Video: Animating positionNow that you know the basics, let's recreate the animation we saw earlier. Select Animator 1 and press Delete, so we can start again with a clean slate. I'll click on the Animate button and select Position. I'll twirl down Range Selector, and I can check that my values are in percent. Currently, all of the characters are selected. So when I add an offset on the y axis--let's move it up-- I won't move the characters off onto the pasteboard because I want you to be able to see them for now, so we'll leave it at around -180.
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One of the cornerstones of motion graphics is creating and animating type. In this course, Trish Meyer shows how to typeset titles professionally and create custom animations, as well as apply and modify the hundreds of text animation presets that After Effects ships with. Additionally, Chris Meyer shows how to add audio to projects, including spotting "hit points" to align keyframes and video action.
The After Effects Apprentice videos on lynda.com were created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice. We are honored to host these tutorials in the lynda.com Online Training Library®.
- The core text animation recipes
- Animating text along a path
- Working with text animation presets
- Timing animation to audio
- Per-character 3D type
- Rendering with an alpha channel
- Making Photoshop type editable in After Effects
- Professional typesetting tips
Now that you know the basics, let's recreate the animation we saw earlier. Select Animator 1 and press Delete, so we can start again with a clean slate. I'll click on the Animate button and select Position. I'll twirl down Range Selector, and I can check that my values are in percent. Currently, all of the characters are selected. So when I add an offset on the y axis--let's move it up-- I won't move the characters off onto the pasteboard because I want you to be able to see them for now, so we'll leave it at around -180.
Now we saw earlier, if I increase the value for Start, as the characters drop outside of the selection, they return to their original position. So if you guessed that we should animate start, you're correct. I'll stress again, you don't turn on the stopwatch for position. So I'll return the Start value to 0%, so all of the characters are selected, and turn on the animation stopwatch for start, so at Time 0, all of my characters are selected and they're all affected by the position offset.
For my second keyframe, I move the time indicator, let's say to one second, and I'll increase Start to 100%. I'll go a little later in time and end my work area by pressing End and press 0 to RAM preview. I now have an animation. Of course, I can always tweak this. I can move the second keyframe later in time to slow down the animation or earlier in time to speed it up. Or if I don't like how far it drops, I can change the offset value for position.
In the next movie, I'll show you how easy it is to add additional properties to the same animator.
Find answers to the most frequently asked questions about After Effects Apprentice 06: Type and Music .
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- Q: This course was updated on 11/20/2012. What changed?
- A: We have added four new movies to the end of Chapter 8, "Working With Audio." All four of these movies (Spotting dialog, Timing dialog to music, Mixing audio, and Refinements) apply to all versions covered by the course. In addition, there are new sets of exercise files designed for After Effects CS5.5 and After Effects CS6 and a companion movie that shows our premium subscribers how to use the exercise files.
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