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Bring chapter 308 C4D here and what we going to do is have a look at the nurb settings of we have a got a sweep nurb with rectangle and an arc applied to it to get this shape here which is roughly a claw shape for the hunt of our robot but we want to make some adjustemnts here. Now sweep nurbs, just like other objects in Cinema 4D have attributes of properties down here in the attributes manager. And here you can adjust things like the start and end scale.
You'll notice if I scrub that value, I can start to make my claw a little bit more pointed so I could bring that down to maybe about a value of ten. And you'll see I now have a much more pointy claw. Okay, so you can start to adjust the shape of this object. Okay we could maybe adjust the start and then growth if we don't want it to extend right from the bottom. Maybe we only want it from here, for example. We could adjust the growth value or if we want to trim it at the top, we can adjust the top.
So you can adjust all sorts of properties for the nurb here in this pallet. Now, you can also adjust the nurb by going back to the rectangle and arc settings. So let's have a little look at this in closer detail. I'm going to zoom in and just move that so that we can see it a little bit more clearly. You'll see it in a moment, it's very, very narrow. So what I'm going to do is go back to my rectangle, and if you watch, as I adjust the height, it makes it a little bit fatter.
Okay, so if, I'm going to make that about 11 centimeters rather than one centimeter. And that gives us a bit more depth. And you start to see what's happening. The rectangle affects the shape, or the cross-section, of this element. Now at the moment it's very sharp edges, and I have got a bit of rounding on there, but I can also add a little bit more rounding, just by adjusting. The radius and you'll see that we get a nice round edge now to our claw. And again, it's nice to while you're modeling just have a look around at the shape and see if you're happy with it.
Now the other thing that we can have a look at are the caps, you'll see at the top and the bottom It's very flat at the moment. If I want to round that off, I can go into my Sweep Nurbs settings, and go into my Caps section. And at the moment, we just have regular caps, and a cap, is basically a flat end, to the top and bottom of this shape. If I put that onto none. You'll notice that as I look round, we now have a hollow shape. And you can actually see inside the shape.
So basically what the cap does is just closes that gap, okay? Now as well as having a standard closed flat gap, like that, we can actually create what's called a fillit cap. And if I put on a fillit cap we start to get a little bit more detailed. At the top and the bottom, okay. So if I put it at the top and bottom we get slightly more rounded edges at the top and bottom. Now I may decide okay I don't want one at the top, so let's just put a cap at the top, but at the bottom we're going to have a fill it cap.
And I can adjust the number of steps to get a more rounded look. So if I give it a value of five. And maybe adjust the radius. You can see I can start to get a really nice, smooth shape from that. And I can also jump back to my rectangle, and adjust the settings there, if I need to. Just to get exactly the kind of shape that I want. Okay, I'm also going to go back into the Sweep Nurbs and just adjust the growth. So, let's just have a look at the growth. So I probably only want it.
About that size and we can adjust it again. Actually, let's leave it at that and we can trim it later. So what we'll do is we'll keep in mind that we can adjust this shape as we start to build it into the hand and make it really look like a claw which we'll do in the next step.
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