navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

After Effects Apprentice 16: Creating a Medical Opening Title

After Effects Apprentice 16: Creating a Medical Opening Title

with Chris Meyer and Trish Meyer

 


This project-oriented course leads you through the creative and technical process of building an opening title sequence from scratch in Adobe After Effects. Author Chris Meyer shows how to pull together numerous skills you've learned in the other After Effects Apprentice courses, from working in 3D space to creating type and shape layers to writing expressions. Along the way, Chris lets you in on the mental process he uses when creating similar spots for real-world clients, while sharing numerous tips that will help broaden your After Effects skills.

The After Effects Apprentice videos on lynda.com were created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice. We are honored to host these tutorials in the lynda.com library.
Topics include:
  • Animating to music
  • Arranging layers in 3D space
  • Performing time stretches
  • Working with 3D camera tracking
  • Typesetting and animating text
  • Adding effects like drop shadows and motion blur
  • Creating and animating shape layers
  • Building and delivering a broadcast package

show more

authors
Chris Meyer and Trish Meyer
subject
Video, Motion Graphics, Visual Effects
software
After Effects CS5, CS5.5, CS6
level
Intermediate
duration
3h 30m
released
Jan 17, 2013

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Welcome
00:09Hi! I'm Chris Meyer of CRISH Design and welcome to the final project for
00:13After Effects Apprentice Third Edition.
00:15Throughout this course, you're going to pull together a wide variety of skills
00:18that you've learned in the previous After Effects Apprentice courses.
00:21In doing so, you're going to put together an opening title for a television program.
00:25Let's take a quick preview of what you'll be building.
00:28(music playing)
00:54To create this, you'll be working with music, including learning the magic
00:58tempos for composing soundtracks and spotting "hit points" in the final music,
01:02mocking up a 3D world, crafting a camera move through that world, performing 3D
01:07tracking, time stretching layers, typesetting text, applying animation presets,
01:14creating shape layers, nesting and precomposing, creating background elements;
01:20including working with the layered Photoshop files, writing expressions and
01:24rendering your composition, including how to create four-by-three center cut
01:28and letterbox versions.
01:29We'll also discuss how you deliver a graphics package for your client that would
01:33include lower thirds, bumpers and a looping background.
01:37We'll finish up by giving you a bunch of additional ideas of how you can take
01:40this design to the next level.
01:42Throughout this final project, we will be focusing on real world workflows and
01:47how you make creative decisions keeping your client's requirements in mind.
01:50We hope it turns out to be very useful for when you're creating projects for your own clients.
01:55So without further ado, let's dive in and have some fun creating this opening title in After Effects.
Collapse this transcript
Setting up
00:05I will be using After Effects CS6 for this exercise.
00:09However, you can perform most of the actions in CS5 or 5.5 and we've provided
00:14exercise files for all three versions.
00:16Indeed, if you have access to the exercise files, open up AEA_Final Project 3e.aep.
00:23The 3e indicates that it goes with the Third Edition of the After Effects Apprentice book.
00:28If you have access to that book instead, go ahead and open up its Lesson 12.aep.
00:33Set your Workspace to Standard and go ahead and Reset Standard to make sure
00:37you're back to the same panel arrangement we have.
00:39To optimize things a little bit, I'm going to close up the bottom of my preview
00:43panel because I don't need access to those options.
00:46I will keep the bottom of Info open, because I will want to see some of
00:50the information here.
00:51And I'm going to drag my audio panel down to the middle of Effects & Presets
00:55just to create some more space for it.
00:57We're going to assume that you're working through these movies in a linear fashion.
01:01But if you jump in the middle, we do have a folder called Intermediate Comps,
01:04which includes compositions at different stages of this process.
01:08Early on in particular, we'll be calling out which one you can jump to, but it
01:12should be obvious later on which comp you can open up if you just want to watch
01:16a certain set of movies from this course.
01:18Also, we've saved a folder of Idea Corner comps, which include some additional
01:22ideas you can use to take this particular project up to the next level, and also
01:26a set of Finished Composition to show the final project.
01:29This will vary a little bit from what you're creating here, because I make some
01:33different decisions along the way of exactly where to put the camera, exactly
01:36how to draw a shape layer, but it will still give you a very good idea of how
01:41things should eventually end up.
01:42Finally, the book files are almost identical to this video course's files.
01:45The only difference is that the Final Comp IC has a slightly more sophisticated
01:49light that we created in this course, and we did not bother to create in the book.
Collapse this transcript
1. Roughing Out the Spot
Creating the main composition
00:04The first thing we need to do is create our composition that we're going to be
00:08building everything at.
00:09I'm going to select the Comps folder in the project panel to make sure
00:13everything I create or import goes into that folder.
00:15Then go to Composition>New Composition.
00:18The shortcut is Cmd+N on Mac, Ctrl+N on Windows.
00:21Before you start any project,
00:24always make sure you check with your client and find out what the
00:29delivery specifications are.
00:30Your life will be much easier if you start at the end, delivery, and work
00:35backwards from there.
00:36After Effects has a number of HDTV presets in the 1080 line or 1920x1080 preset is common.
00:44Just to make your life easier for the sake of working on these exercise files,
00:48I'm going to create this at half HD size.
00:50I can type in 960 or I can use After Effects' accessibility to do divide 2,
00:55having it do the math for me.
00:57Double check the Frame Rate.
00:59The After Effects' preset is set up for 24 frames a second.
01:02However, quite often when the client says 24, they really want 23.976.
01:09Again, check this and set it properly before you start work, otherwise you might
01:15have problems with skipped or repeated frames later.
01:17I'm going to set this to 23.976, since I know that's my delivery specs.
01:23Start Timecode of 0 is fine.
01:25I've been told that the Duration of the music file is 25 seconds, so I can type 25.
01:31and After Effects will fill in the 0s afterwards.
01:34It's not a bad idea to start your composition longer than you think you'll
01:37need, because it's much easier to shorten a composition than to add time onto it later.
01:42The last thing worth checking is which 3D rendering engine you're using.
01:46This comes into play in After Effects CS6 which has added a Ray-traced 3D Renderer.
01:52It adds a lot of capabilities but also slows things down if you don't need those capabilities.
01:57In my case, I will not be taking advantage of Ray-traced 3D in this composition,
02:01so I'm going to set this down to Classic 3D.
02:04You can always change this setting later.
02:06If you're using After Effects CS5.5 or earlier, the only choice you'll see here
02:10is Advanced 3D that equals Classic 3D in After Effects CS6.
02:16Shutter Angle: 180 degrees is typical, Shutter Phase of negative half the angle
02:21is a very good starting point. I like to start with pretty high Motion Blur settings.
02:25We can change all these later and I'll click OK. And now I'm ready to start work.
02:31Well, I just noticed I did one very bad thing; I left the default name of Comp 1.
02:35This is a way to create a mess of a project.
02:38I'm going to type Cmd+K on Mac, or Ctrl+K on Windows to open up the
02:42Composition Settings and change this name to something that makes sense, such as Final Comp.
02:47And indeed what I'll do quite often is I will put a space before the names
02:52of any compositions or folders that I want to float to the top of my list in the project panel.
02:58The space sorts before any other character when you do alphabetical sorting.
03:02I'll click OK and now we can get down to business of spotting our music,
03:07which is what we'll do next.
Collapse this transcript
The magic tempos
00:05If possible, before we start animating a job, we love to get the music.
00:11The music and the tempo and beats in that music can give us a nice animation
00:15grid for where to place cuts, keyframes, etcetera.
00:18Now when a composer creates music for you in your project, there are some
00:23specific tempos or speeds that they can use that will make your life a lot
00:27easier, we call these the magic tempos.
00:30And indeed, if you have access to the exercise files there's a folder called
00:33Bonus Content that includes a PDF called Magic Tempos.
00:37In it, we described the philosophy of how the tempo of music maps
00:43to frames inside your animation.
00:45And on the second page we give you a table of what we call the magic tempos,
00:50where specific beats per minute, the tempo that musicians like to think of,
00:54mapped to very clean, even frames per beat, the spacing in frames inbetween the beats.
01:00We gave this list to our musician ahead of time and said, please pick one of
01:05these tempos for the music.
01:07Now it so happens that the subject of this project is about heart attacks.
01:11So we did a little research to find out what is the common tempo of a heartbeat.
01:16We found it can fall anywhere between 60 and 100 beats per minute, with 72 being common.
01:20So the musician had asked us what our frame rate was, 23.976, and looked for a
01:26tempo that was close to this target tempo of around 72 beats per minute and lo
01:31and behold, here's one right here, 71.93.
01:34Now the musician knows what tempo to compose our music at.
01:38Even if the composer has not done composing the music, if you know that
01:43they're going to compose at this tempo ahead of time, you now have a
01:46framework for how to space out your animation timing, namely, 20 frames
01:50between each beat of the music.
01:51Since we got the music first, I'm going to go back at After Effects, twirl
01:56open Sources, twirl open Music, grab our soundtrack finalbeat.wav,
02:02and add it to the Final Composition.
Collapse this transcript
Spotting hit points in music
00:05The next thing to do is to look at the waveform of this audio file, and spot
00:10peaks in that waveform, which indicate beats and place markers along this layer,
00:15so we know where they land.
00:16I'll type LL, two L's in quick succession, which reveal that audio waveform, you
00:21can also twirl it open for the layer and give ourselves some more room so I can see
00:26this audio waveform in more resolution, as tall as possible.
00:29And we can indeed see a series of spikes that indicate loud sections,
00:35in this case, beats in the music.
00:37I'm going to press the decimal point key on the numeric keypad and audition this
00:41soundtrack, just to get an idea of how those spikes correspond to what I hear.
00:46(music playing)
01:11Okay. I think I've got a feel for how this goes.
01:14Mainly it starts with that double beat of the heartbeat, the thump, the thump, the thump.
01:19The second beat seems to be stronger than the first beat in those pair of beats,
01:23so I'm going to use that as my main trigger for action in my animation.
01:26I've moved my time indicator to where it appears to line up with one of those beats.
01:31I can press the Plus key to zoom in, to get better resolution, and minus to zoom back out.
01:35Let's audition that. (music playing)
01:38Yes, that is indeed where one of the beats starts.
01:40So I'll select my audio track and press * on the numeric keypad to place an
01:46unnamed marker at that point.
01:47Now let's see if the musician really did what I asked.
01:51I said to use a tempo of 20 frames per beat, so I should be able to hold the
01:56Shift Key and press Page Down twice to jump 10, 20 frames, and lo and behold,
02:02there's another beat. Lovely!
02:04So all I need to do is press *, go to Shift, Page Down, Page Down, *, Shift,
02:12Page Down, Page Down, and I'm neatly falling on beats.
02:15This makes my life so much easier, so I don't have to manually spot every beat
02:19or guess where they land.
02:20I'm going to quickly spot out all the beats in the soundtrack and we'll come
02:24back in a few seconds when I'm done doing that.
02:27I'm done spotting all the beats in the soundtrack and indeed knowing that they
02:31were 20 frames apart really helped me in these areas where it was hard to see
02:36exactly where a beat may fall, such as in through here, and down here where it
02:40wasn't clear just by looking at the waveform which was a stronger beat.
02:44But since I know ahead of time that the real beats are 20 frames apart, it made
02:48it easy to place the marker correctly.
02:50I'll audition this quickly just for a check.
02:52(music playing)
02:55The next thing I'd like to do is spot out where the major events in the music are.
03:00Not just plain vanilla beats, but where an instrument comes in, finishes, maybe
03:05a vocal starts, if there were any vocals, those give me major sectional ideas
03:10of maybe where to place major cuts in my animation or introduce something such as the title.
03:14Now there's a few different things happening in this music.
03:17I'm going to go back to the start, press the decimal point key to audition the
03:21whole soundtrack again.
03:22(music playing)
03:42Okay, there's a few distinguishing features about the soundtrack.
03:45One is where the cymbal slowly builds to a crescendo.
03:48I want to mark where those events start.
03:51The first one was around here somewhere.
03:52(music playing)
03:53Some of those goes right around this beat.
03:57(music playing)
03:59Yes. I'm going to add a name to this marker.
04:02I just need to double-click it and type in cymbal, or you can just type
04:06something short like CYM, if you're trying to cut down on the amount of space
04:10you're using in your timeline.
04:11Now again, since I already had a marker here, I just need to double-click it to
04:14add a comment to it.
04:16You can also press Option on Mac or Alt on Windows when you're pressing *
04:20in creating a marker to go ahead and go straight to this dialog and name it immediately.
04:24So it's one cymbal roll and there was another one here somewhere close to the
04:29end of the music, where was that?
04:30(music playing)
04:31Sounds like it was happening right around here, yes.
04:38So I'll double-click that marker and also type cymbal.
04:42Okay, there is a place here where the music starts.
04:45Not just the heartbeats, not just the cymbals, but instruments come in such as piano.
04:49(music playing)
04:50That seems like that's the beat, so I'll double-click that beat, type piano
04:58first or maybe piano starts or whatever, but this is the first piano phrase, the
05:03melody in this piece.
05:05I've also noticed that this music follows a pattern where a certain phrase
05:09or measure repeats.
05:11There's this section.
05:12(music playing)
05:15And I know it's right around the halfway point in this tall area of the
05:19waveform, it seems to repeat again.
05:21Go to this marker, you can hold down the Shift key while dragging the time
05:24indicator, to snap the markers and audition that.
05:26(music playing)
05:27Yup, that's where my repeat is.
05:31I'll go ahead and click that marker and say, repeat phrase.
05:36I marked my first piano note;
05:38let's mark that last piano note, which happen shortly after this.
05:41(music playing)
05:46That's the start of that last piano note.
05:48So maybe that will be a good place to start wrapping things up or to introduce
05:53my last element, piano last.
05:56Finally, after this last cymbal roll, we have a crash that signifies the end of
06:01the music or at least the melodic part, and then return just to heartbeats.
06:05(music playing)
06:06So that's a good culmination of whatever animation I might want to create.
06:12I am going to type CRASH;
06:14just to remind myself that this was a big event.
06:20And now my soundtrack has been spotted.
06:23I suggest you get used to doing this, because it's a great way to start your animations.
06:28However, if you want to leap ahead, inside the project panel, there's a folder
06:32called Intermediate Comps and inside there you'll find one that's called Spotted
06:36Music and that already contains all of the spotting you just did.
06:41So if you want to jump ahead, use that composition, otherwise, I am going to
06:45continue with this final comp that we've been working on.
06:48Once my spotting is done, I can twirl up the waveform or that entire layer.
06:52I don't need to wait for that redraw anymore and now I have these nice
06:55markers on my layer.
06:56I can hold the Shift key and snap the time marker to help me locate
07:00important animation points.
07:01And I'll close up my Intermediate Comps folder in my Project panel just to keep
07:06things clean, same with the music folder for now.
Collapse this transcript
Creating video placeholders
00:05Next, we're going to start roughing out the arrangement of our 3D world.
00:08I'm going to maximize my display here, so I can see that comp panel at 100%.
00:13Rearrange your own display as necessary, and I'll move my time marker back to the
00:18start of the composition.
00:19The shortcut key is Home.
00:20Now it may be tempting to start throwing a real footage in here right away
00:24and start setting up camera moves.
00:25But it's really advisable to slow down, create a mockup, maybe test a camera
00:31move, test arrangement and make sure your client is happy with that before you
00:35jump in with real footage.
00:36Now the client told us that they don't have a big budget for stock footage.
00:41So I think I'm going to only spend my money on 1 HERO high definition shot at
00:46the end then maybe make a grid or array or some other arrangement of cheaper,
00:51smaller, standard definition or even web resolution videos just to fill out my 3D world.
00:57So let's start creating some solids to stand in for our eventual videos.
01:02With Final Comps selected.
01:03I'll go to Layer>New>Solid
01:06the shortcut is Cmd+Y or Ctrl+Y. A full frame high definition video
01:11would be the same size as my composition.
01:13We have been working at half size here, and it's time to think ahead about
01:17what I might want to do.
01:19Just pieces of video hanging in space can be a little bit on the boring side.
01:23I typically like to add frames or borders around my video to make them look more
01:27interesting, particularly when I'm constructing a 3D world that contains
01:31multiple video panels.
01:32So I'm going to add on a little extra space, like maybe an additional, say 25%
01:38times 1.25, just to give myself some extra room for that frame. I'm going to Tab.
01:44I will set to 675.
01:45Let's call it 680 pixels.
01:47140 larger than our original solid and I'll add the same number to my width
01:53as well or 1100 total.
01:55I'm going to call this my Hero Shot and I'm going to Color code it initially
02:00just to keep track of it.
02:02Colors are important, but now, I'm going to pick something nice and bright like,
02:06nice Yellow, initially.
02:08I'll click OK in the Color Picker and OK on the Solid Settings.
02:12I'm going to click on My Label next to my layer in the timeline panel and give
02:17it the same a label color, Yellow.
02:20That will make it easy to keep track of.
02:22So that's my Hero Shot.
02:23Now let's create some placeholders for our less important supporting actors
02:27in this composition.
02:28I'll go to, again, New>Solid Cmd+Y or Ctrl+Y. Rough square pixel size
02:34for standard def video is somewhere in the neighborhood of 640x480,
02:37sometimes a little bit larger.
02:40I'm working on half size, I need to get on 320x240 and I want to add again a
02:47framing device around this, maybe a quarter again larger, a quarter of 240 is 60.
02:51So I'll add 60 to this, 300.
02:53Take that up to above 380, then as a result, again, I'm adding 60 pixels to
02:57Height and Width to leave myself room for a frame and give it a different color,
03:02such as Red and I'll call this Extra 1.
03:07Click OK and make sure it's Label color is indeed Red.
03:13Well since I have created one, there's no need to keep typing in numbers.
03:16I'm just going to duplicate Extra 1.
03:18Select one of the duplicates and this time hold Cmd+Shift+Y or Ctrl+Shift+Y
03:23on Windows to Solid Settings.
03:25After Effects will try to rename the solid for me, it so happens I already have
03:29Extra 1, 2, 3 and 4 in this project, that's why I chose the name Extra 5.
03:33But to keep things straight, I'm going to say Extra 2, my second extra video
03:37on this composition.
03:38We'll give it a Color such as, I don't know, let's say Green.
03:42Maybe about 120 Hue, click OK, Extra 2, new Solids.
03:48Because I changed some of the settings from Extra 1 and give it a Green label
03:52and let's make two more.
03:54Cmd+D or Ctrl+D to Duplicate, Cmd+Shift+Y or Ctrl+Shift+Y, rename, 3
04:01new color Blue, maybe around 240 Hue, click OK.
04:07It return for New, change label color to Blue and one more time Cmd+D or Ctrl+D,
04:14select, Cmd+Shift or Ctrl+Shift+Y, Extra 4, and what other color can I give it?
04:21I haven't used orange yet, so let's pick a nice orange right around, there. Click Orange.
04:26So these are my stand-in place keepers for the frame of the videos
04:33I'm eventually going to be creating.
04:35Next, let's rearrange them in 3D space.
Collapse this transcript
Arranging layers in 3D space
00:05My next step in this creative process is coming up with some basic arrangement
00:09of these layers in 3D space that I might want to move the camera around.
00:13Now one common thing to do is something like a gallery wall.
00:16We have a bunch of pictures on a wall and then you move the camera, passing,
00:20ending up on the final picture that you want to focus on.
00:23To do that, I'm going to need a much bigger view port in my Final Comp panel
00:28and just this 100% view of my final rendered image.
00:32So I'm going to hold on Cmd or Ctrl, pressing the minus key to zoom down a
00:36little bit to give myself some more room to work here.
00:39Then press and hold the spacebar to temporarily get the Hand tool move things over.
00:44Let's say I want to do a camera move from left to right ending up on our final
00:49high definition video.
00:50I'll start dragging up my layers in space.
00:52I'm just trying out some different arrangements for where I might want
00:58to place these videos.
00:59I can go ahead and place things randomly by different arrangements, seeing what you like.
01:04I have an engineer's mind I admit, so I might go for something a little bit more
01:09orderly and symmetrical, maybe something like around that, where I've got a nice
01:15rhythm of up-down, up-down final.
01:18This is where you can be creative, come up with whatever arrangement you like.
01:22This just happens to be where I'm going for this project, but feel free to
01:26express yourself a bit.
01:28One thing I am going to do is I'm going to leave my Hero shot at its original
01:32position centered inside the composition panel.
01:34That will make it a really easy for me to craft the camera move later that ends
01:38up centered on the shot full frame.
01:40Once I've roughed out an arrangement, I need to make up my mind about whether or
01:45not I want to keep that rough, loose, random arrangement or give some mathematic
01:49precision to that arrangement.
01:51There is a Window Align panel in CS6 to help you do this alignment or you can
01:57also select all of your layers down in the timeline panel.
02:00Press P to reveal their position and maybe do a little bit of math.
02:05I know, a little bit of math can be daunting to some people, but it's not bad,
02:10and just come up with a number to place between these things, like I have
02:14roughly 500 pixels I'll arrange between these layers right now.
02:17Let's go ahead and pick some numbers like, to say -1900, -1400, - 900 and 500
02:28off of that is -400, taking up some even spacing in the X dimension.
02:33Next, in my case, I want to have a nice even spacing on the Y dimension to have
02:37a little bit of rhythm here.
02:39I think maybe going off this center line of this final Hero comp, I'll go in the
02:43same space above and below might give me a good rhythm.
02:46Again, feel free to express yourself the way you like, this is just what I am up to.
02:51Seems like all of my videos are a bit on the high side right now, so if I drag
02:56them down, somewhere around there.
02:57Now I'm going to pull out a calculator and start saying, I'm roughly to 100,
03:01roughly 440, the center of my main layer is 270.
03:04It looks like the difference is about 170 plus or minus.
03:08Let's just try that.
03:09270-170=100, 270+170=440.
03:16So I use that spacing to create a nice symmetrical rhythm between these layers.
03:24Again, feel free to do what you want.
03:26Next, I want to put these guys in the 3D space and start to spread them out.
03:30So I am going to select all those layers and enable your 3D layer switch.
03:33Once you do so, After Effects is going to reveal their orientation and rotation
03:37parameters as well, we don't really need to see those right now, so I'll press P
03:41once to twirl up the body up, press P again to reveal this position again.
03:45And now let's start playing around with alternate views, so I can look at my
03:50arrangement in multiple perspectives all at the same time.
03:53I'm going to go ahead and use my Select view layout.
03:56In my case, I'd like for wide screen to maybe do something like four views,
04:01maybe four views bottom.
04:03Where my main active camera spread out along the top and then I'm looking at the
04:08top, front, and either left to right views along the bottom of my display.
04:13I might need to do a little bit of zooming to fit everybody in.
04:16For example, these are just showing me my Hero frame initially.
04:19So I'll press C to bring up the Camera tool and if I have a three button mouse,
04:25I will either right-click to get the Z Track tool or press the center mouse
04:32button to get the XY Track tool and help center up my layers.
04:37Use a combination of those until I've got them nicely centered in my
04:41rendered view port.
04:43If you don't have a three button mouse, you can just press C to toggle
04:46through these tools.
04:47Here's my Z track, pulled back so that I can see all the layers and toggle
04:53around pressing C, until I get my XY track, and center them up that way.
04:58And I try to give these guys a little bit more room just so I can render more images.
05:03There we go.
05:05Whenever you're done using any tool, press V to return to the Selection tool.
05:09It's the one you use most often, and it'll keep you out of trouble.
05:13The last thing I might do is go ahead and stagger these extra videos in Z space.
05:17Again, just to create variety as the camera pans past these.
05:21I could put them all in the same Z dimension so they really were like they were
05:24on the gallery wall, but I like to take advantage of Z space and multi-planing
05:28just to add more visual interest to my projects.
05:31So I'll go ahead and start selecting these layers and push some of them back
05:36and pull some of them a bit forward.
05:39Try out some different arrangements.
05:41Again, I could always change these later.
05:44That's looking maybe like a little too wide.
05:47Let's maybe get them a little closer to each other here.
05:51That's not so bad around there.
05:53Then once I have roughly an arrangement that I like, again, I turn my eye back
05:59to my timeline panel.
06:01Look at the numbers and see what they are telling me.
06:03This is my closer value. I was out here.
06:06I'm just going to pick a nice even number like say + or -150 in the Z dimension.
06:12Again, this is not any magic formula.
06:15This is me exercising a little bit of trial and error to see what looks good
06:20initially and I can always tweak these values later.
06:22So now I have my initial arrangement of my layers in 3D space.
06:27The next step is trying out some camera moves around these arrangements of
06:30layers to see how my gallery wall or whatever arrangement you've created is working out.
Collapse this transcript
Roughing out a camera move
00:05By now, hopefully you've arranged your placeholder layers in what you think
00:09might be a pleasing arrangement to move a camera around.
00:12In this movie, let's go ahead and craft a camera move.
00:15Now again, your arrangement may be different than mine, so your camera move may be different.
00:19But I'll show you the mental process I go through in creating a move like this.
00:23The first think I want to do is I want to maximize my act of camera display,
00:27so, I see how this thing is going to render.
00:29I'll go ahead and set it to fit up-to 100% and in the event it is some strange
00:34percentage like 63.7%, where I might see some alias lines.
00:39I'll go into the After Affects Preferences for Previews and set my Zoom Quality
00:44to be More Accurate.
00:46This will anti-alias the display in the active camera, even if I might enter an
00:51odd number like 63%, and I'll click OK.
00:53Now I mentioned in the previous movie that I purposely left this HERO still at
00:58its default position, which happens to be centered in the composition.
01:04It so happens, when I create brand new cameras, they also default to being
01:08centered in the composition.
01:10And that will end up with a very nice framing of my final video.
01:14So let's go up to Layer>New>Camera, the Camera Type defaults to whatever
01:21you set it to last.
01:22I normally prefer Two-Node Cameras, because they allow me to steer the point of
01:27interest, what the camera is looking at.
01:29But in this case, I'm just contemplating a very simple pull back, pan, push-in move,
01:33and for that all I need is a One-Node camera, it would be much easier to handle
01:38since I'll just be moving the back of the camera, instead of trying to pan it, tilt it and aim it.
01:44So I'll choose One-Node Camera.
01:46For presets we typically like for motion graphics work shorter lenses, which give a wider angle of view [00:01:513.66] and therefore more exaggerated to 3D effects,
01:57more multi-planing, etcetera.
01:58I'll choose that and I'm going to leave the Depth of Field blur off for now and click OK.
02:05You notice none of my layers jumped in position, that's because new cameras
02:08default again centered in the composition placed where a layer add Z=0, where we
02:14left our HERO layer will be visually 100%.
02:16Let me twirl up other layers here, so I can see my markers for my soundtrack.
02:24You can also rearrange your layers if you want to, to put the camera closer to
02:27your soundtrack, and start planning out my camera move.
02:30Well, quite often, a good place to start keyframing is where you plan to end up, your final pose.
02:39I mentioned when I was spotting this music that this final cymbal crash might be
02:43a really good place to end my camera move, centered on my HERO.
02:46I'm going to press the decimal point key just to preview that. (music playing)
02:51Yeah, that's my nice final hit.
02:53So with camera selected, I'll press P to reveal position and enable keyframing for the position value.
03:00Now by default, After Effects bundles together the X, Y and Z position values into one keyframe.
03:06But again, I'm doing a type of movement here where I tend to pull back in Z, pan in X,
03:11push forward in Z. I maybe better off separating my dimensions,
03:19so I can keyframe X, Y and Z independently.
03:22Maybe easier to go ahead and do my eases, and keep constant velocities
03:26without worrying about them all being bundled into one value.
03:28So to separate dimensions' four Position, I can right-click on it and choose Separate Dimensions.
03:36Now I have independent X, Y and Z values for position and retained my keyframe
03:42I set for all three values.
03:45Okay, that's my good starting pose.
03:46Now I want to go ahead and drag my music up by my camera, so I can see them
03:51right next to each other.
03:52I also see that my camera is kind of off screen here on my top view, no problem.
03:57I'll press C to change the camera tools and just rearrange that display to where
04:02I can see everyone clearly.
04:04My right view, I can't see things quite as well, so I'll go ahead and pull back
04:10and reposition, so I could see all my layers that view as well,
04:13and press V to return to Selection tool.
04:15Okay, I have my ending pose. Let's think about my starting pose.
04:19We marked this beat right around 101 that indicates where the cymbal first appears in the music.
04:27And again, you can hold the Shift Key while dragging the time indicator to snap to those markers.
04:31I'll preview that again. (music playing)
04:36Lovely place to start a camera move, maybe a pull back to reveal my world.
04:41Okay, let's move my camera over here towards center around, say these three layers.
04:46I can go ahead and move it by eye or I can be mathematical about this,
04:52select that green extra layer, press P to reveal its position and see that it is an X Position of -1420.
04:58I'll enter that for the camera to make sure it's nicely centered.
05:04Okay, do I want to be centered in between these three layers or maybe a little
05:09higher so as I pull back I am going to see layers 1 and 3 more clearly?
05:14I think I'm going to prefer being up like this, to where they are a little bit
05:20more featured, little bit of a HERO.
05:22I can always drift down on my center line later.
05:25So I'm going to set Extra 1, type P to see its Position.
05:28And I see that it is on a Y Position of 100.
05:33Okay, we will enter that for the camera here.
05:36And again, these are just my set of choices to start off with.
05:39You can go ahead and make your own move.
05:41Lastly, I think I'd like to start pushed in to where I don't even see even video.
05:45I just see my background, which we'll be constructing later, and maybe pull back
05:49to reveal a much richer world with videos in it.
05:51No problem, I'll just scrub the camera inward until I can no longer see those videos.
05:58So that will be my starting camera position.
06:00And now, that I've decided where I am going to start and end, it's time to
06:04decide how I'm going to move in between those two points.
06:07All right, that's where the cymbal starts. (misic playing)
06:09An actual melody starts here.
06:14Again, I can drag the time indicator.
06:16I can hold the Shift Key to snap or I can take advantage of the keyboard
06:20shortcut in After Effects where the K key jumps to visible markers and keyframes later in time.
06:26The J key will jump to visible keyframes and markers earlier in time,
06:32and now I'm right on that marker.
06:33I want to pull back to where I can see my entire world.
06:36So let's go ahead and starts scrubbing that Z value,
06:40until I can see a nice arrangement of layers.
06:42You can hold down the Shift Key and scrub to pull things back faster.
06:46Okay, that's not a bad arrangement of layers, but I want to make sure all my
06:51viewers can see my world.
06:52So I'll make sure my Active Camera view is selected and press the apostrophe key
06:56to see my action and title safe areas for 16x9 widescreen but also for 4x3 center cut.
07:05Quite often, high-def wide screen versions have their left and right sides
07:09chopped off to create a standard definition 4x3 version.
07:14So I still want to see things of interest inside this 4x3 action-safe areas.
07:19That's going to cause me to pull back my camera further than I otherwise would
07:23have, just to make sure even standard def viewers see something interesting
07:28when the camera pulls back.
07:30Scrubbing the Z value automatically creates a keyframe at this time, because I
07:35previously enabled keyframing for that value.
07:37Okay, while we're back here, let's go ahead and center up our camera on our
07:41world, so we end up centered on our high definition video here at the end.
07:45Our ending Y Position is 270 pixels, fine.
07:48I'll enter that here;
07:49270, and there's my centered up world.
07:53Okay, continuing the theme of symmetry.
07:55I see I have one, two and three beats for my pull back from being pushed in on
08:02the world to back to seeing all the layers.
08:04Let's go ahead and try the same timing for my push into my HERO video.
08:08So I'll go here, hold Shift to snap to the CRASH marker, and press J to jump
08:14one, two, three, beats earlier in time.
08:18And let's go ahead and keep our same Z position looking at the whole world.
08:23That Z position was roughly -1870.
08:27I often correct my keyframe values to be whole numbers, not because they render
08:33any better, just because they're easier to remember, there we go.
08:38Now we have a move like this.
08:40We pull back on the world, pan across it, you can see the multi-planing of my
08:46layers being spaced out differently in Z where the foreground layers, the green
08:50and orange ones appear to move faster than the background ones, the red and blue
08:55one, and even the yellow HERO.
08:58And then we end up by pushing in, centered on our final HERO frame.
Collapse this transcript
Refining the camera move
00:05We have our basic Camera Move Key framed.
00:07Now let's go about testing and refining it.
00:10I almost never leave keyframes linear.
00:13Sometimes I'll do it for a particular bouncy effect, but quite often, it doesn't
00:17look very smooth or professional.
00:18I'm going to go ahead and select all of those keyframes and choose
00:23Animation>Keyframe Assistant>Easy Ease
00:26just to add some nice, smooth accelerations and decelerations to my camera move.
00:32Okay. Let's do a quick RAM Preview of this initial move.
00:35I'll press 0 on the numeric keypad and calculate that Ram Preview.
00:39It will go fast because solids take almost no time to render.
00:44(music playing)
01:09Not bad, but to be honest, I'm not all together thrilled with it.
01:13I like the multi-planing here, but those video layers are just so too
01:17disconnected from each other.
01:18I wish they overlapped more, because that will give me more of a sense of
01:22mystery as they uncovered and revealed sections of each other.
01:25Here's a couple of ways I could go about that.
01:27I could go about maybe rearranging them in Z space, moving everybody closer together
01:31or I think my real problem is they're just not big enough,
01:35they are too small, I'm not really enjoying them.
01:37Now the camera does pull back quite a distance here making those videos smaller
01:42than they were in 2D.
01:44And I can double-check that by taking one of those layers, duplicating it,
01:48turning off the 3D switch and resetting the transform parameters.
01:53That's how big a layer is in 2D.
01:56If I never go beyond that size in 3D, it will remain perfectly sharp.
02:01I'll turn that off for now, just so I can remember that size.
02:04So I can get by with scaling up the size of these other layers, and see if that
02:09helps make them overlap.
02:10I'll press S for Scale, and start scrubbing the scale value.
02:17That's kind of a nice overlap right around there.
02:19I still have my multi-planing, but now they're covering and uncovering each other,
02:27which I think creates even more visual interest in the movement.
02:30They also took the green and orange video off the same bottom line as the yellow video.
02:35So that's more interest, just to make sure I'm not scaling them up too much,
02:40I'll turn on my 2D check layer. That's fine, it's still bigger than 3D layers.
02:45At the end of the day, they're not being scaled effectively over 100%,
02:48everything will look fine.
02:49I'm going to go ahead and delete that layer for now to just keep things clean.
02:53My only problem now is back at this initial pose, I can see the videos
02:58and my idea was I want those to be out of the camera's view just to add mystery,
03:02so we'll pull back and reveal them.
03:04No problem, I'll just go ahead and push the camera in closer, until they are
03:09just out of frame, say somewhere around there.
03:12I mentioned I like nice clean values, I'm just going to type in -200 to make it
03:16easier to remember later on.
03:18I think these two values were different too, -1870 versus 1868.
03:23I'll double-click it and type in -1870, just so there's no slight drift during that move.
03:32Okay. Let's RAM Preview one more time.
03:38(music playing)
03:58Okay, I'm fairly pleased with that initial move.
04:01If your client is the type who likes to be kept apprized of your progress,
04:04you could send this off to them and say, here is just an initial idea of what's going to go on.
04:09Imagine those colors replaced with real videos.
04:12If your client lacks imagination, maybe you don't want to send them solid
04:15colored videos right now, because they may wonder what the heck you're up to
04:18and what they are paying you for.
04:20But we now have a good foundation to start with, now we can start thinking about
04:24creating real elements to replace our placeholders.
Collapse this transcript
Marking the camera's timing
00:05I have a Camera Move that I'm pleased with using Placeholder layers.
00:10I can now start replacing those placeholders with nice framed videos.
00:14But before I do so, I'm going to do a little bookkeeping.
00:17It's nice to know just exactly what I'm seeing in those other video layers.
00:22There's no point trying to find videos that are longer than I need during the course of this move.
00:27I might also want to time the actions on those videos to match when those
00:32videos are prominently on screen.
00:34So the next thing I am going to do is just place some more markers in this
00:39composition to remind myself when these videos appear and disappear.
00:43Now we know initially at 101, at this marked beat for the cymbal,
00:49none other video layers are visible.
00:50On an extended keyboard, I'm going to press Page Down until those videos first
00:56start to appear in my 16x9 display.
00:59If you don't have an extended keyboard, on the Mac you're going to hold Command
01:03and press the left and right arrow keys to go ahead and step forward and
01:07backwards one frame at a time.
01:09Now even though you're outside the action safe area at this point,
01:11you really don't know how the viewer has set up their TV.
01:14Is the bezel cutting off part of the image?
01:17Have they changed the zoom setting for their TV, so they will see the full image
01:21right up to the very edges of your image area?
01:23I'm going to play safe and mark this as the first frame that even just a
01:28slightest part of my extra videos are visible.
01:31I don't want to mark an individual video layer at this point.
01:34I want to put markers for the entire composition.
01:36So to do so, I'm going to press F2 to deselect all of the layers in this composition.
01:42When no layers are selected, creating a marker will create a marker for the
01:47whole composition, not just the layer.
01:49Now in this case, I know I also want to add comments to these markers to remind
01:53me which videos are starting and ending.
01:55So I'm going to hold the Option key on Mac, Alt key on Windows, press the Asterisk key,
02:00now I'll get my composition marker dialog with the common field immediately.
02:03I'm going to say E1+E3, Enter.
02:07They enter the screen at this point in time.
02:10Let's keeping moving along until we see some additional activity, oh,
02:14there it's the frame where my bottom video, E2 first becomes visible.
02:19Press F2 again to make sure no layers are selected.
02:22Opt+ or Alt+* and say E2, Enter.
02:27All right, let's keep moving along here.
02:31Up there is my fourth extra video entering the frame right there,
02:36F2 to deselect, Opt+ or Alt+*, E4, Enter.
02:41Keep moving along and look for, either when the hero appears, or the extra videos disappear.
02:49Hero just sneaks into view there.
02:52So I'll create a marker for there, "H", the hero, enters and keep moving along here,
03:01and noting when the videos go off screen and I no longer need to worry about them being visible.
03:06This is the last useful frame for Extra Video One.
03:09So I'll say E1 gone, keep moving along, there's the last frame for E2 before it is gone,
03:25move a little further here in time until Extra Video Three, the blue one is gone
03:37and finally Extra Video Four is gone.
03:42Now I've marked out all the important parts of my music and the important
03:47actions during my Camera Move.
03:50I could have entered those comments along my Camera layer as well,
03:54but this will make it easier for me to find these markers even if I happen to have scrolled
03:59my timeline panel to the point where I can no longer see the Camera layer.
Collapse this transcript
2. Building the Hero Shot and Title
Placing the background
00:05If you're jumping straight into this movie and you have access to the
00:08exercise files, you can go ahead and pick up the action from Intermediate
00:13Comps, O3 Camera Move.
00:14This has the music are already spotted, has our Placeholder layers already set
00:19up in place and has a Camera Move already created for you.
00:22However, I am going to continue with our final comp composition that we've already been building.
00:27Before I start replacing these Placeholders with the actual content, I think
00:31I'd like to have a background in this composition just to have something more
00:34interesting to look at and I can see my layers in context.
00:38When working in 3D environments like this, you can either put a 2D background
00:42behind your 3D layers that way it will always stay in the same position and
00:46always fill the frame, or you can place a very large image far back in space so
00:51that it moves along with the rest of your layers in your Camera Move.
00:53For projects such as this, I prefer things that have some animation and some
00:57color and some motion in the background, but I don't want to be too interesting.
01:01I don't want it to distract from my foreground action.
01:03We've included such a file in your Sources Folder.
01:07I'll twirl up an Intermediate Comps, just to clean things up and go into
01:11Sources, Movies, and we have this file Liquid Abstract.
01:16I actually created this using a very old DV Camera, shooting ripples of water.
01:21I shot it very out focus and then used various effects and plug-ins in After Effects
01:25to colorize it and to further blur it.
01:28So it's a nice, amorphous, interesting but not too interesting background.
01:32I'm going to go ahead and drag it below
01:35all of our other layers in our composition and now it will always fill the
01:39active camera frame regardless of where the camera is.
01:42When something is pretty abstract and out of focus, you may not notice that it's
01:48not moving along with the Camera Move.
01:50But it doesn't take all that much to go ahead and put in the 3D Space and place
01:54it back there in your world.
01:55I'm going to enable this 3D layer Switch.
01:58As soon as I do so, you'll see that it jumps to the same position that our
02:02hero shot was at, basically centered in the composition right where that end Camera Move is.
02:07What I need to do next is make it large enough to fill up my background
02:11throughout the entire Camera Move.
02:13And the details of the following instructions may change based on your own
02:16arrangement of layers and your personal taste.
02:18Well I'll just show you what I go through when I do this.
02:21First I want to type P to reveal its position and place it far back in Z space.
02:26I want it to be a part of my world, but to act like something on a distant horizon.
02:31So I have some of multi-planing movement but it won't be distracting.
02:35It won't move as much as the foreground layers.
02:37I'm going to hold Shift while I'm scrubbing to push it back faster.
02:40And I have got it somewhere back here in space and see how that layer moves
02:45relative to my other layers during the Camera Move.
02:48And you'll see it's moving a lot more slowly.
02:51So I think I like something about that far back of my composition.
02:56Again you can change this to your taste.
02:58Personally, I think I'd like a little bit less of motion so I'm going to push it
03:02even further back so it has less movement as my camera moves.
03:06My next problem is that it doesn't fill the frame.
03:12Well that's okay, I can go ahead and scale it up.
03:14I'm going to hold the Shift key and Press "S" to add it, the Scale Parameter,
03:18to my timeline and start scrubbing it up until it fills the frame.
03:23Now what I need to do is make sure that it fills the frame throughout the entire Camera Move.
03:28I see it early on here that it's not filling the left side of the frame.
03:32So I'll drag it over to fill that part of the frame.
03:38And it looks it works there, let's see if it does at the end of the move. [00:03:413 Oh looks like I don't have quite enough to fill the right side of the frame during
03:47the end of the Camera Move.
03:49So I'll scale up a little bit larger, move it over a little bit
03:56and see how that does throughout my move.
03:59Okay, that looks like it's going to be plenty big enough.
04:01As a matter of fact, I can probably even make it a little bit smaller,
04:05so I don't want to blow up those pixels too much and lose too much resolution.
04:09Scoot it over, that works for the right edge, and that works for the left edge.
04:18So now I have a 2D layer that I have placed far back in 3D Space to act as my
04:23background for this entire world that I'm creating.
04:26I am probably blowing it up a bit at the end of the day, so I didn't need to
04:31make it large enough to fill this entire frame throughout the Camera Move.
04:34But since it's already a nice, soft, amorphous background on the first place,
04:37I don't think image degradation is going to be all that much of a problem.
04:40Let's cue up quick RAM preview to see it in context.
04:47It still renders pretty fast, since they are just simple solids from my placeholders.
04:53And try that. (misic playing)
05:13Okay, that's nice and dreamlike. We'll go with that.
05:15Okay, it's time to turn our attention to replacing these placeholders with actual content.
Collapse this transcript
3D tracking the hero shot
00:05Next, let's work at our Hero Shot.
00:07The final video we're going to be looking at at the conclusion of our opening,
00:11as well as the composition where we may also put our opening title.
00:15To do this I'm going to go ahead and create a new composition.
00:17I'm going to select my Comps folder ahead of time to make sure my Comp works into that folder.
00:23And you can either use Composition>New Composition,
00:26or click on the Create a New Composition button at the bottom of the Project panel.
00:30I'm going to name this Comp, Hero + Title, our budget allowed for high
00:35definition video for our final hero shots.
00:37I'm going to keep the same dimensions as my final Comp here, Frame Rate at
00:4023976, same as my final, a Duration of 25, same as my Final. And I'll click OK.
00:46And I am going to change this composition back to a View of 1 View.
00:50Doing so does not alter my view from my Final Comp, they do remember their View
00:54Settings independent of each other.
00:56For my hero video, I've selected this piece of footage from a surgery.
01:00As I drag my current time indicator through it, there are several people inside
01:05an operating room with a monitor in the background and other interesting tools.
01:07It's a very wobbly move, so it looks almost like it was a hand-held Camera Move,
01:12or at least the camera is hand-held and then the operator zoomed into this move.
01:17Since we do have camera movement in this scene, what maybe neat is to place
01:22the title in a way that it seems like it's part of the room.
01:25So the camera movement is reflected in the title as well.
01:28You can try to animate a camera's movement by hand to more or less match what's
01:33happening with the camera in this scene.
01:34Or if you have access to After Effects CS6, you can take advantage of a brand
01:38new tool called the 3D Camera Tracker.
01:41What the 3D Camera Tracker does is analyze different points in a scene and
01:46then tries to reverse engineer or reconstruct where the camera was that shot this scene.
01:51Now frankly, this is not an ideal scene to use 3D Camera Tracker on.
01:57It's best to use it if you have a bunch of stationary objects that After Effects
02:01knows it can pull a reliable position from.
02:03Here, our actors are moving which are creating a kind of some unstable
02:07references for this camera to look at.
02:09But for quick and dirty motion graphic shot like this, it's still a useful tool.
02:13And I'll show you how to use it.
02:15If you don't have After Effects CS6, don't worry, at the start of the next movie,
02:18I'll show you how to Copy and Paste keyframes we've already created for you.
02:22I'm going to select my clip and go to Animation>Track Camera.
02:27This will cause After Effects to automatically analyze every frame of this scene
02:32for a series of tracking points, areas of high contrast that it can follow for
02:36some segment of time to try to reconstruct the multi-planing and motion happening in this scene.
02:41You'll see it's progress is being updated here in the Effects Control panel.
02:46And after it's done calculating a bunch of points in the scene, then it tries
02:50to take that data and reverse engineer where the camera was.
02:53This Solving Camera Step can take a little bit of time.
02:56The nice thing about the 3D Camera Tracker in After Effects is you don't have to wait on it.
03:00You can go to another composition, continue your work there.
03:03You can go ahead and create a new composition if you want to and when you're
03:08done return to the composition the After Effects was working in to see whether or not the
03:11tracker is finished, and now it is.
03:13I'm going to go ahead and open up my Effects Control panel, since the
03:173D Camera Tracker Effect needs to be selected for me to see its user interface,
03:20these tracking points.
03:21You might notice a series of very small little dots on the scene.
03:27Those are the dots that After Effects followed or tracked throughout this scene.
03:31Their relative size indicates how far away from the camera After Effects thought those points were.
03:36And they're all very tiny, smaller than you would expect from After Effects.
03:40And I am noticing here early in the shot, there's one large tracking point on
03:45the side of this woman's head, which is much larger than the other points, and it shouldn't be.
03:49She's further away.
03:51I suspect this is a rogue data point. Something that's incorrect.
03:55So I'm going to select it and delete it causing After Effects to re-solve the camera.
04:01Getting rid of bad data points, tracking points that you can tell are wandering
04:05around on a surface that should otherwise be stationary will help improve the
04:09accuracy of After Effect's track.
04:11Let's see what happens just by deleting that one bad point after it is done re-solving the camera.
04:17Now this looks much more like what I would expect, a nice assortment of track
04:22points of different sizes, being larger where an object is closer and being
04:27smaller where an object is further away.
04:29Some of these still look inaccurate like this track points should not be this
04:33much larger than the track points already on the monitor.
04:35And you can spend some time deleting additional rogue points if you want to.
04:39But frankly, for this quick and dirty Motion Graphics application, this track is already good enough.
04:45I would like to have my title floating out in front of these actors.
04:50So maybe using a point on this nearest actor would be a good starting point.
04:54Now this target you see is After Effects trying to pick three points and
04:58triangulate them to create a planar surface saying, "Here is a nice flat
05:02surface you can place an object on."
05:04Well, I'm not interested in really mapping something on to this actor.
05:07I just want to pick a point, like this one on his shoulder and say,
05:11"This will be a starting point for where I'm going to place my text."
05:15When I've chosen such a point, I can right-click on it and say, "Create Text and
05:20Camera, Solid and Camera or Null and Camera."
05:23I'm actually going to create a Null and Camera because having a nice, null
05:28object is something I can anchor other objects on to later.
05:31This will give me the freedom to go ahead and develop my text independently
05:35in 2D and then once I'm happy with it attach it to the Null so we'll pick up
05:40this 3D Camera Movement.
05:41I'll select this Option, and in my timeline panel, you will now see I have a
05:45track null and a 3D camera.
05:48It's important to understand that with the 3D Camera Tracker,
05:51the null itself does not move.
05:53I press "U" and there's no keyframes.
05:57What moves is the camera.
05:58I'll select it and press "U" and you'll see that its position, orientation,
06:03etcetera, is being animated throughout this shot to follow the camera's original movement.
06:09And you see this little red square from my null.
06:11You'll see how it moves further away or closer to you during the course of the shot.
06:17Perfect! That's what I need to go ahead and add my text into this world.
Collapse this transcript
Time stretching
00:05The previous movie used the only CS6 specific feature that's required by this entire final project.
00:11And that is the ability to track a camera's motion.
00:15If you don't have CS6 but you do have access to the exercise files, open up
00:19Intermediate Comps and you can either work with our Tracked Hero composition or
00:23select the Track Null and the 3D Tracker Camera, copy them and paste them
00:29into your own Hero + Title composition.
00:31I'll close this for now.
00:34So we have a nice shot here and we've tracked its motion but it's not long
00:39enough to fill our entire composition.
00:41Well, there's a couple of things we can do to help solve this problem.
00:45One, is we may not need it to be visible for the entire composition.
00:49I'm going to go back to the Final Comp and remember we went ahead and placed
00:53these markers that indicated when various pieces of video came into the frame
00:59and are out of the frame.
01:00In my case, with my own particular arrangement of layers, my own camera move,
01:04that time when Hero enters is at 05:16.
01:07This time may change depending on how you've arranged your layers and how you
01:11animated your camera but this is the number that works for me. I'll click OK.
01:15I'll go to Hero + Title, go to 5.16, press Enter, and that's the first frame
01:22where I even need to see these layers.
01:24So I'll select the 3D tracker camera and surgery.mov and press the left bracket
01:30to justify their in-times to start at this new time.
01:34I don't need to move the Track Null because it's not animating anyway
01:38and it already fills the entire length of my composition.
01:40I'm going to type B to begin my work area at this point and next I need to turn
01:46my attention to how to take this video and stretch it out to the very end of the comp
01:50because my hero is indeed visible to the last frame of my composition.
01:54Well, to do that, I'm going to press End to move my current time indicator to
01:58the end of this composition and I've got a couple of different ways to go.
02:02It just so happens there's a really nice keyboard shortcut in After Effects to
02:05stretch selected layers to make sure the duration last from the current endpoint
02:10to where the current time indicator is.
02:11The keyboard shortcut is Cmd+Opt on Mac or Ctrl+Alt on Windows,
02:17then press the comma key and, bang, they'll stretch out to go ahead and fill this entire length.
02:23If you want to see exactly what that stretch value is, you can go ahead and
02:27expand the in, out, duration, and search columns or right-click and choose just
02:31to view the stretch column.
02:33So I'm stretching this by just over 208% or just under half speed to fill this required duration.
02:40I'll go ahead and close these other column headers.
02:44Let's see how this works.
02:46I'm going to press the Zero key on my numeric keypad to RAM preview my work
02:50area, get frame to start at the beginning of my layers and I'm going to wait
02:55till I see this at full speed but I suspect this is going to be a little bit on
02:59the stuttery side, let's see how this looks.
03:01Here is the full speed playback and now you can really see some staggering to
03:07the motion particularly when he turns his head.
03:12I'm not really pleased with that stuttery motion.
03:14Well in After Effects, you have a couple of different options to smooth out the
03:19motion of a time stretched layer.
03:20And they reside underneath the Frame Blending Switch.
03:24The camera does not have a Frame Blending Switch because it's not really footage.
03:28It's just interpolating its position between keyframes so it's already good.
03:31But I'll go ahead and enable Frame Blending in the Frame Mix mode for the
03:36Surgery layer and to make sure I see the results inside the comp panel,
03:41I will also enable Frame Blending for this composition.
03:44Setting the switch for a layer means that's how it's going to render but if you
03:48want to preview it, you need to also enable the switch in the timeline panel.
03:51Let's go ahead and RAM preview that, see how it looks.
03:59That's an improvement but when he turned his head, his eyes were a bit blurry
04:04and that's because Frame Mix mode blends together adjacent frames to smooth out the motion.
04:10We can create a bit of a ghosting effect and that what's making me lose some resolution right here.
04:15So I'm going to try the other Frame Blending option of Pixel Motion mode.
04:20I'll click it one more time until the slash turns into a solid slash going the
04:25other direction and we'll RAM preview that.
04:30It will take longer to calculate.
04:31I looked at this previously so in my case I'm reloading this from my hard drive.
04:36And it looks already to me as if this motion is going to be a lot smoother.
04:41Let's go ahead and play it back at full speed now.
04:45And yes, everything has a much more liquid, more fluid quality to it and it
04:50doesn't feel like it's staggered or stuttering or echoey.
04:53I'm also keeping some better resolution here when he turns his head.
04:57I'm not quite getting that blurring as adjacent frames are being mixed together.
05:00Pixel Motion actually creates brand new pixels that guess,
05:04this is where that pixel probably would be if we really had footage at this point in time.
05:10Pixel Motion mode isn't perfect.
05:13Occasionally, you'll see some artifacts, particularly along the TV screen there
05:17in the background, but frankly by the time I have a nice title here, hopefully
05:22my viewers' attention will be on the foreground, not little artifacts in the background.
05:26So I think this is going to be acceptable.
05:28Now that we have our main piece of footage tracked and stretched, let's put a
05:34title on this scene and that's what we'll do in the next couple of movies.
Collapse this transcript
Creating the main title
00:05Next, I want to add our main title over this final Hero shot.
00:09Now the camera move is constantly pushing in on this shot.
00:14So to make sure that my title is visible at the end, hasn't gone outside of the frame,
00:19I'm going to press End on my keyboard.
00:21This is the closest we're going to zoom in during the length of this entire shot.
00:26I have my Action and Title Safe Areas turned on.
00:29I need to make sure that my title's final resting area is inside the Title Safe line,
00:33you can press apostrophe to toggle that off and on and now I'm going to
00:37double-click the Text tool to create a new blank text layer.
00:41Doing so opens up the Character and Paragraph panels automatically.
00:46I think I want to center my text and I'm going to make sure that I'm starting
00:50with the Center Text option but this is something I can always change later.
00:52The client has told me that the title of the show is "Surviving a heart attack."
00:58Heart attack sounds like it's the main words.
01:00Let's set those first.
01:01I'm going to type heart, press the Return on the main part of my keyboard,
01:05not the enter key, to start a second line and then type attack.
01:08Now I can press enter to accept the line of the text and I'll even press V to return to my Selection tool.
01:14I want this text to move in 3D space following the camera that I've created for
01:19this composition, so I will enable the 3D layer switch for my text layer.
01:24And next I want to attach it to this null that's already tracking the camera's
01:28movement throughout this shot.
01:31You'll see that the text at its default position in the center of the roll already has some movement
01:35but it may not exactly relate to this foreground actor.
01:38So I'm going to press Shift+F4 to reveal the parent panel and for the Heart Attack layer,
01:44I can either set its pop-up to Track Null 1 or use its pick whip tool to attach it to Track Null 1.
01:52Before I release the Mouse button, I need to make a decision here.
01:56Normally, parenting remembers the current offset between the layer's initial point and the null's initial point.
02:04Since my Heart Attack layer is pushed back in space, I really don't want to
02:08remember this offset, I want to jump to where that null is.
02:11So this is a nice little feature they've added in After Effects, if I press the
02:15Shift key while parenting, any offset between the child and parent, the text and
02:19the null in this case will be zeroed out.
02:21When I release my Mouse button, my text jumps to where the Null is, if I press P,
02:26I can verify that its offset is 0.0.0.
02:29If you're using a version of After Effects before CS6 that does not support
02:33Shift parenting, just zero these values out.
02:36Okay, now that I see how my title is going to be at the very end of this frame,
02:40I can actually start typesetting it because I'm seeing it in context.
02:43I think I'm going to make my initial color white, there's also a little swatch
02:48you can click on to immediately set to white.
02:50I don't think I like the full Italic, I'm going take that off and you can choose
02:55whatever font you have installed to set this title.
02:58I am kind of limited to what was installed with After Effects,
03:02I'm going to assume you are, too, so I'm going to go ahead and use this Myriad Pro Semibold.
03:06I think my title could be a little bit larger in size and I think I need to
03:11change the space between my lines of text, so they sit closer on top of each other, maybe like that.
03:16It might be a bit too big, maybe somewhere around there and change its spacing.
03:21Now it might be nice if the bar in the T and the K lined up with each other
03:26so I think I'm going to play you some games here with kerning.
03:29I double-click the layer which makes the Text tool active again.
03:32I'm going to place my cursor in between characters that could stand to be tightened up,
03:36like this A and C. Hold Option on Mac, Alt on Windows and use the
03:40left arrow to tighten these up a little bit.
03:42That could frankly use a little tightening as well.
03:45The A could tuck more into this T. I'm going to keep an eye to also align the
03:50bars in the T and K just to make it look a little nicer, up in the center again.
03:54Finally, I need to offset the position of this Heart Attack title so it sits
03:58where I want at the very end of this composition.
04:01In this case, I think I like it centered, down here at the very bottom of the frame.
04:05So I'm going to scrub the X and Y positions to make it sit here on my Title Safe line
04:12and pretty much centered on my composition.
04:15Now that I see it in context, I do see they could be larger.
04:19So let's go ahead and make this some larger type, get my spacing correct and
04:25then press V and drag it back up again to sit on this Title Safe line.
04:30Something else I might do just to improve the multiplaning experience,
04:35to make it appear just on a different plane than this actor's shoulder.
04:37So I might go ahead and pull it towards me in z space, just so it's a little bit in front of the actor.
04:45And let's get it back up in top of that Title Safe line, somewhere around there
04:49looks like a good starting point for me.
04:51Of course, you can set this to your personal taste.
04:53I will drag it over here, be a little bit more centered.
04:56Get it away from this item he's holding.
04:58Let's see how that looks throughout the composition.
05:00Okay, it's pushing forward, along with the camera movement.
05:05It's still large enough at the beginning of the move and ends nice and bold. I like that.
Collapse this transcript
Creating the subtitle
00:05Now that we have our main title set, let's go ahead and set our little subtitle
00:10'Surviving A' and place it above our main title.
00:13Now you can indeed mix and match fonts, different sizes, etcetera, in one text layer.
00:19But to maximize my control over arranging these two layers,
00:22I think I'm going to create a brand new text layer.
00:26I'll make sure nothing is selected in my composition by pressing F2,
00:30then double-click my Text tool to start a brand new text layer.
00:33Type 'Surviving A' and press Enter.
00:38I don't think I really like it being in the same font as 'Heart Attack'.
00:42I might set a different font just to de-emphasize it a bit more.
00:45Make sure you don't turn your titles into ransom notes by using too many fonts,
00:50but this is a case we're going to something contrasting like maybe an italic font
00:54might help add some interest to this title.
00:57Now again, you can use whatever font you want to.
00:59I'm limited to what ships with After Effects just because I want to make sure you have it, too.
01:03A nice little italic font is Adobe Garamond Pro and I'll set it from regular to italic and that's not too bad.
01:11I think it could probably stand to be a little bit smaller as well,
01:16but we'll play with that more once we get it positioned in context.
01:19I need to treat it the same as my main title, so I will enable its 3D layer switch
01:24and I want to place this subtitle on the same plane as main title Heart Attack.
01:30I could parent Surviving A to our Track Null and enter the same offset as Heart
01:35Attack to get a good starting point or another approach would be to go ahead and
01:39just parent Surviving A to the Heart Attack layer.
01:42I grab my little pick whip for parenting.
01:45I'm going to add the Shift key in After Effects CS6 that will zero out any
01:49offset between the two layers, so initially it had the same position.
01:53I'll type P to reveal the position of the text layer and if you're in After
01:57Effects CS5 or earlier, you can zero this out as the starting point and then
02:01I'll start placing my Surviving A layer in relationship to Heart Attack.
02:06Well, it's already looking a little too large to me, so I think I'll make a
02:10little bit smaller of a font size, maybe little more tightly tracked like that
02:14and, I'm going to type V to return to my Selection tool and work further on arranging these two.
02:21I think putting that G in the space between A and R works really well as a good
02:26way to fit the descender in here and get the text close to each other, might
02:30still be a little bit small though, let's make it a little bit larger, maybe
02:34around there, hold it up a little bit, position it where it sits nicely,
02:39trying to get this G nicely in this gap, but also trying to put the S in line with this bar in the H,
02:44so they all work together nicely.
02:47Yeah, I think I like something around there.
02:49I'm going to drag my current time indicator, through my timeline and indeed the
02:53text is following of the camera movement in this shot which is what I wanted.
02:56But I am having a little bit of trouble reading the text against the background.
03:01These blown out areas are too close to the text color and kind of reducing my readability a little bit.
03:08I could add a stroke to the text but an easier way would be just to add a
03:12drop shadow to it, so I'll select Heart Attack and apply Effect>Perspective>Drop Shadow.
03:19I don't actually want the shadow to drop in a particular direction.
03:21I just want a nice soft black halo behind it.
03:24So I'll set the Distance down to zero and scrub up the softness until I see that
03:29halo appear behind the text.
03:30I'll increase the opacity to make it a bit darker and get a look that I like,
03:37which I think is going to be somewhere around there.
03:40I'll copy this Drop Shadow effect, select Surviving A, and paste.
03:45And now, my text is a lot more readable throughout this shot.
03:50So we have our text in place, but I suspect we can make it a little bit more exciting.
03:55So let's work on that in the next movie.
Collapse this transcript
Animating the title
00:05I press the Zero on the numeric keypad to RAM preview my main title and Hero footage composition.
00:11I have to say that even though things are nicely arranged and indeed following
00:16the camera movement in the scene, it's a bit boring.
00:19I think I need to add some excitement to this, maybe some impact for when HEART ATTACK
00:23comes on the screen.
00:24Well, when I want to add impact and excitement, quite often I'll start by trying
00:29to synchronize things to music.
00:30So I'm going to go back to the Final Comp composition, select our final Beat Wave soundtrack and copy it.
00:39I'm also going to note where the camera move happened in this final composition.
00:45It starts one marker before the cymbal marker and ends on the cymbal crash.
00:51I suspect that coordinating to that camera move would be a good first step
00:56to also time our title, it would be particularly nice if it landed right here at this major crash.
01:01So I'll return to my Hero + Title composition and paste the soundtrack into this comp,
01:06all my markers came across as well.
01:09I don't want to accidentally double up my soundtrack.
01:13I don't want it playing in this pre-comp and in the final comp as well
01:17because it may overload and distort.
01:19So with my soundtrack layer still selected, I am going to go to layer and choose Guide layer.
01:25That says only preview in this composition but don't render and don't play downstream
01:31in any other comps I might nest this one into.
01:34And we said right around here, the marker before cymbal would be a good starting point,
01:39so that's start of the camera move.
01:41I put my current time indicator here because that's where I probably want to
01:44start keyframing my text animations.
01:46You can go ahead and create your own text animations, or if you're in a bit of hurry,
01:51you can use one of the presets supplied by Adobe as a starting point. Let's do that.
01:56I am going to switch back to the Effects & Presets panel and choose Browse Presets.
02:04This will open up Adobe Bridge.
02:06If this is the first time you've used it on this particular session,
02:10it will take a little while to open and to build the database off all these presets,
02:14but eventually you'll see an assortment of folders that correspond to all the different groups of presets.
02:19I want the Text Preset, so I'll double-click 'that folder and again I have many subfolders
02:23of different classifications or types of animations.
02:28Since we're already in 3D in this composition, it might be fun to have a 3D text
02:32animation as well, so let's go explore this folder.
02:35I'll double-click it and you'll see that I have many different presets.
02:40I can go ahead and click on and preview to see if I like their movement.
02:44Now there are some pretty fancy ones in here, but I suspect that a subject is weighty
02:50as a Heart Attack might want something a bit slower and more elegant,
02:56such as maybe this Flydown Behind Camera, that's a nice simple move that
03:01still has some impact where the text comes from out of sight to being in sight in the center of our attention.
03:06Yeah, I like this one.
03:07I think I'm going to use this preset, but you of course can choose another one to your taste.
03:12To apply a text animation preset to an already selected text layer,
03:18just double click it and it will be applied to that layer.
03:21The animation will start at the position of the current time indicator,
03:25I'll bring that comp forward and press U to reveal its keyframes and that's how it animates onto the screen.
03:32Okay, that's a good starting point.
03:34I have this other subtitle 'Surviving A', let's go ahead and give that an animation preset as well.
03:40I'll select that text layer, I'll switch back into Adobe Bridge and since that is a subtitle,
03:45I might explore giving it a less exciting or less attention-grabbing preset.
03:50I want my focus to be on the word Heart Attack.
03:53I still want surviving a to come in, in an interesting manner, so I'm looking at
03:59these different Animate In presets.
04:02Oh, here we go, these have some promise, just a simple, elegant Fade Up Per Caracter,
04:07I think I'm going to go with this one. So I'll double-click it;
04:12just apply to my text layer.
04:13I've got that panel forward, press U and there's its keyframes.
04:17Oh, look what I did here;
04:19I moved my current time indicator because I was previewing the other text animation.
04:23Therefore it was in the wrong place to start my 'Surviving A' animation.
04:28No problem, I will press the J key to go back to the prior marker or keyframe,
04:34select these two keyframes that just got pasted in, slide them back and hold the
04:38Shift key to snap them to the current location.
04:40Now that we have these in place, I'm going to shorten up my work area to maybe
04:45begin at this Beat, type B to begin and end around here, N to end
04:52and let's RAM preview that and see how that works.
04:57There's my slow movement in, my text animates in and let's see how that sounds
05:03in relationship to the music. (music playing)
05:12I wasn't entirely pleased with that to be honest and my real moment of excitement here
05:16is this crash in the music, so the very least, I want to move those keyframes to line up with that crash.
05:22I've noticed that my second keyframe from my Heart Attack layer is an easy ease in,
05:26which usually makes things slower and more elegant, but I think I'd like
05:31some impact on this for it to land hard to really grab the viewers' attention.
05:34So I'm going to convert that back to a linear keyframe.
05:37I am going to hold Command on Mac, Ctrl on Windows, click on it once to make it linear.
05:42On the other hand, you could consider making the subtitle something slower and more elegant.
05:46You could choose that one and make it a Easy Ease Keyframe just to come in to it more softly.
05:54I'm going to leave in the same for now, but it is an option you might want to consider.
05:59Let's try that. (music playing)
06:09I like that end timing but it starts coming on too soon, to be honest.
06:13It's not really lining up with the music.
06:15Instead, I think I'm going to line up this musical event here where the cymbal roll starts.
06:19By making it shorter, it will make the resulting animation faster and tied in
06:25more tightly with the music, let's preview that.
06:34(music playing)
06:46I like that better.
06:47However, right when that cymbal starts, I'm not seeing an animation appear for another frame or two.
06:54So something I might consider doing is cheating these keyframes back just a
06:58little bit to actually start to see them when the cymbal roll starts.
07:06(music playing)
07:11Yeah, that feels more tightly tied in to the music for me, so I'm going to go with that.
07:16Since I don't need my text layers before these keyframes, I can go ahead and
07:20trim them just to give myself a better visual cue what's going on.
07:23I move my current time indicator to their first keyframe.
07:26I hold down Option on Mac, Alt on Windows, press the left square bracket and
07:31we'll trim them to start right at that point in time.
07:33In some cases, that might also speed up your rendering.
Collapse this transcript
Replacing the hero's placeholder
00:05Okay, here is the payoff and the reason we created placeholders first.
00:10Go back to your project panel, select the Hero + Tile comp you've been creating,
00:15bring forward your Final Comp, select that Hero shot that is currently just a
00:22solid placeholder, then hold Cmd+Opt on Mac or Ctrl+Alt on Windows
00:26and press the forward slash key, that replaces the selected layer in the
00:31timeline with the selected layer in the project panel.
00:34And you'll see that the yellow layer has been replaced with our end video and title.
00:39If I drag my current time indicator through here, you'll see it's picked up the
00:44camera's animation and we land perfectly centered on that piece of video.
00:50I think I'll just do a quick RAM preview here, B to start my work area before
00:55the Hero enters and to end it just after that, I'll keep a RAM preview
01:00and I might jump a little bit forward in time so you don't have to watch this whole render,
01:04we'll just see when it's done.
01:05(music playing)
01:18Pretty nice and if you want to see it in full resolution, I'll go to 1 View, preview again.
01:23(music playing)
01:36Okay, it's coming together nicely.
01:38Now that we have one video done, we can turn our attention to the other supporting videos.
01:42Before you go any further, I would save your work again, or even better, I would go to
01:45File>Increment and Save just to start a brand new version number so that
01:51if you want to go back in time after you've completed this move, you can do that
01:55without having to undo a bunch of work.
01:57It'll increment the name of my project to number two.
Collapse this transcript
3. Creating Video Frames Using Shape Layers
Framing the hero
00:05I'm going to continue on with the Final Comp and HERO +Title that I've created so far.
00:10If you're just jumping in at this point in the course and you have access to the
00:14exercise files, go into Intermediate Comps and you can use 08a_Title Animated
00:20and 08b_Hero Precomp Placed, and that will catch up to where I am.
00:25These will look slightly different than the ones I've built so far, because I've
00:28made some different choices for parameters, etcetera, but we're trying to get
00:31you to focus on concepts rather than doing exactly what I do.
00:34Now back in this Final Comp, as my placeholders pan by and my HERO video comes
00:40into the scene, I remember that I was going to frame this HERO video.
00:45It does look a bit on the naked side hanging out by itself with nothing around it,
00:48just a piece of video hanging in space.
00:51So to do that, I'm going to back to my Hero +Title Comp, and then open up its composition settings.
00:56Shortcut is Command key on Mac, Ctrl key on Windows.
01:00I had made my placeholders 140 pixels larger in both dimensions to leave room for the frame.
01:05So I'm going to make this comp 1100x680 and click OK.
01:12There's no need for Title/Action Safe anymore, so I'll toggle this off with apostrophe,
01:16double-check that my background is indeed transparent.
01:20And finally, I'm going to make sure I have no other layers selected in my
01:24composition before I continue working here.
01:27I'm going to create a shape layer that will act as my frame, and to make sure
01:31that you're creating a shape rather than drawing a mask on an existing layer,
01:35make sure nobody is selected by pressing F2.
01:37I'm going choose Pen tool, make sure the RotoBezier option is turned off.
01:42I actually want to create some squared off corners initially.
01:45I'm going to make sure that my Stroke is set to None for now.
01:51Change my Fill Type to a Radial Gradient.
01:54Set the Opacity to something like kind of see-through.
01:5870% is okay, you might even want to go lighter like even say 50%.
02:03And then drag to a point in time somewhere in this composition where I could see a
02:07fair amount of my video, because I'm going to use this video for inspiration
02:11when choosing the colors of my frame.
02:12I'm going to click on this Fill Color Swatch to open up the Gradient Editor,
02:17make sure that my two opacity stops are set to 100% and what colors shall we use?
02:24For my first Color Stop, let's go ahead and pick the green from this surgeon's cap.
02:31That's kind of a weak green, so I think I'll make it a little darker and more saturated, somewhere around there.
02:37And then for the second stop, another rich color is actually this blue blanket that's over the patient.
02:43You can pick something down in this region to get a nice blue gradient.
02:47Again, maybe go a little bit more saturated, because my frame is going to be translucent, so I can see through it.
02:54I might want to have more saturated colors initially so they hold up when I'd
02:58back off their opacity. Now I'll click OK.
03:00Now I want to create a frame around this video.
03:03And instead of just being a very boring rectangular frame, I think I'm going to
03:07create some little cut ins and cut outs just to add some interest to it.
03:10You don't have to do exactly what I'm doing.
03:13I just want to lead you through a general procedure to how I might approach this.
03:16Go ahead and change it as you like to your taste.
03:19Now I'll click in the upper left corner to start my shape layer, move a little
03:23bit further along in my frame, and then I'm going to hold down the Shift key to
03:28make sure I'm drawing a straight line.
03:28When I click again, I will now get a straight line between my two points.
03:33I'm going to create a little notch here, so I'm going to come down a little bit,
03:37Shift+Click, don't drag your mouse at this point, you'll create Bezier handles,
03:41I want squared off corners initially, go out here, Shift+Click.
03:46Make sure I get nice right angles around my frame edges.
03:52Okay, I think I'm going to come down here a little ways, cut in a little bit for a notch,
03:57maybe extend down to -- maybe even all the way down to here with that idea
04:02and start coming around the bottom of my frame.
04:06I'll Shift+Click, Shift+Click, Shift+Click, Shift+Click, I can always edit these
04:12points later, as well, I'm just making some decisions as I go here.
04:16And I'll click there, then make a little cutout notch right to this area.
04:20Click, still holding the Shift key everytime I click, to make sure these vertices are lined up.
04:25When I close the mask by clicking on my last vertex, there's a good chance that
04:30this point and the point before don't align.
04:33So I might need to take this last point that's selected, and nudge it to the right or left a little bit,
04:39until I see that the mask path is nice and perfectlystraight in between them.
04:44Okay, that's the outside of my frame.
04:47Now I need to cut out the inside of my frame.
04:49I'm going to make sure that my shape layer is still selected, because I want my
04:53new path to be part of the same layer and I'm going to start picking a zone
04:59in between the video and my outer frame to define the inner frame.
05:03And to make things interesting, I'll Shift+Click here
05:06I might even overlap the video in some areas to create the illusion of
05:11support tabs that somehow this glass LCD frame behind is attached to my frame at these overlapping tabs.
05:20Here, get a little deeper into here, then maybe take advantage of those cutouts
05:25to go up in here, a little higher, here, maybe the overlapping tab again down to here.
05:32I'm Shift+Clicking to keep things aligned, down to there, here, make my tab there as well.
05:41Let's make a little bit of a wider tab, just to make it more interesting.
05:45The bottom of the frame is a little less interesting in the shot anyway.
05:49And just break things up a little bit with my patterning. Come down to here.
05:54I think I'll go ahead and overlap my video there as well, just to change things
05:58to where my tabs are, Shift+Click, Shift+Click, and close my path, and I realize
06:04I did end up in a different place I started, so I'm going to use my cursor keys
06:08to nudge that first point, back up to line up with my last point.
06:12Now that I've drawn the paths that define the outside and inside of my frame,
06:17in the next movie, I'm going to subtract one from the other to create a hollow in
06:21the middle and do some additional treatments to make this frame look nice,
06:24like a piece of translucent plastic or glass.
Collapse this transcript
Refining the frame
00:05I've created a new shape layer and created two separate paths or shape groups
00:11inside the same shape layer, one defining the outside of my frame,
00:16one defining the inside, time to start using these paths to create my actual cutout.
00:21Now After Effects creates a new shape group everytime you start drawing another path on the same layer.
00:29I actually want both of those paths to be part of the same group.
00:33That way I can subtract one from the other.
00:35Now that I'm done drawing my paths, I'm going to select V to return to my Section tool
00:40and with my Hero Title timeline tab selected, I'm going to press the tilde (~) key
00:45to take up my entire display.
00:47Shape layers have a lot of parameters and sometimes you might temporarily need
00:51the additional real estate to see what you're doing.
00:54I'll take my Path from Shape 2, that was my inner path, and drag it below my Path from Shape 1.
01:01And I'm going to rename these groups to help me keep things straight.
01:05This is hero frame, this path is the outer path, and this path is the inner path.
01:15And I can even delete this extraneous Shape group 2.
01:19And I might even rename my entire shape layer to hero video frame and press tilde key again
01:26to return to my normal display.
01:28Things look as they did before with my two paths. They're only part of the same shape group now.
01:32Now let's go ahead and subtract the inner path from the outer path.
01:36To do that, I'm going to select the Hero Frame Shape group and add an operator of Merge Paths.
01:45I'm going to make sure it's immediately below these two paths in my shape group.
01:50I'll twirl it open, see its options a little bit better and say, subtract the
01:55path immediately above you from the paths above, and now I have my frame.
01:59And I'll Toggle Transparency, so you can see what's going on.
02:02So that's nice beginning to my frame, now when I look at it, it is looking a
02:07little bit on the squared off side, to be honest. So I think I'm going to round those corners a little bit.
02:12With the Hero Frame Group still selected, I'm going to go Add and this time
02:16choose Round Corners, make sure it's after Merge Paths, turn off by Mask and
02:22Shape Path Visibility, so I can better see what I'm doing.
02:25Now you're going to start to see some of this rounding taking place.
02:28You can turn on the Transparency Grid if you want to as well, and I'm going
02:32to play around with the rounding parameter to get the amount of rounding that
02:34I want to my edges.
02:37You can obviously go quite extreme here to get very stylized looks.
02:40I just want a little bit of rounding as if this is a nice soft edge plastic bezel.
02:45That's looking better.
02:47Allthough I've noticed, I'm only seeing the blue color, I'm not seeing the green
02:51that was suposed to be the inside of my gradient.
02:52That's because by default, the gradient doesn't stretch very far across this layer.
02:57I need to change that.
02:58Make sure your shape group is selected and that you're on the Selection tool.
03:04When you've done those two things, you'll see this user interface items for the gradient.
03:09Drag that second point out until you start to get some of that green shading or
03:13whatever color you chose, appearing across the part of your frame.
03:17I think I'll turn off the Transparency Grid for now, to see how that looks against dark space.
03:22That's pretty good.
03:24And flat frames aren't too interesting to me.
03:27I'm going to go ahead and use a Layer Style to Bevel this particular frame.
03:32Now that's giving it a little bit of fake 3D, and I'll twirl this down, maybe
03:36have a little bit wider Bevel Depth, but in my case maybe even back off the
03:41strength of the Bevel, just to make it a soft rounding, rather than something quite solid and extreme.
03:46I just want a little bit of softness to this edge.
03:49And again, these are parameters you can adjust to taste.
03:53Another possibility is to actually use the Shape layer as a starting point to
03:57take advantage of the Ray-traced 3D renderer and create some of this actually
04:01extruded and actually translucent and has index refraction and all those niceties, it will look very nice.
04:08It does take a long time to render, so I'm going to avoid that for the sake of
04:12this demo, just so we can move more quickly.
04:14Certainly considered an option you can go back to later, to make this frame
04:17look more interesting. Okay.
04:18This is our work in the pre-comp, how does it look in our final composition?
04:22Well, you'll see that that frame has immediately appeared as part of our final render.
04:31My tabs are outside of my Action Safe Areas.
04:35I might reduce the depths of those tabs, just to make them less obvious in the
04:41final zoom in, and I might tweak the color to differentiate a little bit further from the background.
04:46Feel free to tweak the Color, Bevel and even Shape of your frame, until you get something that you like.
04:52Save your project.
04:53And then in the next movie, we'll start working on frames for the additional videos.
Collapse this transcript
Framing the extra videos
00:05During the break between movies, we spent a little bit of time refining our
00:08beveled frame and dragged the gradient in to come out a little bit further.
00:13I darkened up the blue to give us more contrast to the brighter than expected
00:16background layer, and I've also tweaked the Bevel & Emboss settings a little bit down here.
00:22And I'm using the soften parameter rather than the depth parameter to add a
00:26little bit of softness to my rounding.
00:28So now I have a Hero frame that I'm happy with.
00:30If you want to catch up with me, you can go into Intermediate Comps and use 09_Hero Frame.
00:36But I'm going to continue on to the one I've created here.
00:39Next we need to make frames for all this little extra videos.
00:43You may remember that we created those placeholder solids at a size of 380x300 pixels.
00:49So let's go ahead and select our comps folder, make a New Composition, enter those dimensions,
00:53380 Wide, 300 Tall, name this Extra Video 1, make sure my Frame Rate is correct,
01:0223.976, 25 Duration and click OK.
01:07I don't really need my Action and Title Safe Grids for these extra videos,
01:10so I can either press the apostrophe key to toggle them off or they are underneath
01:15this Grids and Guides option, I'll turn off, Title/Action Safe.
01:18Our first video that we want to use for one of our fillers is this jogging movie.
01:23Our client gave us budgetary constraints, so we just chose smaller videos from
01:27our stock footage house for these extra videos.
01:29I noticed that this has a fairly short duration of 10:09, I'm hoping for maybe up to 25 seconds.
01:36Now it does have a higher frame rate of 29.97.
01:39So I'm going to go into my Interpret Footage settings for the selected clip and slow it down to 23.976.
01:49That's the same frame rate as my Final Comp and it will also give me a slower,
01:54more dream like motion, which kind of fits the mood of this music and this piece so far.
01:59I'll click OK and drag this into my New Composition.
02:02It fills just the center of my comp, that's fine. I'm going to build a frame around the outside.
02:07The duration isn't quite long enough, but I can tweak that later on when
02:11I compare it to the camera's movements.
02:13Okay, let's build a frame and you've been through this before in the previous
02:16couple of movies so I'm going to go through this fairly fast.
02:19I'm going to fit this up a bit larger so I can see what I'm doing.
02:23Make sure no layer is selected. I don't want to mask this layer.
02:27I want to create a brand new shape layer that's somewhat pretty bright so I can
02:31see my action, choose my Pen tool, no RotoBezier, it will remember my Stroke
02:37and Fill from my previous settings and I can just go up in this corner and start clicking out my frame.
02:43I'll click, Shift+Click to make it's a straight line and start creating my outer frame.
02:49And I'm not going to give you quite the running commentary on this that I did
02:53before since you've already seen me do this.
02:55So it's no longer quite so strange and you shouldn't be wondering what the heck I'm up to.
03:01I'll just go and click this out fairly quickly, again, holding the Shift Key and
03:05not dragging the mouse when I click, and we have nice sharp aligned corners,
03:11here maybe cut into frame a little bit here, down to this edge.
03:16Make sure you don't go too far outside that border there, but it will draw the
03:20shape layer there, so it's not too bad.
03:23And maybe do a little bit of notching right into here.
03:29There, there, close my path, and I think they're actually aligned.
03:32I don't know how much movement I need to do to line this up.
03:36I think they're pretty good.
03:37Okay, that was the outer path.
03:39Make sure the shape layer is still selected, so I'm going to add to the same layer
03:43and let's start defining our inner path of our frame.
03:46Click, Shift+Click the little tab to support the videos and I'm holding on to it,
03:52back up that line more or less.
03:56Maybe I'll follow the contours here through this area.
04:01Grab a piece of this video down through here, come out, give myself a bit of clearance to this area.
04:09Create maybe a fairly narrow but deep tab through that section.
04:15Come down to the edge of my video, come straight through here, and maybe create
04:20one more support tab to this area.
04:24Shift+Click, Shift+Click, click to close and nudge that last point necessary to
04:30line them up, so I don't have a bent line to those points.
04:33Once I'm done, I'll go back to my Selection tool with my Extra Video 1 timeline panel selected.
04:40Press the tilde (~) key to take up the whole display and bring my paths into the same shape group.
04:45I'd drag my second group's path underneath my first group's path, I'll rename it
04:51Inner, Outer, delete Shape group 2, don't need that anymore.
04:58This is now called Extra Video Frame, press the tilde key again, okay, that's looking pretty good so far.
05:07I'm going to turn off the Mask Visibility and turn on my Transparency Grid, so I can see what's going on.
05:13I do need to cut out my inner path from my outer path, and to do that, I'm just
05:18going to go ahead and copy and paste whatever we've done in my previous frame.
05:22I needed the Merge Paths operator, a Cmd+ or Ctrl+click on my round corners
05:27operator as well, and Cmd+ or Ctrl+click on my Bevel & Emboss layer Style and copy all of those.
05:33Go to my Extra Video, make sure my shape group is selected and paste.
05:39I'm going to make sure my Merged Paths and Round Corners are placed below my inner and outer paths.
05:46I've got my nice cutout there.
05:48Since I do have a smaller frame here, I probably want less of a bevel and less rounding.
05:55Make sure everything is proportional so I cut down my rounding here to match the
05:59scale of my smaller videos, go down to my layer Style, Bevel & Emboss.
06:06Maybe cut down on the size of that as well and cut down on the softening,
06:10just to harden that up a little bit.
06:12And finally, make sure my shape group is selected, I have my Selection tool,
06:17I get my Gradient Editor and pull out my second gradient stop till I get a little
06:23bit of my green gradient also appearing a long the edges of my frame.
06:28Okay. I have a frame for one of my extra videos.
06:32I eventually need four of these.
06:34I could create three more unique frames, or I can do a little bit of cheating to
06:40reuse this frame, but in a way that the viewer may not realize
06:44that it's just the same frame repurposed.
06:46That's what I'm going to show you in the next movie.
Collapse this transcript
Creating variations
00:05I've decided that rather than creating unique frames for each of my extra
00:09videos, I'm going to save some time by reusing this one master frame.
00:14The first thing I'm going to do is select this one frame I've made and give it its own composition.
00:19That way, it'll be easier to find and edit and have changes to it rippled
00:23throughout the rest of my project.
00:25The problem is, I didn't think of this ahead of time, but that's no problem.
00:28I'm going to right-click on extra frame, and choose Pre-compose.
00:31Pre-compose is your ability to go back in time and create a comp chain you
00:37should have created if you knew ahead of time what you were doing.
00:40So I'll go to Pre-compose, give this a new name like Extra Frame Master.
00:46Let's go ahead and open up that New Comp so we can look at it and click OK.
00:51Now if I tap the Shift Key, you'll see that that Extra Frame Master is used in
00:56Extra Video 1 and still looks the same as it did before. Perfect!
01:01I'm going to twirl up this Intermediate Comps folder just to save some space.
01:06Now let's go ahead and create extra video Pre-comps for my remaining pieces of video.
01:11I had four of these I wanted to create, so I'm going to duplicate this three
01:15times, one, two, three, After Effects will automatically add incremental numbers
01:21to the end of duplicates to let you know what you're doing.
01:23Let's open up Extra Video 2.
01:26It looks exactly the same as Extra Video 1, but it's not a problem.
01:30I'm going to select my Extra Frame Master Pre-comp.
01:33Type R for rotation and flip it around 180 degrees.
01:38And now I have a different looking frame even though it's based off my one original frame.
01:43We need to replace this video as well.
01:45Think of replacing with this movie a Stress Test and I quickly glanced and
01:50noticed that it's 25 frames a second.
01:52These days when you can get stock footage from international websites,
01:56you may be getting things created in a different country than your country with different frame rates.
02:00No problem, I'll open up the Interpret Footage Settings for this particular
02:03piece of footage and conform its rate to 23.976, our final delivery rate.
02:10This is not so much different than 25 that I'm going to notice a big difference,
02:14but by conforming the frame rate, I'm going to get a one for one frame match
02:18from input to output and I won't have any stuttering or staggered motion. I'll click OK.
02:23I have a Stress Test, my new video selected in the Project panel.
02:28Jogging, my old video selected in the Timeline panel, hold Cmd+Opt+/
02:32or Ctrl+Alt+/ and After Effects will replace my video for me.
02:37And there's my new video layer in that frame.
02:40Open up Extra Video 3, I need to create a different variation this time,
02:45so I think I'm going to use scale for this variation.
02:48Press S, turn off the aspect ratio lock or Constraint Proportions and scale it just in the X dimension.
02:56And there's my new variation there.
02:59Select the jogging video.
03:00Select my next target to replace it with perhaps this physical therapy video,
03:05it's already at 23.976, no problems.
03:09Cmd+Opt+/ or Ctrl+Alt+/, the video has been replaced.
03:14I see this new video is longer, so I'll just drag out its layer bar longer, so I
03:19have more video to play with later on.
03:21Open up Extra Video 4, same routine, select my Pre-comp layer, press S for scale,
03:27turn off Constraint Proportions.
03:30This time I'm going to flip it vertically in the Y dimension and I have yet
03:35another variation on my frame.
03:37Select the jogging layer to replace, select -- oh, what's left here, blood pressure.
03:42At 23.976, Cmd+Opt+/ or Ctrl+Alt+/ to replace that video into nice long
03:49video that can drag out and almost covers my entire 25 seconds.
03:54Now that we've equated unique compositions for each of our extra videos, in the
03:58next movie, we'll go about replacing our placeholder solids with these Pre-comps
04:02and do a little bit more tweaking on that extra video frame.
Collapse this transcript
Assembling the main comp
00:05Now that I've created these four Extra Video Pre-comps with framed pieces of video already in them,
00:12I'll just swap them in for our placeholders in our Final Composition.
00:15I'm going to scan somewhere here in time where I can see all my placeholders,
00:20twirl up the camera just to save some space on the timeline.
00:23Select my Extra 1 placeholder, select Extra Video 1 pre-comp in the project panel
00:28and just like replacing footage, I am going to hold Cmd+Opt+/ on Mac
00:32or Ctrl+Alt+/ on Windows to replace that placeholder with my composition.
00:38Now you're seeing the method to my madness, why I build things this way?.
00:42Do the same thing for Extra 2, same thing for Extra 3 and same thing for Extra 4.
00:51And now I've swapped in all these pre-comps that I've built for my placeholder solids.
00:57As I scan through this to see how it looks, I have to admit I'm not as thrilled
01:05with that extra video frame as I was originally.
01:07I'm going to turn off my Title and Action Safe just to not obscure my view here.
01:12Yeah, I wish this overlapped a bit more here and that little tab is looking a little bit wimpy.
01:17Now if I had made four separate frames, I might have to edit all four frames
01:21individually but since I've made one master frame, I can edit that one master
01:26and changes will ripple through my composition.
01:28Remember, this extra frame master, I'll tap the Shift key, is used by each of
01:34this extra video comps, which all then feed into one final comp.
01:40So how can I make edits to my master frame pre-comp and see the results in the final comp?
01:47Well, to do that I'm going to use a trick called Edit This/ Look At That.
01:51To view one thing but edit another, you need to lock the item that you intend to view.
01:59So I'll toggle the viewer lock for my Main Comp.
02:02Now I need a second view to be able to make my changes to my pre-comp.
02:08So I'll add a New Viewer, which is a second comp panel.
02:12And in this second viewer, I will open up the Extra Frame Master.
02:18And I'll go ahead and change the space proportionally, so I can see a little bit
02:23more of my final comp on the left.
02:25I'll select my Extra Video Frame layer, turn on the Mask and Shape Path
02:29Visibility, twirl open my Shape layer, Contents, Shape Group.
02:34That gives me access to the vertices in the shape layer and I can start editing them.
02:39I'm going to start scooting that line over to the left and see over here in
02:46my master comp that are now altering the way that frame looks in all of those nested videos.
02:54Maybe that's enough.
02:55I thought this tab was too small, so I'll select that vertex and Shift+Click on the second one.
03:00Use the right arrow, makes that a little bit wider, but I don't like this either.
03:07So I'm going to move that over to fatten up a bit and maybe alter these higher just
03:14to create a little less obvious of a notch.
03:16This makes really easy to see what I'm doing without having to jump back and
03:20forth between different comp panels.
03:22Okay, I think I'm liking that shape a little bit better and I think I might
03:26shorten this down a little bit, a little less obtrusive, yeah, there we go.
03:30And finally I think I'm going to make this tab larger as well.
03:37Great! Once I'm done using these two views side by side I can unlock my Main Viewer,
03:43close my second viewer, go back, look at my Final Comp and we did double-click
03:50on my work area bar to be able to view my entire composition.
03:54Then go ahead and press 0 on the numeric keypad or use this button in the
03:58previous panel to RAM Preview my entire work.
04:01It's going to take a few seconds to render this whole thing, so I'm going to go ahead
04:06and jump ahead to after this render is done, so you can enjoy where we are so far in this project.
04:12(music playing)
04:36Well, that was a nice payoff for all of our work.
04:38And you can see how nicely that flowed by starting with a bunch of placeholders,
04:44then getting an arrangement of layers and camera move that we liked,
04:47before working on the final elements we're going to use.
04:49Now that we've gone this far, let's start dressing this up a bit more before we show it to the client.
04:54In the next few movies, let's work on making that background look more interesting.
04:57But first, don't forget to File>Increment and Save your project.
Collapse this transcript
4. Dressing Up the Background
Adding background text
00:05In the next few movies, we're going to strive to make this background look a little bit more interesting.
00:10I don't want it to be so interesting that distracts from our video,
00:14particularly the Hero here at the end, but it is looking a little bit empty
00:17right now and I do want to make this world complex enough that the viewer may
00:21want to see this again and again.
00:23But one thing we had done for us is we asked our intern to create a bunch of
00:28text layers that might represent results you get from a test on your heart.
00:31Say, EKG or blood test or something like that.
00:33They gave us the layered Photoshop file.
00:35So I'm going to go to my Stills folder to make sure I import anything new into
00:40that folder, do a Cmd+I on Mac, Ctrl+I on Windows, navigate to the Stills
00:46folder in your exercise files, sources folder and select Lab Results.psd.
00:53Click open in the second dialog that opens, make sure Import Kind is set to Composition.
00:59This will allow each layer in that file to be opened as its own individual layer
01:03inside After Effects and click OK.
01:06Down in the Stills folder, you'll have a composition called Lab Results and a
01:10folder with each of these individual Lab Results' layers.
01:14Double-click the composition named Lab Results to open it.
01:17Initially, it looks like there's nothing there but that's because the person who
01:21created these titles created them with the color black.
01:23Once I turned on my transparency grid, now I can see that there's something there.
01:27As long as my intern did actually create these using the Text tool in Photoshop
01:33and did not flatten the file, I have access to that original text.
01:39Do Cmd+A or Ctrl+A to select all, go to layer and say Convert To Editable Text.
01:45You can only do this with Photoshop Text layers not Illustrator Text layers unfortunately.
01:50When I do so, you'll see they all get the T icon to indicate that they are indeed After Effects text layers.
01:57But the first thing I want to do is make their color white instead of black so
02:01I'm going to make sure my character panel is forward and with all the text
02:05layers selected, click on the Set to white Swatch, and now I have white layers
02:09that will make it easier to put over objects in my background.
02:12Press F2 to deselect all, solo these individual layers to see what they look
02:16like since they're now editable After Effect layers.
02:20I can change the font or change what they actually say.
02:23I'm going to double check here and I see that they are in Myriad Pro-Semibold
02:28which is the same font I use for opening title.
02:30So that's nice and harmonious.
02:32Next, I'm going to select and copy our first text layer, go to final comp,
02:37go to the very beginning where we have nothing to look at and paste.
02:42Initially, it's a 2D layer, I'll enable the 3D layer switch and to see this
02:47thing in 3D space, I'm going to go back to 4 views-Bottom.
02:52Now I can see that that new text layer from Photoshop has jumped to the
02:56same default position that our Hero video came in, our background came in at, etcetera.
03:01I'm going to select my active camera view, make sure that I can see my title
03:05on action safe grids, I can position it so it is in a safe area so that all
03:10viewers, wide-screen and 4X3 will be able to see it, select my Results 1 layer,
03:15press P to reveal its position and either start to scrub its position
03:20values to get somewhere where I can see it or pick it up inside one of these viewers and drag it over.
03:27There's roughly where it's in the camera's view. It is a way too large.
03:31I'll start pushing it back in space, in Z. I'm now beyond what I can see in this
03:38viewer and for that matter the right viewer as well, so I am going to press C to
03:43bring up the camera tools, toggle around to track Z and back off a little bit here
03:47until I can see all my layers and my camera.
03:51I'll do the same over here as well and I might pan things little bit in this
03:55direction, just so they're nicely enclosed in my viewable area.
03:59I'll press V to return back to my Selection tool.
04:03Okay, now I can start working on tucking this guy up where I want him to be in space.
04:08Might push him back a little bit further in Z to make him a little bit smaller,
04:12you can scale him as well, I need to widen this panel, to see exactly what I'm up to
04:16and remember quite often, High-Def content is cut off to an inner 4X3 area
04:23for standard def versions of broadcast.
04:24Normally, the inner bounding box is the title safe area for a television.
04:31However, truth be told, with so many nice flat screens these days, you can
04:36usually cheat your text out into the action safe and have it still be readable,
04:41but just in case my client is picky about these things, I'm going to make sure
04:45it's sitting inside the title safe area.
04:49Now that I have it back here in space, I'll drag my current time indicator through my composition.
04:54I can see not only as it peeking nicely behind this video frames.
04:59I can also see that it's multi-planing nicely because it's further back in Z,
05:03therefore, not moving quite as much.
05:04So I could see it even at the end of this display.
05:07So that's pretty nice.
05:11You have four of these layers total, feel free to select the other results
05:15layers and spread them around 3D space in your comp, so they peek in and out
05:20from behind these extra videos as the camera pans through these movements.
05:24You can go ahead and do that on your own and to your own personal taste,
05:28but before we do that, I'm going to do a little bit more tweaking on this layer just
05:32to make it fit in better with the design.
05:35It's really sharp and readable right now and it's supposed to be a background element.
05:38Things in the background should be softer, blurrier, maybe not as opaque.
05:41So I'm going to go ahead and give it a little bit of treatment.
05:45I'm going to add a blur to it.
05:47Box blur is a very versatile blur, you get many different looks out of it
05:51and I'm going to try just a very small blur radius, even just one softens it up
05:56little bit, you can go far more if you want to.
05:59I think just right around 1.0, it's not a bad starting point.
06:02Two, I'm going to reduce the opacity of this layer, it's just too much in my face,
06:07it's supposed to be a background element that's just kind of floating
06:11around back there as part of my world.
06:15Thirdly, well I do have this transparent white text but it's still looking a little bit boring.
06:22It'd be nicer if it interacted more with the colors of my interesting background
06:27and to get layers to interact with each other, I go to modes and in this case,
06:31try something such as Add, Screen, or Color Dodge.
06:36That will give it more of an interaction with the colors of the background underneath.
06:39Now you see particularly when coupled with a blur is much more of a glowing sort of appearance
06:44and I like that.
06:45Now that I am in Add mode, I can go ahead and knock down the opacity even more,
06:50maybe somewhere around here, I can tweak that later and once I've placed my
06:55other text layers throughout the background, I can go ahead and copy and paste
07:00these parameters to those other layers to give them all the same look.
Collapse this transcript
Creating wiggly lines
00:05In between movies, we went ahead and arranged our different Vital Signs layers
00:10throughout our 3D world to create some interest as the camera moves through this animation.
00:16You can see them peek in and out in between at those various layers.
00:20Again, the arrangement is up to you, if you want to see what we did, you can go
00:25down into the Intermediate Comps folder, open up 11_Wallpaper and you can
00:28explore what we did by typing "UU" to Us in quick succession to see everything
00:33that was changed including the transform values, but I'm going to continue on with our own final comp.
00:39We have some text with some lab results in them.
00:42Another common element you might see in a medical situation such as this
00:46would be EKG or other sorts of vital sign traces.
00:50Similar to what you see on this display here in one of our extra videos.
00:54I'll go up to 1 View temporarily, so you can see that at a higher resolution.
00:59We can simulate that type of display using shape layers.
01:03Now you're not going to know immediately how to create every single element.
01:07There will be times when you need to do a little bit of research and development.
01:11So go ahead and search your Comps folder and let's just make ourselves
01:15a brand new composition just to experiment with what might work for shape layers.
01:18I'm going to call this "Vital Signs Test."
01:23I need to make it pretty wide, our final render here is 960 half HD.
01:29Since I'm going to be panning past it, I have a feeling that I might want to say
01:33twice that resolution just to make sure I have enough pixels not to get too blurry
01:37as the camera moves around.
01:39So I'm just going to type in 2000 pixels as a starting number.
01:42You can always change that later, but I don't think I need anything very tall.
01:46I certainly don't want our vital signs traces to be as tall as these individual videos.
01:50So I certainly don't want to be any taller and say 200 pixels.
01:54These are just guesstimates, you can go ahead and play around and change these numbers later.
01:58We're just trying out ideas here.
02:00When I press Enter, you can see we have a very long skinny composition.
02:05I'll tap the apostrophe key to turn off Safe Areas.
02:08Go down just one view for now, and if you need to, create as much room as you can
02:13for your comp panels so you can see what you're doing.
02:17I just happen to be at a nice 50% view here, that's pretty good. Okay.
02:21What we want to do is draw a line through this composition, then we want to
02:28animate that line to create our fake Vital Signs displays.
02:32Shape layers are good not only at creating shapes but also in creating lines.
02:38I'm going to select my Pen tool, and I actually need the opposite of what I had
02:41before for my Fill And Stroke settings.
02:43I don't want to fill but I do want to stroke to draw along my line.
02:48So I'm going to hold down Option on Mac, or Alt on Windows and click on the
02:52swatch until I see that red no slash go through it.
02:55That can often be faster than going into the Fill dialog and manually selecting No Fill.
03:01Then for Stroke options, again, I hold Option or Alt and click until I see a nice solid color for my stroke.
03:09Click on the swatch and change the color to taste, white is a good starting point,
03:13that's what we use for our text.
03:15And go ahead and set the Stroke Width to some moderate value, two, three, four pixels will be okay.
03:23One might be a bit of a hair line.
03:25I'm going to use two for starting point and again, we could always edit this later.
03:29All right, we don't have any layers in this Comp yet, so I don't need to worry about deselecting layers.
03:33I'm going to place my Pen tool at the far left edge of my comp, click once, that's my first point.
03:40Go to the right edge, hold down the Shift key to make sure I'm drawing a
03:44straight like, click again and there is my Stroke Path.
03:49I'm going to go ahead and return to the Section tools, so I don't accidentally
03:52edit that line and here we have a white line.
03:55Well, you could draw an EKG path or some other Vital Sign trace manually
04:02and in one of the idea corners, we will actually go through that procedure, but shape
04:07layers have shape operators, which allow you to distort outlines.
04:11Let's see if one of those will create a nice Vital Signs trace for us.
04:14For my Shape layer 1, I'm going to twirl it open until I get to its shape group.
04:21Select its shape group, Shape 1 and add shape operator.
04:25There happens to be one called Wiggle Paths.
04:29It sounds like a perfect thing to create a randomized line rather than a straight line.
04:34I'll select that, I can see a little bit of deflection here, but let's go ahead
04:38and twirl that open, and start increasing the size until we start to see some random lines being drawn.
04:46I don't like the squared off corners, so I'm going to change the points to smooth,
04:49and I think I'd like a little bit more details, more wiggles to this.
04:54So I'll just crank up the Wiggle's parameter until I get -- well, the maximum,
04:58a lot of detail throughout this path.
05:01Again, this very long composition is going to be in the background of our final comp,
05:06and we're only going to be seeing a small part of it at a time.
05:10If you were to press the spacebar to start a standard preview, you'll see the
05:14wiggle paths by default, wiggles, it's all set to the path.
05:18This is kind of fun and interesting but frankly, not a lot of Vital Signs displays look like this.
05:23Instead they tend to be a static path and only a portion of that path is drawn on or revealed over time.
05:31To do that with wiggle path, if you just set the wiggles per second down to the zero,
05:35you will now have a static path that does not animate.
05:42Next trick is animating it on.
05:44You could use a mask to go ahead and reveal part of the line.
05:49That's not a bad idea because you could have a feathered mask to have a very soft-edged trace.
05:54However, there's also another shape operator that comes in handy for tricks like this.
05:57I'm going to twirl up wiggle paths for now, make sure my shape group is selected,
06:01make sure I can see my add operator.
06:04If you can, you always have one at the very top here right next to your Fill and
06:08Stroke swatches and say let's add Trim Paths.
06:13That will allow me to reveal only a small portion of my path.
06:16I'm making sure it's in my shape group underneath Wiggle Paths.
06:20If necessary, you can drag shape operators around in the timeline panel to rearrange your order.
06:25I'm going to twirl open Trim Paths and start scrubbing the end until only a
06:31small portion of my Vital Signs display is revealed, like around there.
06:36To animate this little window down along our path, you can use the offset parameter.
06:43This basically moves the start and end points simultaneously so you have a
06:48moving window without having to animate both the start and end individually.
06:53That's pretty cool.
06:55Okay, let's set that back to zero, you can manually set it to zero or here is a trick in After Effects.
07:00If you right-click on any parameter the menu that appears will have a Reset option,
07:04press Home to make sure my current time indicator is at the start of the comp,
07:09enable key-framing for offset, press End and set it to some number of rotations.
07:16Let's say maybe four full cycles of the offset.
07:21I don't know if that's going to work for speed, but we can always edit this later.
07:25I'll enter that, press 0 in numeric keypad to do a quick RAM preview.
07:28This renders pretty quickly and that's a pretty cool speed.
07:35I could maybe stand at being a little slower but I have to see it in context
07:39with the camera move, before if I really know.
07:41Anyway, this is a good starting point.
Collapse this transcript
Adding vital signs to our world
00:05Now that we have created a nice prototype for our Vital Signs display,
00:10let's place one of them in our 3D world and see how it works out.
00:13I'm going to select my Shape layer, I think I'm going to temporarily turn off
00:16Trim Paths, so I get to see the entire trace for the entire duration of the
00:21composition, copy, go to my Final Comp and Paste.
00:28Then I might rearrange my layers here to place it at the very top of my stack.
00:32Now I have my Vital Signs trace going throughout my comp, toggle back to switches.
00:37It's 2D layer initially. I'll make it a 3D layer.
00:41Again, it jumps to the center of the composition world which is over here
00:44where our Hero video is, I'm going to push it back in Z, and you'll see it start to appear here now.
00:50It appeared roughly around where our text was and look at it at various parts in our world.
00:56It needs to be centered up so I can see it during the camera move.
01:00So I am going to center it roughly in our world.
01:02It looks like I might need to scale it up too.
01:04So I'm going to press S for Scale, and Shift P for position to make it easy to
01:08just scrub it's position if I so desire.
01:11I am going to scale it up to where I can see it at the start of my camera move,
01:17and then as the camera pulls back, I'm going to make sure I still see it,
01:21and I pull back so much I don't see it anymore.
01:23So let's go ahead and scale it up a little bit more like around there, go later
01:28in the camera move and falling off the right side as well.
01:33So it looks like, I need to scale it up larger and maybe work on recentering it
01:39in the X dimension, so it never goes off screen.
01:45Let's go back here at the start, let the camera pull back all the way,
01:49stays inside the shot there and it stays inside the shot there. Good.
01:55I might place this initial one say roughly centered in my world.
01:59So it's kind of following the center line of my little extra videos here.
02:03I'm going to twirl the layer up and twirl it down again until I see its
02:07contents, twirl open the shape group, re-enable the Trim Paths animation, go
02:12back to Home and it would be nice if the viewer got to see my EKG from the very beginning.
02:18So I'm going to twirl open Trim Paths and scrub the starting offset.
02:22So it just appears on screen at that first frame.
02:26So now, at the very start of the music, it will come on screen and give the viewer something to look at.
02:32Let's do a quick RAM Preview and see how that works out and let's play it.
02:39(music playing)
02:45That's pretty cool.
02:46So I scrub through the rest of my timeline, I see that my little trace does
02:51peak out behind the videos every now and then. It gives a little bit of visual interest.
02:59It goes off the end there and reappears here right before our push in to our final video.
03:05Nice. Well, now that I have a vital sign display that I like, I can go ahead and reuse it
03:10and make more of them in this composition, just like I have a bunch of
03:13different pieces of video throughout this composition.
03:15The nice thing about Wiggle Paths is that every time you duplicate a layer it's applied to,
03:21you get a different random pattern of that path.
03:24So you see, I now have two quite different traces. That's nice.
03:28So I'll select my Shape layer there, drag it up to another position,
03:34that's a little bit different and maybe push it back further in space.
03:38I think I need to go back to my camera tool here and pull back a little bit more,
03:41so I can see all of my layers, same here, just rearrange things a little
03:46bit further so I have a nice display and I might want to experiment with giving
03:51these other guys some different positions.
03:53I'll press V to return to selection, push this one say further back in space,
03:58pull it up a little bit higher, some around here in my world,
04:03make sure it doesn't go off the edge of the screen. I'm probably going to need to increase its scale.
04:08Let's turn off Trim Paths temporarily to make sure I'm not losing any of this.
04:12That's again pretty close to the edge there.
04:15Yeah, I'm going to need to increase its scale, Shift+S, increase scale a
04:21little bit, so it doesn't go off the screen, check the end of my camera move,
04:25stays on the screen, that's nice.
04:28And now I've got a second EKG pass animating throughout my video.
04:33It's kind of boring that they're both going the same speed.
04:37So I think I'm going to jump to the end, twirl down Trim Paths and give myself a different speed.
04:44Like maybe just three cycles during the entire animation.
04:48And now, it will be progressing at a different speed and appearing at different
04:52times in my video, in my final active camera that my first Vital Signs was.
04:58So you have the basic idea.
05:00Go ahead and duplicate that Vital Signs layers a few more times and create a
05:04few more variations and arrange it as you like to fill in the background of your composition.
05:09Again, we're not trying to distract too much, but we are trying to make it
05:12interesting enough for the viewer so that they'll want to see your opening title again and again.
Collapse this transcript
Synchronizing effects to music
00:05In the end, I've decided to go ahead and create five copies of my Vital Signs
00:09shape layer animation and I arranged them in 3D space interspersed in and out of
00:15my different lab results' text.
00:17I also renamed them Vitals Signs, one, two, three, four, and five so I could
00:21keep track at them in the Timeline panel.
00:23We are just starting to get pretty full and pretty busy now.
00:26Let's see what this animation looks like so far.
00:28I'll switch back to 1 View temporarily, put my cursor over the Comp panel and
00:32type the Tilde key so you can see this as a full resolution.
00:35(music playing)
01:01That's pretty nice.
01:02I'm going to press Tilde to go back to my normal display, and return to 4 Views-Bottom.
01:08However, one problem is that those Vital Signs are a bit too obvious right now.
01:14I could blur them and reduce their opacity to go ahead and match the Lab Results layers.
01:19But you know what would it be even better?
01:21What if the amount of the blur for these signs was timed to the music?
01:25Well, we could keyframe that based on all of these markers, or we can use
01:30some automated functions in After Effects to help do this blurring in response to music for us.
01:37I am going to deselect my layers, and the first thing I'm going to do is ask
01:41After Effects to use a Keyframe Assistant and covert the audio levels to a set of keyframes.
01:47By doing that, we'll have some values that we could either paste over to blur
01:51for our layers or even better use to drive expressions to help us automate that blur.
01:56So I Convert Audio To Keyframes, I will get a new layer called Audio Amplitude.
02:02It is a null object.
02:03You see this red box in the Comp panel.
02:07I'll turn off Visibility for now because I don't need that and I'll type "U" to reveal all of its keyframe parameters.
02:14This gives me separate streams of keyframes for the left channel, the right channel
02:19and an average on both channels.
02:22And I see these values are bumping between close to zero and I think I saw
02:26things even in the 40s at one point there.
02:29I don't really need all of this detail, I mean you could animate things
02:32separately to left and right but just to clean up my display, I'm going to go
02:35ahead and delete left and right since I'm running out of real estate here.
02:38But one thing I think I would like is maybe some control, a master control over
02:44how much I'm going to blur by.
02:46To do that, I'm going add Effect>Expression Controls, these are dummy controls
02:52just user interface items, they don't render any pixels that you can then wire into your expressions.
02:57I am going to set a slider control and change its name to "Maximum Blur". Okay.
03:04Now let's pick one of these Vital Sign layers that's visible.
03:08And again, I think I'll go to 1 View so I can see things in more detail,
03:12and more resolution and start setting up a blur for it.
03:15I'll do Effect>Blur & Sharpen>Box Blur, come to like this because it's so flexible,
03:20test its blur look.
03:22That's kind of nice, but one nice thing about blurs i s they tend to have these blur dimensions.
03:28If I blur just in one dimension such as vertical up and down.
03:32I can see my shape a lot more clearly.
03:34It's blurred but it isn't just the cloud of pixels at this point.
03:38It's something where I can make up the waveform and it looks more interesting. Okay, that's cool.
03:43Now before I create an expression, I need to see everything I want to wire that expression to.
03:48I want to wire it to the Audio Amplitude and I want to wire it to this Maximum Blur slider.
03:54Okay, the next thing I want to do is control the blur radius, the depths of blur.
03:59So hold down Option on Mac, Alt on Windows, click on the stopwatch and now an
04:04expression for it will be revealed down here in the Timeline panel.
04:08I want to use something known as a Linear Interpolation Expression.
04:11We cover this back in the Expressions Course.
04:14You can get at it underneath this expression language menu.
04:17I find this is one of those expressions I use so often, it's worth memorizing.
04:20It says I will make a linear interoperation, basically convert one series of
04:26numbers to another, and I need to enter five values inside a parenthesis.
04:31What my master is, the range of my master, say 0 to 100 and then the range
04:36I'd like to end up going to, 0 to whatever my maximum blur is.
04:39Well, I'm following that amplitude for both channels.
04:43So I'll drag to that slider, type a comma to separate my numbers,
04:48and I don't really know what the real maximum of both channels is.
04:51I'm going to say it goes from zero at a minimum to let's say 100 as a maximum and comma again.
04:58And by the way, you might have trouble typing in your expressions because you're
05:01running out of room in the timeline panel.
05:03If you accidentally click off you might getting an expression error.
05:07Don't worry, just click back on the expression, move your cursor to where you were and keep typing.
05:12Anyway, as both channels amplitude goes from 0 to 100, I want my blur to go
05:18from 0, to whatever this maximum blur slider says, that's why I created it in the first place.
05:27Now I'll type a closing parenthesis, type Enter and now I have an expression.
05:32My blur went away that's because my Maximum Blur slider defaulted to zero.
05:37As I increase it, you'll see the blur on my nice little Vital Sign display changes as well.
05:44Let's drag the current time indicator through here to get an idea what these blurs look like.
05:51That's not a bad blur early on.
05:54Later on in here, where is my guy from Vital Signs two? There he is.
05:59That might be too much blur for later on.
06:02I can always keyframe the maximum blur amount to have more maximum blur early,
06:07when there's just the heartbeat, and less maximum blur later, when the music is louder.
06:13But we'll just try this value for now.
06:15Once you've created one combination of an effect and an expression, you can copy the effect,
06:21and we'll go ahead and copy any attached expression as well.
06:25I'll select Vital Sign 1, and paste, and then pick my other ones and paste those as well.
06:31And now, all of my Vital Signs are being blurred in response to the music's amplitude.
06:37Great!
06:39The last thing I think I want to do though is I still want to knock down their opacity
06:42and maybe use an add mode like I did on these other results layers.
06:45That's not a problem.
06:47I twirl these guys up so they're easier to read, reveal the opacity for all of them
06:51by pressing T, scrub them down to where they blend in nicely with the background,
06:56somewhere around there and finally, toggle switches and modes and put them in Add mode.
07:02And once I've done, so I might want to tweak my opacity a little bit,
07:07but that actually looks pretty good.
07:12Now that I've done these changes, let's go ahead and RAM Preview one more time.
07:15I put my cursor over to Comp panel to say this is panel I want to see.
07:19Press the Tilde key to zoom up to maximum display and RAM Preview to see how my expression is working.
07:24I don't think I'm going to bother to preview the whole thing.
07:27I just want to get an idea of whether or not I like it.
07:31(music playing)
07:31You know, I have to say I'm quite pleased with how this is coming along.
07:56I think we're getting a really close to the point where we can show the client a proof.
08:00But first, let's make a few more tweaks just to go ahead and clean some things up
08:04and then we'll render that proof for the client.
08:06I'll tap the Tilde key one last time to go back to my normal display,
08:10and of course remember to Increment and Save.
Collapse this transcript
5. Finalizing the Proof
Using motion blur
00:05We're almost ready to deliver a proof to our client.
00:07Let's watch it one more time to see if there is any tweaks we'd like to make
00:11before sending them this first proof.
00:13With my cursor hovering over the Comp panel, I'll press the tilde (~) key to
00:17maximize its display, and I've already rendered a preview for you.
00:20Let's go ahead and look at it.
00:22(music playing)
00:46It's pretty good, but there are a couple of things I'd like to improve before having the client look at this.
00:52One problem I noticed is during this camera pull back, there was a bit of
00:57stuttering in the motion of this video frames coming on screen.
01:00Also, at this point when the camera is so close to them, they are being scaled up
01:04to be larger than their original size,and I'm a little bit worried about the image quality at that point.
01:09To cure that, I'm going to enable Motion Blur for these layers that are causing me concern.
01:14I'm going to twirl up some of my other layers just to clean up my display here,
01:19bring my switches column forward;
01:21shortcut is F4, and enable the Motion Blur switch for all of these videos.
01:27To do that, I just need to drag down the Motion Blur Switch column.
01:32This means they will render with Motion Blur, but I won't see the Motion Blur
01:37until I enable the master switch in the timeline as well.
01:40And now you'll see a little bit of extra blur on them as the camera pulls back.
01:47Another thing I think the Motion Blur will help are my vital signs traces.
01:51The start and end is exhibiting a bit of a hard clip.
01:54I think it will look nicer if we had a feathered start and end to it.
01:58Now normally shape layers don't allow you to feather them.
02:01You could try applying feathered masks and animating those across the vital signs.
02:04But another possibility is just enabling Motion Blur for those vital signs displays.
02:10By doing so you're blurring of the drawing of this line, as the line disappears and reappears.
02:16This is without motion blur and with motion blur and I do think that improves its look.
02:22You might also consider blurring other layers like the background, during the camera pull back.
02:27It's so blurry in the first place. I'm not really seeing a benefit there.
02:31You can also try it with the medical results text, but again, they are so
02:36far back and they are moving relatively slowly, I'm not really seeing a benefit there.
02:40And indeed, since I want to keep After Effects responsive while I'm working,
02:44I'm going to turn off the Master Motion Blur Switch, just while I'm previewing the comp.
02:49But since I've enabled the Motion Blur Switch for these layers, they will render with blur.
02:53I'll turn that off.
02:54Just drag thorough here briefly, to see if there is anything else that might need blur.
02:59Oh yeah, that text has a bit of a slam down as well, that will probably benefit from motion blur as well.
03:05So I reopen my Hero Title Comp, and enable Motion Blur for that Heart Attack layer.
03:12And now, we'll just add a little bit of extra blur as those characters fall back.
03:18Speaking of blur, it maybe fun if this Heart Attack title also automatically blurred
03:22in time with the music, similar to what we're doing with the EKG traces earlier in this composition.
03:28So since I've already done the work on making these EKG traces blur,
03:34I can borrow that work and apply to the main title.
03:37I'm going to select my Audio Amplitude layer which already has keyframes that
03:40represent the loudness of this layer for each frame of the composition.
03:44And already has a maximum blur slider applied hat I can use to control my blur in this other comp.
03:49So I'll select the Audio Amplitude layer, copy it, go to Hero +Title and paste.
03:54It's based on the same soundtrack, so I know my keyframes will line up.
03:58Then I'll go back to one of my Vital Signs layers, press F3 to bring forward the Effect Controls panel.
04:05Select its Box Blur effect, which it already has an expression applied to follow
04:11the Both Channels and maximum Blur sliders for audio amplitude, copy, go back to
04:17Hero +Title, select Heart Attack and paste.
04:22And a little bit further here, where the Heart Attack tittle comes on and rest,
04:26we'll see that it is indeed being blurred in response to the music.
04:29Now that blur in time to the music does cause me some issues with readability,
04:35so I think I'm actually going to keyframe the blur amount.
04:38I'm going to select the Audio Amplitude layer, which has my Master Maximum Blur slider,
04:41Enable Keyframing for it and start at 0, so it will not be blurred initially.
04:48Then I'm going to go to this last heart beat in my soundtrack, which I marked around here,
04:52and increase the maximum blur to represent how much blur I want on that beat.
04:58I think right around there should be interesting, back up the frame before, and after.
05:05Yeah, I think that might be a cool effect through here.
05:09It will be clean when it hits, so I can read it, but then we are going to build
05:14some tension on successive heart beats.
05:17Okay, that's a cool effect.
05:19Let's go ahead and RAM Preview that and let's see if it adds to our production value in the way that I hope.
05:25 (music playing)
05:45I think that adds nice tension to the piece, so we'll use that.
Collapse this transcript
Adding drop shadows
00:05Next, I'd like to work on the appearance and timing of these various video
00:09frames earlier in this composition.
00:10One, I notice it's a little bit hard to distinguish between them as they overlap.
00:15I'm going to turn off my Action/Title Safe Areas because I've already arranged
00:18my layers just to give myself a clear view of my composition.
00:24I think a bit of drop shadow would help me make these stand out against each other.
00:27There are a couple of approaches I could take.
00:30One approach would be just applying a drop shadow inside this Final Comp,
00:35so I'm going to select one of my extra videos, such as this Stress Test video here and
00:39apply Effect>Perspective>Drop Shadow.
00:44Just like I did with the text, I'm going to set the distance down to 0
00:49to center the blur and increase the softness, until I get a little bit of overlap on the layers behind.
00:54It's bit on the weak side, so I'm going to increase the darkness just to help
00:58make it stand out a little bit better and then my differences in size will
01:02become a little bit more apparent.
01:05That's one approach I could apply to the whole layer here.
01:09Another idea would be to cut it from here, go back to my Extra Video Frame Master
01:15and apply the drop shadow to the master here.
01:19That way it will also cast a shadow on top of the inset video.
01:22The problem is that the drop shadow will extend beyond the edges of these frames.
01:27So I would have to increase my comp size to do this, maybe to the order of say
01:31420 to 340, so that my alpha channel is not clipped off by the edge of my comp,
01:40and then the drop shadow for that frame would overlap the video as well.
01:44But I'm not sure that's a necessary step.
01:46I'm going to cut it from here, go back to my Final Comp, select all of my videos
01:52and paste my drop shadow effect under them, just to get this little bit of
01:55distinction to help them stand out against each other.
01:57Now the reason that I'm using the drop shadow effect here instead of
02:02Layer>Layer Styles>Drop Shadow, is that Layer Styles don't play nicely with 3D space,
02:08they cause the rendering order to break, and layers don't interact as well.
02:11I'll go ahead and use Layer Styles in a 2D comp, such as when I was building the main title.
02:16But in 3D space, I'll fall back on After Effect's Normal Effects.
02:20Okay, there's our drop shadows.
Collapse this transcript
Improving the video timing
00:05Another very minor detail that bothered me, because I noticed these things,
00:09is just the timing of when some of these videos come on and off.
00:13For example, this frame on the right, where the nurse is taking the blood pressure of a patient.
00:17For a good deal of the time that she comes on screen, we don't get a very
00:22attractive look of her, we just see her back instead of seeing more of her face
00:26and her actually putting the cuff on the patient.
00:28So I think I'm going to slide the timing of that video so we see her in a more
00:33attractive light when she comes on screen.
00:35I've moved it to a representative frame shortly after she comes on screen and
00:39I'm going to slide her layer bar to change her timing so that's she's starting
00:43to turn forward as she comes on the screen. Let's see how that looks.
00:50We'll pull back, even though in that pull back, I wouldn't mind her being a
00:56little further around like that.
00:57Let's make sure I've not hurt my timing later on in this composition.
01:03I want to make sure I don't run out of video while her frame is still on screen
01:09and looks like we're safe.
01:10We still see some image, this last frame that that video is visible, so we're safe.
01:14My danger would have been if I had dragged it so far that the video would
01:20have finished playing and then suddenly we would have a blank area,
01:23but we've got enough, I'll undo. I think that's a mild improvement there.
01:27The other thing which is very minor, but which bothers me a little bit,
01:32is we don't get to see a lot of this last pose of this physical therapist
01:36helping the range of motion on this patient.
01:38By the time the camera has done panning to that person, that video frame is
01:42almost entirely off screen.
01:44So I think I'd like to slide things in time, so we get a little bit more of that shot.
01:49Let me test to see where is the last frame of the master comp, I want to see that video,
01:54right around there.
01:55Let's start sliding its layer bar to the point to where we run out of video.
02:01It is right around there, so I'll back up a little bit
02:07and now we could see much more of that therapist on screen after that camera pan is finished.
02:14Now let's make sure we haven't screwed up the start of our video.
02:17Here's where we pull back and reveal these frames.
02:25The camera pan is hitting that pillar a bit soon, so I may have slid the video too much.
02:30I think I would like to see a little bit less that pillar until we've
02:35established this girl on screen and the therapist talking to her.
02:40Here's the pull back, we could see that patient, then we land, then we start our pan.
02:44I think this can be a little bit less annoying and we still get to see a bit
02:51more of the therapist at the end of the video.
02:53The other videos are pretty good to me.
02:55The Stress Test is the same pose, locked on camera throughout, and actually I do
02:59like the timing for when these joggers come on screen.
03:01They do come around and make a turn and give me the maximum ability to view them.
03:06So I'm pretty happy with the jogger footage.
03:08We could try sliding it to see if that help us any, but I'm not sure it does,
03:17maybe right around there, no big improvement, probably we don't need to tweak that anymore.
03:28Okay, now that I've made these touchups, now I'm ready to render a proof for the client.
Collapse this transcript
6. Delivering the Results
Setting up the main render
00:05Next is actually rendering a proof for the client, but first, let's just take a
00:09quick look at all those changes we put in and make sure we do not introduce
00:13some unexpected problems. I'll maximize my screen and RAM Preview.
00:17(music playing)
00:43Let's say we deem that to be acceptable for our proofs to send the client.
00:46To render this comp, we go to Composition>Add to Render Queue.
00:50The keyboard shortcut is Ctrl+M on Windows and it used to be Cmd+M on Mac
00:56but recent versions have made it Cmd+Ctrl+M on Mac.
01:00This extra key was added, so it would not conflict with the standard Apple OS
01:04command to minimize a frame.
01:07I've already added this to the Render Queue for you, but I want to show you some
01:09of the steps I would go through to set this up.
01:12First off for Render Settings, I'm going to go into there.
01:14I'm going to change the Color Depth to 16-bits per channel.
01:18I have been working at 8-bits per channel just to speed things up while I'm previewing,
01:22but these days when you deliver High Def video, you really
01:24should consider rendering at a higher depth like 16-bit, it will be a cleaner image, less banding, etcetera.
01:30If the client wants me to deliver this to 23.976, under no condition do I want to field render.
01:37The film like rates of 23.976 or 24 do not have fields.
01:41On the other hand, if the client insists that this must be delivered at 29.97,
01:46even though they like the filmic motion of 23.976, you need to add Pull Down during the Render.
01:52You do indeed Enable Field Rendering.
01:54All High Definition is Upper Field First and then you pick a Pull Down phase.
01:59This is what effectively converts 24 frames a second to 30, or 23.976 to 29.97.
02:06Now you see that it's sampling the comp at 23.976, but actually creating a file at 29.97.
02:12On the other hand if you're delivering for the web or mobile device, you absolutely do not field render,
02:19and we'll use the Comp Frame Rates for my final delivery.
02:21Okay, now let's choose an Output Module.
02:23The default of Lossless uses the old Apple Animation codec.
02:28However, you should ask your client what codec they require.
02:32One downfall of the Animation codec is it does not support 16-bit per channel color.
02:36I'm going to render 16-bit per channel regardless, just for the processing side of finer resolution,
02:41but I may not be able to deliver it.
02:43Your client may want delivery in an Apple ProRes format, such 422 (HQ)
02:49and that will indeed let me choose trillions of colors, which means I can deliver my high fidelity color.
02:55Be careful if they ask you for a codec such as Sony's HDV.
03:00Let's say we built this comp 1920x1080, that's a fine size to deliver, say in H264, etcetera,
03:08but the HDV codec is actually anamorphic, it does not use square pixels.
03:14So you would need to do some modifications to do an HDV delivery.
03:18In the case of HDV, the pixels are squeezed by a ratio of 1.33333,
03:27so you would need to squish your comp horizontally by that ratio for a proper HDV delivery.
03:33Now I'm working half resolution here, but the real HDV size is 1440,
03:38twice that number by 1080.
03:40So again, start with your client's delivery requirements and work backwards.
03:45It's much better than having them have to re-render your work, or
03:48for to not import properly into their editing system.
Collapse this transcript
4:3 strategies
00:05Okay, I promised I would talk about center cut and letter boxing.
00:09Quite often you still need to create 4x3 versions of your content for standard def TV,
00:14so I'm going to add another Output Module and open up
00:19my Output Module Settings to modify how I save this file to disk.
00:22Again, choose a codec that matches whatever your client likes,
00:26but you will need to Resize your video.
00:28Let's say I'm delivering to an NTSC standard to 486 lines.
00:33With my Locked Aspect Ratio switch turned on, I'll say, okay, squish this down to 486,
00:40I will tab and it will automatically calculate the right Width for me as well.
00:42The problem is that NTSC video also is not square pixels.
00:48The delivered pixels are 11/10s wider than you worked at on your computer.
00:53So I'm going to turn off Lock Aspect Ratio, select Resize, cursor to the right and say,
00:58x11/10, that is the correct NTSC Pixel Aspect Ratio.
01:07Tab, it says I should actually be rendering at 950, 486 to get 486 lines,
01:13but to stretch it, to take into account non-square pixels, fine!
01:17But if I am going to center cut this, I need to cut off the left and right sides
01:22of the video, so we just have 4x3 center piece of the video remaining.
01:27NTSC delivery is 720, so I have 950 pixels minus 720 which equals 230,
01:35that's how many pixels I need to cut off.
01:38I'll cut half of them off the left side, that's 115 and half of them off the right,
01:44and now I've reached my 720, 46 delivery size, 4x3 aspect ratio
01:51with the correct non-square pixel stretch, so that's one approach.
01:54Another approach is to letterbox the video to the point where the full 16x9 video
01:59is fit inside a 4x3 frame with black padded at the top and bottom.
02:05To do that, we need a slightly different approach.
02:08Again, choose the codec your client requests.
02:11I still need to resize my video.
02:13I need to get my current width to 960 to fit down inside a 720 width
02:19taking into account that that 720 width is also non-square pixels.
02:21I know that's a bit of a headache.
02:23I'll leave my Lock Aspect Ratio switched on for now. Just to calculate this properly,
02:27I know that 720 pixels wide, but those have been stretched by a ratio of 11 times 10,
02:34to bring it down to NTSC size I need to scale it down to 655x368 square pixels.
02:41You never do anything in odd pixel numbers when you deliver video, and you see
02:45After Effects automatically rounded that down to 654 for me.
02:48Now that I have this at the proper size, I'm going to turn off my Lock Aspect Ratio switch
02:53and set this back to 720 to take into account the non-square pixels that NTSC video requires.
03:00So now we have the full 16x9 image scaled down to fit inside a 724x486 video,
03:06taking into account non-square pixels.
03:09Next, I need to pad out black at the top and bottom.
03:12I need to deliver 486 lines, not 368, I'm going to be rendering.
03:19That means I have 118 pixels I need to add, okay?
03:23I'll divide that by two for the top, 59 pixels and add 59 pixels to the bottom.
03:31The problem with this dialog is that it thinks it's cropping, not adding,
03:35you'll notice that my size went down. That's no problem. To add rather than crop,
03:39just make these negative numbers and that will be a reverse crop which adds pixels.
03:46And now you see I've reached my 720x486 goal, scale down to 654 x 368 square pixels,
03:53brought it back up to 720 to accommodate the non-square pixels of NTSC,
03:57then reverse cropped, added pixels to the top and bottom and that would be my letterbox delivery.
04:05So now my client has their High Def version and alternate 4x3 versions,
04:09so they can choose which one works best for this content.
04:12It's the little things like that helps you make your client's life easier
04:16and makes you more valuable to them.
Collapse this transcript
Delivering a package
00:05When you're delivering something such as an opening title for a client,
00:08quite often just the opening title is not enough.
00:11They may need other elements that complement that opening title,
00:14and we refer to this as a package, a set of graphics that your editor or client can use
00:19throughout a program that have a unifying visual theme.
00:23Inside the Comps_Finished folder is a folder called Package that gives an idea
00:27of what some of these elements may be.
00:29A real common element is a Lower Third Design.
00:32Elements of a Lower Third typically include text using fonts that complement
00:37each other and match the opening title, and which have been nicely sized for
00:40readability and for artistic balance.
00:43And some sort of bar or other element that helps it stand off against the background.
00:48And hopefully that bar element also ties into elements in your opening title.
00:52In this case I've chosen same colors, same type of translucency and beveling
00:56that we used inside the frames for our videos.
01:02The client can then duplicate this Comp and use it as a template whenever they
01:05need to change a name, such as Bruce Light and change his title.
01:11We tend to lock the layers that the client should not be editing so they
01:15can't get themselves into trouble.
01:16What we've happened to have done in this particular one as well
01:19is we've added some animation for them, some text animations and some other elements.
01:23I'll just preview that quickly.
01:27So that's something more interesting than just a bar hanging there in space.
01:32Notice that I've been careful to observe 4x3 title safe areas as well, because at this point
01:36the client has not made a decision on whether they want to letter box this or
01:41center cut it when they create the 4x3.
01:43Quite often the client may need variations on this bar as well.
01:46For example, this is a two-line Lower Third, but the client may also need a
01:50three-line Lower Third, so you might need to make another version where the bar is taller,
01:55and I'll twirl open the Contents of the Shape layer that I used, make it a taller item,
02:01shift it up a little bit in space, take the text, move it up as well.
02:08And then give them a third line they can put underneath for any additional text
02:14they may need to describe the person being interviewed.
02:16And this part can probably be a little bit taller, a little bit higher in the frame,
02:20just to give myself more room in between the text elements.
02:26Give that to them as a template, they can reuse it as often as they need, and it
02:29ties in nicely to your opening title.
02:32Another common element is a looping background.
02:35Quite often the client may need to put picture and picture inserts,
02:40tables of text, and other elements that don't completely fill the frame.
02:43If you can give them a nice background that again ties into your
02:47opening title background, they can add these elements without them sticking out like a sore thumb.
02:52This is an edited version of the background plates we used in our opening title,
02:56with our Abstract background, our Vital Signs traces.
02:59This time I pasted them all down into one Shape layer, but they exist as separate shape groups.
03:06And I've added an additional pattern of dots, little circles that blink on and off.
03:11I'll show you how to make that in a chapter later on in this course.
03:15It can be provided with or without music.
03:17In this case I asked the musician to come up with a musical loop, something that
03:22fits in the exact number of seconds long at my current frame rate, and which can
03:25be laid end-to-end seamlessly, and again, the editor can then lay this in as
03:29often as they need, and this is what our looping background looks like.
03:32(music playing)
03:58There's a slight hitch in After Effects' own preview of this composition,
04:02but when I lay it end-to-end in an editor, it's seamless.
04:05I've made sure that all of our Vital Signs traces are off the screen at the
04:10start and end of this loop, so they will indeed be seamless without a visual pop.
04:15And additional elements you may be asked for are things called sweepers, bumpers, etcetera.
04:21Elements that will help your client come out of your program and go into a commercial,
04:24or come out of a commercial or other chapter head and start a new section.
04:29To construct this, I just used elements that we already had in our main title,
04:33a bit of the music that I've edited down, our Abstract background, the Vital Signs,
04:38and the text for our lab results, a simplified camera move, and the simplified version of the opening title.
04:45You see as it comes in, the text slams down into position and I have the frame fade away,
04:50the camera move ends, and then we're on full frame video and then the title fades out.
04:57The client can go ahead and replace this first clip with whatever clip they're
05:01using for the next section of their program after the commercial break
05:05and re-render this scene, so they have a really nice transition, and they can also
05:09change the text, such as treating HEART ATTACKS.
05:19Again, I've locked all the layers, so they should not be touching and only left
05:24unlocked what they can replace;
05:26example, the video clip that goes in the background and the text layers so they can edit.
05:30In the looping background I left things unlocked, just so they could create variations on the theme.
05:35They could maybe have a version without the Vital Signs or a version without these animating dots,
05:40or just the background all by itself.
05:43Beyond your opening title and package elements, s uch as Thirds, Looping Background,
05:47and Bumpers, Sweepers, etcetera, quite often your client will also
05:52ask you to deliver the project file.
05:54This is where keeping things organized in compositions, carefully naming things,
05:59adding comments to your layers, and just general cleanliness and thinking ahead
06:03will really benefit your client.
06:05There's also a few nice commands underneath File, such as Remove Unused Footage.
06:10That will take out any elements that you're not using so the client doesn't get files they don't need;
06:15and Collect Files, which will create a brand-new project and folder that
06:19duplicates all of the sources that you're using inside this project file
06:23into a brand-new set of assets you can then hand off to the client.
06:27So this package aspect is another very important thing to understand
06:31and to deliver to your client so that you can give them more value.
Collapse this transcript
7. Idea Corners
Animated circle grid
00:05You've spent a couple of hours so far building this Opening Title Animation.
00:09In reality, on a real job, we'd probably spend a few days and go through a few
00:13proofs and iterations with the client.
00:15In particular, I would spend at least another day seeing how I could massage
00:19and improve the design I already have.
00:21In this final chapter I'd like to go through some of the ideas I might employ to help dress this up.
00:26To begin with, we do have a fairly interesting background going on here,
00:30nice animated shapes.
00:32We do have our Vital Signs traces, we do have our text, but I do think it could
00:36have even a bit more going on in the background, a bit more of an interesting
00:39animated wallpaper feel.
00:41Now the subject of this is HEART ATTACKS.
00:44We have lab results and life sign displays, I think maybe something technical,
00:51maybe circles as sort of represented molecules or blood cells might be a nice
00:55thing to add to that background.
00:57So I'm going to down and select my background layer, Layer>Pre-compose it,
01:05leave all the attributes in my Final Comp.
01:07I've spent some time positioning it in 3D and scaling it up, I don't want to lose
01:11any of that work and this will give me just a copy of my video in its own comp
01:15that's then brought into this Final Comp, and I'll call it background precomp.
01:20I'll Open the New Composition since I need to do some work there, and here is my background layer.
01:25Whenever I want to add a graphical element to a layer, my favorite tool in After Effects are Shape layers.
01:32I'm going to make sure no layers are currently selected.
01:35If a layer is selected, I'd be masking it instead of making a new layer,
01:39and choose the Ellipse tool to create my little circles for my molecules.
01:43I'll start to drag out my shape in the middle.
01:48To make it a perfect circle, I'll add the Shift key while I'm dragging
01:51and pick the size of about one circle inside this composition.
01:55Okay, one circle is kind of boring, I'd like to have this full of circles.
01:59I could randomly place a bunch of circles or I could use the Repeater shape operator
02:04to help fill out a grid of these circles.
02:06So with my Shape Group selected, I'll add a Repeater.
02:12The default of Repeaters will give me 3 Copies heading off to the right in the X dimension.
02:19Well, frankly, that spacing looks a little bit large to me, so I'm going to
02:23scrub it down to create something a little bit tighter.
02:26I think I like that pattern a bit better.
02:28Now I want to fill out an entire row with these circles, so I'll increase the number of Copies.
02:34Okay, that got me some copies off to the right side, but I need some to the left as well.
02:38Well, to do that I'll scrub the Offset to the left so that my first dot is
02:43actually closer to the left edge of my composition, then I'll increase the
02:46Copies until I go off the right side as well.
02:48That gives me a nice row, now I need to repeat this row to fill up my entire composition.
02:55I'll go ahead and add a second Repeater, change its Transform properties.
03:03So rather than repeating in the X dimension, we'll repeat in the Y dimension,
03:08and I'll make it repeat by the same number of pixels as we had above, 50.
03:12That's one of the reasons I like to round my values off to something really
03:16easy to remember, like multiples of ten or multiples of two or something,
03:19because that makes it much easier to repeat those patterns and remember those numbers later on.
03:25I have three rows.
03:26To make multiple rows I'll scrub my Offset until the first row is at the very top of my comp
03:32and then repeat my Copies down the screen.
03:34Now it looks like my dots aren't quite centered in this composition,
03:40so I will need to center my original ellipse.
03:42To do that, I'll go down to the Transform Properties for the entire Shape Group,
03:47not the Transforms in the Repeater, but the Transforms for the Ellipse Group.
03:53And in there all I need to do is zero out its initial position and now my first
04:00shape will be centered to my comp, which means all the repeats
04:03will key off of that centered shape.
04:05And by the way, your initial shape is still alive. I can go ahead and make it smaller.
04:11I do think maybe I like that pattern a little bit better of tiny dots;
04:14or I can it make very large dots, an interesting fish scale sort to look,
04:16but not appropriate for this particular project.
04:19I can go ahead and choose a smaller Size, or I can even choose how I Fill them.
04:24I might Option or Alt+Click on the Fill Color and have no Fill and instead just
04:30have say a little white stroke, so I have nice little white circles.
04:34I think I'm liking that a bit better.
04:37Yeah, that's closer to my molecule or blood cell sort of look that I was hoping for, not those big dots.
04:43Okay, I have a bunch of circles, but they're just sitting there.
04:46I'd like for these to animate on and off.
04:49Well, a Repeater can do a lot of things, but it's not very good at randomizing stuff like Opacity.
04:54I can create a ramp of Opacity but it doesn't give me that random blinking look
04:58that I think will look interesting.
04:59So instead of further altering the Shape Group parameters, I'm going to add a Transition to this layer;
05:04Effect>Transition>Block Dissolve, which makes blocks of the image appear or disappear.
05:12I'll scrub it to Transition Completion of about 50%, about halfway through,
05:16and I just have little pieces of my Os being dissolved away.
05:20I think I need a larger block size.
05:22A good starting point would be the spacings that I used to space out the grids of those circles.
05:28Now I've got something that's a bit closer to what I want, but I still have
05:32these little soft edges appearing for some of these circles.
05:35If I turned off the Soft Edges Parameter, now I have a nice hard grid
05:40that's going to bring the dots on and off.
05:43Animating Transition Completion just goes from all off to all on,
05:48I want a random pattern, and whenever I need to randomize a parameter
05:51in After Effects I rely on the expression known as wiggle.
05:54It was one of the essential expressions we taught you back in the course on Expressions.
05:58To enable Expressions, I'll hold Option on Mac or Alt on Windows
06:03and click on the stopwatch next to the parameter I want to randomize.
06:07It will appear in the Timeline panel ready for expressions.
06:11So I'll type wiggle, open parenthesis, decide how fast I want it to wiggle.
06:17Let's use one wiggle a second for starters, and how much I want to wiggle by.
06:21Well, let's try plus or minus 50% so it goes from all off to all on and see how that looks.
06:28I'll hit Enter and do a quick RAM Preview to see what I think.
06:35Well, I see that this is going from all the circles being off to virtually
06:38all of them being on, which is not exactly what I wanted.
06:41I wanted to have some circles around all the time, so I think I'll turn down the
06:46amount of wiggle to just plus or minus 40%, so I'll go between 10% and 90%
06:52for the final range of my Transition Completion.
06:54Next I think I want to change the wiggle speed maybe to be timed to my music.
06:58Now my music was at a pace of 20 frames per beat and my composition had a frame rate
07:07of 24 frames per second, or to be specific, 23.976.
07:13That might be a good starting point so that I'm wiggling at a pace that matches
07:17the timings of the beats of my music. I'll press Enter, try that out quickly.
07:26Just queue up a few seconds with the RAM Preview, playback at full speed.
07:34Yeah, I think I like that pattern.
07:36Okay, my last step is I want to blend it in to the backgrounds so they don't stand out quite as much.
07:41I'm going to treat them the same as I treated the text and the Vital Signs traces elsewhere in the composition.
07:46So I'll toggle Switches and modes to show me Blending modes;
07:49F4 is the shortcut to toggle between Switches and modes.
07:54Put it into Add mode as I had done with those other elements, press T for Opacity,
08:01and cut it down until it just blends in nicely with the background.
08:05And maybe just give it a touch of Blur;
08:07Blur and Sharpen, I've been using Box Blur, let's keep that up, and just give a
08:12little bit of Blur to soften their appearance, maybe right around there.
08:17That's looking a little bit fat.
08:19I could reduce the size of the Stroke or reduce the Blur Radius.
08:23Now I have a nice soft pattern of circles filling up my background,
08:29making things look a little bit more interesting in our world.
08:32Now that I see this in context, I'm thinking those circles might be a little bit large,
08:36no problem, I'll go back to the background precomp, twirl open my Shape Group,
08:42go the Ellipse Size, and cut that down a little bit to be smaller circle,maybe some around there.
08:48I think that looks more appropriate in the Final Comp.
Collapse this transcript
Constant vital signs
00:05One of the main principles of art is repetition, but with variation.
00:10Right now I have five identical copies of those Vital Signs traces;
00:15I mean they are going at different speeds and they are randomized a little bit
00:19in their shape, but we have five pretty similar lines of vital signs going across our composition.
00:24What if we made one of them say be a bit different than the other ones,
00:28maybe a different length or do a different pattern?
00:30I'm going to pick one that's fairly visible throughout the composition,
00:33such as this second one from the top, Vital Signs 2 and treat it a little bit differently.
00:39I'm going to twirl open its Shape Group and maybe rather than have it travel
00:45across the screen, it might be interesting to go ahead and have it on all the time.
00:50I'll turn off the Trim Paths, so we have a tracery going across the entire composition,
00:54that's always present, no matter where the camera move is during our composition.
01:01It looks a bit soft later on when it's being blurred and timed to the music,
01:05but it's particularly obvious here earlier on in our animation.
01:08I'm going to solo that layer so we get a better idea of what's going on,
01:12and temporarily increase its Opacity to 100% so we can see it more clearly.
01:17There it is with its blur.
01:19Well, the problem with turning off the Trim Paths is that it's not animating anymore.
01:24Well, if you remember when we first built this Shape layer,
01:31the Wiggle Paths that we used to wiggle that line did automatically animate.
01:36We set the speed down to 0 because we did our animation with Trim Paths,
01:40but now we need that animation back again.
01:42So to pick a good speed for this, I think I'm going to use the same principles
01:45I did before of our music tempo being 20 frames and our comp speed being 24 frames a second.
01:52Press Enter, and now I get a Wiggles/Second of .8333.
01:57Let's do a quick RAM Preview, see how that looks.
02:04(music playing)
02:15Yeah, I think that's interesting.
02:16Let's put its Opacity back down to where the other layers were.
02:19The other layers had a 33% Opacity, so I'll copy and paste that back to this Vital Signs.
02:24I'll turn off its solo switch and now we see it in context with all of my other Vital Signs layers.
02:29That's just a simple adjustment to add a little bit more visual interest and
02:33also frankly to keep one of those Vital Signs visible for my entire animation.
02:38Now that I look at this I might even turn down my maximum blur a little bit so
02:43they're not getting blurred quite as much while the music is loud and I can see
02:47the Vital Signs a bit more clearly.
02:49So that's another slight improvement.
Collapse this transcript
Randomized lab results
00:05For our next improvement I think I'd like to add a little bit of animation
00:09and interest to these lab result displays that are part of the background.
00:12Right now it's just static text and static numbers.
00:16Since we have animated Vital Signs and now an animated element in our background layer,
00:20I think it would be particularly cool if those values in the Vital Signs animated as well.
00:25Therefore, I'd like to replace those static numbers in the background with animating numbers.
00:31Well, there's a few ways of going about that.
00:33You might be tempted to initially to take one of your Lab Results layers and
00:37attempt to Layer>Pre-compose it.
00:41The problem with this is that text layers don't necessarily follow the same rules as other layers.
00:46This will not let me leave all attributes in the Final Comp, it's going to
00:49insist that I move all attributes into the new composition, including its position and 3D space.
00:54That's going to make things messy, because then I'll need to have the camera back there, etcetera.
00:59So instead of pre-composing my text layer, I'm going to go ahead and just create
01:03a brand-new comp with the text already in it, then I can swap that comp back
01:07and place this text layer later on.
01:09You may remember that earlier on we did have this composition of all of the Lab Results.
01:14That was a result of us importing a layered Photoshop file as a composition.
01:22That means this composition is already at the size that I'll need to swap in for the text layers later on.
01:28So I could start with just one layer in here and duplicate this comp and continue to work with it.
01:33I'll pick one layer of Lab Results, I'm going to note the font and the size that I use;
01:39Myriad Pro, Semi-Bold, 48 points, White color, and I'm going to get rid of the numbers for one these results.
01:47Now it is possible to use a text layer and expressions to randomize the text
01:53or numbers displayed by that text layer. It's a tricky expression.
01:57Instead, I'm going to fall back on a very old school effect called Text>Numbers.
02:05Numbers is a great old way of creating numeric values that can indeed be keyframed or randomized.
02:10I'm going to change the Font to Myriad Pro, change the Style to Semi-Bold.
02:18I think I'll go ahead and Right Justify just so I can keep decimal points lined up.
02:24Okay, this looks good.
02:26The default color is Red, which is not our color. I'll change it to White.
02:29The default point Size is 36, and I'll make it 48, and you will need to have some knowledge
02:35or forethought as to how many digits you want and what you want their range to be.
02:41I want Random numbers, which means this is going to randomize over time.
02:46I don't need any Decimal Places for this particular value, and I asked the
02:49person who created this layer for me originally, what would be a good
02:52minimum/maximum value for something such as the sodium reading.
02:56They say a good maximum might be say 160, so I'll choose that.
03:00I'm even going to rename this particular effect Sodium so I know its value relates
03:06to the Sodium line in my final text.
03:08Well, my final problem is that I see my numbers, but I don't see the text underneath.
03:13To change that I need to enable Composite On Original.
03:17Now this effect will draw its result on top of the existing text layer.
03:21I scrub it into position.
03:24Actually I'm going to have it overlap my text so I can make sure I've got my Y Height the same.
03:29That looks good.
03:30And then I'll scrub it back here in space until this X position looks correct.
03:35And I'll randomize in every frame.
03:38The default is Proportional Spacing; if I turn that off, the kerning can go a little bit wonky.
03:44You might prefer that look.
03:45I think that option of turning Proportional Spacing off actually works better with this particular font,
03:49although some of the kerning is a bit strange.
03:53If you find the spacing is too random, you can turn Proportional Spacing on
03:57and change the tracking to taste to make it look good.
04:01That's a little bit tight. I'll change the tracking out a little bit. There we go.
04:05Now normally these numbers will randomize for every frame of your composition.
04:11If you want to slow them down, you can use an effect called Posterize Time
04:16or you can just change the frame rate of this comp.
04:18I'll type Cmd+K or Ctrl+K to open up the Composition Settings.
04:23I'll set the Frame Rate down to something a little slow, like our .8333 that we used
04:27for our wiggle speed earlier on.
04:29And most important of all when you're doing strange frame rates is you need to
04:34go underneath the Advanced tab and enable Preserve frame rate, that way you will
04:39keep this pre-comps frame rate even in the later composition.
04:43If you do not enable this, it will take on the frame rate of your Final Comp and
04:48then you'll have these crazy fast animating numbers.
04:51I'll click OK, do a quick RAM Preview to see how I like that.
04:55That's feeling a bit slow for me, so I'm going to go back to my Composition Settings.
05:02I see it rounded .8333 up to 1 anyway;
05:041 is the minimum frame rate allowed in After Effects.
05:08Let's take .8333 times, let's say four times as fast, let's see how that looks.
05:17Yeah, I think I like that pacing.
05:20So now that I've created one text layer, I can go to my next text layer,
05:26tab over its old value, go to my Numbers Effect, duplicate it, create a new copy for Glucose,
05:36change its Value range; maybe Glucose would have a maximum of only say 100,
05:41and scrub it down into position.
05:43Again, I might need to move it over or even use guides to see what is a good Y Height.
05:49Once I've got that, I can put it back to the same X position as it was before,
05:54and things should more or less line up.
05:57RAM Preview and now we've got a couple of numbers changing.
06:03You can continue to do this for all of your values and create four comps
06:07for each of your Lab Results layers and then swap that back in for the Lab Results in your Final Comp.
06:13And I'll give you a little hint, if you don't feel like doing all that work yourself,
06:17if you dive into the Idea Corner folder, you'll find compositions that already
06:21have all of these ideas built for you.
06:25In my final version I also decided to go down to a thinner version of Myriad Pro,
06:29just Regular, so it wouldn't look quite as heavy and dominant in the background.
Collapse this transcript
Rounded videos
00:05When you are trying to create a unified design, it's really important to identify
00:09what are your major elements of your design and make sure you
00:14stay true to those elements throughout all of your work.
00:17In this case, we've created some nice rounded edges on our video frames.
00:20We've created some nice rounded circles on the background, but our video insets
00:26have squared off rectangular edges.
00:29To tie those in better with a design, it maybe better if those corners were
00:33indeed rounded, so I am going to go to one of my video pre-comps, choose my
00:39Jogging layer, change to the Rounded Rectangle tool to create rounded edges,
00:45and carefully line up my Mask tool with the upper left corner and drag out
00:51until I carefully enclosed this entire video.
00:54Now important thing with Mask shapes is that once you release your mouse,
00:59you're stuck with those points.
01:00You can edit those points but it's not as easy as just changing a roundness
01:04parameter for a shape layer.
01:06So before you release your mouse, use your up and down cursor keys to change
01:12the amount of rounding that you have.
01:14I am going to use the down cursor to reduce the amount of rounding until
01:18it seems to better compliment my video frame, maybe around there, then release the mouse
01:23to ensure that your mask is indeed going exactly to the edges of the video,
01:28I am going to twirl-open the Mask Parameters, click on the mask path shape,
01:32change my pop-up from the normal pixels to % of source and make sure
01:39my left and top start at 0%, my right and bottom go to 100%.
01:46That will adjust my Mask to be exactly centered on my video. Another design element I had going is a bit of softness.
01:52I've added a little bit of soft bevel to this frame. I've added a Drop Shadow on the later composition.
01:57I might want to slightly feather the Mask around this video, so I just try a small amount,
02:04it's kind of hard to see with a Mask visibility turned on,
02:08so I'll turn that off and then change my Feather so I've got just a slightly softened look.
02:15Now the problem with Mask Feather is that it is centered along your Mask edge
02:20which means it is half feathered in and half feathered out, and as a result,
02:24half of my feather is getting chopped off by the size of the video.
02:28To counteract that I am going to go ahead and bring in my Mask expansion ever so slightly,
02:32-1 or -2 pixels so that my Feather goes cleanly to my edge and maybe
02:37even reduce my Feather amount to taste, maybe somewhere around say 2.0 pixels.
02:42Once I have a Mask that I like, there is no need to go manually recreate it for
02:46my other layers, I'll just select it, copy it, go to my extra videos and just select paste to those as well.
02:56That will save me a lot of time.
02:59Now for my final Hero video, it is a considerably larger piece of video and
03:05just pasting the exact same parameters to it may not look right, for example the Mask size is too small.
03:11So I'll need to recreate the Mask for this layer from scratch.
03:15I'll go up to the edges, drag on my Mask to be pretty closely to the edges of my
03:20original video, give it maybe a little bit more rounding to match this larger video frame,
03:26twirl-open the Mask, Shape, % of source, make sure I go out to the
03:32edges of my video, 0 and 100, give it just a little bit of Feather of say 2 or 3 pixels
03:38and a little bit of negative mask expansion to shrink it in,
03:42so that my Feather cleanly goes out to the edges of that video.
03:45Now on the Final Comp, these elements have rounded edges
03:49and just tie in the design of it better, make it more cohesive.
Collapse this transcript
Color matching
00:05Another important design consideration when you're using multiple pieces of video
00:09is to give them all roughly the same color look, particularly when you're
00:12using stock footage that might have come from different sources.
00:15As you can see here, some of these videos are darker than the others.
00:19These two are darker than these two and some have different color tints.
00:26These are bit on the warm side, these are bit on the cool side
00:30and this final video has a bit of a yellowish tint and is bit on the dark side itself.
00:35So let's pick a video that we particularly like or color-correct one video to match
00:41with the client wants and use that as our guide to correct the other videos to tie everybody together.
00:46Now I kind of like the colorization of this first video.
00:51I like the brightness, the greens and blues aren't too far often the greens
00:54and blues are already existing elsewhere in this project, so I think I'm going
00:58to use that as my rough visual guide to alter these other videos and try to get them to match.
01:03This maybe another case where I take advantage of edit this, look at that,
01:07so I can edit one video and then check it in context in my final composition.
01:11So I'm going to lock this Comp down, add a new Comp Viewer,
01:17and in the second Comp Viewer, open up my extra videos.
01:20I decided that Extra Video 1 is my guide, so I'm going to leave that one alone
01:25instead move on to Video 2 and see how I can improve it.
01:29Well, Video 2 is noticeably brighter than Video 1.
01:32So the first thing I'll do is I'll add Color Correction, Levels,
01:37check out its Histogram to make sure it's maximizing the bright and dark areas.
01:41It's lacking a little bit of black, so I'll bring up my input black point to maximize its contrast,
01:47and then play with the gamma to give it a balance that matches a bit better.
01:50Notice with edit this look at that, the one I am editing one Comp,
01:54I need to release the mouse before my second locked Comp is updated.
01:58This is giving me a little closer to a balance that matches the first video.
02:04I could even reduce the Output White a little bit to make it a little bit darker.
02:08That's getting a little bit dull.
02:10I'll put it back to its original setting, maybe a little less contrasty,
02:16that's a little bit better of a match.
02:19The second issue is that it's a very warm video.
02:21It has a very orangish tint to the background whites and to this display in the foreground.
02:26I think I need to cool it down a little bit to match my background and my guide video better.
02:31So with it still selected, I'll go to Effect>Color Correction,
02:35and for starting point, I might even use something very simple like the Photo Filter effect.
02:41This gives me a series of preset gels to help colorize my video.
02:45I don't need it to be even warmer than it is. I want it to cool down a little bit.
02:49That takes a little bit closer, might be a bit too cold in the whites,
02:55let's try this other one.
02:56Now that's giving me an interesting tint, let's try this other cooling filter.
03:00Now that's a way too blue.
03:02I think I like that filter and kind of adjust its amount to get the sort of balance that I like.
03:09And I think that's better than the original video. Maybe a little bit less cooling.
03:14Okay, let's move on to Extra Video 3.
03:19This video is a little bit under-lit, it's a little bit on the dark side and it's particularly cool.
03:25Let's go back in time to where we can see it compared to our original video.
03:29Select it, apply Color Correction>Levels.
03:34Full range, I don't need to improve its contrast, but I might improve its gamma
03:37a little bit to brighten it up a little bit so I can see back in that room a bit better.
03:43That's nice. That's a bit of an improvement.
03:45And in this case, I might want to warm it up a little bit by using a photo filter
03:50and trying one of the warming presets. Warming filter 85 is pretty good. That's similar.
03:59I'm not really happy with that, I think I'll go back to 85,
04:02maybe increase its strength a little bit and now I'm closer in match than I was before.
04:08Yeah, that's much better.
04:10Okay, we move on to Extra Video 4.
04:14It, too, is also under-lit and a bit on the cool side so I could even copy and paste
04:18the effects I applied to the prior video, which happens to be supplied by Artbeats,
04:24apply them to the second video, also supplied by Artbeats.
04:27They are from the same stock footage house so they have a similar esthetic.
04:31I'll paste. Closer but if anything I'm a little too washed out now.
04:35Let's make it not quite as washed out, maybe improve the white point a little bit in this particular look.
04:41And I have my warming filter, now add just touch a warming to maybe about that point.
04:47Before and after, I think that's pretty good. It's an improvement.
04:52Now let's move on to our final video, the Hero video.
04:56We need to move to a point where it's visible and since the viewer is going to
05:02be really focusing on this in the end, I think I can even get rid of my second
05:06video frame here and just focus on my main Hero video in isolation.
05:10It's a little bit on the dark side and it has this yellowish cast I'm not very fond of.
05:15So I'll apply Color Correction>Levels again.
05:20I see I can improve its white point a little bit to make a little bit brighter, maybe around there.
05:25And then I need some way of getting rid of that yellow cast in the mid tones.
05:28I could use Auto Color.
05:31There are some interesting cycore effects, but one of my favorite tools to add
05:35or subtract specific color tints is Selective Color. I'll choose that.
05:40I want to change my neutrals, my mid-tone grays, and I need to pull some yellow out of it.
05:47Now I'm getting to a much more neutral white there.
05:50I don't want to get too cold but I think that's a nice improvement. Before and after.
05:56Go back to my Final Comp and I like that a bit better.
06:00As long as I'm here playing around with this Final Comp, the last thing I think I'm going to do
06:06is these little bits of the video frame are bothering me just a little bit.
06:11I think I'll just fade them out at the end.
06:13So go to Hero + Title, in which we have the crash, which is when the camera move is in at its full zoom,
06:20select my Hero video frame layer, press T for opacity
06:24and key-frame it, so it's gone within two, let's say even four beats.
06:31That will be a nice gentle fade out.
06:35So in the Final Comp, that frame is no longer visible and won't be distracting the viewer.
Collapse this transcript
3D lighting
00:05Although we've placed all the elements of the opening title in 3D space,
00:09we are yet to use 3D light in the scene.
00:11As result a lot of the lighting is all pretty flat because all of these layers
00:16keep their original illumination.
00:18There is no fall off, there is no shadows, etcetera.
00:20That's not a bad way to go, because it means you can see all of your sources
00:24and you don't need to spend potentially a long time setting up
00:28and correcting the lighting in your scene.
00:30However, I do like the drama the 3D lights can add, particularly for
00:33vignetting effect, which will bring the viewer's attention to the center of the
00:37frame and darken the corners, so they don't look at that quite as much.
00:42So let's walk through how would you add a 3D light to this particular composition.
00:46I'm going to twirl up some of my layers just to clean things up
00:51and add a Layer>New>Light.
00:54A spotlight is the most versatile one, because you have a Cone Angle and Cone Feather,
00:58which gives you a lot of control over vignetting of the corners.
01:01I almost always start with the Color of white and I quite often set my Intensity to higher than 100%.
01:07If you don't have a perfect angle between the light, layer, and camera,
01:10an Intensity of 100% would actually under light your scene. So I tend to start around 120, 125%.
01:16I'm going to leave light Fall Off off for now, in addition to Cast Shadows.
01:21First, I'll get a basic vignetting that I like and then I'll work on adding
01:26these parameters as well. I'll click OK.
01:28And my extra videos immediately went dark, it's probably a problem with my light position.
01:33So I'll go back to my 4 Views and I see that my light is indeed off to the side
01:39and really close to some of these layers.
01:42I think it will better for me to parent my light to my camera so that as the camera
01:47moves across the scene, the light moves with it.
01:50So I'll press Shift+F4 to bring open the Parenting Column, Select my camera as my parent,
01:57Type P to reveal the position of the light and Shift+A to reveal it's point of interest.
02:04I want to zero out offsets between my light and my camera so they're both
02:09aimed the same way in X and Y, and this way they're also aimed straight at the scene.
02:15I am also going to set the back of my light, to be it where the back of the camera is.
02:21Now you can see where the light is in relation to the camera and now I have an evenly lit scene.
02:26I'll go back to 1 View, so I can see my active camera view more clearly,
02:29then type AA to reveal the light's 3D parameters.
02:34I can play around with things such as the Cone Angle and Cone Feather
02:40to design how much of vignetting I want in this particular scene.
02:44I might want just a little bit of darkening of the edges to bring the attention to the center.
02:48This is without the light, this is with the light.
02:51You can see where it really transfers where the viewer is are looking.
02:55Instead of all round, this brings them towards the center of where the camera is also aimed.
03:00That really helps when the title animates on.
03:04Without, with. You really see where our attention is now.
03:08Now look at this early on in my project as well, yes, I do think I like the drama,
03:14a little bit of 3D lighting adds to the scene.
03:18Okay. Next, let's play with Light Fall Off. This was introduced in After Effects CS5.5.
03:24If you have CS5, I'm afraid you won't have this parameter, but if you have 5.5 or later,
03:27it gives you the ability to decide how much illumination the foreground layers get,
03:31versus the background.
03:33I'll set the Fall Off to Smooth, this is the most controllable, let's me decide
03:38when the light starts falling off and where it stops falling off.
03:42Again, immediately things go dark.
03:44The light is only extending from 500 to 1000 pixels out from my current light position
03:49and that's not enough.
03:50So I'm going to scrub up the radius until the light's start point reaches those video layers.
03:58Now we've got some nice illumination on those foreground video elements.
04:04Next, I need to bump the Fall Off distance to reach the back layer
04:09and then I can decide how much I want to light that back layer.
04:12I'm going to hold the Shift Key down to scrub by larger increments
04:19and I can decide what to do.
04:21If I have a bit of Fall Off, you can see I can under illuminate the background
04:26which makes the videos and font pop even more, or I can go ahead and extend my Fall Off distance
04:31so the background gets illuminated brightly as well.
04:34I think I'm going to compromise in between these two, just to knock down
04:38the background a little bit and help transfer more of my attention to the foreground.
04:45Again, this is without lighting, this is with lighting.
04:48This helps further focus the viewer's attention onto what we want them to be looking at,
04:53the foreground layers and eventually the opening title.
04:57Lastly, there are shadows, and shadows can be a bit tricky to set up.
05:01I went ahead and cheated and just used a Drop Shadow Effect
05:04to have the foreground videos cast shadows on the background etcetera.
05:07Let's try doing that with actual lighting.
05:10I'm going to go down to my Video layers, Type E to reveal their effects.
05:16I see they all have a drop shadow. I am going to turn off their effects for now.
05:20If I decide, I don't need those effects later, I'll delete them, but this just
05:23gives me a temporary switch while I'm deciding how things are working out.
05:26I need to set my lights to cast shadows, but I also need to set all those video layers to cast shadows.
05:33I'll select one of them, Type AA and it reveals 3D parameters.
05:39I can click on casts shadows to toggle it, then copy and paste that parameter to other layers,
05:44or I can use the shortcut of Opt+Shift+C on MAC Alt+Shift+C on Windows for casts.
05:50And that will toggle it off and on.
05:51I'll select my other video layers, and type Opt+Shift+C or Alt+Shift+C
05:57so they cast shadows as well.
05:59Next, is fine tuning how that shadow looks.
06:02Initially, I have a shadow darkness of 60.
06:04I'm going to put that up to 100 to see what's going on, and a Shadow Diffusion of 0.
06:09That means I'll initially have very sharp shadows.
06:11I'm not seeing a big difference here of with and without shadows.
06:16It's not giving me the effect that I want.
06:18Well, here's an important thing about lights and shadows
06:21and it has to do with the shadow's size.
06:25When the camera is at the same location as the light, any shadow cast by a layer
06:30will be the same size as the layer itself.
06:33If you want your shadow to be larger than the layer casting the shadow,
06:38then the light needs to be further away from the scene than the camera is.
06:43To make that happen, I'm going to type Shift+P to bring up the position of the light.
06:48I'll start scrubbing it, so it's further back in space compared to the camera,
06:54my shadows will start to grow in size, and now I can see the shadows appearing
06:59on the background as well as in between the layers.
07:02So let's fine tune a look of maybe around there, I'll go to one view again
07:07just to see with more detail what I'm doing.
07:10That's kind of interesting, maybe around there.
07:12Then I'll start adding Shadow Diffusion to soften that shadow, make it bloom out a little bit.
07:18This will add to your render times, but it's better than a hard edge shadow.
07:23And then the last thing I might do is reduce the shadow darkness,
07:26so it's not a completely inky black dark shadow, maybe somewhere around -- there is a good effect.
07:33So again, without shadows, with shadows, without 3D light, with 3D light.
07:41It takes a little bit to set up, but it does add drama to your scene.
Collapse this transcript
A realistic EKG
00:05This last idea corner is probably the most fiddly to execute, but it may be
00:10necessary if you have a client that really cares about accuracy.
00:12You know these vital sign traces we have in the background?
00:16Well, they really are just randomly wiggled lines.
00:19They're not really based on actual vital signs from a real human being.
00:23If your client happens to have a doctor as an advisor, they may say these aren't realistic;
00:28they don't represent what you should be seeing.
00:30So you may find yourself having to go back and trace an actual EKG or other vital signs chart.
00:37Well, if you have access to the exercise files, we have provided such a chart in the Sources folder.
00:43Twirl open Sources, Stills and we've given you, thanks to iStockphoto, a very high resolution EKG chart.
00:52You could spend sometime masking this down and animating a mask across it
00:56or you can create a Shape layer that follows these traceries.
01:00I'll show you how to do that.
01:01I'll drag the still image EKG chart onto the New Composition icon.
01:06It will create a comp that size.
01:09You see that we have a very low resolution, because it is a very large piece of footage.
01:13I'm going to zoom-in until I'm really focusing on just a couple of these traces.
01:20Now you might be looking at this and saying, this is going to be a
01:24monumental drawing job to trace out all of these traces and all of these individual wiggles.
01:32Well, with Shape Layers again, you can cheat just a little bit.
01:36I'm going to create one of these traces and then use the Repeater and Shape Layers
01:41to repeat that one trace for the rest of the chart.
01:44It won't show the individual variations from cycle to cycle, but it will be a
01:49lot closer than just using the random wiggle paths.
01:53Make sure the chart is not selected, since I want to create a Shape Layer,
01:57choose the Pen tool, pick a Color, that's going to be highly visible,
02:01let me see, yeah, green may be pretty good here or maybe something like bright blue,
02:06just to contrast with the black and with the red and the white already here.
02:10I'm going to zoom into high resolution and work on tracing one of these cycles.
02:16I'll start my Pen Path, maybe zoom-in a little bit, add a second point,
02:23and make sure that you can see that Pen icon before you start drawing another point.
02:29If you don't see it, you're editing your existing point; you're not drawing a new point.
02:33I'll undo, get far enough away and draw an additional point.
02:39This spike is going to be bit of a challenge, go ahead and draw up to there,
02:46and draw through here, and drag out my tension onto my Bezier handles enough to get around that peak.
02:52There's a little bit of a bend here in the middle, and we'll come down to this portion.
03:00Oops. I didn't see my icon, that's why I didn't draw a new point, there we go.
03:05Lift him over, pull him down a little bit, shorten that handle, make sure my last point is selected
03:17and just keep dragging out my points
03:22to get a good approximation of this curve.
03:26A little flat area there, and then the trace starts coming back up again,
03:34pull that down a little bit, there we go.
03:39Here's that flat area.
03:40I know watching someone else mask is just barely more interesting than watching paint dry.
03:46But fortunately, I'm only doing one of these.
03:54Here we go and then we start coming back up again, back to this flat area,
03:59it should then match back up with this original point.
04:03And I'll return to my Selection tool, V is the shortcut.
04:06Now that I have one cycle traced out, I'm going to use a Shape Operator to repeat that cycle.
04:13I'll make sure my Shape Group is selected and add our dear friend the Repeater.
04:20You see it has already created a couple more copies of this trace.
04:23But they don't line up. That's not a problem.
04:25I'll twirl down the Repeater, twirl down its own Transform Settings
04:30and change how much we're offset in X, until these lines started to line up.
04:37You may get a misalignment here, between your first and last points.
04:43That's not a problem. Go back to your Shape Path and drag on individual points
04:50until you see your repeat is now seamless.
04:54And as I mentioned, there are going to be some variations from cycle to cycle,
04:58but on average it's not too bad.
05:01I'll create some additional repeats to go ahead and reach across this entire chart,
05:10then hold down the Cmd key on Mac, Ctrl key on Windows, and scrub out X offset
05:14by a small value, until we average the same duration as all those other cycles.
05:22I'll press the Z key to temporarily get zoom, and zoom back in on these cycles.
05:28Make sure everything is lined up;
05:29I'll select my Shape Path and if necessary tweak that first point
05:35and maybe even the second point behind it, to get my paths to line up nicely.
05:42And now, we have a much more realistic EKG path.
05:47The next trick is actually drawing it on and off.
05:50And this is very similar to how you drew on your randomly wiggled paths.
05:54With the Shape Group selected, add Trim Paths.
05:59Make sure Trim Path is after the Repeater, because you want your trim
06:04to go along the entire trace, not just to one of them,
06:08twirl it open and start trimming the end.
06:10And initially we'll go, wait a second, it is just trimming each cycle individually and in unison.
06:17That's not what you want.
06:18Well, fortunately Trim Paths has an additional option of whether or not to trim multiple shapes simultaneously,
06:25which is what we were doing, or as one big group.
06:28And when I do that, you see the Trim Paths traces on my entire compound repeated path.
06:36And now, my offset will drive my trace throughout this repeated shape.
06:42I'll turn off the background for now, so you can see this in better detail. Lovely!
06:50And that is a lot less work than trying to draw every one of those pulses and cycles individually.
06:57I'm not going to make you sit here and watch me do the rest of these.
07:02It's a project you can do if you want to practice your pen drawing skills.
07:06And again, up inside the Idea Corner folder, underneath EKG chart, we have actually done this for you.
07:14And we animated the offset parameter to have those march across your chart, pretty cool!
07:21After Effects is a wonderful toolbox, but quite often, some assembly is required
07:27to add together different elements, like a little bit of a Shape Path,
07:30a little bit of a Repeater, etcetera, to get the final desired result.
Collapse this transcript


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,069 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked