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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
We're going to create depth of field now. And in order to do that, I need to bring in another copy of my file. So I'm going to bring it down to the timeline. And when it's down in the timeline, I'm going to go in and put it on Standard (Draft) mode, No Textures/Shader, no precalculation. And then, we're going to go down to Multi-Pass. And I'm going to set the Multi-Pass to Depth. When I do that, I should see the Depth map (UNKNOWN) and it's showing me the depth.
If we go back to the beginning, you'll see, remember I set it up in Cinema 4D so the claw would be in focus and everything else would be out of focus. So what I want to do now is use that to blur all the other layers. Now, in order to do that, I'm going to add another adjustment layer. So I go to Layer > New > Adjustment Layer. And, again, I'm going to use a built-in effect. I'm going to use the Lens Blur effect to do this. (SOUND) And Camera Lens Blur is the name of the effect.
I'm going to drag that onto the Adjustment layer. And currently, it is blurring it just, you know, uniformly. It's not using a map to do so. Now, if I just switch off the visibility of my Cineware layer, I don't really need that at the moment. And then choose Cineware layer as the map. Basically, what it's going to do is use that as a blur map. So, basically, you can see in the background the head of my robot is really blurred. But in the foreground, this bit here is not very blurred.
Now, I can adjust the focal distance a little bit if I want to, just maybe make a slight adjustment to that to bring that tip there right into focus. In fact, that's a little bit too much. In fact, I think zero actually worked really well. Now the other thing that I want to do is just go in here and make sure that's on standard final now. Of course, I could create a proxy of that if I want to using my proxy scripts. That would be a good thing to do. Select it and just make a proxy from it. I'm not going to do that here because we've done that in a previous lesson.
But just be aware as well that if you're not viewing things at 100%, it's not going to look that great. So, really, what you want to do is view that at 100%. And, really, I need a little bit more space here. I'm going to hover over the composition panel and just hit the accent key, so I can see that clearly. And I really need to make an adjustment to that setting, so I'm going to go into my Adjustment layer, and just to adjust that focus distance a little bit to a different value.
And you'll notice that when I do that, it's shifting focus. So, if we have a look now, if I just hit the accent key again, you'll notice that the face is in focus and the claw is going out of focus. So, you can change the focus distance and actually animate between being focused on the claw, being focused on the face, in the background. So it's really useful being able to apply this directly (SOUND) in After Effects. Now, there are some third party effects which are, in my opinion, even better than the Camera Lens Blur.
And in my opinion, this is one of the best. If you go to frischluft.com, there's a fantastic plugin called Lenscare, which provides depth of field and out of focus effects for post production. It's really fast, really accurate, and I really love it. So I really recommend that you have a play with that after you've played around with the Lens Blur effect built-in to After Effects. So there we have our depth of field applied, then we make some slight adjustments to that.
You also need to make sure it looks okay in other frames as well. We're only looking at it in one frame. You may want to animate the focal distance value, so that at this point, the robots are in focus.
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