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After Effects CC Essential Training

After Effects CC Essential Training

with Ian Robinson

 


Delve into the world of motion graphics, keying, and compositing in After Effects CC. In this course, Ian Robinson lays out six foundations for becoming proficient with After Effects, including concepts such as layers, keyframe animation, and working with 3D. To help you get up and running with the program, the course begins with a project-based chapter on creating an animated graphic bumper. Next, explore the role layers play in compositions and find out how to add style to your projects using effects and graphic elements. Last, see how to build 3D objects with CINEMA 4D Lite, as well as stabilize footage, solve for 3D cameras, and paint in graphics with the Reverse Stabilization feature.
Topics include:
  • Video terminology
  • Creating your first composition
  • Using layers, masks, blend modes, and track mattes
  • Parenting objects
  • Building complex objects with Pre-compose
  • Exploring the ray-traced 3D renderer
  • Understanding the order of effects
  • Creating 3D projects from Illustrator files
  • Lighting a scene
  • Animating type on a path
  • Using Keylight for green-screen footage
  • Rotoscoping
  • Archiving projects

show more

author
Ian Robinson
subject
Video, Motion Graphics, Compositing, Visual Effects
software
After Effects CC
level
Advanced
duration
11h 2m
released
Jun 17, 2013

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Adobe After Effects
What is After Effects?
00:00 Adobe After Effects is an application used by video professionals to create engaging
00:05 motion graphics and cinematic visual effects.
00:08 Video pros use After Effects for 2D and 3D animation purposes.
00:12 Creating dynamic text animation using robust typography tools.
00:18 effects to video using various tinting and adjustment methods.
00:22 Isolating objects from their background using rotoscoping technology, and
00:26 correcting for camera shake by utilizing cutting-edge stabilization features.
00:31 After Effects is an industry standard for motion graphics and effects, and it allows
00:36 you to create visual compositions like these.
00:39 animating 3D layers, Premiere Pro with shared effects and copy and paste support,
00:52 and Flash Professional for creating engaging web animation sequences.
00:56 Adobe After Effects provides video professionals with a sophisticated
00:59 animation and compositing environment with several different effects and tools to
01:04 help take your video project to the next level.
01:07
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Introduction
Welcome
00:04 (MUSIC). Hi.
00:04 I'm Ian Robinson and welcome to After Effects essential training.
00:08 In this course, we'll work on building a strong base of knowledge by covering the
00:12 Six Foundations of After Effects. Then we'll start a project based chapter
00:17 focused on getting you up and running quickly by creating an animated graphic
00:21 bumper. To gain deeper understanding of
00:23 compositions, we'll focus on how they work hand in hand with layers to create
00:28 animation. Then it's on to animating with keyframes,
00:32 how to get started with parenting layers, and we'll even cover a few expressions.
00:37 From there, we move to learn how to add style to your projects with coloring
00:42 effects and animated graphic elements. We'll move to the next dimension and
00:47 create true 3D elements with Cinema 4D Lite.
00:51 And finally, we'll round out our coverage by learning how to stabilize footage,
00:55 track footage, solve for 3D cameras. And how to properly use reverse
01:01 stabilization when you need to paint animated graphics into your projects with
01:05 Warp Stabilizer VFX. Let's get started with After Effects
01:10 Essential Training.
01:11
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Using the exercise files
00:00 If you are a Premium Member of the lynda.com library, you have access to the
00:04 exercise files used throughout this course.
00:07 You can find the files under the Exercise Files tab on the course page.
00:12 Each number of the folders corresponds to the chapter in a course.
00:16 Within each chapter folder, you may or may not have an After Effects project that
00:21 corresponds to the video. Some of the videos start with a blank
00:24 project, so we don't necessarily need to include those as a part of that chapter.
00:29 Now the footage folder is very important. If you need to copy your exercise files
00:33 anywhere else, I want you to copy the entire exercise files folder, bBecause
00:38 each of these different After Effects videos reference footage found in the
00:43 Footage folder. If you move the footage out of this
00:46 folder, there's a chance that your files could become unlinked.
00:50 Now, if we look in the footage folder, you'll find the footage that we used to
00:54 create a lot of these different elements in the course.
00:57 So, we have five different subfolders in Footage.
01:00 There you'll find Photoshop documents, Illustrator files, video, (SOUND) audio,
01:06 (SOUND) and we'll actually even learn how to do some pre-rendering.
01:10 Now, if you don't have access to the exercise files, you can follow along from
01:14 scratch or use your own assets. So, lets get started.
01:18
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Relinking missing footage
00:00 On occasion, when you open your After Effects projects you may be greeted with a
00:04 scene that looks like this. Anytime you see color bars in place of
00:09 graphic elements, After Effects has lost the link connecting the original footage
00:14 to the After Effects project. This is easy enough to fix.
00:19 If you look in your Project panel. You can click in the search field and
00:22 start typing the word missing. Notice once we start typing missing, you
00:26 can search for missing fonts, effects, or even footage.
00:31 Now After Effects is pretty smart. Anything that's already missing, it'll go
00:34 ahead and isolate so you can replace those elements.
00:37 I'm going to start with a video. If you click once on the file, just to
00:41 make sure it's selected. You can then Control Click or right-click
00:46 on the file, and choose Replace footage and choose File, now we can navigate to
00:51 the Exercise Files folder. In your Exercise files, go down to where
00:56 it says Footage, in your Footage folder, everything is broken down according to
01:00 type. Since we're replacing video, lets go to
01:03 the 03_Video folder. In there, I'll scroll down and look for my
01:07 Stair_RunDown movie and sure enough there it is.
01:10 Once I've found it, I'll click Open and then it replaces that file.
01:15 Now, a lot of times After Effects will then turn around and find the other files.
01:19 But if it doesn't, you can go ahead and just do the same process.
01:23 I'll right-click here on this Illustrator file, and choose Replace Footage > File,
01:29 and this time I'll go over to the 02 Illustrator Folder or Ai folder and then
01:34 here I can choose my H+_Sport file and click Open.
01:39 Then all you have to do is save your project.
01:42 Once you save your project After Effects will remember where those files were
01:45 saved. So, if you need to move your projects
01:48 around, just remember, move your Exercise files and your Footage folders all
01:53 together.
01:53
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Working with keyboard shortcuts
00:00 In this course, we'll definitely be covering a lot of keyboard shortcuts.
00:04 Now, everybody's keyboards are slightly different.
00:07 If you have, say a laptop or a fullsize keyboard, or if you're on Windows or on a
00:12 Mac. Or if your F keys are mapped to other
00:15 functions in your operating system. So these are all things you need to
00:18 consider, when I'm calling out these keyboard shortcuts.
00:21 If you ever find yourself stumped, and you want to find yourself a new keyboard
00:25 shortcut, you should go up to the Help menu.
00:27 Under Help, there's a great reference for keyboard shortcuts.
00:32 If you go ahead and choose that, notice it will take you to a website.
00:35 This is always continuously updated. But let's jump to a specific section like
00:40 Time Navigation. If I click on there, notice a lot of the
00:44 key commands are listed, but I want you to pay attention to the alternate key
00:49 commands. For example, some keyboards don't have the
00:52 Home key, so you could also press Cmd + Option + Left Arrow.
00:56 There are a number of different key commands that function this way,
00:59 especially if you have a full size keyboard or a laptop keyboard.
01:03 For example, 0 on the numeric keypad, will load up a Ram Preview.
01:08 Or you can press Ctrl + 0 on your main keyboard.
01:11 After you've jumped to a section and found your shortcut, if you ever want to go back
01:14 to your reference just click to the top. Everything's organized according to
01:18 groups, and that way you'll never be lost when looking for your keyboard shortcuts.
01:23
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1. Core Essentials
Different ways to use After Effects
00:00 After Effects is a tool typically used in a video pipeline that covers a wide range
00:05 of possible workflows. A work horse in the video industry, it's
00:09 used by everyone from visual effects artists to motion graphic designers to
00:13 video editors. For a visual effects workflow, you can
00:17 stabilize shaky camera footage and 3D camera solve to match graphics back into a
00:22 scene. For designers, there are tools for
00:25 precise-type animation, shape tools to create moving graphics, and of course,
00:30 powerful paint brush effects and other effect filters you can use to stylize your
00:35 footage. And finally, editors often use After
00:38 Effects to quickly create animated graphic elements, do pan and scan moves on their
00:43 still images, fix problematic footage, and harness the powerful color correction
00:48 tools to really add a polished look to finish their films.
00:52 So, no matter your work flow, if you work with video, you should probably check out
00:56 Adobe After Effects.
00:58
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Exploring the interface and elements of After Effects
00:00 In this video we are going to cover a basic overview of the interface inside of
00:04 After Effects. Now since this is a general overview, I'm
00:08 not going to jump into the details about every single aspect.
00:12 This is designed to be a basic work flow overview so you can have a general idea as
00:17 to how to move around in After Effects composition.
00:20 So let's go ahead and get started by looking at our After Effects project that
00:24 we currently have open. Whenever you're working in After Effects
00:28 you should always look in the upper right corner at the work space.
00:31 Notice there's a pull down and I'm going to click on the pull down that says
00:35 standard. The work spaces are designed around
00:38 individual job tasks, so whether you're using After Effects for special effects
00:43 work, or whether you're using it for design work, you'll have a slightly
00:46 different interface, and you can usually click back and forth between multiple
00:50 interfaces. So, for example, if I were trying to add
00:53 some type into this scene, I would go ahead and change to the text work space.
01:00 Notice now on the right hand side I have a character panel and this panel gives me
01:05 the ability to choose a type face as well as the size of the type and all the other
01:10 typical adjustments you would expect with a type tool.
01:13 Now that we're in this text work space I can add text by grabbing the tool.
01:18 So, if you look in the upper left hand corner of the After Effects interface, we
01:22 have a toolbar. Now, it's divided up into individual
01:26 sections and text is in the Create tool section.
01:29 So here, I could create different shapes, or I could create text.
01:34 Now, let's add some text so we can see how the rest of the interface works together.
01:38 I'm going to grab the text tool just by clicking on it.
01:41 You could press Cmd + T. Now in the Composition panel here, this
01:45 gives me a visual reference for the composition that we're working on.
01:48 I'm going to go ahead and just click anywhere where I'd like to insert my text,
01:52 so I'll click in the clouds and I'll type the word snowboard.
01:56 Now, when I'm finished typing, I'll go back to my toolbar and grab my Selection
02:01 tool. Notice, when I added that word, now a new
02:05 layer appeared in the timeline down here. Now, most of the time when I'm working in
02:10 After Effects, I'm working in the Standard workspace.
02:12 So now that we've added some text, let's go back up to the workspace and change
02:16 that back to Standard. Now in the standard workflow or any
02:20 workflow in after effects we have a Project panel.
02:24 The Project panel is the overall container that contains any elements that you might
02:28 be working with within any of your projects.
02:31 So the project we've been working on right now is our snowboarding composition.
02:36 So, just like Premier Pro can have multiple sequences, After Effects can have
02:41 multiple compositions. If we double click on a composition, it
02:45 loads that composition into my composition viewer, here, and into the timeline.
02:51 Now the relationship between these two is very much like Photoshop.
02:55 In Photoshop, you have your canvas, where you can view the results of any of your
03:00 layers that you've organized in your project.
03:02 Well in After Effects, we have our layers in our timeline panel, and then our viewer
03:09 is the composition window. Players are organized according to two
03:13 different features. One is the visual hierarchy within the
03:17 scene. So for example, if I selected layer one I
03:21 could move it down to the bottom of my timeline and when I let go, notice I'm no
03:26 longer going to see that word. That's because it's underneath this other
03:30 layer for my snowboard. So, if you want to make adjustments to
03:35 different layer parameters, you have to open these triangles.
03:38 So when I open the triangles, notice I have three different groups.
03:42 Every single layer has a transformed group so I am going to open that.
03:46 Under Transform, if I wanted to bring the opacity of the layer down, I could just
03:50 click on the value for opacity and click and drag to the left.
03:55 Now notice, my snowboard word is popping back through visually.
03:59 So layer hierarchy is one way to control visibility between layers inside your
04:05 composition panel. Another way is through time.
04:09 So I'm going to go ahead and collapse layer three here, and reselect our layer
04:13 four. If we move to the right side of the Layer
04:16 panel, you'll see this thing that looks like a guitar pick.
04:18 This is our current time indicator. If I click and drag on that current time
04:23 indicator, now I'm actually starting to see the video footage that we're working
04:26 with Now let's say I didn't want my text to appear until about one second into my
04:31 project. Well in the timeline, I can actually click
04:35 on the left edge of the text and drag it over towards the right now as your
04:40 manipulating elements within the interface of After Effects, you want to look into
04:44 the upper right-hand corner. Notice as I'm dragging the left edge, in
04:48 info panel, I can see exactly where I am as I drag.
04:53 And I know, okay, if I want it to start at 1 second.
04:56 I'll just go ahead and drag 'til I get to the 1 second in point.
05:01 Now, when I let go, I know my word snowboard is not going to appear until 1
05:07 second. So, visually, within your Comp panel, you
05:10 can control layer's appearance by layer hierarchy, vertically.
05:15 And then in time, horizontally. And as you can see, there's a direct
05:20 relationship between the Layers panel and the Composition window.
05:24 Now, there are some settings within each individual panel that you should be
05:27 relatively comfortable with, and this'll round out our tour.
05:31 If we look in the timeline down at the button, there's this button that toggles
05:35 switches and modes. If we click that we'll get different parts
05:39 of our layers visible, so if you're familiar with Photoshop, we have access to
05:44 blend modes, that's under this pull-down here.
05:48 If I click on that, I could blend my video layer over top of my text layer.
05:53 Now I want to leave my mode set alone, we'll definitely explore those more a
05:57 little later. If I go back to my switches here, now I
06:01 have access to change things. For example, my snow board layer, lets say
06:06 I want that to exist in 3D space. Well, there's a column here under this box
06:10 for 3D. So I'm going to go ahead and enable that.
06:14 Now I can't see this layer so I'm going to move my current time indicator down in the
06:18 timeline until my word snowboard exists. So notice now I have these crazy control
06:24 handles. If I turn my 3D off and on for that layer
06:28 notice now I'm getting a different set of controls.
06:31 So with 3D I can go ahead and click and control the position of the word in my
06:37 composition panel by licking on these control handles.
06:40 Now tools have a direct impact as well. I can go ahead and press W to grab my
06:46 Rotation tool. And with my rotation tool selected, if I
06:50 hover over any of the control handles, let's say my Y control handle, I can click
06:56 and drag. And now I can spin that word around on the
06:58 Y axis. Now, as I make these adjustments, I also
07:02 have access to those adjustments in my timeline.
07:05 So if we go down here, I can open up my options for layer four and we'll look at
07:10 Transform again and notice now, I can click and drag on the y parameter for the
07:16 rotation of my word. Now that's pretty much it for the
07:21 interface inside of After Effects. I'm going to scroll up and down to control
07:25 what I'm looking at within my timeline. And I can collapse layer 4.
07:30 We'll definitely continue going through different aspects of the interface as we
07:35 move throughout the rest of the course. But I hope you have a good general idea as
07:39 to how the different panels work together to create an overall experience for the
07:45 interface of After Effects.
07:46
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Exploring important preferences and setting up the cache
00:00 In order to work more efficiently inside of After Effects you'll want to customize
00:04 your preferences. In this video, we're going to go over some
00:07 of the key preferences where you should focus your attention.
00:10 Now to preferences on the Mac you click on After Effects.
00:14 In Windows it's under the Edit menu. I'm going to go to After Effects,
00:19 preferences and choose general. In the General Settings of Preferences,
00:24 you can specify the levels of undo. I recommend leaving yours at 32, but you
00:29 can increase the number. Just understand if you make it too large,
00:32 you could possibly slow down your system. Now the next preference you should check
00:37 out is down here, Default spacial interpolation to linear.
00:41 Now if you're unfamiliar with the terms, don't worry we're going to get into these
00:45 terms in the animation chapter. For now, you want to go ahead an select
00:50 that selection box. The next section you should check out is
00:54 the previews area. In previews, we can go to the GPU
00:59 information. That's your graphics processor, or your
01:02 graphics card. When you click on this GPU Information,
01:05 this is where you can specify your ray tracing.
01:08 If your system has a supported graphics card, you can change your processing to
01:12 GPU, and that'll definitely speed up your workflow.
01:16 On occasion, if you have it set to GPU, and you notice After Effects behaving
01:20 strangely, You might want to just change back to CPU and see if that fixes your
01:24 issue. I'm going to go ahead and click OK.
01:28 Down here at the bottom, you can change the duration of your audio preview.
01:32 Typically, I find 30 seconds works perfectly well for me, but if you work
01:36 with longer footage, you may want to increase this preview.
01:40 In the display section I want to go ahead and enable hardware acceleration for the
01:45 composition layer, and footage panels. If your system is particularly old, you
01:50 may not want to select this option. But for most modern systems, this will
01:53 definitely help speed up your workflow. In the import section, if you work a lot
01:58 with stills you can specify the length of that still.
02:03 I leave mine set to the length of the composition, but let's say you're
02:06 importing 50 stills to do moves on. And you only want them to be on page for
02:11 about four seconds apiece, you can just go ahead and change the duration to four
02:16 seconds, and then when you import, everything will already be trimmed in
02:20 terms of its length. Now, we don't need to worry about output
02:24 or grids and guides. Labels just allow you to choose specific
02:29 color codes for the kind of footage that you're working with.
02:33 For example, any video file, I have color coded to aqua.
02:37 So if you look at layer three here, that's a video file and it's color coded to Aqua.
02:42 If you like using color coding in your day-to-day life, you may very well may
02:46 want to change some of these preferences. Should you decide you want to change a
02:50 color, you could just go ahead and click on the pull down, and pick one of the
02:53 preset colors. If you don't want to use one of the
02:57 presets, for example if I choose Aqua here, I can change what that Aqua color
03:03 would be. And that way, video would be updated to my
03:07 new color. Media and disk cache is something that we
03:10 definitely want to pay attention to. The top button here will allow you to
03:14 specify a folder where you save that cache.
03:16 All you have to do is click on the button and navigate through your file browser to
03:20 go ahead and choose the specific folder where you'd like the cache to be.
03:25 Disc cache is something that after effects uses as you're working so it doesn't have
03:29 to process everything in ram or on the video card.
03:33 Most of the time, I try and use an sd drive since those drives are
03:37 extraordinairly fast. If you don't have access to an sd drive,
03:40 you may want to go ahead and use a fast raid and if you don't have access to that.
03:45 You want to just do the fastest drive that you can and that'll make your life a
03:50 little bit easier. As long as your cache is on a separate
03:53 drive from your footage, you'll get an optimum experience when you're working in
03:57 After Effects. Down here the media cache is a very
04:01 similar situation, I typically choose an external folder and a lot of times I'll
04:06 choose the same folder where my disc cache is but you can choose a separate folder
04:10 just for organizations sake. On occassion as you're working in After
04:14 Effects you'll notice things function kind of strangely.
04:18 And a lot of times you can fix that just by emptying the disk cache.
04:22 So we can do that by clicking this button and then cleaning the database and cache.
04:26 That's just a little time saving, trouble shooting technique.
04:30 Now, let's jump to memory and multiprocessing.
04:33 As you're working in After Effects, it works with RAM and shares that RAM between
04:38 these five applications. Now, most of the time when we're working,
04:42 I'll just be working in one of these applications, but it's important to
04:46 understand. You can allocate the amount of ram shared
04:50 between all these applications, and once you allocate that, in either of these
04:54 applications, it'll propagate that setting across all of them.
04:59 Now, I recommend going ahead and enabling render multiframes simultaneously.
05:03 This won't necessarily happen when you're using RAM preview.
05:07 But when you go to render your projects, it'll make things move more smoothly.
05:11 If you find you're working on more than one thing at a given time.
05:15 Let's say you have a word processing document open, and your After Effects file
05:20 open. You want to go ahead and make sure to
05:22 reserve a CPU for another application. So many computers have multiple cores in
05:28 their processors. So for our settings, I'm going to go ahead
05:32 and click on this, and change this to at least one CPU for another application.
05:38 Now the ram allocation per CPU, you should set based on the size of the resolution
05:43 you're working with. I usually have mine set to at least 1 gig
05:47 for higher resolution HD you want to make sure to choose 1.5 gigs or 2 gigs.
05:53 Just understand, if you increase this number, it may decrease the actual number
05:58 of CPUs that it can use at any given time. So I'll go ahead and just leave that at
06:02 one, so I can use three CPUs. Now that's going to round out our tour of
06:08 preferences. I'm just going to show you one last thing
06:11 before we go. If we go to the general section, down here
06:14 at the bottom, we can click this button to show our preferences in our file browser.
06:20 Since I'm on a Mac, it'll show me in the finder.
06:23 In Windows, it'll show you in Explorer. When you click on this, after effects will
06:28 show you where the preferences live on your system.
06:30 Should you decide you ever need to throw away your preferences, you can go ahead
06:34 and do that from your file browser. Now we can go ahead and click OK, since we
06:39 have out preferences set up, and we're ready to continue working inside of After
06:43 Effects.
06:44
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Video terminology
00:00 In this video we're going to cover some terminology most commonly used in video
00:04 and motion graphics and the first term I'll start with is codec.
00:09 It stands for compress decompress. When you're dealing with video files
00:13 you'll deal with many different codecs. Now if we open our footage folder I have a
00:19 couple different quick time files we can click on.
00:21 I'll select the first one here, this sphere spin pre-comp.
00:25 This kodak is the Animation kodak. You can see kodaks listed in your project
00:30 panel whenever you select the different pieces of footage.
00:34 Animation is an uncompressed kodak. After Effects will default to rendering an
00:38 uncompressed kodak whenever you choose to use the Lossless kodak.
00:43 Here for my green screen footage I'm dealing with MPEG4.
00:46 MPEG4 is a highly compressed codec, and usually it would be less than optimum to
00:52 try and use that for keyable footage, but in order to have small file sizes for you
00:58 to download and work with, we chose MPEG4 as a good mix between a small file size
01:03 and still decent quality. Same thing with the board right here.
01:07 This is H264, which is another flavor of MPEG4.
01:12 It's just important to understand, when you're dealing with footage, you can look
01:15 at the codecs here in your Project panel. And uncompressed codecs are typically
01:19 always more favorable than compressed codecs.
01:23 The next term we'll deal with is channel. Every image inside of Photoshop, as well
01:29 as After Effects, is made up of channels. If we go to the bottom of our composition
01:33 panel you'll see this little red, green, and blue dot icon here.
01:36 If I click on that, it'll allow me to view each of the different channels that were
01:41 used to create that image. So I'm clicking through the red channel,
01:45 the green channel and the blue channel. And when all those mixed together for RGB
01:49 we get our finished image. The next term we'll use is alpha channel.
01:55 Alpha channel is, the fourth channel that determines transparency for an object.
02:01 I'm going to switch comps to show you the alpha channel of this logo.
02:05 I'll click back on the button and choose Alpha, and here I can see, I can drop that
02:09 logo anywhere. While we're here, there's titles saved in
02:13 Action Safe. These are two areas that determine whether
02:17 or not your graphics will be seen when you play them back on other televisions.
02:21 Most of the time, you want text inside of Title Safe, And your video inside of
02:26 Action Safe. Lets go back to our RGB settings here.
02:30 The next thing is masks, now masks are created with the Pen tool inside After
02:37 Effects, and if we select layer 4 here you'll see I created a mask inside this
02:42 individual layer. Now I'm going to solo this layer, and if I
02:47 open up my masks here, I can go ahead and change my mask mode so you can see, this
02:52 mask is cutting out that part of my image. Masking is a process you'll use a lot to
02:59 build composites. Compositing is a term that's described for
03:03 layering multiple elements in a scene to create a finished graphic.
03:09 As we're looking at masks, there's another term called rotoscoping.
03:13 And a lot of times with video footage, as the video moves frame by frame, you'll
03:18 want to cut out that video using Masks. And as you adjust the masks, that process
03:24 is called Rotoscoping. You can Rotoscope with masks, but you can
03:28 also Rotoscope with other tools, like Brushes.
03:32 There's one more term called matte. A matte is different from a mask in that
03:37 masks are created with the Pen tool, and they're drawn on the page.
03:41 A matte is something that happens naturally with any element that has
03:45 transparency, for example, our SNOWBOARD text up here.
03:50 I can use that to be a mat to cut out the background video layer.
03:54 I'm just going to select my video layer and switch to my toggles and modes here.
04:00 I'll use the alpha channel of this word to create a mat to cut out our video layer.
04:07 Now I understand going through these terms quickly was a bit of a whirlwind, but
04:11 these are terms you need to be familiar with as we move throughout the course.
04:15 Because we'll explore exactly what each of these terms means in depth, but if you
04:20 hadn't heard of the term before you wouldn't of had a base to start with.
04:23
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The six foundations of After Effects
00:00 The wonderful thing about After Effects is its modular design.
00:03 Now, I've broken down the application into six core foundations.
00:07 Once you understand these foundations, you'll be able to work in After Effects
00:11 regardless of your job function, whether you're a motion graphics person or if you
00:16 specialize in visual effects. As long as you understand these six
00:19 foundations, you'll be in a good spot. Now, we'll review these foundations in no
00:24 particular order, because they don't have a particular hierarchy.
00:27 They all sort of rate the same. Let's get started by looking at our
00:32 compositions. When we go to the project panel in the
00:36 AAA_Output_Comps folder, I have two different compositions.
00:39 Compositions are containers. Any of your graphics that you create
00:44 inside of After Effects will be created inside of a composition.
00:47 And as you can see in this project, you can have more than one composition inside
00:52 of an After Effects project, similar to sequences in a Premiere Pro project.
00:56 When you double-click a composition, it opens the comp in the Composition panel,
01:01 and in the timeline. And in the timeline, we have layers.
01:04 Layers are our next foundation. They control the scene two ways.
01:09 First way, they control it vertically, and this works like layer hierarchy inside of
01:15 Photoshop. Whatever layer's on top will be seen in
01:18 your Composition panel and whatever layer's on the bottom will be obstructed
01:21 by the layer's on top. Sometimes it works slightly differently in
01:25 3D but we'll get to that in a moment. Now the second way that layers work is
01:30 horizontally. Horizontally they control time.
01:34 So, for example, if I scrub through this project, you can see when Layer 3 ends,
01:39 these lines are going to disappear. So you can control whether an object
01:43 appears or disappears in the scene by making adjustments in the timeline.
01:48 Since we're talking about the timeline, let's talk about animation.
01:52 Animation is our next foundation. I'm going to go back to my Training_Swoosh
01:56 comp. And here, I'll just select a couple layers
01:59 and click on one and shift click on the other.
02:01 If you press the U key, that'll open up any animated parameters for those layers.
02:07 Now animations are primarily driven by keyframes inside of After Effects.
02:12 And there are different kinds of keyframes that will control how an object moves
02:16 through an animation, or through the scene.
02:19 Now let's jump back to our 3D logo composition.
02:22 In here, we have effects on layers. So let's select Layer 2, our Multipass
02:28 layer. If I turn the effect off by clicking the
02:31 Effects option here, notice the shadow disappears from the background.
02:37 I'll go ahead and turn it off, and turn it back on again.
02:40 The shadow is generated by an effect. You can use effects to control all kinds
02:45 of things in After Effects. You can generate shadows, you can stylize
02:49 footage, you can do any number of things. Now another foundation is 3D.
02:55 In After Effects, you can have true 3D layers made possible by cinema 4D.
03:00 You can have 2.5D layers, which are flat layers that move in 3D space.
03:04 Or, you can just have flat 2D layers. But 3D in and of itself is definitely one
03:10 of the foundations of After Effects. Then, of course, when you're finished,
03:14 another very important foundation, Rendering.
03:17 Rendering is controlled by the Render Queue in After Effects.
03:21 So, I'm going to go up under my composition here, and add my project to
03:24 the Render Queue. In the Render Queue, you can determine
03:28 exactly what kind of file is output. I can output a TIFF Sequence or a
03:33 QuickTime file. There are many different render settings
03:36 dependent upon what your use for your video is going to be.
03:39 Those are all controlled through the Render Queue.
03:43 So that pretty much winds up our Six foundations of After Effects.
03:48 Now, I realize that was a fast tour, but this is another situation where we have to
03:52 lay the foundations of understanding, as we continue through the process of getting
03:56 started with After Effects.
03:58
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2. The Essential Overview
Creating your first project
00:00 Before we jump into getting started with our first project, I want to explain this
00:05 chapter really quickly. We're going to be creating an animated
00:08 bumper graphic. This is a graphic element that's often
00:11 used to transition one scene of video to another scene.
00:15 Basically, the graphic pops up and then it tells you a little bit about what's coming
00:19 up next and then it transitions out. So now, let's jump back to getting started
00:23 with our first project. The first time you launch After Effects,
00:27 you should see a screen like this. It's the welcome screen and it's divided
00:32 up into two halves. On the left half, we have our Recent
00:35 Projects. These are links to your projects on your
00:37 hard drive. Should you want to open any of those
00:40 projects, all you have to do is click directly on the link.
00:43 Now, over here on the right hand side, the top two elements are designed to get you
00:48 into After Effects very quickly. New Composition will create a new comp and
00:52 then Open Projects will allow you to actually navigate through your file
00:56 browser to find any other project that you may have already created.
01:01 Now, Help and Support will take you to the Help and Support section on the Adobe
01:04 website. And, of course, Getting Started does just
01:07 that. It takes you to some videos for getting
01:09 started. Now, just so we don't see this screen
01:11 every single time we open up After Effects in the future, we can go ahead and just
01:16 deselect Show Welcome Screen at startup. Now, let's click Close.
01:21 Right now, we're in kind of a unique situation because for most of you, this is
01:25 the very first time you've ever opened the application.
01:28 So, what I'm going to show you next is just some basic maintenance things that
01:33 you need to set up once. And then once it's set up you don't really
01:36 have to deal with it much in the future, as long as you aren't switching computer
01:40 systems. So let's get started by looking at our
01:43 preferences, so as we work in our compositions, everything functions
01:47 properly. If you click on After Effects on the Mac,
01:51 you can get to your Preferences. In Windows, it's under the Edit command.
01:55 Now let's go to After Effects > Preferences > General.
01:59 I want you to open that by clicking on the word General.
02:01 Here, you can set the levels of undo. As you're working, every time you hit
02:06 Undo, After Effects will just keep going back in time, undoing accordingly.
02:11 Now, I generally recommend that you leave this alone but just so you know, you can
02:16 change that if you'd like. Now, this isn't where we're going to go
02:19 through absolutely everything in our preferences.
02:21 The big thing I want you to make sure you have set up is your Media & Disk Cache.
02:25 So let's jump down to that section by by clicking on Media & Disk Cache here on the
02:30 left-hand side. Now, this cache allows After Effects to
02:34 write important information off to your hard drive, so it's not necessarily always
02:38 trying to play everything back out of RAM or off of your video card.
02:42 As a general rule, what you want to do is choose a disk cache location by clicking
02:47 Choose Folder. And now with this Choose Folder option
02:51 open, you should navigate to a hard drive and a folder that you'll specify to only
02:56 contain cache. Now I'm going to click Cancel for now.
03:00 There's one more setting in Preferences I want you to pay attention to.
03:03 Its over here, Memory & Multiprocessing. So go back to the left side, it's about
03:08 the third one up from the bottom. In here, this allows you to specify, how
03:13 much RAM you'd like to use, and it tells you how much RAM you have on your
03:16 computer. As a general rule, I recommend selecting
03:20 Render Multiple Frames Simultaneously. And then make sure you have Only for
03:24 Render Queue selected. Now, rather than trying to explain in
03:27 depth why each of these are important, just understand checking both of these
03:31 will allow you to have the best of both worlds, have a decent RAM preview and
03:36 still have your system run really quickly when you go to render your projects.
03:41 As a general rule, I like to have a little bit of CPU reserved for other
03:46 applications. So here, I'm going to go ahead and choose
03:49 2 CPUs to use for any other applications. This'll allow you to jump out of After
03:55 Effects and back into After Effects, and not necessarily have your entire computer
03:59 slow down. Now, let's go ahead and click OK.
04:03 And we have our preferences set up. Now, I know that seemed like a lot, but if
04:06 you go through those basic steps, it's definitely going to make your After
04:10 Effects projects work a little bit more quickly.
04:12 Now, go up under Composition > New Composition.
04:17 This is where we can create a brand new composition to create our graphics in.
04:21 Now, if you click on the Preset pull down, notice it's divided up into different
04:25 sections. The top here is for web settings, and
04:28 then, NTSC and PAL. These are for standard definition
04:32 broadcast settings. Most people now are working in high
04:36 definition. And so the next section here focuses on
04:39 high definition. The bottom section here allows you to set
04:43 settings for film. Now, for the projects that we're going to
04:46 be working on, let's choose this top HD setting 720, 29, 97.
04:51 I'm going to go ahead and choose that and notice it sets the width and the height of
04:56 my project. These pixel measurements you'll find also
04:59 in Photoshop and Illustrator projects. Now, the only other thing I want to make
05:03 an adjustment to is the Frame Rate. The standard frame rate for this
05:07 resolution 29.97. But since we're doing online training and
05:11 we want to have as efficient files as possible, we worked at a frame rate of
05:16 23.976. So click on this little pull down, and
05:20 let's just change our setting to 23.976. Now the last thing to look at is the Start
05:26 Timecode and Duration. We can leave the Start Timecode at zero,
05:30 and the Duration, let's go ahead and set this at 10 seconds.
05:33 So I'm going to type 1000. (SOUND) Your duration setting may have
05:38 been different. The duration setting will default to the
05:42 last setting you used when you created a project.
05:45 So the last project I created was 5 seconds long.
05:48 Now, the background color just specifies what color the background of the comp is
05:52 going to be, so we can go ahead and click (SOUND) OK.
05:55 Now, with our composition created in the project panel, you can see we have an
05:59 empty timeline and nothing in our canvas. Now, that we have our blank project set up
06:04 and our scratch discs assigned, we're ready to go ahead and save the project.
06:09 So, go up to File > Save. Now, if you have access to the exercise
06:14 files, navigate to your Exercise Files folder.
06:16 If you don't, you can go ahead and save your project wherever you like I just
06:20 recommend saving it relatively close to where your footage is.
06:24 Now, in the Exercise Files, let's navigate to the folder 02.
06:29 In there, I already have a project by the name I'd like to use.
06:32 So I'm just going to go ahead and click on that file name.
06:35 and that'll load the name up into the Save As box.
06:38 If you need to type it, go ahead and type 02_02_importing.
06:43 Now, when we go ahead and click Save, (SOUND) I'll just choose Replace but, you
06:47 can save your project and it'll be saved into that folder.
06:50 Again, just remember, when you're saving After Effects projects that have
06:54 references to external files, you want to try and save your projects near those
06:59 external files. And we'll continue to reinforce that logic
07:02 as we get into importing, and we'll definitely do that in the next video.
07:06
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Importing elements
00:00 Before we begin the process of importing you need to ask yourself am I typically a
00:05 neat, organized person or am I really messy and be honest.
00:10 Keeping your files and projects organized is the easiest way to have a wonderful
00:14 experience in both learning and using after effects.
00:18 Let's get started with our project by familiarizing ourselves with some of the
00:21 assets we'll be working with. Now a lot of new After Effects users are
00:25 very comfortable inside of Photoshop or Illustrator, and so I encourage you to
00:30 take advantage of those tools because After Effects integrates seamlessly with
00:34 those. Now we'll explore a lot of the intricacies
00:37 between those applications a little later, right now I want to import a Photoshop
00:42 document, and an Illustrator file, and a video file.
00:45 So you can see all the different formats of different things that After Effects can
00:49 import. So to start the import process, let's go
00:53 up under the File menu, and choose Import, and choose File.
00:58 Navigating your exercise files folder, to your footage folder, and in your footage
01:02 folder you'll find a Photoshop document. Now if you don't have access to the
01:06 exercise files, you can use any layered Photoshop document.
01:10 That's perfectly fine. Now, the Photoshop document I want you to
01:12 import is this Training Swoosh document. If you click on it once, we can highlight
01:18 it. And then down here, we have options for
01:20 how to import that file. As a general rule, when I import layered
01:24 Photoshop documents, I like to keep all the layers.
01:27 So when I bring them into After Effects I can animate all the different layers.
01:31 So, in order to do that, we need to change the import as option from footage to
01:36 composition retain layer sizes. That extra retain layer sizes makes things
01:41 easier for animation. Now, I'm going to make sure that we don't
01:45 have Photoshop sequence selected, if its selected in yours for any reason just make
01:50 sure its deselected. And then we'll click Open.
01:53 Now we have the option here for layer styles.
01:55 If you're familiar with layer styles, great, if not, just understand in
01:59 Photoshop you can have layer styles and you can import them into After Effects.
02:05 Now, let's click OK. Now, notice when we imported our layered
02:08 Photoshop document, we now have a second composition in our project.
02:12 After Effects supports more than one composition.
02:15 Now, it also created a folder. If I open that folder, I can see each of
02:20 the layers that were used to actually create that Photoshop document.
02:24 Now, let's go ahead and collapse that folder.
02:26 Just so we can understand how tightly things are integrated, I'm going to jump
02:30 into Photoshop just for one quick second. Inside of Photoshop, I'm going to go to
02:34 File > Open and navigate to my footage folder.
02:37 And in the PSD folder, let's open the Training_Swoosh.psd.
02:42 Notice here on the right hand side of the interface, I have my layers.
02:45 If your Photoshop doesn't look like this, come to this pull down on the upper right
02:49 hand corner names essentials. If you click on that, you can reset your
02:54 workspace to essentials or if you have any of the other layouts chosen, just make
02:58 sure to choose essentials. Now you should see all these layers here
03:02 on the right hand side. Now, notice when I select the extra large
03:07 pluses layer, its opacity is at 29%. Now also notice this FX on the right side
03:13 of the layer. If I click this little gray arrow, it will
03:16 open up My Layer Styles. So here I have an outer glow layer.
03:20 Now that's all were going to do inside of Photoshop.
03:23 Now let's double click our Training Swoosh composition.
03:26 And if we go down to layer three, it's our extra large pluses layer.
03:31 And if I open this triangle here on that layer, it'll actually show me I have layer
03:37 styles. And I can open the layer styles, and sure
03:40 enough, there's my outer glow. So you can see the way layers work in
03:44 after effects, they have these triangles. And you can just keep opening the
03:48 triangles to see all the different options that you can adjust.
03:51 Now with layer three selected, let's open the transform options here.
03:55 Now, I'm just using my scroll wheel to scroll up and down within the timeline.
04:01 In here, notice I have Opacity and check it out, it's 29%.
04:05 So when you import layered Photoshop documents a lot of the information does
04:10 translate. Now, let's import an Illustrator file.
04:14 Instead of going up under the File menu and choosing Import, this time let's just
04:18 double-click anywhere in this large gray area in the Project panel.
04:23 That'll automatically open your import file dialogue box, and I have to be
04:27 honest, this is what I do about 90% of the time.
04:30 If we select the Illustrator file folder, and our footage folder, 02_Ai, in there,
04:37 we can choose the H+_Sport Illustrator document.
04:41 Now we can go ahead and just import that as footage, since I want this to just come
04:45 in as one element. Again, we'll make sure the Sequence option
04:49 here is deselected. Now, if you click Open, we'll get one more
04:54 dialog box. Under Import Kind, we could change our
04:57 mind again, but I want to leave this set to Footage and just choose OK.
05:03 In order to preview this file that we just imported, we can double click and it will
05:07 get loaded in our Footage panel. So here notice we've imported a logo from
05:12 Illustrator. Now we're going to round out and finish
05:15 this lesson by importing a video file. So if you double click on the project
05:19 panel. Again navigate to the footage folder.
05:22 And we'll go to the video folder. And let's choose stair rundown.
05:27 Notice the default is set as footage and we can just click open.
05:31 It may take a second to import, but notice once it's imported, here in the top of my
05:35 project panel we get a breakdown summary of the actual size of the video, the codec
05:40 that was used, whether it has audio, its frame rate, you get the idea.
05:44 The Project panel is the place where you can import all of the elements for your
05:48 After Effects projects. Then it's up to you whether or not you
05:52 want to use those elements in your different compositions.
05:54 And of course, you can create many, many compositions in your projects and even
05:59 layer compositions inside of other compositions.
06:02 Now I know it seems rather endless, but that's the beauty of After Effects.
06:06 You can be as detailed or as general as you like.
06:09 The biggest thing you need to know is that you can import a lot of different
06:13 elements. It's up to you what you do with them.
06:15
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Organizing projects
00:00 When you're working of After Effects, you'll definitely end up with projects
00:04 that have a lot of different source files, and a lot of different layers.
00:09 If your project doesn't look like my screen, just double click on the h+ sport
00:13 ai file in your Project panel. Now, the only way to maintain sanity is to
00:18 keep some level of organization. So, that's what we're going to focus on in
00:22 this project, maintaining organization. There are two levels of organization
00:27 inside of After Effects. There's a level of organization within
00:30 your project panel itself, and then there's there's the level of organization
00:34 with your source files in and of themselves.
00:36 Since After Effects references external source files from Photoshop, or
00:41 Illustrator video files, it's really important that those files maintain
00:46 organized structure. On your hard drive itself.
00:49 Now, I'm going to switch to the finder on the MAC operating system.
00:53 In Windows obviously, you just want to use your Explorer.
00:55 Now, the way I've organized the projects for all of this training series,
00:59 everything lives inside this exercise files folder.
01:03 And then for each individual project, we've saved the projects into individual
01:07 folders. Now, all of these different projects are
01:10 referencing a footage folder. Now, any time I would move these files
01:14 around, I would move the exercise files folder Along with everything else inside
01:18 of it. Usually when I'm working with at after
01:20 effects project, I'll create a folder that looks like this, and I'll have an
01:25 additional folder for my after effects project.
01:28 That way any time I'll create a new project I'll just name the project
01:32 whatever it is, and then in there I'll have my Photoshop documents, my
01:36 illustrator files, my video files. Basically, anything that After Effects is
01:40 going to reference is going to be contained inside of this main folder.
01:44 Okay, so now let's jump back into After Effects and look at ow we can organize our
01:50 files within our projects. As you can see in my project panel here,
01:54 I've got a folder, two compositions, an Illustrator file and a video file.
02:00 Now I have a general structure that I like to use for all of my projects.
02:04 So I'll share that with you. I'm going to go down to the bottom of this
02:07 project panel and just create a folder. If you create on the folder icon and
02:12 automatic create an empty folder untitled and everything will be highlighted, so all
02:17 we have to do is just start typing to name.
02:19 So let's call this folder graphics to set the name, you can just press Return on
02:23 your keyboard. Then notice, the project panel will
02:26 automatically reorganize itself based on the name.
02:29 That's because of this menu right here. If I click and drag on the right side of
02:34 my project panel, notice I have a couple different options in terms of what I can
02:39 look at in a project, so I can organize by name just by clicking on the name.
02:44 And each time I click, the arrow here will change, and show me whether or not I'm
02:47 organizing it alphabetically from the top down or from the bottom up.
02:51 I can also organize by type, or file size, or frame rate.
02:55 You get the idea. Any of these you could choose.
02:58 Now I'm going to click back on name. Another way to look for files is to click
03:03 up here in this search option. Let's say I wanted to look for a specific
03:07 graphic. I could type the word stair and sure
03:09 enough there's my graphic. It happens to be a video file but you can
03:14 see that's how you can search for elements.
03:17 Just remember when you're searching that you have something in here in the search
03:20 field. So our project isn't empty, just go all
03:23 the way to the right here and click on the X to clear out that name, and then you can
03:27 see everything in your project. So with our graphics folder created, I
03:32 want to add my Illustrator file into that folder.
03:34 So I'm just going to click, and drag, and drag up to drag that into the Graphics
03:39 folder. Now I can click the Triangle, and see that
03:41 my illustrator file is in there. Now we have this composition down here,
03:45 called Training_Swoosh. If I double-click on that comp, I can see
03:49 these layers. Now the layers appear in the timeline, and
03:53 I can go ahead, and collapse layer three, so you can see more of the layers.
03:57 I'm going to collapse my project panel back towards the left just by clicking and
04:02 dragging. Now layers in the layer hierarchy of your
04:06 timeline can also be found in your project panel just by right clicking on the layer.
04:11 And then choose reveal layer source and project.
04:15 This works with referenced external files. There are certain things that you can
04:19 create inside of After Effects when you click on the layer.
04:22 You may not be able to find it in your project panel, but we imported this as a
04:26 Photoshop document, it's in here. So I know this training solutionair folder
04:30 contains Photoshop files. So I'm going to go ahead and close this
04:34 folder and I'm going to drag this folder up into the graphics folder.
04:38 My training slush composition does have those layers loaded into it, but if I
04:43 wanted to add another copy of any one of those layers, I could go ahead and open
04:47 that folder and drag it down into the layer hierarchy.
04:50 So these are separate from the composition, so I'm just going to press
04:54 Cmd+Z to undo. So we can go ahead and collapse that.
04:57 Now we've organized our graphics. I want to automatically add this video
05:01 file into a folder called Video. So I'm going to click on the file and drag
05:05 it down to the folder icon. Now when I let go of my mouse, it's
05:09 automatically drop that file into the untitled folder.
05:13 Let's rename this Video. The last thing we need to do is create a
05:17 folder for our compositions. So if you go down to the bottom of the
05:20 project panel, we'll click the create folder icon again.
05:23 And since we just created the video folder, notice it put it underneath.
05:27 That's fine. Lets go ahead it and name it
05:30 AAA_output_comps. Now the reason I called it that is because
05:35 I know I like to keep things organized by name so that's why I had a, a, a at the
05:41 start. And then output comps lets me know that
05:44 these are the projects I'm going to actually create my files or output files
05:49 from. So let's press Return to set that.
05:52 And then I'll click and drag down the project panel, drag it out from underneath
05:56 my video folder. Now we can collapse our video folder and
05:59 drag our training swoosh into our output columns.
06:02 And then do the same for empty comp one composition.
06:05 If we open our output comps again, we can rename our comp 1 file just by clicking on
06:10 it and then pressing Return. So let's call this Training_Title, and
06:17 press Return. So when it comes to getting organized in
06:21 Aftereffects, the thing you need to remember, organization starts in the File
06:25 browser. You want to always keep your referenced
06:28 files organized in a folder relatively close to your After Effects project.
06:32 Then, maintaining order inside your project just becomes a matter of mastering
06:37 the project panel and creating folders.
06:39
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Building compositions with layers
00:00 Building compositions with layers is a long, drawn-out way of saying building a
00:04 composite. See, in After Effects, whenever you create
00:08 a composition, you're creating a composite graphic, which is just a blend of all of
00:13 those layers together. Now composites are created using layers.
00:17 So in this video, of course we're going to function on how layers work.
00:21 To create composites. To get started, double click the training
00:26 swoosh composition in your project panel. That way we can see the project here, in
00:31 the Composition panel and down here in the time line.
00:35 Now I'm going to click and drag on the top part of my timeline, just to give me a
00:38 little bit more space so we can look at all the layers that are contained within
00:42 our project. Now if your layers don't quite look like
00:46 this, with these switches, click this button down here at the bottom, that will
00:49 toggle the switches and mode. These are different features that we can
00:53 go back and forth between to make adjustments to our layers.
00:57 Now layers have two primary functions inside of After Effects.
01:00 One Is their organization vertically. This determines the visibility in the
01:06 layer hierarchy, so if we select layer to come see how I have word training here?
01:11 If I click on that layer and drag it all the way down below layer 10 and let go,
01:16 notice it's going to disappear. that's because it's below all the layers
01:20 in that layer hierarchy. Now I know this background layer is what's
01:23 obstructing that view. So I can change that layer hierarchy, or I
01:30 could change the view of this layer, by either moving it in the hierarchy, like
01:34 moving it back down to the bottom of my project panel.
01:36 Here, let's move it back up just above our training layer or, I can open my triangle
01:41 here for the layer and I have Transform options.
01:45 So if I open my transform options, these are all the typical options that you'll
01:49 get with most layers inside of a composition inside of After Effects.
01:53 So, for example, I could control the anchor point, posistion, scale, rotation
01:58 or opacity. Well, if I'm trying to see the layer
02:01 below, I want to change opacity from a value of 100% down to a lower value, say
02:08 50%. Now, I can click and drag on these
02:11 parameters so I could get an update here in my Comp window, or I could just click
02:16 directly on the Parameter and type a value.
02:18 Say 50 percent and press Enter. Now if you have more than one of these
02:23 options open at any given time, you can move between the different sections by
02:27 pressing the tab key. So for example, let's click on the Scale.
02:31 I'm going to click on this value of scale and change it to fifty.
02:34 And when I press tab. It's automatically going to move to the
02:38 next field. Now notice it made my background 50
02:41 percent the size of my composition. If I continue to press Tab I can go down
02:45 to Rotation. So, continue to press Tab and get to this
02:49 second rotation option here. Let's change this to an angle of 45 and
02:54 press Tab to move to the next one. Now notice the layer's moved to at a 45
02:59 degree angle. I think you understand how Transform
03:02 options can change the visible appearance of a layer inside of a composition window.
03:07 Now let's click anywhere else in the timeline to deselect our opacity value.
03:10 Now I'm just going to select command z on the Mac, you can press control z on
03:14 Windows, just undo and get back to this current state where opacity is around 58.
03:20 Now let's collapse layer nine. Now that we have a firm grasp on how to
03:24 visually control the appearance of our layers using the layer hierarchy, or using
03:28 layer properties, we can now also address the timer.
03:33 So if you go to the middle of your timeline, you'll see a red line, and at
03:37 the top of it there's a yellow thing that looks sort of like a guitar pick.
03:41 If you click on that and Greg, this is your current time indicator.
03:44 Now as I'm dragging come there are no changes happening inside of my
03:48 composition. This is because nothing is animated yet.
03:52 All of the layers are on and all are visible over the entire length of the
03:56 project. So what I want to do is have my background
04:01 start, and then have my graphic elements appear, and then I'll have the word
04:06 Training appear. So to control that, I'm going to adjust
04:09 the horizontal adjustment of layers in the timeline.
04:13 So let's move our current time indicator to around 1 second.
04:17 Notice as I'm clicking and dragging I'm getting an update here and an update here,
04:23 on the left side of our timeline panel. You can click either on the current time
04:28 button here in the bottom of your composition window or in the upper left
04:32 corner of your timeline. And once you click, you can specify an
04:36 exact time to go to. So, if you're not already at one second,
04:39 go ahead and type one zero zero, and then press okay, to make sure you're there.
04:44 Now want to trim all of these graphic elements to appear at this one point.
04:48 So I'm going to click on layer eight and hold down Shift and click on layer one, to
04:53 select all of those layers. You can trim more than one layer at a time
04:58 just by selecting multiple layers. If I hover my mouse over the left side of
05:02 all those layers, I get this double arrow icon.
05:05 Now, as I click and drag, I can trim the start point of those layers.
05:10 Notice as I move past my current time indicator, the graphics disappear.
05:14 If you want to snap the start point of your layer, as you're dragging, hold down
05:18 shift, and then it'll snap directly to you current time indicator.
05:22 Now I know I want the word training to appear At the top of my layer hierarchy.
05:27 So let's click on layer ten and drag it back up to the top of my layer hierarchy
05:31 and let's move all the way down the time line to around eight seconds.
05:36 Here, I'm going to trim the start point of my training layer but rather than clicking
05:41 directly on the left side of that layer, I'm going to use a key command.
05:45 If you hold down Option or Alt on the PC, and press the Left Bracket key, which is
05:50 the key just to the right of the letter P. You'll automatically trim the start point
05:54 of whatever layer you have selected. Now I'm going to use a very similar
05:58 command to change the outpoint of our other graphic elements.
06:02 So select layer two. Hold down shift and click through layer
06:05 nine. These are all of our graphic elements.
06:08 And I'm going to press option, or alt on the PC and then I'll press right Bracket,
06:13 which is two keys to the right of the letter P.
06:16 Now I've trimmed my out point of my graphic layer.
06:18 Now, if I just want to move one frame down the timeline or one frame up the timeline,
06:24 I can press page up or page down. Now, I want to press Page Down and select
06:29 layer 1, and just trim 1 more frame off that layer.
06:32 So I'll hold down Alt or Option again, and press left bracket.
06:36 So now if you press Page Up, we can go from graphics to Page Down.
06:40 Where we just have the text over top of our background layer.
06:43 So to summarize, when we're talking about layers inside of compositions you do have
06:48 the utmost control. You just need to remember.
06:50 If your making adjustments vertically, your controlling the appearance of that
06:54 layer amongs the other layers. If you're making adjustments horizontally,
06:58 you're probably making adjustments to the timing of that layer, or when it appears
07:03 in the composition.
07:04
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Transforming layers
00:00 The process for transforming layers begins to happen when you position different
00:05 elements around your composition. Now, if we look at our Training_Swoosh
00:09 composition, go down to the timeline and click on the Current Time Indicator.
00:14 As I scrub through, I can see that I just have multiple layers that are set up that
00:19 control the visibility of the different elements and, basically, we start with a
00:23 clean background. Now we have this graphic build that
00:26 happens and then we have our last word wich is training.
00:30 Now I want to add a couple more elements to this project and as I do that I'm going
00:35 to go ahead and position those elements in the scene of my comp panel.
00:39 Now positioning those elements is also known as transforming.
00:43 So, let's start by adding some background video.
00:46 Since our background layer here is just a still element, we can open the video
00:51 folder. And, for video, I could either drag it
00:54 directly down into my composition timeline Or I could drag it right out into my top
00:59 panel. Now the way I typically like to work with
01:02 video is just by double clicking the video.
01:04 That way it opens up in a Footage panel and I can go ahead and just scrub through
01:10 with my current time indicator down till I get to a point where I want to start using
01:15 the video. Now just so I can see the whole frame, I'm
01:17 going to change my magnification to fit up to 100%.
01:20 Now I'm going to scrub through and choose a start frame.
01:23 All choose 5622 for my start. Now if you click this left button in the
01:29 bottom of your footage panel, that'll trim the endpoint of that layer.
01:34 Now I want 10 seconds of this footage, because that's the length of my
01:37 composition here. So if you go down to the time indicator in
01:40 the lower left of the footage panel, go ahead and click on that and then press
01:44 plus ten zero zero. So it's ten seconds, zero frames.
01:50 So when I click okay, it's automatically going to move down ten seconds.
01:53 Now if I were to trim the out point, I could trim it by clicking the second
01:57 button here on the bottom of my footage panel.
01:59 Now to add to our composition, you only click the overlay edit button.
02:03 Which is this button all the way on the right side of the footage panel on the
02:06 lower area. So let's go ahead and click on that and
02:09 notice the footage was dropped right at the start of our current time indicator.
02:13 So I'm going to slide this piece of footage to start at the beginning of our
02:16 composition. And I'll do so by clicking on the the
02:19 green area and I'll start to drag. If I clicked on this lighter gray area,
02:25 I'd get this that pops up. And what this is, is the Slide tool.
02:29 If I click here and start to drag it'll allow me to choose the same length of the
02:34 frames that I'm going to display. But I can Slide exactly which frames
02:38 appear in this area by clicking and dragging here.
02:42 Now I'll just Undo that last little change there, and then just reposition the layer
02:45 by clicking and dragging on the solid colored green area.
02:50 Now if we press home on our keyboard we can move our current time indicator to the
02:53 beginning. And so we can see all the other graphic
02:56 elements, let's click on layer one and drag it down just above our background
03:00 layer. Since we don't need the background layer
03:03 on anymore, I'll just turn its visibility off.
03:06 Now that we have our layer added to our project I'm going to go over my
03:09 composition panel with my mouse and then scroll out with the scroll wheel.
03:12 Notice I have these handles. These handles let me know that I can
03:16 actually transform the position of this layer so I can transform this in relation
03:21 to the graphic elements that will be appearing, I'm going to move my current
03:24 time indicator down the time line to around one oh six.
03:27 Basically, you just want to position it anywhere down the time line so you can see
03:30 these graphic elements. First thing, let's work on scale.
03:33 Click on one of the corners and start to drag.
03:37 Notice if I drag too much in one direction or the other I'll distort my image.
03:41 So, I can hold down Shift as I drag to make a drag in proportion.
03:45 Now, I want this to still be slightly larger than the area that's going to
03:48 render. So, I'll make sure the handles are out
03:51 here in this light grey area. This grey area will not render when you
03:55 actually go to output this video. Now let's click and drag and slide this
04:00 off to the left a little bit, and notice if I slide it off too far, then I'll lose
04:05 the edge of my video, but I do want him kind of positioned off to the side here,
04:08 so what I'll do is kind of split the different.
04:11 I'll position him like so, and then I'll grab another one of the corner handles and
04:14 just hold down shift as I drag. Now as I'm dragging, if you look in the
04:18 upper right corner of the interface, there's the info panel.
04:21 Notice it has the name of the file that I have selected and then it tells me the
04:25 scale and value that the layer was going to be.
04:28 So it's 86% of its original size. And then at the bottom it's showing me how
04:33 much I changed it. So I increased the size by 17%.
04:37 Now that that's been positioned, I can scrub through and you can see I actually
04:41 have video underneath of my project. Now placing elements in 2D space is
04:47 relatively straightforward. If you click on the handles, you can
04:50 adjust the scale. If I click inside this bounding box, I can
04:54 just reposition accordingly. And again in the info panel, the info will
04:58 update. Now, if I press W on my keyboard, that'll
05:02 open my rotation tool. You should see it up here in the
05:05 upper-left corner of your Tool panel. Now with that tool active, I can click on
05:10 my layer and start to drag up or down and it will rotate.
05:14 So let me undo that, and let's add one more graphic element and we'll position it
05:18 over here in the corner. I'm going to press V on my keyboard to
05:22 re-grab my Selection tool so I don't accidentally rotate my layer.
05:27 Open the Graphics folder. In there, we'll see our H+_Sport
05:31 Illustrator layer. So let's drag that in the Timeline to the
05:34 top of the layer hierarchy. Now, this is way too large.
05:37 I can quickly jump to the scale parameter and change the scale here in the timeline
05:42 by pressing S. Now, if I just click and drag on the value
05:45 of the scale, it'll go ahead and scale and stay in proportion as long as I leave this
05:50 little chain checked. If that chain is unchecked, then I can
05:54 distort my image which I definitely don't want to do so I'll just press Cmd + Z
05:58 twice to get back. Now, I want to position this layer over
06:01 here in the corner, so I'll do so. And as you're positioning text and
06:05 graphics, you want to be familiar with this button in the lower left corner of
06:08 the comp. window.
06:09 When you click on that, that's tile and action save.
06:12 I want to make sure that my text stays inside of this second rectangle from the
06:18 outside edge. So here's the first rectangle, there's the
06:21 second. This is known as title safe.
06:23 Any text you want to make sure stays inside that area.
06:27 So I want to make this layer a little smaller.
06:28 I'm going to click on one of the handles and hold down Shift, and Here we go.
06:34 In After Effects, you can have layers in 2D space or 3D space.
06:38 Now, just so we can see this more clearly, I'm going to change my magnification back
06:42 up to a 100%. And I'll press the Spacebar so I can
06:45 quickly grab my hand tool. Now when I click and drag, I can move my
06:49 canvas over so I could see my logo more clearly.
06:52 Now, in order to see this better, I'll turn my Title and Action Safe off by
06:56 clicking on the button and then. Deselecting Title and Action save.
06:59 And if you notice, on this layer I have this crosshair here.
07:03 That's known as the Anchor Point. Any time I make transformations like
07:07 Rotation, it will transform around that point.
07:10 Now when I change this layer into 3D, you'll see this point change.
07:14 So to make our layer 3D, let's go down and look at the top layer in our timeline.
07:18 If you don't see these switches set up here, you want to toggle your switches and
07:22 modes until you can see this. This box right here let's me know that
07:27 this column controls whether or not the layer is 3D.
07:29 So when I click on it, I've now made it a 3D layer and I have these handles.
07:34 Y, X and Z. So if I click on X, it will only move on
07:38 the X axis. Let me undo that.
07:40 Now if I press W to grab my rotation tool. Check this out.
07:44 If I hover over top of the Y axis, and then just click and drag left or right,
07:49 now it's going to rotate around in 3D space.
07:52 Now let's say for whatever reason I wanted to move my anchor point, so that I could
07:56 rotate around a bottom word, as opposed to the way it's set up right now in the
08:01 middle just to undo that. You can grab this tool up here called the
08:04 pan behind tool. With that tool you can click on any anchor
08:08 point and then reposition it in your timeline.
08:11 Now usually when I'm working in 3D, I would encourage you to click directly on
08:15 the access handle for whatever it is you're attempting to move.
08:18 That way you won't accidentally move it in Z space.
08:21 If you look in the Info panel on the right, you can see my Z value is set to
08:24 zero. Next to position it gives me my X value,
08:28 then my Y, and then my zero. So let's position this down towards the
08:32 bottom of the layer. And now if I press w to grab my rotation
08:35 tool, I can click on the x axis and now as I start to rotate, it'll only rotate
08:40 around that x point. Now just so we can see the rest of the
08:44 graphic, let's go ahead and change our magnification setting in the lower left
08:47 corner of the composition panel. Click on it and choose get 100%.
08:53 Now we can collapse layer one since we don't need to see any of the parameters in
08:56 the timeline and we can go ahead and close the video folder, graphics folder and her
09:01 output comps folder in our project panel. I'm just going to click in this gray area
09:05 to clear out anything at the top of the panel then I'm just going to click down in
09:09 the timeline panel to make sure the timeline's active and deselect layer one.
09:13 I'm just clicking in this general area here because I know it won't allow me to
09:18 select anything when I click there. So, when it comes to transforming layers
09:22 inside of after effects, you can transform them in 2D space, or you can transform
09:27 them in 3D space. The biggest thing that I recommend is just
09:30 to make sure that you pay attention to what's happening, by looking over an Info
09:34 panel.
09:35
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Animating with keyframes
00:00 Now of course since we're talking about After Effects, we're definitely going to
00:04 learn about Key frames. Key frames are the primary way to actually
00:08 create animation inside of an After Effects project.
00:11 Just about every property of anything that you can apply inside of a composition
00:16 inside of After Effects, you can Key frame.
00:18 There are very few things that you can't. Now, to show you how and where to
00:22 keyframe, let's start working with our training smoosh project.
00:25 If it's not already open, open your triple-A output comps and just
00:29 double-click on the training smoosh project.
00:31 Now, in the middle of our timeline, you'll see our current time indicator.
00:35 Usually when I'm getting started with creating a project, I'll use the current
00:39 time indicator as kind of a Scrubbing tool.
00:42 So I'll click on it and drag it through the timeline.
00:45 This allows me to create a rough edit for when I want these elements to appear in
00:50 the scene. Now, scrub with your current time
00:53 indicator to around 8 seconds. That's when this word Training appears in
00:57 our project. Now we want to add a keyframe for the
01:00 opacity of this layer. You can add keyframes in the timeline next
01:03 to each parameter. So to show you what I mean let's open the
01:06 triangle for layer two. And here we have transform and layer
01:10 styles. Since this was an element crated in
01:13 Photoshop. There's a layer style that had been
01:15 applied, and that's translated into After Effects.
01:18 Let's concern ourselves with transform right now, so open those options.
01:23 In here, this is where I can add my key frames.
01:26 See these things that look like a stopwatches?
01:28 That's what those are. They're for adding Keyframes.
01:31 So anything you see with a Stopwatch next to it, gives you the ability to record
01:36 that parameter and that value for that parameter at that specific point in time.
01:42 And the way that those work have to do with the current time indicator.
01:45 So I want to make sure I'm right at the start of Layer 2.
01:48 So just to be sure I'm going to select it in the timeline.
01:52 And then I'll press i on my keyboard. When you press i and you have a layer
01:56 selected. The current time indicator will always
01:58 move to the endpoint of that layer. Now let's change the opacity of this layer
02:03 to 0. So, we can do this a number of ways.
02:06 We can click directly on the value and type it, or we can click and drag.
02:11 I generally like to click and drag, so I'm just going to click, and drag.
02:15 Now notice, I can't see the word anymore. I still see the handles, but those aren't
02:19 going to render. So let's add a key frame for opacity.
02:23 Now, since I want to move my current time indicator, I can click here in my time, in
02:27 the upper left corner of the Timeline panel, or I can click here, in the lower
02:32 left corner of the Composition panel. I'll just click the Current Time button on
02:36 the bottom of the Composition panel. Now I want to move ahead about 12 frames.
02:42 See this project is 23.976 frames a second or 24 frames a second.
02:45 So 12 is a half a second. So I'm going to type plus 1, 2.
02:52 See you can type equations in here and it'll know that hey, you're just trying to
02:55 move 12 frames further down the timeline. So when I click OK, now my time indicator
03:01 is moved. Now if you look to the left of my current
03:04 time indicator, see this diamond shape that's kind of yellow?
03:07 That's letting me know that I have a Keyframe for that parameter.
03:10 Once you've added a Keyframe for a parameter you'll notice that it looks like
03:14 there's a box around the stopwatch. And you'll see a hand or like a line
03:18 through the middle of the stopwatch. That's letting me know that that value's
03:22 been recorded at some point in time. Now if I change this value, since I have
03:26 my current time indicator at a separate place in the time line, I'm actually
03:31 going to add a second key frame. So let's click on the value for opacity
03:35 and then just type in 100 and press Enter or Return.
03:39 Now notice I have two Key frames in the timeline.
03:42 As you continue to add Key frames to different elements, you'll navigate the
03:47 timeline by using these Navigation tools here on the left side.
03:50 So I could click this left one to go to my previous keyframe, or the right one to go
03:54 to my next one. Anytime you see the Keyframe sitting over
03:59 here in the timeline, that's letting you know that your current time indicator is
04:03 sitting directly on that Keyframe. So if I scroll up through, now you notice
04:07 I'm not on that Keyframe. So if I want to go back to the other one,
04:10 I can just click that left arrow, and it takes me back to my previous keyframe.
04:13 Now, if we scrub through, we can see the appearance of that word.
04:19 Now, a lot of times, for simple things like this, I like to just scrub.
04:23 I'm going to copy these key frames and paste them to all those other layers with
04:27 the graphics. So to do that, we're going to select both
04:30 Keyframes. One of the easiest ways to select multiple
04:34 key frames is to draw a Lasso in the timeline.
04:36 So if you click off of one of the key frames and just drag out and around,
04:41 you'll automatically select both. Now, I know they're selected, because
04:45 they're yellow. So I can press command C to copy.
04:48 Control C on Windows. Now, I want to paste this fade to all
04:52 those other layers. So I'm going to collapse layer 2 by
04:55 closing its triangle. And I'll click on layer 3.
04:58 And scroll down and shift click on my blue layer, which is layer 10.
05:03 Now, with all these layers selected, I can still use that i command to move my
05:07 current time indicator to the start point of those layers.
05:10 So I'll do that. Press I on your keyboard.
05:13 Now, since I already copied all the Keyframes, I can just press Cmd + V or
05:16 Ctrl + V to paste those key frames to any of the layers I have selected.
05:21 Notice how all those graphics have disappeared.
05:24 So what I want to do at this point in time is actually preview what we've created.
05:29 Since I don't have this from current time selected, when I load up a RAM preview,
05:33 it's automatically going to start playing from the beginning of the composition.
05:37 So, let's see what that looks like. It may take a second to load all these
05:42 different frames. Aftereffects is going through and loading
05:48 the frames into the RAM preview, and this green bar is giving me a status of those
05:54 frames that actually get loaded. Now, at any given time I can press the
05:58 Space bar and begin playback of any of the frames that have been loaded in the
06:01 composition. Since I want to see everything, I'm just
06:04 going to go ahead and let it load all the way across the length of my comp.
06:08 And then up here in the Info panel, once the frames are loaded we can see the
06:11 video's actually playing back in real time.
06:14 And we have a fade for these layers. Now if I wanted to create a fade out, I
06:19 would just do something slightly different.
06:23 So what I'm going to do is press the Space bar to stop playback for a second.
06:27 And since I still have all those layers selected, I'm going to press O on my
06:31 keyboard to move to the out point. Now I want to move back a couple of
06:34 frames. So I'm just going to click and drag on my
06:37 current time indicator. As I'm dragging I can see the value change
06:41 and I'll drag to around seven seconds 12 frames.
06:45 Press T on your keyboard to open the opacity T settings.
06:49 See, each one of these layer properties you can quickly get to the different
06:53 parameters by using quick key commands. And we'll explore all those commands
06:58 throughout the rest of the course. For now, just know T stands for opacity.
07:03 Now since I already have a key frame here that's valued at 100% and I want to add
07:08 another key frame down here at my current time indicator with the same value.
07:13 I'm not going to press the Stopwatch button now, because if I do that, it'll
07:16 just delete. Any key frames that I have set for that
07:19 specific parameter. What I need to do is click this button
07:22 right here between my two navigational arrows.
07:25 So let's click on that. That's going to add a Keyframe at the
07:30 current value for that specific parameter. So it's 100% for the opacity.
07:35 Now, I want to move my current time indicator to the end of the layer.
07:38 I'm going to press O to move to that out point.
07:42 Now let's change the opacity down from 100 to 0.
07:46 Now notice we've automatically added more Keyframes.
07:49 I'm going to scroll up and down, and you can see it's been added to all the layers
07:53 that I have selected. So this time I just want to preview the
07:57 fade out. So I'm going to move my current time
07:59 indicator to around seven seconds. And in the ram preview panel I'm going to
08:03 check this box that says from current time.
08:05 Now when I load up my Ram Preview, it's going to go ahead and load just those
08:09 frames that I was missing and show me the fade out and my fade in of my other layer.
08:14 So again, you can press the Space bar to stop playback at any given time.
08:18 I definitely encourage you to continue going through the rest of this project,
08:21 and seeing what else you can do to add more Key frames, and create animation
08:25 instead of After Effects.
08:27
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Creating text elements
00:00 Before you add other graphic elements and shapes to your projects, it's important to
00:03 consider exactly when, and where you'd like those objects to appear.
00:08 So for this project, I want to go to the timeline and actually clean things up a
00:11 little bit before we add our text. So, select layer one and press Cmd + A to
00:16 select all the layers. If you press the u key on any layer, it'll
00:20 automatically show you any parameters that have keyframes or animation.
00:26 Now if you press the u key again, it'll go ahead and collapse those layers.
00:29 If you notice in the middle of my project I have a bunch of layers.
00:34 And I'm just going to click and drag with my current time indicator to see what
00:37 those are. And that's all these different graphics
00:39 elements. Now I know I already like how these fade
00:42 into the scene. What I'm going to do is control the number
00:45 of layers I'm seeing in my panel. So I'm just going to deselect one of the
00:49 layers just by clicking over here near the eyeballs making sure not to click on one
00:53 of the visibility eyeballs. And I'll click on layer four and scroll
00:58 down and hold down Shift and click on layer ten.
01:02 Now I have all the graphic layer elements selected I just want to hide them from the
01:06 view. But I don't necessarily want to to delete
01:09 them out of my composition. That's where you want to use the Shy
01:12 button. It's right here, to the right of the
01:14 names. Looks like a little guy popping out of our
01:16 fence, If you click on the Shy button for all the layers that are selected, notice
01:20 these little eyes disappear. Now, in order to actually hide him in the
01:25 Layers panel, you need to click on this larger button here in the top of the
01:28 Layers panel. So let's click on that, and now we've
01:32 hidden all those layers.if we scrub drop project, now you can see everything is
01:36 still there, it's just disappeared out of my timeline.
01:41 So I do want to add text, but I do want to consider where I'm placing that text, so
01:45 let's scrub down the timeline here. Okay, I do want to add text next to this
01:50 word training. Now also as I'm scrubbing I'm realizing I
01:54 have one bright plus button right here. And when that was originally designed it
01:59 was designed to appear right next to the word training.
02:02 It's kind of meant to mimic the H plus design over here with the plus in the
02:05 upper right. So any time you have a layer with
02:08 animation already applied, like keyframes or anything else, you can still slide that
02:13 layer down the timeline and those keyframes will stay in place.
02:18 So select layer three and press T to open its opacity.
02:22 Now, I know that's where the keyframes were residing so that's why I just pressed
02:27 T. You could also press the U key, and it
02:29 would show you the opacity because that's where the key frames live.
02:34 Now, click on the layer, and drag to the right.
02:36 If you hold down Shift as you drag, it'll snap to the endpoint of the training
02:40 layer. Holding down shift as you drag is a great
02:43 way to snap many things to different things.
02:45 For example, if I click on the current time indicator and hold down Shift as I
02:49 drag, it too will snap to the beginning of that layer.
02:52 Or snap to the next key frame. Now, if you haven't done so, click and
02:56 drag down to around frame 813. Notice now I have the word training there,
03:01 and the plus element. Now, since I can't see that, I'm going to
03:05 use a key command Shift+Cmd+H. That'll hide any control handles of layers
03:11 that I currently have selected. Now, we're finally in a place to where we
03:15 can add text. So, I want text to appear here that says
03:19 Day 1. But it's kind of interesting how we
03:21 already have text in the scene, but we haven't even learned how to add text.
03:25 That's because we imported this element as a layered Photoshop document.
03:28 Now, I know in Photoshop that text was editable.
03:31 But in After Effects, it came across as a normal layer.
03:34 So if I select Layer2 and I open its different trans forma options under
03:39 transform, you can see I have my normal xy position options and my anchor point and
03:45 scale. But I don't have any other ability to edit
03:48 this. Well if I go up under the Layer menu and
03:50 Choose. Convert to Editable Text.
03:53 I could convert that Photoshop layer to fully editable text.
03:57 Now, its appearance changed, and if I open Layer two, you can see that I had Layer
04:02 Styles applied. Sometimes when you have Layer Styles
04:04 applied to text and it's imported into After Effects, when you make that text
04:09 editable again Sometimes it'll disappear. Not all the time, but sometimes.
04:13 Well anyway, let's go ahead and collapse layer two.
04:16 Now remember when I hid those control handles?
04:18 If you press shift Ctrl H, you can reveal them again.
04:22 Now since I've convert this text to editable text, the anchor point is here on
04:27 the left hand side. Here I'm going to scroll up so you can see
04:30 it better. See, it's on the left hand side.
04:33 Now, that's because the text is left justified.
04:35 To learn about the justification settings, let's go ahead and add another layer of
04:39 type. I'm going to go up and click on the text
04:41 tool on the tool panel. You can also press command T or control T
04:45 on Windows, to open that up. Now if you look over to the right you
04:48 should see auto open panels. That's selected.
04:51 As long as that's selected, if you look in the lower right corner of the interface
04:55 you'll see your character panel and your paragraph panel.
04:58 The character panel determines the type face that you'll use and the paragraph
05:02 panel determines the justification. So lets just click in our (UNKNOWN) panel.
05:06 Lets click over here and type the words Day One press Enter on your keypad to set
05:13 the text or just grab your selection tool by clicking the Tool panel.
05:18 Now, this text is way too small, so if we go to our character panel we can click and
05:22 drag on that parameter to crank up the sizes of that text.
05:25 Now, I don't want it to be the same size as the training text so I'll just make it
05:29 a little bit smaller may be around 30 points.
05:32 Now I could also just click in the value just like anywhere else in the interface
05:37 and type the value and press enter on my keypad to set that.
05:42 Now notice this text is left justified as well.
05:45 If I clicked the center text, now the anchor point is set up around the center.
05:49 If we press w to grab our rotation tool, I can click and drag on that layer and it
05:54 will rotate around its anchor point. I'll just press command z to undo.
05:58 So, we've added the text where we would like it to appear in the timeline, but if
06:02 we look in the timeline notice my magnification has changed.
06:05 I'm not seeing the full ten seconds, thats because this paragraph panel appeared.
06:10 If I were to zoom back out in my timeline, I can click on this little time navigator
06:14 end button, and drag to the right. Now I can see where my text layer is and
06:20 my current time indicator. Notice when I added the text it created
06:24 text and it added it to be the entire length of the project.
06:28 Well I'm going to quickly and easily trim this to start with the other text.
06:32 The way I can do that is just by hovering my mouse over the left edge and then
06:35 licking and dragging. And you guessed it, hold down shift after
06:39 you start dragging, and it will snap to the start point of the other layers.
06:43 Now if I want to add the same fade in to that text that's on the plus layer, I can
06:48 click and drag a lasso around those two opacity keyframes.
06:52 If you press Command c or Control c on Windows to copy, then you can select
06:56 Layer1. Press i to move the time indicator to the
06:59 start of that layer and then press Cmd + V or Ctrl + V to paste.
07:04 So if we scrub through our animation moving the current time indicator, we've
07:09 now added our second row of text. And it fades in.
07:13 With the other text. So remember, when you add text, pay
07:17 attention to where its visibility is within the layer hierarchy, but also,
07:21 where it lives within the timeline itself. So you know exactly when it's going to
07:25 appear in your animation.
07:27
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Applying effects and shapes
00:00 It's usually somewhere after the rough animation phase when I realize that I need
00:05 to start drawing the viewer's eye towards specific areas of the scene and create a
00:10 sense of visual hierarchy. In order to do that, a lot of times I'll
00:13 turn to Effects and sometimes I'll even add a extra graphic elements into the
00:18 scene like Shapes. Now, before we start doing that in this
00:21 project, I want you to notice that there are a number of panels that are open that
00:25 don't necessarily need to be there. This is quite common when you're working
00:29 and building different elements. So, there are a couple, quick things you
00:32 can do to reset the interface before you get started.
00:35 Let's go up to the upper right corner, and under the Workspace pull-down, let's click
00:38 on Standard and choose Reset Standard. Yes, we want to reset it to its original
00:43 layout and this looks significantly better but I'm noticing that I'm still cutting
00:48 off parts of my composition. So, if you just click once in your
00:52 Composition panel to make sure that it's active with this orange yellow line around
00:56 outside, you can press Shift+Question Mark key or the Forward Slash key.
01:01 When you press those two keys, you'll automatically resize that image to fit in
01:05 the window. Now if I go ahead and click and drag to
01:08 change the size of my timeline, notice it's going to go ahead and scale up or
01:12 down accordingly. Now another little tip while you're
01:15 working. If you're at 50% magnification, you
01:18 probably want to look over here at your resolution pull-down.
01:22 Let's click on this one because it's set to full.
01:24 I want to set mine to Auto. What Auto does is it helps After Effects
01:29 optimize the viewing of this specific composition.
01:32 So for example, if I'm at 50% magnification, it really only needs to
01:36 render half the pixels. So, it goes ahead and cuts down on the
01:40 resolution to half. So now, since I set it to auto, if I
01:43 change my resolution, this will change accordingly and that helps speed things
01:47 up. But I know, we haven't added effects or
01:49 text yet. So let's see why we want to add effects or
01:52 text and then we'll get started. So, if you go down to the timeline, click
01:57 on the current time indicator and scrub through the animation.
02:00 At around 5 seconds I can see that I've this kind of cool graphic look that's
02:05 built through the scene but now when we move down to our little end here, we have
02:10 training that's popped up and Day One that's sort of after the side.
02:14 And then our sort of bug logo in the corner.
02:16 Well, I want these words to pop off the background a little bit more clearly
02:20 because I have all of this visual noise that's created from all these different
02:25 bleachers. So, we'll start by actually blurring the
02:28 background a little bit and then, we'll see what we can do to add some shapes and
02:32 adjust some transparency, so we can lead people around the scene visually.
02:37 So, let's move our current time indicator to around frame 08:12.
02:41 Now, make sure you have Layer 12 selected, the stair run down layer.
02:45 If you're wondering why it's numbered Layer 12, it's because we have a bunch of
02:49 layers hidden using the shy key. Alright, so with 12 selected let's go up
02:54 under the Effect pull down. And the effects controls the last filter
02:58 that you ever applied will automatically be loaded up here so you can quickly use
03:02 the key command to get it back. Effects are all grouped into different
03:06 groups based on what you're trying to do. So if I were trying to stylize this, I had
03:10 a bunch of Stylize options like Glow or Posterize.
03:14 But I want to add a Blur. So I'm going to go to the Blur section,
03:17 and sure enough I'll add Fast Blur. I like Fast Blur because it renders
03:21 relatively quickly and it still gives a decent blur.
03:25 Now let's increase the amount of blur. I like to click and drag on a parameters
03:29 so I can see a preview of whats happening as I make the adjustment.
03:33 So I still want to see our runner running down the steps, but he doesn't need to be
03:37 a sharp, so let's set the blurriness to around 12.
03:41 You might notice here on the left side of my Effect control right next to the word
03:45 Blurriness and Blur Dimension, I can add key frames.
03:47 So let's go ahead and do that. When we add the key frame, it's
03:51 automatically going to be added to frame 08:12 because that's where my current time
03:55 indicator is. Now, I don't want this layer to start this
03:59 blurry. I want to see the layer clearly, and then
04:01 have it blur in. So if we scrub through Animation, you can
04:05 see I'm going from this blue into this open scene.
04:08 So right here at the transition at eight seconds, is where I want the blur to
04:12 start. Now I know these layers begin at 8
04:15 seconds, so I'm going to go ahead and click on Layer 3, the training layer, and
04:18 I'll press I on my keyboard to make sure that I'm at the aim point of that layer.
04:23 Now let's reselect our stair rundown layer, and we can change our blurriness
04:28 parameter from 12 to zero. Now we've actually added two keyframes.
04:32 If you want to see those keyframes, press the U key or the Uber key on your
04:37 keyboard, to show any animated properties for that layer.
04:40 Now, if we scrub through the animation again, you can see Okay, the colors fade
04:45 and then we got our blur, and our text comes in.
04:48 Training is the most dominant thing. Day One is kind of secondary, and then
04:51 this bug logo is way too bright for my personal taste.
04:55 So let's go ahead and scrub to the colorful area here, and adjust the
05:01 brightness of our h+ logo. So I'm going to click right on that logo
05:04 in the Comp panel. And notice I'm having a hard time
05:07 selecting that layer. So if we go to the Timeline panel and
05:11 click on layer 2, now it's selected. I want you to press T to open its Opacity.
05:17 And, then we can just click and drag to adjust its Opacity down a little bit.
05:22 Let's bring it down, actually, quite a bit to like 35%.
05:26 Now as we scrub through, you can see, I still have that logo in the corner, but
05:30 it's not nearly as distracting. Now to add a little bit more attention
05:34 behind the word Training, I'm going to add a shape layer to that word.
05:37 So to do that, we want to make sure that we don't have any layers selected in our
05:41 timeline. And we currently don't.
05:43 So now we can go up, and click on a shape. Mine's already set to the Ellipse tool.
05:48 Yours may look like this, with the rectangle tool.
05:50 You can also press Q on your keyboard, and each time you press Q, it will cycle
05:55 through the different shapes. Now, to add the shape, all we have to do
05:58 is just click and drag. So, as I'm dragging, I'm determining the
06:03 size of the shape. I want it to fill right over top of that
06:06 training word. Now since I can't see what's going on, I'm
06:09 just going to go ahead and let go with my mouse.
06:11 The color of my shape is this color because of the fill setting up here at the
06:15 top. The last time I created any graphic
06:17 element in After Effects. It was that color.
06:20 Yours may be white or another color. So if you want to change the color just
06:24 click on the colors square and choose a different color.
06:27 Now I am going to go ahead and kind of choose that kind of dark blue color here
06:31 and I'll click OK. Now so I can see the text on top of the
06:34 shape, let's move it in the layer hierarchy.
06:37 So click on Layer 1 and move it down below Layer 2.
06:40 So now when we let go we have our text layer and our shape later, but you notice,
06:45 well, Day One is not our text layer. Our text layer is all the way down here
06:49 for training. So let's go ahead and bring that up in the
06:52 hierarchy. I'm going to click on layer four and drag
06:54 it up above layer two. Now, I can see that word.
06:58 But I'm noticing I'm missing my plus symbol.
07:01 So, if we scroll down, there's layer 5. I can bring that up as well.
07:05 Okay. Now we have the word, training, over top
07:09 of our shapes. I'm having a hard time seeing what's going
07:12 on. So I'm going to press Shift+Cmd+H to hide
07:15 any handles of any layers that we currently have selected.
07:19 Now, we can select Layer 4, and adjust its Opacity down because I find it's a little
07:23 flat in it's appearance. So, with Layer 4 selected, you guessed it,
07:27 press T to open the Opacity. And let's bring the opacity down a little
07:33 bit. Let's bring it down to around 35%.
07:36 Now, I want this to fade in with the word itself.
07:39 So, if we select the word training and press the U key, we can open it's
07:43 keyframes. Now, to quickly navigate in the timeline,
07:46 I'm going to press J to move back to the previous key frame.
07:50 And then, I'll set a key frame for the opacity of our shape layer.
07:55 (SOUND) Now I can press J one more time to move to the previous key frame and I'll
07:59 set the Opacity to zero. You can quickly navigate between key
08:04 frames using J and K. J moves you earlier in your timeline.
08:10 So, an earlier point in time. And then K moves you later in your
08:14 timeline or downstream from where you are. So, we're almost finished.
08:18 Now, all we need to do is preview our animation.
08:21 A lot of times, I like to go ahead and just scrub with my current time indicator.
08:25 That way, I get a good general idea as to what's going on.
08:29 As I'm looking at this, the fact that Day One is way over here on the side is
08:33 bothering me. So I'm going to grab my Selection tool and
08:37 just click right on Day One and start to move it.
08:39 Now notice I'm not seeing any of those handles.
08:42 Remember, when you use Shift+Cmd+H to hide handles,you want to generally press
08:46 Shift+Cmd+H, so you can see them again and continue working.
08:50 And when you think about shape layers or effects,they work very much like any other
08:54 layer in After Effects. You just need to be very aware of what
08:58 layer is selected before you add them into the scene.
09:01 Or once you add them into the scene, you need to really think about why you're
09:05 adding it into the scene. And is it actually solving a problem or
09:08 creating another one?
09:09
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Finishing your project
00:00 Now, there comes a time in every graphic animation where you have to look at what
00:04 you've created and decide, am I finished and does this solve the problem?
00:09 And if we look at the graphic we've created here, let's consider that we're
00:13 creating a graphic bumper. And its design is to go from full screen
00:17 video to graphic element to tease what's coming up in the next video and then our
00:22 job is done. Because this is going to be edited with a
00:25 show and then there'll be other video on the other side of this.
00:28 So, in looking at this, I'm realizing there are several things that I personally
00:33 would like to do to make adjustments to this graphic.
00:37 But based on what I've already shown you and taught you earlier in this chapter,
00:41 there aren't any new techniques in terms of sliding things around and making
00:46 elements appear or disappear any more quickly.
00:50 It's all just a matter of personal taste. So what I'm going to do is take you
00:55 through one or two at the adjustments at all make.
00:58 And then I encourage you to practice the skills that we've learned in this chapter.
01:02 And try to make some of your own adjustment.
01:05 Now, just so you have it for reference for those of you who have access to the
01:08 exercise files, I'll save a finished version of this project off, so you can
01:12 look at it and see some of the changes that I've made.
01:15 This is also going to be an important step in your learning process because just
01:18 following me is one thing, but understanding what you're doing as you're
01:22 doing it is a completely different thing. So I'm sure we all know that, so let's go
01:26 ahead and get started here. I'm going to click and drag with my
01:28 current time indicator through the project, and I'm looking at this large
01:33 section of graphic and realizing there really isn't much going on in this scene.
01:38 So what I would do is build the animation of these different layers into the
01:43 project. Now, as I'm looking at the layers in the
01:46 timeline, I'm just scrolling up and down with my mouse wheel, I can see my layer
01:50 numbers go from 5 to 13. That's a giveaway that I have some layers
01:54 hidden with the Shy button. And sure enough, if we go look at the Shy
01:58 button at the top of my timeline, it's enabled.
02:00 Let's disable that. If we scroll down, we can see that I have
02:05 layer 12 through 6 and these are the elements that make up the scene.
02:09 Now what I'll do is just animate one of these plus layers.
02:14 Since I want these elements to build into the thing, one after another, what I'm
02:18 going to do is press the U key so I can see any animated parameters for that
02:22 individual layer. For this layer, the opacity faded in at
02:26 the start. I would like this to be one of the last
02:28 elements to fade into the scene. So I'm going to click and drop a lasso
02:32 around these two key frames. So, I can start the fade later on in that
02:37 layer. I'm going to click on the first key frame
02:39 and drag it to the right. Let's say we don't want it to fade in
02:42 until about three seconds because we have several layers here.
02:44 So, we could stagger this for each layer. Alright now since I've moved the start of
02:50 the opacity, let's go ahead and trim the end point of that layer just by just by
02:53 clicking and dragging on the left side. Just make sure you don't drag it past this
02:58 first key frame. So lets go ahead and leave it roughly
03:00 around here. To navigate between key frames I can just
03:03 click on this arrow here. And just to trim this layer precisely I'm
03:07 going to hold down the option key and press the left bracket.
03:10 The bracket keys are next to the letter P, so Option on the Mac, Alt on the PC.
03:16 So, with the current time indicator of the start of the layer, let's collapse he
03:19 Layer properties by clicking the arrow and then clicking one more time to open all
03:23 the different transform options. Now, I want to add a slight scale to this
03:27 one layer. So, I'm going to click the stop watch next
03:30 to scale to add the key frame. Now, to move to the end of the timeline we
03:33 can use our key Cmd+O. O will jump you to the outpoint of
03:37 whatever layer that you're currently working on.
03:39 So now, let's change the scale parameter up.
03:41 I'm going to click on X value for the scale parameter and change it to 125.
03:48 Now, when I press Enter on the keyboard I've added a second key frame.
03:52 To see how this looks, I'll go ahead and move my current time indicator to the
03:56 start of that layer. In the Preview panel, I'll make sure From
04:01 Current Time is selected, and then click the Preview button.
04:05 This will give me a preview as to how that layer is moving.
04:08 And notice just by adding that slight scale move, I've already started adding a
04:14 different sense of depth to the scene. So, I going to press the Spacebar and just
04:19 stop playback here, because this is the point where I encourage you to go back
04:24 through the project and analyze what we're dealing with.
04:27 Definitely, get comfortable creating some more key frames, and sliding your layers
04:31 all around the timeline. Have fun with it.
04:34 Adjust the timing and remember, you're not finished until you say so.
04:38
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Adding to the Render Queue
00:00 So you've gone through the process. You've edited your file, you've scrubbed
00:04 through your project, and decided: this is something I want to share with the world.
00:08 Then you're ready to use the Render Queue. The Render Queue in After Effects gives
00:12 you the ability to create self-contained files outside of After Effects, and so,
00:17 that obviously makes it pretty easy to share.
00:21 Now, in order to add something to the Render Queue, you need to make sure you're
00:24 in the right composition. So, in the bottom of my Timeline panel
00:28 here, I'm just going to make sure that my Training_Swoosh timeline is active, and
00:32 then I'm going to go up under Composition, and choose Add to Render Queue.
00:36 Once you add the file to the Render Queue, you should see this pop up in the bottom
00:41 of your interface. Now, just so we can see things more
00:44 clearly. I'm going to reposition this panel right
00:47 over top of my Composition panel. So if you click these little grippy things
00:51 to the left of the word Render, you can click and drag.
00:54 And I'm just holding my mouse button down. And you want to make sure you get a purple
00:58 bar up here at the top that just goes across the Composition panel.
01:03 Once you have that, our Render Queue is top dead center in the middle of our
01:07 interface. Now, as I'm looking at this there are
01:10 three main options for creating the file. The first one you should look at is over
01:15 here under Output To. Now, mine says Training_Swoosh.
01:19 Yours may say no destination yet or not assigned yet or not yet assigned or
01:23 something like that. If you click on those words, you can
01:27 specify where you'd like to render that file.
01:30 Now, I'm just going to render mine right to my Exercise Files folder.
01:34 Now notice, it named the file or it assumed that you want to name the file,
01:38 the same name as your composition. Now, I know this bumper was called
01:42 training day one, so I'm just going to rename swoosh, DayOne, making sure to
01:48 leave the training underscore on there. Now I've named my file, I've chosen where
01:53 I want to save it, I can click save. The two other main setting areas are the
01:58 Render Settings and the Output Module . So the Render Settings, if we click on the
02:03 word Best Settings, this is where we can specify how large the file's going to be,
02:08 in terms of its pixel dimensions. By default, it'll render Full size based
02:13 on whatever your composition was set at. Mine was set at 1280 by 720, so that's
02:17 what it's going to render at. Now, down here, in the Time Sampling
02:21 section, if you go to the right side, there's a Custom button.
02:25 This would allow you to change a different duration.
02:27 If you only wanted to render, say the first Five seconds of your project.
02:31 You could click Custom here and then choose a different ending, say 500.
02:37 I don't want to do that so I'm just going to click Cancel.
02:40 You can always just give a quick glance to make sure it's going to start at 0 and end
02:45 at your last frame giving you a total duration that matches your comp.
02:50 Now, if you click OK, it'll set that as your Best Settings.
02:54 Now, the Output Module here is set to losses.
02:57 Now, on the Mac, that means a Quick Time file.
02:59 in Windows, most likely it's a Windows media file.
03:02 You can click on the arrow to the left of this setting And choose other preset
03:07 settings. I could render to a Flash Video file or a
03:11 Flash Four video file, but I'm going to leave mine set to Lossless.
03:16 If you click on the word lossless, we get a couple different options.
03:20 Under format for me, again, I'm on a Mac, it's going to say Quicktime.
03:23 I could choose an image sequence or some other setting if I wanted, but I'll just
03:29 leave it set to QuickTime. Now, Output Video is where I can specify
03:34 whether I want to render just the RGB, or whether I want to render it with an Alpha
03:39 channel. And Alpha channel we don't have, because
03:42 that was a full screen graphic, so we can leave the default setting of RGB.
03:47 Over here under Format Options, I can choose a different Codec.
03:51 Animation is a very good Codec to render if you're rendering for Quick Time files.
03:55 Because animation is automatically included on any system that has Quick Time
04:00 Player. >> Mac or PC.
04:03 Down here at the bottom we can specify if we want to render with audio or not.
04:07 By default, it will render with audio if your comp has it, but if it doesn't have
04:12 it, it won't render the audio. So, I usually just leave this at its
04:16 default settings and then click OK. Now to render your file, all you have to
04:20 do is click the button over here in the upper right corner.
04:23 Click Render. Once you do that, you should see a
04:26 progress bar changing along here. Now, it may take a few seconds to
04:30 initialize if you've queued up multiprocessor rendering.
04:34 As it's rendering here, you'll see what frame it's on, how much time it's taking
04:38 and an estimate of how much longer it's going to take.
04:41 If you need to have more space so you can read all these words, you could resize the
04:46 Render Queue before you hit the Render. But this one's going rather quickly, so
04:51 I'm going to leave it the way it was set. When it's finished, it'll give you a
04:55 Render Time, that only took 36 seconds for my system to render.
04:59 So I'm going to jump into my finder here and navigate to my Exercise Files folder
05:04 on my desktop. In here, there we have our Training Day
05:08 One video file. If we double-click, you'll see we have our
05:11 full resolution file and I can go ahead and play that and watch what are file
05:17 actually looks like. So there you have it, when you're finished
05:20 with your project and you want to share with the world, just make sure you have
05:24 the right composition selected in your After Effects project, then go up under
05:28 Composition, and add it to the Render queue.
05:31 Whenever you're ready, go ahead and click Render, and your file will be created.
05:35
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3. Understanding Compositions
Exploring composition and project settings
00:00 Now it seems like there's always more than one way to complete a task inside of After
00:04 Effects. And creating compositions is no different.
00:07 So when you're first getting started, sometimes all the options for creating
00:12 compositions can be a little overwhelming. Well, I have a tip for you.
00:15 When you first start using After Effects, you might want to try and create your
00:19 compositions using external footage. For example, a video clip.
00:24 Video clips are great because they actually give you a resolution to work at.
00:28 And this way you can make sure any graphics that you create will
00:31 automatically match the settings of that video.
00:33 So to show you what I mean, let's import some video into our project.
00:38 Just double click down here in the open area of the project panel to open your
00:42 import file dialogue box. And make sure you navigate in your footage
00:46 folder for your exercise files To the video folder, and let's import the Stair
00:52 Rundown movie. You can just double click to import and
00:57 you should see the Quiktime file sitting in your project panel.
01:00 Now with the file selected, look up to the top of the project panel and you can see
01:03 it has a framerate, has a duration, a pixel size, audio settings.
01:08 It has all the things necessary required to create a comp.
01:12 So to create a comp from this, all you have to do is click on the file and drag
01:15 it down to this little icon that looks sort of like a filmstrip next to the
01:19 letters 8 bpc. When I let go, boom.
01:22 I've created my first composition, and it already has the comp.
01:26 settings and the overall duration, and the frame rate.
01:29 Now, just because I've imported this and created the composition, doesn't mean I
01:33 can't go back and change my comp settings. Say for example, I have this large video
01:38 clip that I want to work at 1280 by 720. Well, you can adjust your comp settings
01:44 really quickly by pressing Cmd + K or Ctrl + K on the PC to open up your composition
01:50 settings. Lets look at the preset options.
01:52 If you click on the custom pulldown, you can see we have Web options, Standard
01:56 Definition options for the Americas or for Europe.
02:01 Then we have HD options and of course film options.
02:05 Now, I'm going to change this to a 720 setting HDV HDTV 720 29 97.
02:14 When I click OK the composition size is changed but the video size is not.
02:20 Compositions are independent of any of their layers in the fact that the layers.
02:25 Are just contained inside of the comp. Now, when I chose this preset, it also
02:30 changed the frame rate. And since my video was 23, 9, whatever,
02:35 I'm going to go ahead and click on the pull down and choose 23, 9, 7, 6.
02:40 Now, there are a couple other options I want you to look at here, resolution,
02:44 start timecode, duration, and background color.
02:46 The start timecode is 0 based on our video clip.
02:51 But if you have a video camera that shoots video footage directly digitally, you can
02:56 add timecode for that file. And then if you create a comp from that
03:00 file, you'll get a different starting timecode.
03:03 Sometimes that throws people off when they're first getting to know After
03:06 Effects. So if you ever see this time setting and
03:09 it's got a crazy number. You might want to open your comp settings
03:12 and change your start time code to zero. Now the duration is automatically the
03:17 default of the video file. Now since I want to create a 10 second
03:21 title loop, I'm going to change the duration to 10.00 and you notice here in
03:26 my time code settings, I've changed the duration.
03:29 Now, I can adjust the background color for the composition, but since the video is
03:34 taking up the full screen, not going to worry about that for right now.
03:37 Go ahead and click OK. Now if you notice, if I scroll out by
03:42 leaving my mouse over the Comp window and just scrolling with my scroll wheel, you
03:45 can see I have my control handles and my video footage is much larger than my
03:51 Composition window. Now when you go to render a project or
03:54 create a video file. Any thing that's inside of this area
03:59 you're going to actually see but this area on the outside is sort of backstage if
04:03 this was an actual stage none of this extra area is going to get cut off.
04:08 But since this footage is larger than my comp settings if I scrub my play head down
04:13 here. We can see, okay there I've got a runner.
04:16 I can go ahead and move my clip around and I could animate this if I want to add a
04:22 little bit more drama to the scene. Well, we've imported footage and created a
04:27 composition from it. How do you create a composition just
04:31 straight from scratch? You can press Cmd + N or Ctrl + N on the
04:35 PC, to open up the dialogue box. Or you could just go to Composition > New
04:40 Composition. This way, we could create a completely
04:43 new, blank composition. Now, one thing I want you to notice.
04:46 When we create a new composition, it's automatically going to use the settings
04:51 that we had set up, the last time we created a composition.
04:54 So my custom preset was 1280 by 720 and 23976 frame rate.
05:00 That's exactly what my comp settings are set to right now.
05:03 So if you ever change your comp settings, the next time you go to create a new comp
05:08 setting Just remember that the new options will be propagating this box.
05:13 So I click OK, we have a blank container. Now there's one last way to create
05:20 compositions, and that's from duplicating an already existing composition.
05:24 So if we open our AAA_Compositions folder, double-click on the dedication folder and
05:30 as you can see I already have a graphic built here.
05:33 Now let's say I have a client that says, okay?
05:35 I want one that says Dedication and one that says Determination.
05:40 You can keep the same background. Like, oh okay.
05:42 Great, I'll select the Dedication column and go up to Edit and choose Duplicate or
05:47 just press Cmd + D or Ctrl + D on the PC. Now with Dedication 2 in the comp panel,
05:54 since it's highlighted, I can press Return on my keyboard to rename it.
05:57 And let's call it Determination, there we go press Enter.
06:02 And if we double-click our new Determination comp, now we can come into
06:06 our text layer here, for Layer 4, and just double-click and say determination.
06:13 If I could spell that would be wonderful, there we go.
06:16 All right, so quickly and easily, we've created compositions using three different
06:21 methods. The first one will assure that you can
06:25 actually match your graphics to any video footage that you're working with.
06:28 The second one is just starting from scratch.
06:31 Just remember, it's always going to remember the last time you've created a
06:34 comp and use those settings for the default settings the next time you create
06:37 a comp. And then the last way is great if you're
06:40 creating different versions of a graphic. You can just duplicate a version of
06:44 composition and then make your changes accordingly.
06:47
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Importing Photoshop files as compositions
00:00 If you're coming to After Effects from a traditional design or photography
00:04 background, you're probably already pretty familiar with Photoshop.
00:08 And that's one of the tools I recommend most when people are getting started with
00:12 After Effects. I do this because you can import Photoshop
00:16 documents into After Effects, and After Effects will automatically create
00:20 compositions for you. So it saves you a step in trying to create
00:24 the compositions again in After Effects. But there are some things that you need to
00:28 be aware of when you're preparing your files to move from Photoshop to After
00:32 Effects. And to explore that, let's actually open a
00:35 Photoshop document. Navigate to your Exercise Files, in the
00:39 footage folder, in the 01_Psd folder, let's double-click on the
00:44 Training_Swoosh.psd file. That will open the file in Photoshop.
00:48 I'm currently recording this in Photoshop CS6.
00:51 So if you're using a different version, things might look a little different.
00:54 But the overall function should remain the same.
00:56 Now if your interface doesn't look like this, you'll want to reset the Workspace.
01:01 Go up to Window > Workspace and make sure Essentials is chosen.
01:05 Or if it still looks different, go ahead and reset your Essentials Workspace.
01:10 Now, I want to analyze some of the layers that we have in the lower right side of
01:15 the interface. The top two layers are text layers.
01:18 I know they are fully editable because I have that T icon to the left of the word.
01:23 Just to double check which layer we're on, turn the visibility off and on, and you
01:26 can see we have a Text layer. I'm going to press Cmd +, Ctrl + on
01:31 Windows, to zoom in a little bit here, and you can see that there's a subtle texture
01:35 on this Text layer. Now, if we look to right side of the
01:38 Training layer in our Layers panel, we can expand those options, and as you can see
01:43 we have effects. We have a color overlay, a pattern
01:46 overlay, and a soft drop shadow. To see what any of those are doing to the
01:51 scene, just go ahead and turn off visibility or turn it back on.
01:54 Now, Layer Effects are a supported option for importing into After Effects, but not
02:00 all of them function quite the way you would expect.
02:04 To show you what I mean about that, we're going to jump back into After Effects.
02:07 There's one other thing I just wanted to show you.
02:10 We can collapse our Training layer. Down towards the bottom, there's a
02:14 Swoop_Lines layer. Go ahead and select that, and I want you
02:17 to pay attention, this is a Smart Object. And the way this is created is by going up
02:22 under File and choosing Place, and we've placed an Illustrator file into this
02:26 document. I'm going to zoom out, Cmd + minus, just
02:29 so you can see. Now, the Swoop_Lines file also has a
02:33 gradient overlay, and an outer glow, that created this style.
02:37 All right, now that we've dissected what's going on with the layers in the Photoshop
02:41 document, let's actually look at our Photoshop setup.
02:45 If you go up under Image, and choose Image size, the document that we had created was
02:51 1280 by 720. Now, notice there's no mention of frame
02:55 rate or anything like that. These options were created by using one of
02:59 the Photoshop presets. If you're unfamiliar with the presets, let
03:03 me show you how to set one up. I'm going to click Cancel, and go up under
03:06 File and choose New. When you create a document in Photoshop,
03:10 you get these options for presets. Let's click on the first pull-down where
03:14 it says Clipboard and choose Film & Video. Under Film & Video, you can see we have a
03:20 lot of different presets. If I click on this HD/HDTV preset, you can
03:24 see we have standard definition presets for standard NTSC and PAL.
03:29 Down towards the bottom, we have full resolution film settings.
03:32 Now the setting that we are going to use is the HDV/HDTV 720P setting.
03:38 This gives me a document that is 1280 pixels across by 720 pixels high.
03:43 If you look closely at this, you can see it has a frame rate specified of 29.97.
03:48 That's because photo shop does support the ability to open video files.
03:53 Now, since we don't have any video in this comp, this number really doesn't matter,
03:58 and to show you that, let's actually go ahead and import our composition into
04:02 After Effects. So I'm going to cancel this, because I
04:04 don't want to create a new composition, we already have one that's set up.
04:09 Back to After Effects, double click in the Project panel to import.
04:13 Now, you want to go to your image folder, Inside your exercise files, and in the
04:19 Photoshop document folder. Select Training_Swoosh by clicking once,
04:23 and then under Import As, change the Footage option from Footage to Composition
04:29 Retain Layer Sizes. Now, make sure Photoshop Sequence is
04:32 deselected, it if it's not already on your system.
04:35 And then click Open. Look at this other popup where we could
04:39 change our mind if we wanted to change it back to, say Footage, which would import
04:43 the layered document as flat, so it would only have one layer.
04:48 I want to choose Retain Layer Sizes because that's the easiest for animation.
04:52 And also down here, I have some options for Merge Layer Styles.
04:57 You want to make sure to choose Editable Layer Styles, that way we could make
05:00 changes inside of After Effects. If I click OK, the comp is automatically
05:05 imported. Now, since the comp is already selected in
05:08 the project panel, I want you to press Cmd + K or Ctrl + K on Windows, and we'll look
05:14 at the Composition settings. As you can see, the 1280 by 720 is
05:18 completely translated. But the frame rate is this 23.976.
05:23 The reason this number is in my comp settings has nothing to do with the
05:27 Photoshop document and it has everything to do with the last time I created a comp
05:31 inside of After Effects. The last time, I used this setting with
05:35 23.976 under the frame rate and I also had a duration of 10 seconds, so your settings
05:43 might be slightly different. Now, I want to change the duration of this
05:47 comp from 10 seconds to 5 seconds. So let's go ahead and highlight that
05:50 number and just press 500. Notice I don't need to put the colons, it
05:54 automatically translates to 5 seconds. Now, we'll click OK.
05:58 If you double-click the comp in the Projects panel, it'll automatically load
06:02 up in your Comp window as well as the timeline.
06:05 And as you can see, the text translated and the texture is there.
06:09 If we select Layer 2, I want you to open up the options just by clicking on the
06:13 triangle and open up the Layer Style options.
06:17 Under here, notice we have our drop shadow, our color overlay, and our pattern
06:22 overlay. And you can turn the Visibility off or on
06:26 for all those different options. Now, the interesting thing about Pattern
06:29 Overlay is that it doesn't quite translate in terms of editable.
06:34 Notice, when I open up the options for Pattern Overlay, I don't have the option
06:38 to actually change the pattern. If I wanted to change this, I would
06:42 right-click on the Layer, and choose Reveal Layer Source in Project, and then I
06:47 would right-click on this Layer and choose Reveal in the finder or I can just go up
06:53 under Edit and choose Edit Original and open it back up in Photoshop to make
06:57 changes. There is an important thing that happens
07:00 when you import a layered Photoshop document.
07:03 You can actually import the text this editable text.
07:07 So with Layer 2 selected, if you go up under Layer and choose Convert to Editable
07:13 Text, notice the text is now editable, I have that same T option here, but I lost
07:18 some options. If we expand Layer 2 and look under our
07:22 Layer Styles, notice we have our pattern overlay, but it's no longer there.
07:26 Also, the color overlay, if we expand its options, well, the blend mode was set to
07:31 Screen. So if I just change that back to normal,
07:35 you can see it's going to apply that dark color.
07:37 So the color overlay worked. It's really just the pattern overlay
07:41 that's problematic when you want to import it and then edit it or make your text
07:46 editable. So just be aware of that when you're
07:48 working with layered Photoshop documents. I'll go ahead and collapse Layer 2.
07:53 If we scroll down on our timeline, we can scroll down to any layers that are hidden.
07:57 I want to select this Swoop_Lines layer. I'm going to press 8 on my keypad to
08:01 automatically select the layer and open up its options.
08:05 And if we open the Layer Style options. Sure enough, we have our Gradient overlay,
08:09 and that's all set up as well as our glow. That's all set up.
08:14 So if I change the magnification of our comp to fit up to 100%, you can see
08:19 everything that I've imported from my Photoshop document has been brought into
08:25 After Effects. You just need to be careful in terms of
08:28 exactly which layer styles you want to use.
08:31 And manage whether or not they are editable in After Effects or use the edit
08:36 original command to make changes in Photoshop.
08:38
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Importing Illustrator files as compositions
00:00 It's quite common to want to import illustrator files into your After Effects
00:04 projects because illustrator creates and works with vector graphics.
00:09 Vector graphics allow you to scale elements and keep the resolution nice and
00:13 sharp, but there are a couple different things you need to be aware of when you
00:17 actually go to import your illustrator project.
00:20 So to get started I'm actually going to jump to illustrator.
00:23 Let's browse in our file browser to our exercise files in the footage folder and
00:28 make sure we go to the O2AI folder which is our Illustrator folder.
00:33 In here, I'm going to choose the Determined.ai project.
00:36 So double click to open inside of Illustrator.
00:39 If your Illustrator layout doesn't look like this, go up into window, workspace,
00:45 and choose essentials. Again, if it doesn't quite look like this
00:48 choose reset essentials and the default setting will set up.
00:52 Now, if you look to the right side of the interface, the second button from the
00:56 bottom that looks like two triangles, if you click on that, that's the Layers
00:59 panel. Now you could also open that under the
01:02 Window menu and choose Layers. With that open, you'll notice I have one
01:07 layer. If we turn the visibility off and on, you
01:11 can see that one layer makes up this funky kind of graphic.
01:14 If you click on the little triangle. It'll expand the sublayers within this
01:21 Illustrator document. Illustrator can support multiple objects
01:25 on one individual layer. Now the issue with this, if I tried to
01:29 import this into After Effects, and I wanted to control the text separate from
01:34 this background graphic element, I couldn't do that.
01:36 This would actually import as a flattened element.
01:40 So what I need to do is break this apart, so these two layers are up on the top of
01:44 this layer hierarchy by themselves. Logic would tell you if you just clicked
01:49 on one of these and try to drag it up. You could do just that, but notice I get
01:53 this big no symbol and so of course we need to defy logic.
01:58 So in order to do that, let's go ahead and select Layer 1.
02:02 Just click on the layer. As long as it's highlighted in this blue
02:06 color, you know you're in the right place. Now, if you go to the upper right corner
02:09 of the layers panel and click, you could choose Release To Layers Sequence.
02:15 And that's exactly what I want you to do. So, click Release To Layers Sequence and
02:19 notice now. We have three seperate layers and they're
02:22 named layer one layer two layer three. If I click on layer three and then hold
02:27 down Shift and click on layer two I can then let go of the Shift button and just
02:32 click and drag. And both layers will move up and I want to
02:36 move until the layer one actually gets dark grey again, and when I let go those
02:42 two layers will now be on the top of the layer hierarchy.
02:45 Now there's nothing left on layer one, so I can go ahead and delete that by clicking
02:49 and dragging the layer down to the trash. Now let's rename layer 2 our text layer
02:55 and just to make sure that it's text turn the visibility off and on.
02:58 There we go, okay? So we will call this text.
03:01 You could also call it determined, whatever you like.
03:03 And layer 3 let's double click and let's call this graphic.
03:09 Now we're ready to import this into our After Effects project.
03:13 Now as a general rule of thumb, when I get logos that are sent to me and I need to
03:17 animate them, I like to actually keep copies of the originals.
03:20 So, what I'm going to do is make sure not to save over that, with this.
03:24 So I'll go under File and choose Save As, and we're going to choose a different
03:28 name. I'll choose determined and then underscore
03:33 AE. Now I do that just to label it so I know,
03:36 hey, it's ready for After Effects import. But notice I'm not changing the file
03:40 extension, I'm just adding that as a part of the name.
03:42 Let's go ahead and click save and then make sure in your illustrator options that
03:48 you have pre PDF compatible file selected. That just makes the interoperability
03:52 between the applications work a little more smoothly.
03:56 Now if we hit OK, we're ready to actually import this into After Effects.
04:01 Go back into After Effects. To import my illustrator file, I'm just
04:05 going to double click in my project panel down in this open grey area.
04:09 With the import file box open. Again, we'll navigate in our exercise
04:15 files to the footage folder. And this time, we'll go to the AI folder.
04:19 There's our determined AE file. And under import as, instead of footage.
04:24 We'll choose composition, retain layer sizes.
04:28 Now make sure this option for sequence is deselected and then click open.
04:33 Now we have the determined AE comp imported and notice its duration is five
04:38 seconds. the reason the duration is set to five
04:41 seconds, the last time I created a composition in After Effects.
04:45 I set it to 5 seconds. And that's set to that frame rate for the
04:49 exact same reason: The last time they created a composition, it was at 23976.
04:55 Don't worry if your comp is a little longer.
04:57 As long as it's at least 5 seconds, you should be good to go.
05:00 If your comp settings are way different, you can always press Cmd + K or Ctrl + K
05:04 on Windows to open and adjust your comp setting accordingly.
05:07 If we double click our comp, it'll load it in the comp window and the timeline.
05:13 Now there's one more interesting thing you should do with illustrator files when you
05:17 want to retain their vector capabilities. And that's Enable Continuously Rasterize.
05:23 So to do that, I'm going to select Layer 1, our text layer.
05:26 And if you move to the right of that layer, you'll see this little (UNKNOWN)
05:29 icon, and then right next to it is this open box.
05:34 If you click on it and hold, you can see this switch Is continuously rasterized.
05:39 Now, if you don't see these switches, you want to go ahead and click this toggle
05:42 switches and modes button, and make sure that this is the proper mode.
05:47 Okay, now with continuously rasterize selected, I'm going to press S on my
05:51 keyboard to open up the scale. If I click and drag, I can go ahead and
05:55 scale this up, and it stays nice and sharp.
05:57 Just to give you a contrast, I could disable that option, and as you could see,
06:02 It's nice and rasterized which isn't at all what we want.
06:05 So, let's go ahead and enable continuously rasterize.
06:10 Now I'm going to pause for a quick second, because I want to explain a potential
06:14 workflow thing that you should be aware of.
06:15 So, inside of Photoshop, you can place Illustrator documents as smart objects,
06:22 and they'll maintain their vector capabilities inside of Photoshop.
06:26 And yes, After Effects can import layered Photoshop documents.
06:30 And we did that in a previous video. And the Photoshop document we imported is
06:35 here in our project panel. Now, I want you to go ahead and double
06:39 click on the training swoosh Photoshop composition so we can open up the layers
06:43 panel. Now this swoop lines layer was actually a
06:48 placed. Illustrator file inside of Photoshop.
06:52 I want you to notice there is no option for continuously rasterize.
06:56 When you have a smart object inside of Photoshop its just that, smart and inside
07:01 of Photoshop. So when you go to import this into After
07:04 Effects don't expect that vector nature to actually translate.
07:08 If you want to bring this in as a vector graphic in and of itself, what you need to
07:14 do is just import the file as an Illustrator file, and then you'll actually
07:19 have access to the continuously Rasterized option.
07:23 So, as you can see, when it comes to importing illustrator files.
07:27 It's extraordinarily helpful because they retain their vector layers.
07:31 You just need to make sure to bop back over into illustrator and make sure that
07:35 each of the elements are on their own layer if you want to animate each element
07:39 separately.
07:40
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Viewing files in the comp panel
00:00 When you're working in After Effects, it's extraordinarily important to understand
00:04 how magnification and quality settings affect how you're viewing your image.
00:10 I was in a situation where I had a client come into my room and look at a graphic
00:14 and say, omigosh, is that really that jagged?
00:18 And I said no, and a few keyboard shortcuts later, they were totally
00:22 relaxed. But, when you're working in After Effects,
00:25 sometimes you don't have the optimum situation of a huge screen.
00:29 For example, if we look in the center of our comp panel, I have these jagged edges
00:34 on my text. Now when I render this out, the edges of
00:37 the text are going to look beautiful. But, if as you're working, you want to
00:41 check how that looks, you want to change the magnification.
00:44 Now there are a couple ways you can do this in the composition panel.
00:46 One is by using, I call them the alligator keys, but really, it's the Comma key and
00:51 the Period key, just right next to the letter M.
00:54 So if I hit period, it'll zoom in to 100%, and notice my resolution also changed up
01:01 to 100%. This automatically updates and changes
01:04 with the magnification setting, as long as you have it set to Auto.
01:07 So I'm going to click on Full and make sure I'm on Auto.
01:11 Now, even though the edges of this layer look extraordinarily sharp, sometimes you
01:15 want to preview the actual alpha channel of the one individual layer.
01:19 Now, instead of doing that in a comp window, which I could do by using the solo
01:23 button and changing some of the switches, I'm just going to double-click on layer
01:27 two, and load it into my Layer panel. And if you look into the lower left
01:31 corner, you'll see this little running man icon and if we click on the leftmost icon,
01:37 it'll toggle the Alpha channel on or off. Now, you can also use a keyboard command
01:44 to switch between the different views. It's Option on the Mac or Alt on the PC
01:49 and 4, will show your Alpha channel. You could use 3, 2, or 1 to switch between
01:55 the red, the green, and the blue. And notice as I'm switching, I get this
01:59 really nice blue outline, letting me know exactly what channel I'm looking at.
02:04 So using the layer panel comes in extraordinarily handy when you're trying
02:08 to view things. But if you notice, I can't see the full
02:11 size of my word. So what I'm going to do is press the Tilde
02:14 key in the upper left corner of the keyboard.
02:16 It's just under the Escape key. When you press that, it'll go ahead and
02:20 maximize whatever panel you currently have active, so you can take up as much real
02:26 estate as you like on your computer. Now, I'm going to press the Tilde key one
02:30 more time, and just jump back into my composition panel.
02:35 In my comp panel here, I could also press the Tilde key to preview this.
02:40 Now, what if I wanted to preview this entire animation like as it's playing?
02:44 Well, I could use my Ram preview. In order to do that, while we're at full
02:48 screen, we need to use a keyboard shortcut.
02:50 So I'm going to press 0 on my keypad. If you're on a laptop, you could press
02:56 Control+0. Now, once it's loaded and Ram, it'll go
03:00 ahead and playback in real time. (INAUDIBLE) press the Spacebar to stop
03:06 playback. If you want to step through frame by
03:08 frame, you can use the Page Up and Page Down keys.
03:12 Notice as I'm moving Page Up and Page Down, I can clearly see the highlight
03:16 that's moving through my Text layers. Now, let's press the Tilde key again just
03:21 to jump back into the composition panel. Now, what if I want to change the
03:25 magnification of this view so I can see the entire comp again?
03:29 Sure, I could go ahead and click on the Magnification button and switch it back to
03:33 fit up to 100. But there's a keyboard shortcut for that.
03:37 It's Option on the Mac, Alt on Windows, and then the Forward Slash key, which is,
03:42 kind of, the Question Mark key. That'll automatically switch your view to
03:46 fit in whatever size of the interface. Notice as I resize my comp panel, it's
03:52 automatically resizing the view of my graphic.
03:56 Now, in the Comp panel, you'd think we were finished with the magnification and
03:59 resolution settings, but there's one other setting you need to be aware of, and it's
04:04 this button over here in the lower right corner of the comp settings.
04:07 If I go ahead and click and hold, you can see it's set to Adaptive Resolution.
04:12 And what that means, as I work inside of After Effects, it will lower the
04:16 resolution as I'm working to keep playback going as fast as possible.
04:21 But, again, it lowers the resolution. So, if you're really trying to pay
04:25 attention to what's going on you want to turn off Adaptive Resolution and change it
04:29 to final quality. When you do final quality and then switch
04:33 your magnification back up to 100%, you can preview your comp and make sure that
04:38 everything looks all sharp and clean, till the cows come home.
04:41
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Positioning layers with snapping
00:00 Snapping is designed to help you position Layers within the Composition Window, so
00:04 you don't have to keep going back and forth to the Layers panel, to the Comp
00:08 Window, especially when you're trying to create very precise positions.
00:13 Now, we're starting with this blank Composition, so we can really accentuate
00:17 exactly what's Snapping to what. But don't worry, we are going to create a
00:21 real world example here, in the Dedication Comp, once we understand the basics.
00:26 So let's make sure we're in the position and Comp, just by Double-clicking it in
00:30 your Project Panel. And let's start with some text.
00:33 So I'm going to grab my Text tool, and click in the Canvas.
00:37 And let's just call this Snapping. Now, obviously, you can choose any
00:41 typeface you like. You can press Enter on your keyboard to
00:45 set the text, or just grab the Selection tool.
00:48 Now, just so we can see things a little more clearly, I'm going to Zoom in my
00:51 magnification up at 100 %, just scrolling with my mouse wheel.
00:55 You could also press period on your keyboard.
00:57 Now, I want to create a circle that this text can Snap to.
01:02 So let's start by creating a circle with a Shape Layer.
01:05 Let's make sure Layer one is deselected by clicking in my Timeline, and then go up
01:10 and grab the Ellipse tool. If you don't see that, you can just click
01:14 and hold up here, next to the Pan Behind tool, and you'll see all your shapes.
01:20 Now let's Click and Drag to create a circle.
01:22 After you start dragging, if you hold down Shift, it will keep the circle in
01:28 proportion. Now I'm going to change the fill of the
01:30 circle, because that's a little bright. Do ta do ta do, I'll change it to kind of
01:35 a dark gray. Now we can grab our Selection tool one
01:38 more time. Now if you look to the right of the
01:41 toolbox, you can see that there's a selection for Snapping.
01:45 You can see Snapping either by using the Selection tool, or by using the Pan Behind
01:50 tool. Now let's start with the Selection tool.
01:52 And I want to Snap the word to the edge of the circle.
01:57 So I'm going to Click on the word and start to Drag, and notice nothing's
02:00 happening. And that's because I haven't enabled
02:02 Snapping. (LAUGH) So go up to the top and make sure
02:05 we enable Snapping. Now when I grab the Layer, I want to make
02:09 sure to pay attention to where I'm grabbing it.
02:11 So if I click in the upper left corner and start to move, see that square that's
02:16 popped around the upper left anchor point, that's letting me know that that's going
02:21 to be my Snap source. See if I click down towards the lower
02:24 left, it's going to Snap towards my anchor point.
02:27 If I click towards the lower middle, you get the general idea.
02:32 It really depends on where you're clicking.
02:34 So I'm going to Click towards the middle, and then Drag towards my circle.
02:38 And notice, as I got close, it automatically Snapped right to the edge of
02:43 my circle. And that's exactly what I wanted.
02:45 But let's say I want to Snap it to the edge of the circle here.
02:49 Well if you notice, nothing's happening. Now, it'll Snap to the edges of the
02:53 bounding box around the shape Layer. But if you want it to Snap to a curve, you
02:57 need to create a Layer solid with a Mask. So let's do that.
03:01 I'll go up under Layer and choose New Solid.
03:04 And we can make sure it’s the Comp size by clicking Make Comp Size.
03:08 And I’ll go ahead and leave it black just so it’s not completely distracting, and
03:11 let’s click OK. Now go back up to your Shape tools.
03:17 I’m going to grab my Ellipse tool, and Click and Drag.
03:20 Now this is going to create a Mask on my Layer solid, because after you create the
03:25 Layer solid, it’s automatically selected in the Timeline.
03:28 So now if I Click + Hold + Drag holding Shift, my Mask has been applied to my
03:34 Shape Layer. Now let's grab the Selection tool one more
03:36 time, and grab the Snapping text. I'm going to grab it towards the left
03:41 here. And now notice it's Snapping to the edge
03:43 of the bounding box, but if I move over towards the edge of the circle, it's
03:47 Snapping there as well. It's actually kind of a really neat handy
03:51 thing to know. Now that we've covered some of the basics
03:54 of Snapping, lets go into our Dedication Comp.
03:57 I'm going to Double-click the Dedication Comp and grab the Text tool, and I'll just
04:03 go ahead and Click in the Canvas. Now, I accidentally clicked too close to
04:08 the other text, so I'm going to press Escape and just click way down towards the
04:11 bottom. I'm going to type the word Run and press
04:15 Enter on my keypad to set the type. Grab my Selection tool.
04:20 Now, with Snapping enabled, notice I switched Comps.
04:24 It's still enabled. Snapping pertains to the project overall.
04:28 Not just an individual Composition. Now, since I have so many Layers that make
04:33 up this Comp, notice Snap is going to kind of run wild as I move around.
04:38 So that's why I started in the other Composition.
04:40 I'd like to position this word RUN right up against the edge of the word
04:45 DEDICATION. So I'm going to click towards the top, and
04:48 then drag till it snaps. Now something interesting happened here.
04:53 It Snapped to the bottom of the Text Layer.
04:56 If I move a little closer, it's going to Snap all the way up to the edge of my
05:00 Comp. Now, the only other thing you need to pay
05:03 attention to when you're positioning Layers, has to do with the anchor point.
05:07 The anchor point determines how the object rotates around the scene.
05:11 So let's say for example I want this word RUN to rotate after it slides into the
05:17 scene. Well, I've got the position set up
05:20 perfectly here. What I need to do, is move the anchor
05:22 point. And the way I can do that, is by grabbing
05:24 the Pan Behind tool. You can press Y on your keyboard to
05:28 quickly select that. Now, with that Pan Behind tool selected, I
05:31 can Click on the anchor point and Drag and since Snapping is enabled, it'll
05:35 automatically Snap to the edges of my bounding box.
05:39 One interesting note, if I wanted to move let's say the Layer instead of the anchor
05:44 point, I could hold down Option as I'm Dragging, and now the Layer will move
05:48 around the anchor point, instead of the other way around.
05:50 Now, I don't want to do that, so I'm just going to press Undo.
05:54 And with my Pan Behind tool selected, I'm going to move it up to the upper left
05:58 corner of the word RUN. Now that, that's actually set up properly,
06:02 I can grab my Selection tool and reposition anything else in the scene.
06:06 I want to show you how this can actually rotate around the anchor point.
06:10 So if you grab the Rotation tool, you can press W on your keyboard, I can Click and
06:15 Drag on this Layer, and now it's going to rotate perfectly well,around the anchor
06:21 point. And if hold down Shift as I'm rotating,
06:25 it'll Snap at a 45 degree increments. So if I wanted to create an animation, by
06:30 all means, I could create some key frames and slide this in.
06:33 And then I could grab my Rotation tool and with Snapping, or using the Shift tool, I
06:39 could make it, you know, slide in, and then rotate around the scene.
06:42 So to summarize, when you're using the Snap tool, you want to make sure to either
06:47 have the Selection tool selected or the Pan Behind tool.
06:50 That way, you can enable Snapping. But also, you want to pay attention to
06:55 where you're clicking on your Source Layer, and exactly what it's Snapping to,
07:00 with your Snap destinations.
07:01
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Understanding Pre-compose
00:00 If you've spent any amount of time in motion graphics, you've ended up in a
00:04 situation where you have a lot of layers in your composition and you just needed to
00:09 have a little more control. That's where pre-composing comes in.
00:12 You can select multiple layers in your timeline, then in essence collapse those
00:17 layers into one composition, still in your timeline.
00:21 That composition then gets known as a pre-composition.
00:24 To show you what I'm talking about, let's look at our composition.
00:28 As you can see, we have two clearly defined areas of our comp, and I want to
00:33 be able to animate the top part separate from the bottom part.
00:37 But if we look in our timeline, we have eight different layers that make this up.
00:42 Now, since we know the order of layers determines the visual hierarchy, I'm
00:46 going to pay attention to which layers are on top, and even though these are the
00:50 bottom layers, they're on the top of the layer hierarchy.
00:53 So I want to actually select, you know, this is in the top of the comp.
00:57 I'm going to select the bottom layers here in the timeline.
01:00 So I'm going to select Layer 4 and hold down Shift and click on Layer 8 to select
01:05 all of the layers underneath. Now, without pre-composing, if I wanted to
01:09 move all of these layers as one unit, I would have to add keyframes to all the
01:13 layers. I could do that but that adds a little bit
01:17 more processing and honestly there's some other limitations that come in.
01:22 So let me show you. If I click and drag on the top part of the
01:25 image, check this out. I'm seeing the other parts of these layers
01:30 appearing. Now, if I want a clean edge to this, I can
01:33 go ahead and pre-compose. So lemme just undo this and go up to Layer
01:39 > Pre-compose. When you're naming pre-comps, I recommend
01:44 always ending that name with precomp. So here, I'm just going to call this
01:48 Top_Pre. And we can just go ahead and click OK, and
01:53 you notice I have a new composition here in my Project panel.
01:57 Now, just because I like to keep things extraordinarily well-organized, I'm
02:01 going to go ahead and drag this comp down to the New Folder icon in the bottom of
02:06 the Project panel, and rename this Pre Comps.
02:10 (SOUND) Now, if we go to Layer 4 in our timeline, let's go ahead and click on
02:15 that, make sure our timeline is active. I can now press P to open up the position
02:19 data and click and drag on the x axis to scrub and move the layer.
02:25 Now look if I drag to the left, notice that edges of my graphic are now
02:29 completely cut off. This is exactly what I'm looking for.
02:33 Now, for any reason, if you decide that you want to be able to see those extra
02:39 edges, you can toggle your switches. So I'm going to toggle my switches so I
02:45 can see exactly where my switches are and I'm going to click this little collapse
02:51 transformation button right here. It's just to the right of my little shy
02:56 guy. If I click on that, look.
02:58 Now, I can still see the edges of that graphic, even though it's pre-composed and
03:04 only in one layer. Now, I'm just going to turn that off,
03:07 because I do like having the edges of that cut off.
03:10 And we can go ahead and create our animation.
03:13 So I'll just undo until I get back to the beginning here.
03:19 Now, I want this to slide in over one second.
03:22 So let's move our current time indicator down to one second and add a keyframe for
03:27 position. If you press Home, that'll move your
03:30 current time indicator back to the beginning.
03:32 And I'm going to click in the upper part of my comp here and start dragging, and as
03:38 I drag, I'm going to hold down Shift. It's really important not to hit Shift
03:43 before you click. You want to grab it after.
03:46 That way it'll stay snapped on the x axis. Now, I have my animation.
03:52 If I scrub through you can see that sliding in.
03:54 Now, another advantage of pre-comps, is the fact that I actually still can edit
04:00 all those layers that are contained in the compostion.
04:03 So I want this top layer to slide in and then I want the word dedication to slide
04:08 into the scene. So, I'm going to move my current time
04:11 indicator to my second keyframe just by clicking this left arrow here.
04:15 And now I'm at one second. So when we double-click the top pre-comp
04:21 layer, (SOUND) we're automatically opening that comp or pre comp.
04:26 And, in the pre-comp, notice the current time indicator is at one second.
04:31 So, this is when I want this word to already be completely off the screen.
04:35 So, I'll just click the word DEDICATION and start dragging to the right.
04:40 And I'll hold Shift after I start dragging.
04:42 And then I'll press option P to automatically add a keyframe to the
04:48 position parameter. Now in Windows it's Control+P.
04:52 Now, if I move down the timeline to let's say two seconds.
04:57 I can click and drag on the x parameter in the timeline or I could just click right
05:02 on the layer and hold down Shift as I drag and have the word slide into the scene.
05:07 Now if we go back to our dedication comp, you can see my current time indicator is
05:11 at two seconds and the word dedication is all the way in the scene.
05:16 So, let's load up a RAM preview, and check out our work.
05:22 Now that those frames have loaded, I'm going to press the Spacebar to play.
05:25 (SOUND). (BLANK_AUDIO) (SOUND) So when it comes to
05:27 organizing your compositions and still maintaining flexibility with your layers,
05:35 Pre-compose is the feature to go to.
05:38
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Interpreting footage
00:00 There's nothing more frustrating than working with footage that's been
00:03 interpreted improperly. To show you what I mean, I'm going to load
00:07 up a RAM preview by pressing 0 on my number pad.
00:11 So as you can see, it's a three-second animation, and we just have a mask that's
00:15 revealing these swooshy lines. Now, I'm going to stop playback, here, for
00:20 a second by pressing the space bar. While that looks pretty cool, I think we
00:23 could definitely step it up a little bit by importing some graphics.
00:27 Now, I've already rendered a graphic out of Cinema 4D, as an image sequence.
00:33 I did this because it's common for 3D designers to deliver rendered image
00:38 sequences, that way you don't have to worry about codecs, or whether or not a
00:42 system is Windows or Mac. Obviously if I created it myself, I could
00:46 have used a Cinema 4D layer, but we're going to have a whole chapter with that
00:50 later. So for now let's go ahead and import our
00:52 graphic footage. If you open the Graphics folder just by
00:56 double-clicking, we can go up to File>Import>Just File.
01:02 So navigate in your Exercise files to your Footage folder to the Prerendered folder.
01:09 And in there you should see a folder for the Energized Render.
01:13 Now I'm just going to click on the first image, which is this TIFF image.
01:18 And we'll make sure that it's set up as a TIFF sequence.
01:20 So it will import all of these, and create one self-contained file.
01:25 When I click Open, it's automatically going to open this Interpret Footage box.
01:29 Now, it's unable to figure out what kind of alpha channel we're using.
01:34 Now I know I rendered this with a straight alpha channel.
01:37 But I'm going to going to go ahead and import it with Premultiplied and click OK
01:43 just so you can see exactly what happens. Now let's drag our sequence down into the
01:48 Timeline. You want to place it just below the
01:51 Adjustment layer, and I'm already noticing one thing.
01:54 First thing, the sequence is too short. So let's do some investigating and see if
02:00 we can figure out what's going on. If you right-click in the project panel on
02:04 the energized sequence, go ahead and right-click or Ctrl+click and go to
02:09 Interpret footage, you want to choose Main.
02:12 Under Main, notice assume this framerate 30 was set up.
02:17 Well, my comp and my render was actually at 23.976.
02:22 So, let's change that to 23.976. And I'll press Enter on my keyboard to
02:29 select. Now you notice it's three seconds in one
02:32 frame. And I can change the out point just by
02:34 hovering over the right side of the layer, and dragging it out to the end of the
02:37 comp. Now we can see our text.
02:40 And if I scroll in so my magnification's at 100%, you can see I've got some issues.
02:47 Can you guys see the strange colors that are appearing in the jaggedness on the
02:52 edges? Let me zoom in a little bit more.
02:54 Just to see if we can accentuate it. See those highlights right there?
02:58 That's an improper interpretation of an alpha channel.
03:02 I can see the white jagged edges around this r as well.
03:05 So, I'm going to go back by right-clicking on the Footage>Interpret Footage>Main.
03:12 You could also press Shift+Cmd+G or Shift+Ctrl+G.
03:17 Now we've already changed the frame rate. So lets go up to the top options for Alpha
03:21 Channel. Lets choose Straight, and then go ahead
03:24 and click Enter on our keyboard to accept it.
03:28 Now, even though I'm in at 200%, look at the difference.
03:32 I'm just going to undo that. See, and then redo.
03:37 Now, if you really want to see how it's going to look, go back to 100%
03:41 magnification and we can undo and then redo.
03:46 So when it comes to interpreting footage, especially when you're dealing with image
03:50 sequences, it's very important to pay attention as to whether or not an alpha
03:53 channel is straight or premultiplied, and of course, you want to make sure to match
03:58 your frame rates.
03:59
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Keyboard shortcuts for compositions
00:00 In this video, I'm going to share some keyboard shortcuts that you can use to
00:04 quickly shift between views in the comp panel.
00:07 The first setting is the Magnification setting in the lower left corner.
00:11 Obviously, you can click on the pull-downs and make adjustments accordingly, but
00:15 sometimes it's quicker just use key commands.
00:18 The first command that I use quite often is Shift+Forward Slash key.
00:23 It looks like the Question Mark key. That'll automatically resize the window.
00:27 So no matter what size I move my panels around, it'll go ahead and increase or
00:32 decrease the magnification to give me the maximum view possible.
00:38 Now, the next variation on that, I just use the Forward Slash key to quickly
00:41 toggle to 100% magnification. This way, I can quickly double-check the
00:46 sharpness or clarity of whatever it is I'm working on.
00:51 Now, in conjunction with changing the magnification, sometimes I like to be able
00:54 to change the resolution. That's this pull-down right here.
00:58 Now, most of the time I have it set to Auto.
01:01 That way, when we zoom in and out, it'll change its resolution.
01:06 So instead of snapping to 100% Magnification or Fit to Window, you can
01:10 just step through Magnifications using the Comma key and the Period key.
01:17 Now notice when I set my resolution to Automatic, it's automatically updating as
01:22 I change my Magnification settings. Now, what if I just want to change my
01:26 resolution settings independent of my magnification settings, and I want to do
01:30 that using keyboard shortcuts. Well, that's when the Command+J or
01:35 Control+J commands come in. So if you're on Windows, you can use the
01:40 Control versions instead of when I say Command.
01:44 The way we layer these is like this. Command+J will automatically set at full
01:49 resolution. So Control+J on Windows.
01:52 If you add a Shift to that equation, so Command+Shift+J or Control+Shift+J, that
01:57 will set it half resolution. And then if you add the Option key or the
02:02 Alt key on Windows, then press J, that will set it at one quarter resolution.
02:09 Let's just press Command+J or Control+J to get back up to 100% resolution.
02:15 Now, the last thing I like to be able to adjust in the Comp view very quickly is
02:18 the ability to view the different channels.
02:22 To give you a better example of that, let's go to the energize type composition.
02:26 In here I have a graphic with an Alpha channel.
02:28 Now quickly, I'll press my Forward Slash button to make sure that I'm viewing at
02:32 100% magnification. Now to quickly go between channels, I'm
02:36 going to hold the Option key on the Mac. It's Alt on Windows and then you can press
02:41 1, 2, 3, and 4 to step through each of the different channels, red, green, blue, and
02:46 the Alpha channel. Now, if you prefer to actually look at the
02:52 color channels with the color overlay, you can press Shift+Option or Shift+Alt, and
02:58 then it's 1, 2, 3, and 4. Now, if you press 4 again, while holding
03:04 Shift+Alt or Shift+Option, it'll toggle between the straight overlay and just the
03:10 normal RGB view. With the straight overlay, you can see any
03:15 of the straight channels, all applied one on top of each other.
03:19 And since this graphic was rendered with a straight Alpha channel, I have that little
03:23 bit of overprint that's going on on the edges of the word.
03:27 So I'm going to hold Shift+Option, Shift+Alt on Windows, and press 4 to
03:31 toggle between those views. Now that's just a quick tour of some of
03:36 the comp view shortcut keys that I like to use as I'm working in After Effects.
03:42
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4. Building Compositions with Layers
Defining layers
00:00 After Effects makes it simple to create multiple layers in a composition to create
00:04 your graphics. But what most people don't understand is
00:08 there are different kinds of layers within the After Effects Composition.
00:11 To show you what I mean, let's look down the Timeline panel.
00:14 Select layer 7, this is a video layer, and I know this because the icon to the left
00:20 of the name. Notice there are different icons for the
00:23 different layers, like this icon is an Illustrator icon.
00:26 This was created from importing an external Illustrator file.
00:30 The T layer, this is a text layer and this is also known as a synthetic layer,
00:34 because this is created solely from within After Effects.
00:39 Now, synthetic layers have an interesting property and that's the fact that they
00:42 only exist within a composition. Let's see what that actually means.
00:47 With layer 7 selected, our Top_Video_Fill layer, go ahead and control+click or
00:52 right-click on the layer to pop-up this contextual menu.
00:56 Navigate up to Reveal Layer Source in Project.
01:00 When we select that, notice our video folder automatically popped open, and
01:04 there's our video file. This is a great little shortcut you can
01:07 use when your projects get extraordinarily large and you're having a hard time
01:10 finding things. Now, Video and Audio layers are created
01:14 when you import those assets into your After Effects project.
01:19 Same with the Illustrator file right here, layer 5.
01:22 Let's go ahead and select layer 4, our Text layer.
01:24 And if you right-click or control-click on the layer, notice we don't have an option
01:29 to reveal the layer source in the project. If I wanted to add this text into another
01:34 composition, I would have to copy the entire layer and then paste it into that
01:39 new comp. Now, let's look at layer Solids.
01:42 Layer 3 is a layer solid, so let's go ahead and select it and you guessed it,
01:46 right click and reveal layer source and project.
01:50 Notice when we did that, it automatically selected this cyan number 4.
01:55 What's interesting is the fact that I could go ahead and add this Solid into my
01:59 composition if I wanted to. So, drag that down between layer 6 and 7
02:05 and notice now we have this kind of cool color background behind our text.
02:10 I'm just going to move that down in the comp window by clicking on it and dragging
02:13 it down a little bit. There we go, that the little bit better.
02:17 Let's look at some of the other cool things we can do with layer Solids.
02:21 See, since this layer Solid is being referenced a solid that's in a Project
02:26 panel, I can't actually trace how many times this individual file has been used.
02:33 If I open up the Project panel here just by dragging on the right side, notice it
02:36 says cyan sound four used two times. Now, another interesting thing, if you
02:41 have this cyan solid selected in the Project panel and go up under Layer, and
02:46 choose Solid Settings. We can change the color of this and it'll
02:51 actually propagate that change back down into the project.
02:56 So, let's change this to red. And I want to choose a red that's similar
02:59 to this background. So I'm going to click on the eye dropper
03:01 next to the color and then click on this red.
03:04 When I click OK, check it out. Now, that solid has changed both my layer
03:10 7 and in my bottom color. Now, things look a little bit than what we
03:16 had done before and that has to do with the different blend modes that we're
03:19 dealing with. So I want to undo that last change by just
03:23 going up under Edit and choosing Undo Solid Settings.
03:27 But as you can see, for a layer that's created within After Effects itself, like
03:33 a Layer Solid, you can literally use that like any other piece of source footage,
03:37 like a Video Layer or a Photoshop or Illustrator Layer.
03:41 Now, the last kind of layer I want to cover is called an Adjustment Layer.
03:45 We haven't really used one yet, but it's one of my favorite layers in After
03:48 Effects. To create an Adjustment Layer, all we have
03:51 to do is go up under the Layer panel, choose New and choose Adjustment Layer.
03:56 Now, Adjustment Layer allow you to apply an effect to that layer.
04:01 And then, any layers that exist below that layer will have the effect applied.
04:07 So it's kind of a neat way to save yourself time.
04:09 Rather than applying the same effect to multiple layers, you can just use an
04:13 Adjustment Layer. So let's go up and choose Effect > Blur
04:17 and choose Fast Blur. Now, just click and drag on the blurriness
04:23 parameter in the Effects control panel. To accentuate the effect, let's choose a
04:27 value of 21. Now, go ahead and click on the Adjustment
04:31 Layer in your Timeline panel and move it down below the Swoop_Lines, Illustrator
04:36 Files. So between layers 6 and 7.
04:38 Now, when I let go, check it out. I've got sharp layers and then blurry
04:42 layers. Now obviously I don't want to keep these
04:45 in my comp. So let's select layer 6 and just press
04:48 Delete All keyboard to get rid of it. As you can see, when you're working with
04:52 different layers inside of After Effects, it does make a difference if you do pay
04:56 attention to the specific kind of layer that you're working with.
04:59 Because it can open up new options in different workflows.
05:04
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Creating type layers
00:00 If you've ever created text layers in a Photoshop document or an Illustrator file,
00:05 you're probably already familiar with how to create text inside of an After Effects
00:10 composition. The process is pretty much exactly the
00:14 same. So let's add some text into our project
00:17 here, so we can explore some of the different options.
00:21 So let's get started by adding some text to our composition.
00:24 Press Cmd + T, or Ctrl + T on the PC, to automatically grab the text tool.
00:29 Now with the Text tool selected in the Toolb panel, here in the upper left hand
00:32 corner of your interface. Look a couple inches over to the right and
00:36 you'll see that we have Auto Open panel selected.
00:40 And if we look to the lower right corner of the interface, you'll see we have a
00:43 Characters panel. and a paragraph panel.
00:46 Now obviously if we deselect this panels will no longer appear any time we grab the
00:52 text tool. I sort of like this feature so I'm going
00:54 to leave this selected. This button to the left of the selection
00:58 box will toggle those panels on and off. So this is also another good way of
01:04 quickly getting our text options. Now, when I'm setting a lot of text, what
01:09 I prefer to do is change my workspace. So let's go over to the workspace
01:12 pulldown, click on the word Standard, and change it to Text.
01:16 Now, in the text workspace, notice the character panel and the paragraph panel
01:20 are much more easy to access, right here on the right side of our comp.
01:24 So to add text to our comp, Move your mouse just a little bit under the letter T
01:30 in dedication, and click. And you'll notice I'll get this line.
01:34 The line is letting me know that I can edit the word dedication.
01:38 This happens quite a lot when you're trying to lay text right next to each
01:41 other. So an easy way to fix this is to select
01:45 layer four, and then just enable the lock option.
01:48 So that way I can't select the layer in my time line Nor can I accidentally edit it
01:53 here in the comp window. Now let's try this again.
01:55 Go ahead and click. And I've automatically created a text
01:59 layer. And all I need to do is just start typing
02:02 to add a word. So let's add the word to find.
02:05 To set type in your project, you can press enter on the keypard or.
02:10 Grab the Selection tool out of your toolbar.
02:12 Now, your text may look different that my text, and that's because After Effects
02:16 will always remember the last settings you used whenever you add new type into your
02:21 projects. With our text layer selected here I'm
02:25 going to decrease the size down to around something like 60 and I'll press Enter to
02:31 go ahead and set that information.Now we can click on the text layer and move it
02:35 anywhere in the scene. Now the type of text that we've created is
02:39 called point text and I know this because the anchor point down here is in the lower
02:44 left corner. I'm having a hard time seeing exactly
02:47 what's going on with my text so I'm going to increase my magnification by
02:51 scrolling with my mouse. Now you can also middle-mouse click and
02:55 holding down the middle-mouse button click and drag.
02:58 You can see I automatically grab my hand tool and that just repositioned my
03:02 composition. Now these handles sometimes annoy people
03:05 when they’re trying to preview type and you can turn those off pretty quickly by
03:10 going up to the view options in the comp window.
03:12 So if you go to the upper right corner of the comp window, click on this little
03:16 dashed icon with a triangle to the left. And go to view options.
03:22 Under the view options, let's disable handles.
03:26 Now when we click OK. I won't see the handles even though layer
03:29 one is selected. This is great but it's really important
03:33 that you don't forget that you turned that off because it will stay off any time you
03:37 continue working on the project and sometimes if you forget It can be kind of
03:42 scary. So with the text layer selected, let's
03:45 preview some different typefaces. In the upper-right side of the character
03:49 panel I'm just going to make sure Helvetica is entirely selected.
03:53 As long as the text layer is completely selected in our character panel you can
03:57 then use the up and down arrows to scroll through the different typefaces that you
04:02 have installed on your system. Now obviously my system may have more
04:07 fonts then yours. So dont panic if you have different type
04:10 faces popping up. You can also click on the pull down arrow
04:14 and jump dirrectly to a specific type face if you want to choose something specific.
04:18 So I'll choose Helvetica New. The first option up here allows us to make
04:24 adjustments to the font family and the option down below allows us to make
04:29 adjustments to the font style. If you press tab on your keyboard you can
04:33 automatically jump down to the font style and again use the up and down arrows to
04:38 choose different type faces. One thing that I do recommend if you are
04:43 setting type for use in video you don't want to use a really thin type face
04:48 because sometimes that'll break up when the video is compressed.
04:52 Especially if its going to the web or standard definition.
04:56 So I'm not going to choose to ultra light italic, I'm going to leave mine set to
05:01 just italic. Even that is a little questionable as to
05:05 how clean it's going to reproduce. But for now I think this kind of works.
05:11 So that's creating point type. Now before I move on to showing you
05:15 paragraph type, I want to draw your attention to the upper right corner of the
05:19 character panel. See how I have a fill option for this big
05:24 white square? Well, this black Outline square below it
05:27 will actually allow me to create a stroke and there is a stroke currently on this
05:32 text, but the stroke width is kind of small and the fill is set to be over the
05:38 stroke. So let's increase this number to 10
05:43 pixels. Now I can clearly see the outline this way
05:46 when I click on fill overstroke You'll see more clearly how adjusting the stroke over
05:53 the fill for the fill over the stroke will change how that text appears.
05:57 I'll leave this text like this because I actually think it looks kind of cool.
06:02 But before we jump into paragraph type, I want to go back to the upper right corner
06:06 of the comp window and make sure we go to our View Options and reenable our handles.
06:12 Now let's click OK. Let's zoom back out in the comp window so
06:15 I have a little bit more space to work with.
06:17 I'm going to scroll with my mouse. And again, middle mouse click and drag
06:22 just to kind of reframe the scene. Okay, to create paragraph text, you can
06:26 grab the text tool and then click and drag in the canvas.
06:31 And anywhere that I drag, the text will create a box.
06:35 I can quickly and easily add some text just by typing.
06:38 And that's obliviously a bunch of gibberish, but you'll notice the text only
06:43 stays inside of that bounding box. I can re-size that box, and notice it's
06:48 not distorrting the text it's just filling in more letters since I continued to type.
06:54 So, this is a great way of creating things like credit scrolls, or creating large
06:59 blocks of type. Now, another thing you can adjust with
07:02 Paragraph Type that you can't adjust with Point Type Is justification.
07:07 On our system here, we have Justify All set up and that's why the text is going
07:11 all the way from one side to another. I'm going to grab my selection tool here
07:16 just to kind of set my text, but let's change the justification to left aligned.
07:23 And here, you'll notice now, it's only aligned the left side of my text.
07:28 Now, if you found some of these text options interesting, I want to let you
07:31 know that we definitely have dedicated an entire chapter to animating and
07:36 manipulating text.
07:37
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Precise typesetting techniques
00:00 Adding text to your composition is one thing, but adding text with interest is
00:04 another. And to add interest to this scene, we're
00:07 going to use some precise typesetting techniques.
00:10 If we look at our composition, you can see we have three lines of text and four
00:14 words. And it's kind of boring the way it's laid
00:17 out right now. So what I want to do is actually tighten
00:20 up the amount of space in between the lines, that's known as leading.
00:24 And I want to change the size of some of the words to draw attention to those
00:29 words, so obviously, success and now, we're going to make significantly larger.
00:33 Now, to do this, I'm going to just use one text layer.
00:38 Now, I realize most of the time when you want to animate multiple lines of text,
00:41 you'll have multiple layers of text. But we can add interest just by using one
00:47 layer. So to get started, let's change our
00:50 workspace from the standard workspace to the text workspace.
00:55 Now, if your text workspace looks a little funny, go ahead and click on it again and
01:00 make sure to reset the workspace to its original layout.
01:04 Now you should see the Character panel on the right side of your interface and we
01:08 have our text in our Comp window. Now when you're trying to be very specific
01:12 about the amount of space in between the letters or the lines, you want to actually
01:17 make sure to work at 100% magnification. So, go to the lower left corner of the
01:22 Comp window and change the magnification to 100%.
01:26 To give us more space, lets customize the interface by closing the Project panel.
01:31 Now, to add more space vertically, lets hover our mouse between the Comp window
01:35 and the timeline, and click and drag down. Leave just enough space so we can still
01:39 select layer one. Now I like to select all of the lines of
01:44 the text by just double clicking in the Timeline panel.
01:47 So let's go ahead and double click on layer one.
01:49 And that'll select all the lines of text. Now, here comes our first keyboard
01:53 command. Just so you know, I can make these
01:56 adjustments in the Character panel or I could use keyboard commands.
02:01 So I'll start with a keyboard command. Let's go ahead and hold down the Option
02:05 key and press the up arrow and, if we look in our Character panel right here, that's
02:11 adjusting the leading. Every time I click the up arrow it's
02:15 moving up and tightening up the leading. Now I literally want these words to touch
02:20 each other so I'll make sure the first two lines are butted up right next to each
02:25 other. Now the last line I want to go ahead and
02:28 change because the spacing here is a little different.
02:31 I'll use a key command for this as well. If you press the right arrow, not holding
02:36 any other keys down on your keyboard, just press the right arrow, your cursor will
02:39 automatically move to the end of whatever you had selected.
02:43 Now if you hold down the Cmd+Shift or the Ctrl+Shift on the PC then tap the left
02:49 arrow, you can select individual words to the left of wherever your cursor was.
02:55 Both words selected, I'm going to let go of my Shift+Cmd and just press the left
03:00 arrow. Notice it jumped to the left side of what
03:03 I had select. So I'm going to press Cmd+Shift again, and
03:07 click the right arrow to select words to the right.
03:10 So you can see how reciprocity works. It just kind of works back and forth
03:14 across whatever you had selected. Now I want to increase the amount of space
03:18 between these lines. And rather than using the key commands
03:21 again, I'm just going to come over to my character panel, and click and drag to the
03:25 right. I'm clicking and dragging on the Leading
03:29 parameter. Now with that decent amount of space set
03:33 in here, I do want to increase the size of the text.
03:36 Now to quickly increase the size of the text, if you just tap once on the font
03:40 size number, it'll automatically be selected.
03:43 And then you can hold down Shift and use the up arrow to increase the size or the
03:47 down arrow to decrease the size. Now let's go ahead and increase this.
03:51 Let's make this size of success match the length of determination.
03:56 I'll need to close up the space in between these lines again.
03:59 So to do that I'm going to press Tab on my keyboard and move to the next parameter in
04:05 the character panel. Now if I hold down Shift and use my up
04:09 arrow or down arrow, I can tighten or loosen the amount of space in between the
04:15 lines. The up arrow is increasing the amount of
04:18 space and the down arrow is decreasing the amount of space.
04:22 And that was a little bit backwards from the way it worked when we actually had the
04:26 line of text selected. So anyway, let's go ahead and click to the
04:31 right of the word success with our mouse. And now just press Return on your
04:35 keyboard. And we want to go ahead and delete the
04:38 space to the right of our cursor. So I'm going to press the right Delete
04:42 button on my keyboard. Now let's go and increase the size of the
04:46 word now. I'm just going to click and drag with my
04:49 mouse to select now. And again, I'll just click and drag on the
04:54 parameters in the Character panel. This time, I'm clicking and dragging on
04:58 the Size parameter. Now to go ahead and change the amount of
05:02 space in the leading, I'll click and drag on that as well.
05:08 Okay. Let's go ahead and tighten up success and
05:11 determination. Just go ahead and click and drag to select
05:14 success, and click and drag in the Character Panel.
05:17 To check out our scene, I'm going to go ahead and grab my Selection tool, make
05:22 sure my Composition panel is selected by clicking in it, and then press the tilde
05:25 key to kind of maximize that panel. So as you can see, when it comes to
05:30 setting type with precision, you can use keyboard commands or you can use your
05:34 mouse. The biggest thing you want to do, is use
05:37 your noggin and make sure you pay attention to creating some interest with
05:41 your type.
05:41
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Creating layer solids and shapes with masks
00:00 Layer solids are so simple. It's staggering how helpful and flexible
00:04 they can be in your daily workflow. Now, to best show you what a layer solid
00:07 is, we should just go ahead and create one.
00:09 I want to make sure you have the Project panel selected, so if it's not already
00:13 selected, just click in the Project panel. Now, there are two ways to create layer
00:17 solids. The first way is to go up under the Layer
00:20 menu and choose New. But you notice it's greyed out And that's
00:24 because I have the Project panel selected. Whenever you create layer solids using
00:27 this method, you need to specify exactly which composition you'd like the solid to
00:32 reside in. So I'm going to deselect my Layer
00:34 pull-down here and just click in the Composition window for my Hand comp.
00:39 If yours isn't already open, just double-click on the Hand comp.
00:43 I have the timeline selected, that's perfectly fine as well because it's for
00:47 the hand counts. So let's go up under Layer and choose New
00:50 > Solid. When I've done that our solid settings
00:54 open and if yours don't look like this, that's perfectly fine because the solid
00:59 settings will always remember the last layer solid that you created.
01:03 So I'm just going to reset my color to black by clicking in the little color well
01:06 here and I'll make it black. All right, now if we look at the width and
01:09 height for the size, the default should be your Comp settings.
01:16 If you don't have yours set up like this, just go ahead and click, make comp size,
01:20 and it'll make sure that the solid is that size.
01:23 All solids created are some form of square or rectangle.
01:27 There are no round edge solids. Now if I wanted this to be half the size
01:31 of my comp, I'll go ahead and lock my aspect ratio.
01:34 And then just do a little quick math. And choose half the width, so 640.
01:39 And since I have this locked, it'll automatically change the height.
01:43 Now, for units, I like leaving it in pixels, 'cuz we're in video.
01:47 But as you can see, you could change the units.
01:50 And our specific format is already square pixels.
01:53 But if you click on the Pulldown you can choose whatever size you need based on
01:57 your project settings. Now when I click OK, we'll create a black
02:02 layer solid. Now like I said before there are not round
02:05 edged solids, so if you want a round the edges, what you need to do is create a
02:10 mask for that layer solid. Before I create the mask I just want to
02:13 explain what we're doing. We're going to create a layer solid as a
02:18 background for your logo and then we'll use that logo in two different
02:22 compositions. So let's start by actually making a circle
02:26 for our layer solid. Now since I still have the layer solid
02:30 selected, let's go up to our Tool panel and grab the Ellipse tool.
02:35 If you don't have the Ellipse tool currently active, press Q on your
02:38 keyboard. Every time you press Q, it'll cycle
02:41 through the different shapes that you can create.
02:43 Now since I have a layer selected, when I click and drag with this tool, its going
02:48 to go ahead and create a mask for the layer that I have selected.
02:51 Now I'm going to hover my mouse right over the center of the anchorpoint of this
02:56 layer. The reason I'm doing this, I want the
02:58 center of my circle to be in the center of my layer solid.
03:02 So once thats lined up, I'm going to click and drag.
03:05 And notice as I start to drag its already cropping the edges of my solid off.
03:09 If I hold down Shift it will transform in proportion.
03:12 If I hold down Shift and Command it'll scale up around the center point.
03:16 Now as I drag this out notice the mask will go beyond the edges of the solid.
03:21 Since the mask is tied to the layer solid, any adjustments that I make, I just need
03:26 to be aware of the size of the actual layer solid if I really want the mask to
03:31 just maintain its particular shape. Go ahead and make the mask just a little
03:35 bit smaller than the size of the layer solid.
03:37 I want to adjust the color of this solid, and to do that, you can press Cmd + Shift
03:42 + Y or Ctrl + Shift + Y on a PC, and that'll open your solid settings.
03:47 And here I can change the colour. And once I change it, let's say I want to
03:51 change it to kind of a teal blue colour. I'm just going to click over here and
03:56 there we go. A little cyan, and I click OK.
03:59 Notice it's automatically changed the name to that cyan colour, and I'll click OK.
04:04 Now we need to add our logo into the circle.
04:08 So let's go to the graphics folder in the project panel and click and drag our logo
04:12 down into the timeline. Now with the logo over the circle I'm
04:17 going to press S and click and drag on the scale parameter to scale this down around
04:22 the center point. Now notice as the illustrator file was
04:25 scaled the control handles for the file are way out here on the sides.
04:30 That's just an interesting point if you're trying to re-position something or scale
04:34 something directly in the Comp window. You want to know where the edges of the
04:38 handles for that layer are. For example, if I select layer 2 here, you
04:43 can see the handles have already resized based on the size of my mask.
04:48 Now, that brings up a good point, notice the edges of the mask are perfectly
04:53 centered on the center of the layer. I did that on purpose, because if we open
04:57 our transform options for layer two if we needed to rotate this layer for any
05:02 particular reason I wanted to make sure that the mask didn't wobble around.
05:06 If you need to move the mask on the layer, you can select the mask by clicking on the
05:11 mask in the timeline and then if you have your selection tool selected, by pressing
05:17 the V key, you can click on anyone of the control handles and since all four are
05:22 selected, they'll all move around the layer.
05:25 Now notice as I'm moving around, the rotation of the layer actually was
05:30 applied, even though we couldn't see it. If I click and drag on the rotation again
05:33 here, you can see what's happening with that solid.
05:37 I'm going to press Cmd + Z a couple times to undo and get back to where we were.
05:41 Now since this shape was created with a mask on my layer solid, I'm always seeing
05:46 the edges of the mask in addition to the solid.
05:49 If you ever just want to turn off the mask so you can better see what's going on in
05:53 the scene visually, you can click on this button here, in the bottom left corner of
05:59 the Comp window. It's just two to the right of the
06:02 magnification settings. Go ahead and click on that, and that'll
06:05 toggle the mask on and off. With this off, I'm looking at the edge of
06:09 the circle. When I go to render this project, this is
06:11 exactly what it's going to look like. Even if I had the visibility of the mask
06:15 on, you wouldn't see the mask, they don't render.
06:17 Now, I'll turn that off and go up under Effect > Generate.
06:21 Stroke, and the reason I did that is I want to add a slick stroke around the
06:26 outside of my circle just to sort of weight the logo a little bit better inside
06:32 of that circle.Now if you notice the next control panel is already popped upon the
06:36 left side of the interface. So if you click and drag on the brush
06:40 size, we can go ahead and increase the edge size of the circle.
06:44 Now we've got everything set up kind of the way that I'd like.
06:47 Lets go ahead and collapse layer 2 and collapse layer 1.
06:50 Now I'd like to copy this logo and the background circle into another
06:54 composition. So I'm going to click on the layer solid
06:57 and hold down shift and click on layer one.
07:00 With both layers selected I'm going to press Cmd + C or Ctrl + C to copy, and
07:05 lets jump over to our sprint comp If you don't have it in your timeline down here
07:10 you can go back to your project panel and double click on the sprint comp.
07:15 Now let's go ahead and press Cmd + V or Ctrl + V to paste, and you notice the logo
07:19 pasted underneath of the solid. Well let me undo to show you what happened
07:25 there. We jump back to our hand comp.
07:27 The reason it did that, we selected from the bottom up.
07:30 Now the order in which you select your layers will determine how they actually
07:35 get pasted into the next composition. So I’m going to click on the top layer and
07:39 hold down shift and click on the layer below.
07:41 Now if I Cmd + C to copy, I can go to the other comp and Cmd + V to paste and they
07:47 will paste in the proper order. The last cool thing about their solids is
07:51 the fact that they actually are imported into the project panel.
07:56 If we open the folder solids, that After Effects automatically created, you can see
08:00 my solids in here. Should you ever want to create a layer
08:03 solid without already having an account, you can come up under file and choose
08:08 import, which is solid. And you can get to the same layer solid
08:14 menus and import a solid directly into your comp pane.
08:17 Now with your solid selected, let's go ahead and make a change.
08:20 And I'm going to show you how to update under both comps.
08:22 So with the layer side still selected, let's go up under layer and choose solid
08:27 settings or shift Cmd + Y or Shift + Ctrl + Y and let's change the color a little
08:32 bit. I'll click on that teal color in the color
08:35 dropper and go ahead and change that to blue.
08:37 When I click OK and click OK one more time, it'll affect both comps because of
08:43 this check box right here, effect all layers that use the solid It's going to
08:47 affect two layers. When I click OK, now notice I have a blue
08:51 solid in my sprint comp and I have a blue solid in my hand comp.
08:55 So as you can see layer solids are relatively simple in their creation but
09:00 once you actually get working with them, they're extraordinarily flexible for your
09:05 different workflows.
09:06
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Creating design elements with shape layers
00:00 Shape layers are a little bit different than layer solids with masks.
00:04 They give you a little bit more flexibility so to show you what I mean,
00:08 let's go ahead and create a shape layer. Make sure you have the hand comp active
00:12 I'm just going to double click on the hand comp here in my project panel and I don't
00:18 have any layers selected down here in the layer panel.
00:20 That's important because when I grab my shape tool I want to make sure I have the
00:25 ellipse tool here. When I grab this, as long as I don't have
00:29 any layer selected, this will automatically create a shape.
00:33 Now if you click and drag, I want to create a circle just like this one but
00:37 with a shape layer so you can see some of the added benefits.
00:40 So let's go ahead and click and drag and then I'll hold down Shift as I start to
00:44 drag. Now, let's make it roughly the same size,
00:48 and I'm going to grab my selection tool here so I can go ahead and move this to be
00:52 roughly in the same spot. If you look to the right side of your
00:55 toolbar, notice we have some options for our shape layer.
00:58 By default, I have a fill, and I have a stroke.
01:01 Now, the fill is black, so what I want to do is click on the black fill, and I'm
01:05 going to grab this eye dropper here under the shape fill color.
01:08 going to click on that and I'll click on my blue for my other logo and then click
01:13 OK. So now they match that way.
01:16 There is a Stoke option as well and I want to increase the size of the stroke.
01:19 I'm just going to click on the number here and drag it towards the right.
01:24 Okay, so that looks pretty close, a 9 point stroke.
01:27 Now there's 1 other thing making adjustments in these 2 panels.
01:31 Yes, I can adjust the colors but if I hold down the alt or the option key and click,
01:35 I can cycle through different fill types. Like here, I could fill with a gradient or
01:40 I could fill with a radial gradient. And I get control handles here.
01:44 So let me go ahead and make this radial gradient come on out to the edges.
01:49 And if I want to make a change to the color to the gradient, I'm going to go
01:52 down to my timeline panel and, here from my colors, I'm going to click on edit
01:57 gradient. Now I'm going to move this out of the way
02:01 just so we can see our original blue layer.
02:04 I'm going to select this color down here in the lower right corner.
02:07 The top will allow me adjust the opacity and the lower part will allow me to adjust
02:13 the color. So I'm going to click on the black color
02:16 option here. Now I'll grab my eye dropper again and
02:19 click here on the blue section of our circle.
02:22 Now when I click ok you can see I have a gradiant applied.
02:27 I think thats slightly more interesting then the blue option that we have.
02:30 So as you can see, when I created the shape layer I had a couple of different
02:34 options. Notice I automatically added the circle.
02:38 And so if I press w to grab my rotation tool, it'll automatically rotate around
02:44 the the circle of the layer solid. So you don't have to worry about it's
02:47 position amongst a layer. It just automatically has its own
02:52 parameters that you can easily control in the layer panel.
02:56 So let's look a little more closely at the timeline.
02:59 I'm going to go ahead and click and drag up.
03:03 Just to give us a little more space. Notice We have a shape layer.
03:06 It's shape layer one. We have an ellipse.
03:10 We have an ellipse path. And we have stroke options.
03:12 And then we have our gradient fill options.
03:15 So if I go and close the gradient fill options, notice we have transform options.
03:19 If I click on this, this is where I can adjust the position or the scale or the
03:25 rotation. Those are still completely separate from
03:30 the layer, overall. If I go and select the transform options
03:33 for the shape layer, now you can see I have my anchor point and the size of the
03:37 overall layer. So, if I try and adjust the rotation here,
03:41 notice it's rotating around that anchor point.
03:44 So lets undo. Most of the time when I'm working with
03:46 shape layers I animate this specific parameter that I'm dealing with.
03:50 So if I'm dealing with this one ellipse I can go ahead and make the adjustments to
03:55 its transform options. You can have more than one shape on a
03:59 shape layer and as a matter of fact you can add more parameters to the shape layer
04:04 as well. So let me go ahead and make this a little
04:07 bit smaller So you can see exactly what I'm talking about.
04:11 Let's scroll with out scroll wheel down a little bit to the ellipse section.
04:15 See where it says Contents and Ellipse? If you see the contents area, there's a
04:20 flyout that says add. This is the same fly out that we have up
04:23 here in our Shape Layer options. So let's go ahead and click on either one
04:28 and instead of adding another shape, what I want to do is add Pucker and bloat.
04:34 What this'll give me is a set of options. If I open my timeline down here, I can
04:39 open up those options. And if I drag to the right, it makes it
04:44 bloat; if I drag to the left, it makes it pucker.
04:47 So I could animate these. Notice I have the keyframe parameter.
04:51 If you ever add anything that you don't want to a shape layer go ahead and select
04:55 the parameter and then press delete. Now, there is one last thing that I think
04:59 is really cool about shape layers and that's adding repetition.
05:03 So, go back up to the add parameter and will add a repeater.
05:07 Now, I'm not going to animate any of this right now but if we scroll down in the
05:10 timeline. Notice the repeater options just above the
05:14 transform options. If we open that, I have parameters for
05:18 copies. So let's click and drag and increase the
05:21 number of copies. Notice now I have many many copies.
05:25 If I click and drag on the offset option, it allows me to control how those copies
05:30 move through the scene and offsets it. So, if you want to have a circle look like
05:35 its popping up into the scene like this, all you have to do is animate the offset
05:39 property. Now, there are transform options for my
05:43 repeater as well, and we can open those options in here.
05:47 So, as you can see, it can get rather complicated, rather quickly in terms of
05:53 dealing with shape layers, because you can create.
05:56 So many different things within an individual shape.
06:00 But once you understand the base function of creating a shape layer, with a fill and
06:05 a stroke, you can go ahead and build on that, and pretty much the world is your
06:09 oyster.
06:09
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Layer compositing: Masks, switches, and blend modes
00:00 Masks, mats, and blend modes are a great way to take a busy graphic and blend all
00:05 the different elements together. Now this graphic was created in a later
00:09 chapter in our audio chapter, but I thought it was a perfect example of
00:13 something we could use to blend different blend modes together.
00:16 Let's load up a ram preview and check it out.
00:19 I just have to warn you there's audio on the track so watch your speaker levels.
00:23 Alright. Here we go.
00:24 (MUSIC) Okay. Well as I looked at the scene, I could see
00:30 that the front word and our pulsing audio line here are completely fighting with
00:40 each other. I think it's sort of a fun look but we
00:46 could definitely draw a little more contrast between the two.
00:49 So let's make sure we have our Blend modes active.
00:51 I'm going to go to the lower left corner of my interface and click the second
00:55 button in. This'll make sure that my Blend modes are
00:58 up in the screen. Now, it's funny that I said screen,
01:00 because if you look at the Blend modes, that's what our top 4 layers are set to.
01:05 A screen blend mode. That's probably why they're all so bright.
01:09 Now, if we turn the visibility off on layer one and layer two, you can see it
01:13 actually took two layers to create the brightness of that word.
01:17 Now, the audio pulse is what I want to blend into the scene.
01:20 So let's go to layer three and turn that visibility off.
01:24 Okay, now we know exactly what we're dealing with.
01:26 I want to create a mask to create darkness kind of in the center here.
01:30 So, I'll go up to my Elipse tool in my toolbar.
01:34 You can click Q and press it numerous times on the keyboard until you've
01:38 selected the Ellipse tool to get it. Just make sure when you start dragging
01:42 that you have layer 3 selected. So I'm going to click and drag to draw a
01:46 mask around our waveform. With the mask applied, I want to invert
01:51 the mask because I want the center to actually be the more dark place.
01:54 So let's change the pull down on the mask from add to subtract.
01:59 Now, notice when I did subtract, the mask in essence kind of went away.
02:04 If I click Inverted, nope. This is one of those instances where it
02:09 might be better to actually apply the mask after the waveform.
02:13 Let's see if I can click and drag down here, and it's not like I can change the
02:17 hierarchy in terms of how this renders. What I need to do is actually pre-compose.
02:23 I'm going to click on the mask and just press Cmd + X to cut the mask off the
02:28 layer. Now we can go up under layer and go down
02:32 to choose precompose. And we can move all the attributes into a
02:37 new comp and click OK. And as long as we don't click our
02:40 continuously rasterize button or collapse transform button right here, we should be
02:45 able to easily mask this off now. Since I already have the mask selected on
02:50 my tool bar, I'm going to go and click and drag on the canvas again.
02:53 And this time, if we go to the pull down next to our mask, we can change it to
02:58 subtract and it'll actually work the way that I was expecting.
03:01 If you press M, M on your keyboard rapidly, you'll open up a mask options.
03:07 Now, I can click and drag on the Feather options, here, to soften the transition
03:11 across my map. Now, this is looking relatively close to
03:14 what I was hoping, but I need to blend this background glowing a little bit more.
03:19 So let's select our audio pulse glow. If you don't have the blend modes open,
03:24 make sure you do and then let's click here, under screen.
03:29 Notice blend modes are divided up into groups.
03:31 Rather than focusing on what each individual blend mode does, I try and just
03:35 keep track of the individual groups. So the first group will create dissolves,
03:41 and I definitely want to explore that here in a second.
03:44 The next group creates darkness. Now the group after that creates lightness
03:50 so I like to think these darken and then these add.
03:54 Now the other group compares contrast between the layers and then we have
03:59 difference and hue, color, luminosity and then the stencil layers.
04:04 I just encourage you now to click through each of the layers to see if there's some
04:08 kind of blend that you like. For example, if I chose subtract for this,
04:13 now I'm subtracting that blur out of the background.
04:16 And it just doesn't look quite right. Whereas if I chose add, it's really going
04:20 to kind of try and blend to give this nice pop in the background.
04:24 I want to change things up drastically. So I'm going to click on the pul ldown and
04:27 choose Dancing Dissolve. When we do that, it's going to scatter all
04:32 of the different elements into a dissolve. Now, I'd like to add a glow to this, so
04:36 I'm going to go up under Effect and choose Stylize and choose Glow.
04:42 But, notice, when I press the Glow, it's just scattering the Glow effect.
04:47 So, it's like the effect is processed first and then the Blend mode is processed
04:51 next. I'm just going to press Cmd + Z to undo.
04:54 So in order to change the order of processes, we need to select Layer 4 and
04:58 go up under Layer, and choose pre-compose. And this time, we definitely want to make
05:01 sure to move all the attributes into the new comp, and when we click OK, now we can
05:04 go back under our Effect options and choose Glow.
05:13 This'll add a nice glow back into our scattered graphic.
05:16 If I wanted to make that pop a little more, I could adjust some of the glow
05:19 settings, but I sort of like where it's at.
05:21 Now, we could add a blend mode to this to blend it back into the background.
05:25 So let's click on our blend mode and see if we can color burn it back into the
05:29 background. And that's definitely added a little bit
05:32 more burn into the image. So I'm liking what I have as we scrub down
05:38 the timeline. Now there's one last thing we need to look
05:41 at maybe adjusting. And that's a track mat.
05:44 So if we have our background video composition here, let's turn the
05:47 visibility off and on. I'd like to actually have this background
05:51 blend with our blurry scatteredness. Right above it.
05:56 So let's keep our background layer exactly where it is, but let's go over to its
06:00 track mat. Let's change that mode to alpha mat.
06:05 This is going to look at the alpha channel of the layer above it, and use that to cut
06:09 the mat. So if we turn on our alpha channel for our
06:14 composition, you can see all that we have actually in the scene is our scattered
06:19 graphic and our text. The background is being completely cut out
06:23 by this alpha operation. I'm going to go back here and go to RGB.
06:27 Just so I can blend the background in a little bit, I'm going to duplicate the
06:31 background layer by pressing Cmd + D. And I'll drag that to the bottom of the
06:35 layer hierarchy. And change its track mat to no track mat.
06:39 And then we can just press T to open the opacity, and, bring its luminance down.
06:44 So now we've got this kind of haunting look where we have our glow kind of going
06:48 across the screen and we have this sort of scattered look that blending into the
06:53 background along with our alpha track mat. So when it comes to being able to draw a
06:59 separation between your different graphic elements, definitely look at maybe using
07:04 masks, and then you could explore some blend modes, and of course, pre-composing.
07:10 You get the idea. Feel free to adjust to your own personal
07:13 taste. Just remember, there is an order of
07:15 operation to how you apply things. As we leave I'm going to load up a RAM
07:19 preview of our project. (MUSIC) Alright, I think that looks pretty
07:31 good. Kind of exciting.
07:32 I hope you've enjoyed. Thanks.
07:35
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Using track mattes
00:00 The easiest way to think of track mattes is to think of them as stencils, or cookie
00:05 cutters. You can use the transparency of one layer
00:08 to determine the transparency of another. So to show you what I mean, let's go down
00:13 to the bottom of the Timeline panel and the second button from the left in the
00:17 lower left corner, make sure that's Enabled.
00:20 That'll enable our modes and our track mattes.
00:23 Notice layer one doesn't have an option for track mats.
00:26 That's because track mats need to reference the layer above in order to
00:30 enable a track mat. So for example, let's select layer three.
00:34 I want to use the transparency of layer two, which is this circle to determine
00:39 exactly how much of layer three I would like to see.
00:43 So, if you go to the track mat pull down for layer three.
00:46 Click on the word None and choose Alpha Matte.
00:49 With alpha mat looking at the alpha transparency of layer 2.
00:54 Now there are a couple of other track matte options.
00:57 Let's look at alpha inverted. Of course, that just does the exact
01:02 inverse. Now luma matte is interesting because it
01:05 looks at the brightness values of the image above.
01:09 Let's enable luma matte. As you can see, anything that was white is
01:13 now completely bright and allowing me to show the background layer.
01:19 Anything that wasn't white is now just varying shade of gray underneath, in terms
01:23 of its transparency. I turn luma back up to alpha, you can see
01:28 the entire thing. When you do luma, it's just using the
01:32 brightness values. Now let's switch our track matte back to
01:36 alpha and I want to stress something, when you're using track mattes, while the two
01:40 layers are working together to determine the image of the composition.
01:45 They are not tied together when you want to go animate.
01:48 So for example, if we select layer 2, I can click in the composition, and drag and
01:53 move layer 2 around, and no matter where I move it, it's going to go ahead.
01:57 And cut out the background and reveal anything underneath of this alpha channel.
02:04 The same goes for the background layer. I'm just going to press Cmd + Z to make
02:08 sure my circle's back at the beginning, then I'll select my background layer.
02:11 Now, if I click and drag around, notice I can move the background behind the map.
02:16 If I move it too high, the egg shows through.
02:19 Because, again, the mat is not moving with the fill.
02:22 So Layer3 is the fill and Layer 2 is the mat.
02:26 Now, you may have missed this but when the track mattes was enabled from Layer3, the
02:30 visibility for Layer2 was turned off. And a lot of times, when I apply layer
02:36 masks, I still end up retaining some of the colour information from the layer that
02:41 I'm using as the mask. So in order to introduce colour back into
02:46 a grassy background, I'm going to go ahead and select layer two.
02:50 And press Cmd + D on the Mac or Ctrl + D on Windows to duplicate the layer.
02:54 Now let's turn the visibility of layer 2 back on.
02:57 And to blend it into the background, we'll go into our modes pull down and change the
03:02 layer from normal To hard light. Now this is mixing into the background.
03:07 I can still see a little bit of it, but the colors are blending in, and this looks
03:10 a little bit more interesting. I'd like to pop the h off the background,
03:14 so I'm going to go ahead and select layer 1, and just right click and choose layer
03:19 styles, drop shadow. There, that gives it a little bit more
03:24 dimension. Now if you want to add the grass back into
03:27 the scene, we can do that. But before I do it, I just want to show
03:30 you the alpha transparency for this composition.
03:33 If you go to the channel button in the middle of the comp, that looks red green
03:36 and blue. Go ahead and click on that.
03:38 Then choose alpha. And here you can see I have a perfect map
03:42 for this. I could render this out with alpha
03:45 transparency and drop it over any video footage I wanted.
03:49 But like I said I want to add the grass back and so I'm going to change my channel
03:53 viewing back to RGB and select layer four. Now before we duplicate this layer I want
03:59 to draw your attention to the fact that Alpha has been applied to its track matte.
04:03 So press Cmd + D or Ctrl + D on Windows, and you'll notice that the layer
04:07 automatically jumped above it's alpha layer.
04:10 So I want to disable the alpha channel for Layer3.
04:15 So I'm going to change it from Alpha to No Matte.
04:19 Now just for the sake of my own organization, I like to actually drag that
04:24 type of background all the way to the bottom layer hierarchy.
04:28 And to continue to give it a little bit more separation I'm going to go up under
04:32 effect and choose blur, fast blur and we'll just click and drag on the bluriness
04:37 setting there. So, now you can see exactly what you can
04:41 do when it comes to adding track mattes and working with blend modes.
04:44 You can take your graphics from blah to hey that's kind of interesting.
04:48
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Precise compositing with variable-width feathered masks
00:00 The Feather Mask Tool will give you the ability to adjust the softness of the edge
00:04 of a mat at a very specific point in time. Actually, any specific point in time.
00:10 You can create feathers all over mask past.
00:13 Now in this project, we're going to create a mask around our soccer ball.
00:17 And if you grab the current time indicator and scrub through the project you can see
00:21 there's a fair amount of motion blur on that ball.
00:24 So we'll start just by creating a mask around the ball.
00:27 Press the Q key on your keyboard to grab the shape tool.
00:31 Keep pressing that Q key until you get to the ellipse tool.
00:35 Now make sure you have layer one selected in the timeline and then click and drag,
00:40 holding down shift as you drag. You can make the mask a little bit larger
00:45 than the soccer ball, that way we can easily re-position it later.
00:48 After you've drawn out your mask, go ahead and press v to grab your selection tool.
00:52 Since all the mask vertices are already selected, I can go ahead and click on one
00:57 of the vertices and just re-position the mask.
01:01 To tighten up the mask around the ball, I'm going to press Cmd + T on the Mac.
01:04 You could press Ctrl + T on Windows. Now, if I hold down Shift and the Cmd key
01:09 or Shift and the Ctrl key on Windows, I can snap that path in proportion.
01:16 And now it's much more tight on the soccer ball.
01:19 When you're done with that you can go ahead and press Return to set that
01:23 transform. Now when you press M on your keyboard,
01:26 that will automatically open up the mask to the Mask Class settings.
01:30 There we can add a key frame. Before we start key framing this, it's
01:33 important to actually move the mask to the point where there's the most Motion blur.
01:38 Because I want to make sure I have enough detail on the mask at that point before I
01:43 start adding key frames. Now, to make life easier, we should
01:46 actually be making adjustments to our mask in the layer panel.
01:50 So let's go to layer 1 and just double-click on the name to open the layer
01:54 panel. If your panel doesn't currently look like
01:56 this, go down to the lower-left corner and make sure you have the mask overlay
02:01 toggled on so you can actually see the edge of the mask that we'll be creating.
02:07 My layer panel is set to a magnification of 100%.
02:10 The reason I did this is so I could see the most fine detail as we continue to
02:15 step through the project. Now in order to find the first place to
02:18 add a key frame, I'm going to change my magnification to fit up to 100%.
02:23 Now let's move our current time indicator down a couple frames.
02:27 And frame three is where we have the most blur.
02:30 I know I can barely see that but, if we click on one of the control handles for
02:34 our mask we can re-position, and sure enough you can see there's a lot of blur
02:38 there So, roughly place your mask over the center of the ball, and, before we add our
02:44 first key frame, let's actually feather the mask.
02:47 If you press g on your keyboard you can toggle between the pen tool, and mask
02:52 feather tool. Now if yours is toggling through a bunch
02:55 of other tools, you need to check your preferences.
02:58 There are two preferences that we should definitely double-check before we start,
03:02 key framing this. Let's go to After Effects, and
03:05 Preferences, and go to the General Section.
03:09 In here, we want to make sure the Pen tool toggles between the Pen and Mask Feather
03:13 tools and then we need to look at the option just above.
03:17 Make sure Preserve Constant Vertex and Feather Point Count is selected.
03:21 Now we can click OK. Now the constant vertex count basically
03:25 means anytime you go to keyframe a mask, it's only going to keep the same amount of
03:30 vertices that you had the first time you created that first keyframe.
03:34 It's going to do the same thing with the feather mask points.
03:36 That's why I want to make sure, we go ahead and draw enough points to create the
03:40 blur for a ball. Now to quickly create the blur, that I
03:44 think I'm looking for, I'm going to press Cmd + T, to transform my mask and I'll
03:48 rotate it, so I can kind of line up each one of these vertices, on the corner, if
03:54 you will, of the motion blur. Now I'll press return and we can go and
03:58 grab our feather tool by pressing g. Now there are couple of different ways
04:02 that Feather tool works. If I click and drag straight out from the
04:07 edge of the mask here you can see I'm creating a feather all the way round the
04:12 outside edge. And the feather will end on the inside of
04:16 the mask. You can get very precise and click and
04:18 drag inside the mask as well to control the fall off from the inside to your mask
04:24 point. But we don't necessarily need to do that
04:26 right now. Once you drag the handle out, you can
04:29 rotate that handle anywhere you want around the mask.
04:32 It will go ahead and slide accordingly. Now we can add more detail by adding more
04:37 than one of these control points. Let's hover over the edge of our mask down
04:41 here and we can click and adjust the transition from the really blurry part to
04:47 this part that's not going to be so blurry.
04:49 So we can repeat this function over here. I'll go ahead and click drag out.
04:54 And then drag another one to be a little more tight in the scene.
04:57 I'm just trying to soften that transition in the edge where it gets really kind of
05:02 sharp over here. If you click off the mask and you see the
05:08 points disappear, don't panic. You can just click and drag again.
05:12 So you just want to kind of have 2 points at each edge, then that way you can have a
05:18 bit more control over the transition like this area.
05:22 Now if you want to rotate points around the mask, you can select multiple points
05:27 by clicking on one and holding Shift and clicking on another.
05:30 But if you use your arrow tools, you can use your up down arrows to move closer to
05:35 the mask path or further away. If you use your left and right arrows you
05:39 can actually rotate around the edge of the mask.
05:42 So here I can use this to rotate to the proper area and then I'll just deselect
05:48 those two, click back on, and just move this one here so I have that nice
05:52 transition. If for any reason you decide that you want
05:55 to go ahead and create one big sweeping feather over a specific joint of your
06:01 mask, you can hold down the Shift key and notice I get these two plus symbols.
06:06 That's going to go ahead and let me know that it's going to drag the edge of the
06:10 mask out between the two masked vertices. So that's what I was thinking when I first
06:15 rotated the mask, we could go ahead and click and drag out just with that one
06:20 option. But I like the results that we got by
06:22 clicking around and just controlling that manually, so I left it that way.
06:27 Let's go ahead and Undo. There's one other kind of control you have
06:31 over the mask feather, and that's a Hold adjustment.
06:35 So if I click on the end of a handle, I can go ahead and right-click and choose
06:40 Hold. When I choose Hold, it's automatically
06:42 going to point around the edge of my mask to the next control handle, and then here
06:47 I can drag out And adjust how much this frame positions from one to the next.
06:53 Now it does give me a nice hard edge there so if I were trying to (UNKNOWN) scale
06:57 something like the edge of a wall that would work extraordinary well.
07:00 I'm just going to undo to change those last changes.
07:04 Now we've covered how to change a hole, we've covered how to move multiple handles
07:09 for our Feather. We've covered how to feather one whole
07:12 segment. There's one more adjustment that we can
07:15 do. If I hover over a handle, I can hold down
07:18 the Option key on the Mac or Alt on Windows.
07:21 This will adjust the tension around this point so if you click and drag Towards the
07:27 Mask, it'll tighten up the tension. And away from the Mask, it'll loosen up
07:31 the tension. To accentuate this I'm going to add a
07:35 Feather point straight here in the middle and I'll just drag it out, way way out.
07:39 So we get this really soft transition. Now we can hold Alt on Windows or Opt on
07:45 Mac, and click and drag to the right to soften the tension.
07:48 And back to the left to tighten up the tension around that point.
07:52 Now obviously you can do this across multiple points, to have a really fine
07:56 adjustment to the tension of that point. Now you can always right-click back on the
08:02 point an choose to edit the tension that way.
08:04 An so we could change the tension back to zero, an it'll just billow right back out
08:09 again. If you decide you want to delete one of
08:11 the feather handles, as long as it's selected with that little black dot, you
08:15 can go ahead and just press Delete, and it will disappear.
08:17 Now that we have our basic control handles for how we want this mask to look for this
08:22 individual frame, we can go ahead and add a key frame for that one frame.
08:27 Now to finish this job, we would just want to move one frame at a time, and each
08:32 time we moved a frame we could go ahead and, with our selection tool, move the
08:36 masque and all of its feathered goodness, and now we can move along with the edge of
08:43 the ball. Now remember, even though we have this
08:46 mask drawn out, if you decide that you still have too much room around the
08:50 outside edge, you can press Cmd + T or Ctrl + T on Windows, to open your
08:54 transformer handles for the mask points. Now I could press Shift and the Cmd key to
08:59 go ahead and scale that down It will be Shift and Ctrl on Windows, that would
09:04 scale it around the center point. Now when I press return I've got a much
09:08 tighter mask for our blurred ball. So the Feather Mask tool gives you all
09:13 kinds of new control whenever you're trying to create very precise masks.
09:18 Just remember to check your preferences if you're going to be doing a rotoscoping job
09:22 over any amount of time.
09:23
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Working smarter by swapping layers
00:00 In this video, we're going to use a technique to help you work smarter instead
00:04 of harder. We're going to learn about a neat trick in
00:07 After Effects called Layer Swapping. And basically, it allows you to apply
00:12 animation to a layer. And then let's say, somebody changes their
00:16 mind and wants you to animate a different layer.
00:19 You could just swap out the old layer with the new layer and all the animation will
00:24 stay the same. To show you what I mean, lets load up a
00:26 ram preview. You can see in the lower right corner, I
00:30 have a logo already animating in the scene, and then in the bottom of the
00:35 composition, I have some video. Now, if we press the Spacebar to stop for
00:40 a second. Let's select layer 7 and press the U key
00:44 to open up any animated parameters, so you can see I've got some scale key frames
00:49 already applied to this layer. If I scroll down to layer 10 and press E
00:54 to open any effects that I have applied, you can see I have a levels effect applied
01:00 to this layer. Now, we'll start by swapping out the logo
01:04 make sure layer seven is selected and then go to the graphics folder.
01:08 In there, we have another logo called determined so let's go ahead and hold down
01:13 the Opt key on the Mac, Alt key on Windows.
01:16 Click and drag on the logo and drag it down into the timeline, there you have it.
01:21 We've automatically swapped the layer. If you load up another ram preview, you
01:25 can see the animation has been retained. Let me press the Spacebar to stop
01:35 playback. As I'm looking at this logo, the only
01:37 thing I would change is the fact that it's out of title save right now, so I'd put it
01:42 back in title save. Let's go up under the grid and guide
01:45 button, under the right-hand corner of the composition, and will turn on our title
01:49 and action save and we just wanted inside of this square.
01:53 Again, if we press the U key, we can open up any animated parameters.
01:58 Since the scales been animated, but not the position, we can easily just
02:02 reposition this. Inside of title safe, and then as we scrub
02:07 through, you can see the animation has not been effected whatsoever.
02:11 Alright, now let's deal with a slightly more complicated issue.
02:14 And that's our background video. Now, just so we can see things more
02:18 clearly, I'll turn my title and and action safe off.
02:21 Alright, with our video layer I have an effect applied to it levels.
02:25 So I want to go ahead and just swap out this video, but I want to be able to
02:29 adjust the levels for my new clip. So let's open up the video footage folder,
02:34 and let's choose the stairs run up movie. Now if you hold down Opt on the Mac, Alt
02:40 on Windows, you can click and drag down into the timeline.
02:43 And look what happens, the video disappears.
02:46 This is quite common whenever you're working with multiple sources from
02:50 multiple places. A lot of times, you have different
02:54 resolutions of footage or, different lengths of image.
02:58 So, let's do a little deductive reasoning here and go up to our project panel.
03:03 If we click on our stairs run up movie, you can see it's 30 seconds long.
03:07 And then if we click on our stair run down movie, it is two minutes long.
03:12 So there has to be a better way to swap this.
03:15 I could go ahead and adjust the endpoint of this layer by pressing the Left Bracket
03:19 key, I'd want to make sure I have my timeline active and then go ahead and hit
03:23 my Left Bracket key. But notice now, I'm at the start of the
03:27 clip, which is not at all where I want to be.
03:30 So this is not the way to work when you're trying to swap a video layer.
03:34 This is when you want to utilize the Pre-compose command layer.
03:38 So I'll go ahead and just Cmd + Z, Cmd + Z to undo.
03:42 And make sure we have layer ten selected. Our original stair rundown Quicktime file.
03:49 Now, go up under layer, and choose Pre-compose.
03:54 This would be the time where you want to make sure that, Leave all attributes, is
03:58 selected. This way, when we pre-compose, the effect
04:02 is going to stay inside of our swap layers composition.
04:07 Now I'm going to go ahead and click okay since I have the proper selection for
04:10 pre-compose. Now we just have a composition for layer
04:14 ten. And if we press e on our keyboard, we can
04:17 see that the levels effect is still there. Now if we double click on layer ten, we've
04:22 opened up our pre-composition. Now in here, we don't have to use the
04:26 option command, we can just go ahead and double click on our stairs run up
04:30 Quicktime. Now, if we quickly scrub in the layer
04:33 timeline just by grabbing our current time indicator.
04:37 We could choose our endpoint for this layer.
04:39 .So I'll just go ahead and click the left bracket.
04:43 Now, I can go ahead and drag down the timeline and make sure I have at least 10
04:47 seconds of video and I'll trim my out point.
04:51 Now we can drop this in the composition just by clicking this edit overlay button.
04:55 Now, when we've done that, you notice just how much shorter our clip is than layer 2.
05:01 Well, let's go back to our swap layers composition for a quick second.
05:05 Notice this doesn't look quite right. Well, if we look at our current time
05:08 indicator in the timeline, it's at one second.
05:11 Let's go ahead and drag it tot he front of our timeline and you'll notice we still
05:16 have our old video clip. When you move between compositions, the
05:20 current time indicator stays in place. So I can go to the Stair_RunDown comp, and
05:25 you notice my new video hasn't even started yet.
05:28 So let's go ahead and just click and drag that down.
05:31 Now my new video is a little smaller than I expected so let's go ahead and press s
05:36 to open up the scale. And we can just scale it up a little bit.
05:39 I know this causes a slight loss in image quality, but since it's under so many
05:43 graphics, it's going to work just fine. Now, if we go back to our swap layers comp
05:49 one more time, notice that our runner is hidden behind all of these graphics, so
05:55 let's go back to our pre-comp one last time and just change the scale.
06:00 I'm going to unlock the scale for this layer.
06:03 If you don't have your scale property open, go ahead and just press S on your
06:07 keyboard. Now I'm going to unlock the scale the
06:09 scale parameter and we'll just click for the X value and change it to minus 108.
06:16 Now when we press Enter she's flipped around.
06:19 Since we don't have any words or anything in this shot this is going to work
06:22 perfectly well. Now we can just close our pre-composition
06:26 and in our original comp here now all we have to do is make our levels adjustment.
06:32 So since we have our in for layer 10 we can just go up to our effect controls and
06:38 then make adjustments in the histogram. I'm going to click here to bring the black
06:42 levels down and I'll click on my gray levels and just bring them down as well
06:47 just to kind of give it a little bit more contrast to pack in the scene.
06:51 Okay, we may have to increase the black levels again.
06:55 So we've successfully swapped out a logo and we've learned a workflow to swap out
07:00 our video. I hope you enjoy working a little smarter
07:03 with swapping layers.
07:05
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Keyboard shortcuts for layers
00:00 In this video, we're going to cover some key commands that can be kind of helpful
00:03 when you have a composition that has a lot of layers.
00:06 With these commands, we'll quickly be able to select layers, and then move up and
00:10 down through the different layers without necessarily having to use our mouse.
00:15 Before we start, it's always a wise idea to make sure that we have the panel
00:18 selected that we're going to be working with, so I'll just click on my
00:22 Training_Swoosh tab there and make sure that my Timeline panel is active.
00:27 Now, if you have a full size keyboard, you can quickly and easily select an
00:31 individual layer just by clicking the number in the keypad.
00:34 So for example, if I want to select Layer 8, I'll just type 8 on my keypad.
00:39 Now, if it's a double-digit layer, you can just type those numbers relatively
00:42 quickly. Let's type 12.
00:45 If you need to see an animated parameter for any layer, you could press the u key.
00:50 Now, if I want to hide that, I'll press the u key again.
00:53 If I need to select any specific parameter for a layer, I can go ahead and type the
00:58 letter for that parameter. For example opacity, I'll use T.
01:03 For rotation I'll press R. For scale I'll press S.
01:08 You get the idea. Now, if you just hit it again, it'll go
01:11 ahead and collapse that layer. If I need to quickly select the layer
01:14 above the layer that I currently have selected, I can press Cmd on the Mac or
01:19 Ctrl on Windows and then use my Up and Down arrows.
01:22 Now, let's say I'd like to select layers 8 and 9, if I hold down Cmd on the Mac, Ctrl
01:27 on Windows and then add Shift, I can use the Down arrow to add to the selection.
01:32 Every time I keep clicking that arrow, it'll add to the selection.
01:36 If I go back up it'll actually continue adding to the selection.
01:39 If I want to start over, I can just press the Cmd key and press Down or Up, and it
01:44 will go ahead and jump to the bottom or the top of that selection.
01:47 So again, Cmd on the Mac, Ctrl on Windows, and then Shift, and that'll allow you to
01:54 add to the selection of that individual layer.
01:57 And finally, if I want to create new layers in my project, I can create those
02:02 layers with the y key. Now, on the Mac, if I press Cmd+Y, it'll
02:07 automatically create a new solid. On Windows, it's Ctrl+Y.
02:11 If I add the Option key to that or the Alt key to that, I'm going to press Cmd+Opt+Y,
02:18 that would be Ctrl+Alt+Y on Windows. That'll add an adjustment layer.
02:24 Now, there are many other key commands you can use in your Layers panel, just most of
02:29 those correspond to navigating through time.
02:31 So we'll definitely explore those in the Animation Chapter.
02:34
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5. Creating Animation
Understanding animation
00:00 Now before we get started in animation it's important to have a firm foundation
00:05 as to how animation works inside of after effects.
00:08 So I've created a couple of very simple project examples so we can have some
00:13 reference to talk about. I'm going to start with this 01 temporal
00:17 key frames composition. I'm going to load up a ramp preview here,
00:21 and you can see I have a scale and rotation.
00:24 These are known as temporal keyframes, because it's not keeping track of any
00:29 spacial data. So let me go ahead and stop playback here
00:32 for a second. Now if you notice the animation actually
00:36 stopped in a very abrupt pattern. If you turn off the visibility of layer 2,
00:41 and turn on the visibility of layer 1, you can go ahead and rotate here.
00:45 And notice now this looks like a much more organic motion.
00:50 This is called ease or easy ease inside of After Effects.
00:54 The key frames ease out of one position and ease back into another.
00:58 And let's stop playback there. Now if you want to see key frames on any
01:03 layer or any kind of animation on any layer.
01:06 You can have those layers selected and then select the u key, the uber key, to
01:11 open up any of those keyframes. Notice linear key frames look like
01:15 diamonds and keyframes with these, look like the greater than or less than symbol.
01:21 Now you can navigate between keyframes and with these navigation arrows.
01:25 And when you're parked on a key frame, you'll see the golden diamond actually
01:29 filled in. Any time your current time indicator is
01:32 off of the key frame, notice there's no diamond in the time line.
01:37 Now, let's look at spacial key frames. And go to Spatial here, we have a position
01:42 keyframe and it's a linear animation. If you look at the line here, you can see
01:47 these dots are all in the same place all the way across the line.
01:51 That's letting me know that it's going to travel at the same speed across the
01:55 animation. So, if I load up a RAM preview here, you
01:58 can see it's moving in a linear fashion. It just starts and stops very robotic.
02:03 I'm going to stop playback here. If you turn the visibility of three off
02:08 and then turn the visibility of two on, these have Es.
02:11 And notice how the points on the motion path are tighter together at the beginning
02:17 and end. Let's load up a RAM preview of this one,
02:19 and you'll see it looks much more organic. It's kind of like driving a car.
02:24 You speed up, and then you gradually slow down.
02:27 Now, another term that you'll see in animation, in addition to Ease, is Motion
02:31 Blur. So let's turn on layer one.
02:34 And this layer has ease on the keyframes, but it has motion blur applied to it, so
02:39 it'll have a little bit more of a realistic view when you're actually
02:43 watcing it. I'll stop playback here for a second.
02:47 I've been referencing this line in the middle.
02:49 And this is called a motion path. If I click on any one of the ends of the
02:54 motion path, I can select keyframes, or I can just change the motion path.
03:00 Now we'll get into how to do this a little bit later in the chapter, but I wanted you
03:04 to see the motion path. And notice how the blur will now adjust as
03:09 the motion of my object changes. Alright, parenting is one of my favorite
03:15 styles of animation. This starts off our intermediate style of
03:19 animation. Parenting causes one layer to drive the
03:23 other layer. Notice we have a parent column here.
03:26 If you don't see that column, all you have to do is right click on the gray area of
03:30 your timeline. And then you can go to columns and choose
03:34 parent. Now the parent of layer one is layer two.
03:39 If I turn the parenting off and then go ahead and preview that animation again,
03:43 notice. The cube for layer two is the only thing
03:47 that's animated. If you want to double check that you can
03:50 select both layers and press the u key and sure enough.
03:54 So the child layers choose the parent, and again we'll show you all of this in the
03:58 chapter. It's just important to understand how it's
04:01 working. Now this is my own name, I call it the
04:05 wild child. But just to reinforce how parenting works,
04:08 you can have the child layer doing its own animation.
04:12 This one is just kind of bouncing back and forth.
04:15 The second we add the parent to that animation, notice the child's not really
04:19 changing. But I can go ahead and select my parent
04:22 layer and press P to open the position key frame.
04:24 And let's add a key frame here. And I'll just move it down 12 frames and
04:29 slide it over to the right here. Now notice as we preview this, my child
04:36 animation is still moving in correlation to what my parent layer is doing.
04:40 If I wanted to move my child layer closer, I can just move it closer because I
04:47 animated the anchor point - thats another thing you need to pay attention to if
04:51 you're going to do animation, the anchor point.
04:54 This is the center point at which the layer orbits around, so if I grabbed by
04:58 rotation tool by pressing W. I could go ahead and change that, and
05:02 it'll rotate around the anchor point. The anchor point's also good to offset
05:07 position, like it's doing right here. Since I rotated it, now it's just going to
05:11 bounce around. And since i repositioned the child layer
05:15 next to the parent layer I now have the relationship moving a little closer.
05:20 So the parent layer is controlling the child layer.
05:23 The child can do whatever it wants. The last example is expression.
05:29 Expressions can not only tie together one layer to another, like parenting.
05:34 But you can tie one parameter to another. So I'm going to draw a lasso over both
05:39 layers aand press U. In here you can see there's an expression.
05:43 If I read the expression in my timeline, it says this comp layer named Parent layer
05:49 transforms the x posiiton. Well, that means if I go ahead and Scrub
05:56 through any time this layer moves its x position, that value is going to drive the
06:03 rotation of the child layer. Now, again, we'll definitely cover all of
06:08 these examples in the animation chapeter. I just wanted you to have a quick glimipse
06:13 at some of the key expressions and terms that we're going to be using inside of
06:18 this chapter.
06:19
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Adding and adjusting keyframes
00:00 Key framing is arguably the most fundamental aspect of creating any kind of
00:05 motion graphics. And we're going to explore how to add and
00:08 adjust key frames by animating the appearance of this logo into the scene.
00:13 Now, rather than trying to describe the move, let's go ahead and double click on
00:18 the logo animated comp in the Project panel.
00:21 Let's load a ram preview by pressing 0 on your key pad or Ctrl + 0 on your regular
00:26 sized keyboard. So as you can see, we have the logo
00:33 sliding into the scene. And while it's a relatively simplistic
00:37 animation, there's a fair amount of work that goes in behind something like this.
00:41 So I'm going to press the Spacebar and stop play back.
00:43 And let's go ahead and get started. So if you click on the h+ logo tab on the
00:49 left side of your Timeline panel, you can see here we've got our logo.
00:54 Now, go ahead and press home to move your current time indicator to the start of the
00:58 timeline. That's a good general practice when you're
01:02 starting to build your animations, just in case you've built a composition and moved
01:07 the current time indicator anyway. You'll see the tight role it plays with
01:10 setting keyframes in a moment. Now, I know in the example animation, we
01:15 had both the logo and the circle moving together as one unit.
01:20 And if we look at the layers in our composition, we have layer one, layer two,
01:25 and layer three. I'm just turning their visibility often
01:28 the timelines you can see there indeed 3 separate layers.
01:32 Now what we'll do is animate just the circle and then later tie the h logo to
01:38 the circle so it moves at the same time rather than setting key frames for each
01:42 and every layer. So turn the visibility off for layer one
01:46 and click on the triangle for layer two to open up its parameters that we could
01:51 animate. Now if your transform parameters didn't
01:54 already open go ahead and open those parameters.
01:58 Since this is a shape layer we have contents as well as transform.
02:03 Now, since this is a shape layer, we could add keyframes to both the contents or the
02:09 transform. For simplicity's sake, I just want to
02:12 animate the transform options for this entire layer.
02:15 So, as you can see, we have five parameters under Transform, and there are
02:20 stopwatches to the left of each one of those parameters.
02:23 That means you can add key frames for any one of those parameters.
02:26 And you'll see these stopwatches repeated throughout many different parts of the
02:30 interface. Since the circle already exists where I
02:34 want it to stop. I'm going to employ a technique of
02:36 animating backwards to get started with my first keyframe.
02:40 So move your current time indicator to around one second in your timeline.
02:44 It's fine if you're a frame off here or there.
02:47 Now, we can go ahead and add a keyframe for the position by clicking the Stopwatch
02:51 to the left of the position parameter. That records a keyframe specifically where
02:56 the current time indicator is set. So let's press home so we can now move our
03:00 shape layer off the left side of the canvas.
03:03 So click in the comp window, over the shape, and drag.
03:07 And as you drag to the left, go ahead and hold down shift, after you've started
03:11 dragging, to make sure that the object stays snapped to the x parameter.
03:16 Now make sure the object goes off the left side of the screen and let go.
03:19 Now you should see a line like this. Now this line pertains to the motion path
03:25 and the way the motion path is drawn there's a box for every single key frame.
03:30 So notice when I click on this keyframe in the center this second key frame is
03:35 already high lighted. If I zoom out by pressing the Comma key on
03:40 the keyboard you can see I have a second key frame that's right here.
03:44 If I click on it, that automatically selects that one in the timeline.
03:48 Now, with the object all the way off the side of the screen, this part is not going
03:53 to be a part of the rendered animation. We won't see that circle until we start
03:58 moving down the timeline. Now, go ahead and click on the current
04:01 time indicator and scrub down your timeline.
04:04 This is a way to preview animations without necessarily having to load up a
04:08 RAM preview all the time. Now since we want to move this off the
04:12 right side of the canvas go ahead and move your current time indicator anywhere you
04:16 want further down the time line. I'm moving mine to around 3:18.
04:21 Now, click and drag again on our shape in the top window and hold down shift as you
04:27 start to drag. Now you should notice, the dots on the
04:30 right side of my motion path are more close together than on the left side of
04:34 the motion path. That's a visual representation of the
04:37 speed of the object. So if I scrub through my animation here,
04:42 I'm getting an idea that it's going to move quickly and then slowly.
04:46 Now go a head and load a ram preview, and as you can see, the play back its going
04:51 very quickly and then very slowly. Well, I'm going to press this Spacebar to
04:56 stop playback here. What we need to do is have the circle
04:59 pause in the middle and in order to do that, we need to have another keyframe
05:04 that's exactly the same as our second keyframe.
05:07 So, move your current time indicator to around 1:12.
05:11 If you draw a lasso around the middle keyframe, not a selected I encourage you
05:16 not to click directly on key frames in the timeline because you might accidentally
05:20 move them as you click. So again, draw a lasso again the key frame
05:25 and press Cmd + C or Ctrl + C. And then Cmd + V or Ctrl + V to copy and
05:32 paste. Notice it copied the keyframe we had
05:35 selected, and when I went to Paste, it pasted right where the current time
05:39 indicator resides. We can press Home and then load up another
05:44 RAM preview. Again, 0 on your keypad.
05:50 So that looks pretty good, but it's still extraordinarily slow.
05:53 So I'm going to press the space bar to stop playback and draw a lasso around all
05:58 four keyframes. Now, if you hold down the Option key on
06:02 the Mac or Alt on Windows, you can click on either the end keyframe or the
06:06 beginning keyframe. I'm going to click on the end keyframe.
06:09 And drag it to left. Notice that all the other keyframes in
06:14 between, are dragging in proportion. So I'm always going to have a fast
06:18 section, a stop and then a slow section. This is a great way to re-time things in
06:24 your timeline without necessarily having to create all new keyframes.
06:29 If you're working with keyframes, and you notice all of your keyframes are starting
06:32 to reside in one small Small area in your timeline, you might want to reset your
06:37 work area. So I'm going to move my current time
06:40 indicator to around 1:19 and press N, as in Nancy, on my keyboard.
06:45 When I do that, that resets my preview range.
06:49 So if I load a RAM Preview, it's only going to preview these parts in the
06:52 timeline. So that looks a little bit better.
06:57 I'm going to go ahead and press the space bar to stop playback and there's one last
07:02 thing we should do before we go ahead and try to render this.
07:06 Just so you can see it, I'm going to zoom back in and press play on my bar.
07:15 Now go ahead and move the current time indicator to around frame six.
07:18 Now look at the third check box from the right in your switches area.
07:24 If you don't currently see this, you want to go ahead and toggle your switches and
07:27 modes to make sure you have this active. Go ahead and enable that option, if you
07:33 click and hold you can see it's called motion blur.
07:36 When I enable Motion Blur I don't immediately see it in the Comp window.
07:40 This allows me to enable motion blur for any layers I want but then still continue
07:45 to work rather quickly and then before I go to render, I can enable my motion blur
07:52 so I can actually see it in the canvas. This just allows you to work more quickly.
07:57 Now what Motion Blue does, is just adds a little bit more sense of realism to what's
08:03 moving through the scene. Since this is moving rather quickly, I
08:06 have a large amount of Motion Blue for the front area.
08:10 No motion blur for when it stops and then a little less as it moves out of the
08:14 scene. Now of course,you finish our animation, we
08:18 want to make sure that our H animation moves with the circle.
08:22 So turn the visibility for layer 1 on, and then scrub and timeline.
08:28 In order to have this move with the circle, you want to position your current
08:32 time indicator in the area where it's stopped.
08:35 This way we know it's lined up perfectly over top of the circle.
08:38 And now we're going to use a feature called parenting.
08:42 So if you don't see this Parent panel in your timeline, you can go ahead and just
08:46 right click anywhere along this gray bar. I usually right click next to the layer
08:51 name. If you go to Columns, you can enable any
08:55 of these different options. You want to make sure Parent is selected.
08:59 Since it's already selected in mine, I'm just going to click outside of that area.
09:02 And click on this little curly Q shape. If you click on that and then start to
09:08 drag, notice I can point it at different things.
09:12 Well, specifically, I want to point it right at the word circle on layer 2.
09:17 Now, when I let go, notice the parent has listed.
09:21 The circle layer as the parent layer for the h+ logo.
09:25 Now, as I scrub through the scene, you can see, oh yeah, it's totally tied to the
09:30 circle, but what's wrong? We haven't enabled motion blur.
09:34 So go ahead and enable motion blur, and let's click on the right side of our work
09:40 area end. And drag it all the way to the end of our
09:42 comp. Then go ahead and load up a RAM preview,
09:45 so you can check out what we've built using keyframes and enabling some extra
09:49 features like motion blur and parenting.
09:51
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Understanding keyframe interpolation
00:00 Understanding keyframe interpolation is a surefire way to take your animation skills
00:05 to the next level. In this project, we're going to animate
00:08 this layer solid to move along the path. That's going to give us a perfect example
00:13 to show you all the different kinds of variations you can create on an animation
00:17 Just by adjusting the key frame interpolation.
00:19 Now, just to make sure everyone's on the same page.
00:22 I want you to go to your preferences. On the Mac, it's under after effects.
00:26 Windows, it's under edit. So let's go to our preferences in the
00:30 general setting. And make sure the fourth option down,
00:33 default spatial interpolation, is de-selected.
00:37 Now we'll click OK. I want to enable automatic key framing,
00:41 and select layer 1. If you don't already have the position
00:45 data open, press P on your keyboard. Just so you can see whether or not we're
00:49 adding key frames. And I'll press Home on the keyboard to
00:52 move my current time indicator back to the beginning, before I create my first key
00:57 frame. Now, with automatic key framing selected,
01:00 I can go ahead and click and drag on my layer solid.
01:03 Making sure not to drag on the anchor point in the middle or any of the control
01:07 handles and I've already set my first key frame.
01:11 So lets move 12 frames down and click and drag, and hold Shift after we start to
01:15 drag to snap on an axis, and we'll keep repeating this every 12 frames.
01:21 I just want you to move, the solid down and then hold Shift as you start to drag
01:25 and move it to the next point. Now I'm sure you can tell that the
01:31 animation panel looks a little funny, even though I'm just dragging it in very
01:36 straight lines. I'm going to click on the shape, and then
01:39 I'll hold down the Shift, okay. So now if we load up our RAM preview, you
01:45 can see it's not quite exactly what I was thinking.
01:49 The first time this happened to me, I sort of freaked out.
01:52 But if you press the Spacebar and stop playback here for a second, I want you to
01:56 remember a minute ago when we were in our preferences.
01:59 If you go to your preferences under the general setting, and enable default
02:03 spacial interpolation, this issue won't happen.
02:06 Now since I've already created this animation, I'm going to go head and click
02:10 cancel for now. Now just so we won't create any more key
02:13 frames, let's turn off automatic key framing in the time line.
02:16 Now double click on the linear composition in the comp panel Notice I've already
02:22 created comps and I did this so you'd have a nice reference project when we're
02:26 finished making all these adjustments. Now to quickly and easily select all the
02:31 keyframes for layer one let's click on the word position.
02:35 And there we can see our motion path. I just want to change the interpolation by
02:39 right clicking on any one of the key frames.
02:42 Since they're all selected, they'll all change.
02:45 Now if we go to Keyframe Interpolation, there's the option for Spacial
02:48 Interpolation, and we can change that from auto to linear.
02:53 Now when I click OK, notice our motion path is snapped along the line.
02:58 Now getting some visual cues that there is still going to be an issue because the
03:01 spacing between these dots is different between each area.
03:05 That just refers to the speed and that has to do with the fact that there are only 12
03:09 frames between each one of the key frames. So, if it's only moving a little bit
03:13 across the page it's going to move very slowly.
03:15 And if it's moving a lot it's going to move more quickly.
03:18 So let's set up a RAM preview so we can check that out.
03:23 Okay, press the Spacebar to stop playback. Now if you want your animation to move
03:29 along at a constant speed and go through each one of these points, you can do that
03:34 by using roving key frames. So let's double click on the rove comp and
03:38 make sure we have roving Up. Now, for roving keyframes, you want to
03:43 have a first keyframe and a last keyframe. But you could have all the middle ones
03:48 rove across time. So, what I want you to do is draw a lasso
03:51 around all the middle ones, right click on any of them, and choose rove across time.
03:56 Now, they'll shift their space in the timeline and what this has done is evened
04:01 out the speed. So, you can load a RAM preview to check
04:05 this out as well. So now that's a nice, constant velocity.
04:10 Now, I'm going to press the Spacebar and stop.
04:13 We still have a bunch of artificial movements.
04:15 Because there's no velocity change as it hits each point.
04:19 It's just linearly, you know, banging through the corner.
04:22 Now, we want to fix that by actually going to the Ease option.
04:26 Ease simulates real-world movement in animation.
04:31 What I mean by that, when you're in your car, if you start to accelerate, you don't
04:35 just go from 0 to 60 in 0 time, you slowly accelerate up to that speed.
04:41 So to ease this animation into its start, what we're going to do is Draw a lass
04:46 around the first key frame. And this time I'll go up under animation
04:50 and key frame assistant. And we will choose Easy Ease Out.
04:54 The reason that we are choosing out to start is that its moving out from its
04:58 current state into its animation. Now for all the middle ones here I wanted
05:04 to ease through the entire key frame both in and out.
05:07 So if I go ahead And right click on that specific key frame.
05:12 I can get to the frame assistant again and choose EZ Ease.
05:16 Now the shape of that is different, showing the ease on both sides and then we
05:20 can right click on the last one, Key Frame Assistant, and EZ Ease it back into its
05:25 natural state, where it was if we press home, we can load up a ram preview.
05:31 And this is a much more natural movement for animation.
05:34 We still have the varying speeds because of the spacing between the different key
05:38 frames but it's definitely easing across the different points.
05:42 I'm going to press the Spacebar here and we'll show you the last different
05:46 interprolation setting. Hold.
05:49 So let's go to the hold comp in the timeline.
05:51 You could double click in the project panel.
05:53 And hold key frames are relatively simple. You can just select any or all of them.
05:58 Right click, and choose toggle hold key frame.
06:01 This'll hold the current value until it gets to the next point.
06:06 This is a great way to create an animation where something is popping around the
06:09 scene. Now I hope you enjoyed the tour we had of
06:13 key frame interpolation and definitely save this project opt so you have a
06:17 reference for the future.
06:19
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Adjusting keyframes in the Graph Editor
00:00 If you've ever created an animation and just thought that it lacked a little pop,
00:04 it's probably because you haven't been editing the keyframes in the Graph Editor.
00:08 Now in this exercise we'll animate all four of these words using the Graph
00:12 Editor. But we'll work efficiently by only
00:15 animating one word and then copy and pasting those keyframes to the subsequent
00:19 layers. So to get started, I want to animate the
00:22 word Success. So let's select the layer three, and just
00:25 so we can see that layer only, let's click the Solo button.
00:29 Now that we've isolated Success, let's press P on our keyboard, and then hold
00:33 down Shift + S to open up the Scale and Position parameters.
00:38 Those are the two parameters that we're going to animate.
00:41 Now since this is where I want the word to end up I'm going to go ahead animate
00:45 backwards. By positioning my current time indicator
00:48 on frame 12. And then clicking the stop watch's next
00:52 position and scale. Now that we have our first key frame set
00:55 press home on your keyboard to move back to frame 0.
01:00 Now change the scale to zero. And you can still see where the word is
01:03 because of this control handle in the middle of the Comp window.
01:06 now I just want this to slide a little bit to the right, so I'm going to click and
01:10 drag on the x parameter for position. Now that we have our keyframe set, let's
01:15 set our work area somewhere down the timeline.
01:17 I'm going to click near three seconds. And I'll press N on the keyboard.
01:22 Now we can load a ramp preview. As you can see, I've got a rather vanilla
01:29 animation. So I'm going to press the Spacebar to stop
01:32 playback. And now we can go into the graph editor to
01:34 make some adjustments. So click on the graph editor button which
01:38 is just to the right of the automatic Keyframe button.
01:41 You could also press Shift + F3 on your keyboard.
01:44 If your graph doesn't look like this, don't panic.
01:47 We have multiple buttons across the bottom of the graph editor.
01:50 And the second one in, if you click it, has some options for the type of graph
01:55 that you're going to look at. I want you to make sure yours is set to
01:58 auto select graph type. Since my key frames are only my first 12
02:03 frames I want to change the magnification on the timeline.
02:06 And rather than clicking on the slider you can quickly change that by clicking this
02:10 button here with the two lines. This'll fit all the graphs into this area.
02:14 And just so I have more space vertically, I'm going to click at the top of my
02:18 timeline, and just drag up. This should automatically resize, as long
02:22 as you have the auto zoom button selected. It looks like a magnifying glass.
02:27 Now, when you're editing in the graph editor, you want to pay attention to what
02:30 parameters you have selected on the left side of your timeline.
02:33 I have position selected. So the speed graph automatically loaded.
02:37 That's because this is a spatial set of key frames.
02:41 Spatial will automatically default auto-graph to open the Speed settings
02:45 first. Now, if I click on the Scale parameters,
02:48 this is going to open a Value graph first. So click on Scale and make sure that you
02:53 have this red line in your scene. Now, this second dot up here on the right
02:59 actually signifies a keyframe, so I want to go ahead and click and draw a lasso
03:02 around that keyframe. You can double check that just by turning
03:06 off and on the Graph Editor. Now, with the second key frame selected,
03:10 let's add an ease. We can do that with these buttons down
03:14 here on the right side of the Graph Editor.
03:16 So lets hit the second button in. We just added in ease in.
03:21 Now I want the word to pop larger than its final key frame value and if we look at
03:26 the graph 100 percent is right here and you could see it never passes that line.
03:31 So to make it pass that line and go ahead and click and drag on that handle and drag
03:34 up. It doesn't need to go way past the line,
03:37 it can just go past a fair amount. And if you want to preview what is looking
03:41 like, go ahead and click up in the number area of your time line to move your
03:45 current indicator under there. That way as we make changes, you can see
03:49 how the word changes. Now I want to accentuate this move, so
03:53 let's do the same thing with the first key frame.
03:55 Draw a Lasso. But this time we'll add an eased out.
03:59 That's close to perfect but let's go ahead and drag the handle a little bit further
04:03 out to the right. Now let's preview this again.
04:07 Okay, that's definitely giving it a little bit more pop.
04:10 But I'm going to press the Spacebar and stop playback.
04:13 Let's accentuate it even more by adjusting the position key frames.
04:17 So select the word position. And we'll start by adjusting its speed
04:21 value. I want it to animate slowly and then get
04:25 quicker as it gets over to the right. So draw a lasso around the first keyframe
04:30 of the speed value graph for position. And you'll see we have a control handle
04:34 here. Go ahead and click on the control handle
04:36 and drag down. I'm going to drag it all the way down to
04:40 zero, and then I'm going to drag the handle to the right.
04:43 And when I let go, now you can see I have this kind of cool mountain looking graph.
04:49 Now anytime you're editing speed, you want to try and get rid of any kinks.
04:52 So what I'm going to do is click and drag on the right handle a little bit here.
04:55 So this is a little bit more straight. This is going to give it a really
04:59 interesting pop. Lets load up a ramp preview.
05:03 I think that already looks pretty dynamic but I'm going to go ahead and press the
05:07 space bar one more time because we edited this speed, I also want to go ahead and
05:12 edit the value. I want it to slide a little bit past its
05:16 second value. So to change graphs let's click that
05:20 second button again. And then go to Edit > Value Graph.
05:25 Notice we don't have any control handles in the value graph.
05:28 That's because spatial parameters like, position that have x and y.
05:33 Actually record both in one keyframe. If we want to manipulate only the move on
05:38 the X, we need to break these values apart.
05:41 And to do that, there's a button right here on the bottom, that XYZ button,
05:44 that'll break the values apart. And if we look back to the left of our
05:48 timeline, you can see I have one for X And one for y.
05:52 Now, I know I'm not animating anything for the y position, so let's go ahead and
05:58 deactivate the Y. Now, notice when I did that, it
06:01 deactivated the x so let me just Cmd + Z or Crtl + Z.
06:04 I'm going to click off of those keyframes, and now I can click the stopwatch for Y.
06:08 And it'll no longer be there. Now just so I'm looking at X in scale, I'm
06:12 going to select that layer and press U. It'll just show me only the parameters
06:18 that have key frames assigned. Now let's click on X position.
06:22 And as you can see, we have a value graph. And it's got some strange codes here.
06:27 So, let's go ahead a draw a lasso around the first key frame.
06:30 I'm going to smooth this out a little bit. In the second key frame I want this to
06:35 actually slide past its current value, so I'm going to drag it up.
06:39 Okay, now let's preview your animation. That definitely has a little bit more pop
06:47 and interest than what we had originally. So now all we have to do is apply these to
06:51 the rest of the words. I'm going to press the Spacebar to stop
06:54 playback. Now we can turn off the Graph Editor by
06:57 clicking the button. Now go ahead and click on exposition and
07:01 hold down shift and click on scale. That'll select all the keyframes so now we
07:06 can just copy and paste. Now before we paste the key frames, you
07:10 want to pay attention to where the current time indicator is.
07:12 So press home on your keyboard to return the current time indicator back to 0.
07:19 And I'm going to extend my magnification of my timeline just by clicking this
07:23 little yellow button and dragging all the way to the right.
07:26 Now, we can paste all the key frames. You can paste key frames to multiple
07:30 layers just by selecting all those layers. So, I'm going to select layer one and hold
07:34 down the Cmd key on the Mac, Ctrl on the PC and then click on any subsequent layers
07:39 you want to add key frames to. So, one, two and four.
07:42 Now go ahead and place your key frames. Cmd + V or Ctrl + V on the PC.
07:48 Now let's turn off solo for layer three. Then we can preview our animation.
07:53 All right. I'm going to stop playback here.
07:57 Now to add a little bit more interest, I'm going to slide our key frames.
08:01 So each word animates in at a different pace.
08:04 Press the U key on your keyboard and you will automatically open up all of the
08:09 layers keyframes. So we can just click and drag a lasso
08:12 around any of the other key frames to change their specific timing.
08:17 So as I wrote up the frame preview here, you can see that we've created a rather
08:22 dynamic and interesting animation, all using the Graph Editor.
08:25
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The power of parenting
00:00 When you need to create an animation where elements in the scene interact with each
00:04 other, you'll need to know about Parenting.
00:06 With Parenting, you can have one layer take control over any other layer in your
00:10 composition or even groups of other layers in your composition.
00:14 In After Effects, Parenting is kind of fun because layers actually get to choose
00:18 their own parents, imagine that. So let's look at the animation we're
00:22 going to create today. In the Parenting Animation composition, go
00:27 ahead and scrub in the timeline by clicking on the current plan indicator.
00:30 Here, we can see we've got an H and a plus rotating to meet the word sport.
00:36 And it looks like from about frame 12 to frame 20.
00:40 That, it's the plus layer that's controlling the H layer.
00:43 That was made possible through good parenting.
00:46 So, let's go ahead and practice by jumping into our Parenting_Start composition.
00:51 Now, if you remember, it was frame 12 where the rotation started to happen.
00:54 So of course, let's start at frame 12. Now, we need to specify the parent-child
00:59 relationship between our h layer and our Plus layer.
01:04 If the Parent column isn't already opened, go ahead and right-click or control+click
01:08 in this gray area next to the Layer Name, and in the Column section, make sure
01:12 parent is selected. Now, for layer 3, let's go ahead and
01:18 specify layer 1 as the parent layer by using the pick whip, that's this little
01:22 curlicue icon on the left side. If you go ahead and click on that and hold
01:25 your mouse button down as you drag up to layer 1, you can let go, and now, in the
01:31 pull-down menu you notice that that layer was chosen.
01:34 So, the pull-down menu or the pick whip will allow you to choose different parent
01:39 layers for the currently selected layer. So select layer 1.
01:43 Then press R to open up the Rotation parameter.
01:47 And let's change this second 00 parameter to 90.
01:53 This is the proper angle based on our source animation, so let's go ahead and
01:57 add a keyframe by clicking the stopwatch next to the Rotation parameter.
02:01 Now, let's move six frames down the timeline, so click in your time and type
02:06 plus, 6, and press Enter. Now, we can change the rotation back to 0
02:11 for layer 1. Now, if we scrub through the animation,
02:14 you can see we've the proper parent-child relationship, and that's it.
02:19 You've now mastered Parenting. It's never quite that easy.
02:22 What we really need to pay attention to now is what happens before the parenting
02:27 relationship. So for example, let's go back to our
02:30 Parenting Animation composition and scrub through.
02:35 Whenever you have animation that happens before the parenting is required, like
02:39 this rotation here. This tends to complicate things, because
02:45 at this point in time we actually don't need a parent-child relationship, because
02:49 if the plus were controlling this h, it would be spinning all over the place.
02:53 So we need to use a workaround in this situation.
02:56 So let's go back to our Parenting_Start composition.
03:00 If you move your playhead to frame 12, I'm just using my key frame navigation to do
03:04 that. Now, on frame 12, let's work on
03:08 repositioning our h layer. Select layer 3 and press Opt+P or Alt+P on
03:14 the PC, and that'll set a Position keyframe.
03:17 Now, if we press the Home button, we can now reposition our h layer by clicking on
03:22 it in the Comp window and dragging over to the left.
03:25 Hold down Shift as you drag to make sure that it snaps on the x-axis.
03:29 Drag it all the way off the left side of your Comp Viewer.
03:33 Now, this still looks like everything is working extraordinarly well.
03:36 If you scrub through, it looks fine. The issue's going to happen when we start
03:41 positioning the plus layer. So select layer 1 and let's move back to
03:46 frame 12 and I'm going to press Opt+P or Alt+P to go ahead and set our first
03:51 keyframe for the position of that layer. Now, just like before, we'll press the
03:56 Home key, and then with the plus there selected, we'll click and drag in the Comp
04:01 window. And then hold down Shift as we're dragging
04:03 to snap it on its x-axis. Drag it off the bottom of the screen.
04:08 And then scrub with your current time indicator.
04:10 Now, notice the h was also moving vertically in addition to horizontally.
04:15 This is a problem we need to fix. So the easy work around for this is to
04:19 split a layer. So for example, this h layer we can make
04:24 it not be parented by splitting it into two separate layers.
04:29 So make sure you're on frame 12 with layer 3 selected, go up under Edit and choose
04:35 Split Layer. Now, if you select layer 4 and scrub
04:39 through, you can see that's the layer where we don't need the parent-child
04:43 relationship set up. So I'm just going to make sure I'm back on
04:46 frame 12, and I'll change the Parent layer setting for layer 4 to None.
04:52 Now, as we scrub through, you can see it's sliding around and working exactly as we'd
04:56 hoped. Now, for our Source Animation, we had the
05:00 plus spinning, and we had the word sport sliding into the scene, but I'm sure
05:04 everyone knows how to create basic keyframes so I'm going to leave those
05:07 steps up to you. But for now, I hope you can see how
05:11 Parenting and the Split Layer command can give you one added level of control for
05:16 your animations. Just remember the Child layer can do
05:20 pretty much whatever it wants. It's really the Parent layer that brings
05:23 the control into the situation.
05:25
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Using null objects
00:00 Now I have to say null objects in and of themselves aren't all that astounding.
00:04 After all, they're just transparent little layers.
00:07 It's when you combine them with parenting that they actually kind of become the
00:11 unsung hero of After Effects. To show you what I mean, let's go ahead
00:15 and scrub through our null objects timeline.
00:17 I'm going to click on the current time indicator and scrub, and as you can see,
00:21 we have this H+ logo animated. Now, I want to move the H and the plus a
00:27 little lower in the scene, so when they animate in, they're more centered.
00:31 In order to do that, I'll use my null objects.
00:35 Let's go up under Layer and choose New > Null Object.
00:39 Now, with the null on the top of my layer hierarchy, you can see here in the comp
00:44 panel, that it actually just has control handles and it's completely transparent.
00:49 If we were to render this, you wouldn't see any of these control handles, you
00:52 would see nothing. Now, in order to control all of the
00:56 different layers involved, in this logo animation, we need to make them the
01:00 children of the Null1 object. In order to do that, we should have the
01:04 parent column open. If it's not currently open, just right
01:07 click or control click right next to the layer name and in columns, make sure
01:11 parent is enabled. It's important to pay attention if any
01:15 layers already have a parent, because you don't want to mess with those parent child
01:20 relationships. But you do want their parent to actually
01:23 become the child of the null. So if we were to talk through this, you
01:27 would see. Layer3 has a parent, which is Layer2.
01:32 And so if we select Layer2, we can go to the parent column and grab the pick whip
01:37 and specify Null1 to be it's parent. Now let's do the same thing for Layers
01:43 four and five. I'm just going to click on one and shift
01:46 click on the other. And now I'll just click on the pull down
01:49 and specify Null1 as the control. Now, with Null1 selected in the top of our
01:55 layer hierarchy, we can press P to open the position parameters, and click and
02:00 drag on the Y position. As we do that, they'll move lower into the
02:04 scene. I'll just drag it to around 493.
02:07 I could also click and drag in the comp panel, but I don't want to do that for
02:12 now, so We'll go ahead and add a key frame for 493 once we figure out where we should
02:18 place it. So let's move our current time indicator
02:22 to around frame 12 because that's where the rotation starts.
02:26 And we will want to move it up in the scene so we're not cutting off the word
02:29 Sport. So let's go to frame 12 and we will add a
02:33 position key frame for our Null1 object. Now go ahead and scrub down the timeline
02:39 till we get to where sport pops in, which is frame 18.
02:42 And let's click and drag on that Y parameter and just slide our logo up into
02:47 the middle of the scene. If we go ahead and enable our title and
02:51 action save by clicking on the button lower left corner of the comp panel, you
02:54 can see we've repositioned our logo in the center of the scene.
02:59 Now as we scrub through, you can see it's lower in the scene and then it slides up.
03:05 And it doesn't really look like it's moving all that much, and that's just
03:08 because of the speed at which this is moving.
03:12 It's actually moving on the Y axis. Now if we want to add a little bit more
03:17 complexity to this, we can add yet another null object.
03:22 So, let's rename Layer1. I'm going to select Null1 and press Return
03:27 and let's call this move down null. And press Return.
03:33 Now I'm going to go up under the layer hierarchy and choose New No object, and
03:38 this one we'll call Z move. So press Return on your keyboard and we'll
03:42 say Z move. Now, since I want to move along the Z
03:47 axis, I want to enable 3d for all the layers I'd like to move, so that would be
03:52 layers two through six. So if you click on one and just drag down
03:57 we can click down through layer six. And here I'll just deselect all the little
04:01 layers. Now 3D has been enabled for all those
04:06 layers. And of course we want to have 3D enabled
04:09 for our Z move layer. Now let's make the Z move the parent of
04:14 our move diagonal. So then I'm going to click on the pick
04:18 whip then point it at the Z move layer. So, again as we scrub through you can see
04:22 we've got our animation that comes in and then it's sort of turning and rotating.
04:26 Now, at this point we want the logo to start moving backwards in Z space.
04:32 So just to keep a cleaner view, I'm going to turn my title and action safe off
04:37 in the comp panel, and I'll press P since I already have layer 1 selected that'll
04:41 open the position parameter. And let's add a key frame.
04:45 Now, I'm on frame 19, that's perfectly fine.
04:49 Now let's go ahead and scrub down the Timeline, maybe down to around 112, and
04:54 click and drag on the Z parameter for our Z Move layer.
04:58 Now as we move through the scene, you can see it animates in, rotates, and then
05:02 starts to slide back, and then we'll have it spring forward really quickly.
05:06 Let's go ahead and position our Current time indicator at 1:21, let's keep making
05:12 that larger, here we go, minus 16 69 or minus 16 70.
05:21 Okay, so now as we scrub through the scene you can see we have our logo that
05:25 animates, it slides backwards and then shoots forwards.
05:29 Now in order to keep all of our vectors nice and sharp, let's just go ahead and
05:33 collapse our layers here. And make sure we have continuously
05:36 rasterize. So that's good for all the Illustrator
05:38 layers. So let's click on layer here and shift
05:42 click through layer six. We don't need to select seven because
05:45 that's a background element. And then enable continuously rasterize.
05:49 So let's scrub through the timeline one more time.
05:51 And as we're looking at the animation it looks pretty cool.
05:55 I like the added focus we created by moving the logo down and we have kind of a
05:59 cool move with the z move. I think the final finishing touch we just
06:03 need to enable motion blur. So make sure that switch is selected in
06:06 the middle of your timeline. And let's scrub back here a little bit,
06:09 and you can see, as the sport logo is zooming out, we've actually got a little
06:15 motion blur. So, let's check out our final animation by
06:18 loading up a RAM preview. Now that we've animated the scene, I want
06:26 you to understand that null objects not only allow you to animate already-animated
06:31 layers. But they in essence, save you from having
06:34 to pre-compose those layers. And they also give you a little bit more
06:38 flexibility, and hopefully allow you to have a little bit more creativity in your
06:42 projects. Again, all using null objects.
06:45
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Creating expressions with the pick whip
00:00 When you hear the term expression inside of After Effects, it's referring to a
00:04 scripting language, where you can create complex animations with different scripts.
00:09 But in this video what we're going to do is learn how to apply expressions just
00:14 using the pick whip. So if you're familiar with using the pick
00:18 whip in parenting, the process is going to be remarkably similar.
00:22 The advantage is the fact with Expressions you can apply the control of parameters to
00:28 control other parameters. So as opposed to one whole layer
00:32 controlling another layer, you could say have the rotation of one layer control the
00:36 position of another. So that's why we're starting with this
00:40 very basic example. And once we learn how to apply the
00:44 expressions between these two objects, then we're going to go ahead and apply an
00:49 expression in this composition and use the Z position of this logo to rotate through
00:54 a bunch of colors for the background of the his graphic.
00:59 So let's go ahead and select the basic expressions composition, and get started
01:03 by opening the different transform options for both layer two and layer one.
01:08 So, I'm going to open up layer two and just make sure transform is open, and then
01:14 in layer one, for the circle, let's go ahead and select the circle and press p to
01:18 open the position parameter for that layer.
01:21 I know this is a shape layer, but we're expressly just going to be dealing with
01:25 the position parameter. We want the rotation of the square layer
01:30 to be determined, by the position of the circle on its y axis.
01:35 So, we'll start by applying the expression to the child, so let's select the rotation
01:41 parameter of this square just by clicking on the road rotation.
01:45 And then, you can go up under Animation and choose Add Expression.
01:50 Once we do that, notice we have a very similar looking little curly Q icon to the
01:55 parent curly Q icon, called the pick whip. So, if we click on the pick whip here in
02:02 our rotation, we can specify anything in this composition to control that rotation.
02:09 So, I could say, the scale is going to control the rotation or the position.
02:13 But that wouldn't make much sense, so what I'm going to do is Map it to the
02:17 y-parameter only of the position data for the circle layer.
02:22 So point your Pick Whip right up at the number 360 here for layer one and let go.
02:29 Now it's written out the full script required to create that link between the
02:33 two parameters. Now in order to set this parameter, just
02:36 click anywhere outside of this scripting area.
02:39 So I'm just going to click up here. Now it was successfully applied, and I can
02:43 tell that because. The rotation parameter was set to 1 and
02:46 that's because the value on the Y axis for the orange circle was 360, which has a
02:51 direct one to one relationship with degrees, 360 degrees is one full rotation.
02:58 So now, if we were to animate the position of the orange circle on the Y axis It
03:05 would adjust the rotation of the square accordingly.
03:10 Now you could apply this, you know, to the x parameter or, you know, apply it to some
03:14 of the other parameters inside of your composition.
03:18 The point to understand this video is that you can apply it to any of the parameters
03:23 just by using the (UNKNOWN). Now if you need to disable an expression
03:27 at any given time, you can either click this little equal button, which will just
03:32 enable or disable. Or you can select the parameter and go up
03:36 under the animation menu and choose remove expression.
03:39 That will get rid of it completely. Now let's go ahead and see if we can apply
03:44 that logic to our working project. At the H+ expression project, so if you
03:49 don't have it opened go ahead and double click on the H+ composition comp, and all
03:54 select layer 1, the sea move layer. If you press P to open up the position
03:59 parameter here, you can see that I've got X, Y, and Z.
04:04 And if we scrub through the timeline, you can see the Z actually moves back and
04:08 shoots out. Now I want this move on the Z axis to
04:11 control the colour of the background. So the background is being created by
04:17 layer nine, this colourize option. If I turn it off and on we can see that's
04:21 what's actually creating that deep greenish blue colour.
04:24 Now since we're going to be dealing with time.
04:27 Specific parameters togther. Let's go ahead and maximize the timeline
04:30 by pressing the tilda key on your keyboard.
04:33 Now, I want this layer color to go ahead and rotate a bunch of diffetrent colors
04:39 based on the z position. So, in order to do that, I'm going to
04:43 apply an effect. If you go up to the effect pulldown with
04:47 layer 9 selected, I want you to go to color correction.
04:49 And choose colour balance key levels saturation or HLS.
04:55 Now if you press E with your keyboard, that will open any effects applied to that
04:59 layer. If we open the colour balance layer you
05:01 can see we have the hue. Now I want the hue to start at zero.
05:06 But the position for the Z move is already set at 265.
05:12 So I'm not exactly sure what's going to happen here but let's go ahead and go with
05:15 it. Select the hue parameter for hue level
05:19 saturation and go up under animation and choose add expression.
05:23 So we want to hue to be colored by the Z parameter of the Z move.
05:28 So let's go ahead and click and drag on that, and have it point at the z
05:32 parameter. Now we need to set this, so I'm just going
05:36 to click outside of that light grey area, and that's been set.
05:40 Now we can press the tilde key again so we can see our project.
05:43 And as you can see, it's already rotated to a different colour.
05:47 If you go ahead and click and drag with your current time indicator, good, you can
05:52 see that it actually kept the proper colour and then only started to rotate
05:56 through the colours once the object started moving on the Z axis.
06:01 This is exactly what I wanted to create. So, lets go ahead and watch a RAM preview.
06:11 Now, this concludes our little whirlwind tour of how to apply expressions using the
06:16 pick whip. I encourage you to continue exploring how
06:19 to use this tool by applying expressions to anything and everything.
06:24
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Creating and adjusting motion paths
00:00 Any time you record keyframes with special data, like position keyframes, you may
00:05 have noticed a motion path in your scene. So, to look at one, let's go ahead and
00:10 select layer 2 in our timeline. Now, layer 2 selected, you see this dotted
00:15 line in the middle of the page. This is just showing me that there is
00:18 animation on this sphere. If we press the u key on our keyboard, the
00:22 uber key, it'll open up any animated properties for that layer.
00:26 So now that we can see our keyframes in the timeline.
00:29 I want you to go ahead and click on this box on the left side of this dotted line.
00:35 Notice the second I click on that box, this keyframe here in the front of my
00:39 timeline will highlight. That's letting me know that I'm actually
00:42 moving the keyframe. Whenever you create motion paths, you'll
00:46 have keyframes represented by these big squares.
00:49 And you can go back and click on them and then move them after the fact.
00:54 Now if I try and click on this second keyframe, right here where the sphere is
00:57 currently living, as I click and drag, notice it's automatically going to create
01:02 a third keyframe. That's because with this second keyframe,
01:07 if I don't have my current time indicator already on that keyframe, it thinks that
01:12 I'm trying to create yet another keyframe now that I'm further down the timeline.
01:16 So let me just Cmd+Z or Ctrl+Z on the PC to undo.
01:20 I'm going to press J to move my current time indicator to my previous key rame,
01:25 which is this one right here at 2 seconds. Now, if we click on that keyframe and
01:30 move, we can move it around and it's just going to modify this one keyframe.
01:35 Now, if you look on your motion path, you'll see other slightly bigger squares.
01:40 There's one here and one here, and basically, they're really close to the
01:44 edges of our keyframes, because these are control handles.
01:47 If I click and drag on the rightmost little square, let's drag down.
01:52 Now, I'm controlling the path that the shape will take in its animation.
01:56 I can do the same thing with this other handle here by clicking and dragging up.
02:02 Now, if we scrub through our animation, you can see that the sphere is going to
02:05 move along that motion path. This is the easiest way to create smooth
02:10 moves inside of After Effects. You want to create as few keyframes as
02:15 possible, and then, go ahead and make adjustments to the motion path.
02:19 And again, that will give you smooth results.
02:22 Now, these little dots here signify how fast that object is moving along the
02:27 motion path. So if I want to see a change, let's go
02:30 down to the second keyframe in the timeline at 2 seconds, right-click or
02:33 control-click on the keyframe and go to Keyframe Assistant, then choose Easy Ease
02:38 In, because I want this move to slowly move into its final resolution.
02:43 And now, you can see how the spacing, now, let me zoom into 100%.
02:46 I'm going to press the Space Bar to grab my Hand tool to move over.
02:50 Now, you can see, as it gets close to that keyframe, they slightly start to move
02:55 closer together. Now, to better see that, we'll go ahead
02:58 and load up a RAM preview here. Once you get past the second keyframe, go
03:03 ahead and press the Space Bar to begin playback of your RAM preview.
03:07 And as you can see, it gives a much more natural motion to that object once it
03:11 actually moves into its final resting place.
03:14 Now, let's stop playback for a second. Go ahead and hit your Spacebar.
03:18 Now, this kind of animation is sort of exciting, but what if I wanted to actually
03:22 create a perfect circle for a move? Well, that's when you want to actually
03:27 look at pasting spatial data into your Position keyframes.
03:32 And the way you can do that is by using Paths.
03:34 Now, you cpoucould use Paths from an Illustrator file by literally going into
03:38 Illustrator and selecting a Path and copying it, or you could use Paths from
03:42 inside of After Effects like Paths applied to a layer.
03:47 So let's go down to layer 4 and just select layer 4.
03:50 And you notice, I already have a path on that layer or a mask.
03:54 This mask was created using the Ellipse tool.
03:58 So, with layer 4 selected, I just did a click and drag and held down Shift, and
04:02 that created the circle. Now, I'm going to zoom out to 50% here.
04:05 Just sort of reposition my canvas, again using the Spacebar and dragging.
04:10 Now, notice I have this little circle up here around the top keyframe, and then I
04:14 have other dots around the circle. Well, each one of those dots is an anchor
04:20 point for the path used to create this mask.
04:24 Now, if we press M that will open up our Mask Path.
04:27 And then you want to make sure to click on the words Mask Path to select the path,
04:32 then go up under Edit and choose Copy. Now, we've copied this path into our
04:37 clipboard, and we can paste it onto the position data for the sphere.
04:42 Now, I don't want to necessarily do that, I want to have a little bit more control.
04:46 So what we're going to do is actually paste it onto a null object.
04:50 So go up to Layer menu, choose New, Null Object.
04:55 Now that we have a null object in the scene, go ahead and press P to open its
04:58 position parameters. Click on the word Position, and then press
05:02 Home to move your current time indicator back to the beginning of the timeline.
05:06 Now, we can press Cmd+V to paste those keyframes into the Position data for this
05:12 null object. So, if we scrub through, you can see that
05:16 null is moving around the circle. Now, if we go back to the beginning of the
05:21 comp, notice, it automatically positioned that null at the top point of that path.
05:26 If we reselect layer 5, notice that's, that anchor point that has that extra
05:31 circle around it. That's going to be your starting point for
05:35 anytime you create motion paths by pasting from a mask path.
05:40 Now we can make adjustments to this motion path the same way that we adjusted the
05:44 other path, but I like the perfect circle, so I want you to leave it alone.
05:48 Look back in the timeline, and make sure to just click anywhere off of these four
05:52 keyframes to deselect all the key frames. Now, click on that keyframe at 2 seconds
05:57 and drag to the right. Notice as I'm dragging, the three
06:01 keyframes in the middle are moving. That's because these are roving keyframes
06:05 and the ones at the beginning and the end are linear keyframes.
06:09 Now, as I drag to the right, it's going to make it move more slowly.
06:12 That's why the dots on the line are getting closer together.
06:15 Let's go ahead and move this, so it moves more quickly.
06:18 Let's go ahead and drag it to around 1 second 12 frames.
06:22 Now, the reason I use the null object instead of the sphere, was so we could
06:26 actually create a secondary animation to this null object move.
06:31 So to do that, let's delete all the keyframes off the Sphere layer.
06:34 Just go ahead and click the stop watch next to the word Position.
06:38 Now, I want to go ahead and reposition my sphere to be up next to the null object.
06:44 To do that, I'm going to hold down Shift as I click on the pick whip for the Parent
06:48 column. Let's go ahead and point the pick whip
06:51 towards the Null object 1. When I let go, it will automatically move
06:55 my layer up to the position of that null object.
06:59 Now, that happened because I held down Shift as I created the parent-child
07:04 relationship. If for any reason this Parent column
07:07 wasn't open in your project. You can right-click or control-click next
07:10 to Layer Name and go to columns and just make sure it's active.
07:14 Now that we have the parent-child relationship set up.
07:17 We can just offset this sphere a little bit from this point.
07:20 So I'm going to select layer 3, hold down Shift, and use my Up arrow.
07:25 Go ahead and click the Up arrow three times.
07:28 Now, just so I have two copies of that sphere, I'll go ahead and reselect layer
07:33 3, just by clicking it, and press Cmd+D to duplicate, and then we can hold down Shift
07:38 and use the Down arrow. So let's press this six times.
07:43 Three to get back down to the original place and then three more to offset it
07:48 accordingly. Now, we have these two spheres, and if we
07:53 scrub through, you can see that they're moving in unison with a null object And
07:58 while that's kind of fun, it's not nearly as fun as it can be.
08:01 So, let's animate the rotation of the null object.
08:06 Make sure your current time indicator is back at frame 0 and press Opt+P to add a
08:11 keyframe for rotation. Now, let's go ahead and move to the end of
08:15 our project. I'm just going to drag my current time
08:17 indicator there, and let's add 12 full rotations to our null object.
08:22 So in the first parameter for rotation I'm going to go ahead and type 12 and enter.
08:28 Now, if we scrub through, you'll see it's spinning and that's exactly what I wanted.
08:33 Now, it's spinning and it stopped moving around the circle, and that's just because
08:36 of position keyframes end at 1:12f. So let's quickly make these last the rest
08:42 of the timeline. Click on the word Position for the null
08:45 object, and then, press Cmd+C Ctrl+C on the PC to copy those keyframes.
08:50 And then, I'm going to press J to move my current time indicator back to my previous
08:55 keyframe. Now we can command v or control v to
08:59 paste. Let's move our current time indicator down
09:02 towards the end of those key frames and press J again, just to make sure on that
09:06 last one and we can press Cmd+V to paste. Now, let's select all those keyframes,
09:12 since that's relatively close to what we want.
09:15 And now, I can hold down the Opt key as I click on the last keyframe I can resize
09:19 all of these key frames and they'll all stretch out.
09:23 Now we can look at our handiwork. Let's go ahead and load up our RAM
09:28 preview. Now, I don't know about you, but I think
09:31 that' pretty cool. And, we could continue building on this
09:35 animation by using precompose. But, for now, I just want you to remember
09:39 that adding motion paths into your workflow can allow you the ability to
09:45 create precise animations. It's when you start adding some of your
09:49 other animation techniques like null objects, where you can really start
09:53 creating complex animation.
09:55
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Building complex graphics with Pre-compose
00:00 If you want to create a seemingly complex graphic inside of After Effects.
00:05 It's just a matter of precomposing. Now, let's look at the project that we're
00:09 currently working in, by clicking on the current time indicator, and scrubbing
00:14 through the timeline. Now, I can see that I have a null object
00:18 and that's what's controlling these two spheres moving around.
00:22 But just so you can see things more clearly, let me go ahead and select layer
00:25 1. And you can see clearly, there's our null
00:28 object. And you can see its motion path is a
00:31 perfect circle. Now, if you press R, it has rotation and
00:35 that's what's actually causing these two spheres to move around.
00:39 If you look in the Parent column, you can see Sphere 2 and Sphere one are both
00:44 children of the Null 1 layer. So I'm going to rename this Null 1 layer
00:48 by selecting it and pressing Return on my keyboard, and we can call this Sphere
00:53 Control. And just so I don't forget it's a null,
00:58 I'll call it Null. Now, if you ever don't want to see these
01:01 control handles in your project, you can just turn the visibility of the Null off.
01:06 It's still going to allow me to scrub through the timeline, I just don't
01:09 necessarily need to see that level of complexity.
01:12 All right, now if I want to create multilple spheres moving around in kind of
01:19 an interesting pattern on the screen. I'm going to go through several layers of
01:23 precomposing. So let's do just that.
01:27 Let's move layer 1 down just above layers 3 and 4.
01:30 This way they can be all right next to each other when we go to precompose.
01:34 Now, before I precompose, I want to make sure that I have Motion Blur enabled for
01:38 these two layers. So if you don't have the switches
01:41 currently set up, make sure to toggle your Switches and Nodes button, till you get to
01:45 this scene right here. Now, for these two spheres, I'm going to
01:49 go ahead and enable my Motion Blur there and there, layers 3 and 4, just by
01:54 clicking on the Motion Blur boxes. Now, if you want to see a preview, you can
01:58 enable Motion Blur just by clicking the button in the middle of the Timeline
02:02 panel. There, you can see, I've got a pretty good
02:04 blur working for that one sphere. Now, let's just disable Motion Blur for
02:09 the time being, because we don't need to see it as we're building this graphic.
02:13 So select layer 2, hold down Shift, and select layer 4 to select all three layers.
02:18 Now, press Shift+Cmd+C or Shift+Ctrl+C on the PC to open Precompose.
02:24 Let's call this 2 Sphere Pre-Comp, and we can click OK.
02:29 Now, let's duplicate this layer. Since layer 2 is already selected, just
02:36 press Cmd+D or Ctrl+D and that will duplicate the layer.
02:40 Now, I want two spears kind of mirrored on the other side.
02:45 So I'm going to press S to open up the Scale parameter and rather than rotating
02:49 this. I'll just unlock the x and y and change
02:53 the x parameter to be minus 100. Now, when I press Enter on the keyboard, I
02:58 have an exact mirror image. So if we scrub through, you can see I've
03:02 created kind of a cool animation there. Now, we're not finished.
03:06 We're going to go ahead and precompose a few more times.
03:09 So let's go ahead and collapse layer 2 by clicking on the triangle, and select
03:14 layers 2 and 3. Just make sure to hold down Shift and
03:17 select those layers and press Shift+Cmd+, again, Shift+Ctrl+C on the PC for
03:23 Precompose. I'll call this 4 Sphere Pre-Comp.
03:27 I think you can see a pattern going here. Okay.
03:30 Now, let's duplicate this layer and this time we'll go ahead and rotate.
03:34 So I'll press R to open Rotation, and let's change this rotation to 180 degrees.
03:40 Now, as we scrub through, you can see oh, we have an even more complex animation.
03:45 Now, we could continue this pattern several more times to create a complex
03:49 animation. But I think you get the point in how easy
03:53 it is to actually create complex innovation just using the precompose
03:58 commit. Now, there's one more layer of flexibility
04:00 that we've created based on how we've built this composition.
04:03 And that's because we can change this sphere graphic at any time.
04:06 If we open the Pre-Comps folder, in the Project panel, you can see we have our
04:12 sphere element Pre-Comp. Let's go ahead and just double click that
04:15 Pre-Comp. In here, we have our Sphere element.
04:19 But let's say for some reason, we wanted to make it a square.
04:22 I could come up to my Shape tools. And grab my Rectangle tool and I'll just
04:27 click and drag and create a square over top of this sphere.
04:31 I can just turn the visibility of the sphere off.
04:33 If we go back to our Complex_Graphics and scrub through, now, you can see I've built
04:38 that graphic using squares. So, when it comes to composing and
04:43 precomposing, you have extra flexibility. It's not just the ability to create
04:48 complex graphics. But you also have the ability to change
04:51 your graphics should you decide.
04:53
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Preparing audio for animation
00:00 I find animating to audio to be a truly liberating experience.
00:04 It opens up my creativity because I'm inspired by audio.
00:08 And I have a feeling a lot of you are. Now, one of the beautiful things about
00:12 After Effects is it makes the ability import and edit audio relatively simple.
00:17 So let's go ahead and get started by importing some audio into our project.
00:21 Double-click in the Project panel to open the Import File dialog box, and make sure
00:26 you navigate in your Exercise Files to the Footage folder, and go into your Audio
00:31 folder. In there, let's select
00:34 Animation_Music.wav. Now, before we import, let's talk about
00:38 audio compression. Right now, we've got a WAV file selected.
00:42 WAV and AIF are uncompressed formats. Those are the formats I recommend that you
00:47 import into After Effects. I found they give you the least amount of
00:51 headache. I know you might be thinking, well, does
00:53 it import and support MP3 files? And I'll say, yes.
00:57 But in general, if you can get a WAV, you want to have the uncompressed format to
01:01 work with. Now, let's go ahead and import the file.
01:03 Just click the Open button and now, we have the audio in our project.
01:09 So let's click on that file and drag it down to the folder icon.
01:12 When we let go it's already been dropped into an untitled folder.
01:16 So let's go ahead and rename this Audio. Now, it's open the audio folder, because I
01:22 want to create a composition based on the length of this WAV file.
01:25 Let's just click and drag on that file, and drag it down to the comp button.
01:29 The third button from the right. When you let go, it's automatically going
01:33 to create a composition based on the length of the music.
01:37 Now, when I'm editing audio or even listening to audio, I like to see the
01:40 waveform. Now if you press L, that'll open the audio
01:43 levels. That just tells you how loud or quiet the
01:47 song is. You could see, ours is set at 0 dB, so
01:50 it's going to be fine. Let's go ahead and press LL to open our
01:53 Waveform setting. So now, if we press period on our keypad,
01:59 we can do a Real Time audio preview. The reason I recommend Real Time audio
02:03 preview? It allows you to add markers in real time,
02:07 so it's very easy to create markers that correspond to key things that are
02:12 happening in the music. So let's go ahead and do that.
02:15 I'm going to select Layer 1 and I could press Period on my keypad to go ahead and
02:21 start audio playback or I could use a key command on my normal sized keyboard,
02:27 Ctrl+Period. Now, once it starts playing back, I'm
02:31 going to go ahead and press the Asterisk key on my keypad to add a marker.
02:35 You can press Ctrl+8 on a normal size keyboard, if that's what you need.
02:39 All right, so let's go ahead and preview this.
02:56 (MUSIC) Now, go ahead and press the Spacebar to stop playback.
03:15 As you can tell, this audio track just has different elements coming in at different
03:19 points in time. It's building.
03:22 Now, of course, I find this inspirational to build graphics over top of, so we're
03:28 going to go ahead and use this track. And this time I want you to add a marker
03:31 every time you think you're going to hear a new instrument get introduced into the
03:35 song. So, again, Period on the keypad.
03:39 And Asterisk to add markers. (MUSIC).
04:13 Now, I'm going to press the Spacebar to stop playback.
04:16 Now, as you're adding your markers, you may or may not see them appear in the
04:19 timeline. A lot of times, you'll just have to wait
04:22 'til you stop playback. And then you'll see that they've been
04:24 added to the timeline. Now, the kind of markers that we created
04:28 right here are called layer markers. Because they are applied directly to the
04:32 layer. We can use them for navigation by clicking
04:36 on our current time indicator and then holding down Shift after you start it
04:39 moving. That will cause the time indicator to snap
04:43 to the different layer markers. Now, I want to double check my edit point
04:47 here for the beginning of my markers. I'm going to go ahead and change the
04:50 magnification of my timeline by clicking this button in the upper right hand corner
04:55 to change the magnification. As I click and drag to the left, it's
04:59 changing the magnification. Now let's preview and see how well the
05:04 markers lined up. (MUSIC) I'm going to stop playback.
05:15 I can tell that I did a pretty good job. I must have good rhytm today.
05:19 So what we'll do is actually trim off the different parts of the audio that we no
05:23 longer need. To do that, with Layer 1 selected, I want
05:27 you to press Shift+Cmd+D, or Shift+Ctrl+D on the PC.
05:31 That automatically split the layers. So I can go ahead and select Layer 2 and
05:37 press Delete, because I no longer need it. Now, let's move our current time indicator
05:42 past all four of the markers and then hold down shift and drag it back towards the
05:46 last marker. Let's make sure this lined up with the
05:48 audio as well by loading another audio only preview.
05:52 (MUSIC). I'm going to press the Spacebar to stop
05:57 playback and just move back a couple of frames here in the timeline, and I'll try
06:02 and preview that one more time. (MUSIC) Okay, so it did appear as though
06:06 the marker was added in the right place. So let's make sure that we snap our
06:13 current time indicator to that marker. And then select Layer 1 and press
06:17 Shift+Cmd+D or Shift+Ctrl+D on the PC. Now, with Layer 1 selected, we can press
06:23 Delete and that gets rid of all the extra music.
06:26 Now, if we want to add labels to our markers, we can do so just by
06:30 double-clicking on the marker. So let's double-click the second one here
06:33 and I'll just call this 2nd. And when I click OK, notice I've added a
06:38 label for that marker. We can do the same thing here by double
06:42 clicking on our third marker and call it 3rd.
06:44 Now, these markers get tied to the layer, but if I'm going to use this composition
06:49 as a precomposition and a different comp, I'd want to go ahead and add some markers
06:55 Into my Timeline panel. So, to do that, make sure that Layer 1 is
06:58 not selected and then go ahead and snap your current time indicator to the second
07:03 key frame. Now, when you press the Asterisk key its
07:06 added a key frame in the top of the composition.
07:08 This way, if I precompose this, you'll still see these markers in use.
07:13 So, let's do that for the other markers. Let's make sure we use the Shift drag
07:18 technique. And we can go ahead and add markers for
07:21 the rest. Now, I don't need to label these markers,
07:27 but you can using the same double-click technique.
07:29 What we're going to do right now is change the length of the composition to the
07:33 length of the audio. We're almost finished.
07:36 All we have to do is select Layer 1, press O to make sure that we're on the outpoint
07:41 for that layer and then press N to reset the work area for that layer.
07:46 Now, press I to move to the endpoint of that layer.
07:49 And again, we'll reset the work area, but this time we'll reset the work area start.
07:54 So press B for the beginning. Now, we have a selection over the layer.
08:00 Now, this work area can be used to change the duration of a composition.
08:04 So if I right-click or Ctrl+Click anywhere in this work area, I can choose trim comp
08:10 to work area. That way, everything has been resized.
08:13 And it fits all within this one composition.
08:16 Now, if you notice up at the beginning here, my number starts at 901.
08:20 I like to start at 0. So I'm going to go ahead and change that
08:23 setting. Press Cmd+K or Ctrl+K on Windows to open
08:27 your Composition settings. In here, let's change the start time code
08:32 to 0. Now, when we click OK, you can see the
08:34 overall length of this is 18 seconds. And we were able to add markers.
08:39 So when it comes to previewing your audio, you want to make sure to do real-time
08:44 audio-only previews using Period on your keypad or Ctrl+Period on your keyboard.
08:49 And then if you want to add markers, it's the Asterisk key on your keypad or Ctrl+8
08:54 on your normal-size keyboard.
08:57
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Creating graphics with audio
00:00 Animating graphics to audio can take on two different forms inside of After
00:04 Effects. The first form is the most traditional
00:07 form of animation just cutting up your graphics to the beat of the music.
00:12 But the second form is actually using audio to generate new graphics.
00:17 We'll explore both forms in this video. To get started, I want to actually animate
00:22 the text in this scene. But before we do that, let's go ahead and
00:25 press period on our keypad to load up an audio only preview.
00:28 On a standard sized keyboard, you can press control period.
00:31 (MUSIC) So I'll press the Spacebar to stop playback.
00:48 You can see we've already added some markers into our composition and our audio
00:54 layer. These are signifying the different frames
00:57 of the audio build and your new instruments are actually popping into the
01:01 track. So let's go ahead and animate our text.
01:05 We can select layer 1, and load another audio preview.
01:09 But this time I want you to look very closely at the current time indicator as
01:13 it's playing. I'm going to chose an area in here where
01:16 I'd like to actually begin my edit and change the text but I don't want to
01:20 specifically add a marker there. So let's go ahead and start.
01:23 (MUSIC) Now I'll stop playback here, and I believe it was right around this area, one
01:32 second, nine frames. Let's go ahead and press the Period button
01:35 again to preview our audio. So that was a little late, I'll go ahead
01:39 and just move it back here. (MUSIC) Okay it's somewhere in between.
01:44 (MUSIC) Okay if you're ever having an issue trying to find this specific point
01:50 for the wave form go ahead and press ll on your keyboard with the audio track
01:55 selected. So let's select layer four and press L, L.
02:00 In here, I can see the exact audio track, and I can zoom really really closely in to
02:05 be very precise on one of the tick marks for the audio.
02:09 Let's go ahead and just move back here now that I can see my audio and let's load up
02:13 an audio only preview. Again, it's Ctrl + Period on a standard
02:16 size keyboard. (MUSIC) and that's it exactly.
02:21 One second, three frames. So, perfect.
02:24 Let's go ahead and open up our layer one, and open up the text options, and we'll
02:29 click on the key frame option for source text.
02:32 Now, I want that change to happen right here, so let's move down one frame.
02:36 I'll just click and drag on my current time indicator, and now we can change our
02:40 text. I would like to change from the word
02:43 energy to exercise so let's double click on the text in the Composition panel.
02:50 When you're finished setting your text go ahead and grab your Selection tool.
02:54 Now let's make the text larger by going to our Character panel and changing that
02:59 value from 80 to something around 120. Now, since the text popped off the side of
03:06 the screen, I'm going to go ahead and just reposition it here towards the center of
03:09 the screen in between our flying circles. So let's scrub through the timeline and
03:15 you can see now the word is actually repositioned in the page.
03:19 This has happened because when we use these two keyframes, they're only
03:23 recording the specific parameters of the word.
03:26 Like the typeface, what it says, the font, the size.
03:30 It's not recording things like the position or the rotation.
03:33 Those values are down here and none of those have been key framed.
03:37 So, when we re-positioned, now we positioned both instances of the word.
03:44 Now that we've animated layer one, let's go ahead and collapse that layer Let's
03:48 focus on creating our new graphic element that'll animate to the music.
03:52 To do that, we need to create a layer solid.
03:54 Let's go up to the layer menu and choose new solid.
03:59 The most important setting is make comp size so go ahead and select that.
04:03 It doesn't matter what your color is because we're going to generate a whole
04:07 new graphic, so I'm just going to click okay.
04:09 Let's go back to effect one more time. This time, we'll go to Generate.
04:15 The two audio parameters that we can generate graphics with are Audio Spectrum
04:19 and Audio Waveform. They both have very similar features, so
04:23 I'll show you the features of one, and you can apply it to the other.
04:27 Let's choose Audio Waveform. Now, notice we have this pink line in the
04:32 middle of our comp. Let's make the line go all the way across
04:35 the comp by clicking on these control handles.
04:37 Just hold down shift as you click and drag the control handles off the sides of your
04:42 composition. Now if we were to load up a RAM preview,
04:46 nothing would be happening because we haven't chosen the audio track to drive
04:49 this graphic. So if we go up to the audio layer pull
04:52 down and the effect control. Let's click on that and make sure to
04:56 choose animation music dot wave. Now we've started creating some graphics.
05:01 Now just to create some noticeable graphics, I'm going to click and drag on
05:05 the maximum height setting and let's drag this up quite a bit.
05:09 Let's drag it up to about 1,100. With our graphic a little larger, let's go
05:13 ahead and load up a ram preview. I'm going to press 0 on my keypad.
05:18 After a few seconds go ahead and press the Spacebar to preview.
05:29 (MUSIC) So, let's stop Playback there. Now, I like how that's going, but as the
05:32 music builds I'd like to go ahead and animate the color change for this graphic.
05:37 So, let's go ahead and click and drag to change the magnification of our timeline.
05:43 Let's move our current time indicator to the second key frame.
05:45 I'm going to hold down shift as I drag and right here's where we want to add a key
05:50 frame for our color parameter for our wave form.
05:53 So let's go ahead and just click and drag from inside color to outside color and
05:57 that'll add a key frame. For both parameters.
06:00 Since we added the key frame exactly on six seconds, let's move down one frame in
06:05 the time line and then we can change the color here.
06:08 So let's grab our eye dropper for the inside color, and sample this kind of teal
06:12 color. And for the outside color, let's click and
06:15 sample this yellow color. Now between those two its created kind of
06:19 a green effect, but it definitely blends with the background a little but more.
06:23 Now we can scrub back through and you can see that its actually going to change at
06:27 that marker. Now I encourage you to keep going through
06:30 the different markers and make changes accordingly.
06:33 I'm sure you understand how this function works.
06:35 So I'm going to continue building the graphic.
06:37 Lets add some separation between our graphic elements in this scene.
06:41 Everything looks kind of busy. First thing lets click our layer two text
06:45 layer and bring it up to the top of the layer hierarchy.
06:48 Lets press T to open its opacity and you can see its already up at 100%.
06:54 Just to make this pop a little more I'm going to press Cmd + D to duplicate the
06:57 layer. Now it's significantly brighter in the
07:00 scene. If I wanted to change how bright that was
07:03 I could press T on the second layer and just adjust its opacity up or down.
07:09 Now we need to set back this audio wave form a little bit because it's very
07:12 dominant and it's cutting up our text. So to do this, I'll add a very soft blur
07:17 and we can adjust that in the Effect Control panel.
07:19 Let's click and drag on the softness parameter.
07:23 We can also adjust the thickness so let's click and drag the thickness to increase
07:27 it. Now it looks a little blurry, but it's
07:29 still too dominant in the scene. We can fix this with a Blend mode.
07:33 If you don't have your blend modes up, make sure you toggle your switches and
07:37 modes 'til you see the Blend modes. Now let's change it from normal to screen.
07:43 This'll help it blend with some of the other elements.
07:45 Now we can press t on our keyboard to blend the opacity back down.
07:50 Now there's one more thing we can do to create a little bit more separation for
07:53 this. Let's select layer 3 and press Cmd + D or
07:56 Ctrl + D on Windows to duplicate. I want to blur this out and scale it up.
08:02 And this'll create a little more of a halo around this graphic.
08:06 So, let's go to Effect. Blur, and we'll do fast blur, and we can
08:11 increase the blurriness value in the effect controls, just by clicking and
08:14 dragging up to the right. Now we can press S to open the scale for
08:19 that layer, and go ahead and click and drag to increase the scale of that layer.
08:24 Now lets move this below layer four. Now I know it looks like a random blur,
08:28 but as you actually watch this animate, you'll notice the blur is going to create
08:33 these really interesting pops in the background.
08:36 Now I could continue going through different blend modes and tweaking
08:39 different layers. But I think you understand the process for
08:43 creating graphics, edited to audio. Lets go ahead and load up a ramp preview,
08:51 and checkout our finished work. (MUSIC) So I think we definitely have the
09:05 base of a good project started, so, as usual, I encourage you to continue
09:10 exploring and pushing it in your own direction.
09:12
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Working smarter: Navigating the Timeline
00:00 In this video, we're going to go over some key commands you can use to quickly
00:04 navigate up and down your timeline. Now, I'm not talking about up and down the
00:08 layers, I'm literally talking about up and down in time in your timeline.
00:13 So, to get started, let's actually go ahead and select Layer 6.
00:17 I'm going to press 6 on my keypad. Now, with Layer 6 selected, I want to see
00:22 any keyframes that have been applied to that layer.
00:24 So, I'm going to press the U key. Now if you see keyframes in a layer, you
00:29 can go ahead and navigate between those keyframes just by pressing the J key to
00:34 move earlier in your timeline. Or press K to move down in your timeline.
00:40 Now if you want to quickly move to the beginning or the end of a layer, you can
00:43 press I to move to the beginning and O to move to the end of the layer.
00:48 Now, I'm going to press J twice to move back to a couple keyframes here.
00:53 If you want to trim the start point of a layer you can hold down the Option key on
00:57 Mac or Alt on Windows, and then press the Left Bracket key which is right next to
01:02 the P key. I'm just going to undo that.
01:05 If you want to trim the out point of a layer, it's the same sort of function just
01:09 with the Right Bracket key. So again, Option on Mac, Alt on Windows,
01:14 and then the Right Bracket key. I'll just go ahead and undo that command
01:17 as well. Now if I select Layer 7 just by pressing 7
01:22 on my keypad, and then, I press U again to open up the keyframe parameters for that
01:27 layer. Notice when I press J to move up in the
01:30 timeline, I'm still moving across key frames, across multiple layers.
01:34 So it doesn't necessarily matter when you press K or J.
01:37 Whether or not you have that layer selected, it'll just move to the next
01:41 grouping of animated parameters. Now, if I want to select all the layers in
01:45 the timeline, I can press Command+A on the Mac, and Control+A on the Mac.
01:50 Now if I press U it'll quickly expand all those layers.
01:53 If I press the Tilde key, I can maximize any panel that I currently have selected.
01:59 Since I have the project panel selected it magnified that.
02:02 So let's go ahead and make sure we have the timeline selected and we'll press the
02:06 tilde key. Now I can quickly and easily see
02:09 everything that's been animated in my project.
02:12 If I need to zoom in to the area where my current time indicator is placed, I can
02:17 use the Plus key which is up near my Delete key.
02:21 Each time I tap it'll increase the magnification.
02:24 And, of course, if I want to zoom back out I can press the Minus key.
02:27 Now, as I'm working, if I want to reset my work area, I can press B for the beginning
02:32 of that work area. Then, I'll press K, to just move down the
02:36 timeline in time. Notice as I'm clicking through, I'm
02:40 literally moving from keyframe to keyframe.
02:42 Since I have all my key frames available, it's taking a while to move down the
02:47 timeline. Now, if I want to set my work area out
02:49 point I can press N. Now, if I want to jump directly to the
02:53 start of the work area, I'll press Shift and Home.
02:57 I can press Shift and End to jump to the end of the work area.
03:01 Now, if I press Home without Shift, it'll just move to the beginning of the
03:05 timeline. Then I can press B to reset the start of
03:09 my work area. And if I press End, then I can go ahead
03:12 and press N, as in Nancy, to reset my work area that way.
03:17 Now, what if I want to jump to a specific point in time?
03:20 I can do that by pressing Alt+Shift on Windows or Option+Shift on the Mac.
03:25 And then you can hold down the J key. When I do that, it'll open the Go To Time
03:30 dialog box. So here, I can type 500 if I want to jump
03:34 to five seconds. So it's shift+option or Shift+Alt and the
03:39 J key, again. If I want to go to frame 2:12, I can type
03:43 that in and boom. My current time indicator is automatically
03:46 going to move there. Now if you need to move frame by frame
03:50 through an animation, I'm going to press the Tilde key just to get back so we can
03:54 see our composition again. And I'll click off any of the layers to
03:58 deselect. Now if you want to move your current time
04:01 indicator forwards in time or backwards in time you can press Page Up or Page Down.
04:06 Now, if you don't have a full-sized keyboard and you want to move forwards and
04:10 backwards by single frames, you can use the Command Key and Right Arrow or Left
04:15 Arrow. On Windows, it would be Control+Right
04:17 Arrow and Left Arrow. If you want to move 10 frames at a time,
04:21 just add Shift to that, then you'll be moving 10 frames at a time up and down the
04:25 timeline. Now that concludes our keyboard shortcuts
04:28 we can use to navigate through our timeline.
04:31
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6. Using Effects
Understanding the order of effects
00:00 A lot of times when you layer effects, you're just trying to create a specific
00:04 look for an idea that you have in your head, or maybe you're just trying to spur
00:08 your creative juices so you can come up with something different.
00:11 It's important to understand as you're layering effects, the order in which you
00:16 apply effects has. A great impact on the final project.
00:21 To show you what I mean in this project we're going to layer some effects to
00:25 create kind of a stylized glow edge look to sort of give this runner a little bit
00:30 more pop. So to get started lets select layer one in
00:34 our timeline and then go up under the Effects tab.
00:37 Now when you're looking at effects, it's important to understand they're divided up
00:41 into different groups, and each one of these groups have specific functions.
00:45 For example, blur obviously creates different kinds of blur.
00:50 Color correction is a good place to go if you want to change the color.
00:55 Matte is great for compositing. Like if you're doing green screen keying
00:59 and things like that. Now since I want to create a style I'm
01:02 going to jump down to the Stylize group. Under Stylize let's go ahead and choose
01:07 Find Edges. When we apply that effect notice it
01:11 automatically pops up the Effects Control panel.
01:14 Now with this effect set up, I'm looking at the scene realizing I don't want to
01:18 make it so white, I'd like it to have black as the primary background.
01:22 So let's see what happens if we select the invert checkbox.
01:26 Now this is definitely starting to look a little bit more like what I was hoping
01:30 for. The fact that the edges of the lines are
01:33 all different colors is kind of bothering me.
01:36 So I'm going to layer another effect on here and I want to deal with the colors.
01:40 So I'm going to go up under effects and go to color correction.
01:43 And this time I want to make those colors black and white.
01:47 So I'll go ahead and apply black and white and now we have kind of light outlines for
01:52 our runner. This looks great.
01:54 If I want to go ahead and make a adjustment to how these different elements
01:58 look I can start scrubbing through the different parameters of both of the
02:01 effects. So I'm going to click and drag on blend
02:04 with original and you'll notice that just controls the intensity of my fine edges
02:09 effect. Now with the black and white effect, as
02:12 you scrub on the different channels, understand it's going to adjust the
02:15 luminance of each of the different types of colors that it's changing to black and
02:20 white. So if we click and drag red back to -67,
02:24 notice we're bringing down the highlights in the runner here.
02:27 So I'm going to go ahead and drag that down to the left.
02:32 Yellows we could go ahead and drag up to pop or down, you get the general idea.
02:37 You can tweak this to get the stylized look that you're looking for.
02:41 So far this looks relatively okay, but I want to start trying to blend it back into
02:45 the scene. In order to do that, I'll go ahead and
02:49 select layer 1 and press Cmd+D to indicate the layer.
02:52 Now a quick way of turning off the effects, if you have them applied to a
02:56 different layer, is to select the layer that you'd like to remove the effects from
03:01 and then go up under the effect pull down menu and choose remove all.
03:05 Nothing's happened yet. And that's just because I haven't started
03:08 blending layer one back into layer two. So I'm going to click the toggle switches
03:13 modes button and change the mode from normal to soft light.
03:20 This is going to knock out a fair amount of the black pixels, but it's going to
03:23 allow me to see the glow and highlights. Now in order to intensify the glow.
03:29 I want to make sure that I have layer 1 selected, and then we can go back up under
03:33 effect, and close under stylize. But just in case you don't remember where
03:39 an effect is, which kind of happens to me quite a bit, you can go over the effects
03:43 and Preset panel. So I'm going to go ahead and click in here
03:47 and I'll start typing the word glow and notice there it is.
03:51 Stylize and its a 32 bit effect. So this is kind of cool.
03:54 I'm going to click and drag on the effect and just drag it right on to layer one.
03:58 When I let go now I'm getting a nice pop along the edges of my runner.
04:03 So if I scrub through my project here you can see I've created this kind of glowy
04:08 stylized edge look for our runner. And we did this applying multiple effects.
04:14 Just to kind of drive home the point of how applying the effects works, let's add
04:19 one more effect. With layer one selected, let's go up under
04:23 Effect and choose Generate. And this time, I want to generate a lens
04:28 flair. With the lens flair set up.
04:32 I know this is kind of cheesy, but this is going to illustrate my point.
04:34 Let's go ahead and click on this control handle for the lens flair.
04:38 And move it up to the left. Just so it's not quite so dominant in the
04:41 scene. If we start collapsing the different
04:44 effects in our Effects Control panel by clicking the little triangles next to each
04:48 one of the effects we can more clearly see the order in which the effects are
04:52 applied. So lets change the order.
04:55 For example if I move the lens flare up above black and white now the lens flare
05:00 is black and white Now let's see what happens when we drag lens flare up above
05:04 black and white. Notice it's taken all of the color out of
05:08 the lens flare itself. If I took find edges and dragged it
05:12 towards the bottom of the layer hierarchy, notice now it's finding the edges of the
05:17 lens flare, even after the glow. So let's change the glow and move it down
05:22 below five edges. Now we've got a glow on our edges and our
05:26 lens flare, but everything is still kind of black and white.
05:30 If I turn off black and white, we can get the colours of the edges back into the
05:35 scene. I could continue clicking through all
05:37 these different options and keep illustrating exactly what it does but I
05:41 think you get the point. As you change the order of effects you
05:45 definitely going to create vastly different looks based on how those effects
05:49 are applied. They work very much like layers.
05:52 You want to look in the effects control panel and just see how they're applied and
05:56 work from the top, down.
05:57
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Generating backgrounds with effects
00:00 After Effects has several tools that will give you the ability to generate graphics
00:05 from scratch. And of course, as designers we've all been
00:08 in situations where we've had to create something out of nothing.
00:12 So for our example here, we have our h+ sport logo sitting over top of a black
00:17 background. We're going to create a seamless loopable
00:20 background that we can place behind this. So it has just a little more pop.
00:26 To start, let's go up under the Layer menu and I'll choose New > Solid.
00:31 Since we're generating graphics from within the effects with in After Effects,
00:35 we don't need to worry about the color. So I'm going to leave the color set at
00:39 blue, you can choose whatever color you like for yours.
00:42 I'm just going to make sure that we have a Comp Size layer solid.
00:46 So, select the button that says Make Comp Size.
00:50 Now, we can go ahead and click Okay, and our solid's been added to the scene.
00:54 Let's go up under effect, and we'll go down to the generate option.
00:59 Under generate, my favorite effect to create different patterns.
01:03 Cell pattern. Let's go ahead and choose cell pattern.
01:06 And with that effect applied, you can see we have several different options here in
01:11 our Effect Control panel. Now before I go through all these
01:15 different options, I want to show you that our composition if five seconds long.
01:20 Usually when I create a seamless background, I create something that's at
01:23 least 30 seconds long. That way, there's just a little bit more
01:26 time before it loops back on itself. For the sake of this lesson and speed,
01:32 we're going to create a quick 5 second looping background.
01:36 Back to our cell patterns here. You can see we can generate different cell
01:39 patterns if we click on this bubbles pulldown.
01:42 Let's choose crystals. With the crystal setting, notice how we're
01:46 getting a slightly more harsh texture. We could adjust this by adjusting the
01:51 contrast up or down. Now I'm going to adjust the contrast up to
01:54 around 250. If you wanted to create a slightly
01:58 different style, you can go to the overflow pull down.
02:01 This just controls how the colors clip as they go over from black to white.
02:07 If we change it to wrap back, notice we have a slightly more detailed texture.
02:12 I'm going to leave mine set to wrap back. Now in order to make this seamless, I'm
02:17 going to animate the evolution property. But we want to open up the evolution
02:21 options, and make sure that cycle evolution is selected.
02:25 This way, when we have one complete evolution it'll be seamless.
02:30 Let's go ahead and set our first keyframe. I'm going to click on the stopwatch next
02:33 to evolution. Since our current time indicator is at the
02:37 start of our composition, that's where our keyframe is.
02:40 Now we can press End on our keyboard to move the current time indicator to the end
02:44 of the composition and let's change our evolution rotation parameter to one full
02:49 rotation. Now you should notice there's no
02:52 difference here in my composition window. If I press Home and End as I move back and
02:57 forth, there's no difference in the frame. Let's press U on our keyboard to open up
03:02 our Keyframes we just created. If you look in the end of our timeline we
03:06 have a Keyframe. In order to make this seamless I want to
03:10 go ahead and move this Keyframe off the end of the project.
03:14 But before I do that let me preview the project to see if you can notice the
03:18 repeating frame. In the preview panel make sure you
03:21 deselect from current time and then load up a RAM preview.
03:25 It'll load all the frames of the background.
03:28 And notice, when it gets to the end, there's just a little slight pause.
03:33 It's one frame, it's barely noticeable, but it is there.
03:36 And I'm going to go ahead and stop playback here for a second.
03:40 I'm going to zoom into 100%. Let's press End to move the current time
03:45 indicator to the end of the comp. Now let's click on the second key frame,
03:49 and click and drag it off the composition by one frame.
03:53 I'll know what frame I'm on because the info panel gives me that update, in the
03:57 upper right-hand corner. Notice when I move that one frame, I'm
04:01 seeing a slight shift in my pattern. Now, if we press 0 on our key pad to load
04:06 up the seamless loop, once it actually gets to the end it'll loop back to the
04:10 beginning and be completely seamless. Now in order to add this underneath of our
04:15 graphic, I'm going to go ahead and stop playback here for a second.
04:19 And move the solid underneath of our logo. Now obviously it's a little busy.
04:23 I'm going to go ahead and zoom out here just by scrolling with my mouse wheel.
04:28 In order to soften this a little bit let's add one more effect.
04:32 I'm going to go up under effect and go to blur and we'll choose Fast Blur.
04:36 This will allow us to blur the scene but it won't be too taxing on the processing
04:41 of your system. Now we've added a soft blur.
04:45 If we want, we could continue tweaking this by adding colors.
04:48 Let's go ahead and do that, just to add one more level of separation.
04:52 If you go up under Effect, we can go to Color Correction, and choose Tint.
04:58 And there we have exact controls over what colors the pixels will become.
05:02 So let's choose to map our white pixels to this blue solid.
05:07 So I'll go ahead and click on eye dropper and then sample the blue.
05:11 Now, I have this kind of crazy blue background that's been generated for our
05:16 logo. And, of course, it's a seamless loop.
05:20 Let's go ahead and load up our RAM preview So we can see our finished work.
05:25 I think that looks pretty good now I encourage you to go back to some of the
05:29 different cell pattern options and see how you can make yours different.
05:32
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Generating a scribble effect
00:00 When I was a kid, I'd love to scribble all over my coloring books.
00:04 Now, if you happen to be one of those kids, I encourage you to follow along and
00:08 learn a little bit about one of the most versatile effects for creating detailed
00:13 animated graphics inside of After Effects, the Scribble effect.
00:17 Now, the Scribble effect likes to work with paths.
00:20 So, let's go ahead and create a new layer solid so we can add a path to our scene.
00:23 Make sure you have the timeline selected, and then press Cmd + Y or Ctrl + Y on the
00:28 PC to create a new solid. Go ahead and click the Make Comp Size
00:33 button to make sure that the layer is the size of our composition.
00:37 Then lets change the color from black to this blue color.
00:41 That way we're just not creating something on solid black.
00:44 Now click OK. Now lets start with a square.
00:48 I'm going to go ahead and grab the Rectangle tool.
00:50 If this tool is inactive for you, just keep pressing Q on your keyboard, til you
00:54 get to the Rectangle tool. And I'm going to click and drag in my
00:58 canvas, and then hold down Shift to create that square.
01:02 Now with the square in the middle of the scene, we're ready to add our scribble
01:06 effect. I'm just going to go to the Effects and
01:08 Presets panel over here and start typing the word scribble.
01:11 And there it is, it's an 8 bit effect. I can drag it and drop it right onto my
01:16 shape, and when I let go, I already have an effect that's created.
01:21 One of my favorite things about this effect is the fact that it's already
01:24 animated. If you go ahead and load up a RAM Preview,
01:27 check it out. Once the RAM Preview's loaded you'll get a
01:31 real time play back, hopefully on your system, that'll show you how these
01:35 scribbles are working. Now, the one setting I make adjustments to
01:39 the most in Scribble are start and end. So, I'm going to press the Spacebar to
01:43 stop playback here for a second, and just scrub through the end parameter.
01:47 As I scrub through, you can see I could control the animation of the appearance of
01:52 this square. So, let's go ahead and create an animation
01:55 for that. We'll start at frame zero, and let's
01:59 change the end parameter to zero. Go ahead and click the stopwatch next to
02:03 end and that'll set your first keyframe. Now let's have the square draw on over the
02:08 first second. So click in the time and just type
02:10 one-zero-zero and enter on your keyboard. Now we'll change the end parameter to 100.
02:18 And that's it. All we have to do is load a ramp preview
02:21 to see how that goes ahead and draws into the scene.
02:23 If that were it to this effect, this would be kind of a boring video.
02:28 Lets go look at some of the other options that we have for that square.
02:32 But before we do that, I'm going to go ahead and duplicate this layer, because I
02:36 do like the start of how this is set up. So I'm going to select layer one.
02:40 And press Cmd + D or Ctrl + D on the Windows to duplicate.
02:44 And let's turn off the visibility of our background layer.
02:47 Now with layer 1 selected, let's look at some of these different options.
02:53 First option is mask, if we click on that, notice we have an option for mask 1.
02:58 That's because we only have 1 mask in our layer.
03:01 So, if you go to the scribble pull down at the top, notice we have an option for all
03:07 masks or all masks using modes. Well we'll get to that in a quick second,
03:11 let's look at the Fill Type options. If I click on that we have inside,
03:15 centered edge, inside edge, outside edge, let's click through a couple of these.
03:21 Centered edge it centers the scribble on the path itself.
03:25 Inside it puts it inside of the path outside goes on the outside.
03:30 Now left edge and right edge are kind of interesting because they don't make much
03:34 of a difference in terms of a square. So let's go ahead and add another pathway
03:38 quickly by grabbing our pen tool. And I'm going to click and drag a diagonal
03:42 path here. And just to set that here we'll grab our
03:45 Selection tool. So now we have a second path on layer two.
03:49 Let's go ahead and select Mask 2, and now we've got our scribble here.
03:54 If we change the Fill Type from Right Edge to Left Edge, it's looking at the motion
04:00 of the path that's being drawn. So this is the start and this is the end.
04:05 The left edge is actually up here and the right edge is down there.
04:09 Here if I rotate this around. So let's say we drew the path from this
04:13 point to that point. Now you can more clearly see the left edge
04:17 and the right edge. So outside, centered, inside.
04:24 Obviously this is one path, so we're not going to get anything for inside.
04:28 It'll all just depend on the specific shape that you have selected.
04:32 Now before we explore some of these other options, let's go ahead and have scribble
04:37 create some text in the scene. Let's go ahead and grab out Text tool, and
04:42 we'll call this scribble, and press Enter on your keypad, or just grab the Selection
04:49 tool to set your type. Now I want to reposition my scribble text
04:53 down in the bottom of the panel. I can't just go up under effect and apply
04:58 scribble, because it's not going to apply anything.
05:00 It's looking for masks. So let's just delete that effect by
05:04 pressing Delete on our keyboard. What we need to do is turn the text into
05:09 outlines. So in order to do that, let's leave our
05:12 text layer selected. And go up under layer and choose.
05:15 Create Masks from Text. With those masks created, now we can go up
05:20 under the Effects panel and apply our Scribble effect.
05:24 This is where things start to get really interesting.
05:27 You can have it scribble individual letters, or you could just have it
05:32 scribble All Masks. Now, notice it filled in the Rs and the
05:37 Bs. Just to see this more clearly, I'm going
05:39 to press shift command h to quickly hide the edges of our masks.
05:44 If you change the option from all masks to all masks using modes, it will take into
05:49 account the actual modes that were created to isolate the inside of each one of these
05:54 letters. Now we could go through and adjust some of
05:58 the other parameters, like let's say the angle.
06:01 If you click and drag on the angle, you could change the angle of the scribble.
06:06 The stroke width obviously makes it fatter or skinnier.
06:09 If we looked at our stroke options, we can adjust the curviness.
06:13 So for example, let's say I wanted this to look more like Lassos from the wild west.
06:18 If we drag curviness all the way up, we can see we have a little bit more of that
06:22 lasso look. I'm going to scroll in, just by hovering
06:25 with my mouse and scrolling up and then I'll press the Spacebar and drag up to go
06:30 ahead and reposition in the scene. Curving as variation will just allow me to
06:34 create a little bit more variation amongst the curves.
06:38 Spacing controls how dense the scribbles are.
06:43 You can adjust the spacing variation to make it a little more random in its
06:47 filling of the letter, and then path overlap is fun to control how far its
06:52 actually overlapping the letters within the scene.
06:56 Each one of these parameters you can create a key frame for.
07:00 Now before we stop with our scribble, I want you to look at the scribble type.
07:05 Right now it's set to smooth. If we load up a RAM Preview you can see
07:09 smooth creates kind of a smooth motion. I'm going to press the Spacebar just so we
07:14 can preview this. That's relatively smooth and we see a
07:17 little bit from our other layer but that's fine.
07:20 If we go ahead and adjust our wiggle type from smooth to jumpy, now when we lit up a
07:26 RAM Preview here, you'll notice it's going to be much more frenetic in its actually
07:30 change of that scribble. So let's go ahead and press the Spacebar.
07:34 Here it's a little bit more jumpy if you will, and of course the last but not least
07:41 option you could change this from jumpy to static and that would add absolutely no
07:46 animation to this layer whatsoever. So as you can see with scribble we've
07:51 created all different kinds of options. And while all these different options give
07:57 you the ability to add keyframes, if you really want to take your animation up
08:01 another level, go ahead and create duplicates of the scribble layer, and then
08:05 start using different blend modes and different scribble settings to actually
08:09 create layered effects with your scribble.
08:11
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Animating strokes with effects
00:00 One of the most fundamental elements of any graphic design is the use of lines.
00:05 And of course, After Effects makes it relatively easy to create multiple
00:09 animated lines moving throughout your scene.
00:13 You have many different options. One is to animate shape layers themselves.
00:17 The other is to use the Stroke effect. I personally like to use the Stroke effect
00:22 so that's what I'm going to show you in this video.
00:24 Let's go ahead and look at our scene and we have these swooshes kind of moving
00:30 across the bottom of our project. If we load up a RAM preview let's look at
00:35 what's animated. And as you can see we've got this crazy
00:39 busy animation and of course we want to add one more layer of interactivity to
00:43 this by animating the swooshes in the background.
00:46 So I'm going to press the Spacebar to stop play back but just because this is such a
00:50 busy graphic I do want to isolate the strokes on a layer by themselves.
00:55 Now if we look at these lines, they're created by Layer7.
00:59 So select Layer7 and then press the Solo key to go ahead and solo that layer.
01:05 I know this is an Illustrator layer because I can see the Illustrator icon on
01:09 Layer7. If you go ahead and Ctrl + click or
01:12 right-click on Layer7. You could go up in the menu and choose
01:15 reveal and finder and then double click on that to edit it inside of illustrator and
01:20 to make changes etc. That's not what I want to do.
01:23 What I'd like to do is just copy the paths from that illustrator file to a new layer
01:29 solid inside of After Effect. So instead of right clicking leave the
01:33 layer selected and go up under the Edit command.
01:36 And let's choose Edit Original. Now it may take a second for your system
01:41 to launch but once you choose Edit Original, Illustrator will start launching
01:45 in the background. It looks like the swoop had changed
01:49 directions upon import into After Effects, but all in all this is exactly what I was
01:54 looking for. So let's go ahead and click on the black
01:57 arrow. That will allow us to select the graphic.
02:00 Now when we click on any one of the lines, notice the only lines that actually have
02:04 paths going through them are the first and the last line.
02:08 This is quite a common occurrence when you're creating multiple strokes like this
02:12 inside of Illustrator. And that's because there's a tool called
02:16 the blend tool, that allows the creation of these kind of things, really easily.
02:21 Now since this isn't an illustrator course, I'm not going to dive really deep
02:24 into the blend tool, I'm going to show you how you can optimize this, to actually
02:27 copy it into After Effects. If we go up under Edit and choose Copy,
02:33 what we can do is jump back into After Effects, lets choose layer and choose New
02:38 Solid. Lets leave it blue just so we know it's
02:42 completely different and make sure it's comp size by clicking to make Comp Size
02:46 button. Now we can go under Edit and choose Paste.
02:52 And notice all the paths came in perfectly.
02:56 What we need to do is actually generate the stroke.
02:59 So let's go up under the Effect menu. We go to generate and choose stroke.
03:04 Now with stroke in the effects Control panel, go down to the bottom under Paint
03:08 style and click on the pull down. Now if the stroke affect is loaded into
03:12 the effects Control panel, and go down to the bottom under Paint style.
03:16 Let's change that pull down to say reveal original image.
03:19 Now as you can see, we've got our strokes going the wrong way.
03:24 So what we need to do is press S to open up the Scale and then we can go ahead an
03:30 unlock the scale. And I'm just going to change the X
03:32 parameter to minus 100. Now when I press enter on my keyboard,
03:36 it'll be flipped around and these will work beautifully.
03:40 Now I can continue repositioning this layer with the position key frames, etc.,
03:44 but I think this works great so I'm going to go ahead and scroll down to layer
03:48 eight and turn off its visibility. So now we need to just be able to see our
03:53 strokes more clearly. In order to do that, let's press Shift +
03:57 Cmd + H to hide the pass in the window. I can barely see what's going on with my
04:03 strokes here. That's because its revealing he original
04:06 image. If we go ahead and change our paint style
04:10 on transparent it'll cut out the background and allow me to choose the
04:14 color here as opposed to the color from my layer solid.
04:17 Now with that setup lets go ahead and increase the brush size to around 5.
04:24 Now Brush Hardness may appear not to do anything when you Scrub on it.
04:27 But if you go ahead and change the spacing, let's click and drag on the
04:31 spacing, and increase it up to 100, now as we adjust the hardness.
04:37 Let's zoom into 100% so you can see it a little better.
04:40 We're getting softer dots versus harder dots.
04:44 Each stroke is made up of a series of dots and you can adjust those dots by adjusting
04:49 the spacing. Let's leave our setting for spacing around
04:53 30% and we'll make our brush hardness a little bit softer just so the edge doesn't
04:57 appear quite as aliased. So let's go ahead and bring that down to
05:00 around 50%. And then the opacity will just adjust the
05:05 overall opacity of the stroke. So we can leave that at 100.
05:09 Now if we want to animate the appearance of this stroke I'm going to scroll back
05:13 out with my magnification or let's just fit it up to 100%.
05:18 To animate our stroke, all you have to do is just click and drag on that end
05:21 parameter and that'll allow us to change how that stroke animates.
05:25 I'd like to stroke all of the strokes sequentially so select All Masks in the
05:30 top of the Stroke panel. Notice stroke sequentially's set by
05:34 default. This way, when we key frame the start and
05:37 the end It'll stroke one stroke after the other to create this kind of interesting
05:41 look. Let's go ahead and create an animation for
05:45 that. We'll change the end parameter to 0% and
05:49 press home to move our time indicator to the start of our project.
05:53 We'll create the key indicator for the end, move down to one second, and increase
05:58 that up to 100%. Now let's re-position our stroke layer
06:02 down to the bottom of the layer hierarchy, just below the blue color solid.
06:06 Now if we turn off soloing, you can see we've got our stroke here in the
06:11 background. We can blend it a little bit more by
06:14 pressing T. And adjusting the opacity down, or we
06:17 could literally adjust the color and adjust the blend mode of the layer itself.
06:23 But for now, I think this is looking pretty cool.
06:26 So let's go ahead and preview our animation.
06:28 I'm going to load up a RAM preview. So there you have it.
06:33 We've created animated strokes using the Stroke effect.
06:37
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Using adjustment layers
00:00 Adjustment layers give you the ability to apply an effect to an invisible layer.
00:05 But the position of that layer allows you to determine exactly how many layers you'd
00:09 like that effect to apply to. So it's great to make overall adjustments
00:14 to a composition, or multiple layers in a composition.
00:18 Let's check out the project we're looking at, and see how we can use Adjustment
00:21 layers to make it look a little bit better.
00:23 I'm going to load up a Ram preview. And after the first few seconds of
00:28 loading, you can go ahead and press your Spacebar to begin playback.
00:33 As you can see, we have kind of a bland track and field animation here because
00:37 there's been no color treatment or anything chosen for the images.
00:41 It's just kind of a rough animation. Let's go ahead and use an Adjustment layer
00:46 to add a little bit more style, in a sense a visual separation of all the different
00:51 elements. I'm going to press the Spacebar to stop
00:53 playback. Now, to create an Adjustment layer, you
00:57 can go up under the Layer menu. If you don't have the comp panel active or
01:00 the timeline panel active, make sure one of them is active.
01:03 Then, Layer > New > Adjustment Layer. Now that we have an Adjustment layer on
01:08 the top of the layer hierarchy, you should notice nothing has changed.
01:13 That's because we need to apply an effect. Now since I want to kind of colorize
01:17 everything that's going on in this scene, I'm going to use a color effect.
01:21 So let's go up under Effect > Color Correction > Tint.
01:25 Tint takes the entire image and makes it black and white.
01:29 And then it allows you to selectively add color back into the scene based on the
01:35 Luminance values of white or black. So let's go ahead and change the White
01:40 option. Click on the white rectangle and change
01:44 the color to kind of a dark red. Now, this is going to be rather drastic,
01:49 but we can change how much this tints the object a little bit later.
01:53 So let's click OK. (SOUND) And now under amount to Tint,
01:58 let's decrease this just a little bit. We'll bring it down to around 82%.
02:02 That's fine. Now we have the Adjustment layer in our
02:06 layer hierarchy. I'm going to rename this red.
02:08 So just press Return on your keyboard and type red.
02:12 (SOUND). Now, let's bring the words track and field
02:15 back up visually by just dragging the red layer underneath the words track and
02:20 field. Now, I can clearly see those words and
02:23 it's very obvious what the dominant player in the graphic is.
02:27 We still want to kind of add a little bit more separation with these background
02:32 elements as well. So let's see if we can bring those back
02:36 in. If you click on Layer 3 and then
02:38 Shift+click on Layer 8, we'll set all the layers that create that part of the
02:42 graphic. Notice these video boxes are being
02:46 controlled by a null object. Sometimes it makes more sense to go ahead
02:51 and precompose as opposed to using an adjustment layer.
02:54 This is one of those times. I want to isolate all of these layers, but
02:58 I like how the animation's already set up. With Layers 3 through 8 selected, I'll go
03:03 up under the Layer > Pre-compose. You can leave the default settings and
03:09 just click OK. Now our pre-comp is its own layer in the
03:13 timeline. And we could bring it right above our red
03:16 layer. Now the red is only affecting the
03:19 background video, these lines and then a dark black box which is underneath these
03:25 video layers. That's great, but I still want to stylize
03:28 these middle layers. So let's select our pre-comp layer, Layer
03:33 2 and then go up under Effect. And this time I want to adjust their
03:36 brightness. So let's go to Color Correction and we'll
03:40 add a Levels adjustment. (SOUND).
03:41 Now I want to kind of heighten the contrast while creating the brightness.
03:46 So if we look at our levels histogram, this is a visual representation of all the
03:50 brightness involved in that scene. First thing we need to do is click here on
03:55 the arrow all the way on the right side. Because there isn't much information here
03:59 in the histogram, we want to go ahead and click and drag this back towards the left.
04:04 And notice the closer we get to this information, the brighter the scene's
04:07 going to be. Let's leave it right around the middle
04:11 there. If we look at the left side, this
04:14 information controls the dark pixels in the image.
04:17 So, I can go ahead and click and drag on that left triangle, and bring it back
04:21 towards the right a little bit. And this is known as Crushing the Black
04:24 Levels. As you can see, it's making the image
04:28 very, very dark. Now, we're ready to preview our animation
04:32 one more time. Let's go ahead and press 0 on the keypad
04:36 and load up our Ram preview. After the first few seconds of loading, go
04:40 ahead and press the Spacebar to check out the animation.
04:42 I'm going to stop playback here. When it comes to adjustment layers, they
04:47 do function just like any other layer. So if at any point you decided that you
04:52 wanted to actually mask off a section of the Adjustment layer, you can definitely
04:56 do that. So just to give you an example, let's do
05:00 that to our project. Go up to the Shape tools and make sure
05:03 that you have the Rectangle tool selected. I'm just clicking and holding to bring up
05:07 all the different options. As long as I have layer three selected,
05:10 when I start to drag with the Rectangle tool, it's automatically going to start
05:15 masking off that layer. Let's go ahead and drag it to about half
05:19 way down, our lower box images. Now, if we open up the Mask options, we
05:25 can go ahead and click and drag on the feather parameter in the timeline.
05:29 Now we're feathering the adjustment. And as you notice, it's created kind of a
05:33 soft gradient from the red into the bottom dark area.
05:39 When it comes to creating Adjustment layers, they give you the ability to apply
05:43 effect to multiple layers. But they also give you the same
05:46 flexibility as any other layer, because you can actually control their visibility
05:51 with masking.
05:52
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Adding gradients and glows
00:00 There are two effects I like to use quite often in my graphics, and those are
00:04 gradients and glows. So in this video we're going to add a
00:08 gradient into the scene, to better blend out graphic element with the background
00:14 video. And then we're also going to add some
00:16 glows onto the scene, to add a little bit of softness.
00:20 So to get started we need to create a new Layer solid for our gradient.
00:24 We're going to apply the gradient over top of everything.
00:27 Make sure we have the Composition Panel selected, go up to the Layer menu and then
00:32 choose New Solid. Just make sure your solid is the Comp
00:37 size, so I'm going to click Make Comp Size.
00:39 Doesn't necessarily matter what color you choose, so I'm just going to go ahead and
00:43 choose white, for the sake of choosing whites.
00:46 And then I'll click OK. Now in order to create a gradient with a
00:51 Layer Solid, you can go up under Effect. In there, there's a Generate option, and
00:57 the gradient in After Effects has always been known as Ramp.
01:02 If we go here, that's what this means, it's a Gradient Ramp.
01:06 In here, we have a Linear Ramp. Obviously, we could choose a Radial Ramp
01:10 if we'd rather, but let's choose Linear. Since we want to blend this in with our
01:17 background later, I'm going to go ahead and toggle my switches and modes.
01:21 In here, I'll change my mode from Normal to Multiply.
01:26 Now, I want the footage to be darker at the bottom and lighter at the sky.
01:30 So if we go down here in our Effect Controls, let's click the bottom button
01:34 that says, Swap Colors. That's already looking a little bit
01:38 better, but to stylize it even more, let's add some blue.
01:41 So I'm going to go to my End Color dropper, and Click on it.
01:45 And I'll choose this dark blue up in the sky, here.
01:48 For our Start Color, which is up here at the top, I want a slightly off white
01:53 color. So, this time I'll just Click in the drop
01:56 well, and just choose a different color. If we chose like a red, we could do
02:00 something really stylized. I'll choose a funky blue green.
02:06 Now when we click OK, we've added our gradient into the background.
02:10 Now the swoop lines need a little softening, and we can do that with a glow
02:14 and a blur. I'm going to add the glow first, just to
02:17 see if that fixes what I'm looking for. So with Layer two selected, we can go up
02:22 under Effect, Stylize and choose Glow. The first thing you should pay attention
02:29 to when you apply glow, is what is it based on.
02:32 So if we look at our swoop lines, it did already have a Gradient Ramp applied, and
02:37 that's how they're going from white to blue.
02:40 Let's collapse Gradient Ramp, now our glow is based on the color channels.
02:46 I want to soften the edges, so I'm going to change that from Color Channels
02:49 to Alpha Channel. Now I've already got almost what I'm
02:53 looking for. Down here, I could adjust the Glow Radius
02:57 by Clicking and Dragging the number up, and the Glow Threshold will just make an
03:02 adjustment as to how hard or how soft the gradient is being created, based on the
03:08 brightness of the Alpha Channel. Now if it was set on colors, it would be
03:12 based on the brightness of the colors. Now we can increase the glow intensity,
03:17 just by Clicking and Dragging to the right.
03:19 And that's definitely making my lines pop, but it's not exactly what I want.
03:24 So we'll just leave that alone. Now, we could choose whether we want to
03:27 Composite the original behind, or on top of the glow.
03:31 So if I say On Top, notice now our colors kind of come back, and our gradient has
03:38 reappeared as the dominant feature of the glow lines.
03:42 Let's go ahead and Disable Glow here, and Re-enable Glow, and you can see it is kind
03:47 of creating a soft halo. Glow colors by default we'll choose the A
03:53 and B colors. So let's change our color A to this kind
03:57 of blue green color, and we can change our color B, down here, to just a slightly
04:03 different blue green color. Now if we turn the Glow off, and we turned
04:07 it on, you can see its much more subtle. We can change the glow operation to change
04:12 the Blend mode, but as you can see there are plenty of other options we could
04:17 explore as well. There's my quick little run down of two of
04:21 my favorite effects. I'm sure you will recognize these effects,
04:25 throughout all of the different graphics that we'll be creating in this course.
04:29
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Saving pan and scan presets
00:00 One of the first ways people start getting exposure to After Effects is by animating
00:05 still images. I love to animate stills in After Effects
00:09 but I actually like to use an old school technique if animating just the scale and
00:13 the anchor point, rather than flying around in 3D space.
00:17 Now one of the things I like about how I animate these things, I can save them as
00:21 presets. So to show you what I'm talking about,
00:25 let's go ahead and double-click on our sand JPEG image.
00:29 And here, I'll go ahead and resize it, so we can see the proportions of this image.
00:34 Whenever I create a preset, I create a preset based on that proportion.
00:39 So these two images that we're dealing with were taken with iPhones and they are
00:43 slightly different sizes. But they are both, basically, this
00:47 portrait dimension. Let's get started actually creating a
00:52 preset. I'm going to go ahead and drag the
00:54 tracks.jpg file down into my timeline. Now, let's make this image a little
01:00 smaller by pressing S to open scale. And then we can type 70.
01:05 Now I want to do a zoom in and tilt down with this image.
01:08 So I'll start here at the top, and add a keyframe for scale.
01:13 And let's go ahead and open up our anchor point.
01:16 So I'll hold down Shift+A to open our anchor point.
01:19 (SOUND) Now with those two keyframes selected, let's move down the timeline to
01:24 around 2 seconds. To move the image up in the frame, I'll
01:28 just click and drag on the Y parameter for the anchor point.
01:32 And then we can go ahead and increase the scale to a value of somewhere like 85%.
01:37 Now let's load up a RAM preview so we can check out this move.
01:40 And it's a little fast, so I'll just stop playback here and grab my last two
01:46 keyframes, and just drag them down the timeline to around 3 seconds.
01:51 Now, just so I have a smooth move, I'm going to go ahead and right-click on these
01:55 two keyframes, and add an ease in under my keyframe assistant.
02:00 And we'll do the same for the start. I'll right-click and choose Ease Out.
02:04 So now we can load up a RAM Preview here and you can see I have a nice move on my
02:11 image. Still a little fast but none the less a
02:14 decent move. Must save this as a preset.
02:18 In order to do this, I'll press the Spacebar and I'll draw all laugh so around
02:23 all four keyframes. With that set up, I can go over to My
02:27 Effects and Presets panel and click on the fly out menu.
02:31 Here, we can choose save animation preset. It'll choose to save in the default
02:37 location for presets or wherever you specify.
02:41 I recommend just saving in, in the default location unless you plan on working in
02:45 different systems. If you are going to work on different
02:48 systems, just choose wherever you like. I'm going to go ahead and save mine to the
02:52 desktop. Here, I'll call this TiltZoomIn.
02:58 Now, you could be as descriptive as you like, but I'll go ahead and choose that
03:01 and click Save. Now let's go ahead and drag our sand.jpeg
03:06 into our composition. And since it has similar proportions, I'll
03:11 go ahead and apply the same preset we just used for the previous one.
03:15 Let's go ahead and move our current time indicator to back around 2 seconds.
03:19 And I'll trim the start of this layer by pressing Option on the Mac, Alt on Windows
03:23 and the Left Bracket key. Now, we can apply this preset by going up
03:28 under the Animation menu and go to recent animation presets.
03:33 Let's choose TiltZoomIn. Notice it's automatically applied that
03:38 preset and if I press 0 on my keyboard, I've got a move in on this other image.
03:45 That's not exactly the move that I was envisioning so what I'll do is just click
03:49 and drag on that image. And reposition it in the scene.
03:52 Since I animated the anchor point, notice the move is now going to move on a
03:57 separate part of the image. This is exactly what I was hoping for, and
04:02 just so it starts exactly in the right place, I'll go ahead and just offset that
04:08 image. Now if you want to animate a transition
04:11 from one image to the next, I'll go ahead and just move my sand image down in the
04:16 layer hierarchy, so we'll transition from our tracks to our sand image.
04:21 Go ahead and select the tracks. We can go to Effect > Transition, and
04:27 let's just do a normal Linear Wipe. Let's key frame the transition completion
04:32 parameter. Move to around three seconds and the
04:37 change that up to 100% and just so it's not so jarring, I'll go ahead and feather
04:42 that transition. Now, as we scrub through, we've got a
04:45 transition from one To the next, so let's go ahead and load up a RAM preview.
04:50 Now we've created a preset for our pan and scan image moves.
04:55 Since we animated that anchor point instead of the position, it's easy enough
05:00 to reposition any of the pictures you apply a preset to.
05:04 Since we saved our preset to the desktop, I can easily save this effect off to a
05:09 jump drive or save it in the cloud, so I can load it up on any system I'm working
05:14 on at any time. So I hope you've enjoyed this little tip
05:17 for saving pan and scan presets.
05:20
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Fixing exposure with Levels
00:00 Of course, there'll be times where you want to make adjustments to the exposure
00:04 of a video file. I encourage you to use levels to make
00:08 these adjustments so you can get a real time feedback as you make these
00:11 adjustments. To show you what I mean let's make sure we
00:15 have Layer 1 selected in the timeline, and then go up under Effect > Color Correction
00:22 > Levels. With levels selected, we get this box with
00:26 another gradient underneath of it. And as I'm looking at my image here, I can
00:31 tell that it's slightly over exposed. So I'm going to click on the left side of
00:37 the histogram here, and when I start to drag.
00:39 Notice I'm getting color information in here.
00:42 Well, actually I'm getting some kind of information in here.
00:45 If you go to these two circles on the right, if I click the top one, this
00:50 actually contains the color information, the red channel, the green channel, and
00:54 the blue channel. Now, if we click this other dot here,
00:58 that's going to change for our Luminance values.
01:01 And since we're making adjustments to brightness, this is exactly what we want.
01:06 I want to make an adjustment to the Luminance.
01:07 So I'm going to go ahead and just click and drag on this left arrow here and what
01:13 this is doing is making an adjustment to the black levels.
01:16 So, as I click and drag, notice it's changing the input black levels here in my
01:22 Effect control panel. As a general rule of thumb, you want to
01:25 drag the little triangle all the way till you get just to the edge of where there is
01:31 image information. Now if I continue past that as you can see
01:35 I can create a stylized look. I don't generally recommend this because
01:39 this process is also known as crushing the black levels which is generally not
01:45 recommended. So let's just drag it 'til we get right to
01:48 the edge there. And then, we could also make adjustments
01:51 to our Gamma settings, which are our midtones.
01:54 So I could click and drag, and if you want to brighten up the image, we can drag
01:58 them to the left. If we want to go ahead and darken the
02:00 image, we can drag them back over to the right here a little bit.
02:05 Since we have information all the way on the right hand side of our histogram, we
02:09 don't really need to make changes to the white levels.
02:12 If the image were under-exposed, we would probably have to work the opposite way,
02:17 where we would have our black triangle all the way to the left edge and then we would
02:22 be bringing our brightness up by dragging this triangle to the left.
02:28 We obviously don't need to increase Brightness and are seen, so I'll just undo
02:32 that. Now this gradient down here at the bottom
02:35 will allow us to make adjustments to the output of both the black and white levels.
02:40 So if I click on that output of our white level, I can bring that down, and now the
02:44 sky doesn't appear nearly quite as vibrant.
02:47 I still have white levels here inside of my light, but it's not coming straight
02:53 from the clouds. So any time you want to make adjustments
02:57 to the exposure of your image, I encourage you to use levels.
03:00 T hat way you can see exactly what's happening by checking out the histogram
03:04
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7. Jumping into 3D
Understanding 3D in After Effects
00:00 When you're working in After Effects, you can work in After Effects in a number of
00:04 ways. You can work in two dimensions,
00:06 traditional 2D. You can work in what I would called 2.5D,
00:11 where you have flat planes in 3D space. You can work in true 3D, where you have 3D
00:17 planes in 3D space, and then you can work in Cinema 4D, which is also true 3D.
00:25 There are a couple different iterations for each one.
00:27 So I figured I would just take you through the process and in that process you would
00:32 see the different variations and some of the different settings we can adjust to
00:36 move throughout all the different dimensions of After Effects.
00:40 In our composition here 2D, we have a 2D layer and we have another layer.
00:46 I know these layers are 2D because if we go to the switches and loads area here,
00:50 you can see I don't have any dimensions set up.
00:54 Now if you don't see these switches and modes in your project, your interface may
00:58 look like this, so you can toggle To make sure you have these modes.
01:03 I'm just clicking this button in the lower left corner so we have both.
01:08 In a 2-D environment, if I wanted to add perspective to this text, a traditional
01:14 way would be to go up under effect and go to perspective.
01:18 And I could choose radial shadow and this way I can kind of fake 3D.
01:25 If I move the light source here I'll move the shadow and I can get kind of a cool,
01:31 funky, retro look but that's 2D. So I'm going to go to my project panel
01:36 here and duplicate our 2D project and I'll do that by pressing Cmd + D.
01:43 I'll rename this 2.5D and double click. Instead of having to use radial shadow,
01:51 I'll just go ahead and delete that. In two and a half D, what I can do is make
01:56 our 2D layers live in 3D space. So in this column here, underneath the
02:01 box, we'll just click and drag and make sure both layers become 3D layers.
02:06 Now, notice with Layer 1 selected, now I have these control handles.
02:10 That's a dead giveaway that I'm in 3D space inside of After Effects.
02:15 Now I'll go ahead and double-click on the text, and we'll call this 2.5D.
02:19 Now we can select our gray solid. Let's rotate it so it becomes a ground
02:26 plane. I'm going to press the W key and I'll
02:29 hover my mouse over the X axis. And I'll rotate it in the Z.
02:34 I'll press V to grab my move tool and grab my control handle there.
02:39 And now we are happily living in 2.5D space.
02:42 But with the addition of being able to rotate our layers in three D space, we can
02:47 now add lights and cameras. So I'm going to go up under layer and
02:51 choose New > Light, and I'll just choose the spotlight with cast shadows, and click
02:57 OK. Now, I'm actually lighting the scene.
03:01 I can move my light around the scene. If I hold down Cmd or Ctrl on Windows as I
03:06 move around, you can see I'm sort of changing how this 2.5D works.
03:12 Now within these settings I have material options.
03:15 Let's go ahead and select Layer 3 and press AA.
03:18 Since it's a 3D Layer I have the ability to make adjustments to things like whether
03:25 they cast shadows or accept shadows or lights or what have you.
03:29 Let's actually select Layer 2 and press AA and turn Cast Shadows from Off to On.
03:37 Now in order to better see our shadows, I'm going to go create a new camera.
03:42 So I'm going up to layer, and choose new camera.
03:46 I'll choose a two new camera and click OK. We'll explore what all these different
03:51 things do later. But again I just want to take you through
03:54 all the different levels of dimension. Now in the toolbar, I'm grabbing my
03:59 unified camera tool. I can click inside my object and just
04:03 orbit around. And here you can see in 2.5 D space.
04:07 I'm very happily existing with lights and objects and materials.
04:12 Another iteration of this is using a different renderer inside of Adobe After
04:19 Effects. That will give us 3D.
04:20 I'm going to select my 2.5D comp and press Cmd+ D to duplicate and this time let's
04:26 call it 3D. And I'll underscore it and call it Adobe
04:30 3D. Now, if we double click this composition,
04:34 and it's open. And if we go over here to the right, see
04:37 how we have a renderer? If we click on this button that says
04:40 classic 3D. We can change the renderer from classic 3D
04:45 to retraced 3D. When we go to retraced and then click
04:48 okay, its going to take a second for our scene to process, but what that gives us
04:53 is a whole new set of options for our different objects.
04:58 If we select our text layer here, layer three, and press aa to open it's material
05:03 options. Notice now that I have a geometry options.
05:07 So if I wanted to, I could extrude this text in 3-D space.
05:11 Let's go ahead and change the extrusion depth.
05:15 I'm going to go here under my extrusion and just click and drag and let's extrude
05:20 this out to around a value of 93. In order to speed this up a little bit, I
05:26 can change my preview settings in the bottom right of my composition panel.
05:30 So I'll click here and I'll just chose fast draft.
05:34 With fast draft, I can now see the dimension I've added to my numbers.
05:38 If I click through here, here you can see, this is no longer 2 1/2 D.
05:43 So I will now, double click this and call it 3D.
05:49 Now I could continue lighting this and make change, but I think you understand.
05:53 In Adobe 3D, you can extrude text and shapes, and you can even bend objects.
05:59 So like my layer solid here. If I pressed AA, I could open up some
06:04 curvetry options. So let me go ahead and change the
06:07 curvature by just clicking and dragging. Now I'm getting a bending floor which is
06:12 kind of fun, so let me go ahead and move this.
06:14 I'll press C to grab my unified camera tool.
06:18 Really you can see we do have true 3D inside of Adobe After Effects.
06:23 But, what if we want crazy materials, and textures, and all kinds of rigging, and
06:29 other destruction options, and things like that?
06:32 Well, that's when Cinema 4D comes in. In order to create a Cinema 4D file, let's
06:38 go ahead and duplicate our 2D projects. I'm just going to have that selected and
06:43 press Cmd+D. Let's call this 3D Cinema.
06:49 Now, when I double-click that, I'm not going to use any of these layers, so I'll
06:52 just turn the visibility off, but we can go up under the Layer menu and choose New
06:57 > MAXON CINEMA 4D File. Now, I need to specify where I want to
07:02 save that, so I'll just call this, you know, c4d Sample3d.
07:04 I'm going to save it into my Chapter 7 folder.
07:06 Now in here, I have a full-fledged 3D application with 3D render capabilities
07:10 and the whole nine. So very quickly, I'm going to go here to
07:13 my Create tools and I'll create some text. Of course, I'm going to want this text to
07:26 say 3D. And in order to create 3D text in Cinema
07:32 this way Im going to go ahead and extrude this text.
07:36 So, I'm going to add this into an extrude nerves, and I can make adjustment to my
07:42 extrude nerve's object and make it really large.
07:45 I can add a light into this scene, and position that.
07:50 I could add more than one light into the scene.
07:52 Let's say I want to add a spotlight. I could go ahead and do that.
07:54 I have 3D adjustment tools, so I can rotate around and really kind of have fun.
08:01 I have world transform. As you see the possibility are relatively
08:07 endless. I could come down here and create a
08:09 texture. Let me go create a preset in my materials.
08:13 Let's go to Glossy and we'll choose Glossy Blue.
08:18 That looks kind of fun. Let's drag that on.
08:21 Now, when I save this I can go back into my After Effects project It'll take a
08:27 second, but now there's my 3D layer. If I change my renderer from Software to
08:32 Final, it'll take a second, but now I have true 3D.
08:38 I could have more come back and forth between cinema and after effects using
08:43 Cineware, but that's a video in and of itself.
08:47 As you can see, there are a lot of ways to create dimension inside of After Effects.
08:52 We have 2D, 2 1/2 D, 3D and 3D cinema. The possibilities are pretty much endless.
09:01
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Intro to cameras
00:00 When you first start exploring 3D inside of After Effects, I'm sure you'll probably
00:05 want to start adding some cameras to the scene.
00:07 Before you add your first camera, you'll want to decide what layers you'd like to
00:11 exist in 3D space. You can have compositions that contain
00:16 layers that live in 3D space And layers that live in 2D space.
00:20 And you can blend those two together into one scene.
00:23 Now in order to enable 3D for any individual layer, you need to make sure
00:28 that you have the switches panel. So go down to the toggle switches and
00:32 modes panel and just click on that until you see our switches.
00:35 Now the right-most switch has a square over top.
00:40 This enables 3D for any of those layers. Now to enable 3D for a layer, all you have
00:45 to do is just click in the empty switch area.
00:49 Now it doesn't appear as though anything has happened.
00:51 But if we select layer one, you can I have these control handles.
00:56 Now they happen to appear on the anchor point of that individual layer.
01:00 So lets select the word pass layer four in the timeline, now we can go over to our
01:05 switch and enable 3D and shown off, you see we have these control handles that
01:10 will allow us to position the layer in 3D space.
01:13 Notice with text layers they appeared at the anchor point based on the fact that
01:17 the text was left just the fact. I want to enable 3D for Layers 1 all the
01:23 way through Layer 7. So you can quickly enable switches by
01:27 clicking and dragging. Once you have all those layers in 3D
01:31 space, now we can go ahead and add a camera.
01:35 To create cameras, you want to go up to the Layer menu, then go to New And you can
01:39 create a camera. You should this panel that opens up.
01:43 This is your camera settings panel. There are two kinds of cameras you can
01:46 create; one node cameras and two node cameras.
01:50 For now, I want to focus on a one node camera.
01:53 Now if you look over to the right we have presets.
01:56 If you click on these presets. You may recognize some of these numbers.
02:00 They're based off of lenses that you'd find on a typical DSLR camera.
02:04 Now if you're unfamiliar with DSLR photography I'll summarize some of these
02:09 lenses for you. Fifteen millimeter is an extraordinarily
02:13 wide lens, it's kind of like a fish eye. Twenty-four millimeter is still a wide
02:18 angle but it's what I would call a normal wide angle lens.
02:20 50 millimeters, probably what you're most familiar with.
02:24 It simulates the human eye. 200 millimeter simulates a telephoto
02:29 lense. Like you would see at sporting events.
02:31 Let's choose 50 millimeters. When you choose a preset, all these
02:36 different settings in the middle will definitely update and change.
02:40 Each camera has a unique set of properties.
02:43 Even though I've chosen a preset, I can click and drag on any one of these
02:47 parameters if I'd like to change it and make it a custom camera.
02:51 Notice the focal length of the lens is listed down here on the lower left side.
02:56 Now you can enable depth of field, which would allow you to focus on individual
03:00 layers or just a very tiny area in your scene.
03:04 We're not going to get into that right now, so let's just make sure that that's
03:07 disabled. The last thing you should look at when
03:10 you're trying to choose camera settings are the units.
03:13 Since we're dealing with video inside of After Effects, most everything is measured
03:18 with pixels. So after I pick a preset I usually go to
03:22 my units and then change them from millimeters to pixels.
03:25 After you switch it to pixels you'll have a better idea as to where you need to
03:29 place elements in the scene if you want to take advantage of certain settings within
03:33 the camera. Now, let's go ahead and click OK.
03:38 Notice our camera was added to the scene and it's at the top of the layer
03:41 hierarchy. It looks as though nothing's happened in
03:44 the project but if you go to the bottom of the composition panel on the right side,
03:47 you can click on this pull-down. I want to choose 2 Views.
03:51 This will give us two different composition panels.
03:54 There's a view on the left and a view on the right.
03:57 Between these two views, I want you to look in the upper left corner of each
04:01 view. See how I have a word here that says top
04:04 and then the one on the right says active camera?
04:07 When you click on one side, you'll see little golden triangles in the corner.
04:11 These are letting you know which view is currently active.
04:15 You can switch to different views, so if you haven't already clicked on the left
04:18 side, click on the left side. I want to change this view from the top
04:22 view to the side view. So I'll choose the left side.
04:28 Now, in order to see the scene a little bit more clearly I'm going to zoom out.
04:31 So I'll hover my mouse over the left side and just scroll out with my mouse wheel.
04:35 You can also press Comma on your keyboard. Now when you're working with cameras, a
04:39 lot of times it's important to be able to see where the camera is in the scene.
04:42 So let's re-select layer one and you'll notice now I can see my camera.
04:47 If you press the Spacebar, you can grab your hand tool and click and drag on the
04:51 cameras to re-position the scene. Now I can see where my camera is.
04:55 But notice the second I click off of layer one, the camera disappears.
04:59 Now, we can fix this issue. Making sure the left side is active, I
05:04 want to go to the fly-out menu in the upper-right corner of the composition
05:07 panel. Under view options, we can enable camera
05:11 wireframes. Let's change it from when selected to say
05:15 on. Now when I click OK, you can see I have
05:19 the wireframes from my camera. This is excellent because it allows me to
05:23 reposition the camera in the scene, and I can see exactly where that camera is.
05:29 Now notice when I hover and click on the green y-axis handle.
05:33 I'm changing the view of that camera. This is a great way to animate through a
05:37 scene. With a Single-Node Camera as I click and
05:40 drag I'm moving the Camera and it's view all at once.
05:45 Now, let's create another Camera. I'm going to go up to the Layer menu,
05:50 choose New > Camera. This time let's choose a Two-Node Camera.
05:55 When you click OK, notice there's a line now for this camera.
05:58 I'm going to turn the visibility off for layer two, our first camera, so we don't
06:03 get confused. This line points to an area of interest.
06:08 If you open up the camera options for camera two, under transform, there's a
06:13 parameter called point of interest. If I click and drag on the z parameter for
06:18 point of interest, notice I'm moving that line.
06:21 This is a target that controls where this camera looks.
06:25 So, unlike the one node camera, I can drag this target and point it at different
06:30 areas within the scene, and it'll allow me to move that camera.
06:34 From the point that it's actually looking at.
06:37 If I hover over the y axis I can click and drag, and it'll move very much like the
06:41 one node camera. But if I hold down the Cmd key as I click
06:45 and drag, it'll make sure that the point of interest stays in place, and I can move
06:50 the camera around the scene. This is the advantage of a two node
06:53 camera. As we continue moving throughout the rest
06:57 of this course you'll see advantages of each individual camera, but for now it's
07:01 important to understand that there are two different kinds of cameras inside of After
07:04 Effects. Before we leave I want you to activate
07:08 camera one, layer two, and let's go ahead and trim the start point of our top
07:13 camera. So I'm hovering over layer one and I'm
07:16 going to trim back in the timeline. Now notice if I scrub my current tim
07:22 eidndicator the scene is going to change from one camera to another.
07:26 When you have more than one camera in your composition in After Effects.
07:30 You can actually create an animation where you're cutting from one camera to the
07:34 next, just like a live production. So, when it comes to working with cameras
07:38 and After Effects, just make sure that you go through the different settings.
07:41 Choose whether you're going to use a one-node or a two-node camera.
07:45 And then definitely pay attention to the layer hierarchy, if you're going to use
07:48 more than one camera in the scene.
07:50
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Intro to lights and material options
00:00 Lights and material options go together like peas in a pod.
00:04 Once you create one, you'll deffintally want to go and change the settings for
00:08 another. Now before you create any lights inside
00:11 yoru composition, it's important to pay attention to the renderer that you're
00:14 currently using. So, let's go to the project panel and
00:17 select our lights and material composition.
00:19 Then press Cmd + K or Ctrl + K on the PC to open the Composition settings.
00:25 Click on the Advanced tab. We want to make sure the Renderer setting
00:28 is set to Classic 3D. There are different material options for
00:33 each different Renderer, so it's really important to choose Classic 3D for this
00:37 movie. Now we can click OK.
00:40 Now as a general rule, before you add a light to the scene, you want to look at
00:43 your layers and just make sure that you have some layers that are 3D.
00:48 And as you can see in our project, we have seven layers that are currently in 3D
00:51 space. So we're ready to add a light.
00:55 Let's make our Timeline active, and then go up under Layer and choose New > Light.
01:00 There're four different kinds of lights inside of After Effects.
01:04 If you click on the pulldown for Light Type, you'll see them all.
01:09 Point light and spotlight emulate quote unquote real world light.
01:12 Spotlights, you can equate to stage lights that have an angle that kind of shoot out
01:18 and can intensely point your light at any specific area.
01:22 Point lights I like to think of more like and exposed light bulb without a
01:26 lampshade. Ambient and parallel lights will get to in
01:30 a moment, but for now let's make sure we have spotlight chosen.
01:34 In the color settings, we could click on the color option and choose any color.
01:39 I'm going to choose a light blue, so let's go up to the blue area here, and just
01:42 choose light blue, and click OK. The intensity is the overall brightness of
01:47 the light. The cone angle is unique to the spotlight.
01:50 It just controls how wide that light goes. And then the other is the transition from
01:55 the area of the light to the area where the light falls off.
02:00 We do have a pull down for fall off and let's choose smooth.
02:04 You can set the settings for radius and fall off distant manually.
02:09 If we go to inverse square clamped, this will control the light falloff to emulate
02:13 quote unquote real world lights. Now, many of the lights can cast shadows.
02:18 If you have that option, go ahead and enable it.
02:21 Now, many lights can cast shadows. With spotlights, we want to go ahead and
02:25 enable our shadows. The shadow darkness controls the darkness
02:29 of the shadows just controlled by this one light.
02:32 Let's change our setting to 65 and then press tab to move to the diffusion
02:37 setting. Under diffusion, let's choose a number
02:40 like 8. The diffusion just determines how soft
02:44 that shadow is going to be. Now when we click OK, we have our
02:48 spotlight, and its been created in the scene.
02:51 Since it was blue, notice it tinted the letters blue on our word PASS.
02:56 Now with a spotlight, I can click directly on the point of interest for that light
03:00 and move it around the scene. Moving a spotlight is a lot like moving a
03:05 two node camera. You can also click on the control handles.
03:08 And if you hold down command on the Mac or control on Windows, you can reposition the
03:13 light and it'll keep the point of interest snapped in a single place.
03:18 Now if you want to make adjustments to the setting of your light, you can select the
03:22 layer and press AA to open up the light options.
03:26 I'm going to collapse the light options and we'll explore some of the material
03:30 options. In order to have a shadow cast from an
03:33 object to another object, you need to make sure both of those objects are kind of
03:37 offset from each other in 3-D space. So let's select layer five and press P to
03:42 open its position. You can see it's set at a position of zero
03:46 on the Z depth. Let's go ahead and click and drag on the Z
03:50 axis. We want to drag on the left so it comes
03:53 out in the scene. Now notice as I'm dragging it will go and
03:57 move out past the light. And just like something in the real world,
04:00 when it's not lit, it will turn black. Let's choose a value for this of around
04:05 negative 45. Now to get some material options you want
04:09 to press A A on your keyboard. In the material options for a pass layer,
04:14 let's go down to where it says cast shadows.
04:17 And change that setting from off to on. Now that was kind of hard to see.
04:21 So I'm going to zoom in on my canvas. I'm going to press the spacebar so I can
04:25 move over. And lets continue clicking on the word on
04:29 for cache shadows. The second option is shadows only and just
04:33 so you can see this shadow more clearly I'll reposition my text layer over here in
04:38 the scene. Now you can see the words appear.
04:40 If we continue clicking on the cache shadow options we can turn our shadows off
04:45 again. So cash out (UNKNOWN) will toggle between
04:48 off, on and only. Sometimes when you're trying to acheive a
04:52 specific effect using the only effect is really helpful.
04:57 Now let's make sure our setting is set to on and then we'll explore some of the
05:01 other light options. I've created a folder, containing all the
05:06 different kinds of lights we can use inside After Effects.
05:10 If you double click the parallel composition and then click on these lines
05:13 here in the comp, this is a parallel light.
05:16 If you zoom in more closely, it's made up of arrows that point.
05:22 If we select the light and press a a to open it's options, this light just has an
05:27 option for intensity. But notice there's no radius like a
05:30 spotlight. Now the falloff is interesting.
05:33 Parallel lights are special, in that you can set a falloff of none, no matter how
05:38 far apart the objects are in the scene. The intensity setting is always going to
05:42 be the same on every single object. The Ambient light just gives you an object
05:47 for intensity and color. If I click and drag notice I'm just
05:51 changing the brightness of the scene overall as a whole.
05:54 The ambient light I found most useful when I have multiple light setups in a
05:58 composition. It just allows to fill in the other areas
06:02 that aren't lit, but you don't have to worry about whether or not it can cast
06:05 shadows or Any of the other little gotchas.
06:07 Now the point light I like to compare to an exposed light bulb.
06:12 There's no lampshade and there are several different options of control.
06:16 Let's select layer one and press AA to open its options.
06:20 You can see you can adjust the intensity and the colour.
06:23 And we can also adjust the falloff and the radius.
06:27 If you click on the radius and bring it down, notice the light is getting smaller
06:32 and larger. I'm not controlling the overall brightness
06:35 of the light. I'm just controlling how far the light
06:37 goes before it starts to fall off. We also have other options for our
06:43 shadows, as well, with point lights. Generally, when I'm creating a light to
06:47 cast shadows, I'll use the spotlight, but sometimes shadows from point lights are
06:51 fun as well. Now let's go to the material settings
06:54 composition. I'll double click the comp, ZZ materials
06:58 settings. Now select layer 5 and press AA to open up
07:02 it's material options. In our scene, I have a single point light.
07:07 If I click on that you can see it right in front of the word pass.
07:10 Now the material options for this light give me a couple different things.
07:15 We've already explored has to shadows, but light transmission will allow you to
07:19 actually control whether or not that color passes through that layer.
07:24 If I drag a value up to 100%, you can see the shadow here on our guy's shirt is
07:29 blue. If I drag that down to 0, notice it's
07:33 black. I like to think of light transmissions
07:36 like a stained glass. Now, you can set individual layer
07:40 properties as to whether or not they even display shadows or whether or not they
07:45 accept lights. Ambient, diffuse, specular, or metal all
07:50 kind of work together. Ambient just controls the brightness of
07:53 the layer itself and how it's reacting to the light.
07:57 The diffusion controls how that light moves across that individual layer.
08:02 Most of the time when I'm making adjustments I adjust my diffusion first.
08:07 Now specular intensity controls the brightness of your specular highlight.
08:12 To define specular, that's that one little bright area when you're looking at say
08:16 reflections on a coffee mug. If I click on specular shininess, I can
08:20 click and drag to the right. Notice the appearance of that layer is
08:24 changing. Let's drag the specular shininess up to
08:27 100 and increase the specular intensity up to 100.
08:32 Now you can see I'm getting this bright spot on the layer.
08:34 If I click on the light, I can scrub it through the scene.
08:37 And notice not only is the shadow moving, but now I can see my specular highlight.
08:43 The option for metal will allow me to adjust how that highlight.
08:47 Illuminates off of the text and the colors.
08:52 Just click and drag to adjust it to your own individual taste.
08:55
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Animating cameras
00:00 When it comes to animating cameras, it's all just a question of maintaining
00:04 perspective. As long as you have a good idea as to
00:07 what's going on in your scene, and you can see a good overview of your project,
00:11 animating your camera can be relatively painless.
00:15 In this video, we're going to cover some basic techniques to get you through just
00:18 about any situation when you're trying to re-position and create an animation with
00:23 cameras. In this video, we're going to go over some
00:26 basic techniques that you can use to animate your cameras and get you through
00:29 just about any situation. To get started we needed to add a camera
00:33 to our project. So make sure that you have your timeline
00:36 panel active and go up under the layer menu and choose New > Camera.
00:41 Now the kind of camera I want to animate first is a one-node camera.
00:46 So let's click on the camera pull-down and choose one-node.
00:50 Then for preset, make sure you have 15 millimeter chosen.
00:54 If you've made any changes to the camera settings, you can always restore the
00:57 default settings by Opt or Alt + Clicking on the trash icon right next to the
01:02 pull-down. Just be aware if you do that, you might
01:05 need to go back up to the type of camera and change it back to a one node camera.
01:10 Now we don't need to enable depth of field.
01:12 But we can go ahead and click OK to create our camera.
01:16 Now in order to keep proper perspective of our scene, I want to go ahead and change
01:20 to two views. So in the Composition panel click on the
01:23 Pull Down, and choose Two Views Horizontal.
01:27 Now, that I can see my camera in the top view here on the left side.
01:31 I'm noticing that that's not quite the best view for the type of move that I'm
01:34 trying to create. We want to do a move on our graphic, were
01:38 we move from the middle image up to the top image.
01:41 So let's go ahead and click on the left side of our composition panel and change
01:45 the view from Top to Left. This way, I can see it from the side of
01:51 the view, and let's go ahead and scroll with our mouse wheel, or press Comma on
01:55 your keyboard to zoom out. Now, this little dot over here is my
01:59 camera. I want to make sure that I can always see
02:01 my camera. So, let's go to the Flyout menu in the
02:04 upper right corner of the Composition panel and go to our View options.
02:08 In here, we want to make sure to enable our camera wire frames.
02:12 So click on the pull down and change it from one selected to on.
02:16 Now when we click OK, I can see the camera.
02:19 Now just so I can see more clearly, I'm going to Press period on my keyboard to
02:22 zoom in and press the Spacebar to grab my hand tool.
02:26 And that'll just allow me to reframe. Before we animate, we can go ahead and
02:31 select the camera in our canvas. Now, a quick, easy way of creating
02:35 animation is just by enabling automatic keyframing.
02:38 So let's turn that on by clicking the auto keyframe button in the top of the
02:42 timeline. Now, since we want to start from this
02:45 general area, I'm going to hover my mouse over the Y axis, and then click and drag
02:50 just a little bit. Since this is a one node camera, it's
02:53 going to maintain its perfectly parallel position to our graphic elements.
02:58 Now since I moved this up and down, if you press the U key on your keyboard, it'll
03:03 show you've created a position key frame. I want to move to take place over two
03:07 seconds, so I'm going to move my current time indicator down, two seconds in the
03:12 timeline, and we can click and drag on our Y axis handle to move up in the scene.
03:17 And we've already created our first camera move.
03:20 Moving cameras is just like moving any other element inside of After Effects,
03:25 once you create two key frames, you have an animation path.
03:29 So if I zoom into my left view here and press the Spacebar to move over.
03:33 I can actually change that motion path if I wanted to, by clicking on these handles
03:38 and bring it back here to the left. I want our camera to kind of push in and
03:43 then pop back out when it creates the move.
03:46 Now I'm going to turn off automatic keyframing, just so we don't accidentally
03:50 create any more keyframes. And to smooth the move out here I'll go
03:54 ahead and right click on our second keyframe and under the keyframe assistant
03:58 choose easy ease in. We can do the same thing for our fist
04:02 keyframe, let's right click on it go to our keyframe assistant but this time we'll
04:06 choose easy ease out. So it eases out into the move and then
04:10 back into it's current state. So to preview our animation, let's load up
04:14 our ram preview. I'm just going to click the preview button
04:17 in the right side of the preview panel. Once the first two seconds of the frames
04:22 are loaded, we can go ahead and press the Spacebar to begin playback of our scene.
04:26 So I'm going to press the Spacebar to stop playback.
04:30 As you can see we completed a successful move but I want to make a change to that
04:34 move. Just like manipulating other key frames,
04:37 when you want to make changes, it's a general good practice to position your
04:41 current time indicator over one of those key frames.
04:44 I'd like to change this move to be the exact opposite, we'll have the camera kind
04:47 of pull out and then move back to its state.
04:50 So let's click on this handle and drag it over to the right.
04:54 We could do the same thing with a lower handle but notice the access control
04:57 handle's in the way. This is when I would just move my current
05:00 time indicator down to our next key frame. Then I'll have access to this other
05:04 handle. Then I can go ahead and bring it back.
05:07 We could tweak the motion to whatever you like.
05:10 If we scrub through, again we'll get a preview as to what's happening in the
05:14 scene. If you find that the playback is moving
05:19 rather slowly, go ahead and make sure your active camera is selected and then in the
05:23 RAM preview, we could change the resolution down to about half resolution.
05:28 And we could even tell it to skip certain frames.
05:30 So I'll tell it to skip every other frame. Now when we load up a RAM preivew it
05:35 should load up more quickly and then we'll get a better idea as to how this scene is
05:40 moving. I like that move much better.
05:46 You've seen how to animate a one node camera.
05:48 We're going to quickly animate a two node camera just to create kind of a twist on
05:52 that animation. So let's go up under layer and choose new
05:56 camera. This time let's choose a two node camera.
06:00 We can leave everything else the same and click okay.
06:04 Just so I don't get confused, I'll turn off the visibility for our first camera
06:09 layer two and actually enable shy for that camera and click the shy button so we can
06:14 hide it from view in the timeline. Now this time I just want to create kind
06:19 of a rotation around the scene. So let's click on the left side of the
06:23 composition panel and change the view from Left to Top.
06:27 Once were in the top view, we need to re-frame the scene.
06:29 I'm just going to press the Spacebar and click and drag to the right, so we can see
06:34 a better view of our camera and I can scroll out a little bit to change the
06:39 magnification. Now to quickly create animation, again
06:43 we'll turn on auto key framing. Let's move our current time indicator to
06:47 around one second And select our camera in our top view.
06:51 Now click on the X axis handle and hold down the Command key after you start to
06:57 click. That way it'll keep the point of interest
07:01 pointed at the center of our scene. Now we can move our current time indicator
07:05 to 2 seconds. Click on that x axis handle, and again
07:08 hold down Cmd after you start to click and it'll keep the camera pointed at the point
07:14 of interest. Now since it moved so far over to the side
07:18 I'm going to press the Spac bar and re-frame.
07:21 In this time, I'll just click and drag on the z axis to position it in towards the
07:26 scene. We could also adjust this motion by
07:29 adjusting its motion path with a control handles.
07:32 And just turn off auto key framing when you're finished.
07:36 Pay attention to the active camera. I'm going to go ahead and make sure that
07:39 that's active and switch my view back to one view.
07:43 Now if we scrub through the animation, you can see that we've created a nice
07:47 rotational move through the scene with a 2 node camera.
07:51 Now, that didn't show me exactly what I wanted to see for the scene so I'm
07:55 going to go ahead and load up a RAM preview.
07:57 Obviously, that camera move is in desperate need of some easy ease on the
08:03 keyframes, but I think you understand how important it is to maintain perspective
08:07 when it comes to animating your cameras. When you go to animate cameras pay
08:11 attention to the exact kind of camera you're going to animate, and then adjust
08:15 the view based on the kind of mood that you're trying to recreate.
08:18
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Creating depth of field
00:00 In order to create depth of field in an After Effects project, you must first have
00:04 a camera because it's cameras that control the depth of field.
00:08 Now, if you're unfamiliar with the term depth of field, it basically controls
00:12 what's in focus along the z-axis in relation to the camera.
00:16 So let's go ahead and add a camera to our project.
00:20 Make sure you have your timeline or composition panel active, and then go up
00:23 under the layer menu and choose new camera.
00:27 In the camera settings for this camera, I want to choose a two node camera for now,
00:32 and we'll use the 50 millimeter preset. Make sure enable Depth of Field is
00:38 selected. let's look down here at the bottom.
00:42 The first setting I want you to make an adjustment to is the f-stop.
00:45 Now, those of you who are familiar with DSLR cameras or photography in general
00:50 will be familiar with the term f-stop. The smaller the number, the more shallow
00:55 the depth of field. So, let's change our f-stop from 5.6 to
01:00 1.8. That's going to give us as a very shallow
01:03 depth of field. Now we can also adjust the aperture and
01:06 the blur level. But we'll do that inside the composition.
01:11 If your project isn't set to pixels, click on the pull down and make sure it's set to
01:16 pixels. This way, we can kind of pay attention to
01:19 the zoom level. See, the zoom level show me how many
01:22 pixels apart my camera has to be from an object for it to be in focus.
01:27 Notice the zoom matches the focus distance.
01:32 So I'm going to click OK. Now since we've created our camera in the
01:35 scene, let's create some objects that are offset in z space.
01:40 Because currently we just have the word PASS and these video layers.
01:44 And they're at slightly different planes, but I really want to accentuate things.
01:49 Let's start by clicking on these dashes over here on the left side.
01:52 You can also just click on Layer six. With the dashes selected, I'm going to
01:57 press W to grab my rotation toll, and then you can hover over the X-axis in the
02:02 Composition panel and then click and drag. You can drag either down or up but I want
02:07 these lines to go ahead and draw out a sense of depth along the z-axis.
02:13 Now press V on your keyboard to grab your selection tool and click on the x-axis and
02:19 just drag over along the right. Just to simplify the scene so we don't get
02:24 distracted with everything else. We'll just work with these dashes and the
02:29 word pass. So let's click on pass and we'll shift
02:32 click on dashes. So we have both layers selected in the
02:35 layer panel. And then we can go ahead and click the
02:37 solo button to solo those two layers. Just so we have more than one word.
02:43 Let's deselect our two layers and just click on layer 9 so that's the only thing
02:48 we have selected. Press Cmd + D on the Mac or Ctrl + D on
02:51 Windows to duplicate. And let's hover over the Z axis.
02:56 If we click and drag on the Z axis we can move our new word back in Z space.
03:02 Just to reposition it in the scene, I'm going to click on its Y-axis to move it
03:06 up, and I'll click on its X-axis to move it over towards the other lines.
03:12 I want to go ahead and just click anywhere in the canvas to deselect our second word.
03:16 As you can see, we've already created depth of field.
03:20 This back word is actually slightly out of focus.
03:23 Now I want to accentuate that, and show you another way that you can actually
03:26 control depth of field, so let's get the proper perspective of our scene by going
03:32 to the pull down here on the right side of the composition panel.
03:35 Let's change the view from one view to two views horizontal.
03:40 Now if you don't have the top view already selected on the left side, go ahead and
03:43 click on the left side and make sure you have the top view active from the
03:47 pull-down. You can zoom in and out just by scrolling
03:51 with your mouse wheel, or pressing the Period key or Comma keys to zoom in and
03:55 out. Now, if you can see your camera, go ahead
03:58 and click on it so we can see the view of that camera.
04:01 Now I going to press the Spacebar and click and drag to sort of reposition in
04:06 the scene and you may have to zoom out a little bit.
04:09 As I'm looking at the scene if we click on this line here that's going to show me my
04:14 first Pass layer. Now just so I can bring the other one more
04:17 into the scene, I'm going to click on the other pass layer in the active camera view
04:21 and I can see it here in the top of my view.
04:23 I'm going to click and drag that forwards in my scene.
04:27 And then let's go ahead and click on our other word pass and just drag that a
04:31 little closer in the scene. Now I can more clearly see what we're
04:35 working with. If you select the camera, notice I have
04:39 the center line. That points at the point of interest.
04:42 I can click on that center point of interest and frame it up on this first
04:47 word pass. If I want to rack focus between the first
04:51 word pass and the second word pass, we could go ahead and animate the focus
04:56 distance. In order to do that, we need to lock the
04:58 focus distance to our point of interest. We can do that by going up to the Layer
05:04 Menu. As long as we have our camera layer
05:06 selected, you can go down to camera. And choose Link Focus Distance to Point of
05:12 Interest. Now the camera focus is locked to that
05:15 point of interest. And if I zoom in a little closer here, I'm
05:18 going to press the Spacebar and reposition, here you can see I have this
05:22 plane in the field. If I click and drag on my point of
05:26 interest, I can move my focus from one word to the other.
05:30 Now I'm not seeing much of a difference. So lets select our Camera Layer, and press
05:35 AA to open up it's options. Lets increase the blur level.
05:39 I'm going to click and drag on the blur level.
05:42 And we'll drag it up to around 362%. Now I'm going to zoom in on my Active
05:48 Camera View. So now you can more clearly see the blur
05:52 that we've set. Now let's go back to the top view and I'm
05:57 going to click on layer one to select the camera.
05:59 That'll bring up my point of interest. When I click on the point of interest, I
06:04 can push it back in the scene towards our second word pass.
06:08 Notice how the focus is following that move.
06:12 So when it comes to enabling depth of field inside of After Effects, you want to
06:16 go ahead and make sure you have depth of field enabled on your camera.
06:19 Then it's a matter of just making sure that you lock that focus distance to
06:24 something that you could easily position through the scene.
06:28 With your camera layer selected you can always go up on your layer.
06:32 Go to Camera, an link your focus to the distance of the point of interest.
06:36 Or, if you're really trying to push things, you could link the focus distance
06:40 to a specific layer, and then animate that layer moving through the scene.
06:44 And thus, animating your focus distance that way.
06:47
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Exploring the ray-traced 3D renderer
00:00 There are two different types of renderers inside After Effects.
00:02 You'll hear me refer to them as Render Engines.
00:05 The two different render engines that we're going to deal with inside After
00:11 Effects are Classic 3D and Ray Traced. Now the Classic 3D render engine is the
00:17 one that we've been working in up to this point.
00:19 And to give us a better perspective as to the different options ray trace gives us,
00:24 let's look at our classic 3D render options.
00:27 Double click on the Classic 3D composition if it's not already active in your
00:32 project. Let's go down to layer 8 and then press aa
00:36 to open it's material options. Just so I can see this layer a little bit
00:40 better on my timeline, I'm going to enable shy for all of the other layers above it
00:44 and just hide them for the time being. So here in layer eight, under my material
00:49 options, you can see I have several different options, ambient, diffuse,
00:54 specular, you get the idea. In the ray trace render engine, we have
00:58 many, many more options. So, let's double click on the ray-traced
01:03 composition. In here, let's go ahead and select layer 8
01:05 again. And press A, A.
01:09 I have the same set of options. The reason I have the same set of options
01:13 is because I haven't changed my renderer yet.
01:16 Now, you can get to the options by pressing Cmd + K to open your composition
01:20 settings or you can go to the upper right corner of your Composition panel.
01:24 There you'll see the Classic 3D button. If you go ahead and click on that it'll
01:29 automatically take you to the advance tab in your Comp settings.
01:33 Here we can go ahead and click on pull down next to the renderer and choose
01:37 Retrace 3D. Now when I click OK, we'll get this alert
01:42 menu. The alert menu just tells you all the
01:45 things that you won't have anymore, like track mats and blend modes, but it also
01:50 tells you all the things that you've gaining, like extruded and beveled text
01:54 shapes, and environment layers, and curved footage layers.
01:58 These are all different things that will allow you to create 3D elements within
02:03 your scene. If we look at the bottom of the panel
02:06 you'll see once per session. As your first getting started I recommend
02:11 leaving it set to once per session so it'll just remind you anytime you go to
02:16 change renders. Now when I click OK our render has
02:21 changed. If you look at layer 8 now, look at all
02:24 the different material options that we have.
02:27 We've gone from five, like Ambient, Diffuse and Specular and Metal, and then
02:32 we've added others like Reflection, Transparency, Index of refraction, many
02:38 others. Now I want to make some slight adjustments
02:40 to this layer before we start exploring some of the key features of the Ray Trace
02:45 renderer. So let's scroll up and just make sure
02:48 layer eight is selected. I'm also going to change my magnification
02:52 up to 100 percent and just make sure that I can see exactly what's going on in the
02:56 scene. Now, when you change your magnification,
02:59 it may take a second for your project to re-render the scene.
03:02 As you work within the Ray Traced render engine, I recommend you pay attention to
03:08 this button over here in the lower right corner of the Composition panel.
03:11 It has a lightning bolt on it. If you click on that button, this will
03:15 allow you to choose different resolutions that you can work in where After Effects
03:20 will parse off different parts of the processing to different parts of your
03:23 computer, like your video card or your RAM.
03:27 Lets change it to fast draft. Fast draft won't render certain aspects of
03:33 our different material options, but it's a great way to get started.
03:38 Now with layer eight selected, I want to change the color of my text.
03:41 So I'm just going to quickly open my character panel.
03:45 I'll go up under window and go to character and with layer eight selected
03:49 I'll just grab my eye dropper and choose this teal text.
03:54 Just so we can see it better I'll go ahead and pull down a little bit here.
03:58 And then we can turn off that stroke. You can also just click on the color chip
04:02 to choose any color. Now I like using a different color because
04:07 when we go to change the geometry options White doesn't always show the best for
04:12 geometry. So let's go to the Geometry options for
04:15 layer 8. In here, we have an option for Bevel
04:18 Style. Let's click on that pull-down and change
04:20 it to Convex. It doesn't appear as though anything's
04:24 changed, and that's because we haven't updated our Extrusion Depth.
04:28 This is what'll actually make that text 3D.
04:31 So click and drag on the extrusion depth to make the text actually pop out from the
04:36 scene. It's kind of hard to see but it is
04:39 actually three D text. To get better definition, I could relight
04:44 this text layer with a light by moving it closer.
04:47 Or I could go down and make some changes to my material options.
04:50 So let's go down to our material options. You'll see there's an option for
04:55 transparency. Let's increase that number by clicking and
04:58 dragging. I'll bring it up to something around 75
05:01 percent. It make take a second to re-render.
05:05 But you notice nothing's happening. Well, that's because of our preview mode.
05:09 Click and hold on your preview mode. And let's change it from Fast Draft to
05:14 Adaptive Resolution. In Adaptive Resolution, we'll lower the
05:19 resolution of the scene to give me a better real-time preview as to the changes
05:23 that I'm actually making. It takes a little bit longer to render the
05:28 scene, but once the scene is rendered, it's kind of worth it because you'll
05:31 actually be able to see what adjustment we've made with the transparency.
05:36 Now this is starting to look a little bit more like 3D text.
05:40 Usually when I make changes to the transparency, I turn around and make
05:44 adjustments to the index of refraction. Refraction is the distortion that happens
05:50 when you look at an element, through another transparent element.
05:54 I'm going to change that index to, let's say, 1.2.
05:59 That's just going to give me a little bit of distortion of this background element
06:03 through our text layers. Now, it'll be subtle, but it's just these
06:07 little things that kind of add up to give your 3D that little bit more of a pop.
06:12 Other options you could make adjustments to would be the specular intensity or the
06:17 specular shininess. I'm just going to stop making adjustments
06:20 here because I think you can understand if you just click through the different
06:24 options, you'll see how they can effect your scene.
06:28 In addition to being able to create 3D text, you can also create 3D shapes with
06:33 shape layers. If I scroll up in my timeline I can
06:37 collapse layer eight here, and let's select layer five.
06:42 Layer five is our dashes layer. I'm going to click on the X control handle
06:46 and just drag the dashes over into the scene.
06:50 Notice if we press AA on our keyboard, we can open up the geometry options.
06:55 If you're trying to make adjustments in the time line and the composition panel is
07:00 taking forever to update and you don't really care whether or not it updates, you
07:04 can hold down caps lock and that will stop the refresh.
07:07 This will allow you to move more quickly through the interface.
07:11 If I come down here, I can adjust the extrusion but for that shape.So let's go
07:16 ahead and crank that up to around 13. Now when I press caps lock again, the
07:21 scene will re-render. In addition to being able to create 3-D
07:26 objects with shape layers and text layers, you can also bend traditional layers
07:31 inside of After Effects. Traditional layers being video layers or
07:36 Photoshop layers. Any standard bitmap graphic.
07:40 So I'm going to collapse layer five and scroll down here to layer 10, our throw
07:44 layer. If you press AA to open its geometry
07:48 options, notice I have an option for curvature.
07:50 Let's go ahead and crank that option up just by clicking and dragging.
07:54 Now this layer's going to bend in the scene and it may take a second to
07:58 rerender, so this would be another time where we'd want to go ahead and switch our
08:03 render options. I just want to go to fast draft so I can
08:06 get a quick idea as to what's going on in the scene.
08:09 If we change the magnification by scrolling out on our mouse, you can see
08:14 this layer is bending. The number of segments give you a higher
08:19 quality bend. Just understand, the more segments the
08:23 longer it's going to take to render. When you're working in a rate-raised
08:27 renderer in fast draft mode, there are a number if things that you're not seeing,
08:31 such as transparency. Another thing would be layer intersection.
08:37 Our background layer is actually intersecting with our bent layer now.
08:40 I know this because I've already done this project a couple of times.
08:44 If I click on the preview options and change it took off, I'll get a full
08:50 resolution render of this scene. And that's going to show me that my
08:53 background layer is intersecting with my bent layer.
08:57 This is what I would go ahead and just click on the z axis handle for our
09:01 background layer, and just move it back in the scene before I actually render.
09:06 It's really important before you render any of your projects that you actually
09:09 turn off your previews, so you can make sure it's going to do exactly what you
09:14 want it to do. Now, there's one last setting you need to
09:17 understand with the ray trace renderer. I'm going to click on the Ray Trace option
09:22 here to open up the advanced section of our Comp settings.
09:26 Then if you click on Options next to the Ray Trace 3D pull-down, you can increase
09:31 the ray tracing quality. this is going to give you a high quality
09:35 render when you go to actually output you final ray traced composition.
09:39 So if I click on the rate trace and quality, typically I'd want to increase
09:44 this to a number up around 10 or 12, then you can increase the anti aliasing filter
09:49 to a higher quality by changing it to cubic.
09:52 Now when I click OK and click OK again, it's going to take significantly longer to
09:57 render the frame. I don't recommend changing your render
10:00 settings until you're absolutely positive that you're ready to output your animation
10:05 and your ray traced scene.
10:08
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8. Introducing CINEMA 4D Lite
Understanding CINEMA 4D Lite and After Effects
00:00 There's an excellent workflow that exists in After Effects that gives you the
00:04 ability to create true 3D elements and scenes.
00:07 This is made possible by the integration of Maxon Cinema 4D.
00:11 There are layers that can be created inside of After Effects called Maxon
00:15 Cinema 4D files. Cinema 4D Lite comes bundled with After
00:19 Effects or if you have a full version of Cinema 4D you can now import those
00:23 projects directly into After Effects without the need to render.
00:26 With Cinema 4D layers you have access to the Cinema 4D interface where you can
00:31 create true 3D models. Access seen presets for lights and cameras
00:35 and generate 3D materials like glass, wood and of course, a whole host of other
00:41 materials that would just be too complicated to create inside of a 2D
00:44 application. Once you've created your scene inside
00:47 Cinema, you can insert markers to create placeholders for any more elements you'd
00:52 like to add back into that scene once inside of After Effects.
00:56 Once back inside of After Effects, you can extract the 3D data created from Cinema to
01:01 harness the full power of compositing inside of After Effects.
01:04 And, of course, the pipeline can go both ways.
01:07 If you track footage inside of After Effects to solve for a camera, you can
01:11 then send that information directly to Cinema, where you can generate any 3D
01:15 elements you'd like to integrate back into the scene.
01:18 The integration between these two powerful applications is all made possible by the
01:22 Cineware plug-in. This is where you can manage the
01:25 transmission of data between both worlds, Adobe After Effects and Maxon's Cinema 4D.
01:32
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3D foundations
00:00 I've found the best way to learn 3D is to dive right in.
00:04 In this video, we'll create a Cinema 4D file, but we're not going to get hung up
00:09 on a lot of the technical stuff just yet. The over arching goal of this video is to
00:13 get comfortable with just how simple it can be to create 3D from inside of After
00:18 Effects. In that process, we'll learn how to
00:21 create, view, and position 3D objects in the scene.
00:24 All the while, learning some of the key terms most commonly used in the 3D
00:29 production process. If we look a our project, you can see I
00:32 have a composition, 3D Foundations and it has no layers.
00:36 So let's get started by creating a Cinema 4D layer.
00:40 Go up under Layer > New > MAXON CINEMA 4D File.
00:45 Now we need to specify where we need to save the file.
00:47 I recommend saving it somewhere next to your After Effects project.
00:51 I'm going to save mine in the Exercise Files, next to Chapter 8, in the Cinema
00:55 Projects folder. I'll call it Foundation.
00:58 Now you'll probably see a file already saved with the same name, you can go ahead
01:02 and save over the file. With Cinema open, I know you have the urge
01:07 to click through all the different parts of the interface.
01:10 But in order to get a quick start, I'm going to go ahead and just start you
01:13 through certain parts of the interface. Since we're all coming from the Adobe
01:18 world, I'm going to start creating our 3D models with a tool that's similar to the
01:23 Pen tool. You can create splines inside of Cinema 4D
01:28 using some of these different tools. So let's come up to the top corner area
01:32 here. This toolbar is the creation toolbar, and
01:37 in here is where we go to create any new objects in our scene.
01:41 So if we click on the second button and hold, You'll see I have six different
01:46 kinds of path tools. These are all different spline tools.
01:51 But the one we'll probably be most familiar with is the bezier tool.
01:55 So let's go ahead and choose that option. Now with the bezier tool active, you'll
02:00 notice its name popped up here in the attributes panel.
02:04 And before I just start clicking willy nilly in 3-D Let's go ahead and click in
02:08 the upper right corner to bring up our fore view.
02:11 These other views are orthogonal views. They'll make sure that I stay in the true,
02:18 2D plane. Let's choose the front view by clicking
02:20 the same box in the upper corner. To create a shape all we have to do is
02:25 click and move and click and move. If you click and drag, you can draw out
02:31 handles just like with the pen tool in After Effects.
02:35 So I'm going to create a basic shape. Now, unlike in After Effects, I'm not
02:39 going to click right back on the first point.
02:41 After we started clicking on the splines, the attributes panel down here on the
02:45 right updated. And now we have some of these options
02:48 under the object section for our spline. You want to select close line so that they
02:54 way the path stays closed. If we go ahead and switch our views by
02:58 clicking the corners again, lets orbit around what we've created.
03:03 The next tool over in our port is the Orbit tool.
03:06 So you can see I've created a perfectly flat line.
03:10 Now I can create 3D geometry from this relatively easily using a nerves
03:15 extrusion. So the term nerves stands for non uniform
03:19 rational baselines. Don't worry there's not a quiz later just
03:23 remember that with nerves objects you can take paths like this and create 3D.
03:30 So I'm going to go to this third button here and click and hold.
03:34 Let's choose extrude NURBS. With Extrude NURBS active in the Object
03:38 panel, now I can click on the spline and drag it up on top of the name for extrude
03:43 NURBS, making sure that I have an arrow pointing down.
03:46 When I let go, now I've created my first 3D shape.
03:49 If you click on the extrude nerves object in the object manager, notice now I have
03:55 options down here in the attributes manager.
03:58 If we look at the movement section, go the third area over, and just click and drag
04:02 on the double arrows. Let's drag up.
04:05 Now, if I go and orbit around my scene, you can see I've created a rather thick
04:10 3-D object. It's very abstract, but it's there.
04:14 Now a centrist things in the scene,you can go ahead and click the pen behind tool,
04:18 which is the third one over, and if I want to zoom in and out I can click The zoom
04:24 tool. We've seen how to create splines/g.
04:26 We've seen how to create extrude nodes from those splines.
04:31 There's another way to create geometry inside of Cinema 4D and that's using
04:35 primitive objects. Now since we're in a 3D space, if I want
04:39 to create a primitive object it's going to appear right here in the center of the
04:43 scene. This area is called the origin.
04:46 So, anytime you go to create a new object, it's probably wise to move the old one out
04:51 of the way. I'm going to go to the upper left corner
04:54 of our interface, and here we have 4 tools that will help you position and select any
04:59 objects in your projects. So this tool with the 4 arrows, let's
05:04 click on it, and it's our move tool. So I can click and drag directly on the
05:09 control handles for the objects. Or if I click on the object I can freely
05:13 move around the scene. If I click on these angles here, see these
05:17 corners, they'll allow me to move on a plane.
05:21 Now to more clearly see how I'm moving I'm going to go to the four up view and now
05:25 I'll click back on that plane and move around and here you can see in the top
05:28 view. I'm not moving anywhere along the Z axis,
05:32 I'm just moving up and down and around. I want to move this out of the way so I'm
05:37 going to click on the Z axis this time, and just move this down out of the view of
05:42 our camera. Well, relatively, it'll still peek out in
05:45 the corner though. To create a nerves object, we'll go back
05:48 up to our creation tools and click and hold on the Q.
05:52 Notice these are a bunch of different nerve objects we can create.
05:55 Let's start with a cube. When we add a cube to the scene, let's go
05:59 ahead and change back to Perspective. Now, with the Move tool, I can quickly and
06:04 easily just move the cube. Now, if I go back and grab my Selection
06:08 tool, there are some extra handles I can grab with my primitive object.
06:13 I can do that while I'm in Object Mode. So over here in the left, these are
06:17 different selection modes for your interface.
06:20 So if we click the top one, I get Object Mode or Model Mode.
06:25 This will allow me to click on my model as a whole.
06:28 Now, if I click and drag on anyone of these golden axes, this little golden box
06:32 here, it'll allow me to change the size or the dimensions of.
06:37 Of my primitive objects. If we go back under 4 view, here you can
06:41 clearly see I've created this kind of skinny box.
06:44 Now if I want to make more changes I can select the cube in the objects panel and
06:49 the attribute panel will update. And I can do something like fill it.
06:53 This will round the edges of my cube box so I have a little bit more of an organic
06:57 shape kind of like a bar of soap. Now, the third form of modelling you'd
07:02 probably be familiar with inside of Cinema, is polygon modelling.
07:08 Now, most objects we can create either with splines or cubes, and along the
07:12 spline option, we can even extrude illustrator splines.
07:17 I'll show you how to do that late in the chapter.
07:20 If we go to the cube object right here, when I go ahead and click around, I'm just
07:24 positioning in the scene, but notice it's one smooth object.
07:29 If we go to the display options here in our viewer, I could switch it to
07:33 (INAUDIBLE) shading lines, and it shows me the actual lines required to create this
07:38 geometry. But what if I just wanted to select only
07:41 one small part of the geometry? Well, I could covert this to editable,
07:47 that's the name of the process. If we click this button in the upper left
07:50 corner, it'll change our object from a primitive object into a polygon object.
07:56 Now if we look in the upper right corner of our interface, under objects.
08:00 You can see the triangle, that's letting me know it's a polygon object.
08:04 So now if we come back over here to our selection tools, I can click here, on the
08:08 polygon tool and any polgygon face that I roll over with my selection tool, it will
08:13 allow me to select. If I'd rather select edges, I could do
08:18 that and roll over the edges. Or points wherever the edges intersect.
08:23 I'm going to go back to polygons and just click on this first big polygon and pull
08:28 it out. Notice when I pull it out I've changed my
08:30 geometry but everything is sort of still stuck together.
08:34 Once you have different polygons or NURBS, you can actually smooth things out using a
08:40 thing called hyperNURBS. I'm going to hold down the Option key and
08:44 then click on this third button. When I click on that it's going to smooth
08:49 out the shape that I created using a hyperNURBS object.
08:53 This is kind of a blend between both worlds but it actually gives me.
08:58 Beautiful amount of control. If I want to view the scene as though it
09:02 were rendering, I would click the render button in the top center of the scene.
09:06 Now the last thing about 3D are textures and since we've already covered a lot of
09:11 ground up to this point, I'm going to click create and just load a material
09:15 preset. If we go to light under materials, we
09:19 could choose ice and snow, and I'm going to choose this ice cracked option.
09:24 Now if I want to apply that to my object, I can just click it and drag it, and then
09:29 go ahead and render it, and you can see I've created a very interesting 3D shape.
09:35 When you first get started in 3D, there are three modes of modeling.
09:40 We have, the splines/g, and then we extrude those with nerves, and then we can
09:46 convert those into polygons, though we don't have to.
09:48 And we could also smooth any of those out using hyper nerves.
09:54 So, now we've had a quick whirlwind tour I think you're ready to move on and actually
09:59 worry about some of the nuts and bolts. If you want to see your project inside of
10:04 After Effects all you have to do is click save in CINEMA, then when you jump back
10:09 into After Effects it will go ahead and update and show you the scene.
10:13 And since 3D is slightly more render intensive than a standard After Effects
10:18 project by default, our 3D object is going to be shown to us in kind of a
10:24 wireframe mode. If you want to see the full resolution,
10:27 you need to go to your CINEWARE Effect Control panel, and change the Renderer
10:31 from Software to Standard Final. It'll take a second to render, but once it
10:36 does, now you can see we've successfully brought our 3D object back into After
10:41 Effects.
10:41
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Matching CINEMA 4D Lite and After Effects projects
00:00 Creating Cinema 4D files inside of After Effects is a great way to open up your
00:05 workflow to a true 3D application. After Effects supports Cinema 4D files in
00:11 two different ways. If you currently have a license of Cinema
00:14 4D, you can import your C4D projects directly into After Effects and render out
00:20 of After Effects. If you're a new user of After Effects you
00:23 have Cinema 4D as part of the build. And you can create Cinema 4D files from
00:29 within After Effects. That's the work flow that we're going to
00:32 explore today. If you look in the project panel you can
00:35 select the Create Composition. I want you to make note of the project
00:40 settings. Here where are project is set at 1280 by
00:43 720 square pixels. It's 10 seconds long at 24 frames a
00:47 second. It's important to understand this because
00:50 when we launch cinema 4D we're going to have to make some adjustments to make sure
00:54 that the C4D project matches what we're doing inside of After Effects.
00:59 So to create your first C4D layer make sure you've selected the composition panel
01:03 then go up under the layer menu and choosie new, maxon cinema 4D file.
01:10 Now if you don't have access to the exercise files you can save this file
01:14 anywhere i just recommend saving it to somewhere next to your After Effects
01:18 project. If you have access to the exercise files
01:21 you can navigate to the Chapter 8 folder. In there, I'm going to create a new folder
01:26 and just coll it Cinema projects. You probably already have this folder.
01:30 So you can just choose that folder when you save your project.
01:34 I'll name our file explore and then go ahead and click Save.
01:40 You probably already have a file with this name, so you can go ahead and save right
01:44 over that old file. If this is the first time you've launched
01:47 Cinema, you may get a popup menu asking you to register the software.
01:51 I definitely recommend registering. And when you've finished with that
01:54 process, go ahead and come join me here inside of Cinema 4D Lite.
01:59 I realize the first time you open Cinema 4D Lite the interface may look a little
02:03 intimidating because it's so different from After Effects.
02:06 But believe it or not, a lot of the features function in a very similar
02:10 fashion. If you look to the right side of the
02:12 interface you'll notice that we have panels.
02:15 And these panels are very similar to After Effects in that they have the little grips
02:19 on the left side. And you can move them around the
02:21 interface. Let's focus on this panel in the lower
02:24 right corner. I'm going to click on the top of it and
02:26 just drag up so we can see all the information.
02:28 In your normal Cinema 4D workflow, this panel is contextual, and it'll change
02:34 based on what you have selected in your project.
02:36 By default, it's opening to the project settings.
02:39 So let's look at our project settings and remember what our After Effects
02:43 composition settings were. So if we look at our project, the first
02:47 thing we should notice right here is this FPS setting.
02:51 This is the frames per second, and it controls our view of the timeline down
02:54 here in our project. So let's change our frames per second from
02:59 30 to 24. Now come over to the Maximum Time area.
03:04 This will allow us to change the length of the project.
03:07 Now since our composition settings in After Effects were 10 seconds at 24 frames
03:12 a second, we need to choose a maxiumum time of 240 frames.
03:18 See the settings inside of Cinema go off of frames.
03:21 Typically in a 3D applicatoin you would be rendering still iamge files, and each
03:26 image file would represent one frame in your animation.
03:29 Now with this integration we don't have to render frames out of cinema, we have
03:33 rendered them directly out of After Effects but its important that we match
03:37 all the sentences, so lets continue on and go down to the bottom of the project
03:41 settings panel down here you will notice linear workflow is selected This is color
03:46 management and linear workflow is going to give you the highest quality renders
03:50 outside of After Effects. I did talk a little bit about the
03:53 specifics of linear workflow earlier in the course, but to summarize Linear work
03:59 flow gives you an expanded range of colors and luminance values.
04:02 This will allow you to create some really realistic renders straight out of your
04:07 cinema 4D projects. You don't have to use linear workflow.
04:11 I just generally recommend using it. So we'll leave linear work flow selected.
04:16 And then we can leave our color profile set to RGB.
04:20 Before we jump back to After Effects, we need to make one more adjustment in our
04:24 Render Settings. Even though we're not creating files
04:27 straight out of Cinema, After Effects will reference the Render Settings when it goes
04:32 to create the render. So let's go up to the top center portion
04:35 of the interface. In this tool bar here,you'll see three
04:39 buttons that have clapboards on the front of them.
04:42 The rightmost button are your Render Settings.
04:44 It's the one that has the cog in the background.
04:47 Go ahead and click on that button and open the Render Settings.
04:51 Now even though our comp settings in After Effects are 1280 by 720 Cinema 4D will
04:56 only render a maximum 800 by 600 out of these Render Settings if you tried to
05:01 render just a frame. Since we're using this round trip work
05:05 flow, we can change our output sentence. Go ahead and click on this button
05:09 underneath the word output. This is very similar to the preset options
05:13 you have inside of your comp settings in After Effects.
05:16 If we go to the film and video group. In here let's go down and change our
05:21 project to HDV HDTV 29.97. Once we choose that, we need to change the
05:29 frame rate to 24. Now you'll see this message that says
05:34 image resolution applications license limit of 800 x 600.
05:38 This is just a function of Cinema 4D Lite. And like I said, as long as you're going
05:43 to render this project directly out of After Effects, you don't have to worry
05:47 about this issue. Now if we come down to the bottom, we have
05:50 an option for frame range here. You can render still frames out of Cinema
05:54 and, by the default settings here, it's just going to render 1 frame.
05:58 just because I like everything to have the same settings I'm going to click on the
06:02 frame range and change it from current frame to all frames.
06:06 Now notice our project goes from 0 frames to 240.
06:10 If you're working with interlaced footage you can change the fields settings here.
06:15 Since we're working with progressive footage I'm just going to leave that alone
06:18 and close my Render Settings. Now that we've set up our Project
06:22 Settings, our Render Settings, and our Color Profile, we're ready to go to our
06:27 project settings and press Save. After Effects won't load any of these
06:31 settings until you save the project file. Now, let's jump back into After Effects
06:35 and make sure that everything's lined up. I'm going to press Cmd+Tab on the Mac, on
06:40 Windows you can press Ctrl+Tab to jump over to your C4D application.
06:45 On the left side we have Effects Control panel, and this is the Cineware Control
06:49 panel. We'll definitely continue exploring this,
06:51 but I want you to go down here to the timeline.
06:54 If you select a layer 1, notice it ends at three seconds.
06:58 I can click on the right side of this layer and drag it all the way out to make
07:02 sure that it's going to last the full 10 seconds of our project.
07:06 Now the last thing we need to do is set the color settings of our After Effects
07:10 project. Since we did turn on linear workflow, we
07:13 have to increase the color settings in After Effects.
07:17 So, let's go over to the project panel. If you look in the bottom of the project
07:21 panel, see how it says eight BPC? That setting is too low for a linear
07:26 workflow. So what we need to do is go up to the file
07:29 menu, and go to our project settings. In the project settings, you want to go to
07:34 the color setting section and change the depth from 8 bits per channel to 16 or 32.
07:41 I generally recommend 32. Now for the work space, this is where we
07:46 want to make sure we match the SRGB setting.
07:48 So click on that pull-down and choose sRGB.
07:52 Last thing we need to do is confirm that we are linearizing the work space.
07:57 Once we've done that, we can go ahead and click OK.
08:01 Now we can save our After Effects project and the workflow between Cinema and After
08:06 Effects is going to work perfectly.
08:08
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Understanding the CINEMA 4D Lite interface
00:00 In order to get comfortable working in the Cinema 4D environment, we need to
00:04 definitely learn about the interface. Now I'm starting in After Effects just so
00:08 you can see the interoperability between the two applications.
00:11 If you look in the project panel, the top file is an imported C4D project.
00:16 Make sure that project is sleeted, and then go up in the Edit menu and choose
00:20 Edit Original. This'll cause C4D Lite to launch, and then
00:25 we'll be inside of Cinema 4D. To get started, let's create an object,
00:30 and then I'll go through the different parts of the interface.
00:34 In the upper right portion of the interface, we have the Create tools.
00:37 Click and hold on this first tool here that looks like a box.
00:42 That are cube tool, and these are different tools that we can use to create
00:45 basic shapes for the start of our model. Let's choose the cube, when we hover over
00:51 and let go, we've now created a cube in our scene.
00:54 So this view here is like our view in After Effects.
00:59 Now, in order to enable more than one view inside of Cinema, You need to go to the
01:04 upper right corner, you'll see this box that looks like a box in a box,and if you
01:09 click on this, battle enabled for views. You can easily switch to a different view
01:14 by clicking back up in the upper right corner.
01:16 You'll always know what you you're in because the label will be in the upper
01:20 left corner. Now let's jump back to the previous window
01:24 by clicking back on that button again and then clicking back on our perspective
01:28 view. If you look to the right side of the
01:30 interface, this is the object manager. The cube that we created is a cube object,
01:36 since that's currently selected in my object manager, my contextural menu down
01:41 here in the lower right hand corner has updated to show me the properties of that
01:45 cube object. Now if we go to the lower left portion of
01:49 the interface, this is our material manager.
01:51 This is where we can create the properties that we're going to wrap around these
01:55 shapes. Let's just apply a quick material to our
01:58 cube. Go to the Create menu and choose New
02:01 Material. Notice now that the material's selected
02:06 our contextual menu has updated over here in the lower right corner.
02:09 I can resize this menu by clicking and dragging on the top part of the interface.
02:14 I want to choose a different color. Notice, within the interface, we have
02:18 submenus. These are organized according to these
02:21 little boxes. These boxes control the different channels
02:25 that make up the material. So let's make sure we're on the Color
02:28 section And I'm going to go to my RGB sliders and just click and drag my red
02:32 over to the right. That's going to give it a slight red tint.
02:36 Now I could click in the color well here, and then just click a different color, and
02:41 then click OK. Or I could click on the button just below
02:44 that color and switch to a different color picker.
02:47 So let's choose HSV. Now I can click and drag on the top slider
02:51 and choose a slightly different hue. I'll choose this light blue.
02:55 Now I can drag and drop this directly onto my cube to apply that material.
03:01 When I let go, the material is now applied to my cube.
03:05 Now that the material has been applied, my contextual menu has updated again.
03:10 As we continue working through different projects, you'll notice that we're
03:13 bouncing back and forth through this contextual menu quite often.
03:17 The interface of Cinema 4D makes it relatively easy to move from task to ask
03:22 and understand exactly where you are in the process of creating your 3D elements.
03:26 Now let's continue our tour of the interface.
03:29 This slider here, with the numbers, is our timeline and this shows us exactly what
03:34 frame we're on in the scene. I can click on this green box and drag
03:39 down the scene and that'll control what frame I'm looking at in my animation.
03:43 I've transport controls here. If I click the play button, it's
03:47 automatically going to play through the frames.
03:50 By default, Cinema will go ahead and loop your scene.
03:52 I'm going to go ahead and stop playback just by clicking on that button again.
03:57 If we move over to the right, we have these red circle buttons.
04:00 These are keyframe controls. There are different methods for adding
04:04 keyframes in Cinema, just like there are different methods for adding keyframes
04:08 inside of After Effects. Notice the different Material options in
04:12 my contextual menu over here. Next to the different options we have
04:16 circles, and these circles are very similar to the stopwatches that you have
04:20 inside of After Effects. This is where you can add keyframes to the
04:24 different parameters. Also, like After Effects, if you go to the
04:28 upper-right corner of the interface, there is a Layout option.
04:32 If you click on that layout, it'll change to different workspaces.
04:36 Workspaces in cinema are known as layouts. Let's choose the Animation Workspace.
04:42 In here, notice I get a layout that's completely different and in the bottom of
04:47 the interface I have more controls over the timeline.
04:50 If we had more elements in our project. We would be able to make adjustments in
04:54 the timeline. But we'll definitely get to that as we
04:57 keep moving through the chapter. Let's go back out to our Layout options
05:01 and change it back to the Standard layout. Rounding out our tour, over here on the
05:06 left side are our selection tools. Now there are different ways to select 3D
05:11 objects. Right now, I have a simple 3D object that
05:15 I've added to my scene. The way 3D objects work, I can change the
05:19 different parameters of that object relatively quickly and visually inside the
05:23 composition window. If I click on this orange square on the
05:27 x-axis, when I click and drag, I'm now changing the size of that cube on its
05:33 x-axis. Notice that updates down here with this
05:36 controller. This is the coordinate manager.
05:40 I can type other parameters in here. Like, let's say I want to adjust the H
05:44 setting, the heading. Let's type in thirty and click A pply.
05:48 Now our rectangular box has rotated 30 degrees.
05:52 In the modeling process, we can convert our shapes into polygons.
05:56 And to do that, it's this last button that we're going to look at, here in the
06:01 upper-left corner. When I click on that, it's going to make
06:04 this object editable. Now I can use these different selection
06:08 methods to select different parts of the object.
06:11 For example, if we click on edges, when I hover over top of the shape, notice here
06:16 now I can click on this top edge and that gives me a control that I can go ahead and
06:20 click on the control handles. and change the shape.
06:23 And of course as you're working through your scene you're going to have to change
06:27 the angle of your view. If you go back up to the right corner of
06:31 your view port. We can go ahead and click on this rotation
06:34 area. Now when I click and drag I'm rotating
06:37 around the scene. I can zoom in and out of the scene and I
06:40 can pan around the scene. These options are very similar to using
06:44 the unified camera tool inside of After Effects.
06:47 I can also use keyboard shortcuts to rotate around the scene as well.
06:51 If you hold down the Opt key on the Mac or Alt on Windows, as you left click you can
06:57 rotate around the scene. When you middle click you can pan around
07:01 the scene and when you right click you can zoom in and out of the scene.
07:05 Notice, if I right click directly over a specific area, I get cross hairs letting
07:10 me know what area I'm zooming in and out of.
07:14 So when it comes to making adjustments and getting familiar with the Cinema 4D
07:18 interface, I hope you can see that they are very similar aspects to the After
07:22 Effects work space. I know the interface appears slightly
07:26 different, but underneath the hood, it's more similar than you think.
07:30
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Creating 3D projects from Illustrator files
00:00 I can remember when I first started learning Cinema 4D that I was pretty
00:04 excited about the fact that I could create my models using Illustrator files.
00:09 Now I'm going to share that workflow with you right now.
00:12 You just need to bare with me because we're going to bounce between three
00:16 applications in a matter of a couple minutes.
00:18 So I want to make sure we're starting in After Effects.
00:22 If you look in the project panel, I have a composition named Illustrator, and I also
00:27 have a C4D file named Illustrator. Now I did the project settings for my C4D
00:33 file, and my Illustrator file. If you're unfamiliar how to match these
00:37 two settings, definitely check out the matching video earlier in this chapter.
00:43 Now before we go to import in illistrator files into our C4D project we actually
00:49 need to optimize our illitrator file. So I'm going to jump to my file browser
00:53 and navigate in my exercise files to the footage folder.
00:56 In there you'll find O2Ai folder and I want to edit the H Plus Sport Ai file.
01:03 So let's go ahead and double click to open that file in Illustrator.
01:06 If your interface doesn't look like this, make sure you're actually set to the
01:11 essentials workspace. If it still doesn't look like this, make
01:14 sure you reset your essentials workspace. Now if you go all the way to the right
01:18 side of the interface, the second button from the bottom will open up our layers
01:22 panel. Here you can see I have three layers.
01:26 Now we don't need to do anything with these layers so I'll just go ahead and
01:29 close that panel. What we should do is click and draw a
01:32 lasso around the entire logo so we can see exactly what we're dealing with.
01:37 If you look closely at the text Notice that the paths are actually creating the
01:42 letters themselves. This is because this text was made
01:45 editable or was turned into outlines. Any text inside of an Illustrator file,
01:51 you should generally turn it into outlines before you bring it into Cinema 4D.
01:56 This way you can assure that any text will be extruded properly and match the style
02:01 of the typeface. If you're unfamiliar with how to create
02:04 outlines, select any of your type layers and go to the Type Menu and choose create
02:10 outlines. Now once you've done that you're almost
02:13 ready to save the file and import it into cinema, but not twice.
02:17 You need to press command r on the Mac or control r on Windows.
02:21 This way will reset the zero value, so when we go to place our logo it'll
02:26 actually end up in the middle of the scene in Cinema.
02:28 By default, the zero value file for AI files is in the upper left hand corner.
02:33 So if you go all the way up in the upper left corner of your rulers.
02:37 Go ahead and click and drag and as you drag down notice we have crossairs that
02:42 have appaered. The crossairs signify the zero poitns so
02:46 lets set our zero points here in the middle of the letter h and on top of the
02:51 letter 'o'. Now the second I let go, if you look at
02:56 the rulers, our zero point matches vertically and horizontally in our file.
03:02 Now we're actually ready to save this for import in the Cinema.
03:05 Now we're going to make sure that not to save over this file.
03:08 So I'm going to go up under File and choose Save As and we'll add dash eight to
03:14 the end of the name. I'll go ahead and save my file into the
03:17 02_AI file of the footage folders. If you don't have access to these files,
03:23 go ahead and just save your file wherever. I'm going to go ahead and click Save, and
03:27 then under the Version pull-down, you want to make sure to change it from
03:32 Illustrator CS6 Down to Illustrator 8. Once we've done that we can go ahead and
03:38 click ok. If you get a warning dialog box, don't
03:42 worry, you can go ahead and click OK.This is part of the reason why I saved it as a
03:46 different name. If we ever need to go back and edit, we
03:49 can just go back to the original Illustrator file.
03:51 So let's go ahead and close this Illustrator file and now, we're ready to
03:56 jump into Cinema to create our 3D model. I like watching Cinema from After Effects
04:02 so I'm going to go to the Project panel and click on our Illustrator.c4d layer.
04:07 Now, we can go up on our Edit and choose Edit Original.
04:10 With Cinema open, we can go to File and choose the Merge command to import our
04:15 Illustrator file. Navigate in your exercise files to the
04:19 02_Ai folder. In there we'll see the H plus sport eight
04:24 AI file. Go ahead and click open to import.
04:27 Now you'll probably see this extra Illustrator dialog box.
04:32 Go ahead and click Ok. Notice the logo is imported right into the
04:36 centre of our scene. Now as a general rule I like to delete any
04:41 extemporaneous has that have been brought in.
04:43 This is not a 3-D element yet, all that's been brought in is spline data.
04:49 Think of it like outlines inside of Illustrator in your Object Manager, go
04:54 ahead and click on the H plus support null object.
04:57 With the null selected, let's go over the Viewport and under View, let's choose
05:03 Frame All. This will zoom out and show me any paths
05:07 that have been imported into that last import.If you look to the left of the
05:11 knoll in the Object Manager, there's a plus sign.
05:13 Go ahead and click on that. Now the large path on the outside is path
05:18 two. If you go ahead and click on it, that path
05:21 will become selected in the Object Manager.
05:23 Go ahead and press delete on your keyboard to delete that path.
05:27 We can repeat the same process for the smaller rectangle.
05:30 That's path one, so lets go ahead and press Delete.
05:33 Now to quickly zoom into our object, lets click on our H plus sport null in the
05:38 Object Manager. And then go up under View and choose frame
05:42 all again. Now with all our splines in the center of
05:46 the scene were actually ready to extrude a 3D shape.
05:50 We're going to use the Extrude NURBS command, and that can be found in the
05:54 Toolbar up here, the third button from the right.
05:58 Go ahead and click and hold, and then you can navigate to the Extrude NURBS option.
06:02 Make sure you hold down Opt of the Mac or Alt on Windows, so when you let go, our
06:08 paths will automatically be made the child of the Extrude NURBS.
06:11 If you didn't hold down Alt or Option, you're seeing what probably look like
06:16 this. I'm going to collapse my null object and
06:18 just move it to the side. In order to create geometry, you always
06:22 want to make sure that your splines are the children of the Extrude NURBS object.
06:28 This way, when you click on the Extrude NURBS object, you can specify that all of
06:33 these splines should be extruded. So if you go down to the bottom of your
06:37 Attribute Manager we can click on Hierarchical.
06:41 That'll make all the splines extruded. So now, if we want to see this file inside
06:46 of our After Effects project, all we have to do is press Save.
06:49 Now, as a general practice, when I'm finished working inside of Cinema, I like
06:55 to quit Cinema. This way, every time I launch the project
06:58 from After Effects, it doesn't accidentally open the same project twice.
07:02 So I'm going to click on Cinema 4D Light, and just choose Quit Cinema 4D Light.
07:08 Now, notice back in our After Effects projects, our Illustrator file that's been
07:12 extruded has been imported into the project.
07:16 So you've successfully extruded the Illustrator paths.
07:19 The next things to learn about are texturing and animation.
07:23 We'll definitely continue to explore as we move through the rest of the chapter.
07:27
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Exploring modeling in CINEMA 4D Lite
00:00 In addition to being able to extrude Illustrator shapes, you can also create
00:04 models in Cinema 4D by using primitive objects.
00:07 That's what we'll go ahead and do in this video.
00:10 Obviously to start we want to make sure we're into Cinema 4D.
00:13 So let's go to the project panel and make sure you have Modelling.c4d selected.
00:18 Then press Cmd+E or Ctrl+E Windows to edit the original file.
00:23 Once inside Cinema 4D, you'll notice we have our four panel view up.
00:28 I'm going to change it to one panel, just by clicking this box in the upper right
00:31 corner of my Perspective view. Let's go to our Objects Manager and you
00:36 can see we have an extrude nerves object. This is our H+ Sport Logo, and it was
00:40 created by extruding an Illustrator file. Let's go ahead and rename that.
00:45 Double-click on the name. And let's call this H plus logo.
00:50 With the extrude nerves objects selected, if you go down to the Attributes panel,
00:54 you can see I have a number of different things that I can change.
00:57 Anytime you see boxes like this in the interface, it means you have different
01:00 channels you can apply changes to. So you can see we have Basic, and
01:05 Coordinates, Object, Caps, and Font. If you look in the Coordinates section,
01:11 this is what controls where the object appears in the scene.
01:14 So if I click and drag on these arrows I can reposition the object along the x, y
01:18 and z-axis accordingly. Now, I'll just undo the last couple of
01:23 transformations. The middle column controls your scale and
01:26 the right column controls your rotation. If HPB doesn't make sense to you, you can
01:31 go ahead and click on the pull-down and change it to say xyz.
01:36 That way when you are clicking and dragging you know hey I'm going to rotate
01:38 around the y-axis, the x-axis or the z-axis.
01:42 Alright, let's go ahead and undo those last few things.
01:46 And let's jump to the Object Channel. In here, we can actually control the shape
01:51 of our objects. If I click and drag on the x parameter for
01:54 movement here, notice it's actually sliding the back part of our model along
01:59 the x-axis. That's not what I want to do, so I'll
02:02 undo. Let's click and drag on the z parameter.
02:06 This is controlling the depth of our extrusion.
02:09 Now, just so I can see things a little more clearly, I'm going to press S on my
02:12 keyboard to reframe the model that's been selected.
02:15 With our model being extruded, I generally like to have a little more control over
02:19 seeing the detail in the model. So to do that, let's go to the Display
02:24 options in the Viewport. Click on that and let's change the shading
02:27 to the root shading with lines. Now, I can actually see some of the
02:32 different changes being applied to the model as we make these different
02:35 adjustments. Let's increase the number of subdivisions.
02:38 Notice each time I click a number up, it's giving me more lines.
02:42 Down the extrusion. These lines add extra geometry to the
02:46 model, and they come in really handy when you're working with polygon modeling.
02:51 Now, we're not going to convert this object to polygon models in this specific
02:55 case, but I just want you to understand that that is a normal process in cinema.
03:00 You can convert your objects to polygons. Now, let's go to the Caps section.
03:05 And here we can control the transition from the extrusion to the face of our
03:09 model. If we go to the Start area under Cap,
03:13 let's click on that and choose Fillet Cap. This'll add a bevel to the edge of our
03:17 model. If you increase the number of steps,
03:21 you'll smooth out that transition. If you increase the radius, you'll make
03:25 that rounding a little bit larger. This happens to be distorting the model in
03:29 addition to making it larger. So if you go down to the bottom here and
03:33 check Constrain, you'll make the model actually constrain to the original
03:37 boundaries of the logo. Now, obviously, when I did that, I want to
03:40 go ahead and decrease the radius here again, so I don't have that strange
03:43 distortion. Now, since, I have the Shader active with
03:46 the lines, I'm having a hard time seeing the edges of my model.
03:49 So I'll go back up under Display and just change it back to Gerund Shading.
03:54 This way I can see a little more clearly what's happening.
03:57 Let's create a Primitive Objects. Let's go up to the Create tools in the
04:00 upper right size of the interface. The leftmost Creation tool is the
04:04 Primitive Objects tool. If you click and hold, it'll open up the
04:07 menu for the Primitive Objects. If you move your mouse over top of these
04:11 little grippy lines, it'll rip that interface piece right out.
04:14 Now, I can click on those lines and dock them in between my Attributes panel and my
04:18 Objects panel. When I let go, they'll always be in this
04:22 position. Let's go ahead and add two different
04:24 primitive objects. We'll add a Cube, and we'll add an Oil
04:28 Tank. Now, in order to see these a little more
04:30 clearly, I'm going to go ahead and click on their control handles and drag on the
04:34 x-axis, and then, here, we can go ahead and select our cube and we can drag on
04:38 that one as well. Lets start by zooming into our cube.
04:41 I'm going to hold down Opt on the Mac and then right-click to zoom into the cube,
04:46 and then still holding Opt, I'll middle-click and drag to reframe.
04:50 Now, with our Cube object we have the same kind of Fillet options that we had with
04:54 our extrude nerves. They're in the Object panel, and if we
04:57 select Fillet. Notice, we get the same rounding.
05:00 Now, with Primitive Objects, we have these orange control handles.
05:04 If I click and drag on these handles, they'll allow me to make adjustments
05:08 visually in the scene. So, if I wanted to make this kind of
05:11 skinny and long like a wall, I could do that.
05:15 If we look back in Attributes Manager and click and drag on the fill it radius, we
05:19 can smooth out the corners or make them really tight and refined.
05:24 So most primitive objects work in this manner.
05:26 Let's go ahead and select our Oil Tank in the Objects panel.
05:30 And then press S on our keyboard to quickly reframe to that selected object.
05:35 Notice I have the same control handles. Visually, I can click and drag and make
05:39 adjustments just by clicking on those individual shapes.
05:43 I definitely encourage you to click through some of the different primitive
05:46 objects to see if you can create something unique that's all your own.
05:50 Now, I'm sure in certain instances you'll want to combine more than one primitive
05:54 object to create a model. So to do that, I'm just going to go ahead
05:58 and click on my cube here and click on its x-axis to slide it back over in the scene.
06:03 Notice, I accidentally clicked on that control parameter to change the model.
06:08 Sometimes, it's hard to see exactly what you're clicking on, so if you make a
06:11 change just go ahead and press Cmd+Z to undo.
06:15 Now, when I click and drag, notice I've repositioned my model in the scene.
06:19 I can click on my other primitive object and just go ahead and position it up in
06:23 the scene. Now, since I'm working visually and I have
06:26 no idea exactly how far this is going through the object.
06:30 I'm going to open up Multiple Viewports by clicking in the corner.
06:33 This way, for example, if I click on the top area here, I can see exactly how far
06:38 into the cube my oil tank has gone. So I'll go ahead and just click and drag
06:43 on the size of the oil tank. And notice, I'm having an issue doing that
06:47 on the Viewports. Sometimes it just makes more sense to
06:50 click and drag on the parameters in the Attributes Panel.
06:52 So that's what I'll do. Let's decrease the size of the radius
06:56 here. And now, if we deselect our model, it
07:00 looks sort of like I have an antenna popping up out of the top of the box.
07:05 I'm going to zoom out for a second. If I want to move this as one object.
07:09 I'll click on the cube and hold down Shift and click on the oil tank.
07:12 And then, if we go to the objects pull-down in the Objects Attribute
07:15 Manager, we can group these objects. Once we do that, it'll automatically place
07:20 those objects in a null object. So here, I can just call this Wall Pipe.
07:26 With that object created, I can go ahead and reposition it in the scene as one
07:30 individual element. If I click on my Rotation tool, I can go
07:34 ahead and rotate the object If I click on the scale tool, I can click and drag and
07:38 adjust the scale. Notice when I'm adjusting the scale, I
07:41 don't have to click directly on the object.
07:44 As long as it's selected, I can just click and drag.
07:47 So that was your whirlwind tour of modeling different objects in Cinema 4D.
07:51 As you can tell, the process just involves selecting the objects in objects manager
07:56 and then making sure that you can adjust the attributes using the different
07:59 channels in the Attributes panel. When I go ahead and save this project,
08:03 it'll be updated back into my After Effects file.
08:06
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Applying deformers
00:00 Using deformers in Cinema 4d allow you to create curved and twisted elements out of
00:05 your primitive objects. So in this project we're going to distort
00:10 these lines that have been extruded along the edge of our logo.
00:14 To get started, obviously, we have to be in Cinema 4D, so I'm going to select the
00:18 deformers c 4D project, and press Cmd+e on my Mac, Ctrl+e on Windows, to edit the
00:24 original file. If we look in our objects manager, you can
00:27 see we have our h+ logo, that's an extruded Illustrator shape.
00:31 And we have this Null object named bars etc.
00:34 Just so we can focus solely on the bars, I'm going to turn off the visibility of
00:38 the h+ logo in our viewer. Let's go ahead and just Double Click on
00:42 the top circle here. Now just to remind you, if you hadn't seen
00:46 this before, this just turns off the visibility of the object in the scene.
00:50 If I click on the Render button here... I'll be able to see that and the model is
00:54 still there, it's just disappeared out of our viewer for the time being.
00:58 Let's open up our null object bars, et cetera.
01:01 I want to focus on just bending one object for right now.
01:04 So let's click on this cube. I want to drag it up out of the null
01:08 object just by clicking and dragging. Now we can collapse that null object.
01:13 Since we have the cube out of the null object let's go ahead and turn off the
01:17 visibility for the bars etc. Now we can focus solely on our cube.
01:22 If you press S on your keyboard that will reframe the selected object.
01:26 Now when you're bending objects it's important to pay attention to the actual
01:29 geometry of the model. So we need to go to the Display options in
01:33 our Viewport. Let's change it to Gouraud shading lines.
01:38 I can see I have some lines on the edge of my geometry.
01:41 But it's really not that detailed. I'm just repositioning the scene by
01:45 clicking all my different navigation tools in the upper right corner of the Viewport.
01:49 With the cube selected, I want you to go down to the object section.
01:53 In here, we can increase the number of segments.
01:56 This was extruded along the Z axis. I know this because it's the kind of
02:01 bluish-purple option here, and you can see the z is moving through the scene.
02:05 Let's increase the number of segments along the z axis.
02:09 Notice each time I click, I'm getting a new line in my primitative object.
02:14 Lets leave it set at a setting around five.
02:16 Now we can go ahead and add a Bend deformer.
02:19 If you go up to our creation tools. The fourth one from the right are the
02:23 deformers. There's several different deformers we can
02:26 apply. I'll start with the Bend deformer.
02:29 Now when you're working with deformers. I generally like to have the deformer
02:33 centered up on the object I'm working with.
02:35 And since the object is in the middle of the scene, we need to move deformer.
02:39 I'm going to click on the four of view just by clicking on the button in the
02:42 upper right corner and here we can re-position the deformer just by clicking
02:46 and dragging through the scene. So let's put it right in the middle of our
02:50 object. Now, notice the deformer has a control
02:52 handle very much like our primitive objects do.
02:56 Let's make the perspective view the dominant view, an then just click an drag.
02:59 Well, nothing's happening. This is because we haven't actually
03:03 applied the bend to the cube. So in order to apply a deformer, you need
03:08 to click on the name an then drag down in the objects manager.
03:11 You want to hover over the name of the model you'd like to apply the deform to,
03:14 making sure that the arrow is pointing down.
03:16 This will make the bend deformer the child of that object.
03:20 Now notice I've changed the overall position, but it doesn't look like its
03:25 bending. So I'll just Cmd + Z to undo that.
03:27 What we need to do is rotate our bend deformer.
03:31 So Im going to go back over to my floor up view here, and just reset the strength of
03:36 our bend right down to zero in the attribute panel.
03:40 Now we can grab our rotation tool. The shortcut for rotation in Cinema is R.
03:45 As long as we only have the bend deformer selected, we can go ahead and click on
03:49 this red control band and rotate our deformer around.
03:53 Now if I hold Shift as I'm rotating, it'll snap in ten degree increments.
03:58 Now that it's rotated on 90 degrees, we can go ahead and make the bend the child
04:03 of the cue object. So, let's click on the band object and
04:07 drag it down onto the cube. Again, making sure you have that down
04:11 arrow. Now, when we go ahead and click on this
04:14 control handle, we can bend the object through the scene however we like.
04:18 Let's bend it over to the right. Notice when I zoom in and reposition, the
04:23 bend isn't very smooth, that gets back to our geometry.
04:27 So let's go ahead and select the cube here and increase the number of segments on the
04:30 z axis by clicking and dragging on the double arrows.
04:33 Now it's nice and smooth in its deformation.
04:37 We can also make adjustments to how much of the object is bent.
04:40 If you look in the top view here, I'm just going to maximize that view, notice.
04:45 it's only bent in the section where it's going through the deformer.
04:49 And when you have the deformer selected in the attributes panel, noticed that the
04:54 mode is defaulted to limited I can change that to exactly Within Box, and it'll
04:59 literally only deform whatever's in the box, and whatever's outside of the box,
05:03 it'll just snap off to the side. That's not what we want.
05:07 Let's choose Unlimited. Hey, check it out; when you do Unlimited,
05:11 you can make curved shapes. So to give you a better idea as to what
05:15 this looks like, let's jump back into our Perspective view.
05:19 Now I'll just zoom out. So you can see creating curved objects is
05:22 an awful lot of fun. When you're clicking and dragging in the
05:25 perspective view, notice I can rotate all the way around.
05:30 Now any of these perimeters are key frame-able if you have this circle to the
05:33 left of the name. So you can see with primitive objects.
05:37 you can have all kinds of fun when it comes to animation.
05:40 Now, I know we only went over the Bend deformer, but applying primitive objects
05:44 works in the same function for all the other primitives and all the other
05:48 geometry that you're going to be working with.
05:50 All you have to do is make sure you apply the deformer as the child, and make sure
05:55 you have enough geometry for your adjustments.
05:58
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Understanding materials
00:00 When you want to add color and detail to your models, you need to explore
00:03 Materials. And in order to apply materials, we need
00:07 to be in Cinema 4D. So let's go to the Project panel, and make
00:10 sure we have Materials.c4d selected. Then press Cmd+E or Ctrl+E on Windows to
00:16 edit the original file. Once in Cinema, go to the upper right
00:20 corner in the Objects panel. At the top, you'll see we have bars et
00:24 cetera, which is a null object. If we expand that null, you can see I have
00:28 a couple primitive objects that make up these different models, and they're bent
00:33 with the bend former. Let's go ahead and collapse that.
00:36 Our H+ logo is an extruded Illustrator file.
00:39 If we open that up, you'll see we have a null object that contains different
00:43 splines. This is always a dead give away that this
00:46 was an extrude nerves object created from an illustrator file.
00:50 I bring this up because we can apply textures differently based on the type of
00:54 model that's in the scene. Let's go ahead and collapse our h plus
00:58 logo. And to create our first material, we need
01:01 to go down to the material manager in the lower left corner of the interface.
01:05 If you click on the create option, we have an option to create a new material.
01:09 Let's do that for now. When you create your first material, you
01:13 can rename that material just by double clicking on the name.
01:17 Let's call this Base. This'll be our base material for our
01:20 object. Now, if we double-click on the material,
01:24 we'll have the Material Editor. This is where I want you to look when
01:27 you're first getting comfortable creating different materials.
01:31 Notice, on the left-hand side, we have channels.
01:33 These channels will offer different levels of control to create that material.
01:37 For now let's make sure we have color selected and change the color.
01:42 I want to change it to the blues, so let's go ahead and click in the color well and
01:46 crank through the hues until we get to the blue and then we'll just click in the blue
01:49 area and click OK. To be looked back at our channels the only
01:53 other channel the selected is Specular, this controls this highlight on our model.
02:00 Now by default the mode is plastic and the Specular highlight is kind of wide.
02:04 Let's increase the height, and that's going to give a little bit more pop to the
02:08 dimensionality of this material. When you apply materials to objects, it's
02:12 these setting that help actually define that object in a 3D environment.
02:17 Now I want to change the width down a little bit for our Specular highlight, and
02:21 that's going to give it a little bit more of that polished shine look.
02:24 There's another channel we should check out, and that's Transparency.
02:28 If you select Transparency, it's automatically going to make it completely
02:32 transparent. I don't want that.
02:34 So I'll bring the brightness down just by clicking and dragging on the slider.
02:38 Now this makes it semitransparent. Let's leave it set around 50%.
02:44 Now, let's go ahead and close our material editor.
02:46 We have a base layer that we can apply onto our model.
02:49 In order to apply it, we can click and drag on the material and drop it right in
02:54 the viewer. Or I can drag directly in the Objects
02:57 Manager. Lets go ahead and, and let go.
03:00 And you'll notice the materials been applied, and i can see it in the Objects
03:04 Manager. If we want to see what the material looks
03:06 like, we'll go ahead and load up our preview just by clicking the Render View
03:09 button. Now I can see that it's transparent.
03:12 And I can see some of the Specular highlights on our model.
03:15 Now, even though we have Specular highlights on the model, this is our
03:19 default light inside of Cinema. Obviously, when you go to export your
03:23 models, or finish your textures, you want to make sure to light the scene.
03:28 Lighting will drastically change the quality and appearance of your materials.
03:32 Now, just so we can focus solely on materials, we're not going to jump into
03:36 working with any other light right now except the default light.
03:39 Now, we've created one base material, but what if you want to create some other
03:43 materials? Well, there are a number of presets that
03:46 are excellent and they're built into Cinema 4D Lite.
03:49 Let's go up under the Window menu, and choose content browser.
03:52 In here, I have a bunch of presets. Let's look in the Light presets just by
03:57 clicking on them. Let's open up the options for the Light
04:00 and then go to the Material section. Materials are divided up according to
04:04 classifications. Let's close the content browser and see
04:29 what's going on. Down here, our material manager we have
04:33 our base material. Let's click and drag on that and drop it
04:38 directly onto our model. When we let go, it doesn't look like much
04:42 has changed, but if we go ahead and load up a preview here, you can see, it looks
04:46 different. What's happening, we're blending two
04:48 textures. And there's an order to the way the
04:51 textures are applied. Should you decide you want to delete a
04:54 texture, go ahead and click on the texture in the object manager, and then press
04:58 delete. Now when I go ahead and render the view,
05:01 you can definitely see this looks a lot more like glass.
05:04 Now what if I want to add a little bit of a highlight to the edge of my model?
05:08 There's some hidden selection tools. Where you can select individual areas of
05:12 your model to apply the texture. Lets rename our base texture by double
05:16 clicking on the name. Lets call this highlight.
05:20 Now let's click and drag the highlit material and apply it to our model.
05:24 With it applied, notice there's a selection area in the attributes manager.
05:29 When you click in the selection area, I want you to type r1.
05:34 Let's click out of the selection area to apply that selection.
05:38 Now when we load up a preview, you can see I have a highlight around the edge, and
05:42 it's only applied to the rounded part of the model.
05:45 You can add all kinds of different textures to your models this way.
05:48 Let's model the face. I'm going to hold down the Cmd key and
05:52 click and drag on my glass texture. If you drag to the right, when we let go
05:57 it will be all the way to the right. I'm going to double-click on this, and
06:00 we'll call this face. Now just so the texture's a little
06:03 different than the one that's applied to the body of the model, let's make a change
06:07 to the materials section in the attribute editor.
06:09 Let's change the color. By default, it's set to this white color.
06:15 We click on it, let's go ahead and choose this kind of teal light green blue color.
06:20 You won't notice much of a difference because the brightness is at 20% so let's
06:24 go ahead and increase the brightness of our color texture.
06:28 Okay, now it's started to blend in and we've got a little bit of a change.
06:32 So let's click and drag and go to apply the face to our logo in the objects
06:36 manager. When I let go, again we have the selection
06:39 tag. This time instead of tying R one I want
06:43 you to type C one. I know you're probably thinking to
06:47 yourself, how am I going to remember these different selection tags?
06:50 Well I've included some of the basic selection codes with my downloadable PDF,
06:54 with some other different shortcuts for After Effects.
06:56 So you can definitely use that as a reference.
06:59 Now let's preview what our model looks like, by clicking our Render View.
07:04 If we rotate around the scene, we can get a slightly different angle and as you see
07:08 that we have a different face from the body and a different highlight.
07:12 Obviously it's not pretty, but I hope you have a quick understanding as to how you
07:16 can create materials and apply those materials to your new objects.
07:21 I leave you by encouraging you to go back to the content browser and browse through
07:25 all the different materials, because different materials have different setting
07:29 options and they're all there for you to explore.
07:31
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Lighting your scene
00:00 Adding lights to your Cinema 4D project will certainly add more dimensions to your
00:04 models. Now they tend to work hand in hand with
00:07 texture, so a lot of times when I light scenes I end up going back and making
00:11 adjustments to my texture. Now in this video, we're going to focus
00:14 specifically on lighting this glassy H plus logo.
00:18 And to do that, we need to be in Cinema. So let's make sure we have the
00:22 Lighting.c4d file selected in the Project panel and press Cmd + E or Ctrl + E on
00:28 Windows to edit the original file. Once in Cinema, you'll notice that we have
00:32 two models. We have our bars et cetera and then we
00:36 have our h+ logo. I'm going to focus specifically on the h+
00:40 logo for now. If you look at the materials that are
00:43 applied in the scene, let's double-click on the middle material.
00:46 With our Material Editor open, notice we have a color channel, transparency,
00:51 reflection and specular. All of those things are going to be
00:54 affected by the lights that we add to our scene.
00:57 Let's go ahead and close the Material Editor and to create a light in the scene,
01:01 let's go up to our Creation tools at the top of the interface and the rightmost
01:05 tool here is the Light tool. Go ahead and click and hold on that and
01:09 you can see the different kinds of lights that we can create.
01:12 Now in this video, we're going to use the spotlight and a traditional omnilight.
01:16 So let's start with a spotlight. Once we've added the spotlight to the
01:20 scene, let's move our mouse over the Perspective window and then middle click
01:24 to open up all four views. I can already tell that I want to make the
01:28 angle of my spotlight larger. So I'm just going to go ahead and click
01:31 and drag out just to make it a little wider.
01:34 Click and drag on the Z axis handle to reposition this out of the scene a little
01:38 bit more. You'll see me reposition myself in the
01:42 different viewers. Just watch the different tools that I'm
01:45 clicking in the upper right corners to understand where I'm heading.
01:48 Now I'm going to right click on the red access handle to move this kind of offset
01:53 because I don't like lights to generally be perfectly perpendicular to the models.
01:58 Now let's move our light up higher a little bit since most people are used to
02:02 seeing things lit from above. Like, I don't know, lit by the sun or a
02:06 streetlight. Let's go ahead and rotate our light.
02:09 I'm going to grab my rotation tool. You can press R on your keyboard.
02:13 Once you see the control bands, let's go ahead and hover over this red axis handle
02:17 and click and drag. This'll allow us to rotate just on the X
02:22 axis. Just so the light's highlighting the
02:24 bottle in the right way, let's click and drag on the other axis ban, the Y axis
02:31 band. Now we have our spotlight pointed at our
02:33 scene. If we click in the middle portion of our
02:36 spotlight, we can control Exactly how far that light is being thrown.
02:41 Now we'll just go and leave it the way it's set right now, and go back to our
02:45 perspective view. As you're working, you'll probably want to
02:48 render your scene. So you'll see me come up and click this
02:50 Render button. That will go ahead and show me that even
02:53 with one light I've drastically changed the look of model.
02:57 Now, most of the time, when you're lighting an object.
02:59 You'll want to use a traditional three point light setup.
03:02 And the way that works, the light that we just set up here is our main light.
03:06 That's going to light the overall scene. Then we want to have a back light that's
03:10 behind the model. And then we want to have another light, or
03:13 the rim light, that's going to be off at the side, and slightly more dim.
03:17 So lets create a backlight. We'll go back up to our light creation
03:21 tools and just choose the normal one named Light.
03:25 This is also known as an omni light. If we look at the light options in the
03:28 attribute panel, you can see it's called omni light.
03:31 Each set of lights has different parameters.
03:34 We could make adjustments to the shadows. We can have them be soft or hard edge
03:39 lights or area lights where they simulate the real world.
03:43 You can decide whether or not you want the light to actually render in the scene.
03:47 For example, if I chose Volumetric Light and then went ahead and rendered the
03:51 scene. Now you can that light actually rendering
03:55 in the scene. Inverse volumetric gives you another look.
03:58 If we go ahead and click on that you can see inverse volumetric creates these kind
04:02 of cool shadows, so that's neat and drastic, but not quite what I'm looking
04:07 for. So, let's go ahead and just change that
04:09 back to none, and re-position our light back towards the back of our scene.
04:13 With Light 1 selected in the Objects panel, let's make sure we have the Move
04:18 tool selected. You can press E on your keyboard to grab
04:21 the Move tool. Now, just so I can see where I'm moving
04:25 it, I'm going to middle Mouse click again to bring up all four windows.
04:28 I'll just click and drag in the top view here.
04:32 On the control handle to position our light towards the back of the scene.
04:36 Notice I'm not positioning it directly behind the model.
04:40 This is by design because it'll tend to catch more of the geometry if it's not
04:45 directly perpendicular to what's going on. Now, typically, a back light is a little
04:50 more dim than a traditional front light, so let's go ahead and click right here on
04:54 the main light and decrease the intensity by clicking and dragging.
04:59 Now, just to see what we're looking at, let's go to our perspective view and
05:02 render the scene one more time. Now, it's definitely got a lot more gloss
05:06 to the look. If you want to compare the two looks, you
05:09 can just disable the light by clicking the green check box and then going ahead and
05:14 rendering the scene again. So I like it with the back light.
05:17 So we'll enable that and re-render one more time.
05:21 Now we have to add our third light. And for that we'll create a rim light.
05:25 Now rather than having to go create yet another light, all we need to do is hold
05:29 down the command key on the Mac, control on Windows, and then click and drag on our
05:33 light one. Let's drag up, making sure that we have an
05:37 arrow that points to the left. This'll create yet another light.
05:40 Now since everything is named light, let's go ahead and rename everything.
05:43 Let's call light two our rim light, and light one will be called our back light.
05:50 I'm just double clicking and then pressing enter and for this one, we'll just go
05:54 ahead and call this main for main light. Alright, so the rim light, let's go ahead
05:59 and click on the rim light and re-position it in the scene in front of our logo.
06:04 Now I'm repositioning in the perspective view, because I'm a little used to working
06:08 in perspective view. But it's always wise to just jump up into
06:12 four up view just to make sure that your light is exactly where you're expecting it
06:18 to be. Now I want to make sure this light is a
06:19 little low in the scene, and I'm just trying to get it relatively close to the
06:23 object so that it catches Just the edge. So let's go back to our Perspective view.
06:29 And before we render this scene, let's change the color of our rim light.
06:33 I'm going to click in the white option for the color in the attribute manager, and
06:37 crank the colors around to this blue-teal color.
06:41 Then when I click OK that's going to add a slight tint to the scene.
06:45 Now the intensity is set at 59, I think that's okay, but let's render this scene
06:49 and double check. Now you can see with the rim light I've
06:53 got these kind of cool colored highlights that are popping up on the left side of
06:57 the word sport. I think this color is a little intense so
07:00 I'm just going to go ahead and change it a little more towards light and make it not
07:04 quite as saturated. Then when we click OK.
07:07 We can go ahead and re-render the scene and, yeah.
07:09 Now, I'm getting those same highlights. But they're not quite as electric blue.
07:13 So when it comes to adding lights into your scene.
07:16 You can see that it's definitely creating a lot more dimension.
07:19 .And changing how the materials look for your models.
07:23 Just remember to take your time, and go through the different options.
07:26 Making sure to re-render the scene. Last little tip.
07:29 If you ever want to go ahead and adjust lights as you're seeing changes being
07:34 made. Click on this middle button for the render
07:37 region. With Render Region, you can draw a box
07:41 over the canvas, and it'll just render that one specific area.
07:45 To show you what I mean, I'll go ahead and just click in my Object panel and then go
07:49 back up under Render Region, and click and drag.
07:53 Now if I make adjustments to these different lights, those adjustments will
07:57 update in the scene. And we don't always have to come back and
08:00 click the re render button, or the render view button.
08:03 I generally like using Render View, just so I can see the entire scene.
08:07 But obviously, if you've got a large model, using render region can definitely
08:11 help speed up your workflow.
08:14
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Looking at detailed materials
00:00 The process for creating detailed materials in Cinema 4D can get rather
00:04 deep. So when you're first starting, I recommend
00:07 that you use some of the presets. That way you can look at the presets and
00:11 try and reverse engineer how they were built.
00:13 Let's open C4D by selecting the Detailed.c4d file in our Project panel.
00:19 Then you can press Command+E or Control+E to edit the original.
00:24 Once you're in C4D, let's look at some of the material presets that we could apply
00:28 to our logo. I'm going to go up under the window menu
00:31 and choose content browser. Now there are all kinds of presets in here
00:36 and it'll always remember exactly the last folder that you were in every time you
00:40 open it. So I'm just going to back out, and start
00:42 from the preset section. In the light folder, we have many
00:46 different kinds of presets. So lets look at materials.
00:49 Materials of course are divided up into more subsections.
00:53 So if you click through some of the different folders, you'll see different
00:58 materials. Now if you want to see the materials in
01:01 more detail, click and drag on the slider to make the materials a little larger in
01:06 your view. Now I want to go to the Ice and Snow
01:09 section. As we scroll through here, notice we have
01:12 a couple different detail textures. I want to choose the snow and ice texture.
01:17 So any of these presets, you can easily add to your projects by double-clicking.
01:22 So lets double-click on snow and ice. Now I can just close the content browser.
01:27 To apply a preset, just drag it and drop it to whatever model you'd like to apply
01:31 it to. Now, most materials typically look better
01:34 when there are lights in the scene, so I'm just going to add one light by clicking
01:38 the add light button here. I'll move the light up and then back
01:42 slightly. Now if we render the scene here you can
01:46 see I've got a ton of cool texture. Let's zoom in by holding down Alt on
01:51 Windows or Option on the Mac, and then right-clicking and dragging to get a
01:55 closer view of our material. If I got to render this, see how I'm
01:59 getting all these bumps in the material? That was created by using some different
02:04 effects generated from inside the material.
02:07 I'm going to go down to my material manager and double-click.
02:12 This will open the material editor. Whenever I'm reverse engineering the
02:16 material I first look at the different channels used to create that material so
02:21 we can see we have a color channel and a bump channel and environment and specular.
02:28 Now, there's something constant between all of these.
02:31 And it's this kind of textured thumbnail. Any time you're in any specific channel,
02:38 inside of the material editor, you'll see this texture area with a button.
02:43 Now, I want to go to the color section and see the texture area that we have defined
02:48 here. If you click on the Flyout, we can choose
02:52 different things to load. Now, I'm going to click off that pullout,
02:55 because I already know that something's loaded.
02:58 It's the Layer option. So if we go ahead and click on Layer,
03:01 notice I've got a bunch of layers that were used to create detail in this
03:05 texture. Now, I'm not expecting you to know how to
03:08 add all of these different elements. I just want to explore some of the
03:12 different settings. And then we'll build our own texture with
03:15 another material. So if you go to the noise section here,
03:18 click once on the little thumbnail next to the hard light pulldown.
03:22 That'll open up your shader. Now, this shader was used to create the
03:26 noise. If you go to the noise section here, I can
03:29 click on the pulldown. And all these different options are
03:33 different kinds of noise. They create different patterns.
03:37 In order to go back in the material editor, we'll go up the upper right corner
03:41 and click this back arrow. That'll take me back to my layers.
03:44 The easiest way to think of layers is think of them like a Photoshop document.
03:49 We've got multiple layers that created this texture.
03:52 And we have different blend modes, just like the ones you're familiar with in
03:56 Photoshop and the Transparency options. Again, just like the ones you're familiar
04:01 with in Photoshop. The difference is each of these different
04:05 things like the noise section, these were all generated locally inside the materials
04:10 editor. So enough talking.
04:12 Let's go ahead and create our own material.
04:14 I'm going to close this material editor and go to Create > New Material.
04:19 Now let's double-click our material to load our Material Editor.
04:24 Now, in the Color section here, I'm going to click on my texture flyout and go
04:28 right down to Layer. By default, there's nothing in the layers,
04:33 so let's click on the layer to open up our Layer Editor.
04:37 Now, in here we have different buttons we can use to load different things.
04:42 The first button will allow you to load external files, like JPEGs or Photoshop
04:47 documents or what have you. The next button here, is the one that
04:50 we're going to use. The Shader button.
04:52 Go ahead and click on that. We have a number of different affects we
04:55 can choose. I want to go to the Noise affect.
04:59 So, when we choose Noise, it's automatically going to get loaded as my
05:02 top layer. And the default noise has been applied.
05:05 Let's click on the thumbnail once to load the different options.
05:10 Now just like in the preset material, we'll click on the pull-down for the
05:14 noise. Let's choose a different setting.
05:17 I'm going to choose this gaseous setting. See how it creates a different texture?
05:21 Now obviously, there are a number of different options to change in this
05:24 texture. I'm not going in to each individual one,
05:27 let's just look at a couple. Let's start with the global scale.
05:31 If I click and drag up here, I can create the scale at a much higher level.
05:37 This generally has kind of smooth out my texture.
05:39 Now some of these other options like speed will allow you to animate this texture, so
05:45 when it's applied It'll look like it's flowing over top of the object it's been
05:49 applied to. Let's jump back to our layer options here
05:52 by clicking the back arrow. I want to add another shader over top of
05:57 my noise. So let's click under Shader and this time
06:00 we'll add a color. So if we click on the thumbnail to open up
06:03 the colors, let's go ahead and click on it and add a red color.
06:07 Now when I click okay it doesn't look like anything's happened.
06:12 Well we need to go back to our layer options here and blend it in.
06:16 So let's change our blend mode from normal to soft light.
06:19 And then we can change the transparency down just to blend it a little bit less.
06:25 Okay. I'm going to leave it at about 50%.
06:28 The color is one way of creating detailed texture.
06:31 But our other texture had a bump map. Let's take what we just created and apply
06:37 it to the bump map. Inside of the material editor, you can
06:41 click on any of these thumbnails. And if you start to drag to the different
06:45 channels, it'll move that texture to that channel.
06:49 So once the bump options have opened, I'm still holding my mouse down.
06:52 I can hover over top of this section in the texture area.
06:56 And when I let go, it's automatically going to add that layer into the texture.
07:00 Now the bump channel hasn't been activated to we need to go ahead and select that to
07:05 activate it. Now the bump channel on black and white
07:09 data, so I'm going to edit the layers just for this channel.
07:12 I'm going to click on edit and turn off the color, lets turn the opacity all the
07:17 way down and click the eyeball there. So now that its black and white I'm
07:21 getting a little more detail in my bumps. To see our results, let's close our
07:26 Material Editor. I'm going to click and drag my material
07:29 and place it onto my model. Now, I'll go over to my object panel and
07:35 select the original preset, and just delete it.
07:38 So now we can go ahead and render the scene.
07:40 And as you can see we've create our own rather detailed texture.
07:44 And all that was made possible by starting with a preset and just doing a little bit
07:49 of detective work.
07:50
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Animating in CINEMA 4D Lite
00:00 Now, of course, as an After Effects artist, I'm sure you'll want to go ahead
00:03 and create some animations inside of Cinema 4D.
00:07 Well, you're in luck, we're definitely going to do that in this video.
00:10 So to get started, let's make sure we have the Animation.c4d project selected in the
00:15 Project panel. Then press Cmd+E or Ctrl+E on Windows to
00:19 Edit the original file. Let's start by looking at the Objects
00:23 panel. We have a bars object and our h + logo.
00:28 We'll animate both of these. To start, let's select the bar object.
00:34 Now, just like in After Effects, the anchor point of any Layer is very
00:37 important, so I'd like these bars to actually swoop into the scene.
00:43 So, I'm going to switch views, and middle mouse click over to my top view.
00:47 Now, in my top view, what I want to do is change the anchor point of these curved
00:53 lines. In order to do that, I need to Enable the
00:56 Access Modification, by Clicking this tool on the left side of the interface.
01:00 Once that's Enabled, I can Click on the axis and move the axis, so we can start
01:07 creating animation with these lines. As I position this, I'm trying to position
01:12 it as though I was in the center of the circle, as if the curved lines were
01:16 continuing to create a full circle. So I'm going to position it kind of far
01:20 over here. There we go.
01:24 When you're finished placing your axis, go ahead and just toggle that button one more
01:28 time, to deactivate the placement. Now we can switch to the Rotation tool.
01:33 With the Rotation tool selected, now I can Click on one of these bands for the
01:37 rotation, and notice I'm rotating our object into the scene.
01:42 Now, I didn't quite position myself out far enough, but I think you can see how
01:47 adjusting the anchor point, gives you this extra level of control for the animation.
01:51 So let's go ahead and animate the rotation of these lines.
01:56 Make sure you have the Bars, et cetera, Null Object selected, then go to the
02:01 coordinates. Notice as I'm Clicking and Dragging on
02:04 this axis handle, I'm adjusting the Heading Setting.
02:06 So let's add a key frame for that setting. If you hold down the Cmd key on Mac, Ctrl
02:13 on Windows, and then Click on the little circle here, that'll create our first key
02:19 frame. Think of this like the stopwatch, in After
02:22 Effects. Now let's move down the Timeline.
02:25 We can move to frame 24. Let's adjust our rotation so our lines
02:29 rotate out of the scene. I just Click and Drag on the up and down
02:33 arrows for the heading. Now this orange circle's letting me know
02:36 that I have a key frame somewhere in the Timeline, but I'm not currently on that.
02:41 And the value that I've just changed the setting to, is different from that key
02:44 frame. But I haven't set a keyframe yet, so go
02:47 ahead and hold down Cmd, or Ctrl on Windows, to create a second keyframe.
02:53 Now that we have more than one keyframe, I can scrub the Timeline and you can see
02:57 we've created our first part of our animation.
03:01 If you want to preview the animation, let's middle mouse click back over into
03:04 our Perspective View, and just push the Play button.
03:08 So there we go. It's just flipped right out of the scene.
03:11 I think that looks good for now, so I'm going to Stop playback.
03:14 If I wanted to speed this up or slow it down, I can click here in the Midi
03:18 Timeline and move my key frame closer or further away from my previous one.
03:24 Now let's animate our h + logo. With h + logo selected, lets go to the
03:30 Object section. In here, I have an option for movement.
03:34 So lets extrude this by Clicking and Dragging on the double arrows.
03:39 Lets Drag it up so the extrusion is extraordinarily large.
03:43 Now, I'll go ahead and add a keyframe by pressing Cmd and Clicking.
03:48 Move your current Time Indicator down the Timeline.
03:50 I'm going to move mine to around frame 40. And we can go ahead and change this
03:55 Extrusion Value, way, way down. Let's bring it down to something
03:59 relatively short, like 24. Now we can go ahead and keyframe that by
04:04 pressing the Cmd key. Let's Preview, what we've created.
04:09 We've got our lines that come in, and then our logo that slides across.
04:13 Now I want to change the timing of these animations, so I'll go ahead and Stop
04:18 playback here. Now as I Preview this, I want to make some
04:21 changes to the animation. Let's go up under the Window menu.
04:25 In here, we can go under our Customization Section, and go to the Layouts, and choose
04:29 Animation. Notice, under Customization, I could Save
04:32 Custom Layouts as well. If I'd moved the interface around, I could
04:36 do that. Now I'm going to go ahead and Click on the
04:39 Animation. Just so you know, we can make adjustments
04:42 to the Layouts by Clicking the pull down here in the upper-right corner, just like
04:46 the workspaces in the Adobe applications. All right.
04:49 Now we have a full fledged Timeline in our scene, and we can move our current Time
04:54 Indicator just by scrubbing. So let's say I want to change when these
05:00 bars move, and I want the logo to actually start sliding in sooner.
05:04 Well, let's Click on the first keyframe for the logo animation, and just Drag it
05:08 towards the left. Now the extrusion is going to start
05:13 closing, as soon as the animation starts. Now I want to offset the keyframes for the
05:19 bars. So if you click directly on the word, much
05:23 like in After Effects, it'll automatically select all the automated parameters for
05:27 those keyframes. Now I can click in this yellow area, and
05:31 Click and Drag and move both of those keyframes together.
05:34 So let's scrub through the Timeline by grabbing our current Time Indicator, and
05:38 as you can see, I've got my lines moving and my extrusion happening.
05:42 Just to time this a little better, I'm going to Deselect both of those keyframes
05:46 by clicking at the bottom of the Timeline, and I'll just Drag my second keyframe out.
05:51 Now we can scrub through the scene. Now I know I activated that Sliding
05:56 feature with the key frames just by clicking on one parameter, but if you hold
06:01 down Shift and click on two, you'll be able to select both.
06:05 Now what's great about this, is I can slide this down the Timeline and have the
06:09 animation start later. But also I could click on the ends, and
06:14 notice I get this four square icon that pops up.
06:17 That's letting me know that I can actually stretch this animation.
06:21 So now, I've stretched the overall duration to take a little bit longer.
06:26 So now it's going to be a slower move. Let's Preview our animation by pressing
06:30 the Play button. And as you can see, we've definitely
06:33 created some animation in Cinema. So remember, when ever you need to animate
06:38 something in Cinema, you want to look for the little circle icons next to that
06:41 parameter, then when you're ready to animate go ahead and change your Layout to
06:45 Animation, and access all the different ways you can slide your keyframes around
06:50 the scene.
06:50
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Animating cameras in CINEMA 4D Lite
00:00 There are a lot of similarities between animating cameras in After Effects and
00:04 animating cameras in Cinema 4D. And we'll definitely uncover a lot of
00:09 those similarities as we go through the rest of this video.
00:11 So to get started let's select our Cameras.c4d file in our Project panel and
00:16 press Cmd+E or Ctrl+E on Windows to edit the original file.
00:20 If we look in the original timeline Cinema 4D, we can click and drag through and
00:25 notice that we have some animation in the scene.
00:27 Our 3D log has been animated, so now I just want to add a camera move rotating
00:34 around the logo. If you go to the creation tools in the
00:36 upper right corner, notice we have the light bulb and just to the left is the
00:40 camera. If you click and hold, there are 3
00:42 different types of cameras. We'll focus on the first two.
00:46 To draw a parallel to After Effects, the first camera is the same as a single node
00:51 camera and a Target Camera is like a two-node camera.
00:55 Let's go ahead and choose the Target Camera.
00:57 Now once you add a Target Camera to the scene, you're still not looking through
01:01 the view of that camera. If I orbit around in my scene here, you'll
01:05 notice that I see this box and a couple of lines.
01:09 So let me zoom out and here you can clearly see my camera.
01:13 Now I could easily reposition the camera in the scene by clicking on the different
01:17 control handles and moving it around. Notice it's always going to be pointed at
01:21 the origin because that's where my camera target is set up.
01:26 If we select the camera target, I can click on that and drag it to different
01:30 places. And then of course that changes what the
01:32 camera's looking at. So let's make sure we position the camera
01:36 target towards the middle of our logo. Now in order to be able to see what the
01:40 camera is seeing, we need to activate the camera.
01:43 If you go up in your objects panel, right next to this target, to the left, there is
01:48 a little square. Go ahead and click on that, and that'll
01:52 active the view of this camera. Now the easiest way I find for moving
01:57 cameras around in cinema is to just turn on automatic key framing and then start
02:01 flying around the scene. To show you what I mean, let's select the
02:05 camera layer by clicking it in top of the objects panel.
02:08 Then make sure that you are on the coordinates channel.
02:11 In here, you can see the XYZ values of the position.
02:14 So if we go up to our navigation tools in the upper right corner of our viewer, we
02:18 can zoom out and zoom in and preposition ourselves around the scene and notice all
02:24 of this information has been updating. So I want to do a relatively easy move, so
02:29 let's start in the lower corner and zoomed in on our logo.
02:34 There we go. In order to create animation, we can turn
02:38 on our automatic key framing. Now, before I turn that on, I want to just
02:42 move my current time indicator back to the start frame.
02:46 Now we can turn on automatic key frame by clicking this button with the two arrows
02:50 that kind of travel around the outside. Notice the second automatic key framing is
02:54 enabled, we have a red line around our viewer.
02:58 Also, the labels for the parameter values have changed to yellow.
03:01 Let's reposition our camera a little bit in the scene just by zooming out and then
03:06 clicking on the Pan Around tool. This way, I've assured that I've created
03:11 some key frames for my first frame. Now if we move the current time indicator
03:15 down the timeline here let's move it to around frame 130.
03:20 Now we can reposition our camera, and once we reposition the camera, we've then
03:25 created an animation with two keyframes. You can see those keyframes in the
03:30 timeline they're very tiny, but it's these little white check marks.
03:34 Now, before we preview the animation, I'm going to make sure to turn off automatic
03:38 keyframing, so I don't accidentally add any more keyframes.
03:42 Let's move the playhead back to the start, and then click the play button to preview
03:47 our animation. So this is exactly what I was looking for.
03:53 I'm pretty much done with the animation phase of cameras.
03:56 Let's just stop playback here for a second.
03:58 There are some other similarities with After Effects cameras.
04:02 Make sure you have the camera selected in the top of your object panel.
04:06 And then go down to the objects channel. In the object section, here if I make this
04:10 panel a little larger you'll notice I have an option for the focal length and there's
04:15 a preset. If I click on this pull down I have a lot
04:18 of similar presets to what we had inside of After Effects.
04:22 Now obviously if I wanted to choose a different camera I should have chosen this
04:26 before we started our animation. But I wanted you to see exaclty where the
04:30 similarities lie with the cameras. Notice at the bottom we even have options
04:35 to set the focus distance for the camera. Now there's one more channel in the
04:39 cameras that we should explore, and that's the target.
04:43 When you click on the Target notice there's the target object specified and
04:47 that's the camera target one. If we go up to our object panel you can
04:51 see that we have a null object with that name.
04:54 Now when we click on the camera, just to activate the camera options again.
04:58 I could change this target to look at anything in the scene.
05:02 Now since I have one thing in the scene, I'll go ahead and just click and drag on
05:06 that logo and bring it down into this target object area.
05:10 The second I let go. The scene will refrain based on this one
05:14 object. Now obviously I don't necessarily want to
05:17 do that but I wanted you to see that the camera target with the two node camera can
05:21 be changed to any object in the scene. Now I'll just press Cmd+Z on my Mac to
05:26 undo that latest command. Now to bring the camera move and the model
05:30 and everything back into After Effects all we have to do is save our projects.
05:34 And of course in After Effects side there's some other little things we can do
05:38 to extract information from the Cinema projects.
05:40 But we're going to do that a little bit later in the chapter.
05:43
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Working with CINEWARE
00:00 Cineware controls the pipeline of data between Cinema 4D Lite and After Effects.
00:06 Now there are a number of settings within Cineware that you can adjust to control
00:11 just how much data or how little data you'd like to bring back and forth.
00:15 Let's select layer one and go to our effects controls and look at some of these
00:20 different options. The first thing you should not are the
00:23 render settings. Notice there's a renderer.
00:26 By default, it's set to software. This is the lowest resolution
00:30 representation as to what's going on in the scene within cinema, so if you scrub
00:35 through your timeline, notice we do have some animation.
00:40 And, that animation is being represented by a software rendering of the actual
00:46 model. If we want to go ahead and render this,
00:48 this wouldn't be very high quality at all. So, there are two other options, there's
00:54 standard draft and then there's standard final.
00:56 Let's choose standard final. Standard Final is going to give me my
01:01 final high-resolution output quality. Now, I'm still not quite seeing the full
01:06 resolution because I'm at 50% magnification, so let's change that up to
01:10 100. Now you can see the edges and everything
01:14 that is going to be output for my model. This renderer does tie directly to the
01:19 render settings inside of Cinema. So, these are the default settings from a
01:24 typical Cinema 4D project. To speed up your workflow you can turn on
01:30 keep textures in RAM. Just understand when you do that, any
01:33 textures that you had added in Cinema are going to get processed, and then added
01:39 into your cache. So every once in a while, if things aren't
01:43 refreshing the way that you're expecting You may need to go up under the Edit menu
01:47 and go to Purge and just purge your image cache memory or sometimes all memory in
01:53 this cache. Now let's go ahead and skip down all the
01:56 way to the bottom of our Cineware options. Notice there's a button called Extract.