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Now, as your animations become more complex, it becomes more difficult to view them in anywhere near real time in this viewer. You can change your display options, though, and that will help. If I change from Gerard Shading to Quick Shading, with lines, not only does it look quite cool. Also will update a little bit more quickly. Okay, it's still reverting to wireframe, though, when I need to preview my animation.
So, what we're going to do is, we'll just keep it on that for now. We've got one camera in there and you saw the camera animated in there. What I want to do is use one of the preset cameras. And we're going to go into the Content Browser which is in the same panel as the Objects Manager. And in the Content Browser, you have access to the files on your computer. Also, any favorites you've set, recent items, search results. But, also. Preset. We're going to open up this folder here. And these are the presets you will get with Cinema 4D Lite.
If you double click you'll see there are general animation presets, camera animation presets, info graphics, light and studio setups, materials, models, all sorts of goodies that you can incorporate into your. Scenes and animations. We're going to open up camera. So double click to open it. And we're going to choose an action cam. And basically, to apply it, all you need to do is double click it. And you'll see a camera appears in the scene. And it's in a different position from the one that we're currently using.
So how do I start using that? Well you saw earlier how, by clicking on this button here, I activated the camera. This is the active camera, basically. If this is white, this is the active camera. When I've got more than one camera, I can change the view to one camera and then another camera. And I do that just by going to the camera. You see that this one has several nodes which are helping animate it. And I just click on this button for the camera object. And now we switch from the other camera to this camera.
So the one in black is not the active camera. The one in white is the active camera. And of course you could only have one camera active at a time. So if we just quickly preview that in wire frame. You'll see that we get a really kind of quite wacky preview. Quite a bumpy camera, really action filled kind of view of our scene. Now of course if we want to see that in real time, we need to go to the picture viewer to render it. So here we are in the picture here just rendering those frames so we can see that in real time.
Now you see that's quite a bizarre camera angle. We're getting a lot of distortion on the scene because of the angle of the camera lens. But it would be quite an exciting camera move to see, so we'll leave that rendering and view that. And that's a little bit about how you can use animation presets as a way of applying an interesting camera angle to your scene and maybe then pulling it apart and seeing how it works.
So we'll just wait for that to render and view it and then take a look at how we can figure out what animation has been done to get this effect. So let's just preview that. Preset camera animation adds a lot of visual interest to the scene. I am going to close the picture viewer here. And then to figure out what has been done we can go to. The animation layer and you'll see here the key frames that have created that animation and we can just pull the time marker through there and have a look at the animation that's been done.
Or you can isolate different elements of course just select different elements and look at their individual animation. You'll also notice that it has an Xpresso tag applied to it, so you can always double-click that, to open up Xpresso, and have a look at the quite complicated scripting that's behind that camera move. Good news is you don't have to recreate this, you just use the preset. And that's the power of presets. They can apply quite complex animation and scripting to objects within your scene, without you having to do any of the dirty work.
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