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After Effects Apprentice 15: Creating a Sports Opening Title

After Effects Apprentice 15: Creating a Sports Opening Title

with Chris Meyer and Trish Meyer

 


This course pulls together the skills you've been learning in the previous After Effects Apprentice installments to create a real-world video promo. Trish leads you through building the artwork and components used in the final piece, and then Chris shows how to assemble these precompositions into a 3D world, timed to music. Along the way, Trish and Chris also share their thoughts as they design a video project, including unifying the overall look and handling change requests from clients.

The After Effects Apprentice videos on lynda.com were created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice. We are honored to host these tutorials in the lynda.com library.
Topics include:
  • Building a 3D world
  • Working with layered Illustrator files
  • Synchronizing to music
  • Using text animation presets
  • Rendering strategies
  • Working with widescreen video, including 4:3 center cut and safe area considerations

show more

authors
Chris Meyer and Trish Meyer
subject
Video, Motion Graphics, Visual Effects
software
After Effects CS4, CS5, CS5.5, CS6
level
Intermediate
duration
3h 26m
released
Apr 10, 2012
updated
Dec 19, 2012

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Introduction
Welcome
00:04Chris Meyer: Hi! I'm Chris Meyer.
00:07Trish Meyer: And I'm Trish Meyer.
00:08Chris: And we'd like to welcome you to the Final Project for After Effects Apprentice, 2nd Edition.
00:12In this course you're going to be taking advantage of many of the skills you've
00:15been learning in the prior Apprentice lessons to build a 10-second video promo.
00:19Before we get started, let's take a look at what you'll be building.
00:22(video playing)
00:34First, I'm going to lead you through designing several of the individual
00:37elements used in the final piece, including building the elements that will
00:41become a floor; creating a stylized video screen, including transitions;
00:47importing a layered Illustrator file; plus animating those layers using the
00:51Stroke effect and the wiggle expression.
00:53Chris: Then I'll show you how to assemble these individual elements into a final
00:58composition, including timing animations to music, creating a 3D camera move,
01:04working with 3D text, and arranging 3D lights and shadows.
01:08At the end, I'll also show you how to accommodate a series of potential client
01:12changes, share some ideas on rendering strategies, and work through recreating
01:16the Illustrator dial element using After Effects shape layers.
01:19Trish: We hope you've enjoyed the lessons from After Effects Apprentice and have
01:23picked up many new tricks along the way.
01:25Now you have a chance to put it all together, so let's dive in!
Collapse this transcript
Using the exercise files
00:02Throughout these After Effects Apprentice courses, you'll find that Trish and I focus
00:06on core concepts of using and learning After Effects.
00:09Not specific tricks that only work with certain pieces of footage.
00:12Therefore, if you don't have any exercise files, or if you want to use your own footage,
00:16you'll still get a lot out of just watching these videos.
00:19That said, studies have shown that the best way to learn something is to actually do it.
00:24Therefore for the optimal learning experience we suggest you do get access to the exercise files.
00:28There are two ways to do that.
00:31One is to get a lynda.com premium membership.
00:34That will allow you to download the files for After Effects CS4, CS5, CS5.5 or CS6.
00:41These are the same files we're using when we record these videos.
00:44The other approach is to get a copy of our book After Effects Apprentice.
00:48The third edition covers CS5, CS5.5 and CS6.
00:51If you're still using After Effects CS4, then get the second edition of the book.
00:55Those files are pretty close to the ones we use throughout this video course.
00:59Whenever there are differences we'll note them as we teach.
01:02Now either way we think it's a good value.
01:04If you get the premium membership to lynda, you could access to exercise files for hundreds
01:08of other courses.
01:10If you get one of our books, you've got some additional text explanation for each of the
01:13features we discuss and you've got a desk reference next to you all the time.
01:17Now throughout these lessons we're going to be using a combination of After Effects
01:20CS5, CS5.5 and CS6. Don't be thrown off by any minor differences in the user interface,
01:27most of the functionality of After Effects is identical across all of these versions.
01:32If there are differences from version to version, we'll note it in the little caption that
01:35runs along the bottom of the screen.
01:37But all that said, we really hope you have a lot of fun with these courses learning After Effects.
01:42It's the application we've been using for ages now, we have a great time with it, and
01:46we hope you get the same enjoyment out of it that we do.
01:49
Collapse this transcript
1. The Floor
Building the grid floor
00:07If you have the project files, go ahead and open AEA_Final Project.
00:12If you don't have the project file, note that many of these elements we'll be
00:16creating from scratch.
00:17So you might just like to follow along as best as you can using almost any D1
00:21video footage that you'd like to work with.
00:24In this chapter we'll be creating the elements we need for the floor in our final project.
00:30That includes a grid as well as this gradient that you see animating around.
00:35The size of the grid will be 50x50 pixels square.
00:39Now you might be wondering, where did I get this size from?
00:42Well, later on when I made the grid to apply to the video layers, I decided that
00:4750x50 was a good size.
00:49So don't feel that you need to know all the answers when you start out.
00:52Remember, every parameter and every pre-comp can be edited at any time.
00:58So I find what's more important is just roughing out the hierarchy of comps.
01:03And then as I assemble the elements into the Main Comp, I can revisit the
01:07pre-comps in order to unify the entire design.
01:11So if you've been playing around, close the Footage panel, close any
01:15compositions you've been playing with, and let's create our first pre-comp.
01:19And this will be for the grid.
01:21Since I'm making a pre-comp, I'll select the MyPrecomps folder, I'll select
01:26Composition > New Composition and the size I need is 2000 pixels by 2000 pixels,
01:33Square Pixels, 29.97.
01:37I'll name this comp Grid Floor.
01:41I'll also check that it has the same duration as the movie, which is 10 seconds.
01:45And I'll also set the Background Color to White.
01:49You can just click on the swatch, pick white as your color, and click OK.
01:54As a reminder if you're using CS4, you'll find the Background Color underneath
01:58the Composition menu.
02:00As you can see, the Grid Floor pre-comp has been added to the selected folder.
02:04Now I need to create a solid to apply the grid effect to.
02:10We'll call this solid grid solid, and it also should be 2000 by 2000 pixels.
02:17If this is not the size you're seeing, simply click on the Make Comp Size
02:20button, and we want to make sure the color of the solid is black.
02:25So if it's not black, simply click on the swatch, select black. And we'll click
02:29OK to create the solid.
02:32The reason I set the Solid to be black is that I want my gridlines to be black also,
02:37and you'll see that in just a moment.
02:40To apply the grid effect, select Effect > Generate > Grid, and you'll see the
02:45parameters for the Grid effect in Effect Controls panel.
02:49The reason you're now seeing a grid right now is that I have a white
02:52background color and the color of the grid is white and the grid is also
02:56making the solid transparent.
02:59You can see that if I turn on the Transparency Grid and bump up the border, which
03:04is the size of the gridlines.
03:06So just for demonstration purposes, I'll leave these lines fairly thick for now.
03:11And, by the way, I do have the magnification set to fit up to 100%, so I can
03:16see the entire image.
03:18I'll also just quickly change the color of the grid to something else like red
03:22just so I can see it and I can turn off the Transparency Grid.
03:25Now I mentioned earlier that I'd like the size of the grid to be 50 pixels by 50 pixels.
03:31The default is to create a grid based on these two points, the anchor point
03:37and the corner point.
03:39The anchor point, you can move around, determines the center of the grid, and
03:44the corner point determines the size.
03:47But that makes it tricky to make a 50x50 pixel square.
03:51So let's look at the other options.
03:53In the Size From pop-up, I can change it from Corner Point to either Width slider
03:59or Width & Height sliders.
04:01The Width & Height makes a lot of sense.
04:03I can now determine the width.
04:05I've got a very thick border, so let's bump that down.
04:09I can determine the Width and the Height separately, or I can type in values for both.
04:16But if I know that I want the width and the height to be the same, I can
04:20simply select the Width slider that will gray out the parameter for Height and
04:25now by typing in a value such as 50 pixels for the Width, it would also make a
04:30Height match the Width.
04:31Now unfortunately, I did play around with the center of my grid, and I'd like to
04:36get it back to the center so that I don't have half a grid on the edges.
04:40Since I know my solid is 2000x2000, the anchor should be right in the center, so
04:46I need to make the Anchor 1000x1000.
04:50Now I have a nice even increment, and I don't have any partial grid squares on the edges.
04:55I'm going to return the Border size to the default value of 5 for now.
05:00Again, these are values that we can return to later and tweak when we
05:04assemble all the elements.
05:06One of the problems when working in 3D is as you move the camera, you often see
05:11the edge of the floor or any background movies.
05:14We'll make this floor fade out softly to transparency.
05:19And I'm going to do that by applying a mask.
05:21In the Mask Shape tools select the Ellipse tool, make sure the layer is selected
05:27so you don't make a shape layer by accident. And then we're going to double-click
05:30to apply a full-frame mask.
05:34The default color for a mask is yellow, so let me just click on this and make it
05:38a different color such as blue just so you can see it a little more clearly.
05:42If you can't see the mask at all, make sure the Mask Visibility switch is enabled.
05:47Now we need to troubleshoot why the mask is not making the grid transparent.
05:53So let's check out which order things are rendering in.
05:56In the timeline, after the black solid is created, then a mask is applied to the black solid.
06:04And only then is the Grid effect being applied.
06:07If I toggle off the Grid effect, you can see the mask is being applied to a
06:11black solid and then the grid is being applied on top of the entire layer, and
06:17it's not honoring the Alpha channel that the mask has created.
06:21Fortunately, most effects, like Grid that are synthetic--if you look at the
06:26Final parameter, you'll usually find ways of compositing the effect on top
06:32of the original layer.
06:33In this case, we have a Blending mode pop-up and it includes many of the blending
06:38modes you're already familiar with.
06:40So if I was to use, say, the Screen mode, it would screen the red grid on top
06:47of the black solid.
06:49And this blending mode honors the Alpha channel.
06:51The grid is not playing outside in the transparent areas.
06:55But let's go back to the top of the list.
06:57None was the default, Normal makes the red grid render on top of the black
07:04solid, but it also plays outside of the layer's Alpha channel. The next option
07:09is the one we're looking for, Stencil Alpha.
07:13This does something completely different.
07:15Notice the grid is now black.
07:18This is the original color of the solid.
07:21It's not using the color that the grid effect is creating.
07:24What's happening now is that red grid is creating an Alpha channel and the solid
07:31is playing inside the Alpha channel that the grid is creating.
07:36Now all we have to do is feather the edge of the mask.
07:39Again, we don't want any hard edges to be visible as the camera moves around.
07:44To do that, I'll just twirl down Mask and I'll set Mask Feather to 100 pixels,
07:50and you can turn off the mask if you like to see the edge more clearly.
07:54But we still have a problem with the where the grid is cut off at the bottom,
07:58the top, and the sides.
08:00To fix that, just reduce Mask Expansion, and that will choke or contract the
08:06Alpha channel for the mask.
08:08Remember that Mask Expansion doesn't change the shape of the mask itself.
08:13It just contracts the Alpha channel that it's creating.
08:17You can see that more clearly if you toggle on the Alpha channel and play
08:21with Mask Expansion.
08:23So I think that's it for now for the grid floor.
08:25We can come back later and tweak any of these parameters if we decide to change
08:30the width or the size of the lines.
08:32In the next movie, we'll create the gradient that sweeps around the floor.
Collapse this transcript
Creating a radar sweep
00:08I've closed the pre-comp from the previous movie.
00:10The next element we're going to make is this gradient that sweeps around just
00:15underneath the floor.
00:16There's also a subtle lightning effects going on that we're also be adding to this gradient.
00:22So to get started we'll make another pre-comp.
00:25This composition we'll call it Radar and this size for this comp should be 1200x1200.
00:32We arrived at this number through trial and error.
00:35When you are making elements, take a best guess of what size something like this
00:39should be, you can always come back later and resize the comp.
00:43But in general, always make your elements larger than the final size.
00:47It's usually better to scale them down slightly than have to scale them up,
00:51because they're too small.
00:52The Pixel Aspect Ratio, again, is Square Pixels, 29.97.
00:57The same duration, 10 seconds as the previous comp, but for this background
01:02color let's pick any color except white or black.
01:06Our gradient will be white to black.
01:08So we want to pick a color, just something maybe in the blue range, just so we
01:13can see the gradient on top of this color.
01:16To make the gradient, I'm going to use a Shape layer.
01:19I'll select the Rectangle tool and then double-click. And because I have no layer
01:25selected, I'll get a full frame shape layer.
01:28Now my settings may look completely different than what you're seeing.
01:32I'm seeing some kind of gradient, and I'm seeing a stroke.
01:36I'll click on the word Stroke, change that to No Stroke and click OK.
01:41Let's click on the word Fill.
01:43Well, I am actually getting a Radial Gradient.
01:47Your default maybe any one of these four buttons.
01:50So click on a Radial Gradient and click OK.
01:52In the Timeline panel, twirl down Contents > Rectangle 1, and now you see the
01:59Rectangle Path, the Stroke--which we don't need, so we'll delete--the Gradient
02:05Fill and the Transformations for Rectangle 1.
02:08I'll twirl down the Gradient.
02:11The size of the Gradient is controlled by the Start Point and the End Point.
02:15I'm going to leave the Start Point set to 00, which is actually in the center of the layer.
02:22But I'm going to pull the End Point out, pressing the Shift Key somewhere around 550.
02:29That way I'll have a gradient that stretches almost to the end of my layer.
02:33I'll also increase the Highlight Length.
02:35This is the next parameter.
02:38I'll increase that to 100% so that the highlight is focused around the End Point.
02:43Now let's change the Colors.
02:46To change the Colors, you can either click on Edit Gradient, or you can click on
02:50the Gradient swatch in the toolbar.
02:54In my case I have two colors from red to white.
02:58You may have other colors in the center.
03:00If you have any other colors, just drag them away so you return to just two colors.
03:07The gradient we're going to make is a very simple white to black gradient.
03:11The first color--in my case this is red. And I can see that this is the color
03:15that's over on this side of the gradient.
03:18I'd like that color to be white.
03:19So I'll make that white and I'd also like this color to be 100% opaque.
03:25So I'll just click on the Opacity tab and check that that's 100%.
03:29The second color, I'd like this to be black.
03:34Now my color will gradient for white to black.
03:38The tab on top for my opacity is actually set to the correct opacity, 0%.
03:44If I increase it, this might be something more like what you're seeing.
03:48A white to black gradient, but in this case I really do want this to be transparent.
03:53So I'm going to leave that back at 0%.
03:55Now remember, you can come back and edit this gradient at any time.
03:59For instance, I could move the Color Stop for the white color.
04:03Or, I could select the black color and change it, so that it's not quite so dark.
04:09I could even go to little bit of color.
04:11So these are all tweaks you can make later.
04:14For now I'll just click OK. And the last thing we want to do is just rotate the gradient.
04:20I'll select the layer, press R for Rotation, press Home to make sure I'm back at
04:25the beginning of the comp, and turn on the stopwatch for rotation.
04:29Now I'll press End to jump to the end of the comp, and I'll change the
04:33rotation to 2 Revolutions.
04:37I'll RAM Preview, and that looks like a pretty good speed.
04:40The funny thing about writing tutorials is that it always looks like you know
04:44exactly what you're going to do in advance.
04:46But I arrived at this value for rotation after a little trial and error.
04:51After we assembled the main comp, you can always go back, speed this up, or slow it down.
04:57In the next movie, we'll composite some lighting on top of this rotating gradient.
Collapse this transcript
Adding lightning
00:08In the last movie, you made this animated gradient. In this movie, we will add
00:11some more interest by compositing a lightning movie on top of this layer.
00:16In the Sources, twirl down Movies. You're going to be using the
00:21Curly Lightning.mov from Artbeats.
00:26What I am most interested in are the white lines and a little less of the blue smoke.
00:32So we'll need to color correct this so we're not adding too much blue.
00:38If you remember the final animation, it has more of a golden orange tint, and the
00:44floor is fairly neutral, something like a warm gray.
00:47So I will return to my Composition and add the movie to the comp.
00:51Now you will notice the movie is only at D1 size, so it's not filling my 1200 square comp.
00:58We can fix that by selecting Layer > Transform > Fit to Comp.
01:04If I press S for Scale, you can see I am scaling the layer by a large amount.
01:08I wouldn't normally do this if this was a real job and not a tutorial. I would have
01:13the client buy the high-def footage so that we wouldn't be blowing out pixels.
01:17I think you'll get the idea if I just scale it up for now.
01:20So now we need to composite this on top of the gradient below.
01:25The first thing I will do is set the Blending mode, and you can pick something
01:29like Screen or even Add. And Screen will composite just the light values on
01:35top of the gradient.
01:36That helps a little, but we still have to remove the blue color and then fix the
01:41transparency problem.
01:42There are lots of ways to change the color, but I think
01:45Color Correction > Tritone is quick and easy.
01:48It changes the blue to a sepia color, and I can click on this brown and maybe
01:54make it a little more desaturated.
01:56In fact, if you want to choose the exact color we used in the book,
02:00it's 90 for red, 85 for green and 70 for blue.
02:05I will click OK. And the last thing we need to do is fix the transparency.
02:10If I check the transparency for the gradient by turning off the Lightning movie,
02:15you can see the gradient is creating its own transparency which is reflected in
02:19the composition's Alpha channel.
02:21I will Option-click.
02:22So this shows you clearly what the Alpha channel for the composition looks like.
02:27Now I'd like the lighting to play only inside the composition's Alpha.
02:32Fortunately, there is a very easy way to do that.
02:35Let me go back to RGB, turn back on the Lightning movie--assuming you still
02:40have the modes column visible--check out the T switch for Preserve Underlying Transparency.
02:46When you enable this switch, the Lightning movie will only be visible inside the
02:51Alpha channel of all the layers below.
02:54In other words, it's not adding anything to the Comps Alpha channel, and I will
02:59turn back over to transparency.
03:03Now you can see why I rotated the gradient inside the pre-comp.
03:07I don't want the lightning to rotate as well, but if you do want the lightning
03:11to rotate, by animating the pre-comp after it's been nested, you will rotate both
03:17of the layers together.
03:18So that's it for this chapter. In the next chapter, we'll create the video
03:23screens that are placed on top of the floor.
Collapse this transcript
2. The Video Wall
Building the video panel
00:07In this chapter you will build the video panels that appear in our 3D world.
00:12Each one of these videos will be treated in their own pre-comp, and these panels
00:16will also be used later to create reflections in the main comp.
00:20You will notice that each video panel has a grid of 50x50 pixels which exactly
00:25matches the floor, and this grid is applied on top of the video and then a block
00:30dissolve transition brings on the video.
00:33Because we're using a grid structure, we'll create each pre-comp as a square
00:37pixel comp, even though the videos inside the comps will be non-square pixels.
00:42So let's get started with the first video panel which is of the skater.
00:46I will select the MyPrecomps folder again and then select
00:50Composition > New Composition.
00:52I will call this comp Skater. And for the size, I'd like to make it a
00:57multiple of 50 pixels.
00:59The closest I can get to with the 720x486 video is a square pixel size of 650x450.
01:08Just like the other pre-comps, this will also be a square pixel comp, a 29.97,
01:12but I think the duration could be a little bit shorter. Let's just make it
01:175 seconds long. And I will just change the background color back to black.
01:21I will click OK. And in the Sources folder, inside the Movies subfolder, find
01:27the Skater movie and then add it to the pre-comp.
01:31Notice I've dragged the movie to the timeline so that the movie will be
01:35centered in the composition.
01:37Because the movie is a little taller than the comp and slightly wider, you can
01:41actually move it a little if you want to recenter it.
01:44As you're moving the movie, if you hold the Command+Shift keys on Mac, or
01:49Ctrl+Shift keys on Windows, the movie will snap to the edges of the comp.
01:54I am just going to leave the movie centered for now. We can always move it later.
01:57And now let's add the Grid Effect to the movie.
02:00Now, you might be inclined to select the movie and apply the Grid Effect.
02:05I don't recommend you do that simply because you may want to recenter the movie
02:09later and that would move the grid. I will undo.
02:13So let's select Layer > New > Solid, and this will be our grid solid. And it's
02:20defaulting to the width and height of the comp, so I don't need to click the
02:23Make Comp Size button. I will just click OK.
02:26For this example, I don't need to set the color of the solid to any particular color.
02:30I just select Effect > Generate > Grid, and this is the same effect you saw earlier.
02:38For the color of the grid, I will set the color to black.
02:42And because we don't need to do anything fancy with the Blending mode, we can
02:46use the Color parameter to set it to the color that we need.
02:49Now to make a 50 pixel by 50 pixel grid, I will select Size From and set it to
02:56Width slider, just like we did before. And set the Width value to 50, and that
03:01will set the width and the height to 50 pixels.
03:05However, I am having a little problem here because I am seeing half a grid on
03:09the top and all around the sides.
03:11The reason for that is that the grid is being drawn from the center outwards.
03:16That's based on the value for anchor which is the first parameter in the Grid Effect.
03:20But this is easy to fix.
03:22I will just change Anchor to 0, 0 for X and Y, and that will place the anchor at
03:29the top left-hand corner of the comp and then the grid will be created
03:33horizontally and vertically from that anchor point.
03:36Of course, we don't want the grid to be quite this obvious.
03:40I'd like it to be thinner.
03:42So let's change the Border value to, say 2, and if that's still too opaque for
03:47you, you have an Opacity slider here, so you can knock down the opacity.
03:54Or you could also set the feather values.
03:55If I twirl down Feather and change the Width and Height to 1, that will ever so
04:02slightly soften the line and make it a little less obvious.
04:06So feel free to tweak out the Grid Effect to taste, although do leave the
04:10Width at 50 pixels.
04:12If you see anything you like as you work through the tutorial, you can save it
04:16as a preset as you go along.
04:18In the next movie, we'll add the block dissolve to make this video transition on.
Collapse this transcript
Using the Block Dissolve effect
00:07In the last movie, we created our Skater comp, added the Skater movie, and then
00:12created a solid and applied the Grid Effect to it.
00:16Now, we'd like to apply a Block Dissolve that will animate on the movie.
00:20We'll apply the Block Dissolve to a separate layer.
00:23We don't want to apply it to the movie itself because we want the
00:27Block Dissolve to exactly line up with the grid, and the grid has a relationship with
00:32the size of the comp, not the size of the movie.
00:35So I am going to apply the Block Dissolve to an Adjustment layer.
00:38I will select Layer > New > Adjustment layer, and that will create a container layer--
00:45an empty layer at the top of the composition.
00:49Any effects I apply to the adjustment layer will apply to all the layers below.
00:53But to be more accurate, it applies an effect to a copy of a composite
00:58of all the layers below.
01:00The effect I will apply is Effect > Transition > Block Dissolve.
01:05It's the very first transition.
01:07The first parameter, Transition Completion, is what you would use to transition on
01:13a layer, so you would start at 100% and then animate to 0%.
01:17I will just set it to the midway point just so we can see what we're doing as
01:22we set up the effect.
01:23I will increase the Block Width and the Block Height for now, and you will
01:28notice the default settings create a very blurry out of focus Block Dissolve.
01:33That's because of this option here called Soft Edges, so let's turn that off.
01:37Now, I see hard edges for the Block Dissolve.
01:41Now, all we need to do is line up the blocks with the grid.
01:44Fortunately, that's very easy because the Block Width and Height are in pixels.
01:49So if I set the Width to 50 and the Height to 50, don't add any feather, and
01:56turn on Soft Edges, I will now have a hard edge Block Dissolve that exactly
02:00matches the Grid Effect.
02:02To animate on the Block Dissolve, I will return to time 0 and set the
02:06Transition Completion to 100%.
02:10Turn on the stopwatch, and then I will press U to see the keyframes in the timeline.
02:15So with time 0, Transition Complete is at 100, and then I am just going to move
02:20it to where I'd like my second keyframe to be.
02:22Now, you will have to trust me on this, but I know that if I set my second
02:26keyframe to 1 second and 12 frames, it will exactly line up with the musical beat.
02:32So at this time, I will change Transition Completion to 0.
02:37If I RAM Preview, the movie transitions on.
02:40Well, I think it might look better if it didn't completely transition on 100%.
02:45Perhaps some of these blocks couldn't remain transparent, and they are actually transparent.
02:51So, as the transition is on, you will see the background in our 3D world.
02:57So let's go to our second keyframe and adjust it. I will press the Command key
03:01on Mac, Ctrl key on Windows, and slowly increase the value.
03:05I don't think I like these three blocks to be transparent, so let me back
03:10that off a little bit.
03:11I think that should look pretty good around 8 or 9%.
03:15The last thing we need to do is move the grid on top so that it's not affected
03:20by the Adjustment layer.
03:22But if you move the Grid Solid above the Adjustment layer, now the grid will be
03:27visible as the block transition comes on.
03:31So that's it for the Block Dissolve.
03:33In the next movie, we will liven up the skater by adding the cartoon effect.
Collapse this transcript
Stylizing the footage
00:08So now we have our skater movie with the grid effect and the block dissolve.
00:13In this movie we'll deploy the cartoon effect to the movie and also look at how
00:17the CC Composite effect works.
00:20Just so you can see the movie a little clearer, I can either turn off the top two
00:24layers, or I can solo the skater layer.
00:27And I'll select a Skater movie and apply Effect > Stylize > Cartoon.
00:33I am going to use the default settings, go ahead and play with the parameters
00:38and get the look that you'd like.
00:40Once you've a look that you are happy with, the next step is to apply another
00:44effect, and that's Effects > Channel > CC Composite.
00:48What CC composite does is allow you to composite the original movie on top of
00:55the effected movie using various blending modes.
00:58The default setting is not what we are looking for.
01:01What it's doing is compositing the original image on top of the Cartoon
01:06Effect using 100% opacity.
01:09Of course, you can use the Opacity parameter to blend between the cartoon image
01:14and the original image.
01:16But you also have all these blending modes to choose from.
01:19Feel free to apply any of these blending modes, but I am going to use Color Dodge.
01:24What Color Dodge does is brighten up all the midtones, but it also keeps the
01:30dark lines that the Cartoon Effect created.
01:32Of course, depending on how to you set up cartoon, you may want to pick a
01:36different blending mode, or maybe you don't even need CC Composite at all.
01:41If the effect is little bright, you can use the Opacity value to mix between the
01:46cartoon effect and the original on top with Color Dodge.
01:51Don't forget to disable the solo switch, so you can see the grid and
01:55block dissolve again.
01:57In the next movie, I'll show you how we duplicated this Pre-Comp and then
02:00created the other versions for the Glider and the Windsurfer.
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Duplicating precomps
00:07If you remember, in the final animation we actually had three video screens, the
00:12Skater, the Glider, and the Windsurfer.
00:16Now that we have done all this work with the Skater movie, it's very simple to
00:20create duplicate comps for the other two video panels.
00:23I will bring the Project panel forward.
00:25We've actually provided in the Finished Comps folder, inside the Precomps folder, all the
00:31duplicate comps that you will need.
00:32For instance, here is the Skater_ finished comp and the Reflection, the Glider
00:38and the Glider Reflection, the Windsurfer and the Windsurfer Refection.
00:43But if you are creating these elements with your own footage or just curious how
00:48we created these duplicate comps, let me show you how easy that is.
00:51I will return to the Skater comp that's in the MyPrecomps folder, and I will duplicate it.
00:57You can use the shortcut Command+D on Mac, Ctrl+D on Windows, or use
01:02Edit > Duplicate and that creates a duplicate called Skater 2.
01:06I will double-click to open it--and this is an exact duplicate of the skater
01:11com--and all we really need to do is just replace the skater movie with a different movie.
01:16Now remember, we did apply effects to this.
01:18Press E for Effects. We have Cartoon and CC Composite.
01:22So we don't want to just delete this layer and add a new movie.
01:26We need to replace the Skater movie but retain all the effects.
01:30To do that I'll select the Skater layer, and then I'll choose the movie I
01:35want to use instead.
01:36Let's say, it's going to be the Glider movie.
01:38I will select Glider in the Project panel.
01:41I will press the Option key on Mac, Alt key on Windows, and drag and drop the
01:46Glider movie just anywhere in the comp and it will replace the Skater movie.
01:51I can press E for Effects, and you can see the effects applied.
01:55If you are having trouble with this, by the way, and you end up with the Glider
01:58movie sitting on top, it might be because your timing is just a little off.
02:03Again, select the Skater layer, find the Windsurfer movie.
02:03What I mean by that is when you select a layer to replace and you press the
02:08Option key--let's say I go back to the Skater--you need to drag and drop, and
02:13only after you see it being replaced, you release the Option key.
02:17So remember, don't release the Option or Alt key and release the mouse at
02:21exactly the same time. Let me undo.
02:23We will go back to the Glider.
02:25I will press Command+K and we will rename this.
02:29Let's called it MyGlider and click OK.
02:33Now of course, at this point you might want to tweak your Cartoon Effect and
02:38make any other adjustments, because each piece of footage will look different
02:41and will react a little differently to whatever effects you are using.
02:45But let's just move on.
02:48I can now create another pre-comp in exactly the same way, Command+D to
02:52Duplicate, open Skater 2, and this will be called MyWindsurfer, just
02:58to differentiate it.
03:05Press the Option or Alt key and drop it in and then release the Option or Alt key.
03:11And again, it tweaks the Cartoon Effect or whatever effects you are using.
03:15And remember, you can also adjust the layer, resize it, and so on.
03:19When you are done, you should have three video panel pre-comps that you can use
03:24when assembling the main composition.
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3. The Dial
Importing Illustrator files
00:07The next element we'll create is the animated dial that appears on the left-hand
00:12side of the Video panels in the first half of the animation.
00:16The two inner dials use an expression to wiggle the rotation, and I also animate
00:21it on the tick marks around the outside of each circle.
00:24We are not expecting you to create anything in Illustrator, so if you don't
00:28have it that's fine.
00:30We did want to include some Illustrator layered files so you can see how you
00:33would work with them, because it's quite common for a motion graphics designer
00:37to work with Illustrator files that are supplied by a client or another graphic designer.
00:42So for now I am going to select the MyPrecomps folder, press Command+I to
00:47import, and then I am going to navigate to the Sources folder and select the Dial.ai file.
00:54You'll notice there is a pop-up at the bottom that says Import As Footage,
00:59Composition or Composition - Retain layer Sizes.
01:02The terminology inside this dialog has changed in recent versions.
01:07But generally it means that if you import as footage--any layers in the
01:11Illustrator file are flattened or merged--and you'll only get one piece of
01:16footage inside After Effects.
01:18The next option, Composition, will import the layers, create a composition, but
01:23each layer will be the same size as of the Illustrator artboard.
01:28In this case we are going to import it as Composition - Retain layer Sizes.
01:32This means that every layer will only be as big as it needs to be and the anchor
01:37point will be in the center of every layer.
01:40So we'll select that, we'll click Open, and in the Project panel you'll see a
01:45composition called Dial and also a folder called Dial layers.
01:50These are the individual layers, and these match the layer names
01:53inside Illustrator.
01:55If I double-click the Comp, at first you might see only some white text on black.
02:01That's because our background color is black and all of the other elements are also black.
02:06I'll toggle on the Transparency Grid, and now you can see that the white text
02:10appears on a black stroked circle. And I have also two more layers which we call
02:16the outer ring and the inner ring.
02:19In the timeline, you can see these as inner ring, outer ring, and event names.
02:24layer number four, the Guides layer, is not actually doing anything, so you
02:28can delete that. I have a tendency in Illustrator of putting all the guides
02:32on a separate layer.
02:33For some reason I find it easier to toggle on and off the visibility and lock
02:38the guides from the layer panel.
02:39Now when you import a layered Illustrator file, you have to remember that
02:44Illustrator only defines the width and the height of the composition, but
02:49you have to open the Composition Settings in order to check all the other parameters.
02:54The width and height of the composition is determined by the width and height
02:58of the artboard inside Illustrator, and the Pixel Aspect Ratio will always be Square.
03:04there is a Frame Rate, Resolution and Duration and Background Color, these
03:09parameters are all set by the last composition you created.
03:13So check that your frame rate is 29.97.
03:17I think 5 seconds is fine. We are only using it at the first half of the animation.
03:21But I do want the background color to be black because that way I always have to
03:25have the Transparency Grid on.
03:27So I'll just make that white, click OK, and we'll click OK. And now we have the
03:32option whether or not you turn on the Transparency Grid.
03:36Remember that the background color will not be visible when you nest it in
03:40the next composition.
03:41If the Illustrator files are looking a little crunchy, that's probably because
03:46the magnification is set to fit up to 100%.
03:50If you set magnification to 100%, the layer should look much sharper, because
03:55now they're not using nearest neighbor.
03:57I'll toggle the Switches and modes column, so now I'm looking at the Switches and
04:02remind you that the Quality switch is very important for Illustrator layers.
04:07Only when Illustrator layers are in best quality will you see any anti-aliasing.
04:12Feel free to toggle those to draft, just so you can see the difference.
04:16Now it doesn't matter what magnification you're at.
04:19You have no anti-aliasing when you're in Draft Quality mode.
04:24Fortunately, best quality is the default, so you shouldn't have to worry about
04:28the quality setting.
04:29To the left of the Quality switch, is to Continuously Rasterize switch, and this
04:34is important for vector layers like Illustrator files.
04:38Normally when this switch is turned off, the Illustrator vector files are
04:43imported placed in the comp and rasterized into pixels.
04:47Right now we haven't done anything with this layer, so we only
04:51have transformations.
04:53But if we were to apply masks and effects, the rendering order would be masks,
04:58then effects, then transformations.
05:01But when you enable the Continuously Rasterize switch, any transformations are
05:06rendered first and then the masks are applied and then the effects.
05:11In this particular case it's not important whether or not you continuously
05:15rasterize, so I'll just turn that off for now.
05:18But no matter whether that switch is enabled or not, remember that you're always
05:22seeing pixels in the composition.
05:24So in the next movie we are going to copy the paths for the inner and outer ring
05:29and paste them to the respective layers.
05:32That way we'll be able to animate on the tick marks using the stroke effect.
Collapse this transcript
Working with paths and masks
00:07For this element we'd like to animate on these little tick marks over time.
00:12This is not as straightforward as it looks.
00:14While the tick marks are individual paths inside Illustrator, inside After Effects
00:19they all appear on one layer.
00:21So let's go get the paths from Illustrator and we will paste them on top of the
00:25pixels that you see here.
00:27The easiest way to do that is to select the inner ring layer and then
00:31select Edit > Edit Original.
00:34This will open Adobe Illustrator for you, and that was quick since I already had
00:39it opened in the background.
00:40So these are the layers I am working with.
00:43Make sure you can see the layer panel so you can examine the individual layers.
00:47And let's concentrate on the first layer for now, the inner ring.
00:51When I twirl down the inner ring layer, you can see the layer is composed of
00:55multiple paths, and the last one is the circle.
00:59Notice as you select layers inside Illustrator, the artwork on those layers is
01:04not actually selected.
01:05So if I just click on inner ring and copy, I'm not actually copying any objects.
01:11To select an object that's on a layer, you can click on the right-hand side of
01:14the layer panel or on any of these little buttons.
01:17Of course, you can Shift-click to select multiple items.
01:21To select all of the paths on this layer, I can either click on the
01:24right-hand side, click on the button, I can Alt-click or Option-click on the
01:29name of the layer itself.
01:31Now you will see that all of the objects on this layer are selected, so now we can copy.
01:36Edit > Copy. I will return to After Effects, make sure the layer is still selected
01:44inside After Effects.
01:45Now I can select Edit > Paste.
01:49And if at first you don't see anything, just click on the Masks Visibility button
01:54at the bottom left-hand corner of the Comp panel.
01:56I'm not sure what color your masks are appearing, but mine are in blue.
02:00But if you find your color is maybe yellow or is not very helpful, simply twirl
02:05down Masks, click on the color, and you can pick any color you like.
02:09It's really not important.
02:11When I pasted the masks, I got everything from Mask 1 to Mask 11.
02:15Sometimes it's a little hard to figure out which one is which, except I can tell
02:21that the circle is Mask number one, and that's because it has a mode pop-up.
02:26Only masks that are closed will have this mode pop-up.
02:30And I will set it to None so it doesn't actually create any transparency.
02:35I will just zoom in here a little bit.
02:38And as you click through Mask 2, Mask 3, Mask 4, it's very hard to see which one
02:45is actually selected.
02:46You will notice the difference between a mask that's not selected and a mask
02:50that is selected. And yes, it's very subtle.
02:54In this case, it's not actually important that I can tell which mask is which.
02:58But when you are working on another job, this might be really critical.
03:02So let me show you a few tips.
03:04The first thing you might want to try is making those mask points a little bit bigger.
03:08Under After Effects > Preferences > General you can increase the Path Point Size,
03:13let's say we make it 8 or 10, something like that.
03:18Nowadays, the points are a little bit bigger so you can see them a little easier.
03:22Another thing you might want to try is just changing the color on some of the mask points.
03:26Like that's a blue one. The next one I could make orange.
03:30So if I spent the time and gave each one a color, at least I will be able to
03:34tell which one is which.
03:35Here is an even simpler way.
03:38Go to the layer menu and toggle on an Option under Mask to Hide Locked Masks.
03:45What this means is that if you lock a mask, it will be hidden.
03:48You will notice there is a Lock button here.
03:51As you toggle this on and off, you can see which one is which.
03:59So I can see that's the circle.
04:00I can even name it circle.
04:02Again, this level of detail is not important for this job, but it might be
04:07depending on what you are doing.
04:09The only thing we are concerned about is the order in which the masks appear,
04:14and that's because when we start animating it, this circle will wipe on
04:18first, followed by Mask 2.
04:21And Mask 2 is the mask that appears at 12 o'clock.
04:25So when I animate it, the sequence will start with the circle and then start
04:30animating around clockwise from 12 o'clock.
04:33If that's not the order you want, you can either reorder your masks now or do it
04:37later after you have set up the animation with the Stroke effect,
04:40and that's what we'll do in the next movie.
Collapse this transcript
Animating the Stroke effect
00:07In the previous movie we copied the paths from Illustrator and applied them to
00:12the same layer in After Effects, and they appear as masks.
00:16The next step is to apply the Stroke effect.
00:19You will find that under Effect > Generate > Stroke.
00:23The default settings applies a white color stroke with a 2-pixel border, and it
00:28only applies it to the first path that it sees.
00:31Now we would like to apply the stroke to all of these paths and animate them sequentially.
00:36So make sure you toggle on All Masks, and let's select a different color--
00:41something we can see, like a bright red.
00:44That should make this Stroke Effect easier to see.
00:46You can also toggle off Mask Visibility if you'd like to see the layer more clearly.
00:51So let's review what the Stroke effect is actually doing.
00:55It's rendering a stroke using the masks, and it's placing the stroke on top
01:00of the original layer.
01:02If you reduce your Brush Size, you can see that the black stroke is underneath.
01:06But the Stroke Effect allows you to regenerate that stroke using whatever color
01:11you want, whatever width, and it also allows you to animate it.
01:15So one thing we will need to do is to get rid of the underlying pixels, and you
01:20do that by changing the Paint Style from On Original Image to On Transparent.
01:27Now the original black pixels disappear, but when I increase the Brush Size
01:33I only see the line that the Stroke effect is generating.
01:36So we will set the Size to 2 for now, and let's look at how to animate it.
01:40There are two parameters that you can animate, Start and End.
01:44So go ahead and scrub those just so you can see how they work.
01:48You will notice the Start will wipe off the stroke, and it would also wipe it on
01:53if I go from 100 back to 0, but it wipes it on counter-clockwise.
01:57If we scrub the End parameter from 100 to 0, it wipes off the strokes, and if
02:03I go from 0 to 100, it wipes on the circle clockwise and then the little tick marks.
02:12So that looks like what I like to do.
02:12So let's turn on the Stopwatch for End, set our first keyframe to 0.
02:17Notice I'm at time 0, so let's move a few seconds in, maybe a couple of seconds.
02:22And we will set the End parameter to 100%.
02:27When I RAM Preview, there is my animation.
02:29So let's do that again with the outer ring.
02:33We will select it, select Edit > Edit Original, and that will open Illustrator and
02:40then we will select all the art that's on that layer.
02:43Now we can copy, Edit > Copy. We'll jump back to After Effects, Command+Tab.
02:50The outer ring layer is still selected.
02:53Edit > Paste, and that will paste the masks.
02:57I will press M so you can see them.
02:58But we don't need to make any changes unless you want to reorder them.
03:02The only mask I need to check is that the first mask is the circle.
03:06So we will Toggle On our Visibility, and let's see which one this is.
03:10Yeah, that looks like it's the circle.
03:13So we will twirl that up.
03:14Since we have already set up the Stroke effect, you can just copy it either from
03:19the timeline or from the Effect Controls panel.
03:24Press Edit > Copy, select the outer ring, and Edit > Paste.
03:30That should give us exactly the same animation.
03:33And you can see I made a classic mistake.
03:35I didn't check where the current time marker was when I pasted those keyframes.
03:39Fortunately, this is easy to fix.
03:41I will press Home, click on the word End to select both keyframes, and when I
03:47drag them back I will add the Shift key and they will just snap to the
03:51beginning of the comp.
03:53So right now we're just getting the basics down.
03:55What you might call the bones of the animation.
03:57Once we nest this in the main composition, you can revisit this animation,
04:02change the speed, maybe stagger them on, and so on.
04:05In the next movie, we will add some color to the outer ring.
Collapse this transcript
Tinting the event names
00:07In the last couple of movies you needed to access Illustrator in order to
00:11animate these dials.
00:13If you don't have Illustrator, click forward the Project panel and you could open
00:17this composition Dial*starter and then you can use this comp going forward.
00:22Here we've already apply the masks and animated them with the Stroke effect.
00:27If you're following along, just ignore that little tip.
00:30I'll close that comp and return to this comp we were working with.
00:33In this movie we're going to apply some color to the Effect names in the outer ring.
00:39In Illustrator, this is composed of white text, and it sits on top of a
00:44black stroke circle.
00:46So select the layer, event names, and let me show you two effects that are very
00:50handy for applying color to Illustrator layers.
00:53My go-to effect is Generate > Fill.
00:57If your Illustrator layer is just one color, the Fill effect is wonderful
01:01because all it does is take a color and fills the Alpha channel with that color.
01:06And the opacity value blends between transparency and whatever color you have
01:12in the Fill effect.
01:13So this is a great effect which is replacing the color of a simple object.
01:17For instance, when I have those black lines for both the outer and inner ring,
01:21if I didn't want to animate them and I just wanted to make them red, I could
01:25have simply applied the Fill effect.
01:28However, it doesn't work for the event names because it wants to fill the
01:32entire Alpha channel.
01:33Instead, let's try the Tint effect.
01:36We'll find that under an Effect > Color Corrections > Tint.
01:40What's nice about the Tint effect is it allows you to apply two colors.
01:45One to everything that's black and another color to everything that's white.
01:50So let's say I wanted to make the black maybe a dark red and I wanted to
01:55make the white color--
01:56let's just make it a bright yellow so you can see it.
01:59So quite often I will create elements in Illustrator that are black and white
02:03and then just apply the Tint effect in After Effects, and that way I can even
02:07use the Eyedropper to eye dropper from different colors, perhaps in the background movie.
02:12So let's just set this up.
02:14I think I'd like something maybe like a pale orange for my white text.
02:18I think I'll leave the background set to black for now.
02:21Again, don't sweat these colors too much.
02:24You'll be changing them in a later step.
02:27In the next movie, we'll apply the wiggle expression to the outer and inner ring.
Collapse this transcript
Wiggling the rings
00:07Before we leave this Pre-comp, let's add some automatic animation to the inner
00:11and outer ring, and we'll do that by using the wiggle expression.
00:16We want these layers to animate in 3D.
00:18So let's select all the layers and press R for Rotation.
00:22Right now we only have access to rotating these layers in 2D space.
00:27So that's the only animation they're capable of doing. I'll undo.
00:31We'll toggle on the 3D switch for each of these layers and now we have access to
00:36X, Y, and Z Rotation.
00:39If you need to remind yourself what each one does, go ahead scrub the X
00:43Rotation, the Y Rotation, and then the Z Rotation.
00:48What we're going to do is apply the wiggle expression to orientation.
00:52But first we'll set up the pose so that each of the dials has a nice interesting
00:58relationship to each other.
01:00For the inner ring I could set the Y Rotation as something like +60, and for the
01:05outer ring I'll set the X Rotation to -60.
01:08So they're going to start off with this pose and then the wiggle expression will
01:14animate them plus and minus their starting orientation.
01:17So make sure you can see the dials as you're working.
01:20So anywhere after two seconds should work, and let's start the expression.
01:24To do that I'll press the Option key on Mac, Alt key on Windows, and click the
01:29stopwatch for orientation.
01:31If you remember from the Expressions lesson the default expression simply says
01:37do whatever I'm currently doing.
01:39The composition panel also goes blank, because it's waiting for some instructions.
01:43The expression should already be selected.
01:46So let's replace it with the word wiggle.
01:49Wiggle. And then type open parenthesis.
01:54Remember that you need two values for the wiggle expression the first value is frequency.
01:59In other words how many times you want to wiggle per second?
02:02This particular animation is not supposed to be the hero.
02:06So we don't want to be too distracting.
02:08So I think something like once per second will be fine.
02:11Next, type a comma, and the second value is the magnitude.
02:16In other words, the maximum number of degrees the layer should rotate.
02:20Let's just type 25 and that should wiggle plus or minus 25 degrees.
02:26Close the parentheses.
02:27That's the expression done. And to reply the expressions just press the Enter
02:32key on the keypad or click anywhere outside the expression field. We'll RAM preview.
02:37It might look a little fast as it's buffering.
02:40But it's not too manic when it's playing back in real time.
02:45Now since I've applied the expression to the Orientation parameter, it's wiggling
02:51the X, Y, and Z. If you only want to wiggle on one axis, you can apply
02:56expression just to the X, Y, or Z Rotation.
03:01If you like that effect, go ahead and apply to the outer ring as well.
03:05Option or Alt-click on Orientation, and we will replace the default expression
03:10with wiggle (1, 25), press Enter, and RAM preview again.
03:22So I think we are done with this pre-comp for now.
03:24Don't forget to save you're project before moving on.
Collapse this transcript
4. Creating the Main Composition
Starting a new composition
00:07Now that Trish has shown you how to build pre-comps with our various components
00:11in it, I'm going to show you how to take these components and create some main
00:14compositions to build our final promo.
00:17I'm going to take a peek at what our goal is here.
00:19Our final composition is 10 seconds long, and it looks like I have a division
00:24here at the 4-second mark.
00:26So I am going to create two different main comps, one that covers the first four
00:30seconds of the final, and a second that covers the remaining six seconds of it.
00:34I'll close this comp for now, choose my Comps folder, and go to
00:38Composition > New Composition.
00:40If you like, you can also click on this Create a New Comp button down the bottom
00:44of the project panel.
00:46New Comp, I am going to choose the size of NTSC Widescreen Square Pixel, we can
00:52always render to an anamorphic pixel format later on.
00:56Even though I only need four seconds, I'm going to set a duration of five seconds
01:00just to make sure I have a little bit of extra handle, in case we decide to do a
01:03transition later between our two final comps.
01:06Finally, I'm going to give it a good name such as Main Comp 1.
01:10Since the look of our Final Composition's supposed to be over black, I'm going
01:15to change the background color of this comp to black, just by dragging down this way.
01:19Note that if you have an earlier version of After Effects, background color
01:23actually exists as a separate menu item underneath the Composition menu.
01:27In more recent versions, it's part of the Composition Settings dialog.
01:31Once you've made these settings, click OK. And this is our blank canvas to
01:35assemble our components to make our first comp.
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Spotting music
00:07Next, I want to bring a copy of our final soundtrack into our Main Comp so we can
00:11edit and animate in time to that music.
00:14We like the synergy you can realize by having your visuals match your audio.
00:18Now to save you time, inside the Final Comp, we've already spotted the music out
00:22for you. And we discussed how to spot music in a previous After Effects
00:26Apprentice lesson, the one on type of music.
00:28But let me show you briefly what we go through to spot music.
00:31I am going to select the audio layer and type LL, two Ls in quick succession to
00:37reveal its waveform;
00:38you can also just keep twirling down until you reveal it this way.
00:41I am going to type to simplify my display.
00:44I am going to drag this panel a little bit taller so I can see the waveform in
00:48more detail and press the Plus key to zoom in a bit.
00:52As we've mentioned in the previous After Effects lesson, spikes in the audio
00:55waveform usually indicate beats and the onset of notes.
01:00Those are good first guesses of where you might want to place keyframes, where
01:05you might want to cut between video, et cetera.
01:07Since the waveform does take up a lot of real state in the Timeline panel and
01:11can't take a little bit of time to draw, we like to set layer markers to
01:15indicate where those beats are.
01:16Now we are familiar enough with spotting music, we can almost just look at the
01:19waveform without listening to it and place a lot of these markers.
01:22But I am going to preview portions of this audio, and I want you to watch the
01:26relationship between the current time indicator and this red line and the audio waveform.
01:31To preview just the audio alone, I am going to press the decimal point key on
01:36the numeric keypad.
01:38(music playing)
01:42Now this opening is just a bit of a sound effect of thunder, but I am really
01:46trying to get those strongest beats, you know the thump-pa, thump-pa of like a
01:50kick drum, snare drum in a typical song.
01:53(music playing)
01:58In addition to those strong main beats, I'm also interested in picking up some
02:03of the stronger beats that fall in between.
02:05You'll find with most music that when you have a basic kick drum or kick snare
02:10pattern, quite often you can take the time between those two, divide it by two
02:14and you'll find an intermediate beat.
02:16Then you can find that time interval, divide it by two again and maybe even another beat.
02:20And you see that core responses on the spikes in waveform here and down here.
02:25I'll preview it again so you can see the relationship between the time
02:28indicator and the waveform.
02:30(music playing)
02:35Now we didn't mark all these little beats, but you could certainly mark more
02:38of them if you wanted to, for example, this is a very valid beat right here.
02:41(music playing)
02:43Although one after it is obviously much stronger.
02:46And if you listen closely, there is a cadence of small beats da-da-da-da that
02:49fall at regular intervals between these strong beats.
02:52(music playing)
02:55Let's look at the rest of this song.
02:58This is that indicator where I expect to start part two, I'll press period again to preview.
03:06(music playing)
03:15So I have my strong beats marked.
03:17I have a couple of the more interesting in-between beats marked. Then of
03:21course, I have marked major sectional parts, the end, the middle of this song
03:26where I might expect to start another composition or another edit. I'll zoom
03:30back up by pressing the minus key and, of course, the very first beat where the
03:33music really picks up.
03:37(music playing)
03:43Once I've identified interesting parts in the soundtrack and the audio
03:47waveform, it's just a matter of placing the current time indicator over one of
03:51those spikes and pressing the asterisk key on the numeric keypad to place a marker.
03:55I'll move the current time indicator to good in between beats such as this one right here.
04:00Make sure my layer is selected, so After Effects knows what layer to add my
04:05marker to, then press the asterisk key, and there is my new marker.
04:09If I wanted to add a comment to it, so just in between, then double-click the
04:13marker to open up its dialog and type in my comment.
04:18You'll see how just little bit of text can quickly fill in your Timeline;
04:21you'll tend to want to keep these short.
04:23Or you can go ahead and move the current time indicator to some new point,
04:27holdout option on Mac, Alt on Windows, press asterisk and you get this
04:31dialog right away, and I'll Cancel for now.
04:34To delete a marker, hold down Command on Mac or Ctrl on Windows. You'll get
04:39these little scissors icon. Click and the marker is gone.
04:42Anyway, once I have my music spotted, I can twirl up my waveform to save some
04:48real estate. I want to copy this layer, close my Final Comp, go back to my
04:53Main Comp and paste.
04:55And there you see I have my soundtrack.
04:57Now one thing you need to watch out for is having your soundtrack in Pre Comps
05:01in addition to Final Comps.
05:03If you have multiple copies of your audio file, it will add together, become
05:07very loud, and potentially distort.
05:09You can either just be very careful about turning off the audio switches for any
05:14layers that you don't want to hear audio from, or to be extra safe, you can
05:18select the layer and go to Layer > Guide layer.
05:22That says only use this layer while inside this composition, don't use this
05:30layer further up the chain should you nest this into another composition.
05:34So if I have an audio track that I am using just for timing purposes in a
05:38pre-comp, I'll make it a Guide layer to make sure it does not accidentally appear in
05:42a later comp that has the final soundtrack.
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Building the floor
00:06Next, let's build the floor in this 3D world we are about to create.
00:10Trish showed you how to make the two elements that will make up our floor:
00:13the Grid Floor layer, as well as the Radar circle layer.
00:17I am going to drag in Radar first. You see it's quite a big layer, and that can
00:20make it a little bit tricky to figure out how to center it in the composition.
00:23If you are having difficulty centering a layer in the comp, just drag it down to
00:26the Timeline panel and it will automatically be centered.
00:30By default, new layers you add to comps start at Time 0.
00:34I want this Radar pre-comp to be part of a floor in the 3D world, so I need to
00:38enable the 3D layer switch for the Radar layer.
00:42Right now the radar is facing me straight on as if it was a wall.
00:46I need to make it a floor.
00:47So I am going twirl open its transformations and play around with its
00:50Orientation, or Rotation, to get it where I want it to be.
00:53Now normally I use the Orientation parameter to pose the layer in the X, Y, and
00:59Z rotation parameters to animate the layer.
01:02We are not actually going to be animating our floor;
01:05we are going to leave it in place.
01:06So you are safe using either Orientation or Rotation to put it in this proper place.
01:11Now remember with 3D layers, R, G, B equals X, Y, Z.
01:20So to lay this floor flat, I need to rotate it along its Red or X axis.
01:26I'll start to scrub the X parameter and lay the floor down perfectly flat.
01:32The easiest way to do that is jut to type in 90 degrees, plus or minus 90 both work fine.
01:41Since this is just a 2D composition, when you look at it edge on, it will
01:45disappear because it has no thickness, but that's okay.
01:48We want our floor to be at the bottom of the composition.
01:50To do that, you can either grab one of its arrows and drag it down, or frankly, I
01:54just go ahead and scrub position values.
01:56Y is the height in a composition.
01:57I'll start scrubbing this until I get the floor roughly where I want it to be,
02:03right around 400 works nicely.
02:06It does not need to be a precise number, but I like to use nice round numbers so
02:10I can remember them in case I need to use those values for other layers.
02:14As I scrub the current time indicator along my composition, I see that a lot of
02:19my radar is being cropped off by the edges of my new comp. That's because it's a
02:25bit too close to me.
02:27It's okay to push it back further in space.
02:29Well, to do that, I can just scrub its Z parameter to push it further away.
02:35Now I can see these layer outlines as I start to position it.
02:37I think somewhere around here should work well.
02:43Again, I'll scrub the current time indicator and now I see that the radar is
02:47mostly visible for my entire composition.
02:49I'll press 0 in the numeric keypad to do a quick RAM preview, it's queuing up.
02:56(video playing)
03:06Okay, that's good.
03:08Since I might want to reuse this position for other layers I want to place on the
03:12floor, I am going to select and copy just to be safe.
03:16Otherwise, I control the layer to save myself some room inside my Timeline panel.
03:20Now that the Radar layer is in place, we can add the Grid Floor on top of it.
03:23I'll select my Grid Floor layer. And this time I am going to use the keyboard
03:26shortcut, Command+Forward slash on Mac, or Ctrl+Forward slash on windows.
03:31That, too, will add at center to the composition, starting at the beginning of the comp.
03:36Again, it starts off as a 2D layer facing us, I'll enable its 3D layer switch,
03:42turn it on there, twirl open its Transform properties, rotate either its X
03:48Rotation or X Orientation to get its lay down flat. Enter -90, just like we
03:54had for our radar floor. And now I need to lower down into the same position as the radar layer.
04:00Don't make the beginner mistake of just saying, "Well, I'll eyeball it," because
04:04you might get close but you might be off. That's kind of hard to see what's going on here.
04:09The far better thing to do is either to remember what value you entered for the
04:13position for this radar layer, or even better:
04:16you may remembered I copied the position-- well, I'll just select this layer and
04:20paste it and now you have exactly the same position value, both in Y--
04:25the height--and in Z, how far it's pushed back in space.
04:29Now this black grid is a bit hard to see right now against its black
04:33composition background.
04:35If you are having difficulty visualizing it, toggle on the Transparency Grid, and
04:39now you get a better idea of what's going on.
04:41I see that my grid source is maybe a little bit close;
04:44I might want it to tail off a bit further into space.
04:46No problem, I'll just scrub it a little bit further back in the composition,
04:50maybe somewhere around, say, 400 in the Z dimension.
04:54Now since the Grid Floor and the Radar layer are supposed to stay together, if I
04:59wanted to, I cold even parent, say, the Radar to the Grid Floor.
05:04In that way, whenever I move the Grid Floor, the Radar layer will come with it.
05:08I am going to turn off my Transparency Grid for now.
05:11And black grid does disappear, but that's not a problem.
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Adding a video panel
00:07Now that we have our floor in place, let's put something on top of it.
00:10So let's just say this Skater panel layer.
00:13Again I am going to use the shortcut Command+Forward slash on Mac, Ctrl+Forward slash on Windows,
00:17to add to the composition.
00:18If your Current Time Indicator is at the very start of the comp, it may be
00:21difficult to see the layer clearly because the block dissolve hasn't
00:24really brought it on yet.
00:26Go ahead and scrub that Current Time Indicator a little bit later until you
00:29see the entire layer.
00:30Again, it enables 3D layer switch.
00:33Since we do want the wall to stay upright there's no need to flip its
00:37X dimension, but I do need to change its height so that it sits nicely on that floor.
00:41I am going to type P to reveal its position and Shift+A to also reveal its Anchor Point.
00:47The Position parameter actually tells you where the Anchor Point of a layer is.
00:52Anchor Points default to the very middle of layers.
00:55If I want the bottom of this layer to sit on the floor this might require a
00:59little bit of math to see what the correct position is, or you can move the
01:02Anchor Point to a more convenient position to make your math easier.
01:06To do that I'm going to right-click on the Anchor Point value, choose Edit Value
01:12and say, "Show me the Units as a percentage of this source."
01:16Now that I have this I can say, "Well, keep the X centered inside layer but put
01:21the Y at the very bottom of the layer, 100% of the Y value of this source."
01:28When I do so, now you'll see the layers has redrawn with the Anchor Point at the
01:33very base of that layer.
01:34Once I have done this, now it makes it very easy for me to say my Grid Floor's
01:38Y position is at 400.
01:41Let's go ahead and set the position of my Skater panel also to 400, and now it'll
01:47sit precisely on my floor.
01:49If you're having trouble visualizing that, feel free try one of the alternate camera views.
01:54Right now I am looking from the default camera, which is the Active Camera, in
01:57which you can choose a Custom View 1 to view your wall from the side. And now
02:01you get a better idea of how that wall is sitting on your floor.
02:05Now just like we pushed the radar and the gridlines further back in space, it
02:10looks like I might want to do the same with this wall, because right now it's a
02:14bit crowded towards the front of the composition.
02:17So I'll go back to Custom View 1, and I can either grab its Z axis arrow and
02:21slide it manually back in the world.
02:24Maybe I want those grid lines like right around there, or go ahead and scrub
02:30its value down here in the Timeline panel, which is, frankly, the way I prefer to work.
02:34I think I would like it to be one of those gridlines, looks like right
02:36around there is good, typing a precise value position of 500, and it lines up with
02:41one of those grids.
02:42However, I am noticing that it's straddling one of the gridlines going in this dimension.
02:47So I think I am going to slightly scrub it to X value until one of those block
02:51dissolve holes is nicely centered on one of our grid squares.
02:55Now change back to the Active Camera, so I get another perspective on this, then
02:59you need to scrub it this way a little bit, like right around there.
03:04By putting the Skater panel further back in Z, you'll see we made it smaller, and
03:08now I have the entire thing framed inside our display.
03:11And to make sure it is framed, I am going to bring up the title and action safe areas.
03:17And indeed, I am seeing that the entire panel is inside action safe.
03:21It won't be cropped off by the bezel of the TV.
03:24I can turn this off, or I can also use the keyboard shortcut of pressing
03:27the apostrophe key.
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Creating a reflection
00:07To help visually sell that this is a 3D world, it would be nice if I could see a
00:12reflection of this panel on our floor.
00:14If I switch to some of the alternate views like Custom View 1, you can see that
00:18it's just not visible as if the floors aren't reflecting at all.
00:21Every version of After Effects up through CS5.5 unfortunately does not natively
00:25support reflections.
00:27There are a few different plug-ins available that allow you to fake reflections
00:30or you can manually build a reflection.
00:32Let me show you how to do that.
00:34First off, you need to take your Skater layer and duplicate it to create your reflection.
00:39Next, you need to rotate this reflection copy down into place.
00:43I will press R, rotation, and Scrub its X Rotation, or orientation, to put it down
00:50at plus or minus 180 degrees, so it can act as a reflection. Type in 180.
00:56Again, this is where placing your anchor point at the very bottom of the layer
01:00made life a lot easier.
01:02When I scrub through X Rotation value, it rotated right around this hinge at the
01:05very bottom of the layer.
01:07That's a reflection.
01:09But it looks a little unrealistic right now.
01:12So let's refine it a little bit.
01:14Select that second layer and pre-compose it.
01:17You can either right-click on it and choose Pre-compose or use the Layer
01:22menu item, Pre-compose.
01:25Give it a good name like Skater Reflection and choose the first option,
01:32Leave all attributes.
01:34We already have it in place. We already have it rotated. We don't want to lose any of that.
01:38We just need to send the layer itself back to our brand-new composition.
01:43I will go ahead and open-up that new comp.
01:45Click OK, and here's a comp that is exactly sized time and dimension-wise to fit our layer.
01:52It appears right-side up here, because rotation happened in the Main Comp.
01:57To make this reflection more realistic, I need to do a couple things.
02:00One: I want its transparency to fall off so that it further gets away from that
02:05hinge point the less visible it is.
02:07And second: quite often reflections tend to get a little bit blurrier or hazier
02:11the further away they are from the source.
02:14To make both of these happen, I need a control layer, a gradient that goes from
02:18one edge to the other to control transparency and blur.
02:22To create a gradient, I will make sure no layers are selected, make sure the
02:26Rectangle tool is selected, then double- click on that tool, and I'll get a Shape
02:31layer exactly sized to match this composition.
02:34It so happens that the last Shape layer created didn't use a gradient.
02:39If you are seeing something else, hold down the Option key on Mac, or Alt key on
02:43Windows, and click on this icon until you get the type of layer you want.
02:46That's a radial gradient, that's no fill at all, that's a solid fill, that's a
02:52linear gradient, and that's what you need in this case to go from one color to
02:55another from one edge to another.
02:57It looks like Stroke also defaulted off, which is perfect.
02:59That's what I need.
03:01Again, if you're seeing a stroke hold on Option on Mac, or Alt on Windows, and
03:05click through the available options until you get this red line saying no stroke at all.
03:11When I select the Shape group inside this layer that has my gradient, I get an
03:17extra set of little dots that determine the start and end of my gradient.
03:21So I will drag this one up the top and drag the other dot down to the bottom of my layer.
03:29And if I'm now confident, I place those exactly where I want them to be.
03:32I can twirl open my Shape group, twirl open Gradient Fill, and numerically set these.
03:37And I see that I am a pixel off here.
03:39So I am going to enter 0 for that, just to make sure it's squared up.
03:43Next, I want to edit the gradient.
03:45I can either make sure the layer is selected and click on the Gradient Color
03:49swatch up here on top of Timeline panel or click on the words Edit Gradients
03:53down here in the Timeline panel.
03:54There's a Edit Gradient.
03:56I just need a simple white shape that falls off in transparency.
04:00So I will make sure that my color stops are set to white and make sure my
04:07Opacity stops go from 100% to 0%.
04:13And for now I am going to make sure that my midpoint is indeed in the middle of that gradient.
04:18I can always tweak this later to adjust how my gradient falls off.
04:22Then I will click OK.
04:24Now that I have my gradient, I am going to temporarily twirl it up to free up some
04:27room in my timeline and turn off its visibility so it doesn't get in the way.
04:31Now that I can see the entire layer, I am going to play around with the blur settings.
04:36I will do the transparency part of this adjustment later, but right on I want to
04:39see the entire layer while I am making my adjustments.
04:41I will choose to Skater layer. And if you have After Effects CS5.5 like I do, add
04:47Effect > Blur & Sharpen > Camera Lens Blur.
04:51If you have an earlier version of After Effects, you want to choose just the
04:55ordinary Lens Blur effect instead.
04:57The two of them are similar, but Camera Lens Blur is more powerful, and it
05:00replaced Lens Blur in CS5.5.
05:03You might be tempted to go ahead and use Compound Blur, but frankly it doesn't
05:07look anywhere near as good as Lens Blur does.
05:10So I am going to choose this one instead.
05:13There's Camera Lens Blur.
05:14I am going to make sure I Repeat my Edge Pixels so I don't get any sort of
05:18artifacting at the edges like I have there.
05:21I am going to choose my Blur Map.
05:23In this case my Shape layer and choose what Property of that layer to use. Luminance,
05:29or in this case I am going to choose the Alpha, because that's how I
05:32constructed my ramp.
05:34Now right now I'm blurry at the bottom and sharp at the top.
05:38This bottom edge is what's closest to my panel in my original composition so
05:43that's kind of opposite of what I want.
05:44I want to it be sharp here and blurry here.
05:47So instead I'll say Invert My Blur Map, and that's better.
05:52I am going to increase blur radius to get the amount of blur that I like, and I
05:57can see that lovely hexagon blur of Edge Blur, and you just don't get that--
06:02the Compound Blur, the Lens Blur effect is much nicer.
06:04And I'm gonna head and choose a radius of around, say, 10, 11, 12--whatever looks good to you.
06:10Now that I have my Gradient Blur, let's go ahead and fade off this layer.
06:15To do that, it's pretty simple. I will just toggle Switches modes.
06:18For the Skater layer, set this Track Matte to use the Alpha of the Shape layer above.
06:24And now it will fade off from being very visible to being invisible.
06:27I will go back to my Main Comp, and you can see now the reflection fades away as
06:32it gets further away from the main layer.
06:34Now that reflection looks a bit strong to me.
06:36I guess you could say that was a nicely waxed floor, but again anything that's
06:40too perfect can look maybe not realistic.
06:43There's a couple of ways of making it less perfect.
06:44One way is just to make it less opaque.
06:46I will press T to reveal opacity and fade out a little bit so that my reflection
06:51is imperfect, somewhere right around there is pretty good.
06:56If you feel like you still have too much reflection, another trick is to go back
06:59into your Skater reflection, pick your Shape layer, open up the Gradient Editor,
07:04and play around with the opacity and midpoint for that falloff to make it
07:09persist longer or to fade out faster.
07:12I am going to pick something right around in that area to make it disappear more
07:15quickly and have a more subtle reflection.
07:18The last thing I am going to do is parent reflection to the Skater so that if I
07:23decide to reposition the Skater its reflection will come along with it.
07:26And to do that, I can just use this pick whip to connect one to the other. And there we go!
07:32Switch back to Active Camera, and that's what a reflected layer looks like.
Collapse this transcript
Adding the dial
00:07The next thing I want to do while building our 3D world is to add another
00:10element that Trish showed you how to create earlier.
00:11I am going to back to the Project panel, choose the Dial layer, and drag it into
00:17the center of this composition.
00:18Now you might remember, your Dial layer was indeed a 3D composition.
00:23I'll look at it from one of the custom views.
00:25But currently in the Main Comp it's flattened it to being a 2D layer.
00:313D pre-comps do need a little bit of extra management to make them look right in
00:35a final 3D composition.
00:37Drag your Current Time Indicator to where you make sure you see all your
00:40dials, all the elements have been built on, and for now let's go ahead and
00:44solo just that Dial layer.
00:46I'll also return back to switches so I can see my 3D layer switch.
00:51Now right now this is a 2D layer. I need to enable his 3D layer switch to
00:56make it a 3D layer.
00:57However, we solved the problem.
00:59I'll press R to reveal rotation.
01:01As I rotate it you'll see that it's just a flat layer.
01:06But that's not right. You made a 3D composition. Why is it just 2D here?
01:11Well, whenever you nest a 3D composition into another 3D composition, most of the
01:18time you want to enable the collapse transformation switch for that pre-comp.
01:22What that does is, in essence, bring all the layers in that pre-comp forward into
01:29the current composition.
01:30Then when they are in this composition, they can pick up the camera, the
01:34lighting, basically all the 3D-ness of this comp.
01:37So I will enable that switch for this layer. You'll see the Dial has changed, and
01:41now as I rotate around, you'll see that we do indeed have our 3D widget.
01:46It's no longer a piece of flat 2D artwork.
01:48That's far more desirable.
01:49I zero this out, turn off Solo for now and it's part of our world, including
01:55intersecting with the floor.
01:56Now that I have the Dial in the same composition as my video, I can see that the
02:00colors that I chose weren't exactly right to go along with this video, you'll
02:04probably want to edit those.
02:06Well, let me show you a trick for doing that. It's called edit this. Look at that.
02:11What do we want to edit is the Dial layer's effects that give it its color.
02:16For example, the event names layer has a tint effect applied.
02:20I'll press F3 to open up its Effect Controls panel.
02:25I want to edit its tint while looking at the final composition.
02:30To do that I'll go back to the Dial comp, bring the Effects Control
02:33panel forward, lock it so that it remains forward, then bring my main
02:39comp back forward again.
02:41By doing so, I can make changes to the Tint effect back in the pre-comp, and
02:45that'd be reflected in this final composition.
02:47For example, let's pick color, based on, say, the dirt in the video, like that.
02:53That might be bit on the dull side. Let's pick a brighter area like this or
02:59even like this area.
03:01Ah, that matches much better. I like that.
03:03When you're done, turn off the Lock icon.
03:06I'll go back to my Dial layer, pick one of the rings, look at its stroke color,
03:11lock the Effect Controls panel for this stroke, go back to my Main Comp, and
03:16decide what color I want that ring to be.
03:17Maybe I'll also pick up some color from this comp.
03:20Now we have some nice whites, off whites inside the board and his tennis shoes
03:25and his helmet. Let's use those.
03:27And I pick a color from, say, his shoe here, use that for one ring, unlock it when
03:33I am done, go back to the Dial comp, pick the other ring, lock the Effects
03:38Control for that stroke, go back to my Main Comp, and eyedropper a different color,
03:43like maybe this yellow outside the deck of this board. And there is my second color.
03:48And again unlock when you are done.
03:51So now I have some colors for the Dial that are better matched for this video.
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Arranging the frame
00:07Now that we have all of our elements in this composition, let's arrange this
00:10frame a little bit better and maybe create a good ending pose.
00:13To do so, again I am going to turn on the Title/Action Safe, the shortcut is
00:17the apostrophe key.
00:18Let's explain these grids little bit better.
00:21The outer grid is known as Action Safe.
00:24This is a grid that says, some TV bezels may cut off as much as this portion of your image.
00:31In reality most HDTVs today don't cut off as much, but it's good to be safe.
00:35So don't put anything you expect the viewer to see outside of this outer grid.
00:40Inset is the Title Safe.
00:43This kind of goes back to old days with CRT screens that tended to
00:47distort towards the edges.
00:49So the idea was to keep your text inside the Title Safe, just to make sure it
00:53could be read clearly.
00:54Again, this is not an issue on flatscreen TVs.
00:56But you are going to find some disc duplicators that still care about
01:01obeying these safe areas.
01:03So go ahead and make sure you keep your text inside Title Safe anyway.
01:07When you're working in a widescreen composition, these inset bars are known as
01:11the 4x3 Center Cut, Action, and Title Safe.
01:15A lot of people still have standard definition TVs, and a lot of cable channels
01:19and satellite channels are still broadcast in standard def.
01:22What many of them do is they just take the height of screen and chop off the
01:26left and right sides to create the 4x3 standard def screen.
01:30Therefore, you also want to observe the Action and Title safe for the 4x3 inset
01:36just to make sure those standard def TVs still see what you intend them to see.
01:40With that in mind, let's get these layers arranged a bit better.
01:43First off, my video panel is centered and it doesn't need be.
01:47For one thing I need to make room for this dial.
01:49So I am going to select the Skater layer, press P for its Position, see if I can
01:54get away with scooting it off a bit to the right.
01:56I want to see where I have some really interesting Skater action here, like
02:01right around here, and I want to make sure that really cool action stays inside
02:07the Center Cut Action Safe part of the screen.
02:11The most I could cheat them off to the side would then be about that much.
02:15But that pushes them off quite a bit.
02:17Let's pick one of these grid. Maybe around there or even around say there.
02:22Right around 510, 515 in the X dimension.
02:25Okay, let's tame this dial.
02:27It's obviously too big. It's in front of the screen, but it's a secondary element.
02:30So I want to put it behind the screen.
02:32To help visualize and move things more easily, I am going to take advantage of
02:36multiple views in 3D.
02:37I am going to first set this composition to fit up to 100% so it automatically
02:42re-scales the image, depending on how much room I give the Comp panel.
02:45Then I will go to 2 Views > Horizontal.
02:48I will keep my Right View, Active Camera so that's what I am actually going to see.
02:53And take advantage of this Left View to do some rearranging.
02:56For example, let's look at it just from the front, and let's go ahead and take
03:00this dial--press S for Scale, P for Position--scale it down a little bit.
03:07Maybe--I don't know 75% or so. Let's try that for now.
03:11And position it in Y so that is above our floor.
03:15So at least that high.
03:17I might want it to float off floor a little bit.
03:19So let's go ahead and put it up may around here.
03:21Now I want to put it off to the side and behind the video wall.
03:24I am going to switch this view to top. Make sure I can see all my layers at once.
03:31And to do so, I will just save View, look at all layers, and take my Dial layer
03:36and move it back behind the video wall.
03:39Now you might find that you have some trouble selecting the dialer.
03:42You actually accidentally pick the floor and move it.
03:45If you are having that issue, go ahead and lock the Grid Floor and the Radar
03:52layers so that you don't move them accidentally.
03:54That will make it much easier to select the dial and move just that.
03:58So I am going to drag it off back here in space to where it's behind.
04:02Since it's not important to read, I don't need to pay as much attention to the
04:06Action on Title Safe.
04:08It's just something I want the viewer to see, but not necessarily read.
04:11So I am going to pick the layer and position somewhere around, say here, to create
04:16a nice balanced layer.
04:17Note that you can also scrub the values directly down here in the timeline
04:21panel as well, if you want.
04:22I might scooch it off a bit more to the side here and pull it a little bit
04:28closer forward. Maybe around there.
04:31If I want to, I could even rotate it a little bit.
04:32So I am going type Shift+R, give a little bit rotation so that faces me and give a
04:37little more jaunty of an angle.
04:39There!
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5. The Camera Move
Setting up the final pose
00:07Now that we have a good end pose that we are happy with, let's add an animated
00:11camera around our scene.
00:13Now since I am going to be playing around with the camera, I might lose this
00:15pose. And I want to remember what it looks like, so I'll make sure this display's
00:18forward and go ahead and save a snapshot of that particular display.
00:25That will make it easier for me to come back to this reference frame.
00:27Next I'll go to Layer > New > Camera.
00:31Shorter camera lens presets have more exaggerated 3D-ness to them.
00:36It will exaggerate the space between layers.
00:38Small movements will seem larger, so when creating motion graphics we often go
00:42to a shorter preset just to make our life easier, just to get more bang for our buck.
00:46So I'll pick the 28-millimeter preset, and I'll make sure that I have a two-node camera.
00:52Older version of After Effects default to a two-node camera where you have a
00:56separate position and point of interest where the camera is being aimed.
01:01Newer versions of After Effects have added a type pop-up directly in the Camera
01:05Settings dialog, and this defaults to whatever you use for the last camera you made.
01:09It could be one node. It could be two node.
01:11Make sure it's two node for this particular project.
01:14I'll click OK, and notice how my scene jumped further back.
01:18That's because the default comp camera-- the one After Effects uses if no camera
01:22has been created--matches the 50-millimeter preset.
01:26But since I chose a 28-millimeter preset, I am getting a more exaggerated
01:29perspective in my scene, and that's why things appear to be moving further away.
01:33So let's push the camera in a little bit closer and maybe change its height
01:37a little bit as well.
01:38I'm going to press P to reveal its position and Shift+A to reveal its point of interest.
01:44I can pick up and move the camera directly in one of the views, or I can go
01:48ahead and just scrub its values directly here in the Timeline panel.
01:52So I'll scrub its Z to push it in closer to my scene. And I am seeing quite a
02:00bit of floor here. I think I am going to go ahead and change his height a
02:02little bit as well.
02:03Rather than continuing to switch this left view between different views, I am
02:07going to go to the 4 View layout. Now I can see multiple views at once.
02:12I always keep the one at Active Camera so I can see where I am going to render,
02:15but now I have these other perspectives on this scene: top, front and right.
02:20The default again to whatever was the last positioning or zoom you had set up.
02:24It may not be appropriate for the comp you are working on now, a really great
02:27command to be familiar with.
02:29So choose a view and use View > Look at All layers.
02:33And that will automatically zoom things back and center them so you can
02:36see everybody at once.
02:38You can, of course, also use the camera tools to customize my layout in these views.
02:42I am going to press C, which toggles through the different camera tools.
02:47This icon indicates you are using the unified camera tool.
02:50That works best if you have a three-button mouse.
02:53I need to make sure it's programmed to take advantage of the middle mouse
02:56button. The left mouse button will act as an orbit. I'll undo. The right
03:01mouse button will act as a zoom. I'll undo again. And the middle mouse button
03:05will give me my X-Y pan.
03:08Your mouse may not be set up to do the X-Y pan, so go into the Preferences for
03:12your mouse--in this case it's Kensington, so I need to open up MouseWorks and I
03:18need to program that middle button to be the middle click.
03:24As it turns out, I've already set up an After Effects preset for myself to sense
03:28that Scroll Wheel button to be my middle click.
03:31I'll close, go back to this display,
03:34press my middle mouse button. Now I get my X-Y pan. Great.
03:39Now I can use those mouse buttons to customize my layout in these views.
03:43I use the middle mouse button to X-Y pan it, I am going to use the right mouse
03:47button to zoom in, and I'll press V to return back to my Selection tool.
03:52I am going to press the middle mouse button, pull things down a little bit here
03:59to get a little bit lower in the composition, compare my previous snapshot to
04:03where I am now. I see I was pushed in a little bit differently and a little bit
04:06higher in the frame.
04:07Let's go ahead and use the right mouse button to zoom in a little bit.
04:11And I actually think I prefer this framing compared to my original snapshot.
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Keyframing the camera
00:07So here is my final pose. I then want to use variation in this to create
00:10something a bit more jaunty.
00:12Now the middle and right mouse buttons the track X, Y and track Z tools work just as expected.
00:17However, if I use the left mouse button to get the orbit camera tool, I notice
00:21that the Skater kind of spins off the screen way too fast.
00:25The reason that's happening is a point of interest is set pretty close to the
00:29camera. That's what giving me this exaggerated movement.
00:32So in this case, we're going to undo. Press V to return to the Selection tool.
00:37Move the point of interest to be more in line with video screen. I will press the
00:40Shift key to keep on even keel here.
00:43Put it right around my video wall.
00:46Proceed to go back to Unified Camera tool.
00:49And now when I use the Orbit tool, I am getting a much more predictable,
00:53controllable pane of my scene. Now undo.
00:56Okay, this is my end pose. I am happy with it.
00:59Let's pick a good time in the music to end up on this pose.
01:03I'll scroll down in the timeline to my music.
01:06I see that I have already marked lots of beats, including this major beat here,
01:10which is where I might cut to my next video.
01:12(music playing)
01:16I like where there's a strong beat but also way the sound decays, so that might
01:19be nice to use this to ease into a final position.
01:23I will go to my next beat later in time and set keyframes for point of
01:30interest and position.
01:31Later on I'll ease into those keyframes so the beat seems to trigger a
01:36deceleration in the camera move.
01:39Okay, let's set the initial pose.
01:40Now if I went to home again--because I have the Block Dissolve transition and I
01:44am really get to see a lot of the video that makes it harder to frame.
01:47I am going to temporarily move a little bit later in time like somewhere around
01:51here where I see more of the video wall,
01:53set up my pose, then move those keyframes back earlier in time.
01:56You can go ahead work in the After Camera View with your three button mouse, and
02:01say, maybe I will left click to orbit a little bit something little jaunty there.
02:07Right-click and zoom back a little bit, to get a little bit more of pose like
02:11that, middle-click maybe to pull up little bit on the scene, and adjust that way,
02:16or you can press V to go to your Selection tool and pull the camera directly in
02:21these individual views.
02:23And again, if you are having trouble seeing all layers, select one of the views
02:26and say, "Look at all layers."
02:28Now it's much easier to grab the camera and reposition it the way that you like.
02:33Select this one, look at all layers, the side of camera more face on, more pulled
02:40off a little bit more of an angle like that.
02:42Or again I can press C to return back to the Camera tools and use those to adjust my view.
02:47For example, I will use the right mouse button to zoom further back.
02:53The middle-mouse button to pull down a little bit so I have more head room for
02:57the camera back to the Selection tool
03:01I think I like a view somewhere around there for my beginning pose.
03:05I will select those keyframes, move them back to the very start of comp.
03:09Put my ending keyframes.
03:12Right-click, Animation Assistant > Easy Ease In.
03:16So I will start with a dynamic move and then ease into my final pose.
03:21Make sure my Active Camera is selected--
03:24later versions of After Effects tend to always preview your active camera.
03:27Makes a life little bit easier. And press zero to cue up a RAM preview.
03:33You will take a view seconds to go ahead and calculate this, but I will use
03:36this to be able to study my scene in slow motion and see if I am getting the effect I like.
03:39(music playing)
03:46That's pretty cool.
03:50Let's go back to 1 View so I can see it even bigger, preview that, just
03:53having to repreview it.
03:54So this is now at full resolution.
03:57If you find previews are taking too long, you can hold the shift key then press 0
04:01on the numeric keypad to skip every other frame during a RAM preview.
04:05But I will just cut ahead in time to where the preview is done.
04:09(music playing)
04:19Pretty cool. I am pretty happy with that.
04:20I will press apostrophe to get rid of my Action Title Safe.
04:24See that my wall is not quite on a grid line. You can optionally move it
04:29forward if you want to.
04:31I might pull it forward like that to where it looks a little bit cleaner and
04:34nudge it over against looks nice to the grid.
04:37Now that I have my frame arranged and a nice camera move in the next chapter,
04:41let's add some animated text to this composition.
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6. Creating a Title
Adding a text layer
00:07Time to add some text to this composition.
00:10To make sure that the appropriate panels are open, change your workspace to the
00:14Text workspace preset.
00:16If the Character and Paragraph panels do not appear, go back to the Text pop-up
00:20and choose Reset Text.
00:22Now I'll click Yes.
00:24I'm going to resize my Comp panel slightly to make sure I'm viewing this at 100%.
00:28I've gone back to 1 View, and I'm going to temporarily turn off the camera, so I
00:33can see my set face on with no perspective distortion.
00:36I'm going to make sure that Paragraph is to centered text. That'll make it easy
00:41for me to arrange my text in this window, and I don't know what fonts you
00:45may be currently using.
00:46So I'm going to go ahead and choose Reset Character to get this back to its defaults.
00:50Now the problem with creating lessons like this is we don't know what fonts you have.
00:55So we have to pick fonts that come bundled with After Effects.
00:58So we're going to pick the nice, safe Myriad Pro.
01:02Not the most inspiring font, but at least we know you have it.
01:05Feel free to pick your own font.
01:06I'm going to use the regular way to sort out.
01:08Of course you can always change this later.
01:11I know I am going to need a larger type than 36, which tends not to be very big.
01:1472 or so is a good headline size for a standard definition composition.
01:19But again, you can change these things later.
01:21My text is currently white. That's great.
01:24Let's go ahead and start typing using this.
01:25I'll go up to Layer > New > Text layer. That makes sure that my cursor is centered
01:32in my panel, and I'll type the name of this segment, which is Dirtboard Devil.
01:39Something that relates to what he's writing.
01:41I'll press Enter to accept the text.
01:43Now as I mentioned before, Myriad Pro is not the most inspiring font.
01:46You might want to go ahead and try a heavier way like semi-bold or something like
01:49that, and again feel free to choose a different font.
01:52For the sake of those following along using the apprentice book, I'll set this
01:55back to Regular because that's what we used there.
01:57The readability is okay, but I wouldn't mind making sure that it stood out like
02:01as the bright parts of the video.
02:03So I am going to add a very small stroke, not to make it obvious, but just to
02:07give it some differentiation from whatever images behind.
02:09I'll click on the Stroke Color swatch-- currently has a line through it,
02:14indicating it's inactive--and I'll set its color to black.
02:18I'll make a fairly thin stroke like 1 or 2 pixels.
02:22Important for me, I want to make sure that all Fills are over of all Strokes,
02:27and Strokes are over Fills.
02:27It kind of thins out the text; it doesn't make it look very good.
02:32All Fills Over All Strokes makes sure that the Fill is always forward, no matter
02:36how the characters are overlapping.
02:37So there's the words.
02:39Since we've been creating a 3D world, and we like our text to act like its part
02:43of this world, I need to put it in 3D as well.
02:46So it's just a matter of setting the 3D layer switch for the text layer.
02:50Next, let's put it down in a good position to make sense.
02:53I'm going to press V to switch from a Text tool, back to the Suction tool, and I
02:58can either drag the Y axis arrow directly here in the Comp panel, or press P and
03:05edit it numerically down in the Timeline panel.
03:07I know that I have been putting other layers like the Skater at 400 Y.
03:10That's where the floor is.
03:12I could just numerically enter 400, to make sure it's sitting right on the
03:16floor, or scrub it to maybe pull just little bit off the floor--make sure
03:20it doesn't intersect.
03:21If my title happened to have characters with descenders like G, P, Q,
03:26et cetera, those descenders would be going through the floor, and I might need
03:30to raise my text higher to make sure nothing is intersecting with the floor
03:33inside this composition.
03:35Since this title does refer to what the character inside the video is doing,
03:39I want to make sure it has the same X position as the video, so that the text is
03:43centered relative to my Video panel.
03:45To do that, I go down and check out the Skaters, X Position 513, and type that
03:51in for the X position for my text, 513, centered.
03:56They don't seem to line up right now because they're separated in Z.
04:00The text is considerably for that panel, and the closer you bring the text to
04:04you, the more it'll seem to go off the right edge of the screen, since it is
04:08offset slightly right from center.
04:09I actually want to put this text a little bit further back in my scene.
04:13Now I scrub the value here 'til it starts to look appropriate, and this is the
04:16case where I might want to indeed look at it from an alternate view, such as, say,
04:20one of the custom views.
04:22See how that lies in there relative to the composition.
04:24Might put it right on the Grid line again, like right maybe around there or so.
04:29Or I could go back to my Active Camera view and turn the Camera back on to see
04:34how the text sets relative to the Camera. And that works pretty well.
04:38I do have a problem here at the end where it is going outside of my action and title
04:44safe for my four to three center cut.
04:47But remember I was planning to cut-away form this composition by 4 seconds.
04:51Since we've had a lot of time to read it there, I think it can get away with it
04:55sliding out of screen, because I am going to be leading into the next
04:57composition after this.
04:59If this concerns you, you go ahead and slide it further back.
05:02Make it smaller or otherwise reposition it.
Collapse this transcript
Using text animation presets
00:07Next, I want to animate this text.
00:10You can go ahead and create your own custom text animation if you want to, or
00:13you can apply a preset and then customize to preset to switch your needs.
00:17We're going to go down that latter path.
00:19Then whenever you apply an animation preset, its keyframes start at the current time.
00:23So I'm going to set this back to the very beginning of the composition, and then
00:27it goes for my animation Presets.
00:29You can twirl it open, twirl open Presets, twirl open Text, and start looking
00:35at these according to name, or you can take advantage of browsing the presets inside
00:40Adobe Bridge, and I'll select that.
00:44I'm in the Presets folder, I'll open up Text, and I happen to have two
00:48different 3D text folders.
00:503D Text is one that comes with After Effects;
00:523D Text 2 is another set of presets available on the Adobe Exchange web site for After Effects.
00:59Since you may not have this folder, let's go and explore the 3D Text folder.
01:02I'll double-click to open it, start selecting these different presets to see
01:06which animation I like. It's not bad.
01:15I have a form I'm interacting with, so I'm a little careful of what I do there.
01:19Ah, that would go through the floor.
01:23That's getting more interesting. That's fun!
01:28And I might go through the floor again. That's leaving the screen.
01:34Some other fun ideas here.
01:36Oh, now that footer is getting more interesting.
01:40Yeah, the footers are a candidate.
01:43Don't need to flutter out. Okay.
01:51Now that's' fun. That gives me a random movement, and those have some rotation,
01:55which does add something to it.
01:57I am not doing anything with lines. I don't need lines throwing down.
02:01Hmm, this 3D spike is interesting.
02:05And you keep trying out these different presets.
02:08Decide which one you think is going to be appropriate for this
02:11particular animation.
02:16Don't need it to leave, this is fun, this is fun, but I think I'm going to go with this one.
02:24Again, feel free to choose whatever one you prefer.
02:28Since I've already selected my Text layer and I've already put the current time
02:31indicator at the very beginning of my composition, all I need to is double-click
02:35this preset, and now it'll be applied to my selected text.
02:39I'm going to press the spacebar now, just to get the spacebar preview so
02:43that all of my other guys to be visible. And there's my text falling down into position.
02:54Yeah, I think it's going to work for me.
02:57So that's what the preset has given me, but presets should be thought of just
03:01as starting points.
03:02In the next movie, we'll customize this to better suit our scene.
Collapse this transcript
Customizing the preset
00:07We have our text animation preset, but we have a couple of issues with it that
00:11give me a little bit of concern.
00:13I am going to turn the Camera move back off for now so I can see better what's
00:16going on. And I am also going to turn off the Title/Action Safe Grid.
00:19The shortcut for that is pressing the Apostrophe key.
00:22Now as my text tumbles in, I see some of it is going below the grid floor.
00:28That's not ideal.
00:30So let's dive into this preset, I'll twirl up transform, twirl down text and
00:35let's raise that position up.
00:36There are few different things you can do, underneath More Options you do
00:39have some control over the Anchor Point Grouping, but let's explore tapping
00:43down in the Animator.
00:45A couple of ways of fixing this would be scrubbing the Y position for the text,
00:49so it does not go below the floor.
00:52If I want to make sure that I am doing this right, other than seeing any
00:55perspective let's see this straight on from the Front.
00:59That line is my floor and I can better idea of what's going on there, so that
01:02will keep me about where my text is.
01:05I see that the Anchor Point is part of this text animation.
01:08Now there is also another possibility, but how my text is being offset, and yes it is.
01:13So I can either set the Anchor Point back to 0, or just delete that parameter
01:19from my text animation.
01:21Now when they fly in, my text will stay above the floor.
01:26While you are in here, you can feel free to change other parameters.
01:29For example, if you want to make this more dramatic, you might want to set the
01:32scale to be even larger.
01:34I'll scrub this to get a feeling for how I like this.
01:37Straight on this looks pretty huge, but I'll go back again to my Active Camera,
01:42and I'll turn my camera animation back on to see this in context. I think I can
01:47go even larger here.
01:48It might be fun to go even may be even as big as 800% just to create
01:51something really dramatic.
01:54And you can play with other parameters as well, such as maybe increasing the blur.
01:57Speaking of blur, since this text is flying in at pretty good speed, it might be
02:02useful to enable Motion Blur.
02:04Motion Blur makes a lot of the text animation presets look better.
02:07To do that, I need to enable the Motion Blur switch for the text layer itself, and
02:13then to see it previewed in the Comp panel, I need to turn on the Motion Blur
02:17switch for composition, and now I have my blur.
02:21I'll go back to start again, press space. Yeah, I've got a little bit more
02:26movement here and a little bit more exaggerated blur as things settle into place.
02:32So I think that's another improvement.
02:34Finally, let's work on the timing and get this timed with the music.
02:39But the first thing I noticed is that I am not seeing hardly any characters at
02:43all until I am a few frames into animation.
02:45So I am going to select my Text layer, press the Asterisk key on the numeric
02:50keypad to drop a marker to remind me that's about when the text appears.
02:55Then I am going to scroll down to where my soundtrack is along with its markers,
03:01start to seeing what might be a good marker to time this text animation to.
03:05I am going to press Decimal Point key on numeric keypad.
03:08(music playing)
03:12That's interesting, we have a beat here in isolation, but that musical swell
03:17doesn't start 'til here.
03:18I'll preview that so you can hear it. (music playing)
03:24And really it's a crescendo right around here. (music playing)
03:27Somewhere between here it's hitting a good crescendo. So again.
03:32Yeah, I think I'll use the start of that musical swell to time the start of my
03:38animation appearing.
03:39I have my Current Time Indicator set on that marker. I'll go to my Text layer,
03:44drag it until it first appears in time with that event in the music.
03:52I am going to pres U to reveal the keyframes in isolation. And I mentioned I
03:55wanted to end this somewhere around this ending swell in the music, right
04:02around here or here. (music playing)
04:05I think I like that harsh sound right there,
04:07Particularly since this already has an Ease In interpolation applied. Let's go
04:11ahead and RAM Preview and see how we like this.
04:15(video playing)
04:19You'll notice that's previewing a lot faster, that's because when I previewed
04:22earlier all of the independent layers and pre-comps that made this up have
04:26already been cached and save to RAM.
04:29Therefore, all After Effects needs to calculate are the new layers, namely the
04:32text layer, to create this preview for me.
04:36Settling into position and then here is the ending.
04:46(music playing)
04:55Frankly, I think that text is ending a little bit late. It's taking me away
04:59from watching what's happening with the video. Instead, I am watching what's
05:02happening with the text.
05:03So let's move this back up to the previous beat.
05:06After I start dragging, I'll add the Shift key to make it snap to that next
05:10marker and try that.
05:15(music playing)
05:25That's better because the text drama is ending about the time that the video
05:30drama is really hitting.
05:31I could move this back even further in time.
05:34If you're free to experiment. On a real job we test and test and test and
05:38preview and preview and preview over and over again until we are happy with the timing.
05:42And I would encourage you to do the same.
05:45But I am not going to make you sit for 20 minutes with me trying out different
05:47previews, so we'll settle with this for now.
05:49Okay, now that we have our text animation in place, next let's add some more
05:54class to this scene by adding lights and shadows.
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7. Lighting and Shadows
Adding a Spot light
00:07One of my favorite things to do in 3D compositions is to add a 3D light, because
00:11interplay of light and particularly shadows can really help raise the
00:14production value of the scene.
00:16So with my Main Comp selected, let's go ahead and add a Layer > New > Light.
00:21The Light Settings dialog remembers the last light you edited, so you don't know
00:25what this is going to be at.
00:26I am going to create a Spot light, and indeed my Light Type has been set to Spot. That's good.
00:33I usually start with the color of white and maybe bend the light very slightly
00:37to warm up or cold down the scene.
00:40I find the lights quite often tend to under-illuminate scenes, just because it's
00:43hard to perfect the angle from the light to the layer back to the camera.
00:47So I'll often start with an Intensity above 100, like 120, 125, just to help the illumination.
00:55Let's have a basic Cone Angle of 90. You can edit this later. And a Cone Feather
00:59of 50 since I like nice vignetting in my scenes.
01:02A new feature in After Effects CS5.5 is a light falloff parameter.
01:08Rather than feather, which is what happens around the edges of a light,
01:11falloff has to do with distance, how does the light get weaker the further objects are away.
01:17In this case, I want everyone to be illuminated pretty brightly, so I am going to
01:20leave Falloff set to None.
01:22However, something that is important is I do want to cast shadows.
01:26If shadows aren't working, this is one of the things you need to check to
01:29make sure it's enabled.
01:31I almost never use Shadows of 100%. They're just too dense and too dark. I want it to
01:36be a fairly subtle improvement to the scene rather than being very obvious.
01:40So I'll set this to 40 and set Shadow Diffusion to a fairly high number like 20
01:44to give me nice soft shadows.
01:47Again, you can change these later.
01:48I'll click OK, and there is my light.
01:52You will notice immediately that my floor has become a lot less illuminated.
01:57To see that floor, I would need to put the light up above the floor aiming down at it.
02:01However, I want to be able to cast shadows from layers onto the layers behind.
02:07So I suspect I am going to have a fairly low lighting angle.
02:10You could add another light just to come down on the floor to illuminate it or
02:14a really good trick is to choose the Radar layer, type AA to reveal its 3D
02:20specific parameters and say just don't accept lights, keep your original illumination.
02:27Notice that I am still accepting shadows, I am just not accepting the light
02:30itself. I'll twirl that back up for now.
02:32Now the next thing I am going to do to make my light easier to position and
02:36control is to set this Point of Interest to a good focal point.
02:40In this case, I'm particularly concerned about the text and casting shadows from
02:44the text under the video layer behind.
02:46I can go ahead and set up multiple views and start playing around with choosing
02:53the side view, picking a good place to put the light like right here on the text
02:57layer, or I can cheat. I can take the text layer, type P to reveal its position,
03:04copy it, go to my light, type P to reveal its position and Shift+A to reveal its
03:10Point of Interest, this point I was manipulating.
03:13Select that parameter to target it and paste, and now my Point of Interest is
03:18centered on that text and bright at its feet. It's going to make it easier for
03:22me to go ahead and swivel this slide around later to reposition how my shadows fall.
03:26And speaking of shadows, let's tackle those in the next movie.
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Casting shadows
00:07Shadows are one of the most render- intensive things inside a 3D world in
00:12After Effects. Therefore, layers default to not casting shadows just to make
00:17rendering snappier.
00:18And indeed, you don't want to just blindly turn on shadows for every
00:22single layer. You should think about what layers are really need to be
00:25casting the shadows.
00:26Now you remember for the light, I've already set it to go ahead and cast
00:31shadows. That's good.
00:33And by default, all layers receive shadows. That's also good.
00:36So now let's focus.
00:38I want my Text layer to cast shadows on this gritty wall behind, and the gritty
00:43wall is in front of the Dial layer, so I do want the video wall to Cast Shadows
00:46back there, so two of my layers need to Cast Shadows.
00:50I'll select my Text layer, type AA to reveal its Material Options, and
00:55enable Cast Shadows.
00:58The shortcut is Option+Shift+C on Mac, toggles with on and off or Alt+Shift+C on Windows.
01:05I'll twirl that up to clean it up, select the Skater layer, and use that
01:09shortcut--Option+Shift or Alt+Shift+C-- and now you'll see a slight shadow is cast
01:15back here upon my dial layer.
01:17Let's look at this something more useful, like maybe a Custom View, so I get two
01:22alternate views of my scene to see how my shadow in a play is working.
01:25I'll select my light, start moving it around until I get a nice shadow pattern.
01:32It's kind of hard to put it where I want from the active camera view, but it'd
01:35be a lot easier from this Custom View, so that I have a more exaggerated
01:39perspective on my scene.
01:42Let's arrange it so the text is kind of interesting here.
01:45I'm going to the end of my Text animation and pick a shadow position that I like.
01:50Think of tying to get that D to fit down of that space right around here, got a
01:57little bit of shadow falling back on my dial here. That's nice. And move to
02:01a couple of different points and times--see how things look.
02:05And if I like to set my light, type AA and play with those parameters a bit more.
02:10Of course, I want to increase the cone angle. It doesn't really buy me anything.
02:15Or I can reduce it to vignette my scene a little bit.
02:18I think I will put it right around where it was.
02:21Light bump up that shadow darkness a little bit though, just get a little bit
02:24drama out of that, somewhere around there.
02:27I'll go back down to 1 View, look at a couple of different points and time.
02:35Now the point where the text is trying to fly in, you will see it is slower to render.
02:40It will take a little while to render, and now I've got some nice
02:43interplay taking place.
02:50And a little bit of shadow starts to appear on the dial just as it gets toward the end of our animation.
02:54So we have all the components in place for our main composition.
02:57However, I think I can improve upon it and soak even more, refine it a little bit.
03:01So that's what we're going to focus on in the next chapter.
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8. Further Polish
Improving consistency
00:07I took advantage of the break between movies to go ahead and preview this composition.
00:11Let's see what I looks like so far.
00:14(video playing)
00:23I am pretty happy with the animation and the elements that I have.
00:26However, it could use another level of refinement, and this is where you really
00:30earn your money as a motion graphic artist.
00:31It's not just saying I've got the camera move done, I've got all the layers
00:35there, I must be finished.
00:36No, you look at something critically and go, how can I unify the things better?
00:41How can I improve for the look of my final piece?
00:44In this particular case I'm looking at this end frame, and I really like the
00:48subtle lines that Trish created on that video.
00:51However, I am noticing the same lines are much heavier on the floor and stroke
00:55is much heavier on the text.
00:56I think I'd like to unify the look between all of those.
00:59Well, the text is easy. I just select my Dirtboard Devil double layer, go open
01:04to the Character panel and scrub down the size of that stroke.
01:081 is a much more refined look. You could even do to something fractional
01:13like 0.5 if you want to.
01:14I think I'll pick something in between like maybe 0.8. Yeah, that's a fairly good look.
01:19Next, lets' refine the grid floor. And to be able to do this in context, I'm going
01:23to use a trick you saw earlier.
01:26You can double-click Grid Floor to open it or press the Shift key to bring up the
01:30Comp Mini Navigator and select the Grid Floor layer.
01:34Select the grid solid, press F3 to open up its Effects Controls and then lock
01:39that Effects Control panel so that when you return to the Main Comp you still
01:42have access to its parameters.
01:44Now I'll play with smaller Border sizes, and maybe about 2. And now that's
01:50getting me much closer to that fine line that's inside the video. You can make
01:55the border even smaller or don't overlook this Feather parameter.
01:59It's another way of softening those lines, so they are not quite as hard-edged,
02:03and you'll notice that they look very soft in this video.
02:05So let's go ahead and try one and one on those. That's an improvement.
02:10It's pretty close. That's what two and two looks like.
02:12That's an even more subtle line that matches a video.
02:15So now I feel that I have my text and my floor better styled to match my video
02:21and they all tie-in together much better.
02:23Now in fact, I think on that text I'll go ahead and go back down to 0.5, now
02:26that I see this very fine outline on the floor, 0.5 or maybe 0.6.
02:31And yeah, I like how that looks.
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Adding a 2D background
00:07I like how my 3D world looks, but frankly, my world is looking a bit empty,
00:12particularly here at the very start of the composition, because there is a lot
00:15of black space and very little going on.
00:17I could try to create a very large background in 3D that pans along with the
00:22camera, but frankly that will take quite a large layer, and it might take a
00:25little while to render.
00:27Another trick many people use is they'll just go ahead and put 2D backgrounds
00:32behind their 3D worlds.
00:33If it's fairly indistinct and don't have a lot of recognizable objects or a lot
00:38of perspective, you can get away with it.
00:40So in this case, I am going to go back to my Project panel, and since I already
00:44have the sound of thunder in my sound track, I went ahead and found some more
00:49lightning for my background.
00:51I have this horizontal lightning movie that I've also picked up.
00:54I'll go up to 100%, play through so you can see what it looks like.
00:57And that's a lot of fun. Very active lighting.
01:02Nice wide horizontal look to it. Might work well in a widescreen composition.
01:06So I am going to go back to my Main Comp, select my Horizontal Lightning, and
01:11drag it to the very bottom here, so it goes behind all of my layers.
01:15I'll drag it so I can start to see some lightning, there we go. And here is my problem.
01:21It's a piece of 4x3 video, and I'm creating a widescreen composition.
01:25Well, there is a couple of ways of making it fill out your screen.
01:28One is to where I click, choose Transform and say Fit to Comp Width.
01:34That's where I am falling short.
01:35And this will scale it up by the precise amount needed to match the width
01:39of this composition, and we'll also scale up the height accordingly by the
01:43exact same amounts.
01:44Normally, I don't like scaling over 100%, but for indistinct backgrounds like
01:49this, you can get away with it.
01:51Now if you are worried that you're scaling up too much, and if it is something
01:55fairly indistinct like lightning where you cannot tell that the Aspect Ratio may
01:59not be quite right, you can get away with saying Transform just Fit to Comp.
02:05This will keep it 100% in the height and just stretch the width as necessary to fit.
02:11This results in a slightly sharper background.
02:14However, if you have anything recognizable back there, something that's supposed
02:17to be a circle--people's heads, cars whatever--you're going to tell them the
02:21Aspect Ratio is wrong.
02:23Lightning, I can get away with.
02:24Okay, there is my lightning, but it's blue and the rest of my world is kind of
02:30this red dirt color.
02:31I could go for this contrasting color, or I could go ahead and make things blend together.
02:35I am going to go for the blending approach.
02:37So with my horizontal lightning selected, I'll choose
02:40Effect > Color Correction > Tritone.
02:43Tritone keeps your black and white points intact and changes just the midrange
02:47colors, and now eyedropper--a nice bright color from my video.
02:53And now I have lightning that matches in with the rest of my world.
02:57Now this lightning is a bit bright.
02:59You'll notice that even when nothing is going on, I still have a fairly bright background.
03:03So I am going to follow this with Effect > Color Correction > Levels and bring up my
03:09black point to knock that out.
03:11And again, if you're using an older version of After Effects, you might see only
03:15a black and white histogram.
03:17This is one of the little improvements they made in a later version where you
03:20actually got R, G, and B separately displayed in the levels histogram, kind of nice.
03:27And you go ahead and bring it up to make your world black in the background.
03:31If you feel like you are just back to where you started, with black and
03:34nothing back there, you can go ahead and back this off a little bit to get
03:37a little bit of a haze.
03:39Then play with the Gamma to go ahead and create a blend between lights and
03:43darks that you want.
03:44I am going a little bit later to where lightning is present and use Gamma to
03:49dial in the look that I like.
03:51How much glow in essence is thrown in that lightning.
03:53Let's go ahead and look at a couple of different frames here.
03:55There is another good lightning hit, like there.
04:00I don't want my core to get too soft.
04:02So I am going to bring down my white point, to make the core more solid, then
04:07play around with the Gamma to get the amount of glow that I want.
04:11I think that looks pretty good. That was before and after, much more intense now.
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Tying up loose ends
00:07Okay, time to do some final polishing to this composition so we can move on to the next comp.
00:12One thing I am not paying attention to at all is the timing of this
00:15lightning versus the soundtrack.
00:17Notice that nothing is present early on, but I remember that my soundtrack
00:21started with a sound of thunder. (music playing)
00:23So it would be really good if I had a lightning bolt hit while that thunder is rolling out.
00:29So let's go ahead and click on the Background layer and start scrubbing it until
00:33we get a little bit of illumination to start this frame.
00:37Now one option could be starting with this low bolt going across the scene.
00:41So that's an option. Let's go and hear that with the music. Click RAM Preview.
00:47So I go in a couple of frames here and hit the spacebar.
00:55I like that a lot. I think that has lot of potential.
00:57I am going to go head and mark that as one option for where you align lightning.
01:02But let's go ahead and look for some other possibilities as well.
01:05I might go ahead and wait 'til we have a really big strike like this one come
01:09across for that initial lightning bolt.
01:11Let's go ahead and mark that one and RAM preview that quickly.
01:16(music playing)
01:20Don't like that as much, but I notice that I have a really big bolt later in time.
01:24So I am going to go ahead and hold Command or Ctrl, delete that marker, slide
01:29back to this really big horizontal bolt, mark that again now hitting the
01:35asterisk key on the keypad to mark selected layer, and let's do quick RAM preview of this.
01:43(music playing)
01:47That's another option that I might like even the more. It has a really strong
01:51start, and then it gets to smaller bolts when I have other things starting to
01:55happen in the scene, such as my text animation coming in.
01:59Okay, I have improved my timing there. Let's go ahead and clean this up and
02:03arrange these layers in a way that makes more sense.
02:05Quite often I like to have my soundtrack either at the very top or the very
02:09bottom of my composition.
02:11Since I am pretty much done it with for now, I want to put it at the bottom.
02:14Next, I would like to put my cameras and lights at the top of the composition so
02:18I know where they are, and all the action of my layers happens in between, the
02:22text, the dial, the dial is actually behind the Skater.
02:27So just to keep that clear I might go ahead and put that layer back there,
02:31doesn't change the render, but gives me a mental picture of what's going on
02:34visually in the scene.
02:36I have my Skater reflection above the floor and radar.
02:40The one other thing I might do this is since I have these 3D layers on top this
02:433D lightning layer--let's pick a Blending mode to allow that 3D layer to better
02:49interact with the background.
02:51Let's do that I'll toggle Switches modes, focus on the Radar layer and pick up
02:56Blending mode such as Add. That's interesting, it might actually be too bright.
03:01If you want to back off from Add, try Screen instead.
03:05That's a little bit more subtle of an interaction, or if you like intense
03:09colors, try Color Dodge.
03:11Now you actually get some color interaction that's a bit much for me.
03:15So I think I am going to go back to Screen mode just get some nice interaction.
03:20Again, this was normal where there was no interaction.
03:25And screen which now unifies ruled a bit more and everyone is interacting off of
03:29each other in the scene.
03:30Now you don't want to lose all the work you have done so far, so make sure you
03:33don't forget to File > Save and something else you might want to do.
03:38It's also File Increment and Save. This will keep the file you just saved intact by itself
03:44and create a brand-new version of your project file that has a 2 appended to
03:48the end of the name.
03:49This way you can continue working with this brand-new version of the project and
03:53if you don't like the direction you went in, you can always go back to your
03:56earlier version of the project we saved just a couple of seconds ago.
03:58The last comment I will make is this red lightning is looking a bit intense now
04:03compared to the more natural red dirt in the video.
04:06So I think I will tone that down just a hair.
04:07I will select the horizontal lighting background.
04:09And you can do a couple of different things.
04:12One, sometimes just reordering effects makes a big difference in how things look.
04:16Now you see we have a much reduced corona and also a much less saturated color.
04:21The other approach would be to keep things intact, keep the amount of the glow
04:24that we liked earlier and apply one more effect such as Color Correction, Hue,
04:29Saturation, and just pull back that saturation a little bit, and now that
04:34lightning glow is much more in line with the color of the dirt behind it.
04:38Okay, that's Main Comp 1. Time to turn our attention to Main Comp 2 and putting
04:42everything together in a final composition.
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9. Finishing the Comps
Overview of Main Comp 2
00:07Main Comp 1 is intended to serve as the first half of this promo that you
00:11have been building.
00:12Main Comp 2 will have many of the same elements; therefore, we are not going
00:16to make you rebuild the whole thing from scratch. But we have left you a few steps left to do.
00:20First off, let's see where we are heading.
00:22The final project is saved down here in the Finished Movie.
00:24I'll double-click that to open up in the Footage panel, press 0 on numeric
00:28keypad to RAM preview it. It takes just second to load.
00:34(video playing)
00:44You will see that part 2 has two video panels on it as opposed to one, and that
00:49the two rotate as a unit to transition between the two videos and also to reveal
00:54the final bit of text.
00:56So let us see what we have built so far and what's left for you to do.
00:59I am going to go back to the Comps folder and open up Main Comp 2*starter.
01:04We have left you a lot of notes to show you what's doing what.
01:06Here is the music soundtrack that's already been spotted for you.
01:10Here is our Camera move, I am going to press U to reveal its keyframes as
01:15expressions, and you will see it's a little bit more complex from what you did in Main Comp 1.
01:19To get a better idea of what's going on, I am going to switch quickly to 4 Views,
01:23and to make editing 3D more interactive, I am going to switch Fast Previews from Off.
01:29This is what I normally prefer because it has the highest quality
01:31to OpenGL-Interactive.
01:33That will allow our 3D elements to be moved around much more quickly.
01:37Once I do so, and move the current time indicator, you can follow the Camera move.
01:42It comes into this initial pose, holds for a while--and in fact, you see the
01:47whole keyframe icon here exiting this keyframe--
01:51holds and then has one more move to finish off the animation.
01:56To make sure that the camera moves are not completely boring, we did add a
02:00very slight wiggle, two pixels at a rate of twice a second--which is added under
02:05these keyframes and, therefore, gives us a little bit of jitter during that whole position.
02:09We have got three different titles, our ending Tonite, and the titles for the
02:14two different videos. And here's the video walls with the reflections that you
02:18are used to building.
02:20We also have the exact same Grid Floor, Radar, and 2D Background elements that
02:24you are used to earlier.
02:26I will switch from modes back to switches so you can see which layers have their
02:303D layer switch enabled and which ones don't. One more point, you remember when
02:35we were talking about spotting this audio, that we say we are going to divide the
02:38final promo into two different scenes, before and after marker number 2 here,
02:43right around 4 seconds.
02:44We built Main Comp 2 to have some additional video present before that point in
02:50time just to give the editors some handle in case they want to do a cross fade
02:54or some other transition between our parts.
02:56In general, if you are creating elements, it's a good idea to always create a
02:59little bit more time than you think you will need just to allow you to do a
03:02little bit of a slip edit, a little bit of a retiming--bit of a transition later on.
03:07Okay, that's the lay of the land.
03:09Our focus is how do we take these two different video walls for the Glider and
03:14for the Windsurfer and do that fancy swivel transition so we go from revealing
03:18one to revealing the other.
03:19That's what we'll do in the next couple of movies.
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Grouping layers
00:07We have opened up Main Comp 2*starter, and in the previous movie we set it to 4 Views.
00:12Feel free to set it to something different such as 2 Views - Horizontal, or if you
00:15like, you can even go all the way down to one 1 View and just switch your 3D View
00:19pop-up to change what you are looking at any given moment.
00:22I'm going to work in 2 Views Horizontal right now.
00:24I will make my Right View my Active Camera, my Left View the View from the top of my world.
00:30These two video walls form two faces of an imaginary cube.
00:36Ideally, I want to spin this imaginary cube on its imaginary center.
00:40I am going to select the Glider layer, which is one video wall, then hold
00:44down Command on Mac, or Ctrl on Windows, to click on Windsurfer and select that as well.
00:48What I can start to do with this composition, I placed the anchor points for
00:53both of those video walls on their corners to make it easy for me to align them
00:58to the exact same point.
00:59I can use this positional information to help me determine where to put another
01:03layer to rotate these layers around.
01:05Whenever you want to treat a group of layers as if there are one unit, an
01:08excellent tool is Layer > New > Null Object, and there it is initially in 2D in the
01:15middle of my viewers.
01:16I am going to go ahead and select Layer > Solid Settings, because Nulls really
01:21are just a variation on solid. And rename this Null Parent so I can keep track of it.
01:26I'm going to enable its 3D layer switch, and then I am going to press P to
01:31reveal its position.
01:33If you cannot see it immediately in your Top view, there is a chance it's off-screen.
01:38You can do a couple of different things such as do a view, Look at All layers.
01:42You can go ahead and press C to bring a Camera tools and zoom in or out on the
01:47slide to make it visible, or you can just scrub it back in Z space to put it
01:52closer to an area in-between those two video walls, like around there.
01:56I am going to press V to return back to the Selection tool.
01:59Next, I need to determine a good position for this Null object.
02:03I am going to select one of the video layers the Glider layer, press P to reveal
02:07its position, copy it, and temporarily paste it to the position of Null object.
02:13So these are all starting from the same point.
02:15Now I need to offset it half of the size of the video wall in X and half
02:20dimension in Z. Well, you may remember when Trish showed you how to create those
02:24video walls that their dimension is 650 pixels wide and if you forgot that, you
02:29can just go ahead and select Glider over here in the Project panel and look at
02:33its dimension here at the top of the panel 650.
02:37Okay, once we know that, we can actually let After Effects do the math for us.
02:41For the X position, we want to take that initial X in that corner and move back
02:47to the left, 650 pixels divided by 2--half the width of that layer.
02:53I press Enter and After Effects has automatically done the math for me to decide
02:58that should be 425 pixels.
03:00Same for the Z dimension.
03:02So I want to push back in space.
03:03I need to remind myself which direction to go.
03:06Let me see. Scrubbing it, I need it to go in the positive direction.
03:09So I need to add half the width of this panel to get this back in right position.
03:13I will undo, move my cursor to the right, and say +650 pixels, which is the
03:19width, divided by 2, press Enter, 825.
03:22Now I am exactly in the middle of this wall, and the middle of that wall, the
03:28middle of our imaginary cube.
03:29The next trick is selecting all of the layers that need to be parented to that Null.
03:34I want to select all of text layers since I want them to move as units.
03:37I am going to select the Glider layer and one of the video walls.
03:41I don't mean to select Glider Reflection, because it's already been parented to
03:45the main Glider layer. So it's fine.
03:47But I do need to hold Command or Ctrl and also select the Windsurfer layer to
03:51make sure that comes along.
03:52You can use the Pick Whip tool to drag up to the Null object, or you can use the
03:57pop-up for anyone of the selected layers, pick Null Parent, and they all will
04:01receive that parent.
04:03To keep things straight, I might even drag Null Parent down here closer to these
04:06layers just to group things together a bit better.
04:09Now if I press R for Null Parent to reveal its Orientation and Rotation. If I
04:14rotate it in Y, the axis that goes vertically through it. You will see that all
04:18those elements now move as a group. That's great.
04:22In next movie we will use this Null to go ahead and animate the rotation of all
04:26those elements in time with the music.
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Animating the swivel
00:07Now that I'm done arranging and parenting my layers, I no longer need these two views.
00:11I'm going to go back to 1 View, make sure it's set to Active Camera.
00:16And actually, now that I am done arranging the frame, I'm also going to
00:19press the apostrophe key to toggle off the action and title safe just to clean things up.
00:24Let's decide when to time this animation move for these layers.
00:29For reference, I'm going to look at the camera, press U to reveal its
00:32keyframes, and I'm going to drag the current time indicator back to one of the
00:36beats in the soundtrack and listen a little bit to get a feel for what's
00:40happening at what time in the music.
00:41I'm going to press the Decimal Point key on the numeric keypad to preview just the audio.
00:47(audio playing)
00:53So for my first move, the camera does land here and the music pretty much
01:00calms down from here on. (audio playing)
01:01So I probably want to make my move in between the camera move animating or maybe
01:07even overlap at a little bit.
01:09And by the time the music is calmed down, so we can go ahead and focus on
01:12that video wall layer.
01:13I'm going to press the J key on the keyboard to jump back to the next keyframe
01:19or marker earlier in time.
01:21The J and K keys provide ways of navigating very quickly between the important
01:25points inside your composition.
01:27I'm going to enable keyframing for Y Rotation for the Null Parent.
01:30Remember, Orientation is just good for posing.
01:33Don't keyframe that.
01:34I'm going to keyframe the actual Rotation parameter.
01:37I'm going to press K now to jump to the next marker in my soundtrack and see
01:42which one I want to scrub this.
01:44Yeah, that direction.
01:45Positive, I'll enter 90x to exactly rotate around by the correct amount.
01:50So this move now goes from this pose to this pose.
01:57Okay, how shall we end this?
01:58We do want to hold on this for a little while so we can see our title build and
02:03we can see our video action.
02:05So, some point after here is probably when we want to do our next swivel move,
02:11maybe somewhere around the ending of the soundtrack.
02:13So I'll put the current time indicator back a couple beats earlier and press
02:16the Decimal key again and listen. (audio playing)
02:24It's a good decisive bang here.
02:27I think I'm going to use that as my motivator to kick around the rotation of
02:31all those elements.
02:32A good starting point is to place a keyframe right on that beat.
02:36However, you can toy around later with moving these keyframes a little bit
02:39earlier or a little bit later in time to anticipate or lag the action.
02:43Later in time, we'll show that it reacts to the sound event.
02:46Earlier in time may help build anticipation towards the sound event.
02:50I'm going to try it a little bit earlier for now.
02:52Again, you can tweak these things later.
02:54Now when am I going to end my move? (audio playing)
02:59When I listen to that lightning, I'm hearing two phases to it.
03:02I'm hearing a boom, then a second woom later on.
03:05(audio playing)
03:09Let's look at that waveform.
03:11I'll select that layer, press LL to reveal its waveform. And I indeed see one
03:16big bang here, a little bit more body here.
03:19I'd say that might be the ending of that second part of the lighting hit.
03:23(audio playing)
03:25That pretty much decays from there.
03:26So I think I'm going to make that a position of my second keyframe.
03:31Enter 180 degrees to rotate by another 90. Now we'll see the back side of that video
03:36layer with the paraglider going away from us and our final text, "Tonight at 8 pm."
03:42And if the null object is just getting in my way, I just need to turn off its video switch.
03:46I no longer see the red square that signifies it, but it will still work and
03:50everybody will still render fine since they're parented to it.
03:53Let's preview that and see how it works.
03:55You'll notice I've already set up my work area to be just the second half where
03:59I want to play comp 2 from 4 seconds onwards.
04:02Remember, you can go ahead and place your current time indicator anywhere and
04:05press B to begin the work area there.
04:09I'll go to this marker at 4 and press B there.
04:13I'm going to press 0 on the numeric keypad to initiate a RAM preview and since
04:18it is 3D and since there is motion blur, it is going to take a little while to
04:22render this preview.
04:23However, I used this time of calculating to see if anything is obviously
04:28wrong with my animation.
04:32So far it looks good;
04:33I just have the text in the ground, I just have the layer building,
04:36reflections look good.
04:38Might move this whole cube to line up better with the grid on the floor.
04:42This one I can do later on.
04:45Here's the big swivel.
04:47You can see that this big movement is taking longer to calculate.
04:51(video playing)
04:54I saw something here I didn't like, right there.
04:58You can see that the motion blur on this letter is strobed.
05:01You can see multiple copies rather than one smooth individual blur.
05:06That can be a problem with motion blur.
05:08The faster things are moving, the higher the chance they're going to strobe.
05:11Well, I can fix that.
05:12I'll go up to the Composition Settings, click on the Advanced tab and go edit
05:18the Motion Blur settings.
05:20The Adaptive Sample Limit applies to 2D layers, but Samples Per Frame applies to
05:263D layers, which is what this text is.
05:29So let's try 24, don't press Enter yet because it'll just close this dialog,
05:33but since later versions of After Effects have this Live Preview, I can see the result.
05:38That is an improvement over 16, but it's not perfect.
05:43What if we go up to 32? Yeah, there we go!
05:48That's nice and smooth.
05:49I no longer see the individual strobing.
05:51I'll click OK to remember that setting, but I'll temporarily turn off Motion
05:56Blur for the composition so that I can preview a bit faster.
06:00So I still have Motion Blur turned on for those components layers and
06:03they'll render with blur, but I'm getting a bit impatient waiting for these long previews.
06:07And indeed, I'm not going to make you wait through this long RAM preview.
06:11I'm going to cut to the end here so you can see what it looks like after it's all built.
06:15(video playing)
06:30That's pretty good. I'm fairly happy with that.
06:32I can see two areas for improvement though.
06:34One is that that rotation is a bit sudden.
06:37Sometimes sudden works, particularly, if you're trying to do extreme
06:40movements to grab the user's attention, but in this case, I'm trying to give
06:43the impression of the 3D world and that there's real mass and volume and
06:47weight to these objects.
06:49To do that, I want to actually add some acceleration and deceleration to those
06:52keyframe moves to get more of an impression of mass and a little bit more of an
06:56impression of elegance to be honest.
06:58So I'm going to select the Rotation keyframes.
07:00I can either just Command-click or Ctrl-click on them to change them to Auto Bezier.
07:04That'll give me a little bit of ease in and ease out, or I can press F9 on the
07:09keyboard to just turn them to Easy Ease keyframes.
07:12Now you might have noticed that this video panel moved a little bit when I did this.
07:16Easy Ease keyframes do hold their position in between two keyframes of the same value.
07:22However, if I Command-click to turn them into Auto Bezier, you'll see that I do
07:25have a little bit of problem with overshooting and coming back.
07:31You may remember from an early After Effects lesson that when you had two
07:33keyframes with the same value, you may get this overshooting behavior.
07:37In that case, you need to select the offending keyframe that happens earlier in time.
07:42I'll right-click and I'll toggle the whole keyframe.
07:45That will make sure that I hold this value in between those two keyframes and
07:50then continue with my animation.
07:52But in this case, I'm going to go ahead and select the Rotation keyframes,
07:55right-click, Keyframe Assistant, and Easy Ease them to create a very elegant
08:00movement and give the impression of a lot of mass.
08:02The second thing is I did mention that I have a wiggle expression applied to the
08:06camera, but I didn't see any wiggling during this hold.
08:09This is because I actually disabled the wiggle expression for this layer.
08:12To enable it, I click on this Equal sign and that will be turned back on
08:17again. And now we'll get some slight jitter in the movement in between those two keyframes.
08:23I'll queue up another RAM preview, and again, I won't make you sit with the whole thing.
08:26(video playing)
08:42Subtle improvements, but improvements nonetheless.
08:45Okay, now that we finished the second half of our promo, let's put them all
08:49together in a final composition.
Collapse this transcript
Assembling the final comp
00:07We built the first half of our promo and the second half as well. Time to put
00:12them together in the final composition.
00:15We have started a Final Comp for you that includes a spotted copy of the music;
00:19we just need to add our component comps to this Final Comp.
00:22So I'll take Main Comp 1, drag it down here to the timeline.
00:26You remember that we only need it for four seconds, but we gave ourselves some
00:29handle to extend out to five seconds.
00:32I notice that its Speaker icon is turned on, and that makes me nervous that I
00:36might be doubling up my soundtrack.
00:38However, if I press LL to reveal the waveform, I see no waveform is present.
00:43If I press the Shift key to bring up the Comp mini navigator and go back to Main
00:47Comp 1, you remember that we set the Guide layer switch for this soundtrack,
00:53Layer > Guide layer, which means it only renders in its own comp and doesn't
00:58render further down the chain.
01:00So we are safe there.
01:01I will go back to my Final Comp and drag in Main Comp 2.
01:05I don't need to drag it to start later in time since I pre-trimmed Main Comp 2
01:10to add the video exactly in time where I need it to be.
01:13I just need to drag it down here.
01:15I do, however, want to do a little bit of trimming around this particular
01:18transition point in time.
01:20I'll select Main Comp 2, put my current time indicator right at the cut point,
01:25press Option on Mac, Alt on Windows, and press the left square bracket
01:30to tell that comp to start here, then I'll page up one frame earlier in time, select Main Comp 1,
01:36hold Option or Alt and press the right square bracket to end Comp 1 there.
01:41So now I have a hard cut between those two layers.
01:44Again, I see that the Speaker icon is turned on for Main Comp 2.
01:48I could get it complaisant and say, "I bet it's alright," or press LL and realize,
01:53oops. It does have it's audio turned on inside the Pre Comp.
01:57So I can either go back to Main Comp 2 and turn SportsBeat into a Guide layer or
02:06in the Final Comp, I can just turn off its audio switch and mute the audio from
02:12that comp or from both the comps to be extra safe.
02:15Okay, I have got my two comps in place.
02:16Let's go ahead and do a RAM preview of the final result and see if we like it.
02:20Again, I'll just cross fade straight to the end so you don't have to sit through
02:23the entire RAM preview render.
02:26(video playing)
02:46That's pretty good, I think.
02:47I notice one thing I forgot was I did not reenable Motion Blur on Main Comp 2, [00:02:5493] but that's okay.
02:56It will render with Motion Blur, and I can double-check that in my Render Settings.
03:00By the way, there is a sidebar at the end of this lesson on render
03:03strategies for projects such as this where you might need to deliver in multiple
03:07formats, but otherwise, I think we've got something that we can show the client.
03:10That means we should be able to take the rest of them right off, right?
Collapse this transcript
10. Client Changes
Adding a transition
00:07Never assume the client won't have changes.
00:11They may legitimately have different opinions than you about how things should
00:14work, or they might just want to have to put their fingerprint on something so
00:19they can say they are the ones who've guided it to its final brilliance.
00:23Either way, always schedule for client changes.
00:26And you might even want to put it in the contract how many round of changes
00:30they get, just to focus them so they get their changes done earlier rather than later.
00:34Anyway, our client has seen this final video and has a list of changes that we
00:39are going to implement in this chapter.
00:41Let's preview again our final work just to remind ourselves what we are doing.
00:45(music playing)
00:55Okay, their first comment was the music had a nice gradual swell in through
01:01here, and the dirt border is going through a nice gradual arc, but then there's a very sudden cut.
01:07They'd like to see that transition smoothed out a little bit.
01:11Well, now we are happy. We build ourselves some handle where we have extra video
01:15at the start of Comp 2 and extra video at the end of Comp 1.
01:18We have some extra material to build a transition, and that's why you need
01:22to build handles whenever you're creating elements that'll be edited together later.
01:27Anyway, let's listen to this music and get some thoughts here about how we might
01:30put a transition in here.
01:32I am going to start a couple of beats before the cut and listen to how it builds.
01:36(music playing)
01:42So even though there is a strong beat here on marker 2, in reality the music is
01:47peaking on this marker.
01:50So a transition between this beat and where we previously had our cut might be a way to go.
01:56Of course, you can try other ideas later, like putting it after this big
02:00beat, whatever. But let's just run through the process of doing a transition
02:04from this beat to this beat.
02:06I'll select our Main Comp layer 1, and I am going to use something in
02:10Effect > Transition to help reveal Comp 2 underneath.
02:15You could just start off with an opacity fade and see how that works, but there's other ideas.
02:20Block Dissolve would echo what you're doing with the few panels already;
02:24Card Wipe has a 3D element to it where individual scores flip over.
02:28But something I've played around with earlier which I found also to be
02:31interesting is believe it or not CC Jaws, it's part of the Cycore Effects that
02:35come bundled with After Effects.
02:37You won't get this with the trial version, but it will appear with the full installs.
02:41Let's play with this just to add a little bit more impact to the transition.
02:44So there is CC Jaws.
02:47Most transitions have a Completion parameter that you scrub to
02:51effected transition.
02:52Right now, I have no layer underneath this layer.
02:56That's why it's just revealing the comp's background color.
02:59So I need to make sure that I select Comp 2 and trim it by holding on Option or
03:04Alt, pressing the left square bracket
03:06so that I have material underneath this point of Comp 1.
03:11Now when I make a transition, I'm revealing Comp 2.
03:16This sawtooth look isn't cutting it for me to be honest, but they do have
03:20some other options.
03:21They have Robo Jaw which is different.
03:25That's kind of interesting.
03:27What else do we have here though?
03:29Block, and a Block would echo what we are already doing with our Block Dissolve
03:33and the grid pattern on the floor.
03:36So that might be a candidate. And what else?
03:40Waves, no, it's a bit too soft.
03:43I have a very hard edge look here. Let's go back to Block.
03:46Block has a Width parameter and I might to try to set it up to match some of the
03:50block patterns in the video behind.
03:52So I am going to scrub this a little bit until I have something that more or
03:57less matches say two blocks in my background, and you can indeed offset where
04:03this is centered so that during the transition it more or less equals with two
04:09blocks of that background video are.
04:10So that ties in nicely.
04:13That's kind of odd.
04:14What happens if we reduce the height a little bit?
04:19Yeah, I have something a little bit closer to two blocks and height here as well.
04:24So I think I am going to stick with something around here.
04:27Okay, next is actually keyframing the transition.
04:29I'll go back to this beat, this marker in the music, enable keyframing for
04:35Completion, put it down to 0 so that we see all of Comp 1.
04:40Press the K key to jump to the next marker and move Completion up to 100%.
04:47Now I drag through here, I can see my transition.
04:51Let's set up a little bit of a work area to preview here.
04:53I am going to press B to begin my work area at this point and go to a beat
04:58later and press N to end my work area there, and press 0 on numeric keypad to RAM Preview.
05:05(music playing)
05:12Honestly, I don't like the direction of that wipe.
05:15The way that it's opening up to reveal the underlying layer is removing the
05:19skater from the image.
05:21No, that's not what I want.
05:22I want to look at the skater during the transition.
05:24So let me place the current time indicator in the middle of transition and move
05:28the direction of the transition. Oh!
05:30Here we go! This is different.
05:31Let's try 180 degrees.
05:36By doing that, that still hasn't given me the desired look.
05:42Well, you know in addition to transitioning off the layer, you can also
05:45transition on a layer.
05:47So let's temporarily turn off Jaws on Comp 1, put it below Comp 2, and try the
05:53same effect on Comp 2.
05:55CC Jaws, at a Height of 9%, a Width of around 8 or 8.3, and I'll set Shape to Block.
06:05Transition actually runs in the opposite direction when we are revealing
06:08the underlying layer.
06:09So I am going to start at 100% Completion, place the keyframe, K to jump to next
06:15marker, then put Completion down to 0%.
06:19Now during the transition, I'm closing in on layer 1, and I get to see my skater a bit longer.
06:26I think I am going to like this one better. Let's RAM Preview.
06:28(music playing)
06:36I like that a lot better, because the teeth closing really emphasized that beat
06:40and adds a bit of tension to actually have the jaws close in this person, hit
06:44the beat, then move on to the next video.
06:47Okay, that's the transition for our client.
Collapse this transcript
Keyframing the camera
00:07Our next client change is they felt that our camera shake was just too subtle.
00:12They couldn't even see it, to be honest.
00:14They like the idea there being a camera shake, kind of an earthquake feel as
00:17tension builds, so they are wondering if we can increase the amount of shake as
00:21we get closer to this final crescendo and lightning burst. We can do that.
00:28Let's go back to Main Comp 2.
00:29I'll press the Shift key to bring up my Comp mini navigator, go back to Comp 2,
00:34and you may remember we used an expression to wiggle the camera.
00:38But we did have a very small amount, only 2 pixels.
00:41So the first thing we do want to do is increase that.
00:43Second, the client asked for it to ramp up over time.
00:46To do that we are going to need to use an expression control to give ourselves
00:50the user interface that we can keyframe.
00:53Now the problem with cameras and lights is you can't add effects to them,
00:58including expression controls.
01:00That's kind of a shame, because this is something that you'd want to do.
01:03So let's pick another layer to apply our controller to.
01:05We can create a new Null object, or I think I am just going to borrow this Null
01:11Parent since it already has some keyframes anyway.
01:15It might give me some additional clues for timing.
01:17So I am going to pick a Null Parent, add Effect > Expression Controls > Slider Control.
01:23That's all I need to edit one parameter.
01:24I am going to select it and rename it camera shake amount.
01:31Then I am going to go down to my wiggle expression, carefully select just that 2
01:37for the amount, then use the pick- whip to connect it to the slider.
01:41Not the name, but the slider for that effect.
01:44After Effects automatically wrote that in this comp is a layer called the Null
01:48Parent which has an effect called camera shake amount, use its slider.
01:53I will press Enter.
01:54Okay, how shall I ramp this up?
01:56I think I'll start where the camera hits this position.
02:00So I'll enable keyframing with an amount of 0 and I want to hit a peak right
02:07here at the end when we have that final explosion, and let's pick a fairly large
02:12amount here, like maybe-- maybe as much as 40 or 50.
02:17Let's try 40 initially.
02:19We can always edit this later.
02:21I'll press 0 to initiate a RAM preview, and let's see how that works out.
02:26RAM preview goes pretty fast through here.
02:28It will slow down when I have got a lot of motion blur, but that's okay.
02:32This gives me more time to study the animation and see if there is anything I
02:37need to change, anything else I want to do.
02:40I'll go ahead and crossfade after the preview is done, instead of making you wait.
02:43(video playing) There we go!
02:56There we go! I think that gets them what they wanted.
02:58It starts off steady, but then it starts to build more and more tension and at
03:02the end of this transition you see that it is shaking quite a bit.
03:05I can ask them later in the next proof if they want even more shake, but this
03:08gets the idea across.
Collapse this transcript
Adding a filmic glow
00:07Okay, we are partway through our client change list, and I just realized I
00:10haven't saved in a while.
00:11So let's go ahead and make sure we save our current project.
00:15And indeed I might go ahead and Increment and Save again just so I can have a
00:19version to go back to in case I don't like the changes I make from here forward.
00:24Now, I am up to Final Project 3.
00:25I will go back to the Final Comp and another comment that our client had is he
00:31felt everything looked a little too--well clean and video and graphic--and they
00:36wish they had a bit more of a hot, intense glow.
00:39What they're describing is more of a filmic look, which usually means
00:43overexposed and saturated.
00:44Well, we can do that. And there's a trick we taught you a little while
00:47back called Filmic Glow.
00:48Let's run through that again.
00:50Filmic Glow works really well when you already have an edited together series of layers.
00:55You just go up to Layer > New > Adjustment layer.
01:00It's over your entire composition, including all of the layers below,
01:03including your transition. That's great!
01:06Now let's add an effect.
01:07I usually use blurs for filmic glow, both Box Blur. And one of the Lens Blurs
01:12are good candidates.
01:13I am going to start with Box Blur since box shapes are a theme that we're
01:18running throughout this video.
01:19I will select that, set a Blending mode such as Overlay--my usual starting point.
01:25You see how intense things got already.
01:27Then start increasing the blur radius.
01:32This is where the glow part comes in, from sharp to still sharp, but now some
01:37shadows and highlights going on.
01:40When Iterations are set to 1, that blur has a boxy pattern, which kind of
01:45echoes our grid look.
01:47You can even turn the mode off for now to see how boxy it is.
01:50I will go back to Overlay.
01:53Higher Iterations give smoother blurs.
01:56About 3 is similar to a Gaussian Blur and now we just have a soft glow, 0,
02:02and a little bit of value.
02:03So that's another part. Just get a little bit of that in there.
02:07Then very high iterations just give a very puffed out look.
02:11It also takes longer to render.
02:13Since I am trying to go for this boxy theme here, I am going to go back down to
02:161 Iteration and then pick a blur radius that seems to match something like a
02:23half, third, maybe even a quarter of the size of those grid elements.
02:28Now, this is a very intense look and there are a couple ways of backing this off.
02:33One is, you can just press T to reveal the opacity for this layer and fade the
02:37hold of the effect in and out.
02:40I might go for something around, say here, and check how it looks at other
02:45points of my composition.
02:47This is without; this is with.
02:50Yeah, that does add some contrast; it does kind of adds an intensity to it.
02:53Let's go back earlier in time here in this first comp, without, with, and I do
03:00think that's making an improvement.
03:02If you think this is making everything look too dark, we've shown you some ways
03:05you can take this further.
03:06For example, you could duplicate this adjustment layer, put the top copy into
03:10something like Add or Screen, get some intensity, and even add different blur
03:16amounts and softnesses to treat your highlights separately from your shadows.
03:23Press T and blend in those highlights separately.
03:27Really blown out, soft look, maybe somewhere around there to balance off.
03:31And there are other tricks you can do by applying additional color correction
03:33effects, levels to change the Gamma, et cetera.
03:36But compared to before and after, I think we've accomplished the client's goal
03:43of making this look hotter, more intense, more saturated, more "filmic".
Collapse this transcript
Increasing the motion blur
00:07The next client comment was that they really liked the motion blur on the text
00:12during these transitions, and they'd like to see even more blur.
00:16Okay, how do you go about doing that?
00:18Well, the one thing you don't do is try to change it in your Final Comp.
00:23You may think you can go up to Composition > Composition Settings > Advanced,
00:28and say crank up a ton of blur, click OK.
00:31But you will see it really has no effect.
00:35The setting for this comp only affects layers animated in this comp.
00:40Now, while it's true that composition settings frame rate would ripple down to
00:45all the pre-comps, the Motion Blur settings don't.
00:48So you're going to need to tackle this in the pre-comps.
00:51So I will cancel out of here.
00:53We are looking at Comp 2 right now anyway, so let's bring that one forward.
00:56Open up Composition > Composition Settings, go underneath the Advanced tab and
01:01work with the Motion Blur settings.
01:03Now, we already increased the samples per frame in this comp, but we forgot to
01:07make the same setting back in the first comp.
01:09We probably want to have similar settings in the two comps to unify our look,
01:13and I particularly want to make sure that I have enough samples per frame that I
01:16don't scrub particularly as I increase the amount of Shutter Angle.
01:20Let's go ahead and double the Shutter Angle up to 360 degrees.
01:23That's twice what a normal film camera would deliver.
01:26Don't hit Return or click OK.
01:28You'd close this dialog.
01:30More recent versions of After Effects have a Live Preview button, so you can see
01:34these changes more quickly.
01:35So I will click off to accept the value. And there's double the blur where
01:39things are really becoming more blurred out.
01:41I think that is interesting.
01:42I will turn off the preview for before and after.
01:46So I think that is more interesting, more indistinct look.
01:50Now, I am going to click OK, move to a place such as this rotation of the cube.
01:56I am going to see that this indeed now has introduced quite a bit of blur as well.
02:01I am going to check my type to make sure there is no strobing, and there is some
02:04faint strobing going on right around here.
02:06It may go by so fast no one is ever going to notice.
02:11But you can go ahead and be careful by saying Composition
02:14Settings > Advanced > Samples Per Frame, and bumping that up just a little bit more. Let's try 40.
02:23A little bit smoother. Not quite there yet. Let's try 48.
02:26I am not immediately going to the maximum value because the higher this is,
02:31the longer it will take to render.
02:33Now, that looks smooth.
02:34I don't know how this looks with you viewing a compressed version of this movie,
02:38but it looks fine on my uncompressed screen right now.
02:41The last tweak to keep in mind is Shutter Phase.
02:44In reality, Motion Blur tends to be centered around the current time.
02:50The ideal Shutter Phase setting is negative half of your Shutter Angle.
02:55My Shutter Angle is 360. I am going to set this to -180.
03:00As soon as I accept that, you will see my blurred characters shift a little bit
03:05to indicate a different area and time.
03:06This will actually give you a more realistic look particularly around keyframes.
03:09So, remember these settings: 360, -180, 48, 128.
03:16Go apply the same settings to Main Comp 1.
03:19Let's pick an area early on.
03:22When there's a heavy text animation going on, Command+K, or Ctrl+K, to open up
03:26the Composition Settings > Advanced > 360, -180, 48 for very smooth blur, 128, same number, click OK.
03:44So now we've increased the amount of Motion Blur to an exaggerated amount, so
03:48the client will get that overhyped look they seem to be interested in.
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Retiming a video source
00:07Another item that was on our client's list is they are not entirely happy with
00:11the relation between this video--my update is really slow, so I am going to turn
00:15off Motion Blur for now to speed it up.
00:18And the music, they just felt that they were a bit disconnected.
00:21Let's go ahead and RAM Preview a little bit of this.
00:23Then say this beat before the Dirtboarder has taken off, I will press B to set
00:28the beginning of the work area and I will end it one beat after, there.
00:33Let's do a RAM Preview.
00:40(music playing)
00:44Okay, I can see the client's point there.
00:48The point where the Dirtboarder lands has nothing to do with the music, and the
00:52crescendo of the music doesn't match his flight path.
00:55So let's improve that timing.
00:56I am going to double-click the Skater comp to open it.
01:00The same source is used for Skater and Skater reflections, so any changes here
01:05will be reflected back there.
01:07I see I currently have my audio track turned off, so I can't hear it.
01:10I turned it back on and actually set it to be a guide layer so I don't
01:15accidentally render it in a later comp.
01:18Let's do a little spotting here.
01:19What's going on with the music? (music playing)
01:27It doesn't start to raise towards this peak until here.
01:32I am going to call that start.
01:34I am just double-clicking these markers to set them.
01:38Where does it peak? (music playing)
01:41Peaks here and falls off pretty quickly after that.
01:45Okay, let's go spot what the Skater is doing.
01:49This Dirtboarder is taking off right there, and it's not the frame where the
01:56front wheel starts to leave the hillside.
01:58So I am going to hold Option on Mac, Alt on Windows, press the asterisk key in
02:01numeric keypad, let's hit a comment of lift for liftoff.
02:08The middle of their flight path seems to be about right around here. They start
02:15falling after this frame.
02:17Option+Asterisk or Alt+Asterisk, peak, let's see when they land. Boom!
02:24That's where he hits ground, and then he absorbs the hit.
02:26So I am going to save that as land.
02:30Now, let's try some relative timings between the music and the video.
02:35One idea is to line their peaks.
02:40Up in my current time indicator here, press B to shorten out my preview, with it
02:44here later in time, press End to end my preview.
02:47Let's try that timing.
02:50Slide pulls out loose in background, but renders much faster.
02:55(music playing)
03:00That works much better. I like that!
03:02However, we don't have any video here at the head which is a small problem.
03:07Well, this is what time remapping is for,
03:09the ability to speed up and slow down your video over time. Okay.
03:14Let's look at this video.
03:15Let's start until we start to see these little dirt puffs, or dust puffs appear on here.
03:20I really worry about in being up to full speed.
03:24So I am going to say I want to reach full speed at this point in time.
03:28I have the layer selected, I will go to Time > Enable Time Remapping, a new
03:35parameter appears in Timeline panel, set the keyframe saying I do want these
03:40frames to lineup, but I need to move the first frame back earlier in time to
03:46last through my whole composition and trim my video to do the same thing.
03:50So now it will be slower and faster here.
03:56I don't like sudden speed changes at linear keyframes.
04:00So I am going to select my Time Remap parameter, go into the Graph Editor, and
04:05start seeing how I can smooth out this curve.
04:07It is currently showing me Auto Select.
04:11I think I'd like to see the speed graph, so I can see what I am doing to
04:14approach in even speed. Ah!
04:17I can really see the jump and my speeds here.
04:20I am going to hold Option on Mac, Alt on Windows, to get the Change Direction
04:23tool, click on the keyframe, raise it up so I am going 1 second per second
04:29at this point in time.
04:31I don't care how slow I am going at the start, because that's buried in my transition.
04:35So I will take it all the way it down to 0 and lower the Influence handle down
04:40to 0, so I have the maximum amount of ease in to play with back here. Okay.
04:45Let's see how far I can extend this Influence handle and not make things go wonky.
04:50If I drag too far, you will see I will actually be going backwards in time through here,
04:55not what I want.
04:57I need to adjust this handle to where I never go backwards in time.
05:01It looks like that's going to be about the maximum ease I can get.
05:05A handle doesn't look flat here.
05:07I am going to adjust it, so that I am going 1 second per second.
05:12Again, see how far I can push this. Not too far. Right around there.
05:18Leave the Graph Editor, drag my current Time Indicator.
05:22He is buried most of the time back here earlier in time, and then he is up to
05:27full speed by the time he is really moving down this hill.
05:31Let's go ahead and RAM Preview this.
05:39(music playing)
05:47That actually works pretty well.
05:49It just looks like he is not merely moving as fast, like he is just starting
05:52here, then picking up speed.
05:54So I think I can get away with this.
05:55Now, if you notice any strobing in the motion back here, you could go ahead and
06:01enable Frame Blending for this layer.
06:03Remember, one click is frame mixed mode where adjacent frames are cross-faded
06:08together, and two clicks is Pixel Motion mode.
06:11For the sake of rendering speed, and to cut down on artifacts, you do want to
06:15try Frame Mix mode first.
06:18Be careful that when you get to areas like this, you are not seeing multiple
06:22copies of the board, the background, et cetera.
06:24In that case, you might need to try Pixel Motion mode and see if you have any
06:28artifacts during this move.
06:30But actually, this looks like it's going to be pretty clean.
06:35So I am going to go ahead and use Pixel Motion Frame Blending mode to
06:39smooth out my motion particularly when I am going below 100% speed before this keyframe.
06:45Okay, we've retimed this video back in the Source Comp.
06:47Let's see how it looks in the Final.
06:49I will go ahead and RAM Preview this segment, because it's right through this
06:52transition at the very peak of this flight.
06:54Press 0 on numeric keypad. I do have Motion Blur turned off right now, but that's fine.
07:03I'll wait 'til it get to the next beat, and I will press the spacebar just to
07:06stop the preview and start playback.
07:10(music playing)
07:13Yeah, I do think that works better all the way around.
07:16There is a lot of drama between his flights matching the music, and the jaws
07:20closing just as he lands.
07:21Let's go ahead and run with that.
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11. Render Strategies
Exploring render settings
00:07Let's talk about rendering and a few different scenarios you might need to consider.
00:12Now you probably already know how to render.
00:13We've mentioned it at the very end of the original Pre-Roll lesson for
00:17After Effects Apprentice.
00:18But if you have a Composition open you can choose Composition > Make Movie, the
00:24shortcut for edges has been Ctrl+M on Windows, Command+M on Mac.
00:28Newest versions of After Effects require you to press Command+M, or Ctrl+M on Mac,
00:33so it does not interfere with the system's minimize command.
00:36Once you've added something to the Render Queue--and I'll dock this up in the
00:41same frame as the Comp panel so I can see it better.
00:44You can have a composition with multiple output modules.
00:47So let's talk about your Render settings and different output modules you
00:50might want to create.
00:52The default templates used for rendering and for output are set underneath
00:55Edit > Templates, you click on the name to edit your template.
01:00Now in this case I've made a few changes from the typical best settings template.
01:05One, I've set the color depth up to 16-bits per channel.
01:10I've been working at 8-bits per channel, because it does preview a lot faster,
01:14but for that final bit of quality, to get a rid of possible blending and color
01:17corrections and gradients et cetera, I recommend that you always render at
01:2016-bits per channel.
01:22By setting it here you don't have to remember to set it in the Project settings.
01:26Another thing that's very important is whether or not to field render.
01:29Increasingly, people are rendering progressive scanned videos.
01:34In other words, the Field Renderer is turned off.
01:36If your destination is the web, you need to have Field Rendering turned off.
01:41Most hi-def content these days is 24, 30, 60P for progressive.
01:46You might have requirement of I for Interlaced, then check with your client to
01:50seek what they want.
01:51But quite often you're going to be leaving this Off these days.
01:53Now you might remember we're turning Motion Blur on and off quite a bit
01:57depending on our render times.
02:00This is where the default of On for Checked layers is very important.
02:03If you leave it at Current Settings, it's going to look at that Composition
02:06switch and possibly not render Motion Blur.
02:08This way all the layers that have it turned on will get Motion Blur, regardless
02:12of how you are previewing.
02:14The other thing that's easy to overlook is the time span.
02:17You may remember that in final composition we've been previewing with the work
02:21area just that transition we created, but for the final render we want to do
02:25the Length of Comp.
02:27So it's really important that you set up your templates to use Length of Comp as your default.
02:32The other settings tend to make sense.
02:34Make sure you always render in Best quality.
02:35I'll click OK.
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Outputting for archiving
00:07Now we've created several different output modules depending on the different scenarios.
00:12One, say that you want an archived absolute best quality of your final render.
00:17A lot of people argue over their favorite codecs, but one approach that a lot of
00:21people like is to use a ping, or PNG sequence.
00:25I'll open up that Module, Format > PNG Sequence.
00:29Since we did render at 16-bits per channel, you can set the color depth
00:34to Trillions of Color.
00:36Millions of Color is just 8-bit color depth, Trillions is 16-bit.
00:40The QuickTime animation codec is restricted to 8-bit color.
00:44That's why people like to use PNG. It's a lossless option that can save 16-bits.
00:48There are other choices high-end shots particularly like OpenEXR Sequences, but
00:54PNGs are something that are pretty universal; otherwise, for our master that
00:58we're going to archive, we're not doing any resizing or any cropping.
01:01I'll cancel just to make sure I don't accidentally make changes.
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Outputting anamorphic widescreen DV
00:07Now let's say we also need to deliver something standard-def video, and for the
00:10sake of argument let's say it has to use for DV codec, because they'd have some
00:13special considerations.
00:15I'll click on the name of the template to edit it.
00:18The DV format can only support a rendered file size of 720x480 for NTSC DV.
00:25So what you need to do is squeeze your square pixel, widescreen comp down
00:32into those dimensions.
00:34That's what the Resize part of the Output Module Settings does for you.
00:38In this case we're squeezing the 872 down to 720.
00:41Always leave Resize Quality at the default of High.
00:44It's a bit dangerous to resize the height at this point--particularly if
00:48you're field rendering--you never want to change the height at this point in the render.
00:52But in this case, since we created it at the normal D1 size of 486 tall, 486 out is perfect.
00:59Then in this case the client has asked us for a DV codec render, DV25 NTSC
01:06underneath Format Options.
01:08So we need to get from the 486 lines of your typical D1 standard-def render
01:14down to the 480 of DV.
01:16Without dragging usually with a ton of history of why things are the way they
01:20are, the way to do that is to use the Crop part of the Output model Settings.
01:24crop four pixels off the top--not three, but four--and two off the bottom.
01:29Again, if you're field rendering, you never want to crop an odd number of pixels,
01:33because it would change your field order.
01:36Fortunately again, most renders these days are progressive scan.
01:40Don't forget to include an audio output, most professional formats and even DV
01:44are 48K sample rate.
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Creating a 4:3 center-cut version
00:07What if a client also says that they want a 4x3 center-cut of your wide screen version?
00:13Let me show you how to do that.
00:15First thing I am going to do is add another Output Module.
00:19Choose a template to begin with, like QuickTime DV NTSC, click on it and
00:24let's edit its settings.
00:25The first I need to do is to Resize my square pixel composition to provide the
00:33non-square pixels required by DV or D1 NTSC.
00:38And turn off the Lock Aspect Ratio and the proper pixel aspect ratio for D1 or
00:45DV NTSC is to scale to eleven-tenths.
00:49So I am going to bring up the calculator here, take 872 pixels times 11 divided by 10
00:57equals 9595.2, best to round it up to an even number, so later on you can trim
01:04things equally off the Left and Right sides.
01:07I am going to enter 960 pixels here. That's going to give me an 11 to 10 aspect ratio.
01:13Next, I need crop this down to the requirements of the DV output.
01:16Now to get 486 lines down to 480, you already know, crop 4 from the top, 2 from the bottom.
01:24For center-cut, we want to chop off large portions of the Left and Right sides
01:29of the screen and keep just the central portion of it, getting down to our 4 by 3 aspect ratio.
01:35So we need to take 960 pixels minus our 720 targets divided by 2, for Left and Right sides.
01:47We need to take 120 pixels off of each side.
01:50120 off the Left, 120 off the Right.
01:55We now have 720x480 output, and you know there is a little warning down here
01:59that we had a Settings Mismatch--went away because now we've hit our target of DV NTSC Output.
02:06So again to review, first we had to take into account non-square pixels,
02:11make it eleven-tenths wide.
02:13Second, we had to crop to get rid of the access of the wide screen, get down
02:17to the 4x3 center-cut.
02:20Okay.
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Outputting for web
00:07Finally, your client may ask you for a small web version, such as half size,
00:11particularly with high-def video.
00:13It's very common to deliver 960 wide, rather than a 1920 wide final render.
00:18So from the Output Module there, After Effects gives you several different
00:21options: Flash video, the newer flavor of it, that's based on the H.264 Codec or H.264 itself.
00:29H.264 has become a very common web format, but again, check with your
00:34client, see what they want.
00:37Depending on which variant you choose, After Effects does provide some
00:40additional format options for the Encoder.
00:43I'll cancel out of there.
00:46If your client is asking for say a half-size video, again, this is where the
00:50Resize dialog comes in handy.
00:52In this case I kept Lock Aspects Ratio on, and I set up half of the dimensions
00:57for the Width, and automatically I was given half dimensions for the Height.
01:00Just your client may ask you for different target size depending on the layout
01:05of, say, the web page. Maybe there are columns or say 620 pixels across. By keeping
01:10the Lock Aspect on, well, may think will give you the correct height.
01:13If I want the full size, I don't crop.
01:16However, if you are creating web, then here is something to keep in mind.
01:19It is assumed that television bezels crop off the sounds action safe area,
01:245% on the left, right, top, and bottom.
01:28If you don't crop video and deliver it for the web, the viewer is actually going
01:33to see more content than they would have on television.
01:36That could be good. That could be bad. There could be some gunk there from bad
01:40transfer, things you expect to be hidden by the TV bezel, et cetera.
01:44It's usually not a bad idea to also go ahead and crop at least a couple percent,
01:50if not 5% from all these dimensions to replicate on the web the same experience
01:55someone is going to see on TV.
01:57On the other hand, if you're making this for web only, don't crop and show
02:00the full composition.
02:02After Effects is angry with me because I have been playing with numbers and I
02:05have created settings that are not compatible with the VP6 codec, and it isn't
02:09even telling me how to correct that.
02:10I will Cancel anyway.
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Exploring components for editors
00:07Now the advantage of having with Multiple Output Modules for one
00:11composition is it only needs to render the frame once.
00:15And then you can write that frame multiple times.
00:18This is far more efficient than rendering multiple copies of the same composition.
00:22However, say you're handing this over to an editor.
00:25Rather than giving him your Final Comp, they may ask for your components in case
00:29we want to re-edit it later or create their own transition.
00:32In this case, we've cued up Comp 1 and Comp 2 and rendering it either to the
00:37codec that the editor requested or to the Lossless preset to get the maximum quality.
00:42Our Main Comp 1 was a short composition anyway. We'll handle at the end.
00:47We do indeed want to render that whole composition.
00:49But you might remember, Main Comp 2 was longer than the content that was in it.
00:53And in that case, we had set up a work area that matched the actual content that
00:59was supposed to go to the editor.
01:00So this is a case where you do indeed want to make sure you have Work Area Only turned on.
01:06This is because we're delivering just a specific element out of this
01:08composition, rather than an entire Final Comp.
01:12The final thing your editor may want is, indeed, an Audio Only pass, and that
01:16prefix even gives you a preset for Audio Only.
01:18Double check it to make sure it's the sample rate that's needed, usually 48K for
01:22professional video work.
01:24If you were rendering as 1 Mega Comp, you could even had an Output Module and
01:29change that one to a suitable preset.
01:30I can double-click it to verify settings, AIFF format, 48K,
01:3716-bit Audio/Stereo, Okay.
01:40So After Effects is actually a very flexible tool when it comes to
01:46rendering your Final Project.
01:47The main thing I want to get across is you don't need to render your composition
01:51every time you have a different format.
01:53You can often output to multiple formats from one rendered composition, which
01:58is a huge time saver
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12. Bonus: Creating the Ring inside After Effects
Creating the inner ring
00:07Earlier in this lesson, Trish showed you how to import the Dial artwork which was
00:12created in Adobe Illustrator as a composition.
00:17We do that for expediency, but also because quite often clients will supply to
00:21you their logo or other pieces of artwork as Illustrator files, and we want to
00:25give you some experience in handling them.
00:27However, you could also create this element directly inside After Effects using
00:31Shape and Text layers.
00:32So let's see how'd you do that.
00:34This composition size is 600x600.
00:36So I'll create a brand-new comp with the same dimensions and a good duration of 10 seconds.
00:41I'll click OK, Transparency Grid is already on, and that's going to be handy for
00:46seeing what we create.
00:47Let's look that inner dial first.
00:49I am going to select it, right-click on it, Reveal layer Source in Project.
00:54And I see that its outer dimension is 248 pixels.
00:57So we are going to say that ring is 240 pixels in diameter.
01:01I'll go back to my comp. I have No layer selected. I'll go up to my Shape tools
01:07and indeed select the Ellipse tool.
01:10I don't need any fill, and the red slash indicates No Fill.
01:14If necessary, hold down Option for Mac, or Alt on Windows, and click on it to
01:19toggle through the different fill modes until you get to that red stripe.
01:23Similarly, we do want a stroke and again, you can hold Option or Alt and toggle
01:27through the different modes for that.
01:29I don't know what size is going to work yet.
01:31So I am going to enter ten pixels as a starting point, and black is a good
01:36color for the stroke.
01:37I am going to press the apostrophe key to temporarily bring up the Action
01:41and Title Safe, because that gives me a centre cross-hair to help me center this circle.
01:46I could also look at the Info panel in the upper-right corner and make sure I am
01:49at half of this comps dimensions, 300x300.
01:54I'll click and start dragging.
01:55I'll add the Shift key to make it a perfect circle.
01:59Then I'll add the Command key on Mac, or Ctrl key on Windows, to center it around
02:03where I was drawing.
02:04I want to drag it out to the size that roughly looks correct, release the mouse,
02:09press V to return back to the Selection tool and look at my contents in my Shape
02:14layer down here in the Timeline panel.
02:16I'll twirl open Ellipse in the Ellipse Path.
02:18I see my size is a bit large.
02:20So I'll set it to 240 pixels like we described previously.
02:24I see that my stroke width might be a large too. No problem.
02:28With the Shape layer selected, I'll just scrub that down until it looks good.
02:33Next, I need to add the series of tick marks to go around the inside of that circle.
02:38I'd see I have 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 of these. Okay, no problem.
02:45I'll go back to the Shape layer and kind of add those tick marks to a couple of different ways.
02:49The way that we showed in the Shape layer lesson was to use the Pen tool to draw
02:53very short little tick marks, and that would work fine.
02:58However, an alternate way is to select our Ellipse group and add a rectangle.
03:04I am going to twirl it open, set its width to 0, and set its height to the
03:12length of tick mark that I want, and again, I want just the stroke and no fill.
03:17Set it around here for starting point, then scrub its position until it connects
03:24nicely with my ellipse.
03:26I am going to press the apostrophe key to turn off the Action Title Safe just to
03:30help clean up the display.
03:31Okay, I have one tick mark, but I want ten of them.
03:34Well, how do we do that?
03:36We'll use the Repeater.
03:37I want to repeat this rectangular path.
03:40I don't need to repeat the Ellipse path.
03:43So I am going to drag the rectangle before the ellipse, add the Repeater and
03:49drag the Repeater before the ellipse, but after the rectangle.
03:53I'll twirl open its parameters, its transforms, I don't need a position offset,
04:00but I do need a Rotation offset.
04:02There is 360 degrees around the circle.
04:04There are ten tick marks. That's 36 degrees apart.
04:08Press Enter and you see my tick marks are starting to get spaced out.
04:12I just need to increase my copies to 10 and now they go all the way around my circle.
04:17You might also remember that Trish used the Stroke effect to reveal this piece of artwork.
04:23Well, there is a couple of different ways of revealing artwork in shape layers as well.
04:27I twirl these up to clean things up for now.
04:28I am going to add the Trim Paths operator.
04:32It defaults to after my shape paths. As I scrub the end, you'll see things
04:38draw off and draw on.
04:42Trim paths will initially treat each of these as individual paths drawn
04:46simultaneously or individually, which is kind of fun as well.
04:51You can also get other effects by using Merge Paths to say merge after the
04:56repeat, then add in the Ellipse path, then trim that whole unit.
05:00But anyway, you see how this can work.
05:03I'll twirl this up for now and rename that shape layer, inner circle.
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Creating the outer ring
00:07Now that you've seen that, creating this outer circle is pretty darn easy.
00:12I go back to my Comp, I'm going to double-click its size, right-click > Reveal
00:17Layer Source in Project. 415 is probably an inset quite a ways here.
00:23Actually, I'm looking at my Info panel. I'm seeing that my Y is 97 there and 121 there.
00:32Let's say that circle is roughly 360 pixels diameter--and again we can
00:35adjust these things later, because shape layers are so easy to edit inside After Effects.
00:40I go back to my Comp, make sure nothing is selected, because I want to start a
00:44brand-new shape group. And let's go ahead and create this quickly.
00:48Apostrophe, ellipse, center out my cross-hair, drag, add the Shift key, add the
00:55Command or Ctrl key, drag it out until it looks pretty good.
01:00Twirl it open. Look at its size.
01:03Let's say that I want 360, so let's enter a smaller value.
01:06By the way, these are easy to edit or animate later on.
01:09You can also edit or animate the transform for the entire layer.
01:12Let's add the tick marks and these titles. Go ahead and use that Pen tool.
01:15I am going to select the pen. I'll click once here at the top.
01:19Again, I'm referencing my Info panel to make sure I'm nice and centered.
01:22I am going to move up a little bit, hold the Shift key to make sure I'm drawing
01:26straight line, and click again.
01:28Now that I'm done I'll press P, and I'm back to my Selection tool.
01:32After Effects likes to create a new shape groups whenever I draw in the Comp
01:36panel, but that's okay.
01:38If I like I can take that path and drag it down into the Ellipse group and
01:43delete this spurious group.
01:45Now to create more tick marks, it's the same deal. I'll go back for reference.
01:49I counted these earlier. There are 36 of these ticks around that circle.
01:55Come back here, Add > Repeater, drag it after the path, twirl it open, 36 copies,
02:04transforms, no position offset, but I do want 360 divided by 36 equals 10 degrees
02:11of rotation per tick mark. Pretty cool!
02:14If I wanted to edit the path, no problem.
02:17I just go ahead and select one of its points, carefully drag it, shorter or
02:22longer, off to an angle, whatever I want.
02:25And now you can see why it's good to create this artwork directly inside After Effects.
02:30You have a lot of flexibility than having to go back to Illustrator or go
02:33back to the original artist and ask for modifications.
02:36But anyway, I'm going to press the Shift key to constraint movements, get the
02:39length of slash that I want, twirl up the Repeater, add Trim Paths.
02:45It landed after my Shape groups.
02:48We'll go ahead and do all shapes Individually and then animate this group on.
02:56A lot of fun, huh?
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Creating the text ring
00:07Finally, let's do that text ring. And how big was that?
00:11The event names were just under 600 pixels around.
00:15I will make it a size of, say, 560 or something like that, and again I can
00:19adjust these things later.
00:20I will come back, twirl up my Shape group, rename this one outer circle, press
00:26F2 to deselect so I can start a brand-new shape group. Ellipse tool, same ritual.
00:33Click-drag, add Shift, add Command or Ctrl, drag it out to about the size that I want,
00:39which was somewhere around here, pretty large.
00:42V to return to my Selection tool, increase the stroke, because I need a fairly
00:48wide band to fit text into.
00:49Now the next trick is adding that text.
00:53Unfortunately, I cannot add text directly to a shape layer.
00:57Also, unfortunately I cannot copy any ellipse path and paste it into a mask
01:03path on another layer.
01:04So I am going to be careful to what I do next.
01:06I am going to create a Layer > New > Text.
01:10So I have a starting text layer.
01:12We need white type. That's fine. Fairly small size. Of course, we can edit all
01:16these things later. And next, we need to paste in our text.
01:19I happen to have a document that has all of the words.
01:23I will select all, copy, go back to After Effects, double-click my text layer to
01:28make sure I have selected it and paste. And I'll press Enter to accept.
01:33A little bit hard to see it here against transparency grid.
01:35I will turn that off for now.
01:36Now you can see all of my words.
01:40Next, I need to create a mask path on this text layer that matches that ring I
01:46created with the Shape layer. No problem.
01:49I can use the same tool.
01:50I will go back to the Ellipse tool.
01:52When you have an ordinary layer selected, the Ellipse tool creates a mask on that layer;
01:58it does not create a shape.
01:59I will center my crosshairs again.
02:01300, 300 is the middle of this composition. Click and start dragging. Use the
02:07same modifier keys of Shift to make it a perfect circle, then Command or Ctrl to center it.
02:12I am going to drag out my Mask Path to what looks like it's going to be a good
02:17baseline against that shape layer that I created, and I can tweak these later on if I need to.
02:23Next, twirl open Text, go to Path Options, say Follow this mask path that I just
02:28created, and then fit up to 100% so you can see things better here.
02:32Give me a little bit more room to work with.
02:35The text right now is upside down and inside my mask path.
02:39So I need to reverse my path so that my text is outside.
02:43I need to enable Force Alignment so that my text goes all the way around my path.
02:49I see even when I do that it's a little bit tight on top of that last pipe symbol there.
02:54So I am going to go ahead and carefully scrub first margin to get a little
02:59bit of separation here.
03:00I am going to turn off the Mask Path for now. Better see what I'm doing.
03:06And put it somewhere around there.
03:09Looks like I might have managed to miss that last pipe anyway.
03:11No problem, I will double-click the Text layer. I'll right cursor to go the end
03:16of the text and add in my pipe character. There we go.
03:21Enter to accept. Scrub my first margin to have a good starting point.
03:25If I need to I can change the ellipse size, rescale the path, et cetera, to
03:30better center things up.
03:31But actually I'm pretty close.
03:33I twirl up the layers to clean them up, and I might even pre-compose these so that
03:38they're their own group and I can animate them easily as one piece.
03:42Pre-compose, move all attributes, outer text ring, no need to open up the new composition.
03:49And by the way, I could use text animators to animate on the text, Trim Path
03:52operator to animate on the ring. There we go!
03:56So yes, you can re-create a lot of what you do in Illustrator directly
04:00inside After Effects.
04:01And we do like to create as many elements as we can directly inside After Effects,
04:05because they're much more flexible when it comes time later on to edit or animate them.
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