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Animating cameras in CINEMA 4D Lite

From: After Effects CC Essential Training

Video: Animating cameras in CINEMA 4D Lite

There are a lot of similarities between animating cameras in After Effects and animating cameras in Cinema 4D. And we'll definitely uncover a lot of those similarities as we go through the rest of this video. So to get started let's select our Cameras.c4d file in our Project panel and press Cmd+E or Ctrl+E on Windows to edit the original file. If we look in the original timeline Cinema 4D, we can click and drag through and notice that we have some animation in the scene. Our 3D log has been animated, so now I just want to add a camera move rotating around the logo. If you go to the creation tools in the upper right corner, notice we have the light bulb and just to the left is the camera. If you click and hold, there are 3 different types of cameras. We'll focus on the first two.

Animating cameras in CINEMA 4D Lite

There are a lot of similarities between animating cameras in After Effects and animating cameras in Cinema 4D. And we'll definitely uncover a lot of those similarities as we go through the rest of this video. So to get started let's select our Cameras.c4d file in our Project panel and press Cmd+E or Ctrl+E on Windows to edit the original file. If we look in the original timeline Cinema 4D, we can click and drag through and notice that we have some animation in the scene. Our 3D log has been animated, so now I just want to add a camera move rotating around the logo. If you go to the creation tools in the upper right corner, notice we have the light bulb and just to the left is the camera. If you click and hold, there are 3 different types of cameras. We'll focus on the first two.

To draw a parallel to After Effects, the first camera is the same as a single node camera and a Target Camera is like a two-node camera. Let's go ahead and choose the Target Camera. Now once you add a Target Camera to the scene, you're still not looking through the view of that camera. If I orbit around in my scene here, you'll notice that I see this box and a couple of lines. So let me zoom out and here you can clearly see my camera. Now I could easily reposition the camera in the scene by clicking on the different control handles and moving it around. Notice it's always going to be pointed at the origin because that's where my camera target is set up.

If we select the camera target, I can click on that and drag it to different places. And then of course that changes what the camera's looking at. So let's make sure we position the camera target towards the middle of our logo. Now in order to be able to see what the camera is seeing, we need to activate the camera. If you go up in your objects panel, right next to this target, to the left, there is a little square. Go ahead and click on that, and that'll active the view of this camera. Now the easiest way I find for moving cameras around in cinema is to just turn on automatic key framing and then start flying around the scene. To show you what I mean, let's select the camera layer by clicking it in top of the objects panel.

Then make sure that you are on the coordinates channel. In here, you can see the XYZ values of the position. So if we go up to our navigation tools in the upper right corner of our viewer, we can zoom out and zoom in and preposition ourselves around the scene and notice all of this information has been updating. So I want to do a relatively easy move, so let's start in the lower corner and zoomed in on our logo. There we go. In order to create animation, we can turn on our automatic key framing. Now, before I turn that on, I want to just move my current time indicator back to the start frame.

Now we can turn on automatic key frame by clicking this button with the two arrows that kind of travel around the outside. Notice the second automatic key framing is enabled, we have a red line around our viewer. Also, the labels for the parameter values have changed to yellow. Let's reposition our camera a little bit in the scene just by zooming out and then clicking on the Pan Around tool. This way, I've assured that I've created some key frames for my first frame. Now if we move the current time indicator down the timeline here let's move it to around frame 130.

Now we can reposition our camera, and once we reposition the camera, we've then created an animation with two keyframes. You can see those keyframes in the timeline they're very tiny, but it's these little white check marks. Now, before we preview the animation, I'm going to make sure to turn off automatic keyframing, so I don't accidentally add any more keyframes. Let's move the playhead back to the start, and then click the play button to preview our animation. So this is exactly what I was looking for.

I'm pretty much done with the animation phase of cameras. Let's just stop playback here for a second. There are some other similarities with After Effects cameras. Make sure you have the camera selected in the top of your object panel. And then go down to the objects channel. In the object section, here if I make this panel a little larger you'll notice I have an option for the focal length and there's a preset. If I click on this pull down I have a lot of similar presets to what we had inside of After Effects. Now obviously if I wanted to choose a different camera I should have chosen this before we started our animation. But I wanted you to see exaclty where the similarities lie with the cameras. Notice at the bottom we even have options to set the focus distance for the camera. Now there's one more channel in the cameras that we should explore, and that's the target.

When you click on the Target notice there's the target object specified and that's the camera target one. If we go up to our object panel you can see that we have a null object with that name. Now when we click on the camera, just to activate the camera options again. I could change this target to look at anything in the scene. Now since I have one thing in the scene, I'll go ahead and just click and drag on that logo and bring it down into this target object area. The second I let go. The scene will refrain based on this one object. Now obviously I don't necessarily want to do that but I wanted you to see that the camera target with the two node camera can be changed to any object in the scene. Now I'll just press Cmd+Z on my Mac to undo that latest command. Now to bring the camera move and the model and everything back into After Effects all we have to do is save our projects.

And of course in After Effects side there's some other little things we can do to extract information from the Cinema projects. But we're going to do that a little bit later in the chapter.

Show transcript

This video is part of

Image for After Effects CC Essential Training
After Effects CC Essential Training

110 video lessons · 52425 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 1m 8s
    1. What is After Effects?
      1m 8s
  2. 30m 55s
    1. Welcome
      1m 11s
    2. Using the exercise files
      1m 19s
    3. Relinking missing footage
      1m 54s
    4. Working with keyboard shortcuts
      1m 23s
    5. Updating After Effects with Creative Cloud
      1m 25s
    6. Different ways to use After Effects
      59s
    7. Exploring the interface of After Effects
      12m 0s
    8. Exploring important preferences and setting up the cache
      6m 20s
    9. Video terminology
      4m 24s
  3. 1h 0m
    1. The six foundations of After Effects
      11m 5s
    2. Understanding compositions
      10m 35s
    3. Creating and manipulating layers
      9m 49s
    4. Building animation
      6m 29s
    5. Working with effects
      7m 5s
    6. Introduction to 3D
      8m 45s
    7. Understanding how to render
      6m 48s
  4. 38m 54s
    1. Importing elements
      5m 53s
    2. Organizing projects
      3m 51s
    3. Building compositions with layers
      6m 17s
    4. Animating with keyframes
      10m 0s
    5. Adding effects and graphics
      8m 7s
    6. Output techniques
      4m 46s
  5. 44m 49s
    1. Exploring composition and project settings
      6m 48s
    2. Importing Photoshop files as compositions
      8m 39s
    3. Importing Illustrator files as compositions
      7m 41s
    4. Viewing files in the comp panel
      4m 42s
    5. Understanding Pre-compose
      4m 21s
    6. Positioning layers with snapping
      4m 55s
    7. Interpreting footage
      4m 0s
    8. Keyboard shortcuts for compositions
      3m 43s
  6. 1h 5m
    1. Defining layers
      5m 4s
    2. Creating type layers
      7m 38s
    3. Precise typesetting techniques
      5m 42s
    4. Creating layer solids and shapes with masks
      9m 6s
    5. Creating design elements with shape layers
      6m 10s
    6. Layer compositing: Masks, switches, and blend modes
      7m 35s
    7. Using track mattes
      4m 49s
    8. Precise compositing with variable-width feathered masks
      9m 24s
    9. Working smarter by swapping layers
      7m 6s
    10. Keyboard shortcuts for layers
      2m 35s
  7. 1h 27m
    1. Understanding animation
      6m 20s
    2. Adding and adjusting keyframes
      9m 52s
    3. Understanding keyframe interpolation
      6m 20s
    4. Adjusting keyframes in the Graph Editor
      8m 26s
    5. The power of parenting
      5m 26s
    6. Using null objects
      6m 46s
    7. Creating expressions with the pick whip
      6m 25s
    8. Creating and adjusting motion paths
      9m 56s
    9. Building complex graphics with Pre-compose
      4m 54s
    10. Preparing audio for animation
      8m 57s
    11. Generating graphics with audio
      9m 13s
    12. Working smarter: Navigating the Timeline
      4m 32s
  8. 58m 59s
    1. Understanding the order of effects
      5m 58s
    2. Generating backgrounds with effects
      5m 33s
    3. Generating a scribble effect
      8m 12s
    4. Animating strokes with effects
      6m 37s
    5. Using adjustment layers
      5m 52s
    6. Adding gradients and glows
      4m 30s
    7. Saving pan and scan presets
      5m 20s
    8. Fixing exposure with Levels
      3m 5s
    9. Fixing color casts with Color Finesse 3
      9m 57s
    10. Masking individual effects
      3m 55s
  9. 55m 24s
    1. Understanding 3D in After Effects
      9m 2s
    2. Intro to cameras
      7m 51s
    3. Intro to lights and material options
      8m 56s
    4. Animating cameras
      12m 39s
    5. Creating depth of field
      6m 48s
    6. Exploring the ray-traced 3D renderer
      10m 8s
  10. 1h 43m
    1. Understanding CINEMA 4D Lite and After Effects
      1m 32s
    2. 3D foundations
      10m 43s
    3. Matching CINEMA 4D Lite and After Effects projects
      8m 9s
    4. Understanding the CINEMA 4D Lite interface
      7m 31s
    5. Creating 3D projects from Illustrator files
      7m 28s
    6. Exploring modeling in CINEMA 4D Lite
      8m 8s
    7. Applying deformers
      5m 59s
    8. Understanding materials
      7m 32s
    9. Lighting your scene
      8m 14s
    10. Looking at detailed materials
      7m 51s
    11. Animating in CINEMA 4D Lite
      6m 51s
    12. Animating cameras in CINEMA 4D Lite
      5m 45s
    13. Working with CINEWARE
      9m 38s
    14. Render settings and the multipass workflow
      8m 38s
  11. 23m 35s
    1. Rendering with Adobe Media Encoder
      4m 45s
    2. Recommended settings for rendering graphics
      10m 21s
    3. Creating presets in the Render Queue
      4m 0s
    4. Prerendering with Import and Replace Usage
      3m 18s
    5. Working smarter: One render, multiple outputs
      1m 11s
  12. 29m 3s
    1. Creating type animators
      8m 52s
    2. Creating and animating type on a path
      5m 32s
    3. Animating shape layers
      8m 45s
    4. Animating brushstrokes with Paint
      5m 54s
  13. 23m 31s
    1. Retiming with Time Remapping
      8m 56s
    2. Retiming footage with Timewarp
      9m 10s
    3. Smoothing shaky camera footage with Warp Stabilizer VFX
      5m 25s
  14. 16m 6s
    1. Getting started with Keylight
      8m 43s
    2. Refining your key with Keylight
      3m 42s
    3. Cleaning up keys with masks
      3m 41s
  15. 26m 47s
    1. Rotoscoping with paths
      6m 47s
    2. Introducing the Roto Brush
      5m 58s
    3. Refining the Roto Brush
      6m 12s
    4. Using the Refine Edge tool
      7m 50s
  16. 27m 13s
    1. Creating a single point track
      7m 38s
    2. Applying motion with Warp Stabilizer VFX
      4m 29s
    3. Warp Stabilizer VFX: Reversible Stabilization workflow
      7m 47s
    4. Solving cameras
      7m 19s
  17. 6m 30s
    1. Archiving your projects
      3m 50s
    2. Removing unused footage
      1m 25s
    3. Moving compositions between projects
      1m 15s
  18. 2m 24s
    1. What's next?
      2m 24s

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