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After Effects CS6 Essential Training
John Hersey

After Effects CS6 Essential Training

with Ian Robinson

 


In this course, author Ian Robinson introduces Adobe After Effects CS6 and the world of animation, effects, and compositing. Chapter 1 introduces the six foundations of After Effects, which include concepts like layers, keyframes, rendering, and moving in 3D space. The rest of the course expands on these ideas, and shows how to build compositions with layers, perform rotoscoping, animate your composition with keyframes, add effects and transitions, and render and export the finished piece. Two real-world example projects demonstrate keying green screen footage and creating an advanced 3D composition with the expanded 3D toolset, an important addition to CS6.
Topics include:
  • Setting up the workspace, important preferences, and the cache
  • Importing footage and comps
  • Relinking missing footage
  • Creating type, shape layers, and masks
  • Rotoscoping with the Roto Brush
  • Adjusting keyframes in the Graph Editor
  • Timing animations to audio
  • Building backgrounds with effects
  • Rendering with the Render Queue and Adobe Media Encoder
  • Animating 3D type
  • Smoothing shaky footage and retouching footage
  • Keying green screen footage
  • Working with 3D: extruding shapes, adding ray-traced lighting, and more

show more

author
Ian Robinson
subject
Video
software
After Effects CS6
level
Beginner
duration
8h 41m
released
May 07, 2012

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Adobe After Effects
What is After Effects?
00:00Adobe After Effects is an application used by video professionals to create
00:04engaging motion graphics and cinematic visual effects.
00:08Video pros use After Effects for 2D and 3D animation purposes, creating dynamic
00:14text animation using Robust Typography tools,
00:17applying non-destructive effects to video using various tinting and
00:20adjustment methods,
00:22isolating objects from their background using Rotoscoping technology,
00:26and correcting for camera shake by utilizing cutting edge
00:29stabilization features.
00:31After Effects is an industry standard for motion graphics and effects, and it
00:35allows you to create visual compositions like these.
00:40In addition to its ability to edit, After Effects also integrates with several
00:43other Creative Suite applications, like Photoshop for animating 3D layers,
00:48Premiere Pro with shared effects and copy and paste support, and Flash
00:52Professional for creating engaging web animation sequences.
00:56Adobe After Effects provides video professionals with a sophisticated animation
01:00and compositing environment with several different effects and tools to help
01:04take your video project to the next level.
Collapse this transcript
Introduction
Welcome
00:04Hi! I'm Ian Robinson and I want to welcome you to After Effects CS6
00:08Essential Training.
00:10Now, I've been using After Effects over 15 years to create dynamic motion
00:14graphics for broadcast.
00:16After Effects is the industry standard for motion graphics and visual effects artists.
00:20I like to call it my Swiss Army knife for video post-production.
00:24In this course, we'll get started by familiarizing ourselves with the six
00:28foundations of After Effects.
00:30First, we'll cover compositions, so you'll understand how to properly start and
00:35build your projects.
00:37Then, we'll jump into layers where we'll explore type, blend modes and
00:42compositing techniques like masking and rotoscoping.
00:46After that, it's on to animation where we'll cover the fundamentals of
00:50keyframing and more advanced topics like how to refine your movements with
00:53parenting, expressions and the pick whip.
00:57Then we'll explore some effects in order to stylize your projects, and sure
01:01enough, we'll follow that up with some time for lights, camera and action as we jump into 3D.
01:07To round out our six foundations, we'll learn about how to finish your project
01:10with rendering, and for you overachievers out there, we'll definitely keep on
01:15going to explore advanced topics like stabilizing shaky camera footage, 3D type,
01:203D motion tracking and of course, the new ray-tracing renderer.
01:24So look, I know that learning After Effects can seem daunting it first, but once
01:29you get your feet wet, I think you'll be surprised how quickly you'll be able to
01:32create some compelling and hopefully fun motion graphics.
01:36So let's gets started with After Effects CS6 Essential Training.
Collapse this transcript
Using the exercise files
00:00If you're a Premium member of the lynda.com Online Training Library, or if you're
00:05watching this tutorial on a DVD-ROM, you have access to the exercise files used
00:10throughout this title.
00:12Now once you've copied the Exercise Files folder to your hard drive, let's open
00:16the folder and see how our projects are laid out.
00:19You should notice there's a folder for each individual chapter, and within each
00:24chapter I have project files that correspond to the videos of that chapter.
00:30Now not every video has a project file, but the majority of them do and you'll
00:35find them within each chapter folder.
00:37It's important to understand that this footage folder at the bottom contains
00:41files that the After Effects projects will be referencing.
00:45So don't move these files around.
00:48Make sure they stay in their corresponding folder.
00:51Now some of these footage files were created in external applications but
00:55that's okay because these are all things that are integrated into the
00:58After Effects projects.
01:00If you are a monthly member or annual member of lynda.com, you don't have access
01:05to the exercise files,
01:07but you can follow along from scratch with your own assets.
01:11So let's get started.
Collapse this transcript
1. Getting Started
The six foundations of AE
00:00The beauty of After Effects is its versatility, from motion graphics projects
00:04to visual effects in compositing, it has many different uses and workflows for
00:08many different users.
00:10But the other beautiful thing about After Effects is its modular design.
00:14Once you learn how each module works, you'll have the tools you'll need to be
00:18able to push yourself and learn new techniques and effects outside of your
00:22normal day-to-day workflow.
00:24Now in this video I don't want you to panic because I am going to cover the
00:28interface and where everything lives later as we move throughout this chapter.
00:32Right now, I just want to cover what the six foundations are,
00:36so again, as I start showing you the interface and all those different elements,
00:40you kind of already have a basic understanding as to how the application works.
00:45So to get started, we want to look at compositions.
00:48In the left-hand side of the interface, you'll see this Project panel and that's
00:52where compositions live.
00:53Notice when I click on the composition, it appears up here in the Project panel
00:57with a thumbnail and it tells me the actual dimensions, the length, and the frame rate.
01:02So you want to think about compositions as containers for layers.
01:06They're where you will be building your actual projects.
01:10So when you double-click on a composition in the Project panel, it opens up the
01:15Timing panel down here.
01:17This is where your timeline is and these are where your layers are.
01:21Notice as I click on each one of these layers, I'm seeing different elements
01:25getting highlighted up here in the Composition panel.
01:29Now these layers, if you're familiar with Photoshop, work in a very similar fashion.
01:33They have a hierarchy and you may even recognize the eyeballs here on the left
01:37that turn on and off the visibility.
01:40So layers are the next thing that we want to actually focus on.
01:44They're an integral part of building any project inside of After Effects.
01:48They determine where you actually create graphic elements, how they look on
01:53the screen, their visibility, their transparency, all kinds of information like that.
01:59They also control the timing; exactly when those elements will appear on the screen.
02:05So don't worry, we'll definitely be diving into layers a little bit more,
02:09but next, we need to move on to effects.
02:12Effects are the next area we want to focus on because effects are what you use
02:16to kind of stylize your layers.
02:19So if I click on layer 2 here, see this little FX button?
02:24That's letting me know that I have an effect.
02:26And this triangle here on the left, if I open that up, you can see I have effects here.
02:31So I want to open up those triangles, and you can see I have a Color Balance
02:35effect and a Drop Shadow on there.
02:38You can turn on and off the visibility of those effects just by clicking on each
02:42one of the effects here on the left-hand side.
02:45Now we're just scratching the surface, but the next thing we want to check out is 3D.
02:50Now a few years ago, I would have called this more of an optional area to focus
02:54on just because it--I don't know, was relatively new.
02:58But honestly now, I can't think of an After Effects project I have worked on in
03:02the last couple of years where I haven't used 3D in some capacity.
03:07So to look at 3D, let's double-click this composition over here which says 3D Spin.
03:13In this comp, I built a project where I actually have a 3D element in the scene
03:19and an interesting element where it's actually a flat element but it's moving
03:24around in three-dimensional space.
03:26See how it's spinning in 3D space there?
03:29The way I'm moving in the timeline--this is called my current-time indicator,
03:32and I'm just scrubbing through the composition.
03:34So you can see, again, to sort of reinforce, we have layers here that have
03:39things like cameras and lights because these are 3D elements within my layers,
03:44within my composition, which is being shown in my comp window.
03:49Now the final thing we need to focus on, rendering.
03:53See once you build all these projects and you have something that you really
03:56like, you need to actually create a file that you can send or upload to the web,
04:01or put in your videos.
04:03In order to do that, that's a process called rendering.
04:07So in After Effects, when you're finished with a composition, just make sure
04:11that it's kind of selected down here in your timeline, and you can go to
04:15Composition > Add to Render Queue.
04:18When you do that, this area is the area where you can determine different things
04:23like, what kind of file am I going to create?
04:26A QuickTime file, a Photoshop Sequence?
04:29You get the general idea.
04:30This is where we can set things up so when you're all ready to output your
04:34project, you can click Render and go.
04:37Now if you're new to After Effects, I'm sure this was kind of a whirlwind tour.
04:41But don't worry, the focus of this video, again, was just to give you an overview
04:46of the entire process and get you familiar with the core areas we're going to
04:50be covering throughout the rest of this course.
04:52Right now, we're just laying the foundation so you have the base knowledge so as
04:57we move forward throughout the course, you'll know exactly where we're going and
05:01why we're headed there.
Collapse this transcript
Introducing the interface and the workspace
00:00Just imagine how cool it would be if you could rearrange the living room in
00:03your house based on what you wanted to do at the flip of a switch.
00:07If you wanted to play video games on the Wii, the coffee table and the rug would
00:11slide out of the room to be replaced with a wide open clean hardwood floor. Or
00:16for movie night, now the floor is lush wall-to-wall carpeting and surround sound
00:20speakers flip out. Now your couch is replaced with stadium seating.
00:24I know it sounds a little like the Jetsons but really, that's what Adobe has
00:28given us with the ability to make workspaces inside of After Effects.
00:33And as I'm sure many of you know, After Effects has a myriad of uses from motion
00:37graphic design to visual effects, and each different job usually requires
00:42different panels to be available.
00:44The first time you start After Effects, you'll probably see this Welcome window.
00:48I just want to kind a point some things out here really quick.
00:51In the window, you could open up recent projects or open up a project off your
00:56hard drive or create a new composition.
01:00One thing that I recommend that you do when you're starting with After Effects,
01:03leave this option at the bottom selected.
01:06This way every time you launch After Effects not only will you see this Welcome
01:10screen but you'll see a tip of the day.
01:12Now since I want to have a blank project I'm just going to choose Close for right now.
01:18And let's look at the interface.
01:21Now if your interface doesn't look like this, what you need to do is go to the
01:26upper right-hand corner of your After Effects window and you'll see this
01:30Workspace pulldown.
01:31Mine is set to Standard.
01:33If you click on that what you want to do is make sure that yours is set to Standard.
01:37And if it is, and it still doesn't match what we're looking at, what you need to
01:40do is actually reset that workspace.
01:43So at the bottom here where it says Reset Standard, click on that and what that
01:47does--any changes you may have made to that layout, this will just blow that away
01:52and load it up as though you had just installed the software.
01:56This is really important to pay attention to as you're following the rest of
01:59this course because if you ever notice that these panels are different, you'll want
02:03to go up to the upper right-hand corner and make sure that we're actually
02:07working in the same workspace.
02:10To understand the basic workflow of the interface, we need to learn a little
02:14bit about compositions.
02:16Now don't worry I'm going to have an entire video dedicated to this very shortly,
02:20but for right now, to make a composition, you want to start in the upper left
02:24corner of the After Effects interface.
02:27See in the Project panel, there's this button in the bottom looks sort of like a
02:30film strip with some shapes on it.
02:32If you click on that, that will open your comp settings to create a new composition.
02:37Now like I said, this is pretty detailed so we'll get to this in the next video.
02:42For now, let's go ahead and press Cancel.
02:45I want to show you the basic circular workflow that I typically work in, in After Effects.
02:50So to do that, let's go up under File and I'm going to Open Recent Projects and
02:55open my 01_02_Workspace project.
02:59Once that project is open, you can see in the Project panel in the upper left
03:04corner I have two compositions.
03:07I also have folders.
03:09See in the Project panel, you can organize anything that you bring in to After
03:13Effects and put them in subfolders.
03:17Whenever you double-click a composition, it will open up the corresponding
03:21timeline and Comp panel, so you can see exactly how the project is built.
03:27So just to show you what I'm talking about, let's double-click this Logo 3D Spin comp.
03:33See when I double-click, notice now in the timeline here I have a whole new
03:37timeline, and this specific project actually has 3D in it.
03:42I know that because there's a camera and there are some lights.
03:45Also in the upper right-hand corner of the comp window, I can see that I have a
03:50different renderer called the Ray-trace Renderer.
03:52And don't worry, again, if you're not understanding exactly what renderers are,
03:56we will get to that.
03:58Right now just sort of focus on exactly how this workflow goes.
04:01So you want to start in the upper left, open up your compositions, you can
04:06make changes to your Layers panel, and you will see those things updated in the comp window.
04:13You can click on objects directly in the comp window and reposition them, and it
04:18will select to those objects in the Layers panel, or the Timeline panel because
04:23they are directly related.
04:24I'm just going to press Command+Z and undo that last move, and there's one
04:29last thing I want to show you about the interface.
04:32Notice as I click on each one these panels, I'm getting this bright orange outline.
04:38That's letting to know that that panel is active.
04:41So sometimes when you go up to these menus at the top of After Effects, you may
04:46not get one of the options that you're looking for, and that's because these
04:50menus will highlight the things that you can work with based on the specific
04:55panel that you have selected.
04:58Notice as I click around, I'm getting slightly different options based on what
05:02I have selected in the different menus.
05:06Lastly, with workspaces, most of the time you'll see me working in the Standard
05:10workspace but sometimes if you're doing specific workflows, you want to actually
05:16adjust how the panels are set up.
05:18So I might switch to the Text setting to set a bunch of text in my project.
05:24So let's click on that and see what that looks like.
05:27So here, notice now I have a Character panel where I can make adjustments to the typeface,
05:32a Paragraph panel where I could adjust how that type is laid out, and some of
05:36the other panels that were here before are now gone.
05:39If you think that you need to actually customize the interface, there's a pretty
05:43easy way of doing that as well.
05:45See these little grippy buttons to the left of any of these panel tabs?
05:51These will allow you to grab those specific panels and move them around.
05:56So I want to be a little more efficient with my Text panels.
05:59I'm going to move my Paragraph panel up into the Character window,
06:05and here, notice as I move around, different areas of that panel are highlighting.
06:11And basically what this is telling me is when I let go of this panel, it will
06:16drop into that corresponding space.
06:20So look what happens if I drop my Paragraph panel up here to the top where my
06:24Character panel is set.
06:26Now it's going to appear right behind the Character panel.
06:29If I clicked on these buttons again and drag down to let's say Effects, look
06:35what happens if I choose this kind of trapezoid shape at the top.
06:39Now it's moved it in between the two panels.
06:42The rest of the interface is kind of sticky. It's really neat.
06:45As you move your mouse between all of the panels, the cursor will adjust based
06:50on what you're changing.
06:51So see how when I'm in the corner here, I can click and drag and actually adjust
06:56in multiple directions.
06:58Also notice how sometimes the panels will collapse giving you fewer or greater
07:03options based on how much you've dragged on the panels.
07:07If this is a setup that you like, you can go up to Workspace and create a
07:12New Workspace, and name it whatever you like, and then that will populate your Workspace options.
07:18Now before we go, I want to change my Workspace back to Standard and then just
07:23to make sure that it's exactly the same as the default setting, I'm going to
07:27go to Reset Standard.
07:29And say Yes, and choose to reset to its original layout.
07:32So if there's one thing I want you to remember out of this specific video,
07:36definitely remember the workflow, but also as you're going throughout the
07:40course, make sure to pay attention to what workspace we're working in, that way
07:45you can make sure that your interface is always going to match exactly what
07:49we're doing at that specific point in time.
Collapse this transcript
Understanding compositions
00:00I like to think of compositions in After Effects much like a stage in a theater.
00:05It's the place where you set everything up for your final animation.
00:09To create a composition, all you have to do is go to the Project panel and click
00:13on this button down here at the bottom or go up to the Composition pulldown
00:17menu and choose New Composition.
00:20In here, we can name our composition or choose a custom preset.
00:24For this course, we're going to be using the preset DVCPRO HD 23.976.
00:30But of course, that's not going to be quite good enough.
00:33I'd like to change things a little bit more by changing the Width to 1280 and
00:38then click on the Pixel Aspect Ratio pulldown and make sure it's set to Square Pixels.
00:43I like working in Square Pixels with graphics just because I found, for me, it
00:47tends to make things a little bit easier.
00:49Now just for the sake of ease of use, I'd like to change my Frame Rate to 24.
00:54You can leave yours 23.976 but, like I said, my comps are going to be built at
00:5824 frames a second.
00:59This is a standard frame rate for film.
01:02Before we finish, make sure that Duration is set to 10 seconds.
01:06If yours isn't, just highlight the box and type 1000, and here you'll see
01:12you have a base of 10.
01:14So when we click OK, we have now created our first composition that's going to
01:18be 1280x720, 10 seconds long at 24 frames a second.
01:22Now I'm seeing that because it's selected here in my Project panel.
01:26When you double-click a composition, it opens up a tab in the timeline, and
01:32shows you the Composition panel here, which currently since there are no
01:35layers in my Comp 1 panel, there are no layers visible in my Comp window or in the timeline.
01:42So let's switch compositions just by double-clicking the Logo_Animation comp
01:47in the Project panel.
01:48See when you double-click, it'll bring that project up to the front and show you
01:53everything that's in that specific comp.
01:56Like I have said before compositions are made up of layers.
01:59So you can see those in your timeline but also this window is called the Comp
02:05window, and this is where you can see a graphic representation as to what you're building.
02:10You can actually click in this window and move things around, if you want to
02:14kind of move some graphics around.
02:16I'm just going to press Command+Z to undo that.
02:18But this is also the place where you can change things like the magnification.
02:23So if you want to make sure a graphic is sharp, click on the magnification and
02:27change it up to 100%.
02:28Here you can see my type looks pretty decent and I'm viewing at
02:33100% magnification.
02:35The other thing you want to look at when you're working with comps is this
02:38pulldown here, the Resolution.
02:40I'm going to work at Full most of the time but if you have a slower machine, you
02:44might want to set it to Auto and it will automatically switch back and forth
02:49depending upon the resolution that you've set.
02:51A lot of times, when you are working with compositions you may want to actually
02:56go back and change a setting.
02:58Let's say you created a composition at 10 seconds, and you want to make it 5 seconds.
03:02Well to change a composition all you have to do is select it in the Project
03:06panel and go up under the Composition menu and go to Comp Settings.
03:10I use the key command, Command+K or Ctrl+K on a PC.
03:15Now if we wanted to change our Duration I could just go ahead and change that
03:19right now by changing 10 to 05.
03:23When I click OK, notice that will now change the length of my composition.
03:28So I notice that first, in my timeline down here at the bottom, but I could also
03:33notice that when I have the composition selected in the Project panel because it
03:38gives me that preview up here at the top.
03:40Now probably, at some point, you'll want to either rename a composition or rename a layer.
03:45And it's not quite as simple as you would think.
03:48It's not like you can just click on the name or double-click on the name
03:52and have it change.
03:53What you need to do is select your composition and then press Return on your keyboard.
03:58Now I could rename this Template Comp and press Return to set it.
04:04Renaming layers works much the same way.
04:07Select the layer and press Return and here I could just call this Vig Blur
04:13and press Return.
04:15One thing when you're renaming layers in the timeline, if you click on this
04:21button up here, it'll change between the layer name and the original source name.
04:26So if we click back on that, you can see this is the layer that I've renamed
04:30but when I click on it here I can see that the actual source is named Video_Edit_Pre.
04:36If I wanted to find this, I can go open the Project panel and actually start to type.
04:40Hey look, there it is!
04:42So you can search for things in your interface through the Project panel.
04:47Now let's clear that out and now we know how to rename layers, there is one
04:52other section of the interface we need to pay rather close attention to.
04:56And it has to do with the controls of your comp viewer.
04:59So we'll start on the left and work our way to the right and I'll just point out
05:03some of the key ones.
05:05Obviously, the first one on the left here will control your magnification.
05:09This is the magnification pop-up.
05:11Now the next button to the right looks like crosshairs.
05:14Click and hold and notice we can enable Title/Action Safe.
05:18These are settings that we can use for reference in our composition.
05:22If we change our magnification back to 50%, now you can see these lines that
05:27pop-up in the screen.
05:28These lines will give us rules so we should keep all text inside of the inside
05:33box and all important graphics inside of the outer box.
05:37All right, let's disable Title/Action Safe, and jump over to this Time button.
05:42If you click on this, that will move your current-time indicator to wherever you select.
05:47So let's say I want to move to 4 seconds, I'll type 400 and just press OK and
05:52notice now my current time indicator has moved to 4 seconds.
05:56So as you can see, yes the comp window and the timeline are tied together.
06:01This button that looks like red, green and blue little circles, if you click and
06:06hold on that, that will allow you to view the different channels, much like
06:10looking at different channels inside of Photoshop.
06:13Now this pulldown, it says Full.
06:15If you click on that, this will set the resolution of the image that you're
06:20looking at in the comp viewer.
06:22I like to try and keep this on Auto.
06:24The reason being, notice when it's at 50% magnification and I set it to Auto,
06:30it switched to half.
06:31Now if I hover my mouse over the comp viewer and scroll up, I'm going to zoom
06:36in to the scene and it will automatically toggle with my magnification to full resolution.
06:43The black and white checkered button right here will toggle visibility.
06:47In the Layer panel I want you to select Layer 2 and click this button right
06:52next to the eyeball.
06:54This empty switch area, if you click on that that will solo this layer, so that's
06:58the only layer you can see.
07:00Now notice in the comp viewer my view changed.
07:03So now if we enable this visibility button you can see, I get the black and
07:08white, or gray and white check box to show me the transparency of my scene.
07:12So let's turn off solo for this one layer and turn off transparency.
07:18The next two pulldowns will deal primarily with viewing 3D compositions.
07:23So we will jump into that in the 3D chapter.
07:26The last one, I want you to pay really close attention to in the bottom of your
07:30comp viewer is the Fast Preview button.
07:33If you click on this, this will allow you to switch between different
07:37resolutions as you're working.
07:38One of the ones, I like to workout most is Adaptive Resolution.
07:43This way when I make changes either in my timeline or my composition window, it
07:48will down-res what we're looking at, just so we could kind of refresh the
07:52animation and give us a preview as to what's going on.
07:56If you have your scene at 100% magnification, and full resolution, a lot of
08:01times you're trying to get exact placement or get a really sharp clear view of things.
08:06Sometimes when you're dealing with a 3D composition, the render time it takes
08:11to view that, you may want to click on this Fast Preview option and change to
08:16Fast Draft or a different resolution.
08:18Just understand when you switch this to off, it will redraw the scene at a
08:24high render quality.
08:25Also understand with that, at higher render quality it lowers the refresh rate.
08:31So sometimes when you're trying to view an animation, it will take a little
08:35while longer to view what's going on in the scene when you're looking at it at
08:39a higher resolution.
08:41So now that you understand a little bit more about compositions, we're going to
08:44dive a little more deeply into layers in our next video.
Collapse this transcript
Getting comfortable with layers
00:00I know I said this in the previous video, but I do really believe that layers
00:05are the actors that inhabit the stage which is your composition.
00:09So to explore layers more in-depth, let's open the Type composition.
00:14Double-click the Type Comp and make sure that you have Type down here in your timeline.
00:20With the Type tab setup, you can see I have four layers.
00:25And as I click on each one of these layers, you can see things changing in the comp window.
00:31So let's select this Text layer.
00:34I want to point out something.
00:35When you are selecting layers in the timeline, it does have an effect as to
00:41what you see in the Comp panel but also when you open the disclosure triangle
00:45for those layers, you should notice different things for each different kind of layer.
00:52So for example, with this Text layer, see I have a text option.
00:55And if I open that Text option, I have Path Options.
00:59And I have More Options.
01:01Now I'm not going to jump into all the different text things but if you notice
01:05when you're working in the timeline I can't see any of my other layers.
01:09If you end up with the situation like this, use the scroll wheel on your mouse
01:14to scroll up and down and roll through the different layers in your comp.
01:19I'm going to close this triangle for Type because I want to select this Vignette here.
01:24Now you should notice this bright yellow line that's popped up on my comp window.
01:29What this is is a mask.
01:31I know the mask is applied to the layer because I can see it in the comp window.
01:35But if for some reason I couldn't, I could also open up the triangle on the
01:39Vignette layer, and you notice the first option here is Masks.
01:43And if I open the Mask options, you see I have one mask that's applied.
01:48Let's close the Vignette layer and look at Layer 3.
01:52In here, notice the icon looks ridiculously familiar?
01:56Well that's because that's the same icon we used to create our first composition.
02:00Now you can have compositions as layers.
02:04These are known as pre-compositions.
02:06Now it's interesting if you double- click a pre-composition layer, it will open
02:12that other composition.
02:14Now this is an interesting point because as you're learning the interface of
02:18After Effects, you may get thrown off by this, because right here, now I'm in a
02:22completely different tab and the canvas looks different.
02:25That's because this a completely separate composition which contains its own set of layers.
02:32Now what's kind of cool about this, any changes I make in this composition will
02:36be updated in the other one.
02:38So to show you what I'm talking about, let's turn off the visibility of the
02:43yellow layer by going over here to the left-hand side.
02:46See, layers have these eyeball icons that determine their visibility.
02:51So if you're a Photoshop user that should be relatively familiar.
02:55Now to jump back to the other comp, I'm just going to look for it right here in
02:59the timeline, and click on the Type tab.
03:02Now notice that yellow shape is gone out of this composition.
03:08So you can switch rather quickly and easily in the timeline between different
03:13sets of layers, basically different complete compositions, just by clicking on the tabs.
03:20I know we've spent a lot of time in here looking at some of the different things
03:23that layers contain, but if we move over a little bit further, you should see
03:29this Effects option here.
03:31What this Effects little icon stands for,
03:34it's letting me know that there is an effect that's applied to this layer.
03:38So if we open the triangle for 3, notice the very first option here is Effects.
03:43So if we open that triangle, you can see I have a Color Balance setting and a
03:48Drop Shadow that's been applied.
03:51If I want to turn this effect off, I can just turn it off here on the left-hand
03:55side of the timeline.
03:57See my Drop Shadow has disappeared and now it's reappeared.
04:02This isn't deleting the effect completely, it's just telling After Effects that
04:06I don't really want to have this appear in my composition.
04:09So let's turn that effect back on and close Layer 3.
04:13There is one other thing I want to show you other than effects that you
04:16can apply to layers.
04:19When we select the Type layer here, notice it has kind of this outer glow.
04:22Now I'm going to zoom in to my canvas using my scroll wheel and press the
04:27Spacebar to grab my Hand tool so I can move up here so you can see this a
04:31little more clearly.
04:32On the Text layer, if we open up its triangle, yes we have our Text options,
04:37let's go ahead and close that.
04:39We also have Transform options which should look pretty familiar.
04:42Let's close that for now.
04:44We'll come back to that in a quick second.
04:46Let's look at Layer Styles.
04:48See Layer Styles are exactly what you might think they are if you're coming to
04:52After Effects from Photoshop.
04:54These are the layer styles that you would have in Photoshop.
04:58So if I open this up, you can see I have an Outer Glow applied and I can
05:02turn the visibility off.
05:04I also have a very narrow stroke which is kind of hard to see.
05:08But let's turn on the Outer Glow.
05:10I can make adjustments to this by opening its triangle, and then hovering over
05:16any of the specific parameter values.
05:19And if you click and drag, that will allow me to drag it up to the right or down
05:25to the left and make an adjustment as to that specific setting.
05:30This works with any of the settings within the timeline.
05:33Now let's close the Text layer, and move a little bit further over to the right here.
05:39These switches in this parent section, if you don't see these in your timeline,
05:45you can pop-up any of these options at any point just by right-clicking right
05:50next to the layer name and going to Columns.
05:53See Columns are a way of organizing what you're seeing in your timeline on
05:58a horizontal level.
06:00So right now, I have Parent and Modes selected.
06:04If I don't want to see one of these options, I can just click on it and it will
06:09disappear out of my timeline.
06:11Now let's move all the way to the right.
06:12I want you to pay attention to these solid color lines.
06:17See, these lines determine exactly when these objects are going to appear in
06:23the composition.
06:24Now this little thing right here, the big yellow guitar pick kind of looking
06:29thing, is actually the current-time indicator.
06:32So if you click and drag on that, it's moving the playhead, if you will, to
06:39different points in time and that is allowing me to see the animation.
06:44I can trim when a layer begins just by hovering my mouse over one end or the other.
06:49I just happen to be trimming the end point by clicking on the left side.
06:53Now once you hover over, click and then drag and notice if I drag it past my
06:57current-time indicator, I've trimmed the length of that layer.
07:01You can also change where that layer lives in the timeline by clicking on it and
07:06dragging to the left or back to the right.
07:08Now look in the upper right corner of the interface.
07:11See that Info window?
07:13As I clicked and dragged, it gave me really important information like when that
07:18layer is going to appear and when it's going to disappear out of my composition.
07:24So I hope you've enjoyed this little tour of layers, and have a better
07:27understanding as to how the actors function on their composition stage.
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Getting started with animation and keyframes
00:00Adobe After Effects has become the go- to industry standard when it comes to
00:04creating engaging and interesting animations.
00:07And if you want to become a proficient and talented animator, you'll need to
00:11understand and master keyframe animation.
00:14Some might say, you need to be uber-familiar with keyframes.
00:18Just remember that a keyframe records the current state of a parameter at that
00:22specific point in time in the timeline.
00:25The animation is created when there are at least two different keyframes applied
00:28to that one parameter.
00:30So let me show you what I'm talking about.
00:32In our project here, notice in the Project panel if double-click our Animation
00:37comp here, we have a composition that has several different layers.
00:41I'm just scrolling up and down on my mouse to scroll through the layers.
00:45Here we have the words of the logo broken out into pre-compositions, and we can
00:50just go ahead and turn those off for now because we're going to focus on
00:54animating these shapes here.
00:56So let's actually zoom in on the canvas.
00:57I'm going to scroll in on my scroll wheel up to about 200% and then I'll press
01:03the Spacebar to toggle to my Hand tool here and just kind of move over.
01:07And actually now, let's go back to 100%, there we go.
01:10Make sure you position your canvas so you can see the shapes but also on the
01:15left here you can see the edge of the canvas, because we want to animate this
01:19first circle to start from off screen and scroll right into its position.
01:25In order to start animating this, we should select this layer.
01:28I could do this by clicking on the canvas directly on the object or by going
01:32down to Layer 4 and selecting it.
01:35When it comes to adding keyframes, you want to add them to specific parameters.
01:39If we open the disclosure triangle for Layer 4, notice we have all of these
01:44different transform properties.
01:46Since I know I'm dealing specifically with position, I'm going to save some real
01:51estate here and just press the letter P on my keyboard.
01:55See that way I can still see all these other layers.
01:58That way if we wanted to animate these other layers, we could easily do that and
02:02not have to resize the interface.
02:04With this layer selected, I'm going to show you a little animation trick.
02:08Since all of the graphics are actually already in the position we want them to
02:13appear in, we're going to animate backwards.
02:15So move your current-time indicator right here on your timeline on the
02:19right-hand side here.
02:20If I click and drag, let's move it to around 2 seconds.
02:24I know I'm at 2 seconds because it actually pop-ups over here on the left
02:28side of my timeline.
02:29To create the first keyframe, you want to press the stopwatch next to
02:34the Position parameter.
02:35I want you to note:
02:36The first time you press the stopwatch is pretty much the only time you want
02:41to press the stopwatch when it comes to setting your keyframes, and I'll
02:44explain why in a second.
02:46If we go ahead and click the stopwatch, notice we've added a keyframe.
02:50It appears here in the timeline.
02:52Now since we already have a keyframe on this parameter, anytime you move
02:57your current-time indicator anywhere else in the timeline, like let's say
03:01back to frame zero here.
03:03If I change the position of this object, by, let's say, going up to the comp and
03:08clicking on it and dragging, notice now, automatically no matter where I drag it
03:13I'm getting a couple of different things happening.
03:15First thing you'll see these dots and this line.
03:18This is called my Animation Path.
03:20Let's drag it over here to the left-hand side.
03:22Second thing you'll notice, here is my keyframe in the timeline.
03:26Now I have two keyframes, and therefore I have animation.
03:30Now to preview the animation what you want to do is press 0 on your keypad.
03:36You notice my animation loaded up, and my current-time indicator is currently moving.
03:42I'm going to press the Spacebar to stop it and I want to show you something.
03:46See, by default, whenever you load up a RAM preview, it's going to preview
03:50in your preview range.
03:52The preview range is currently set to 10 seconds which is the length of
03:56this whole composition.
03:58So let's move our current-time indicator down to around 3 seconds and press N; N
04:04is for the end of your playback range.
04:06Now if I press 0 on my keypad, you'll notice sure enough, it's going to preview
04:12only the first 3 seconds of the animation.
04:15Again, press the Spacebar to stop playback.
04:18If you notice, I'm getting a slight little drift on this animation because I
04:23clicked and dragged and it's not exactly perfectly straight.
04:28And that was because, I just visually started clicking and dragging.
04:32So what I'm going to do is delete this first keyframe.
04:35Now to delete keyframes, it's pretty straightforward.
04:36All you'll do is select individual keyframe and press Delete on your keyboard.
04:41Now you notice since there's only one keyframe there's no animation.
04:45If I scrub in the timeline you won't see any animation.
04:48Let me just Command+Z to undo that last deleted keyframe.
04:52Another way to delete keyframes is to click on the stopwatch but look what happens.
04:56If I click on the stopwatch, all the keyframes are deleted.
05:00Now when you delete all the keyframes, wherever your current-time indicator is at
05:04that point in time, is where that object is going to stay.
05:08So let's just Command+Z, undo that, and since I only want to delete the first
05:12keyframe, I'm just clicking off of both the keyframes so none of them are
05:16highlighted, I'm going to select the first keyframe and press Delete.
05:20If I press Home to move my playhead back to the beginning of the timeline now
05:25instead of clicking and dragging directly on the object in the canvas, I'm
05:28going to click and drag on the X axis parameter.
05:32So this is X, this is Y. So now when it's all the way off the canvas, it's
05:39off-screen and the animation will animate properly.
05:42Now there's one last thing I want to show you about this, it's these little dots here.
05:46Notice these dots are all evenly spaced.
05:49What these are telling me is the velocity at which this object is moving.
05:53This is spatial interpolation, which we'll get to in a little bit.
05:56But right now, I just wanted you to note that these little things are here and
06:00they're actually showing us something.
06:02This is going to move at a constant rate because this is two linear keyframes in the timeline.
06:08I'll get to what linear means and spatial interpolation, all that stuff in a
06:11little bit, but for now let's preview this animation.
06:15Again press 0 on your keyboard to preview the animation.
06:24And press the Spacebar when you're finished.
06:27Now that you know how to add keyframes and delete keyframes, I'm just going to
06:31show you some other little quick commands you can use when you actually start
06:35having keyframes in your project.
06:38So the first one is navigation.
06:41If you want to move back and forth between keyframes, look on the left side of your timeline.
06:46See these arrows?
06:48If I click this left arrow here, see how it's slightly brighter than the one on the right?
06:52If I click on that it's going to move my current-time indicator up towards the
06:56beginning of the timeline.
06:57Now you notice I can't click anymore because there are no more keyframes.
07:01If I click to the right, now it's going to move to the next keyframe.
07:04You want to be careful when the current-time indicator isn't on a
07:09keyframe because if you click this button right here in the middle, it
07:13adds another keyframe based on what the current parameter setting is for
07:18that specific object.
07:19Since we didn't move anything, it's just the same as this previous keyframe.
07:23So I'll just go ahead and delete that.
07:25So for navigation, use the arrows in your timeline.
07:29You can also use keyboard shortcuts.
07:31K will move you down the timeline and J moves you up the timeline.
07:36One last thing to understand is the uber key.
07:39Remember, I said understanding animation is uber-helpful?
07:43Well basically that's because the uber key, it's what I call it, starts with
07:48the letter U, and whenever you select any layer that has animation on it, if
07:52you press the u key, it will toggle the visibility of any parameter that has animation.
07:58Keyframe animation or otherwise, it's going to show you every parameter that's
08:03been animated for that specific layer that you have selected.
08:07I want to stress that keyframing is most definitely not the only way to make an
08:11object move around inside of After Effects.
08:13You can use other things like parenting or expressions but those things are for another time.
08:19Right now, you should just focus on remembering where to look for keyframes in
08:23the timeline and remember, understanding keyframes is uber-helpful when trying
08:27to create animation.
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Understanding effects
00:00Effects are arguably one of the most fun features inside of Adobe After Effects.
00:05Some of you Photoshop users might be familiar with filters.
00:08Well inside of After Effects, they're called effects, rather fitting right?
00:13In this video, we're going to get familiar with some pretty common effects
00:16you've probably seen before.
00:18We'll learn where effects live inside of After Effects, the basics of applying
00:23them, and of course, we'll learn how to enable and disable your effects to
00:27speed up your workflow.
00:29Much like keyframes, effects are applied to layers.
00:32Now the first way to see if effects are applied to a layer, is to look right
00:37next to your switches for the Effect Switch.
00:41That will toggle your effects on and off.
00:44But if you want to apply an effect, you should select a layer before you go to apply it.
00:50Now the easy way to apply an effect is select the layer, go up under Effects
00:55and then choose the effect that you'd like to apply.
00:58So for example, if I want to blur this background layer, now that I have Video
01:04Edit selected, I can go to Effects > Blur > Fast Blur.
01:10Now with the Fast Blur applied, notice this panel popped up here in the upper left.
01:15This is called the Effects Control panel.
01:18In here, you can click and drag on a parameter to make adjustments just like
01:22in the Layers panel.
01:24So notice when I drag that to 51, my background video is much more abstract.
01:29Now you can also add keyframes to effects just by clicking on the stopwatch.
01:34Let's just add a keyframe to this effect, so we can see what it looks like in the timeline.
01:39Now since I've added my blurriness right here, I'm going to select Layer 4 in
01:43the timeline and press the the U key to open up any animated parameters, and
01:48sure enough, there is my keyframe on the blurriness for my Fast Blur.
01:53To delete an effect, you can select it in the Layer panel or you can select
01:59it in your Effects Control panel; just once it's selected go ahead and press Delete.
02:04Now you notice the effect has been deleted but my layer has not.
02:08So it's very important when you go to delete the effect, here, let me just
02:11Command+Z to undo that.
02:13You want to make sure to select the name of the effect before you press Delete,
02:17otherwise, you run the risk of accidentally deleting the layer.
02:21So again, I'm going to click right on Fast Blur, and press Delete.
02:25Now another way to apply an effect is to go to the Effects & Presets panel.
02:30Over here, I can browse through effects.
02:32So if I want to blur something, I get to say B-L-U-R and I get all these options.
02:39I'm just scrolling through with my mouse, to see what's there.
02:42And sure enough, we get here and you can see the Fast Blur is an option.
02:47Now this little number here, 32, that's letting me know this effect will work
02:52in 32-bit color space.
02:54To apply this, I can drag it up into my comp window, but a lot of times I like
02:59to make sure I know exactly what layer I'm applying it to.
03:03So I'll drag it right down to the layer itself in the Layers panel.
03:07That way when I let go, you can see I have my effect applied.
03:10And again, nothing's happening with this effect until I click and drag and
03:14adjust the parameter up.
03:16So now that you understand how to preview, apply, and delete effects, I think
03:20it's safe to say that using effects can make your creative possibilities a
03:24lot more flexible.
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Moving in 3D space
00:00Now I feel kind of old admitting this, but I can clearly remember when After
00:04Effects used to only exist in two dimensions.
00:08And since then, moving in 3D space has taken the motion graphics and
00:12effects industry by storm.
00:14Now it's important to understand that working in 3D opens not only a whole
00:18new host of possibilities for you, it can also be a little like opening Pandora's Box.
00:24Once you learn how to make objects exist in 3D space, you'll definitely want to
00:29learn about cameras.
00:30And what fun are cameras if you don't have lights.
00:33And in the virtual world of software, with lights come material options.
00:37And with material options, I think you can see already, we've jumped down the
00:43rabbit hole that's called 3D.
00:45Now in this video, we are going to learn how to turn 2D layers into 3D layers
00:50inside of our compositions, but we'll also learn some of the basics for how to
00:54move those objects around in 3D space.
00:57And for our own sanity, we're going to stop there for now.
01:01So to get started, open the Type composition by double-clicking in your Project panel.
01:06Make sure it's the Type layer that's active in your timeline.
01:10Now I want you to look in your Switches panel at this column right here, and if
01:15you don't have your Switches panel active, right-click next to the layer name in
01:19Columns and then make sure Switches are enabled.
01:24Since I already had it up, when I clicked that, I disabled it.
01:28But you notice when Switches are disabled, there's a button down here at the
01:33bottom of the interface for a toggle to re-enable your Switches.
01:38Now you want to look at the right side of your Switches right underneath that 3D box.
01:43And for layer 1, go ahead and click that box.
01:46And now, we've just enabled 3D for layer 1.
01:50Now to better see the 3D capabilities, select the layer.
01:55Now you notice in your canvas, I have control handles.
01:58I'll just zoom in on the canvas by scrolling my mouse wheel and you can see when
02:03I hover my mouse over this handle, that's the X axis, the green handle is the Y
02:08axis, and this blue one, you guessed it, that's Z. If you press P on your
02:14keyboard, that will open the Position data for this layer.
02:18And you notice now I have an X parameter, a Y parameter and a Z parameter.
02:23See, if I disable this, you can see I only have X and Y.
02:28Now you might have noticed when 3D is enabled, that my layer style Outer
02:33Glow has been disabled.
02:34That's just one of the things that you have to be aware of when you're switching
02:38between 2D and the 3D environment.
02:41Now to get back to repositioning this in 3D space, hover your mouse over one of
02:45the axis handles in the viewer.
02:47Let's choose X and click and drag.
02:50Now notice, no matter where I drag, this is only going to move on the X axis.
02:55This is something that I really recommend you do when you're first
02:58getting started in 3D.
03:00Only click on the axis handles here, I'll click on Y. Notice, that ensures that
03:06I'm only moving in one direction.
03:09This is important because when you're in 3D, if you don't click directly on an
03:14axis handle and you start to move around, I am moving this around in 3D space
03:18and I'm not exactly sure where I'm doing this.
03:22Another thing that's kind of fun about 3D layers is rotation.
03:26So if I click on my Rotation tool and then go back over my control handles, look what happens.
03:34When I hover over the X axis, and click and drag, it's now going to rotate on the X axis.
03:41Same thing with the Y axis.
03:43Again, you want to hover until you see the letters X, Y or Z. I'm going to press
03:49P twice, so we can focus on the Position data.
03:52And then press V to re-grab our Selection tool.
03:57I just wanted to focus on the position so you can see when we hover our mouse
04:01over the Y axis and move up over this logo here, you notice that this is
04:07existing in 3D space, and it did actually move slightly on the Z parameter, and
04:14that's just based on how the layer was oriented in 3D space when I started
04:19moving on the Y axis.
04:20But that's not what I want you to focus on.
04:22The big reason I want you to focus on this has to do with how 3D layers and
04:272D layers interact.
04:29See, this 3D layer is currently the topmost layer.
04:33And so you're seeing it in front of everything else in the scene.
04:37But if I grab my logo pre comp and bring it up to the top of the layer
04:40hierarchy, it most definitely is going to take precedence over top of the 3D
04:45layer, even though the 3D layer may appear to be sticking out into the scene.
04:51That's because 2D will always stay 2D and if it's 2D, then layer hierarchy is
04:57what takes priority.
04:59Now let's go ahead and bring our logo comp back down into the scene at the
05:04layer 3 position.
05:06Okay, now select the type, and let's move it back down into the scene.
05:11And I'm just going to scroll out on my mouse with the scroll wheel so we can
05:15see the entire scene.
05:17It's kind of confusing when you're mixing 3D and 2D layers when you're only
05:22looking at the scene from one view.
05:25Now I'm not going to dive really deeply into this, but I do want you to
05:28understand that After Effects is capable of showing you more than one view at a time.
05:34In the bottom of our viewer on the right- hand side, there's a pulldown that says 1 View.
05:39If you click on that pulldown, here you can choose a 2 View or 4 View scene.
05:45So let's look at this in 2 Views.
05:48In 2 Views, notice I have my Active Camera and then my Top View.
05:53See, I'm not seeing anything else in my top view because the only layer that
05:57exists in 3D space is this one layer here.
06:02Now it's interesting within the multiview, I can select this alternate view
06:08over here just by clicking the viewer.
06:11And now, I know it's selected because I have these yellow corners highlighted.
06:16Now the reason I'm showing you this, you can switch what you're seeing in each view.
06:21So if I switch to this kind of Custom View, you can view this sort of from the side.
06:27So when I select this layer and zoom in, see you can see it from a
06:31slightly different angle.
06:33I know this isn't making much sense because we don't have another layer in 3D
06:37space, so let's just enable 3D for our background gradient layer.
06:43Now here, you can see how this exists in a completely different 3D space.
06:49If we switch back from Custom View to Top View, here you can see my background
06:54layer is right here.
06:55Since we're looking at it right over top and there's no depth, all I'm seeing is
06:59a line, but I can also see exactly where this Type layer is in relation to the
07:04background layer within the three-dimensional space.
07:08So last thing, if you get into a multiview, make sure you select your Active
07:13Camera and then go and switch back to 1 View, and then you'll be able to see
07:17exactly what you're looking at before you actually go to render that
07:21individual composition.
07:23Okay, so now your work has started to take on a whole new dimension and we didn't
07:28manage to completely jumped on the rabbit hole.
07:30So between moving layers in the timeline or directly in the canvas with the
07:35control handles, you'll have all you need to get started working in After
07:39Effects in all three dimensions.
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Rendering your first animation
00:00If you're new to animation, you might not be familiar with the terms render or rendering.
00:06I like to think of the word render as a fancy word for output.
00:10See, when you complete a project inside of After Effects, it's just that,
00:15inside of After Effects.
00:17Most of the time, you'll want to create some kind of self-contained file outside
00:21of After Effects, so you can watch it later like in a QuickTime Player or
00:26Windows Media Player.
00:28It's important to note that After Effects can create all kinds of files.
00:32They don't always have to be video files.
00:35You can create still files like JPEG or Photoshop documents.
00:39In this video, I'll show you how to render your composition at full resolution.
00:44To get started, let's make sure we have our Logo_Animation composition open.
00:50When you go to create a render, you want to make sure that you have the
00:53composition open that you're going to render.
00:55It seems pretty straight forward, right?
00:57Now the next thing you want to pay attention to is the playback range.
01:02See, when you scrub through a project or you're working on specific sections,
01:08you may have hit N to shorten your playback range so you would have a quick
01:13preview in your RAM Preview.
01:16But when you actually go to render this, After Effects will default to
01:20rendering the work area.
01:22So a lot of times, if you just want to output the extended comp, there is a
01:26switch for that, that you can change, but I like to just sort of be aware of the
01:30work area before I create my movie.
01:32A quick way of dealing with that, if you press End on your keyboard, that
01:37will automatically move your playhead to the end of the timeline as long as
01:41the timeline is active;
01:43see with this yellow line.
01:45Now after pressing End on the keyboard, I can press N to reset my out point
01:50of my playback range.
01:51Now when I'm ready to make my movie, I can go up to Composition and choose
01:55Add to Render Queue.
01:57That will pop up the Render Queue.
01:59The default location for the Render Queue is down here in the timeline area.
02:04I personally like to move it up into the comp area.
02:08So I'm just going to click and drag on these little grippy dots right here.
02:12If you click and drag up, I'm going to drag up and tell I get this dark
02:17purple line at the top.
02:19Now when I let go, you can see my Render Queue is dead center right in the
02:23middle of my composition.
02:25I can go to my Render Settings to set up my configuration.
02:29First thing, if you want to render something full resolution, Best Setting is
02:33probably the best way to leave it.
02:35I like clicking on the words for Best Setting, so you can see everything
02:39like I'm going to render it at the Best Quality at Full Resolution at the size 1280x720.
02:45Remember what I said about the Preview Range or the Work Area Duration?
02:50This is where that would pop up.
02:53And in the pulldown menu here, notice under Time Span, it's set to default
02:59to the Work Area Only.
03:00Now since we reset the work area for the entire length of the comp, notice it's
03:05going to start here and end at 09:23, giving us the full 10 seconds of duration.
03:11You can choose to render a specific area just by clicking the Custom button, and
03:16this is where you can tell it, you know, I only want to render 5 seconds or 3
03:19seconds, or what have you.
03:20I'm just going to press Cancel because I do want to render the full thing at Full Quality.
03:26When I click OK, my Render Settings are set for the size, and how long of a
03:33clip I'm going to make.
03:34The Output Module will help me determine exactly what kind of file I'm going to create.
03:40If I click this pulldown button here, you notice I have a bunch of Presets that I could use.
03:46When you first get started, I recommend not using those Presets, but literally
03:50just clicking on the word Lossless, because then, I can make some adjustments
03:55under the Output Module.
03:56So my default, since I'm on a Mac, is QuickTime.
04:00But, if you click on that, you could choose any of the other options like
04:04a Photoshop Sequence, or a TIFF Sequence, or H.264 if you're trying to
04:09create a really tiny file.
04:11I'll just click off of that window, leave it set to QuickTime, and in the
04:15Video Output section, this button right here for Format Options, this allows
04:21me to specify the codec.
04:22I'm going to click that button, and probably leave it the Animation codec.
04:28I like using Animation because that is a full resolution lossless compression.
04:33And especially when you're dealing with motion graphics, it's important that you
04:37don't compress or over-compress your animation.
04:41You can click on the Animation pulldown and choose any of these other codecs.
04:46Another good choice are these Avid DNxHD Codecs.
04:51And finally, for you Apple folks, the Apple ProRes codec is pretty decent as well.
04:56But I recommend leaving it Animation, and leaving the settings at 100%
05:02Quality, and clicking OK.
05:04If we had audio in our project, this is where we could select audio for the
05:08output, but since we don't, I'll just leave that deselected.
05:11When we click OK, we're actually ready to render our project.
05:17But let's look at where this file is going to be created on my computer.
05:21Click on the words Logo_Animation, and here, this is where I can specify exactly
05:27what I want to name the QuickTime file I'm now creating.
05:30I'll leave it set for Logo_Animation, but just add _FullRes to the end of it,
05:38and notice where it's actually going to save the file.
05:41Now typically when I work, I have another folder that I use to save my video files in.
05:47So for now, I'm just going to render right to the Desktop, and click Save. All right,
05:52now there's one more thing I want to mention before we hit Render, and that has
05:56to do with the Animation codec.
05:59Typically, when you render graphics, you want to use something that's
06:02uncompressed and that's why I chose the Animation codec.
06:06It is a lossless compression, so it is compressed but it won't degrade the
06:11quality as I mentioned earlier.
06:13But it also creates extraordinarily large files.
06:16So if you don't have a particularly fast hard-drive or a lot of RAM on your
06:20computer, you may not be able to play back the Animation QuickTimes at full
06:25resolution off your hard-drive, again because it's fully uncompressed.
06:30If you just want to preview or share your QuickTime with somebody else to see, I
06:35recommend maybe rendering in H.264 video.
06:38Again, we rendered Animation because if I were to send this to a video editor, I
06:43would want it to come in at as high quality as possible. All right,
06:47now we're ready to go ahead and hit Render.
06:51Now when you click Render, you'll get a preview as to how long it's taking up
06:55here in the top with the progress bar that's loading.
06:59Now there's one other thing, when your project is rendering, you can expand the
07:03Current Render triangle here, and see exactly what's rendering when.
07:08That way, if you notice something is hanging up as it's rendering, you can
07:12actually go back and look at that specific thing and see if you can make an
07:16adjustment so it renders faster.
07:18But as you can see right now, this is working perfectly fine, so I'm going to
07:23leave it alone and let it finish its render.
07:28Now that that's rendered, I just want to tell you one more thing.
07:31The RAM Preview in After Effects is awesome, and the new caching system for CS6
07:37is nothing short of a huge leap forwards.
07:40But don't be afraid to step away from the desk and get comfortable with rendering.
07:44I mean sometimes, when you render a project, it's going to take a little while.
07:48So I seem to find that a short break and a cup of coffee is the perfect way
07:53to shake things up and unlock your creativity while you're waiting for things to render.
07:58All right, well now that our render has finished, let's go to the Desktop and watch our QuickTime.
08:05I'll make this full screen and press the Spacebar, so you can see the fruits of our labor.
08:12(video playing)
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Specifying preferences and cache settings
00:00If you've ever used someone's computer who hasn't had their cache and
00:03preferences set up properly, I'm sure you already understand just how important
00:08those settings can be.
00:09Trying to use After Effects without considering how your system is set up can
00:13often be a rather trying experience.
00:15So let's save ourselves the headache and check out some key preferences
00:19and cache settings.
00:20On the Mac, to get to Preferences, you just click on the word After Effects in
00:24the upper-left corner of your interface.
00:27On the PC, you want to go to the Edit menu and go down and choose Preferences.
00:31So I'm going to go back and choose my preferences, and we'll start with
00:35the General section.
00:37In the General Preferences, you can change the Levels of Undo, although I
00:41recommend just leaving it at 32.
00:44Show Tool Tips is a great thing that you can leave enabled when you're first
00:47getting started within After Effects.
00:50See, let me just click OK to show you what Tool Tips do.
00:53When you hover over any part of the interface, after a certain amount of time
00:57of not moving your mouse, you'll get a tip that pops up, tells you what the
01:01specific thing is that you're hovered over, and it will give you a key command shortcut.
01:06So let's jump back into our Preferences, and move out of the General section.
01:11We can just click Next, and look at Previews.
01:14Now the Preview section, let's click on the GPU Information button.
01:20In here, you can actually accelerate the processing of graphics processing
01:25within After Effects by enabling GPU ray-tracing.
01:29Now understand that the devices that are required to enable this require a CUDA
01:34driver, and those graphics cards are NVIDIA graphics cards.
01:39Now since this system doesn't have an NVIDIA card, I cannot enable that option.
01:44If you wanted to make an adjustment to the Texture Memory, you can, just to
01:48understand that you should never make this more than 80% of the value of the
01:53total amount of memory that you have on your graphics card.
01:57Now let's click OK, and jump to the Import section.
02:00In here, there is a setting for Still Footage.
02:03When you import a still image, by default, it will set up the length of the composition.
02:08But if you want to specify a length for a still image, you could enable this
02:12option and change the length, so any time you import a still, it's that length.
02:19Let's go to Labels.
02:20In the Labels section, notice you can change the label for each different
02:25part of the interface;
02:26how videos are labeled or audio.
02:29Just understand, when you click on these pulldowns and choose the different
02:32options, the colors that actually correspond are labeled down here.
02:36So if you wanted Sea Foam to be a different color, you would come down to this
02:39drop well, click in it, and change the color.
02:42I'm just going to click Cancel because I like the default settings.
02:46So I'll leave it like that.
02:48The Media & Disk Cache section is arguably the most important section in your Preferences.
02:54The first thing you want to enable is Disk Cache.
02:57If you have a fast external drive that's separate from the drive that you're
03:01actually using After Effects on, you want to choose that folder.
03:06If After Effects is acting a little squirrely, you want to empty the Disk Cache.
03:10Also, there is an option for Conformed Media Cache.
03:14As you're working in your project, After Effects will sometimes create some
03:18extra media cache files that it will reference to make using After Effects
03:22a little bit faster.
03:23Typically, when I enable a folder for my Disk Cache, I also change my Media
03:29Cache folder to the same location.
03:32And the same general rule applies if After Effects starts acting a little funny,
03:36after I empty my Disk Cache, occasionally, I'll empty my Database Cache as well.
03:43Now let's go to Video Preview.
03:45If you had an external monitor or more than one monitor on your system, this is
03:49where you could choose the other device to output the video signals.
03:53So as you're working in After Effects, anything in your comp viewer would be
03:57mirrored in that external monitor.
03:59The Appearance section is fun.
04:01The only thing I change in here is the brightness of the interface.
04:05If you want the interface to be really dark, you can drag it to the left, or
04:08really bright, you could drag it to the right.
04:11Let's click Default to make sure we're set at the default settings. Auto-Save;
04:16if you enable this, just understand, any time After Effects goes to save a
04:20project, it may take a second to save that file.
04:23So try not to save it too often, otherwise I've found it just interferes
04:27with your workflow.
04:29Memory & Multiprocessing is another great area inside of After Effects.
04:34If you notice, RAM is shared between all of these different applications in
04:38the Creative Suite.
04:39As a general rule, you should always reserve at least a little bit of RAM for
04:44other applications, especially if you have it open for like email or browsing
04:48the web or something like that.
04:50After Effects Multiprocessing; lets enable Render Multi-frames Simultaneously.
04:55This really takes advantage of multi core systems and as you can tell, the
05:00system I'm working on has 16 core processors.
05:04You should also make sure you at least have one CPU reserved for other
05:08applications, so as you're working, After Effects doesn't try and take over the entire system.
05:13So now if you want to optimize the settings for After Effects for your
05:17specific system, you may want to just click OK, and go to the help section of After Effects.
05:24Under the Help menu, if you go to After Effects Help, in there you can type in
05:29the search field, improve performance.
05:31And in that section, you'll see plenty of tips on how to set up your system with
05:35its own individual optimum settings, and that way, you can have your preferences
05:40and your system set up exactly the way you want.
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Staying organized
00:00If you're at all like me, being creative doesn't always directly translate into
00:04being the most organized person.
00:06In fact, some of the most talented artists I know have to constantly battle
00:10organization on a daily basis.
00:13Well I'm here to tell you that if I can become organized, any of you can become
00:18organized, especially when it comes to working with Adobe After Effects.
00:22Now if you navigate in your Exercise Files folder, under Ch_01, you should see this folder;
00:28this 01_10_Project_Template folder.
00:32This is named this just for this individual course.
00:35But I wanted to show you how I typically organize folders based on my
00:41workflow in motion graphics.
00:43Now what you name these individual folders will kind of be customized based on
00:49your individual workflow, but I want to show you how I organize things and the
00:54theory, why I organize things.
00:57So first thing, After Effects by itself references external files.
01:03So while you can create a lot of things within After Effects, like text, and
01:08gradients, and shapes, and all kinds of fun new 3D things in CS6, well also
01:15you can import your layered Photoshop documents, layered Illustrator files,
01:20video files, et cetera.
01:22So a lot of times, as you're working through a project, you'll have to pull in
01:27these external files, and work with them.
01:29Now when you're finished with After Effects, there is a method for archiving to
01:33collect everything and put it in one folder.
01:36But I found when I start a project, if I keep things organized, it just
01:40makes life a lot easier.
01:41So my basic structure, since most of my life is centered around After Effects,
01:46the very first folder I'll create is this 01_AE_Projects folder.
01:52See, I do this because After Effects is number one for me.
01:56Now I will bounce things back and forth between Premiere and After Effects a
02:00lot of times because Premiere has amazing editing features.
02:05Anytime I have video footage that I work with, I'll put it in the Footage folder.
02:10You could call this video footage as well, especially with digital video files,
02:16when you're not shooting on tape, it's really important to have those files
02:20organized in a specific folder structure as well.
02:23So a lot of times if I know I'm going to use those for a project, I'll drop
02:26them into the Footage folder.
02:28Now if you have an external drive, I would create a similar structure to
02:32where I would save my media cache, and all that other stuff, but if you're
02:36only working off one drive, you could create another folder in here just for your cache.
02:41Again, I always recommend saving your cache on a separate drive, but that's
02:44neither here nor there.
02:46Now this Layered_Files folder is important because this is what I would use to
02:51save my layered Photoshop documents and my layered Illustrator files.
02:56I tend to save those separately for my flat images;
02:59flat images being like still photos that I may have taken with like a digital camera.
03:04I save those separately just because the layered files I like to import with all
03:08their layers intact.
03:10So I'll keep that organized accordingly.
03:13Now, Working_Files is an interesting folder.
03:15A lot of times, especially if you're kind of noodling with creative ideas, you
03:20may not necessarily want to import those directly into After Effects, you
03:23probably just want to create some working files.
03:26So you can have that one Photoshop document with 150 layers in it, and know that
03:32you're not going to be animating all those layers.
03:34So I'd save those in Working_Files.
03:35Then when I'm ready to actually import it into After Effects, I would save them
03:39into my Layered_Files folder with all the extemporaneous layers deleted.
03:44Now this last folder, Client_Reference, this is really important if you are
03:48working with another client or an art director or something like that.
03:53If they give you any reference images whatsoever in email, or a lot of times, PDF
03:58files, JPEG images if they are like, hey!
04:01I want this to look like this;
04:03it's important to save that with your project especially if you're doing like a
04:06meeting or something and they're going, well, you designed this, but it doesn't
04:10really look quite like it. You can go, Oh!
04:12Really?
04:12Well this is what you sent me, and jump right to that folder.
04:16So, all in all, this is how I like to organize things.
04:20I encourage you to create your own folder structure based on your workflow and
04:25what you think works best for you.
04:27Now, one last tip, if you take this folder, and in the Mac OS, you can
04:31right-click and choose Compress to create a zip file, on Windows, you could use
04:35something like WinZip.
04:37But basically, when you zip that folder, that you could use as your starting
04:41point for any new projects.
04:43And the nice thing when you zip it, it will uncompress the folder and still keep
04:49the original zipped file as well.
04:52So any time I start a new project, I just go to the folder and unzip a new
04:56folder, and rename this, whatever it is the project that I'm working on.
05:01So for those of you who needed just that little extra push to keep things
05:06straight, now hopefully you have a nice little workflow you can use to keep all
05:10your After Effects projects organized all nice and tidy.
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2. Understanding Compositions
Creating compositions
00:00If you like having choices, you'll like creating compositions inside of After Effects.
00:05There are really no right or wrong ways to creating comps, it's just a matter of
00:09choosing what's right for your workflow.
00:11I know I've already showed you how to create a comp just by clicking this Comp
00:15button in the bottom of the Project panel, you can also come up under
00:18Composition and say New Composition.
00:20So let's start here and look a little more closely at the Composition Settings.
00:26In the Basic Tab, the first thing you always want to start with are your Presets.
00:30So click on that pulldown and you'll notice we have some Web Presets if you
00:34want to create some web graphics, and then standard definition video settings,
00:39high definition video settings, and look at this down here, film settings. It's pretty cool!
00:45Obviously, you can choose any one of these presets and customize accordingly.
00:49So I know we did this in the previous video about comps and layers, so I'm not
00:54going to do this right now.
00:55But just understand, when you start creating compositions, you want to
01:00make sure that you're starting at the proper resolution before you create your graphics.
01:05So I'll just click outside of that pulldown menu, so we can look at some of the other options.
01:10If you need to create a specific size, let's say for a live action event where
01:17they're using graphics that aren't traditional broadcast sizes, let's say your
01:22client goes, yeah, that display is 2,000 pixels wide and it's 16x9. Well you can
01:27lock your Aspect Ratio and then just choose 2,000.
01:31And notice, it will automatically change the Height to match accordingly.
01:37You can obviously also change your Pixel Aspect Ratio.
01:40This is a great way if you're dealing with something that's standard definition
01:45like a down-res of a high definition clip.
01:48You can choose one of these other options based on exactly what you're creating.
01:53The Frame Rate is kind of interesting.
01:55After Effects does not tie your keyframes specifically to an individual frame
02:01kind of the same way Flash does.
02:03I can choose whatever frame rate I want because the keyframes are tied to points in time.
02:08So when the keyframe is at 1 second, if I render it at 30 frames, it's on frame 30.
02:13If I render it at 24 frames, it's on frame 24.
02:17Start Timecode is a really nice feature if you're working on
02:21long-form graphics.
02:22A lot of times, producers or editors will enjoy having graphics that have a
02:28Start Timecode of whatever matches the project that you're working on.
02:33So for example, a lot of times when people shoot for long form, they'll shoot
02:38different hours for different reels depending upon what it is.
02:42So for example, if I know I'm creating a graphic that starts in the second hour
02:47of that composition, I'll just say, Okay, 2 hours, and just keep hitting 0 until
02:53I get to the 2 hour mark.
02:55And then, any time I create a composition, instead of it starting at 0, it's
02:59going to start at 02:00:00.
03:02Now the background color is kind of important.
03:05If you want to have a different background color for your composition, by
03:09all means, you can.
03:10Just click in here and choose a different color.
03:14Most of the time if I want to have a different color, it's because I'm trying to
03:18make sure that I've cut out something properly for compositing, and I want to
03:22make sure there's no extra noise in the background.
03:24You'll see me do this a little bit later in the course.
03:27Let's click Cancel for now and jump to the Advanced Tab.
03:30I want you to pay attention to the Renderer here.
03:33Ours is set to Ray-traced 3D and that's because the last time we created a
03:37composition, it was set to create a Ray-traced 3D renderer.
03:41Yours may say Classic 3D.
03:43Now I'm going to kind of juggle around with some of the things in here to get
03:47this one menu that pops up.
03:49But let me explain Ray- traced and Classic really quickly.
03:53Think of Classic 3D as the Advanced Renderer in the previous version of After Effects.
03:57Basically, if you're working in a 2.5D project, you can probably use Classic 3D,
04:02and be perfectly happy.
04:04Ray-traced 3D gives you the ability of a full-fledged 3D application.
04:09You can have full 3D objects with reflections and refraction, and the whole
04:13bunch of other things that we'll be getting into a little later.
04:16For now, I'm going to change my comp to Classic 3D and click OK.
04:20Just so I can show you what I'm talking about, with Comp 1 selected, I'm
04:25going to press Command+K to reopen its Comp Settings, and jump back to the Advanced Tab.
04:31See, anytime you want to edit the settings for a composition, you can always
04:35press Command+K with the comp selected and open that comp up.
04:39If we change the Renderer from Classic to Ray-traced 3D, when we click OK, you
04:44may see this window that pops up and it's an alert window.
04:48It's really important when you first start using After Effects CS6 to pay
04:51attention to this because basically this outlines exactly what features the
04:57Ray-traced 3D renderer enables and what features are not rendered by the
05:03Ray-traced 3D renderer.
05:05As you're first getting started within After Effects, I do recommend leaving
05:09this set up Once Per Session.
05:12Basically, that way, anytime you re- launch After Effects and you create a new
05:15comp and switch between the renderers, you'll get this alert that pops up.
05:20But if you select Never Again, you won't ever see this.
05:24So I'm going to leave this set up to Once Per Session, and then click OK.
05:29Now that we've edited our blank composition, let's jump over to the Type comp.
05:34This composition was actually created by importing an Illustrator document
05:39with all of its layers.
05:41I'll show you how to do that in the next video, and later on there's an entire
05:45chapter where we'll talk about exactly what translates from what application and
05:50how to properly prepare Illustrator, and Photoshop documents for layered import.
05:55For now, I just wanted you to understand that you can create those
05:58compositions on import.
06:00Another way of creating compositions, and this is one of my favorites, is to
06:04actually duplicate a previously existing composition.
06:08So for example, let's say we wanted to have bumpers, like a graphic that pops up
06:14at the end of a segment, and for each bumper, I wanted to have a different
06:18message pop up here.
06:20Well I could render this first version where it says Turning Light into Energy,
06:24but rather than creating a whole new composition or re-importing Illustrator, it
06:28makes a lot more sense to just select the Type composition and press Command+D
06:33on the Mac, or Ctrl+D on the PC, and duplicate it.
06:37Now when I double-click the second Type Layer, I can double-click on the T and change this.
06:46So now, I could render this version and this version, and we've created multiple
06:52comps just by doing a simple duplicate command.
06:55Now even though I've shown you some basics on how to create compositions, what
06:59I want you to really understand is how After Effects is designed around the
07:03theory of workflows.
07:04Whether you're starting from scratch, or saving time by creating variations on a
07:09theme, the multiple ways of creating compositions in After Effects will become
07:13second nature, and more importantly, they'll be centered around the way you work
07:17in your specific workflow.
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Importing footage and compositions
00:00What does it mean to import a comp?
00:02Well I know you might be thinking that doesn't sound right because comps are
00:06created from inside of After Effects, right?
00:10Well actually, you can create comps as a part of the import process.
00:14And when you work with compositions, you'll undoubtedly want to add some footage.
00:18After Effects does a pretty good job of guessing the proper settings for each
00:21piece of footage imported, but sometimes you'll want or need to change those as well.
00:27So let's get started by importing an Illustrator file.
00:30One of the great things about After Effects is the fact that it integrates
00:33so well with other application files in the Creative Suite, like Photoshop and Illustrator.
00:39So if you go up under File and go down to Import, we can go to File.
00:45Now navigate through your browser.
00:48I'll navigate to my Footage folder in my Exercise Files folder, in there I have
00:53a folder for Illustrator.
00:55So if we navigate in there, select the kineteco_02 Illustrator file.
01:00Now at the bottom, see where this pops -up and it says Enable All Acceptable
01:04Files, leave that at its default.
01:07But down here where it says Import As Footage, what we want to do is import as
01:12Composition - Retain Layer Sizes.
01:14Now, we'll cover the Retain Layer Size setting in the next video.
01:18When you select Open, now you notice we've actually created a comp, and that comp
01:24is based on the Illustrator file that we imported.
01:28If we double-click this comp, I want you to check out something.
01:32First thing, it's only two frames long.
01:34Well that's definitely not right.
01:37So I'm going to look at what happened here and you'll notice I have this funny
01:42icon that looks like little things stacked on top of each other.
01:45And that's because you can actually import still images as image sequences.
01:50So I'm going to press Command+Z to undo that import and go back up under File
01:56and choose Import > File.
01:59Navigate through your folders to your Illustrator folder and choose kineteco_02,
02:06choose Import As Composition - Retain Layer Sizes, but deselect this
02:10Illustrator/PDF/EPS Sequence.
02:14Now when we import this, it's going to import properly at 10 seconds duration
02:20and the 24 frame, frame rate we've been using up to this point.
02:24So if we double-click our composition, you can see all of the layers from the
02:28Illustrator document have imported and they are in our composition.
02:33Now the beautiful thing about this, it maintained the transparency of the
02:37Illustrator document.
02:38So if you want to see the transparency in the bottom of your Comp panel, go
02:42ahead and click this button right here that looks like a checkerboard.
02:45If you click on that, that will allow you to see the transparency.
02:48So you remember when we're creating comps, you could change the background color.
02:53This might be one of those instances where you want to have a slightly
02:56different background color.
02:57I personally like working on black, so I'm just going to leave that alone.
03:01While we imported this file as a composition, I do want to go ahead and import
03:07some video for the background, right?
03:09So let's import the video.
03:11Instead of going up to File and Import, just double-click anywhere in this
03:16section of the Project panel.
03:18When I double-click, it will open up the Import File dialog window and we can
03:23navigate back to our Footage folder, and under Video, let's open that up and
03:28choose the Solar_panels_CU movie.
03:32Notice it's been correctly identified as a QuickTime, and we will import this as Footage.
03:38What's interesting is you can import as an entirely different project, but let's
03:43just leave it for Footage for now.
03:45So when we click Open, notice now the video file has been imported into my
03:51After Effects project.
03:52So if we want to use this as background video for our project we can do a couple
03:57of different things.
03:59First thing, if you double-click a video file, notice how it opens up in its own
04:04layer window in the comp window.
04:06This is kind of cool because we can preview our video just by pressing the Spacebar.
04:11And in the upper right corner of the Info window, you want to watch and see
04:15exactly how fast it's playing back.
04:17So you can see in this example, it's only playing back--well now it's up to
04:23real-time, but you see it kind of bounces back and forth.
04:26So if you press the Spacebar and stop playback, notice our current time
04:31indicator has moved.
04:33If you click this little button that looks like a left bracket in the bottom of
04:36the comp window, that will automatically trim the start point of that video to
04:42start where your current-time indicator is.
04:44Now we can press the Spacebar again to select more of the video time or I could
04:50stop playback and click this little button down here and choose a specific time.
04:56Now if I'm not sure exactly what time I want to choose but I know I want to
05:00add, let's say, another four seconds to this, I could type +400 and when I click
05:06OK, it will move four seconds down the timeline.
05:10So now, if I click on this Outpoint button, I've now trimmed this before I've
05:15ever added it to my project.
05:17This is a really, really helpful feature when you're trying to integrate video
05:21into smaller-linked projects because if you look up in the Project panel, you
05:26can see this clip is over a minute, but our comp is only 10 seconds.
05:31So now, if I want to add this to my comp, since my current-time indicator is
05:36already at zero seconds, I can just drop it in right on top of all the other
05:40ones as another layer by clicking this button on the right.
05:45Now you can see my video clip has been added to my composition on the topmost
05:50layer, and you can see at its outpoint it disappears.
05:54Now obviously, I can extend this outpoint by clicking on the right-hand side and
05:59dragging to the end of the comp, and I can use the layer hierarchy by moving it
06:04back to the bottom of my Composition window.
06:07Now there's one more thing I want to show you about importing video footage and
06:11that has to do with how the footage is being interpreted.
06:15Now occasionally, you may notice that your video is not playing back exactly properly.
06:20Well that's because sometimes After Effects will interpret the video as
06:25something that it's not.
06:26Like it might choose the wrong frame rate or an improper field order.
06:30So to change that, with your footage selected, just go ahead and Ctrl+Click on
06:35the Mac, or right-click and go to Interpret Footage > Main.
06:40In here, I have options that I could change.
06:44Say, for example, I wanted to play this back at, I don't know, 12 frames a second.
06:50I could tell it conform to this frame rate.
06:52And it will give me a warning about my audio, but since I'm not worried about
06:56audio I don't have to worry about that right now.
06:59You can also do interesting things like use the Start Timecode from the footage.
07:04And here under Fields and Pulldown, this is where you can choose whether it's
07:08Lower Field First or Upper Field First.
07:10Now this really only pertains to interlaced video footage.
07:14Down at the bottom here, if the Pixel Aspect Ratio is off, this is where you can change that.
07:21I'm going to accept these changes by just pressing Enter on my keypad.
07:25Now had I changed the frame rate or something else, it would be listed up here
07:30in the Project panel.
07:32So now that we've imported a layered Illustrator file as a composition and added
07:37some footage, in the next video we are going to jump into another option that I
07:42use quite often, which will allow us to kind of bounce back and forth and change
07:46that piece of footage in its own external source, while still allowing it to
07:51update back inside of After Effects.
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Preparing compositions for animation
00:00I know you've heard me say this a lot, but honestly, this is kind of one of my
00:03favorite things about working in After Effects, the ability to import external
00:08files as compositions is extraordinarily wonderful.
00:11But inevitably, you'll probably want to be able to bounce back and forth and
00:16make changes and have them update between both applications.
00:20Since, in the previous video we imported a layered Illustrator document, this
00:25time I want to import a layered Photoshop document.
00:28So double-click in the Project panel and navigate in your Exercise Files folder
00:33to the Footage folder, and in there, go inside of Photoshop.
00:37Click once on Eco_Shapes and then make sure that Import As is set to Composition.
00:44See last time we chose Composition - Retain Layer Sizes.
00:48I want to import as a composition just for an example right now.
00:52So when we choose Composition, click Open.
00:56Under this menu that pops-up, we still have a choice under Import Kind.
01:01If we change our mind between Composition or Footage, if I choose Footage I
01:05could choose an individual layer or merge all the layers together as one file.
01:10But what we want to do is leave it for Composition and we can leave
01:14Editable Layer Styles.
01:16And when we click OK, this is going to get imported into our project.
01:21If we double-click our Eco_Shapes here, you can see I have a green layer and I
01:26have an orange-yellow layer.
01:30If I want to use these in this project, I could drag the comp down as a whole.
01:35That would be nice because when I drag it down as a whole, you can see exactly
01:41what things are looking like.
01:42That looks pretty neat, but unfortunately, if I wanted to animate this bar and
01:47that bar separately, what I would need to do is open up the Eco_Shapes comp and
01:53then animate these within this comp.
01:56And what I really want to do is use both shapes inside of here.
02:00So we can do this one of two ways.
02:03We can go up under Eco_Shapes layers here and you can see I've got my actual
02:07layers or I can just come in to my Eco_ Shapes layers in the timeline and drag a
02:14lasso around both layers.
02:16With both layers selected, if I go up under Edit > Copy, when I bring
02:21them into the other comp, I can choose Edit > Paste.
02:24Now notice they copied right in place.
02:28If I select the Eco_Shapes comp layer, Layer 4, I can press Delete and now I
02:34have each layer separately.
02:36But there's an issue. See, I did bring these in as separate layers, if I turn off
02:42the visibility of one or the other, you can see, but when I select the Green
02:48layer, look in the center of your comp window.
02:51This cross here, here I'll scroll in with my mouse, this is my anchor point.
02:57So if I opened up, let's say the Rotation parameter for Green by pressing R on
03:02my keyboard, I could click and scrub through that parameter.
03:05Look at what's happening. Here, let me zoom back out.
03:07Notice the rotation is actually going to rotate around the center of the layer
03:13and the layer itself is actually the size of the comp.
03:16See, if I undo my rotations here, Command+Z or Ctrl+Z on the PC, you see that
03:23I've got my layer here and it's actually the entire size of the composition. Let me scroll out.
03:29See the handles there?
03:31That happened because we imported this Photoshop document as a composition, not a
03:36composition while retaining layer sizes.
03:39So just to start over, I want to go ahead and select our Eco_Shapes layers and
03:45drag them to the Trash right here on my Project panel.
03:48When I press Delete, I still have my Eco_Shapes comp.
03:50I can drag it out to the Trash as well.
03:53Instead, let's double-click in our Project panel and import that PSD as a
03:59Composition - Retaining Layer Sizes.
04:02Now when we click Open, again, we'll leave the Import Kind set and leave
04:07Editable Layer Styles.
04:09When we click OK, you can see if we open our comp, we have both layers and they are separate.
04:15But notice now when I select each one of these layers, here let me open up my
04:20Rotation, I can actually control where the animation takes place, and by
04:24default, it will be centered on each individual layer.
04:28Let's undo that rotation.
04:30I'm going to collapse layer 1 and select both layers and Copy and Paste.
04:37Notice when I did Copy/Paste, it actually put the layers in place within my comp window.
04:43I know you're thinking this is pretty cool.
04:44I've imported these layers and I can animate them separately and my anchor
04:49point is set up properly.
04:50But what if I want my anchor point to be on, I don't know, the left-hand side?
04:55Well you want to use the Pan Behind tool, which is up in your Tool panel in the
04:59upper left part of the interface.
05:02See this icon to the right of the little camera? That's your Pan Behind tool.
05:06If you click on that, then you can click on the anchor point for this
05:11orange-yellow layer, and if I drag it to the left, now when I choose Rotation
05:17and click and drag, you can see it's rotating around that point.
05:21Let's just undo that.
05:23This is also very helpful if I wanted to do a Scale Option here.
05:27I could unlink the X and Y parameters and just click and drag on the X, and
05:33look, I can make it grow out of the side of the screen.
05:36That's pretty cool, right?
05:38Well what if you needed to go back into Photoshop for some reason to make a change?
05:42Let's say I want to change the edge of this layer but I don't necessarily want
05:47to add a mask to this layer inside of After Effects.
05:50Well you can quickly jump back and forth between After Effects and Photoshop or
05:56Illustrator or whatever file you've imported, just by right-clicking on the
06:00layer within the timeline.
06:02Then choose Reveal Layer Source in Project.
06:06That will automatically bring that layer to the front of your Project panel, so
06:11then you can right-click directly on that layer and say, Reveal in Finder, or
06:15Windows Explorer on the PC.
06:17When we're in the Finder, now you guessed it, we just need to double-click the
06:22Photoshop document to open it back up in Photoshop.
06:25I want to clean up the edge of this Green layer and I wanted to have a slight curve.
06:30Now I know this isn't a Photoshop class, so we're not going to spend a lot of time in here.
06:34I'm just going to grab our Elliptical Marquee tool.
06:37If you see the rectangle one, just click and hold and choose Elliptical Marquee.
06:43Let's start kind of three-quarters to the left side of our comp and click and drag.
06:49I'll just reposition this by moving my mouse in the middle of the cursor and there we go.
06:55Let's say I want that to be my new left edge.
06:58So I'm going to go to Selection and choose Inverse, so now everything else other
07:04than the circle selected, and press Delete on my keyboard.
07:08I know I could press Delete because I already had the Green layer selected in my Layers panel.
07:14So it's time to go up under Select and say Deselect and just File > Save to save
07:21the change you've made.
07:22If we jump back over into After Effects, notice nothing has really happened.
07:27Since the layer is already highlighted, all we have to do is right-click on that
07:31layer in the Project panel and choose Reload Footage.
07:34This will force After Effects to go back to that Photoshop document and then
07:39reload the revised version.
07:41Notice even now that it's been reloaded, when I click on the Green layer, it's
07:45now changed the bounding box to this portion of the layer.
07:50It's pretty cool to have that interoperability.
07:53So I hope you can see how valuable it is to pay attention to what you import
07:58when you import compositions and more importantly, how nice it is that
08:02Photoshop, Illustrator and After Effects all play very nicely together.
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Introducing renderers
00:00I want to take a timeout here for a second and talk about renderers.
00:04As you can see from our project here, it's not very pretty and it's not
00:08organized yet, and that's just because we're in the process of getting
00:12everything in and just starting to flesh out our animation.
00:16Understand that pre-composing is going to be an integral part of that.
00:20But before we start really diving deep into pre-composing, what we need to do is
00:25understand what renderer we're using.
00:28The reason I bring this up, up until this point, we've been creating comps by
00:32importing external pieces of footage, as well as creating them from scratch.
00:36Well when you import external pieces of footage like a Photoshop document we
00:40did in the previous video, the blend modes from those documents will
00:45translate into After Effects.
00:48And if you're not paying close attention to what renderer you're using, that
00:51could be problematic.
00:54So for example, if we look at layer 1 here, this was a Green layer that was
00:59brought in from an external Photoshop document.
01:02And if you look over here in our Switches area in the middle of the interface,
01:06you should see that Hard Light is a blend mode that's been applied.
01:11I don't want you to be concerned about the specific blend mode or how blend modes work.
01:15We're going to dive deep into that in the next chapter.
01:18Right now, I just want you to be able to see that it's not set to Normal.
01:22And when your layer is not set to Normal that means you're using a blend mode.
01:26Notice with this layer being set to Hard Light, it looks kind of different in
01:30terms of how it blends into all the layers below it.
01:34If I press T to open up my Opacity, you can see it's at 42%.
01:40Well let's click and drag that up to 100 and you'll see with Hard Light, it's
01:45mixing with the layers below it.
01:47Let's go to the Composition > Composition Settings for our kineteco_02
01:52composition that we're in.
01:54Let's move this to the left so we can see our comp window.
01:58If you go to the Advanced Tab, check this out.
02:01Our Renderer that we're using is the Ray-traced 3D renderer.
02:05Now the problem with this is the fact that this renderer does not support blend modes.
02:11Now I know you're thinking to yourself, well, I'm looking at one right now.
02:15It's working perfectly well, and you would be correct.
02:18But if I click OK and go back into my comp and turn this into 3D, look what happens.
02:26It's going to take a little while to process, but now check it out.
02:29There's no blend mode being applied.
02:31And as a matter of fact, I can't even see it in my Switches panel.
02:35So when I get to pre-composing things, if you're not paying attention to what
02:39renderer you're using, if you have blend modes in there as well, you're really
02:43starting to complicate things.
02:45So let's change this back from a 3D layer to a 2D layer.
02:49Go into our Composition > Composition Settings, and under the Advanced tab,
02:54let's change the Renderer from Ray-traced to Classic 3D.
02:59Now when we click OK, even if we make this a 3D layer, we still have a
03:04blend mode applied to it. All right,
03:07now that we've covered that little hurdle about the renderer, now we're ready to
03:10actually jump in and understand composing and pre-composing.
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Understanding precomposing
00:00Pre-compositions are definitely something you can use in After Effects to
00:04maintain flexibility.
00:06If you want to be able to animate each individual layer as its own object, but
00:12then in turn move that object around the canvas as though it were one object,
00:17you might want to consider using precomposing.
00:21Now let's look at our project in its current state.
00:24Inevitably, as you're working, you're going to look at our project and realize,
00:29wow, this is really kind of a mess, and that is a part of the creative process.
00:33But if you can keep yourself organized in the creative process, life will
00:38be that much easier.
00:39So before we create our first pre- composition, let's do some housekeeping.
00:44In the Project panel on the upper left -hand side, notice I have a couple of
00:48folders, a QuickTime file and two compositions.
00:52The kineteco_02 comp is the comp that we're currently looking at for our animation.
00:57This Eco_Shapes composition got created when we imported a Photoshop document
01:02in our previous video.
01:04If you double-click that you'll see we have these two shapes in this comp.
01:09I don't need this in my timeline, so I'm just going to click the X right next to
01:12the name to close that out.
01:14Let's move this comp and these two folders into their own folder and call it External files.
01:20The reason I want to do this, again, it's just general housekeeping.
01:24So with Eco_Shapes selected, hold the Command key on the Mac or the Ctrl key on
01:28the PC and select Kineteco_02 layers and Eco_Shapes layers.
01:34With all three of these files selected, now I'm just going to click and drag
01:39with my mouse down to the folder in the bottom of the Project panel.
01:43When I let go, it looks like they've disappeared, but really, they're inside of
01:47this untitled folder.
01:48So in here, let's rename it External_Files.
01:53And just so you can see, if we open the triangle, you can see here they are.
01:58Now let's do the same thing with the QuickTime file.
02:00Click and drag the Solar_panels QuickTime file down to its own folder and call
02:05this Video_Files, okay.
02:08Now we have our main comp that we're working on.
02:12So like we said earlier, this looks kind of busy.
02:15And I'd like to be able to just click on this logo and drag it as one big piece.
02:22I'm just going to undo Command+Z. In order to do that, instead of using
02:27parenting as a technique or some other technique, I'm going to select these
02:33layers by clicking on 9 and Shift+Clicking on layer 3.
02:38So now layers 3 through 9 are selected, and we'll go up under the Layer menu and
02:44go down to Pre-compose.
02:47Now there are some options that popup here, but the only one we can choose right
02:51now is Move all attributes into a new composition.
02:54This is because we don't have any animation applied to these layers currently.
02:58It's important to stay organized whenever I create a pre-composition I like to
03:03end it with the word Pre-comp.
03:05So I'm going to hit my Left Arrow so my icon pops up on the left side of the
03:09name, and I'll just call this Logo Pre- comp and we can leave the 1 in there.
03:15Now when I click OK, I have one comp layer.
03:18I can turn the Visibility on and off and I can just reposition that
03:23anywhere within my project.
03:25Let's click and drag it down to the left and press S to open up the Scale
03:29parameter and we'll scale this down.
03:32Now 33% seems to be working.
03:34We can move it down and out of the way, but you'll notice it's underneath these two layers.
03:40So let's click and drag the comp in the timeline up to the top of the layer hierarchy.
03:46And here, let's drag it back over the right there a little bit just so we can
03:51see how it's fitting in here.
03:53Just in general, when you're positioning objects that have type, you want to
03:57click this button here in the bottom of the comp window.
03:59That will open up Title/Action Safe.
04:02See in here, you want any words to be inside of this second square.
04:08That's called Title Safe.
04:09I'll turn this off for now and let's look at precomposing.
04:13Because we have scaled this down and this pre-comp works perfectly well just like this.
04:20But let's see what happens when we deal with a layer that has a blend mode attached.
04:25Just so we can accentuate what's going on here, select layer 2 and press T.
04:31That way we can look at the Opacity of this layer and click and drag on the
04:35value and drag it up to 100%.
04:38Graphically, I don't like how this looks, but this is going to accentuate what
04:42I'm talking about when it comes to pre-comps.
04:44So with Green set to a 100% Opacity, you can see--I can still see through it
04:50because it's using the Hard Light blend mode.
04:53And again, we're going to jump into blend modes in the next chapter, but for now,
04:57just to understand that this is applied.
04:59So select layer 2 and Shift+Click to select layer 3, go up under Layer
05:05and choose Pre-compose.
05:07We'll move all these attributes as well, and again, I'm going to hit the Left
05:11Arrow and just call this Bars_Pre-comp 1.
05:15Now when I click OK, these layers have been moved to their own composition as well.
05:20Now look what happened to the green, notice how it's no
05:24longer semi-transparent.
05:26Yes, I can still see the yellow layer below it, but if we click this button
05:31right here next to this little shy guy, notice now the blend mode actually comes back.
05:38See, this button right here is called Collapse Transformations.
05:42You can see that name when you click and hold on this button.
05:46This does two things.
05:47First thing, with Collapse Transformations disabled, if I click and drag my bars
05:53to the right, notice they're cut off.
05:56See, when I collapse my transformations, you can see now this layer is extended.
06:02So Collapse Transformations tells this kineteco_02 composition to ignore any of
06:09the parameters set by its current environment.
06:13But actually, look at how the layers exist on their own even if you open up the
06:18Bars comp, it's still ignoring the edge of that comp because it's really looking
06:23at the values of these layers as a whole.
06:26Now it also looks at the blend modes.
06:28So if we jump back to our kineticeco_ 02 layer and select our Bar comp here,
06:34you'll know if we deselect you can see no blend modes, whereas when we enable
06:41Collapse Transformations, the blend modes are allowed to compute through.
06:45So Collapsing Transformations just allows whatever is going on to go through the
06:51different compositions.
06:53Now we can reposition this back down into the bottom of our comp.
06:59And that pretty much wraps up our overview of precompositions.
07:04Don't worry, as we continue moving throughout the rest of this course, we're
07:08going to dive deeper and deeper into pre-comps in specific instances when you
07:14may want to consider using them.
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Relinking missing footage
00:00Now I know this composition looks perfectly fine right now and that's just
00:04because the After Effects project can actually find all the external files
00:10that are linked to it.
00:11But on occasion, you'll open up a project and not be able to see any of the
00:16files or some of the files will be missing.
00:19And it'll be kind of terrifying because they'll look like color bars.
00:23And the first time I ever saw that, I panicked.
00:26I don't want you to panic, so just kind of follow with me as I mess this up and
00:31then show you how to fix it.
00:33So first thing, with my External_ Files here, I'm just going to open up my
00:39Photoshop document and if you right- click on any file, you can always say Reveal
00:44in Finder or in Windows Explorer.
00:46So when I reveal that, here's my Photoshop document, I'm just going to do
00:52something kind of scary, and drag this to the Trash.
00:55Do not do this on your system.
00:57But when you do that, I can come back in here and then right-click on here
01:03and say Reload Footage.
01:05And it's saying it can't be found.
01:08And then, these are the color bars that you will see.
01:11You can make footage offline, like if this is something you're trying to do, you
01:16can right-click on a piece of footage and then say Replace Footage with a
01:21Placeholder, and if we just click OK, it'll do kind of the same thing.
01:27But basically, any time you run into this problem, you can always re-link the footage.
01:33Since I didn't actually move the Illustrator file at all, I should be able to
01:38right-click on it and just say Reload Footage and it goes back into the Finder
01:43and finds it, but sometimes that doesn't happen.
01:46So if you right-click on it and go to Replace Footage, I can go to File and
01:51then navigate to my Footage folder in my exercise files, and under Illustrator
01:57here at the top, just to remind myself what it is, it's saying it's the Blades
02:01layer of kineteco_02.
02:04So let's select kineteco_02 and choose Open, and then it's going to say, okay,
02:10is this all layers or can I choose a layer?
02:13So select Choose Layer and click and choose Blades.
02:18Now the only other thing you want to look at, is the actual dimensions of the
02:23file that you're reconnecting.
02:25Now as I look up here in the left side of my Project panel, I can see it's only
02:29281x242 pixels, and I know that I would never create a composition that small,
02:35so I'm going to choose Layer Size for my footage dimensions.
02:39Now when I click OK, that will be re- linked and it populates just perfectly well.
02:45We can do the same exact thing for this Photoshop document, but if I click here
02:50and say Replace Footage and go to File, I would obviously need to move that back
02:55into my Photoshop folder.
02:57So let me cancel this really quick, and in my Finder I'm going to pop open the
03:02Trash and drag my Eco_Shapes layers back up into the Photoshop folder.
03:06Now when we jump back into the Project panel, I can right-click and try Reload
03:12Footage and--nope, okay, I'm going to have to Replace Footage.
03:16I can go to my File Options here and navigate in my Footage folder to the
03:21Photoshop folder, choose Eco_Shapes.
03:24And unlike the last time when I re- linked, After Effects did find the
03:29other missing item.
03:30A lot of times if you have multiple items within one folder that are missing,
03:36you can re-link and it will find all of the subsequent files, so you don't
03:41necessarily always have to right-click and find those files.
03:46Now one last thing, on occasion, when you open After Effects projects, you'll
03:50get an error message saying that it can't find certain items.
03:54If there are a lot of those items and you have a lot of folder structure in your
03:59Project panel, if you click up here and start typing the word missing, any file
04:04that's missing will actually popup here in your Project panel.
04:07And you can right-click on those and go through the same process that we just
04:11went through when it comes to re-linking footage.
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3. Building and Designing with Layers
Defining layers
00:00I want to start just off this chapter by clearly defining what layers are in the
00:05context of After Effects.
00:07Even if you have exposure to layers inside of Photoshop, layers in After Effects
00:11are organized in a very interesting fashion.
00:14Compositions are the containers that the layers reside in, but what I rather
00:18find curious about layers is just how different all the various kinds of layers can be.
00:23Some layers are only generated from within the composition.
00:26Those are called synthetic layers, since After Effects is synthesizing their creations.
00:32So if we look at our kineteco_02 composition right here, you'll see we have a
00:37number of layers in our comp.
00:39Now I'm just going to move up the timeline, so it's a little more dominant in our view.
00:43Now the first layer in layer 1 is actually a shape layer.
00:48Shape layers are rather interesting because they are created within the
00:52composition of After Effects.
00:55If I went up into my Project panel and tried to search for shape layer, it's
01:01not going to find it.
01:02It will find the Shapes Photoshop document I imported earlier, but it will not
01:07find this individual layer.
01:09I would have to search within the timeline to find something like that.
01:13Now let's clear out that search, and back on layer 1, if you open the triangle
01:17for Shape Layer, you see I have my Transform Options that every single layer
01:23has, but I also have a Contents layer.
01:25And the way layers are organized inside of After Effects, you have these
01:30different sections and they keep drilling down with different triangles.
01:34So this layer, if you can see it here in the composition here, I'll scroll in
01:38just a little bit and hold the Spacebar and click and drag to move the
01:42composition up, you can see it's actually a rectangle and its opacity is 60%.
01:49See if I change this up to 100, you could see it a little more clearly here.
01:53Interestingly enough, with the contents for a shape layer, I added a rectangle path.
02:00And that's where I set exactly how long it was going to be and how many pixels tall.
02:07There's also a Fill that's applied, and within the Fill it has a color.
02:11We'll get more into shape layers later in this chapter, but I wanted you to look
02:17at how layers are organized overall in terms of these individual sections.
02:22It's kind of organized almost like an outline would be.
02:26If you select Layer 1 and press the U key, it will hide anything that you
02:31currently have open.
02:33Now select layer 2.
02:36This is a text layer, this is very much like a shape layer and that it's a synthetic layer.
02:41It's generated within the composition itself.
02:44So the way to add a text layer, we use the Text tool up in our Tool panel.
02:49But for now, open the triangle on layer 2.
02:53And here you can see we have Text Options and Path Options for that text as well
02:58as more options for the text.
03:01Now what's interesting is, there is this flyout button that says Animate.
03:05And if we click on that you can change things for your text like the Fill Color
03:10or give it a Stroke.
03:12But we'll jump into that in a little bit.
03:15Now I'm going to close more options here and open the Shape Layer and I want
03:19you to notice that it's organized in a very similar fashion.
03:23See how the Shape Layer has contents and then two sections and Text layers have
03:27text, and then I have my Path Options and more options.
03:31It's just something to note.
03:33Once you learn how layers work for one kind of layer, chances are it will work
03:37in a similar fashion for the next kind of layer.
03:40Now comp layers are fun because they contain other layers.
03:44If we open up that triangle, you see I do have an effect applied to that layer.
03:48I can also see that here in the FX area of my switches.
03:52And if we open the Effects you can see I have a Drop Shadow applied.
03:56If we close 3, let's look at 4.
03:59This is actually called a Solid Layer.
04:01And while this is being created within After Effects, it is also something that
04:06is footage you can reference in your Project panel.
04:09See, if I right-click on my Solid layer, I can say Reveal Layer Source in Project.
04:14And when I do that, you can see there is actually a solid that exists within my composition.
04:20This is nice because if I wanted to add another layer solid, I wouldn't have to
04:25come up under Layer and choose New Solid, I could literally just drag it and
04:29drop it down into the timeline and now you can see I have a second layer.
04:34Now the reason this is dominating my view, I put it at the second layer and the
04:40rectangle shape layer is above it.
04:42If I delete this layer Solid, you'll notice, well, this one isn't dominating my
04:46view, and that's because it has a Mask applied to it.
04:50Layers can contain masks, and if I open the triangle you can see the very first
04:55thing that's applied is this Mask.
04:58Again, we'll explore this later in the chapter.
05:01But the last kind of layer I want to show you is an adjustment layer.
05:05See, if we change the magnification of our comp in the lower left corner of the
05:10comp window, change it to fit up to 100%.
05:13Now when I expand the view here, you can see that my background video layer is blurry.
05:19I just scrolled with my mouse over the comp window.
05:22If you move your mouse over the timeline and scroll, you can see you can scroll
05:26up and down within the timeline.
05:28With this adjustment layer, notice I have an effect applied.
05:31But if we look at our video layer, the Solar layer down here, here I'm going to
05:35expand the width of the Name Column just by clicking on this dash.
05:38Here, you can see this Video layer does not have an effect applied to it.
05:42And you might be thinking, well, how was that blurry?
05:44Well an adjustment layer is in essence an empty or transparent layer within
05:50After Effects, but what it allows you to do is apply effects to that layer.
05:55So notice if I open that up, I have a Fast Blur applied to the adjustment layer.
06:00The way they work, any layer that's below them will be affected.
06:03So if I drag this adjustment layer all the way up to underneath Charlie Winter's
06:08name, now look, everything is blurry that's below that layer.
06:12Okay, so now that we've seen the overview of these different kinds of layers,
06:16let's go ahead and jump-in and actually cover these layers more in-depth
06:20throughout the rest of this chapter.
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Creating type
00:00Text animation is one of the things that After Effects does
00:03extraordinarily well.
00:06Out of all the things that After Effects does extraordinarily well, text has
00:10got to be in the top five.
00:11Because, I have to say, text animation in After Effects is pretty amazing.
00:16But before you can start animating text, you need to be comfortable with
00:19actually just adding text to your compositions.
00:22Now the first time you ever add text to a composition, I want you to pay
00:26attention to one thing.
00:28It's down here in the Comp Viewer on the left-hand side next to your
00:32Magnification pulldown.
00:34If you click on that button, notice there is an option for Title/Action Safe, go
00:39ahead and select that.
00:41And these lines that popup are guides, and basically, any important graphics
00:45should be inside this first large rectangle and any text should be inside of
00:53the next rectangle.
00:55Now that we can see our graphic is clearly inside of these boxes, I'm just going
01:00to use these graphics as the guidelines for adding our text.
01:04So let's turn off Title/Action Safe by clicking on the button and reselecting it again.
01:10And to add text to our composition, just go up to your Tool panel on the upper
01:15left and click on the Text tool.
01:18Now I want you to pay attention to this switch over here because it may very
01:22well be active on your computer.
01:24If it's not, go ahead and select it.
01:27Now let's grab the Selection tool and grab the Text tool.
01:32See, with Auto panels selected, these two panels automatically popped up; the
01:38Character panel and the Paragraph panel.
01:40If this wasn't selected, I can click this button here to toggle the visibility
01:46of the Character and Paragraph panels.
01:48Now whenever you add text to your projects, you should have these panels open.
01:53And as a matter of fact, if you're adding a lot of text to your project, you
01:57should go up to the Workspace and reset it to Text.
02:00I'm just going to leave it the way it's set up right now because this is kind of working for me.
02:05In the Character panel, you should pay attention to what we're actually going to
02:09set up to be our text.
02:11So first thing on the right here, this is where you can set the color of your text.
02:17Now this other box that's right here will allow you to create an outline around
02:22your text, if you like.
02:24I like leaving that empty and just let's leave this white for now.
02:28The typeface we'll use as Myriad Pro and we'll use the Bold style.
02:34If yours isn't bold already, go ahead and click on that pulldown and choose Bold.
02:39Now when you hover your mouse over the viewer, you should see the Eye Bar
02:42with the box around it.
02:44This lets us know where we're going to set our text.
02:47So let's click just to the right of our logo in the bar, and now you can see a
02:53cursor has appeared.
02:55So we're ready to start typing.
02:57I'm going to add the name Charlie Winters.
03:02Now a lot of the time when you're creating a lower third, you want to have
03:05somebody's name and their title.
03:07So let's press Return on our keyboard, not on the keypad Enter, but Return on
03:12your keyboard to add a second line of text.
03:15Here, we'll call Charlie our News Anchor.
03:20We need to stylize this text because it's definitely way too dominant.
03:24So even before we set this text, bring your mouse up to the right of the anchor
03:30and you see I have an Eye Bar.
03:32So if you click and drag, this will select the text.
03:36Now as a general rule, when I'm creating text, I'd like to not use more than two
03:41typefaces in a project or at the very least, no more than three.
03:48With this logo here I think this is going to be okay as long as we keep Myriad
03:52Pro as the overarching family.
03:55We can add different styles for everything else.
03:57So let's change the news anchor style from Bold to Italic. Perfect!
04:04Now we can change the size just by clicking and dragging in the value here and
04:09bring that back down.
04:11Now there's still a little bit of space between the first line and the second
04:14line and we can adjust that over here on the word Auto.
04:19If you click and drag, that will allow you to make an adjustment for the leading.
04:26I like this, but I still want to draw some definition between Charlie's first
04:31name and Winters, the last name.
04:33So if you press the Left Arrow key on your keyboard, that will deselect News
04:38Anchor and if you press it one more time, notice your cursor will popup to the next line.
04:43Now if I hold down Shift and keep hitting the Left Arrow, I can select multiple letters.
04:50Now if I want to change the style of the last name, go over to the Bold
04:54dropdown and just click inside of it to make sure that Bold is highlighted.
04:58If you just use your Up and Down arrows, you can actually scroll through all
05:03the different options.
05:04I want to choose Regular as the option.
05:08Now I think this is looking pretty good.
05:10To set my text, I'm going to press Enter on my keypad.
05:13You can also come up and grab the Selection tool.
05:17When I initially pressed Enter on the keypad, all it did was deselect my bold.
05:22So the entire two lines of text was set when I grabbed my Selection tool.
05:27If I wanted to preview other typefaces, I could go over and highlight Myriad Pro
05:31and start pressing up and down.
05:33But since I've done all this other formatting, that would actually blow all that work away.
05:39So typically, when you're previewing typefaces, you want to choose exactly which
05:43family you want to use first before you start creating styles.
05:48This was a basic introduction to text, if you're really into text and text
05:52animation, we've got a whole chapter, in Chapter 8 you should definitely
05:57go check out.
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Creating layer solids and shapes with masks
00:00Layer solids, also called color layers, are some of the most basic elements you
00:05can create within After Effects.
00:06And even though they may seem kind of basic, they're one of the most flexible
00:10elements you can create within a composition.
00:13Now if you are joining me from the previous video, you can see we have the
00:16lower third graphic here.
00:18I've just taken this entire composition,
00:20add a little Drop Shadow to the text, and then I dropped that into a new layer solids comp.
00:26Now in here I'm just going to use this as reference so we can create some new
00:31shapes to kind of mimic this shape here.
00:34So to get started I want to use a layer solid.
00:38To create a layer solid you can go up under the Layer menu and choose New > Solid.
00:44Now if you ever go up to the top menus and you don't get this option here,
00:49chances are you have Project panel active.
00:51You need to have the timeline active that way when you go to create your layer
00:56solid, After Effects knows which composition you're going to place it in.
01:00So when we click Solid here the Solid Settings will pop up based on whatever
01:06solid you created the last time.
01:07So I happen to create a cyan color the last time, yours may be white.
01:13Regardless, down here at the bottom you can change the color if you just click
01:18in the color well and drag anywhere in this color area here, let's say over
01:24towards white, that would work or if you drag over to the right side of the
01:28color well, you can see this is more saturated.
01:31So let's drag over there and then this bar here with the two arrows, if you
01:36click one of those arrows and move down you can choose a different hue.
01:40So I'll choose something relatively green and click OK.
01:44Now if we really wanted to mimic something from the graphic, we could click the
01:49Eye Dropper and then click directly on, let's say, this yellow orange shape here.
01:55The other thing you need to pay attention to with layer solids are their actual dimensions.
02:01You can quickly make any layer solid any size.
02:03For example, if I wanted a square, I could say make it 200 pixels and I'll press
02:08Tab to jump to Height and say 200 Pixels.
02:12Now notice that the Aspect ratio is 1:1, we're using pixels and Square Pixels.
02:17So when I click OK, we'll have a square in the middle here.
02:21Now most of time when you're working with layer solids what you want to do is
02:25make them the size of the composition, especially if you're going to animate
02:30a mask on that solid.
02:32But before we do that I want to show you why you would probably want to animate
02:35the mask as opposed to the solid itself.
02:38See, any layer solid you can add a mask to by going up to your Tool panel and
02:44either choosing one of the shape options by clicking and holding, or grabbing
02:49the Pen tool if you wanted to create the custom shape.
02:51Let's do something rather simple and click and hold on the Rectangle tool until
02:55you get down to the Ellipse tool.
02:58In here, since we still have Layer 1 selected, when I click and drag just
03:03anywhere in here noticed I'm getting that Ellipse.
03:07But look what happens if I start dragging off the edge of that solid.
03:12The edges of the solid appear.
03:14So typically, if I know I'm going to be making a custom shape and I want to
03:18use layer masks to create that shape, I won't just use a small solid, I'll
03:24make it the comp size.
03:25Now since we've already created this solid, let's make sure the layer solid is
03:29selected and go up under Layer and choose Solid Settings.
03:33You could also use the keyboard shortcut Shift+Command+Y or Shift+Ctrl+Y on the PC.
03:39Now with the new Solid Settings set up, I can say Make Comp Size.
03:44When we choose that, it's automatically going to change the solid to the
03:49new size of the layer.
03:50Now notice when it did that it also changed the size of the mask.
03:54Now rather than having to deal with changing where the mask is and figuring out
03:58where the solid is, it might be easier just to start over.
04:02So if you ever need to delete a mask off of a layer, go ahead and select the mask.
04:07Notice I'm not selecting this group here that says Masks.
04:11I'm selecting the actual mask itself, Mask 1.
04:14When you click on that in the timeline and press Delete on your keyboard that
04:18will delete your mask.
04:19Now let's turn off the visibility for this layer solid.
04:22In order to create this parallelogram shape, what we need to do is start with
04:27something that's relatively close.
04:29So if we go back up to our Shape tool and click and hold, instead of choosing
04:34Ellipse, let's choose the Rectangle tool.
04:37Instead of dragging anywhere in the canvas, one of the tips I can offer when
04:42you're working with layer solids and you're making shapes, you want to start
04:45actually in the center of that layer.
04:48That way when you click and drag, if you hold down Shift, you'll keep it square
04:53in proportions, but if you hold down Command or Ctrl on the PC along with Shift,
05:00you can keep it square and scale it in a 1:1 proportion.
05:05I'll make it roughly the same size just visually, kind of eyeballing it and I'll
05:10go back and grab my Selection tool.
05:13I have all four of these layer masks active.
05:16Here let me zoom in here, so you can see it a little better.
05:18And I'll actually turn off this lower third background so you can see it over black.
05:22And now with all four of the control vertices selected, I can click on the mask and move it.
05:29So I'm just going to press Command+Z to Undo and click outside of the mask to deselect.
05:36And then in order the get that parallelogram shape, I'll click on one and then
05:40hold down Shift and click on another.
05:44Now you can see that these two are selected and these two are not, because if
05:48I zoom in again, here you can kind of see the black edge around the not selected points.
05:55All right, now let's zoom back out.
05:57Now all we have to do is click on this edge and drag.
06:00Now as we're dragging, you want to hold down Shift that way it will snap
06:06as you're dragging.
06:07So unfortunately, I started dragging in one direction too far before I held
06:13down Shift, so I'm just going to Command +Z to Undo that, and click and then hold
06:18down Shift and drag only to my left, there we go.
06:21Now I've got my parallelogram.
06:23And if I wanted to be really precise, I could turn the visibility of the other layer on;
06:27press my spacebar and click and drag to move over.
06:30And then to quickly select all four points of the mask, if you just click on the
06:34mask name in the Layer panel, notice it won't just select all four;
06:39you need to deselect it and then click on it and then all four will be selected
06:43so we can drag it down here.
06:45Now it's important to note, as I'm dragging this down, if we actually go to
06:50this pulldown menu next to the mask where it says Add, if you click on that
06:54and choose None, and we zoom out in our canvas, you can see we have not moved
06:59the layer solid itself.
07:00All we've been doing is moving the mask.
07:02If I grab one of the anchor points, I can move the mask anywhere and it will
07:06always be full inside of the composition.
07:11Let's change this switchback to Add, and here you can see it has cut that shape
07:16out, if we change this switch to Subtract now it switched to the inverse.
07:21Let's go back to Add and there's one last thing.
07:24If you open the triangle next to Mask 1, notice you can keyframe the Mask Path.
07:30This is how you would actually create animation with the shape.
07:34If we wanted it to move from one side to the other, we just add a keyframe for
07:38the Mask Path, move our current time indicator and then move the mask.
07:44Now we've created animation.
07:45If you scrub in the timeline, you can see we've created a layer solid shape
07:50using masks, and we've applied basic animation.
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Building shape layers
00:00Now before we jump into creating shape layers, it's important to understand
00:04that the creation of shape layers and the creation of layer masks are
00:08remarkably similar.
00:09And honestly, you just have to be careful what layer you have selected, or if you
00:13have a layer selected at all, if you are trying to create a shape layer.
00:18Now in the previous video I showed you how to use layer masks to
00:21animate geometric shapes.
00:23Now in this video, I want to show you a more traditional use of layer masks.
00:28So we have this footage of our talent shot on a green screen and you notice,
00:32there's a black edge around this footage, so even if I keyed this out, which
00:37don't worry if you don't understand what keying is, we have a whole chapter to
00:41that dedicated later on in the course.
00:44But to jump back to layer masks, since we have Layer 1 selected, if we come up
00:49to any of our Shape tools, let's use the Rectangle tool, I'm just clicking and
00:53holding choosing the Rectangle tool.
00:56If you click and drag now in your viewer, I can draw a mask around our talent
01:03and now you notice I've cut that black edge off of the mask.
01:06This is a very traditional way of using layer masks and it's actually called a garbage mask.
01:12Now like I said, we're going to get into green screen keying a little later.
01:16So for now, let's hide Layer 1.
01:18Now the key to making a successful shape layer, make sure you don't have any
01:23layers selected in your timeline.
01:26I like to do that just by clicking underneath of the layers and now you can see,
01:30neither one of them is highlighted.
01:32Now when you go up to the Tool panel, click and hold and let's use the Ellipse tool.
01:39We're going to create an Ellipse in our viewer, but before we do so, I want you
01:44to look at the Fill and the Stroke.
01:47These attributes are going to be applied to the shape that we're going to end up creating.
01:52So I want to choose a different color, so click in the red box next to Fill and
01:57grab the Eyedropper tool and let's choose that green.
02:00Now if we click OK, we're going to make a green shape.
02:04Now for the Stroke, I want to use the yellow.
02:08So let's click in the Stroke box and then here, see we have the Eyedropper, go
02:12ahead and click on the Eyedropper.
02:14When you click in the yellow, then you can click OK.
02:18Now this next value here will create a width for the Stroke.
02:23But let's click and drag in the viewer to actually create our shape.
02:28If you hold down Shift as you drag, it will keep that shape in proportion.
02:34When I let go, if we zoom in by scrolling on the mouse wheel, and then deselect
02:40this shape by clicking in the timeline just anywhere off of any of the words
02:45or switches, you can see we do have our yellow outline and a shape layer has been created.
02:51Now shape layers work in a very similar fashion to type. Remember when we looked
02:57at type, there were a bunch of different subgroups underneath the main group.
03:02When you create a shape using one of the Shape tools, there is an option like
03:08Ellipse, since we used the Ellipse tool.
03:10Now when we expand that, you can see, I can adjust the Ellipse Path or we could
03:15keyframe the size or the position.
03:19We can adjust the Stroke separately.
03:22One of the fun things to do with the Stroke, instead of it being solid, you can add dashes.
03:27Now the Fill here is where we can set our Color.
03:31Notice there's an option for Transform for the Ellipse.
03:36So for example with this, if I go to Rotation, it is going to rotate, although
03:42it's a circle, so let's look at adjusting the position.
03:45If I click and drag, notice it's adjusting the position around its center point.
03:51Now if we adjust the Anchor Point, let's drag it up here, and then click and
03:55drag on a rotation, you can see now it's actually rotating around its own Anchor
04:01Point, which is -138.
04:04If you want to change this animation, understand that the Transform options for
04:11the layer itself are slightly different.
04:14Notice if I drag rotation here, it's rotating around the center point of the layer.
04:20So you do have Transform controls for the layer itself as well as
04:25each individual shape.
04:27Now this Add button functions in a similar fashion to the text.
04:31You can add a parameter to animate.
04:34So for example, if I wanted to add a different Fill, I could select that and
04:39notice now that this new fill is overriding the original fill, and I could
04:44keyframe its color and its opacity.
04:47See, if I click and drag its Opacity down to 0, check it out, now it goes back to green.
04:53Now in order to see this more clearly, if you look in the upper left corner of
04:57your keyboard just under the Esc key, there's a Tilde key.
05:01If you select that with any panel that's active, After Effects will
05:06automatically make that panel take over the entire interface.
05:10This is excellent if you're dealing with something like this when you know that,
05:15okay, I want to create a shape that has red at its starting point and I want it
05:19to fade to green, well, I could adjust my red here and my green there, I don't
05:24necessarily need to see my viewer.
05:26So if you press the Tilde again, we will snap back to the way the interface was before.
05:31We could do the same thing on the canvas.
05:34Just make sure, before you click in the canvas again, you want to grab
05:37your Selection tool.
05:39Now with the Selection tool selected, let's click in the canvas and press the
05:43Tilde key one more time.
05:44In here you can see we have a full screen preview of this individual panel.
05:49I have to say, I always was a fan of creating shapes just by using masks on layer solids.
05:55But since shape layers came into the scene, I love the fact that you don't have
05:59to worry about whether or not the shape fits on the solid.
06:02Since the shape layers are synthetic, After Effects is going to draw the shape,
06:07no matter where it lives in the comp.
06:09So draw away till your heart's content, and by all means don't hesitate to add a
06:13keyframe or too, and build some animations.
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Understanding switches and blend modes
00:00Now that we've started to learn how to create different kinds of layers, let's
00:04see how we can use switches and modes to add yet another layer of flexibility
00:08to our compositions.
00:10In this video we're going to blend our graphics into the background video and
00:14also use the transparency data of one layer to create a mask for another layer.
00:20Before we go too far into blend modes, it's important to remember which renderer
00:24we'll be using, as the Ray-traced Renderer does not support blend modes, track
00:28mattes or layer styles for 3D layers.
00:31Now even though we don't have any 3D layers in here, it's still important to
00:35make sure the comp is selected and press Command+K, because we want to go to the
00:40Advanced tab and just get in the habit of changing the Renderer from Ray-traced
00:45to Classic if you know you're going to be doing a lot of blend modes.
00:50So let's press OK, and now I want to look at our comp a little bit closer.
00:57If we hover our mouse over the canvas and scroll up with our mouse, then we can
01:01press the Spacebar to grab our Hand tool and move in a little more closely.
01:05I want to start with this Charlie Winters layer, and we're going to look at modes first.
01:12Now if you don't see this column of modes right here, you need to go to this
01:18button in the lower left corner of the timeline.
01:20The second one in will toggle your modes.
01:24Within the modes we have the Modes and Track Mattes.
01:28Let's start with Modes.
01:30If we click on the Normal pulldown here and then scroll down so we can pop this
01:35up a little more clearly, you can see these are actually divided into groups.
01:40While I'd love to sit here and go through each individual one of these, we
01:44don't have time for that;
01:45we have to learn After Effects as a whole.
01:47So I'm going to give you a tip.
01:49When you look at these, you want to look at them in groups and then kind of
01:52choose different ones within the groups based on what you know about how
01:56that group functions.
01:58To give you a quick overview, the first category is the normal category, so
02:03that's how layers typically work with the transparency and that kind of thing.
02:08The next layer here, this is called the subtractive category.
02:12I'd like to think of it because it darkens things.
02:15So let's choose Multiply for the Charlie Winters layer and you'll notice that
02:19any white pixel is actually knocked out.
02:22And since it had a black drop shadow underneath of it, we can still see that.
02:27You can definitely click back into your modes and choose some of the other ones
02:31to see how they function.
02:33But let's move to the next one; this is the additive category.
02:38These modes tend to lighten colors by mixing with the layers below.
02:43So let's choose Screen.
02:45See when we choose Screen, any of the black pixels are knocked out and then the
02:50white pixels are allowed to show through.
02:53I'm specifically using this Charlie Winters layer because it is black and white.
02:57But things get a lot more interesting when you start blending colored layers.
03:01So let's change our text layer back to normal and then I show some of
03:05these other groups.
03:07If we select our Cyan Solid right here, if I turn its visibility off and on, you
03:12can see it does have quite an effect in terms of building our graphic.
03:17But it's already set to a Multiply mode.
03:20Now just so we can accentuate how things are working, let's press T to make
03:24sure that our Opacity is set to 100%.
03:27Now with the Cyan Solids selected, let's go back into our modes and look at the next group.
03:35The next group is called the complex category.
03:38These modes blend with the layers below depending upon how bright or dark the
03:44colors are underneath or above 50% gray.
03:49The difference category is interesting because it kind of compares the layer that
03:52we have selected with the layers below, and that it blends those together based
03:57on how different they are.
03:59So let's just choose let's say Classic Difference.
04:03And here you can see we've created all kinds of funky colors.
04:07Now obviously that's not quite the look I'm going for, but hey, if you wanted
04:11something bright and colorful, that's always a great place to go.
04:16This group down here is kind of interesting;
04:18it's just blends one color with one or more colors of the components of the
04:24layers below, whether it's the Hue, the Saturation, the Color or the Luminosity.
04:30I just like to think of this as it plays with the colors and if I choose the
04:34different ones, I can see how that works.
04:36If you really want an in-depth look at all of these different modes, you should
04:41definitely check out Deke McClelland's course in our lynda.com library.
04:46It's called Photoshop Masking & Compositing: Advanced Blending.
04:50This is a great course and even though it's in Photoshop, the engine behind
04:55Photoshop and After Effects is the same when it comes to blend modes.
04:58So anything you learn in there will directly translate into After Effects.
05:02Now for these last two groups, I will come back to these momentarily after we
05:07learn about Track Mattes.
05:10To use Track Mattes, I want to go back up to our Charlie Winters layer.
05:15Let's select that, and we can leave our cyan set to this Classic mode for right now.
05:20Now with our Charlie Winters layer, the way Track Mattes work, even though I
05:24want to use Charlie Winters as the source, you need to start with the layer
05:28directly below the text layer.
05:31Now if I'm looking at the layer below it's our kinetECO logo, and since
05:36these don't overlap, I'll just move the Charlie Winters text right above our Cyan Solid.
05:42Now we should be able to see how this works.
05:45If we've select our Cyan Solid layer and go over into its Track Matte pulldown
05:50and choose Alpha Matte, notice it's automatically looking at the layer directly
05:54above Charlie Winters.
05:56So if we select Charlie Winters, now it's going to use the alpha transparency of
06:03the Charlie Winters layer to generate a matte.
06:07Now it's also creating an interesting mix, because after it's using the Alpha
06:12Channel of the type to create a matte, it's also still blending the cyan color
06:18with the background layers.
06:21I know you're thinking, well what if I want this type to cut out absolutely
06:24everything below it?
06:26Well, you wouldn't want to use a Track Matte for that unless you were planning
06:29on taking all the layers below and pre-composing those layers.
06:34I know in previous videos we talked about pre-composing and how blend modes
06:38transfer or don't transfer based on the Collapsed Transform button, but
06:42honestly, this little tip I'm going to show you is going to save you having
06:46to think about that.
06:47So let's change the Alpha Matte Track Matte, back to No Track Matte and then
06:53select the Charlie Winters layer, click on its Mode pulldown, and if we scroll
06:58down to the bottom, the last two groups are kind of fun.
07:03These are the matte categories and basically the way they work, they're going to
07:09take the Alpha data or the luminance data and create a stencil or a cut-out of
07:17that layer and apply that to every single layer below it.
07:20So let's choose Stencil Alpha and notice nothing's happening, because we need to
07:27turn on the visibility of the text layer.
07:30Once we do that notice both the text and its drop shadow are cutting through all
07:37of the layers below.
07:39And if I took this layer and moved it down, you notice it's going through this
07:44other shape, because this shape layer is above.
07:48So if you want that cut-out just move it below the text layer and now that's cut out as well.
07:54I'm going to stop here, because I think I've given you quite a lot when it comes
07:59to learning about modes and Track Mattes.
08:02Really, I have to say that I have a secret love affair with switches and blend modes.
08:06See, Track Mattes give you the flexibility to animate a source and know that
08:10any changes will be updated in the matte, because that layer is always being referenced.
08:16Now I think blend modes are awesome because I view them as the secret sauce for
08:21getting all of my layers to work together to create one cohesive look.
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Crafting custom shapes and masks
00:00Now in this video we're going to take what we've learned about creating masks on
00:04layer solids and creating shape layers, and just sort of continue building by
00:10creating some complex masks and custom shape layers using the Pen tool.
00:16So to get started, let's look at our scene.
00:18On the left, we have the kinetECO logo with this neat sun effect in the upper left.
00:23Now on the right we have our yellow solid with a mask.
00:28Now what we're going to do is bring the sun into the corner of this area, and
00:33we'll do that by using more than one mask on this layer solid.
00:38Go up the Rectangle tool and click and hold until you get to the Ellipse tool.
00:44Now I want to draw an ellipse in the upper left corner of our yellow solid.
00:49So if you click and drag, we can start creating an ellipse.
00:53Now after you start dragging, hold down Shift and that will keep that shape
00:58in proper proportion.
01:00As I'm overlapping these two shapes, I'm running into a problem.
01:03Well the first one is the fact that they're both filled with the exact same
01:06color, but the second one is the fact that they literally are both the same
01:11colors in terms of the mask.
01:14What we need to do is make Mask 2 a little more high contrast from Mask 1 and
01:20to do that, if you go on the timeline, next to the word Mask 2 there's a yellow square.
01:25Go ahead and click on that, and change that yellow square to a blue square.
01:30Now when we click OK, having chosen blue, you can see we have a blue square and
01:35our path is now blue.
01:36Now whenever you have a path like this that is already selected, you can press
01:41V to grab your Selection tool and click on anyone of these vertices to move the path around.
01:49I'm just trying to recreate this sort of sun layer over here, so I'll just use
01:55the previous one as a reference, and now it's time to go down to Layer 1, and
02:01see how we can adjust the interaction between these two masks.
02:05If you click on Mask 1 and click on Mask 2, you'll notice to the right we have pulldowns.
02:11If you click on the pulldown, you'll see we have options.
02:14If I chose None for Mask 2, notice there's nothing going on within this mask.
02:20Now it's hard to tell whether or not it's doing anything with this layer above,
02:25because I have Add set for Mask 1.
02:27So if I say None for Mask 1 now all of a sudden you can see the entire layer solid.
02:33So let's change both of those back to Add and I want you to go to Mask 2 under
02:39the pulldown and choose Subtract and see what happens.
02:42If you are at all confused, it's easy to think of masks in terms of a math equation.
02:48So you could say Mask 1 added to the scene and Mask 2 is subtracted from the scene.
02:54That way you can see the final answer is going to be Mask 1 minus Mask 2.
03:00If you click on the Mask 2 pulldown again and change it from Subtract to
03:04Intersect, sure enough Mask 1 gets added to the scene and Mask 2 will intersect
03:11with that, meaning anywhere it's intersecting,
03:14it's going to fill it in.
03:15So now that you understand how multiple masks on the same layers work, let's
03:21look at creating a custom shape using the Pen tool.
03:25In order to make sure that I'm not adding yet another mask to Layer 1, let's
03:30collapse Layer 1 and just click anywhere off of the layer in the timeline.
03:36Now I want to add kind of some squiggly lines to appear around the outer side of the sun.
03:43So to do that let's grab the Pen tool up in our Tool panel, and look to the right
03:48for the different options for the Pen tool.
03:51The first thing I want you to pay attention to is all the way over to the right.
03:55That's the RotoBezier Option.
03:57If yours is selected, I want you to deselect that.
04:01Basically, that gives a different set of controls to your Pen tool that are
04:05formatted for rotoscoping, which we're not going to get into.
04:09So just make sure that this is deselected, and then on the Fill option here, hold
04:14down the Alt key on the PC or Option on the Mac and click not once, not twice,
04:21but three times, till you cycle through and get No Fill.
04:25Now the Stroke I want to leave on there, but instead of it being 2 pixels,
04:29let's click on the number and change it to 6.
04:33Now we've got our Pen tool ready to draw.
04:36I'm going to start maybe down here at this kind of 45-degree angle.
04:41Click and release to make the first point.
04:43Move your Pen tool off to the side and click and drag for your second point.
04:49When you click and drag, you'll get the Bezier handles.
04:52So let's move back up here and click and drag to make another point.
04:58And we'll go back here, click and drag, and now you can see I've kind of
05:03got this wavy shape.
05:06It's not quite exactly what I was looking for, but I want to show you how we can tweak this.
05:11If you move your Pen tool back over anyone of these control vertices, you can
05:16click on one and then move it.
05:18I can click on the first one and then move it, so that's one way to move your vertices.
05:25If you can click on any of the handles, notice they're tied to the previous handle.
05:31Well if you hold down Option before you click on the handle, you'll get the
05:36Convert Vertex tool which will allow you to break the handle, so you could
05:40actually get a custom break over the Control Vertex.
05:44So I'll just Command+Z to undo that last piece.
05:48All right, let's deselect all of our layers and look at what we've got.
05:52As you can see, we have a custom shape we created with compound masks, that's
05:58two masks on one layer solid, and we have a neat wiggly line we created using
06:04the Pen tool, creating a custom shape layer.
06:08So I hope you can see how flexible After Effects is between using compound masks
06:14and creating custom shapes with the Pen tool.
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Creating variable-width feathered masks
00:00Now in this video, we're going to mask out the inside of this screen.
00:04In the past, this used to make me a little nervous.
00:07But with the new Mask Feather tool, this is going to be relatively easy.
00:11So to get started, let's select our Panel layer and go up to the Pen tool.
00:16Instead of choosing the Pen tool, click and hold and I want you to look at the
00:20Pen tool and the Mask Feather tool.
00:23Notice the key command G will toggle between these two.
00:27If you're used to using this command to toggle through all of the different
00:31tools, you probably want to go under the Preferences and update it.
00:34But if you're new to After Effects, I would encourage you to leave this setting
00:37the way it is because you'll see it's relatively helpful.
00:41With the Pen tool selected, let's click in the corners of our screen.
00:45But first, we should scroll up to 100% magnification, and make sure
00:50the resolution is Full.
00:52This way we can see exactly what we're getting.
00:54Now I'm going to press the Spacebar and with my Hand tool to kind of center this up.
00:59Let's click through the corners of the inside of the screen, and I know this edge
01:03is little hard to see, but that's okay, just get them rough in there for now.
01:08You want to be on the inside of this dark edge and click up to originating
01:13point to set the mask.
01:16In order to see this properly, we need to invert the mask.
01:19So select Layer 1 in the timeline and press M, and we could either change this
01:25from Add to Subtract or just select, Inverted.
01:29Now before we get too far into how to do this specific shot, I just want to give
01:34you a quick overview of the Mask Feather tool.
01:37So press G on your keyboard to bring it up, and click on one of the edges.
01:42I'm going to click on this right edge and just hold and drag out.
01:47There we go, you can see I'm creating a feathered edge and that's no different
01:52than what we used to be able to do.
01:54But check this out.
01:55If you click on the edge and drag back to the inside, you can really feather the
02:00daylights out of this thing.
02:02You can also click again and drag back out, and notice I have control as I'm
02:08clicking and dragging as to how quickly this variable edge is going to change as
02:15it comes around the corner.
02:16Now in order to move these around with key commands, you can use your left and right arrows;
02:22if you hold down Shift, it'll move twice as fast.
02:25If you hold down Shift and click on the handles, you can select more than one
02:29handle as you move around.
02:32The up and down arrows will move you in and out away from the Mask Path.
02:36Just understand, when you're using the left and right arrows, whether
02:39you're using Shift or not, left moves down counterclockwise and right moves them clockwise.
02:47We have a bunch of points.
02:49We need to delete these, so we can actually mask our scene.
02:52So press Command+A, since we had one of these selected already.
02:56Now they will all be selected and you can just press Delete.
02:59All right, now since this edge is so dominant, I just want to feather this one edge.
03:05And in order to do that, hold down Shift and then hover over the edge and you'll
03:11see this icon pop-up.
03:13Now when I'll click and drag, it's going to feather just this one edge.
03:17Now obviously, layout here, that's a little drastic.
03:20So let's just feather it out maybe up to around there, that's looking good.
03:26I want to have a slightly soft edge all the way around, and I know this, because
03:31when we deselect, see how sharp that is? That's not very realistic.
03:36So let's go over to the left edge after we select our mask again and just click
03:40and drag a handle out, just a little bit, and you notice something happened.
03:45Notice I have this hard edge here on this handle.
03:48That's because with these edges set the way they are, I have a sharp edge that I
03:55need to just drag around to here.
03:59See how this looks like a tear drop here;
04:01let me zoom in here so you can see it.
04:03See how this looks like a teardrop and then this handle is round?
04:07The Teardrop handles are what are called hold handles.
04:10They hearken back to hold keyframes.
04:13These are linear, just like linear keyframes.
04:18I want to just drag this close to my hold edge and then bring it in, so it's
04:23relatively close to the edge of my mask.
04:27Now you can see if I hold the Spacebar and grab my Hand tool and click and move
04:31around, I have a nice soft edge to the other part of this image.
04:36Now let's set back to 100, and deselect our layer so we can see what we're looking at.
04:43This is starting to look a lot more realistic.
04:45Honestly, if I were to keep tweaking this, I would grab my Mask tool, press G
04:50again, and then start moving where these points are.
04:54So now that you understand how the Mask Feather tool works, you can use it in
04:58all kinds of new situations.
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Rotoscoping with the Roto Brush
00:00So inevitably, you'll have a client that asks you, hey, can you put this piece
00:04of footage over a different background? And you'll go,
00:08sure, did you shoot it on green screen?
00:09And they'll look at you and go, what's green screen?
00:12At which point, you'll have to look at the footage and determine whether or not
00:15you can fix it with a Roto Brush, before you tell them no.
00:19But in all seriousness, the Roto Brush actually can help save you in some
00:23of those situations.
00:25So for example, in this piece of footage right here, you can see we have this
00:29sunflower and we have this nice blurry background.
00:33Now this is a pretty good representation of a scene that you should be able to
00:37use the Roto Brush to isolate this sunflower from its background.
00:43So to do that, we need to get started using the Roto Brush.
00:46Before you load up the Roto Brush, you need to make sure that your Fast Preview
00:50Options are set to Off.
00:52The Roto Brush doesn't particularly like Adaptive Resolution so let's
00:56change that to Off.
00:58And now to load up the Roto Brush you need to double-click on your layer, so you
01:01can open up the Layer panel viewer.
01:04Now I'm just going to expand the viewer, so we can see the entire piece of footage.
01:08Now the Roto Brush is this tool up here on the right-hand side of your Tool
01:12palette in the upper left corner of the interface.
01:15It looks like a little guy with a paint brush.
01:17Go ahead and click on that.
01:19If we scrub through our scene, you should notice, okay, the flower is
01:23dancing, that's great!
01:24But the exposure in the general shot never really changes.
01:28A lot of times if your footage changes, you may want to start from a later
01:33point in the timeline to where the foreground and the background object are most different.
01:39But right now, since this isn't changing very much, we can go ahead and just
01:43start at the beginning of our project.
01:46Now that we're set at the beginning, what you want to do with a Roto Brush is
01:50click and draw inside the area that you want to keep.
01:54So notice I'm not drawing all the way out to the edges.
01:58Part of what the Roto Brush does is analyze the image and determine exactly how
02:02far out it wants to be in order to create that selection.
02:07So notice that it did a very good job here.
02:09For the stem, I'm going to use a smaller brush.
02:12Now a quick key command you can use for any painting in After Effects is to hold
02:17down the Command key and left click and drag up or down.
02:20So up, it makes it larger, down, it makes the brush smaller.
02:24On the PC you want to use Ctrl.
02:26Now as I'm dragging down here, again, notice I'm not going all the way out to the edges.
02:31I'm just selecting the main portion of the image that we want to keep.
02:36For larger areas like this, again, I'm going to Command+Left-drag and just drag
02:41up and draw, there we go.
02:45Okay that one is looking pretty good, and I'll make this brush a little smaller
02:49for this side and there we go.
02:52When I drew this, notice in this area down here it accidently drew too much
02:58of the information.
03:00The first thing I recommend doing when this happens is just pressing Command+Z
03:04or Ctrl+Z to undo that last stroke.
03:07Sometimes you can just choose a smaller brush and then redraw the stroke to see
03:12if it interprets it properly the next time.
03:15Now if it doesn't, just like this, you're okay.
03:18There is another way to refine the stroke.
03:21Now if I hold down Option before I start drawing, notice my brush is changed
03:26into this red circle with a minus symbol.
03:30See the green plus means, I'm going to add to the stroke, when I hold Option or
03:34Alt on the PC, it means I'm going to subtract from the selection.
03:38So now I'm just going to draw outside the area of the leaf making sure not
03:43to draw into the leaf. Okay, perfect!
03:47Now it's actually refined the edge of what we were doing.
03:51This looks pretty decent.
03:53You can refine the edge of this right here with a Matte tool.
03:57So for example, if I wanted to smooth out the edges, I could just increase this
04:01number a little bit and wait for a second and it will smooth this out.
04:06Now here let's just crank this up quite a bit, so you can see exactly
04:10what's happening here.
04:11See how the edges are kind of rounding out?
04:14So we don't want the Smooth set to that high, let's just set it to around 3 or 4.
04:20Now that will smooth out my edges.
04:22If we press Page Down to move to the next frame, you can see it's doing a pretty
04:27good job of tracking what's happening in the scene.
04:30If I press Page Down again, it's still working.
04:33The way you want to work in the Roto Brush is to literally work frame by
04:36frame just pushing Page Down and seeing how well it's tracing the object that
04:42you're trying to isolate.
04:43Now I want you to look in the lower left corner of the Layer Viewer.
04:47You see this yellow square?
04:49That's letting me know, that's the first frame that I set up for my Roto Brush,
04:54and then this area with the pointing arrow kind of icons, that let's you know
05:00that anytime I make any changes to the right side of this yellow frame, those
05:06changes will propagate down the length of this preview area.
05:11As I am pressing Page Down here, notice up here in the upper portion of the
05:18Layer panel, I have this one area that is not getting cut out.
05:22Most of the time I would fix that outside of the Roto Brush, but I want to show
05:26you what happens if you refine the edges of a selection.
05:31So let's zoom into 100%.
05:34I'm going to press the Spacebar and click and drag with my left mouse button to
05:38just grab the Pan tool and move up in the scene.
05:41Let's make a very small brush, I'm just holding down Command+Left-clicking and
05:46just click inside while holding down Option.
05:49And now we got a red icon and we can just click and drag in this window, and
05:54notice now it's created a new selection.
05:58Now our preview area has continued to grow.
06:02As you make these cursory changes to the brush, that changed for those extra areas.
06:09So if I just Command+Z to undo that, notice you can see there is the shortened area.
06:14If I go back up under Edit > Redo now it's going to propagate further down the timeline.
06:20Another tip with using the Roto Brush is to make sure that you use as little
06:26paint strokes as possible to make adjustments in your frame.
06:30Everytime you draw a paint stroke and it's incorrect or you've made an
06:35adjustment, the Roto Brush will record that stroke.
06:38So that's why I've been very particular when I've made an incorrect stroke to
06:43press Command+Z and undo.
06:45That will not save that stroke, so that way when I make my adjustment, that
06:49stroke will propagate throughout the length of this area.
06:54Here let's switch our view back to Fit up to 100%.
06:57The idea with the Roto Brush is to literally go frame by frame as you're
07:01painting and make adjustments using the Add to Selection option, just by left
07:07clicking and dragging with the green icon, or holding down Alt or Option to
07:13select less of an area.
07:15I'm just going to move to the end of my propagated region here, which is about
07:21one second, and I'll press N to end what we've done so far, because I think you
07:28understand the process.
07:29You could continue going down frame by frame and refining your matte, or not
07:34refining your matte.
07:35Let's see the results of what we've done up to this point, which is only the first second.
07:40I want to load up a RAM preview, and in my Preview panel let's deselect from
07:44current time, that way the RAM preview will always load from the beginning of the comp.
07:49When you press 0 on your keyboard, notice now I'm going to get a preview of
07:54the Roto Brush and up here in the info window, it told me the Roto Brush was propagating.
07:59Now notice that one corrective stroke is popping into the Roto Brush selection
08:04at the specific frame where we first painted the Roto Brush.
08:07Now I'm going to stop playback here for a second.
08:10As the Roto Brush is moving, the edges of the matte are moving, so there is a
08:14way to refine the edges of the Roto Brush.
08:17But we are going to jump into that in the next video.
Collapse this transcript
Refining with the Roto Brush
00:00Now if you're joining me from the previous video, you know we've cut out this
00:04flower from its background by using the Roto Brush.
00:07So we're going to continue with that because creating the selection is only the
00:11first part of the process.
00:13Let's double-click Layer 1 to open up the Layer panel and reset our
00:18magnification to Fit to 100.
00:21Now let's resize the interface to make the timeline a little smaller and give us
00:24a little bit better view of the scene we're working in.
00:28As you preview how the edges are working within the Roto Brush, it's a good idea
00:32to actually set your magnification to 100%.
00:35Now within the Layer comp window down in the middle, you can choose whether you
00:40just want to look at the boundary of the edge of the Alpha channel that we're
00:44creating, or an overlay of the selections that we're making, or if you click and
00:49hold, you can go up to Alpha and it will show you the edges of the matte.
00:53Now let's go ahead and load up a RAM Preview, so you can see the edges of the matte.
00:58Notice how the edges are kind of wiggling around.
01:01That's happening because of the movement of the flower.
01:04But that movement is actually called Edge Chatter.
01:08So if we stop playback here for a second, we can open our Effects Control panel
01:12- I'm just going to go up under Window and choose Effect Controls, and on the
01:17left-hand side here we have a bunch of matte options.
01:20If we look at the matte options you can see we can smooth the matte, which we
01:24went over in the last video, but I'll just show you here for recap.
01:27If you crank it up, notice it makes the edges smoother.
01:30But that has a bad habit of actually giving you a really poor matte, so let me just undo that.
01:36That works well if you're trying to use the Roto on something that's rather blurry.
01:40You can choke the matte just by bringing that number up or down.
01:46So obviously to the left, actually it does the opposite of choke, which gives it
01:49more room, so just understand that.
01:52Refine Matte is what we want to look at.
01:54So select Refine Matte and the first option is Use Motion Blur.
01:59Go ahead and select that if your image has a lot of motion blur, and within the
02:03Motion Blur settings, you can adjust the samples up to give a smoother motion
02:07blur and/or adjust the chatter angle, to match the type of blur in the scene.
02:13If we close that, notice there's another option for Decontaminate Edge.
02:18If we expand the view of our Effects Controls by dragging out to the right,
02:23you'll notice this doesn't just decontaminate the edge, it Decontaminates the Edge Colors.
02:28So let's go back to our Layer comp window and in the bottom, let's click on the
02:33pulldown and change the Alpha Channel from Alpha to RGB.
02:38This way we can see exactly what the edges of our image look like.
02:41If you press the Spacebar we can grab the Hand tool and click and drag.
02:45I want you to look at this leaf over here in the lower right corner of your comp.
02:51Notice how the edges are a little jagged.
02:53If you open up the Decontamination options, we can't really increase the
02:57Decontamination Amount.
02:59If I decrease it, notice how this edge has kind of a halo around it.
03:04So we definitely want the Decontamination Amount up at 100, and if we select
03:10Extend Where Smothered, what this will do is just make an adjustment to the
03:15areas that you've actually started to adjust.
03:19Now in order to select Extend Where Smothered, we need to increase the
03:23Decontamination Amount.
03:25If we move up to the right, notice, now all these stray pixels on the right-hand
03:30side have disappeared.
03:32Let me reset that back to 0 and you can see how ragged that edge is.
03:37But if we actually increase this amount, it's going to deal with the colors and
03:42make things a little bit more smooth.
03:45Since we've increased our Decontamination, if you select Extend Where Smothered,
03:49this will adjust how the edge actually works, based on this increase setting as
03:55well as the Reduce Chatter setting.
03:57If both of these are set to 0, there is no reason to extend it, because
04:00nothing has been smothered.
04:02View Contamination; if you select that, now you can see the amount of area
04:07that's been decontaminated along the edge of the matte.
04:11Now there is one last thing I want you to check out.
04:14So let's deselect that last selection, and let's actually hover our mouse over
04:19the Layer comp window and press the Tilde key.
04:22That's going to maximize this in our interface.
04:26In the lower right corner there's this button called Freeze.
04:28And basically, once you've gone through and adjusted your Roto Brush to the
04:33settings you like, you should freeze your Roto Brush selections.
04:37What this actually does is allows After Effects to apply the Roto Brush, so
04:43every time you load up a RAM preview and that kind of thing, it's not redoing
04:47the selection using the Roto Brush.
04:49This in essence is freezing the selections you've made into a
04:54pre-rendered section.
04:55So once you're finished with the Roto Brush, remember to freeze.
04:59And if you need to come back and make adjustments to your Roto Brush, just
05:02understand you'll be prompted to unfreeze your Roto Brush selections by
05:07selecting this button.
05:09So as you can see, the process for refining the edge of your Roto Brush is just
05:14as important as actually developing the initial selection in the first place.
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4. Animation 101
Understanding keyframes
00:00Now that we have a firm foundation for understanding comps and layers, it's time
00:04to dive a little deeper into understanding how animation works.
00:08In this video, I've laid out multiple layers setup so we can actually drive
00:13home all the different kinds of keyframes that you can create and use within After Effects.
00:18So to get started, let's select Layer 1 and 2 and press U to open up any
00:24of their animations.
00:25And this should look relatively familiar.
00:27We have some keyframes and I know they're linear, because they're diamond shaped.
00:31So load up a RAM Preview and let's preview our animation.
00:37As you can see here, it's a pretty straightforward linear animation.
00:41Now I'm going to stop playback by pressing the Spacebar and click up here in my timeline.
00:47I want you to click right around 4 seconds.
00:50The reason I want to do this is to set the work area, so press N on your
00:55keyboard to set the work area.
00:58What this is going to do is load up only this first 4 seconds into RAM when we
01:03do RAM Previews, since all of the keyframes are set within the first 4 seconds.
01:09So let's move forward and jump into what Bezier keyframes are.
01:14So turn off the visibility for Layers 1 and 2, turn on the visibility for 3
01:19and 4, and you guessed it, select Layers 3 and 4 by clicking on one and
01:23Shift-clicking on the next and press the U key again to open up these position keyframes.
01:30I purposely have left these as linear, because I want to show you how to
01:34actually change between all these different kinds of keyframes.
01:38So to change these from linear to Bezier, I'm going to click and drag a Lasso
01:43around all those keyframes, even though they're on multiple layers, it's okay.
01:48Once all the keyframes are selected I can just right-click on any one of the
01:52keyframes and go down to the menu and choose Keyframe Assistant > Easy Ease to
02:00change this from linear to Bezier.
02:02Now with all the different keyframes set to Bezier, let's load up a RAM Preview.
02:07Again, I'm just pressing 0 on my keypad to give you a RAM Preview.
02:11And as you can see here the words slide in, in a much more natural motion.
02:17Now let's turn off the visibility of Bezier and check out what roving keyframes do.
02:22So click and Shift+Click Layers 5 and 6, turn on their visibility and press the U key.
02:29Now in here we have four different linear keyframes.
02:34And I added these extra keyframes to kind of show you some of the different
02:38things that happen when you have multiple keyframes.
02:40First thing, you know these lines on the canvas represent motion path or
02:45the animation path.
02:46These are the paths that these words are going to be traveling.
02:50And the dots in between the path represent the speed at which these words
02:56are going to be moving.
02:57So the closer they are together, the slower they are moving, and the further
03:01apart, the faster they are moving.
03:04Roving keyframes are interesting because they'll smooth all this motion out and
03:09they do so by actually moving the position of the middle keyframes.
03:13So to show you what I'm talking about, let's preview this animation first.
03:17Press 0 on your keypad to load up a RAM Preview.
03:20And you can see, as the words bounce from keyframe to keyframe, they're
03:24actually changing velocity.
03:26Now let's press the Spacebar to stop playback and draw a Lasso around all of these keys.
03:32Again, right-click on any of them and this time to activate roving keyframes,
03:37you just want to click Rove Across Time.
03:39Now you notice the first and last keyframes are still linear, but these other
03:43keyframes in between have shifted in the timeline.
03:46They are doing this because they actually move where the keyframes live to
03:51smooth out the motion.
03:53So the words will definitely still pass through each one of those points,
03:57I'm just clicking and dragging to kind of scrub through the animation, they
04:01still pass through the points, but you notice now all of the points have the
04:05same exact spacing.
04:06So if we load up a RAM Preview, you can see with roving keyframes it's going to
04:11move at the same velocity all the way through the animation.
04:14Now let me stop playback here for one second.
04:17One other thing about roving keyframes, if we click anywhere in the gray area in
04:21the timeline to deselect all the keyframes, with roving keyframes if you click
04:26on either the first or the last keyframe, as you drag them out, notice the
04:30spacing of the middle keyframes will change.
04:33And even if I try and click on the one of these and move it, look what happens,
04:37it changes from a roving keyframe back to a linear keyframe, because linear
04:41keyframes have a specific point in time.
04:44Let's just Command+Z to undo that last thing.
04:47Roving keyframes will rove based on where the first and last keyframes are in your timeline.
04:54Let's go to hold keyframes.
04:55These happen to be one of my favorites.
04:57Let's turn off the visibility of Layers 5 and 6, and select 7, 8, turn on their
05:03visibility and press U. I'm just scrolling down with my mouse so I can see these layers.
05:10Now, again, we have linear keyframes.
05:13Just draw the Lasso around and then right-click, and instead of them being
05:18linear keyframes, we can choose Toggle Hold Keyframe.
05:22When we do that, notice these look kind of like a home plate.
05:27And basically that's because they are holding the previous keyframe's value
05:32right up until the next keyframe.
05:35So notice, there are no little dots along our animation path.
05:40That's because it's not going to be moving.
05:43So press 0 to load up a RAM Preview and you can see, now with hold keyframes,
05:48they hold the previous value until the next keyframe.
05:52So now that you've seen some of the different kind of cool keyframes we can
05:56create inside of After Effects, let's get started with our animations.
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Adding and adjusting keyframes
00:00It is keyframe animation that's really at the core of about 90% of the After
00:04Effects projects I've ever worked on.
00:07And in case you need the definition again, keyframes are just recordings of the
00:11settings of one specific parameter at a specific point in time, and there are
00:16actually several ways to create keyframes inside of After Effects.
00:20So let's look at our project here.
00:23You notice, if you double-click the Keyframes comps just to make sure
00:26everything is open, we have the kinetEco logo and all the layers are set up in our comp already.
00:34We have pre-comps for each one of the words and we also have individual layers
00:40for each one of the objects.
00:42Now these happen to be Illustrator files and everything is pretty much
00:46already set up for animation, so all we're going to do is animate how these
00:50little circles appear into the screen and then we'll fade the words on one after the other.
00:57So this is going to be the final resting place of everything in this animation.
01:01Now to get started, let's select Layer 4, the Yellow circle layer, and we'll
01:07adjust the position keyframes to begin the animation process.
01:11So press P on your keyboard.
01:13This just optimizes our timeline so we're only looking at the
01:18Position parameter.
01:20Now with Position open, we'll animate backwards.
01:23I can go to 1 second here on the timeline and record my first keyframe.
01:29To record the keyframe, go to the Position parameter and click on the Stopwatch.
01:34See, I'm saying backwards because we're starting at the end.
01:37Notice I'm at 1 second, that's going to be where our animation ends for this
01:41one specific object.
01:43If we move our current-time indicator back to the beginning, 0 frames, now we
01:48can go ahead and move this off the screen.
01:50So to see things better, let's go ahead and expand our canvas here just a little
01:55bit so I can move this all the way off the screen.
01:59And just so I can see Layer 4, I'll hover my mouse over the timeline and scroll
02:03up until I see Layer 4.
02:05Now since Layer 4 is already selected, I can click and drag it up.
02:10After I start dragging, I'm going to hold down Shift, and that will snap the
02:13movement along the Y axis.
02:16Drag it up until it goes all the way off the edge of the canvas.
02:19Now you'll notice we have two keyframes and we have an animation.
02:24Let's go ahead and press 0 on our keypad, and as you can see, the first
02:29circle is animated.
02:31Now I'm going to stop playback just by pressing the Spacebar.
02:34And instead of having to recreate all of the keyframe animations for each one
02:39of these circles, what I want to do is Copy and Paste these keyframes onto the other objects.
02:45Let's see what happens if I select the position keyframes for this first yellow circle.
02:50To select all the keyframes quickly, just click on the word Position in the
02:54timeline and now you'll notice both of these keyframes are highlighted bright yellow.
02:58If we scroll down to our blue circle here, press Command+V, or just go up and
03:04say Edit > Paste, notice nothing's happening.
03:07So let's select our Position keyframe and press Command+C to Copy,
03:13or Edit > Copy.
03:16If we go down to the Blue layer, we can go to Edit > Paste, now when we press
03:21P on the Blue layer, look, our keyframes are pasted all the way down here on the timeline.
03:26Well that's a problem.
03:28And also, notice, now the circle is gone.
03:30Well that's a problem too.
03:33So let's start with the obvious, the first one; this down the timeline, not so much.
03:39We don't want to do that.
03:40And basically what you need to do is not have your current-time indicator down
03:45the timeline when you paste.
03:46See, whenever you paste keyframes they'll paste exactly where the current-time indicator is.
03:52So let's just Command+Z, undo that last command.
03:55Now the other problem, see, this Position keyframe, it's actually not only
04:00recording the position of this object on the Y axis, but it also recorded it on the X axis.
04:06So what we need to do is just copy the Y axis of these position keyframes.
04:12I'm going to expand this view up here a little bit.
04:14And to do this, select the Position parameter and right-click.
04:20Now if you go to Separate Dimensions, you'll notice I have keyframes for X
04:26position and Y position.
04:28Now since the Y position already matches for all these other layers, all we
04:33have to do is select the Y position keyframes just by clicking on it, and say
04:39Command+C or Ctrl+C on Windows, and I'm going to press Home to make sure that
04:45I've moved back to the beginning of the timeline.
04:48And now, if we press Command+V, you notice it automatically split the position
04:53keyframes and applied that set of keyframes to that new parameter.
05:00So we can do the exact same thing for Green here.
05:03So let's press Home and I'm going to say Command+V, and now that's going to move down.
05:09Now if I want to move these so they kind of fall one after the other, all we
05:14have to do is just slide the keyframes in the timeline.
05:17So I'll just expand my timeline view here just a little bit and select the Y
05:23position keyframes for Layer 2.
05:26Instead of just selecting the Y position keyframes, go ahead and select Layer 5
05:31and just click and drag that layer to start further down the timeline.
05:36See, since the object is starting off the canvas already, I'm just scrolling
05:40out with my mouse, nobody is going to know whether it existed before this point in time or not.
05:46So let's do the same thing with the Green layer.
05:49I'm going to press U to open up its animated parameters, and that shows me
05:53just the Y position keyframes, which I pasted, and I'll just drag down the timeline here.
05:59If we press 0, you can see 1, 2, 3.
06:04Now we're going to start speeding things up.
06:06You already know how to break out keyframes and copy them and paste them, let me
06:11show you how to actually animate multiple objects at once.
06:14It's pretty straightforward.
06:16Let's select Layer 7 through 9.
06:18Click on the first layer, Layer 7, and hold down Shift and click on 9.
06:23Now we can go ahead and press P to open up the Position parameter.
06:29There's a pretty neat shortcut you can use to automatically create keyframes for
06:33specific parameters at any time, and basically the way that works, instead of
06:37just pressing P to open up the Position, what you want to do is position your
06:43current-time indicator where you want to set your first keyframe.
06:45I want the motion of these objects to end at 1 second.
06:49So I'm going to move my current time indicator to 1 second, and now I'm going to
06:54press Option+P. And what that does, holding down Option or Alt on Windows, it
07:00sets the keyframe for whatever parameter you hit the shortcut for next.
07:06So P is the shortcut for Position.
07:08If you press Home, in order to move all these down, all you have to do is click
07:12and drag on the Y parameter.
07:14And I'm going to click and drag to the right until they go all the way off screen.
07:19Notice, since I had all three layers selected, when I clicked and dragged on one
07:22Y parameter, it moved all of them.
07:25So to ripple this down, all we have to do is just click and drag on the layer,
07:30click and drag on the layer.
07:33So now if we press 0, you see they all pop down and now all we need to do is add
07:40the Fade for each of the words.
07:42So to do that, we can just select our first word, which is Connect, and move our
07:50playhead to where we want our first keyframe.
07:52Here, let's go ahead and set it right at the end of this animation, so right
07:57about 2 second 5 frames.
07:59And we can press Option+T, that will set the keyframe.
08:04Now I want to change this parameter because I don't want it to start at 100%.
08:07So I'll change it down to 0.
08:10Now we have our keyframe set and let's have this fade up over 1 second.
08:14So to move down 1 second in the timeline, I'm just going to click on the number
08:18here in the timeline and press +100.
08:22That's going to move down 1 second.
08:25And now to have this fade up to set the second keyframe, just click and drag on
08:30the value for Opacity.
08:32So I'm going to click and drag it to the right and set it to 100.
08:35Now to apply these keyframes to the subsequent layers, all we have to do is
08:40select both Opacity keyframes.
08:42I'm going to do that in the timeline just by clicking and drawing with a Lasso
08:46here, and since I want to stagger how these fade in, I'm going to move my
08:50current-time indicator to about halfway in between and select Eco and press--
08:57actually I need to copy those.
08:58So with our current-time indicator moved, that's fine, just go ahead and draw a
09:03Lasso over both the keyframes and press Command+C or Ctrl+C to Copy.
09:07Now we can select Layer 1 and Command+V or Ctrl+V to Paste.
09:12And again, if I press U, that will open up the Animated parameter for that
09:17layer, and let's do the same thing for ink here.
09:20Let's move down the timeline with our current-time indicator and press Command+V
09:25or Ctrl+V, and again with U, you can see how that's set up.
09:29So let's preview our entire animation.
09:32Press Home on your keyboard.
09:33I'm going to deselect all the layers here, and change my Magnification to fit
09:39up to 100 and just kind of give a little bit more room here, and press 0 on my keyboard.
09:46So as you can see, we've now created our first keyframe animation of the
09:51entire logo animation.
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Interpolating keyframes
00:00We know how to create and edit keyframes, but where the good animators end and
00:05the great animators begin is really determined between the keyframes.
00:09That's known as keyframe interpolation.
00:12You Flash folks might know this as Tweening.
00:15It's adjusting the changes between the keyframes.
00:18Now there are two kinds of interpolation to adjust in After Effects:
00:22temporal interpolation and spatial interpolation.
00:26The easiest way to think of this is temporal means time, so changes over time
00:31like Opacity or Scale.
00:33Spatial interpolation means changes over space, like position.
00:39So let's go ahead and press 0 and look at a RAM Preview of our animation.
00:46I'm just going to press the Spacebar and stop here for a second.
00:49You can see we have our logo animating into the scene.
00:52And if you're joining me from the previous video, you might recognize this but
00:56think, hey, these first two layers look different.
00:59And they do, I just went ahead and trimmed the start point.
01:01If I select Layer 3 and press T to open up its Opacity, you notice I trimmed the
01:07layer to start at the first keyframe.
01:09I'm going to press J and move forward so you can see this first keyframe is
01:14set to a value of 0.
01:16So before this keyframe, the Opacity was always 0, so there's no reason to have
01:21this extra layer here at the start.
01:23So I just trimmed the start point.
01:26This is a good habit to get into if you want to optimize your render times.
01:30Now move the current-time indicator back to the beginning of the timeline and
01:35let's select, let's say, this Yellow layer, Layer 4.
01:39Press U to open up any of its Animated parameters, and let's scrub in the
01:44timeline and see what we're looking at.
01:47You can see we've got some different things moving on here, but I just want to
01:51focus on the animation of this yellow ball.
01:54So with the Yellow layer selected, I'm going to go ahead and solo that layer
01:59just by clicking this box right here in the timeline.
02:02All these other layers haven't disappeared, but this is just allowing me to
02:05focus on this one layer and not be distracted.
02:09Just so we can see things a little better, I'm going to zoom in just by using
02:12the scroll wheel on my mouse and press the Spacebar to move down so I can kind
02:18of center this up in the scene here.
02:20As I scrub through, you can see exactly what's going on here.
02:24Now with these keyframes I want to point out something.
02:27Notice the Opacity keyframes here look like diamonds and these keyframes here don't.
02:32That's because these have a different interpolation.
02:35Now to see what interpolation is applied to a keyframe, go ahead and select
02:40the keyframe by clicking on it and you can right-click and go to Keyframe Interpolation.
02:44And here under Temporal, notice we have Continuous Bezier.
02:50See, I'm going to Cancel this for a second.
02:52In the previous video we broke out the position data into both X and Y position.
02:58Now when we did that, by default, what After Effects did is change the
03:03interpolation from linear to that Bezier setting.
03:07So what we want to do, since we're going to be making changes in general, what I
03:11like to do is start with linear keyframes.
03:13So I'm gong to click and drag a Lasso around all these keyframes and
03:17right-click on one of them and choose Keyframe Interpolation and just change
03:21the Temporal to Linear.
03:23Now when I click OK, you can see these are set to linear keyframes.
03:28To see how linear keyframes are represented graphically, what I want to do is
03:35move my playhead back to the beginning of the timeline, and let's click on the
03:40Graph Editor here at the top in the center of your timeline.
03:42Looks kind of like an X, Y graph.
03:45If you click on that, you notice I have two parameters:
03:48X Position and Y Position.
03:51Notice they're color-coded.
03:52Here is the X and here is the Y. Now, the graph is set up in an interesting
03:57fashion because this is the Speed Graph.
04:01If I hover my mouse over the green line here, you can see it's moving to be
04:06exactly at 370 pixels a second.
04:10Down here on the X, it's moving at 0 pixels a second.
04:14Now the way this graph works, if I click only on, let's say, Opacity, it will
04:18show me the changes in the Opacity in terms of its velocity.
04:23If I click only on X, it's only going to show me X. If I click only on Y, it's
04:28only going to show me Y.
04:30Since the X position never really changed, it's set to a value of 0 over
04:35the entire time, because the object is only moving on Y, we don't need
04:40those keyframes anymore.
04:41So I'm going to get out of the Graph Editor and just draw a Lasso around the X
04:46Position keyframes and press Delete.
04:49Now we can focus just very closely on what's happening on the Y parameter.
04:55If I zoom in a little more closely here, notice how these dots are evenly
05:00spaced in my graph.
05:02This is because it's a linear velocity, and if we open our Graph Editor here,
05:07you can see with the Y position selected, it goes from 370 pixels a second and
05:12stops in one frame down to 0 pixels a second.
05:16What we want to do is ease the speed of this, and the way to do that, we'll get
05:21out of the Graph Editor and start with the first keyframe here.
05:26I want this to kind of speed up like you would in a car at a stoplight.
05:29When you stop and the light turns green, you accelerate from 0 gradually.
05:34So to do that, select the first keyframe, go up under Animation > Keyframe
05:40Assistant, and choose Easy Ease Out.
05:44I know this doesn't make sense, because it's the first keyframe, but you are
05:47easing out of its current state into a new velocity.
05:51So now if you look, it's kind of hard to see, but the dots are a little
05:54closer together at the top, and then as you move down, they get further and further apart.
06:01Notice here at the bottom they stay far apart and just stop.
06:05So let's draw a Lasso around the second keyframe and instead of going back up to
06:10Animation, this time you can just right- click on the keyframe and go to Keyframe
06:14Assistant, choose Easy Ease In.
06:17We want to ease it back into its current state.
06:21So when I say Easy Ease In, okay, there you go.
06:24Now you can see how close these two little dots are.
06:27And now if you look up here, these two are much further apart.
06:31So this is actually going to ease the motion.
06:33If we press 0, you can see it slowly came to a stop.
06:37Let me zoom out here so you can see this.
06:39We'll fit back to 100, and let's check out the animation again. There we go.
06:45It's a lot more natural motion.
06:48Now let's select the Blue layer here and press U to open up its keyframes.
06:54I want to open the Graph Editor one more time.
06:56If we select the Y Position keyframes here, notice how the velocity starts at 0,
07:02eases up to a high velocity of around 550, and then eases right back down again.
07:08See, if I select the Y Position keyframes here, that had those funky eases on
07:15them, notice the velocity is very strange in how it moves.
07:19That's one of the reasons why I like to actually start by changing these
07:23keyframes back to a Linear Interpolation.
07:28That way when you look at it in the Graph Editor, you can see exactly
07:31what's happening here.
07:32If I want to make these adjustments, I can just right-click directly on the
07:36keyframe, and make sure my first ease is out and my second ease is back in.
07:43Now if I select the Y Position in the Blue layer and look in the Graph Editor,
07:47you can see I've got the ease there as well.
07:50I want to encourage you to keep going through the rest of the animation and
07:55easing your keyframes.
07:56That way when you're finished, you can see just how more natural the motion
08:01of your keyframes are going be when you pay attention to your keyframe
08:04interpolation.
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Adjusting keyframes in the Graph Editor
00:00So let's check out this animation.
00:03Just load it up in your RAM Preview and you can see it works but honestly
00:11it's not that exciting.
00:13The word is kinetEco, kineteco, so let's actually make it have a little more energy.
00:20There are two reasons why this is kind of meh, and the first one is the fact that
00:26these are moving rather slowly, and the second one, the fade in the words; it's
00:31just not that energetic.
00:33So let's go ahead and delete the fade off these words by selecting the top three
00:39layers and pressing T, and make sure your current-time indicator is past the
00:45rightmost keyframes so they're all set to 100% Opacity.
00:49And just click any of the stopwatches and that will delete all the keyframes.
00:53Now let's deal with the speed of these circles.
00:57So select Layer 4 and Shift+Click to Layer 9.
01:00Press U to open up all the animated parameters and sure enough, we have our keyframes.
01:08What we want to do is speed up everything.
01:10So let's select the rightmost keyframe for all of the different layers.
01:18When I clicked on that I noticed that I had accidentally moved the selected
01:21keyframes so I just undid that for a second, and now I'm just Shift+Clicking on
01:26all the other layers.
01:28Now as we drag these back to the left, you will notice we can scroll and you can
01:35see that, you know, like in this second part of the animation, these circles
01:40aren't quite lining up.
01:41I'm just going to zoom in here a little bit and you can see they aren't lining
01:44up when they should resolve.
01:47So what we need to do is actually adjust when these keyframes are so that they
01:53are actually happening on the same frame.
01:55So I'm just going to park my Current Time Indicator on the rightmost keyframe of
02:00this Blue layer and make sure the right keyframe in this half_Br1
02:04layer is in the same position.
02:06That way when we scrub through you can see it's actually going to resolve at
02:10the exact same time.
02:12You can do that for the rest of these layers but let's move on and adjust the
02:18energy of these words.
02:21And let's press Spacebar to grab the Hand tool and just sort of reposition.
02:25They're just kind of popping into the scene and I'm just going to zoom back
02:28out here in the canvas.
02:31Now as we scrub through you can see the words just kind of pop onto the scene.
02:36What I want to do is have the words scale into place.
02:40So it looks like they are zooming from infinity far away right up to where
02:44they are right now.
02:45So to do that, let's press S to adjust the scale.
02:49I could do this with a position keyframe if we move this into a 3D layer but I
02:54don't want to do that just yet.
02:56Scale is going to work perfectly fine for this.
02:59So let's keyframe backwards again, instead of starting at the very beginning of
03:04our layer, press I to make sure our Time Indicator is at the in-point of the
03:08layer and move down 10 frames.
03:11So I'm just going to +10 there, and click the Stopwatch next to the Scale.
03:17Now if we press I to move back to the beginning, we can change our Scale
03:21parameter back to zero and we have two keyframes set.
03:25So if we load up a RAM Preview here, you can see it comes in and it's pretty
03:31cool, but you notice it's moving in a constant velocity.
03:36I know that for two reasons.
03:37First reason I can see it, but sometimes you won't always be able to see it.
03:41But the second reason, these diamonds are telling me it's actually linear.
03:45So to see, let's open up the Graph Editor.
03:48You can come up to the Graph Editor button, or press Shift+F3.
03:52As you can see, my Scale parameter is moving at a constant velocity and then it just stops.
03:59In the Graph Editor, in the lower left corner, I have this one button that looks
04:04sort of like a chart of some sort. If you click on it here, we could change
04:09between the Speed Graph or the Value Graph.
04:12Let's go to the Value Graph and then here notice now I can see it's going from
04:190% scale to 100% scale.
04:23And to adjust this horizontally, I'm just going to click and drag here on my
04:29Zoom slider and you can see now I've got a nice linear move to this.
04:35In the previous video, I showed you how you could use Ease to smooth out animations.
04:41So let's select this first keyframe just by drawing a Lasso around it, and if you
04:47look here on the bottom of the Keyframe Editor, on the right-hand side, you can
04:52adjust the different keyframes.
04:55So this button in the lower right corner of the Keyframe Editor will
04:58actually create an ease out.
05:01Now if we select a right keyframe, we can click the other button to ease back in.
05:07If we preview this, I'm just going to move my current-time indicator forward and
05:11load up our preview here.
05:13You can see I have a smooth motion to this.
05:16But even that is a little kind of boring.
05:19So let's change our play range just so we can kind of loop that one section.
05:24Move your current-time indicator back up in front of the first most keyframe and
05:29press B. That will begin our playback range and then move your Current Time
05:34Indicator to around three seconds and press N.
05:38Now when I load up a preview, it's just going to cycle this one area.
05:41It's kind of interesting.
05:43Notice since I'm editing the Value Graph, if I click and drag here, I can adjust
05:48the handles for how this actually will scale up.
05:53And notice if I drag up, what's going to happen to the word, the value of the
05:59scale of the word will actually end up over 100%.
06:04Sometimes this is actually really good to do because it's going to give a
06:08little pop to the word.
06:10So just load it up in your RAM Preview.
06:13You can see it's a little more fun now.
06:15It just sort of pops up and pops in.
06:17I'll stop playback, and I want to accentuate how quickly that ramps up before it
06:23makes that change and we can do that by just clicking this left keyframe handle
06:28and dragging it to the right.
06:30Now what that's going to do is it slows how quickly it moves out and then it
06:36will exponentially get faster and faster as you move up the line.
06:40If you really want to accentuate it more, you can drag up a little more and you
06:45notice now we're going to go way large.
06:47I don't know if that will work but let's check it out. There we go.
06:52So as you can see, when you use the Graph Editor you can always make things a
06:57lot more interesting.
06:59Personally, I like to think of the Graph Editor as the place to go when it
07:02comes time to really polish the movement of an animation, because after all,
07:07setting the initial keyframes really only tells you what's happening on those specific frames.
07:12It's between the keyframes where you end up getting the entire story.
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Understanding positional keyframes
00:00Now if you're joining me from the last video you know we went ahead and made
00:04adjustments in the Keyframe Editor to the Scale parameter.
00:08In this video, we're going to make adjustments to the Position parameter for the word Eco.
00:14So if you just look at the RAM Preview here, you can see we have Kinet pop-up
00:18and then Eco just sort of appears.
00:22So I want to have Eco move in a similar fashion to the Scale effect that we did,
00:27but we'll do it using Position and we'll actually convert this layer to a 3D
00:33Layer just by clicking this box, and now you notice when I press P to open up my
00:39Position data, I have a parameter for Z. So it's X, Y, and Z. We'll work
00:46backwards just like we did with Scale by just moving our playhead a little bit
00:50down the timeline here and marking a Position keyframe.
00:55Let's expand the work area duration just a little bit by dragging to the right
01:00and press I to move to the beginning of the layer.
01:03Now to see which way this is actually going to move, let's click and drag on the
01:10Z parameter and yes, we want to make an adjustment all the way back by clicking
01:18and dragging to the right.
01:19Let's actually have this disappear down to around 5,000.
01:24There's a slight issue with this and that's the fact the anchor point is off to
01:28the left-hand side, but I actually kind of like that this is going behind the
01:34word kinet and really, if I want it behind I can just drag it underneath kinet
01:40because kinet is still a 2D layer.
01:43So it's just going to sit right on top of Eco thinking that it's actually behind
01:50it, and it's going to give us the visual trick that it looks like it's actually
01:54peeking out from behind the word.
01:57We have our first two keyframes, let's preview this animation.
02:02Okay, that start to look pretty cool but I want Eco to kind of bounce out
02:07there a little bit.
02:08So let's add a third keyframe.
02:11I'm going to move my playhead out to the right here just a few frames past
02:15where it was before, and I want this keyframe to be exactly the same as the previous one.
02:22And to do that, we'll use this Keyframe button here on the left-hand side of the timeline.
02:28That added another keyframe, so if we press J we can move back to our middle
02:32keyframe, and let's drag to the left just so it pops out a little bit.
02:37So if we scrub through you can see it's going to pop out and then land.
02:42Let's load up a RAM Preview again and that looks pretty cool.
02:49I want you to select all the Position keyframes by clicking on the word Position
02:53and open the Keyframe Editor.
02:56Now in here you'll notice I only have changes along the Z axis.
03:05So if we scrub through, you can see I've got kind of a sharp change that's
03:10happening here and that's happening because, if we look at our keyframes, these
03:15are linear keyframes.
03:17So to smooth this out, let's click on this, and instead of clicking Ease down
03:24here in the lower right, just right- click on it and here we could choose
03:29Keyframe Assistant > Easy Ease.
03:32Now when we choose Easy Ease, it looks like nothing has really happened here
03:36and something has, if you notice the velocity down here, it's going to kind of smooth out.
03:41But if you want to see things a little more closely, what you need to do is zoom in.
03:48See if I click on this to the right, it's going to zoom in and here if I scroll
03:53up in the timeline here you can see it's kind of made this a little bit larger
03:58in the scene, so I can sort of see what's going on.
04:01And let's just press the Spacebar to grab the Hand tool and just sort of move
04:05our canvas over so we can sort of see what's going on here in our Viewer.
04:11I want to try and draw handles out from this parameter and if you hold down
04:15Option, it looks like you can click on this and drag out.
04:19But you notice nothing is happening here and that's because these are Position
04:23keyframes and they actually have all three parameters X, Y and Z active.
04:30In order to actually control the value of an individual parameter with handles,
04:35you need to break it out into its own separate value, and the way you do that
04:40from within the Graph Editor is to click this button here in the bottom.
04:44Now when I click on that, notice if I click and drag directly on the keyframe,
04:50it just kind of snaps and moves around.
04:52That's not what I want to do.
04:54Okay, so let's undo that, Command+Z, and now you want to hover over the point and
05:00press Alt or Option and click and drag and now this is going to give you the
05:05ability to draw some handles out over this keyframe.
05:09Now one of the things that's interesting about dealing with this, is notice I can
05:14change how long the handle is or how smooth this change is on one side but not
05:22really match it on the other.
05:24If I click back on this side, notice even though they're working in tandem, I
05:30still have to kind of adjust if I want the lengths to change.
05:35If I wanted this to kind of break apart, here let's scrub down here so you can
05:40see what's happening, it's going down back across.
05:44If I wanted there to be like a sudden change, I can hold down Alt or Option
05:48again, but when you click on the handle, it will actually allow you to make a
05:53change independent of the other side.
05:56This way, now when it comes up, it's just going to stop rather abruptly and
06:01then kind of bounce out.
06:03Well here let's preview that and you can see--
06:08Eh, it's kind of okay. It's not exactly what I was looking for, so I'll just
06:13drag this handle back down here again.
06:17If I hold down Option and click on the handle again, it sort of snaps it back so
06:21we're making adjustments like we did before.
06:24So now let's preview this animation.
06:28And that's pretty cool, that really gives a kind of an organic sort of realistic bounce.
06:33Notice it kind of bounces past and then down again and then sort of wiggles
06:38almost like it's in Jello.
06:39So this is kind of one of the things that you want to do when you want your
06:43animations to kind of really step up a level.
06:46You want to accentuate, or over accentuate, the specific moves that they are
06:51creating, and a lot of times I find the fastest, easiest way of doing that is by
06:57making those changes in the Keyframe Editor.
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Controlling animation with parenting and the pick whip
00:00Now in this video, we're going to dive into some pretty advanced
00:04animation techniques.
00:05So if you just kind of stick with me, we are going to get through some really cool things
00:10really quickly and hopefully, you'll learn not only a little bit about
00:14parenting, the pick whip, and Null Objects, but you'll also learn a little bit
00:20how to troubleshoot, because a lot of times when you're designing, things won't
00:24work exactly how you're expecting them to.
00:26So you need to be able to have a Plan B.
00:28So let's get started.
00:30Load up a RAM Preview of the animation and let's check it out.
00:34As you can see I've got this kind of cool funky logo animation, but there are
00:38still some things that we could do to kind of take it over the top.
00:42Now just stop playback there, and I want to talk about where we're headed.
00:47So first thing, I like these circles and I think right now they are not getting
00:53the respect they deserve, because they are too small and off to the left when
00:57the animation starts.
00:59And I really love when these words come in, but I feel like the fact that
01:03they're bouncing and coming in, they're not really that connected to these circles.
01:07So I want to add some animation.
01:09We're going to make the movement of this word drive the color of these circles.
01:17Lastly, we can just let the rest of it sort of play out, because it looks really
01:22nice in terms of its design and how it's positioned.
01:25So to zoom in on all these circles, let's look at what's going on with these layers.
01:31Select layer 4 and Shift+Click through layer 9 and press the U key to open up
01:37any Animated parameters.
01:39As you can see, we've got a lot of Position keyframes.
01:43So if I wanted to try and reposition these, if I just clicked and dragged, you'll
01:47notice, well, now I've just added many, many more keyframes.
01:50That's not what we want to do.
01:53You should create a Null Object.
01:55Anytime you're trying to create many objects and reposition them, but they
01:59already have animation applied to them, try a Null Object.
02:03So select layer 1, go up under Layer, and choose New > Null Object.
02:09Even though it looks like this is visible on the screen and even though you can
02:13click on it and move it around.
02:15Let me just undo the position change there.
02:17Rest assured, when you go to render your animation, the Null Object will not
02:22render in your scene.
02:24Let's go ahead and press P for the Null Object and select all of the other
02:31layers in our animation.
02:33So I'm going to click on the first comp there and Shift+Click all the way
02:37through the layer 10.
02:41Now with all the layers selected, we want to change the Parent property.
02:45Now there are two ways to parent one layer to another layer.
02:49One is by using the pick whip, which is right here.
02:53If we click on the pick whip for one of the layers and drag it up to the Null,
02:58it will choose that Null Object.
03:00I'll just Command+Z to undo that.
03:03Another way is by clicking on the pulldown and choosing the layer, and notice it
03:07populates for all of them.
03:09If you didn't see this Parent column, right-click next to Layer Name and go to
03:13Columns and choose Parent.
03:16Make sure it's active.
03:17I'm not going to choose that right now, because that'll in turn hide it, since
03:20it's already active.
03:22So now that all the layers are the child of layer 1, go ahead and click and move
03:28the Null Object around the scene.
03:31Since I'm focusing right on these circles, I could have positioned the Null
03:35right in the middle of the circles before I made my adjustment, but I really
03:39don't have to worry about that.
03:41That's because I'm going to use some scrubbing and some basic timeline
03:46adjustment techniques to fix this.
03:48So first things first, let's undo where we moved our logo, because we do want
03:53it to resolve here.
03:55So let's choose when we want it to resolve to that position and I want it to be
03:59in that position just before the word kinet pops up.
04:02So let's position our playhead to around 204 and add our first Position keyframe
04:08for the Null Object.
04:10Let's move our current-time indicator forwards and right about here at 116 let's
04:17add a second keyframe.
04:18I'm just going to click this diamond here on the left to add the keyframe.
04:23I've set my Position keyframes, let's go ahead and move the position just by
04:27clicking and dragging on the X axis, and here I can click and drag on the Y
04:32axis down a little bit.
04:34Now that's nice and center, but I want to add some scale.
04:37So I'm going to hold Shift and press S, so Position doesn't go away, but I can
04:42access the Scale parameter.
04:44Let's press K to move to the second keyframe and add our first Scale parameter,
04:50because I want it to scale to this 100%.
04:52Let's press J and scale this way, way, way up.
04:57Now notice when I scale this up, I'm going to have to reposition things.
05:02And that's the case for why you would actually position the Null Object before
05:08you made the change.
05:09But again, part of this video I want you to learn how to just sort of roll with adjustments.
05:14So as you can see here, I've got my animation up tight and then it zooms back
05:19to reveal our text.
05:22If we move our current time indicator up here, you'll notice the edges of
05:25this look kind of blurry, and that's because these are vector objects, but
05:29they are scaled up to 351%.
05:32But the vector objects were not actually activated to be vector.
05:38So what you need to do is select all of these Illustrator layers just by
05:41clicking on one and Shift+Clicking on the other, and click on the Continuously
05:45Rasterize button which is this one that looks like the sun.
05:48You want to activate it for all of those layers just by clicking in the box below.
05:52Now we have nice, crisp, sharp lines.
05:56It may appear a little jagged, but that's just because we're viewing it at 50%.
06:00See if I looked at it at 100, you can see beautiful sharp lines.
06:04Let's change magnification back to 50.
06:07You can see I have my Position and Scale keyframes and this movement is going
06:13to be rather linear.
06:17Not quite what I'm looking for.
06:20So let's just add Eases to both of these keyframes.
06:23Click and drag and choose Keyframe Assistant > Easy Ease In.
06:28I'm going to click and drag a Lasso around the other keyframes, right-click on
06:31them, Keyframe Assistant > Easy Ease Out.
06:34Now it's going to give that smooth motion back, but also I want to go ahead and
06:40animate the colors of these objects.
06:44The way we'll do this, we'll have the scale of the word kinet actually drive the
06:49color change of each one of these little circles.
06:53The circle I want to change for this specific example will be this green circle here.
06:59In order to change the hue I want to apply a Hue/Saturation effect adjustment.
07:03So we go to Effects > Color Correction, and choose Color Balance (HLS).
07:08That gives me the Hue, Lightness, and Saturation adjustments.
07:13In order to have this effect get driven by the scale I need to actually select
07:20what parameter I want to change as the scale of this object changes.
07:25So select the Hue parameter here and we need to actually zoom in on our timelines.
07:31So let's make our timeline a little larger and I'll scroll up until I can get to the word kinet.
07:37I'll select layer 2 and press S to open up the Scale parameter, and go back down
07:43and reselect my Hue.
07:45The reason you want the word Hue selected is you have to have the specific
07:49parameter highlighted when you go up under Animation and choose Add Expression.
07:55Now with this Expression set up to be applied, it's actually pink and waiting
08:01for me to click on the pick whip and tell it what parameter is going to adjust
08:06the change in the hue.
08:08Now look what happens.
08:09When I click on this pick whip and drag it up to the word Scale, notice nothing
08:14happens until I press Enter on my keyboard.
08:17And notice what happened when I pressed Enter, it said okay, well, the scale is
08:21100, and so your hue change needs to be 100.
08:25Well that's a problem because this is a logo and we know when the scale is
08:30finished animating I want it to have the correct color.
08:34So what we need to do is move back to the last Scale keyframe and look at the parameter.
08:40It's set at 100.
08:41So to edit this expression, I can just click on the type and click one more
08:46time to make sure that the cursor is active all the way on the right side of the words.
08:52And I'm going to type -100 at the end.
08:56What this will do is offset that animation.
09:00So now when this is at 100, this will be set to -100.
09:06So now when the circles animate in they will be the wrong colors, but that's
09:11okay because when the word kinet comes in it will resolve to the proper color.
09:17I encourage you to try and do the same thing for all of the following circles.
09:22Just remember, you need to go up under Effects and apply a Color Balance effect
09:28before you can select the specific parameter and add the chosen expression.
09:34So we covered a lot of things right now.
09:37But if you made it through this far I want you to feel happy and encouraged,
09:41because these were some pretty advanced topics.
09:44Also relax, take a breath, because throughout the rest of this course we're
09:49definitely going to be using Null Objects, parenting, and expressions to further
09:54drive your creative animations.
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Understanding animation paths
00:00When you create animations with Position keyframes, when you have the layers
00:04selected, you may notice this line that pops up in your viewer.
00:08This line is letting you know that there is spatial data and Position
00:13keyframes set on your canvas.
00:15Even though it's a visual representation of what's going on, it's also another
00:19way to control your animations.
00:21So let me show you exactly what I'm talking about.
00:24If we scrub back through here, you notice, okay, well, I've got a box here and
00:29I've got these dots moving along, and here I'll just move up a second, and you
00:33can see I have a second box there.
00:36Each one of these is actually one of the keyframes.
00:39You can click directly on the boxes and move them around and notice down here,
00:44my Position data is changing, because I'm actually moving that keyframe.
00:49Let me just undo that last move.
00:52You also have Bezier handles on these lines as well, and they're kind of hard to see.
00:57So what I'm going to do is actually create a curvy animation here and then I'll
01:02show you the handles.
01:03So if I want this object to start up here and then kind of curve out here and
01:07then come back down, it might make sense to move your playhead kind of in the
01:11middle where you'd want the new keyframe to be set, and just move the shape.
01:16So you want to do that, and now I can more clearly see the Bezier handles.
01:20So if you just click and drag, notice now I'm changing the motion path of this object.
01:27If we preview this, you'll notice it's not the smoothest animation. Let me
01:34just stop playback there.
01:36Since you have these Bezier handles, as a general rule, whenever you're
01:39trying to create a path that kind of has curves, you want to do it with as few
01:43keyframes as possible.
01:44It's just going to make things move that much more smoothly.
01:47So let's actually select this middle keyframe and press Delete.
01:51Now if I click directly on one of the keyframes, I can adjust the Bezier
01:56handles, and notice I can still get kind of a nice S curve just by adjusting the motion path.
02:04If we add Ease on the beginning and the end of these, you can accentuate
02:08the motion and the velocity making the little dots along the line here
02:13change in their space.
02:14But for now let's check this animation out.
02:19So as you can see it's much more smooth.
02:22But I know you're thinking to yourself, well, what if I want to actually have, I
02:26don't know, a complex path?
02:28Like, what if I want this to move in a perfect circle?
02:31Well I'm not going to sit there and try and frame out each individual section
02:35of the animation and then make a perfect circle. That would take forever.
02:39But what you can do is actually use any masks or any paths, like straight out
02:44of Illustrator, or Photoshop, or even here on my background gradient; if I press
02:48M, I can open up my Masks and here you can see out the Mask Path that I have already drawn.
02:54I drew it with the Ellipse tool up here.
02:57This mask isn't doing anything, because it's set to do nothing at the None setting.
03:03So what I can do is actually select this Mask Path if I want, let's say, this
03:08object to move on this circle.
03:11So when I select it, I can go up under Edit and choose Copy, and now let's select
03:17the blue shape and instead of having it travel along this path, let's delete
03:23those Position keyframes, and I'll move my current-time indicator to the
03:27beginning of the timeline and press Command+V, which is Paste.
03:32Now since I had Position-selected it, it automatically placed that animation as
03:37Position keyframes and you'll notice it created several keyframes.
03:43And notice I have a linear keyframe here and a linear keyframe here.
03:47If I just click on one of them I can stretch out the keyframes, because these
03:51ones in-between here are roving keyframes.
03:55And if you need a refresher on all the different kinds of keyframes, definitely
03:58go back and watch the first video on this chapter.
04:01But as you can see, when you paste animation paths you can actually create custom
04:07animations relatively quickly.
04:09Now there's one last tip I want to give you when you're pasting animation paths.
04:13Instead of pasting it directly to the object, you might want to try pasting to a Null Object.
04:19Let me show you what I'm talking about.
04:22Let's delete these Position keyframes for this blue shape.
04:25I'm going to go up under Layer and choose New Null Object.
04:29Now open the Position data for this Null Object by pressing P, and then select
04:36the position and press Command+V or Ctrl+V to paste those keyframes.
04:41Now the Null Object is going to travel along this path.
04:45What this does, it allows me to take this blue object and make it the child of the Null.
04:50So select the blue layer and grab your pick whip under the Parent section.
04:56If you don't see Parent in your timeline, right-click up in this gray bar and go
05:00to Columns and make sure it's active.
05:03I'm going to click on the pick whip and point it up to Null 2.
05:08Notice the Null is going to move, but now also my shape is moving.
05:14What this is going to allow me to do--I can move my current-time indicator to
05:19let's say, the left side of the circle, and now I can actually start offsetting
05:24the motion of this animation.
05:28So for example, if I wanted this to drift to the left I could just click and
05:32drag on the X parameter to the left and set my first keyframe.
05:36Now if we rewind back to the top, it's kind of offset.
05:39So I just want to set that back to 0.
05:42So now as it travels along the path it's going to kind of spin out sideways.
05:47So we could go around and continue adding that to the other parts of the path,
05:51but what I want to do is just deselect a layer and preview our animation.
05:59So as you can see it's drifting off the path.
06:01If you want to see it a little bit better, go ahead and select your
06:04Position keyframes.
06:05That way when you scrub through the timeline here, you can see how it's
06:09drifting off the path.
06:10Now I definitely encourage you to keep going through this and making
06:14adjustments to your blue shape just so you can kind of get a better grasp on
06:19how much extra control you can get by using custom animation paths and
06:25parenting with a Null Object.
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Timing to audio
00:00So in this video we're going to learn how to preview audio and add some markers
00:05to our scenes so we can time things out for animation later.
00:09Now even though our scene looks rather busy, this will make sense once we
00:12actually start editing the appearance of these objects to the beat of the music.
00:17Now since this is a rather jumbled scene, I'm just going to turn the visibility
00:20of all these layers off except for the background layer.
00:24Now since I do want to control the appearance of these layers as they move
00:28throughout the scene, I just want to have a general count so I can know how many
00:33markers I want to add to my music.
00:36So if we count from layer 1, we have 1, 2, 3, 4, 5, 6, and 7 is the
00:44background layer.
00:45So six elements obviously if you look at the number of the layers that would
00:49tell you the same thing as well.
00:51Now select our layer 8.
00:54The way you preview audio in After Effects is by using the period key on
00:58your keypad.
00:59Now when you hit the period key on your keypad, music will play back in real
01:04time, and then you can add markers in real time by pressing the Asterisk key
01:09on your keypad.
01:10Now the corresponding keystrokes if you're on a keyboard that doesn't have
01:15a keypad, it's Ctrl+. and Ctrl+8 in order to actually add marker.
01:22So Ctrl+. to preview the audio, Ctrl+8 to add the markers.
01:27So let's get started by previewing the audio.
01:30I'm going to select layer 8 and press the period key.
01:33(music playing)
01:40Okay, you can press the Spacebar on your keyboard to stop playback.
01:44There is a preference in After Effects in your Preferences where you can change
01:48the length of the audio preview if you need a longer one.
01:52Now this time, I want to press the period key since we have some familiarity with
01:57the music, we can start adding some markers in real-time using the asterisk key.
02:02Now don't panic if it doesn't happen the first time.
02:05Just let the playhead roll back and add more markers.
02:08As long as layer 8 is selected, your markers will appear on layer 8.
02:12All right, let's get going.
02:14(music playing)
02:26And then press the Spacebar when you're finished.
02:28Now whether or not I have rhythm remains to be seen, but let's count the
02:32number of markers.
02:33We have 1, 2, 3, 4, 5, 6.
02:37Now that worked out beautifully, but let's open up layer 8 and open up the Audio
02:41options and open up the waveform.
02:44See, this way, we can scrub through the timeline and actually look to see if our
02:48markers are lining up to the beat.
02:51See, the waveform, the larger the area here, the louder the music is.
02:56So typically, when you're trying to nail something on the beat, you'll want to
03:00go with the marker that's closer to the larger point.
03:04Now I'm noticing with these two markers I was probably trying to hit the same beat.
03:08So I'm going to slide this left marker just by clicking right on the edge and
03:12dragging it over to the edge right here to just this area.
03:17Now as you're clicking and dragging with your current-time indicator, if you
03:21hold the Shift key, it will snap to the different markers.
03:25So that way you can use the red line to actually make sure that you lined
03:29up with the beat.
03:30So there we go and then here.
03:34Okay, perfect!
03:35Now let's press the period key one more time and you'll notice the current
03:39time indicator scrubbing through and we can just watch visually to see if
03:43things lined up.
03:44(Music Playing)
03:50So I'm going to stop playback and just move this one ahead a little bit so these
03:55appear right after each other.
03:57Now there's one last thing with markers in terms of timing to audio.
04:02If you double-click on the marker you can actually open up labels.
04:06So here I can type a message or any kind of comment or anything like that.
04:11There is obviously all kinds of information you can add to markers.
04:15You can even add duration.
04:17But I just want to type 1st so I know this is the first element that's going to
04:21appear in the scene.
04:22When I click OK, now you can see that appear in the timeline.
04:26So obviously it pays to have a short label if you have a bunch of markers that
04:29are right next to each other.
04:31So once you have your markers in your scene, you're actually ready to start
04:35timing animation to the markers, and we're going to jump into that in the
04:40next video.
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Trimming and sliding edits
00:00Now in this video, we're going to time the appearance of our graphics to the
00:04beat of some audio, and if you look at Layer 8 you can see we've already added
00:09some markers to the audio.
00:12We did that in the previous video.
00:13Now to start trimming and sliding our layers, let's look at how many elements we
00:18have that we need to animate.
00:19So we have six and a background layer.
00:24So we have six markers here.
00:27So let's go ahead and just move to start of all these layers to the start of
00:31the different markers.
00:32In order to do that, I'm going to click and drag in this number area of my timeline.
00:38As I drag, my current-time indicator is going to move, and then if I hold shift
00:43it will snap to each one of these markers.
00:46So let's start at the first marker.
00:48We're going to select one through six.
00:51This is our Background layer so we don't need to change the animation for that.
00:54All right, to slide layers back in the timeline, you want to use the bracket key.
00:59So if you look at the P key on your keyboard, the key just to the right of that
01:03is the left bracket key.
01:05So think of that just like a frame. It's holding in the left side of that layer.
01:09So when you press it, notice now the left side of the layer has moved to that
01:14specific current-time indicator.
01:16All right, now we'll click and drag and hold down Shift, so our current time
01:21indicator snaps to the start of the next layer.
01:24This time we will hold down Command on the Mac or Ctrl on the PC and just
01:29deselect Layer 1, and we can left the bracket again to trim the start point of Layer 2.
01:35And let's just repeat the series of commands as we move down the timeline.
01:41I'm holding Shift as I drag.
01:42I'm holding Command, or Ctrl on the PC, as I deselect a layer and then I'm just
01:47pressing left bracket to trim the start point of the following layer.
01:51We'll just keep repeating this really quickly, and then I will jump back in
01:56with some more thoughts.
02:03Okay now if we press the Home key we can move our current-time indicator to the
02:07start of our comp and press zero to load up our RAM preview.
02:12(Video Playing)
02:24Okay so as you can see, it gets really busy as the different elements are
02:27popping into the scene.
02:29So what we need to focus on now is actually re-timing some of the elements by
02:33sliding them in the timeline, and then trimming the out points of the layers
02:38so these elements don't all pile on top of each other.
02:41So to get started, let's look at the beginning of our animation which
02:45is terribly empty.
02:47So we can start with this 3D Text layer.
02:50Just select Layer 2 and press the Left bracket key to slide it to the front.
02:55Now to preview, rather than using RAM, I'm just going to click and drag with my
02:59current-time indicator.
03:01This works well because the word wind pops-up and then energy pops in
03:05right after that.
03:06So that's great.
03:07Now when wind animates away, I want energy to disappear.
03:13So I'm going to move my current time indicator just a little bit past the end
03:17of our 3D layer here.
03:19Select Layer 1 and press Option+Right Bracket.
03:23When you hold down the Option key, that tells After Effects that you're going to
03:27trim that layer rather than slide that layer.
03:30So it's Option on the Mac, Alt on Windows.
03:34Now if we move down the timeline, notice we have our logo pop in.
03:38Well that's kind of cool but I want the logo to reveal last.
03:42So let's move down the timeline, and let's have our logo actually appear
03:47somewhere around 3:20.
03:49I don't want it to be right here at the end just because that's just before the
03:53end of our animation.
03:55Now we can select Layer 3 and just press the left bracket and we've slid
03:59that layer down.
04:00Let's go to about three seconds.
04:03I'm choosing that number because when I select Layer 4, I want my out point
04:08to be there.
04:09So let's select Layer 4 and just press Option+Right Bracket to trim the out point.
04:15Now I want this next layer to pop in shortly thereafter.
04:19So I'm going to left bracket to slide that layer forwards.
04:24And then when we get to this next marker, I want this Green layer to disappear.
04:29So as I dragged in the timeline I held Shift, so my current-time indicator would
04:34snap to the marker, and now we can press Option+Right Bracket to trim.
04:39Okay now there's one last layer we need to have up here, and it's Layer 6.
04:43So let's select Layer 6 and press the left bracket to slide it and you
04:48guessed it, we'll move down the timeline and Option+Right Bracket to trim
04:52it's out point.
04:54Now if we press the Home key, we can go ahead and press zero and preview
04:58our animation.
04:59(Video Playing)
05:10So as you can see, we have definitely created more interest in our animation
05:14just by trimming and sliding the layers.
05:17Now If I were going to keep continuing to push this animation, I'd focus on
05:21adding some effects to that background layer so we can pop or text off of the
05:26background and we'll focus on doing some of that in the next chapter.
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Swapping images
00:00Now often times I'll find myself in this situation where I'll need to start
00:04building an animation but I don't have the final elements to actually start the animation.
00:11So that may seem like a big issue, but honestly as long as you have a general
00:15idea as to the size of the elements you are going to be working with, you can go
00:19ahead and start animating with the elements that you currently have.
00:24So to give you an example, let's look at a RAM Preview of our project right now.
00:29I'm just going to go over my Preview panel, and load this up in the RAM Preview.
00:34Now as you can see, I have this kind of funky animation built with the shapes
00:38that sort of fly through the scene.
00:41Now I wasn't sure whether these would be the final shapes or not but I went
00:44ahead and started building the animation.
00:47Now I'm going to stop playback here for a second.
00:49Just in case, I have to come back and actually use this version, I'm going to
00:55create a different version while still keeping this original version built.
01:01So in order to do that, I'm going to select my Multi_Moves composition, and go
01:07up under Edit and choose Duplicate.
01:10Now Multi_Moves 2 will give me my duplicate that we can alter.
01:15So let's double-click on Multi_ Moves 2 and look at what we have.
01:21Well we have a pre-composition named Move.
01:24So if I double-click that comp you notice, well, I only have one version of Move.
01:29So I need to create a duplicate version of Move, if I'm going to change
01:33the other composition.
01:35So let's select Move and go up under Edit and choose Duplicate.
01:40Now if you double-click Shape2 in the Project panel, look in the layer viewer
01:45and you can see we have this circular shape.
01:47Now the new shape we're going to replace this with is going to be a square.
01:52So let's import that into our project.
01:54Double-click on the Project panel, and navigate in your Exercise folder to your
02:00Footage folder, and in there under Illustrator we want to choose Shape3.
02:05Now we can set this to Import As Footage making sure not to select
02:10this Sequence option.
02:11Okay now when we click Open, we have Shape3.
02:15If you double-click to view it, you can see now this is the square.
02:19So let's double-click and open Move 2.
02:22Now within Move 2, select every single layer that's labeled Shape 2.
02:27So I'm going to click Layer 1 and hold Shift and click on Layer 4 so
02:32they're all selected.
02:33To change the shape out, you need to hold the Option key on a Mac or Alt on
02:38Windows and then choose the other shape that you want to use.
02:42So I'm going to choose shape 3 and while I'm holding Option, I'm going to drag
02:47it down to the timeline.
02:48When we let go with our mouse, notice Shape 3 is now in place and since it was
02:53roughly the same size with Shape 2, if we scrub through the timeline here you
02:58can notice I'm getting the exact same animation. That's great!
03:02Now if we open up Multi_Moves 2, you can see I haven't changed out that element
03:09in this version yet.
03:10We need to actually swap out the Move composition.
03:13So select Layer 2, hold down Shift and select Layer 4.
03:17Now layers 2, 3 and 4 are selected and we can hold down Option on the Mac, Alt
03:23on the PC, and select the Move 2 comp and drag it down into the timeline.
03:29When I let go, now notice that new composition has been updated in this version.
03:35So if we scrub through our timeline here, you can see we have our new animation
03:40with all the keyframes and the new shape and we still manage to keep the
03:45original animation with the Multi_Moves comp.
03:48Let's double-click that and scrub through, and you can see now we have two
03:53versions of the same animation with two different graphics by using Option+Drag
03:58to swap the images.
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5. Using Effects to Modify Layers
Layering multiple effects
00:00Unfortunately a lot of new young designers make the mistake of getting really
00:05excited about effects.
00:06And start to think yeah, the more effects I put on my project, the better
00:09it's going to look.
00:11And I have to tell you honestly, sometimes less is more.
00:15But what's even better than that is really understanding what you're doing when
00:19you're applying effects.
00:20In essence, you're solving problems for the graphics that you have.
00:25So currently, I've got this kind of interesting graphic here, with these three
00:29shapes in the middle and this cool footage of solar panels in the background.
00:34But the problem is the fact that they're fighting so much.
00:37I need them to blend together and not literally fight for my attention.
00:43So we're going to use effects to blend them together and separate them.
00:49So let's get started by treating the background footage.
00:54Select the background footage,
00:55and I want to show you two things we need to be aware of for this specific project.
01:00If we click and drag with our current time indicator, you can see I've got major
01:05exposure differences.
01:07Right here at the end, I've got a nice beautiful flare out with lens flares and
01:11at the beginning its kind a dark.
01:13That's really important to pay attention to.
01:15The second thing you want to pay attention to is just the speed in general.
01:19So you might want to press zero on your keyboard, and load up a RAM Preview to
01:23see what this looks like.
01:25Now always remember to look in the upper right corner of your Info window to
01:29make sure that you're getting real time playback.
01:32And if you're not just kind of understand that when you're checking it out.
01:37Okay so the motion of that wasn't too, too fast.
01:39So let's start by selecting our background layer and going up to the
01:44Effects pulldown menu.
01:45In here, you'll notice we have several groups of effects.
01:50Adobe has gone through the process of grouping everything, so they kind of make sense.
01:56Sometimes when you're going through these effects, you may get lost and not
02:00remember exactly where each one is.
02:03I'll show you where to search for that later, but I just want you to understand
02:07that they are grouped and yes, you can search for them.
02:11One of the filters I like to use first, when I'm trying to get colorful
02:15graphics to blend with something that's not working, I like to go to Color
02:19Correction and use the CC Toner.
02:23If we select that, notice in the Effects control panel on the left side of your
02:27interface, it has a couple of different controls.
02:31Right now, it's set to Tritone and basically what its' doing is that it's
02:35tinting the Highlights, the Midtones and the Shadows of this image.
02:40Obviously if you click on Tritone you could make it Duotone or even five
02:45tones or just one Solid.
02:47Now let's just leave it Tritone.
02:50And so this matches the background a little more closely.
02:54Let's change the midtone color.
02:56I'm okay with white at the top and black for the shadows.
03:00So if we grab the Eyedropper next to the Midtone color, we can go out into our
03:05viewer and sample this blue shape in the middle.
03:09Now I've got this kind of cool tint to my scene.
03:12This looks pretty decent here, but let's see what it looks like when we go to
03:16the overexposed area.
03:18I think that's a little too much blue.
03:20So I'm going to adjust this blend with original setting in the toner.
03:24If you click and drag up, what this is doing, the higher the number the more of
03:29the original footage is going to sneak through.
03:31The lower number, the more of the effect is going to take effect.
03:36So let's send it around 43 and if we drag back here you can see okay, yeah, it's
03:41starting to blend in a little bit more here.
03:45Now another thing you can do, is deal with the sharp edges.
03:48See how sharp the edges are of these shapes?
03:51See how sharp the lines are of the background?
03:54So I want to go to my Effects panel, and actually see if there's a filter I can
03:58use to soften the edges of the background video.
04:02Sure enough, there's a Blur section and in here, I want to use the Camera Lens Blur.
04:08You could use the Fast Blur.
04:10It's great, if your system is not so fast.
04:14But since we're on a big blazing system here, let's choose the Camera Lens Blur.
04:19I just think this is a little bit more realistic blur.
04:22In here, you can make adjustments to make your footage look like it was shot
04:27with a real camera, and a real lens.
04:30And obviously, it was shot with the real camera.
04:32But you can accentuate how that looks by going through some of the
04:36different properties.
04:38I'll leave the Iris Properties set to Hexagon but just to show you, you can
04:43setup all different kinds of Camera Lens Blur.
04:47Just so this is little softer.
04:49I'm going to increase the Blur Radius by clicking and dragging out.
04:53Let's drag it to around 18.
04:57That's significantly softer, but I still want to stylize this a little bit more
05:02because in my opinion, these edges are a little flat.
05:07So a lot of times, when I'm trying to deal with flatness in an image, I like to
05:12go back up under my Effects and apply a glow.
05:16A glow creates a distinct style.
05:19So I know that it's actually in the Stylize panel.
05:23Now if I didn't know that, I could go over to my Effects & Presets and type
05:28Glow, and sure enough under Stylize there's Glow.
05:33So to apply this let's just drag and drop it to my background video layer and
05:38notice it pops-up in my Effects Control panel.
05:41Now you can see some of the highlights starting to pop out in the background
05:44video, but it's really not quite exactly what I was looking for.
05:49So let's look at some of the Glow options.
05:51You should look at your Options from the top down.
05:54So the Glow right now is based on the Color Channels, which is perfect.
05:58But we want to adjust the Threshold, which is how sensitive it is to differences
06:04in the video footage.
06:05Now notice when I drag that down to the left, I'm getting a really cool kind of
06:10light beam effect happening through my edges.
06:14We could adjust the Radius of this glow to kind of soften it up a bit, which I
06:19think would be kind of smart.
06:20So let's increase that to 19.
06:22And the intensity just makes it that much brighter in the hot areas.
06:26So if we increase that to 27, you can see it's really bright here.
06:31I'm going to undo that last change just by pressing Command+Z. The reason
06:37being, remember we have this light area at the end of my timeline.
06:41So let's move the current time indicator down there and you can see that's
06:45really, really bright.
06:47So what we need to do is adjust this glow over the length of the composition.
06:54In order to do that, we can set two keyframes really, really quickly.
06:59Since the effects are already up in the Effects Control panel, let's just move
07:02our current-time indicator all the way to the end of the project and bring the
07:06Glow Threshold up a bit.
07:09Notice how now it's not glowing out so much.
07:12We could also bring the Radius down a little bit, maybe not so much, maybe I
07:18will bring it down to 4, and the Intensity, let's take that down to zero.
07:23Now it just looks like a bright blurry scene.
07:26Unfortunately, I haven't added my keyframes yet.
07:30So we need to just keyframe the Threshold, keyframe the Radius and keyframe
07:36the Intensity.
07:38Now if we move our current time indicator to the beginning of the project we
07:43can bring our Threshold back down, bring the Radius back up and bring the
07:49Intensity back up to one.
07:51Okay so now if we scrub through our project, you can see it's not getting
07:55completely blown out as it moves to the end.
07:58But there's one last thing I need to show you.
08:01Move your current-time indicator to around 5:15.
08:06Now in here, I want you to pay attention to the background because the layer
08:11order is very specific.
08:13If we collapse our Glow and collapse our Camera Lens Blur and collapse the
08:18CC Toner, in our Effects Control panel, you can see the order in which they're applied.
08:24If we change this order, the image is going to look completely different.
08:30So let's move the Glow all the way up to the top, and see what happens.
08:35Notice how flat that is?
08:37That's because the glow was being applied first and then we did the toner and
08:42then we just blurred out something that's relatively flat.
08:45So I just want you to understand when you're applying effects the order in which
08:50you applied the effects is really important.
08:52So let's move our glow right back down to the bottom and reevaluate our scene.
08:58As you can see, we've definitely stylized the background so it's not competing
09:03as much with the foreground elements.
09:05But as we move throughout the rest of this chapter, you'll see some other ways
09:09we can stylize things to further integrate our graphics.
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Generating graphic effects with adjustment layers
00:00Generating graphics inside of After Effects can be extraordinarily rewarding.
00:04But you have to be careful because sometimes time will fly.
00:09I have a tendency to get lost inside of how many different things I can do
00:13inside of After Effects, especially if I'm generating something from nothing.
00:20To get started in this example, what we're going to do is actually create an
00:24effect where there's a beam of light that attaches between these two shapes.
00:30If you're joining me from the previous video, I want to point out
00:33something really quickly.
00:34If we select our background layer here and open our Effects Control panel, you
00:42can see I've replaced the Camera Lens Blur, or really now, I've turned off the
00:47Camera Lens Blur and added a Fast Blur instead.
00:50Let me just turn Fast Blur off and Camera Lens Blur on, you can see Camera Lens
00:55is beautiful, but it takes a very long time to work with.
00:59So this is a trick to speed up your workflow.
01:02So just remember before you render, disable Fast Blur, enable Lens Blur.
01:07Okay let's jump back to our animation here and select the Yellow and the Blue
01:12shapes in the timeline.
01:14Now I want both of these shapes to start together right over top of each other.
01:19So let's press the P key to open the Position and a quick way to reset both of
01:24them to the same position is to just click in the X value for one of them and
01:29then type in a number.
01:31So let's choose something like 600, and then press tab to move to the Y value
01:37and notice, it automatically set the Y value, but let's set this around 360.
01:45Okay now these are overlapping.
01:47You might be able to see little bit of edge but that's just because of not
01:52viewing it at exactly 100% full resolution the whole nine. Okay.
01:58But basically, they're on top of each other.
02:01So let's zoom back out here and look at how we're going to apply this beam effect.
02:07Since I can't apply the effect to one or the other, I need to use an Adjustment layer.
02:14So we need to go up under Layer and choose New > Adjustment Layer.
02:18See Adjustment layers allow you to apply effects to that layer and the effects
02:23will be rendered on that layer over top of any other layers that are below them.
02:29So to generate the effect, we need to go up to the Effect pulldown and go to
02:34the Generate section.
02:35In here, these are all different things that you can generate from within After Effects.
02:42The effect I want to use is the Beam effect.
02:44Go ahead and choose Beam and look in the Effects controls.
02:48The reason I want to use Beam, it has a very clear defined starting point and ending point.
02:55See with both starting and ending point, I can now apply an expression to the
03:01starting point of one beam to the Position data of another layer.
03:07Now we can't see our graphics anymore, and that's because this bottom option in
03:11the Beam is set to Composite on Original.
03:13So let's go ahead and select that so we can see just our beam.
03:19Now the length of this beam, notice, my start point here and my end point here,
03:24the beam is not all the way across.
03:27So we need to adjust the length up to 100.
03:31Now to apply an expression, let's select our Adjustment layer in the timeline
03:37and press E to open the effect.
03:40Now expand the triangle for the beam, and I'm going to use the Tilde key to
03:46maximize the Layers panel while I apply this expression.
03:51The Tilde key is in the upper left part of your keyboard under the Escape button.
03:56So let's select the Starting Point and go up under Animation, and choose Add Expression.
04:03Now we have a pick whip.
04:04So let's click on the pick whip, and hold your mouse down as you drag down to the
04:09position data of the Yellow layer.
04:12Now select the End Point, go up under Animation, choose Add Expression, and
04:18do the same with the pick whip up, but point it to the Position data of the blue layer.
04:23Now in order to set the expression, you just need to click anywhere outside of
04:27this expression box.
04:29Now to see the results, let's press the Tilde key again to reset our menu and
04:34you notice, we have red values for our starting and end points and that's
04:40letting us know that there is an expression applied.
04:43And if we scrub our current time indicator down the timeline, you notice
04:47nothing is happening.
04:48Well that's because we haven't actually animated these two shapes, they're just
04:53sitting right on top of each other.
04:54Now to quickly animate anything in After Effects, use the Automatic Keyframing
04:59button right here in the top center of your timeline.
05:02With that enabled, here let's collapse the Adjustment layer, so we can select
05:08the Yellow layer here.
05:09With Automatic Keyframing enabled, I can select the Yellow layer, and move it
05:14anywhere in the timeline, and as I move my current-time indicator around, notice
05:20I can actually set a keyframe just by moving that shape.
05:25Now let's move the blue shape in a similar fashion.
05:31We'll have it start there and then move our playhead and we can move it out, okay
05:36and then we'll move down here and bring that up.
05:41All right, now just so you can see that this will record anything,
05:46let's go up to the Tool panel and select the Rotation tool and just click on the
05:52Blue layer and spin it around.
05:55Now I only have one keyframe on there, so let's move our current-time indicator
05:59back up towards the top and spin this back around again.
06:03All right, now as much fun as Automatic Keyframing is, let's disable that for
06:10now so we don't forget that we're actually adding keyframes.
06:15So let's load up a RAM Preview, and check out what we have.
06:23Now I don't know about you, but I think that's kind of cool, especially with
06:26the rotation, it looks like the yellow shape is actually kind of pulling the blue
06:32shape into a spin, sort of like a yo-yo.
06:36Now I'm going to do one thing to tweak this.
06:38Let's stop playback here for a second.
06:41Notice the beam is on top of the shapes.
06:43Well one of the beautiful things about using Adjustment layers, you can always
06:47move the effect below any other layers.
06:50Now magically the beam is below the shape.
06:55Now just because I kind of want to blend these in a little bit more, I want to
06:59select both the Yellow and Blue layers and press T on my keyboard to open up the
07:04Opacity, and bring that Opacity down just a little bit.
07:08If you really want to blend things together, you could add another Adjustment
07:11layer and add a Glow on the top and add that on top of all your layers and you
07:16could really kind of go crazy.
07:18But I think you can see how quickly and easily you can generate graphics from
07:22within After Effects, and sure enough, you might even lose some time.
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Building backgrounds with effects
00:00Now I can remember as a new designer, the pressure I put on myself whenever I
00:04looked at a blank canvas.
00:07It was a little frustrating and daunting to say the least.
00:10But to be honest, the process of generating a background doesn't need to
00:15be daunting at all because there are some amazing generators inside of After Effects.
00:20Specifically, in this video, we'll be creating a gradient background.
00:25We'll also be creating an animated organic kind of background and then we'll
00:29explore how we can browse through some of the preset, prebuilt backgrounds in
00:35the animation presets within After Effects.
00:38To get started, you can see, we have a background composition.
00:42Now most of the time when you're generating different elements within the After
00:46Effects, you'll need to go up under Layer and create a new Solid.
00:50If you ever go up to the Layer menu and its grayed out, just make sure you have
00:54the comp window or your timeline highlighted.
00:58Now when we go up under Layer you can choose New > Solid.
01:02Now let's make sure that our Solid is the comp size by clicking the button and
01:06we can leave it white.
01:07It really doesn't matter because when we click OK, we are going to go right
01:12back up under the Effects panel and override anything that we're seeing with the layer.
01:17So let's go to Effects, and choose Generate, and it's not called Gradient, it's called Ramp.
01:24We're going to generate a ramp.
01:25We're going to ramp from one color to another.
01:28The controls for this are pretty straightforward, as you can see in the Effects
01:32control panel in the upper left corner, we have a Start of Ramp which is one
01:36color and the End of Ramp which is another.
01:39Now these targets mean that I can click on the target, and then reposition
01:44where the start point or end point of each ramp is going to occur.
01:48So when I click on the Start of Ramp, let's click in the upper left hand
01:53corner and notice now it's going to start in the upper left corner, and if we
01:57click on the End of Ramp we can put it in the lower right corner.
02:00And now you can see we've got a ramp that goes from one side to the other.
02:04One of the more common gradients you want to create is not a linear gradient but
02:09in fact a Radial Ramp.
02:11So click on the Linear Ramp pulldown, and change it to Radial.
02:16Now just move the start target right here to the middle of your comp.
02:22And now the end target, let's actually scroll out in our scene and move the end
02:27target way off to the side.
02:30Okay now we can scroll in and as I scroll in to zoom out my magnification, I
02:34can make sure to line up my start point here with the center point.
02:38Okay now if we zoom back out,
02:41again, I'm just zooming using the scroll wheel,
02:43we can adjust the colors of a ramp.
02:46So instead of it being black in the center let's actually give it a color tint.
02:50So we'll choose this kind of light purply blue.
02:54Okay, and then the end color, let's choose something a little darker. Okay, cool.
03:00Now when we zoom in, you can see we've got something that has a little bit more
03:04depth and there's a lot more interesting than just the solid color to start
03:08building your graphics.
03:09Okay, let's close the ramp and disable that effect for now, because we're going
03:15to move on to create something that's organic and moving.
03:19So with the White Solid layer selected in your timeline, go up to Effect, choose
03:24Generate > Cell Pattern.
03:27Cell Pattern is kind of interesting, if you scrub in the timeline, nothing is
03:32really happening, but if you click on the stop watch next to Evolution we can
03:37create our first keyframe.
03:39Now let's press End on our keyboard to move our current-time indicator to the
03:43end and change this first parameter for Evolution to 1.
03:49Now if we press 0 to load up a RAM Preview,
03:52here I'm going to press the Spacebar so it just starts playing,
03:55notice we have an animated background.
03:58This is pretty cool, but if we stop playback here for a second, we can
04:02definitely change this up a little bit and come up with something a little more creative.
04:07So to change this up, let's change our Solid settings, so select Layer 1 and
04:12press Shift+Command+Y, to open up our Solid Settings.
04:17In here, let's change the Width from 1280 to 20.
04:21I know it's going to be really narrow but let's click OK.
04:24Now what we're going to do is create a neat effect by distorting this layer
04:29Solid, so press S to open the scale, and unlink the Scale parameters.
04:35Now when we click and drag on the X axis, notice we can slide this way, way out.
04:40Here let's just type 5000 in that number field.
04:44You can see we've got kind of an interesting effect going on.
04:48If we scrub through now, you notice we have kind of blurring lines.
04:52This is a great way to create an organic background.
04:56If you want to shift it up even a little more, you could go up to the Cell
05:00Pattern pulldown and change it from Bubbles to something like Crystals.
05:04Then you get much more hard edges to your transforms.
05:09Before we jump in to looking at presets, I just want to encourage you to go back
05:14to each one of these options because there are all kinds of different parameters
05:18that you can play with and change to come up with something that's all your own.
05:23Now let's go up to Layer and just create a New > Solid.
05:27And click to Make Comp Size button to make sure it's the entire comp size and click OK.
05:33With our new layer Solid selected, let's go up under Animation > Browse Presets.
05:40It may take a second to load because Adobe Bridge is launching, but when Bridge
05:44opens up, you have a bunch of presets that you could apply for anything from
05:49text to sound effects.
05:51But specifically, since we're creating backgrounds, we should go to the
05:54Backgrounds folder.
05:55So double-click Backgrounds and notice there are all different kinds.
06:00If we click on Circuit Effects, wait for a second, and look in the upper right
06:04corner at the Preview panel.
06:06Once it loads, you'll be able to see that we could create a really neat effect
06:11just by using a preset.
06:13So to apply the preset, all you have to do is double-click.
06:17Now since I double-clicked directly on that preset's icon, it's automatically
06:21applied that preset to our composition.
06:25As I start scrolling in the timeline, you can see this preset is even already animated.
06:30And I know this because I can see the stopwatch is set in the
06:34Evolution parameter.
06:36This has been a quick whirlwind tour of creating backgrounds using different
06:40effects and presets.
06:42Once again, I encourage you to go back and make some adjustments, so you can
06:46create some backgrounds that are all your own.
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Creating animated strokes
00:00Using the Stroke effect is probably going to be very important to your workflow,
00:04especially if you're creating info graphics.
00:08Now the term stroke is just a fancy word for draw a line, and basically, it's
00:13just drawing a line along a path.
00:15To create some lines that will denote the growth of solar panel usage across the
00:21country, we need to start with creating a layer Solid.
00:25So let's make sure we have our timeline selected and then go up under Layer,
00:29and choose New > Solid.
00:32We can leave it a White Solid.
00:33All we have to do is click the Make Comp Size button and click OK.
00:38If I try, and add a stroke in here or a path, I won't be able to see anything
00:42because my layer is all the way on the top of the layer hierarchy.
00:47That's not a problem.
00:48We can just adjust the opacity.
00:50So press T to open the Opacity and adjust it down to about 30%.
00:56Perfect!
00:57Now let's go up and grab the Pen tool from our Tool panel.
01:00Now to add a path into our mask, all we have to do is just click once, and
01:06then click and drag to create a curve, and then just click again to add our third point.
01:12When we're finished, we can just grab our Selection tool and now we've created a mask.
01:18To add the effect, we need to go up under Effect and choose Generate > Stroke.
01:26Now you know Stroke has been added because you can see it in your
01:29Effects Control panel.
01:31To preview how the Stroke looks, the first thing I usually adjust is the Paint Style.
01:36Notice right now, it's set on original image.
01:39So let's change it to On Transparent.
01:42The stroke is kind of hard to see because it's directly underneath of our path.
01:46So if you press Shift+ Command+H, you can hide the path.
01:51Obviously, the stroke is still transparent, so let's just crank up our Opacity
01:55on layer 1 by clicking on the 30% value, and dragging it up to 100.
02:01So let's look at some of the stroke options.
02:03We could change the Brush Size just by clicking and dragging, we could also
02:07change the Brush Hardness.
02:09If you want a more soft, feathery looking brush, drag that back to the left.
02:15Now we could adjust the opacity just by clicking on the Opacity, but we could
02:20also adjust the opacity directly on the layer itself.
02:24To animate this, what we need to do is click and drag on the End parameter.
02:28Notice, as I click and drag, I can scrub through and see how the animation would be created.
02:34So to create animation, of course we just need to add a keyframe.
02:39Just click the Stopwatch and we've created a keyframe at frame 0.
02:44Move the current-time indicator to 2 seconds just by clicking around 2 seconds.
02:48Now you can see it's 2 seconds later.
02:51Let's change the End parameter to 0.
02:54Now if we scrub through our scene, you could see it's going to start with the
02:57line, and then go back the other way.
03:00That's not exactly what we wanted, but we could always just press U to open our
03:06keyframes and we could select our keyframes, right-click and reverse the
03:11keyframes under the Keyframe Assistant. All right!
03:14Now the animation is set up properly.
03:16Now what if you want more than one stroke?
03:19Well this is a really nice thing about the Stroke effect.
03:22We could just grab our Pen tool and add another stroke.
03:25Let's just click down in our Solar Panel area, click and drag to make sure it's
03:30a nice curved path and then click to add our third point.
03:34Now again, we'll grab our Selection tool to set that path.
03:38Now it may take a second to refresh, but if we drag our current-time indicator
03:42back to the beginning of the timeline and then scrub through, notice, oh wait!
03:46No, we don't have a stroke.
03:48That's because we need to come up to the Path options here and select All Masks.
03:54When we select All Masks, now there's an option for Strokes Sequentially.
03:59If it's not selected, make sure it's selected.
04:01Now, when we scrub back through, notice the Stroke effect will stroke the first
04:06path and then the next path.
04:08So obviously, if you have many, many more lines, you could just keep adding them
04:14to the same layer, and as long as you're fine with it happen sequentially, you
04:18could just select Stroke Sequentially.
04:21The last thing that's kind of fun about strokes, you can stroke any word.
04:25You just have to start with a Text Layer.
04:28Now I'm just going to move this kinetEco layer right up here towards the top of
04:31my composition, and with the Text layer selected, we can go to the Layer menu
04:36and go down to Create Masks from Text.
04:40When we select that, notice the visibility of the Text layer has been turned
04:44off, but layer 1 is now a layer Solid, and if you press M to open up a mask, you
04:50can see there's a mask for each individual letter.
04:54To apply a stroke, just go up to the Effect menu, and since we applied Stroke
04:58before, that will be our first option.
05:00The last effect you've always applied will always pop up as the first option
05:04in the Effects panel.
05:05So let's choose Stroke, and instead of just stroking one individual letter,
05:10let's choose All Masks and make sure Stroke Sequentially is selected.
05:15Finally, we'll go to the Paint Style and change it from On Original Image to On Transparent.
05:21If we press Shift+Command+H, we can hide our masks, and then all we have to do
05:26is keyframe the End parameter to actually animate the stroke of each individual
05:32letter one right after the other using the Stroke effect.
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6. Jumping into 3D
Introducing cameras
00:00Working with 3D cameras in After Effects will definitely add dimension to your projects.
00:05You just need to be careful because they can actually get rather confusing if
00:09you're not ready for all their options.
00:11Now of course, that's what we're going to explore in this video, but before we
00:15jump into cameras, it's always a wise idea just to make sure that we understand
00:19what renderer we're using.
00:21So if you select the 3D composition, go to your Composition > Comp Settings.
00:26You want to look under the Advanced Tab and make sure that your Renderer is Classic 3D.
00:31So go ahead and click OK.
00:34Now if we look at our project, you can see we have two text layers and a layer
00:38Solid, and none of these layers currently live in the 3D world.
00:43So in order to enable 3D, just enable 3D on their 3D switch in the timeline.
00:50If you don't see the switch, make sure that you click the button all the way on
00:54the left-hand side and you will see it disappear or reappear.
00:58Now that 3D has been enabled for all of these layers, we can go ahead and add a
01:03camera to our scene.
01:04If you go up under Layer, choose New > Camera.
01:09Now with the camera, let's look at these settings.
01:12First thing, under Type;
01:13One-Node Camera or Two-Node, this depends on how the camera is going to animate.
01:18There's an extra parameter in a Two- Node Camera which we will explore in a
01:21moment, but for now, let's choose the One-Node Camera.
01:25Now these presets pertain to DSLR lenses, so I think you'll understand 15
01:30millimeter is extraordinarily wide, 50 is kind of like what your eye would see,
01:36and 200 is like a telephoto lens.
01:39Now for this example, I want to choose a relatively wide lens, so let's choose 24.
01:44Zoom pertains to the actual zoom of the lens.
01:47You can animate this parameter to simulate a zoom lens.
01:51Now the Angle of View will update based on what you're making adjustments in
01:56terms of your keyframes or your presets with the zoom.
02:00Enable Depth of Field is amazingly powerful, it will allow After Effects to
02:05simulate a shallow depth of field.
02:07It is so powerful that we dedicated a whole video to it a whole little later in this chapter.
02:12So let's disable Depth of Field for now and look at one last setting and that's Units here.
02:20One of the things I like to do is change my unit measurement to pixels because
02:24in After Effects, everything is centered around pixels.
02:27So this kind of makes this make a little bit more sense.
02:32Now before we click OK, it's always important to come up under the name, and
02:36name your camera, so I'm going to call this One Node 24.
02:42So when we click OK, notice the camera is now added to the scene, but up here,
02:46we can't really see anything.
02:48That's because we are currently in 1 view, looking at the active camera.
02:53So let's change from 1 View to 4 Views for a quick second.
02:57This is how I usually work.
02:59If you have a larger monitor, you'll probably want to use 4 Views.
03:02When you have multiple views, anytime you click in each one of these views,
03:07you'll get these yellow corners, that's just letting you know exactly which view
03:12is currently active because when you have views active, you can actually switch
03:17between the views within each one of these little viewports.
03:21Now I'm going to go back to my active camera here, and for the sake of space,
03:27let's go ahead and choose 2 Views for this.
03:30Now I want to have the Active Camera, and instead of the Top view, let's go to the Right view.
03:37I know the scene isn't showing me very much.
03:40If we zoom out by just using the scroll wheel here, notice, okay I can see a box
03:45over here, it's kind of small, but when I click on it, here, I'm going to use my
03:49Spacebar to move over, okay.
03:51Here you can see my camera.
03:53If I click off of that box, notice the Camera layer is no longer selected.
03:58Well as I move my camera around, I want to be able to see what it's looking at.
04:03So I want to enable this view to be on all the time whether or not my layer is selected.
04:08And to do that, with the Right view selected, go up to this pulldown menu in the
04:13upper-right corner of the viewer.
04:15Under there, we can go to View Options, and in the View Options, look at Camera
04:20Wireframes, and click on the pulldown and choose On.
04:25This way, the Wireframe will always be on for this specific view.
04:29Anytime throughout the rest of this project, when we switch back to the Right
04:32view, it will remember this View Option.
04:34Notice it didn't change this View Option for this camera.
04:38When you have a camera selected, you can easily move around the scene.
04:43Before I start moving around the scene with one of my fun tools, let's look at
04:48what One-Node Camera does extraordinarily well.
04:51Select the One-Node Camera and press P to open up the position.
04:55If I click and drag on the Y parameter, notice I can slide up and down, and
05:02perfectly animate this while keeping the camera perfectly perpendicular to the
05:08logos that we're shooting.
05:10I know this makes perfect sense to you.
05:11You're probably thinking yeah, this is absolutely no big deal.
05:15Well look what happens when we use a Two-Node Camera.
05:18I'm going to go up under Layer and choose New > Camera, and you guessed it,
05:23we'll change the Type from One-Node to Two- Node, and we'll call this 2 Node 24 and click OK.
05:34Now notice with the Two-Node Camera, if you press P to open up the position,
05:38look at what happens relative to a One-Node Camera.
05:42See as I drag that up, see how it's always pointing at this one specific area.
05:47Even with a One-Node Camera, see if I drag on a One-Node Camera, it's not rotating.
05:53If you press A on the Two-Node Camera, there is an option for Point of Interest
06:00which is what this little thing is right here.
06:01If you click on it in the Right viewer, you can move it around.
06:06Notice as I click and drag in my Info window in the upper-right here, it's
06:10letting me know that I am moving my point of interest.
06:13Now if we select the One-Node Camera and press A, there is no point of interest,
06:20and you can see all the options for the cameras, obviously just by opening the
06:23Transform Options, and here under the Transform Options notice there's a Point
06:28of Interest for my Two-Node Camera.
06:30Here, let me expand that with the Tilde key.
06:33So Two-Node, Point of Interest, One -Node, no Point of Interest, okay.
06:38Pressing the Tilde key to jump back to my Normal Layer view and let's disable
06:43the view for the One-Node Camera just so we're dealing only with the Two-Node
06:47Camera for right now.
06:49We have the Two-Node Camera selected, it's time to explore the Unified Camera
06:54tool, and the way this works if you have a three-button mouse, you can
06:58automatically switch between all three of these underlying tools.
07:03So hover your mouse over the active camera view, and click with your left-mouse
07:08button and orbit around.
07:11Notice, all I'm doing is just clicking and dragging, and that's rotating my camera around.
07:16If I click with my middle- mouse button, this pans.
07:21Notice I can pan up and down very similar to the One-Node Camera.
07:26So if you need to recreate that move with the Two-Node Camera, I would use the Track XY tool.
07:32Now if you right-click, I can zoom in and out, and notice I can zoom in and
07:38out rather quickly.
07:40Now look what happens to these controls on a One-Node Camera.
07:45I can left-click and orbit, but look at how it's orbiting.
07:48It's orbiting as though I were literally holding the camera in my hands.
07:53So if that makes a little more sense to you, by all means, you can
07:57definitely do that.
07:58But if you right-click, this still functions in the same fashion, and the
08:04middle-click definitely still functions in the same fashion as the previous camera.
08:09Now as I'm moving this around, I know you're probably thinking to yourself,
08:12okay, this is great, but those layers are still flat.
08:15Well if you select the layers just by clicking and shift-clicking and press P,
08:21let's offset all these layers in Z space.
08:24So I'm clicking and dragging to the left with the Eco layer, and the kinet
08:28layer, let's drag it back to the right, and notice it will actually disappear
08:33behind the other layer.
08:35It does truly exist in three-dimensional space.
08:38Now if I grab my One-Node Camera and middle-click and move up and down, you can
08:44see there's a slight shift.
08:45Now if you left-click, you can orbit around, but it wouldn't be as obvious as
08:50it would be with the Two-Node Camera.
08:52So let's select the Two-Node Camera, and left-click to orbit around, and here,
08:57you can actually really see what's going on, and that's just because with the
09:01Two-Node Camera, again, it's anchored around its point of interest.
09:06The one last thing to understand about 3D cameras is the fact that you can have
09:11two cameras within one scene, and the way it work is just like a 2D layer.
09:17There's a hierarchy.
09:19So if I trim the start point of the Two-Node Camera just by clicking and
09:22dragging on the left side, now when I move my current-time indicator, notice I
09:28can switch from one camera view to the next camera view.
09:33So this is kind of an interesting way to build your animations, because you can
09:36actually animate multiple cameras, and then trim the cameras within your
09:41timeline, and use that as a fashion to actually cut from one camera to the next.
09:48So whether it's a One-Node Camera or a Two-Node Camera, with the Unified Camera
09:54tool and a firm grasp of how to switch between multiple views, you can make
09:59navigating in 3D space just that much easier.
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Working with 3D layers
00:00Now one of the things I hear most often with people who are new to After Effects
00:05is a general frustration with manipulating the camera or even positioning
00:10objects in 3D space, just basically getting comfortable with 3D in general.
00:15Well I'm here to tell you in this video that it's not that bad.
00:20All you have to really do is pay attention to the orientation of your object
00:24within the 3D environment and if you have a basic knowledge of camera skills,
00:30you should be pretty okay.
00:32So let's look at our project here and I can show you some of my tips and tricks.
00:38Select the layer 4 Solid on the background and you can see it's a background
00:42layer, and we also have two text layers , and those of you joining me from the last
00:47video, let me double-click on the camera.
00:50I now have a 50 millimeter camera and it's a Two-Node Camera, okay.
00:55Now with these two words and this background, I still have zippy dimension.
01:01So let's go ahead and add some dimension by selecting our background layer and
01:06pressing R to open the Rotation.
01:08Now there is a difference between orientation and rotation.
01:12I will show you that in a moment, but for now let's change the X Rotation to 90.
01:19Now we can't see our layer because it's pointed directly at the camera and it is
01:24a 2D layer, so we need to move the camera.
01:27If you press C to grab your Camera tool and middle-mouse click and drag down on
01:32the canvas, we can now reposition our scene.
01:36We are actually not repositioning the scene, we were moving the camera in the scene.
01:41If you left-mouse click, let's rotate around so we can kind of get this
01:46perspective and then middle-mouse click again to sort of set or type up in the middle.
01:51Press V when you're finished manipulating your camera to grab your Selection tool.
01:57Now rotation and orientation.
02:00Let's press R to open up the Rotation parameters for the word kinet.
02:05Rotation, if I click and drag on the Y rotation here, notice as I spin around, I
02:12get this number that pops-up here.
02:14The first number is the number of rotations, the second number is just
02:18the number of degrees.
02:20So if I were to keyframe this here, let's right-click on Rotation and just say Reset.
02:25If I were to keyframe this, just set a keyframe at frame zero and then move to
02:30one second and crank around until you get past one rotation.
02:35And let's move to two seconds and just press N. If we press zero this is going
02:40to be really fast, but we'll get a RAM Preview and I think you'll see that this
02:45spins around one full rotation and then stops 56 degrees past that.
02:50Sure enough, that's what's going on.
02:56If we click and drag on the Y parameter for Orientation, notice once it gets
03:02past 360 it just resets.
03:06So if we delete the keyframes for the Y Rotation and actually create a short
03:10animation here for our orientation, look what happens?
03:13If we set our first keyframe, let's say at seven here, and then move to one
03:18second and crank up past 360, there we go, it's cranked past 15 degrees and
03:27press zero for RAM Preview, look at that.
03:30Next to nothing, that's because the Orientation will always take the shortest
03:35route to that particular orientation that you set the keyframe to.
03:40It doesn't matter how many times you rotate around because it doesn't keep track of that.
03:44All right!
03:46Now let's delete the Orientation and right-click on that parameter and say Reset.
03:52We can do the same thing for the Y Rotation, just right-click on the words Y
03:56Rotation and choose Reset.
03:59Now if you're trying to reposition more than one layer in 3D space like this
04:03layer Eco, I want it to move with the layer kinet.
04:07If we select both of these layers and press R, look what happens when I start
04:12rotating on the Y. Of course, they are going to rotate around their own axis.
04:16So if we want them both to move in unison, you guessed it, we have to make
04:20Eco the child of kinet.
04:23So I'll just collapse both layers, make sure to deselect and then reselect
04:28layer 2, and if you don't have the Parent options open in your timeline,
04:32just right-click anywhere in this gray area, under the Columns and choose Parent, okay.
04:38On layer two, click on the pick whip for the Parent and drag it towards kinet.
04:43When I let go, now it's the child of kinet, and if we open the Rotation
04:47parameters by pressing R and click and drag on the Y you can see this is exactly
04:52what I'm looking for.
04:55Let's go ahead and rotate this around quite a bit and we'll rotate it up and
04:59give it a funky angle.
05:02A lot of times, once you have something strange like this in terms of how the
05:08layer works, people get really confused as to where they are in the scene.
05:13They get confused how to move the object through the scene.
05:17For example, if I want both these words to fly in from this lower right-hand
05:21corner and go all the way across the scene.
05:24If I clicked on this control handle for the Z axis, notice that's not really
05:29going to work, it's going through the bottom of the layer.
05:32That's because these handles are oriented to the object.
05:36See up here at the top of your interface, we have Orientation, this is
05:41object orientation.
05:43If I click on this, that's world orientation. So, check it out.
05:47If I wanted to create an animation where it slides in from the right and moves
05:52all the way through the scene, I could do that because it's now oriented to the world.
05:59What if I wanted it to fly in here and then fly directly towards me at the camera?
06:05Well that's what this last orientation is really good for.
06:08This will orient directly to the camera.
06:11So now with that Orientation set, if I click and drag on the Z axis, I can
06:16drag to the left and sure enough it's going to flyout right towards me, right passed the camera.
06:23As you can see, when it comes to rotating and positioning and orienting
06:28yourself in the 3D environment, it's really not that bad as long as you pay
06:32attention to the orientation and you're relatively comfortable with some of
06:35your camera controls.
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Positioning layers
00:00This tip I'm going to show you in this video has save me countless hours in
00:04terms of positioning and moving multiple objects around in my scenes.
00:09If you can master this, I think you'll be very excited and a lot more
00:13comfortable working in 3D within After Effects.
00:17So to get started, we need to look at the Wind composition, so double-click
00:22the Wind comp and you can see I have a propeller and a base and this is a wind turbine.
00:28Now this is an Illustrator file, but it's plenty big enough for what we need,
00:32so I'm not going to worry about collapsing Transform just yet.
00:35Let's go ahead and close the Wind comp and add it to a 3D comp, so drag it from
00:41the Project panel just below Layer 4, the layer Solid.
00:46Now even though this appears as though it's in 3D space, we all know it's only
00:50in 2D, so enable 3D and there we go.
00:54Now it's in 3D space, but we do have an issue.
00:57If you click on the Y control axis handle and move up in the scene, you can see
01:02the anchor point of this layer is kind of not in the right place.
01:07When you're dealing with resetting anchor points on objects in 3D space, I
01:11recommend switching to in orthogonal view, like Front.
01:16Here, I'm just going to middle mouse click there to move down.
01:20Okay let's zoom in there, perfect.
01:22When you're in an orthogonal view, you're eliminating the need to deal with
01:27three dimensions, because you can only deal in two dimensions.
01:32So in order to reposition the anchor point here, I'm going to press A while
01:35selecting layer 4 and click and drag on the Y axis to bring the object up
01:42to the anchor point.
01:43And now we can click and drag on the X axis and as you can see we've lined up
01:48our anchor point and it looks pretty good.
01:50Now I know this is good, again because we're in the Front orthogonal view.
01:54So let's switch back to the Active Camera and zoom out.
01:58I'm just going to press the Spacebar and move down here.
02:01And now if we just click and drag on the axis control handle, we can move our
02:06windmill down towards the bottom, okay.
02:10As I'm looking at this, I'm noticing the axis handles our pointed towards the camera.
02:15So we need to go back up to the top of our composition and make sure that this
02:19is oriented to the object.
02:22Now when I move I know the object is not going to move anywhere.
02:25Even though the base of this is rounded, I am going to just move it down, so
02:29it's kind of intersecting the canvas.
02:32I think that looks relatively okay.
02:35If we zoom back out, you can see, okay that's pretty cool in terms of height,
02:39but I do want to kind of scale it down.
02:41So select layer 4 and press S, and the reason I want to scale this down, I
02:47just want to add several more and if I kept it that large, it would just be way too dominant.
02:53I want to add a field of these windmills over into the left corner here, and the
02:58way we'll do that is with some pretty nifty key commands.
03:02Just so the windmills kind of stick out further than our type, making sure
03:06that our axis handles are object oriented.
03:09We can click on the Z axis and move this up in our project.
03:14Now to add a second windmill, just press Command+D with layer 4 selected and we
03:21can just click and drag on the red axis handle to slide that one over.
03:27Now this is where things get fun because after we duplicate it and slid this
03:32over, you want to go to the Parent section of the windmill.
03:36If you don't have Parent open in your timeline, just right-click anywhere in the
03:40gray area and enable Parent, okay.
03:43We want to make layer 4 the child of layer 5.
03:47So we have the original windmill and our duplicate windmill is the Child.
03:52Let's duplicate the Child by pressing Command+D and instead of just clicking
03:57with the pick whip, I want you to click the pick whip and hold down Option and
04:01then point the pick whip for layer 4 at layer 5.
04:05When we let go, look what happens.
04:09Let's do that one more time, I'll press Command+D with layer 4 selected, hold
04:13down Option, grab the pick whip for layer 4 and point it to layer 5.
04:18Okay now we have four windmills.
04:21I could continue doing this by offsetting another one further back and
04:26then repeating the command, but we could really start compounding this
04:30effect by pre-composing.
04:32So select layer 4 and Shift+Click to select through layer 7 and go up
04:37under Layer and choose Pre-compose.
04:39Pre-comp 1, I'll just called this Row 1 Wind and click OK.
04:46Now you notice it automatically reset everything in 2D, so go ahead and
04:51collapse transformations, so the 3D data gets passed through.
04:57Enable 3D for this layer as well because I want to duplicate this, but still
05:02move it in 3D space.
05:03So with Row 1 Wind selected, press Command+D and just move it back on the Z
05:11axis by clicking on the Z axis and moving backwards.
05:15Now the first time you duplicate, all you need to do is make the child, the
05:19child of the original layer.
05:21It's the second time that you want to use the Option command, so duplicate layer
05:264 and hold down Option, grab with your pick whip and make it the child of
05:31layer 5, and sure enough it will repeat.
05:35Let's do this one more time, Command+D and Option, make it the child. Okay, perfect.
05:42Now we have a full nice field of windmills and if we press C, let's left-click
05:47and orbit around the scene and you can see I've got quite a cool thing going on
05:52here with these windmills.
05:56I like how this is looking in 3D space, but we need to keep things moving by
06:02actually adding some semblance of dimension and we can do that by exploring
06:07material options and then eventually adding some lights and shadows.
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Adding lights and working with Material Options
00:00Now when it comes to covering lights and materials inside of After Effects, you
00:04can't really have one without the other.
00:07So we have a lot of ground to cover and I want to give you a good broad
00:11overview of how lights and materials work together.
00:14In the interests of time, I have prebuilt our project.
00:18Now understand later on, I'll show you the inner workings of how to actually
00:22add a light to the scene, but for now broad brush strokes.
00:27When you're dealing with lights, you have to deal with the Material Options and
00:30Material Options are controlled by the renderer and of course the renderer is
00:34set where? In the composition.
00:37So I need to check this composition to see what renderer we're working on.
00:42So if you look in the timeline, I have the 3D comp and in the upper left corner
00:46of the Comp Viewer, I'm in the 3D comp.
00:48So if you double-click the 3D comp, you can see okay, that's what I
00:52have opened, great.
00:54But if you look in the upper right corner of the Comp Viewer, the Renderer is
00:58listed as Classic 3D.
01:00Well that's excellent, but if you don't see this bar, that's not so excellent.
01:05So just to make sure you're seeing this bar, let's go to the flyout menu in
01:09the upper right corner of the Comp Viewer.
01:11Now go down to the option here where it says Show Composition Navigator.
01:17If you deselect this, you can no longer see that nav bar.
01:21If we go back and reselect it, this is letting us know this is the
01:25renderer we're using.
01:27So if you click on Classic 3D, it automatically opens up to the Renderer
01:32settings, so you could change to Ray-traced if you wanted to.
01:36I'm going to click Cancel to get back out of there, and let's explore some of our light options.
01:42Just because the scene is rather busy, let's use the Solo options for the lights.
01:47This is one of the things I love about dealing with lights in After Effects.
01:51If I solo the spotlight just by clicking the Solo button, it's smart enough to
01:55know that, yes I'm trying to solo the spotlight, but also any of the materials
02:00or layers that it's actually illuminating.
02:04So when I select that, I have yes, my Ground layer and my words, but you notice
02:10I'm not seeing any shadows.
02:12Let's enable the Ambient light so we have a little bit better view as to what's going on.
02:17So let's look at our Spotlight options.
02:20If you double-click on the Spotlight, you can see we have Light Settings.
02:24Here, let me cancel this for a second.
02:26These are the same Light Settings you get everytime you go to create a new light.
02:31It pops up here, okay.
02:32So let's Cancel the new light, I'm going to double-click my Spotlight and
02:37adjust some of the settings.
02:39Now first thing in the lower left corner, we have Preview.
02:42You want to make sure that it's definitely enabled.
02:45At the top with the Spot options, you can always change any light to any of
02:49the other four lights at any time just by double-clicking the light and
02:53bringing up your settings.
02:55Let's leave this set for Spot and you can change the color, so if I click on the
03:00color, it's sort of like adding a gel to the spotlight.
03:03See when I click red, it's adding this crazy red color, I don't want to do that,
03:07so I'm just going to click Cancel.
03:09Now the Intensity is the overall brightness of the light and let's crank that up to around 340.
03:17The Cone Angle, as you guessed it, how wide that spotlight is getting thrown, or how narrow.
03:23This is kind of cool if you want to animate it and have it sort of illuminate
03:26the word. The Cone Feather; this is how soft the transition is from the edge of your cone.
03:34Now Falloff is one of my favorites.
03:36Inverse Square Clamped is the one I used about 90% of the time.
03:40This emulates how light falls off in the real world, exponentially from the light source.
03:45Smooth gives you your own adjustments in terms of distance and radius.
03:50Just so you can understand how distance and radius works, let's change it to
03:54Smooth and change the Radius down to around 25.
04:00Now when I hit Tab, notice it's just a soft transition that's happening here.
04:04That's because the Falloff Distance is set to 500, that means it's going to be
04:08500 pixels all the way out after the 25 Radius.
04:15I'm going to change this to around 25, and press Tab, and you can see, wow!
04:20It's pretty much gone.
04:21Let's crank up the Radius here, and now you can see there's my Falloff
04:26Distance and if I start increasing that, notice it's getting more smooth on the way out, okay.
04:33Let's change the Radius back up to 500 and the Falloff Distance to 500 and
04:40change the Falloff back to Inverse Square Clamped.
04:44Now I don't want to cast shadows right now, but just know that spotlights, yes
04:49you can cast shadows.
04:51All you have to do is enable Cast Shadows.
04:53I'll cover those options in the next light.
04:57So make sure Cast Shadows is disabled and click OK.
05:01The Point Light is similar to the spotlight only in that it has a light and
05:07it can cast shadows.
05:09But here, if we enable the Point light and disable our spotlight, check it out,
05:14this casts light in 360 degrees.
05:18If I press C to grab my Camera tool and started orbiting around the scene here,
05:22you can see it's casting light very much like an exposed light bulb would, and
05:28that's why I love using the Point light.
05:30If you double-click the Point Light options, it has all the same options except
05:34for the Cone Angle and Cone Feather.
05:36This is where I cast shadows and you can adjust how dark the shadows are as
05:42well as the Diffusion, which is how soft it gets when the shadow start flying
05:48away from the words.
05:50So if we bring the Diffusion down to zero, you can see I have very
05:53unrealistic shadows.
05:55So I like to usually set Diffusion somewhere in the 20s.
05:58Well no, let's do 50, okay perfect.
06:02With this Shadow Darkness and this Diffusion, notice the shadow here is actually
06:08set kind of orange. That's controlled by the Material Options.
06:13So when I click OK, I want to first look at the kinet Material Options.
06:18So to look in Material Options for any layer, select kinet and press A twice
06:24and here I have an option for Casts Shadows, which is on, you can have it only
06:30cast shadows or no shadows at all.
06:33Now I had Shadows set to On and Light Transmission determines how much of this
06:38color will show through.
06:40The other thing Light Transmission does is it allows light to literally
06:44illuminate the color as it travels through the object.
06:48See if we crank Light Transmission to zero, since the Point light is behind our
06:53word, we're not seeing any of the colors of the word, nor are we seeing that
06:57color bleed into the shadow.
06:59So let's crank up Light Transmission here.
07:02The other important settings you want to understand for materials are Accept
07:07Lights and Accept Shadows, both of which are on for this individual layer.
07:12Now these other options here, we will definitely jump into the materials movie.
07:18But for now, I think you can see how lights and Material Options work together.
07:23Now we've covered the Point light and the Spot light, let's look at the Ambient light.
07:28If you double-click, the only thing you can adjust with the Ambient light is its
07:31Intensity, and this just adjusts the brightness of the scene overall.
07:36The last light other than Ambient, Point and Spot is actually a Parallel light.
07:43So let's select our Point layer and press Command+D to duplicate it and we'll
07:49turn off the Solo for the original Point layer and double-click Point 2, change
07:54its Light Type to Parallel and look at what we have here.
07:58We have the same Intensity options and Falloff Radius options.
08:02We don't have the Cone Angle options, we can Cast Shadows, but there is
08:07no Diffusion option.
08:09That's because there is a direction, but since it's not coming out at an angle
08:14or a cone, there's no really diffuse setting for that.
08:18Also there is no beginning and there is no end to this light.
08:23If we didn't have Falloff, if it will set to None, this light will just move
08:27infinitely in whatever direction it's pointed.
08:30So actually let's change Falloff to None and click OK and zoom in on the canvas
08:35so you can kind of see our options here.
08:38If we grab our Selection tool, notice I can click and drag to move my Parallel
08:45light, but if I hold down Command and drag it works just like the camera with
08:50the Point of Interest.
08:52I can move it around in the scene and it's always going to point at that Point of Interest.
08:56So Parallel lights, again, no beginning, no end, they just go forever but
09:01they're pretty neat because they can actually create shadows.
09:06I hope you have enjoyed this rather in- depth overview of lights and materials so
09:11you could see how the scene was actually built.
09:14In the next scene, we're going to actually go ahead and add lights and make some
09:19of these adjustments.
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Using 3D precompositions
00:00When you start layering elements in 3D space, it's really important to
00:04understand how precomposing works and how material options work and how lights
00:09work between the precompositions and your final composition.
00:13So if we look at our scene here, you can see I have these two words,
00:18they are casting shadows, the floor is obviously set to accept shadows.
00:23But if we zoom in to the left side of our scene, here let me just press the
00:27Spacebar and click and drag with my left mouse, notice there are no shadows
00:31on these windmills.
00:33Now if we look in the timeline, you can see we have composition layers.
00:37Thankfully, they're all referencing the same precomposition.
00:40So let's just double-click on layer 7 and any changes we make in here will in
00:45turn be updated for all of those layers in the other composition.
00:50So let's select all four layers by clicking and dragging, starting in the lower
00:54part of our timeline.
00:56With all four layers selected, we can press AA to open their Material Options.
01:01Now we can select Casts Shadows, change it from Off to On, and since we have all
01:07four layers selected, Casts Shadows is enabled for all four layers.
01:12Now if you press the U key, we can collapse all four layers at the same time and
01:16then jump back to our 3D-Depth_of_Field.
01:19Now notice we have shadows being cast from these comps.
01:24If we select any one of these precomps and press AA to try and open
01:28their Material Options, even though they have 3D enabled, there are no Material Options.
01:33If we open up those options here, notice we just don't have them.
01:38The reason we don't have them, these layers are collapsed.
01:41This little button right here, when I click on it and hold, at the top you can
01:45see this toggles Collapse Transformations.
01:48So when you have a layer that is 3D and you precompose it into another
01:54composition, understand that not only do the 3D parts of that layer move to the
01:59precomp, but also their material options when you enable Collapse Transform.
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Adjusting depth of field
00:00Adding depth of field to your scene will do a lot to change an okay scene to a
00:05wow, that's a really cool scene!
00:07In order to add depth of field, you need to change your camera settings.
00:11But before you start going into your camera settings, you probably want to make
00:14sure that you have a true 3D scene.
00:17So let's look at our project right here.
00:19As you can see, we have a camera, we have multiple lights, we have multiple
00:23layers, and yes, of course, they all are 3D.
00:27So the recipe is set, now it's time to cook.
00:30So double-click the Camera and with Camera Settings we have a Two-Node
00:35Camera which is great.
00:37We have the 50 millimeter Preset which is the length of the lens.
00:41To enable depth of field, you want to come down here to the center of the Camera
00:44Settings window and select Enable Depth of Field.
00:48Let's look at the F-Stop.
00:50Let's change it from 5.6 to 2.8.
00:53This is going to make the depth of field more shallow, so less of the image is
00:58going to be in focus. Now click OK.
01:02You may not see depth of field right away, so let's investigate.
01:05If you look in the lower right corner of your comp viewer, click on the 1 View
01:09pulldown and change it to 2 Views.
01:12In here, click on the left side and make sure that your view is set to Top.
01:18So if we zoom in just a little bit, and I'm going to press the Spacebar and
01:22left-click to re-center my scene. Okay, see these shadows?
01:27That's letting me know that these two red lines correspond to these two words.
01:32Now since these words don't have any depth, that's why I'm only getting this line.
01:37This triangular shape is creating the camera's view.
01:41So when we select the camera, let's press AA to open up the Camera Options.
01:47With the Camera Options selected, notice we have a Focus Distance and Aperture
01:52represented in pixels, and then we have a Blur Level.
01:56With Depth of Field On, the Focus Distance is set at the same depth as the zoom.
02:03If we click and drag to the left, we're moving our Focus Distance.
02:08See how the line in the top view is moving back?
02:11That's letting us see where the Focus Distance is set.
02:14So let's just click and drag and set that right over our title.
02:19As we look back in our Active Camera view, you can see that we're still not
02:24seeing very much blur in our depth of field.
02:27So to accentuate that, I'm going to offset the camera.
02:31A quick way to offset the camera view is to press C on your keyboard which will
02:35grab your camera controls.
02:38Now hover your camera over to Active Camera side of the viewer.
02:42If you hold down the Option key on the Mac or the Alt key on the PC and click
02:47and drag, you'll automatically start to orbit around the scene.
02:52Now when I let go, it'll take a second but the scene will redraw, and the camera
02:57has now changed its angle of view to the scene.
03:01We were holding Alt or Option, so we as moved the camera, it moved around the
03:05center point of the two nodes.
03:08Okay, to heighten the blur, we literally just need to increase the Blur Level.
03:13So let's change it from 100% up to about 285% and press Return.
03:19Now it may take a second to refresh in the scene, but once it refreshes, notice
03:23this windmill is blurry, a certain part of our title is in focus and then other
03:28parts are out of focus.
03:30Notice how our depth of field is going right across our title right here.
03:35Just so I don't accidentally move in the scene, I'm going to grab my Selection
03:38tool and change my 2 Views in my comp viewer from 2 Views to 1 View.
03:44If we resize our comp viewer, you can definitely see the depth of field that
03:48we've created within our scene.
03:51I'm going to show you one more tip that should definitely help you move depth of
03:56field around your scenes.
03:58You can tie it to an object and then animate that object.
04:01So to do that, we need to start by adding an object to our scene.
04:05So let's go up to the Layer menu and choose New > Null Object.
04:10With our Null Object in the scene, we can enable 3D for that object.
04:15In order to hide the depth of field to this object, let's move our camera up in
04:19the layer hierarchy so it's just below Layer 1.
04:23Now we can select the Null 1 and hold down Shift and select the Camera, and go up
04:29to Layer down to Camera > Link Focus Distance to Layer. Choose Link,
04:36that way if you start to animate the Null Object, the focus will move with that object.
04:41So go ahead and choose that and notice it'll take a second to refresh because
04:45it's actually moving the depth of field.
04:48Now if we deselect both layers by clicking off of them and then reselect 1 and
04:53press P, we can scrub in the Position value to move our depth of field not on
04:59the Y axis, but on X and Z, so it's back out of the scene.
05:05When the scene refreshes, you can tell that we've now linked the depth of field
05:10to the position of the Null Object.
05:12Now there's one more thing I'm going to point out before we head out.
05:16Let's make the timeline a little larger and if you look at the Camera Options
05:19under the Focus Distance, the pink numbers let me know that I've actually
05:23applied a behavior tying the Focus Distance to this Null Object.
05:29But also, there are a host of other options that we can enable within our camera
05:34if we want to add a sense of realism to the camera.
05:37Now the one thing I like to play with is the Iris Shape, and if you click on
05:41that pulldown, you can change the Iris Shape and that will definitely make a
05:45difference in the realism of your scene.
05:49So as you can see, adding depth of field to your project is another way to add
05:53realism and perspective to your scenes.
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7. Exporting and Rendering
Caching and prerendering
00:00Undoubtedly, as you work in After Effects, you'll end up building some
00:03compositions that take some time to render.
00:06And if you know you're going to be reusing a certain element over and over
00:09again, you might consider prerendering or caching.
00:13This will streamline your workflow.
00:15Before you get into prerendering and caching, you need to start with
00:19general organization because this is a workflow and it requires a little bit of prethought.
00:24So let's look in our Project panel and look at how things are organized.
00:30Notice the bottom folder here, Windmill Layers, if we open that, that has some
00:33Illustrator files and I have an Illustrator folder up here.
00:36So let's drag the Windmill Layers folder up in to the Illustrator Sources.
00:40We also have Pre_Comps and just layer Solids and of course our Output_Comp.
00:45So double-click the Output_Comp just to make sure that it's up and active and
00:50let's look at our project.
00:52To actually see what's going on, let's load up a RAM Preview.
00:58Now notice this is taking a little bit of time to render.
01:00If I press the Spacebar, notice I can preview my render.
01:05And as you can see, I've got a bunch of windmills.
01:08I have rather shallow depth of field.
01:10I have an Adjustment layer with a Glow applied to it, and the kineteco logo which
01:16currently resides in two dimensions and is applied with a Screen mode effect.
01:21In looking at this, if I know the background is going to stay the same but we
01:26might need to change the logo, I would go ahead and cache this background comp.
01:32To do that, we need to just pre-compose anything that we think would stay the same.
01:38So let's start by selecting the two things that we want to remain editable,
01:42which is Layer 3, our logo layer, and Layer 2, our Adjustment layer.
01:47Let's drag those up to the top of the layer hierarchy and then we can select all
01:51the rest of the layers.
01:52Just click on Camera 1 and Shift+Click on Layer 9 to make sure they're all selected.
01:57Now if you go up under Layer, you can choose Pre-compose.
02:01When we pre-compose, obviously, you want to name it, so let's call this Mill
02:06Pre Comp and click OK.
02:10Now with the pre-comp set up here, you can see the overall view of my scene
02:15has not changed at all.
02:16And if I just turn off the visibility of Layer 3, you can see I can turn off
02:21the entire composition.
02:23The cool thing about caching is the fact that it works downstream, meaning if we
02:27open our Mill Pre Comp here by double -clicking on it and then go up under
02:32Composition > Cache Work Area in Background, it's automatically going
02:37to start caching this composition.
02:39And the great thing is, any other comps that are using this composition will
02:45reference this cached data, so it definitely will speed up your workflow.
02:50Now I know caching is working because I can see it up here in the upper right
02:54in the Info window.
02:55Also, in the timeline you can see I have some blue lines that are just letting
03:01me know the progress of the caching.
03:03Now what's great as this is caching, it is literally caching the background.
03:07So I can go back to my Output_Comp and make an adjustment to my Glow effect.
03:13I'm just going to press E on my keyboard and here let's bring the Glow
03:17Radius down a little bit, and we can bring the Threshold down and just make a minor adjustment.
03:24There we go! Now the logo is glowing a little more brightly.
03:27Okay, now notice when we go back to our comp here, it's still caching.
03:32Let's go to our Output_Comp and load up a RAM Preview.
03:36I want you to notice that it's definitely loading a little bit faster.
03:41That's because it's referencing the cache.
03:45Now let's go back to our Mill Pre Comp so we can check out the cache.
03:49After Effects is rather smart.
03:51It will automatically try and background-cache comps that are
03:55really complicated.
03:56So you don't have to force the issue, but a lot of times, if I know a comp is
04:01going to be kind of complicated, I'll go up under Composition and manually tell
04:06it to Cache the Work Area in the Background.
04:09Let's jump back to our Output_ Comp and I want to talk to you
04:12about prerendering.
04:14I want to pre-render this Mill composition.
04:17So when you select the Pre Comp layer and go up under Composition and choose
04:21Pre-render, look what happens.
04:23It gets loaded in the render queue and After Effects has loaded the main comp
04:28that that layer was in, and that's not what we want to do.
04:32So if you're going to pre-render anything and its pre-composed, what you want
04:36to do is open that specific pre-composed project, so the windmills without the logo.
04:42With my Mill Pre Comp selected, I can go to Composition > Pre-render.
04:47Now let's delete the old comp by selecting its name next to the queue and press Delete.
04:53And here now under our Mill Comp, notice by default, it will automatically
04:57render to Best Settings, and if we click on the Output Module, notice it's going
05:01to render an animation full-quality QuickTime with RGB and Alpha channel.
05:06So if I click OK, this will be good to go to render.
05:11So in order to pre-render, all you have to do is click Render.
05:15This may take a second, so I will join you as soon as this is finished.
05:19So as you can see, we covered two different processes for streamlining your
05:25workflow, the first being caching, and the next one prerendering.
05:31When do you do one and not the other?
05:33My general rule is this:
05:35If you're working on your own system and you're going to be staying there for a
05:39while and you know you're going to be bouncing around within that project for a
05:42bit, go ahead and use caching for your specific projects.
05:47And like I said, remember, After Effects will do this by default so you don't
05:51always have to manually choose how to do this.
05:54But if you think you're going to be sending your project out to an external
05:59designer or a different design house, or maybe even building like a project
06:04where, let's say, you're using some filters in your pre-composition that you
06:08know don't exist on another system, you could pre-render that pre-comp and then
06:13save this project out and send that.
06:16So now, it's self-contained and you can work on any system regardless of the
06:21effects or filters that are loaded on it.
06:23Either way, whether you use pre-render or just caching, you'll definitely be
06:28increasing your workflow by getting the heavy lifting out of the way early
06:32and often.
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Understanding the alpha channels
00:00When you render graphics with transparency, you'll probably want to render the
00:04graphic with an Alpha channel.
00:05Now in the previous video, we did just that.
00:08We rendered a QuickTime that had an Alpha channel.
00:10So to see what that Alpha channel looks like, let's just select the Mill Pre
00:15Comp video that we see up here in our Project panel and drag it down to its own
00:21composition in the bottom of the Project panel.
00:24Now double-click the Mill Pre Comp 2 just in case it's not open on your system.
00:28And here you can see we have just the QuickTime and only the QuickTime.
00:32If I turn the Visibility off, you can see. That's it.
00:35In the comp window here at the bottom, you can see I have this
00:41three-circle button.
00:43If I click on that, notice I can choose what channel I'd like to see, Red,
00:47Green, Blue, or Alpha.
00:50If I choose the Alpha channel, this will show me whatever is transparent.
00:54So whatever is white will allow the graphic to be seen and whatever is black
00:59will be transparent.
01:01If we select the QuickTime file up in the Project panel and look in the top of
01:06the Project panel, you'll notice it says Millions of Colors+ Premultiplied, and Animation.
01:12That's letting us know that it's the Animation codec and it has an Alpha channel
01:16that is interpreted at Millions of Colors+ a Premultiplied Alpha channel.
01:23To properly see if the Alpha channel is A, interpreted properly, and B, just
01:28looks good, let's scroll up to 100% magnification, and I'm going to press the
01:33Spacebar and just click and drag to move up in my window here, and just make
01:37sure that our Resolution is set to Full.
01:41Just so we can see that contrast, let's jump back to the RGB channel by
01:45clicking the button in the bottom of the comp window, and then go up under Layer
01:49and choose New Solid.
01:51You can choose any bright color that will contrast.
01:54I'm going to choose this bright purple.
01:57So if we click OK, I can drag that New Solid down to the background layer.
02:02And you can see, when you're looking at Alpha channels, you want to look
02:05bright at the edges to make sure that the colors of your graphics aren't changing too much.
02:12Notice how the white windmills, the edges are just turning gray and then purple.
02:16I don't have any funky, strange discoloration.
02:20Well if the Alpha channel is interpreted improperly, we would see that.
02:25So let's just go into our Project panel and right-click on the Mill Pre Comp QuickTime.
02:31In here you can go to Interpret Footage and under Main, we could look at how the
02:37QuickTime Alpha channel is imported.
02:40At the top, in the Alpha section, let's go ahead and choose Straight instead of
02:44Premultiplied, and then press Enter on your keypad to say OK, and you notice,
02:49see, I have these black edges.
02:52I know you're thinking to yourself, okay, great!
02:54I know there are Premultiplied and there are Straight, but really what's the difference?
02:58Well basically the two different Alpha channels are created
03:01slightly differently.
03:03A Premultiplied channel means that every single channel, here if we click this
03:07button in the bottom in the comp window, the Red channel, the Green channel, the
03:11Blue channel, and the Alpha channel will all have transparency data, and it's a
03:16combination of all those channels to make the transparency.
03:19Premultiplied channels are the most widely supported channels out there.
03:25So if you're delivering a QuickTime with an Alpha channel to someone and you
03:30have no idea where its end use is going to be, like what applications are going
03:33to import it in, you want to render it as Premultiplied.
03:37If you're dealing with extraordinarily bright colors or colors that need to be
03:42very accurate, you want to render your Alpha channels with straight Alpha
03:46channels, because straight Alpha channels are more color-accurate because none
03:51of the transparency data is stored in any of the color channels.
03:54100% of the transparency is stored in the Alpha channel.
03:59Now to change where those settings are, you need to do that in the Render Queue.
04:05So I'm just going to queue this up to render one more time making sure that we
04:09turn off the visibility of the background layer.
04:12And with Pre Comp 2 selected, let's go up under Composition > Add to Render Queue.
04:17Now in the Render Queue, you want to look at the Output Module.
04:22If you click on the word Lossless, at the top, you can see I could choose my Format.
04:27I'm going to choose QuickTime.
04:28You can choose Windows Media or what have you.
04:30But under Video Output, here with the Channels RGB, let's click on that
04:35and choose RGB + Alpha.
04:37Now once I go to Alpha, I can make that change under the Depth, here it says
04:43Millions of Colors, under the Color we could change from Premultiplied (Matted)
04:48to Straight (Unmatted).
04:50Now if I were to render this, and click OK, when I import this, this version I
04:56would want to render or interpret with a straight Alpha channel.
04:59Ninety-nine times out of a hundred, if you render it out of After Effects and
05:03import it back into After Effects, After Effects will automatically guess the
05:06proper Alpha channel.
05:08So when it comes to rendering graphics with Alpha channels, you want to make
05:11sure to pay attention to the specific kind of Alpha channel, whether it'd be
05:15Premultiplied or Straight.
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Using the Render Queue
00:00When you're finished with a project that usually means it's time to render.
00:04And with modern technology, you'll probably want to render in multiple
00:08formats, for example, your full resolution file and then maybe an H.264
00:13version for your web site. Now guess what?
00:16You can create both while only rendering once.
00:19Yeah, let me repeat that.
00:21You can create two files while only rendering one composition.
00:25This is really kind of a cool thing and it's controlled by the Render Queue.
00:28If you're more familiar with the process of exporting your files when you're
00:32finished working with them, you can add comps to your Render Queue using that command.
00:38So if we go up under File, we can go to Export > Add to Render Queue.
00:44When I chose that, it automatically added the AA_Output_Comp file, because if we
00:49open the AA_Output_Comp file, that was what was selected in the timeline.
00:55Now just while we're working, I'm going to click these little grippies here
00:58on the left-hand side of the Render Queue tab and move it up to the top of my Comp Viewer.
01:04That way we can have a little more clear view as to what settings we're adjusting.
01:09Like I said, render once create two files.
01:12So if we go to our Output Module and click on the word Lossless, you can see
01:16okay, Animation RGB. This is perfect.
01:20Under the Output To area, this is where you can specify where you'd like to save your file.
01:25So if you click on the pulldown, notice you can create custom names for
01:30your file, like the Project And the Comp Name or just the Comp And Output Module Name.
01:36So let's just leave it for Comp Name and click on the actual name itself and
01:41navigate in our exercise files to our Footage folder.
01:44Here I could create a new folder, just call it renders, and click Create.
01:49Now when we click Save, that's where this file will be saved to.
01:54Just so After Effects doesn't have to render this twice, if you look at this
01:58Plus button right here in the middle of your Render Queue, go ahead and click it.
02:03Notice I still have the same Render settings but I have a different Output Module.
02:08Now if you click on the pulldown next to Lossless, we can choose H.264.
02:13Now when we choose that preset, it will load up and now I want you to click
02:17on that preset, H.264.
02:20In here, we could adjust the H.264 settings, also determine whether we want
02:25to render an Alpha channel or just the RGB, or more importantly, we could just resize.
02:31So let's select Resize and make sure Lock Aspect Ratio is set up.
02:37Now we could just choose an arbitrary smaller number, let's say, 640.
02:42I'm going to press Tab and notice, it automatically will scale that down to 50% of the size.
02:48Now when we resize, it's important to choose High Quality, especially if you're
02:52sending it to the web for approval.
02:54Now since there's no audio, we can deselect the audio and click OK.
02:58So to recap, in the Render Queue, we have our best settings set to Full and
03:04it's going to render full size, 24 frames a second, and it will render the
03:09time span of the work area, okay.
03:12Now if we click OK, you can see we have two different output modules.
03:17You can also open this triangle here to see the direct path as to where you're
03:23rendering these files.
03:25So when we click Render, it's going to take a second to render, but I want you
03:30to notice when it's finished it will ring once and when we go to check out our
03:34files, you'll notice there are two files.
03:39So now let's jump into the Finder and look at our actual files.
03:44If I navigate in the exercise files to the Footage folder, under renders, here
03:49you can see I have two files created, an MPEG-4 that's only 1.9 MB and my full
03:55resolution QuickTime animation which is 83.4. Now let's jump back to After
04:02Effects, and the last thing I want to leave you with is this.
04:05When you are working with your project and you render versions of things out,
04:10don't go back into your Render Queue and select Previous Renders and press
04:14Delete, because if you work in a work group and somebody else wants to find out
04:19where your files went, they could always open your project, go to the Render
04:22Queue and in the Output Module, the file path is still listed.
04:26So they'll know where to look, and better yet, if you're a little bit like me
04:30when you work, it's a great way to keep tabs on yourself as well.
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Rendering with Adobe Media Encoder
00:00Adobe Media Encoder is a program bundled with Adobe After Effects.
00:04And since it's a separate application, it can greatly increase your
00:07throughput by allowing your system to render in Media Encoder while you keep
00:12working in After Effects.
00:14Now you should have a pretty fast system to take advantage of that workflow and
00:18since the RAM and processor settings are shared across After Effects, Premiere Pro,
00:23and Media Encoder, you won't have to worry about setting up all those
00:26preferences again as long as you already set them up in After Effects.
00:30To get started with Media Encoder, you need to navigate to your Program or
00:34Applications folder and launch the app.
00:38So once Media Encoder is open, you notice we have a four-panel interface.
00:43It starts in the upper-left and that's where we can add After Effects projects
00:48or QuickTime files or what have you.
00:51Now if we move the Media Encoder to the side, we could literally drag a
00:55composition straight from After Effects right into the queue.
00:58But I like to work this way where we just click the button in the
01:02upper left-hand corner.
01:03When you click on Add Source, navigate through your exercise files to Ch_07, and
01:09in Ch_07, choose the Media Encoder project. Now click Open.
01:14Notice in the bottom-left, it's saying it's connecting via dynamic link.
01:19What's great about that, it pulls up everything that's in your Project panel
01:23that's related to something that's created within After Effects.
01:27See, if we jump back into our After Effects project, you can see we have two
01:31compositions and three folders all created within After Effects.
01:35The QuickTime file will not be referenced by Media Encoder.
01:39So let's just jump back in here.
01:40We don't want to output our Mill Pre Comp,
01:43we want to output our Output Comp, yet another reason for naming your output
01:47comps with the word output.
01:49Now if you click OK, Media Encoder will use that composition to render any of
01:55the files that you want to create, starting with the left pulldown button here.
01:59Let's go ahead and click on that.
02:00This is where you can specify the format that you'd like to create;
02:04everything from H.264 to Blu- ray, to MPEG2 for DVD, or QuickTime.
02:10So let's choose QuickTime, and then the Preset Options to the right of that
02:15right here, let's click on that pulldown, these are subset of options that
02:19obviously will be directly related to what you chose under the format.
02:23I like this 720p setting, but I do want to change the codec.
02:27So let's click off of this Preset pulldown and click directly on the name.
02:33Now this may launch dynamic link one more time, but that's okay.
02:37It'll open up a preview window for our Export Settings.
02:41In this interface here, notice we can see the source and then if we click on the
02:46Output tab, this is going to give us a preview as the output of the file.
02:51Now down here in the bottom, you do have a timeline, you can scrub through and
02:55it does have the current-time indicator.
02:58It will show you exactly what it's going to render, and by default, it will
03:01render the entire composition.
03:04I remember our comp only had a small work area, so I'm going to choose Work Area.
03:09Now it's only going to render the first five seconds which is exactly what I'm looking for.
03:13Now let's go to the right side of the interface.
03:16Again, you have another option to go here and change the format or the preset.
03:22Down here under Output Name, this is where you can click to not only name the
03:26file you're going to create, but navigate to a folder where you can output that file.
03:31So I'm going to navigate to my Footage folder and create a new folder in
03:35here called Renders.
03:37When we click Create, now we can click Save.
03:40That's where this file is going to be saved.
03:43Now down here in the bottom-right corner, I could add a filter to my video or
03:48adjust the video settings, yet again.
03:50So in here, I could make a change, let's say, I want to do Animation codec
03:55instead of H.264 and that's great, and I can get through the rest of these
03:59options by scrolling with my mouse wheel.
04:01But as you do that, I want you to be aware, if your mouse hovers over any
04:05of these pulldowns and you scroll, you can accidentally change important information.
04:10So you want to make sure when you're scrolling that you're kind of lay off to
04:13the side when you do that.
04:15And as a matter of fact, since I'm in Animation codec, I am going to increase
04:19the quality to 100%.
04:21This will make the file size larger, but that's okay.
04:25When you like the settings that you have set up, you can go ahead and click OK
04:29and now you notice I have a Custom setup.
04:32Now if you want to create another file, you can go to the System Presets.
04:36For example, here, let's say, I want to create something for an iPhone.
04:40Well I can browse to my Devices, go to the Apple section and scroll down, here
04:45we go, iPod and iPhone.
04:47Let's drag and drop that right into my queue.
04:51When I let go, now I have a second option, and if you look on the right-hand
04:55side of the queue panel, you can see under Output File, the file path.
05:00Notice, it's automatically chosen the same folder as the previous QuickTime.
05:06If we click this Play button in the upper- right, that will start the rendering process.
05:10Now there's one last thing I want to talk to you about and that is Watch Folders.
05:16Watch Folders are interesting.
05:17You can create a folder on your hard drive and anytime you drop a file into
05:22that folder, Media Encoder will automatically start converting that file to
05:26whatever format you choose.
05:28Now setting this up is the same process we went through setting files up in the queue.
05:32I just want you to understand, there's one setting in Preferences that you can adjust.
05:37So if you go into Adobe Media Encoder and Preferences in Windows, it's under Edit.
05:43We'll go into our Preferences, in here, there's an option to start the queue
05:47automatically when idle after a certain amount of time.
05:50If you enable this, anytime you launch Media Encoder and start adding files into
05:55the Output queue, it's counting down.
05:57So for example, once it gets to the two minutes here, it will automatically
06:01start encoding these files in the background.
06:04When you have this enabled, that also sets a timer for that Watch Folder.
06:09So I don't like having to set up for auto, so I'll just deselect.
06:14If you don't set a time in here, when you drop things into the Watch Folder,
06:18Media Encoder will automatically start running immediately on that file.
06:22I'm going to click OK and tell you one last thing about Watch Folders.
06:26They support file formats.
06:28They don't support project formats.
06:30The reason being, if I drag an After Effects project into a Watch Folder, it
06:35wouldn't know which composition to open up and start rendering.
06:38So Watch Folders are great if you just want to automatically encode, let's say,
06:43a version for the iPod, the iPad, and your Android device, every time you
06:48create a full-res render.
06:49You could set that up so Media Encoder does that separately from your After
06:53Effects renderers, but it's created from your high-res After Effects renderers. You get the idea.
06:59Now with Media Encoder, you can definitely speed up your workflow because,
07:04again, it's a separate application.
07:06Just understand when you allocate RAM and memory and all that other stuff, you
07:11should have a pretty decent system to keep things moving rapidly.
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Archiving finished projects
00:00Now that you finished a project all the way through the rendering process, your
00:04mind should be on one other topic and that is archiving.
00:08See, the process of archiving will help you remove the files that After Effects
00:12has referenced that you did not use in your final project.
00:15And when you do this, then you can actually copy that file or folder to a piece
00:20of archived media and then delete anything else that you didn't need.
00:24This will save you time, searching through files, and it will actually save you
00:29plenty of hard drive space.
00:31In this project here, let's double- click in the Project panel to make sure we
00:34have the AA_Output_Comp selected.
00:37Now we could sit here and go through each of the pre-compositions and try and
00:41figure out what QuickTimes we used or what Illustrator files, et cetera, but
00:46there's a much faster way.
00:48Before we start removing things from the project, let's take a look at all of
00:52the project files that are referenced.
00:54With my mouse over the Project panel, I'm going to select the Tilde key which in
00:58the upper-left corner of your keyboard under the Escape key.
01:02That will maximize my Project panel.
01:05Now, if we click on a folder and Shift +Click to select all of the folders,
01:10hold down Command on the Mac, Ctrl on the PC, and open the triangle for one of the folders.
01:16Now in here, you can see I have a lot of Illustrator sources.
01:19I have my pre-comps, I have a QuickTime pre-render and I have some
01:25QuickTime video files.
01:26Now rather than having to go through all of this, if you want to save
01:32anything out of a project that's involved with a specific composition, you can
01:36select that composition in your After Effects project and go up under File and
01:41go to Reduce Project.
01:44I don't want to do that with this because our final project was this Output Comp.
01:49So I'm going to select the Output Comp and go to File > Reduce Project,
01:55and then I'll get a menu that pops up and says After Effects:
01:5812 items that were not used by the selected items have been deleted.
02:02You can undo if desired.
02:04So I'm going to click OK and now, if you notice, okay, I still have my
02:08Illustrator files, but I only have one QuickTime file which is my pre-render and
02:12only one layer Solid.
02:14Now if we double-click our Output Comp again, we'll open up our interface and
02:19you can see I have my Output comp and my Pre comp and that's pretty much it.
02:24You can do this function also when you're archiving in the actual archiving process.
02:31So I like to go up under File with my comp selected and just say Collect Files.
02:37Now here, it says your project needs to be saved first.
02:39Do you want to save it?
02:41Just for the sake of having the original archiving project for you to go through
02:47this process, I'm going to save this as a different name which you will not see
02:51in your exercise files. Okay.
02:55So now I've saved this archived version, I can go to File and choose Collect
02:59Files and here I could choose, do I want to collect everything in the project or
03:05just for the selected comps?
03:07See, if I chose just For Selected Comps, I could then select Reduce Project,
03:11which will do the exact same thing that we just went through a few minutes ago.
03:15Down here in the lower left, it tells me exactly how much data will be
03:20collected, as well as any effects that are used.
03:23This report is really helpful because when you collect your file, you could then
03:28move it to a different system and on that different system, you would definitely
03:31want to know exactly what effects were being used.
03:35So when I click Collect, we can just choose the Ch_07 folder, and notice it
03:40will automatically name it the name of your project and then add the word folder
03:44at the end because it's going to create a folder.
03:46So let's click Save.
03:48Now it's going to make a duplicate file of anything that we referenced in this
03:53project and then open that project.
03:56Now I'm just going to jump to the Finder, so you can see what it looks like
03:59when it's actually collected.
04:01Navigating from my Desktop to my exercise files and then Ch_07, here you can see
04:07I have my sample folder and within that folder, I have my After Effects project,
04:13my Footage, any sources that I have which happened to be an Illustrator file, my
04:18pre-rendered QuickTime and then, of course, this text document.
04:23And if we look at the text document, here you can see the comps that were
04:26collected, the number of files, where it was collected from, and then sure
04:31enough, it lists all the plug-ins that you're using.
04:34So if you were to send this to another system or archive it, you can just
04:40archive this entire folder with everything contained within and you can see
04:44that everything has been nicely archived efficiently with only the pieces of
04:49footage that you used.
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8. Going in Depth with Type and Shapes
Creating type animators
00:00Now it's pretty common to have to create type that exists over a busy background.
00:04So if we look at our project here, let's scrub in the timeline with the
00:08current-time indicator.
00:09And as you can see, most definitely we have a busy background.
00:13And if you look in the timeline, it's a QuickTime that's been prerendered.
00:17This is the perfect example for pre- rendering because it's going to save us a
00:21lot of computing power since all we're changing is the type.
00:25I mentioned type, obviously, we need to add type into the scene.
00:29So for this project, we're going to add one word, but we'll change it into
00:33another word and then we want to make that animation pop by animating its
00:38color and its scale.
00:40So to get started adding a word, obviously, we need to go up to our Tool panel
00:45and click on the Text tool.
00:47Now if the Character panel and Paragraph panel didn't open, come over here to
00:52this button and toggle it in the top center part of the interface.
00:56With the Text tool, let's just add our text right here in the middle of our viewer.
01:01If you just click, we can add the word energy, and press Enter on your keyboard to set.
01:09I had yellow as a color, if you want to choose a different color, just make
01:13sure you have the first layer selected and then click in the Color Well and change your color.
01:18Now I'm just going to make this a little more saturated and click OK.
01:23I do have a color palette that I would like to stick to, and that's in this Logo layer.
01:28Notice it's an Illustrator file.
01:30If we double-click this file to open it in its own footage window, any time we
01:34go to reselect the text the footage window is going to disappear.
01:38So let's select the footage window and click this lock on the left-hand side of the tab.
01:44If you click on little grippy icons, we can drag it to the left side of our
01:48Viewer window and now we can see our logo and our new animation.
01:53Now let's just click in between the Viewer and the Footage window just to make
01:58it really small, and then I'm going to middle-click and drag on the Footage
02:02window to bring these shapes up.
02:05This way now, if I want my colors to match exactly my color palette, I can
02:10do that by just grabbing my Eyedropper and then choosing, let's say, this teal color.
02:15Now notice that didn't work and that was just because I didn't select my layer
02:19first in the Layers panel.
02:22Now when I grab my Eyedropper and click, it's going to change to the new color. Okay, perfect!
02:28Now as I'm looking at my type, I'm realizing the background is
02:31extraordinarily busy.
02:32And since this isn't going to change and I just want to focus on the animation,
02:36let's turn off the video.
02:38Now we can focus solely on our text.
02:42So to animate the text we need to open up the Text Options.
02:45So open up the Options for the Text layer and then open up the Text sub-options.
02:51Notice with Text layers, we just have more and more little arrows that we can
02:55open up to give us more options.
02:58Right now, I want to add a keyframe for my source text.
03:01So let's move our current-time indicator to 1 second in the timeline and add a
03:06keyframe for the source text.
03:09If we move our current-time indicator to 2 seconds, this is where we will change
03:14our word and the color of the word and the typeface.
03:17But before we do that, I want you to notice the keyframe that was created was a
03:21Hold Keyframe, I know that because it's square. Okay.
03:25Now to change the text, you should have the Selector tool active, if you don't
03:30make sure it's active.
03:32And now in the canvas, just double- click directly over top of the word.
03:37When you do that, the entire word is selected.
03:40If you go over to the Character panel and highlight Rockwell here, we can scroll
03:45up and down and preview the typefaces with the Arrow key on our keyboard.
03:49I already know what I want to change my text to, so I'm just going to click on
03:54the pulldown and scroll up until we get to Arial.
03:58Okay, now with Arial selected, let's change the color.
04:03I'm just going to grab my Eyedropper and go over here and choose this yellow color.
04:08I like all these changes that I've made.
04:10Let's grab our Selection tool, and you notice, now our second keyframe has been added.
04:17If we scrub in the timeline you can see here's energy and energy.
04:22We have the color and the typeface, let's change the word.
04:25To jump back in the timeline, just press J and double-click the word again.
04:30Now let's change it from energy to power.
04:33And you can press Enter on your keypad to set the type or yet again, grab
04:38the Selection tool.
04:39Okay, so now we have our two words changing.
04:43So with source text, as you can see, you can change the actual source of the
04:47text and it makes reference to its color and outline and typeface, et cetera.
04:53If you want to create some more organic animations, you need to go to
04:57the Animate button.
04:59If you click on this button right here, it will bring up a flyout menu of all
05:04the different parameters that you can animate.
05:07So let's change the Fill Color for the word energy.
05:12Choose Fill Color > RGB and now you notice, this red color is overriding any of
05:18the other values that I have set for energy.
05:21Even if we scrub in the timeline down to the second keyframe, notice the word in
05:25the typeface will change but the color value is overridden.
05:29Any time you create animators, those values will override the original source
05:35text, unless you change the animator.
05:38Let's scroll down in our timeline here so you can see an animator was added when
05:43we added the text with the Animate button.
05:45As a matter of fact, I'm just going to make my timeline a little larger here.
05:50Okay, in the category Animator, there is option for Range Selector.
05:55If we open those options, I want you to click on Start.
05:58Notice when Start is selected, if we grab our Selection tool, here click on the
06:02left side and start dragging.
06:04And notice I'm selecting less and less of the word and the percentage for Start is changing.
06:10If we click on the right side and drag, you'll notice the end is changing.
06:15Now what's bothering me is the fact that these are percentages.
06:19So if you go to the Advanced Options down here under Units, you can change
06:23the pulldown to Index.
06:25And sure enough, now within the Index, you can see it's starting at
06:29character two, so these two, and then it's ending at character four; one, two, three, four.
06:36So two out of the four are selected.
06:39So let's look at Offset.
06:41What I like to do when I'm animating is click and drag on a parameter so I can
06:45see how it might animate.
06:47So I like to scrub back and forth.
06:49As I drag back to the left, notice when I get to -5, I can see now my animator
06:56is completely off of the word and I'm ready to use this as my start point.
07:00So let's add a keyframe for Offset.
07:04And let's move our current-time indicator down to 2 seconds in one frame just
07:09after the word changes.
07:11I'm going to scrub my Offset value to the right, and there we go, we'll set it to four.
07:18Now as I scrub through this, you can see, I have the color changing and when it
07:22gets just to the other side, the word changes and the color changes.
07:26So that looks pretty cool.
07:27Now I want you to move your current-time indicator to right in the middle of the animation.
07:32There is something else I want you to pay attention to and that's the
07:36mode option down here.
07:38Now to accentuate what we're looking at, I want to add another parameter to the animation.
07:44So if you want to add another parameter to an existing animation, you go to that
07:49animator and there is an Add button.
07:51So if I click on that pulldown menu, let's add a Property of Scale.
07:57And notice these properties are the exact same options that I had up here under
08:02this Animate button.
08:04The difference being, I know I'm adding this, specifically to the Animator 1 option.
08:11So now as I scroll down here to the bottom, you can see I have a scale set to 100%.
08:17If we look at the mode, it's set to Add.
08:20Now since I'm already at 100% scale for my layer itself, when I add it's not
08:26going to add anything else, unless I adjust the Scale percentage down here.
08:32So let's scale this up to around 130.
08:37Now you can see how the scale is happening and the color is happening.
08:41If I click and drag you can see it's moving across.
08:45To bundle up these last couple of options here, we have Shape, Smoothness,
08:50Ease High and Ease Low.
08:52When you look at the Shape, that's how these selectors are moving across the letters.
08:58So right now, it's set to Square.
09:00Now if we bring the Smoothness all the way down, look at what happens to these letters.
09:04I'm going to scrub it down to 0 and we're not seeing anything.
09:07We'll see something when we scrub.
09:10Notice how the letters are just popping from 0 to the 130 value?
09:15That's because the shape is square and it's not smooth at all.
09:19So it's like a right angle going through there.
09:21If you drag up to 100%, now you can see it's smooth across.
09:27By all means, you could click- through this Shape pulldown and see how the
09:31different options change your animation, but I think you understand how we can
09:35make some adjustments with here.
09:37Ease High and Ease Low, just smooth out the transition from the state before the
09:45selector and after the selector or the animator rolls over the type.
09:51Now that you understand the basics of creating one animator, I just want to come
09:55back up to the top here and show you that you can create a second animator.
10:00The most important thing if you want to add a second animator is to make sure
10:03that you don't have the Animator 1 selected.
10:07So just to play it safe, I'm going to select the text up here and then go to
10:11Animate, and if we add another parameter, let's choose Position.
10:17Now I have a completely separate animator, and if we expand the Range Selector
10:21options, you can see I have a whole new set of range selections.
10:26I don't want this animator applied to this word, so let's go ahead and select
10:30Animator 2, and if you ever need to delete one, you just press Delete once
10:35you've selected the word animator.
10:38So if we scroll back up to the top and collapse our Energy layer, there's one
10:42other thing I want to point out.
10:44After you get comfortable creating your own animations with animators, you
10:48should go up to the Animation panel.
10:50As long as you have a Text layer selected when you go to Animation, there's an
10:54option for Browse Presets.
10:56I want you to click on that because there is a huge library of presets that
11:02Adobe's already made for you, and you can browse through those in Adobe Bridge.
11:08Now once the presets are open in Bridge, open the Text layer and within the Text
11:13layer, you can check out all the different kinds of animations.
11:16So let's choose Animate In.
11:19Notice here, I can select on any one of the preset animations and we'll get a
11:26preview here on the right-hand side.
11:28If it's a little sluggish, don't worry that's just your machine loading up the previews.
11:34If there was something that I liked with these animations, you can easily apply
11:38them to your Text layer as long as you had the Text layer selected before you
11:43browse the animator.
11:44All you have to do is double-click your preset.
11:47So with that preset selected, you can open up the Text layer and notice, I have
11:53a second animator that's doing nothing but what I set from my preset.
11:58And I can also turn off the visibility of Animator 1, so as we go through the
12:02preset you can see its animating based on what we had set up using the preset.
12:08This is a great way to go reverse engineer your animations and continue to grow
12:14with text animators.
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Animating type in 3D space
00:00Animating text in 3D space is really no different than animating text in 2D space.
00:05You just have to be a little more methodical with keeping track of exactly where you are.
00:10For this animation, we're going to create a text animation, where the word wind
00:16will zoom out towards the camera and then disappear back away from the camera,
00:20and of course, it will zoom out in 3D space.
00:22Now just so you know, in the previous video, we animated this Text layer at five
00:28seconds and so this animation is going to be five seconds as well.
00:33We are eventually going to add all of these text animations together to
00:38create one big animation.
00:40So now that we understand that, let's press Home to move our current-time
00:43indicator to the start of the project and press Command+T or Ctrl+T on the PC
00:48to grab the Text tool.
00:50Now hover your mouse over the canvas and click.
00:53With our cursor set in the canvas, let's type W-I-N-D in all caps and grab the
00:59Selection tool to set our text.
01:02Now since I want this to shoot out towards the camera, I'm going to
01:06actually make the text a little bit larger by clicking and dragging in the Paragraph panel.
01:11If you don't see the Paragraph panel, quickly grab your Text tool and just
01:15toggle this button on and off.
01:17Okay, back to our Selection tool.
01:19Let's move wind down into the center of our comp and enable 3D on the layer.
01:26Now if you press P on your keyboard, notice if you scrub on the Z parameter,
01:31wind is moving together as one big word.
01:35Well that's kind of in 3D space but not exactly.
01:38So let's Command+Z or Ctrl+Z to undo and open up the Properties for WIND, and
01:45the open up the Text Properties.
01:47There is nothing in here like a check box to enable 3D.
01:50It's actually under the Animate menu.
01:52So click on the Animate button and there we go, Enable Per-character 3D.
01:57So when we select that, now you notice I have slight, small bounding boxes
02:03around each of the individual letters.
02:05And also look at the 3D switch;
02:08it has two boxes letting me know that not only is the layer in 3D space but each
02:13individual character.
02:15The way I like to work with animating things in 3D space is to set everything
02:21up in its starting position with the selector having selected absolutely everything.
02:27So to show you what I mean, let's add the parameters we're going to animate.
02:31So let's go back to the Animate button and click, and we'll start by
02:35animating position.
02:37And if you just click and drag on the Z position, drag to the right to move the
02:42wind back in the comp.
02:43Let's drag it to around 1200.
02:46Okay, that's look good.
02:47And now I want the letters to fade in as well.
02:51So if we go to Add, we can go to the Property and add Opacity.
02:56Notice I didn't have to go back up to Animate since the animator already has
03:00this nice Add button.
03:02So let's go to Property and choose Opacity.
03:04Now with Opacity set up, since I want this to start at 0% Opacity, let's click
03:12and drag the parameter to set it to 0.
03:15Now let's open the Range Selector.
03:17As you can see, it selected everything because its start is at 0 and its end as 100%.
03:25Most of the time when I animate type, I like to just animate the offset, so
03:29let's see what happens if we scrub the offset, because this is how we want our text to start.
03:34If we scrub it to the right, when it gets to 100% you can see everything and
03:39it's exactly at the front of the scene the way we want, but notice it stops.
03:45In this animation, I want this to pop-out towards us and then go back away from the camera.
03:50I don't want to go back this way because I'm having the letters go back
03:54backwards, I want it to literally just kind of strobe through all the letters
03:58pop-in and then they all pop-out.
04:01So to do that, we need to actually go to the Advanced Tab and change the mode
04:05from Add to Subtract.
04:09This way when we adjust the Offset all the way back to 0, notice nothing is
04:14selected and as we scrub through when it hits 0, the word is going to be all
04:19up, and now as we continue on to 100% through the Offset, it's back to its
04:27starting point.
04:28So to reiterate, let's scroll down and look at the mode again.
04:32See, when I set it up to Add, this is how we had it set up originally.
04:37As we animate the Offset, if I drag it back to the beginning, notice it's
04:41starting where I want the middle to be and halfway through that's where I want
04:45the end and the beginning to be.
04:47So it makes sense to go down to the mode and change it to Subtract because that
04:53would give me the inverse of the animation we just created.
04:57To literally create the animation, we now need to finally add our keyframes.
05:02So let's scroll back up to the Offset parameter and click and drag all the way
05:06to the left and create your first keyframe.
05:11Now move the current-time indicator two seconds down the timeline and scrub the
05:16Offset all the way through to 100%.
05:20This way, you can see when you press 0 to load up a RAM Preview, it's going to
05:25start away and faded out and then back in.
05:31Just to give this a little bit more flavor, I want to adjust the rotation
05:35because this coming out looks very similar to a scale to me.
05:39So if we collapse the Text layer and just press R to open the Orientation or the
05:45Rotation, we can just set the Rotation for the layer itself.
05:49Now in order to see what we're doing in terms of how things are moving through
05:53the scene, let's move the current-time indicator to the middle of our animation.
05:57That way when we adjust the Y rotation here, you get a more clear picture as to
06:02how far the letters are travelling from their source and their end positions.
06:08Let's add a little bit of the X rotation here because I want it to sort of popup
06:14and Z rotation just to kind of give it a little flavor.
06:18All right, so there we have wind pop-out and then fade back away.
06:24So as you can see, animating text in 3D space is remarkably similar to
06:29animating text in 2D space.
06:31You just get the added benefit of the third dimension.
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Composing 3D type
00:00So to start with our project, let's scrub with our current-time indicator in the timeline.
00:05And as you can see, we have definitely created 2D type that's moving in 3D space.
00:11To transition this type to actually have dimension and exist as 3D type in 3D
00:16space, we need to change our renderer.
00:19So look in the upper right-hand corner of your comp window and click on
00:23the classic 3D button.
00:25In the Advanced tab for the Comp Settings, click on the Classic 3D pulldown and
00:30choose Ray-traced 3D.
00:32Now we switch the Renderer to Ray- traced 3D and I just want you to make note of
00:37these options if you click on the Options button.
00:39Ray-tracing is set to 3 and the Anti-Aliasing Filter is set to Box.
00:45Before we do a high-res output, we'll need to change this Ray-tracing setting to
00:49a much higher setting.
00:51And we may very well want to change the Anti-aliasing Filter up as well, but
00:56let's see after we create something.
00:58So click OK and click OK one more time and let's select our Wind layer.
01:06Now within the text itself, since we've changed our Renderer to Ray-traced 3D,
01:11we can open up the Text Options and Collapse Transform, and here next to
01:16Geometry Options, let's open that triangle.
01:19And sure enough, we have an option for Extrusion Depth.
01:23So let's change that to 40.
01:26If we look at our type here, let's make sure we're looking at our type at 100%
01:31magnification and at Full Quality.
01:34Okay, I'm just going to press the Spacebar and click and drag to get this more
01:39centered in the scene.
01:40Just so we can focus completely on the type, let's turn off the visibility of
01:44our background layer.
01:46With the type set like this, I know it's kind of hard to see any definition
01:50as to what's going on.
01:51So one way we can bring definition is by adding a bevel.
01:55So if we go to the Bevel Style, let's change the pulldown from None to Convex
02:01and we can leave the Bevel Style to 2.0 for now.
02:04As you can see, we still don't have any dimension, but trust me, when we start
02:08making some more adjustments, you'll see that bevel in a heartbeat.
02:12Let's start by looking at the Material Options.
02:14If you open the Material Options and start to scroll down you should see there
02:18are many, many more options than in the previous renderer.
02:23Now the first one we want to adjust is the Transparency Option.
02:27If you make these a little transparent, you'll be able to see through the
02:31dimensions and actually get some sense of perspective.
02:34So let's change the Transparency to a value of 20%.
02:39Some of these options will go way in- depth in the last chapter of our course,
02:44but let's look at making some minor adjustments in here now.
02:48Now in addition to adjusting the Transparency, the other thing we should look at
02:52changing is the Reflection Intensity.
02:55Now the Reflection Intensity, we should set to around 23, and I know this
03:00because I've already set this, so just change this for now.
03:03But if you look as we make that adjustment, now you can see some of these
03:09dimensions popping out.
03:11And sure enough along the edge of the D here, you definitely get some
03:14perspective in terms of that bevel that we added.
03:18Okay, now we've made some minor adjustments to our Material Settings, but
03:22another way to give a sense of strong dimension is to actually change the colors
03:27of the face, the bevel, the sides and the back of our type.
03:30So to do that, let's scroll back up in our timeline and go to the Animate menu.
03:36If you click on the Animate menu, notice there are categories for Front, Bevel,
03:41Side and sure enough, Back.
03:43If you notice, when we roll over these options, they are the same for every single side.
03:48So all I want to do for this video is just change the color.
03:52So under the Front, let's go to Color and choose RGB.
03:56Now for the Front Color I want to choose kind of a light blue, so let's change
04:00it from red to this kind of light blue color and click OK.
04:06Instead of adding another animator by clicking Animate, I just want to keep
04:11adding my color selections to Animator 2.
04:14So I'm going to rename Animator 2 by selecting it and pressing Return on my
04:17keyboard, let's name this 3D Color.
04:21Okay, now we can click back on Add for our new 3D Color Animator and change
04:27the color of the Bevel.
04:29Again we go to Bevel > Color > RGB.
04:32Since I want to start from this first color we set, just grab the Dropper and
04:36sample the Front Color.
04:38Usually, since I want the Bevel as a highlight, let's change the Bevel Color to
04:42be a little more bright, and click OK.
04:44Now I'm going to scroll down in the timeline just so we have more space.
04:49So let's go back to the Add button and go to the Property and Side, change the Color to RGB.
04:57Now again, we'll sample from the Front Color, and the sides typically are a
05:02little darker so let's click in the Color Well and just change this to be a
05:08little darker and click OK.
05:10Now you guessed it, we're going to add one more time and we'll add color to the back.
05:16Again, let's sample, but this time we'll sample from the Front Color, so the
05:20front color and the back color will end up matching.
05:23Now obviously, if you want to accentuate the differences between the different
05:27sides, you can definitely do so by intensifying the changes in the colors.
05:32But typically, when you go to sample 3D letters and you're polishing how they
05:37look, you'll want to use lights to add that sense of dimension.
05:41Now instead of adding lights, I want to show you what it looks like when you
05:44actually increase the Ray-traced renderer.
05:47So instead of going up and just clicking on the ray-traced 3D button, I want you
05:51to hold Command on the Mac or Ctrl on the PC, and then click on that button.
05:55This will automatically jump us to the Renderer Options.
05:59I want to increase the Ray-tracing Quality, let's jump it way up there.
06:03We'll change it to 12, in the Anti-Aliasing Filter, let's change it from Box to Cubic.
06:09Ray-tracing Quality; let me just explain how Ray-tracing works.
06:14If you look in the letters here, you can see that there are little dots and that
06:20noise is created as light rays bounce around through the pixels.
06:24So increasing the quality increases the number of bounces of those light rays to
06:28give you more detail.
06:30And in turn, as you increase the quality, it will give you less noise in your image.
06:35So the optimum settings are whatever setting you can set this at as low as
06:39possible and still have an acceptable amount of grain in your 3D.
06:44The Anti-Aliasing Filter will work in order of quality from None, being the
06:50lowest quality to Cubic, being the highest.
06:53Now the way this works, it's just dealing with the edges of your type and
06:57actually what it's doing as you increase the quality, it's sampling more and
07:03more pixels around the edge.
07:05So in essence, it's kind of blurring that edge just a little bit.
07:09So when we click OK, it's going to take a second to render, but we should get a
07:13pretty decent preview.
07:15Now if you really want to see a high- res preview, click on this button in the
07:20lower right corner of the comp window.
07:22You want to change it from Adaptive Resolution to Final Quality.
07:26Now on this computer, it may take a second to render because we saw at the
07:30beginning of the course that we don't have a supported CUDA Graphics Card.
07:35A lot of this processing can happen on the CUDA Graphics Card if you have a supported card.
07:41So now that it's finished, press Shift +Command+H to hide all of the guides
07:47around the selected layer.
07:49And as you can see, upping the render settings has definitely given us a
07:53much higher quality.
07:54Now that being said, I want to draw your attention to the lower right corner
07:58of your Comp Viewer.
07:59This button right here is the Fast Preview button.
08:02If you click and hold, notice we could change the resolution of what we're looking at.
08:07When you're working with 3D, you probably want to set this to Draft,
08:12specifically if you're trying to animate.
08:14That way you can get much better playback because it lowers the quality of the
08:19resolution of the renderer.
08:21Now obviously, if you want to see what you've have created, remember to come
08:24back down here and then change it back to off, so when you're finished you can
08:28see exactly what you've created.
08:31Now like I said, to really polish your 3D text, you'll want to go ahead and get
08:36into the adding lights and continue tweaking your Material Options.
Collapse this transcript
Adding and animating type on a path
00:00Animating text on a path will give you the ultimate control when you're trying
00:04to fly your text around on a screen.
00:07To get started with our animation, let's look at what we've got.
00:10layer 1 we have a Text layer, and layer 2, if we double-click on it you can see
00:15it's a pre-comp of our Illustrator logo.
00:18So let's close that comp and talk about what we're going to create.
00:23I want these four words to fly around the kinetEco logo in a circle, and then
00:30we're going to have both of them scale away from the camera so it looks like
00:34they are just kind of fading off into a very small place.
00:39So to get started, we need to create our path.
00:41I'd like to have flexibility with my animations, and in doing that I'd like to
00:46be able to reference my path from any other layer at any time.
00:50So instead of just creating my path right on the wind solar green energy layer,
00:55let's create a path on a layer Solid.
00:59So if we go up under Layer, we can choose New > Solid and just make sure it's
01:04the comp size by clicking the button and we can leave with this purple color, so I'll click OK.
01:10Now, move your mouse over the Comp Viewer and scroll to 100% magnification.
01:16If you're not seeing this anchor point, make sure layer 1 is selected.
01:20Now go up to your Shape tools in the Tool palette and make sure that we have
01:24the Ellipse tool selected.
01:26Place the Ellipse tool directly over the center of this layer and then click and drag.
01:32Now after you start dragging, hold down Shift, and then Command at the same time.
01:37So I'm dragging, holding Shift and Command and this is allowing me to draw the
01:41circle from the center point of this layer.
01:44If we scroll on our mouse again to zoom back out over the canvas, this is about
01:48what I'm looking for for the mask.
01:50To add this mask to the Text layer, you'll just have to click on the word Mask 1
01:54to make sure it's selected and Copy, Command+C, and Paste, Command+V. Since
02:00we're not using Layer 1 anymore, we can turn its visibility off and make it shy
02:05and enable our little shy guy there.
02:08That way it's hidden but we can always go back to it if we need it for any other reason.
02:13Select Layer 2, and you can see that the Mask that was added to Layer 2 pasted
02:18on to the layer if we scroll in here and move up.
02:22You can see the anchor point is the center point of the circle.
02:26So when you paste a path onto a new layer, it will paste in the same position
02:31from your source layer.
02:33We don't need this mask to mask anything, so change its Mask mode from Add to None.
02:38If we scroll back out in our comp, here I'm just going to reposition, let's
02:44look at what we have.
02:45The mask is in the wrong place.
02:47So if you press V on your keyboard to grab the Selection tool, you can
02:51double-click on the Mask to grab the bounding box or create the bounding box.
02:56If you move your mouse anywhere inside of the bounding box, you can move the
03:00Mask up in the composition.
03:02I want to make sure it's centered on the comp and I like using Title/Action
03:06Safe as a reference.
03:07So in the lower left corner, click on Title/Action Safe and let's just move this
03:11right over the center of our canvas.
03:14Okay, if we scroll into 100% magnification, you can use that to make sure that
03:21you are at the center of your comp.
03:24Press Enter on your keypad to set that location for the Mask path.
03:28If you open up the Mask Path options, here you can see we can also select the
03:32Mask Path right here.
03:34Well this is the parameter that we're going to use to keyframe.
03:38Now before we start animating the Mask, we actually need to apply the type to the Mask.
03:44So let's go back to 50% magnification so we can see our scene and turn off our
03:49Title/Action Safe in the Comp Viewer.
03:52With the Text layer selected, let's collapse layer 2 and then open it back up
03:57again, and open the Text options.
04:00Under the Text options, you want to open Path options because we now have a path.
04:04We can go to the Path pulldown and enable Mask 1.
04:07Now when you have the words on the path, notice they snap to the top of the
04:12path, and they're upside down.
04:15Well, the first option here is Reverse Path.
04:18If we click off to on just by clicking on it, you see, now it's on the outside
04:23of the circle which is what I was looking for.
04:25Why did it choose the top of the path?
04:27Well if we scroll down, the parameter that we want to adjust is this first margin.
04:33So click and drag on that parameter so you can see a preview as to what the
04:38words will be doing.
04:39Notice as I move, if we scroll in here you can see this control vertice has
04:45a circle around it.
04:46None of the other ones do.
04:48That's letting me know where the start of the path is.
04:51So when I Reverse Path, it literally moved from one side of the path to the
04:55other side of the path but it was also referencing the start point.
05:00Now to create our animation, we have to animate the path and we have to animate
05:04the type moving around the path.
05:06So two separate parameters and that also gives you a lot more control.
05:11Now before we start animating I just want to show you some of the other options
05:15with the Path Options.
05:17Perpendicular To Path; if we click on that, notice that will make the words
05:21literally perpendicular to the path as opposed to each individual character.
05:26Force Alignment; here let me scroll out here, we'll stretch all the letters out so
05:30it's around the entire path, obviously we don't want that.
05:34And then First Margin just allows you to work with the first margin.
05:38And if we had a lot of type that went all the way around, we could click and
05:42drag and adjust the end margin and see something.
05:45But again, since we only have a little bit of type, you don't have to
05:48worry about that option.
05:50So I'm going to reset that to 0.
05:52Now to start our animation with Layer 2 selected, let's press M to open up our Mask.
05:59This is where I want the circle to end in terms of its size.
06:02So let's start by adding a second keyframe.
06:05So move your current-time indicator down to about 2 seconds and add a
06:09keyframe for the Mask Path.
06:11Now if you press Home, that'll move your current-time indicator to the start
06:16and if we scroll out here with our mouse over the Comp Viewer, you can press
06:21Command+T and open up this bounding box.
06:25Now the only reason I opened this bounding box is because we already had Mask 1 selected.
06:30If it wasn't selected we would have just grabbed the Text tool.
06:32So to add another keyframe, all you have to do is click on one of the corners
06:38and you guessed it, if we want it to go around the center point, we have to hold
06:42Shift+Command on the Mac or Ctrl on the PC.
06:45So let's click and drag until the path is way outside of our Comp Viewer.
06:50Now if we scrub in the timeline, here you can see, okay, the path is animated,
06:55that's perfect, now we just need to animate the type along that path.
06:59So let's collapse Layer 2, go to the Text section and then under Path Options we
07:05will keyframe the first margin.
07:07So move your current-time indicator to the start of your comp, add a
07:12keyframe, press End.
07:13And then I like to click and drag on the parameter.
07:17That way as I drag, I can see exactly how many times I'm going around the circle.
07:23So I want to drag until I get about three times around the circle. Perfect!
07:28If we scroll through here and load up a RAM Preview, you can see that we've
07:33got our Type animated.
07:37Now the only thing we have left to do is scale down the logo.
07:41So let's go collapse Layer 2, select Layer 3, press Home, and we'll start with a
07:48logo with this size.
07:50So to automatically add a keyframe to the scale, instead of just pressing S, if
07:54you hold down Alt on the PC or Option on the Mac and then press S, this will
07:59automatically add a keyframe for the scale.
08:02If we move down to 2 seconds, which is where the keyframe was on Layer 2, you
08:07could also select Layer 2 and press U, just so you have a reference, we can
08:13scale our logo down.
08:14So select Layer 3 and click and drag to adjust the scale down.
08:20Now we can load up a RAM Preview and you can see our Type flies down and we
08:26have our Circle Type spinning around.
08:28Now if you're one of those overachievers who wants to keep pushing this
08:31animation, I suggest you use parenting or the pick whip.
08:35Now if you haven't already checked out the video on that, go back to the
08:38Animation 101 chapter and check it out.
08:41Now let's see how to animate shapes and shape layers.
Collapse this transcript
Animating shape layers
00:00Animating shapes inside of After Effects gives you added flexibility because of
00:04the extra parameters that you can animate while still keeping the shape vector.
00:09I like to create a lot of shapes inside of After Effects starting with
00:12shape layers, but since they are vector, you can actually import your
00:16shapes from Illustrator.
00:18So in this example, I'm going to show you how we can bring an Illustrator file
00:22and actually convert it to shapes and then animate it.
00:26So we're going to start inside of Illustrator, and from inside Illustrator, I'm
00:30just going to go to File, and choose Open, and if you navigate in your exercise
00:35files to your Footage folder, and Illustrator, the first file I want you to
00:41open is kineteco_01.
00:44Go ahead and open that.
00:46I'm using the same Spacebar command, and left-clicking to drag this over.
00:50Now since this isn't an Illustrator course, I'm not going to go way in-depth
00:54about the files, but I do want to point out one thing that I think will help
00:57speed up your workflow.
00:59When you're dealing with complicated shapes like this circle here, what you want
01:03to do is go look at that layer in the Layers panel.
01:07Now I'm just going to click this button over here in the interface to pop up
01:10my layers, and when we select one of these shapes, you can see whether it's yellow or blue;
01:16when you open the triangle for that layer, it has paths underneath it.
01:21Now this is a complex shape, but since each path is on its own layer, one of
01:26the things I like to do before I bring it into Illustrator is actually create
01:31one Compound Path from this.
01:33So to create a Compound Path, if you have something like this within your
01:37Illustrator files, you can select the layer, and click on the Selection Target
01:43over here on the right, and then go up under Object, and choose Compound Path > Make.
01:50This Compound Path exists on its own layer.
01:54Now since I don't want to import the entire document, what I would do is click
01:59on the target, again making sure the layer is selected, and then go up under
02:02Edit > Copy, and then go to File > New, and then under the Profile,
02:09choose one of the video files, and here, we'll choose our DVCPRO HD 720, click
02:15OK, and then I can go Edit > Paste.
02:19Now since this is on its own layer and it's a Compound Path, I can save this
02:24and import it into After Effects.
02:27Just because I like to have my layers a little larger, I am going to click on
02:31the corner, Shift and Option.
02:33As I drag out, notice the same sort of key command.
02:38Instead of Shift+Command in After Effects and Illustrator, it's Shift+Option.
02:43Now with this scaled up, I can save it and then jump back into Illustrator.
02:47So let me go ahead and save this and I'll call it Shape 2.
02:55I'm just saving it in my Illustrator folder, in my exercise files, under Footage.
03:01Okay, so save.
03:02For the Illustrator Options, we can just go ahead and click Save with
03:06the default settings.
03:08Now let's jump in to After Effects, and double-click in your Project panel to import.
03:14If you navigate to the Illustrator folder, we can choose Shape 2 and just
03:19import it as Footage.
03:21When I click Open, the shape is brought in.
03:24If I double-click, it will open up the shape in a Layer Viewer, there we go!
03:30And if I want to actually create a composition out of this, I can just drag it
03:35and drop it right to the Comp button in the bottom of the Project panel.
03:39Since I used one of the video Presets in Illustrator, when I brought it in, it
03:44already had the proper dimensions to create something for video.
03:48This is an Illustrator file, so it is vector-based.
03:51If you press S to open up the scale and scale up, notice you probably have to
03:56click continuously Rasterize to make sure that the edges stay sharp.
04:01Well this is all well and good, but if you open up the parameters to animate,
04:05notice I can animate all the same things I could animate with any other shape.
04:10So what's going to make this a little more interesting is to turn this into a shape layer.
04:15I'm just going to undo my scale adjustment just by pressing Command+Z twice, and
04:20with my Illustrator layer selected, you can go up to the Layer menu and choose
04:25Create Shapes from Vector Layer.
04:28When you do this, now the Illustrator file will be converted to a shape layer.
04:33Notice it also turned off the visibility of Layer 2.
04:36So just to keep things tidy, let's make Layer 2 shy, and then enable our shy
04:41guy in the top of the layer timeline.
04:43Okay, now we can focus just on our shape.
04:47What I want to do is make this spin, and then distort it so it looks kind of
04:52like a spinning beach ball, and then we can actually change the color as
04:55it's spinning as well.
04:57So let's open up Layer 1 and open up the Contents.
05:01Notice we have one group.
05:03If we expand that group, you can see I still have my four paths, and underneath
05:08that, they're all merged together to create one graphic, and under the Fill, if
05:15you expand that, this is where I can set my color.
05:18So let's set some keyframes for our color.
05:21I'm just going to click the stopwatch at the start, and then move down a second,
05:25and choose a different color by clicking in the drop well and just moving my Hue
05:30here by clicking on the Hue slider.
05:31Now when I click OK, it's a different color.
05:34Let's move down to two seconds, and adjust. You get the idea.
05:41Keep doing this, and adjusting the color all the way down the timeline,
05:46roughly one second a piece.
05:49Now to make the last color the same as the first color, I'm just going to copy
05:53that keyframe by drawing a lasso around it, Command+C and Command+V.
05:59Now it's going to spin around in all of the colors. That's great!
06:03But I want to rotate this.
06:05Well if we collapse the Fill Option, notice we have Transform Options just
06:10for this one group.
06:11So you can have multiple shapes within a shape layer, and you can animate each
06:16individual shape separately.
06:18So notice, for group 1, I have my own set of options for this group.
06:24So let's expand the options for group 1, and if we click and drag on Rotation,
06:29notice it's spinning, and that looks pretty cool.
06:32So let's add two keyframes.
06:35Let's set our first parameter for Rotation at 0 and click the stopwatch, press
06:41End to jump your current-time indicator all the way to the end of your comp, and
06:45let's create 5 rotations.
06:48So click in the first number well, change it to 5, press Enter.
06:51Now if we press Home, we can load up a RAM Preview by pressing 0 and this is
06:57looking pretty cool, but let's take it over the top by adding some distortion.
07:02So while I can animate certain parameters within the Transform Option, since
07:06it is a shape layer, I can always go back up to the top of the contents, and
07:10click the Add button.
07:12I can add one of these other things that we could keyframe.
07:16So I want to add some Twist.
07:18When we add Twist, notice it bends the edges of the shape a little bit, and I
07:23want to scrub in my timeline, so I can see if it's bending in the right
07:26direction and it looks like it is.
07:29So let's move our current-time indicator to the start of the timeline, open
07:33up our Twist options, reset the angle to 0, and click the stopwatch to add a keyframe.
07:39Now we can press End, moving our current-time indicator to the end, and let's
07:44change the angle to 270.
07:47Now if we deselect the layer, there we go, just click in the gray area and load
07:52up a RAM Preview by pressing 0 on our keyboard.
07:55You can see we've animated our vector shape layer.
07:58We've taken advantage of some of the different animations options by adding the
08:02Twist, and definitely learned how to convert an Illustrator shape into a shape
08:08layer in After Effects.
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9. Video in Depth
Creating stylized video
00:00In this video, we're going to stylize some of our footage.
00:04We're actually going to make it look kind of sketchy, not in a bad way but
00:08actually a good way.
00:09Now to get started, let's make sure we have our Sketchy project open, so
00:14double-click your Sketchy comp in the Project panel.
00:17And if we select Layer 1, most of the time when you apply effects, you just
00:23select the layer and go up under Effect, then apply the effect.
00:26But one of the tips I can recommend, especially if you're not sure exactly what
00:30piece of footage you're going to be using, is to actually use an Adjustment layer
00:35instead of applying the effects directly to your video layer.
00:38So let's start by going up under Layer, and choose New > Adjustment Layer.
00:43Now with the Adjustment layer selected, if you know you're going to create
00:47something stylized, it's always a good idea to just do your due-diligence and go
00:53up under the Animation menu, and browse some of the presets because chances are,
00:58there's probably a preset that's pretty close that you could modify.
01:01Now let's go in the Image-Creative folder, and within here, if it takes a
01:05second to load, don't panic, it will load.
01:08But you could scroll through and browse some of the different options.
01:13Notice when you select the file, it pops up over in the preview on
01:16the right-hand side.
01:17Now if it were animated, you would see a previewed animation.
01:21Now as I click up to Bloom or Colorize, you can see there really isn't anything
01:26that looks particularly sketchy.
01:29So I'm just going to the Command+Tab and jump back into my After Effects.
01:34So from within After Effects, let's start by choosing a base effect.
01:40So with the Adjustment layer selected, go up under Effect, and I know I want to
01:45stylize my footage, so let's start by looking in the Stylize section;
01:49kind of makes sense, right?
01:51Well if we browse through here, we can look, and sure enough, there is
01:55one called Find Edges.
01:57So let's see what that looks like by choosing it.
02:00And yes, I've created something that looks kind of sketchy.
02:04If we scrub through the timeline here, let's see exactly what this is looking like.
02:09And while this looks pretty cool, when we get towards the end, notice as we
02:13look in the top of our comp window, you can see some of the sketch lines are different colors.
02:19So I like this but I want them to be black and white.
02:22So let's go back up under Effect, and go to Color Correction because we're
02:26trying to change the colors, and since I want it to be black and white, let's
02:30actually go to the Black & White effect.
02:33Now when we apply that, we have an order of effects.
02:36So we have Find Edges first and then Black & White next.
02:40Now if we toggle Black & White on and off by clicking this FX button in the
02:45Effects Control panel, make note of which lines are what color.
02:50So notice, this greenish color or whatever is kind of cyan actually.
02:54So when we turn Black & White back on, I could adjust the Cyan setting down to
03:00just bold up that color a little bit.
03:03Now I could sit here and keep tweaking, but I think this is pretty decent for now.
03:08Now as we scrub through, I am slightly bothered by the fact that these
03:12edges are so jagged.
03:14Now just to make sure that they're jagged, I always recommend scrolling to 100%
03:18magnification, and full resolution, so you can check out what you're looking at.
03:24And it's true, I just don't like how jagged these lines are.
03:27So I'm going to go up under Effect, and add one more.
03:31If we go to Blur & Sharpen, we can add the Fast Blur.
03:34It's just a quick way to add a blur without having to bog down your system
03:38with the render time.
03:39So I'm going to bring my Blurriness just a tiny bit up.
03:42Here we can set it around 2.0.
03:44Now when we scroll back out and scrub through, you can kind of see it's just
03:49added a nice softness to the layer.
03:51Now I like the sketch look, but I don't want it to be on white.
03:55I do want it to be applied to the video somehow.
03:58So in order to mix our effects with our video, we can now adjust the blend mode
04:04of the Adjustment layer.
04:05So if your switches and modes aren't up, just right-click anywhere in the gray
04:09area and make sure that you have your modes enabled. Okay.
04:15Now let's change the mode from Layer 1, from Normal to Multiply.
04:20When you choose Multiply, any white pixels will get knocked out.
04:23Now if you look here, you might get a little confused because this looks white.
04:27Well if we turn off the Visibility of our Adjustment layer, you can see the
04:31original source as bright white as well. So, don't panic.
04:35Everything is working just perfectly.
04:37Now an interesting thing is going on here.
04:39We have effects that are applied to our Adjustment layer.
04:42But now, since we have a blend mode applied, our background layer is also a
04:48part of this treatment.
04:50Now what I want to do is add a slight glow to everything in the scene.
04:54Let's see what happens if we apply the glow directly to the Adjustment layer.
04:58If you go up to the Effect panel, and go to Stylize, we can choose Glow.
05:03Now the default settings of Glow seem to be relatively okay, but honestly, how can you tell?
05:10You can't really see what's going on here.
05:12So let's actually select the Glow effect in the Effects control and press Delete.
05:19Now let's add an Adjustment layer.
05:22Let's go up to Layer > New > Adjustment Layer.
05:24The reason I want to add an Adjustment layer is because I want this effect to be
05:29applied to both my effects in the Adjustment layer, and the background color
05:34that it's mixing with.
05:35Now we can go up under Effect, and since I just applied the glow, I can just go
05:40right here to Glow to apply it.
05:42The last effect you applied is always going to be the first option up here
05:46in your Effects panel.
05:47Now you can see I'm getting some glow out on the Color Channels as well as
05:52my stylized sketch.
05:54Now notice in my Glow settings, I could adjust my Glow based on the Alpha
05:58or the Color Channels.
06:00I do want to do the Color Channel, and if we crank the Threshold down, it's
06:04going to intensify the glow, and if we bring it up, it's going to soften the glow.
06:08So let's bring it up to around 65, and we could adjust the radius out if we
06:13really want to soften it or bring it down for lesser glow.
06:18The intensity is just that, just how intense of a glow you're going to have.
06:22So let's leave that at 1, and you can definitely continue to click through the
06:27different options and further explore Glow.
06:29But I hope you can see how making adjustments to stylizing your video with
06:34Adjustment layers actually creates something a little bit more versatile and
06:38flexible because you not only have control within the effects themselves, but
06:43also between the layers and the blend modes.
Collapse this transcript
Retiming video footage
00:00Have you ever watched one of those Hollywood movies where you see somebody
00:03running down the street and then it goes into super slow motion?
00:07Well really what's happening with that, they were originally shot with a
00:11high frame rate camera.
00:13So super slow motion was created because, let's say, the footage was shot at 200
00:19frames a second, and then they played it back at 30 frames a second.
00:23So you get a much slower motion.
00:27I think there are plenty of us that get lots of footage that wasn't shot with a
00:31high speed camera, but people still want to slow it down and speed it up.
00:35And usually, as a rule of thumb, I like to think, okay, I don't want to slow my
00:40footage down slower than, 30% lower than it was originally shot.
00:46And that's just a rule of thumb, so I can create smooth projects.
00:51But before you can even deal with any of that, you need to have a base
00:54understanding of what the tools are, and how they function.
00:58So let's start by looking at our project here.
01:01If we look in the timeline, we have an MPEG-4 file and if we select it up in our
01:06Project panel, you can see it was shot at 23.976 frames a second.
01:12Now it exists in a composition that is also 23.976 frames a second.
01:18So when we make changes, I don't want to slow this down much less than maybe 17
01:24or 18 frames a second.
01:25Let's look at how re-timing actually works.
01:29When you select the layer in After Effects, there are time controls you can
01:35easily get to by going up to the Layer menu.
01:37Now we need to have the layer selected in the timeline. There we go.
01:41So now when we go to the Layer menu, we can go to Time.
01:45Now within Time, there's an option for Time Remapping.
01:48But if you're just very quickly trying to play footage backwards, you can
01:53enable Time-Reverse Layer.
01:55Now let's see what happens with this.
01:57I'm going to scrub my playhead to about 2 seconds and let's have this footage
02:03play to here and then play backwards, and then play forwards again.
02:08So if I selected this layer, and went up under Edit, I could Split it, which now
02:14it exists on two different layers, and I'm doing this because I want this top
02:17layer currently to play backwards.
02:19So let's rename that Reverse.
02:21So we'll select that, and press Return on our keyboards and say Reverse. Okay.
02:27Now move your current-time indicator down to around 4 seconds, and split the layer again.
02:33The key command to split the layer is Command +Shift+D or Ctrl+Shift+D if you're on a PC.
02:40Now let's rename layer 1, Turbines.
02:45I'm just leaving it the same basic name as 3 because we're not adjusting the
02:49time for that layer.
02:51When you reverse a layer, it's literally going to reverse.
02:54So see this light gray area on the outside of what we've actually chosen to show.
03:01This is the area that got trimmed out.
03:03Well look at what happens when we go up under Layer, and go to Time, and
03:07choose Time-Reverse Layer.
03:11It's playing backwards and it literally flipped the entire layer around, but it
03:15knows we want to show the specific frames.
03:18So Now this front section that used to be over here is now over here.
03:23You can see it's going to play in reverse because of these red lines.
03:27If we load up a RAM Preview, watch what happens.
03:32It's going to play, and then jump backwards and then jump forwards again.
03:37That's because these frames actually shifted around in the timeline.
03:42So let's select Layer 1 and duplicate it, so we have a clean layer to start with.
03:48I want to solo this layer, and then I'm going to bring its start point back to
03:52the start of the timeline by clicking and dragging on it.
03:55In here, I want to show you how we can create a variable time remapping where
03:59it changes over time.
04:01In order to do that, let's go up to Layer > Time, and go to Enable Time Remapping.
04:09Notice when Time Remapping is enabled, I have a keyframe at the beginning and at
04:13the end of my footage.
04:16Now this is better illustrated when we select Time Remap in the timeline and
04:21then open up our Key Frame Editor.
04:24In here, you can see a line that represents how the footage plays.
04:30As long as this line is at an angle going upwards, it's going to be playing in a
04:35"forwards" direction.
04:38Anytime that it's flat, it will be stopped or paused.
04:41So let's get started by moving our current-time indicator to 2 seconds,
04:47and going over to the left side of the timeline to add a keyframe here
04:51with the Keyframe Navigator.
04:52Go ahead and click right there, perfect!
04:55And now let's move to 4 seconds and add another keyframe.
05:00Now we haven't done any Time Remapping yet, because we haven't made any
05:04adjustments to these keyframes.
05:06Select the second keyframe you added and drag it down in the timeline.
05:12You should notice snapping, if it's not snapping you want to toggle this
05:16magnetic button here.
05:20So with the magnet, it snaps.
05:23It's perfectly flat compared to the other keyframe.
05:26If I drag that up and down, it will be flat.
05:29So what's going to happen when we preview this?
05:32It will play forwards in normal time at the front section, and then it's going
05:37to pause, and then play back a little bit faster.
05:40See how this angle is steeper back here?
05:43That's letting me know it has to play faster.
05:45So there, it stopped, and then there, it picked up again, but it's playing at a
05:51faster rate, and we stop playback.
05:54If you want to round this out, what you can do is right-click on the layer, go
05:59to your Keyframe Assistant, and choose Easy Ease.
06:02That will give you your handles.
06:04So let's do that for the next keyframe.
06:06Right-click on the keyframe > Keyframe Assistant > Easy Ease.
06:10Notice how smooth it made the second handle.
06:14That's just because it's trying to ease it back into that higher velocity.
06:18So if we press Home and load up a RAM Preview again, you should notice it easing
06:23in, pausing, and then easing back out in terms of the motion.
06:28It may take a second to load on your system.
06:31Don't worry, it will get there. All right,
06:34I'm going to press the Spacebar so I can watch my RAM Preview for what's cached so far.
06:38Now as you can see, I'm getting some stuttering that's happening and that's
06:43just because it's playing at such a low frame rate.
06:46Let me stop playback one more time.
06:48Just so you can see what it looks like, let's click on the second keyframe and
06:52drag it all the way down.
06:55Now notice, when I hover my mouse over the keyframe, it's telling me I'm at
06:594 seconds, but the Time Remap is saying play the frame from 0 seconds at this point.
07:06If I hover over here, it's saying, play frame 2 seconds at 2 seconds.
07:11So let's load up another RAM Preview, and you'll see it speed up, slow down,
07:17and speed up again.
07:19(video playing)
07:26Okay, so now you've seen what it looks like when it speeds up,
07:30goes in reverse, and then goes back.
07:32Just understand when you adjust your keyframes forwards or down the timeline,
07:38you will be changing how fast the frame rate changes because the curve will have
07:44to change accordingly.
07:47If you wanted to smooth out an individual section, you could draw a lasso around
07:51the keyframes that you're trying to adjust, and you'll get this bounding box
07:54that pops up if you have this key active.
07:58This bounding box will allow you to drag the keyframes out in proportion to each other.
08:04Just to understand when that smoothes out, notice how sharp this angle is. Okay,
08:10so that brings me to the last thing we're going to talk about with time remapping.
08:14Let's close our Keyframe Editor, go up under Layer > Frame Blending.
08:20In here, you have Frame Blending options.
08:23So as you remap your footage, sometimes you'll notice that it stutters or it
08:29looks a little ragged.
08:31That's because Frame Blending is off.
08:33Frame Mix is the next step up from being off, where it mixes frames by adding or
08:39creating new frames, and then, Pixel Motion will not only add and create frames,
08:44but it will actually analyze each individual pixel between the frames to create
08:49the smoothest motion possible.
08:51Just understand when you choose this, it's going to add a lot more time to your render time.
08:56But I can tell you the rewards are well worth the wait.
09:00Now you understand how time remapping works directly on the layer, there's one
09:05other area where there's time remapping you should check out in After Effects,
09:09and that's in the Effects area.
09:11So go to the Effects > Time, and then you can see there's a whole host of
09:16different effects that you can apply to layers to make time adjustments.
09:21If you would like to explore time remapping and time adjustments more in
09:24depth, you should check out another title on our library called After Effects Apprentice 10:
09:30Time Games.
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Retouching with the Rubber Stamp tool
00:00As we scrub through the project, you can see I've got some issues here that I
00:05could definitely use the Clone Stamp tool to fix.
00:09For example, this hair that appears to be on the lens and this dirt that's up here;
00:13notice as I scrub when the turbine goes by, it overlaps.
00:18That could be problematic.
00:19But we can fix it relatively easily with the Clone Stamp tool.
00:24Now the Clone Stamp tool is driven by the Paint Engine in After Effects.
00:28So the way that works, you have to double- click the layer to open up the Layer panel.
00:33So if we double-click, here we have a Layer panel window, and in here, we could
00:38paint with our Clone Stamp tool.
00:40But since this is a paint function, if you go to the Workspace pulldown, notice
00:45there is a Paint option.
00:47So let's change our workspace to Paint.
00:50Now that we're in Paint, you can see on the left, we have the Composition Viewer
00:54and then right here, we have the Layer panel.
00:58So within the Layer panel itself, we can actually paint once we grab our Clone tool.
01:04So go up to the Clone Stamp tool in your Tool palette and select it.
01:09Let's look over to the right here, and notice we have some options for the paint.
01:15Right here, 100% Opacity, that means as we paint, it will be 100% opaque.
01:21This is the next thing you need to pay attention to.
01:23If you click on that, notice the Brushes panel becomes active.
01:27So let's make that a little more dominant.
01:29You can see in the Brushes panel, you can make the diameter of the brush smaller
01:33or larger depending upon what you're going to paint.
01:36So I'm going to click and drag on the diameter, and set it up to around 27.
01:42Now these other options are kind of fun but they're pretty self-explanatory.
01:46Let's just jump down to the Hardness one.
01:48If you click and drag on Hardness, notice the edges of the brush will get more sharp.
01:53Well when you're dealing with painting something like a sky that has variable
01:58colors of blue, you don't want a hard-edged brush.
02:01So let's change the Hardness down to 0.
02:04Now Spacing deals with painting over a long area and we're not going to have to
02:08worry about that, so we'll just leave the Spacing set at 25.
02:12Now let's move the Brushes panel back down so we can see some of our Clone Options.
02:18I want you to note that we're painting on a Normal blend mode, and we are going
02:22to paint on all the channels; the Red, the Green, the Blue, and the Alpha.
02:26You can paint just on RGB or Alpha, and the Duration is set to Constant.
02:32You'll understand what that means as soon as we get started.
02:34So let's get started painting.
02:37When you paint, you want your Magnification to be set at 100%.
02:41So go to the lower-left corner of the Layer Viewer, change it to 100%, and
02:46I'm going to press the Spacebar, and click and drag to get back over to the left side here.
02:51The way the Clone Stamp tool works, you need to press Option to choose where the
02:56pixels are being sampled from.
02:58So hold Option and click, and then let go of Option and now when I start
03:03painting, you'll see a Plus symbol that shows me where I'm sampling those pixels from.
03:09Now notice I just painted one section of this.
03:12That's because I don't want one big stroke going around because of all the
03:17varying shades of blue.
03:18So sometimes it makes sense to do multiple strokes.
03:21So this time, I'll sample from over here, Option+Click, and then paint the upper portion.
03:28On this side, I'm going to Option+ Click and just paint this last portion.
03:33Notice in the timeline here, my current-time indicator was set at 7 seconds 23 frames.
03:40If I scroll through the layer, you can see something is happening before this time.
03:44Well let's make the layer a little larger and I want to scroll up here and
03:51collapse this section right here called Clone 3. Let's collapse it.
03:55We can collapse Clone 2 and Clone 1, because notice, this actually determines
04:01whether the paint stroke is really there.
04:04What we need to do is make this the entire length of the comp.
04:09An easy way to do this is to select all three Clone Stamp layers, and click
04:13on the left edge of one of them, and bring it all the way to the front of the composition.
04:19I'm going to press Home to move my current-time indicator to the start of
04:23the composition and let's expand Clone 3 so you can see what you can do with
04:29the Clone Stamp tool.
04:31If I select Clone 3, here let me bring my viewer up here a little bit more.
04:35I'm going to press the Spacebar so we can focus on this one brushstroke.
04:39Now I'm going to scroll down so we can see Clone 3. Okay.
04:43In here, notice it's actually created a path, and you can see that path in my Layer Viewer.
04:49I could animate the start or the end of that path.
04:52So you can actually animate the stroke.
04:56We could adjust the Diameter of the Angle, the Hardness, all these brush options
05:01that we had in the Brushes panel, we could change after the fact.
05:06So this is really, really cool.
05:09The rest of these options are pretty straightforward, but the one down here I
05:13want to point out is Clone Time Shift.
05:16This is fascinating, because you can sample from earlier or later frames in the timeline.
05:22For example, if I was painting a brushstroke at 1 second, I could Option+Click,
05:26and when I paint, I could be sampling from 1 second earlier.
05:31So frame 0 could be painting on frame 1 as I'm using the Clone Stamp tool.
05:37I think that's pretty cool.
05:39Another thing to be aware, when you have the Clone Strokes selected in the
05:44timeline, if you come back up and start painting again, that stroke will be replaced.
05:50So it's really important that we scroll up, and just select layer 1, or as
05:56a matter of fact, double-click layer 1 to make sure that the Layer panel is active.
06:01Now we can continue painting paint- strokes, but let's expand our Layer Viewer
06:05here and just scrub, and you can see now that one hair is completely gone out of
06:11our scene, just gone.
06:13By all means, you can feel free to retouch some other areas as you
06:17identify them, but let's press the Spacebar, and drag over to the right
06:23side of our viewer.
06:25Up here, this is the area that I want to show you a different technique to dealing with.
06:30So move your current-time indicator down to around 8 seconds one frame.
06:36Notice the blade of our turbine is overlapping the piece of dirt.
06:40Here, let's expand our Paint panel again.
06:44We can't paint with a constant duration because it's going to paint over the blade.
06:49See, if I use Page Up and Page Down to step through the frames, notice that
06:54would be problematic.
06:55So what we need to do is go through, and set a Duration of Single Frame.
07:02Now with Single Frame set, you want to paint anytime you think the blade is
07:07getting close to our dirt.
07:09So if we say Page Down right here, I definitely want to paint this.
07:13So I'm going to Option+Click right on the blade, and then when I go to paint up
07:17here, I'm going to paint over that area.
07:22Now I can Option+Click and paint here as well just to get rid of that.
07:28Now that looks pretty good.
07:29If we page up, you can see there's before and there's the next frame; Page Down.
07:35Now if we Page Down again, you could see we still have to do some Clone Stamping.
07:39So let's Option+Click, and fix that, and again, I'm going to Option+Click on the
07:43blade, and just extend it a little more.
07:45Now that one didn't line up, so I'm going to Command+Z to undo, and give it one more shot;
07:50Option+Click, and okay.
07:54Let's undo that last time, and we'll try one last time. Okay, there we go!
07:59So I could Option+Click and make the paintbrush a little smaller to deal with
08:04this one edge, but you get the idea.
08:06You can be very precise in the paint.
08:09So now as I Page Up and Page Down, notice, I've got the blade going over, and
08:15my dirt is appearing and disappearing.
08:18What do you do about all the other frames?
08:19I don't want to have to repaint each one of these frames.
08:24So what you do is move your current-time indicator to the last time, the
08:29turbine blade crossed the dirt.
08:32So here, what I'm going to do is set my Duration to Constant, and I'm going to
08:38Option+Click, and paint this one area.
08:41Now if we look in the timeline, here I'm going to bring the timeline up, you
08:45can see with the Duration set to Constant, since my current-time indicator was
08:50down the timeline, it's not starting till right here.
08:53Now let's look at this specific area.
08:56As we move down the timeline back to our problem area where we had the Clone
09:01Stamp, see this constant duration is giving me an issue.
09:05So what I need to do is trim the out point of this constant brushstroke.
09:11So here, there we go.
09:14So as you can see, even with this constant stroke, I may have to just trim this
09:19one extra frame, and then, paint one more with the Single Frame retouch.
09:27So let's Option+Click, Single Frame. Okay.
09:32Now as we step through, you can see it's covered and we have our constant
09:39brushstroke beforehand, and our individual frames afterwards.
09:44So when you're done with your edit, and all the different Clone Stamp
09:49strokes, if we zoom in here, notice you'll have ones that exist over very
09:54short periods of time as well as the other ones that exist over the entire
10:00length of the composition.
10:02So I definitely encourage you to follow this up by going through and retouching
10:08this one area every time the blade crosses.
10:12I think you'll be really surprised and pleased at how fast and powerful it is to
10:17work with the Clone Stamp tool.
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Smoothing shaky camera footage
00:00If you've ever gone on location and shot some footage, I'm sure you've realized
00:05that on occasion when you get back, your clients will inevitably choose the one
00:09shot that wasn't on a tripod or had noise or some other issue with it.
00:15Well if you're joining me from the last video, you may recognize this shot
00:19as one of those shots.
00:21If we scrub through, you can see I have some stabilization issues.
00:26This wasn't shot on the tripod and we also have some dirt issues like dirt on the lens.
00:32Now in the last video, we did try and use the Clone Stamp tool to go through and
00:37paint out some of those dirty areas.
00:40So now in this video, we're actually going to deal with the
00:43stabilization issues.
00:46Now as a general rule, if you're trying to stabilize footage that already has an
00:50effect applied to it, you should select that layer and then go up under Layer
00:54and choose Pre-compose.
00:56Now I want to make sure to move all the attributes into the new composition so
01:00the effects that are applied are moved into the new composition.
01:04When I click OK, now we have a clean comp for the Stabilize to work with.
01:10See, now the effect in essence is being rendered prior to this composition
01:16because it's in the pre-composition. Okay,
01:20so with Layer 1 selected, to apply the Stabilize effect, you can either go to
01:24Effect > Distort > Warp Stabilizer, or you could just go to Animation
01:31and choose Warp Stabilizer.
01:33Either way is correct, and notice the second you apply Warp Stabilizer, it will
01:38start to analyze the image.
01:41If you look in the Effects Control panel, I get a status update as to how long
01:45it's going to take for the Warp Stabilizer to analyze all the footage.
01:51What it does with the footage is determined by these following switches and groups.
01:56So let's look at Result.
01:58The first two options, we have Smooth Motion or No Motion.
02:01Well if it was a shot that was supposed to be on a tripod, you want to choose No Motion.
02:06Now if it's a shot where you were walking or skiing or literally moving like a
02:11dolly shot or something, you want to choose Smooth Motion.
02:14Let's choose No Motion, and the Method, let's click on that pulldown and look.
02:20We have four options.
02:22Position will just adjust the position of the Stabilize.
02:26It won't deal with any scaling or rotation issues.
02:30So obviously, the next one deals with Position, Scale, and Rotation.
02:34The Perspective option will deal with perspective issues.
02:38And Subspace Warp is probably what I use literally about 90% of the time.
02:43What this will do is deal with position, scale, and rotation, but it will
02:47actually warp the edges of the image and try and recreate a very stable shot on
02:54a pretty much pixel-by-pixel basis.
02:56So if we let go for Subspace Warp, you can see now since the footage has been
03:00analyzed, it's stabilizing.
03:03The Framing options are kind of fun.
03:05Click on the pulldown and you can see we could stabilize the footage only, we
03:09could stabilize it and crop off any of the edges, or we could stabilize it, crop
03:15it and auto-scale, which is what I use about 90% of the time.
03:20Let's choose Stabilize Only and see what it looks like.
03:23See how we have these dark edges on the comp?
03:26If we load up a RAM Preview, you'll notice those edges will bounce around.
03:31On your system it may take a second to load up the RAM Preview, so just be patient.
03:36Now I'm going to stop the Preview from loading and just press the Spacebar so it
03:39plays the frames that are loaded.
03:42Now you can see the edges are moving around and we have a relatively stable
03:48turbine in the middle of the shot, and I'm going to stop playback by pushing the Spacebar.
03:53Let's change the Framing to Stabilize and Crop, and you can see, now it's
03:58cropped in on the image so we don't see any of that waviness happening as it's
04:03adjusting the edges.
04:05Now like I said, 90% of the time I use Stabilize, Crop, Auto-scale, where it'll
04:11then apply a scale, and then under Auto-scale, it tells you how much.
04:16Stabilize, Synthesize Edges is really cool because this will not only
04:20stabilize the footage, but it will analyze the footage and then recreate the
04:25edges of the image using a very similar technology to what Photoshop uses with
04:32the Content-Aware Fill.
04:33Now I just want to use Stabilize, Crop, and Auto-scale, so we'll set it to that.
04:39If we take a peek at the Advanced section, you can see we could perform a
04:44Detailed Analysis by just adding the selection and then continue to refine the
04:50footage by reducing any Rolling Shutter Ripple.
04:54This is what happens if the shutter rate on your camera is set at a level to
04:59where you'll notice kind of tearing moving though the image.
05:03So most of the time I just leave that for Automatic Reduction, and then when
05:08it's finished, you can go ahead and load up another RAM Preview.
05:13I'll rejoin you in a second after our Stabilizer has gone through and
05:17analyzed this image. All right,
05:20now the Warp Stabilizer has finished doing what it needs to do to process our image.
05:26Let's go ahead and load up a RAM Preview and see what the results are. All right,
05:31now again, I'm just going to press the Spacebar so we can watch the first couple
05:35of seconds that have been cached into the Preview.
05:38And as you can see, this shot is a lot more stable.
05:42So when it comes to using the Warp Stabilizer, just remember, you need to
05:46pre-compose any layer that currently has effects.
05:50So the Warp Stabilizer has "a clean piece of footage" to start building the Stabilize on.
05:56Then it's just a question of pulling through the menus and deciding exactly how
06:01you want to scale the image, crop the image, or just how detailed you want your
06:06stabilization to be.
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10. Project: Keying Green Screen Footage
Understanding keying
00:00In this video, we're going to cover the basic process behind keying.
00:04We're not going to actually do any specific keying just yet.
00:08It's important to understand exactly how everything works before we start
00:13clicking on buttons and checking things out.
00:15So the general idea behind keying is to take some footage that's shot on a
00:21specific color and eliminate that color from the background so that you can put
00:26your talent over top of anything.
00:29You could make them appear on Hawaii or put them over a graphic
00:31background, whatever you want.
00:33Now if we look at our comp right here, let's select Layer 1.
00:38The first thing I want you to notice is this mask.
00:40Usually in the process of keying, you'll start off by creating a garbage mask
00:44where you can eliminate any unwanted areas in the scene.
00:48Now if you look on the right side here, I can see the edge of the stage.
00:52Based on the angle how this was shot, that happened.
00:55Now as long as the talent didn't cross over that area, we could just as easily
00:59remove that by using what's called a garbage mask.
01:03So this is a mask that we apply to remove any extra information otherwise known as garbage.
01:09Okay, now let's enable the mask by pressing M on our keyboard with Layer 1 selected
01:15and changing the mode to Add. Okay,
01:18now that's part of the process, but if we go to the Effects Controls, you can
01:21see I've already applied an effect.
01:24Now in After Effects, if we go to Effects, under Keying, you can see there are a
01:28couple of different key options.
01:31There is one for Color Key where you can actually key out any color that's in the background.
01:36Now the most common colors for keying are green screen and blue screen keying.
01:42The most powerful keyer inside of After Effects in my opinion is the Keylight filter.
01:47So that's why I applied this one.
01:49Now I've already gone through kind of making some adjustments.
01:52So when I select this, you can see I've got a decent key that's pulled out of the background.
01:58This could be an amazing key if it weren't for one tiny, tiny thing and that
02:03just has to do with the video codec, which this is the perfect video to
02:07actually talk about that.
02:08When footage is shot for keying, there are two things that are really important.
02:13The first thing, the person that's shooting the footage needs to understand the
02:16basic principles for shooting green screen footage.
02:20You want to make sure the talent is not too close to the background, otherwise,
02:23they get too much green on their skin.
02:25Also, the camera; you can't, or you shouldn't, use a camera that is highly compressed.
02:32If you noticed, the footage that we're working with is H.264.
02:36Now that's just compressed so it could download easily with the exercise files.
02:40Typically when I pull a key, I want to use some footage like Apple ProRes or
02:45Avid DNxHD or just a lossless codec in general.
02:50That way I have all of the information, so when we go to eliminate a certain
02:54color, then we're good to go in terms of being able to pull a nice key.
02:59Now this is a pretty darn good key considering we're dealing with an H.264 source.
03:04So long story short, the process of keying involves masks, using a filter such
03:11as Keylight, and then of course, having a base knowledge of the actual technical
03:16specifications behind the footage you're working with.
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Creating a garbage mask
00:00Whether you create a garbage mask at the beginning of the process or after the
00:04process of keying is really up to you.
00:07I personally like to get everything cut out of the scene that I'm not dealing
00:11with so I know exactly what's left to use for my key.
00:16If you're unfamiliar with the term garbage mask, all it is the process of
00:20creating a mask to cut out any extemporaneous elements that you don't want in your scene.
00:26So if we look at our video clip here, let's select Layer 1 and turn
00:30the visibility off.
00:31You can see I have a graphic background that I want my talent over and I have
00:35two shades of green.
00:37This is basically the edge of the stage.
00:39Now if we scroll out, you can see there's a slight black line all the way
00:43around this as well.
00:45So we're going to create a mask that just goes around her making sure to cut
00:50this element out and this black line out. All right,
00:52so let's scroll back up here and I'm actually going to choose Fit up to 100%
00:58just so I can see all of the edges of my comp. Okay,
01:03now if you go up to the Tool panel, let's click and hold, we can just choose
01:07the Rectangle tool.
01:09You could choose the Pen tool if you want to manually click around, but I like
01:12to start wide and then work my way in.
01:15So with the Rectangle tool, make sure you have Layer 1 selected, and let's click
01:21in the upper left-hand corner and drag down to the lower right.
01:25Now we don't want to go this far because we want to cut out that light green
01:29area, the edge of the stage, and there we go!
01:32We've created our garbage mask.
01:34Now some people would call this finished, but what I would do is scrub through
01:39the timeline with your current-time indicator and make sure that the talent
01:42doesn't move outside the edges of your mask.
01:45There is nothing worse than having your talent move outside the edge and their
01:49shoulders cut off, or something like that.
01:51One of the things I like to do is actually bring my mask in a little bit so I
01:56have less to deal with in the process of keying.
01:59Even though this is a beautiful flat, evenly-lit key, it's kind of fun to just
02:03pinch in the edges a little bit.
02:05So let's select our mask on Layer 1 just by clicking on Mask 1 and go up to our
02:12Pen tool in the Tool panel.
02:14If you hover over one of the lines with the Pen tool, you will get the Plus symbol.
02:19So just click on one of the edges here, I'm going to pinch this in right about neck height.
02:24So here let's click here, and we'll do the same thing on the right side,
02:28let's just click there. Okay,
02:30now I'm going to grab my Selection tool, and if you Shift+Click the four top
02:36points here just by holding down Shift and clicking, we'll have all four points selected.
02:41The reason I'm doing this, sometimes it's easier to just use transform controls
02:45to move your points.
02:46Obviously, we could click on the points and move them in side by side, but with
02:50the points selected, if you press Command+T or Ctrl+T on the PC, you can then
02:56click on one of the edges and start to drag in.
02:58Now as I drag in, on the Mac, I'm going to hold Command;
03:01on the PC it would be Ctrl, and just sort of pinch the edges in a little bit.
03:06Now when it's set the way you like, you can press Return or Enter on your keyboard.
03:12I'm just going to slide these over to the right a little bit since the angles of
03:16her shoulders are set up this way.
03:17Now when I press Enter, I have my garbage mask, and again, it's really
03:21important to scrub through the scene and make sure she doesn't go off the edges of the mask.
03:26And now as I'm looking at this, I realize, yes, we have the edges in, but
03:31remember there is that black line all the way around the scene?
03:34If we move our mouse over the canvas and scroll out here, you can see it a
03:39little more clearly.
03:40So let's click on the lower right corner of the mask and then Shift+Click on
03:45the lower left and we can just click and drag this up just to crop this one edge off.
03:52Now with our mask actually set, let's deselect the mask for a quick second
03:58and now we can select our talent and actually just move her and the mask
04:02slightly down off the scene.
04:04Now when we key this, we'll go ahead and position her properly within the
04:07scene, but I just want to start by moving her just a little bit off the edge of the canvas.
04:13So in summary with garbage masks, you want to make sure that you don't crop in
04:17on your talent and have them get cut off in a funny place, but also you want
04:21to make sure to cut out any extemporaneous elements that you won't need in
04:25your scene.
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Getting started with Keylight
00:00If we look at our project, you'll notice we have a piece of green screen footage
00:05that already has a garbage mask applied and a graphic background that we want
00:09this footage to exist on top of.
00:12So the next thing we can do is actually generate a green screen key.
00:17Now the effect I like to use for this most is Keylight.
00:20So let's select Layer 1, go up to Effect > Keying > Keylight 1.2.
00:28When you look at Keylight, sometimes the first time it might seem a
00:32little overwhelming.
00:34I'm just going to take you through the key areas that I use about 90% of the
00:38time to generate successful keys.
00:41The first thing I want you to pay attention to is the Screen Colour.
00:46If you click on the Eyedropper to the right of the Color Well, you can click in the green area.
00:53When I clicked, if you zoom up to a 100 % magnification and use the Spacebar to
00:57move around in the scene, you can see I have some noise here.
01:01As I key, I will constantly zoom out and zoom in just so I can see exactly what
01:07I'm working with at 100% magnification and compare it to the wide version.
01:13Also another thing that we'll toggle a lot is this View option.
01:16So let's go up there right now in the Keylight filter at the top, click on the
01:21pulldown menu where it says Final Result, let's go to Screen Matte.
01:25Now Screen Matte shows me the result of the key that I've generated.
01:30After you sample your green color, if you click and drag on the Gain, you can
01:34control exactly how much of that green you want to add or how little.
01:40So this is looking at the variance from the sample color, so if we crank this
01:45up a little bit, here let's do around 104, that's sampling more variable
01:50versions of the green.
01:52Now to look at the result, let's look at Final Result.
01:55If we scrub the Balance here, you can see here I'm getting the dreaded color
02:02bleed where it goes up in the people's skin tone and things like that.
02:05So a lot of times, I'll leave the Balance alone until I go through these next steps.
02:10Let's go ahead and undo, Command+Z. So let's change the View from Final
02:15Result to Screen Matte.
02:17The reason I want to look directly at the Screen Matte, that's usually the next area I go to.
02:22So if we go down to the Screen Matte group and open its options, the first two
02:27options are probably the most important.
02:30The first one, Clip Black.
02:32If you move around the scene just by holding the Spacebar and panning around,
02:37you might see a little bit of noise.
02:39It's probably hard to see, but I can see a little bit here.
02:43So I'm going to click and drag on the Clip Black area, and notice if I drag it
02:47too far, it starts clipping up into my mask, which is not what I want.
02:51Let's set this to a number around 4, just a very small amount of clip.
02:58Now Clipping White will help deal with the white areas in here.
03:02So let's click and drag this down, and as I drag down, it's clipping more of the
03:09gray pixels until it gets to the black area, so we could set this around 83. Okay,
03:17now let's look at the final result.
03:20We go up to the View and change Final Result here in the Keylight.
03:25Now let's scroll out and look at our scene.
03:29Let's actually load up a RAM Preview.
03:30I'm going to press 0 on my keypad to load that up and let's just load up a few
03:35seconds and then press the Spacebar so it can roll through.
03:40Okay, this is looking relatively okay, but if we stop playback here, notice she
03:45looks a little washed out in comparison to this heavily saturated background.
03:50So a lot of times I'll end up doing color correction to the footage after it's keyed.
03:55If we collapse the Screen Matte area, go down to Foreground Color Correction,
04:00expand its options, and scroll here and then enable our Color Correction.
04:07When we enable that, we can make some tweaks to our final results.
04:11So here, I'm liking the Saturation, I just want to up the Contrast a little bit.
04:17So a lot of times with Keying, I find if you just click and drag on a parameter,
04:21you can scrub until you get a result that you like.
04:24Now I tend to like my images a little punchy, so I'm going to bring the
04:28Contrast up to around 10.
04:30Now as I'm doing that, I'm noticing the saturation of her skin tone is getting
04:36a little much, a little unrealistic, so I'll bring the Saturation down just a tiny bit.
04:42And like I said, you can drag with these to your individual taste.
04:46This is what I like.
04:48If we scroll up to 100% magnification and kind of scrub through here in the
04:52timeline, you can see I've got this sort of light edge.
04:57So it's not uncommon that I go from the Foreground Color Correction to the
05:00Edge Color Correction.
05:02So let's expand the Edge Color Correction group and enable Edge Color Correction.
05:07Now I'm looking at this and this is a light color, so I'm going to start by just
05:11adjusting the brightness down.
05:14So if you click on the Brightness and drag it down, as I'm dragging, you may get
05:19a downsample of the Adaptive Resolution. That's okay.
05:24When you let go of your mouse, it will pop back up in terms of resolution.
05:28Now let's toggle the results.
05:29If I disable and re-enable, you can see I've definitely cleaned up the edges of
05:35my key just by using Edge Color Correction.
05:39To recap, if I zoom out in my scene here, you can see I have a pretty decent key.
05:44And that was created by going through a rather simple processing Keylight to get started.
05:50First, you sample the color, adjust the Screen Gain, and then jump down into the
05:57Screen Matte area where you can click the Black and White levels while looking
06:02at the Screen Matte version of the view.
06:05Once you're set with that, you can go back to your Final Result and then make
06:09your adjustments with your Foreground and Edge Color Correction.
06:13It just so happens that I did all of my color correction within Keylight, which
06:17is part of the reason why I love using Keylight, but that does not mean you
06:21can't go back up to the Effects Controls and look at some of these other options
06:25under Key or Matte to make adjustments to your key or the matte we created by
06:31pulling the key with Keylight.
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11. Integrating External Projects
Importing Photoshop documents
00:00Now we're starting off inside of Photoshop because obviously a lot of times when
00:04you create graphics, you'll probably want to start the design in Photoshop.
00:08It does a very good job of creating graphics and I think you'll be amazed how
00:12well integrated the communication between After Effects and Photoshop is.
00:17So let's look at what we have here.
00:20First thing at the top Layer, we have an Adjustment layer.
00:23If I turn it's visibility on you could see it's a black and white layer.
00:26That's just there in case the client wanted a black and white version.
00:30So we'll turn that off and you could see we have editable text.
00:35I can see that because I have the little Text Layer there.
00:38And we have editable text down here.
00:41We have a Shape Layer which is this Black_Bar right there.
00:46And then we have layers within layers.
00:48So we have each group of these three solar panels.
00:54So we have two groups of three.
00:56And the next layer down, these are just painted pixels so we have the Washington panel
01:03and then the Oregon panel,
01:05which when we select those, notice we have a Multiply blend mode and a Vivid
01:10Light blend mode and different opacities for each layer.
01:15Now down here, we have a layer that has a Shape and a Mask.
01:20So if we disable the mask, I'm just Shift+Clicking on this little thumbnail.
01:24That will disable the mask.
01:26You can see the full size of the shape.
01:28Now I'll just click back on the thumbnail to re-enable it.
01:31We do have Layer Styles applied to a lot of these.
01:35A lot of Outer Glow and Stroke.
01:37And then our bottom layer here, this is an Illustrator File that was placed
01:42inside of Photoshop.
01:43So it's a Smart Object, and this too has an effect over top of it.
01:49Now let's jump into After Effects so we can import this.
01:52I'm just going to double-click inside the Project panel and navigate in
01:57your exercise files to the Footage folder, in the Photoshop folder you
02:02should find Solar_panels.psd.
02:06Now let's not import this as Footage, let's import this as a
02:10Composition - Retain Layer Sizes.
02:13That way it will be easier to animate.
02:15Make sure Photoshop Sequence is not selected and click Open.
02:20Now in this next menu, we have one more chance to change our mind if we didn't
02:25want to choose Composition - Retain Layer Sizes.
02:27But the big option you want to check here is make sure that your Layer
02:31Styles remain Editable.
02:33For some reason if you wanted to flatten that layer, you could merge the Layer Style down.
02:40But since we're doing Color Overlay, and Stroke, and Outer Glow and things like
02:44that, those are pretty straight forward Layer Styles.
02:47So let's leave those editable and click OK.
02:50We've imported our composition, you could see we have all of our layers in our
02:54Layer folder in the Project panel.
02:56And if we double-click our composition it's open here, and it is 1280x720
03:02and it's 5 seconds because that was the length of the last composition we had created.
03:07Now let's look closely at our layers.
03:10If we start at the top, we do have a black and white layer.
03:14And if you turn on it's visibility, sure enough, it makes the layer black and white.
03:19So if we go to Window and open our Effects Controls, you can see we do have our
03:23effect and it has remained completely editable.
03:28Let's disable Black & White for now and continue looking through what we have.
03:32Well a High Population of Sunlight, okay.
03:36Well if we open Layer 2, notice yes, the Layer Styles came across.
03:41We still have a Drop Shadow,
03:43and we still have our Outer Glow, and if we open the options for each one,
03:48they're fully editable, Drop Shadow as well.
03:52But if you notice the text is not coming across as text.
03:56Now this is one of favorite features when I'm working with the integration
04:00between Photoshop and After Effects.
04:02It's the fact that you can go up to the Layer menu,
04:06and if it was text inside the Photoshop, you can say Convert to Editable Text
04:10Inside of After Effects.
04:12Now when we choose that and we open the layer, you can see we have text here and
04:17we have our full text group and all of our animators.
04:21So you can convert text layers into editable text.
04:26One more time, let's select Layer 3, go up to Layer > Convert to Editable Text.
04:32All right, now let's look at the Black_Bar.
04:36Notice it did come across since it was a Shape Layer.
04:39It did come across with a mask, and if you press M we do have a Mask Path that's on here.
04:46Let's open up it's options and notice we have Layer Styles.
04:51Our Stroke came across and it's editable as well.
04:55All right, let's keep going.
04:57We have our precompose layers.
05:00Notice they are precomposed.
05:02So Group Layers, layers of layers inside of Photoshop, come across
05:08as precompositions.
05:10When we select the Was_panel and the Ore_ panel, the blend modes have transferred.
05:15If we press T to open their Opacity, their opacities have transferred.
05:19So I think your seeing that the integration between Photoshop and After
05:23Effects is really flexible.
05:25The last thing I want to point out is this SW_Area.
05:29Notice if we press M there is no mask.
05:32If we turn the visibility off and on it's definitely a layer and it did bring
05:37it's Layer Styles across but the mask-- if we jump back to Photoshop here, this
05:42Layer Mask was applied on import.
05:46So that did not come across as editable but it was applied to the layer.
05:51So to sum up, I think you can see how integrated Photoshop and After Effects is.
05:55So the next time you have to create some complicated graphics don't sit in After
05:59Effects trying to re-create it with masks and all kinds of other things, just
06:03jump over to Photoshop.
06:05Save it as a Layered Document and import it as a comp and you can retain
06:09the layer sizes.
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Importing Illustrator files
00:00Now in this movie we're going to cover how to get your layered Illustrator
00:03documents into After Effects.
00:05So if you navigate in your Exercise Files folder to the Footage folder, in the
00:10Illustrator Folder, go ahead and double-click on kineteco_01.
00:15This document I've already prepared for import into After Effects.
00:19But I want to show you exactly what I've done.
00:22First thing, whenever you have live, editable type inside of Illustrator, if you
00:27want to bring that in and edit it as shapes, what you should do is select the
00:32type layer and then go up under Type > Create Outlines.
00:37Now I've taken things to the next step by taking each individual letter and
00:41putting it on it's own layer.
00:43This way I can animate each one of these layers.
00:47After Effects will recognize the top of the layer hierarchy.
00:50So to illustrate my point, let's select the top O layer and just create a new layer.
00:56Now I'm going to click on the O layer and Shift+Click on the E layer so all three
01:02layers are selected.
01:04Now we can drag them and drop them up into layer 20 until you see this hand.
01:09When you let go, you can see that the layers have been dropped in.
01:13Let's rename layer 20 ECO with capital letters.
01:18Now these letters will be imported as one layer inside of After Effects.
01:22I've brought each one of this shapes into one layer and named it Blue, and as you
01:26can see it's one shape.
01:28Before I save a file to go into After Effects from Illustrator, I like to go up
01:35under File and say Save As and save a copy or a different name.
01:39Because of the process of putting this on separate layers, I'd still like to be
01:43able to get the other version of the file.
01:46So I'm going to name this kineteco_01_AE.ai.
01:52That way I know it's ready to import into After Effects.
01:56Now there's another reason I'm saving this as a different name and that's
01:59because I have multiple project Files in your exercise files that are
02:03referencing this kineteco_01 Illustrator file.
02:07So just understand that if you're editing with this, you do want to save it as a different name.
02:12Okay, now let's click Save and we can leave Create PDF Compatible Files
02:17selected and just click OK.
02:20Now if we jump into After Effects you can just double-click in the Project
02:25panel to open up the Import Document.
02:28Now if you're not already there, just navigate through your exercise files in
02:32the Footage folder under Illustrator and there's our kineteco_01_AE.ai file.
02:38Now when we import this, if we imported this footage it will be flat.
02:42So this time, I want to choose Composition.
02:45Make sure this button is not selected, just in case layers have numbers,
02:49sometimes this can foul things up.
02:51All right, when we click Open, notice the document is imported as a comp.
02:57We can double-click the document and will open our Comp Window and our layer timeline.
03:03And as you can see, if we open the folder in the Project panel, each one of
03:08the layers has been brought in as it's own Illustrator file that we could
03:11drag to other comps.
03:13Okay, now let's close that.
03:15Now let's look at the layers.
03:16As you can see, ECO has been brought in all as one layer.
03:21Now another great thing about After Effects CS6, you can convert your
03:26Illustrator Shape layers into actual Shape layers inside of After Effects.
03:32So let's select our Blue layer 12.
03:35And turn the visibility Off and back On.
03:38Okay, Blue layer 12.
03:40If you go up to the Layer menu you can go down to Create Shapes from Vector Layer.
03:45Once you do that, notice now the Blue layer has been turned off.
03:49And if you scroll up to the top of the timeline, sure enough I have a Shape layer.
03:54Now I can open up the options for the Shape layer and you can see each
03:59individual piece has been brought in as it's own group.
04:03And yes, I can add animators to this layer and animate it like a Shape layer.
04:10So as you can see, layer hierarchy is extraordinarily important when it comes to
04:14importing your Illustrator documents into After Effects.
04:18Also, if you want to bring them in as separate layers, make sure to import
04:22them as a composition.
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Working With Premiere Pro projects
00:00Now Adobe Premiere and Adobe After Effects do communicate extraordinarily
00:05well together.
00:06The two main ways of sending files or projects back and forth are Dynamic
00:11Link and importing.
00:13So for example, from inside of After Effects, I can import a Premiere Pro
00:18sequence or I can connect to a sequence via Dynamic Link and there is a slight
00:23difference, I will definitely show you that as we go through this video.
00:28So to get started, let's go to our Exercise Files folder, and under Footage, go to
00:34the 06_Premiere folder and open the ECO_Edit.prproj.
00:40Let's preview our sequence.
00:42I'm just going to click in the timeline to make it active and press the Spacebar.
00:45(video playing)
00:54So as you can see, I have an edit here.
00:57It's a short edit but it's an edit.
01:00I have multiple video clips and an audio clip.
01:03There is a cross dissolve and this second clip, if we right-click and go to
01:08Speed/Duration, you can see it's set to Reverse Speed.
01:12I'm just going to click OK.
01:14Any time from within Premiere, you can highlight a section within a sequence and
01:19right-click and say Replace With After Effects Composition.
01:24Now that's not what I want to do because it will send all the files over to
01:27After Effects, but then there is going to be a Dynamic Link between the two.
01:31Meaning anytime I wanted to make any changes to this edit, I would have to
01:35go back to After Effects because I replaced this section with an After
01:39Effects project.
01:40Now most of the time, when I'm creating graphics and I'm integrating Premiere,
01:46it goes the other way.
01:47I created Premiere edit, and I just import that edit into After Effects and
01:52there's no link back and forth.
01:54I just bring it in and then I can continue working natively inside of After Effects.
01:59So let's jump in to After Effects and then I can show you the different ways to
02:04import Premiere projects.
02:06If you go to file, there is an option for Dynamic Link.
02:10And then here, if I say Import Premiere Pro Sequence, I can navigate through my
02:15exercise files to that sequence we were just looking at, and it would bring it in
02:19as a flattened composition.
02:21That's not what I want because then again, if I wanted to edit this, I have to
02:25go back to Premiere.
02:27What we want to do is under the File menu go up to Import.
02:30Now under Import, choose Adobe Premiere Pro Project.
02:35Let's navigate in our exercise files.
02:38In the Footage folder, we have a Premiere folder.
02:40In there, I have my ECO_Edit.
02:43So let's click Open and it's going to give me the option, if I had multiple
02:48sequences I could bring them all in. Since I only have one, I'm going to
02:52choose that one ECO_Edit.
02:54Now you could choose to import the audio or not.
02:57Since I did have the audio, I'm going to go ahead and import it.
03:00So if we click OK, notice now we have a composition inside of our After
03:05Effects project.
03:06It does have our audio file, as well as the two video files that we edited.
03:11Now let's see what came across.
03:13If we double-click the ECO_Edit project,
03:16first thing you may notice is this looks slightly squashed or distorted.
03:20If you click this button to the left of the Fast Preview button, right here, that
03:25will adjust for the Pixel Aspect Ratio.
03:29So if we look at our sequence settings, notice it's set to 960x720.
03:34If I open it up by right-clicking and saying Composition Settings, in here
03:39you can see the Pixel Aspect Ratio is for HDV DVCPRO, so it's not a square
03:44Pixel Aspect Ratio.
03:46Let's click OK.
03:47If you look at our comp, you can see I have all the edits and if I select Layers
03:531, 2, 3, and press U to open up any animation, you can see my Cross Dissolve came
03:59through, as well as this little area right here, notice the line is red.
04:05Well if I select that layer and go up under Layer > Time, look at the
04:11Time Stretch section.
04:12In here you can see its set to -100,
04:15meaning it's playing backwards, so Cancel.
04:19All right, so as you can see, I brought this in.
04:21Now in bringing this in, I'm still referencing these QuickTime files in my folders.
04:27So if I right-clicked on the video source, I could say Reveal in Finder or
04:31Reveal in Windows Explorer and it would take me to my Video folder where I have
04:36everything organized.
04:37This is yet another reason why you want to keep your projects organized in a
04:41very organized fashion.
04:43That way when you're in all this different projects you'll always know
04:47where your footage is.
04:48Now let's jump back in After Effects.
04:51So that being said, we could continue editing this inside of After Effects;
04:55apply Filters, what have you.
04:57All of this footage is saved here in After Effects and it's completely separate
05:02from that Premiere Pro sequence.
05:04We just imported the sequence and since Premiere references the QuickTime files
05:09off the drive, After Effects can do the same thing.
05:12It's just we brought in all of the editing that we had done from Premiere.
05:16So yes, Premiere and After Effects are pretty well integrated.
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12. Project: Tracking and Advanced 3D
Adjusting ray-tracing quality
00:00The Camera Tracker inside of Adobe After Effects is nothing short of amazing.
00:05It can analyze the footage and recreate a camera inside of After Effects to
00:09replicate the camera that you actually shot the footage with.
00:12This way you can insert any elements that you have created into the scene and
00:16make it look like they were actually there.
00:19To get started let's look at our footage.
00:22I'm going to press 0 and load up a RAM Preview and you can see that I have some
00:26rather shaky footage.
00:29And I did this as kind of a proof of concept.
00:32I went out and shot this with my iPhone and I wanted it to be shaky, because I
00:36wanted to see just how powerful this Camera Tracker could be.
00:39So I'm going to press Home and apply the Camera Tracker.
00:44Now there are multiple ways you can apply the tracker.
00:47First way, if you right-click on the layer you can choose Track Camera.
00:51When this happens you will see this blue bar that pops-up and in the upper
00:54left corner of your Effects control you will get a status update as to how the
00:59progress is going as it's analyzing the footage trying to figure out where the camera was.
01:04You could also go up under Effects and go to Perspective > 3D Camera Tracker
01:09to apply one, or you could go to the Animation menu and choose Track Camera.
01:13Once this has finished analyzing what's going on in the scene, I'll jump back
01:18in here and show you what we've come up with.
01:21All right, so you can see now it's actually solving the camera and then you will see
01:25these little things on the screen that look like, I don't know, Rainbow Brite crosshairs.
01:31They're really cool, because they actually track pieces of data in the scene
01:37based on where they are in relation to the camera.
01:40So for example, if I scrub through my timeline, notice how all of these little
01:45elements stay where they supposedly were created within the scene.
01:49I know it's a little jarring as I keep moving my mouse over these crosshairs,
01:53because you keep seeing this big red target-looking thing.
01:57That's exactly what this is. It's a target.
01:59So as we move throughout the scene, here let me zoom in so you can it a little
02:03more clearly, notice I have a triangle that gets created as I'm moving around.
02:09What After Effects is doing is triangulating between at least three points to
02:13create an angle, or a plane, that we could use as reference for placing
02:18elements in the scene.
02:19So if I zoom back out here, let's see if we can place something a little over
02:24here on the left-hand side.
02:26Notice between these three points, this is exactly what I'm looking for.
02:30The target is aligned with the edge of the ground and it looks like it's
02:34accurate in terms of its angle.
02:37You can choose to activate crosshairs just by moving your mouse, or if you
02:43left-click and drag you can actually select a bunch of crosshairs.
02:46Notice I'm drawing a lasso like that.
02:49Notice the more I select, the more it gives me some different perspectives.
02:54Here let's choose over here, in the lower right, I'm going to drag a lasso around
02:57all these and you can see, okay, that's quite not what I'm looking for, right?
03:02So if you want to deselect some of the points you can hold down Command or Ctrl
03:07on the PC and as you deselect points you can use that to figure out, okay, am I
03:12getting closer, closer, closer, you get the idea.
03:16As you deselect you can get closer or further away, heaven forbid, from
03:20what you're looking for.
03:22Honestly, as I move my mouse around, you can see, okay, I think the three-point
03:27versions are what's going to give me the most accurate track.
03:30So let's come back over here to these three points and right-click.
03:36Now when you right-click, you have some options.
03:39The first four options are highlighted here or we could delete the selected points.
03:44Well I definitely don't want to delete these.
03:46So let's look at these four options.
03:48The first one, we can Create Text and a Camera.
03:52This is what we're going to do right now so you can see exactly what it's like
03:55when you insert an element in the scene.
03:58But these other two Solid and Camera and Null and Camera, these are just kind of
04:02personal preference.
04:03I like working with Solids, because I can set the interactivity between the
04:07solid and the background layer and get a better idea as to what's going on in
04:10the scene, but some people like using a Null and a Camera, because Null Objects
04:15are very flexible and you don't have to worry about whether they get rendered
04:19into the scene if you want to render what you're looking at.
04:22This last one, Shadow Catcher, Camera and Light, we will get to that later on in
04:26the chapter, but basically it's when you're trying to create a 3D composite and
04:31really make something look like it's in the scene.
04:34So for right now let's choose Create Text and Camera.
04:38Notice we have text in the scene and it's been placed, and look in our composition.
04:44We have a Camera and we have Text.
04:46Well let's select the Camera and press the U key, and notice I have just a few keyframes.
04:53There is Position, Orientation, and Zoom.
04:57Now what's interesting, as I'm looking at the Zoom, you can see when we scrub,
05:02check it out, the Zoom parameter is never changing.
05:05That has to do with the setting we used in the Camera Tracker by default.
05:09So if we select Layer 3 and come back up under the Camera Tracker, look at
05:14the Shot Type option.
05:15When I click on the pulldown, it's set for a Fixed Angle of View.
05:19This is great, because it already figured out that I was using a camera that had
05:23a lens that was at a fixed focal length.
05:26If you're using a zoom lens, After Effects would have probably switched to Variable Zoom.
05:30If it didn't, you could always come here and specify that, and then this last one
05:35is to Specify an Angle of View if you know that the scene just doesn't look
05:40quite right in terms of what you're looking at.
05:42You can specify the Angle of View if you wanted to save some time, you could
05:46just choose the Angle of View for your individual lens.
05:49I'll show you how to figure out your own Angle of View later on in the chapter.
05:54So let's select our text here and as you can see it has an anchor point.
05:58Now if we press U on the text layer, notice there are no keyframes.
06:03There are no keyframes, because all of the position data is determined by our
06:07camera in the scene.
06:08Notice since layer 1 is inhabiting 3D space, as we scrub through the timeline, it looks
06:14like it's stuck in the scene.
06:16Now this text is rather large for what I'm looking for, so let's double-click on
06:20the text layer and open up our Character control panel.
06:23In here we could change the size down a little bit.
06:26Let's change it to around 10 pixels.
06:28That's great, and I'll deselect just by clicking down in the bottom of the
06:33timeline, reselect layer 1 and press R for Rotation and Orientation.
06:39We just need to flip this up on its X axis.
06:42So we can change the X Rotation to 90 and press Tab, and now it's flipped up in
06:48the scene and since it is kind of off at a slight angle here, we can look at
06:53adjusting the Y Rotation and the Z Rotation. There we go!
07:00Now that it looks like it's a little closer into the scene in terms of what
07:03we're looking at, it's sitting over the rock.
07:06If you want to move this to a different point, don't move the position.
07:10Press A to select your anchor point, because that way our point that was
07:15tracked will stay in its place, and if we just slide on the X axis, we can move
07:19our text out of the way.
07:21Let's see what we've got in our scene.
07:23I'm going to press Home and zero on the keypad to lit up a RAM Preview.
07:28Let's hit the Spacebar just so we can see the first couple of seconds, and as you
07:32could see, this is tracked remarkably well and obviously we haven't added any
07:36shadows or texture or color or anything like that for the time being.
07:41But this is stuck in the scene and it is moving quite nicely.
07:45There's one last little thing we could for polish.
07:48If we stop playback here, we can select layer 1 and enable Motion Blur.
07:52If you click on that switch in the timeline and then make sure it's enabled here
07:56in the top of the timeline, we can press Home to move our playhead to the
08:00beginning and press 0 to load up a RAM Preview.
08:07Okay, I think that's enough.
08:08I'm going to hit the Spacebar so we can check it out, and now you can see
08:12there is motion blur.
08:13I don't know about you, but I think that looks pretty cool even if our text
08:17literally just says Text.
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Tracking footage
00:00In this video we're going to use the Camera Tracker to track our desk here.
00:05And this scene is going to be a little different than the previous video,
00:08because in this scene the camera was actually locked down on a tripod.
00:13That gives After Effects a slightly different bit of math to figure out.
00:19So to show you what I'm talking about, let's go ahead and apply the Camera
00:22Tracker to our layer.
00:24Now in the last video we just right- clicked on the layer and said Track Camera,
00:28but this time let's go up to Animation > Track Camera.
00:33There's always more than one way to do things in After Effects.
00:36If we look in our Effects controls, you can see that the footage is being analyzed.
00:41Now since we've already went over some of these in the previous video, let's
00:45jump down to the Advanced section.
00:47Here under the Solve Method, After Effects usually does a really good job of
00:52guessing exactly which method to use, and that's why most of the time I just
00:57leave it on Auto Detect.
00:59But sometimes it's wise to just click on the pulldown and choose one of these options.
01:05So Typical is the very first option and that's usually what After Effects ends
01:11up using, as long as your camera is moving throughout a 3D scene.
01:16If you shot a scene that's primarily a bunch of flat surfaces, you'd want to
01:20choose Mostly Flat Scene.
01:21Since our shot specifically had a camera on a tripod and it was literally just
01:27panning, let's choose that option.
01:30A lot of times when a footage is being analyzed, if you choose a different method
01:35from what it's using currently, it may start the analysis again.
01:40But even so a lot of times when it figures out the analysis, even if it starts
01:45it again, it's not really always starting all the way over, it really doesn't
01:48delay that much longer.
01:51Notice down here in the Advanced section also, since the track has been worked
01:55out the Average Error is 0.65.
01:59The smaller this number the more accurate your tracks are going to be.
02:04If this number isn't something that's satisfactory to you, you can always select
02:09Detailed Analysis and let it go at it again.
02:13Let's hover our mouse around some of these points and see, okay, so the target
02:20is huge first off which leads me to believe that there is something funky
02:24going on with the scene.
02:26Secondly, notice how the target is perfectly flat to the camera.
02:31Well that's because with the tripod there is no actual depth being created.
02:37See all of these points, imagine like a string attached to the end of your
02:42camera, attached to one of these points that distance is always going to be the same.
02:47When you're panning, you're not changing the distance from the lens, you're just
02:52changing the orientation to that point.
02:55So After Effects feels no need to actually create 3D from this.
03:00I know you're thinking to yourself, well, how am I going to get an object in the
03:04scene without 3D data?
03:07Well I can tell you it's not that bad.
03:09Once you actually tie your graphic to a point you can actually orient it
03:14rather easily yourself.
03:15But let's move around and see if we can't figure out the issue with our target.
03:21I could just crank the Target Size down, but it's so rare that the target takes
03:25over the screen like this.
03:26Let's click through some of the menus and see if we can figure things out.
03:30Let's start by the Shot Type.
03:32If you click on the pulldown, it was correct in the Fixed Angle of View, but
03:37let's see if we Specify the Angle of View if we get any better results.
03:41This Angle of View is set to 8.8 and I'm pretty sure I don't have a camera that
03:46shoots at 8.8 in terms of its Angle of View.
03:49So to figure out what my lens was I'm just going to go up Layer > New > Camera.
03:56And in the Camera Settings here, I'm going to go to the Focal Length and type in my lens.
04:01I know I shot this with an 85 millimeter lens.
04:05So when I type that in, I get 23.91 degrees.
04:10So I'm going to cancel here and under Angle of View I'm going to say 23.91 and
04:17when I press Tab, now notice it quickly resolved the scene and, hey check it
04:23out, when I hover my mouse, now you can actually see the target, and also when
04:29you see the target, at the bottom it gives you the same note I explained earlier.
04:33There's no depth from a tripod pan solve.
04:36That is perfectly okay.
04:39Let's scrub through our scene, so we can see exactly how this is panning over
04:43the desk, and you notice there are some points that are there and then there are
04:48some points that actually disappear.
04:51So let's choose one of these points over here on the left.
04:55Let's choose this green point.
04:57I'm just going to choose one, right- click, and say Create Solid and Camera.
05:04Now when we do that, we have our camera, if you press U with the camera
05:08selected, you can see Position, Orientation, and Zoom.
05:12As we scrub through you can see the zoom never changes.
05:15Now our layer Solid, let's select Track Solid 1 and press Shift+Command+Y to
05:23open up the Solid Settings.
05:25I want to set this to about 200x200.
05:30Now when I click OK, I have a better idea as to the perspective of my Solid.
05:36And just so I can see through the scene I'm going to press T to open up its
05:40Opacity and set it down to around 50%.
05:44Let's press R to open up the Rotation and Orientation.
05:49Let's click and drag on the X Orientation.
05:53Let's drag it to the left so we can see if we can match up the orientation of the table.
06:00After we do the X let's click and drag on the Z. Now what I'm trying to line up
06:07is this scene here and this scene here.
06:10If we scroll in a little bit to the magnification and press the Spacebar, you
06:15can see this line and this line are not quite parallel.
06:19See, we need to scrub the Z Orientation and the X Orientation to actually get it
06:25oriented to its proper angle.
06:30There we go, and here let's scrub one more time.
06:33Okay, this is starting to look a little better.
06:34Let's zoom back out. There we go!
06:37Now if we scrub through the scene, you should notice that the Solid and the
06:42video are moving in conjunction with each other.
06:45If you're not, definitely make sure you're in Draft mode and move your playhead
06:50back and just load up a RAM Preview.
06:54Now with this RAM preview, you should notice that our layer Solid is stuck to
06:58the table just as solidly as the yellow sticky notes that were sitting there
07:02in the first place.
07:04And as this loads you'll see there is hardly any drift.
07:09I'm going to stop playback here for a second and just watch in realtime.
07:14As you can see it's kind of stuck solid to the table, which is exactly what we're looking for.
07:20Yes, we only use one point.
07:22I'm going to stop playback there, but it's still was able to get the job done.
07:27Now in our next video, we're going to focus on the 3D element that we will then
07:32in turn end up compositing back into the scene.
07:36Now just to show you the scene one more time, let's switch the magnification to
07:39fit up to 100%, and as we scrub through here, you can see that this element isn't
07:47ever going to fully end up in the scene.
07:50I don't want you to panic, you can make adjustments to this even though this is
07:55applied to that one track point.
07:57If you press A to open up the anchor point, here we can scrub the anchor point
08:02on the X axis and actually have it slide around on the table, and even as we
08:07scrub through, you can see that it's still going to be stuck to the table
08:12perfectly well without any drift.
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Extruding shapes
00:00To add true depth to your objects in After Effects, you need to extrude them,
00:04and there are two kinds of objects you can extrude in After Effects.
00:08The first one being Shape Layers and the second one being Text Objects.
00:13So if we look at our composition here, you can see I have three layers.
00:18If we toggle on and off the visibility, you can see exactly which layer is what object.
00:23Now notice these are Illustrator files.
00:26If I click on the word Eco and open up its options, I only have the Transform options.
00:30This is not live editable text but a graphic.
00:34I wanted to start from this point because it's pretty common to get sent an
00:38Illustrator file and be asked to animate it.
00:41Also, one of the great things about the integration between Illustrator
00:45and After Effects is the fact that you can convert any Illustrator layer
00:50into a Shape layer.
00:51So let's select Layer 3 and go up under Layer > Create Shapes from Vector Layer.
00:58When we do that, notice the visibility of Layer 4 has turned off and we
01:02have shape outlines.
01:04Now just for good housekeeping sake, let's enable shy on the Shape layer and
01:08then turn on our Shy guy in the top of our timeline.
01:12With that original layer hidden, I want to now enable 3D on all of these layers.
01:18So let's go to the Switches panel and click and drag across all of the layers
01:22to enable 3D for all of them.
01:24Let's open up some of the options for these layers.
01:28If you expand Layer 3 notice I have my Material Options.
01:32And if we open the Transform Options I have the normal X, Y, Z options.
01:36Okay, that's well and good.
01:37With the Shape layer, if we open that up, you can see I do have all my options for each shape.
01:44Notice I have Paths and Fills, and if we zoom in here, you can see it's drawn a
01:50path for each individual shape on the layer. All right,
01:54now let's collapse our Shape layer, and notice the Transform options here
01:58normal X, Y, Z things.
02:00We really won't get the Extrude option until we change our renderer.
02:05So let's go to the upper right corner of the Comp Viewer and click on
02:09the Classic 3D button.
02:10This will take us to the Composition Settings in the Advanced tab, and under
02:14here we can click on the pulldown for the Renderer.
02:18So let's change it from Classic 3D to Ray-traced 3D.
02:22Now before we click OK, watch the options here on my Shape Outlines. When I
02:26click OK, notice now I get the subset of options for Geometry Options.
02:32If I expand that group here, you can see I can control Bevel, which I'll
02:37explain here in a second.
02:39The Hole Depth which is the areas in between any holes, you can control how
02:44strong or loose that works.
02:46But Extrusion Depth is where you can actually add depth to this object.
02:51I want to show you something really quickly, but notice my scene is still trying to render.
02:56I can see that here in the Comp Viewer and I can also see it with my mouse.
03:01If you press Caps Lock on your keyboard it will disable the render as it's
03:06happening, and you can scroll freely up and down on your Layer panel.
03:10The reason I wanted to enable this, if we scroll down to the Geometry Options
03:15for Layer 3, here let me make the timeline a little larger.
03:19Notice in my Geometry Options for Layer 3 I have a Curve setting and Segments,
03:25but I don't have any Extrude options.
03:28Notice for Layer 1, I have Bevel and Extrude Options.
03:32That's the difference between a normal 3D Layer in the Ray-traced Renderer, and
03:37a Shape Layer in the Ray-traced Renderer.
03:39I get extra options for extrusion with Shape layers.
03:44Now while the Refresh is disabled, let's just go ahead and click on Extrusion
03:48Depth and change it from zero to 20.
03:51I'm going to press Enter on my keyboard to set that.
03:54Let's go back and resize our interface so the timeline is a little smaller, and
03:59change the Magnification back to Fit to 100.
04:03Now let's click our Caps Lock and disable refresh so it redraws the scene.
04:09I use that key command quite a bit when I know there are just specific
04:12parameters I'm trying to change and I don't necessarily need to see anything in
04:16the scene at that point in time.
04:18Now another way we could speed this up, if you click on your Fast Preview
04:22button in the lower right corner of your Comp Viewer, we could change this from
04:26Adaptive Resolution to Draft or Fast Draft.
04:29Let's see what happens when we change it to Draft.
04:32Notice it should move a lot more quickly.
04:35Also, we can change the Resolution from Full to Auto.
04:38This will speed things up.
04:40Notice it defaulted to setting half resolution because I'm roughly at half my magnification.
04:46Okay, now let's zoom in to the scene.
04:48I'm just scrolling in with my mouse and I'm going to press the Spacebar and
04:50click and drag so we can kind of center up this object.
04:54Notice, I'm not really seeing any true dimension to this object.
04:59In order to see better dimension, let's change from 1 View to 2 Views - Horizontal.
05:04In the top view on the left side, notice I have depth but I'm really not getting
05:09a perspective with this depth.
05:11So what we need to do is change the left view from Top to Custom View 1.
05:15Now you want to make sure you're seeing these yellow triangles in the corners,
05:19that way you know that this is selected.
05:21So I'm going to click in the gray area on the left side making sure it's active
05:25and change to Custom View 1.
05:28Now with that set up, I can scroll into my view with my mouse and press the
05:32Spacebar to kind of set this up.
05:34There are a number of ways that I could actually see the dimension of my extrusion.
05:40The first way is to add a light in the scene.
05:42So let's get started with that.
05:44We can go up under Layer and choose New > Light.
05:47When we add a light, I'm going to add a Point light.
05:50We can leave its Intensity a little over a hundred at 108.
05:53I do want to Cast Shadows because I found that that does sort of just increase
05:58the definition what I'm looking at.
06:01And we can leave the Fallof at Inverse Square Clamped.
06:03Now let's click OK.
06:04Now it's going to take a second for the scene to re-render, but notice
06:08immediately now I can start to see the edges of my shape.
06:12Now I'm going to zoom out over my Active Camera here, I'm just moving my mouse
06:17over the Active Camera and scrolling out with my mouse.
06:20I can click on the X control handle and bring the light over towards the
06:24left side of my shape.
06:26I know I'm still not relatively close to the shape because I'm not quite seeing
06:31my Control Handles there.
06:33So if we zoom out in this part of the scene, I can just pull up on the Y axis
06:38and move a little closer to the shape on the Z axis from the Custom View panel.
06:46Okay, this is looking pretty good.
06:48Let's zoom back in to my Custom View and now you can see we have our shape.
06:54I'm not really seeing too much dimension other than my extrusion because I
06:59haven't adjusted the Material Options for the shape yet.
07:03So let's select our Shape Outlines layer and press AA to open not only the
07:09Geometry Options but my Material Options.
07:12Notice here, I have a ton of Material Options and we will get in depth with
07:16these in a later video.
07:18Right now, I just want you to focus on Transparency.
07:21If we click and drag that to the right, let's increase our Transparency to around 65%.
07:27I can actually start to see through my shape.
07:31If you press Shift+Command+H or Shift+ Ctrl+H on the PC, we can turn off the
07:37section boundaries or Light Control handles.
07:40That will just give us a little more definition to our shape.
07:43Now there's one more thing we need to look at with extruding our shape and then we're done.
07:48If we scroll back up here, there is an option for Bevels.
07:52We have a Bevel Depth but notice the Bevel Style is set to None.
07:56So let's click on that and change that to Convex.
08:00That means the edge of this layer is going to be bevelled in a slightly convexed fashion.
08:05So if I zoom in a little more closely here, notice I'm getting highlights right
08:10around the sides of my shape.
08:13Since this is at 200% it's a little jagged.
08:15But if I really wanted to see the quality of this, we could change from Draft
08:19mode to Off in our Quick View options.
08:22So let's go ahead and turn that off and see what we've done with our extrusion.
08:28So now let's zoom out to 100% and you can see we have successfully extruded our shape.
08:33The next steps would be dealing with the Material Options and actually
08:38refining the lighting.
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Bending layers
00:00To continue on with our theme of 3D, we're going to explore how you can bend layers.
00:06So the kinds of layers you can bend inside of After Effects are Photoshop
00:10layers, Illustrator layers and layer Solids.
00:15In the 3D Options for Shape layers and Text layers you can extrude but
00:20there's no option for Bend.
00:22The option is literally called Curvature.
00:25So to look at this, let's start by actually adding a layer Solid to the scene.
00:29Go up under the Layer menu and choose New > Solid.
00:33I'm going to make it the comp size by clicking the button and grab the
00:36Eyedropper and choosing this turquoise color just so we match the scene.
00:41When I click OK, we have a layer Solid.
00:44If we enable 3D on this layer, again, because we're in the Ray-traced 3D
00:49Renderer, if we press AA to open up our Geometry Options, notice here's the
00:54setting for Curvature.
00:57Let's crank this up to a 100 so you can see clearly what's happening here.
01:01Now I'm going to switch to 2 Views - Horizontal so you can view this from a
01:05slightly different angle to really understand exactly what's going on.
01:09As you can see here, I have this layer that's bending in the background, if I
01:14select the layer Solid, notice I can't see any of the handles.
01:18That's just because in the previous video we had pressed Shift+Command+H to hide
01:23all of those bounding boxes.
01:25So press Shift+Command+H if you can't see that.
01:28If I zoom out with my mouse wheel, here you can see the bounding box corresponds
01:33directly to the amount of the Curvature.
01:36Notice the edges of this are rather jagged.
01:38Well that's the number of segments that are created to actually create that curve.
01:43So if you click and drag on this parameter we can increase it and now you
01:47notice we can get a beautiful smooth curve out of the scene.
01:50Decrease the Curvature of this layer and notice as we bring the Curvature down
01:55the bounding box gets smaller.
01:57This is a very good example of seeing how Curvature works.
02:01Let's just collapse Layer 1, and I'm going to enable its shy just by clicking on
02:06Shy and hide the layer out of the view, because we're not going to be using it
02:10anytime particularly soon.
02:12Now with our two words, let's select the word kinet.
02:17If you notice I can already tell there's an issue because the bounding box is
02:21the entire composition size.
02:24So if we press AA to open up our Geometry Options, if you click and drag on the
02:29Curvature, notice the curve is going to be applied starting all the way out at the
02:34edges of the composition.
02:36That's not what we want.
02:37So I'm just going to Command+ Z or Ctrl+Z on the PC to undo.
02:42And let's turn off the visibility for Layer 5 and Layer 4.
02:46What we need to do is re-import these Illustrator layers as Compositions Layer Size.
02:52So let's double-click in the Project panel and navigate through our exercise
02:57files, in the Footage Folder under Illustrator,
03:01here's the kinetEco_Extrude Illustrator file.
03:05Now we're not going to be extruding this, we'll just be bending.
03:08So we can choose Composition - Retain Layer Sizes, and make sure this is not
03:14selected and click Open.
03:16Now when I click Open, this is going to bring in each of these layers at
03:20their individual size.
03:22So, if we double-click to open the Extrude 2 comp, notice when I select each one
03:26of these layers, now the bounding box is directly around each word.
03:30So to add this to the other comp I'm just going to select Layer 1, Shift+Click
03:34on Layer 2 and Copy, Command+C and Paste, Command+V. Notice when I did the
03:41Paste command, I had the Layer 7 selected, so that's where the layers were inserted above.
03:47So let's just drag this two layers right below Layer 3 and you guessed it,
03:52since the visibility of 6 and 7 are off, we can just enable shy for those layers.
03:58Okay, now notice we can't see our two new layers.
04:02Well that's because 3D wasn't enabled.
04:05So let's just click and drag down the 3D parameter to enable 3D.
04:10Now we can see the layers in our scene.
04:12And also notice in the timeline, there are no blend mode or Track Matte
04:16options for 3D layers inside of the Ray-traced Renderer, so we can hide that in the timeline.
04:22Just right-click in the gray area, go to Columns and disable Modes.
04:27Okay, this will just give us a little bit more space in the timeline.
04:30Now to bend our layers. If you selected the Eco 2 layer and press AA to open
04:37up its Geometry Options we can increase its Curvature just by clicking and dragging.
04:41And notice it will curve around the center point.
04:45Now what I want to do is bend both of these layers so they curve very much like
04:50this layer in the background, but across both words.
04:54If we zoom in, in the Custom View layer, notice it may take a second to
04:58refresh, that's fine.
05:00I'm just going to drag over here, so I can see the layer.
05:04Now notice I have depth but it hasn't really curved very much.
05:07So let's increase this curve number to around 35 and press Tab.
05:13I've added a slight curve to this but I want the curve to start from the left
05:17edge, so in order to do that I need to adjust the anchor point.
05:22To quickly adjust the anchor point, I'm going to select Layer 4 in the timeline
05:26and press Shift+A. This will add the Anchor Point parameter to the other
05:31parameters that are currently open.
05:33Now if I click and drag on the X axis, I can move the orientation of this layer
05:39over to the left side.
05:41Now notice as I'm dragging this number is getting close to zero.
05:44Well the left side will be zero, so let's just click on that and change it to zero.
05:50With any layer that's selected, the zero point is always going to be the
05:54upper left-hand corner.
05:55So when we typed zero it automatically snapped the anchor point to the left edge and
06:00now all we have left to do is reposition it in the scene by clicking and
06:04dragging on the X control handle.
06:07This may get very slow in terms of its refresh as we're dragging, and the way
06:12we can deal with this is by clicking and holding on our Fast Preview button in
06:16the lower right corner of the Comp Viewer and making sure that we're actually set to Draft.
06:21Now once we're set to Draft, it will take a second to re-render but you should
06:24notice the refresh being a little bit quicker.
06:27Once Eco is relatively close to our kinet layer, it's time to do the same for kinet.
06:33So as I'm clicking and dragging, notice I'm looking here in the Active Camera as
06:38well as my Custom View.
06:39So I have a better idea as to their location based on what's really going to render.
06:44So to better line up the curve, select Layer 4 and press R to open up its
06:48Rotation and Orientation.
06:50Now we can just click and drag on the Y Rotation to reposition how the curve of
06:56this layer is going to line-up as it gets into the word kinet.
07:00So it looks like a value of 25 looks pretty good.
07:04Now as I adjust kinet, I want Eco to follow along, so I'm going to make Eco
07:10the child of kinet.
07:11So click on the pick whip in the Parent column for the Eco Layer and point it
07:15towards the kinet Layer.
07:18When we select the kinet layer in the timeline, let's press AA to open up the
07:22Curvature options and increase its curvature.
07:26Just to make sure things are even, let's reselect Layer 4, press AA and make a
07:31note of the Curvature settings here. Okay,
07:33so we're set at 35% here.
07:36Let's go down to Layer 5 and change the Curvature to 35% here.
07:42It may take a second to refresh but once this is actually set up, what we can do
07:47is go back to our Eco 2 layer and adjust its Rotation by pressing R and just
07:55increasing the rotation just a little bit more.
07:57Let's increase it to around 35.
08:00No, let's increase it to 45. Okay,
08:03now it looks like this is going to curve into this layer a little bit more.
08:09And since Eco is set up as the child of kinet, if we did want to rotate kinet,
08:15let's press R with kinet selected, notice Eco would rotate accordingly with it
08:21because it's tied together.
08:23So let's take a look at our scene by selecting our Active Camera and
08:27switching back to 1 View.
08:29And as you can see, we've definitely got a good jump on everything with our logo
08:33being bent and the background being bent, all by using the Curvature Settings.
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Adjusting ray-traced lighting and materials
00:00Now if you're following me from the last video, I did finish repositioning these
00:04layers in 3D space so that the curve lined up a little more cleanly.
00:09In this video, we're going to focus on getting the Material Settings and the
00:13Light Settings set up properly so when we go to insert our logo back onto the
00:19desk that we tracked at the beginning of the chapter, it would be relatively
00:22easy to get it to match into the scene.
00:25Most of the time if I'm trying to create an element that matches back into the
00:28scene, obviously I'd want to look at the lighting of the original scene
00:32especially if I'm trying to make it look extraordinarily photorealistic.
00:36Since this is going to be more of a surreal scene, we don't necessarily have to do that.
00:40So I'm just going to focus on all the lighting in here right now and then worry
00:44about how it looks in the scene a little bit later.
00:47So to get started, most of the time I like to duplicate my comp and rename it so
00:52I know this is going to be the final lit comp to actually input in our scene.
00:57So let's go up to the Project panel and select our kinetEco_Extrude comp and
01:02just Command+D or Ctrl+D on the PC to duplicate that comp, and we can press
01:08Return and rename it.
01:10So I'll call this Logo_Comp_OUT, that lets me know this will be the comp
01:21that's going to go out.
01:22We can double-click that comp to make sure that we're in that comp and now let's get started.
01:28Okay, first thing, disable the Shy button to make sure we don't have any
01:32extemporaneous layers we don't need to be dealing with.
01:35So I'm just going to collapse Layer 7 here and click and draw a lasso around 8,
01:407 and 6 by starting down here below and then just press Delete.
01:46Since we don't need those layers, we can just delete them.
01:48This Cyan Solid we're going to change.
01:51A lot of times when you're creating elements where there is going to be lights
01:55and shadows, you will need to create a layer called a Shadow Catcher Layer, so
01:59let's start by renaming Layer 1.
02:01So select Layer 1, press Return and name it shadow catcher. There we go.
02:06Okay, now let's disable Shy for this layer and since it's going to be a Shadow
02:11Catcher, we need to make it light and actually put it as the floor of our scene.
02:16So let's drag it to the bottom of the Layer Hierarchy since we want it to be
02:19underneath everything else, and press Shift+Command+Y, Shift+Ctrl+Y on the PC, and
02:26open up the Solid Settings for this layer.
02:29Click in the Color Well for the color and just change the color to white.
02:34Click OK and then click New even though we're not creating a new layer, that's
02:37how we'll complete this.
02:39For this to be a floor, we need to adjust the curvature back to flat.
02:43So press AA to open up the Curvature options, change the Curvature to zero and
02:49we can change our Segments back to the default setting of 4.
02:53We can press R to open the Orientation and on the X axis, let's just change it to 90 degrees.
03:01Now you notice when we hover over this Blue control handle, it's the Z axis of the object.
03:08If we change the object orientation handles you see Z is pointed
03:12straight towards us.
03:13But the object is oriented this way, so let's click on the Blue control handle
03:18and drag it down underneath our logo.
03:21If you want to be really precise about how far down underneath the logo, you can
03:25change the view from the Active Camera to the Front orthographic view, that way
03:30you can definitely take out any perspective and know that you're viewing this