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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
There are a few different schools of thought in terms of what's the best way to animate cameras or scenes in Cinema 4D. Many people prefer to render out every camera angle as a separate movie or image sequence and then use a compositing application like After Effects to animate between the scenes. Now of course you can animate between different camera shots, using After Effects and CINEWARE, and we've already taken a look at that, so that would be another option. A third option is to actually use stage objects, which allow you to animate between different camera views, different environments, foregrounds, and backgrounds in Cinema 4D, directly in the Cinema 4D timeline.
And that's the method that we're going to take a look at now. We're in chapter 5-8.c4d and if you want to follow along, you can open up that project. Now you'll see in here, I have my audio, my robot, and my cameras. And I've got three different cameras, so different views from all the three cameras. And what I want to do is animate between those cameras and time those animations with the markers. So, how do I do that? The first thing I need to do is click on my environment button and in the environments tab you can see there's all sorts of different elements that I can use for my environment.
We're going to choose a stage object, so select Stage Object and that can also be selected by going to Create Environment and then choosing Stage from here. So once I've created the stage object, it appears in the objects manager here and if I select it and go into the object properties in here so you've got basic coordinate and object properties for your stage object. And you'll notice I have these elements in here, or properties for camera, sky, foreground, background, and environment.
These are all the things that can be animated using a stage object. Now we're going to use it to animate the camera. So the first thing we're going to do is decide, okay, we want to start off with the closeup. I drag that into here and then I can key frame it by Cmd or Ctrl-clicking on this button. So we're saying start off with a closeup start camera. Then we're going to move ahead so down in the timeline I'm going to hit Shift+N to jump to the next marker. And I'm going to drag in my wide shot camera.
Again I need to key frame that. So I'm going to hit Cmd+click. Or Ctrl+click on Windows. To create my keyframe. Back down to the timeline let's move ahead again. So Shift+N and I'm going to hit it again to go to here. And this time we're going to bring in this tracking camera. And again, just hold down Cmd or Ctrl and click on that to create a keyframe. I'm going to continue doing this so let's hit Shift+N again. To the next one and we're going to switch very quickly from camera to camera here.
Create quite an interesting shot, jump to the next one, Shift+N, drag in the tracking camera again, and then we're going to once more Shift+N and I think we're going to go to the close up start camera again there. And from there I think we'll just pan out so let's just jump back to the beginning by hitting the home key or go to start key. And then clicking play forwards.
(MUSIC). Okay, quite a crazy soundtrack and crazy animation. There's a couple of little bits that need tweaked around about here, but what I'm going to do before I tweak the timing, is of course, render a preview.
Now it's very important to get the timing right, to make a proper preview in the picture viewer. So, I'm going to go to the picture viewer, I'm going to skip that dialogue box, and I'm just going to render this out so I can see my animation. And then later on we'll have a look at how to adjust the timing of the animation to get it exactly right.
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