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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
As well as animating individual elements, you can also animate cameras in Cinema 4D. I'm just going to run through, quickly, how you would animate a camera. And then, in the next movie, I'll show you how you can use preset animations, that have already been made for cameras. First of all we'll apply a camera, and there are three different camera types, a regular camera, a target camera, and a stereo camera. A stereo camera is for stereo 3D, a target camera actually fixes onto a target. We're just going to use a regular camera here, and you'll see that when it applies a camera.
Its showing you the camera frame if you like displayed here in the viewer, and if we go to our 4-Up display. You can actually see the camera represented by a kind of pyramid. Similar to how it would be represented in After Effects. And here it's showing us what will be visible within that camera's field of view. Let's just zoom back out again and go back to perspective view by clicking on the middle mouse button. If I click on this button here, that will show me the view within that camera.
Right now there is no difference, but if I was to move the camera in one of the other views. Let's just go to our top view, for example. And we'll zoom out a little bit, so we can see the camera. Okay? And I was just to maybe move the camera over here a little bit. Then when we go back to our four way view. You'll notice in Perspective view that the camera has actually shifted across. But we're still seeing the entire scene. But if you click on this button, it will show you the view from the camera.
So that's what that button's for. That's for showing the view as if you're looking through the camera. If in the Perspective view, we don't have that switched on. We're going to see our perspective view with a camera represented by a field of view. Can be a little bit confusing. But that's how it works. Now, when you do have that button switched on, using these camera controls. Like the orbit control, the move control, and the zoom-in and zoom-out, you'll actually affect the camera view.
And that's one way of actually animating the camera. You could use those tools to create your initial view and then animate between those two points. Now it's not always immediately clear which properties you need to animate, but you can see which properties have changed. So you would normally select those properties and key frame them. And then maybe move to a new point in time, so that's good to, I don't know, frame 100. And then let's just adjust the values again. Now, if I hold on the two key and I zoom in notice the x, y and z values are changing.
So, like I said is not always immediately apparent also with the orbit tool several properties are changing. It's not always apparent which property you need to adjust our cameras. But using this technique, you can start to learn which properties control which movements. And start to get some really nice views, interactively, rather than by trying to animate the camera in various views. I would then set the next keyframe. So again, ctrl-clicking, on the properties, to create that next keyframe. So, now.
We have a wide view, coming into a close up view, over a period of time. So, it's just like animating any other value really, except that our, various other properties for cameras. You'll see here we have our basic settings, then our coordinates, our object settings, and anything that you see here with a little button next to it. Can be animated. So I could animate focal length. I could set a key frame there, move ahead a little bit, and adjust the focal length, not really a great thing to do but I could make it into super wide angle.
And key frame that, Ctrl+clicking, and then it would go from one to the other. So you can animate any of the properties in these tabs that are animateable over time. What we're going to do in the next one is show you some ready made presets, that you can use to animate cameras or create camera moves. It's quite often good to start with a preset. And break the p set apart to understand how cameras are animated in Cinema 4D.
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