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After Effects CS5 New Creative Techniques

After Effects CS5 New Creative Techniques

with Chris Meyer and Trish Meyer

 


After Effects CS5 New Creative Techniques was created and produced by Trish and Chris Meyer. We are honored to host their material in the lynda.com Online Training Library®.

Chris and Trish Meyer have been using After Effects since version 1.0 and have written ten books about the program, and they are always among the first to dive into each new version and discover what it offers to their fellow motion graphics artists. Chris takes you under the hood and explains how each new feature works in After Effects CS5. This course covers both the technical and creative implications of this latest release, including tutorials on the new Roto Brush tool and mocha version 2, blending modes, text options, and new and improved user interface elements in Adobe After Effects CS5. Numerous examples show the most efficient ways to use the new features and avoid potential pitfalls when applying techniques. Chris ends with a discussion of which users will get them most out of upgrading to After Effects CS5.
Topics include:
  • Reviewing After Effects' 64-bit system requirements
  • Mastering the new Roto Brush tool plus Refine Matte
  • Warping with FreeForm
  • Motion tracking with mocha version 2
  • Matting with mocha shape, including adding motion blur
  • Extruding in 3D with Repoussé
  • Importing RED footage
  • Using Color Finesse and updated blending modes

show more

authors
Chris Meyer and Trish Meyer
subject
Video, Motion Graphics
software
After Effects CS5
level
Intermediate
duration
2h 37m
released
Apr 12, 2010

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Introduction
Overview
00:03Hi, I'm Chris Meyer of Crish Design.
00:05We've had a chance to use After Effects CS5 and we want to share with you some
00:09of the significant new features that are in it.
00:11As well as some of the little features they've thrown in which we find really useful.
00:15Now not all the features are obvious and a great example of that is it's now a
00:1864-bit native application.
00:20That means if you have a lot of memory stuffed in your computer, you can
00:24finally access all of it.
00:25That fortunately gets rid of all the memory errors.
00:28Longer RAM previews, lots of great stuff, but a couple gotchas as well
00:32which we'll discuss.
00:33A really great new edition is the new Roto Brush tool.
00:36This helps automate creating mattse.
00:38You draw relatively simple strokes for foreground and background.
00:43It finds the edges between them, and tracks those edges from frame-to-frame.
00:46It's going to save you a lot of time.
00:49Not pure magic but it is very useful.
00:51There's been a lot of great bundles built into After Effects CS5.
00:55In CS4 you may remember we got mocha, a great motion tracker.
00:59In CS5 we get mocha v2, which has a couple of nice new features, and mocha shape.
01:04The abilities to draw Roto shapes in mocha, have them translated into mattes
01:08inside After Effects. Very nice!
01:11Other bundled effects include Color Finesse 3, which has several new
01:15features which are really cool, and perhaps best of all, DigiEffects
01:19FreeForm, the ability to take any 2D layer, warp it in 3D space or extrude
01:23other layers through it. Very cool!
01:25These are other little effects as well.
01:28Apply color look up tables, a biggie that they just added to After Effects.
01:32Some Photoshop adjustment layer types have been brought in as well.
01:35Even the lowly Levels effect got a really nice user interface update in CS5.
01:42There's been some changes in the way you can now manipulate layers.
01:45For those who've never got a hang of keyframing After Effects, well now there's
01:48an Auto-Keyframe mode and I'll show you the pluses and minuses of that.
01:51There are two new blending modes.
01:53There's a new Align option to align to composition rather than just to other layers.
01:583D text.
01:59Now every character can now orient towards the camera, not just entire words.
02:04Remember that there was a plug-in to bring in RED .r3d footage into After Effects?
02:08That's built into After Effects now.
02:10Several of the dialog boxes now have live updates.
02:13There have been other improvements like that which just basically make the
02:15program a lot more pleasing to use.
02:18So I'm going to go through a lot of those features, discussing the pluses and
02:22minuses and where appropriate give you some mini-tutorials on how to use them.
02:26I hope you'll find it useful.
02:27So let's get started!
Collapse this transcript
1. Native 64-Bit Application
System requirements
00:03Now the one feature which consumes the most time and most resources in After
00:07Effects CS5 was the one you can't see.
00:10It was converting it to be a 64-bit native application.
00:14Now that has a lot of great benefits, which I'll show you here in a minute, but
00:17first I want to tell you about the warnings and gotchas.
00:20First off, you need to be running a 64 - bit operating system to even install
00:25After Effects CS5, let alone run it and take advantage of it.
00:28On the Mac side, this is fairly easy.
00:3110.5.7 or later is good with After Effects CS5.
00:35So if you're running Leopard and you've been running software update, you're good.
00:38If you have Snow Leopard, you're good.
00:40You can assume anything after Snow Leopard will be good as well.
00:43Windows is a little bit trickier.
00:45Vista or Windows 7 works.
00:47Vista you have to have Service Pack 1 or later installed.
00:51You have to be running a 64-bit version of it.
00:54It has to say things like Vista 64 or it won't run After Effects.
00:58Additionally, among all the different versions of Windows it comes in, you need
01:03to be running at least Home Premium or better.
01:06You can't be using Home Basic to run After Effects CS5.
01:10In reality you don't even really want Home Premium and I'll show you.
01:14The version of Windows you're running affects how much RAM you can install in
01:19your computer and you can see Home Premium for Windows 7 has a maximum 16 gig of
01:24memory that you can access.
01:25If you go to Professional, Enterprise or Ultimate, you can have up to 192 gigs.
01:31Same is true in Vista 64.
01:33Vista Home Premium? 16 gig limit.
01:36If you have the higher ones, Business, Enterprise or Ultimate, you can install
01:40up to 128 gig in your computer if it will take it.
01:43The second big gotcha with After Effects CS5 comes in the area of effects.
01:49Any plug-in effect that you install into After Effects also needs to be 64-bit
01:55native and this requires a rewrite.
01:58It's not a two-click update like some people say, it requires lot of work out of
02:03some of the third parties, particularly if they have custom user interfaces.
02:06So not only do we have to wait for them to update it to be 64-bit compatible,
02:09they are probably going to charge you an upgrade fee because it wasn't trivial
02:12for them to do that.
02:14So if you have any mission-critical plug- ins which you can't live without,
02:18first make sure that they've updated it and made a 64-bit native version before
02:24you upgrade to CS5 or you'll be caught without.
02:27Now the good news is I've talked to a lot plug-in vendors and I'm pleasantly
02:31surprised how far along the many of them are, so I don't think it's going to be
02:34that big of a problem but it's something to be aware of.
02:36The other thing that comes with all this is that most of Production Premium is
02:41also 64-bit native now.
02:43That includes Adobe Premiere Pro, Encore, Adobe Media Encoder, and of course
02:49Photoshop 64-bit including on the Mac.
02:52So the nice thing is if you upgrade to CS5, particularly the Production Premium
02:55Suite, all of them can take advantage of the goodies that come along with being
03:00a 64-bit native application.
03:02I'll show you what some of those benefits are in the next couple of movies.
Collapse this transcript
Buffers and previews
00:03So why go through all this trouble to go 64-bit native?
00:08Well, 64-bit programs do have better performance.
00:10After Effects is faster in several areas.
00:12A little later on when I show you RAM previewing you'll see even reading
00:16material off a disc is faster.
00:17However, the most important reason is to get rid of the "unable to allocate
00:22image buffer" errors.
00:24Have you ever had that when you're working on a complex project or you're
00:27working at a deep render or you have a really big source, you're trying to get
00:31work done, you're trying to get render done and you're just hit with this auto
00:34memory error and you don't know how to solve it?
00:35Well, going 64-bit will get rid of those errors and that was the main
00:40motivation to going there.
00:42That alone is going to be worth a lot of people work on large media sizes.
00:46But in addition to that you can stuff more into a project.
00:50You can preview more, you can cache more, you can keep more constant
00:54memory while you work.
00:55Let's just get an example of what that means.
00:57Here I am in After Effects CS4 and even though this computer has 16 gig of
01:03memory inside of it, After Effects is only using 3 gigs of it and that's typical
01:10of a 32-bit application.
01:12They'll only use about 2 to 4 gig per application.
01:15My project is set to 16 bit per channel color depth.
01:19What I have here is a high-def comp, 1920, 1080, 23,976 frame rate, I am set at
01:27full resolution, and let's just go ahead queue up a RAM Preview.
01:32Hit zero on the numeric keypad and it's chewing right along.
01:36Oay, nearly 4 seconds to handle.
01:40The actor is finally starting to crouch and move and I'm already out of RAM.
01:45I only got 4 seconds and 9 frames into my RAM Preview.
01:49I didn't even get to the action where the explosion starts and the fun
01:52stuff starts to happen.
01:54This requires things like going down say Half Resolution and other tricks to be
01:59able to view more preview inside CS4.
02:02Well, let's go look at the same footage inside After Effects CS5.
02:07Now I'm in After Effects CS5, same computer.
02:10About This Mac, 16 gig, but now when I look at After Effects' Memory
02:16Preferences, I see out of that 16 I've reserved 3 for other applications
02:21including the system and 13, all of the left -over RAM, is available for After Effects.
02:27Now After Effects is going to use some of that to load up its tools, its
02:30modules, its effects, etcetera.
02:33The significant percentage of that is going to be available for RAM previews. Click OK.
02:37I have the same comp as I did before, 1920 by 1080, 23,976 frame rate.
02:45As before I'm at 16-bit per channel color depth. Let's RAM Preview.
02:48I'll press zero on the numeric keypad.
02:50You might notice that the frames are loading faster than they were before.
02:5564-bit does bring a performance improvement.
02:58I'm already past the 4 second mark where I was in CS4.
03:02There is the explosion and the RAM Preview just keeps loading.
03:06Let's see how much we can fit in here.
03:10And I know this gets into really geeky territory when you start getting excited
03:13about green bars going across your screen, but I'm getting excited here.
03:18Because I'm past 14 seconds, 15.
03:25Keeps loading it off the disc.
03:26This is cool because I'm already past all the action in this section.
03:30So I already have basically the whole scene loaded and there, I've got the
03:35entire 30 second clip, high-def 1920x1080, 16-bit per channel, loaded into RAM.
03:44And on a computer running 16 gig, which is not an unreasonable amount of RAM for
03:48desktop computer these days.
03:49So this is but one scenario.
03:52This chart shows just a few other ideas of amount of RAM installed, frame size,
03:58frame rate, bit depth and what sort of RAM Preview durations you can expect if
04:03you're running just After Effects and you're not using up the RAM with a bunch
04:05of other applications.
04:06Now as you can see, basically the more RAM you have in your computer and the
04:10larger the frame size you're working with, the bigger the advantage of working
04:13in After Effects CS5 versus the 32-bit native CS4.
04:18So in short, when you upgrade to After Effects CS5, not only do you need a
04:2264-bit operating system, you want as much of RAM as you can load in there.
04:27You'll avoid unable to allocate image buffer messages, you'll be able to preview
04:31more including more compositions, things for seeing the cache longer, and you'll
04:37also be able to allocate more memory to multiprocessors when you're doing
04:41multiprocessor rendering.
04:42We will talk about that next.
Collapse this transcript
Memory management
00:03Now not just After Effects is 64- bit native in Creative Suite 5.
00:07The other video applications like Premiere, Encore and Adobe Media Encoder are
00:12also 64-bit native and an advantage of this is they all share the memory and you
00:17can manage their memory as one giant pool.
00:19For example if I have After Effects 4, I go to its Preferences > Memory &
00:24Multiprocessing, I see that I'm currently running After Effects, Premiere, and
00:29Adobe Media Encoder and Adobe Encore is currently not running and here's how I
00:33divide up my memory.
00:34I've got 16 gig in this machine.
00:36I decide how much to reserve for other programs including the operating system itself.
00:423 is the default and it's a good setting.
00:44The remaining pool is divided among these programs and it'll be dynamically
00:47allocated between them as needed.
00:49You don't need to manage it.
00:51If you are curious to what's going on, you can go down to the Details panel and
00:55you can see what's the minimum amount of memory that they need.
00:57What's the Maximum Allowed Memory under the current allocation and again Adobe
01:02is managing this for you.
01:03You don't need to worry about it.
01:05And the Current Priority.
01:06Currently After Effects has 4 so it gets the highest priority.
01:09That's a subtle refinement you'll usually not even need to worry about.
01:13Another subtle refinement comes in the area of Multiprocessing inside After Effects.
01:18When I Render Multiple Frames Simultaneously, I get the same old issue of how
01:22many cores I have, how many do I reserve for other applications.
01:26I typically reserve at least two, so I can go to the Finder, check e-mail, check
01:30websites while I'm rendering, things like that.
01:33And you can decide how much memory to allocate per background CPU.
01:38Now when you do have Multiprocessing enabled on After Effects, what it's doing
01:42is launching copies of itself in the background.
01:46Each of those copies running in the background get a copy of your project file
01:49on your sources and they're rendering frames in parallel and throwing them into
01:53the final pool which is assembled either into your render or your RAM Preview.
01:57You can decide how much memory each of those background versions of After Effects get.
02:02The default is three quarters of a gig.
02:04I personally think at least 1-1 1/2 is the minimum I'm comfortable with.
02:09You can see why you might want to stuff all the RAM you possibly can into your computer.
02:13There's been another subtle enhancement to this feature inside After Effects CS5.
02:18Previously the foreground copy of After Effects just gathered together all the frames.
02:22It was the background copies that did all of the rendering.
02:25However, they all take up RAM, shortening your RAM Preview.
02:29In CS5 as your RAM starts to fill up, the background copies of After Effects
02:35shut down, release the RAM, the foreground copy takes over and does
02:40additional rendering.
02:41So you get a longer preview out of CS5.
02:43That's a nice little touch.
02:45All this begs the question, well, how much RAM should you have installed?
02:49Well, Adobe has set up a web page with recommendations on
02:53configurations including RAM.
02:56They break up their recommended configurations based on baseline,
03:00high-performance or never worry about memory.
03:03The way that After Effects works though is the frame size that really dictates
03:07how much RAM you're going to need.
03:09You could be working on small web video, but if you've got a 20,000 pixel
03:14image of the universe in there, that's going to trip all your RAM and slow
03:16down your renderer.
03:17So I think of RAM requirements in terms of how big of a frame I'm working on.
03:22I'm working just in standard def or web video?
03:244 gig is the baseline.
03:27I might want to have more in my machine if I can.
03:28If I'm working on high-def, at least 8 gig.
03:32I'd feel more comfortable with a 16 gig.
03:35And if I was working on film or other digital cinema formats, I'd really
03:39consider having at least 16 gig on my workstation.
03:41I'd feel comfortable if I had even more.
03:44Now how much you can stuff into your computer is partially restricted by what
03:49operating system you're running.
03:50Again, if you're running Windows, the version of Windows you choose limits how
03:56much memory can be accessed in 64-bit mode, and again you need to have a 64-bit
04:01version of an operating system to run After Effects CS5.
04:05The short advice is, avoid the Home editions.
04:08The Home editions have limits on how much memory can be accessed.
04:12Professional through Ultimate has basically no limits.
04:15It's how much you can basically stuff in your computer.
04:17It's that way for Windows 7 and it's the same for Windows Vista.
04:22Again the Home versions are limited.
04:24Business through Ultimate don't have limits;
04:27basically how much can you put in your computer.
04:28Now the Mac has a different set of gotchas to it.
04:32In most cases if you've got a MacPro tower, you put 32 gigs in it and that's
04:36the maximum amount of memory that can be currently accessed by the Mac operating system.
04:41There is an exception though.
04:42If you're running Snow Leopard OS 10.6, if you hold down the 6 and the 4 keys
04:47when you boot, you'll boot Snow Leopard into a 64-bit kernel.
04:52This will allow it to access up to 64 gigs in a MacPro.
04:57So that's something to keep in mind if you are working in digital cinema or
04:59really difficult jobs.
05:00You can get a lot of memory into the Mac.
05:02You just have to boot 64-bit kernel mode.
05:05Laptops, it comes down to basically how much memory you can stuff into them.
05:09As long as you're not using a Windows Home edition you can access all the memory
05:13you can put into that laptop these days.
05:15So that's basically the idea of memory allocation and how much RAM you might
05:19want to put into machine to really take advantage of CS5.
Collapse this transcript
2. Roto Brush
Roto Brush overview and workflow
00:03The Roto Brush is probably the most important new feature in After Effects CS5.
00:08With Roto Brush you draw just general brushstrokes, saying here's the
00:12foreground, here's the background, and Roto Brush will automatically detect the
00:16edge between that foreground and background.
00:20You don't have to carefully draw a mask edge.
00:22You don't have to carefully paint along the edge.
00:24It will find the difference between foreground and background for you.
00:28What's really important is that it does it across multiple frames.
00:32You don't need to do this every single frame yourself.
00:34It looks the foreground and background, does motion prediction following
00:39things as it moves from frame-to- frame and adjusts the map boundaries to
00:43follow that motion in the shot.
00:44It's pretty easy to make corrections in case it makes a mistake.
00:46Now Roto Brush is not magic.
00:49It's not going to give you a perfect matte the first time.
00:52You are going to need to do a little bit of work and cleaning up edges and
00:55correcting the way it doesn't follow, and you will probably need to clean some
00:59stuff up later on post.
01:00Add paint strokes or add mask shapes.
01:02But it's going to be a lot faster than having a hand-cut a mask or hand-paint an
01:07object every single frame of a long shot.
01:09So let me show you how you use Roto Brush.
01:11I kind of break the process into three steps.
01:14One, come up with a good base reference frame.
01:17Really define the foreground and the background to give Roto Brush good
01:21information to work from.
01:22Two, propagate that information across all the frames in the clip, following all
01:27the motion that takes place in the clip.
01:30Then three, refining that matte, cleaning up the edges, taking motion blur on
01:34edges into account, decontaminating colors spill around the edges, and other
01:38cleanups you need to do.
01:39And after you've done that, you're going to have a lot of fun.
01:42So let's dive in!
Collapse this transcript
Creating a base frame
00:03So here I have a shot that I want to root.
00:05I'm going to drag the Time Marker through time and you can see it's a hand-held
00:09camera and he is moving.
00:11This would take a bit of work to do with masking or traditional paint.
00:16What I want to do is find a frame where he is best represented, most visible in
00:21the frame, like right around there is pretty good.
00:24I don't want to start where he's out of frame because that's going to be harder
00:27to teach Roto Brush what to keep and what to throw away.
00:30I want as much of him in the frame as possible, and that's a good starting
00:33point right about there.
00:35Second, all Roto Brush work takes place in the Layer panel.
00:40So you need to double-click your layer to open up the Layer panel.
00:44Now you select the brand new Roto Brush tool.
00:47It's up here, with a little man holding a very large brush.
00:51Once you've selected that tool, your cursor now becomes a green cross.
00:57This is basically your brush.
01:00To resize your brush, hold Command on Mac or Ctrl on Windows and drag to make
01:05the brush smaller or bigger.
01:08Now you don't need to be precise to start with.
01:10I usually start with a fairly large brush when I make my initial strokes.
01:14A green circle with a green plus means add this to the foreground, define my foreground.
01:20I'm going to start in his hair and just drag a rough shape down through his body and release.
01:28This pink outline is the segmentation boundary.
01:32This is the area that Roto Brush has auto- detected based on that initial stroke you drew.
01:38I had to drew down to his left side, and you see got a fair amount to the
01:41left side of his body.
01:43Let's add more area to the right and basically teach Roto Brush more areas to
01:48include in the foreground. Release.
01:51Now it's got that area in.
01:54Optional but not required is also teaching Roto Brush what's in the background.
01:59To do that you hold down Option or Mac or Alt on Windows, the green circle turns
02:04to a red circle with a minus sign, and you can make just some general strokes
02:08and say, "Roto Brush, this is background, exclude those."
02:13Once you have this very general drawing done, now you need to go in and start
02:18doing some detail work to pick up the little bits of reflections and highlights
02:22and edges of hair the Roto Brush might have missed.
02:25To do that you'd probably want a smaller brush.
02:26So I'll hold Command on Mac, Ctrl on Windows, go down to a smaller brush size,
02:31and now just stroking in these areas I've missed.
02:35I tend to start in an area that Roto Brush has already detected, then drag
02:39into my new area to help bridge and teach what's good and how that connects to
02:44the areas around it.
02:46Pick up this stray piece of his jacket through here and teach Roto Brush that area.
02:52Now it's important to give Roto Brush good information.
02:55If you accidentally drag outside and draw a green foreground stroke against the
03:00background ,you see Roto Brush thinks, "well, I have to include that."
03:03The best thing to do this point is to undo and then draw again to make a new stroke.
03:12Now if Roto Brush didn't get all of your intentions on your first stroke, there
03:17is no need to undo that.
03:18Just keep adding more strokes until Roto Brush gets it right.
03:22And if Roto Brush grabs too much area, just hold down Option+Alt and teach it
03:27what not to include.
03:29It's never bad to give Roto Brush more information;
03:31just don't give it wrong information.
03:33Okay, let's go ahead and zoom in a little bit.
03:36I have a mouse with a scroll wheel so I'll scroll forward to zoom in a little
03:39bit further, hold down the Spacebar to pan around the image, see how good of an edge I have.
03:44I'll go ahead and add some more details here.
03:49Teach a little bit more of this jacket to include. There we go.
03:53Even though this is a soft edge, Roto Brush is doing a pretty good job of
03:57differentiating between foreground and background.
04:00It's not so bad there either.
04:05I'm working on the base frame.
04:07This is the frame that Roto Brush is going to use to try to find similar areas
04:12before and after it in time.
04:13This little gold bar here marks what the base frame is and you might have
04:18noticed this pattern of gray arrows going before and after my base frame.
04:22That's how far a Roto Brush is trying to predict my strokes.
04:25So it's really important that I get this frame good.
04:28I'm going to spend a little bit of time, going around, picking up things like
04:31hair around his ears, anything I want to include.
04:34If I need a smaller brush, I'll just try the smaller brush and say include that
04:39little area right there.
04:40The side of the head is looking pretty good.
04:44You're going to have some rough areas around here where your pink outline
04:48doesn't exactly match the hair.
04:50That's not so bad because you'll be able to really refine these edges with
04:54partial transparencies later on.
04:56For example this sharp corner by his ear, well, we can play around the smoothing
05:00parameter later on, but I can still hold Option+Alt and say let's go into that
05:03area and help exclude more of it.
05:06And that's to teach Roto Brush more of what's a foreground and what's a background.
05:09Now, how is his jacket edge doing?
05:12It's looking pretty good, that's looking good, top of his hair is looking pretty good.
05:18Okay, I am going to hold Shift+Forward Slash.
05:21Re-center my image.
05:23Now I have my base frame.
05:25Now again this pink segmentation boundary shows me the line Roto Brush is
05:30drawing between the foreground and background.
05:33It's toggled on and off with this new button down here in the Layer panel called
05:36the Toggle Alpha Boundary.
05:37When I toggle it off, it actually shows me my object cut out against the background.
05:43An this is a pretty good start.
05:45I wouldn't be too worried about how rough these edges are, because we're going
05:49to refine these later on, but we're off to a good start.
05:52I'm going to turn my segmentation boundary back on because it helps me visualize
05:55what's going on and see what areas I need to add, and lets me see areas beyond
05:59my foreground in case I need to add or subtract them.
06:02Okay, now that we have a good base frame, it's time to propagate that base
06:07earlier and later in time.
06:09Use what I've taught Roto Brush to go ahead and automatically generate mattes
06:13for surrounding frames.
Collapse this transcript
Propagating the base
00:03Now that we have defined a good base frame with Roto Brush, Roto Brush is going
00:08to use that information to try to predict what the matte should look like in
00:12frames earlier and later in time.
00:15It actually uses a form of motion estimation to determine if an object is moving
00:19and to try to follow the edges as they move from frame to frame.
00:23Your job is helping make sure that Roto Brush stays on the right track as it
00:27propagates that information forward and backwards in time.
00:30The best way to work with Roto Brush is to start with your current frame and
00:34then jump ahead or behind a few frames at a time.
00:38Roto Brush will calculate the intermediate frames and show you this is where it
00:42thinks the segmentation boundary should be now. It's pretty good.
00:45We've got a little bit of dust here in the corner and I'll come and address that
00:48a little bit later on.
00:49If you're finding that when you jump a few frames earlier or later from your
00:53base frame, the Roto Brush is making big mistakes, you can go to the Propagation
00:59settings for Roto Brush and start to tweak those and basically teach Roto Brush
01:03a better way of following motion.
01:05You can start off by saying, well, where is Roto Brush searching for motion?
01:09I'll go ahead and turn on the search region.
01:11This yellow area basically says, "based on the motion in the frame, this is
01:15where I'm searching to see where the edge is moved to."
01:19You can go ahead and reduce the search region, which will make Roto Brush
01:23faster, or if there is fast motion, you might need to increase it, so that Roto
01:27Brush looks further for edge movements.
01:31Motion Threshold and Motion Damping say, hey, how much does an edge need to move
01:38before Roto Brush has to start thinking about moving that matte edge?
01:42If you have got noisy footage with film grain in and such, you may get a
01:45phenomenon known as edge chatter where a supposedly stationary edge will seem to
01:50vibrate or tear apart because of that noise, that film grain, is giving you a
01:55false sense of movement.
01:57Threshold and Damping allow you to help control what's going on.
02:01Roto Brush has a couple of different ways of looking for edge movement.
02:04You can either say well, where do you think it should have moved to, bias your
02:09prediction based on that, or look at where the most recent adjacent frames edge
02:14was, bias your prediction towards that.
02:17Balanced tends to work best for most situations but again, if you've got a
02:21problematic frame, you can try these different settings and see which is
02:24giving you better results.
02:26Similarly, if you're really having trouble tracking something, particularly with
02:29a lot of motion blur, this Use Alternate Color method option just changes the
02:35algorithm slightly inside of Roto Brush and gives slightly different results.
02:39Again, if you're having trouble, try the alternate method to see if it gives
02:43you a better result.
02:44Otherwise you can ignore it.
02:46Anyway, that's the technically correct approach to using Roto Brush.
02:51You can just use the brute force approach of return to your base frame, move
02:55forward or backward one frame at a time, and then correct any mistakes Roto
02:59Brush may have made.
03:01Now if you have an extended keyboard, you can use Page Up and Page Down to move
03:04forward and backwards.
03:05While Roto Brush is active, you can also use the numbers 1 and 2 above the
03:10normal alphanumeric portion of the keyboard to move forward and later.
03:13I'll press 1 to move backward one frame at a time.
03:16I'll press 2 to move forward a frame at a time.
03:19So I'm going to step backwards through the shot and see where Roto Brush makes mistakes.
03:23Press 1 again, check my edge carefully, and I'm seeing it is trying to miss a
03:28little bit of his jacket here.
03:29So at this frame, I am going to go ahead and zoom in slightly, pan over to it,
03:33and just say, hey Roto Brush, include that in your search as well.
03:39Maybe a little bit of this very blurry edge here.
03:42Once you've made correction strokes like this, Roto Brush will take that
03:46correction and propagate that correction in the direction these span arrows are pointing.
03:52So if they're pointing back away earlier in time from the base frame, any
03:57changes you make here will be propagated in this direction.
03:59If I was to make changes here on the other side where the arrows are pointing
04:03forward from my base frame, any changes I make will be propagated forward.
04:06So I'm going to go ahead and keep moving back through this and teach Roto
04:12Brush any mistakes that it's making so it can better pick these things up on subsequent frames.
04:19And I might want to look across the whole frame, not just that one area, because
04:23it does change like you see this whole area of noise here in the corner?
04:26That's Roto Brush picking up a piece of lint that it shouldn't.
04:29So hold down the Option or Alt key and say just ignore that little piece.
04:33Make sure I didn't miss that-- Oh yeah, I did miss on that frame. Here we go.
04:40And you can just go ahead and say, "don't pick that up."
04:45There, there, there.
04:48Now you see it's missing that lint in subsequent frames.
04:52It has learned that little piece of information that I taught it.
04:55I'll go ahead and get rid of that bump there.
04:58Any other problems around here?
04:59It depends whether or not I really want to keep this fuzz on the back of his neck.
05:06As it comes into the frame, let's go ahead and try to capture that.
05:09And a little bit around his ear there and you see it's doing a reasonably good
05:13job automatically catching that in subsequent frames.
05:19Now, it's picked it up more as it comes into the frame. Good job!
05:25And I'll keep following Roto Brush earlier in time, fixing these edges along
05:31the jacket, etcetera.
05:32Now it may seem that this is being a little bit tedious, having to make these
05:36little corrections every single frame. But trust me.
05:39Making these rough strokes is a lot less time consuming than if I was
05:44actually having to correct a mask outline or draw a new paint stroke from
05:48scratch every single frame.
05:50Now, during this propagation period, you really do want to go through every
05:55one of these frames and make a correction on every frame you can to improve
05:59your matte outline.
06:01I'm not going to make you sit through me doing all that work now.
06:03I'm going to go ahead and correct these frames.
06:05We'll jump a little bit ahead in time and I'll show you how to deal with some
06:07other issues in Roto Brush's propagation as well.
Collapse this transcript
Propagation gotchas
00:03It's a few minutes later.
00:04I am pretty far along propagating my segmentation boundary throughout the entire clip.
00:09I just want to show you a couple of issues I ran into, so you know how to deal
00:12with them when you come across them.
00:14Now as I start to move later in time, I had the issue where his head went out of
00:18frame and as his head comes back into frame, Roto Brush has a hard time figuring
00:23out what to do with this boundary.
00:26For example, if I step forward one frame, Page Down or press 2, you will
00:29see these little areas pop up that are a gap between his white hair and smoky background.
00:35I can hold down Option or Alt, exclude that, same for this other side, and go to
00:41the next frame, and I've got the same problem again.
00:44I am going to zoom in a little bit, Option or Alt, exclude that.
00:49Go down another frame and now I've got a little bit more again.
00:52I can keep doing that or I can say, you know really what I have here is a
00:58problem with his head reentering the frame.
01:02What if we start another base frame later in time where he is already fully in
01:07frame and work backwards from there?
01:08Well, here is how to go about it.
01:10We'll backup a little later in time to where he is kind of maxed out,
01:13right around there.
01:16These grey arrows are the Roto Brush span, how many frames Roto Brush is
01:22trying to predict my most recent brush strokes to come up with the matte on subsequent frames.
01:27It automatically goes 20 frames out from your last brush stroke.
01:31You can trim this area.
01:33If I put my cursor here, I get double arrows and I drag back and say, you know what?
01:38Don't extend the span any further than that.
01:40I will center my image again, and you will see the previous frame.
01:44I have got a segmentation boundary.
01:46The next frame, the boundary is around the entire frame.
01:49I am beyond my span.
01:51Roto Brush no longer has information that it is willing to use to predict.
01:54So instead, I want to go to the very end of this clip where he is back into
02:01frame the most, maybe right around there, and I am going to start a new base frame.
02:06You could have more than one base frame in a project and it is good to start
02:10from these representative or key frames to propagate out from.
02:15I will hold down Command or Ctrl, get a wider brush again, and do this process
02:20over that you saw earlier.
02:21There is part of my stroke, do the other part of his body here, go to a smaller
02:28brush size, do some cleaning up, click there, there, there.
02:33
02:36A little bit through the collar.
02:40Speaking of collar, we need to pick that up. Good.
02:42A little bit on his jacket there, and there.
02:48And I am going to just rush through this rather than make you sit through a bunch of tedium.
02:51Now that I have made a new base frame, signified by this new gold bar, you see
02:56again I have arrows going before and after in time, and it is the same deal all over again.
03:01Step backwards.
03:03Roto Brush will predict from that base frame back in time.
03:07Now you see I have less issue with the head, because as his head exits the
03:11frame, it is much easier for Roto Brush to predict what is going on than having
03:16unseen material enter the frame.
03:18That is the reason why I made a base frame later in time when his head was fully
03:22visible, just to make it easier in Roto Brush to predict what's going on. Okay.
03:27Now I got these two spans joined up and let's go down to the end.
03:30Here's another thing about Roto Brush.
03:32This green bar is just like your green cache bar in the Timeline panel.
03:38If you jump several frames ahead, not only does Rotor Brush need to calculate
03:41that new frame, it needs to calculate all of the intermediate frames.
03:45So say I just pressed End to jump to the last frame.
03:49You'll see this message that Roto Brush is propagating.
03:53Predicting frame by frame where the matte should be until it ends up on my last frame.
03:57And there we are.
03:59We now have a segmentation boundary that lasts for the entire duration of this
04:04clip and it did take less time than hand masking or hand painting.
04:09As I intimated earlier, there are a couple of ways of looking at this.
04:11I can turn off the boundary and just see the background, either the transparency
04:16grid or the background color of the comp.
04:19If you are more of a Photoshop type of person where you are used to having a red
04:22alpha overlay, you can look at it that way.
04:24You can even change the color of the overlay and change the opacity, so you can
04:28look at the background versus your cutout or you can just go ahead and look at a
04:33black and white matte.
04:35And again, this black and white matte at this stage in the process does look a little rough.
04:40Part of it is I am looking at an intermediate identification.
04:42I will go to 100%, just get a clean edge here.
04:46But also at this point, I haven't refined my matte.
04:49This is a basic one-pixel tolerance outline around this guy.
04:53In the next movie, I am going to show you how to refine this matte to create a
04:58much cleaner anti-aliased edge that even takes motion blur into account.
Collapse this transcript
Refining the matte
00:03I finished creating my segmentation boundary.
00:05I have created a couple of base frames, these gold bars and I've propagated that
00:10initial information throughout the link to this clip.
00:13Next I want to refine the matte outline and there is a few ways of going about it.
00:18You might have noticed that this pink outline, the segmentation boundary,
00:22doesn't exactly follow his hair.
00:24You can decide how closely or loosely to follow that hair.
00:28That's the smoothing parameter.
00:29For example, if I was to take smoothing down to 0, you can see now we have got
00:33some crinkles that follow his hair in much more detail, particularly as I go
00:38from frame to frame.
00:40If I decided I didn't want that much detail, if I want a more feathered outline,
00:43I'll go ahead and increase smoothing to a higher value like 5 and now it just
00:47creates a basic smooth boundary.
00:50If you want to see what that looks like, you can turn off the segmentation
00:53boundary, the alpha boundary, and look at it.
00:55It either gets a checkerboard or against just a black background.
00:59In addition to having a smooth or sharp outline, you can decide how much feather
01:06there is around that outline.
01:08Basically, how wide the anti-aliasing falloff is.
01:11Feather only really comes into play if Smooth has a value other than 0.
01:14So let me go to 1 where it's smoothed out little bit, increase Feather to 100%.
01:19Now, you see you have a much more anti- aliased falloff than if I was to put the
01:23Feather down to say 0, which is not anti-aliased at all.
01:26I'll go around 50 for now.
01:28Additionally, if you have got problems either with the edge being eroded away or
01:33if you are seeing part of the background when you shouldn't, you can go ahead
01:35and change the Choke percentage.
01:37I am just going to go ahead and do this until I no longer see that white
01:40contamination along the edge.
01:41Turn around, there.
01:43That's a good looking edge.
01:45Alpha boundary, black background color.
01:49But these are but crude tools.
01:50The best tool of all is the Refine Matte checkbox.
01:54As soon as you turn that on, a few things go on.
01:57One, the edge is much better smoothed, particularly taking partial transparency
02:03and Motion Blur into account as he moves.
02:06You see on these frames, he is moving less, there is less blur around the edges.
02:15And when he is moving more, there is more of a blurred edge.
02:17This is even more obvious when we view just the black and white alpha channel.
02:22Particularly if I go around here where he is moving particularly fast, you
02:24can really see how much blur is going on as he pulls his head back in this direction.
02:28This side of his face is being blurred in the direction he is moving.
02:31Since the collar lines up with the direction he is moving, it's not as blurred.
02:35So it's not an all around blur, it's not an all around feather.
02:39It is indeed a motion-predicted motion blur.
02:42Now, right around here, I am seeing just a little bit of strobing going on.
02:48I probably need to use more Motion Blur samples.
02:51Go up to number like 16, and get a much smoother Motion Blur run through there.
02:56The Shutter Angle is at 360 right now, which is higher than the default
02:59and higher than normal.
03:01The typical film camera emulation is at 180 degrees of motion blur.
03:05But I had it set at 360 because I really want you to see that effect.
03:08I'll go back down to 180.
03:10There is a Higher Quality switch.
03:12You don't always need it.
03:13It does take more calculation time.
03:15But if you are finding you have got some problems with some edges, particularly
03:18very blurred edges, Higher Quality gets you a little bit more detail in those
03:21highly blurred edges.
03:23I'll turn off my alpha channel, go back to my image for now.
03:26Now, in addition to smoothing out and automatically motion blurring that matte
03:33outline, there is a couple other things it does.
03:35One is Reduce Chatter and I mentioned this earlier.
03:38Quite often when you have noisy footage, film grain, a lot of smoke or dust in
03:42the air, what should be a straight, flat, not moving edge may seem to sizzle a
03:49little bit or chatter a little bit, just because the prediction is thrown off by
03:53all that noise or dust or whatever.
03:56Reduce Chatter basically damps that down and says "don't make that edge move."
04:02See how much it's moving?
04:03If it doesn't cross that threshold, then keep it where it was.
04:05Again, you can adjust this to taste.
04:07Depending whether or not you are seeing edges getting eroded away, then you have
04:12got to reduce chatter crank too high.
04:14Or whether or not you are noticing that the edges are indeed sizzling when they shouldn't be.
04:17Then reduce chatter as too low.
04:20Another great feature here is Decontaminate Edge.
04:22Basically, this says remove colors spill.
04:26Just like when you key, background color will wrap around an object and
04:30contaminate the color of your foreground.
04:32This is particularly an issue in motion blurred areas, because those are
04:36partially transparent and the color behind is the background, which you don't
04:39necessarily want to see.
04:40So, you almost always want to have Decontaminate Edge turned on.
04:44If you need to tweak it out, go ahead and view exactly what area is
04:49being decontaminated.
04:51This white area is how far After Effects' automatically motion estimating
04:56needs to be contaminated.
04:57You can go ahead and increase the area being decontaminated.
05:01You can play around with the strength of the decontamination.
05:08And then there is this additional parameter, Extend Where Smooth, and I'll open
05:12up this compound wider so you can see that full wording there.
05:16This parameter only affects edges, which have been moved or stabilized to
05:20reduce edge chatter.
05:21When it's enabled, it's says decontaminate the background color a little bit
05:25more around these areas, because the edge is in a different place than we
05:28originally predicted.
05:29And I'll turn off View map.
05:34Now, what's really interesting about this Refine Matte area is not only is it
05:38extraordinarily useful for cleaning up mattes that Roto Brush creates.
05:42It exists as an entirely separate plug- in you can apply to any layer with a matte.
05:47Whether you have created with paint, mask, keys, whatever, you can slap on that
05:53dedicated Refine Matte plug-in that uses all of these parameters to go ahead and
05:58clean up your edges.
05:59Do the predictive the motion blur, do the spill removal, etcetera.
06:03It's really a nice touch.
06:05It came on free on the back of Roto Brush.
06:06Now, before we go, I do have to say not every piece of footage is going to be as
06:12easy to Roto Brush as this piece was.
06:15This one was particularly cooperative.
06:17Other shots will be more problematic, particularly when you have arms
06:20swinging and legs swinging.
06:21When you have to remove sections between arms and legs.
06:23It's going to take some more work.
06:25You are going to need to spend some more time making corrective strokes with
06:29Roto Brush to check what the good and bad areas are.
06:33But what's important to note is you don't rely on Roto Brush alone.
06:38You can use other tools to augment Roto Brush.
06:40For example, if there were some problems with this black and white alpha matte,
06:45I could use my Paint tools to go ahead and alter this matte.
06:50Paint on just the alpha channel, paint on just this frame.
06:55If I paint with white, I will then be adding to the alpha channel.
07:02If I am painting with black, I'll then be removing from the alpha channel.
07:06You can also use masking and other techniques.
07:10So Roto Brush should not be viewed as either works or doesn't work.
07:14It should be viewed as this is going to do a lot of my work for me and then I
07:19can refine my work later on, either playing awhile with parameters, additional
07:23corrective strokes or by using tools such as Paint to further clean up and
07:27finish off the matte.
Collapse this transcript
Application ideas
00:03Now, that you have used Roto Brush to create yourself a nice matte for your
00:06shot, what you are going to do with it?
00:08Well, there is a few obvious things.
00:10One is background replacement.
00:12Say you wanted to set him in different room.
00:14You need to do two things.
00:15One, you need to do something such as Roto Brush to separate this foreground
00:20from your background.
00:21And two, you'll need to track that background shot and apply that same tracking
00:26to your new background, so that it has the same motion as the old background and
00:30all the parallax and perspective works.
00:32That's with some traditional rotoscoping type of application.
00:34But additionally, you can get very creative.
00:36Once you have separated the foreground from the background, you can do things with it.
00:40In this case, I have my separated foreground.
00:42I have done a little bit of color correction on him to make him a little bit
00:45yellow skinned than red skinned.
00:47I've taken a duplication of my Roto Brush layer and I've added the layer style
00:53Outer Glow to it, so that he's got a nice, glow coming from around him.
00:58I've taken another copy of the background and just turned it into a
01:03black-and-white image and played with its levels a little bit, to go ahead and
01:06put a colored version of him over a black-and-white background.
01:10Now, we are all familiar with movies and commercials where, say, the actors are
01:13in color or blank-and-white while the background is different.
01:15You need to put a magical glow around someone.
01:18This is all good stuff that you can use Roto Brush for.
01:20But you can also think of Roto Brush as being much more specialized and much
01:24more localized in what you do.
01:26Let me turn these other guys off for now.
01:28I am going to turn off these black-and-white effects.
01:31Let's say that our director says you know, "he looks just a little too old."
01:37"He has a few too many of wrinkles on his face, particularly around the eyes."
01:40"Could you go in and just smooth out his skin a little bit?"
01:43Normally, this would require a lot of hand masking to create what some people
01:45called power windows, based on some color correction suits, to create a mask
01:50just for his face, but that's a perfect example of using Roto Brush.
01:53Let's center him up here.
01:55I'll select my Roto Brush tool and just go ahead and start creating Roto Brush
02:01mattes for his face very quickly here.
02:04And maybe I do want to pick his hair around his ear.
02:05And a little bit more into this area.
02:09A pretty quick Roto Brush matte and it automatically tracks from frame to frame.
02:17Once I have that, I'll turn off my propagation boundary, I can apply other effects.
02:23Now, we've got a few different Blur tools.
02:24In addition to normal Fast Blur, etcetera, we have do have things like Smart
02:28Blur that keeps the sharp area sharp and blurs just the wrinkly areas like his face.
02:33Again, I probably want to back off away from that level.
02:35It's a little bit around that direction.
02:39And I'd finish of this composite by feathering the edge and enabling Refine Matte.
02:43So, you can use Roto Brush to create these really quick mattes to go ahead and
02:47selectively alter parts of the image.
02:49Of course, the other thing you can do is just use it to create silhouettes.
02:54Another fun effect you see is in some commercials, movies, etcetera is just have
02:59silhouettes of people moving in the background.
03:00Well, rather than having a hand mask real footage or try to animate masks to
03:05make them look like people, choose some footage, quickly do a Roto Brush on
03:08them, create a black-and-white image, generous feathers, smooth edges.
03:12You have got a nice silhouette.
03:14So don't think of Roto Brush just as "I hated root in the first place."
03:17"Why do I want a tool to do more roto?"
03:20Think of it as, "all of these tasks where I just wished I could get a quick
03:23matte, now I can do them and now I can just take these ideas and run with them."
Collapse this transcript
3. mocha and mocha shape
mocha tutorial
00:03One of the nicest features in After Effects CS4 was that it came bundled with
00:07mocha for After Effects.
00:09Mocha is a great motion tracker from the company called Imagineer Systems.
00:13Well, After Effects CS5 comes bundled with mocha version 2.
00:17However, I know a lot of you're jumping straight from CS3 to CS5, and frankly,
00:21it took me awhile to get into mocha.
00:23So before we delve in too far, first I'd like to give you a quick tutorial
00:27on how to do a motion track with mocha, then we'll discuss the new features like mocha shape.
00:32Mocha exists in the same folder as After Effects.
00:35Twirl open the folder and double- click mocha for After Effects, and start.
00:41It has a very different user interface than After Effects, but really it's not
00:45that hard to get used to after a while.
00:47I'm going to go up to File > New Project.
00:50Choose my clip that I wanted to motion track.
00:54If it's an image sequence, just pick the first one in the sequence. Click Open.
00:59Decide where I want to save my mocha project file to.
01:02In this case, I want to go up a couple levels and save it in the same folder as
01:06my After Effects project. There we go.
01:10Be careful of the options.
01:11It does include by default the number of frames that was in your sequence, but
01:15the frame rate might default to something you don't like.
01:18For example, I note this particular sequence is a 23.976, not 10 frames a second.
01:24If you have interlaced material, you must separate fields now.
01:29You cannot separate fields after you've gotten past this New Project screen.
01:34So if you're working with interlaced material, heads up.
01:36I'll click OK, and here is my footage inside mocha.
01:40It starts with its own Autokey frame mode on.
01:42It's very useful in mocha.
01:44I would go ahead and leave it on.
01:45So I drag through and I make the decision that I'd like to put some more
01:50graffiti on one of these walls.
01:52Perhaps,this segment right here.
01:54And you'll notice immediately, it doesn't have too many distinct features.
01:57
01:57 But that's okay, because mocha is not looking for specific point to track.
02:02It's looking at the entire surface, an entire plane it can identify and
02:06track throughout a scene.
02:08Okay, I'm going to track this wall.
02:09Let's pick a frame where it's most visible, and it seems to be most visible,
02:15well frankly right here at the end.
02:16That's where I get to see most of that wall.
02:18So, I'll start my tracking shape here.
02:21Mocha offers traditional Bezier splines, but also its own X-Spline tool that I
02:26actually kind of like using for this sort of work.
02:28Now, I don't need to be very precise.
02:31I just need to loosely define this wall surface that I want to track.
02:36I'll go up here, and that should do it, and close off my mask.
02:42X-Splines have tension on their corners.
02:44Go down for a very rounded corner or pull back for a very sharp corner.
02:48In this case, I can go ahead and pull back and get a fairly sharp edge, and
02:51you'll see mocha will even zoom in for me to show me what that looks like.
02:55I'm going to turn off that Zoom window for now because I don't need it. Alright!
03:00Now I have this wall surface and part of my problem is during my track, which I
03:05haven't done yet, this man runs across that wall surface.
03:09If you know from traditional tracking, any obscuration like that will throw off your track.
03:15So before I track, I'm going to make an exclusion mask around him saying,
03:20don't track this guy.
03:23I can go ahead and make that on the same layer as I defined my surface to track,
03:27but a better workflow is to deselect and put this exclusion on its own layer.
03:32Again, I'll use X-Splines.
03:34I'll just do something pretty rough around him, just to help me mark where to
03:40exclude him while he is running.
03:44There, there, there, there and close off my mask.
03:48I'll drag my Current Time Indicator back in time, and see at what point does he
03:54really kind of go outside of the mask, while he is in front of wall.
03:57I'll go ahead and change my shape.
03:59Since I have Autokey frame mode on, it automatically places keyframe for me.
04:03This is an Autokey frame mode that works. I like it.
04:08I don't need to mask him too tightly, but I do want to have the maximum amount
04:13of that wall from mocha to track.
04:15So I don't want to make the exclusion larger than I need to, but neither am I
04:21doing rotoscoping here.
04:22I don't need to be overly tight around him.
04:24All right, let's just make another rough keyframe back here earlier in time, to
04:29maybe about right there.
04:33And I'm sorry that you're having to watch all this, because watching someone
04:36else mask is in the league of watching paint dry.
04:39But this will give you an idea of what you need to go through to make this work.
04:44Pull that down there, beyond the wall surface there.
04:47I don't care about the back of him that much.
04:50I get tighter on to his head.
04:51By getting a little bit tighter on him, at least I am giving mocha more
04:56information to not exclude and to enter and track.
05:00And go back earlier, and he is outside of that wall.
05:08I don't need to worry about it.
05:09And I'm going to do just a little bit of touch up here in the middle, just a
05:13couple extra keyframes to tighten things up.
05:18You can select multiple points and move them at the same time.
05:21You could right-click on a point, select all the points in the spline, and even
05:25get a Moving Tool to pick up and move the whole mask at once as well.
05:28I'll go back to my Pick tool, which is akin to the After Effects Selection tool,
05:33and tighten up little bit more on him.
05:34Oops, there is his foot.
05:39Don't want to miss his foot. There we go.
05:40A little tighter on the knee and the hand here, give mocha more to track.
05:48Okay, that's basically all I need to make this track work.
05:51I'm going to go back to my starting frame.
05:54I want to track from here backwards to where I have originally defined this wall surface.
05:58I'm going to turn off tracking for my exclusion layer, so that I'm tracking just
06:05my layer that's defined the wall surface, and say Track Backwards.
06:09And mocha will go through and automatically track this footage.
06:13Rather than looking for individual points, it's trying to track the entire plane
06:19that's defined by my first mask outline.
06:23And you'll see that even as this guy goes in front of the layer, mocha does a
06:28pretty good job of keeping this mask where it needs to be.
06:34And we come out on the other side intact.
06:42And we'll finish up the track with just a few more frames. And there we go.
06:50I'll turn off the visibility of my exclusion mask for now, so it doesn't
06:53distract me, drag through, and pretty good.
06:59Notice that mask was initially down the central line of this dark stripe in the
07:04wall, and it stays there throughout.
07:09Now that I have tracked something inside mocha and I have basic underlying
07:12tracking data, next I want to make a surface.
07:15A four corner surface to corner pin my new information on to.
07:19So, I turn on the surface, and I want to go ahead and drag these guys into position.
07:24Again, let's put my time marker at a good point here, and say that I'm defining
07:30the corners of this wall as being up there, down here in this dark corner and
07:36again, I'm going to use this dark street down this concrete to kind of define
07:40the edge there, come across there.
07:42If I'm not sure if I have my Perspective right, mocha has got another tool for that, Grid.
07:48When I have got my grid turned on, I can see how well it tracks the supposedly
07:53fine surface of that wall.
07:55And I could increase my grid resolution.
07:57And here is one funny thing about mocha.
07:58Rather than having a typical scrubber, by default, you actually drag out a
08:03rotation like this to increase or decrease values.
08:07It takes a little bit to getting used to, but actually it's kind of handy.
08:11Okay, now that I've got my grid in place, I can more intelligently drag my
08:16surface to line up with what I think is a good parallax for this wall.
08:22And this graffiti doesn't need to be perfect, but it gives me a good reference.
08:29So that's where I start, drag through time, and the grid really shows me how
08:35well things are tracking or not tracking during the course of this shot.
08:41That's holding up pretty well.
08:43If I wanted to really tweak out this track, there is this whole AdjustTrack
08:47tab underneath here.
08:49And Imagineer does have a good tutorial online about how to do an AdjustTrack.
08:53But for now, this is a good starting point.
08:56I am just wanting to give you a quick lesson.
08:58Okay, I have my track. I have my surface.
09:01Time to export.
09:02Export Tracking Data.
09:04Now I'm working with an early version of mocha.
09:07You'll probably see different choices in these, but the one to go for is After
09:11Effects Corner Pin (supports motion blur).
09:14This is one of the improvements they've made in version 2, which is bundled
09:17with After Effects CS5.
09:19Rather than just providing four corners, they are now tracking the center of the
09:26surface, and that motion now is what can give motion blur inside After Effects.
09:32I'll select with motion blur, copy to my Clipboard, and save my project to be
09:36safe, and now let's toggle over to After Effects.
09:39I'm going to go open up my mocha starter, and here is my same footage again.
09:45Okay, I need something to put on to that wall, and I have measured that it's in
09:50the whereabouts some 900 or so pixels tall, 300-400 wide, and I've actually
09:54created a precomp that includes my graffiti roughly in that shape.
10:00This is the precomp I want to slap on that wall.
10:02You can prepare artwork however you like.
10:04I'll go back to my Tracking Starter, drag in my wall addition, and now paste my
10:12mocha data onto this new surface.
10:16Initially, it may not line up.
10:18Let's go ahead and move it later in time.
10:21That's because the footage layer that I tracked has different dimensions than
10:26the footage layer I'm corner pining. Quite common.
10:29All you need to do is reveal the anchor point, A is the shortcut, and just scrub
10:35your guy, your graffiti, whatever you want to put on that wall, over into place.
10:40I'm going to putting it up a little bit higher like that, scoot him over a
10:46little bit, maybe put him in a blend mode like Overlay to blend him in that wall better.
10:50I'm going to press U to reveal my keyframes and you'll see I have both Corner
10:55Pin data, and also Position, Scale and Rotation.
10:58Again, the mocha is placing a plane and with the Export Motion Blur option, it's
11:03giving me Position keyframes so that I can enable motion blur for this layer.
11:07And just very quickly, I want to switch to switches, turn on Motion Blur for
11:11this layer, and turn on Motion Blur for the overall composition, and you'll see
11:16that now my guy is blurred as we track through this scene.
11:20Now press 0, queue up a quick RAM preview here.
11:31And that's not too bad of an initial track.
11:33I could have refined it further in mocha, but this is just to give you a rough
11:36idea of how to use the program.
11:38Now in this particular shot, since this guy is running in front of my new layer,
11:43I'm going to need to do some rotoscoping work to make him block out or exclude
11:48my new graffiti when he runs in front.
11:50And there is number of ways of doing that.
11:51You can hand mask it, or if you watched the previous chapter, you can use the
11:55new Roto Brush to quickly create a matte based on this guy and his black suit to
12:00have him cut out your new layer behind, just use it as a track matte.
12:04So, that's the basics of how to track in mocha.
12:07Now, let's get on to what's new, mocha shape, and some ways of handling motion blur.
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mocha shape
00:03In the previous movie I showed you how to create and export a simple
00:07motion track from mocha.
00:09In this movie I will show you how to export shape data, a particular outline
00:14matte that you want to create that follows a certain object in your footage.
00:17I am going to go ahead and open up our project created for me by the good guys
00:21over at Bandito Brothers.
00:22Select the mocha project they gave me, and chances are if you get a project from
00:27somebody else, it will not be able to locate the footage.
00:31It may have a local path on their drive that has nothing to do with a
00:35relative path on your drive. That's okay.
00:36Go down to this brown folder icon and that's how you relocate your clip.
00:42I will click on that, go into (FOOTAGE ), Sources, go down to mocha, select the
00:50first in my sequence, click OK and Finish.
00:55And here is the clip.
00:56They have gone ahead and created some complex outlines for objects like this
01:00tire, added metal scrap off to the right of the screen and then the foreground
01:08on the left side of the screen.
01:09And this is a very complex shape that goes over the ground, dirt, rocks, metal.
01:15There is a piece of metal here.
01:16So they had a lot of work to do when they created this mask.
01:19Now one of the new features in mocha version 2 is per vertex feathering.
01:25That basically says for every vertex, every mask point you can create, you
01:31can decide how wide the feather should be at that point and there is a few
01:36ways of modifying that.
01:38You can select your vertex and choose which tool you want to use.
01:41You can use both, which moves the inner and outer points together, just the
01:47inner point or just the so called outside or edge point.
01:50With both, moving one vertex moves a pair together so they keep the same
01:54distance in between them.
01:56If I wanted to change the feather, I pick inner or outer.
01:59I will go ahead and pick the inner and say let's just move that one to have a
02:03big feather there or a small feather, maybe in that order like that.
02:09I will move my outer edge point.
02:10I will select that one instead, pull it out a little bit, and get the precise
02:15amount of feather that I want.
02:17I can also edit feather numerically.
02:19Let's say I want to have a bigger inner feather.
02:22I will create a larger value there, click Set, and it will move my points for me.
02:28Here I have done it all along the entire path.
02:30I can undo and pick just specific points and set just those points and just they
02:36will be offset by my Edge Width set over here.
02:39So this is what is meant by per vertex feathering.
02:41You keep it tight edge along this metal, a much looser edge around this dirt,
02:46and custom feather your edges depending on your source material.
02:50Now that I have these three shapes, the tire, the right shape, the left shape, I
02:56want to export mattes for these into After Effects.
03:00If you have the full version of mocha it has a separate ability to render a matte for you.
03:05Mocha for After Effects does not have that ability, but it does have Export Shape Data.
03:12This is data which is pasted into a special mocha shape plug-in After Effects
03:17to create your matte.
03:18I will say Export Shape Data. Selected layers?
03:22Let's go ahead and do All visible layers and again I will copy it to Clipboard.
03:26I will switch over to After Effects, open up my mocha starter, and here I have
03:31got this guy running again.
03:32Now as with any pasting of keyframes in After Effects, it's important that
03:37you move the time indicator to the first frame that's supposed to get a new keyframe.
03:42If I left it down here, my tracking data is going to start here and just
03:45won't match up at all.
03:46So I am going to come back here and select my layer and do a simple paste.
03:51And now, press F3 to reveal my effect controls.
03:56I have a separate mocha shape plug-in added to this layer for each shape back
04:01in the mocha project.
04:02It's been named after the shapes or the layers that were in the mocha project.
04:08And I can turn these individually on and off and change their opacity.
04:10For example, if I want just the Left Shape, I will turn these other guys off and
04:14here's that big broad shape I had.
04:16I can keep the per vertex feathering that I have setup in mocha or turn it off
04:20for a hard edged mask.
04:22I can see the shape cutout.
04:24I can create just a composite of a white shape on top of my footage or give
04:30myself just a high con, a black and white matte based on those shapes.
04:33Let me go back to Shape Cutout so I can see my footage.
04:36Now once we have this there are a number of things we can do.
04:39For example, say the director came along and looked at this tire.
04:44I will put him in Multiply mode.
04:46And said, "you know, that tire is too dirty."
04:49"Tires are supposed to be black."
04:51And you try to explain to him that this is a dirty, dusty scene and the tire is
04:54brown, because it has dust on it.
04:56The director says that he doesn't care, tires are black.
04:59So you select the tire.
05:01You apply something like Effect > Color Correction > Levels.
05:07Levels has a nice new Histogram.
05:08We will talk about that later.
05:09You go ahead play around, let's say, with the black point of the tire, maybe the
05:13Gamma and make the director happy, because now just the tire is darker.
05:18Another approach is you can fake depth of field blur.
05:21I am going to put this back to where it was, turn on all of my shapes,
05:25and duplicate my layer.
05:28Drag him behind, E for effects, get rid of those.
05:31So I have an unaltered copy of my footage behind and my shape version in front.
05:36Go ahead and say Effect > Blur & Sharpen and just go ahead and do a Fast Blur
05:41for now and blur just the objects that have been defined with mocha shape to
05:45give myself a fake depth of field.
05:48Now you go ahead and apply an effect directly like that, before and after.
05:54When you are doing a work like this I personally have found it better to
05:57use mocha shape as atrack matte rather than applying effects to the mocha shape layer.
06:03So I am going to delete that from there.
06:04I am going to duplicate my background one more time and I am going to apply Fast
06:10Blur to just that duplicate.
06:13So I got a blurred copy of everything and I am going to use my mocha layer as an
06:19alpha matte for my blurred footage.
06:21Now I've got what I think is a better edge or at least a more control between my
06:25mocha shape layers, what it's matting, and my full background layer and I can
06:30color correct them individually, etcetera.
06:32Now I have got a fake depth of field blur.
06:34Again, the mocha shape plug-in is something new in After Effects CS5.
06:39You could buy it standalone before, but now it's actually bundled with the program.
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Motion blur and mocha
00:03One area of potential confusion with mocha is how it handles motion blur in
00:08combination with After Effects.
00:10Because the way it does in with motion tracking data is different than the way
00:13it does it with shape d ata.
00:15Now here is an example we played around earlier where I tracked a section of
00:19this wall and wanted to put something fresh on that wall in After Effects and of
00:24course, tried to match the motion blur the best I could.
00:26To do that, I selected my layer with a tracking data, did export, and this menu
00:33is going to change probably in the final shipping version but basically I picked
00:37the version that said After Effects Corner Pin supports motion blur.
00:41This adds positional data in addition to the corner pin data to allow me to get
00:46motion blur in After Effects.
00:48And there are other options if you're using Red Giant's Warp plug-in, if you
00:51are using the excellent mochaImport script but I've got just bare bones After Effects.
00:55So I'll select that, copy to clipboard, and you already saw back in After
01:00Effects that if I wanted motion blur on my special graffiti that I've added to
01:04this wall, [00:01:04.9 5] a little brown shape back there, I just need to enable
01:08motion blur for that layer.
01:10There is the sharp original shot.
01:12It doesn't looks very realistic when the things are flying by.
01:17There it is with motion blur enabled.
01:18It fits into the scene much better.
01:21That's what to do for tracking data.
01:23Shape data is different. Go back to mocha.
01:27If you've been watching the tutorials on Imagineer's webs ite, you might have
01:31seen that tutorial for the standalone version of mocha that has a dedicated
01:35Motion Blur parameter.
01:37Enabling this parameter allows it to render mattes which have blurred edges.
01:44However, mocha with After Effects does not render mattes.
01:49Instead you export shape layers.
01:52So you don't pay any attention to that parameter.
01:54Instead you need to do a a bit of playing around with the shape data.
01:57So I going to take my shape here.
01:59Instead of making it a motion track, just for fun, let's use the shape data to
02:02create our track matte.
02:03I will export, Selected layer, copy to clipboard, switch to After Effects, get
02:08rid of my wall addition for now, don't need it.
02:11Pick my original shot, make sure my time indicator is back at the start of the
02:16clip or at least where I started my motion track, then paste, and now I've got
02:21mocha shape data just for that wall segment.
02:25Now you might have noticed that it does not have blurred edges and even enabling
02:31motion blur for the layer with mocha shape is not going to add a blur to it.
02:37You need to do a trick and this is a universal trick which applies to anything
02:42you want to add motion blur to in After Effects, including footage that already
02:46rendered say from a 3D program.
02:48I will turn it off for now and I want pre-compose this layer.
02:52I want to have the shape data with its motion and its own pre-comp, so it looks
02:58like a fresh piece of footage to After Effects.
03:01Layer > Pre-compose.
03:02I'll call it mocha shape percomp.
03:06I am going to move all attributes back, which mean to also move my mocha shape
03:12effect, and there is no need to open a new comp.
03:15I'll stay where I am.
03:16Click OK, there we go.
03:18Now to add a motion blur to any footage or pre-comp layer in After Effects, pick
03:25Effect > Time > Timewarp.
03:29We'll set just a couple of parameters here.
03:31We've got o set the Speed to 100 or 100%.
03:35You need to Enable Motion Blur, so turn that on, and set the Shutter Control to
03:41Manual rather than Automatic.
03:45Now I can say, hey I have 180 degrees of of motion blur, a typical filmic motion
03:49blur for this layer, and now I've got motion blur on my shape layer. Before, after.
03:57V ery cool addition, particularly if I just had a white track matte here that
04:01I'm going to use to matte out another layer.
04:03If I zoom in on this, look closely to these edges.
04:08You'll notice that there is some ghosting or stuttering at these edges.
04:11All you need to do is increase the Shutter Samples to make this look better.
04:15I recommend at least 8 samples and if that's not smooth enough, go all the way up to 16.
04:28And now you've got a really smooth edge.
04:30It takes longer to render but it's worth it.
04:32Just a give you an idea of what that looks like on normal matte, I'll select my
04:35Comp panel, tap Shift key, go back to the mocha precomp.
04:38Let's just look at this as a color composite, as just that white shape.
04:43Tap Shift, go back to my original comp here, give it a moment to render, and
04:51there is my beautiful blurred matte.
04:55Without that motion blur trick, just sharp edge with the default number of
04:59samples, kind of stuttery, not a very good edge.
05:05Trading off some render time, maybe 12 samples.
05:11Beautiful, smooth matte edge that I can now apply on top of other footage and
05:15blend it into my original seen.
05:17So that's how you add motion blur when you're working with mocha.
05:20But this trick with Timewarp, its universal.
05:22You can use in other things, such as 3D renders that don't have motion blur.
Collapse this transcript
4. Adobe Repoussé
Repoussé in Photoshop CS5
00:03A lot of After Effects artists like us also use Adobe Photoshop.
00:06It's a great companion.
00:08Therefore, I am going to take a little detour to show you a new feature in
00:11Photoshop CS5, the extended version.
00:15It's called Repousse.
00:16Repousse is a way of taking text, shapes, masks, other selections,
00:20extruding them with interesting bevels, texture the sides, save it as a 3D
00:26layered Photoshop file, and then you can import it into After Effects and
00:29move your camera around it.
00:30Let me show you how that works.
00:32I want to create a new file.
00:34I am going to use one of their Film & Video templates.
00:38PAL Widescreen Square Pixel is a good start, click OK, and let's do the
00:43typical type extrusion.
00:44I am going to pick a big chunky fonts like Arial Black, big point size to
00:48start off, like maybe 120 points, center my paragraph, pick an interesting
00:53color to start with.
00:55I am kind of partial towards things in the red gold phase.
00:58So let's go around there to start and type out a word like Extruded. There is my layer.
01:05Once I have my text, I go under the 3D menu, choose Repousse, and say apply
01:10that to my text layer.
01:12Now it doesn't work on vectors.
01:13It actually works on selections.
01:16So I need to rasterize my vector- based text into a pixel-based layer.
01:21Go ahead and do that, wait for a moment and then the Repousse window will open.
01:26We'll drag to the side to see what I am doing.
01:29I have my 3D gimbal and you can see I can go ahead and rotate and I've got extruded text.
01:34Now initially though this is frankly kind of boring.
01:37It's just square-edged extruded text and you can go ahead and make it extruded
01:43even deeper if you want really hokey-looking type.
01:46I tend to like a little bit thinner, classier stuff myself.
01:49I'll go to something little bit more extreme here like out around here.
01:54You can scale it so it's gets larger or smaller as it scales back into the distance.
02:00It has become bigger blown-out type or it goes down to a small point in infinity.
02:06These are some just typical 3D type tricks you can do.
02:09Go back to one for now.
02:13You can twist this along the course of its extrusion.
02:17So I am going to go ahead and scrub a little bit there and you can start to
02:20create some pretty interesting shapes particularly when you take logos and other
02:24interesting things and start to extrude them, twist them, shear them, bend them,
02:30and do some other interesting stuff.
02:32However, that's a really funhouse mirrors type of look.
02:37Let's go to something a little bit classier and play around with bevels and faces.
02:43This is what I like to use to make text look classier.
02:45Now the typical Repousse look is a puffed out inflated face.
02:51So I am going to pick the inflation preset, and you'll see I now have these
02:56rounded faces on my text, like that.
03:01That's Repousse's main strength is inflating those faces.
03:05You can increase the amount of inflation, get a really drawn out and kind of
03:09strange look, or just to something very subtle like maybe on the order of just a
03:15little bit inflation.
03:16And the angle affects the curvature of those faces.
03:19If I go for something a little more subtle, it'll be a little bit flatter of a face.
03:25I can go negative and actually have Repousse pull in the faces of the layers or
03:32if I go to another extreme, I get basically kind of almost a squared off sort of
03:37bevel at some extreme here.
03:39I like something in between and frankly the 90 is a good starting point.
03:43Now this inflation is one look but you can create some standard bevel looks as well.
03:48For example, I'll just pick this chunky bevel as another preset.
03:52Here's something you have watch out for with these presets.
03:55They haven't designed to look good with print and print typically has a lot more
04:00pixels in it than a video, exception being perhaps film frames.
04:05But if you are working on something like a standard def file size like I am
04:08here, you can see where these presets create some pretty bad looking faces.
04:12Well all you need to do is knock down the height and width of these bevels.
04:18I am going to pull the width down a little bit.
04:21As I do so, you can see I get to a much more reasonable looking extrusion here.
04:29I'll go down further here.
04:32That's more like what you sort of expect.
04:34And the Height is what is the height of that bevel.
04:36You get your pretty typical commands.
04:38Front, Back, or Front and Back for the bevel.
04:40But what's really nice is this Contour pop-up.
04:43You have many, many different shapes that extrusion, that beveled edge, can take.
04:49For example, let's create little bit of a scalloped sort of look to the edge, so
04:54I have multiple levels to it.
04:55A little bit of a nice inward cut bevel, different sort of edges.
05:02So these extrusions are really worth experimenting with to get different looks.
05:07And then go ahead and play around with their different heights.
05:10I'll try another preset like this one that has an little bit of a inset and then
05:15a rounded, puffed-out face.
05:17You can see that's what the contour looks like.
05:19Again the defaults are just way too huge.
05:22I will knock the width down to something much more reasonable like about 10, and
05:26then set my Height to taste.
05:28Maybe increase the width just a little bit here, get a little bit more
05:31interesting of an edge, make sure artifacts don't start to creep in. That's nice.
05:37And I can still add the Repousse sort of face to this.
05:40Again that depth is way too much.
05:42I am going to go down to one or maybe even say 0.6 to get something a lot more
05:48subtle, increase my angle back to 90, which was a good default, and then pull up
05:53the Strength to go ahead and get that rounded Repousse face.
05:58Or pull it down a little bit, which creates something a bit more interesting in the texture.
06:02Speaking of texture, you do have materials.
06:05You can apply material presets to all surfaces, or the faces, sides, and
06:11bevels individually.
06:12You can go ahead and make your own materials, as this is Photoshop after all.
06:20You can Load Materials, Save Materials, etcetera.
06:23I expect this to become really popular on Adobe Exchange.
06:26And just so we can see what this is going to look like later on in
06:29After Effects, let's go ahead and pick the sides and just make it one of these textures.
06:34Now these defaults are a little bit on the hideous side but this is just to give
06:38you an idea what things are going to look, a bit of a wood grain.
06:41Hideous design but what's a product demo with at least one piece of
06:45hideous typing design?
06:47And again I can go ahead and pan around this text and there is my 3D text. Click OK.
06:54Once I have this, I basically have the Photoshop 3D layer and if you remember in
06:58Photoshop CS4 Extended, we got the ability to import 3D models.
07:04You can play around with the texturing and the render quality by going into a separate window.
07:08So I'll go Window > 3D.
07:11Here is my scene with all my various elements to it.
07:14Drag this window a bit taller.
07:17You have to set up your lighting in Photoshop.
07:20You can not re-light these layers in After Effects.
07:23So do your lighting in here and render q uality.
07:26Right now it's looking a bit aliased.
07:27That's just because I'm in Interactive quality.
07:30If I wanted it to make it look better, I'll go to Ray Traced Draft, wait a
07:38second while it renders this out, and now you see I have a much higher quality.
07:40If you're going to print, you might want to go to Ray Traced Final.
07:45It takes a very long time...
07:47So we are going to head stick with Ray Traced Draft or Interactive for now.
07:51I did mention lights and you can set up lights in the scene.
07:53There are even light presets back in Repousse.
07:56If I went to 3D > Repousse > Edit In Repousse.
08:00That's how I get back to that special window I was in so I can go ahead a treat
08:04this bevels, etcetera.
08:05I have myself here a fairly warm scene with this golden red.
08:09Let's go ahead and dawn lighting to my scene, just to add little bit more color.
08:13Now that I have my text, I just export it as a layered Photoshop file.
08:17Since this is a brand new file, I'll do Command+S to Save, save it indeed as
08:23Photoshop, go to where my other projects have been, and save my file, extruded.
08:31Maximize Compatibility, life is good.
08:34That's the Photoshop end of the equation.
08:37In the next movie, I'll show you how to handle in After Effects, including a
08:40gotcha about this render quality issue.
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Repoussé in After Effects CS5
00:03I'm back in After Effects CS5 and I want to import my Repousse layer.
00:07So I do a normal import, File > Import > File, and I pick my file that I just
00:16exported from Photoshop, my PSD file.
00:18I must open it as a Composition.
00:21Not as Footage, but Composition. Click Open.
00:24It will take a while to process.
00:31And I want to make sure that this checkbox, Live Photoshop 3D, is enabled.
00:36This is what will allow me to do camera moves around these layers in After Effects.
00:41Click OK and here is my composition with my Repousse layer.
00:45Repousse is render intensive.
00:47It will take a while to show up, but there it is.
00:52Okay, we have a lot of layers here.
00:55Let's sort through them.
00:56First off, since I created my template with a background layer, a background is
01:01going to come in the After Effects.
01:02Well I don't need it.
01:02I'll just delete that for now. I've got a camera.
01:05That's a basic camera that was in Photoshop and now I have two layers, Extruded
01:11and Extruded Controller.
01:13Controller is the layer that I want to animate to move this layer around.
01:19I'll take its Transform properties, and go ahead and move things like its
01:23Position, its Scale, its Rotation, to do all of my movements.
01:31These, however, are just a dummy layer, a null object.
01:35You can even turn off their video switch for now.
01:38All the rendering is happening in this extruded layer and I'll type E and you'll
01:41see there's a Live Photoshop 3D plug-in applied to this layer.
01:45I'll type F3 to open up the Effect Controls panel and you'll see here's my
01:50Photoshop 3D plug-in and these red numbers are telling me that all these values
01:54have been expressed.
01:56Expressions are tying them to the Extruded Controller layer.
02:00Adobe reasons that you probably don't want to or may not be able to find all
02:04these parameters inside of plug-in, so they gave you this other layer with
02:08normal Transform which you can animate instead.
02:11And, of course, you have your camera.
02:13I'll type c to bring up my universal Camera tool and just do my camera
02:18moves around this layer.
02:19Now you might have noticed this text is looking pretty chunky and pretty
02:24aliased, not elegant at all.
02:27That's because I saved it using that draft mode back in Photoshop.
02:31I'd really prefer this to be ray traced.
02:34It would render much more cleanly.
02:35Unfortunately, the Live Photoshop 3D effect does not have a render quality
02:40switch in After Effects.
02:42I felt this was a big oversight in CS4, and unfortunately it's still with us here in CS5.
02:48The way to remedy this is to select the layer with the Photoshop 3D effect
02:54and do Edit > Original.
02:56Command+D on Mac, Ctrl+D on Windows, edit external.
02:59I'll go back in Photoshop and open up my Photoshop 3D layer.
03:05Here I can go ahead and change the quality to Ray Traced Draft.
03:09It'll take a moment to render but it looks much better.
03:15I'll save it, then I'll toggle back to After Effects.
03:19Once I'm in After Effects, it'll take a moment to pick up that the file's
03:22changed, render the ray traced file, but here's the payoff.
03:28That looks much nicer and you can even see some nice shadows, some nice shading,
03:33going on here from my lights set up in Photoshop.
03:37If I add lights in After Effects, unfortunately it's not going to affect
03:40the outcome but the lighting in Photoshop does render pretty nicely in After Effects.
03:44Here is the problem with Ray Traced mode.
03:46Now my responsiveness has gone way out the window.
03:49I'm dragging my mouse and nothing's happening and it literally takes this long
03:54for it to render my new position.
03:55That is not very interactive at all.
03:59So here's the workaround.
04:00Remember this quality switch in After Effects, which weyouprobably haven't
04:04touched in years because you've done everything at best quality?
04:08Well, if you have a Repousse layer that's been saved as Ray Traced, temporarily
04:13put this down to Draft Quality.
04:15It'll take it a moment to change, but once it does, you'll find the layer is
04:23much more interactive.
04:24So keep it in Draft Quality while you're setting up your camera movements, your
04:29position moves, your scales, any animation and then when it comes time to
04:34render, either switch the quality back to Best at that moment or when you queue
04:41up a render, tell it to render best quality so it'll reach in and change that
04:45switch just during the render.
04:47And that's the secret to using Repousse.
04:50Now frankly, this is no replacement for using something like Zaxwerks
04:53Invigorator or a real 3D program.
04:56But if you work at a place where they buy you the Adobe Suite such as
04:59Production Premium and nothing else, no other third-party software, at least
05:04you now have some really nice extrusion tools to extrude type logos and other
05:09shapes that you draw.
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5. New Effects
Warping with FreeForm
00:03One of the things we all love about After Effects is that it comes with so many effects.
00:08Well, CS5 is no different.
00:10In this chapter, I'll discuss the new effects which come with After Effects CS5
00:15and then in the next chapter, I'll talk about some previously existing effects
00:18which got really nice updates.
00:20Now the most important new effect has got to be Digieffects FreeForm.
00:24Some of you might remember the old Forge FreeForm effect.
00:27It was a way of taking any 2D layer and warping it in 3D space.
00:32You can even extrude other objects like text through your 2D layer to create
00:37
00:37 something with 3D depth to it.
00:39Well it's been updated.
00:40It has been made 64-bit effect and it's kind of fun to play around with.
00:43So let's talk about that one first.
00:45The first thing that we're going to do is play around with warping this 2D layer.
00:49Now I've already setup a 3D camera move.
00:52I'll go into my Top view and you'll see my camera lights are already setup in
00:56the scene, but you won't see my layer yet.
00:59The reason is these layers must be 2D layers.
01:03Whenever you apply a 3D effect such as FreeForm, Sphere, Invigorator, etcetera,
01:11it must be applied to 2D layers.
01:14The reason is that the effect is going to do the 3D distortions.
01:18You don't want a second copy of 3D on top of it by also making a 3D layer.
01:22The second thing is you'll notice I'm going to be working at half resolution
01:26during this tutorial.
01:27The reason is that FreeForm is a very powerful plug-in, but it also requires
01:31a lot of CPU power.
01:33So you tend to work at a lower resolution just so you can work more quickly and interactively.
01:36I am going to apply Effect > Digieffects > FreeForm and you can see that my
01:43layer is already popped into 3D space and now reflects the camera move around it.
01:50I did not enable the 3D layer switch to this layer.
01:53It just automatically reacts to my camera because FreeForm itself is a 3D effect.
01:59When the effect is selected, you're going to see there's a grid placed over your layer.
02:04This grid basically defines where you're editing or warping points, the points
02:09you get to pull on, exist on the layer.
02:11They're not connected to how it renders.
02:14That's actually done down in 3D Mesh Quality where you set the Mesh Subdivision
02:19to decide how smoothly your work is going to take place.
02:22The grid is all about giving you control points.
02:24And speaking of control points, I'm going to move this up to 4 just to give
02:27myself a few more points to warp.
02:29The Editing Controls section determines how you get to pull these points around.
02:33For example, when Manipulation is set to X,Y,Z, you can grab a point and move it
02:38out, left, right, wherever you want it to be.
02:42If you want to just carefully pull things out in Z space to give things depth,
02:47make some things closer to you, some things further away, you might want to
02:50restrict this to just Z only.
02:52When I do that, I can say all right, I'm going to pull this character forward in
02:57space so that he protrudes a little bit and I'm going to go ahead and let it
03:04recede a little bit where his jacket is and where his head would actually fall
03:08off and I'm going to push this wizard, this mage in the background, further away
03:15so I've got a little bit more of a 3D perspective on that portion of the scene.
03:21And I'll push this back there and like that.
03:27And now when I move my camera around, I now it actually has some depth and
03:31dimension the way that I pulled this particular layer out, and back again.
03:36Of course, your warping is not restricted strictly to 3D space.
03:41If I was to put this back to say X,Y,Z in any dimension, you can go ahead and
03:45use this as a normal warping plug-in to go ahead and do things like bend the
03:48rock perspective down a little bit, just to change how this is designed.
03:52Maybe you can pull this corner up a little bit to bring in that corner of the
03:58room, and do other normal warpages to a layer.
04:01Big difference with FreeForm is you can warp in the X, Y and Z, bring things to
04:06close to you or further away.
04:08Once you've setup your warp, you'll want to start to refine how well it renders
04:12and again that's in the 3D Mesh Quality section.
04:16Mesh Subdivision controls how smoothly this is rendered, how many pieces it's
04:22broken into, and how those are interpolated in between.
04:2430 is a very low number.
04:27It's good for interactivity while you're deciding how you want to bend your layer around.
04:31But when it comes time to actually render this layer, you want to increase it to
04:35at least 100, maybe even higher to get a higher quality rendering.
04:38If you are just curious to what your wireframe looks like, that's what my warped
04:43wireframe looks like.
04:4430, it's kind of rough, but at something like a 100, we start to get some
04:48smoothing to my bends as we mover around in space.
04:50There you get a better idea what's going on and you'll see that this layer is
04:57actually starting to pull away and warp away from my grid.
05:00Again the grid is just control points.
05:02It's not the exact shape your layer is going to render into.
05:05They're just points you're pulling on and then the Mesh Quality decides how it's
05:09going to interpolate in between those control points.
05:12I'll return it to full quality for now.
05:15Antialiasing determines how smoothly it's going to render.
05:17None is very fast and interactive but again when you do a final render, you'll
05:21probably want to increase the quality.
05:23You notice, for example, this aliased edge appears kind of rough.
05:26I'll increase to Low Antialiasing and that edge smooths up considerably right in there.
05:31So you want to go to at least low quality and there's some additional image
05:34filtering as well to further smooth that out.
05:36You have some additional controls over how this will render.
05:39For example, the Surface Controls decides some basic shading.
05:43Diffuse, Specular, and what they refer to as Roughness.
05:47You will notice that here's a bit of what I refer to as glare in this image.
05:50If you're used to working with 3D layers in After Effects you may be familiar
05:53with the metal parameter.
05:55It determines whether these specular hotspots are based on the layer's color or
06:00on the light's color.
06:01With FreeForm, they're based on the light's color.
06:03So my white light is going to create some white glare.
06:07You can play around a little bit with your Diffuse and Specular settings.
06:09I might knock down my Specular a little bit, might bring in my Diffuse a little
06:13bit, and work and try to balance those out to get a look that I like.
06:17Roughness also affects how much the layer picks up and reflects lights.
06:21Finally Backside Controls determines what do you do with the backside of this layer.
06:26If the camera was to go all the way around it, or if you were tumble it, or
06:29if you were even to fold this layer over on top of itself, what would you see on the back?
06:34You can pick any other layer in the comp to be on the back.
06:37Just make sure it has the aspect ratio as the layer FreeForm's applied to.
06:41And that's just a rough guide of how to quickly do some mesh distortions with FreeForm.
06:45Of course, you can take this much further.
06:47Have a lot more resolution in the grid, make a lot of finer control in exactly
06:52what points you bring out, like, maybe I want to bring out his face a little bit
06:56more here, give him a little bit more prominent chin, bring out his forehead a
07:00little bit and you can keep going to town.
07:02With a lot of work you can even do things like bend this over into shapes, curl
07:07it on top of itself, etcetera.
07:10Another use for FreeForm is to give it a displacement map where one layer's
07:14alpha channel or luminance can be used to displace or cause bumps in the layer
07:19the FreeForm's applied to and I'll talk about that in the next movie.
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Displacement with FreeForm
00:03In this movie I'll show you how to use Digieffect's FreeForm as a
00:063D displacement map.
00:08You can actually extrude layers in 3D using FreeForm.
00:11This is one my favorite applications of this effect.
00:14Now as before the layer you are treating needs to be a 2D layer, 3D Layer switch
00:19turned off, because the effect FreeForm is going to be what adds the actual
00:243Dness, the perspective distortion.
00:26When you are doing displacement mapping, it's just like any other compound effect.
00:30You need to use a second layer to provide your displacement map, and just like
00:35with any other compound effect, you need to do some work on this layer ahead of time.
00:40It needs to be the same size as the layer you are going to be displacing,
00:42the FreeForm layer.
00:45Your text or any other object already needs to be in place, and any other
00:50animation effects must have been done in a comp prior to this comp.
00:55That's why I've set this up in a separate pre-comp were I've given it its
01:00position, added a Fast Blur effect.
01:03Very sharp edge don't work well for extrusion or for compound blur or for any
01:08other compound effects.
01:09We're going to have a smooth transition.
01:10I put it in its proper location and I can even add animation to it in this
01:14pre-comp if I wanted to.
01:16Then all my actual work need to take place up in my final comp.
01:20I'll turn that off for now since I don't need to see it.
01:23I just want to see its final effect.
01:24I've selected my layer to distort and again I will apply FreeForm.
01:29And in After Effects, your most recent effect is always at the top of the list.
01:32So it looks familiar to the arrangement before.
01:35There is my grid, but in this case, I'm not going to be pulling any points out manually.
01:40So I don't care what the resolution of this grid is.
01:44This is going to be all about setting up a displacement map and having a really
01:47high-quality mesh to see details in that map.
01:50I'll go over to my Effect Controls panel, twirl down Displacement Controls, and
01:55pick my displacement map layer.
01:57In this case, I want my Paladin map that has the text of the word Paladin to
02:01be my displacement.
02:02And you'll start to see something going on here, but the defaults don't
02:06immediately show things very well.
02:09You can pick an individual color channel or an Alpha channel or overall Luminance.
02:14I've done some work ahead of time to make this a black-and-white text layer, so
02:17I'm going to use Luminance.
02:20This additional option Use Alpha as Mask is a nice ability to trim layers if you
02:24want to, so you can see just your text, but in this case I'm using a full frame
02:28black-and-white map.
02:29And finally Displacement Height.
02:31How much you want to bump out that layer by, and it's an animatable parameter.
02:36So you can have it extrude over tim,e which is kind of cool.
02:39I am going to leave it at 20 for now.
02:41We will bump it up later on.
02:42Once you've set up your displacement layer, now you really need to work with
02:46the 3D mesh itself.
02:47Let's go ahead turn on just the wireframe so we can see what's going on.
02:52With low Mesh Subdivision, there is not enough detail or resolution is this mesh
02:58to really see what's going on in the type.
03:00So you're going to really, really, really need to increase this number.
03:04Like 100 is just barely starting to show some rounded type.
03:07I need to start thinking about like 200 or even 300 to really start to
03:13nicely defined that text.
03:15But the higher the Mesh Subdivision, the slower or less responsive the effect is going to be.
03:20So while I am just experimenting, I am going to knock it down to something more
03:22acceptable like 200, and I can increase it later right before I go to render.
03:25At this point, I can go ahead and increase my Displacement Height and get a
03:30better idea of the texts pushing out.
03:32Okay, now I flip back to full render quality and now you'll see my text has
03:38indeed been extruded through this layer.
03:41I'll go to an extreme camera move, and you can really see some honest to God 3D
03:46depth to that type, particularly when I get completely on edge here.
03:49Turn on my alpha, you can see the text has actually been extruded away from the layer.
03:54So it is an honest 3D effect, in that it does create actual deaths.
03:58Put this back to some place where we can see it a little bit more clearly.
04:02You'll also notice though that my text is a bit on the aliased side.
04:05So this is just like in the previous movie, and I am going to need to go into
04:09my 3D Mesh Quality and turn on some antialiasing, at least Low, to get rid of some of that edge.
04:16Not quite enough.
04:17I am going to need a play game between increasing Antialiasing and increasing my
04:23Mesh Subdivision to get a smoother render. There we go.
04:27Now that I've gone up to 300, you can really start seeing this type a lot more cleanly.
04:32So render quality makes a big difference in how good your displacement looks.
04:38You leave it to defaults, it won't even seem like the effects working at all.
04:41Now FreeForm is a very render intensive effect.
04:44It is doing some heavy-duty processing.
04:46So I went ahead and created a version earlier for you look at.
04:49I will RAM Preview, and you see that I have animated the text to pop out one
04:53character at a time, fading up and it creates a nice 3D effect.
04:58I've gone ahead and put my Mesh up to 300 and I cranked up Antialiasing.
05:01I might even go a little higher on Antialiasing because I am seeing a little
05:04rippling down here on his cloak.
05:06Now this did take some time to render.
05:09If I left Multiprocessing off, this 90 frame comp took on the order of about
05:15five minutes to render.
05:17This is a real case of where you want to go to After Effects > Preferences, and
05:21Memory & Multiprocessing, and enable Render Multiple Frames Simultaneously.
05:26In this case, I like to leave about 2 cores for the rest of my Mac.
05:31I'll have 6 CPUs dedicated to After Effects.
05:33I'll have multiple copies of FreeForm rendering in the background, cranking out
05:36frames in parallels.
05:38My previews and renders will happen lot faster, making FreeForm more
05:41enjoyable to work with.
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Apply Color LUT
00:03A color look up table is a small file that translates colors.
00:08It's basically used to adjust for how a device may display colors, how it may
00:12capture colors, or the intent of an artist like a colorist.
00:16For example, a color look up table for a specific projector may say, hey, this
00:21projector tends to broadcast reds a bit stronger than it should, so let's go
00:25through a table and reduce the amount of reds from what you're feeding me to
00:28compensate for what the projector does.
00:30At another extreme, a colorist may say, "I want my grays to be cool, I want my
00:35highlights to be warm, I want my purples to have a bit more red in them."
00:39A color look up table can be used to embody those modifications and those
00:43adjustments as well.
00:45Well, After Effect CS5 has just added an Apply color look up table effect.
00:50Let me show you quickly how to use it.
00:52Let's say I'm working on a film and a colorist has already been deciding what
00:55color cast to add to different scenes.
00:58So in this particular scene a colorist has already developed a particular look
01:02that they want and exported a color look up table of his particular treatment.
01:07I'll select my file and select Effect > Utility > Apply Color Look Up Table.
01:14It will immediately open a file dialog, where I get to select that particular
01:18color treatment that the colorist saved off.
01:21After Effect supports the .3dl format and also the .cube format for look up tables.
01:27Click Open, and immediately I have now the color cast that colorist had designed.
01:32Something a bit more red, a bit more magenta.
01:34This was before and after.
01:37Took a lot of yellow out of the scene.
01:39So that's one way of applying color look up tables, is to quickly apply a color
01:42treatment someone else has designed for you.
01:45Another common use for color look up tables is to get an idea of what a
01:49scene may look like through a particular projection device or through a
01:53particular film stock.
01:54And when you do that, you might want to apply it to an adjustment layer instead
01:57
01:57 of to a specific clip.
01:59So I am going to delete the effect here.
02:00I'm going to add Layer > New > Adjustment Layer.
02:04This will be an adjustment to all of the layers below in the composition.
02:09So I'm going to have a complex composition, many different elements, then see
02:13what a particular look up table would do to the final result.
02:16There's my adjustment layer, apply Effect > Color LUT, I immediately get this
02:21dialog and I'll pick this particular look up table which shows me what this
02:25scene would look like printed on a particular film stock.
02:29Click Open and I see that this film stock may shift this color to be very yellow
02:33and brighten things up.
02:34I might want to adjust the work that I'm doing, keeping in mind this is what it
02:39will look like in a film stock.
02:40If I want to see before, I turn off my adjustment layer, see after, I turn on
02:45my adjustment layer.
02:46I see also that this particular look up table brings down the highlights and
02:49does other adjustments to the scene.
02:51This is particularly handy if you've got a look up table that describes what a
02:54projector does, or a particular mobile or hand-held device does.
02:58You can adjust your colors in After Effects, taking into account how it's going
03:03to look on that other device.
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Refine Matte
00:03Back when I was demonstrating the new Roto Brush tool in After Effect CS5, I
00:07mentioned the Refine Matte section.
00:09This gives you a lot of additional power to clean up the edges of a matte.
00:12It basically does a motion estimation to see where the edges are moving
00:16from frame-to-frame.
00:18And then it will try to reduce chatter, noise, buzz, jitter in the edges.
00:23It can apply a motion blur to those matted edges, rather than being a hard edged
00:28matte, even when something is moving very quickly and is very blurred, and it
00:32can decontaminate background color from those edges.
00:35So if you have anything bleeding in from the background or bleeding through a
00:38motion blurred section, you could remove that color contamination so you have a
00:42more pure composite.
00:44As it turns out, Refine Matte is not limited just to Roto Brush.
00:48It's a standalone effect as well that you can apply to any matte you create.
00:53For example, let me bring up this simple green screen example.
00:57Earlier in the shot this was pretty easy to key because the character's not
01:00moving at all, but as we get further into this shot where there is a lot of
01:03action, you can see there is a lot of motion blur and a lot of activity
01:08happening in this shot.
01:09This would normally make it harder to get a good key, because you'd be
01:12worried about how do you deal with these motion blurred areas, how do you
01:15deal with these edges?
01:16You want this to be blurrier, and this, so just a simple feather amount is
01:20not going to cut it.
01:21Let's go ahead and key this and then play around Refine Matte.
01:24I bring up the old Keylight effect, which is still bundled with After Effects.
01:29It's a great keyed.
01:29Drag it on to my footage, take my Eyedropper and pick some green close to this action.
01:36Now Keylight does give me a pretty good start to the image.
01:40But as I turn on Toggle Transparency, you see I've got some problems.
01:43The Key is not yet perfect.
01:44I got some partial transparency in those motion blur areas like his face.
01:48I would need to do a lot more work to help refine this key and make it look good.
01:53Let's go ahead and add to this Refine Matte.
01:56Drag that on, on top and bang!
02:01See how much better my matte is automatically?
02:04And not only that, look how it's retaining the motion blurred sections around
02:09these arms, around the head.
02:11The key did a good job to begin with, but if I was to turn off Refine
02:14Matte's
02:14 Motion Blur you can see there is some problems, some
02:16hard edges here and there.
02:17Using the Motion Blur section of Refine Matte helps preserve the partial
02:22transparency we want in those motion blurred areas.
02:26The other issue I have is with color contamination of the edges.
02:28This was shot against the green background after all.
02:31Let me pull this wider so you can read these names a bit better.
02:34If I turn off Decontaminate Edge Colors, you'll see I've got some problems with
02:39black and other colors creeping into these motion blurred edges.
02:44When I say go ahead and decontaminate, now I've got nice partially transparent
02:48skin tones where his hand is moving fast instead of getting other colors such as
02:53black or green from the background mixed in.
02:56Now back in the Roto Brush section I went to these parameters in a little bit more detail.
03:01I'm not going to repeat myself here, but let me tell you it's just really nice
03:04to be able to simply spread or choke my matte, decide the amount of
03:09feathering, how soft I want to make it, reduce the edge chatter in case I've
03:14got a very noisy key or I have got a lot of film grain that's causing edges to
03:19be appeared to be chewed up.
03:19You can just do a lot with Refine Matte effect after any matte, be it keyed,
03:25hand masked, rotoscoped by traditional means, whatever.
03:29So this is another wonder addition to the arsenal.
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Vibrance
00:03The last three brand-new effects I want to show you all came from Photoshop.
00:07There are underneath the Photoshop's adjustment layers, and they are Vibrance,
00:12Black & White and Selective Color.
00:16The reason these were added to After Effects CS5 was to provide more
00:19compatibility with layered Photoshop files.
00:22For example, if you added Vibrance to an adjustment layer to a Photoshop file,
00:26save the layered file and imported the layered file into After Effects, you'd
00:30want Vibrance to appear as an effect on this adjustment layer.
00:33So that's why they added these effects.
00:35The nice thing is that they have made these independent standalone effects that
00:39you can apply to any clip in After Effects, not just Photoshop layers.
00:44So let's go through what each of these do starting with Vibrance.
00:47I'm back in After Effects CS5, I have got a piece of footage here with some nice
00:52colors in it, and I'll apply Effect > Color Correction > Vibrance.
00:58Vibrance is basically an alternative to Saturation.
01:02It's very similar to increasing and decreasing Saturation, but it's a more
01:06subtle, more refined effect.
01:09For example, if I also take this scene and take Saturation up to 100%, I'd
01:13have very garish colors.
01:15Let's take a snapshot of what that looks like, take Saturation back down to 0,
01:22and now put Vibrance up to 100.
01:25I have a more saturated image, but you'll see it's a lot more subtle and a lot
01:29more pleasing, and a lot less garish.
01:31I'm going to repair my snapshot.
01:33This is what Saturation looked like.
01:35Suddenly looks little bit ugly to be honest.
01:38And that's what maximum Vibrance looks like, so it's a lot more subtle.
01:41Let's go to other extreme.
01:42If I take Saturation all the way down to minus 100, it's one way of creating a
01:48black and white image and I'll take a snapshot of that.
01:51Now, let's do the same thing with Vibrance, minus 100.
01:56You'll see I still have some slight tinting.
01:59This is like a hand tinted black and white postcard as opposed to just say
02:03black and white image.
02:04And again, it's more subtle, more refined, and I personally like it more.
02:09And that's why personally I've been reaching for Vibrance more often than I've
02:12been reaching for Saturation.
02:14I've been using it in the Camera Raw dialog when I import files, and now that's
02:17a part of After Effects, I plan to start using Vibrance instead of Saturation
02:21in those cases where I want to increase or reduce the amount of saturation in a shot.
02:26So it's a nice little addition and will help add some class to your treatments.
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Black & White
00:03In the previous movie, when I was talking about the brand-new Vibrance effect, I
00:07mentioned that many users use Saturation, crank it down to minus 100, and that's
00:12a quick way of creating a black and white image.
00:14Well, it's quick and easy, but it's not necessarily the best or most refined way
00:18to create a black and white image.
00:19Well, now we have a new effect to do that.
00:21Delete Vibrance, and I'll apply Effect > Color Correction > Black & White.
00:26This is another effect borrowed from Photoshop, and I really glad they brought
00:30it into After Effects.
00:31It gives you individual control over not only the red, green and blue components
00:36of an image, but also the yellows, the cyans, and the magentas.
00:41People who are more involved in the print world are more used to those colors,
00:45and if you want to see how they relate, basically red plus blue is magenta, blue
00:51plus green is cyan, green plus red is yellow.
00:56So it's a way of dealing with the intermediate colors instead of just
00:59dealing with the primaries.
01:02It gives you a default mix which kind of creates a luminance mix to this image,
01:06which you can really get in and then fine-tune.
01:07For example, with the standard RGB color mixer, you might only have access to
01:11the reds, greens, and blues.
01:13If I want to play around with the red component of this rock, you see red brings
01:17down virtually all the rocks together, or increases all the rocks together.
01:21But if I use the adjacent color like magentas, you'll see I have control now
01:24over just shadowed areas, which are related to red as opposed to bringing down
01:29all the reds together. Vry handy.
01:32Similarly, we have some blue tint up in the sky.
01:34I'll turn the effect off for now to remind you what this looked like.
01:38And you might be tempted just to say let's alter the blue content of that sky.
01:41Well, if I pulled it out, you'll see that actually what I can consider to be my
01:45sky is staying white, not really adjusting it the way I wanted to.
01:49Well, skies are actually closer to cyan in color.
01:53If I pull cyan out, you'll now see that I'm increasing the ingredient up in the
01:56high part of the sky.
01:58This is where it started, and now I'm actually affecting that falloff from the
02:02sky from the blue sky to the white horizon.
02:05So it gives you much more subtle way of mixing individual color components to
02:09create that ideal black & white image from your source.
02:12It also has a handy little tint command, this appears in another effects, where
02:15you can just quickly tint footage as well.
02:17It creates your idealized black/ white version, then give it a color tint.
02:20Nice little effect!
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Selective Color
00:03The last of the Photoshop derived effects I'll be discussing is Selective
00:06Color, and to understand what Selective Color is doing, you really need to
00:10understand your color wheel.
00:12You do have your RGB, which you're familiar with, but printers, people who work
00:17in process color, look at the intermediates, the cyans, magentas, and yellows.
00:22And you see yellow is the combination of red and green, cyan is the combination
00:26of green and blue, magenta is the combination of blue and red.
00:29This is not true in normal artists' attractive colors.
00:32This is RGB color space.
00:33So you need to fix this particular color wheel in your mind.
00:36You also need to pay attention to your complementary colors.
00:39What colors are across from each other in the RGB color wheel?
00:43For example, cyan is across from red.
00:47That means increasing the amount of cyan in an image may reduce the apparent
00:52amount of redness in an image.
00:55Decreasing cyan will make red appear to be more prominent, because they are
00:59across from each other in this RGB color wheel.
01:02Okay, let's go and look at this in practice.
01:04Here is my footage, and I'll apply Effect > Color Correction > Selective Color.
01:09It's important to pay attention to the Color pop-up, because it tells you what
01:13channel you're working on.
01:15Let's go ahead and start with the red channel.
01:17By reducing the amount of cyan, the complementary color to red, the redness of
01:23an image appears to increase.
01:25I am basically removing the cyan color contamination from the red channel, and
01:31that's allowing the reds to come through in a much more pure form.
01:35Magenta is more related to red.
01:37So it's going to have more of a subtle tinting effect, making the image appear
01:40more yellow or even more red / pinkish/magenta in tone.
01:43Not only do you have access to the red, green and blue primaries, you can go
01:49ahead and adjust the process colors of yellow, cyan and magenta, and this effect
01:54even gives you access to whites, neutral grays, and blacks.
01:58Basically highlights mid-tones and shadows, and the same principles apply.
02:03See this shadowy area down here?
02:05If I was to decrease the cyan in the blacks, the shadows, the result is it
02:11becomes very red in the shadows.
02:13There is no "cyan" contaminating them, making them darker.
02:18On the other hand, if I want to make those shadows deeper, I want to increase
02:22that complimentary color and really drive them down.
02:24So the shadows are no longer red.
02:26They actually pushed towards a middle gray.
02:29So, it's a different way of thinking about color, this idea of color
02:33contamination and working with complimentary colors.
02:36But it does give you a nice tool to subtly tweak out different colors in your images.
02:41And again not just the primaries, but the process colors as well the highlights,
02:45mid-tones, and shadows as well. Powerful effect.
02:49It will take a little practice to get used to it, but it's another nice tool to
02:52have in our arsenal.
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6. Updated Effects
Color Finesse 3
00:03After Effects CS5 also contains a few updated effects, including Color Finesse.
00:08Color Finesses is up to version 3 now and it has several really nice
00:11new features in it.
00:13The first thing I'm going to do is change my project settings up to 32 bits per
00:17channel, or floating-point.
00:19Color Finesse does work in 32-bit floating-point color and I want to show some
00:23of the advantages of that.
00:23So I am going to hold down the Option key on Mac, Alt key on Windows, click once
00:28to go to 16 bit, and click again to go to 32 bit.
00:30The advantage of this is, as I drag my cursor over areas like this window, you
00:36can see in my Info display up here that I have values over one.
00:40In other words, just more than 100% bright.
00:42It's over bright and therefore there may be some missing detail where this
00:46light comes through this this window and also in this pool of light down here on the floor.
00:50We are going to use these Color Finesse to recover that.
00:53Secondly, you'll notice that this image is are looking a bit squished.
00:56Well, it was shot 2:1 anamorphic on a Red camera.
00:59And another little improvement in Color Finesse 3 is better handling of
01:03non-square pixels, including anamorphic.
01:05Now, for the sake of this display, I'll go ahead and toggle my Pixel
01:09Aspect Ratio correction.
01:10That's how this scene supposed to look.
01:12We'll compare that with how it looks now inside Color Finesse.
01:15I'll set my clip and apply Effect > Synthetic Aperture > Color Finesse 3.
01:21In the Effects Control panel, you'll initially see just a stripped down version.
01:25Click on Full Interface to actually open up Color Finesse.
01:31Now, you will see there is my nice footage, destretched.
01:35The anamorphic pixels have been taken into account and it's displayed correctly
01:38inside Color Finesse.
01:40So that's step number 1.
01:40Okay, let's go through some of these other new features they have added.
01:45Underneath the HSL, Hue Saturation Lightness tab, you will Color Finesse now
01:49has a Vibrance slider.
01:51Vibrance appears in things like Camera Raw dialogs.
01:54I showed in an earlier movie where there is now a Vibrance effect in After Effects.
01:58Well now you have it in Color Finesse as well.
02:00And in short, it's a more subtle, more refined version of saturation.
02:05It gives you a nicer sort of desaturated look without going to black-and-white.
02:09It gives you a saturated look without going posterized or going to garish colors.
02:13And just for comparison, I'll zero that out, play with Saturation, and you can
02:19see where it just goes to much garish blown-out colors or completely to a
02:24black-and-white image.
02:25I'll return that to 100%.
02:27So Vibrance is a nice addition for more subtle, more refined corrections.
02:31And not only can you control Vibrance for the entire image, you can also focus
02:35it for the highlights, the midtowns and the shadows.
02:38You can control those individually.
02:40So maybe I want some saturated highlights, but the shadows a little less saturated.
02:47Okay, I also mentioned we have got problems with these over-bright areas up here
02:51in the window and the pool of light on the floor.
02:54Let's go underneath the Levels tab in Color Finesse 3 and see that we have a
02:58brand-new Highlight Recovery slider.
03:02Increasing this Highlight Recovery helps pull down these over-bright areas
03:08and gives me some detail back in those areas without affecting the rest of the image.
03:12It affects just the highlights, the brighter areas, and keeps the rest the same.
03:16You can see as I keep cranking up Highlight Recovery, it's leaving the shadows
03:21and the mid ranges the same.
03:22It's just changing what's happening on that window.
03:25By increasing it, you will see I am getting a lot more detail in the
03:29smoke around window.
03:31Then the pool of light on the floor, it's going from just being a solid
03:34blown-out pool to something where I actually get to see some of the dirt and
03:38individual rocks and the individual particles on that floor again.
03:40So Highlight Recovery is really useful in 32-bit floating-point mode in
03:46conjunction with footage that retains over-brights.
03:48So, more changes have taken place underneath the Curves tab.
03:52Now, you may be familiar that you had individual curves for the red, green, and
03:57blue color channels before.
03:59Well, now you have got curves for HSL as well, Hue, Saturation, and Lightness.
04:05It's initially a little bit disorienting because we are not used to seeing to
04:08functions, but it's very handy.
04:10For example, there is a lot of blues in the highlights.
04:13So I can see a blue spike here and I can kind of perceive some blue in
04:15this light up here.
04:16If I want to affect the lightness of just the blues, I can reach in at the
04:20curves, say pull just the blues down in their lightness, and flatten out the
04:26curves so that the reds don't get affected.
04:29That's before and after.
04:31And you see just by doing that, I have also recovered even more detail from the
04:35smoky blue areas around the window.
04:37Same with Saturation.
04:38You can look at this and say, you know there is some kind of yellows here but
04:41maybe I want a stylized look where the yellows are even more saturated.
04:45Select just them and pump up the saturation in the yellows, but pull down
04:49the curves so that the reds are not affected and maybe the green and blues
04:52aren't affected as well. And hue shifts.
04:55You can select the lead, pick a color, and shift the color of just a certain hue.
05:00For example, maybe the yellows are not to your liking.
05:02Maybe you want to go ahead and make the yellows a bit more green, or make the
05:05yellows a bit more red or magenta.
05:08Again, you can focus individual colors and drag them around in the HSL curves.
05:11So that's another nice addition in Color Finesse 3.
05:15Finally, there is a new Export command in Color Finesse that ties into another
05:19effect inside After Effects.
05:20I can go File > Export, and export LUTs, color look up tables.
05:26for example, exporting to an Autodesk 3D LUT Smoke format would give me a 3DL
05:32format file that can be read by After Effects.
05:35What this means is that any operator can create a really cool color treatment in
05:39Color Finesse and export a look up table to be used by other people on other
05:44systems including not After Effects, or to have a very simple file you can apply
05:48with the new Apply Color LUT effect to any piece of footage in After Effects and
05:52not apply the full Color Finesse effect.
05:55Just apply the results, crystallized in this color look up table.
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Levels
00:03Another nice updated effect in After Effects CS5 is the Levels effect.
00:07I mean who doesn't use Levels all the time?
00:09I'll set my footage and apply Effects > Color Correction > Levels and
00:15immediately you'll notice we have a lot more colorful of a Histogram.
00:19To explain these colors, let's go back to our RGB color wheel.
00:23You see that when we take the primary colors, red, green, and blue, and mix them
00:28all together we get white.
00:30If we mix just red and green, we get yellow.
00:33Just green and blue, we get cyan.
00:36Just blue and red, we get magenta.
00:39Once you memorize those relationships, the Histogram makes lot more sense.
00:44Any area that's white in the Histogram is where red, green and blue are all
00:50present in equal strength.
00:52If we I see something like a bit of magenta, that's telling me that both red and
00:56blue are both equally present there in equal strengths.
01:00The white area below show that there is green mixed it in at a lower level and
01:04here we can see where red is little bit stronger or blue is little bit stronger.
01:07Same with the yellow area here.
01:08Red plus green equally mixed or the green is more prominent.
01:13So in this image, we are seeing that the blues are really prominent in the highlights.
01:17That's the blue sky.
01:19But we also have some nice dark blues down here in the dark blue water, and
01:23then we have got some cyan, which is blue and red mixed together in those shadows as well.
01:28So it's useful information when we trying to dissect this file.
01:31By the way, if you find this to be too psychedelic, just click on it and it will
01:35change back to the old luminance -based display you are used to.
01:38But I am finding this gives me a lot of information particularly when used in
01:41conjunction with other effects.
01:44I use Levels all the time not just to process footage, but also to tell me
01:49what's going on with another effect and to help me learn another effect.
01:53So, let's apply something like Effect > Color Correction > Color Balance.
01:59Drag it before Levels.
02:02Now, when I make adjustments in Color Balance, I can see more clearly what's going on.
02:06For example, see this bit of green component somewhere between midtones and shadows?
02:11Reducing the green shadow balance moves those green spikes down to the left to
02:16the darker colors in the Histogram.
02:17Increasing the green shadow balance moves that peak of green colors up through
02:22the Histogram to brighter levels.
02:24So it really helps with a visual feedback to see what's going on in an effect.
02:29This is particularly useful with a brand-new selected color effect.
02:32If you are trying to understand just what all these adjustments mean, apply
02:36Effect > Color Correction > Levels after it, and now as you say, okay let's go
02:42to the red channel and let's boost the cyans, you can see that it's decreasing
02:47the red in the image.
02:48If I decrease the cyans, it's making the reds more prominent in the image.
02:52It will really helps you get a visual connection for what's going on besides
02:57just trying to look at an image and decide for it.
02:58You can see in the Histogram how you are really affecting that image.
03:02Remember the magenta was a complementary color to green?
03:06Well, if I decrease the magenta, you'll see the green spikes in Histogram
03:11increase because it's a complementary color and vice versa.
03:14Push the greens down.
03:15So, Levels is a very handy diagnostic effect.
03:19You can also use it just to help you figure out what's going on in an image.
03:22Let's go ahead and open up this really brightly blown-out film clutter shot.
03:28So, as I step through, you can see each frame is changing quite a bit.
03:33Well, if you really want understand what's going on in this shot, apply Levels
03:37and watch the Histogram.
03:38Right now when the frame is mostly white, you see that almost all of these
03:41spikes are pushed to the right to the highlights.
03:44Blue is not as strong as green and red, green and red are mixing to show this yellow spike.
03:49I step forward the frame.
03:51And as I step through by pressing the Page Down button, you really get an idea
03:55of how this color components are mixing in the shot.
03:59The blues is weaker than the green, the green is weaker than the red, green and
04:02red mix together to create the yellow in the shot.
04:05It's very useful for helping you understand what color components make up the
04:09final image you are seeing.
04:10Now the one down side of the new Levels effect is that unfortunately it has the
04:15same bug as the old Levels effect.
04:18You notice as I have been stepping through these frames, the screen cache bar is
04:22showing me what frames have already been cached in the memory.
04:26If I were to back up, press Page Up, and move to frame that's already been
04:30cached, you'll notice that the Histogram is not updating.
04:38The reason is After Effects is saying hey, I've already cached this frame.
04:43There is no need to recalculate it.
04:45I'll save some time.
04:46We'll part of that time savings is it does not bother to redraw the histogram.
04:51So whenever you go into new frames, you will get an updated Histogram to show
04:55you what's going on, but whenever you go to the an old frame, you won't get
04:59an updated Histogram.
05:00And a quick fix for that is just to toggle Levels off and on again.
05:04Basically clear out your cache to now see what's truly going on in the shot as
05:08you step through it.
05:09It's been there forever, it's still there with new Levels.
05:12Well, we can't have everything, can we?
05:13But otherwise it's a nice update to the Histogram in Levels.
05:16If you have been working in the Camera Raw dialog in particular, you
05:19have already seen this.
05:20It's a nice new tool that they put in.
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7. New Layer Manipulation Options
Auto-keyframe mode
00:03After Effect CS5 also includes several new ways of manipulating layers.
00:08Some are just some nice enhancements, some are a bit larger.
00:11For example, it mow has an Auto-Keyframe mode.
00:14How many of you have been intimidated by all those little keyframing stopwatches
00:17in After Effects or started removing a layer and realized you forgot to enable
00:21keyframing and it didn't remember anything that you did?
00:24Well there is an Auto-Keyframe mode now in After Effects, but there are some
00:28gotchas to using it.
00:29So let's take a look at it.
00:31Here I have a layer in After Effects and I've enabled its 3D Layer switch.
00:36One of the challenges with 3D layers is that there is many different ways
00:39of defining rotation.
00:41If I press R to reveal the parameters, you'll see there's an Orientation
00:45parameter with three different numbers, and three different Rotation parameters,
00:49x, y, and z. All have an animation stopwatch.
00:54Now there is a Rotate tool in After Effects.
00:56W for a "rotate" is the shortcut, I'm not making this up, and you can go ahead
01:02and orient the object in 3D space.
01:04But what parameters change Orientation or Rotation is affected by yet another popup.
01:10For example, if I undo and change Set to Rotation instead of Orientation, now a
01:17different set of values get altered down in the Timeline panel as I try to
01:22orient this layer, the way that I want t pose it.
01:24So you can see how easy it is for an After Effects user, particularly one
01:28without much experience, to become confused.
01:30Which of those stopwatches do you enable to keyframe this move?
01:34There's four of them.
01:35Now what numbers you are editing depends on yet another popup.
01:39And what happens quite often is people say, "here is one pose, I'm happy with that."
01:42Let's go a bit later in time, and I'm going to go ahead and make another pose.
01:47Hit End to end my workspace, RAM Preview and I forgot to enable keyframing, and
01:53it's just to my end pose.
01:54It didn't remember anything.
01:56And that's what Auto-Keyframe mode is designed to help prevent.
02:00It's a new icon down in the Timeline panel, right here.
02:03You click it, it turns red, and it has the nickname the Big Red Button, or BRB for short.
02:09Once you've enabled the Auto-Keyframe switch, you no longer need to worry about
02:14enabling keyframing for individual parameters.
02:18Instead, you just go ahead, pose your layer the way that you like, go later in
02:23time, change to the other pose that you like, press N for my work area, RAM
02:28Preview, and now it's remembered my rotational move without me having to do much
02:33or to think much really.
02:34I just enabled the Big Red Button and let After Effects do the work.
02:38Okay, that said, there are a couple of gotchas to using Auto-Keyframe mode.
02:42I'm going to Undo to get back to where I was.
02:44The wrong way to use Auto-Keyframe mode is to pose, then enable, then go later
02:53in time, and pose again.
02:54You'll notice I only have keyframes for that second point in time.
02:59I don't have keyframes for the earlier point in time.
03:02That's because when you enable Auto- Keyframe mode, it does not create any
03:07keyframes at that point.
03:09It does not take a snapshot of the current state of the layer.
03:14So instead the correct workflow is first enable Auto-Keyframe mode, then pose.
03:23And once you do that, it will create the keyframes.
03:26Now I can go later in time, create my second pose, and now it's remembered
03:31keyframes for both of my positions, not just the second set of positions.
03:36So Auto-Keyframe mode only works after you've enabled it.
03:40It seems to make sense but it's an easy thing to miss.
03:42There is one other thing to know about Auto-Keyframe mode.
03:46It's not per composition, it's per project.
03:50So I was to go on and open up another comp and start working there, the Big Red
03:55Button is still enabled.
03:57And you might just start arranging objects in a layer, not wanting to
04:01keyframe, but actually be creating keyframes because the Auto-Keyframe mode has been enabled.
04:07Therefore the other thing to remember about Auto-Keyframe mode is when
04:11you're done, turn it off.
04:14That way it won't effect what you go on to do in other compositions.
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Per-character orientation
00:03Text has received a couple of improvements in After Effects CS5, primarily in
00:07the area of per-character 3D and how it orients towards the camera.
00:11Right here, I have some 3D text which flies in and lands in relationship to the camera.
00:17I am going to go ahead and select Enable Per-character 3D.
00:22This is what allows the characters to individually spin, move, etcetera in 3D space.
00:27And I want to play around now with the Auto-Orient parameter.
00:30By default, Layer > Transform > Auto-Orient defaults to off.
00:38So basically the text does not care where the camera is.
00:42I can move the camera around;
00:44the text will not change to look at the camera.
00:46I'm going to right-click, bring up Transform > Auto-Orient again, and I'll
00:51choose the option Orient Towards Camera.
00:54When I do that, the entire line of text rotates as one unit towards the camera.
01:00As I move the camera around, you can see that the text is orienting towards that
01:04new camera position.
01:06The new option that they added in the After Effects CS5, Transform >
01:11Auto-Orient, is down here.
01:11Orient Each Character Independently.
01:16If you have a text layer and if the Per -character 3D has been enabled, which
01:20it has, that's what the two little boxes mean, Per-character 3D, other than normal 3D.
01:27Now each individual character will orient itself towards the camera.
01:32And as I move the camera through the text, you can see now that the lines aren't orienting.
01:37It's the characters which are orienting.
01:38I'll back off to this position.
01:41Now when I animate it into position, you will see that each character continues
01:45to look at the camera.
01:46So it's a nice little enhancement.
01:48You can use this in conjunction with other options you already had for text in After Effects.
01:54For example, I'm going to twirl open more options and look at Anchor Point Grouping.
01:59A layer or, in this case, a character rotates around its anchor point.
02:04Anchor Point Grouping says, do you want to group together multiple items and
02:09treat it as a one unit rather than treating each character individually?
02:12Right now, I've got an Anchor Point per Character but if I was to go to
02:16Anchor Point per Word, now you see each individual word is orienting towards the camera.
02:23To pull that off, I have Per-character 3D enabled, I open up Auto-Orient and
02:27enabled each character independently.
02:30And then I change Anchor Point Grouping to per Word.
02:34
02:34 And that's how I got each word to orient towards my camera.
02:37And if you went as far as to saying Align, back to where we were, where the
02:41whole line of text is orienting towards the camera.
02:43That's just a nice little additional piece of flexibility they've put into CS5.
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Non-breaking words
00:03The other option they have put in for text in After Effects CS5 is the ability
00:07to choose which words always stick together on a paragraph.
00:11Now in this example I created what's known as paragraph text.
00:14I defined a box, started typing my words and they auto wrapped to always
00:20be inside that box.
00:22That's paragraph text.
00:24But as a result the breaks between lines may happen at places that I don't want it to happen.
00:28What if I wanted to keep certain words together like "be" and "careful"?
00:33I want to keep those on the same line.
00:35Well now there is a new option over in the Character palette.
00:39You select the Options arrow and choose No Break.
00:44Now it will reflow to keep those guys on the same line if at all possible, and
00:49then reflow later characters to fit inside the paragraph box.
00:52So it's another small but useful addition that they put into CS5.
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Align to comp
00:03Another new layer manipulation feature in After Effects CS5 has to do with the Align panel.
00:07I'm going to open up a Window > Align.
00:11I have opened up here to be in the same frame as my Info panel so it's easy
00:13to see what's going.
00:15Previously the Align palette always aligned layers to each other.
00:18Well, the new feature in CS5 is ability to also align to the composition's
00:23boundaries, not just other layers.
00:25For example, in this heads-up display, the layout is a little bit messy and
00:29let's say I want to rearrange things and justify things more towards the edges
00:33and to the center of the comp, etcetera.
00:35I am going to choose this element, go to my Align palette, and now you see I
00:39have a popup that's either Composition or Selection.
00:42Now since I only have one layer selected, my only option is Composition.
00:48And let's say I wanted to go over to the left side of the comp, right along the
00:52wall there, and along the bottom as well, which it already is, or I can put it
00:56along the top if I wanted to.
00:58Just simple clicks in the Align palette.
01:00If I select multiple layers like I have a few different user interface elements
01:04that I all want to be centered, n ow I can either align to each other, align to
01:09selection, or say align to composition.
01:13In this case when I had multiple layers selected, it defaulted to Selection
01:17,which is the old behavior.
01:19The new behavior you need to pick, Composition.
01:22Oh, let's go ahead and center and now I have centered all of those elements.
01:28I can continue to go ahead and select additional elements, and say oh, I'll go
01:32ahead and justify you guys to the right side, maybe pick one more element and
01:36say, you know, snap yourself up to the very top there.
01:38So, in short, the Align panel has gone a little bit more useful.
01:41Now for what it is worth, you did have this capability in After Effects before,
01:46but it required some hidden command keys.
01:47If I start moving a layer and then I hold down Command+Shift on Mac or
01:53Ctrl+Shift on Windows that also makes it snappy, to snap to the top, to the
01:58edges, into the corners, etcetera.
02:01So you don't need the Align palette to easily align things to edges of
02:04composition but if you have a group of layers selected, it does make it a lot
02:08easier to distribute things in this way.
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Subtract mode
00:03I love blending modes.
00:05They're one of my favorite motion graphics design tools and a lot of my tricks
00:08are based around using modes.
00:10Well After Effects CS5 got two brand new modes.
00:13The first one is Subtract.
00:15Here I have some footage of some gears and on top I have footage of this
00:20abstract black-and-white graph, like that.
00:24And I want to blend them together using modes.
00:26I can either click on the Toggle Switches / Modes button here at the bottom or
00:29press F4 which is the keyboard shortcut and blend them together.
00:34Previously we had a mode called Difference.
00:38Difference is kind of like Subtract, in that it subtracts the pixel values of
00:43one layer from another layer but it's an absolute value, and creates these
00:47strange intermediate grays.
00:49Rather than things just going to black, we will get these color wraparounds it,
00:53a bit psychedelic but quite often they really aren't all that pleasing.
00:57On After Effects CS5, they've added a new one called Subtract and Subtract does
01:03exactly what you expect it to do.
01:05It subtracts the pixel values of the layer on top, in this case, the white
01:09lines against the black background, white being high value pixels, black being
01:14low value pixels, and subtracts those values from the gear, creating nice black lines underneath.
01:20This is how you expect Subtract to work.
01:22And a really nice thing about Subtract is that it even works in 32-bit
01:26floating-point mode.
01:27You can end up with values less than one as you subtract one layer from another.
01:31For example, if I go over here and hold down the Option on Mac or Alt on Windows
01:34to toggle into floating-point mode, and hover my cursor over this really black
01:39area, look in the upper right corner for the RGB values.
01:42You see they have actually gone negative and the nice thing about that is that I
01:47then bring on another layer on top in Add mode or Screen mode, it can add those
01:51negative values and bring them back positive again.
01:53I haven't lost them forever.
01:54So it's a nice little blending mode that basically works the way you thought
01:58Difference was going to work, and you can use it in place of Difference when you
02:01are trying to do things like Difference matting.
02:03Again just to remind you, Difference or Classic Difference creates a
02:06psychedelic look, values wraparound, and they are greater than zero rather than
02:10going down below zero.
02:12Classic Difference just handles the blacks little bit differently.
02:14You can't really see it most of the time.
02:15It's out time we got Subtract.
02:17Glad they put that in there.
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Divide mode
00:03The other new blending mode they added in After Effects CS5 is Divide and Divide
00:07needs a little more explaining.
00:09I have left myself in 32- bit floating-point mode.
00:12And when I do that, the Info panel displays values from zero to one.
00:16Black is zero so you can see as I am in this very dark area, my pixel values are
00:21close to zero, white is one.
00:24So as I move my cursor around these bright areas, the pixel values are near one.
00:29That's important part of math to remember when working with Divide mode.
00:33By the way, you make the Info panel display zero to one in any mode.
00:36You just need to change it to a decimal but I am leaving it on Auto
00:39Color Display for now.
00:41Okay, let's take a gray solid.
00:45Its value is 50 percent or 0.5.
00:47Well when you take a value and divide it by 0.5, it has the same effect as
00:57multiplying it by two.
00:59Dividing any number by a value less than one will give you a result that's
01:04larger than the original number.
01:07So, in short, Divide mode tends to brighten the result.
01:11I'll put my gray solid into Divide mode and you will see that my gears are a lot brighter.
01:19Before, I drop around the gear, I am getting these green values around 0.57.
01:26After, I am getting green values that are in the area of 1.13-1.14, double the
01:32value it was before.
01:33If you want to really see this in action, I am going to select my gray
01:36solid, type Command+Shift+Y on Mac, Ctrl+ Shift +Y on Windows to open up the Solid Settings.
01:43You'll notice another improvement in CS5 is this live preview.
01:46At long last, you can alter the colors of solids in CS5 and see what happens
01:51without having to close the dialog.
01:53As I move my solid towards white, you will see we revert to our original colors.
01:59Again white has a value of one.
02:03Dividing anything by one gives the original value.
02:06But as I pull my color towards black and go to a much smaller value for my
02:12divided layer, you will see I blow out the result until eventually I get to a
02:17mathematical impossibility, divide by zero.
02:19Fortunately After Effects doesn't give an error.
02:21It just gives a very, very bright layer as a result.
02:26And this may seem a bit counterintuitive.
02:28Basically everything gets brighter in a way not quite like Add mode.
02:33Why would you use this?
02:34Well actually it does have several uses in composting.
02:38Let me show you one of them.
02:39I am going to open up this layer which has a strong blue cast to it.
02:45You know it's a blue sky but obviously the blue is really colorizing what should
02:49be white or gray smoke.
02:51Let's say that I want to remove that color cast.
02:54I will go Layer > New > Solid.
02:57I am going to eyedropper my solid to be the color of this tint.
03:03Basically I am thinking the brightest part of this smoke should probably be white.
03:06I am going to eyedropper that as my color for my solid.
03:11Now when I put this tinted solid on top into Divide mode, it removes that color
03:18cast from the final image. Before and after.
03:23So advanced compositors use Divide mode to remove color casts.
03:27They get to define what color is being removed, and remember you can type T to
03:33reveal Opacity and fade out that layer on top to affect how much color cast
03:38removal is taking place.
03:41So Divide may not be immediately intuitive but it actually is a very useful mode.
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8. Other Enhancements
RED settings
00:03In this final chapter I want to discuss a few other useful user interface
00:06improvements that they have gone ahead and put in After Effect CS5.
00:10One has to do with handling of RED footage.
00:13Now those hardcore RED users probably know that RED released a beta plug-in for
00:18After Effect CS4 and for Premiere CS4 that allows you to read R3D files. Couple problems.
00:26You did have to manually install it.
00:27It was a beta, and it only supported RED up through build 18, at least as of the
00:33time I'm recording this video.
00:34Well, as of this time, people already have builds 20 and 21 in their camera so
00:38this is already old.
00:40But the good news is they've built this into After Effects CS5 and the even
00:44better news is it already supports latest builds with the RED camera.
00:48So let's go and play with it.
00:48I am back at After Effects.
00:51I have selected a piece of RED footage R3D.
00:54RED Code file, floating Point, raw files.
00:57So I am in 32-bit mode so I can get everything out of this file.
01:01I've got it selected.
01:03I am going to open up its Interpret Footage settings.
01:05They add a little button down here in a recent version, by the way, to go ahead
01:09and directly open Interpret Footage.
01:11I've got it open, I click on the magic More Options button at the bottom and
01:15here I am in my R3D Source Settings dialog.
01:18We have got a preview of the shot.
01:20I can scrub through it in time.
01:22I can change many, many different things about this shot.
01:24I can change the ISO after the fact.
01:27I can change the white balance, the color temperature after the fact.
01:32Tint, saturation, exposure, individual color channels, brightness, contrast,
01:37gamma curve even, decoding such as the Debayer Detail, Chroma Denoise, I might
01:42slip that up to minimum for this this particular shot, etcetera.
01:46But there is a gotcha with working in these colors and RED's color science
01:51versus After Effect color science.
01:53Let me show it to you.
01:54I'll cancel out for now to get back to where I started.
01:58Here's a composition that includes our shot we were just looking at.
02:01This may look familiar when I talked about Color Finesse a few movies ago.
02:05I suspect there's some over-brights going on around this window and this pool
02:09of light on the floor.
02:11The problem is the way that After Effects handles any raw footage is that it
02:17converts to a 0 to 1 value before After Effects processes it.
02:22It happens at the Interpret Footage level.
02:24So you can see even I got this really bright window, over my Info Panel, I'm not
02:28going to any values higher than 1.
02:30I cannot recover those highlights.
02:32I want to go ahead and take a snapshot of this to remember what it looked like,
02:36and let's go back and play around with some exposure settings.
02:40Open Interpret Footage, open More Options.
02:44The way I typically recover more detail from raw shots is in the raw dialog,
02:49I'll knock it down one or two stops, let's say -2 to be really extreme and then
02:56in After Effects, I'll apply Effect > Color Correction > Exposure, and bring my
03:03stops back up in After Effects.
03:05I can use Exposure, I can use Levels, any way that I want to recover those levels.
03:09But the problem is exposure in After Effects is different than exposure in RED,
03:16at least as at the time I am recording this.
03:18I hit 2 to go two stops back up again.
03:21I didn't get back to the same shot.
03:23I'll compare my snapshot.
03:25That was the original footage.
03:27This is the result after knocking it down 2 stops from the RED dialog and
03:31bringing it back up 2 stops here with the Exposure settings.
03:35So there are some tricks you can't do because RED's colors science is different
03:39from After Effects' color science.
03:41On the other hand, if you don't care how the raw footage looked and you are
03:45intending to color correct things in After Effects anyway, this is a good way to go.
03:49By reducing my my exposure a couple stops in the RED dialog and bringing them
03:54back in After Effects, I have access to these over-brights now.
03:58You'll see that I am getting a values higher than 1.
04:00I can play around with these over- brights and use Levels, Curves, Color Finesse,
04:05whatever I want to recover these details.
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3D camera enhancements
00:03After Effect CS5 also includes a few small but nice improvements in how
00:07you handle 3D cameras.
00:09I am going to double-click my camera to open up my Camera Settings dialog, drag
00:12it down here out of sight a little bit.
00:14And the first thing you might notice is this Preview checkbox.
00:18Basically this means that changes in this dialog are finally live.
00:22You'll see the results straight in the Comp panel.
00:24So if I go ahead and choose a different camera preset like 35mm, or 50, or 28,
00:32I'll immediately see the results right here in the Comp panel without having to
00:38close the dialog first.
00:40I can even scrub the Zoom value which is tied into Angle Of View, and see the results.
00:44The other thing that they have done is they've moved the camera type, One Node
00:48or Two Node, whether or not you have a point of interest basically, directly
00:53into the Camera Settings dialog.
00:55You no longer need to into the Auto- Orient dialog to choose whether or not you
00:59have a One Node camera, when you are doing everything from the camera back, or
01:02Two Node where you have a point of interest you are looking at.
01:05So that's a couple of little things there.
01:06Next, I want to press to C to select the Unified Camera tool.
01:10It's the one that looks like a Camera icon.
01:12When I am in this mode, using the left-mouse button orbits, using the
01:17middle-mouse button moves in the X-Y dimension, and using the right-mouse
01:22button zooms in and out.
01:25This is not new to CS5 but but I wanted to remind you that it was there.
01:29The other thing they have done is they've created a few nice keyboard shortcuts
01:32for what used to be menu commands.
01:34For example, if I go ahead and select just the drum kit off to the right, and
01:40press the F key, the camera will now move to look at the selected layer.
01:46If I select more than one layer, so just the bongo and guitar player both off
01:49to the left, and press F, the camera will now move to center and look at those objects.
01:55This was available as a View menu command, Look at Selected Layers, and they had
02:01probably the most indecipherable keyboard shortcut possible. But now F does it.
02:06Here is also a menu command for Look at All Layers and again here is a keyboard shortcut.
02:11Well, Command and Shift on Mac or Ctrl+ Shift in Windows and press F and now it
02:18will change the camera's position to look at all the layers.
02:21So that's a couple convenient keyboard shortcuts.
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MacBook shortcuts
00:03This next feature is aimed at users who own newer generation MacBook Pro laptops.
00:09As you probably know, After Effects takes huge advantage of the numeric keypad
00:13on extended keyboards.
00:14For example, pressing 0 on the numeric keypad to start a RAM Preview.
00:18Most laptops don't have numeric keypads, so they duplicate those keys function
00:22on top of the normal keyboard.
00:24You just need to hold down the Function key to access them.
00:26Well for some reason newer generation MacBook Pros don't have these duplicated
00:32functions, leaving After Effects users without a way to access those keys.
00:36Well, After Effects CS5 has a fix for you.
00:39Basically if you hold down the Control key and press the equivalent on the alpha
00:45numeric keyboard, you'll get the same functions.
00:47For example if you are wanting to press 0 on the numeric keypad to initiate
00:51the RAM Preview, hold down Control and press 0 on the normal keyboard, to
00:56initiate the RAM Preview.
00:58If you are used to tapping the Asterisk key on the numeric keypad to place the
01:01marker, hold down Control and press 8.
01:038 is the key with the Asterisk is on top.
01:06And that will place a marker.
01:08Here is a table that shows you all of the new shortcuts, and as I mentioned,
01:11just basically hold Control down and press the button that would otherwise make
01:14sense on your normal keyboard.
01:16This is going to be a big boon for laptop warriors who really missed those
01:19duplicated functions.
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A few more features
00:03I am going to wrap up by just going over a few more user interface enhancements
00:07and other little features they have included AfterEffects CS5.
00:10There is literally dozens of these.
00:12Here is just a few of my favorites.
00:14One is just a little small things have a nice.
00:16I like to color code things, and now you finally see color coded tabs inside the
00:22Comp and Timeline panels.
00:24You could always color code layers.
00:26I would do that quite often to group things together.
00:28And inside the Project panel you always had these color code labels as well, but
00:33they were never actually reflected out here in the work area.
00:35Well now you can go ahead and change the color of your comps in your Project
00:40panel and it will be reflected out in the user interface.
00:42Just a little organizational thing.
00:44Keeping with the color theme they have made a little bit of a change in how
00:47mask colors are drawn.
00:50Now normally if I draw a mask shape I get a yellow mask outline.
00:54Yellow works with some footage.
00:56It's not visible with other footage.
00:58You could always change the color of that, but problem was before is whenever
01:02you drew a new mask it would revert to the old color.
01:05Well now it remembers your new color.
01:07So if you are drawing multiple mask shapes on a layer that say was yellow, you
01:13can now set the color once and it'll remember your new color whenever you draw a new mask.
01:16Just a little thing but it's kind of nice.
01:19Another common complaint that's been addressed in this release is sometimes that
01:23things such as motion path handles and other little points can be hard to see or
01:29pickup or distinguish in a busy composition.
01:31Well they have added a preference now underneath Preferences > General where you
01:36can go ahead and set how big those points are.
01:38I mean if want something extreme like 15 pixels, now I have humongous handles to
01:43drag, humongous vertex's to go ahead and grab and move around.
01:47That might be overstating it a bit in size, but five was small.
01:52I would go to maybe even something like seven just to make things a little bit
01:56more noticeable and a little bit easier to pick up and move around.
01:59Particularly as you go to really high- resolution displays where the individual
02:03pixels are really small.
02:05Another change has to do with way that RAM Previews occur.
02:08You probably knew that you'd go ahead and initiate a RAM Preview and if you held
02:12down to Shift key when you press 0 on the numeric keypad or click this button,
02:16you got the Shift+RAM Preview Options where you could say skip frames or work at
02:21a different frame rate.
02:22Go down to half res or something like that.
02:24Well they have made one more modification for people who do a lot of roto work.
02:28If you hold down Option on Mac or Alt on Windows and now it's calculating just
02:34the five prior frames leading up to my Current Time Indicator.
02:38That's great, if you just try see how a mask outline or root outline or a key
02:42is working if you got any sort of chatter problems, rather than having to
02:45preview the whole thing.
02:47You can change the default from five frames, but the preference is not here
02:52in the Preview panel.
02:54You actually need to go to the normal After Effects > Preferences, go underneath
02:58Previews and in this brand-new section called Alternate RAM Preview you can
03:03decide how many frames get previewed when you hold down the Option or Alt key.
03:07So this helps people who need to do little checks as they work frame by
03:11frame through a project.
03:13Speaking of previews they've made another nice little change that people have
03:16been asking for ages.
03:17Now say you had something that you couldn't display at full resolution
03:21inside your panel here.
03:22As you went down to a lower resolution, like here I am only at 18%, you get
03:27these really rough aliased previews.
03:30This particularly showed up if you ever had to do a pixel aspect ratio correction.
03:34You got a really rough nearest neighbor version of what was going on just so the
03:38program could respond faster.
03:40People wanted those to be anti - aliased, so they looked good.
03:43Well now underneath After Effects > Preferences > Previews there is now a
03:48Viewer Quality setting.
03:49The default is Faster, which is that nearest neighbor, crunchy look you have got
03:53whenever you scaled it down or whenever you did a PAR correction.
03:57But now you can say make it more accurate all the time or more accurate except
04:01for when you're doing a RAM Preview.
04:02Again if you want a little of performance but otherwise when you stop previewing
04:06you'll always want to see things anti-aliased.
04:07That's a nice improvement.
04:09They have all put a Viewer Quality popup in for Color Management.
04:13Me, I always like see things how they're really going to look.
04:16So I tend to put these things at More Accurate, leave it there, I'll live with
04:20the extra render time.
04:22I just want to see things as accurately as possible in my Comp panel
04:25whenever I'm working.
04:27Last tiny little feature that I love in CS5?
04:29More tooltips in the graph editor!
04:31Go ahead and press U to reveal my keyframes.
04:35Previously you'd get a tooltip when ever you put the cursor over a graph, but
04:40you wouldn't get it over keyframes.
04:43Well now in AfterEffects CS5 you'll see tooltips on key frames as well.
04:47That makes a lot easier for you to see what's going on particularly when you
04:51want to edit these keyframes.
04:52Just a little oversight from previous versions that have been addressed in CS5.
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Conclusion
Final analysis
00:03So that's an overview of what we feel are the important new features in After Effects CS5.
00:09That's not the end of the list.
00:09There are other features.
00:12For example, I showed how you could take in Red footage natively.
00:14Well, you can also take in Panasonic AVC-Intra footage.
00:17If you are in 32-bit mode, it even will even refill over-brights to allow you to recover them.
00:21Nice little touches like that are throughout the program.
00:23One of the other interesting areas are in online services that Adobe has been cooking up.
00:29Now a lot has been made of Adobe Story, the new scriptwriting software that they
00:32have been coming up with, that's an online service.
00:35After Effects CS5 even has a Go To Story command in its menu.
00:41On top of that there is Acrobat.com, which is sort of an online text editor
00:45where you can invite other people to come see your text, make comments on it,
00:48co-author it, etcetera.
00:50And another one you probably haven't heard of yet is CS Review, the new piece of
00:55
00:55 client review software that Adobe is working on.
00:57Again, completely online, which is looking very promising.
01:02We'll see how that goes.
01:03The cool thing about these Online Services is that they are going to be all made
01:06available After Effects users.
01:08They will be subscription-based, but my understanding is that they're going to
01:12be free at least initially to After Effects users, for say like the first year
01:16or something like that.
01:17Now in addition to the new features, unfortunately we've been losing features
01:23with each new release as well and CS5 has dropped a couple features.
01:27We're getting CS Review, we lost Clip Notes.
01:30So if you've been using Clip Notes to do PDFs that had your movies embedded in
01:34them, sorry, that's out of After Effects now.
01:36Good old Vector Paint has also died.
01:39I am going to miss its wiggly paths.
01:41Paint still can't randomize paths like Vector Paint can.
01:45You can still open old Vector Paint projects and render them, but don't try to
01:49start a new project with Vector Paint as you are not going to see all the
01:52user-interface elements.
01:53It was too hard for them to port over.
01:57Okay now that we've been through all the features, of course, the question on
02:00everyone's mind is "should I upgrade to After Effects CS5?"
02:04And it depends on your individual circumstance.
02:06I know from our perspective, we see a lot of features After Effects that we wish
02:11had gotten upgraded in this release.
02:14Text could still be enhanced, masking could be enhanced, 3D could be enhanced,
02:18the Puppet tool could be enhanced, shaper layers could be enhanced,
02:21expressions could be enhanced.
02:23None of those got major upgrades inside CS5, just some little things like 3D text.
02:29On the other hand, 64-bit is just simply going to be essential.
02:33If you've ever gotten a "could not allocate object buffer" message before,
02:39you need to upgrade.
02:41If you do a lot of rotoscoping type of work, Roto Brush is a really handy tool to save time.
02:46We don't do a lot of roto, but my mind is already working on different projects
02:51and different treatments I would now take on, because it'd be so easy to create
02:55traveling mattes using that new tool.
02:58So it's a bit of a balance.
02:59I'd say if you're doing higher end film work, if you are doing visual effects
03:03oriented work with lot of roto, if you are working with large file formats,
03:07if you need color lookup tables and things like that, then CS5 is an obvious upgrade for you.
03:12If you're working on mainly standard def footage, you are not doing a lot of
03:16visual effects, you not doing a lot stuff like rotoscoping, you've been looking
03:20for maybe some new plug-ins, well you do get FreeForm inside CS5, but not
03:26anything really big you know like shape layers.
03:28And if you got an old computer something that does not have a 64-bit operating
03:33system, you probably don't want upgrade to CS5 until you've upgraded your
03:38operating system, you are working on larger formats, and now you need the
03:42power that CS5 gives you.
03:44Because that's what CS5 is about.
03:46They made it 64-bit, they made it be able to take larger file formats, they made
03:50it faster, they are really focusing on performance in this release, and
03:55performance is one heck of a feature.
03:57So that's the balance.
03:59You have to decide.
04:00In the meantime, I hope this information was useful and allows you to get faster
04:04jumpstart in using CS5, if and when you do upgrade.
04:08Take care, see you later!
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Suggested courses to watch next:

After Effects CS5 Essential Training (8h 39m)
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