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Animating more properties

From: After Effects Apprentice 06: Type and Music

Video: Animating more properties

In the last movie, we created a text animator and offset position so that the letters drop in from the top of the composition. Once you have a text animator, it's very easy to add additional properties. Let's say I'd like to add rotation. I click on the Add button, Add > Property > Rotation. I'll return to the beginning of the comp where all of the characters are selected. The default for rotation is to have no offset, but if I increase the Rotation value, you can see that the letters will rotate, and I don't want to do too much, just a little angle.

Animating more properties

In the last movie, we created a text animator and offset position so that the letters drop in from the top of the composition. Once you have a text animator, it's very easy to add additional properties. Let's say I'd like to add rotation. I click on the Add button, Add > Property > Rotation. I'll return to the beginning of the comp where all of the characters are selected. The default for rotation is to have no offset, but if I increase the Rotation value, you can see that the letters will rotate, and I don't want to do too much, just a little angle.

Now as the animation progresses and the characters are no longer selected, they return to their original rotation value and this offset has no effect. Now when you are adding properties, it's always best to use the Add button. You can use the Animate button, provided the animator is selected. If I select Animator 1, I can use either Animate or Add. But notice, if no animator is selected and I select Animate-- let's say I plan to add the scale property-- scale is now added to Animator number 2. So you might find you accidentally create additional animators when all you wanted to do was add a property to your first animator.

If that happens, just delete the second animator and click on the Add button, and that way you'll be assured that you're adding a property and not creating a second animator. I'll press Home to return to the beginning where all of the characters are selected. Scale defaults to 100%, so the characters are shown at their original size as per the Character panel. The default is to scale and rotate characters around their own local anchor point, and you can see a small x at the bottom of all of the characters.

Later on, I'll show you options for changing this. Again, as the animation progresses and texts are no longer selected, it becomes the size set by the Character panel. Feel free to add other properties. For instance, Fill Color > RGB will change all the selected characters to red and of course you can change that. As the animation progresses, the characters transition back to their original white color set in the Character panel. I mentioned that Blur can be a nice property to add.

The default is 0 Blur, so we'll increase the value. At the end of the animation, the characters are not blurred. I'll RAM preview and now the text will animate from being higher, smaller, blurred, red, and rotated. I want to point out that all of this is happening with two keyframes. I don't animate any of the properties for this type of animation. I only have two keyframes for Start. If I want to change the timing--maybe make it slower--I just moved the second keyframes later in time.

Now obviously, at the beginning of the animation, we do want our letters to be visible in the comp. So in the next movie, I'll look at the various options for creating a transition.

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After Effects Apprentice 06: Type and Music

49 video lessons · 17726 viewers

Chris Meyer and Trish Meyer
Author

 
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  1. 3m 35s
    1. Overview
      1m 35s
    2. Using the exercise files
      2m 0s
  2. 14m 51s
    1. Setting up
      2m 20s
    2. Entering, editing, and styling type
      5m 49s
    3. Using strokes
      3m 6s
    4. Working with paragraph text
      3m 36s
  3. 23m 21s
    1. Setting a title
      2m 31s
    2. Creating a text animator
      6m 54s
    3. Selecting by character vs. percent
      3m 0s
    4. Animating position
      2m 4s
    5. Animating more properties
      3m 31s
    6. Exploring text transitions
      2m 47s
    7. Randomizing order
      2m 34s
  4. 22m 49s
    1. The Cascade recipe
      2m 15s
    2. Exploring offset plus selection shapes
      4m 16s
    3. Working with ramp selection shapes
      4m 26s
    4. Using character anchor points
      4m 40s
    5. Further refinements
      7m 12s
  5. 9m 0s
    1. Working with selections based on words
      4m 16s
    2. Anchor point grouping
      4m 44s
  6. 15m 46s
    1. Using a vertical blur treatment
      3m 58s
    2. Animated tracking
      5m 46s
    3. Working with text on a path
      6m 2s
  7. 14m 56s
    1. Per-character 3D overview
      5m 45s
    2. Enabling per-character 3D
      4m 4s
    3. Exploring per-character 3D rotation
      5m 7s
  8. 18m 37s
    1. Separating fields
      3m 48s
    2. Exploring wiggly options
      4m 28s
    3. Animating wiggles
      3m 18s
    4. Rendering with alpha channels
      7m 3s
  9. 45m 29s
    1. Adding audio
      4m 8s
    2. Audio levels
      4m 27s
    3. Spotting hit points
      5m 33s
    4. Timing to audio
      5m 25s
    5. Spotting dialogue
      7m 32s
    6. Timing dialogue to music
      6m 45s
    7. Mixing audio
      7m 53s
    8. Exploring audio refinements
      3m 46s
  10. 23m 9s
    1. Applying text presets
      5m 50s
    2. Browsing presets in Bridge
      4m 35s
    3. Editing presets
      6m 49s
    4. Saving presets
      5m 55s
  11. 16m 27s
    1. Working with Photoshop text
      4m 58s
    2. Keyframing source text
      4m 21s
    3. The Buzz Words preset
      7m 8s
  12. 20m 43s
    1. Exploring faux styling options
      7m 42s
    2. Tracking and kerning
      4m 56s
    3. Using smart quotes
      4m 8s
    4. Using hyphens and dashes
      3m 57s

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