e on my Mac, Ctrl+e on Windows, to edit the original file. If we look in our objects manager, you can see we have our h+ logo, that's an extruded Illustrator shape.

Applying deformers

Using deformers in Cinema 4d allow you to create curved and twisted elements out of your primitive objects. So in this project we're going to distort these lines that have been extruded along the edge of our logo. To get started, obviously, we have to be in Cinema 4D, so I'm going to select the deformers c 4D project, and press Cmd+e on my Mac, Ctrl+e on Windows, to edit the original file. If we look in our objects manager, you can see we have our h+ logo, that's an extruded Illustrator shape.

And we have this Null object named bars etc. Just so we can focus solely on the bars, I'm going to turn off the visibility of the h+ logo in our viewer. Let's go ahead and just Double Click on the top circle here. Now just to remind you, if you hadn't seen this before, this just turns off the visibility of the object in the scene. If I click on the Render button here... I'll be able to see that and the model is still there, it's just disappeared out of our viewer for the time being. Let's open up our null object bars, et cetera. I want to focus on just bending one object for right now.

So let's click on this cube. I want to drag it up out of the null object just by clicking and dragging. Now we can collapse that null object. Since we have the cube out of the null object let's go ahead and turn off the visibility for the bars etc. Now we can focus solely on our cube. If you press S on your keyboard that will reframe the selected object. Now when you're bending objects it's important to pay attention to the actual geometry of the model. So we need to go to the Display options in our Viewport. Let's change it to Gouraud shading lines.

I can see I have some lines on the edge of my geometry. But it's really not that detailed. I'm just repositioning the scene by clicking all my different navigation tools in the upper right corner of the Viewport. With the cube selected, I want you to go down to the object section. In here, we can increase the number of segments. This was extruded along the Z axis. I know this because it's the kind of bluish-purple option here, and you can see the z is moving through the scene. Let's increase the number of segments along the z axis.

Notice each time I click, I'm getting a new line in my primitative object. Lets leave it set at a setting around five. Now we can go ahead and add a Bend deformer. If you go up to our creation tools. The fourth one from the right are the deformers. There's several different deformers we can apply. I'll start with the Bend deformer. Now when you're working with deformers. I generally like to have the deformer centered up on the object I'm working with. And since the object is in the middle of the scene, we need to move deformer. I'm going to click on the four of view just by clicking on the button in the upper right corner and here we can re-position the deformer just by clicking and dragging through the scene. So let's put it right in the middle of our object. Now, notice the deformer has a control handle very much like our primitive objects do.

Let's make the perspective view the dominant view, an then just click an drag. Well, nothing's happening. This is because we haven't actually applied the bend to the cube. So in order to apply a deformer, you need to click on the name an then drag down in the objects manager. You want to hover over the name of the model you'd like to apply the deform to, making sure that the arrow is pointing down. This will make the bend deformer the child of that object. Now notice I've changed the overall position, but it doesn't look like its bending. So I'll just Cmd + Z to undo that.

What we need to do is rotate our bend deformer. So Im going to go back over to my floor up view here, and just reset the strength of our bend right down to zero in the attribute panel. Now we can grab our rotation tool. The shortcut for rotation in Cinema is R. As long as we only have the bend deformer selected, we can go ahead and click on this red control band and rotate our deformer around. Now if I hold Shift as I'm rotating, it'll snap in ten degree increments.

Now that it's rotated on 90 degrees, we can go ahead and make the bend the child of the cue object. So, let's click on the band object and drag it down onto the cube. Again, making sure you have that down arrow. Now, when we go ahead and click on this control handle, we can bend the object through the scene however we like. Let's bend it over to the right. Notice when I zoom in and reposition, the bend isn't very smooth, that gets back to our geometry. So let's go ahead and select the cube here and increase the number of segments on the z axis by clicking and dragging on the double arrows.

Now it's nice and smooth in its deformation. We can also make adjustments to how much of the object is bent. If you look in the top view here, I'm just going to maximize that view, notice. it's only bent in the section where it's going through the deformer. And when you have the deformer selected in the attributes panel, noticed that the mode is defaulted to limited I can change that to exactly Within Box, and it'll literally only deform whatever's in the box, and whatever's outside of the box, it'll just snap off to the side. That's not what we want.

Let's choose Unlimited. Hey, check it out; when you do Unlimited, you can make curved shapes. So to give you a better idea as to what this looks like, let's jump back into our Perspective view. Now I'll just zoom out. So you can see creating curved objects is an awful lot of fun. When you're clicking and dragging in the perspective view, notice I can rotate all the way around. Now any of these perimeters are key frame-able if you have this circle to the left of the name. So you can see with primitive objects. you can have all kinds of fun when it comes to animation.

Now, I know we only went over the Bend deformer, but applying primitive objects works in the same function for all the other primitives and all the other geometry that you're going to be working with. All you have to do is make sure you apply the deformer as the child, and make sure you have enough geometry for your adjustments.

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This video is part of

Image for After Effects CC Essential Training
After Effects CC Essential Training

110 video lessons · 51068 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 1m 8s
    1. What is After Effects?
      1m 8s
  2. 30m 55s
    1. Welcome
      1m 11s
    2. Using the exercise files
      1m 19s
    3. Relinking missing footage
      1m 54s
    4. Working with keyboard shortcuts
      1m 23s
    5. Updating After Effects with Creative Cloud
      1m 25s
    6. Different ways to use After Effects
      59s
    7. Exploring the interface of After Effects
      12m 0s
    8. Exploring important preferences and setting up the cache
      6m 20s
    9. Video terminology
      4m 24s
  3. 1h 0m
    1. The six foundations of After Effects
      11m 5s
    2. Understanding compositions
      10m 35s
    3. Creating and manipulating layers
      9m 49s
    4. Building animation
      6m 29s
    5. Working with effects
      7m 5s
    6. Introduction to 3D
      8m 45s
    7. Understanding how to render
      6m 48s
  4. 38m 54s
    1. Importing elements
      5m 53s
    2. Organizing projects
      3m 51s
    3. Building compositions with layers
      6m 17s
    4. Animating with keyframes
      10m 0s
    5. Adding effects and graphics
      8m 7s
    6. Output techniques
      4m 46s
  5. 44m 49s
    1. Exploring composition and project settings
      6m 48s
    2. Importing Photoshop files as compositions
      8m 39s
    3. Importing Illustrator files as compositions
      7m 41s
    4. Viewing files in the comp panel
      4m 42s
    5. Understanding Pre-compose
      4m 21s
    6. Positioning layers with snapping
      4m 55s
    7. Interpreting footage
      4m 0s
    8. Keyboard shortcuts for compositions
      3m 43s
  6. 1h 5m
    1. Defining layers
      5m 4s
    2. Creating type layers
      7m 38s
    3. Precise typesetting techniques
      5m 42s
    4. Creating layer solids and shapes with masks
      9m 6s
    5. Creating design elements with shape layers
      6m 10s
    6. Layer compositing: Masks, switches, and blend modes
      7m 35s
    7. Using track mattes
      4m 49s
    8. Precise compositing with variable-width feathered masks
      9m 24s
    9. Working smarter by swapping layers
      7m 6s
    10. Keyboard shortcuts for layers
      2m 35s
  7. 1h 27m
    1. Understanding animation
      6m 20s
    2. Adding and adjusting keyframes
      9m 52s
    3. Understanding keyframe interpolation
      6m 20s
    4. Adjusting keyframes in the Graph Editor
      8m 26s
    5. The power of parenting
      5m 26s
    6. Using null objects
      6m 46s
    7. Creating expressions with the pick whip
      6m 25s
    8. Creating and adjusting motion paths
      9m 56s
    9. Building complex graphics with Pre-compose
      4m 54s
    10. Preparing audio for animation
      8m 57s
    11. Generating graphics with audio
      9m 13s
    12. Working smarter: Navigating the Timeline
      4m 32s
  8. 58m 59s
    1. Understanding the order of effects
      5m 58s
    2. Generating backgrounds with effects
      5m 33s
    3. Generating a scribble effect
      8m 12s
    4. Animating strokes with effects
      6m 37s
    5. Using adjustment layers
      5m 52s
    6. Adding gradients and glows
      4m 30s
    7. Saving pan and scan presets
      5m 20s
    8. Fixing exposure with Levels
      3m 5s
    9. Fixing color casts with Color Finesse 3
      9m 57s
    10. Masking individual effects
      3m 55s
  9. 55m 24s
    1. Understanding 3D in After Effects
      9m 2s
    2. Intro to cameras
      7m 51s
    3. Intro to lights and material options
      8m 56s
    4. Animating cameras
      12m 39s
    5. Creating depth of field
      6m 48s
    6. Exploring the ray-traced 3D renderer
      10m 8s
  10. 1h 43m
    1. Understanding CINEMA 4D Lite and After Effects
      1m 32s
    2. 3D foundations
      10m 43s
    3. Matching CINEMA 4D Lite and After Effects projects
      8m 9s
    4. Understanding the CINEMA 4D Lite interface
      7m 31s
    5. Creating 3D projects from Illustrator files
      7m 28s
    6. Exploring modeling in CINEMA 4D Lite
      8m 8s
    7. Applying deformers
      5m 59s
    8. Understanding materials
      7m 32s
    9. Lighting your scene
      8m 14s
    10. Looking at detailed materials
      7m 51s
    11. Animating in CINEMA 4D Lite
      6m 51s
    12. Animating cameras in CINEMA 4D Lite
      5m 45s
    13. Working with CINEWARE
      9m 38s
    14. Render settings and the multipass workflow
      8m 38s
  11. 23m 35s
    1. Rendering with Adobe Media Encoder
      4m 45s
    2. Recommended settings for rendering graphics
      10m 21s
    3. Creating presets in the Render Queue
      4m 0s
    4. Prerendering with Import and Replace Usage
      3m 18s
    5. Working smarter: One render, multiple outputs
      1m 11s
  12. 29m 3s
    1. Creating type animators
      8m 52s
    2. Creating and animating type on a path
      5m 32s
    3. Animating shape layers
      8m 45s
    4. Animating brushstrokes with Paint
      5m 54s
  13. 23m 31s
    1. Retiming with Time Remapping
      8m 56s
    2. Retiming footage with Timewarp
      9m 10s
    3. Smoothing shaky camera footage with Warp Stabilizer VFX
      5m 25s
  14. 16m 6s
    1. Getting started with Keylight
      8m 43s
    2. Refining your key with Keylight
      3m 42s
    3. Cleaning up keys with masks
      3m 41s
  15. 26m 47s
    1. Rotoscoping with paths
      6m 47s
    2. Introducing the Roto Brush
      5m 58s
    3. Refining the Roto Brush
      6m 12s
    4. Using the Refine Edge tool
      7m 50s
  16. 27m 13s
    1. Creating a single point track
      7m 38s
    2. Applying motion with Warp Stabilizer VFX
      4m 29s
    3. Warp Stabilizer VFX: Reversible Stabilization workflow
      7m 47s
    4. Solving cameras
      7m 19s
  17. 6m 30s
    1. Archiving your projects
      3m 50s
    2. Removing unused footage
      1m 25s
    3. Moving compositions between projects
      1m 15s
  18. 2m 24s
    1. What's next?
      2m 24s

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