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After Effects: Rigging a Character Arm for Animation

After Effects: Rigging a Character Arm for Animation

with Chad Perkins

 


Join Chad Perkins as he breaks down the process of creating, rigging, and animating the arm of a character in an opening title sequence in Adobe After Effects—a task traditionally performed using rigging or skeleton tools available in 3D programs. Instead, this short course shows animators how to use a combination of layers, parenting, and expressions in After Effects to create a similar effect. The course also covers parenting the arm component, picking up objects with the arm, and obscuring objects.

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author
Chad Perkins
subject
3D + Animation, Video, Character Animation
software
After Effects CS5
level
Intermediate
duration
27m 43s
released
Mar 23, 2012

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1. Rigging a Character Arm for Animation
Creating the arm
00:00Hey folks this is Chad Perkins, bringing you a little many training series where
00:05we're going to learn how to create and rig an arm in After Effects.
00:09Specifically we're going to create the same exact arm from this little motion
00:14graphics sequence that I created for my web site, Movies & Computers.
00:17(video playing)
00:26Rigging, which should be more well known to those in the 3D world, is when you
00:31take and put kind of like a bone structure in an arm. As we know in After
00:35Effects, there is no such structure.
00:37But if we use parenting expression controllers and few other bells and whistles,
00:41we can rig this so that we can just rig these expression controllers like this,
00:48so that we can move arms and even open and close the hand with just the touch of
00:54a single slider here.
00:55So that's what we're going to doing in this little mini training series.
00:58So, we're going to start in this tutorial by making the arm. Then in the next
01:03movie we'll look at parenting, then we'll look at rigging with expression
01:06controllers. Then we'll look at picking up objects. You'll notice that as this
01:10moves down it kind of picks up that camera. We'll talk about how to do that.
01:13And then also as this arm comes up from back behind the wall then goes in
01:19front of the wall and then goes back behind it again, we'll talk about how to do that as well.
01:24So, I'm going to start by creating a shape layer, again one of my favorite parts
01:28of After Effects. I'm going to choose the Pen tool and I'm going to click on the
01:35word Stroke and make sure that it's set to None, this far-left button here, and
01:40click OK. Then I want to click on the word Fill--make sure you don't click on
01:44the awatch; click on the word Fill--and click the second button from the left,
01:48that's Solid Color, and click OK.
01:51And then let's click in the red swatch there, next to Fill.
01:56Now let's go ahead and change this to Movies & Computers green, and that color is
02:020 in the Red, 255 in the Green and 0 in the Blue.
02:06So all the way green. It's the color of life, so go ahead and click OK.
02:10And what we do is make sure that no layers are selected.
02:14And then we're just going to click on these points, just click and let go, and
02:18then go ahead and click and let go here and here and then back to the original point.
02:24Now you'll notice that I have these curved edges and that is because the
02:28RotoBezier is checked.
02:30So I actually want to undo that and uncheck RotoBezier, and that way I will get
02:35straight lines, which is what I want. There we go.
02:40So, now what I want to do, before continuing on, is I want to come back down to
02:44my composition and I want to hit the Enter key, so I could rename this layer.
02:50I'm going to call this index 2 and I go ahead hit the Enter again.
02:56And then what I want to do is deselect this layer. I could do that by clicking
02:59somewhere like a blank spot here in the Timeline panel or I can just press F2 to
03:05do that, but you want to make sure they're deselected.
03:07If you have a layer selected and you're using the Pen tool then you're actually
03:09going to create a mask, not a shape layer.
03:12So, what I'm going to do here again is click again, click, click, click. And
03:18again we're using all straight edges here. Movies & Computers stuff is in the
03:21style of the great graphic artist Saul Bass, so it's all like flat lines, rough
03:26shapes, and so there are no curves here. And so you're going to get what you want
03:30by just clicking and not dragging at all.
03:33So I'm going to rename this layer index 1. And I'm going to go through all of
03:38these different pieces, naming them, so like the middle finger would be middle 1,
03:43middle 2, ring 1, ring 2, pinky 1, pinky 2, thumb 1, thumb 2. And then there is
03:48the palm and there is the forearm and then there is the upper arm here.
03:53So again, the workflow here is to create the shape, rename the layer, then
03:59deselect, then make the next shape.
04:02Now what I'm just going to do is hold down this super-magic-turbo-speed keyboard
04:06shortcut, so I could go a little bit faster, so you don't have to sit there and
04:10watch me do this in slow motion. Whoa!
04:15Now that is going fast. It almost hurts to go this fast, but I'll survive. Woo, so
04:24that just about does it.
04:25Okay, so now that we have our little pieces if we want to, we can go ahead and select
04:28the Select tool and then we could bring them closer together, if we so choose, if
04:33that's where our heart takes us.
04:36I bring these together. This is what I chose to do, but again, you could do
04:41whatever you want. Again, more of stylistic choice than anything else. But I'm
04:45just going to tidy this up just a little bit, even though in the real thing I
04:49tidied it up quite a bit.
04:51And then the next step before we go over to parenting is we need to change the
04:55anchor point of each of these pieces. And with shape layers it's kind of weird
05:01that the anchor point is always in the center of the comp, no matter where
05:05you draw the shape.
05:06And so that makes it so that the anchor point's not typically where you want it to be.
05:11So, what I can do is get this tool up here, the Pan Behind tool, or you could take
05:17advantage of a great feature of After Effects, which is just to hold the letter Y
05:21and I can use that tool.
05:23So what I want to do, I have the palm currently selected, but I'm going to hold the
05:27Y key down, drag the anchor point to where the joint should be, where I want the
05:32pivot point around which this will rotate to be.
05:35So I want to do that for each of these pieces. So I put the forearm one over
05:40here where the elbow would be, actually not quite where the elbow would be, a
05:44little closer to the forearm, and do that with the upper arm. And again, this is
05:49necessary to do before you start parenting.
05:53For the fingers, I'm going to put it at the base of each component of the finger,
05:59so where it would--almost where it would touch the preceding piece. And again
06:03you don't have to watch me do all of this stuff, because it is rather boring.
06:07But just know that you'll need to do this for all of the fingers before
06:11advancing on to the next step, which is parenting.
06:14Now as far as creating the arm, we're done.
06:17We just need to go ahead and finish up the anchor point adjustments there.
06:21And then we can get on to parenting in the next movie.
Collapse this transcript
Parenting the arm components
00:00So, in the last tutorial we actually made this arm out of shape layers, and now
00:05we're going to talk about parenting.
00:07Now another thing we did in the last movie that was very important--I recommend
00:10you check it out if you haven't already-- is we've got the anchor point in the right
00:13spot, which is important for parenting.
00:15This video is intended for those that are new to the concept of parenting.
00:18If you're know about parenting, skip this; go to the next movie on using expression controllers.
00:23Basically, parenting allows you to control multiple layers with just one layer, and
00:29the parenting relationship controls four attributes and four attributes only, and
00:33that is scale, position, rotation, and anchor points.
00:39Now the way this works is we have these shapes here, a bunch of different
00:42random shapes, and all they are and all After Effect sees them as are just
00:46rectangles and triangles, and that's it.
00:49We want to use this as an arm. So when I move this upper arm we want the rest of
00:55the arm to follow suit.
00:57Now we don't want the same power going to other direction. So if I were to move
01:00this thumb, for example, we don't want the whole arm moving, just the thumb.
01:03So, we would want this little thumb here to be what they call a child of this
01:09part of there thumb, so that when this part of the thumb moves, this part of the
01:13thumb moves as well, but this part of the thumb can move independently. So this
01:17will be a child of this.
01:21So, basically what I'm going to do is I'm going to select the child layer--you
01:23always start with a child layer--and then I'm going to make sure the Parent
01:26column is showing here in the Timeline panel.
01:28If it's not, you could right-click, go to Columns, and then choose Parent.
01:33I believe you can also choose Shift+F4 and that will hide that and make it reappear.
01:40So, I'm going to select the thumb 2 layer. I'm going to drag the pick whip for
01:45the parent to thumb 1.
01:48And now when I select thumb 1, hit R for rotation, and I rotate this around, you
01:53could see that thumb 2 is going along for the ride, and we have this cool
01:59little working thumb here.
02:01Now I could also go to thumb 2 and hit rotation, and you'll see that thumb 2
02:05rotates independently still.
02:07So the way that the parent-child relationship works is that the child can still
02:10have its autonomy--it could whatever it wants to do--but as soon as the parent
02:14does something with one of those for attributes for the position, anchor point,
02:17rotation, and scale, then the child has to follow suit.
02:21So, we want to do is make this thumb 1, is what I'm calling this layer--and
02:26actually all of the ones, so I could actually Shift+Click these if I want to,
02:31so all of these ones here--and I could use the pick whip again if I want to or I
02:36could just use the dropdown if I so choose, and with all of this layers selected,
02:40I could just choose palm, because I want the palm to be that parent of all the ones.
02:45And actually I should have chosen thumb 1-- use the pick whip and drag it to palm here.
02:50So, select palm, hit rotation, and now when I rotate the palm all of those ones go
02:56along for the ride as well.
02:58So you are starting to see the beginnings of a hand here.
03:01Now I want pinky 2 to be parented to pinky 1 and ring 2 to be the child of ring
03:101, middle 2 to go to middle 1, and index 2 to go to index 1.
03:18And finally, what we need to do is we need to parent the palm that seems to be
03:22the child of the forearm, and the forearm needs to be the child of the upper arm.
03:29And now we have the upper arm being the great grandpa, as it were, for all of
03:33these layers, and so on and so forth down the road.
03:37So, now if go to upper arm and we hit R to reveal the Rotation property and adjust
03:41this, you can see the whole arm going along for the ride, but then if we just go
03:45to the forearm, hit R for Rotation, and rotate just that, then you could see that
03:50the upper arm doesn't move, but everything below in the hierarchy does.
03:55So that's all we need to do, as far as parenting goes, for this little arm rigging.
04:00In the movie we're going to look at the world of expression controllers.
04:03Now if you're new to the world of expressions, or even if you're familiar with
04:05expressions, you should know the expression controllers are very easy to use.
04:09You don't have to know any math or any kind of programming or anything like
04:11that to make them work.
04:13But it's going to allow us to open and close this hand with just the touch of a
04:17slider, so it's a very handy thing to know, so check this out. And we'll see
04:22you in the next movie.
Collapse this transcript
Using expressions to control the arm
00:00In this movie we're going to use expression controllers to make this thing work
00:05a little bit easier.
00:06We're going to make the arm move and bend and then grip with just three
00:13simple little controllers.
00:14So the first thing we need to do is create a null object.
00:17We can right-click in the blank spot here in the Timeline panel and create a New > Null Object.
00:23I prefer using the keyboard shortcut, Command+Option+Shift+Y, so basically all
00:28the modifier keys, plus the letter Y;
00:31on a PC that would be Ctrl+Alt+Shift+Y. Now, a null layer is just a nothing layer,
00:37nothing on it whatsoever.
00:38And expression controllers, or expression controls as they're called here in the
00:42Effects & Presets panel--if we just open this up we can see these--they are
00:45applied as effects, and as such, they need to be applied to a layer.
00:51And just so I know where things are, so I don't get mixed up, I like to apply
00:55these to a null layer. And I could go ahead and rename this just by hitting the Enter key.
01:00I'm going to call this CONTROLLER.
01:03Maybe even I'll call it ARM CONTROLLER, even better.
01:07And what I'm going to do is I'm going to apply an expression controller.
01:11Now, there are a few different things.
01:12So for example, the checkbox control, which you can check on and off and
01:18animate that or whatever.
01:20I find myself using the slider control quite a bit.
01:23But what we're going to be doing here is we're going to be controlling the
01:25rotation of certain properties--the fingers, the arms--and so we want something
01:31that's the most like rotation, which is the angle control.
01:34So I'm going to call this Angle Control. And again, I'm going to hit the Enter
01:37key and I'm going to rename this GRIP CONTROL.
01:42Now, because we've already set up the parenting, if I click on this layer right
01:46here, which is pinky 1, hit R for rotation,
01:49if I rotate this, then the pinky, the entire pinky rotates.
01:54So what I want to do is I want to link up all of the fingers to be controlled by
02:02this controller here, by this GRIP CONTROL.
02:05So what I'm going to do is I'm going to create a simple expression. And this is
02:09so, so, so easy, so don't be frightened if you're intimidated by expressions.
02:14I'm going to open up ARM CONTROLLER here in the Timeline panel, open up Effects,
02:18open up GRIP CONTROL, Angle.
02:20I want to be able to see this property.
02:22So that way when I go here to, let's say for example, pinky 2, and I press R for
02:26eotation, and then I Option+Click, or on the PC I'd Alt+Click that stopwatch to
02:31create an expression--don't type anything here, don't touch anything, just grab
02:35this pick whip, and drag this to Angle. And then click anywhere on these blank
02:40areas here to go ahead and accept the expression.
02:44Now, what you want to do is do this for all of these layers here.
02:47So Option+Click, drag the pick whip to Angle, and click to deselect.
02:53And I'm going to do that really quick here, and we'll speed through, through the
02:56magic of editing so you don't have to sit here all bored while I'm doing this.
03:00So zip through it. Okay.
03:08With all of that done, we go back up to our GRIP CONTROL here, and now when
03:13I move the angle, I'm basically going to be rotating all of these fingers, which does this.
03:20Pretty cool!
03:24Now, what I want to do is actually make this grip though, because these fingers
03:27are kind of like swaying in the breeze a little bit, and we're losing the magic
03:31of the opposable thumb.
03:32That's what makes it so great to be a human being.
03:35And so what I'm going to do is I'm going to go over to thumb 1, down here to this
03:40expression. I'm going to modify it a little bit.
03:42I'm just going to click at the end, put my cursor at the end of the expression.
03:46And what I want this to do is move in the opposite direction as the other one.
03:50So as we move that angle controller, I want these things, these fingers, to go
03:56in, and I want this one to go in as well and not go off in the other direction.
04:00So I'm just going to multiply this, which I'm going to put the asterisk, times -1.
04:06And so basically as these numbers go to a negative, like -7, this will be a positive 7.
04:13So when I go to Angle and I move this, look at that. That's great!
04:20And actually, I realized I need to do that to thumb 2 as well.
04:24So let's go ahead and select the thumb 2 layer. I'm going to type E two times
04:29fast to open up the expression, and we will multiply this times -1 as well.
04:36Now, as I play with this, this looks really cool, but it does kind of look like
04:42the whole arm is--or the whole hand-- is gripping something. The whole hand is
04:47gripping, and I actually want it to be more of like a pinch motion.
04:49Because what's going to happen is this arm is going to come down and it's going
04:53to pinch that little movie camera to pick it up. So I don't want the whole arm
05:00to grip necessarily, even though that looks pretty freaking sweet actually.
05:04So what I'm going to do is I'm going to change the value on these
05:08different layers here.
05:10So for example, let's go down to index 1, press EE to reveal its expression.
05:16If I play with this a little bit-- let's say, for example, I type *1.5, so
05:23that will make that move a little bit differently here, so it will basically
05:28move a little faster.
05:30And what I might want to do is also subtract, let's say for example, subtract 3,
05:36so it's not moving quite as much.
05:39And I could play around with the rotation of all of these.
05:44It kind of looks like he is going to a little tea party with his pinky extended
05:47a little bit like that.
05:48So we might want to fiddle around with that on each layer.
05:51I don't want to take the time to do that now though.
05:53Really what we need to do is go down to the fingertips.
05:56So for example, the index 2 layer here, I want to go down and fiddle with that.
06:01And let's say that this is just -3, so basically it's this value minus 3.
06:10And if I do that to all of the points here--so I could go here, that's * -1 and
06:18then just -3 there--it's not going to move as much.
06:24And actually with the thumb, I think because it's a negative value, it went the
06:27opposite way, so I need to go to thumb 2 and then do +3. There we go!
06:34And then same thing with these other points here. I want these to come in a
06:37little bit without having to close the hand, and that's going to make things
06:43look a little better here.
06:44So if we go to Angle and we move that here, now we have a little bit more of a
06:50pinch because these fingers don't close up quite as much, so a dainty little
06:56pinch there instead of gripping the entire hand.
06:59Now, what I could do, I don't have to do this, but what I could do to make
07:02things a little bit easier, add a couple of more angle control effects. Snd I
07:08can control the other parts of the arm with these as well.
07:10So I'm going to close up these other layers. And actually I could do that by
07:14clicking one, Shift+Clicking the bottom, and pressing Shift+Tilde to close those up.
07:20And then what I want to do is--I'm not going to worry about the palm actually,
07:24just the upper arm and the forearm.
07:26So I'm going to go to this angle control and I'm going to press Return or
07:30Enter to rename this.
07:32I'm going to call this ELBOW CONTROL, and then I'll call this next one ARM CONTROL.
07:40And I will select the forearm layer. I don't know why I'm talking like that for.
07:45I'm going to press Option+Click to create an expression there, drag the pick
07:51whip to the angle of the ELBOW CONTROL on the forearm layer, and do the same
07:57thing for the upper arm, except do the ARM CONTROL. Option+Click your
08:01expression, drag a pick whip to Angle.
08:04And now, the magic here is that I've got tons of layers with tons of
08:08properties, and it's all confusing, but I could control it all with this simple
08:13layer, just with this expression controller.
08:15So I could raise the arm, I could bend the elbow, and I could make the grip.
08:21And I realize that this is a lot of extra work, that you could have easily
08:24just set keyframes and animated those principles here, but this is so much more flexible.
08:30If you wanted to change things later, it's so easy just to go in there and open
08:35up the hand, rather than going to each one of these fingers and changing its
08:38rotation value and then the elbow.
08:40So if your client said, "Oh, actually I want the hand to come down later, or move
08:43more like this, or bend at the elbow more," it's just so much easier once you
08:48have a rigged set up like this. Teally easy, thanks to expression controllers.
08:53And as we see in the next move, when we talk about picking up objects, it's
08:56going to be so much easier, more flexible down the road as well to be able to
09:01do things that way.
09:02So this is all about efficiency and doing things the best way. And also kind of,
09:06isn't this the funnest thing in the world to be able to, like, drag this little
09:09slider and have this little monster hand, which is really just a bunch of shape
09:13layers, just a bunch of like triangles and rectangles? But we've kind of brought
09:16it to life with this one little slider here.
09:18Love it!
Collapse this transcript
Picking up objects with the arm
00:00So we've created this arm and we've set up the rigging.
00:04Now we are going to look at how to make it pick up an object.
00:08And I wanted to really focus on just that, so I've already gone ahead and
00:13animated this arm for you.
00:15So this arm comes down, grabs the camera, and we need to pick it up.
00:19Well, it could just be a matter of parenting, and actually, it is.
00:23But if we take the camera in a Tripod layer and parent it to, let's say the
00:27palm of this hand, which is what we're going to be doing, then it would follow it the entire way.
00:32So right here it would be connected to the palm.
00:34So we need it to not to be connected to the palm and then be connected to the palm.
00:38So what we're going to do is we're going to find one of the frames where it's
00:42holding. That should work.
00:44And I'm going to select the regular camera and regular tripod layers. I'm going
00:48to hold the Shift to select both of those. Then I'm going to press Option+Right Bracket to
00:56trim these layers where these layers end.
01:00So basically these are un-parented-- the regular camera and the regular tripod--
01:04and then what we're going to do is we're going to make duplicates of those layers
01:07that actually are parented and that begin on the next frame.
01:11So I'm going to press Command+D-- that would be Ctrl+D on the PC--to
01:15duplicate these layers.
01:17And let's rename them. The regular tripod 2 I'm going to rename PARENTED. Put
01:22that in all caps so I don't lose my place there and I can spot that a little bit easier.
01:28Parented Tripod and Parented Camera, and then I am going to use the Command key
01:34to select both of those, or the Ctrl key on the PC.
01:37Press the page down key to advance one frame, and then I'm going to press just the Left Bracket
01:49key, and that will make the endpoint of those layers jump to my current time indicator.
01:49So the regular layers will go and then the parented layers will begin at that point.
01:55Now what I want to do--I could just parent these to the palm, but I prefer to do
01:59this with a null object, and then parent these two layers to the null object and
02:04then parent the null to the palm.
02:06So I'm going to create a null object, as we talked about in the last movie, by
02:09pressing Command+Option+Shift+Y; that's Ctrl+Alt+Shift+Y on the PC. And I'll
02:15lower this and I'll call it Camera Controller.
02:21As you can tell, I like to use all caps. I like when my layers scream at me for
02:24some reason apparently, but whatever.
02:26So press the Command key, select both of these layers, parent both of them
02:30to the camera controller, and then we're going to parent the camera
02:35controller to the Palm layer.
02:39So basically, these first two layers, when the arm is coming in, are parented to
02:44nothing--they're just regular old layers--and then once the hand grips the camera, then
02:51these parented layers take over and then as we move in time, hopefully if
02:55everything works out, bada bing!
02:57The camera is parented to that hand.
03:01Now you'll also see, if we go back up here to our expression controllers and we
03:06move that around here, the elbow joint, that the camera is still parented to the
03:10hand no matter what we do. So we've create a really flexible system here.
03:14So in the next movie, we'll look at how to get the arm in front of, and behind, the wall.
Collapse this transcript
Working with obscuring objects
00:00In this movie we're going to solve the dilemma of getting this arm to come out
00:04from behind the wall, over the wall, and then go back behind it again.
00:09And this is a little bit more tricky than it seems because of a number of things.
00:14And oftentimes when you work in the real world, you have the little challenges
00:17like this that you have to overcome that
00:19you can't really prepare for, so here's what I did, just for the sake of completion.
00:24Basically what I need is I need everything to be behind the wall up until this
00:30point. Up until the hand is above the wall and it's cleared here, I need
00:34everything to be behind the wall.
00:37So what I'm going to do is I'm going to select all these layers. Now you
00:41might think well, why don't you just precompose it and then you can just trim
00:44the precomposed layer? And that's my first instinct as well, but here's the problem.
00:52We have this expression controller that controls many of these layers, and so
00:57that would have to be part of the precomposed, the precomposition as well.
01:03And we also have to have this wall and this upper arm because these are
01:08connected and need to stay connected because this upper arm needs to stay behind
01:12the wall, and then we also have a forearm that--it goes in front of the wall.
01:16So all of these things we have to see in our composition anyway, so we really
01:20don't safe too much by precomposing in this instance.
01:22So what I'm going to do is I'm going to click the first layer, that's the Pinky
01:262, Shift+click the forearm layer so they're all connected here.
01:30And then what I'm going to do is press Command+D or Ctrl+D to duplicate those.
01:35That's a lot, I realize.
01:36And I'm going to hit the Page Down key to advance one frame, and I'm going to press Option+Left Bracket
01:44to chop all of the layers right there. It then trims them so the animation stays the same from the previous layers.
01:52And then just select the ones, the original layers. So I'm going to Command+click all the layers with one and two in them.
01:58And the duplicates have three and four, so it's a little bit easier. If you want to do it like that,
02:03you could also do it visually over here, but I already start doing this way, so why stop now?
02:09I'm going to hit Page Up to back up one frame and I'm going to press Option+Right Bracket to trim that.
02:15Again, we don't want just push the Left Bracket or the Right Bracket
02:18without the Option key or the Alt key on the PC, because just pressing the Left
02:23Bracket or Right Bracket key by itself will actually move the layer.
02:26We don't want to move it; we just want to trim it.
02:27So with these little stubs selected, I'm going to drag these below the precomp wall.
02:34So now what we have is we have the arm and things going--and actually, let me
02:40press F2 to deselect that.
02:42We have the arm coming up from behind the wall and then we do a quick presto-
02:47change-o behind the scenes, and now we quickly switch to the other layers, and now
02:53the arm could go in front of the wall.
02:55So there it goes. It come from behind the wall and then once it goes over,
02:59then it'll go in front.
03:02Now we have to do the same thing to the back side of this, because we have to--and
03:07we have to do the same thing with the camera and the tripod as well--
03:09we have to split that up so everything can go back behind the wall.
03:15Now one of the things I did in the final version is that I created a mask.
03:20If we go over to the final version here, I created a mask so that way when the
03:27upper arm goes back down, it's masked off, and it looks like it's kind of just
03:33sinking into nothingness.
03:35So now that we're done, let's go ahead and play this back and see this arm in action.
03:39(video playing)
03:48Well that is the tutorial series.
03:50I thank you so much for watching this.
03:52I hope that you've learned a little bit about how to, first of all, play with
03:55shape layers. That's kind of fun.
03:57And then just with these simple shapes in After Effects, without using any extra file,
04:01we're able to create this arm and rig it up so it's live and controllable--
04:06simple to control with these expression controls--and then also make this arm
04:10do some cool tricks.
04:11And again, I'm Chad Perkins. Thank you so much for watching, and we'll see
04:15you next time.
Collapse this transcript


Suggested courses to watch next:

After Effects CS6 Essential Training (8h 41m)
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