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After Effects Artist in Action: Eran Stern's Personal Transporter

After Effects Artist in Action: Eran Stern's Personal Transporter

with Eran Stern

 


In this one-of-a-kind workshop, motion graphics artist Eran Stern shares techniques for using Adobe After Effects to create an eye-grabbing sci-fi visual effect. Follow along as Eran takes a homemade video shot, prepares it for high-end postproduction, and uses a combination of tools in After Effects to achieve a complex, realistic visual effect. The course covers tracking, masking, and effects, as well as how to animate strokes, repeat elements, and fix problem areas in your footage.
Topics include:
  • Reviewing, choosing, and preparing footage
  • Removing noise
  • Separating the actor from the background
  • Tracking the actor's hands
  • Adding paint and particle effects
  • Parenting the tracking data
  • Inserting sound effects and music

show more

author
Eran Stern
subject
Video, Visual Effects, video2brain
software
After Effects CS6
level
Intermediate
duration
2h 56m
released
Mar 22, 2013

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Introduction
Welcome
00:04Hi everyone! I'm Eran Stern, independent content creator and motion graphics artist.
00:11I'm using Adobe tools for more than 20 years now.
00:15Over the past decade, I've created promos and advertising for T.V., and
00:19commercial product for local clients around Tel Aviv where I live, and also for
00:26international companies worldwide.
00:28In this course, I'll show you how to create an appealing visual effect for a sci-fi movie.
00:36We'll start with a homemade video shot,
00:40Choose the best take, clean it, and prepare it for high-end, post-production work.
00:47Then, using a combination of tools inside After Effects, such as Tracking
00:52effects, Paint, particles, and much more, we'll be able to achieve a realistic
00:58effect of a personal wormhole, which can be used for transporting people from places to places.
01:07This course should be easy to follow, because I promise to explain everything.
01:13This means that when I ask you to do something, I'll tell you why you are
01:19doing it, and in some cases, I'll show you the right way and the wrong way of doing things.
01:25So, I will show you an alternative path to the same goal.
01:30This way, when you create these kinds of effects, you'll have plenty of
01:36options to choose from.
01:38By bringing my real world experience to this training, I can assure you that each
01:43movie is choked with full and useful information.
01:48I've had great fun creating these video tutorials, and hopefully you will find
01:53them to be both educational and inspirational.
01:57So, if you're ready to create your own personal transporter, I invite you
02:02to join this course.
Collapse this transcript
1. Preparation Work
Reviewing, choosing, and preparing footage
00:01In this movie, we will review and choose the best footage file to use, and we
00:08will also go in to adjust its volume control.
00:13I'm starting here, inside Adobe Bridge, and I can see all the eight takes of the
00:19footage that I took the same day.
00:22The actor in this case is my brother, Yuval. And, I'm going to switch from the
00:27Essentials to the Filmstrip View.
00:30This way, when I'm choosing something, I can lower the volume all the way down,
00:36and play it for you.
00:37We can see the result.
00:41Now, the first thing, which is the most important, is to plan your shot.
00:46In this case, we can see that I'm just explaining to my brother what I want him
00:52to do. And, my plan was for him to get inside the frame, and then draw an
00:59imaginary circle in the air.
01:02After that, he should duck, and stay on the floor a couple of moments, and
01:07then leave the screen.
01:11And, you see that we've got a couple of takes here that Yuval is doing the same
01:15action all over again.
01:17And, the most important thing, if you are going to shoot something like this, is, of
01:22course, to leave the camera rolling after Yuval, or your actor, is actually
01:29leaving the screen.
01:30This will become more clear why we need it in the later movies.
01:35Anyhow, I'm not going to bore you with all the takes.
01:38I watched them all and already decided that this shoot MVI_7884 is the one that
01:46we are going to shoot.
01:47So, I'm going to raise the volume here. And, let's just watch this take from the beginning.
01:52(video playing)xxxxxxxxxxxxxxxxxxxxx
02:12We can see that the core of settings is a little bit different from the previous
02:17one. And also, we've got a couple of issues that we should take care of in terms
02:23of video noise and grain.
02:25However, the first stage is just to take this Raw footage, and import it
02:31inside After Effect.
02:32In order to do so, you can right-click on the footage, and then just ask it from
02:38the Open With menu to open with Adobe After Effects.
02:42In my case, I'm going to import it to my already opened project.
02:46If I have access to the footage files, you can work along with me;
02:50otherwise you can work with your own footage.
02:54Inside After Effects, I'm going to press on the Create New Composition button.
02:59I'm going to name my composition "01 Master Clip," and choose this Preset of
03:04HDTV/72025 which corresponds to the video that I shot.
03:11I'm going to leave the Duration for now to 30 seconds, and press OK.
03:17Now, let's drag the clip into this Master Clip Composition, and you can see that
03:22it is obviously bigger than what we need.
03:25The reason is that I've used the higher settings on my 7D camera, which capture
03:31this frame at 1920x1080.
03:36So, we can press S, and basically let's start by scaling it to 80%.
03:41This is actually a good thing, because it will allow us to reformat and reframe
03:48this footage in the new canvas.
03:48Basically, I'm going to drag the footage in my comp viewer, and just place it
03:59basically in the center here, more or less in this point.
04:04You can also use the arrow keys on the keyboard just to nudge it, few
04:09pixels here and there.
04:10I think that this is a good beginning.
04:13Now, we obviously got a couple of things that we need to cut away from the beginning
04:18and the end of the frame.
04:20So, let's go to the start of this clip.
04:24I'm going to right-click on the word Duration here, and just choose To Hide it.
04:28Same for the Parent column, which, in this case, I'm not going to use.
04:33So, now that I have more room to work with, I'm going to close, and open up. And, under the Audio,
04:41I just want to make sure that I can see the Waveform monitor.
04:46I'm going to press on the Period key on my Num Lock to generate an audio preview
04:51only. And, you can hear me calling the action for the beginning of the shot.
04:59So, of course, we need to trim this. So, let's just move here, and just make sure
05:05that we don't see Yuval gets into the frame. So, maybe around here this is a
05:11good place to start.
05:14I'm going to also give it few more seconds here, and basically just going to
05:20trim the start of the clip, and then just drag it all the way to the beginning
05:24of the composition.
05:26Now, I want to leave the ambient sound that I have here, because I think that it
05:31will generate to the atmosphere of the final shot.
05:35So, let's just scrub the timeline here.
05:39We can see that Yuval is jumping. And, let's continue a little bit more. And,
05:44just before he is leaving the screen, so somewhere around here, I'm going to split this clip.
05:53So, let's close it, go to the Edit menu, and choose Split Layer.
05:58And now, I can just scrub my current time indicator, until he is clear out of the
06:05scene, trim this footage, and then, just nudge it into place. And, from here, we
06:12have couple of seconds where we just have an empty, clean plate, which we can then work with.
06:20So, I'm going to drag my end work area over here, right-click on this bar, and
06:28choose Trim Comp to Work Area.
06:31I also may want to go to the beginning of this clip, and I want to
06:37actually fade-in the Audio.
06:40Now, don't be tempted to use the Audio levels here in order to do it.
06:47The reason is that using this slider of the Audio levels will give you an
06:52abrupt sound change. And, just to demonstrate the result of this, I'm going to
06:59create a keyframe here, and lower the Audio levels to its minimum of -48dB.
07:07Then, let's move forward maybe a second or so, and just bring it back to 0.
07:13Now, if you're going to go back and listen to the result, you will hear what I mean.
07:23You can hear that the sound was changing dramatically from nothing to a very loud volume.
07:29Instead, if you want to do such changes, I recommend to leave these audio levels alone.
07:36So, I'm actually going to park my cursor here, and then, delete these keyframes, so it
07:42will leave the 0 volume in place.
07:45Then, let's go to the beginning. And, instead of working with the Audio levels
07:50parameter, I'm going to select the clip. And then, under the Effects from the
07:56Audio category, I'm going to choose the Stereo Mixer Effect.
08:02And this effect will allow you to change the levels of your left and right
08:07channels using a percentage value, which will give you a much better and smooth result.
08:14So, let's do the same thing basically.
08:17Let's create keyframes for the left and right levels, change them to 0 at the
08:23beginning, then move forward a minute or so where the actor is almost entering
08:29the scene, and just raise it back to 100%.
08:34Now, let's go to the beginning.
08:36We can also watch their way from Audio display. And, you can see that, indeed, it
08:41created a milder transition.
08:44Once again, I'm going to press 0, so you can get to the impression.
08:52This, to me, sounds much more natural than the Audio levels effect on their own.
08:58One more thing I like to do here is, basically, dismiss the speaker icon for the
09:05second part. And, this is because, at the end of this clip, you can hear me
09:10basically analyzing the shoots on the scene.
09:13One more thing that we might want to do is just make sure that we are doing the
09:18same thing at the end. So, maybe around here, just after his ducking, we will open,
09:27once again, the Stereo Mixer Effect, and then just create the same keyframes over
09:33here. And then, let's press O to get to the Out Point of this clip. And, once again,
09:38we can 0 this, or basically just copy and paste those value.
09:47This is how you choose the best take, import it to After Effects, clean up the
09:52Volume control, and of course, trim your composition.
Collapse this transcript
Removing noise
00:02In this movie, we will prepare a noise-free master clip, on which we will
00:07continue to work on.
00:09I'll explore two methods of noise removal, and I will show you what you can
00:15achieve with the built-in tools that live inside After Effect, and also with a
00:20third party plug-in.
00:23If you have access to the project files, which I've supplied, you can work along with me.
00:28Just open up the Personal Transporter 8EP project, and let's continue from the
00:35point that we left off.
00:38We have a Master Clip_01 composition, and our original file.
00:45Let's just do a quick housekeeping here by placing this file into the Source
00:50files footage, and also dragging the first composition to the first section, the
00:57first chapter here, 01 Preparation Work.
01:01I'm going to open the folder, so we can take a look on all the compositions that
01:07we need to work with during this chapter. And, let's double-click on 02 Air
01:12Circle Noise Removal, and drag our first Master Clip into this composition.
01:18So, we are working on the pixels that came out from the last chapter.
01:24Now, in order to identify that noise, let's just scroll the mouse, or you can also
01:31use Command++ or Ctrl++ just to zoom inside this composition.
01:36I'm going to leave it in 200%. And then, let's just find a point where we can see
01:44our actor with its background.
01:46So, somewhere over here should be a nice point to examine the noise.
01:51Now, noise is usually an unwanted phenomenon.
01:56You will see it if your footage was shot in an uneven lighting condition, or if
02:02you use the shallow-depth-of-field.
02:05So, this tells us that any time that we want to make our shot pretty, using all
02:11kinds of shooting tricks, usually we have to deal with noise as well.
02:16So, Noise and Grain are usually living in the Luminance information, and also in
02:24the Colors themselves.
02:27Meaning that in order to identify it, you first must visit each and every
02:33channel from your pull-down menu here, and then just try to identify where
02:38it's most apparent.
02:40So, this is the Red Channel; this is the Green Channel. And by the way, you can
02:46also use a nice keyboard shortcut if you want to work your way between those channels.
02:52So, you can press Alt on the PC, Option on the Mac, and then one of the numbers
02:58in the main keyboard.
02:59So, Alt+1 will be the Red Channel, Alt+ 2 is the Green, and Alt+3 is the Blue.
03:07And, we can see that, in this case, most of the noise is appearing in the Blue Channel.
03:12If you want to return to the full composite, you can press Alt and the same
03:17number that you just used, so Alt+3 in my case. Okay.
03:22What are our options?
03:25The first one is a Built-In Effect that comes with After Effects.
03:30So, make sure the clip is selected, and let's go under Effect>Noise & Grain, and
03:39choose this fellow here, Remove Grain.
03:40First, I'm going to press Alt+?
03:44just to fit our view once again, so we can see everything that's going on.
03:50You can see that the viewing mode here is set to Preview.
03:54So, my first recommendation is just to change this one to Final Output, so you can
03:59see the final result.
04:02Now, this effect really does a very nice work of removing the grain, and in our
04:08case, the noise itself, but it leaves us with a very glow and shallow look.
04:16Once again, I'm going to zoom into the picture somewhere around here, so we
04:21can see the result. And, we can see that the noise is almost gone, but the details as well.
04:28So, we can actually go and open the Noise Reduction settings, and just play with the
04:35noise reduction over here.
04:37So, you can just start to scrub it, or I just recommend to try a couple of values, so
04:44let's say 0.5, and I think that we need to go even below, so maybe 0.2, and this
04:53starts to give us a decent result.
04:57Once again, just verify it in the different channels.
05:01So, in this case, this is the result after the effect, and if I'm going to switch it
05:08off, this is the result before the effect.
05:10If you want to make it a little bit more pronounced, you can add to the Passes
05:15here, maybe 5 Passes instead of just 3.
05:19And, just to show you what this effect is actually doing behind the scenes, I'm going
05:24to select the Remove Grain Effect, and change its mode here to Noise Samples.
05:31And, this will actually show us the first frame of the video. And, you can see that
05:35this effect placed a couple of samples around this picture. And, it tries to
05:41analyze whatever information it finds inside, and apply its setting.
05:48If you wish to change this, you can always go to the Sampling settings, and
05:53change the Sample Selection from Automatic to Manual. And, this will allow you to
05:58place those trackers or samples' regions in the place that you think most
06:06relevant to this, or to your shot.
06:09However, I'm just going to leave it in the Automatic settings here, and I just
06:14want to show you another option.
06:16Before doing so, let's return this Viewing mode to Final Output. And once
06:22again, let's just zoom inside, so we can see actually the picture in 100%,
06:27maybe even 200%, and this will allow us to analyze their result a little bit more convenient.
06:34So, I'm going to turn off the fx for the Remove Grain Effect. And instead, I'm going
06:42to go to the Effect menu once again, and I'm going to apply, under the Effect,
06:47Magic Bullet Denoiser II.
06:50This effect is part of a collection named Magic Bullet Looks from Red Giant.
06:56You can also buy it separately, and from my experience, this is the best and
07:03fastest effect to work with.
07:04So, first, let's apply it. And, here we have, once again, a couple of settings that we
07:11can work with. But actually, I'm not going to bother you with all the information
07:17and the options that you have here.
07:19I just find out that using this one and only slider named Noise Reduction,
07:26you can get around this effect fairly quickly, and you will find that the
07:30result is quite amazing.
07:32I'm going to change the Noise Reduction here from 100% to 200%; you can go up to 300%.
07:39And, once again, let's visit the Blue Channel, just in order to verify and check what we did.
07:46So, this is the before. You can see that there is a pronounced amount of noise in the screen.
07:54And, this is after. Much smoother. And, we got to keep all the details around our actor.
08:01Once again, the before and after.
08:03So, let's do a quick comparison.
08:06I'm going to switch back to my RGB composite, take a snapshot, then I'm going to
08:12turn off the Denoiser, and turn on the Remove Grain Effect.
08:18The result is much cleaner, and we still get to preserve most of the contrast details.
08:25So, I'm going to turn off the Remove Grain Effect, and turn back on the Denoiser.
08:32Now, don't worry if you don't have access to this plug-in.
08:35I've rendered the final clip, which I'm going to show you in a moment as a Master
08:40one, so you can use this.
08:43Don't be alarmed if you open the project, and it gives you a message about a missing plug-in.
08:48This is what it refers to -- the Denoiser.
08:52Anyhow, let's zoom back to Fits to View. And, just before rendering this clip as a
08:59Master Clip for later use, I also want to desaturate it a little bit, and maybe
09:06play with the Vibrance as well.
09:08For that, I'm going to apply, under Color Correction, the Vibrance Effect.
09:15I'm going to change the Saturation here to -20, and compensate by raising
09:22the Vibrance to 65.
09:24Now, I also want to take this effect, and move it on top of the stack, so it will
09:30do its calculations before applying the noise pause.
09:35Now we are ready to render this clip as a Master. And, I highly recommend that
09:41every time that you are using one of those Remove Grain or Denoiser Effect, you
09:47should render your clip as an intermediate result.
09:52Otherwise, all the things that you will do with this comp will become very, very
09:57slow, and After Effects will not be as responsive as you are used to.
10:02In order to render this as a final clip, I'm going to select this Composition,
10:08and Add it To The Render Queue.
10:11I'm going to quickly change the output model settings, leaving the format here to
10:16QuickTime. But just for the sake of compatibility, I'm going to choose the PNG Codec.
10:25Press OK here. We can leave the Audio Output as is. And, once again, press OK.
10:31I'm going to change this output name to just Air Circle, and I'm going to save
10:37this, and press Render in order to render our final master.
10:43And, this is how you identify Grain and Noise, and remove them from your Master Clip.
Collapse this transcript
Separating the actor from the background
00:01In this movie, we will separate the actor from its background using a couple of masks.
00:09I've saved my progress. And, I'm working the same project. I already opened up the
00:16third composition, Separate Actor.
00:19Now, let's populate this composition with the final movie that we've rendered in
00:26the previous exercise.
00:27So, I'm going to double-click here, choose the file, and open it.
00:32I'm going to drag a copy to this timeline, and place this in the Source Files, so
00:41I don't need to see it all the time.
00:43Now, if we're going to scrub here, we can see that now we have a noise-free clip.
00:49And, the actor is doing its action, and actually, we want to divide the action to three parts.
00:57The first part will be the actual action.
01:00So, from the beginning, basically around, I think, 12 seconds, and maybe 23 frames here, I'm
01:11going to split this.
01:12So, this is the end of the first part.
01:15Let's choose Edit>Split Layer. And, we're also going to name them as we are
01:21doing this separation.
01:22So select it, and press Return on your keyboard, and let's just call this section, Action.
01:30And now, let's find where this action is finishing over here.
01:36You can also use the Page Up or Page Down arrows in the keyboard, just to make
01:41sure that you are, indeed, including the last frame.
01:45And once again, let's use Split Layer under the Edit command.
01:51Now, let's name this one, Actor. And, the third slice is going to be named, Background.
02:02I want to change the order here, just so it will be a little bit more obvious.
02:08So, we are starting from the first section. Then, this is only the actor and
02:13this is the background.
02:15I'm going to park my cursor here, and then, just drag the Background Layer
02:20underneath my actor.
02:23Now, I want to actually isolate the actor from its background.
02:28So, this way, later in this course, we will be able to add some effects, and
02:34remove the actor from the scene, but keeping the background intact.
02:39So, the easiest way, in this case, is to actually draw mask around the actor, since our
02:47actor is not moving so much.
02:49This litho scope mask work shouldn't be so difficult.
02:54So, let's go to the beginning of this clip.
02:57Let's zoom inside, so we can take 100% of the actor here, and select the Pen Tool,
03:06and start to draw masks, just around the shape of his body.
03:12I'm going to zoom in a little bit closer, and just start to draw my Mask.
03:19Now, in this case, you don't have to be super precise, but it does help if you can
03:24match it as close as possible.
03:28When the time comes, we will also feather the mask, and make it a little bit more
03:35integrated into the scene.
03:37But, for now, I'm just going to continue my way down, until I have a decent cutout
03:45of my actor from its background.
03:48Once this task is done, you can check the result by turning it on and off.
03:55And, in this case, let's press F as well, and maybe give it, maybe, two or three pixels,
04:02just to make sure that we are not losing anything in the edges.
04:07I'm not going to worry about the hole here, between his legs, because it doesn't
04:13really matter for this case.
04:16What I do want to include is, actually, the shadow here.
04:21So, when we transition from this frame to this frame, you see we are losing, actually,
04:26the shadow, and, actually, a couple of details in the cloth as well.
04:31If it says that this is the case for you as well, and you want to expand your
04:35mask, you can close, and open it, once again, and maybe play with the Mask
04:41Expansion value as well.
04:43Just in order to see the result, I'm going to hide my Mask Visibility, and then
04:50just give it, maybe, a couple of pixels to grow from my original path.
04:58And, I think that this looks quite good.
05:00Once again, I'm going to do a comparison between this frame, which is the last
05:06frame of the action, and the first frame of the actor.
05:10And, I do wish to include the shadow as well.
05:13So, for this case, I'm going to just select my Ellipse Tool, and draw an ellipse; a
05:22second mask around this area. And, let's feather it as well.
05:28Maybe around 20 pixels should do the trick.
05:31Now, I want to change the opacity of this mask, or maybe even record keyframes for the Mask Path.
05:39So, in both cases, let's select Mask 1, and Mask 2, open them, and create keyframes
05:47for the Mask Path value.
05:50Now, let's move a little bit here into the shot. And first, let's deal with the shadow.
05:57I just want to fade it, as I don't really need it when the action will happen.
06:03So, I'm going to select one of the points, double-click on it, and, basically, just
06:09scale it until it will be inside the first mask.
06:15Now, it may look like a harsh transition, but I promise you that it won't be
06:20noticeable when we finish with it.
06:23Then, let's go to the start, and just verify that all of the information that we
06:30have is still relevant, meaning that you might need to select the first mask,
06:36and just touch it, here and there, in terms of where those points are landing in the other frames.
06:44So, from here onward, I'm going to do this fairly quickly.
06:49And, I'm also going to speed up the recording, just so you will have a chance to see
06:55me working, recording keyframes for the Mask Path, just finishing this quick
07:02animation of describing the actor inside his shape.
07:16So, this is it. You can see that we have a nice representation of the actor. And,
07:24just with couple of key frames in the Mask Path value, I was able to isolate it
07:31from its scene. And now, we have each and every element ready for the next stage.
07:38Once done, you can go to the end of this frame, or maybe even before, let's say,
07:45around 17 seconds, just drag the work area. And basically, we are going to go to
07:52the composition, and trim the comp to the work area that we just defined.
07:59And, this is how you use masks in order to isolate the actor from its background.
Collapse this transcript
Organizing the layer in 3D space and relighting the scene
00:02In this movie, we will organize our layers in 3D space, and then relight this scene.
00:08Now, we are not going to apply any 3D moves here, nor we will add any 3D camera. [00:00:1.71] But we do need a 3D quality of the layers in order to use it in a later stage.
00:23So, the first step is to convert all the layers to a 3D layer.
00:28This will allow us to place elements that will interact with the layers.
00:33For that, we need to work on the arrangement a little bit.
00:39So,let's move our Time Ruler over here, and then let's select the actor, and
00:45press P in order to see its position.
00:48Now, I want to bring my actor closer to my camera, or my virtual camera, I should
00:54say, because I'm not going to add any camera.
00:57So, I'm going to choose a value of -250 for the Z axis.
01:04Doing so, of course, will throw the layer from its current position, and of course,
01:09will ruin the illusion.
01:11So, we'll need to compensate by pressing Shift+S, and then, scale it back to
01:17the place that it was.
01:19So, a value of 86% should do the trick here.
01:24So, let's just check that everything is working.
01:27I'm going to, once again, hide the visibility of my mask, and we see that, indeed,
01:32we have a successful separation.
01:35Just in order to demonstrate what I did, I'm going to switch my Views from the
01:40Active Camera to Custom View1.
01:42And so, I'm going to orbit around the scene, and you will see that our actor is
01:46actually jumping to a new location, but we have a space that we can use between
01:54him and the background.
01:56So, this is quite simple.
01:58I'm going to press Esc in order to return to my previous mode, which is the Active Camera.
02:04And, once again, this will make more sense as we are moving along.
02:09So, let's add a couple of lights, just to give the scene a little bit more of
02:14a Sci-Fi atmosphere.
02:16I'm going to the Layer Menu, and from there, I'm going to choose a new Light.
02:20My first Light will be a Point light.
02:22I like to name my Lights. And, let's choose a white color for it with
02:27an intensity of 95%.
02:30I'm going to hit OK, and then, just press P in order to move my light to
02:36the upper-right corner.
02:38So, the X should be around 790; the Y should be a little bit more up. So,
02:47somewhere around here; 240 should work nice.
02:52And, for the Z, I really want this light to be quite closer to the camera. So,
02:57maybe, somewhere around . . . should do the trick.
03:01So, the light is currently on the upper-right corner closer to us.
03:07Now, let's add an ambient light, just so we'll fill a little bit of the
03:13darker part of the shot.
03:16So, once again, I'm going to go to the Layer>New, and ask it to create a new light.
03:22This time, I'm going to choose Ambient, and as always, I'm going to name this one Ambient.
03:30Now, the Ambient Light will have a very low intensity.
03:35I will start with 30%, and I also want to give it some color in order to use the
03:41light to color the scene.
03:43So, I'm going to press on this. And, once again, I know the values that I wish to enter here.
03:50So, for the Hue, I'm going to say 175, and then, I'm going to press Tab to move to the Saturation.
03:58Here, it's going to be 75.
04:01And for the Brightness, I'm going to choose 50.
04:04Now, I'm going to press OK here, and also here.
04:08And, we see that we actually have a nice cooler atmosphere to the shot, just by using
04:14this method of relighting the scene.
04:17And now, I want to add the main light, which will actually be on top of the actor.
04:24And, this will tell us that something is happening from above, which means that it
04:29will prepare the ground for the effect that we will do later.
04:34For that, I'm going to choose a different kind of light.
04:37So, once again, let's create a new light.
04:41This time, we are going to use the Spot type. And, I'm going to, once again,
04:45change the name to Spot, so I know what every light is doing, just by glimpsing
04:51in the Timeline here.
04:53Once again, I know the color values that I wish to enter here.
04:57So, I'm going to press on the Color icon, and type 180 for the Hue, and then 55
05:05for the Saturation, and 85 for the Brightness.
05:10Now, the Intensity will be animated across time.
05:14So, let's start with a value of 100%, and let's also change the Cone Angle to
05:2070%, and the Cone Feather to 40%.
05:24I'm going to press OK here, and this is my Spotlight.
05:29Now, in its basic form, it's a little bit complicated to animate a
05:34Spotlight, because it has a point of interest, and also, properties for the
05:42location, or position in space.
05:44I like to simplify it by going to the Layer Menu, and under Transform, I'm going
05:52to choose Auto-Orient, and switch off the Auto-Orientation.
05:57This will dismiss the point of interest, and leave me just with the regular
06:03attributes for controlling the transform of this light.
06:07So, let's open it in the Timeline, and change the X orientation to -90 degrees.
06:15Doing so will actually place this Spotlight just on top of our actor.
06:21Now, we can use the Z value in order to move it up or down in the scene
06:28giving us this effect.
06:30Just in order to verify that this light is, indeed, in the correct point, I'm
06:35going to switch once more to the Custom View 1, then press C in order to get to
06:41the Orbit Tool, and drag it with my left cursor, just to see a better
06:48representation, a better view.
06:50And now, we can move the Spotlight to its new position.
06:54However, since we rotate it on its X axis, its local axes are no longer helpful for us.
07:02So, you can turn them off, and switch to World Axis Mode, where everything is back
07:09to normal, meaning the Z axis is represented by this blue arrow, the X with the
07:15red, and the Y with the green.
07:18So, I'm going to press V, and this will give me my Move Tool, and then, just move
07:24this light just on top of my actor, so somewhere around this. And, I'm switching
07:31tools between my camera and my Move Tool, until I can visually see that the light
07:40is in its final destination. So, somewhere around here should do the trick.
07:47Now that we have a decent location of the light, we can switch back to the
07:52Active Camera Mode, and then just animate it over time.
07:57Before doing so, I just feel that the light should be a little bit higher in the
08:02scene, so we can see its effect.
08:05So, I'm just going to drag it to somewhere around -360, so somewhere like this.
08:13Now, I want to animate the position and intensity of the light.
08:17This will present a couple of problems, because we have different layers
08:23in different 3D space.
08:26So, let me show you what I mean.
08:28First, I'm going to drag my cursor to around, maybe, 12 seconds and 23. And, this
08:35is the area between changing of the shot, between the action and the actor.
08:42So, I want to make sure that I'm recording a keyframe for the position of
08:45the light over here.
08:48And then, let's move backwards, maybe one second or so, and just reset its Z position.
08:56So now, you can see that the light is traveling, and it's reaching its final
09:00destination exactly at the point that we are switching between this layer
09:05and the other layer.
09:06And, the reason that we are seeing shift in the light is because those layers have
09:11different Z position.
09:12Remember, if I'm going to show you, once again, the Custom View, you can see
09:16actually what's happening.
09:18The light is moving, and suddenly this layer is appearing.
09:22Don't worry about it now;
09:23there will be a lot of information here that will cover this.
09:28But, we are going to make the best that we can here in order for the transition
09:33to be as smooth as possible.
09:35First, I like to emphasize the Intensity a little bit.
09:39So, moving back to this point, I'm going to open up the Light Options, and create
09:44a keyframe for the Intensity with a value of 65%.
09:49Just to clear a little bit what we are doing here, I'm going to press U just to
09:54see the keyframes all by themselves.
09:58And then, let's move forward to this point, where the light should be as vivid as
10:02possible, and just raise the Intensity to a value of around, maybe, 250.
10:11Move a second or so, and then record a keyframe here, and then just find the exit
10:18point, where we no longer see our actor here, and return this Intensity to 65%.
10:27So actually, we created some interesting light, but we do have a difference in
10:33terms of how the light is affecting the actor here.
10:37Once again, I want to calm you, so don't worry about it.
10:41You can actually work on this a little bit first by going to the actor, open up
10:48the Masks, and under Mask number one, you can actually raise the Feather to
10:54something higher, which might obstruct it a little bit.
10:59And, you can also go under Effect, and add to this actor a Levels Adjustment.
11:07So, this is what I'm going to do here.
11:09And, I just want to match these settings to the settings that I can see here.
11:14So, let's just go one frame before, one frame after, and see how much we can use
11:22the Level Effect, just to make sure that we will compensate between those two.
11:28I can see that we have a little bit of red here, so we might want to go to the
11:35Red channel, and just play a little bit with the gamma of the Red, just in order
11:41to match it, actually, to the shot before.
11:45So, maybe a value of around 0.85 will do the trick.
11:51And I'm using Page Up to go one frame before.
11:54This way, I can see the Action layer, and then Page Down to see my Actor layer.
12:00Now, if I'm going to park my cursor over here, and just press Spacebar, we can
12:09see what we've been able to achieve using this kind of method.
12:14And, this is exactly what we need.
12:15It doesn't need to be super precise.
12:18It just have to deliver the message that we have some kind of mystic God rays,
12:25or a light coming from above the actor.
12:29So, this is how you convert your layers to 3D, arrange them in 3D space, add
12:35some light to relight the scene, and also fix some of the light problem due to
12:43the 3D space positioning of those layers.
Collapse this transcript
2. Tracking
Tracking the left hand
00:02After finishing with the preparation work, we actually have one more step, which
00:07is a very important one, and this is to track the information.
00:13Now, in this part, we're going to track both of the actor's hands in separate movies.
00:21We'll start, in this movie, by tracking the left hand.
00:25This will be partially automatic. And, we'll have to do some manual fix to create
00:32the perfect circle movement of the actor's left hand.
00:36At this stage, we are just going to collect raw tracking data. And, later in this
00:42course, we are going to marry it to some effects, and position movements.
00:49If you have access to the project file, I am still working in the same
00:52project, which is Personal Transporter. And, I'm going to open up the second
00:58folder here named, Tracking.
01:00I've prepared two compositions for you.
01:03The first one is 05-Left Hand Track.
01:07Let's double-click on this one; and this is the state that we left the
01:10composition at the previous movie.
01:14Just to make sure that everyone is on the same point, I'm going to create a
01:18quick RAM preview to show you what we've got.
01:20(video playing)xxxxxxxxxxxxxxxxxxxxx
01:38All right! It is very important for you to take a closer look every time you're about
01:44to track some footage.
01:46This is the reason why I wish to show you this.
01:50See, the first action is that Yuval, our actor, is drawing what looks like
01:56almost a perfect circle in the air. And then, the second action is over here,
02:01when he is trying to reach out, and grab the imaginary circle, lifting and
02:08throwing it to the air above. All right!
02:12So, let's begin by tracking the brush action here. And, I'm just trying to
02:19identify the first frame.
02:21So, I think this is it, 3 seconds and 23 frames.
02:25Now, tracking inside After Effects is going to happen inside the Layer Viewer.
02:30So, I'm going to double-click here, and I need to see my Tracking tools.
02:36Your first option is to change your workspace to the Motion Tracking workspace.
02:43However, in this case, I'm just going to go to the Window section, and ask it to
02:50show me my Tracker Tool.
02:53I'm going to raise it a little bit, so we can see all the information inside
02:57this panel, and I'm going to choose here Track Motion.
03:02Now, as I mentioned, in this step, we are only going to track the raw data.
03:08So, if you want, you can change the Track Type to Raw.
03:11However, it doesn't really matter for now.
03:14So, I'm going to leave it as is.
03:16The next step is to make sure that you're getting the double arrows icon
03:22here, and then, move the whole group to approximately the middle, or the tip of the brush here.
03:30I'm going to expand my search area here.
03:35And here, the basic idea is that everything that we are seeing inside this
03:40picture frame is going to be searched using the Tracker.
03:45And, the little cross that we see here, this will be actually the attach point.
03:51So, all the information that we are collecting will be attached, finally, to this point.
03:58Now, I want to change a couple of the settings, before I'm going to start to
04:02track automatically.
04:04So, let's press on the Options button here, and make sure that you set the
04:11behavior to Stop Tracking, if Confidence is below 80%.
04:17There are a couple of different methods. And, if you didn't change anything,
04:23yours might be set to Continue Tracking.
04:27So, from my experience, Stop Tracking, in this case, will give us a better result.
04:33And, we will be able to enhance it, or fix it manually.
04:38So, I'm going to press OK here, and I'm going to zoom out a little bit by
04:45pressing Command+Minus or Ctrl+Minus, if you are working on the PC. And then,
04:50let's try to start analyzing it forward.
04:55You see that, immediately, it just starts and stops, because, actually, it loses the tracking.
05:03So, in this case, I will recommend to pressing Page Up in the keyboard, until you
05:09find the last point of good tracking information.
05:14I'm also going to open up Tracker number 1 here, and also open up Tracker Point 1.
05:20And, I'm going to marquee around all this data, and basically delete it, so it won't
05:26confuse us, or actually the Tracker.
05:30If you wish to try again, you can, once again, press and hold, wait for the
05:36double-arrows here, and just move to define a new location.
05:42So, this is our new location now, and we can try to see if the Tracker will
05:47respond as expected.
05:50In this case, I'm just going to analyze one frame forward, because I know it will fail.
05:55If something like this is happening to you as well, there is no alternative, but
06:00to have the Tracker, and just point it to the new location.
06:06So, I'm going to do this actually manually.
06:08I'm going to press Page Down, and then, drag the whole thing to the new location.
06:16And, if I think that I got a chance that the Tracker will succeed, I can try,
06:22from time to time, to place on a step forward, or even try to analyze forward the whole thing.
06:31Because we set it to Stop Tracking, when Confidence is below 80%, we can see that
06:37now, where the Confidence is less than 80 -- in this case 77.2%, -- the Tracker
06:45actually stopped tracking.
06:47And, this is the fastest way to get around this problem.
06:50So, if you see that the Tracker has stopped, you just press on Page Down, and
06:56then help it with its new location.
06:59So, each time I'm pressing Page Down, I basically move the Tracker, and track it
07:05using a manual method.
07:08Now, this is a little tedious, and I know it's not something that most of us enjoy.
07:15But, in these scenarios, it's not going to be any better, unless you will help
07:20the Tracker to identify and achieve an accurate result.
07:26Since I don't want to bore you sitting here, and watching me do all this labor
07:31work, I will pause now the recording, and I will meet you when this task is done.
07:38Okay. So, I almost reach the end of the movement here.
07:43And, if I zoom out, you can see what I did so far.
07:48I have to say that it is quite amazing that Yuval is able to draw almost a
07:54perfect circle in the air, without any help. All right!
07:59So, let's move a little bit closer here. And, the reason that I want to take
08:05another moment to show you this angle is because, when he reaches the first
08:12point, we should cheat a little bit, and make sure that the circle is actually closing.
08:20In reality, if I'm going to zoom in even further, and just continue to track,
08:26doing it manually, as I showed you before, we can see that, actually, this is not
08:31going to end at the same location.
08:34So, what we need to do is, basically, cheat a little bit, and just make sure that
08:41at the last point here, the first and last track points will be more or less in the same place.
08:49So, this is what I'm trying to do now.
08:51I'm just trying to match it until he reaches his final place over here.
08:58For now, this is all we need to do.
09:01Another step that you might want to take is, maybe, to rename your Tracker Point,
09:07just to make it easier later to know what each Tracker is doing.
09:12So, I'm going to select Track Point 1, press Return, and name this one, Left Hand Track.
09:19If you like, you can also name the Tracker itself.
09:23So, this is just me doing my regular housekeeping.
09:27For now, we can collapse this track, and we're actually done with it.
09:32So, this is how you automatically track something in this scene, and of course,
09:37manually fix it when there's a need.
Collapse this transcript
Tracking the right hand
00:02In this movie, we'll add second tracker to the right hand of the actor, and then
00:08connect the tracking data to a null object for later use.
00:14I have saved my progress, and I've opened up the 06 - Right Hand Track composition.
00:22This is exactly where we've left off from the earlier movie.
00:26So, if I'm going to select the Action layer, and open it up, we can see that we
00:32already have a layer named, Motion Tracker.
00:37If we'll open it up, then we see that this is the left-hand track that we did earlier.
00:43I could just scribe it all the way here. And, in order to watch the tracker in
00:48action, we actually need to double- click on this layer, and make sure that we
00:54select the tracker itself.
00:57So, this is what his right hand doing.
01:01Actually, from our perspective, it's the Left Hand.
01:03And, this describes the movement from here.
01:08Now, at the end point here, at nine seconds and one frame, we want to add an
01:15additional tracking information for the right hand, and then we will connect
01:21it to a null object.
01:23Later on, we will use this data, after creating the air particles, to connect it
01:31from one point to the other.
01:34But for now, let's concentrate on the tracking itself.
01:39This will be a little of a rehearsal of what we did earlier.
01:44So for that, I'm going to select my Motion Tracker here on the timeline. And
01:49then, I'm going to click on the track motion to actually add a new tracker to the scene.
01:57Once again, let's zoom inside, and wait for the double arrows here, and just drag
02:04it and move it, basically, to the middle of the hand here.
02:10Now, the movement is quite erratic, so we can try and expand the search area,
02:17but it won't do us any good, and you will see what I mean.
02:21Before starting to analyzing and tracking, I just want to verify here, in the
02:26Options, that I have this option turned on, which means Stop Tracking, which
02:32means stop tracking if confidence is below 80%.
02:37Let's choose OK, and let's try to first analyze it automatically.
02:42So, I'm going to press on the Analyze Forward, and we see that we have some
02:47decent movement, and then it comes to a stop.
02:51First, I just want to make sure that, indeed, we succeeded in tracking the
02:55movements. So, I'm just going to press Page Up couple of times, and maybe even get
03:01a closer look, just to see that it is sticking in the position that I wanted to.
03:08And, as you can see, it doesn't match the criteria of the first definition.
03:14And this, of course, is because the hand is changing its position.
03:18So, After Effects doesn't really know what to search for, and what to track.
03:22So, we need to help him.
03:24Once again, I'm going to open up the Tracker. And, under Tracker Point 1, I'm just
03:29going to select all of these keyframes and delete them, and maybe even zoom a
03:35little bit, so I can easily see the ones that I haven't selected, and then get
03:41rid off them as well.
03:43Now, it is a manual procedure here, but it doesn't take too much time, because we
03:50only have maybe a second or so to do it.
03:53So, instead of talking, let's just move ahead one frame, pressing Page Down. And
03:59then, just make sure that you keep the middle of the Tracker area around the
04:06place that you wanted to track.
04:09So, this is what I'm doing.
04:11I'm basically helping the tracker, just pointing it, every and each
04:16frame, to the correct position. And, you see that After Effects is doing a nice
04:22work of interpolating between the keyframes that you are giving it.
04:28So, once again, I'm pressing Page Down each time, and then, just moving the Tracker to
04:35the new location based on what I see in the screen. And, we're almost done.
04:40So, you see, this is not so bad as you might have thought.
04:46If you want to move around the canvas, you can press and hold the Spacebar. And,
04:51basically, this is it.
04:53I think that we are in good shape now, so I'm going to press Alt+?
04:57to fit my Viewer up to 100%.
05:01Let's zoom out a little bit, and let's just check what we have.
05:07So, let's name this one same as we did before by selecting the tracker, and
05:12pressing Return in the keyboard.
05:14I'm going to call this one Right Hand Track.
05:19I'm actually going to select it all, copy it to memory, and just rename the
05:25Tracker, itself, as well, the same name.
05:28So now, we can actually see on screen that it says here Right Hand Track. And, if
05:34we're going to move to the other one, we could see Left Hand Track.
05:37This is a little bit of a helper for us to identity which is which.
05:42And now, for the last stage, we need to connect this information to a null
05:48object for later use.
05:51So, let's go to the Layer menu, and from there, create a new null object.
05:57Immediately, I'm going to name this one Right Hand TD for tracking data, and I'm
06:04going to lower its position just above the Action layer.
06:08Now, while I'm still in the Layer viewer, and the Tracker panel is open, and I'm
06:15selecting the relevant tracker, I can choose, here, Edit Target.
06:20This will allow you to choose any layer that is present in the
06:24current composition.
06:26In our case, I'm going to choose the Right Hand TD, and press OK. And then, I'm
06:32going to say Apply; and the dimensions should be X and Y. And, once again, I'm
06:38going to say OK to this, as well.
06:41Now, we can see that we have a tracking object, which is actually a null object,
06:46and null object doesn't render in After Effects.
06:49They are just helpers, layers that holds information.
06:54This layer holds the information of the hand that we have here.
06:58And, just so we can see it a little bit better, I'm going to hold, and click on the
07:03color, and change it from red to yellow, just so it would be a little bit more
07:08apparent of what it does.
07:11I also may want to mark, myself, where the keyframes are starting. So, by pressing
07:18U, I can see the first keyframe, maybe zoom in a little bit, and pressing J, I
07:24can move between the keyframe.
07:26So, J is for the previous keyframe, K is for the next one.
07:30So, by pressing J, I can see where I am.
07:33And then, let's just drag this marker here, double-click, and name this one, Track Split.
07:42This will help us in a later movie. All right!
07:46So, we can zoom out now.
07:48We have all the data that we need in order to proceed to the next stage.
Collapse this transcript
3. Paint and Particle Effects
Adding the write-on effect
00:02Now that we've finished all of the preparation work and the tracking, it's time
00:08to start the creative process.
00:12In this movie, I'll show you how to edit the Write-On effect, and apply the Motion
00:19Tracking Data to the brush position value.
00:22And, we'll also start to designing the look of the Write-On effect itself.
00:30If you're working with me, and you have access to the project files, I'm still
00:35working on the same project. And, I'm going to open up the first composition under
00:40the 03 - Paint and Particles Effects folder.
00:45And, I'm going to start with this composition 07 - Write-On Effect.
00:50Let's double-click on it, and this is where we left off after finishing
00:55the tracking process.
00:57Now, just to be a little bit more tidy, I want to trim the null object here, my
01:04right hand tracking data, just so it will be a little bit easier in the future to
01:11see exactly where we'd start and end.
01:14So, I have this marker. I can go directly to this marker, and also select this
01:20layer, press U in order to see the keyframes.
01:23Let's zoom in a little bit, just to make sure that we are not missing
01:27any information here.
01:28And, while the layer is still selected, I'm going to press Alt or Option and the open, right
01:32bracket (Alt+] or Option+]), just to trim the endpoints to this keyframe.
01:38Now, let's slide it all the way over here, make sure that we are over the
01:43last keyframe, and do the same thing again, this time, Alt+} or Option+} with the
01:50closing right bracket.
01:52And so, we have a visual idea of where the tracking begin and end. Okay.
01:57We'll use these right-hand tracking data later, but for now, let's return to the
02:03action layer. And actually, let's open it up, and just identify what we need to
02:08work with, which is this one, the left-hand track.
02:12Now, I'm going to double-click on it. And, this will open the layer viewer. And, it
02:19will also allow me to attach this information to, as you saw before, null object,
02:26but also to a feature point, or feature center of effects.
02:32In order to do so, I will first apply my desired effect. So, let's just make sure
02:39the layer is selected, and then go under Effect>Generate, and let's choose the
02:46last one on the list, the Write-On effect.
02:49Now, the Write-On effect, will allow you to actually record brush position, and
02:55animate it over time.
02:57But for now, what we want to do is actually attach the feature center data here
03:03that we collected from the circle movement.
03:07This, of course, will be the left-hand track to the brush position feature center.
03:13For that, you need to make sure that the tracker panel is visible.
03:18I've left it open since we first initiated, but if you don't see it on your
03:24screen, just go to the Window menu, and choose it from here.
03:29Now, in our case, the Track Type is Raw, since we didn't select any motion target for it.
03:37We just left it as is as a preparation stage.
03:40But now, we can actually return to this menu, and convert it to a transformed data.
03:47This will immediately light the option to edit the target.
03:53So, any effects that has an X and Y coordinates will appear in this pull-down menu.
04:01In our case, of course, we can only attach it to the brush position of
04:05the Write-On effect.
04:07So, let's choose OK, and let's also apply the X and Y dimensions to the effect.
04:14This will copy the keyframe, and it doesn't really matter where you are in the timeline.
04:19And, if we are going to open the effect, we can see the Write-On effect, and all the
04:25keyframe data is attached to the brush position.
04:30This also brings us back to the composition panel.
04:33And, after doing so, we can actually close the tracker window, because we are done
04:39with it at this stage.
04:41Now, the default parameters of the Write- On effect are not exactly what we need.
04:47So first, I'm just going to raise the brush size. So, I can say it's something,
04:53maybe, around 12 pixels should do the trick. At this case,
04:57it will match the diameter of the brush, and it will give us the right impression.
05:04So, it almost work. Of course, we will improve it, and make it look much better.
05:11For now, I just want to define some of the brush properties over time.
05:16So, here, instead of none, I'm going to choose size, and this will allow us to
05:21animate the size across time.
05:24It will also create some kind of taper in the beginning, and the end of the
05:30brush, giving a much more natural look to the effect at this stage.
05:35So, once again, let's go to the beginning here.
05:38I'm going to zoom in inside my timeline, just to verify that, indeed, I'm on
05:42the first frame. And, I'm going to create a keyframe for the brush size, and start
05:47it with a value of zero.
05:49And then, I'm going to press Shift+Page Down twice. So actually, I'm moving my
05:55play head 20 frames from this point, and I'm going to bring it back to 12 pixels.
06:02So, we have kind of a tapering at the beginning of the move.
06:06Now, let's scroll our way to the end of the keyframe data. And, I think
06:12that just before it reaches this endpoint, somewhere around here, or maybe
06:18even one frame before,
06:20I'm going to stick with this value.
06:22So, I'm going to press on this diamond shape to add the same value to this point
06:27in time. And then, let's go to the end of this tracking information, the end of
06:33the brush position, of course, and reset it back to zero.
06:37Now, we can zoom back again. And, once again, let's press Spacebar, or create
06:44a quick RAM preview using the zero on the num lock, just to check the current stage.
06:53Okay, so once again, from the beginning.
06:57Now, obviously, this is not perfect.
07:00As I promised, we will continue to work and design this. But at this stage, if
07:05you want to make it a little bit better, you can actually take the first keyframe,
07:09where the brush size is set to zero, and, basically, just nudge it a couple of
07:16frames, just so the start and the end of the circle will match.
07:21And, once again, let's just check it from this stage onward. And, we can see that this
07:26is working perfectly as it is now.
07:30So, I'm going to let it finish render. And, once again, just verify that we have
07:37the expected result. And, I think that we are in good shape to continue onwards.
07:44So, just to summarize what we did here, we edited the Write-On effect, and then
07:49applied the Motion Tracking Data to the brush position value, and also defined
07:55the brush properties size over time.
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Designing the write-on look
00:01In this movie, we'll continue to design the Write-On effect.
00:05We'll give it a unique look.
00:08We'll extract the effect to a solid layer, and then define the effect
00:13parameters over time.
00:16I'm inside 08 - Design the Write-On Look, and this is the same project that we are
00:21working until now.
00:23I've already opened this composition, and I'm going to open up the Action Layer,
00:28so we can see what we have.
00:31These are the previous settings of the Write-On effect.
00:34I'm going to zoom in a little bit, and basically, I'm just going to highlight
00:39those keyframes, which we decided that we are not going to use.
00:43This is the point where our actor is actually starting to draw the shape.
00:49But the first move is basically going down, and then up. And, we started to do our
00:57animation of the Write-On effect from this point onwards.
01:02So, just in order to clean up the interface, I've highlight these keyframes.
01:07And, I'm going to press delete on the keyboard to get rid of them.
01:12Now, I want to extract the Write-On effect to its own layer.
01:16This will give us a little bit more of a freedom when we are designing this in a later stage.
01:22So, I'm going to zoom out, just to see my whole timeline. And then, I'm going to
01:27select the Effect, and go under Edit, and Copy all the parameters.
01:34Now, I'm going to turn off the FXI for this layer, because we don't want to see
01:40it in the Action Layer.
01:42I'm actually going to go to the Layer Menu, and from here, I'm going to create a New>Solid.
01:49I'm going to name this layer "Write-On;" make sure that it is set to comp size.
01:55The color doesn't really matter.
01:57I'm going to stick with white for this case, and I'm going to say OK here.
02:02Now, the next stage before we are pasting the information is very important.
02:06You must make sure that your current time indicator is hovering on top of
02:11the first keyframe.
02:13Now, while the layer is still selected, you can paste the information.
02:17If we are going to press U, in order to verify and check, we can see that the values
02:23are in the same location, and this is, once again, a very important step.
02:28I'm going to select this layer, and just move it on top of my Action Layer, and we
02:34can also collapse the triangle over here.
02:37Currently, we can see the outcome of the Write-On effect. And, this is because the
02:43mode here, under the Paint Style, is set On Original Image.
02:47I'm going to change it to On Transparent, and just scrub my timeline to verify
02:53that everything is in order; and I think it is.
02:56All right, so let's go somewhere over here, and let's make this Write-On effect a
03:01little bit, more richer.
03:04Actually, I want to duplicate it twice, and define different color values;
03:09maybe different brush size values over time.
03:12At the same time, I will show you couple of other options for working with
03:16this Write-On effect.
03:18One option is to actually change the brush spacing.
03:22Currently, it is set to 0.01, but if I'm going to raise this value -- and you can
03:27also hold on shift to make it a little bit faster, -- we can see that actually
03:32those brush tips are little circles, and you can modify it to taste, and if you
03:39take a look, this is the outcome.
03:41However, we are going to take another approach in the upcoming movie, and I will
03:46show you how to generate something which is even more interesting.
03:50But you do have a couple of options to design the look and feel of this effect,
03:54and I really encourage you to explore them.
03:56For example, we can also change the stroke length, which means that if I'm
04:01going to change it from zero to one -- and, in this case, let's just make those dots
04:07a little bit closer to each other, -- we can see that what we are gaining is some
04:14kind of a caterpillar effect, or something along those lines, which follows the
04:20direction of our tracking data. And, this can be very useful in some circumstances.
04:28If you want to quickly reset the values to what they were, you can actually
04:32right-click on one of them, and click reset.
04:35So, I'm going to do it for both of them -- for the length and for the spacing, -- and
04:40this will bring us back to the point where we started.
04:43All right. First, let's change the color, for this instance, of that Write-On effect.
04:48I'm going to press, and set a Hue value, which I know exactly what it is, so 200
04:54for the Hue, 75 for the Saturation. For the Brightness.
04:59I'm going to go with, maybe, 90%.
05:03I'm going to press OK. And, the next stage is to make sure the effect itself is
05:09selected, and go under Edit, and Duplicate another copy of it.
05:14And now, let's play with some of the parameters for the second instance.
05:18First, I'm going to change the color of it. So, I'm just going to select
05:23something, which is a little bit brighter at more or less the same U area. And
05:30then, I'm going to change the brush size, in terms of its maximum values.
05:36In order to see those values, I'm going to press U. And then, I'm just going to
05:40park the cursor over here, and control the settings for the second Write-On
05:46effect in the timeline.
05:48So, instead of 12, let's go with, maybe, eight for this keyframe. Then, let's move
05:54to the next one, and make sure to set it to eight over here, as well.
05:59Now, we can't really see both of them in action, since the paint style here is
06:05also set to "on transparent," meaning that it is cancelling the first instance.
06:10Instead, what we want to do is return it to its original state, which is On Original Image.
06:16This way, we'll have our original, and on top of it, the second one. Okay.
06:22Let's do another one.
06:24So, once again, make sure that effect itself is selected, and go under the Edit
06:29menu, and choose Duplicate.
06:30You can also use the keyboard shortcut Command+D, or Ctrl+D if you're working on the PC.
06:36This time, I'm going to change the color to almost white, something very bright.
06:41And, once again, I'm going to press U. So, I can see the new keyframe is over the
06:47Write-On number 3 effect.
06:49I'm currently just before the end keyframe here. So, I'm going to select Write-On 3,
06:54change the Brush Size this time to, maybe, four, then press on the "Go
06:59to previous keyframes for this value," and once again, change it to four.
07:05Now, if I'm going to create, once again, a RAM preview, we can see that we have a
07:12nicer definition, so the stroke is actually not just one stroke, but it consist
07:17a couple of colors.
07:21So, let's just zoom in actually a little bit, so we can see it in its full glory.
07:26I'm going to press on the Tilde key, and I'm just going to press on the Spacebar
07:31to create a RAM preview.
07:34Now, we do have couple of places where those dots are not holding so well,
07:40especially in the last white Write -On effect that we've generated.
07:47This is an easy fix;
07:48just press Tilde to return to the full interface, and change the brush
07:52spacing all the way to its minimum value, and then we can see that this
07:56problem is resolved.
07:59And, this is how you extract the effect to a solid layer;
08:03define the parameters over time; and giving it some special, unique,
08:09colorful look.
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Creating energy particles
00:02In this movie, we will create an Energy Particles.
00:06We will transform our Write-On effect using two effects, and merge them together,
00:12so we'll have a nice, continuous look.
00:15I have saved my progress, and opened up the 09 - Create Energy
00:21Particles Composition.
00:23If you're working with me, and you have access to the project file, go ahead and
00:27select the Write-On layer.
00:28On top of this layer, we already added three Write-On effects, and these are
00:35copies of the same effects with couple of modifications.
00:39I'm going to quickly create RAM preview from this point onward, just so you can
00:45see what is the current state of this composition.
00:49So, three light cyan strokes at different brightness values.
00:54Let's also zoom in a little bit, so we can get a closer look, and see exactly what happens.
01:00There is an obvious problem where the stroke starts and ends. And, you see it
01:06doesn't really adds up to a full circle.
01:09We can see the beginning and end of this.
01:11I'm going to solve this problem, and actually give it a much more interesting
01:16look by adding two effects.
01:19The first effect is going to be a simulation one, so make sure to select
01:24the layer, and go under Effect>Simulation. And from here, let's choose the CC Ball Action.
01:31CC Ball Action will actually take whatever layer you are fitting in, whatever
01:36pixels, and convert it to small balls.
01:40And then, you can actually modify them in 3D Space.
01:43So, see, that actually have depth.
01:47However, we are not going to settle with this, and I'm not sure if we are going
01:53to use the depth of the effect itself.
01:56I actually want to use the parameters here to give it a unique look.
02:01So, first, let's just reduce the grid spacing to its minimum of zero. And then, we
02:08can see that we have a lot of tiny dots that's actually defining the same
02:13animation as before.
02:14In order to bring some energy and physics to these balls, you can actually
02:19scatter them in 3D space.
02:21Now, be careful here, because small values are actually going to take you a long way.
02:27So, if I'm going to something along these lines, let's say eight, we can see
02:32that we have a nice separation of all those dots, but it is too much for this instance.
02:38So, I'm going to settle with something more modest, like maybe 2.0.
02:43And this, of course, gives us this very unique look, and also fix the problem
02:50between the beginning and the end of the animation.
02:54Now, it does look very promising, but if we're going to play it for a couple of
02:59frames, we can see that those points are hanging there.
03:02They are not animating except for the Write- On effect, which actually helps to reveal them.
03:10I want to give them some kind of energy, some kind of move, and you can achieve
03:15this by enabling keyframes for the instability state.
03:20So, the instability state actually takes those little balls, and gives them
03:25some kind of movements around their location.
03:29You can see this is exactly what I was looking for.
03:33So, one option is to create keyframes for this value.
03:37Another one which will be a little bit quicker, and will help us in the upcoming
03:42movie, is to the define it using an expression.
03:46So, I'm going to hold down Alt or Option, and click on this stopwatch, and this
03:50will reveal this property in the timeline.
03:53And, I'm going to write a very simple expression time*500.
03:59And this will take the time value, and multiply it by 500, and the result is that
04:07it will always animate that value of the instability state.
04:13So, just in order to show you what we have, I'm going to back up a little bit,
04:18maybe zoom, or even fit it to the screen, and create a quick RAM preview, so we can
04:25see the outcome of this one.
04:29Okay, it starts to look very exciting.
04:31I'm going to once again zoom inside, just to check that it is working at 100%, as well.
04:39Let's do a quick RAM preview, just to verify that everything is in order, and I think it does.
04:46Now, you can leave it like this, but I think that we need to merge these little
04:50balls a little bit into each other, giving them also the illusion of some kind
04:57of a motion blur, due to the effect of the drawing itself.
05:03This effect doesn't support motion blur, but we can find a way around it just by
05:09going to the Effect menu, once again, and from the Blur & Sharpen category,
05:14let's choose one of my favorite effects, which is CC Vector Blur.
05:20Okay, I'm going to choose from the pull down menu a perpendicular type, and of
05:25course, you can experiment with the other types as well, but I think that this
05:29will work pretty nice here, and I'm just going to touch the amount a little bit.
05:34Now, once again, small values will take you a long way here, so in this case, an
05:41amount of five really smear those little balls, and give us the impression that
05:47they are actually forming some kind of a gate or a passway.
05:53Once again, let's go to the start of this animation, and create a quick RAM
05:57preview, so we can get a sense of how the Vector Blur, combined with all the
06:04Write-On and CC Ball Action Effect, is working together.
06:12At this stage, it looks very promising, but we will enhance it even further in the next movie.
06:19For now, this is how you add energy to your animation using a Ball Action Effect
06:26and also merge them together with the help of the Vector Blur Effect.
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Adding depth to the circle of particles
00:02In this movie, we will take our current creation, which is the Write-On Circle Effect,
00:10and, after giving it some energy, we will also add some depth to the
00:15particle circles themselves.
00:17We will create it using a couple of duplicates from the same instance, and
00:22changing the Z position, and couple of the values in the effects that
00:29we've already created.
00:31Just to quickly catch up, and make sure that everyone is on the same page, I've
00:36opened up the last composition under the 03 - Paint and Particles Effect folder,
00:42so we can get a chance to see what we've manage to create so far.
00:46(video playing)xxxxxxxxxxxxxxxxxxxxx
01:04Okay. So, we have our initial set-up of the circle, the air circle here. And, we want to
01:12make it a little bit more interesting and fancy, and also to actually correlate
01:17to the atmosphere of the scene that is leaving it.
01:22For that, I'm going to select the Write -On layer, go under the Layer menu, and
01:27choose to Pre-compose it.
01:28I'm going to move all my attributes to the new composition, and name this
01:34composition, Particles Circle.
01:38Let's choose OK here, and let's double- click in order to open the composition.
01:43Now, here we have the Write-On with its five effects, three copy of the Write-On
01:50effects, with the CC Ball Action and CC Vector Blur.
01:55In order to give it a little bit more of a depth, I'm going to convert it to a 3D layer.
02:00And then, from this one, I'm going to duplicate two more copies.
02:05So, Command+D or Ctrl+D to duplicate two instances. And, let's make sure to select
02:11both of them, and press P. And, I want to separate those layers using different
02:17values for the Z position.
02:20For the second copy, I'm going to type down 100, and for the first one, 200.
02:26This way, we are getting some kind of a tunnel.
02:30Now, I don't really want the tunnel filling; I just want to make it a little
02:36bit more richer.
02:38So, I might want to compensate by pressing S, after both of them are selected. And
02:45then, nudge it, more or less, to the original position, not exactly one on top of
02:51the other, but something which will just make this animation a little bit more
02:57richer, a little more thick.
02:59So, this is what we are gaining here.
03:02However, since we are duplicating from the same source, everything in terms of
03:07the animation looks the same.
03:09So, a good idea is to select both copies here, press E in order to show the
03:15effect, and change couple of the settings for the Ball Action, and for the Vector
03:21Blur effect for that first and the second one.
03:25Let's start with the first one.
03:27I'm going to go to the effect panels here;
03:29it will be a little bit more easy to see.
03:32And, I'm just going to change the scatter value to something different, maybe three.
03:37Now, don't be alarmed if you see this icon.
03:39This tells you that the effect, itself, has a 3D capability, and we've changed the
03:44layer to be a 3D layer.
03:46Hence, the 3D capabilities of the effects are not going to work.
03:51But since we don't have any camera action in this scene, it doesn't really
03:54matter for this example.
03:57Let's also raise the amount of the Vector Blur to, maybe, 10, and we are getting
04:02a different variance here.
04:04I'm going to do the same for the second layer here.
04:07So, let's quickly change its Ball Action Scatter value to, maybe, something a
04:13little different; 2.5 should do the trick here.
04:17And, for the amount of the Vector Blur, let's give it a value of six.
04:22Now, this does help, but it still looks like more of the same.
04:28I really want it to feel like three different streams.
04:32So, for that, we can change actually the instability state expression that we
04:37gave to each one of them.
04:40To get a fast access to the expression, just select both of the layers, and press
04:46EE in sequence, so double-tap the letter E in the keyboard.
04:51I'm going to change the first one from 500 to 800, and I'm going to change
04:58the next one to 300.
05:01Now, these are arbitrary values.
05:03I just came up with those numbers now. It doesn't matter.
05:07You can change it to whatever you want.
05:09Now, let's go back in time to the point that it starts to generate.
05:13I'm going press Tilde to give ourselves a full view. And, let's generate a quick
05:20RAM preview so we can see how everything is forming.
05:23Once the preview is almost finished, I think over here, we can press the
05:28Spacebar, once again, and then you can press Shift+Page Up a couple of times, just
05:35to nudge the play head backwards, even if you don't see it. And then, we can press,
05:40once again, Spacebar to play it in real time.
05:46And, this one looks much more promising and much more richer in terms of details, but
05:52we can even enhance it further by adding an adjustment layer.
05:59And, to this adjustment layer, I'm going to add, from the Stylize category, the Glow Effect.
06:06This effect, working on all three copies, will merge them even better together.
06:12Let's play with the values here a little bit; maybe raise the Glow Radius to 30.
06:18And, I think that we can lower the glow intensity to, maybe, 0.7.
06:24Once again, I'm going to zoom inside, just to check how this looks over here.
06:29And, in order to see it in context, let's just click here on the top bar to return to
06:35the main composition. And, once again, we can drag our current time indicator, or
06:42even create quick RAM preview to check the intermediate result.
06:46And, this is how you add depth and definition to the particles, modify the animation a
06:53little bit, and also add a Glow Effect to tie everything together.
Collapse this transcript
4. Matching and Transporting
Parenting the tracking data
00:02We've reached the halt of the project. And now, it's time to place and combine all
00:08the elements that we've prepared, and see how they can work in concert.
00:14In this movie, we'll parent the tracking data to the video footage, and apply
00:20some manual collection to complete the throwing of the particles circle in
00:26the air by our actor.
00:28If you're following along, I'm inside the Personal Transporter Project.
00:34I'm going to open now the fourth folder here, Match and Transport, and let's
00:41open up number 11 - Parent the tracking composition.
00:47First, just that we will be on the same page, as usual, I'm going to create a
00:52short RAM preview for you, so you can get a sense of where we are at this point.
00:58(audio playing)xxxxxxxxxxxxxxxxxxxxx
01:16So, as you saw, we've got a nice description, where all of the beginning action is
01:23happening over here.
01:24However, at this point where Yuval is reaching for the air-circle that he just
01:30drew, trying to actually grab it, we need to match the element to the action.
01:37If you remember at an earlier movie, we've prepared the Right Hand Tracking data,
01:45which is represented here by this yellow null object.
01:50And, this actually describes the place where Yuval is actually moving his left
01:57hand, but from our point of view, this is the right hand, just grabbing the
02:02element and throwing it away.
02:05So basically, we need to jump this circle from here to the hand.
02:12And, this is quite an easy task as long as you are prepared for it like we did.
02:18In order to do this, the first move that we need to take is actually to parent
02:25the Particle Circle composition to this element, to the Right Hand tracking data null.
02:30In order to do so, we need to see the Parent Column in the Composition panel.
02:36I'm going to press Tilde just for one second, so I can show you where it is.
02:42You don't really have to do it when you are working, but since I have a
02:46limited working area here, in terms of resolution, we just want you to see the whole menu.
02:52So, anywhere on this top bar, just right-click, and from the Columns list, just
02:59select this guy, the Parent column.
03:02Now, I'm going to press on the Tilde key, once again, to bring back the whole interface.
03:07The next step is to select the Particles Circle composition, and either use the
03:13Pull-Down menu, or just use the pick whip to point it to the Right-Hand tracking data. [00:03:2.59] If I'm going to press Page Down. And, by the way, if you don't have an extended
03:25keyboard, or you don't have this Page Up or Page Down keys on your keyboard, you
03:30can also press Ctrl+Right Arrow, if you're working on the PC, or Command+Right
03:37Arrow. And, this will do the same thing; it will step one frame forward.
03:41So Commandt+Right Arrow, and you can see that our circle is jumping to the
03:46place of the tracker.
03:48Now, this may look like an abrupt change, but if we're going to park our cursor --
03:55let's say, here, at six seconds, --
03:57press on the Spacebar, just so we can see a quick RAM preview. And, I'm also going
04:02to press F2, just in order to deselect everything.
04:06So, we won't see the border of this layer.
04:08And, once again, I'm going to play this.
04:10You will see that actually this works quite well.
04:14And, the only thing missing here is just a little bit of manual keyframing, so
04:21it will appear as Yuval is actually holding this, and throwing it on top of his head.
04:28Unfortunately, there isn't any automatic way to actually marry those two elements.
04:35So, we need to take a little bit of a manual step here.
04:38But don't worry. It's not going to be too hard, because we only have a couple of
04:43frames, or maybe a second or so to complete this.
04:48The good thing is that, when we parent the Particle Circle layer -- or composition,
04:55I should say, -- to the null object, we actually inherit the anchor point of the
05:01null object, meaning that all the adjustment, the geometry transformation that
05:06we are about to create here, will actually be anchored to the point of the null object.
05:14This will make our task a little bit more easy to complete. Okay.
05:19So, let's select the Particle Circle composition, and let's press P, and Shift+S,
05:26and also Shift+R. And, the reason is that we need to worry about the Position,
05:32Scale, and Rotation for this layer.
05:35These are the values that we need create keyframes, in order to match this move.
05:40But when I pressed R, or Shift+R in my case, I got to see all the elements for
05:47the Orientation and the Rotation.
05:50Just to make things a little bit more easy on the eye, and simple in terms of
05:54what we actually need to see, I'm going to hide couple of the things here.
05:59In order to hide elements from your Timeline, you need to press Alt or Option and Shift (Alt+Shift or Option+Shift)
06:06and then click on the value that you don't wish to see.
06:09So, in my case, I'm pressing Alt+Shift, and I'm going to click on the Orientation,
06:15and the Y Rotation, since in this case, I don't need to change those values.
06:23So, let's step to the place where we need to start the modification.
06:30And, I think that, until this point, when Yuval is reaching to grab the circle, the
06:38scale of the circle, itself, should be 100%.
06:42I'm going to create a keyframe for the scale.
06:45Now, let's zoom a little bit to our Timeline, so we can get a sense of what we are doing.
06:50And, once press Page Down, or Command+ Right arrow, or Ctrl+Right arrow, in order to
06:57move forward. And, in this case, I moved two frames ahead.
07:01Now, I'm going to scrub the Scale value, and just place this circle on top of his right hand.
07:09So, this is a nice example for planning ahead in the present, in order to
07:14save time in the future.
07:17But, we are doing some futuristic thing here, so I'm going to stick with future.
07:22Now, let's go with Keyframes for the Z Rotation.
07:26Let's start here, and then let's move forward a couple of frames, and I'm going
07:31to eyeball it, more or less, to the place that I think it should be.
07:36I'm also going to compensate by reducing the scale, just in order for the circle
07:42to be between both of his hands.
07:45So, once again, I need to compensate by giving it a little bit more in terms
07:51of an angles, and once again, I'm going to make sure that it sticks in the area of the hand.
07:59So, I'm working my way, changing both scale and Z position, until it looks good.
08:08Don't worry about just mimicking me, and getting the exact same values.
08:14For each and every one of you, if you are following along, it will be a
08:17little bit different.
08:19Just try to imagine where this circle would be in each and every frame, and
08:25basically, work through this composition, and just match it, so it will look like
08:31Yuval is actually holding it, and then throwing it up and above.
08:37I'm going to stop here, and just scrub back and forth to see if we basically have
08:44the illusion of what we need.
08:46And, I think that we are in good state, so this is basically all we need to do here.
08:51Let's say that, at this point in time, we are going to record our first keyframe
08:56for the position Value. And also, let's record the keyframe for the X Rotation.
09:02Now, once again, I'm going to zoom in a little bit, so I can see my way here, and
09:06move forward one frame. And then, I'm going to scrub the Y value for the position,
09:13so the circle will start climbing up.
09:16At the same time, I'm going to change the X Rotation.
09:20So, we'll start to get this kind of move, so it will basically change the
09:27Orientation or the Rotation.
09:29And then, as before, I'm going to press on Page Down, and I'm going to zoom a
09:34little bit out. And, once again, I'm going to make sure that the circle is
09:38climbing up. And also, maybe give it a little bit of an angle, maybe something
09:44around -53 degrees.
09:47And, I think that maybe I'm going to even raise it a little bit higher. All right.
09:56Let's zoom back, and also fit it in the screen, so we can test the result. And, this
10:02is what we've managed to achieve with Parent tracking data to the circle. And, we
10:09also applied some manual corrections, so it seems like Yuval is actually grabbing
10:14this, and throwing it up in the air on top of himself.
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Bringing back the hands
00:01In this movie, we will bring back the hand of the actor.
00:06We will use a technique with the Paint Tool. And, we'll actually paint on the
00:12Alpha channel to reveal the hands on top of the circle.
00:16If you are working with me, and you have access to the Project File, you can open
00:21up composition number 12 - Bring back the hands.
00:25What we did earlier is actually connected the Particle Circle composition to the
00:32Right-Hand Tracking Data.
00:35So, the minute that our actor is going to finish to draw the circle, and move his
00:43left-hand -- right-hand from our perspective, -- and grab it, we actually connected
00:48it using the Parenting Options in After Effects.
00:53And then, if I'm going to select layer number five, which is the Particles Circle
00:57layer, and press U, we also generated manual keyframes for the Position, Scale
01:04and Rotation. And so, it seems that if we will scrub the Timeline, Yuval, our actor,
01:09is holding this circle, and throwing it on top of himself.
01:14But if you look closely, you can see that the circle is all the time on top of
01:19the video, and this ruined the illusion that Yuval is not actually holding it.
01:24We need to reveal his fingers here and there at some places over time, so it
01:30will actually looks like he is holding this.
01:33To achieve this, I'm going to take a different approach from what you might have suspected.
01:40Of course, we can use the Masks, as we did in earlier movie, in order to mask
01:45away those fingers.
01:48But this would take us a little bit more effort, because we will need to animate the mask.
01:54Let's use the fact that we already parented this. And, the anchor point of this
02:00layer is actually remaining in place, meaning that it will basically stick to
02:05the position of the right hand of our actor.
02:09This way you can use this information, and just paint those pixels away.
02:15So, to do this, you might have guessed I'm going to use the paint inside After Effects.
02:20Now, if you select the layer, and press on the Brush in order to activate the
02:24paint, you will see the Brushes and the Paint panels, and that's if you left the
02:30Auto-Open Panels options enabled here.
02:34Now, there is some kind of a gotcha here, because if we are going to try and
02:39paint on this layer, it will not work. And, you may also get the warning from
02:43After Effects saying that you cannot use the Paint or the Auto Brush Tools on
02:49the composition itself.
02:50You must paint your strokes on the layer inside the Layer panel.
02:56To get to the Layer panel, you need to double-click on one of the layers. And then,
03:01if I'm just going to draw something on the screen . . . . There we have it.
03:04We can see our paint stroke.
03:07Paint inside After Effects is basically an effect.
03:10Let's go to the Effect, and ask it to show its Effect Controls. And, we can see
03:15that we have just one option, which is Paint on Transparent.
03:19If I'm going to Enable this, it will dismiss all the pixels of the layer, and
03:25just show us the paint on a transparent background.
03:29To check the result, we need to go back to the Composition panel, and there we
03:34can see the new paint.
03:36Now, this is not exactly what we need.
03:38We actually want to modify those transparent pixels.
03:43So, I'm not going to use this Paint on Transparent option. And, I'm also going to
03:48open the Paint effect in the Timeline, where I can see all my brushes.
03:54Every time you're using a Paintbrush inside After Effects, you are actually
03:58defining vectors with the definitions of the brush's tip, and the options of the
04:05Paint window over here.
04:07So, I'm going to select my Brush number 1, and delete it.
04:11And, instead of just drawing on the RGB channels, I'm going to switch to just
04:17draw on the Alpha Channel.
04:19And, this means that if I'm going to stick with the default color, which is black,
04:24and draw something over here, I'm going to remove the pixels from the layer,
04:31because I'm modifying the Alpha Channel.
04:34And, just so you can see I'm going to switch to the Alpha Channel, which you
04:38can quickly access using the keyboard command Alt+4; so Alt+4 will show you the Alpha Channel.
04:45There are also couple of options here where you can see different views of the Alpha Overlay.
04:52Let's stick with this one, and once again, let's come back to the composition,
04:57and see where we are.
04:59And, we can see that we almost got it. We actually removed some of the pixels over here.
05:05So, this is the result that we are after, but using this system of bouncing
05:10between the Layer panel and the Composition panel is not the best way to work.
05:15What I recommend is to simply change your workspace from Standard to Paint.
05:23This will keep all the Paint tools over here, and in the left side, it will open
05:28up our Composition View, so we can actually see what we are doing almost in real time.
05:34I'm going to zoom inside a little bit using Ctrl+Close or Command+Close, and
05:39then pressing and holding the Spacebar, I'm going to just drag the viewer to
05:45the area that I need.
05:46You can also rearrange the panels just so you will have a little bit more room
05:52over here to see the actual result.
05:54Now, I'm going to select my Layer panel, press Alt+4, so I can see the full RGBA
06:00composite, and of course I'm going to select this brush, once again, and remove it.
06:05Let's try now from the beginning.
06:07Now, if you want to change the Diameter of the brush -- if you feel that you need
06:11to paint a little bit more pixels on every stroke, -- just hold down Command and
06:17drag up and down, and this will increase the Diameter pixels.
06:23And, you can also see a preview here in the Brushes panel.
06:27So, I'm just going to press, once again, a Command or Ctrl, reduce it to maybe
06:32around 30 pixels, and try to basically guess where this is.
06:38Once again, before you start to paint, just verify that you are painting only on
06:43the Alpha Channel. And then, let's try it once again, maybe over here, and we can
06:49see that, indeed, we are revealing his hand.
06:53Now, don't worry if you take it a little bit too far. We will be able to fix it
06:58in a moment using actually the Brush Properties in the Timeline.
07:03For now, I just want to make sure that I've got one Brush for the upper hand,
07:09which we defined as the right one, the right hand. And then, let's scroll down, and
07:14try to find a place for the left hand.
07:18So, you see this is where I think it was, but I need to move my cursor a little
07:24bit to the right. So, let's undo the last operation, and let's try to do it over
07:29here. And, there we have it; we got it.
07:31So, this frame is actually done, but we need to make sure that it will hold for
07:38the rest of the composition.
07:40So now, basically you have two options. You can either continue to work in this
07:45environment, which means in the Paint Workspace, or you can actually return to the Standard one.
07:53You can also hide the Paint tools, so we can see more pixels, and then select one
07:59of the Brushes. Let's start with Brush number 1. I remind you that this is Brush number 1.
08:04We cannot actually see it;
08:05we can only see the result of it.
08:07But if we will open Brush number 1, and open its transform properties, we can see
08:14that we can record keyframes for the Position, Scale,
08:17Rotation, and even change the Anchor Point.
08:20If you feel that you went too far when selecting a diameter, you can also open
08:26up the Stroke Options here, and actually play with the diameter after the effects.
08:32And, this will reduce the Brush to something a little bit more modest.
08:37So, maybe we will start with 15 for this one. And, let's go to the Transform of the
08:44brush, and set the keyframes for the position.
08:46I think that position is all we need to worry here.
08:50And then, let's just move forward. So, pressing Page Down, we can see that the pixels
08:57are more or less staying in the desired position, since they are all locked to this point.
09:04If not, you can always use those Position values to nudge them across time.
09:10So, this is actually what I'm trying to do it here, just playing with the X and
09:15Y position, making sure that his fingers are all the time on top of the circle here.
09:24So, here and there, you might need to do some modification.
09:28And, by the way, if these arrows are bugging you -- if you can't really see what's
09:32happening, -- you can always go to the View menu here, and select this option, Show
09:38Layer Controls, and this will hide all the boundaries, and the little axis that we are seeing.
09:45So, I might want to pull it a little bit back, and then move forward.
09:51And, I think that this is it for the left hand.
09:54Now, let's work on the other one, which should be a little bit more challenging.
10:00So, let's open up Brush number 2. Go back to the place that we started the brush.
10:08So, just move the playhead over here.
10:11Then, let's modify the transformation for this one.
10:15So, I just want to make sure that I can see it in context.
10:20Okay. So, let's record a Keyframe for the position.
10:24And, once again, repeat the same step, so press Page Down, move forward a
10:28frame, and then just move this each time, just so it will look like Yuval is
10:35actually holding this.
10:38Okay, let's check what we have.
10:40I think it's holding out quite nice.
10:42Let's move one frame forward, press Spacebar to drag the Composition Viewer,
10:48and, once again, let's play with this little patch here, just so it would seem perfect.
10:56And, I think that we might have just one more frame to do. So, once again, I'm
11:02pressing Page Down, and I think that this is it.
11:04So, it wasn't too bad.
11:06Let's check this in motion. So, let's move a little bit before the Paint
11:12operation, press Spacebar or Zero on the num lock in order to create a quick RAM
11:17preview, and examine their result.
11:23It all happens very quickly, and I think that it sells the illusion.
11:28I think that we managed to deliver the message.
11:32Remember that at the end step, we will also enable Motion Blur for this layer.
11:38I already enabled the Motion Blur switch for the layer in the timeline.
11:41Let's enable the Motion Blur switch for the composition, itself. And, you see that
11:46it all happens very quickly. And, I think this is quite convincing.
11:52So, this is how you use the Paint tool inside After Effects to paint on the
11:58Alpha Channel, and therefore reveal the hands of our actor on top of the
12:04particles circle.
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Particle circle motion control
00:02In this movie, we'll create a motion control for the particle circles, which
00:07means we will set the landing animation for the particle circle, add more copies,
00:14and enhance the effect.
00:16For those of you who have access to the project files, and working with me, I've
00:21opened up the third composition in the fourth folder, Match and Transport.
00:26The name of the composition is Particle Circle motion control. And, I've already
00:31took the liberty to create a quick RAM preview of the last stage, just so you
00:37remember what we did until this point.
00:39So, our actor is drawing the circle; it jumps to his hand, and then he's
00:45throwing it up and above.
00:48We also took the time to paint the fingers back to the screen, so we can see that
00:54he is actually holding the imaginary circle.
00:58Now, in order to save some rendering time while I'm working, I'm going to disable
01:03the Motion Blur for the composition.
01:06We will enable it in a later stage, but for now, it's just going to slow us down.
01:12Okay, so let's select the Particle Circle layer, and press U in order to see what we have here.
01:20We have keyframes for the paintbrushes.
01:23I'm going to close them, and we also have our previous keyframes in terms
01:28of Position, Scale and Rotation, and this what makes the circle to stick in its place.
01:36Now, I want to return the circle, and make sure that, while it's landing back on
01:43our actor, it will actually be around him.
01:46We set the stage on an earlier movie, and separated all our layers into 3D space.
01:54So, if I'm going to take a look at Custom View 1, and orbit my camera a little
02:00bit, we can see that here in this point, actually, our actor here is jumping. And,
02:08see the circle over here is currently on top of him.
02:13We just want to make sure that when this circle lands, it will actually be around him.
02:20So, let's deal with it now.
02:22Let's go back to our Active Camera View, and make sure that the current time
02:27indicator is right on the cut itself.
02:31So, at this stage, we can actually make the particle circle land back to its place.
02:39This means that we need to play with the Y position, and also, we need to make
02:47sure that the X position is correct, and the Z one.
02:51First, I'm going to just make sure that we can see more of this circle; so I'm
02:57just going to drag it over here.
03:00This way, I can return to the Custom View 1, and just make sure that, indeed, we
03:07have a nice separation between the layers.
03:09I think that I might need to make it a little bit more apparent, so maybe -230,
03:16or such, in the Z axis.
03:20I'm going to press Escape to return to my previous view, and then maybe fix it a
03:25little bit in terms of its X Position. And, you can also play with the X
03:32Rotation, so it will look like it is just at the correct perspective in terms of the camera.
03:39If I'm going to continue to scrub the Y value, I can see that, indeed, it is
03:46circling the person here.
03:49Once again, I might want to change the X Rotation a little bit.
03:54Okay, so this is the final position basically.
03:57We can set it to land over here. So, say something like this. And, we need to time
04:05it, of course, and obviously we need to fix the area here, in between.
04:11So, let's just make sure that the timing is correct. I think that it should
04:16land a little bit more later in time, so I'm just going to drag these
04:20keyframes over here.
04:23We might need to play with them a little bit more later. Let's once again
04:26zoom inside our Timeline, and then let's see if the movement is all right.
04:32I think that we have a consistent animation. We want to get the feeling that
04:37is really throwing it up in the air, and then, after a couple of seconds, it lands back.
04:43So, I'm going to create a quick RAM preview just to see it in real time.
04:50And, it all looks nice, but the timing is not right.
04:54I think that it should land much more quicker, so we need to make sure that, at
04:59this point, maybe somewhere over here, it still stay on top of him, or maybe
05:05gaining more energy, just to create this kind of portal.
05:09So, I'm just going to modify this keyframe a little bit for the X value. And
05:15then, I'm just going to compensate in terms of Y, just raising it even higher on top of Yuval.
05:22Now, let's test it once more, and see how this goes.
05:27Once again, you need to play it in real time.
05:30This is much better, but I think that we do need a little bit more energy, so
05:35maybe even raise it higher.
05:38So, you can either drag this keyframe to a higher value, or create another
05:42keyframe later in time. It's up to you.
05:45I'm also going to select the last two keyframes, and press F9 in order to convert
05:52them to an easy eased keyframes.
05:55And once again, let's just do a quick check to see if this works, in a sense that
06:00now we have a decent movement.
06:03Now, I want to improve the effect itself by adding a couple of more circles.
06:08So, it will actually create some kind of a tunnel around him.
06:13In order to do so, we will split this layer, and then duplicate five or six
06:19copies, and then create a cascade animation to time it to the video.
06:25But before we'll attend to this task, we need to clean this kind of an
06:29arrow that we have here.
06:32And, this is a leftover from the paint effect that we used earlier.
06:36I'm going to open the Paint, and we can see that both brushes are basically keep
06:43holding their values until the end of the composition.
06:45This is the default behavior of the Paint tool inside After Effects.
06:51However, not all is lost;
06:52we can always trim them to the point that we actually need them on screen.
06:59So, if I'm going to do it, we can see that now we've managed to solve this problem.
07:05I'm actually going to trim those paintbrushes all the way over here, because
07:11after the circle is climbing up into the air, we don't need to see our
07:17paint modification.
07:18This circle should be nice and full as before.
07:23So, you can always come back to that Paint. This is the obvious advantage of
07:28using a Vector Paint. And, just modify your brush strokes.
07:32All right, let's close it up. And now, let's find the place that we want to split
07:37and duplicate. And, I think that we need to take it from here until the end of
07:44the move. So, let's maybe find the place, then go under the Edit menu, and choose Split Layer.
07:52Now we can close the layer here.
07:54Let's leave this copy as is, and duplicate another one on top of it.
08:00So, from this point, I'm going to press Command+D. Now, for the last circle I've
08:06duplicated, I'm going to press P just to show the position values of him.
08:12And actually, I'm going to create a new keyframe for the position here, meaning that
08:18I'm basically keeping the same value as before.
08:22I just don't want to be confused with the previous keyframes, which
08:26doesn't belong here.
08:27So, I'm just going to highlight them, and press Delete or Backspace to remove that information.
08:34And now, I'm going to take this layer, and nudge it few frames forward in time. And,
08:39this will basically bring two copies, one on top of the other.
08:44Now, we need to modify the speed of the second copy in terms of the landing position.
08:51So, I think that something like this might work. Let's do once more Page Up and
08:57Page Down, just to check it.
08:59And, if you're happy like I am, I'm going to record a keyframe with this value. Once
09:05again, delete the last keyframe.
09:08Just to show you what we have until this point, I'm going to press Spacebar,
09:12and we can see both copies are landing one on top of the other, and just waiting there.
09:19Okay, let's add a few more. So, once again, I'm going to select the Particle
09:23Circle layer, the upper layer. Duplicate another copy, then move it once again.
09:30Press P to show the position values. And, we need to, once again, play with the Y
09:36value of the position, just to place it in the correct space.
09:42Once again, I'm going to check if it looks good, and I think it does, so we
09:47have, now, three copies.
09:49Let's do the same thing a couple of times more. So, I'm duplicating the layer.
09:54Nudge it to the right, then press P in order to show the position, and then just
10:01land on the last keyframe, and basically raise it maybe a little bit higher.
10:07It doesn't need to be perfect and symmetrical, but I think that even spaces
10:12between those circles will generate through the complete look.
10:16And, let's do one more, so Command+D to duplicate, move it a little bit forward
10:22in time, press P to show the position in keyframes. And, I almost feel like a
10:27broken record, but this is the last time, so maybe something like this.
10:32Now, an optional step you might want to take is maybe to change the Rotation
10:37value, so they won't look exactly the same.
10:40Maybe also change the Scale values. So, pressing Shift+S, you can modify the Scale,
10:47so this one may look a little bit closer to the hand.
10:51Of course, you need to compensate with the last value of the position, because
10:57remember the Anchor Point for this layer is actually here at the right side of it.
11:02You can, of course, work on this design as much as you desire, but I'm basically
11:07going to leave it more or less like this.
11:11Okay, let's go backward;
11:14make sure to press F2, so nothing is selected.
11:16This will make it a little bit more easier on the eye to see the final result.
11:21And, I think that we have something that we can be proud of.
11:25So, this is how you set the landing animation for the particle circle, and also
11:31add more copies to enhance the effect.
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Creating the transporter effect
00:02Are you ready to being transported? [00:00:0.77] Great, because in this movie, we will create a data transporter effect itself.
00:10We'll use couple of After Effects basic effects to disassemble the actor to
00:16some tiny particles. Then we'll need to time it with the animation that we already have. [00:00:2.46] I'm working in the same project.
00:25I've open up Composition number 14, the Transporter effect, under the folder
00:31Match and Transport.
00:32Let's place our timeline indicator over here. Press Spacebar, so we can see what
00:38we've been able to achieve until this point.
00:42So, Yuval is grabbing the ring, throwing it. And then, a couple of them are
00:48landing back on top of him.
00:51Now, you can see that the actor, himself, is actually disappearing, and we do
00:56get a nice effect from the light.
01:01If you want to keep this effect longer, you can always select the spotlight,
01:06press U, and just drag the last keyframe, so we will get a little bit more maybe
01:14of a glowing atmosphere before they will fade away.
01:19But for now, don't worry about it.
01:20We will also create a particle ending transition in the next movie.
01:26So, I'm just going to maybe drag it a little bit backward.
01:30But I do want to fix the issue here, where the actor is actually disappearing.
01:36The easiest way to achieve this in After Effects is to select the layer, and then
01:41go under Layer, Time, and Enable Time Remapping for this layer.
01:46Now, we want to keep the last frame of him as is.
01:51We don't wish to actually change the timing of the layer, just to freeze this frame.
01:56So, just make sure that your playhead is on top of this frame, and record a
02:01keyframe that will hold this information in place. Then, go to the Edit menu, and
02:08copy this, bcause After Effects already selected the last value. And then, just
02:14grab the end of the clip all the way until the end of the composition. Go ahead
02:21and place the current time indicator here, at the end, and press Command+V in
02:26order to paste the same keyframe data.
02:29And this way, we basically froze the time, just for the end frame of this video.
02:36This will give us a lot more freedom, now that we want to add some effects to this shot.
02:42So, let's go the beginning of this shot, and let's add a bunch of effects.
02:48I first want to turn off the visibility for the Motion blur to the composition,
02:53just so this will speed up the render time. And, since I want to apply several
02:59effects, I will press Command+5 or Ctrl+5, and this will call the Effects &
03:06Presets panel, and will allow me a quick search using the index method here,
03:12inside After Effects.
03:13The first effect that I want to apply is actually a Transformation effect.
03:17So, you can either drag it on the layer, or if the layer is selected, just
03:21double-click on it, and it will apply itself to the stack.
03:25Now, we have the Levels effect from before, where we did the matching of the color.
03:31And now, under the Transform effect, I want to dismiss the uniform scale, and just
03:37scale this layer on its height.
03:41But the anchor point that is used in order to scale this is not correct.
03:46In this case, I want to make sure that the scale will start actually from the
03:50bottom of the composition.
03:51Now, I know the dimension of my composition is 1280x720, so I just need to plug
03:58the vertical number to both the Anchor Point and the Position.
04:03So, let's change this one to 720, and tap our way to the Position, and change it as well, to 720.
04:11This will actually place this little point, and this is the Anchor Point of the
04:16effect itself, so it would appear like we change the gravity holes inside those
04:21circles, and squish the person, and basically make him disappear.
04:27Okay, so let's find out more or less where this is starting to happen.
04:32A good place, I think, is maybe around this area, where we want to maybe start
04:38to squish him, so maybe around 14 frames, in this case.
04:43I'm going to record a keyframe for the Scale Height, and move forward, maybe
04:49just 15 frames or so, and change the scale height to a higher value.
04:56Now, at the same time that this happens, we want to actually scatter him all over the place.
05:03For that, we actually have an effect named Scatterize.
05:07So, let's just start to type the beginning of the word, and this is the effect
05:11that I was referring this.
05:13I'm going to drag it over here. And, this basically will allow you to scatter the
05:19person to pieces, or actually any given pixels that you will give this layer.
05:25And by the way, a nice way to know what each and every effect does in After
05:29Effects is just to press on the About button.
05:32This will tell you that this effect scatters layer pixels with
05:37streaks. Wonderful!
05:39Okay, so let's just time it more or less to the same keyframes that we already
05:43have. I'm going to select my layer, maybe open up the Transform, or just . . .
05:49You know what? We can
05:50also press U, in order to see the keyframes, and close the masks, so we can just
05:59see what we already have.
06:01So, let's go to the beginning here, maybe around 14 seconds, record a keyframe
06:06for the Scatter value at 0, and then, we'll forward to the same location. And, once
06:13again, you just have to scrub it, and see how much of this you want to give.
06:18So, I'm going to maybe end it around 65;
06:22I think that this is a good value.
06:24Of course, you can always return to those values later, and just modify them.
06:32So, I zoomed in, just to see how this looks right now. And, in order to merge those
06:37tiny pixels those particles, we are going to use the same trick as before, which
06:42means we are going to apply an instance of Vector Blur.
06:47So, at the first point here, I'm going to set the Amount value to 0. And then,
06:53let's move forward, and maybe change it to 5.
06:58Now, in order to sell the illusion that it is really a transition, we actually
07:03need to wipe away our actor during all of those action that we've created.
07:10Let's go back to the Effects & Preset.
07:12And this time, I'm going to start to type linear, just in order to isolate the
07:17Linear Wipe effect, which is actually a transition.
07:22Okay, I'm just going to grab it, and make sure that the layer is selected, and
07:28drag it at the bottom of this stack.
07:31Let's just collapse the ones that we ended with. And, I'm just going to scroll
07:38down to see where I should start the transition.
07:42So, I think that basically over here, where everything is starting to take its
07:47shape, let's change first the Wipe Angle to 0. And, this will allow us actually to
07:54wipe away the image.
07:56Now, we do need to give it a generous amount of feather.
08:01So, I would suggest at least 200 pixels, just to make the transition a little bit
08:07more easy on the eye.
08:09Okay, let's start over here. Create a keyframe, move forward -- maybe over there,
08:16just before the end action of the scatter effect, -- and just slide this value.
08:23You can basically go up to 100.
08:26Let's go back and press Spacebar, just so we can see everything in action.
08:32Okay, it looks kind of nice, but there is still work to do in terms of timing.
08:38And also, I think that we are missing some element that will help to merge all
08:44the effects that we've added, just together, one on top of the other. And also,
08:49create some kind of a high-energy feel and light inside those rings.
08:55The best candidate for this work, or for this task, will be the Glow effect.
09:01It helped us before;
09:03there is no reason why we shouldn't ask it to help us again.
09:06So, let's drag the Glow effect. Let's first design the glow itself.
09:12I think that we are actually going to walk with the threshold here, in terms of key framing.
09:18So, the animation will be driven from the thresholds of the pixels.
09:22But I want to change the colors of the glow.
09:25So, instead of using the original colors, let's set it to A and B, and let's just
09:30try to sample the bright tint of cyan that we have here.
09:36And so, this to me looks much more natural, and I'll remind you that this is how
09:41it's going to look over time.
09:43So let's animate this.
09:45Let's go from 100, and this time, let's start the glow even before the rings are landing.
09:53So, maybe around 12 seconds, or even a little bit later. So, just as the first
09:59ring is starting to appear, I'm going to record a keyframe for the Glow
10:04Threshold, after changing its value to 100%.
10:08So now, the glow basically have no impact whatsoever.
10:12And then, over time -- around 14 seconds and maybe three frames, where the
10:18action is in its full glory, -- I'm going to reduce the Glow Threshold to its minimum of 0.
10:27So, this will create a burning effect. And then, everything will disappear.
10:34Now, as I told you before, I suggest that you press U in order to see all the
10:39keyframes. And then, just basically play with the timing. And also, maybe with
10:45the end of the animation in terms of how linear you want it to be.
10:51So, a good approach is actually to lasso around all the last keyframes that
10:57we've created -- maybe also the glow as well, -- and press F9 in order to easy ease the animation.
11:04Now, at this point, you need to play with the keyframes and the timing; just
11:09nudge them to the places that you think might work.
11:15Go back in time, create quick RAM previews, and see that it is working as you planned.
11:24And so, this is how you combine several effects in order to disassemble the
11:29actor into tiny particles, and then, wipe it away from the shot.
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Creating the end transition
00:02In this movie, we will create the particles' end transition.
00:06We will scatterize them to vanish into thin air.
00:11Just to remind you where we are, I've opened up Composition number 15, Particles
00:17end transition, and already cached up a RAM preview.
00:21Video playing.
00:40So, we can definitely improve the end of this composition by creating some kind
00:46of a transition after the transportation effect has taken place.
00:52In order to do so, we can double- click on each one of the Particle
00:57Circle composition --
00:59they are all pointing to the same composition -- and change the behavior of the CC
01:07Ball Action, on each one of the three copies here.
01:12So, this is what I suggest you to do.
01:15Now, I'm not going to do the same, just because I want you to get a chance to use
01:21the same project as I'm using.
01:24So, if I'm going to change this composition, it will obviously reflect once you
01:28will open the project file.
01:31So, in my case, I'm just going to take an extra step.
01:35I'm going to open up the Pre Comps folder; locate the composition. This is it.
01:41This is the same composition that we are seeing, and I'm just going to
01:44duplicate a copy of it.
01:47I'm going to press Return on the keyboard, and rename this copy Particles Circle
01:53End Transition. And now, I'm going to double-click and open it.
01:58This way, if you are using my project file, and working along with me, until this
02:04point in time, you will actually refer to the Particles Circle composition. And,
02:11from this point onward, we will refer to this composition.
02:15I will show in a minute what I mean, but for now, let's just select one of the
02:20Write-On effect, and make sure to place the cursor at the last section.
02:25It doesn't need to be precise, maybe somewhere around here, like 13 seconds and 15 frames.
02:32Now, we want to change actually the value of the Scatter and the value of the Ball Size.
02:40So, we need to record keyframes for these values over time.
02:44Let's start by recording a keyframe to the Scatter value.
02:49And, if you also see this warning, which tells you that effects that uses camera
02:54or light should be applied to the layers, just dismiss it.
02:59We already know. We can see the warning here, but we do want to control it like
03:04this, and we do want to keep it as a 3D Layer.
03:09So, record a keyframe for the Scatter, and then, record a keyframe for the Ball
03:13Size. And then, let's move forward in time, say around maybe one second or so, and
03:21change the Scatter value to somewhere around maybe 24, in this case, and the Ball Size to 0.
03:29So basically, the first circle here will disappear.
03:34I'm going to enable the solo switch, just so we can see only this layer. Maybe
03:41also turn on the adjustment layer with the glow, so it will be a little bit more obvious.
03:48Now, let's do the same for the other two layers, but not exactly the same.
03:54So, we will maybe start the transition a little bit later in time, just so
04:00we'll get an interesting effect.
04:02If you want to know exactly where are those keyframes, just select the first
04:08layer; press U. I'm going to close the Write-On's effect. And, here this is the
04:15keyframe for the CC Ball Action, so maybe the second instance we'll start
04:20somewhere over here.
04:22I'm going to select the second layer here named Write On.
04:26Once again, you can do it from here, or you can do it directly from the timeline.
04:32So, let's record keyframes for this Scatter, and for the Ball Size. Move a little
04:38bit away from it, so maybe one second, and I'll repeat basically the same step.
04:44So 25. And, let's reset the Ball Size to 0. And then, let's do it one more time for
04:51the third copy this time.
04:53Let's do it from the timeline here.
04:56Once again, just want to make sure that we are starting, let's say, over here --
05:01so not everything will be the same, -- and work our way down the timeline.
05:07Record a keyframe for the Scatter, and also keyframe for the Ball Size.
05:14Move forward maybe one second or so, reset the Ball Size to zero, and maybe raise
05:23this to, let's say, 20.
05:26Once again, I'm not choosing the exact same numbers, just so we will have
05:31some kind of a variance.
05:33I'm going to create a quick RAM preview, so we can see everything in action. And,
05:40let's once again check it. And, we can see that we have a nice definition of those
05:46three circles just wiping away to nothing.
05:52Okay. Now, we need to return to this composition, and basically swap those
05:58compositions with the new one that we've just prepared.
06:02So, let's select the top one, hold down Shift, scroll down, and select the first one.
06:11And now, while everything is selected, both in the timeline and in the Project
06:16panel, you can either drag it from the Project panel, holding down Option on the
06:22Mac, Alt on the PC, or you can use a nice keyboard shortcut, Command+Option+?
06:29on the Mac or Ctrl+Alt+?
06:32on the PC. And, this will replace this composition with the contents of all of
06:39them, which you've selected in the timeline, giving us the end result that all
06:45those circles are basically dissolving away in a very nice way.
06:52So, let's just back up, and create a quick RAM preview to see the end result.
07:00And, this is how you scatterize the particles circle to vanish into thin air.
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Adding invisible airwaves
00:02In this movie, we'll add some invisible air waves using the Displacement Map Effect.
00:10Now, it's almost the rule of thumb that every sci-fi shot need some kind of a
00:16displacement in order to sell the effect.
00:19This will improve the look and feel of things like air tunnels, personal
00:26transportation, and basically every matter that travels through a different
00:32matter, in our case air, should push it somewhat.
00:37In this case, we are going to exaggerate the look and feel, just so it will be a cool effect.
00:45I'm inside the last composition at chapter 4, 16 - the Invisible air waves composition.
00:53I've already opened it up. And, if we are going to scrub the timeline ruler, this
00:59is the area which I want to emphasize:
01:03all the pixels around the circle air that our actor is drawing using his magical brush.
01:13The Displacement Map Effect is what's known as a Compound Effect, meaning that,
01:20in order to work, it needs to relate to some pixels from another layer. And, we
01:27should create those pixels before applying the effect.
01:32So, think about what you want to emphasize, What you want actually to displace.
01:38And, according to this, you should create your displace source.
01:44In our case, the thing that stands out most is, of course, the particle ring, and
01:51also the rings at the end of the session here.
01:55So, let's create a composition that hosts these elements, and use it as
02:00a displacement map.
02:02For that, I'm going to actually select the current composition in the project
02:07panel, and duplicate another copy.
02:11I'm going to rename this one, Displace Source. And, let's double-click in order to open it.
02:20Now, I'm going to press on the Tilde key (~), just in order for us to see
02:24everything that we have here.
02:27So, the thing that we wish to leave here are all the synthetic elements
02:32that we've created.
02:33Let's turn off the eyes and the speaker for the video layers.
02:39Let's also turn off the lights in the scene, and just so it will be easy to see,
02:45we'll also turn off the null object.
02:47This way, when we return to the full interface, we could see we have isolated
02:53the rings themselves, and of course, also the Particles Circle that we worked so hard to create.
03:02So, we can close the Displace comp. And, make sure to drag a copy to your
03:09current composition.
03:11Now, in my case, I'm going to drag this Displace composition just on top of my video layers.
03:19I'm going to turn off the eye and the speaker for it, because we don't need to
03:23see the pixels of it.
03:25It just need to be there in order for us to use it.
03:29Now, I'm going to go to the Layer menu, and create an adjustment layer.
03:36I'm going to rename this one Displacement Map. And, while it's still
03:40selected, let's go to the Effect menu, and under Distort, choose the
03:46Displacement Map effect.
03:50Now, in order to see that's going on, let's place the current time indicator
03:55maybe somewhere over here, and then return to the Effects Controls, and define the
04:02Displacement Map Layer that we wish to use.
04:05In our case, of course, it will be the Displace Source.
04:09So, this will take the pixels from it, and we can define a Maximum Horizontal
04:15Displacement and Maximum Vertical Displacement.
04:19Before doing so, let's just change the mode here to Luminance, so it will
04:24actually use a grayscale image of the composition that we've selected.
04:29Now, in order to see the effect, I'm going to exaggerate it for both the
04:34horizontal and vertical displacement.
04:36So, let's start with a value of 100 for both cases.
04:40Now, this is what I call displacement.
04:43Once again, I'm going to zoom inside, so you can see what we have here.
04:48Now, of course, the order of the layers is not correct, so let's drag the
04:55Displacement Map Layer down, and place it just above our actor here.
05:02We can see that it is doing something to the background, but I don't think that
05:07we have enough displacement here, enough distortion.
05:11So, in order to improve it, let's come back to the Displacement Source by
05:16double-clicking on it. And, let's go back to the Project panel. And, from the
05:22Solids folder, I'm just going to drag down one of the adjustment layers that
05:27already live there.
05:29Let's convert it to an adjustment layer, and on top of all the elements here,
05:38let's add a Fast Blur effect.
05:38It is always a good idea to blur your Displacement Source in order to get a
05:44finer and better result.
05:46I'm going to start with a value of 15 here, and just to be on the safe side, I'm
05:52also going to tick the Repeat Edge Pixels.
05:55Now, let's come back to the main composition, and now we can actually see that it
06:01is working as expected.
06:03Maybe, let's take the whole composition from this point onward, just so we can
06:10see the effect itself.
06:13So, I think that it's working quite nice over here.
06:16I may revisit the Displace Source composition, and lower it to maybe 10
06:22values for the blurriness.
06:25Let's once again check it.
06:26I think this is enough, and just before he reach and touch, I think that we need
06:33to lower the Displacement Map itself.
06:36So, let's come back to the Displacement Map Adjustment layer, record keyframes
06:42for both the horizontal and vertical displacement, move forward maybe a second
06:48or so, and basically, we will reset them both to 0.
06:53So, at this point, when he reach and touch, we don't need any distortion.
06:59It is already in place.
07:02Once again, I'm going press U, and maybe drag those keyframes just a little
07:07bit more. Just want that dissolve to be as smooth as possible, so maybe
07:14something like this.
07:16I think this is working quite nicely.
07:19However, I want to see the displacement once again over here, and we can see also
07:25that since we placed this adjustment layer on top of all the layers here, it's
07:31actually changing the render order of After Effects, and basically destroy
07:37the 3D effect that we've created.
07:39So, if you want to keep the effect that we've created, we need to split this layer.
07:45So, just before we can see those rings coming back to the screen, I'm going to
07:51select the Displacement Map Adjustment Layer. And once again, I'm going to split it.
07:56Now, let's take the second copy of the Displacement Map, and just drag it
08:01above our background.
08:03We can also trim it to start just over here.
08:08This way, we keep the 3D render order, and we have another copy of Displacement
08:15Map Effect, so we can displace basically those rings.
08:19Now, since this is a copy of the first instance, it also inherits the keyframes.
08:27So, let's press U, and basically dismiss those keyframes; just delete them. And,
08:33let's give it a modest value here.
08:36So, instead of 100, let's just try 50. And, I think that this will work for the end scenario here.
08:43So now, we are getting nice distortions for this wave at the end section of the composition.
08:51Okay. So, let's go to the beginning, and take a look at the final result so far.
09:15I think this really generates to the atmosphere, and really enhance the look and
09:21feel of the whole composition.
09:24So, this is how you add invisible air waves using the Displacement Map Effect.
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5. Final Touches
Sound
00:02We've reached the final chapter in this course. And, in this chapter, we have two
00:07more things that we need to do. And, this will actually be the final touches.
00:12We will add some sounds effects. And, we will create an overall color correction giving
00:17the whole scene a cinema look.
00:20In this movie, we'll start by adding some sound effect and ambient music, just
00:26to emphasize the impact actions.
00:29We'll also use the sound in order to tell the story, actually give the audience
00:35a reason why our actor is running away, and creating himself a personal
00:42transporter wormhole (and, of course, vanish into thin air).
00:48I'm going to start by opening the 17th composition, Sound Effect, under the fifth
00:56folder, Final Touches.
00:59This is the state that we left at the previous part.
01:03I'm just going to press zero to show you what we have until this point.
01:08(video playing)xxxxxxxxxxxxxxxxxxxxx
01:25Of course, it's looking not too bad.
01:27With an additional sound effect and some ambient music, it will really help to
01:33merge everything together.
01:35Now, I have to admit After Effects is not the perfect tool for this kind of task.
01:41If you have access to other software, such as Adobe Premiere or Adobe Audition,
01:47these will be much better options in order to generate your final mix.
01:53I'm just going to walk you through the steps I've used. And, my weapon of choice to
01:59create such mixes is, of course, Adobe Audition.
02:03So, if you want to create the final output using Adobe Audition, and you have the
02:10full Creative Suite, you can actually take advantage of the dynamic link option,
02:16which means it will allow you to drag your timeline without even rendering it,
02:21place it inside Adobe Audition, and then start to compose your final score.
02:27However, in this case, I just want to show you another trick in After Effects.
02:32And, this will help you to actually render a reference movie for generating final
02:38mix. And, this is, of course, if you don't have access to dynamic link, or you want
02:43to create this mix in a different work station.
02:46For this, we need to create some kind of a reference clip.
02:50Since I already have a pre-cached RAM preview represented by this green bar, I
02:57can actually save it to file without re-rendering.
03:01Before doing so, you might want to take a minute to actually modify your
03:08RAM preview settings.
03:10You can find them under the Edit menu if you go to Template>Output Module.
03:17Here, from the Setting Name, you can actually load your RAM preview settings.
03:23Let's visit those settings and edit them.
03:27I'm going to change the Post-Render Action to None, because I don't need to see
03:32the video after the file is being rendered.
03:36I'm also going to change the format from animation to something more convenient.
03:42On my system, I'm going to choose Apple ProRes 422.
03:45You can go with anything you like.
03:48I'm going to press OK here. And, once again, I'm going to press OK over here.
03:53Now, every time I'm going to save my RAM Preview, After Effects will use these settings.
04:00Let's choose OK here.
04:02Make sure the composition is still selected, and then go under the Composition
04:07menu, and just ask it to save your RAM Preview.
04:11Since we have three dots here, we will be presented with an additional dialog
04:16here, but this additional dialog will only give you the option of where you want
04:22to save your output movie.
04:24I'm going to save it to my Desktop here; ask it to save, and the render
04:29will start immediately.
04:30There's nothing you can do here.
04:32You must change those settings ahead of time.
04:36Now, we have a reference clip that we've created, and we can use it in our audio session.
04:43I've already created the audio final score for this shot.
04:49In this case, I'm not going to share with you my source files, but I will render
04:54the final mix, which you can then, of course, use in this composition, and in every
04:59work that you are doing.
05:01As I told you before, I chose Adobe Audition in order to create it, so I'm going
05:06to launch Adobe Audition now, and then go to the File menu, and I'm going to open
05:12my recent sound session.
05:16Everything is being loaded to the Multi -Track Editor. And, we can see that our
05:2317 Sound Effect RAM composition is already in place. And, I've used it as a video reference.
05:32I also solo of this clip. And, if we're going to play this, this is the
05:38render that we've just created from After Effects.
05:47Okay, I'm going to stop it for now, and just show you the things that I've edit.
05:53I've sensed that we need to tell the audience why Yuval is actually running here.
06:00Okay, it's just entering the screen quite dramatically.
06:04And, I think that the reason for him to enter the screen is because somebody is
06:09chasing him, of course. And, in order to give the audience some hint for
06:14this, I already placed here a audio file for guns that we can hear in the background.
06:22So, I'm going to solo this one as well, and play it for you.
06:25(video playing)xxxxxxxxxxxxxxxxxxxxx
06:32Fantastic!Now, let's add some ambient music, just so we'll have some kind of atmosphere.
06:39I'm going to solo the 8th track, and this is an ambient audio that will
06:45help to actually move the story.
06:49So, from the beginning, let's play it once again.
06:51(video playing)xxxxxxxxxxxxxxxxxxxxx
07:01Okay. Can you feel the drama? I sure can.
07:05Now, let's add something to describe the main effect, the air circle, and let's
07:11hear it from the beginning, once again, with this effect.
07:15(video playing)xxxxxxxxxxxxxxxxxxxxx
07:26Of course, we need to also add some sounds, or whooshes, when those rings are coming down.
07:35For that, I'm just going to dismiss all my solo buttons, so we can hear
07:39everything in concert.
07:41Let's go to the beginning, and play the final mix.
07:45(video playing)xxxxxxxxxxxxxxxxxxxxx
08:02Hopefully, you got the chance to hear how much the audio is actually
08:06contributing to the whole story.
08:09Now, we wish to render the final mix to After Effects.
08:13I want to remind you that, in After Effects, we already have the main audio.
08:18We might need to control its volume over there.
08:22So, I'm going to mute this track, and then go to the File menu, and here we can use
08:29the Export, Multitrack mixdown for the entire session.
08:35So, from the list here, I'm just going to go to the place where I've saved all my
08:41project files, and then press OK in order for Audition to create the mixdown for
08:48the ambient music and the sound effect.
08:52Now, I can return to After Effects and highlight the Source Files folder, and
09:00import the final mix that we've just created.
09:04So, Command+I on the Mac, Ctrl+I on the PC, to invoke the Import dialog, and
09:10then select the File, and choose Open.
09:14Now, I'm going to drag this file to my Sound Effects composition, and just place
09:19it underneath all the layers.
09:20This is just a personal preference.
09:22And, let's play the mix inside After Effects to see if we have to change anything.
09:29(video playing)xxxxxxxxxxxxxxxxxxxxx [00:09:.4734] To me, it sounds almost perfect.
09:49I just sensed that the recorded audio from the camera was a little bit louder.
09:56So, in this case, you can do quick fixes inside After Effects.
10:00For example, you can select the layer that you what to change.
10:03In my case, this was the action layer over here. And then, from the Window, I'm
10:08going to choose the Audio meters.
10:12And now, I can basically drag the audio meters a little bit lower, as long as
10:20the layer is selected.
10:21This will actually, if I am going to open up the audio for the layer, this will
10:27actually control the layer, and it will change the volume in terms of decibels
10:33for the whole layer.
10:34This is much easier instead of working your way inside the timeline. Okay.
10:39Once again, let's go to the beginning, and let's play it to hear if there's a difference.
10:44(video playing)xxxxxxxxxxxxxxxxxxxxx
11:01And, it sure did. It sounded a little bit more balanced now. And, I think that this is where
11:07I'm going to leave it.
11:09And so, this is how you add some sound effects and ambient music to emphasize the
11:15impact actions, and also help to tell the story.
Collapse this transcript
The cinema look
00:01In this last movie, we will create the cinema look to the final composition.
00:08We'll do it by adding some blur definition and cinema-like contrast.
00:15Both of them will be applied to an adjustment layer, so you can actually turn it
00:19on and off, or mix it as much as you like.
00:24For that, let's open the last composition, number 18 - Cinema Look.
00:29In this current state, it is similar to the previous composition and result, so
00:34I'm going to press on the Spacebar.
00:37We can actually see the RAM Preview, but Spacebar will not play the audio for us,
00:42so I can speak during this playback.
00:45So, this is the current state. Okay.
00:48Let's park our cursor, maybe over here, and try to give it some kind of
00:54an interesting look.
00:56For that, I'm going to close the Source files folder, open up my solids, and I'm
01:02just going to use one of the adjustment layers that we've prepared earlier.
01:07So, let's just drag it on top of everything, and convert it to an adjustment layer.
01:13As you probably guessed, I'm going to name this layer, so I will know what
01:17everything is doing.
01:20So, by pressing Return, I'm going to name this one, Blur Edges.
01:27Now, I'm going to go and select the Ellipse Tool, and basically draw, or even
01:35double-click on it, to draw a circle around all my composition.
01:39I'm going to double-click on one of these points, and I'm going to hold down
01:45Command or Control on the PC, and this will allow me to fully transform on both
01:51end at the same time.
01:52So, maybe something like this.
01:55Now, in order to create the soft blur on the edges, let's go to the Effect menu.
02:02And, we can actually use the last effect that we've created, the Fast Blur, or you
02:07can go to the Blur & Sharpen category, and choose it from here.
02:12Now, I'm going to add maybe 5 pixels here.
02:17Not too much; we just need to really give the audience a hint of what we're about to do.
02:25Since we've created a mask, this effect will only work inside the border of the mask.
02:31So, we need to invert the mask.
02:33You can either click on the inverted button over here, or just change the
02:37mode here to Subtrack.
02:39And now, to help mixing the effect the blur with the background, let's open up
02:45Mask 1, and just give it a generous amount of fader.
02:51So, maybe around 300 pixels will do the work.
02:55In order to get rid of the art effect and the edges, make sure to repeat the
03:00edge pixels, so the blur can render outside of the composition boundaries.
03:06Now, we can always double-click on the points. And, using Command+Shift, I'm just
03:12going to scale it a little bit more in order not to blur it too much.
03:18You have to be very delicate when you are using these kinds of effect.
03:23We don't really want or can simulate depth of field without masking layers.
03:28So, we just want to give the audience their focus over here by enabling blur. And, this is great!
03:37By adding blur, we're actually making the viewer focus on the area that we like.
03:44Okay, let's do another color correction.
03:46This time we are going to change the colors and the contrast of the shot.
03:52So, once again, I'm going to head back to the Project panel, drag myself another
03:56Adjustment Layer, convert it to an adjustment layer, and as usual, I'm going to
04:02name this one Cinema Contrast.
04:08Now, I'm going to apply two effects.
04:10The first one is under the Color Correction category, and this is basically the Curves effect.
04:18And now, of course, we can create an S-shape curve in order to improve the contrast.
04:24And, we can also visit the channels themselves, and control how much we want in
04:30terms of red, green, and blue. This is great!
04:34You can actually work with this effect.
04:37It has a lot of power,
04:38a lot of controls. And, you can modify it to your needs until you find the correct
04:44atmosphere that you wish to convey.
04:48In this case, instead of playing with the curves, I will actually load the
04:53preset date I've saved earlier.
04:55So here, let's press on the Folder icon, and locate the Cinema Curve I've saved for you.
05:03I'm going to press Open here, and if we going to check what this is doing,
05:10we can see that in the RGB, we have a similar, if not a little bit more
05:15pronounced S curve.
05:17In the red channel, we have something a little bit different. And then, I've
05:23played with the green and the blue as well.
05:26Mixing all of these together create what I call a nice cinematic contrast.
05:31Now, of course, you need to check it in some other places. And, if this is a
05:36little bit too harsh, you can always press T, and reduce the opacity of the adjustment layer.
05:43This way, you can mix it with the rest of the layers underneath.
05:48But before doing so, I just want to reduce some of the colors here by going
05:55to the Effect once again. And, from the Color Correction menu, let's choose Hue and Saturation.
06:01And I'm going to reduce the Master Saturation, just a touch, until I sense that
06:07these colors works good together.
06:10So, maybe -35, in this case, looks well.
06:14Once again, you can play with the opacity of the whole thing just by lowering
06:20it. And then, bring back some of the original colors, so maybe around 75% in this case.
06:27Of course, colors are perceived subjectively by every one of us.
06:32So, each one of you can play with this kind of color correction and grading as much
06:37as he likes until he finds something which suits him. Okay.
06:42I think that we are almost done.
06:44There are few more minor things that I want to take care of before we will
06:50initiate our final RAM Preview.
06:53The first is actually to bright up the circle itself.
06:58It kind of look cool, but I think it needs to convey a little bit more energy.
07:05For that, I'm just going to choose a different blending mode.
07:09For the main circle over here, let's go with Screen. And, just by changing it, it
07:16gives this circle much more energy, but also keeps the bright cyan colors in the details.
07:27However, for all the duplicates over here, we are going to choose a different
07:32one, because they are affected by the lights, the spotlights from above.
07:38So, let's select the first and the last by Shift+Clicking on them, and choose the
07:45Lighten blending mode.
07:47This is a little bit less harsh than using the screen, and it will create the
07:54result that I'm after.
07:56A very last treatment here is to actually modify the displacement source.
08:02See, it affects the bottom of the frame here, which I think is not correct.
08:10In order to solve this, let's double- click on the Displace Source composition,
08:15and actually I'm going to use a Shape layer.
08:18So, make sure that nothing is selected.
08:21Then select one of the shapes.
08:23It can be anything.
08:25I'm going to go with Rectangle Tool. And, I'm just going to draw a rectangle on
08:32top of everything here.
08:34Now, let's go and set the field to be exactly 50% in terms of its brightness.
08:41In terms of displacement map, neutral gray will not generate any displacement.
08:47Remember, just white and the black colors will display it.
08:51So, in this area, nothing is going to be affected.
08:55However, we don't want to screw the transition, so let's go to the Effect, and
09:01apply a Fast Blur to the shape layer.
09:05Give it a decent amount of fader, maybe around 70 or 80, just make sure that
09:11over here it stays completely gray.
09:15So, let's maybe dial it a little bit down.
09:18I also don't want it to be on top of everything.
09:21It should start just where those rings are beginning to appear.
09:26So, I'm just going to basically to trim this layer to be over here.
09:31And now, if we're going to visit our main composition, and check the result
09:36over here, we can see that there is no displacement in the area near his legs
09:43and around the floor.
09:45And, this give more clean and consistent look to the whole spot.
09:50Okay. So, we are ready to generate our final RAM Preview.
09:54Let's go to the beginning.
09:55Make sure to switch the resolution to Full.
09:59I'm going to press on Ctrl+3 or Command +3 in order to call the Preview panel.
10:05Then, I'm going to take the Full Screen over here, make sure I'm at the first
10:10frame, and create our final RAM Preview.
10:14(video playing)xxxxxxxxxxxxxxxxxxxxx
10:31And this is it. We've reached the end of this training.
10:36I hope it was helpful, educational, and also enjoyable as well.
10:42By using the tools and the techniques that I've showed you, you should be able
10:47to take this show to similar videos that you are capturing, and turn them into
10:53wonderful, sci-fi futuristic shots.
10:57Now that you have the technology and knowledge, you may be even able to put it
11:03in use in real life as well. Who knows?
11:06Until next time, we will meet in another course, or in person.
11:11This is Eran Stern from SternFx wishing you a great and creative day.
11:17Thank you for choosing this video to gain training.
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