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After Effects: Creative Cloud Updates

After Effects: Creative Cloud Updates

with Chris Meyer

 


Learn about all the exciting motion graphics and visual effects features in After Effects CC. In this course, author Chris Meyer reviews the streamlined connection to Maxon CINEMA 4D, highlights the Refine Edge tool for creating mattes around hair and other partially transparent areas, and reveals how to get more accurate tracks and stabilizations with Reverse Stabilization and ground planes. The course also introduces a host of other enhanced features.

This course was created and produced by Chris and Trish Meyer. We are honored to host this content in our library.
Topics include:
  • Integrating with CINEMA 4D
  • Using the Refine Edge tool to fine-tune mattes
  • Applying Reverse Stabilization
  • Preserving scale while stabilizing
  • Working with layer snapping
  • Finding missing footage, fonts, and effects

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author
Chris Meyer
subject
Video, Motion Graphics, Visual Effects
software
After Effects
level
Advanced
duration
1h 51m
released
Apr 04, 2013
updated
May 06, 2013

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Introduction
Welcome
00:08Hi! I'm Chris Meyer of Crish Design and in this course I want to share with you
00:13how to take advantage of some of the cool new features that have been added to After Effects.
00:18Some of those major features that I'm going to be covering include: Adobe's
00:21Live 3D pipeline where entire project files from Maxon CINEMA 4D can be
00:25imported into After Effects as if they were footage items, without the need for pre-rendering.
00:30Once you place them in a composition, their pixels are rendered on the fly as
00:34you jump between frames.
00:35You can also extract scene data out of these project files, including the
00:39position of lights and cameras, plus, replace the original camera move with a
00:43new one you create inside After Effects.
00:45There are other capabilities as well, including the ability to access
00:48individual CINEMA layers, plus multi- pass components, such as just the
00:53highlights or just the shadows.
00:54On the Visual Effects front, Adobe's Roto Brush has been greatly enhanced with
00:58the addition of a new Refine Edge tool.
01:01After you're done creating a basic matte with Roto Brush, Refine Edge then
01:05detects the partially transparent areas where you brush along the matte edge,
01:09revealing fine details, such as strands of hair, as well as motion blurred or out of focus areas.
01:14If you've ever tried to mask or key hair before, you know just how tricky this
01:18is and how important this new feature is going to be to your work.
01:21A separate Refine Soft Matte effect has also been added allowing you to recover
01:25more detail for images you've already cut out or keyed.
01:28The Warp Stabilizer has also been greatly enhanced;
01:30it's now called Warp Stabilizer VFX.
01:33You can now reveal the underlying tracking points the Warp Stabilizer creates
01:37when analyzing your footage and delete undesired ones to make sure it doesn't
01:40try to stabilize the wrong feature.
01:42You can also now reverse the stabilization, which allows you to add effects that
01:46track the original movement in the footage as well as composite other layers
01:50over shot and have them follow the movement inside that footage.
01:53The 3D Camera Tracker has also been improved, including the ability to choose
01:57a point or points and make that the origin of your 3D roll that 3D Camera Tracker creates.
02:02No more arbitrary camera or layer positions, you get to decide where 000 is.
02:08In addition to these big features there are other important smaller ones as
02:11well, including bicubic scaling which provides better results when scaling up
02:16many types of layers, it's streamlined pixel motion blur effect that can
02:20reintroduce motion blur in already shot or already rendered footage that's
02:24exhibiting strobing, and a greatly enhanced Find command that can help take you
02:29directly to the compositions and layers that have missing fonts or effects, that
02:32should save us a lot of time as well.
02:35As Adobe continues to add new features through the Creative Cloud updates, I'll
02:38be adding more movies to this course to help keep you up-to-date.
02:41Make sure you watch the very last chapter inside this course as well;
02:45because I'm going to be covering some of the little tiny features they've
02:47added and show you where you can keep up- to-date with every single change they
02:50make to After Effects as they go.
02:52Anyway, with all that out of the way, let's dive in and have some fun, because these
02:56are some really cool new additions to After Effects.
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Using the exercise files
Collapse this transcript
1. CINEMA 4D Integration
CINEMA 4D import
00:05As some of you know I am a huge fan of the combination of using the 3D program,
00:10CINEMA 4D by MAXON with After Effects.
00:13In the past they've been very tightly integrated and now they're even more
00:17closely tied together.
00:18Namely you can import a CINEMA project directly into After Effects and treat it
00:22like a Footage Layer.
00:23Let me show you that, I'm going to select a folder to import my new footage
00:27into, instead of selecting a Footage File, I'm going to select a C4D project,
00:33I'll click Open, it'll appear in my Project panel as if it was a .mov, you'll
00:38see I have its dimensions, it's frame rate, it is a 32-bit floating-point
00:42file and it prefers to be rendered in linear light mode, and we'll discuss that later.
00:47You can then treat this as a normal footage item and drag it down to the Create
00:51a new Composition button at the bottom of the project panel.
00:54Now I have done that already to create this composition.
00:57The scene is rendering a bit dark initially, but again, I'll discuss that a
01:00couple of movies from now.
01:02With this layer selected, I'm going to press F3 to open up the Effect Controls
01:05panel and you'll see that what makes this magic possible is a CINEWARE plugin
01:10supplied by MAXON. they can bring in their project file and render it on the
01:15fly as pixels inside After Effects; even comes with its own Help file.
01:20The first thing you want to pay attention to are the Render Settings, it defaults
01:24its software, because software is the fastest, but frankly it's the one you're
01:28going to use the least often.
01:29It does allow some alternative Shader such as Wireframe and Box and those can be
01:34cool graphical looks, but you also notice that some features, such as the entire
01:38multi-pass workflow that we'll talk about later, are disabled when you're using
01:41the software renderer.
01:42I have personally find myself using Standard (Draft) or Standard (Final) most of the time.
01:47Standard (Draft) is the CINEMA renderer with some of the slowest options
01:52disabled, for example, you'll notice there is no anti-aliasing, but again, I
01:56want to point out, as I click around the After Effects timeline, these frames
02:01are being rendered on the fly by the CINEWARE plugin.
02:04I have not pre-rendered any movie out of that project.
02:08Beyond Standard (Draft) is Standard (Final) and that gives you the full monty
02:13when it comes to features, including really nice anti-aliasing depending how you
02:17have your CINEMA project setup.
02:18There's a couple of more options underneath render settings, pre-calculation has
02:22to do with whether or not you have something that requires prior thought, like a
02:26physic system, an explosion, etcetera.
02:28Enabling pre-calculation will make CINEWARE appear more snappy, since CINEMA is
02:32no longer pre-calculating all these physics.
02:34However, you should never have this enabled for a final render, because you
02:38definitely want it to calculate particle systems, dynamics, cloth, etcetera.
02:43Keep Textures in RAM is another thing that can speed up your performance, but
02:46it will chew up more memory to do so.
02:48So the very least at a starting point, we now have a CINEMA project that someone
02:52else can provide you, inside After Effects, as if it was a footage layer.
02:57Note that it is a 2D footage layer, it needs to be rendered into pixels, it does
03:01not have 3D geometry of its own, but there's a lot of things you can do with
03:05this, including extracting its lights and camera, and that's what we are going
03:09to be diving into in the next several movies.
Collapse this transcript
CINEMA 4D Lite
00:05If you receive a CINEMA 4D project file from another artist, you can now render
00:11that file on the fly inside After Effects, even without owning a copy of CINEMA.
00:15But what if you want to make some changes to that file or maybe even create your
00:20own file and still don't have access to CINEMA?
00:22Well, here is one of the best things about the new versions of After Effects;
00:26it comes with a version of CINEMA 4D Lite.
00:28To open up this version of CINEMA, select your footage file and use Edit > Edit
00:34Original, just like you do with Illustrator files, Photoshop files, etcetera.
00:39If you already have a copy of CINEMA 4D installed, it will open that.
00:42If you don't, it will open up this very special version of CINEMA 4D Lite and
00:47now you have a pretty robust version of CINEMA 4D included with After Effects.
00:53Now again the only way to launch this Lite version is from inside After Effects.
00:57Let's say I wanted to make some changes to this scene, for example maybe I want
01:01to change the color of my top light to be something a bit on the warmer side.
01:07I'll do a quick test render of what that looks like. Maybe I need to change
01:12my Render Settings;
01:14perhaps I want some more Anti-Aliasing.
01:15So I'll go into that option, maybe change what my Minimum and Max Level is, or
01:21what type of filter is being used.
01:22I personally like really smooth Anti- Aliasing, so I might increase that.
01:26When I'm done making my changes, I will cmd or ctrl + s to save my file.
01:31It will warn me that this Lite version is more recent than what I'd previously
01:35saved this file in, that's okay with me.
01:37Switch back in After Effects and immediately you will see my changes in my
01:41lighting and in my Anti-Aliasing level are immediately reflected in my After
01:45Effects composition.
01:47Well what if you don't already have a project file to start from. No problem.
01:51I am going to turn this off for now, and go to Layer > New > MAXON CINEMA 4D file.
01:57We'll create a blank starting project, I'll just give it a quick name here,
02:02starter.c4d and put me directly into CINEMA 4D where I can start creating my scene.
02:06Now of course there are some limitations to this free version of CINEMA 4D Lite
02:10compared to the full version you might buy directly from MAXON.
02:13Most of the features left out are pretty advanced such as C++ and Python
02:18support, using special input devices such as the 3Dconnexion 3D mouse, morphing
02:23camera, Caustics for Lighting, sketch and tune, hatch and spot halftone shaders,
02:28and other things like that.
02:29But I recommend you go to the MAXON website to see the full details.
02:34The good news is, is that you can indeed update CINEMA 4D Lite to a full
02:39version of CINEMA 4D.
02:40MAXON is recommending that people who use After Effects would look at the
02:43broadcast or studio versions as they would include the all-important MoGraph
02:47module which is great for creating very cool objects to include in your
02:51After Effects scenes.
02:52And by the way you do want to make sure that you do register your copy of CINEMA
02:554D Lite, because by doing so, you'll get some additional MoGraph functions,
02:59including fracture object, plus the plain and random effectors.
03:02But in short, that's how you can access the Lite version of CINEMA 4D from
03:06inside After Effects.
03:07Either select the previously existing layer and do Edit Original… --cmd or
03:14ctrl + e-- or go ahead and create a brand new CINEMA 4D file from scratch and use
03:18that as your starting point.
03:19Before I go any further, I am going to go ahead and delete my starter
03:23project from CINEMA, and instead work with this CINEMA 4D layer that I've
03:27already imported.
Collapse this transcript
The linear workflow
00:05Okay, before we go any further we need to talk about a very tweaky but very
00:09necessary subject and that involves color management and linear light workflows.
00:15If you have been using a version of CINEMA 4D that's from release 12 or later,
00:21chances are that underneath Edit > Project Settings the Linear Workflow checkbox
00:27has been enabled, because that's the default.
00:30What this means is, don't blend colors the way computers normally blend colors,
00:35but blend them using a special Gamma known as Gamma 1.0 or linear Gamma that
00:39more closely matches the way our eyes process light.
00:42A lot of CINEMA artists prefer blending this way because it gives some more
00:45natural visual effects and that's why it's now the default inside CINEMA 4D.
00:50If the Linear Workflow checkbox is turned on in your CINEMA project, back in
00:55After Effects you need to do some prep work.
00:58You need to go to your Project Settings and make sure either Blend Colors Using
01:051.0 Gamma is enabled.
01:08That means After Effects will now use the same light blending math as CINEMA is
01:12using, or if you want to go whole hog on color management, pick a working space
01:17that matches CINEMA, such as sRGB and Linearize Working Space.
01:22That will give you the most realistic blending of colors, particularly when you
01:25start doing multi-pass renders --I'll talk about that later-- but more
01:29importantly will match CINEMA.
01:31If you have a problem where your CINEMA scene does not match your After
01:35Effects scene, make sure that you're using one of these two modes: Linearize
01:40Working Space or Blend Colors Using 1.0 Gamma.
01:45Now there may also be the case where you've created a project that does not have
01:49Linear workflow enabled.
01:51Maybe you or your CINEMA 4D artist made a conscious decision not to use this
01:55mode, or maybe the project originated from a version prior to release 12, and
02:01that's the case with this particular video wall project. It's very old.
02:05It started years ago before we had linear workflow.
02:09I could rebalance my lights using linear workflow to get the final look that
02:13I want, or I can tweak After Effects a bit to work in the same nonlinear
02:19space that CINEMA is.
02:20To do that, back in After Effects, I need to select the layer that I imported
02:25from CINEMA 4D, go to this Interpret Footage dialog, go underneath this Color
02:31Management tab and make sure Interpret As Linear Light has been turned off.
02:36The default is On for 32 bpc (bit per channel);
02:39I want to make sure it's forced off to match the CINEMA project which also has
02:44Linear Workflow turned off.
02:45You only do this if you notice there is a mismatch between how things look
02:50inside After Effects, mainly blown out, compared to how they render inside
02:56CINEMA 4D. In this case the CINEMA render is much darker than the After Effects render.
03:02If the Linear Workflow switch is off in CINEMA, go back to After Effects, choose
03:06your imported project file, Interpret Footage, Color Management, Interpret
03:11Linear Light, off, and now the two will match again.
03:15For the remainder of this particular chapter, I have already set that particular
03:20switch for the files I've already imported.
03:23If you're deciding to use our updated CINEMA 4D After Effects integration files,
03:27to play around with the integration with this new release of After Effects, you
03:31will need to do the same thing.
03:32go underneath Interpret Footage, go underneath Color Management,
03:35change Interpret to Linear Light.
03:37But, in most cases you want to make sure that CINEMA is set to Linear
03:42Workflow and make sure that After Effects is set to use some Gamma 1.0 Linear Workflow itself.
03:49If the two match, things will work out just fine.
03:52If they don't match, go look at these settings.
03:55Okay, enough of the tweaky stuff, let's start having some more fun playing
03:59around with this new capability of live rendering of CINEMA inside
04:03After Effects.
Collapse this transcript
Scene data
00:05Now that you have your Cinema 4D project imported as a footage item inside After
00:09Effects, and as a layer inside a composition, there's a few more things you
00:13can do to extract information out of that CINEMA scene and pull it into After
00:16Effects, so you can add more layers directly in AE.
00:19One is choosing what camera you want to use, by default, CINEMA uses its own
00:24Active Camera, if your CINEMA 4D scene has more than one camera, you can select
00:28which camera you want to use.
00:30But you might want to redo that camera move from CINEMA, with a brand-new
00:35camera from After Effects.
00:36I'm going to set this to Standard Draft, just to speed up my interactivity, and
00:42go to Layer > New > Camera.
00:45I'll go ahead and make a fairly short lens camera to get a little bit more
00:50exaggeration in my 3D perspective, click OK.
00:53By default 3D Cameras in After Effects do not affect 2D layers and this CINEMA
00:58layer is indeed 2D, it's rendering pixels, it's not quite geometry inside After Effects.
01:03But I can go to the CINEWARE Effects > Project Settings and say, hey, use my
01:09Current Active Comp Camera.
01:11Now there is a small problem with that. The coordinate system inside After
01:15Effects is a bit different than the coordinate system inside of CINEMA;
01:19in particular, they have different ideas of where the origin or the center of
01:22your composition would be.
01:23So if you just choose Comp Camera, you may find yourself staring, well underneath the
01:27floor of your whole scene, quite often the better option is to use a Centered
01:32Comp Camera that will at least aim the camera right dead along the floor, so you've
01:37got a better starting point.
01:39From that I can use the normal After Effects Camera tools to craft a new camera move.
01:43I'll go ahead and zoom out a little bit on the scene, a little bit close to
01:47it, maybe tilt it down a little bit, add a little bit more of a perspective
01:51and maybe move the camera over a little bit, so I am not running out of my
01:55seamless background here, that's a little bit too much, I think I'll go ahead,
01:59and go centered here, and then just zoom in a little bit closer until my set looks good.
02:05And if I want I can go ahead and keyframe the position, and the point of
02:10interest for that camera.
02:12And you can see by using the short lens, I'm getting a lot of fun perspective
02:15distortion in this scene.
02:16Now there's a couple of more ways to go from here. If you like your new camera
02:21move, and you wish that camera move was back in the CINEMA 4D scene, you can
02:26indeed merge your Comp Camera back into your CINEMA 4D project file.
02:32On the other hand, maybe you would like to bring the camera from CINEMA directly
02:36into After Effects to work on it here.
02:38And in addition to that you might want to bring some other things in as well, such
02:42as, say, all the lights.
02:43Well, underneath Commands where you have Merge, you also have Extract, which
02:46says Extract all that lovely scene data out of CINEMA and bring it into After Effects.
02:51So now I get my 3 lights that were my original scene. I can use those to
02:57illuminate any new 3D layers I add in After Effects.
03:00My Box group, an external compositing tag that I had applied to tell me where
03:04the front of my video wall would be, I'm going to turn that off for now just so
03:09I can see through it and a couple different cameras.
03:11This is the camera that came from CINEMA, this is the new camera I created in After Effects.
03:16If I'm going to use the camera that I imported from CINEMA, then I indeed want to
03:20just use Comp Camera and not the Centered Comp Camera, because again, they have
03:25different coordinate systems.
03:26Importing camera from CINEMA: Comp Camera, creating new camera in After
03:31Effects: Centered Comp Camera.
03:34Now the downside of the CINEMA Camera is that it does have a keyframe for every
03:38frame of your animation.
03:39But if you want to modify it, you can go ahead and use some After Effects
03:43tools, such as the Smoother to reduce the number of Keyframes and the
03:47complexity in that move.
Collapse this transcript
Importing a single layer
00:05In our previous movie we were focusing on all the information you can bring in
00:09from a CINEMA 4D scene, including its Lights, and its Camera, and Camera Animation.
00:15Well, in the next couple of movies we're going to focus on bringing in
00:18individual layers and render passes from our CINEMA 4D scene and indeed, we've
00:22already brought in one such object.
00:24In the previous movie when we had our CINEWARE plug-in that was rendering our
00:28scene, we chose to extract all of the scene data from that project.
00:33One of the items that came in was a Box group; a solid that's placed at
00:38the base of that wall.
00:39Well the reason this was created is because when we originally designed the
00:42CINEMA 4D project, we assigned something called an external compositing tag to
00:47that location in the scene.
00:49Let me show you what that is.
00:51I'm going to select a CINEMA 4D project layer, do cmd or ctrl + e to edit
00:55original, and let's look at that video wall a bit closer.
00:58To be able to put video on the face of this wall I need to know where it is in
01:03space, and if it's moving.
01:04To do so I had a master null object that was at the base of the face of that
01:10wall, and I gave it a Tag, CINEMA 4D Tag, External Compositing Tag. What this
01:20is, is a little placeholder that can either be a solid of a size and color you
01:24define, or if this is unchecked just a null object, that follows that particular
01:29layer around in space.
01:31You may notice that I have Cache enabled for this particular compositing tag.
01:34You're only worried about this if you have a generator such as an array object
01:38or MoGraph object that's creating geometry.
01:41If you want to capture the position of all those sub objects being generated,
01:45then you need to enable both Cache and Children.
01:48In my case I just have simple already generated polygons, I don't need to
01:52worry about either of these settings, and indeed I want just the one null, I
01:56don't want to create a separate null or solid for every single face inside this object.
02:00Now also in my case my box is very simple polygons. It's already been calculated
02:06so they are very easy to render.
02:07If however my box is being generated by an operator inside CINEMA, instead I
02:11want to make sure those polygons were created or baked if you like, so that the
02:17CINEWARE plug-in can have access to them, in that case I would need to go to my
02:21CINEMA > Preferences, underneath Files, and enable Save Polygons for Melange, and
02:27also Save Animation for Melange.
02:29This says pre-bake any polygons in a particular operator inside CINEMA might be generating.
02:35Not needed for this project, good practice if you're getting tricky and using
02:38operators in CINEMA to create your geometry.
02:40And you know, as long as I'm here, I'm going to return that red top light back
02:46to white in the scene, save my file and return to After Effects.
02:52And you see that my pink top light is now gone.
02:56Okay, this solid is placed at the base of this wall. Unfortunately solids default
03:01to having their Anchor Points in the very middle of their faces, not the base,
03:05that's not a problem.
03:06I'll type A for Anchor Point and I'll scrub the solid until it's centered
03:09on the wall, so I just have a couple of pixels hanging off the bottom of that layer.
03:14Okay, the next thing I'd happen to want to do for this job is I'd like to replace
03:18that solid with a piece of video.
03:20So, I'm going to go back to my Project, into my Sources, into my Movies, pick a
03:24Standard piece of video such as say this baseballscene, we'll cmd + opt on
03:28Mac, ctrl + alt on Windows, press Forward Slash and say Replace the selected layer
03:33in my comp, with the selected layer in my project panel, and bang,
03:37there is my baseball scene.
03:40Now it's looking a bit under illuminated because right now it's not being hit
03:44very strongly by these lights.
03:45If I turned all my lights off, it would be at its normal full illumination.
03:49Since I do want it to interact with the scene, I'm just going to select my Key
03:53Light, press T for Intensity and scrub it up until I have a reasonable
03:57illumination on that piece of video.
03:59All right, this is pretty good, but the problem is, is that I don't see the
04:05video wall behind it, or for that matter, the day of the week.
04:08I need another layer that's going to cut out the face of that wall.
04:12Well, that particular item inside CINEMA is known as an Object Buffer, it's a
04:15special render that can be created by CINEMA that represents just where a face of
04:20an object is visible.
04:22And again, details like this, and the external Compositing Tag, are covered in much
04:26greater detail in my dedicated course, on After Effects CINEMA Integration;
04:29I'm just giving you the short course here.
04:31Well as it turns out, I've already setup that Object Buffer in this CINEMA project.
04:35Go back to my Effects Control Panel, and what I want is another
04:39instance of this project.
04:41I've been using this first instance to render the whole background scene;
04:45I need another instance that will provide me with just this one desired
04:49layer: my Object Buffer.
04:51So I'm going to select that layer, duplicate it, press F3 to make sure it is the
04:55one that has the CINEWARE plug-in exposed in Effects Control Panel.
04:58It so happens that Object Buffers are part of what is known as a Multi-Pass render;
05:02that's where you can get a lot of individual properties, such as Specular
05:05Highlights, Shadows, etcetera separately out of the CINEMA layer and I'm going to
05:10show that in the next movie.
05:12But to get just that particular Object Buffer, I'm going to enable CINEMA 4D
05:15Multi-Pass and choose which layer I want, my Object Buffer, and click OK.
05:20Now this layer becomes a High Contrast Matte that was my Object Buffer.
05:26I'm going to use that as a Track Matte for the baseball layer.
05:30In my composite, and now the baseball layer has been cut out to show just where
05:35the video wall is visible.
05:37We're seeing this at Draft quality right now;
05:39I can go ahead and set these up to Final quality to get a nice clean anti-alias render.
05:46Now if you want to get other layers outside of a CINEMA project, there's a
05:50separate option to enable CINEMA 4D layers and set which layer that you want.
05:53Now to take advantage of this feature to break out individual layers, you need to go
05:57into your CINEMA project and make sure you have indeed placed things on separate
06:01layers inside CINEMA.
06:03I've not done that with this relatively simple project.
06:05But something to keep in mind, for example, it would be a good idea to keep
06:09something like all the names of the week on separate layers, so you can
06:12import them individually and put them in front of all of the other layers in your project.
06:17It would make compositing go a lot easier.
06:19So you have a lot of flexibility while bringing in your entire CINEMA render,
06:23or choosing particular properties of it, such as Lights, Cameras, Object
06:27Buffers, etcetera, to bring into your After Effects project separately.
06:30Now again, I'm not pre-rendering any of this inside CINEMA, all the rendering
06:34is happing on the fly inside After Effects by the CINEWARE plug-in.
06:39Okay, that's project properties, that's single layers.
06:43Now let's talk about Multi-Pass renders. We get to bring in a bunch of
06:46individual properties of the whole render and mix them individually.
Collapse this transcript
Working with multipass layers
00:05To demonstrate working with Multi- Pass Renders from CINEMA using this new
00:09workflow, I've already imported a different CINEMA project that I've already set
00:13up to allow Multi-Pass Renders;
00:16that's where you can choose individual properties of the Final render, such as
00:20just the shadows, just the diffuse color, just the specular highlights, just
00:24reflections, etcetera.
00:25And normally have them rendered as individual movies from CINEMA and again I
00:30covered this in my CINEMA 4D After Effects Integration course.
00:33Well, with this new workflow, you can start to do all this stuff directly in
00:37After Effects without that intermediate render pass.
00:40Here's my composition that already has that Multi-Pass project brought in, press
00:44F3 and there's my CINEWARE plug-in that is rendering this particular set of
00:49pixels from that project.
00:51I'm going to enable CINEMA 4D Multi-Pass and you'll notice this section warns you,
00:56Linear Workflow.
00:58I hope you didn't just skip over that movie on color management that was earlier
01:02in this chapter, because that's very important.
01:03When you're blending together multiple properties in After Effects, you want
01:08to be careful about what color space you're using.
01:10If you've created something with CINEMA 4D Release 12 or later, it defaults to a
01:15Linear Light Workflow;
01:17that's a more natural way of combining light.
01:20If you've created your CINEMA project with the Linear Workflow enabled, you
01:23definitely need to also enable the Linear Workflow inside After Effects.
01:29You can do that either by working in a full color managed mode and enabling
01:33linearized working space, or if you don't want to go the color management route,
01:37just enable Blend Colors Using 1.0 Gamma.
01:39In this case, where I'm working with a very old project that was not created
01:44using the Linear Workflow inside of CINEMA, I'm going to use the work around
01:48that I showed you a couple movies ago when we talked about color management.
01:52Okay, here's my Multi-Pass layer. What I'd like to get is access to the
01:55individual qualities that make up this final composited scene.
01:58There's two ways of going about that.
02:00One, I can merely go, Add Image Layers, doing so, we'll isolate a wide variety of
02:08possible properties of the render, Atmospheres, Refractions, Occlusions, Global
02:14Illuminations, Caustic, Ambient Line, Shadows, Speculars, and Diffused Properties
02:19and blend them all together with the proper blending modes.
02:23Most lighting is additive, but some things like shadows use a multiply mode to
02:27help darken the overall result.
02:29I'm going to Hide my parent column just to make this a little bit clearer. This is
02:33what you get if you have not setup Multi- Pass rendering ahead of time. However,
02:37for this project I have.
02:38I'm going to undo, I'm going to press cmd or ctrl + e to edit this
02:42externally in CINEMA 4D Lite, and underneath Render > Render Settings, inside
02:49the Multi-Pass Tab, I've already added a variety of properties that I wanted to
02:55isolate, when I created this Final render.
02:57And you can click on the Multi-Pass button inside CINEMA to add additional
03:01properties and you see there is quite a long list of things that you can isolate.
03:05But for me, the Object Buffer which we used in a prior movie, and the different
03:09lighting effects, including Specular Highlights, Reflections, etcetera, are what
03:13was important to me.
03:14I'm going to tab back into After Effects and say, just give me my Defined
03:20Multi-Pass layers, not everybody, but just the ones that I with the CINEMA 4D artist
03:25who gave me this file, set up originally.
03:27I'll enable that switch, then Add Image Layers. And now you see I have my
03:32chosen set of properties, Reflections, Shadows, Specular Highlights, Ambient, Diffuse.
03:38This is where I can start playing some real games.
03:41For example, maybe I think my shadows aren't dark enough.
03:43I wish I had a little more heft back here in the background.
03:47I'll press T for Opacity and initially you think you can only reduce the level
03:52of the shadows, but if you say Duplicate this layer, now you have a second pass,
03:58you can multiply on top of your first pass, and create even darker shadows if you want to.
04:02You can also tint them to create color shadows if you wanted, but I'll put that
04:06back to full strength and delete my duplicated Shadow Layer.
04:10I can also play around with my Specular Highlights.
04:12If I want to see what they look like, I can turn them off and on.
04:16If I wanted to tighten up my Specular Hotspot, I might apply something like Effect >
04:21Color Correction > Levels, and play with a Gamma;
04:26decide if I want a broader Hotspot or a narrower, tighter Hotspot, let me see my
04:32white point here, pull that down, I can strengthen the Hotspot and play with
04:37just how tight it is.
04:39I personally love Multi-Pass Renders, because they give you so much power to
04:45control what's going on after the CINEMA 4D render.
04:48And with this new workflow, I don't even need to render from CINEMA 4D.
04:53I can mix things in After Effects on the fly.
04:55The down side is, every one of these properties is an individual CINAWARE
05:03plug-in, so things can bog down, particularly if I was to set every layer up to final quality.
05:08Now in this initial implementation of Multiple Passes brought directly inside
05:12After Effects to be rendered on the fly, you don't quite get everything you have
05:16with the standalone CINEMA solution.
05:19I'm going to tab back to CINEMA to show you some things.
05:22Inside the Render > Render Settings, CINEMA itself has the ability to separate out
05:28the lights and give you individual pre-comps for each of your lights in your
05:33scene. This gives you the ability to remix your lights, and even change the
05:38color of your lights after the fact.
05:40Alas, as of right now, you still would need to do a separate CINEMA render and
05:45get all those individual movies to remix them inside After Effects, and again,
05:49my separate course shows you how to do that.
05:51But for this live interaction mode, you still get quite a few of the properties
05:56inside one comp, to go ahead and play around with and remix.
05:59I think this whole workflow opens up a lot of very interesting possibilities.
06:02CINEMA 4D has a lot more 3D capabilities than those built into After Effects, but
06:07After Effects has some really cool things, such as the 3D Camera Tracker which
06:10we're going to talking about later.
06:12You could track real footage inside After Effects, pass the camera back to
06:16CINEMA, build a scene, bring that project back into After Effects, render it on the
06:21fly on top of your tracked live footage, and have a lot of fun combining these
06:25two worlds, the real and the virtual.
06:27Yes it's possible to think of all the other things you'd like to have feature-
06:31wise in this implementation, but I think it's a very promising start.
06:34I'm really curious to see where this goes and what people do with this in
06:38the meantime.
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2. Roto Brush and Refine Edge
The Refine Edge tool
00:04Next we're going to look at a wonderful addition to After Effects called
00:08the Refine Edge tool.
00:10One of the hardest things to rotoscope or key are fine strands of hair.
00:16I'll RAM preview this original shot, and you see as this actress turns her head,
00:21her hair flies off to the sides, and also there's various strands sticking up and
00:25sticking out to either side.
00:27This is normally a great pain to attempt to key or roto.
00:31Now what I did try is using the ordinary Roto Brush Effect that came with prior
00:36versions of After Effects to create a hard mask around this person.
00:40I am going to turn on the Effects, because Roto Brush is indeed an effect, and
00:44you'll see that I have a hard-edged matte. I'll turn off my backround for now, and
00:48you can see the result of Roto Brush.
00:51A shortcoming of Roto Brush is it creates what's called a Binary Matte, either you are outside or
00:56you are inside, your background, or your foreground.
00:59Roto Brush does have the ability to do some nice things with the edges
01:04between foreground and backgrounds, such as add Motion Blur and also
01:08decontaminate some Edge Color.
01:09This comes in particularly handy when this actress is turning her head, and her
01:13hair is flying off at an angle without Motion Blur, and width, but it still does
01:19not capture all of the strands of her hair.
01:21Well this is where the brand- new Refine Edge Tool comes in.
01:24I am going to turn off Motion Blur and Decontaminate Edge Color for now,
01:29double-click the layer to open it up in its Layer Panel.
01:32You need to do this work in the Layer Panel, same as with Roto Brush, and return
01:37it to my base frame.
01:39Now before you use the Refine Edge Tool which is now part of Roto Brush, you
01:44must first have performed your normal Roto Brush work for the entire duration of the clip.
01:50You do not do one frame of Roto Brush, one frame of edge and keep going back
01:54and forth that way.
01:56Do your entire Roto Brush work, tweak out your Propagation parameters, make
02:00corrective strokes, etcetera, before you use Refine Edge.
02:03Once you have done that you can go to the Roto Brush Tool and you'll see it now
02:09has a second option called the Refine Edge Tool.
02:12Opt or alt + w, switches between the two, and I'll be using that shortcut a
02:16lot during this lesson.
02:17With the Roto Brush Tool you've got your familiar green circle to add to the
02:23foreground, and if I hold opt or alt, red circle to subtract from the
02:27foreground or add to the background.
02:31By selecting the Refine Edge Tool, you'll now see that I have a purplish brush
02:36outline for the edges. And I'll hold opt or alt, it'll turn to a very dark blue.
02:41So that's one visual clue as to which tool you are in.
02:44I am going to turn on my Propagation boundary so that I can see it around my
02:48entire actress, and more importantly see the hair that has escaped beyond my
02:53Propagation boundary.
02:54I have tried to make the Propagation boundary capture the general helmet of her
02:59head, gets some of the larger strands, but obviously I couldn't get every
03:03single small strand.
03:04You can resize the Refine Edge Tool by holding cmd on Mac, ctrl on Windows
03:09and dragging, and you want to size it to be just enough to capture this little
03:13band here between where we have soft things outside of your Propagation boundary,
03:18and what's inside your Propagation boundary.
03:20Don't make it too large or you'll be capturing too many colors.
03:23The next thing you want to do is draw a stroke along your Propagation
03:27boundary that captures these fine hairs that are either flying off to the
03:32side or gaps created inside.
03:34If you try to draw your first stroke completely in the foreground, you'll
03:38receive an error message, your first Refine Edge Stroke must straddle an
03:41off edge, I'll Undo, and you'll get the same thing if you drew a stroke in the
03:47background, and instead I'll draw along this edge and capture some of these hairs flying away.
03:55You don't need to do everything in one stroke but I'm going to grab a fair amount
03:59here, and when I'm done you are going to see what they refer to as an X-ray
04:03view, rather than seeing the color information you're going to see the resulting
04:06alpha channel in the area where you drew a Refine Edge stroke, and now you can
04:11see some of these really fine details in this woman's hair.
04:15I am going to press the Tilde (~) key to maximize my Layer Panel, so you can
04:19see this as large as possible.
04:21Now I am going to add a couple of more strokes to capture bits of her hair that
04:25I've missed, little fly-away strand up there, these hairs coming down the side
04:29along here, some of these fly- away hairs going off to the side here.
04:35And through her shoulder to capture some of these holes that have appeared
04:39between her hair and the background.
04:40You'll see I'll get little areas of partial transparency there.
04:45You have to be careful that Refine Edge doesn't go overboard and grab some of
04:49your fully opaque background and tries to make it semi-transparent.
04:53Such as what's happening in the shoulder here.
04:56The technique that I constantly use is that I click the Render switch on and off
05:01to make sure that it hasn't made some of my opaque foreground partially
05:07transparent, as it has right through here.
05:10If you have a problem where it's making something transparent that shouldn't be,
05:13hold opt or alt, you'll get the minus or subtraction version of this
05:16brush and brush through the area that's giving you trouble.
05:20You'll see that Roto Brush with Refine Edge Tool has now subtracted that
05:24from the area it's calculating, and is now doing a much better calculation of
05:29exactly where the hair is.
05:30Now this actress, she has a lot of spill from her background onto her
05:35shoulders, so I really need to pay attention that I don't accidentally eat away part of her skin.
05:40I am going to turn the Render button back on and now work on the other side of her head.
05:46There is a little bit of strand that flew away there and capture this edge, as
05:50well as these gaps, in between the outer sheath or helmet of her hair and
05:56inside closer to her face.
05:57I'll drag through here as well --lovely partial transparency there-- and down
06:05through her shoulder.
06:06And again be careful of going too far because if I do that you will see I'll start
06:10to get some gray areas on her shoulder, which should be fully opaque.
06:14I'll zoom in to 200%, so you can see this problem area.
06:18I am going to undo my stroke, and be careful just to grab the area where I
06:25have an edge with partial transparency, that's much better, and I'll go back to 100%.
06:31And by the way an alternative to clicking the Render switch on and off all the
06:35time, is to go ahead and turn off the X-ray view.
06:38Now you'll see that the Propagation boundary is showing a fuzzy pink line
06:41instead of a hard pink line that helps to indicate the areas that are partially
06:45transparent and there is your new alpha channel.
06:47But I'm going to go back to X-ray view, because I am not done yet.
Collapse this transcript
Propagating refined edges
00:05Just as with normal Roto Brush after you've created a good base frame you need
00:10to start stepping one frame at a time away from the base frame in the direction
00:15that the propagation arrows point in your span.
00:17I'm going to move backwards in time here;
00:19because we do have this head turn from her which I think is going to be problematic.
00:23I am going to press Page Up to go back one frame;
00:28again you can use the numeric keys 1 and 2 to do this while in either Roto
00:32Brush or Refine Edge.
00:34And you'll notice that these Refine Edge Areas are tracking along with Roto
00:39Brush's automatic tracking of the propagation boundary.
00:42It's not perfect, but it's very helpful.
00:44I need to watch here to make sure a gap doesn't open up, I'll press Page Up again
00:49and it looks like it's holding up pretty well.
00:51I'll keep going back in time until I start to see any problems appear.
00:57So far so good, keeping an eye on that shoulder.
01:04Okay here is a problem starting to pop up, as she is starting to turn her head
01:08and the Propagation boundary moves, Roto Brush is auto-correcting my Refine
01:13Matte strokes to be cantilevered away from her normal outline.
01:17So I am going to need to be careful that this doesn't get pulled so far up that
01:21we miss out on our partially transparent areas, matter of fact I see a little
01:25green peeking through here, so I'll drag back this area again and now I'll get
01:29some of my partial transparency back again.
01:30I'll press Page Down to make sure I don't have any strange gaps in my frames
01:35here, and go a little bit earlier in time.
01:40Again, my Refine Matte stroke has been pulled upward by the changing
01:43Propagation boundary, no problem I'll just add to it and there is some more
01:47partial transparency.
01:48I am focusing on the left side now;
01:50I can go back and look at the right side later on.
01:52Page Up again, oh definitely need a fill on this area and I need to look for where
02:00some of this hair is flying around through here, and there I picked up a
02:05couple of strands that otherwise might have been missing.
02:08That helps, make sure I didn't miss some from an earlier frame;
02:12yeah they are flying out a little bit right in through here as well, so let's grab those.
02:17Now Roto Brush and the Refine Edge Tool is highly automated and is doing a lot of my work for me.
02:22But as with the normal Roto Brush Tool, you need to remain vigilant.
02:26For example, you see parts of this shoulder are becoming partially transparent
02:30again, and that would be a bad thing, we don't want parts of her shoulder
02:34disappearing, and I'll compare with render off, and on again.
02:37So I am going to hold opt or alt, make a corrective stroke right in that area
02:41and put her shoulder back together, little bit earlier in time, still looking
02:46pretty good, earlier.
02:49I am going back and forth and I see I am missing some flyway hairs here that I want
02:56to make sure I grab. There we go.
02:59Earlier, still grabbing those hairs and keep progressing back through
03:05time, making sure I am not missing anything, such as this extra gap
03:10opening up in here.
03:12Again I have a problem with a little bit of a hole appearing where her shoulder
03:16should be, right there.
03:18A lot of that is caused by the color spill from the background.
03:22I can try making very small corrective strokes, I'll cmd or ctrl, make my
03:27brush smaller, then hold opt or alt and drag through there to correct that
03:31shoulder area, but you'll see that quite often Roto Brush and the Refine Edge
03:36Tool gets over trained and removes all of the partial transparency in that part of her hair.
03:41With just like any other tool in After Effects, don't try to do everything
03:44with just one tool.
03:46I'll undo, to get back to where I have my nice partial transparency, and if
03:50necessary I can go use something such as the normal Paintbrush Tool.
03:55Drag it up here where you can see it better, change its mode to Alpha
04:00Channel only, making sure I'm painting in white which will fill in or make the
04:04Alpha Channel opaque.
04:05And if I wanted to I could go ahead and add a few corrective strokes to the Alpha
04:11Channel itself to fill in that part of her shoulder.
04:14I could also do the same thing if I need to cut a hole through her.
04:18I'll switch to black for the Alpha Channel, which means remove and if necessary
04:22cut some additional holes in the Alpha, you get the idea.
04:26Change my View, back to Roto Brush & Refine Edge, go back to my X-ray view and
04:31I'll switch back to my Refine Edge Tool.
04:34And just to make sure I am not missing anything I am going to go back to my base
04:38frame and step forward and make sure I don't have any issues on the right side
04:42of her head with the Refine Edge Tool mistaking colored glints in her hair as
04:47actually being transparent areas.
04:49Again, this original image has a lot of spill and you'll see some of the green
04:54and blues from the background are being reflected in her hair.
04:56Since those colors are so similar to the background, there is a chance Refine
05:00Edge might think that they are the background.
05:02I'll turn Render back on, I'll press Tilde (~) to go back to full screen, and
05:07I'll just make sure that areas like this aren't getting eroded when they shouldn't be.
05:11I can turn the X-ray off and just double-check what's in those areas.
05:16For example this is a blond hair that should not be transparent.
05:21So I'm going to go back to my base frame which looks pretty good, I can use
05:29opt or alt + x to toggle this X-ray off and on.
05:32So what I am going to do is hold down the opt or alt key to my Subtract
05:36Refine Matte Tool and say, bad Roto Brush.
05:39Don't cut that out, leave that fully opaque.
05:43I'll step forward a frame, you'll see there is now this hole where Roto Brush is
05:47no longer considering, it should even be processing in that area, opt or
05:52alt + x. Let's say that's a strand as well that I need to keep opaque so I'll hold
05:57down the opt key, carefully remove that strand of hair and then step forward
06:05in time and make sure we are not accidentally cutting holes in her head, because
06:10who needs extra holes in their head.
06:15And I can move on from there.
06:16So now you have a basic idea of how to setup your base frame for Refine Edge
06:22and how to propagate those movements earlier and later in time, including some
06:26ideas for corrective strokes.
06:28In the next couple movies I am going to talk about some of the fine tuning
06:32you can do with the Refine Edge Tool as well as how some parameters have changed
06:36for Roto Brush itself.
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Fine-tuning with Refine Edge Matte options
00:05Now that we've used the Refine Edge Tool to create this nice soft matte edge
00:12that takes into account the fine filaments of her hair, let's improve the
00:16resulting matte a little bit.
00:17I'll press the Tilde (~) key to go back to my normal display, but I am going to
00:21go up to 100% to make sure I can see fine details.
00:25I'm also going to switch to viewing the alpha channel, because that is perhaps an
00:29easier way to see exactly what's going on in these fine details.
00:34Now the new combined Roto Brush and Refine Edge Effect has several master toggle
00:39switches to turn things off and on.
00:40For example, you can turn off the Refine Edge portion of this effect in one fell swoop.
00:46Now we have just her normal binary Roto Brush Matte and here we have our
00:51beautiful Refined Matte that takes into account of her hair.
00:54We can also turn off groups of parameters.
00:57The Roto Brush refinements and the Refine Edge refinements;
01:00which we haven't done anything with yet.
01:02In the next movie I am going to talk about how some of these names have changed
01:06for the Roto Brush refinements, but for now let's keep focusing on Refine Edge.
01:10The first Refine Edge parameters is actually Base Refine Edge Radius.
01:14This allows you to set a base width for Refine Edge that goes all the way
01:19around your Roto Brush Propagation boundary without you having to manually draw a stroke.
01:23This will be particularly handy if you have someone in say, a furry coat,
01:27footage that was shot blurry or out of focus, something where there is going
01:31to be some degree of semi-transparency all around the edge of your object and you
01:35don't want to have to be bothered painting a Refine Edge stroke around that entire edge.
01:40This will come in even more handy when you use the related Refine Soft Matte
01:44effect to adjust the transparency created by other techniques such as Key Light
01:48and I'll show that a couple of movies later.
01:50But when you're doing normal Roto Brush work and you're using the Refine Edge
01:54Tool, quite often you'll just leave this to 0 and then just carefully draw the
01:58edge where you want it.
01:59Now let's go and look at these other fine tune parameters.
02:02Smooth, Feather, Contrast, Shift Edge, and Chatter Reduction.
02:07Feather and Smooth are two different ways of removing detail in this edge.
02:12Normally you'd like to have all the detail.
02:16But if you have particularly noisy video or other artifacts, you might need to
02:19get rid of some of that noise.
02:22Feather is akin to blurring the resulting Alpha Channel.
02:25Then I'm going to increase my Feather parameter and as I do so you'll see some of
02:31the details of the fine strands of the hair start to disappear.
02:34We still have this detail down in the shoulder areas outside the Refine Edge Effect.
02:41This is the hard Roto Brush Matte, normally I would keep feather close to zero
02:46unless I know that I have an issue with something that's out of focus along
02:50the edges and I am getting a lot of noise contaminating and really grunging up those edges.
02:55An alternative to Feather is Smooth.
02:59Rather than just blur things it attempts to clump together areas of transparency
03:03or semi-transparency.
03:05As I increase Smooth to some large value, you'll see I get a very different
03:09effect, something that looks more like a reduce noise or reduce detail than a Gaussian Blur.
03:14Again if you have a problem with noisy footage, creating little pin pricks
03:17and holes along the edges of your matte, Smooth is an alternative way to fill those in.
03:23But my two favorite parameters are Contrast and Shift Edge.
03:27A problem I've had with my earlier explorations of the Refine Edge Tool is
03:32partial transparencies in the gaps between hair, then background, then hair again.
03:38I'm going to zoom in to 200% to show this area in a bit more detail.
03:43Now right through here I would actually expect the alpha channel to be
03:49transparent, so I can see through the gap between this outside strand of hair
03:53and the body of her hair.
03:55However the Refine Edge Tool is looking at this as partial transparency. There may be
03:59some wispy hairs back there. There may be some confusion between the background
04:03color and the color spill onto her hair.
04:06To improve this gap, you could try making a very small brush and holding opt
04:10or alt and trying to paint out these transparent areas.
04:16But quite often the result is, you grab a hair bulk and you fill it in instead of getting a hole.
04:21I've had unsatisfactory results trying to get too detailed with the Refine Edge Tool.
04:26So instead I am going to go to the Contrast parameter and boost the contrast
04:33to make that area between the strand of her hair on the bulk of her hair more transparent.
04:39Now in doing so you'll notice that her hair unfortunately has thinned out as
04:43well, and no longer has quite the heft to it that it previously had in the alpha channel.
04:47That's where Shift Edge comes in handy.
04:50It takes the areas that are opaque and bulks them back up again.
04:54So I can go ahead and have some nice solidity where her hairs actually are in this scene.
05:02And here is where the fine tune switch comes in handy;
05:04this was before and after, a much better defined edge.
05:09And If I look at this in Context over a background, this is my final composite
05:15where I can actually see the strand of her hair, or if I just turned it off,
05:19there is a bit of haziness into this area, that makes it hard to see for the
05:24background, see what's going on.
05:25You see particular over here on the left side where she is against this wooden beam.
05:29By default I am getting this hazy sort of alpha channel through this area,
05:33but with my Contrast and Shift Edge refinements now I am getting some details back in her hair.
05:40Chatter Reduction is something that used to be very important for Roto Brush
05:43when it was on its own, it basically said if an edge is not moving, but you see it
05:48moving, it's chattering and therefore you want to reduce that amount of chatter.
05:53Well with hair quite often you will have fine hairs moving every single frame.
05:56So quite often you don't need Chatter Reduction.
05:59However if you do have an edge that's supposed to be completely the same, from
06:02frame-to-frame and you see it's moving a little bit, try the different
06:06Chatter Reduction settings.
06:07Then finally Roto Brush has this normal Use Motion Blur and Decontaminate Edge
06:12Color, which comes in very handy, you see how her hair now looks much more
06:16realistic than it did with it off.
06:19Still need to do some touch up on the shoulder, but I'll do that with a separate
06:23color spill plug in.
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Other Roto Brush changes
00:05Now the Refine Edge Tool actually has been added onto Roto Brush.
00:10If I widen this up a little bit, you'll see this is now called Roto Brush and Refine Edge.
00:15A few things have changed between prior versions of just Roto Brush and this new
00:19Roto Brush & Refine Edge combined effect.
00:22If you open up an older project, which had Roto Brush applied, it will be
00:26converted to Roto Brush & Refine Edge.
00:29However, be careful about taking a later version of After Effects and trying
00:33to do File > Save As > CS6, because it will delete this effect from the project, save back as CS6.
00:42You won't get just the Roto Brush parameters.
00:45So this is one place where you have to be very careful about
00:48backwards compatibility.
00:49Secondly, some of these parameters have changed names between CS6 and the newer
00:54versions of After Effects.
00:55For example, what is now called the Feather Parameter was previously called
01:00the Smooth Parameter.
01:02They both imply the same thing that you're basically blurring out or smoothing
01:06out the resulting alpha channel.
01:08The difference is, is that Feather is a different algorithm than smooth as used by Refine Edge.
01:15So they've changed the old smooth parameter to the name of Feather to better
01:18reflect what it's really doing, it's blurring the resulting alpha channel.
01:22One other change is, is that this parameter has been multiplied roughly by 2.7
01:28or so compared to the old values.
01:30You remember that the default for smooth used to be 2, now it's 5 or in other
01:35words close to 2.7 times its old default value.
01:38What is now called Contrast is what used to be called Feather.
01:44The old Feather Parameter didn't actually do any blurring instead it kind of
01:48changed the gamma of the semitransparent edges to your alpha channel.
01:52Feather wasn't really a good name for what it really did, so they changed it to
01:56the more accurate Contrast.
01:57You notice too that the values have been inverted, whereas the old so called
02:01Feather parameter used to default to 20%, well that equals 80% contrast.
02:06A 100% contrast is no "feather at all".
02:11What used to be called Choke is now called Shift Edge and this parameter
02:15probably makes more sense.
02:16Those of us, who have used the old Matte tools such as a Simple Choker, are
02:22probably more familiar with what choking means, but what it's really doing is
02:26shifting the alpha channel's edge in or out.
02:28The other change is to reduce chatter which used to default to 50%, now defaults to 0%.
02:34Now if you are having problems with your edges moving when they should not
02:38be moving, particularly in areas outside of where you've painted with the
02:42Refine Edge Tool, definitely use Reduce Chatter to cut down on these noisy or jumpy areas.
02:48But be aware that that default has changed.
02:51So unfortunately if you've memorized some of your favorite parameters for Roto
02:54Brush, you're going to need to retrain your brain as to what they mean now.
02:58However, these are now better aligned with the names of the Refine Edge
03:02Parameters as well as some more parameters in Photoshop.
03:05And in the long run I think you'll find the new names simply make more sense.
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Refine Soft Matte
00:05You may remember that when Roto Brush was added to After Effects, you also got a
00:09brand-new effect called Matte > Refine Matte.
00:13This was the edge cleanup portion of the Roto Brush Effect, the ability to
00:17decontaminate edge color, to Motion Blur, moving edges, etcetera.
00:20And you could apply it after anything that created an alpha channel including
00:24keyed footage, etcetera.
00:25Well that effect has now been renamed Refine Hard Matte to take into account the
00:31binary overall nature of the underlying matte.
00:34All the parameter name changes, I discussed in the last movie, apply to
00:37this effect as well.
00:38Well with the addition of the Refine Edge Tool, we now have a new effect called
00:43Refine Soft Matte and this is the edge correction section of the Refine Edge Tool,
00:49in other words a much better tool for dealing with partially transparent areas.
00:53For example here I have a keyed scene and it's not a bad key, however it does
01:00run into trouble when there's a lot of fast movement and Motion Blur.
01:03Even though we do have partial transparency on some of these motion blurred
01:07areas, if I turn the Key Light Effect off, you'll see that the Motion
01:11Blur along the hands, etcetera has some much longer trail that I am seeing in
01:16the final keyed result.
01:17You'll also see that the edges have got choked in a little bit to create a
01:21good key all around this footage.
01:22Well, I can further clean up those edges, now using Refine Soft Matte.
01:26So up to Matte>Refine Soft Matte and I need to make some adjustments.
01:32Most effects and other techniques for creating an alpha channel do leave you
01:37color beyond the edges of your alpha channel.
01:41It just so happens, the keylight does not.
01:44Well, there is a couple of ways of getting around that.
01:47One is you can change the View pop up from Final Result to Intermediate Result.
01:52The good news is that keeps the color beyond the alpha channel, the bad news
01:57is, is that removes the color despill portion of Keylight, so it's kind of a mixed bag.
02:02We also have this option called Unpremultiply Result but frankly, I've had some
02:07mixed results using that particular choice.
02:11So, I am going to leave that off for now.
02:14If you're using a king effect other than Keylight, which blows away the color
02:17information, you can go ahead and use the Channel > Set Channels effect, and
02:23instead take your original Red, Green, and Blue from your underlying Source
02:29Layer --don't touch your alpha channel-- and place that before Refine Soft Matte.
02:36Again you'd lose any of your color spill built into the effect, but this gives
02:40you color information for Refine Soft Matte to work with.
02:43But I am going to delete this and use the Intermediate Result from Keylight.
02:48You can immediately see that we have much longer, better Motion Blur trails around
02:53things such as the hand.
02:54I'll turn off all the effects.
02:57You see the underlying footage and now the treated footage.
03:00This is a much better edge treatment tacked onto our keyer.
03:04Most of these parameters will look familiar, Smooth, Feather, Contrast,
03:09Shift Edge, and Chatter Reduction are exactly the same as for the new combined
03:14Roto Brush and Refined Edges effect.
03:16You'll see that you do get some Decontaminate Edge Color and calculation of Motion Blur.
03:21Don't know if I necessarily need even more in this particular example, but it's
03:25something to try depending on your footage, because there you get to choose what
03:28the actual shutter angle is, etcetera.
03:30But my keyed and refined footage has pretty good transparency to begin with and
03:36you can also decontaminate some edge color.
03:38With it turned off, you'll see I have got green in these motion blurred areas;
03:42with it turned on, now I have nice natural color in those areas.
03:46It doesn't quite creep all the way into areas such as this person's shirt, but it
03:50does well for the partially transparent areas as opposed to the opaque areas.
03:56Since you don't actually get to use the Refine Edge Tool to define the areas
04:02that are partially transparent, instead you have a fixed radius that goes all
04:06the way around your object.
04:08If it's too small, you'll see that I'm starting to cut into Motion Blurred
04:13sections, but you don't want to make it too big because you might introduce some artifacts.
04:18I am going to pick a happy medium where I filled in the opaque areas of the
04:23actors and have nice motion blur trails.
04:26And if you want a visual confirmation of what's going on, you can view that edge
04:29region, looks like I've captured all those motion blurred areas.
04:32I'll turn that back off again.
04:34Again you can see how much better this is than just using keying on its own.
04:38You may need to do some despill, I'll go to Effect > Keying > Spill Suppressor, the
04:44one built into After Effects is fair not fantastic.
04:47I use the same key that the color keyer used, pulled a little bit too much
04:52out of his shirt, so I'll back it off until I have a good intermediate mix,
04:57this is his original shirt color, this is after, a little bit more out of
05:01there, right around there.
05:03And thanks to the addition of Refine Soft Matte.
05:06I have a much better end result and key than I did before.
05:10So, it's another tool to keep in mind when you're working with particularly
05:14tricky footage, or cases where something may already have been hand-masked, but
05:17didn't do a great job on blurred edges.
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3. Warp Stabilizer VFX and the 3D Camera Tracker
Showing and deleting points
00:05After Effects' Warp Stabilizer and 3D Camera Tracker are based on a similar concept.
00:11Analyze points moving in a scene, try to use those points to reverse engineer
00:16where the camera originally was in the scene, and either stabilize or smooth out the
00:21camera's movements or give you a 3D Camera in After Effects so you can add new
00:26objects to the scene.
00:27Well, Warp Stabilizer has been upgraded to Warp Stabilizer VFX or Visual Effects.
00:32It has more capabilities, including some features that originally came with 3D
00:35Camera Tracker and some other tricks I'd also like to show you.
00:38But first let's show you what it borrowed from 3D Camera Tracker.
00:42I have in this particular composition a piece of footage that includes a
00:48hand-held shot of a person using a laptop computer, and it has a little bit of
00:53wobble and wander to it.
00:55If I used the Warp Stabilizer to go ahead and lock off the motion in this shot
01:02and otherwise use it at its defaults, some strange things kind of happen to the result.
01:07You'll notice that this whole footage is really warped in a very strange way.
01:11Well the reason this is going on is because this scene has a mixture of objects
01:16that are indeed solid and should not be warping and objects that are indeed
01:21moving and changing shape.
01:23But for Warp Stabilizer to do its magic, it assumes that the objects are
01:27somewhat stable in their shape.
01:29The problem is, is that it's tracking this user's arm as if it was a wall.
01:35And when that wall is bending around and changing perspective, well it thinks
01:38that the camera is doing that, not that the person is doing that.
01:41So what we need to do is tell Warp Stabilizer not to track the person, just
01:47track the stable objects, like the laptop and the wall.
01:51Well you can preprocess your footage by doing things like masking out the
01:54offending objects in your scene or you can take advantage of some new features
01:59in Warp Stabilizer VFX.
02:01One thing that it grew from the 3D Camera Tracker is it can now show you the
02:05underlying track points that it used to go ahead and decide where the camera was in this shot.
02:11To do so it temporarily reverts back to the original unstabilized shot to show
02:16you what's happening through time.
02:18Once you see all those points you can see how they're just dancing around the
02:21guy's shirt collar and all these other problems with hands, etcetera.
02:25You can go ahead and delete offending points.
02:28This logo burn-in is also a problem, because it's not moving with the camera;
02:32it should not be misinterpreted as a straight wall.
02:34Anyway, now that I can see where my offending track points are, I can delete
02:39them and tell Warp Stabilizer not to take them into account and it tries to
02:43stabilize this shot.
02:44So what I can do is drag around and lasso some of these points.
02:47I'll grab ones on the body first here and the logo, and then I'll grab the
02:55ones around the hand and start deleting those as well and I'll grab this hand as well.
03:02There we go that one needs to go as well.
03:08In addition to the ability to delete points, both Warp Stabilizer and the 3D
03:14Camera Tracker have this new feature called Auto-delete Points Across Time.
03:19Both the 3D Camera Tracker and Warp Stabilizer will pick up a point, carry for
03:23as many frames as it is confident that that is still the same point and then
03:27perhaps drop that point because something obscured it, like a person walking in
03:30front of the scene, pick up later, or go develop new points.
03:34Well, if Warp Stabilizer and 3D Camera Tracker now know that you've deleted a
03:39point that it was using for multiple frames, it will delete that point across
03:43all of those frames.
03:44Little bit of a labor saving when trying to clean up points particularly in 3D Camera Tracker.
03:49However, as I mentioned, Warp Stabilizer is constantly regenerating new track points.
03:55I'm going to go somewhere here in time where there is new points to get rid of,
03:58and I'm going to delete those as well.
04:03I don't need to be precise.
04:05I don't need to get every single little point that's wrong.
04:08What I want to do is just weigh things in favor of Warp Stabilizer having
04:14enough good points that it will generate a better track and therefore a better stabilization.
04:21I'll go a bit later in time, to a few more points I've created, right around
04:27there, maybe I can get rid of those guys, these guys around his shirt and his
04:32chin which have been particularly annoying.
04:36More of these clustered around the fingers and hands.
04:38Get these as well and keep moving through time to where I need to remove
04:50more groups of points.
04:51And again I don't need to be completely thorough.
04:55I can go ahead and grab these many through here.
05:01Just grab enough to tilt the balance, because it still has all these good
05:06points over here to track.
05:07Get rid of some of these on this shirt as well.
05:10A little bit later in time, get rid of some more points, gone.
05:17Let me try to get that one; gone.
05:24Offending hand and sleeve, gone and go to the end and get a few more around the hands.
05:30And this should be enough to tell Warp Stabilizer who is the good points and
05:37who is the bad ones.
05:38A couple here and that should be the majority of our bad points.
05:47We've got a few jigglies in here to get rid of.
05:50But that's a big improvement on balance.
05:53That's the last that I'll do.
05:56I'm going to turn off Show Track Points, so I go back to seeing my stabilized
06:00shot, RAM Preview, and now you'll see for example that his computer screen is
06:08keeping a nice steady shape, it's not being warped crazily as if the whole thing
06:13was made out of rubber.
06:14And you can also see the rest of the scene staying pretty stable as well.
06:18So that's the case, where being able to see the track points with Warp
06:21Stabilizer, is a real large advantage in being able to clean up and
06:25improve the quality of your stabilization, whether you're going for No Motion,
06:29which is the most drastic case of all or just trying to smooth out the
06:34camera's motion.
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The Reverse Stabilization setting
00:05The common visual effects trick is the desire to add something into a scene
00:09where the camera is moving and to retain the camera's original motion.
00:14Moving cameras look a lot more interesting than locked off cameras in many cases.
00:18Well there is ways of doing that.
00:20You could use mocha which comes with After Effects, you can use After Effects'
00:233D Camera Tracker, you can use your other traditional trackers, or now you can
00:28use Warp Stabilizer VFX to do something similar.
00:32Let me show you that workflow.
00:34I've already used Warp Stabilizer to go ahead and analyze the motion in this scene.
00:40By default it tries to smooth out the original camera's motion.
00:42But what I need to do is this.
00:45I need to completely stop any of the camera's motion, add my additional
00:50elements, maybe effects, etcetera, then reintroduce the camera's motion
00:56back into the scene, ah!
00:58Now that's the trick, reintroducing the motion or as it's known,
01:01reversing stabilization.
01:03Well doing that is a multi-step process.
01:06With Warp Stabilizer VFX, and make sure that the Advanced Section is twirled open, go
01:12to Objective, it is no longer to Stabilize, but to reverse the stabilization.
01:18The first step is picking Reversible Stabilization.
01:21That says, No Motion, Stabilize Only and now you have a locked off shot that you
01:30can start modifying with effects applied to this layer.
01:34For example, paint is actually an effect.
01:38I am going to choose the Clone Tool, double-click the footage to open it up
01:44in the Layer panel;
01:45all painting must be done in the Layer panel.
01:48Press shift + / to center my shot here and say hey, let's just for laughs
01:53clone this menu bar.
01:54I am going hold opt to say that's my clone source, go elsewhere in the frame
02:00and paint in my new menu bar partially across the screen.
02:06Since it's a locked off shot, that menu bar will stay right in that position.
02:10Let's say I want do something else particularly silly like add effects, how
02:16about Generate > Audio Waveform; make it look like he is transcribing something he
02:22is actually listening to.
02:24I wanted to composite this on top of the original.
02:26I want to drag my FX points up into the corners he is looking at, such as there
02:33and may be out here, assign it to an audio track I already have in this project.
02:39in this case I have something from the Lunar Rover;
02:41I'll turn on that speaker and audition that.
02:43(audio playing)
02:47Go to somewhere where we have some audio and maybe come up with a more pleasing
02:51color, maybe based on colors already in this footage for my audio waveform,
02:58might work better if it was green and if it was dragged down say maybe to align
03:03with our new menu bar, like right around there.
03:08Again, locked off shot, it looks like it stays where it should.
03:12Now here is the important and not very intuitive last step.
03:16The last thing you need to do is reverse the stabilization.
03:19And to do that you take your current Warp Stabilizer VFX, which already has all
03:24the analysis data already in it, duplicate it, which is cmd + d on Mac or
03:29ctrl + d on Windows, drag the duplicate to the bottom of your Effects stack, so
03:34it's after everything else that you've already done, then change the Objective
03:41to Reverse Stabilization.
03:43Since it's working off of the same analysis data, you can just use that data
03:48differently, and now I am back into a framed shot again.
03:52Let's go back to original composition, spend a moment queuing up a RAM preview
03:57and you'll see that our painted menu bar, our audio waveform effect, etcetera, now
04:03track along with the original camera movement in this shot.
04:06(audio playing)
04:15I might want to do some other tweaks like maybe rotate that clone stroke a
04:19little bit to get a little bit better perspective, etcetera, but you get the point.
04:23Again, this is something you can do with other tools like mocha, 3D Camera
04:27Tracker to create 3D world, etcetera, but Warp Stabilizer gives you another way
04:32of approaching this type of shot, particularly if you want to add something to
04:36the scene that requires effects.
04:37Lock it off, apply your effects, then reverse the lock off to go back to the
04:42original camera movement.
04:43And by the way in order to get a really good locked off shot, I did what I
04:48showed you in the previous movie of deleting all the points around his arms and
04:52hands, so I had a nice accurate stabilization.
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Applying motion to a target
00:05In the previous movie I showed you how to apply effects to a clip and retain the
00:10original camera motion.
00:12In this movie I am going to show you a different way of adding layers on top of
00:16another layer and still retain the original camera's movement.
00:19In this particular case I have kind of a shaky camera move following this
00:27elephant as it walks across the scene.
00:29I have already applied Warp Stabilizer VFX and its default settings just to save
00:34us a little bit of analysis time and I'll turn it on.
00:37And as you now know, if you had trouble with getting a good stabilization,
00:41you could show the track points, but you'll see works of ignoring the
00:46foreground motion, the elephant, no track points on him and instead following background motion.
00:52Anyway, let's say I want this text to appear to be really in this scene rather than
00:58just plopped on top of it.
01:00Well, in the Advanced Section there are two more objective options you'll find
01:04interesting, Apply Motion to Target and Apply Motion to Target Over Original.
01:10Over Original does the compositing within one layer, so I am going to use that one.
01:15I choose that. I choose my Target later to be my text and I temporarily get two
01:21copies of the text, one is my original copy which I can now turn off and the
01:26second is my copy that's been composited into the scene by Warp Stabilizer VFX.
01:32You'll see it has turned its Stabilization to No Motion, that's because
01:36underneath the hood it's not stabilizing the shot, but instead applying the
01:41original camera's motion to this new layer.
01:44I'll RAM preview this and you'll see that the text now appears to be part of the
01:51original scene and picks up the original camera movement.
01:54If you want to change its position, it's a bit non-intuitive.
01:57You have to go back to your original layer, type P and start scrubbing it on
02:02that original layer to put it where you want it to be
02:06to begin with, maybe right around there.
02:09Let's RAM preview that maybe that's a little bit more of the positioning that I want.
02:14So that's another nice trick you can now perform with Warp Stabilizer VFX.
02:17You can now perform what used to be motion tracker type of composites
02:21inside this one plug-in.
02:23Let's explore that other option.
02:26I am going to select my stabilized footage and change the objective to Apply a Motion to Target.
02:31When I do so, I don't get a composite, I just get the camera's movement applied
02:38to the original layer.
02:40But it has now been composited onto this second layer and notice that it's the
02:43layer with Warp Stabilizer VFX that turns it on and off.
02:47What if I do want it back over the scene, but I just wanted them a separate
02:51layer so I could blending modes, and other cute tricks like that. No problem!
02:55I'll duplicate my original footage --cmd or ctrl + d-- remove Warp Stabilizer
02:59from the copy underneath, so I now have a composite and now I have my moving
03:06footage composited on top of my untreated scene.
03:09Now I'm free to go ahead and press a 4 to bring up Blending Modes, maybe use a
03:14little bit of an Add Mode, back off the transparency a little bit to get a
03:19little bit more interesting of a composite so it blends in and now I have an
03:23even more interesting composite by using them as two separate layers rather than
03:27having the effect composite everything within one layer.
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Preserving scale while stabilizing
00:05Let's talk about another nice addition to Warp Stabilizer VFX.
00:09When Warp Stabilizer gets its tiny little claws on pieces of footage, it really
00:13doesn't know much about your camera move, is it a smooth push-in or
00:17walk-through or fly-through or you just kind of jerky going back and forth as
00:22you are looking at a scene.
00:23Take this walk-through of a forest which I am going to RAM preview with Warp
00:27Stabilizer currently turned off.
00:28You will notice that there is a bit of left-right rotation as this person is
00:33walking through these trees.
00:35Well Warp Stabilizer at pretty much its default settings --all I did was
00:40increased Smoothness to 100%-- stabilized a shot like this.
00:44It has removed a lot of that left-right rotation, but you notice a little lunge, right
00:52there is a lunge in this shot.
00:54This is Warp Stabilizer not being quite sure on how to correct or stabilize this footage.
00:59So it's using a combination of rotation, position, warpage, and scale.
01:05That's what's resulting in this little lunge in the shot right through there.
01:10To better see what Warp Stabilizer is actually doing underneath the hood, change
01:14Borders > Framing to Stabilize Only.
01:19Now you get to see from the black borders around this footage and I'll turn
01:23on the transparency grid, so you can better see it, what exactly is happening with the shot.
01:28You will see the Warp Stabilizer initially has scaled it down quite a bit, but
01:33during this portion of the walk-through, it feels compelled to scale the footage
01:37up to better fill the screen.
01:39That accounts for that lunge we are seeing with this shot and you will see that when
01:44we do have Stabilize, Crop, and Auto-scale turned on;
01:47Warp Stabilizer needs to scale this shot up by 117.6% to always keep it filling the frame.
01:54Okay, enough of the problem.
01:55How do you solve it?
01:57Well, Warp Stabilizer VFX has a brand- new little checkbox called Preserve Scale.
02:03When you have footage that is a fly- through, a walk-through such as this shot,
02:07etcetera, and you're noticing some problems in the resulting stabilization, try
02:12enabling Preserve Scale.
02:14This tells Warp Stabilizer not to use scale as one of the tools in its arsenal
02:19to attempt to stabilize a shot.
02:21I am going to queue up this RAM preview, it will take a few seconds to
02:25calculate, and here is playback at normal speed and you might notice that that
02:30lunge is no longer there, used to be right there and now it is a smoother move
02:35throughout this scene.
02:36Let's go back and look at Stabilize Only through this problematic area of the
02:43shot and you will notice now by studying the borders that there is no radical
02:48change in the scale of this shot.
02:50Warp Stabilizer is indeed changing the position and rotation of this shot, it
02:55has to rotate it quite a bit here at the end to account for the camera being
02:59rotated, but no more drastic moves or lunges towards you as you stabilize.
03:05I'll go back to Stabilize, Crop, and Auto-scale and you will notice that Warp
03:09Stabilizer doesn't even need to scale this shot up quite as much.
03:12It's not overcompensating for that near flyby this tree going by the camera.
03:15So it's another nice little trick inside this upgraded version of Warp Stabilizer.
03:21If you've got a fly-through, walk- through or similar traveling in one direction
03:25shot, and if you are noticing problems try enabling Preserve Scale.
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Defining the ground plane
00:05The 3D Camera Tracker has received many of the upgrades that Warp Stabilizer
00:09VFX did, but it also received one small but really important little new feature
00:14I want to show you.
00:15In this particular composition I have a forest walk that has already been tracked
00:20with a 3D Camera Tracker.
00:21I'll press F3 to open up the Effects Control panel and here you can see all of
00:26my various track points.
00:28Again, just as with Warp Stabilizer VFX, if something has points for causing my
00:33track to go bad and I can tell that if I see them wandering when they should be
00:36stationary, I could select them, delete them and the 3D Camera Tracker will
00:42allow me to automatically delete those points across time.
00:45In other words if the 3D camera tracker detects that it is used that same track
00:49point for multiple frames or disappeared maybe because it was obscured by
00:54another object then reappeared later, it would know to delete that as well.
00:57And just like with Warp Stabilizer don't rely on this auto-delete happening.
01:02Scan through your project and make sure you got rid of the offending object
01:05throughout your entire clip.
01:06But let me get on to this new feature.
01:09Now one of the frustrating things about using the 3D Camera Tracker is it did
01:13not know where the ground was.
01:15I mean you know where the ground is, you can look at a piece of footage like
01:19this and say, this is where the ground should be.
01:22These points are on the ground or very, very close to the ground, because they
01:26are going to be offset by leaves, etcetera.
01:28But previously with a 3D Camera Tracker, if I was then to right-click on this
01:31nice little plane and say Create Null and Camera, choose my resulting track null
01:38and press P for Position, you'll see it has an X, Y and Z value that's just
01:42somewhere an arbitrary space, particularly Y being our altitude, it's hardly
01:47zero which would be the ground, it's somewhere well below us at 1226.
01:52Okay, there is a better way now.
01:54I am going to turn the visibility off on those for now, so I can keep track of
01:59them, go back go my 3D Camera Tracker effect, choose those same three points,
02:03right-click again and this time say Set Ground Plane and Origin.
02:09The 3D Camera Tracker still cannot tell on its own where the ground is, but you
02:13can tell it where the ground is and it will use that information going forward.
02:17So I'll say Set Ground Plane and Origin, it will give me a warning since I've
02:22already created a camera and already created points using a different value for the origin.
02:28It's going to warn me that those are going to be invalid.
02:30In other words this is something you want to do first in your project, set
02:35the ground plane before you define a camera and before you start defining
02:40solids, nulls, text, etcetera.
02:44But since I am just playing around here, I don't care about the values that that
02:48previous null and camera were at, so I'll say OK.
02:50Now that I have this plane which is on the ground, right-click and say Create
02:57Null and Camera, the resulting null has a position of 0, 0, 0.
03:05It's correctly set where my ground plane is based on my selected points.
03:10That's going to make things such as the camera data make a lot more sense.
03:14In this case the camera is at a -Y which is above the ground, it's also at a
03:21greatly -Z which is towards us, back away from that point in space.
03:26So again, take advantage of this new feature in After Effects.
03:29Choose what you want your ground plane to be, maybe pick a whole bunch of
03:33points to define it, right-click and set your ground plane and origin before
03:38you go do anything else.
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4. Improved Layer Handling
Bicubic scaling
00:05In the previous chapters we covered the big marquee features added to After Effects.
00:10However, there has been a bunch of very nice important small features added as well.
00:15The first one I want to cover involves the scaling and quality of layers.
00:20Now it's long been a problem with After Effects that scaling over 100% results
00:25in some pretty bad image degradation.
00:27The is because After Effects has long used an algorithm called Bilinear Scaling,
00:32works great for scaling things down but not so much for scaling things up.
00:36I've scaled this standard def piece of footage to fill a high-definition frame
00:40and I am going to view it at 100%.
00:42And you can see that some of these numbers are looking pretty crunchy and
00:46pretty messy in here.
00:47And just to compare before and after, I'll go back to 100% where things are very
00:52nice and crisp and sharp, but when I transform, fit it to the Comp Width to fill
01:00out my screen, it looks pretty bad.
01:02Well now there is a new scaling algorithm.
01:05If you click on the Quality switch for layer, you'll now go to a mode called
01:10Bicubic Scaling and in many cases, but not all cases, it will improve the visual
01:17quality of your layers.
01:18Let's go ahead and take a snapshot of this layer using Bicubic Scaling, then
01:23click through draft and back to our normal best quality and Bilinear Scaling.
01:28This is old Bilinear Method, this is the new Bicubic Method and you can see not
01:33only are some of the numbers better formed, particularly things such as this 8
01:37over here, there is a bit of sharpening going on with the image as well.
01:42And it's this sharpening that can be a dual-edged sword, sometimes it
01:45helps, sometimes it hurts.
01:47Let's go look at another layer.
01:49Here is a nice piece of stock footage, very cleanly shot of a baseball game;
01:54lots of nice detail in the uniforms and even the faces of the athletes.
02:01I am going to scale it up to fit my Comp Width again, hold down the Spacebar and
02:08pan over to where I can see for example, the batter's face and switch between
02:13the different modes.
02:14This is the normal Bilinear Scaling, it's still the default.
02:18But you'll notice you have got some keyboard shortcuts to switch to Bicubic.
02:21You can go to Quality > Bicubic and the shortcut is opt + shift + b on Mac,
02:28alt + shift + b on Windows.
02:30Think of b as for Bilinear and Bicubic or as for best quality, just normal
02:37opt or alt + b will switch back to Bilinear Mode.
02:40When I go to Bicubic, you'll see some details in the batter's face, the mask of
02:46the umpire, the mask of the catcher, etcetera, get a bit sharper.
02:51I'll press opt or alt + b to go back to Bilinear;
02:54you see everything is a bit soft, opt or alt + shift + b and Bicubic
03:00really sharpens up the faces.
03:01I'm really noticing in this catcher now, Bilinear, Bicubic.
03:04Now just because this mode looks better for a lot of footage, doesn't mean you
03:11should use it all the time.
03:13For example if you have a nice soft abstract background such as this one, there
03:19really is no advantage in attempting to sharpen this piece of footage.
03:23I'll just go ahead and copy and paste, scale values, and Return, view at 100%, pan
03:33around the screen and look at this, this is Bilinear, opt or alt
03:38+ shift + b, Bicubic.
03:39I am not really buying myself anything switching between the two different modes.
03:43If anything, sharpening it with the Bicubic, is bringing a little bit of
03:49unwanted noise out of the image, I might even stay with Bilinear just to keep this
03:54looking a bit smoother.
03:55Also Bicubic takes longer to compute, so don't use it for layers that don't need it.
04:00I'll show you another example of the downside of this sharpening that can happen
04:03with Bicubic Scaling.
04:05I'll go-ahead and scale this snowboarder up to fill the screen, pan around to
04:12get a better look at him.
04:14You see that there was a lot of noise or grain in this original footage.
04:18If I switched to Bicubic Scaling, again opt or alt + shift + b is your
04:23shortcut, you'll see it just brings out that noise that was in the shot,
04:26doesn't necessarily improve it and we are not really gaining anything by seeing
04:30the skater any sharper.
04:31Opt or alt + b takes us back to Bilinear, a little bit smoother,
04:36opt or alt + shift + b, takes us back to Bicubic, I think actually it
04:41takes this image down in quality.
04:42So, use Bicubic wisely, it will indeed improve some layers, such as this code
04:48rage we had earlier and now you can start scaling up your standard def layers,
04:52the high-def size and doing other scale- ups beyond 110% without as much concern
04:56for quality that you used to have.
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Pixel Motion Blur
00:05Another nice addition to After Effects is the ability to add Motion Blur to
00:09already shot or already rendered footage.
00:11Now here is a little shot of a hummingbird, shot with a Canon 5D and
00:16unfortunately the shutter speed was too fast, it was set at 1/300 of a second,
00:19when it should probably have been say 1/50 or 1/60 of a second to get more of a
00:25motion-blurred filmic look.
00:26As a result, the wings on the humming bird look quite strobed and are a little
00:30bit jarring to watch.
00:32And if we were to single frame through this looks like the Timeline panel and
00:36use Page Up and Page Down, you can see the wings do indeed move a fair amount
00:40from frame-to-frame, sometimes they looks still, sometimes they look blurred and
00:45this is what creates a very jarring final image when it's at motion.
00:48Well let's pick a place where the hummingbird is making a particular move such
00:52as right here where it lunges into the feeder.
00:56To smooth out this movement you can now use a brand-new effect called Pixel Motion Blur.
01:02I can never remember what category it's in, so I'll just search inside the
01:06Effects Control panel.
01:07And there it is, underneath time, not underneath blur, Pixel Motion Blur.
01:12I will add this to my layer and now you see how the hummingbird has been changed
01:16and distorted a little bit to give some natural blur to the image.
01:19I will go Page Up for one frame earlier;
01:22Page Down for one frame later and now I get a much more fluid movement blurred
01:27as the hummingbird lunges into the feeder.
01:30Now that his head stopped moving you can see that portion of him is sharp again.
01:35Let's go ahead and queue up a RAM preview of this, you will notice
01:39it's not necessarily the fastest effect in the world, so again don't apply to
01:42every piece of footage;
01:43only use it when you need it.
01:45But once we have this playing back at full speed and I will jump here in a
01:49moment, you'll notice that the final result is much smoother.
01:53And here we are playing back at full speed with the new pixel motion blurred footage.
01:58And you'll notice that it is a lot more fluid and a little bit easier to watch.
02:02I might even go for a little bit more blur in this just to smooth it out even more.
02:06Now just for reference this seven second clip took a few minutes to render, so
02:10again it's not an effect you apply lightly, but it can really make some
02:13footage more watchable.
02:14Now that we have looked at this, let's go study Pixel Motion Blur's parameters.
02:18They are pretty simple, Shutter Angle, 180 degrees is the typical filmic look of a half
02:25duty shutter on a film camera.
02:27If you want more blur you can crank this up to particularly high numbers to
02:30such as 720, you create a very blurred looking image.
02:33Then I go back to the filmic 180.
02:36Shutter Samples is how many intermediate points in time After Effects is going
02:40to create to attempt to smooth out this image.
02:43For example, if I was to go down to Shutter Samples of only say two, now we are
02:47going to see a lot more ghosting and more artifacts as it attempts to blur out
02:53this hummingbird, not quite as nice looking, particularly in here you see a
02:56ghost of its back as it moves forward.
02:58But with more Shutter Samples now it looks a bit smoother.
03:02You can go even higher to smooth it out even more, if you're still noticing strobing
03:06 go for a higher value.
03:07But keep in mind the more shutter samples takes longer to render.
03:11Finally is Vector Detail, this is actually derived from the time work and pixel
03:16motion portions of After Effects that does what some people call optical flow.
03:20It takes pixels from the frame before and after and tries to calculate where those
03:25pixels would have been at intermediate points in time.
03:29The more vector detail, the tighter a mesh and pixels that are calculated.
03:33So if I'm having trouble with some distortion in the looks of this hummingbird
03:37and let's find a frame a little bit earlier in time where things may be looking a
03:41bit odd or stretched.
03:42Such as when he first lunges into the feeder.
03:44There we got some problems with the ghost of the wing there.
03:51You can try increasing Vector Detail to get a cleaner render of the image.
03:57Again, it's not a parameter that you just blindly increase to see if it looks
04:01better because one it's going to take longer to render and two, it can introduce
04:05artifacts of its own.
04:06But you can see where it has cleaned up the render of this single frame, compared to
04:10the default value which is now looking a little bit distorted by comparison.
04:15And again you really should look at these things at speed rather than looking at
04:19one frame at a time, a lot of sins you see on individual frames are forgiven by
04:24the eye when everything is put together in full motion.
04:27Now Pixel Motion Blur is not an entirely new effect, there's been
04:31third-party solutions;
04:32there's been a solution inside After Effects.
04:34You could go to Effect > Time > Time Warp, change the Speed to 100%, enable Motion
04:45Blur and change the shutter control from automatic to manual and you will get a
04:52very similar effect to using the pixel motion blur effect.
04:54The nice thing about Pixel Motion Blur is this is now in one simple effect inside
04:58of this big effect you had set up by hand.
05:00So another way of rescuing poorly shot footage in After Effects.
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Layer snapping
00:05I love seemingly simple little additions to the program that's going to make my
00:10life much easier and save me a lot of time.
00:12And one of those new features is Snapping.
00:16Now previously in After Effects you had very limited ability to snap layers
00:19around, for example if I start picking up and moving this layer then I add
00:24cmd on Mac or ctrl on Windows and the Shift key, layers would snap into the
00:29corners of the composition or snap to the center of the composition and that was
00:34pretty much it, I will Undo.
00:36There is a rather limited Align panel which does allow you to align layers to
00:41each other or to the composition and also to distribute the layers.
00:45So, if I was to move this layer off to one side, move this layer up a little
00:49bit, select all three layers, I can say, okay align their tops to each other and
00:56distribute their centers among each other.
00:58But, again that was about it.
01:00I will undo to get back to where I was.
01:03Let's start with this layer on the right.
01:06First I am going to place my cursor near the point, that I want to become my
01:10magnet or my corner or my pivot for Snapping, it could be any of these layer
01:15handles, it could be any anchor point or the center of the layer.
01:18I am going to pick this handle on the left side.
01:21Next, add cmd on the Mac, ctrl on Windows, no need for the Shift key, click.
01:26As I start to move the layer, you will see a box has appeared around that handle.
01:32That means this is now my center point or magnet for Snapping.
01:36If I get close to another layer, it will snap to that layer.
01:39It will snap two similar points on that layer, such as the middle of this side,
01:44it will slide alongside of the layer and snap to the corner and it will do a
01:52similar thing on other sides to this layer.
01:54The other thing it will do is also snap to the middle of that layer.
01:57So that opens up some pretty fun possibilities. I will undo.
02:01Snapping also interacts with masks, I will select my Pen Tool, I have turned on
02:07RotoBezier just to make life easy, I will quickly make a circle around this
02:12guy's head, press V to return to my selection tool and now these new layer
02:19handles and the vertices for my mask all become valid snap points.
02:25I will hold cmd again and I will click close to this particular mask vertices.
02:29And you will see now that that little box is centered around not the handle on
02:33the side of the layer, but that mask vertex and that mask vertex can now be used
02:39to snap to all these various points in a layer.
02:43Similarly another layer --hold cmd or ctrl-- can snap to not only the handles
02:50the layer, but also the masked vertices for that layer and again the center.
02:55Okay, this is all nice trivia so far, but what can you do with this?
02:59Well, a common thing to try to do in 3D is to build a box or other structures
03:04out of multiple layers.
03:05So let's do that using Snapping.
03:07This trick used to be particularly hard in 3D because it was hard to see
03:12what you were doing particular when you're at perspective, so just from Custom View 1.
03:17However, now with Snapping, it is much easier to go ahead and say snap to
03:24the side of that layer.
03:25Now the other very cool thing is you can snap the anchor point as well.
03:30I am going to change to the Pan Behind tool, the shortcut is the Y key, I'm
03:35going to start dragging the anchor point, add the cmd key and you'll see
03:40that my anchor point now snaps to the edges of this layer.
03:44The nice thing about Snapping to the edge is if I type R to reveal rotation
03:50and then start rotating this layer, it will perfectly pivot on that edge of the layer.
03:56Now making things like boxes are a lot easier.
03:59I will press V to return to the Selection Tool, click near the edge of this
04:03other layer, add cmd to enable Snapping, snap to that side of the layer,
04:08press Y to go to the Pan Behind tool, start dragging the anchor point, add
04:13cmd to enable Snapping, put it right on the edge, press R for rotation and
04:18then rotate this layer to form a side of a box or I can even make it a zigzag box if I want to.
04:24For now I am going to leave it coming straight out to the side.
04:27Not only does Snapping work in 3D, Snapping recognizes the depth of Ray-traced
04:333D layers in After Effects.
04:34I am going to press V to return to the Selection tool, pick my middle layer,
04:40expose its Geometry Options and since it is an otherwise flat piece of artwork, I
04:46can go ahead and curve this layer, basically bow it back in space or bow it forward in space.
04:52I will bow it back, add segments to round it out a little bit.
04:57Then choose this layer, add the cmd key to enable Snapping.
05:04I can snap to the volumetric box that surrounds this 3D layer.
05:10I can put it in the volumetric center of that whole layer, I can attach it to
05:14the back surface of that box.
05:16I can snap to individual corners, etcetera.
05:18So now you can see where this Snapping tool makes it much easier to start building
05:26these geometric constructs.
05:27Now I will rotate this up to 90 degrees, 360 - 90 is 270.
05:31To create this wonderful U- shape object, press C for the Unified Camera Tool,
05:38orbit around so you can see my final shape here and maybe zoom in a little bit,
05:44so you can see it in greater detail, and play through it because these are all animating layers.
05:54Now if you like this Snapping tool so much, you wish it was on all the time, no
05:58problem, go back to the Selection Tool, shortcut is V, and there is now a little
06:03check box to enable Snapping all the time.
06:06If you enable Snapping, now whenever you click and drag a near point, you will
06:11see it gets that little square around it indicating that it's magnetic and can
06:14connect to another layer.
06:16Oh, this makes life in 3D so much easier.
06:20And if you don't want that behavior, hold cmd or ctrl and it will take away
06:24that magnetic behavior for completely free movement.
06:29This barely scratches the surface of what you can do with Snapping, for example
06:34if you had per character 3D text every single character would have a bounding
06:39box that you could then snap other layers to.
06:41There is a lot of possibilities now and it's going to make arranging layers and
06:45in particular building 3D objects much, much easier in After Effects.
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Missing footage, fonts, and effects
00:05For several versions now After Effects has had the ability to find missing
00:09footage inside a project file.
00:12Fortunately, I have all my footage found in this one so nothing appears in this list.
00:16However the new version of After Effects has gotten a lot smarter, not only can it
00:20find missing footage, we can find missing fonts and effects.
00:24And if you've ever had a missing font or effect before, you know what a pain it has
00:28been to go find that in your project file.
00:30I am going to go ahead and open up a special version of this project file that I
00:35saved for you, called After Effects missing.
00:37Once it's open, I get this dreaded message.
00:40This project contains a reference to a missing effect.
00:42It doesn't tell you what comp that effect may be used in, what layer in that
00:47comp may use that effect, you just know it's missing.
00:51And this usually starts a long process of hunting through a project.
00:54Okay, we have an effect missing.
00:57Keep going and we have a font missing and again it's the same issue,
01:02previously with After Effects you never knew what comp or what layer in that
01:07comp had the missing font.
01:10Okay, let's keep going, finally the old- fashioned message After Effects warning:
01:1414 files are missing.
01:16Well, footage has always been easy to replace, so let's start with that, then
01:19get to the more difficult cases.
01:21If I go to my quick search bar at the top of my Project panel and just
01:25start typing missing, many versions of After Effects will now show you all
01:30of your missing footage items with color bars where a thumbnail of the footage should appear.
01:36If I double-click any one of these, such as my Big Morongo still, search for it
01:42in the proper folder which is the stills folder, select it.
01:46Not only will After Effects relink this missing footage item, it will search
01:49for any other missing footage in the same directory structure and link those together as well.
01:53Fantastic!
01:55Okay, that's my footage.
01:57The next trick is that missing font.
02:00So let me type missing again.
02:01And you see I have some pre-sorted options, Missing Effects, Fonts, and Footage.
02:06Let's choose fonts.
02:08What After Effects will now do is show me all the compositions in this project
02:13file that have missing fonts somewhere inside there.
02:18Not only that if I double-click the comp in this state of missing fonts being
02:24in the quick search dialog, After Effects will load the words Missing Fonts into
02:28the quick search box for the timeline of this comp and reveal only the layers
02:34that have missing fonts.
02:36I had previously opened the character panel ahead of time, but I can tell that
02:40Blue Island is my missing font for this layer, it's surrounded by brackets which
02:45indicates it's not been properly loaded. That's a shame; Blue Island is kind of a
02:48funky font I enjoy.
02:50But a similarly useful font for this is Trajan.
02:54Now I'll just replace that font with Trajan.
02:57Okay, I have one other problem.
02:58I am going to delete my previous missing search to get back to my normal view of all of my sources.
03:04And I need to clear my search down here in the quick search box for my timeline
03:09as well, so I will clear that out.
03:11And I need to deselect all my layers in my composition;
03:14otherwise After Effects is going to restrict its search, and that's not going to be very helpful.
03:18So I am going to press F2 to deselect my layers.
03:21Okay, let's go look for that missing effect, again in the Quick Search box, for
03:25the project panel, I will type missing, choose Effects and I'll be shown a list
03:30of what comps had Missing Effects.
03:33If I double-click the comp that has a missing effect, Missing Effects will be
03:37loaded into the quick search box for the Timeline panel and I'll be shown what
03:42layer has what effect missing in it.
03:45This Code Rage layer is missing XMult which is a way to unmultiply black out of a layer.
03:50These enhanced find missing commands will save a lot of time for anyone who's
03:56ever gotten a project from somebody else where you did not have the same fonts
04:00or effects, or even if you have loaded an old archive and don't have the same
04:04effects installed in this version of After Effects or maybe don't have the same fonts enabled.
04:08So, again another one of those seemingly little features, don't change what
04:13you see on screen, but boy, are they going to make your life a lot easier in
04:17the long run.
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Conclusion
And there's more...
00:05In the previous chapters, I showed you the real big features that have been
00:09added to After Effects.
00:10However, there's lots of small features that got added along the way as well.
00:13I will run through a few of them of them here.
00:16One that's going to trip some of us up is the Comp Mini-Flowchart.
00:19If you have nested compositions, before you could place your cursor somewhere,
00:22such over the Comp panel, tap the Shift key and you would get a Mini-Flowchart.
00:27But you are not getting it anymore, that's because it's moved it to the Tab key.
00:32The Shift key is used by the operating system for many functions, that was
00:36getting in the way of Affects Effects trying to open this very handy
00:39little Mini-Flowchart.
00:40So, if you want to use the Mini- Flowchart in the future, get used to hitting
00:45Tab instead of Shift.
00:47Speaking of pressing the Shift key, there has also been an addition to the
00:51Shift Parenting feature.
00:52I am going to press shift + F4 to open up the Parenting panel.
00:57A nice recent addition to After Effects, is when you try to parent one layer to
01:00another, you had a couple of options, you could hold the Shift key to move the
01:05child directly to the position of the parent, I will do that now, you see one
01:10goes on top of the other and I will undo and a feature has been there for ages
01:15is you could hold opt on Mac or alt on Windows to do what was referred to as
01:19jump parenting, move the child over to the location of the parent and bring its
01:24animation along with it.
01:25Well Adobe has tweaked what happens when you shift parent a child that
01:30happens to have keyframes.
01:32I have created this very simple composition to demonstrate.
01:35I have a parent layer and a child layer, the child is just animating up the
01:39screen rotating and scaling down.
01:43If I was to just normally parent the child to the parent layer, nothing changes.
01:49The child still stays where it was and moves up the screen, I will undo.
01:53But now if I hold down the Shift key while parenting and let go, you will
01:58see that the child has moved to exactly where the parent was, that's the
02:02shift parenting behavior we got recently, but its animation will continue on from that point.
02:09The position of your current time indicator is really important when you do this
02:13parenting, I will undo, move my current time indicator down here to my second
02:17keyframe and do the same thing again.
02:20I will shift parent the child to this parent layer and when I let go, the child
02:25is now ending up centered on the parent.
02:30If I go back to the beginning, you will see that the child's animation has been
02:34offset so that it eventually lands on where the parent is as opposed to takes
02:38off from where the parent is.
02:40So if you take advantage of this new shift parenting behavior, be really
02:44conscious of where your current time indicator is.
02:46Let's look at a few new preferences.
02:49Quite often things are added to the General category and in this case at the
02:54very bottom you've got a lot of new options for what happens when you
02:57double-click a layer.
02:58Previously, the logic used to change a little bit from between versions about
03:02what happens if you double-clicked a footage layer, a precomp layer, a layer
03:06that had paint applied, etcetera.
03:08Well, now rather than trying to keep up with After Effects' ever-changing logic,
03:12you get to decide exactly what it does in different versions.
03:16We personally like consistency so we might set these in a way that they always
03:20did the same thing, but again it's your personal preference.
03:23Speaking of preferences the Memory & Multiprocessing preferences also changed.
03:28Underneath Multiprocessing, when you enable Render Multiple Frames, you have a
03:32new option, whether or not this only works for the Render Queue or Render
03:36Queue and RAM Preview.
03:38Right now it defaults to not using Multiprocessing for RAM Previews.
03:41That's because you may be doing a very short little preview and it may take a
03:46long time to load the project before you got any frames at all.
03:50So again, set this as you desire.
03:52Inside this dialog, they have also changed the different options that you have
03:55for how much memory you can assign to each CPU during Multiprocessing.
04:00By the way, I would almost always set that to be at least one if not two
04:04processors reserved for other functions.
04:06And if I wasn't working very large sources, I'd get by with less memory, but if
04:12you are working in high def or even digital cinema, you are going to need more
04:16memory per processor, click OK.
04:17There are some new menu commands as well.
04:20A lot of menu commands have been grouped underneath the new Dependencies
04:24submenu, your Collect Files, Consolidate Footage, Remove Footage and Reduce Project.
04:29Well, the Find Missing effects fonts and footage commands that we demonstrated
04:34earlier have also moved to be underneath this catchall dependency subcategory.
04:40Underneath Edit > Purge has a new command to Purge all of your memory as well as
04:47your disk cache at the same time.
04:49So if you have been having some trouble with your RAM preview caches not
04:53showing you the frames you'd expect, this is one troubleshooting measure to clean that up.
04:57And Composition has a new Render option, Add to Adobe Media Encoder Queue.
05:02Adobe is trying to push you to do more in Adobe Media Encoder as opposed to the
05:06traditional Render Queue in After Effects.
05:09And to help encourage you along they have been removing some options from the Render Queue.
05:13For example, there's no longer choices to directly render to H.264, MPEG-2, or
05:18Windows Media WMV formats, you have to use Adobe Media Encoder for those.
05:23Now mind you, if you do a QuickTime wrapper, you can still get at things like
05:28H.264 and that's what I personally use.
05:30But it's worth spending a little bit of time to learn Adobe Media Encoder because
05:33Adobe is definitely encouraging you to go that way in the future.
05:37Adobe has also played around with some of the importers.
05:40They've updated the DPX and OpenEXR importers for much better performance.
05:44This just scratches the surface of all the things they have been adding to After
05:48Effects and with Creative Cloud expect the program to be updated on a more
05:52regular basis than just every year or whenever you happen to buy an upgrade.
05:57You might be seeing upgrades as often as every several months.
06:00If you want to keep up on the upgrades, if you go to Help > After Effects Help,
06:05you will find that what's new is one of the very first topics you encounter in Help.
06:09Even if you don't open it from inside After Effects and here I have the CS6 help
06:13opened, you could still go to
06:16helps.adobe.com/after-effects/topics.html and see what's new in the latest upgrades.
06:24In short, this has been quite a significant update cycle for After Effects, a
06:28lot of new visual effects features and a lot of things that I think are going to
06:32make our lives a lot easier.
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