After Effects: Rigging a Character Arm for Animation
with Chad Perkins
Join Chad Perkins as he breaks down the process of creating, rigging, and animating the arm of a character in an opening title sequence in Adobe After Effects—a task traditionally performed using rigging or skeleton tools available in 3D programs. Instead, this short course shows animators how to use a combination of layers, parenting, and expressions in After Effects to create a similar effect. The course also covers parenting the arm component, picking up objects with the arm, and obscuring objects.