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After Effects CS4 New Features

After Effects CS4 New Features

with Chad Perkins

 


In After Effects CS4 New Features, Chad Perkins explains all the changes and improvements in the latest release of Adobe's popular motion graphics application. Many of them are small workflow refinements that increase productivity, while some are revolutionary, like the new Unified Camera tool, the ability to import 3D objects via Photoshop files, and the new ways to work with compositions. Chad also discusses each of the latest effects, the enhanced integration with other CS4 applications, new rendering features, and much more. Example files accompany the course.
Topics include:
  • Using the new light wireframes for 3D effects Navigating comps quickly Applying new effects, like Turbulent Noise and Bilateral Blur Using Blur Visualization and other Timeline features Converting text to masks or shape layers Working with a greater variety of supported formats

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author
Chad Perkins
subject
Video
software
After Effects CS4
level
Intermediate
duration
59m 47s
released
Oct 07, 2008

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1. Introduction
Welcome
00:00(Music playing.)
00:05Hello and welcome to After Effects New Features. I'm Chad Perkins
00:10and I'm going to be your host throughout this small training series as we look at the new features in After Effects CS4.
00:15This update of After Effects brings many small features.
00:18As you'll see through the course of this training series, there are dozens of them. Many of them are minor improvements but some of
00:23them like the new Unified Camera tool and the new way we work with compositions
00:27are just revolutionary. So we're going to cover those and we'll cover dozens of other new features
00:32in this course, After Effects CS4 New Features.
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After Effects update trends
00:00In this movie I'm going to share with you a trend I have been noticing in After
00:03Effects Updates. Every time there is a new software update, people are usually
00:07complaining about things that they want to see, if they didn't see or whatever,
00:11and sometimes just knowing the cycle of After Effects can help kind of calm the fears.
00:16Basically After Effects updates tend to alternate. One version of the program
00:21might have just big flashy features. This is definitely the case of After
00:25Effects CS3 when they introduced the Puppet tool and shape layers and the layer
00:29styles and Brainstorm, bunch of really cool big new features. And then there is
00:34also the productivity updates.
00:36This is definitely the case with After Effects CS4 with a bunch of productivity
00:40enhancements under the hood and a bunch of small little tweaks to the way you
00:44work and that type of thing.
00:46So not too much big in flashy but as you can see by the number of movies in
00:50this training series just looking at the new features, there is a lot of tiny
00:53new features here.
00:55So just to be aware of going forward, if you're looking for the super big
00:58flashy features and a small number of them then you'll need to wait till After
01:02Effects CS5 for those.
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Hardware requirements
00:00Usually I don't care too much about the hardware requirements. I usually try to
00:04keep my computers up-to-date. I'm kind of a tech geek a little bit, but I just
00:07want you to be aware that in CS4, After Effects has upped the ante as far as
00:11your system requirements go.
00:13What you are seeing on your screen are the system requirements for After
00:16Effects CS3. As you can see here, it required 1 GB of RAM or if you were working
00:21in HD you required 2 GB of RAM.
00:24After Effects CS4 however requires 2 GB of RAM as a minimum requirement and
00:29let me tell you my little MacBook Pro laptop ran After Effects CS3 without a
00:34problem, but it has a really hard time running After Effects CS4.
00:38So make sure you have the most possible RAM you can have in your system, and
00:42also many of the new effects in After Effects CS4 have been GPU accelerated, in
00:48other words they use your graphics card. So you want to make sure that you've
00:51got a new super powerful graphics card that will help you a lot as well with
00:54After Effects CS4.
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The new Welcome screen
00:00Almost without exception I despise welcome screens, but After Effects has just
00:05revamped its welcome screen and I actually think it's pretty cool.
00:07Of course we have the requisite Recent Projects list right here, and we can
00:12open our project with this button. We could also create a New Comp from this
00:16button here on the Welcome Screen. And we can also go to Design Center or click
00:20the Video Tutorials button to learn more about After Effects for free.
00:23We could also click Browse Templates to open up Adobe Bridge and browse to the
00:27After Effects Templates there. We could jump right to the Help or to the New Features.
00:31Another feature of the Welcome Screen is that you can now search through the
00:33Tip of the Day. So let's say I'm looking for a shortcut. I'm going to just
00:36type-in shortcut, and now there are 11 tips found that pertain to shortcuts. So
00:41click on this right-arrow button to keep going through these tips that deal
00:45with shortcuts.
00:46There are several hundred of these Tip of the Day things and a lot of them are
00:51really helpful and not always very commonly known. So even though it will take
00:55some getting used to start using this. I'm committed as a personal goal to
01:00start using the After Effects Welcome Screen a little bit more because of how
01:03much cool it's become in CS4.
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2. 3D Enhancements
The Unified Camera tool
00:00First off on the new features list is perhaps one of my favorites. It's the
00:03Unified Camera tool. I have here this Unified Camera tool project, you will
00:07find in the Chapter 2 folder if you'd like to play along with me, I'll using
00:10this project I created for After Effects Essential Training. And in times past
00:14we had several camera tools, we had the Orbit Camera tool, the Track XY Camera
00:19tool, and the Track Z Camera tool.
00:21As we switch back and forth between them we could use the C key, if you knew
00:24about that shortcut to go back and forth between these tools, but that's still a pain.
00:28So a Unified Camera tool is basically all three of these tools combined in one
00:33and you access them by the three front buttons on a three-button mouse. Yes,
00:37that's right, you will need a three- button mouse to use this tool effectively.
00:42So basically what I can do is use my left mouse button to rotate around, this
00:47replaces the Orbit Camera tool or basically this accesses the Orbit Camera tool.
00:51I could also use the middle mouse button, I could click down on the wheel to
00:56translate this and move this in XY. I can also zoom in and out by using the
01:01right mouse button, by clicking and dragging up and down.
01:04So again, the downside is that you'll need a three-button mouse. The good side
01:11is that it's really awesome.
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New light wireframes
00:00Another new feature in the world of 3D is that they have changed the way that
00:03light wireframes look. This makes them a lot easier to tell apart at first glance.
00:08What I'm going to do is create a new light; right-click in the Timeline, go to
00:11New > Light, and let's start out creating a Spot Light, I will call this one Spot.
00:16I'm just going to use keyboard shortcuts for the rest,
00:19Command+Option+Shift+L. That would be Ctrl+Alt+Shift+L on the PC, and let's
00:24change this to Parallel and create a Parallel Light. Finally, let's make one
00:32more light and we will make it a Point Light and call it Point.
00:39Now what I'm going to do is separate these, pull them apart just a little bit,
00:46and now you can see that the wireframes of these lights have changed in CS3.
00:50They are now more indicative of what that light is actually doing. Let's go to
00:53the top, you would get a better view of what's going on here.
00:56Go to the Top View, let's zoom out, and here we have a Parallel light and we
01:00could tell it's a parallel light because it has parallel light rays. We also
01:04have our spotlight with its cone and then we have a Point light with its point.
01:08So now in After Effects CS4 we could more readily discern the type of light
01:13that we are looking at because of the new wireframes.
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3. The Composition Revolution
The Composition Navigator
00:00What is perhaps the biggest change in Adobe After Effects CS4 is the way that
00:04we deal with compositions. We spend so much time when we are in After Effects
00:08dealing with compositions, we nest compositions, we create pre-compositions and
00:12we navigate between them all the time and so After Effects CS4 completely
00:15revolutionizes the way that we do that.
00:18In this Chapter, we will be looking all sorts of stuff as well as some changes
00:21in the Composition panel but just some amazing improvements all around. First
00:25of all we will talk about Composition Navigator. At top of the Composition
00:27panel there is this new Composition Navigator. In this cool little medieval
00:32melee scene from After Effects CS4 Essential Training, got little skirmish on
00:35the castle ground, see here these people fighting each other.
00:37We essentially have a series of this Knight composition, which is made up of a
00:42layered Knight composition. So we go back to our castle scene. We could
00:46navigate to any one of those compositions just by clicking on it. We could also
00:52go to the Composition panel menu to get some other options whether we want it
00:57to flow from right to left or whether we want it to flow from left to right or
01:01to show it all. By default the parent composition is on the left and the
01:04children compositions are towards the right.
01:06In the next movie we will look at a similar feature in the Timeline panel.
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The Composition Mini-Flowchart
00:00In this movie we are going to look at a similar feature to what we saw in last
00:03movie the Composition Navigator. So this one in the Timeline panel and this is
00:07Mini Flow and this is little button right here, if you click it, it will come
00:10over the little mini flowchart.
00:11Now you notice that we have nine instances of this precomp in this composition.
00:16Those don't show up as nine separate elements here, it just shows up as one
00:20element with a nine here, letting you know that it's been nested nine times. If
00:24we add more composition then it would pan-out in a mini flowchart.
00:28Now this composition right here is a precomp. We are not seeing all of the
00:31compositions here that comprise this composition. So what we could do is click
00:35on this button and see it further down the chain. To jump to one of these
00:38compositions even though this one is two compositions deep, I simply click on
00:42it and I'm there.
00:42Now if you have been following along in this chapter, you're probably thinking,
00:45holy cow! These are amazing time savers, though we are not even scratching the surface yet.
00:49In the next movie I'm going to show you shortcuts for these shortcuts.
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Navigating comps quickly
00:00In this movie, I'm going to give you some keyboard shortcuts to help you
00:02navigate through series of compositions at breakneck speed.
00:07Now we have talked about this Mini Flow here in the Timeline panel. But one of
00:10the shortcuts you can use to access it is to simply tap the Shift key. If you
00:14tap the Shift key then the Mini Flow will come up. Now to do this again you
00:17need to have the Timeline panel active or the Composition panel. But if you hit
00:21the Shift key in one of these panels you will get the Comp Mini Flow, then you
00:25could use the arrow keys on your keyboard to navigate through different
00:28compositions and then once you have highlighted the one that you want to
00:32activate you could see that it's active here with this little orange circle
00:36around it. You can hit the Enter key and you are automatically taken to that composition.
00:40Now if I want to go back to the composition I was just in, I could again hit
00:43the Shift key and use my arrows again or I could use the keyboard shortcut
00:48Shift+Escape to jump back to the last composition I was looking at.
00:53So again Shift and Arrow keys to navigate through your compositions and Shift
00:58and Escape to jump back to the last composition you are in. Those two keyboard
01:02shortcuts are huge time savers.
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Changing comp settings from the Project panel
00:00This is just a quick tip. Often in times I want to change composition settings,
00:04I love doing that. I've memorized the keyboard shortcut Command+K or Ctrl+K on
00:08the PC to do that.
00:09You could also come to the flyout menu of the Timeline panel and come to
00:12Composition Settings. But Adobe has added a new way to do that in After Effects
00:16CS4, just come to a composition in the Project panel and right click it and the
00:21first option right where your mouse is will be Composition Settings.
00:24So now you can actually access Composition Settings from the Project panel.
00:28This is a great time saver if you want to make adjustments to multiple comps at once.
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Opening nested comps
00:00In previous versions of After Effects if you double-clicked on a layer
00:02including these in compositions, it will open up in the Layer panel. In order
00:06to open up a nested composition you have to hold down the Option key on the Mac
00:10or the Alt key on the PC and double-click the layer to open it up.
00:13Well because opening up nested composition is far more common than opening up
00:17layers in the Layer panel, they have change it so that if you just double-click
00:21in a nested composition, it will open up that composition. So no need to hold
00:25the Alt key or the Option key. If you do hold the Alt or Option key and then
00:28double-click a layer, it will open up in the Layer panel.
00:30But now it's so much easier, all you have to do is double click the nested comp
00:33to open it up.
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Panning with the mouse
00:00After Effects CS4 adds a new way to pan around the compositions in the
00:03Composition panel, no matter which tool is selected. What you do is you click
00:07the middle mouse button if it's wheel you can click the wheel and it will
00:11temporarily toggle the Hand tool and then you can move things around and let go.
00:15So this way you can click objects with the regular Selection tool and then you
00:19can just pan around without having to change tools using that middle mouse button.
00:23This is yet another one of those super small features that will save you a lot
00:26of time in the long run.
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The Auto Resolution setting
00:00After Effects CS4 fixes something that used to drive me nuts in After Effects and
00:04that is this Resolution dropdown here. Right now, we are zoomed at a 100%; we
00:08were seeing this composition of 100%. If I take this down to 50%, that means
00:13that we are only seeing half of the pixels.
00:16However, this Resolution dropdown is still set to Full. So, it's rendering all
00:20of the pixels even though we are only seeing half of them. So, every time you
00:23came over here to the left side and change the Magnification pop up, you will
00:26also have to go over here and change the Quality pop up. So, you have to change
00:29this to half. If we are working in HD, maybe we zoomed out further and we have
00:33to adjust this again.
00:35This is especially entertaining because you can zip around as far as
00:38Magnification goes with your mouse wheel. But then every time you change the
00:42Magnification with your mouse wheel, you have to go down here and change this
00:44Resolution dropdown.
00:45Well, now they have added this Auto, and when you see the Resolution here in
00:49parenthesis, you will know you are in Auto mode and now, when I change to 50%,
00:53it automatically changes to half or if I change to a Third, it automatically
00:57changes to a third and so on.
00:59And so now, I can zoom with my wheel mouse and it automatically changes both
01:02magnification and the resolution. So that way, I don't have to worry about
01:05After Effects rendering pixels, I'm not even seeing.
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4. What's New in Effects
3D tracking with Mocha
00:00One of the things that Adobe does with After Effects that just I love.
00:03They include all these third-party plug-ins with After Effects. Now, in After
00:08Effects CS4, it still comes with the plug-ins that it's come with for a while.
00:13It comes with the Color Finesse, it comes with Keylight, it comes with the
00:15Cycore suite of plug-ins. But in addition, it also comes with Mocha for After
00:20Effects. Mocha is a third-party tracking solution. Now, we know that After
00:24Effects has its own tracking solution, but Mocha is better adapted to handle
00:28things like tracking in perspective and I find it also handles just regular old
00:33tracking jobs better as well. As you can see here from looking at this interface,
00:37it's definitely not an Adobe interface; it's a little complicated
00:41and confusing, not super intuitive. We'll be looking at Mocha in depth in a
00:45later training series for After Effects due out later in 2008. For now, let me
00:48just show you the basics. I'm going to create an X-spline and this is the way
00:54we track here in Mocha. I'm going to click around to track point; in this case,
00:57this little dot on my hand. So, I'm just going to click, click, click and then
01:02once I have done clicking, I'm going to right-click to close that up and I can
01:05adjust these points as necessary. Now, noticeably absent here is any search
01:11region, feature region, all that stuff is not necessary in Mocha and I don't
01:15even really have to put that much effort into setting up my tracking area. So,
01:19I'm just going to go ahead and move forward. So, I'm going to click this button
01:21right here to essentially track forwards. In Mocha language, this would be the
01:25Analyze Forwards button or the equivalent of that in After Effects. I'm going
01:29to click it here and look at that thing go. It's doing a great job of tracking,
01:34even though the footage is grainy, it's compressed, I'm moving my hand around a lot,
01:38there is motion blur, etcetera, etcetera. It's doing a fine job of keeping
01:43track of my hand. And then to send this back to After Effects, I come down here
01:47to the Export Tracking Data button and then we can export this as a text file
01:53with Corner Pin Data or just regular Transform Data. We can save it as a text
01:57file to use later or click Copy to Clipboard to copy this text to the clipboard
02:01and then we can go back to After Effects and select a layer, paste it in and
02:05the keyframes will be pasted onto that layer. Now, obviously, Mocha gets much
02:09deeper than that but even still, it's great to have an additional helper when
02:13it comes to tracking, that tracks so much more accurately. You know, I have
02:16done this same project for After Effects before and you have to keep stopping
02:20and readjusting and going back and fixing and with Mocha, it just did it right
02:25the first time. Really, one of the great new features of After Effects CS4.
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The Cartoon effect
00:00The Cartoon effect is a new effect in After Effects CS4. The point of the
00:04effect I believe is to recreate the common trend that you see where video looks
00:08like a cartoon. There is a popular series of commercials from a financial
00:12institution that used this effect. There is a movie with Keanu Reeves called
00:15the A Scanner Darkly that had a similar thing. So, I think that's what the
00:18Cartoon effect is going for. But my initial reaction to it is it falls a little
00:22sort of the mark.
00:24I have here some footage of a Komodo dragon as you preview this, and it's head
00:28turns. It's kind of noisy and grainy. Another one of the purposes of the
00:31Cartoon effect is that we can smooth out some of this noise a little bit. So,
00:35as I apply the Cartoon effect to this footage, you can see what it's doing;
00:39it's darkening the edges creating black lines as if these were hand drawn, and
00:43as I scrub my Timeline with this effect, you can see that the noise is very
00:47jittery around these edges. In my opinion, this jitter that you are seeing
00:51around these edges kind of mitigates the coolness of the effect because a real
00:54hand drawn animation wouldn't have a bunch of extra junk on every frame around
00:59all of these extra pixels.
01:01So, going over to the Settings here, we have Fill & Edges, we can also do just
01:04Fill and we could also see just the Edges. Let's go back to Fill & Edges and so
01:10as with this effect, there is a Fill area where you want just the Fill when you
01:13are using the Fill, the rendered drop- down. There is also some Edge settings
01:16and some more Advanced settings as well.
01:18Let me show you a few of the things I came up with when using this effect. Here
01:21is the first one that I came up with. This is similar to the default settings
01:25but I smoothed it out a little bit to look more like a comic book type drawing.
01:30Let's see a ramp preview and see what this looks like. Okay, so as we preview
01:35this, we see that we have a pretty cool comic-booky type effect, but again, we
01:40are getting a lot of jitter here, which is making this effect much less cool.
01:45But perhaps you can go in there with some other blur and get rid of that. So,
01:49pretty cool little effect.
01:51As we take off Cartoon 1, turn on to Cartoon 2. Here's just Fill and you can
01:57see that I have used this to kind of create a painterly effect. As you can see,
02:01you could also use this effect to smooth out noise. So, that's one benefit of
02:05it and finally, we have Cartoon 3 and I have a little bit of levels here. The
02:09cool thing with this setting, I guess, is that we can create what looks like
02:12vintage style film. Let's preview this. As you play this back, you can see that
02:18it has this 1930s news feature quality about it.
02:24So, that's what the Cartoon effect does. For me, it reminds me like all the bad
02:29Photoshop filters of yesteryear combined into one After Effects effect. So, I
02:34haven't quite caught the vision yet. But that's not to say that some with a
02:37little bit more creativity and time, than I have, can make something really
02:41cool with this effect.
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Turbulent Noise
00:00Turbulent Noise is another new effect in After Effects CS4. I have here an
00:04untitled After Effects project, I'm going to click the New Composition button,
00:07make a comp of the NTSC DV Preset, and click OK. I'm going to hit Command+Y or
00:12Ctrl+Y on the PC to make a new Solid of the Comp Size, and I'm going to go into
00:17the Noise and Grain category of Effects and apply Turbulent Noise.
00:20Now Turbulent Noise is almost identical to Fractal Noise. As a matter of fact
00:26probably a while playing out this effect before you search any difference
00:29between the two. Basically from where this effect came about, is that there are
00:33some After Effects gurus to complaining that Fractal Noise was not quite up to
00:38par quality-wise. So Turbulent Noise is kind of like a higher quality Fractal
00:43Noise. We will take Fractal Type to let's say Dynamic Twist and we start to
00:47increasing the Contrast a little bit here. We see that these lines are little
00:51bit more organic.
00:54We could increase the Contrast here a little bit and take the Noise Type to
00:58Spline, get even more smooth result, and again we're seeing that this is a
01:03little bit more a high-quality than what we would see with Fractal Noise. Let
01:07me scale that a little bit. These lines are just smoother and it's just a more
01:12advanced level of noise that we are using here.
01:14The big downside to Turbulent Noise, however, the thing that really limits its
01:18usefulness is that it doesn't have any looping options. Probably, half the time
01:23I'm using Fractal Noise is to create a looping background and without looping
01:27options, Turbulent Noise just is slightly less useful. But in the future when I
01:32don't need my noise to loop, I will definitely be using Turbulent Noise, as the
01:35quality is just spectacular.
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Bilateral Blur
00:00And now for yet another effect, the Bilateral Blur effect. Now, this effect is
00:04actually cool. I have this Bilateral Blur project, you could find in the
00:07Chapter 04 folder if you would like to follow along. And there is an effect
00:10called Smart Blur that After Effects already has, and basically, it attempts to
00:16blur objects, blur surfaces and leave the edges flat.
00:20This effect definitely has its place; it creates this kind of vector-looking
00:23stuff. It also helps to smooth out a video noise. It probably creates that
00:28cartoon look better than the Cartoon effect even does, but the thing is that
00:31these edges are a little bit too hard.
00:33So, what the Bilateral Blur effect does or attempts to do is, I go ahead and
00:38try to apply it here and there we go. I'm going to turn off the Smart Blur
00:42effect, so we can see just the Bilateral Blur effect. For whatever reason, it
00:46makes this image monochromatic. So, if you want to restore color, you need to
00:50click the Colorize button.
00:51Now, with the color returned to it, you could see a little bit better what's
00:54going on here. It kind of does the same thing as Smart Blur where it attempts
00:58to blur flat objects and keep edges such as this post right here intact; it
01:04still does blur things just a little bit. So, it's great for creating these
01:07kind of foggy, hazy type effects, also for gloss and things like that.
01:12Basically, we have just two parameters: Radius and Threshold. Radius determines
01:16the amount of blur essentially. So, as I take this down to 20, we will see less
01:21blur in our image there and as we take this up to maybe 100, we will see that
01:26everything gets more hazy and blurred up. I'm just going to right click on this
01:30and reset it.
01:31Threshold determines what gets the blur applied to it, so as I take this down
01:35to 5, we will see that much less stuff gets blurred. As we take this up to 100
01:42then we will see that many more pixels have blur applied to them.
01:46Now, what's really interesting is this right here; we have a lot of blur
01:51applied obviously in our shot, but you could still see the details of the boat.
01:55It looks like a very realistic haze, even this post right here has very defined
01:59edges, for how much blur we have.
02:01Contrast that with a little bit of Fast Blur and you could see that even with a
02:05little bit of Fast Blur, everything is blurred universally.
02:08So, Bilateral Blur is a cool way to apply this haze, fog type of thing maybe
02:12for dreamlike sequences or something like that but kind of a cool little effect.
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Improvements to Fractal Noise
00:00This is going to be a quick one. I'm going to create a new Comp and I'm going to
00:03create a new Solid and I'm going to apply Fractal Noise, good old standby
00:09Fractal Noise. Now, one of the things they have done to Fractal Noise might not
00:13be super obvious right upfront. The Fractal Noise has always ran a little bit
00:29slow, especially for how often it's used in After Effects circle.
00:33But one of the things they have done to Fractal Noise is they have sped it up
00:43with GPU acceleration. Basically, what that means if your video-card handles
00:49it, I don't think with my screen recording software that my computer will be
00:53able to handle it. Well, little bit; there we go.
00:55You can see how fast now as I'm scrubbing Evolution, I'm giving a real-time
00:59update here in my window. As I go to my Settings here, we just have Adaptive
01:04Resolution. It doesn't show that. Okay, I'm not going to show that dropdown
01:30because I'm not using the GPU acceleration, something my computer can handle
01:34it. So, I'll backup a little bit.
01:35I will just go back to the part where I was playing with this Evolution
01:41parameter, like where l was adjusting that and I will say that part over again.
01:45So, you could see as I adjust this Evolution parameter, that things are just
01:51much faster. A lot of these settings as you would adjust them, if your graphics
01:55card can handle it, you will adjust them in real-time.
01:57I should also point out that this little behind the scenes speed bump was also
02:21given to Turbulent Noise, which we looked at earlier in this chapter. So, it's
02:36just another small upgrade that's really helpful.
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5. Animation and Timeline Improvements
Searching the Timeline panel
00:00Another one of the bigger new features in After Effects CS4 that people are
00:03talking about is this Timeline search ability.
00:06I have here this project that we make in After Effects CS4 Essential training.
00:09It will be out in October 2008 and with a preview here, we've got a dragon
00:13breathing fire here. There is a glowing background and we have used the Puppet
00:17tool to animate the Dragon and I can go in here now in the Timeline panel and I
00:22can search anything.
00:23If I type in, wiggle, and actually that is not working. Let me click this
00:28little X right here to close out those search results. This does not work
00:31because I actually had a layer selected. So, I'm going to click outside to
00:34de-select this layer, so we will do a search for the entire Timeline. Now, I
00:38will type in wiggle and no sooner do I type w-i-g, then my wiggle expression
00:43comes up here.
00:44If you are used to a Mac, this is very much like a Spotlight Search where you
00:47start typing letters, and as soon as you type in the letters, the results just pop up.
00:51Or I can close this out and search for position and everything that matches
00:55position will show up here. So, there's a couple of different positions for the
00:59Shape layer and for these different layers here. I can close that out.
01:03And let's say, I go over to this Dragon composition and we have this dragon
01:06animating and I have got ten different layers here. I know that on a couple of
01:10them I have applied the Puppet tool but I'm not sure which one. I can just come
01:14in here in the Timeline panel search and just type in p-u-p and by the time I
01:18type that in, I'm seeing all the results for the Puppet tool, basically these
01:22two layers; the body and the tail.
01:24So, it's a great way to locate anything you are looking for in your composition
01:27whether it would be expressions or puppets you animate or whatever it might be.
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Seperate Dimensions
00:00After Effects CS4 gives you the ability to split up X, Y, and Z position into
00:04separate properties. I have here this bouncing ball. Let me see a couple of
00:09bounces anyways, but let's say, I wanted to move this ball over to the right
00:12like it was bouncing down some stairs, or let's say, I wanted to add on top of
00:16that, the ball bouncing down some stairs towards me.
00:19With position as one simple property, we could have some problems there. But we
00:24would have more control over the layer by going to the Graph Editor and by
00:28selecting the Position property and then clicking this button which will
00:30separate the dimensions X, Y, Z into separate properties. Right now, we are
00:35only seeing X and Y but we can make this a three layer and also see Z position
00:40as a separate property.
00:41So, as you can see, we can keyframe X and Y position, now even keyframe Z at
00:45all. This gives us much more control over the way that we animate layers, or at
00:49least, the position of layers. One thing to be aware of those, if I get back
00:53out of the Graph Editor here, you might notice that my keyframes have changed a
00:57little bit and even if I go back to the beginning and preview this, my
01:01animation definitely isn't what it once was. So, there's a little bit of trade
01:04off here; you lose, you've gone into the Graph Editor and if fine-tune your
01:08keyframes, you'll lose some of that, but you do get more control over the keyframes.
01:12So, what you could also do is if you know that ahead of time you are going to
01:16be dividing these into separate dimensions, you could also just divide them
01:20first and then animate them in the Graph Editor after the effect.
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The Center in View command
00:00Often times when I'm working in 3D, I'll just totally misplace a layer. I don't
00:03know where it goes, it just goes off into space somehow maybe because of the
00:06anchor points or 3D or some, I don't know, whatever, but it just completely disappears.
00:11And so, After Effects CS4 introduces this Center in View command. So, I have
00:15this Shape layer, which is off somewhere in 3D space. So, I can just right
00:18click on it, go to Transform and select Center in View, and viola! It then
00:24centers in view so we see our object.
00:27This is especially useful when you are dealing with 3D files in Photoshop
00:30Extended. Often times, for whatever reason, when you bring in 3D files from
00:33Photoshop Extended, which is probably going to be a popular part of the After
00:37Effects workflow now, when you bring those in, most of the times they are all
00:41screwy, they are just weird; they are just in weird spots and they are harder
00:43to find and so, this Center in View command is really helpful.
00:46I'm actually going to undo this really quick, and there is actually great
00:49keyboard shortcuts for this; we select an object that you can't find or you
00:52want to Center in View, hit the Command key on a Mac and the Home key or the
00:57Ctrl key and the Home key on the PC. So, Command and Home or Ctrl and Home and
01:03part of being, there is you object.
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Flipping layers faster
00:00So, here we have another project from After Effects CS4 Essential Training and
00:03what we are going to talk about here is flipping. Now, in times past, you could
00:07flip by going to Scale and unlinking these layers and ticking one of these
00:13values to a negative, so -100 along the X-axis, for example, would flip this
00:18wizard to the opposite direction.
00:20But Adobe thankfully has decided that that's just too many steps. So, I'm going
00:22to undo that til we get our link back and now all we have to do to flip a layer
00:26is right click on it, go to Transform and select Flip Horizontal or Flip
00:32Vertical. It's Flip Horizontal. I'll undo that. Right click, Transform > Flip
00:39Vertical and now, we have an upside down wizard. So, there you have it two
00:43quick new easy ways to flip a layer horizontally or vertically.
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Motion blur shutter angle/phase visualization
00:00This tool feature takes longer to say than actually does to demonstrate, and
00:03it's Motion Blur Shutter Angle and Shutter Phase Visualization. Basically we
00:08have this project, we looked at a little bit earlier in this chapter, where we
00:10basically have just a simple dancing ball here, and add some Motion Blur so if
00:14we pause this here you'll see that there is a quite a bit of Motion Blur on
00:18some frames.
00:19Now if we zoom into the Timeline here, we'll see this little gray bar, this
00:25little gray bar, this vertical gray bar indicates the amount of Motion Blur we
00:28have. We can change the amount of Motion Blur by adjusting the Shutter Angle
00:32and Shutter Phase values in the Composition Settings dialog box. So if I hit
00:36Command K on the Mac or Ctrl+K on the PC, I'll open up the Composition Settings dialog box.
00:41Next, I need to go to the Advanced tab, and then I need to increase or play
00:46around with it. Say, for example, the Shutter Angle. So let's increase the
00:49Shutter Angle quite a bit, click OK.
00:52Now this gray bar you'll notice gets larger as well, indicating that we have
00:56more Motion Blur, hit Command K to get Composition Settings again or Ctrl+K on
01:00the PC, take this down to a smaller value, click OK.
01:05Notice that we have a smaller amount of Motion Blur. Also you notice in the
01:08Composition panel, the Motion Blur is much tighter to the actual object than
01:12it was before.
01:13So it's a simple trick, but if you like to customize Motion Blur by adjusting
01:16Shutter Angle and Shutter Phase, then this trick is great for visualizing that.
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Shortcut for setting opacity and light intensity
00:00We have added a couple of new handy shortcuts for changing light and layer
00:04opacity. Actually, for light layers, it's called intensity but it's the same
00:07type of thing. So, I'm in this shortcuts project and I have this green screen
00:11layer, the top one, I'm going to be using for Opacity.
00:13Now, we often hit Layer T, we can adjust this, but often times, when we adjust
00:18Opacity, even that takes too long. So, what we can do is simply select the
00:22layer and then use the keyboard shortcut; Ctrl+Option+Plus or Minus on the
00:28numeric keypad or Ctrl+Alt+Plus or Minus on the numeric keypad on the PC.
00:33So again, Mac users, it's not the Command key, it's the Ctrl key and the Option
00:37key. So, once I do that then I can just bump this on the numeric keypad. To
00:43jump in 10-degree increments, I can also hold down the Shift key, make things
00:46go faster. Hit the T key, I'll take this back up to 100%. I can also go over to
00:51the Light layer and same thing. What I'm going to do is hit the T key, so we
00:53can see the intensity of the light already, just so we can see the difference
00:57as we're making it.
00:58So, again Ctrl+Option+Plus or Minus for me, and if you are on a PC that would
01:03be Ctrl+Alt+Plus or Minus. And so, you can see this number going down every
01:07time I'm hitting the Minus key here. So again, just a quick way to adjust
01:11properties; don't even have to open anything up or use your mouse at all.
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6. Changes to Text, Masks, and Shape Layers
Converting text to masks or shape layers
00:00In the olden days of After Effects if you wanted to convert text, let's say,
00:03for example, you're moving After Effects project to somebody and maybe they
00:05don't have the font that you are looking for, or you want to be able to perform
00:08effects with text, and you would often want to convert them. So you convert
00:12them to outlines and again in the old days we convert them to masks. In After
00:15Effects CS3 we convert text to shape layers. Well, there are benefits and
00:19disadvantages to both. So basically what they have done is they have given us a choice.
00:23So if we select a text layer, you can go to the Layer menu and at the
00:26bottom you can choose to Create Masks from Text and this will create a brand
00:30new layer with a solid color, probably white, with masks around the text.
00:35And if you select the layer and go back to Layer here, you could also create shapes
00:39from text and it will create shape layers, which will allow your text to pretty
00:44much stay the same as far as color-wise and each one of the characters will be
00:48a separate shape on the shape layer. Now I actually love this new feature and
00:53let me tell you why. Let's go over here to the layer with the masks on it, for
00:56example. Many effects like Stroke or Vegas use masks in their effect. So let's
01:03say if we want to use Vegas to create an outline around our text, Shape layers
01:08wouldn't cut it. So in that sense it's great to be able to convert your text to
01:11masks. However, Shape layers have special powers that masks do not. So when we
01:17convert our text to shape layers, we can go in here and Add Path operators
01:20essentially to our text. So we can go and add something like Pucker & Bloat and
01:25we could open that up and take that maybe to -30 or so. So we could add these
01:29cool path operators that normally only apply to shape layers and we can apply
01:33them now to text. We also add let's say a Repeater Path operator. Now we could
01:38have a series of repetitions of this text. So basically in CS4 you have the
01:43choice to convert your text to masks or to shapes. It's just another one of
01:48those small features that has some great potential.
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The Wiggle Transform path operation
00:00If you like working with text, you are going to love this new feature.
00:03They added a new path operand here for Shape Layers. I'm going to open this up and
00:06under Contents, previously we had Wiggle Paths. This is very different though.
00:11Let's select Wiggle Paths to just see what we had before in CS3.
00:15Wiggle Paths wiggled the outline of the object. How'd you like coming in here and
00:20opening this up and taking the Points to Smooth? Which I think create a better
00:24result and if we clicked away, you could see that basically our path edge is
00:28wiggling. I'm going to select Wiggle Paths and delete that.
00:30Now we have Wiggle Transform. So if we open up Wiggle Transform we'll see that
00:37underneath it there is a Transform category. Now you've got to be using the
00:41Transform underneath Wiggle Transform. There are many different transforms in
00:46Shape layers. For example, there's one down here for the main layer.
00:49There's also one for every single character individually. So you've got to make sure
00:53that when you are adjusting this transform it's the one underneath inset from
00:57Wiggle Transform.
00:58But basically as we adjust any property, let's say, for example, Y position.
01:03You will see that a lot of characters start adjusting randomly when we adjust one
01:08value. That's because Wiggle Transform wiggles or randomizes these values.
01:14If we increase Scale for example, as we preview this you'll see these
01:17characters randomly jump around on the Y-axis, in other words up and down, and
01:22also randomly scale up and down.
01:24We can continue to add as many properties as we want to this. We could add
01:27Rotation, we can adjust the Anchor Point or the X position, and we play this back,
01:33we see that we get some pretty animated lively text without much effort whatsoever.
01:38We also come up here to the main Wiggle Transform area and adjust things like
01:43the Wiggles/Second. So we might want to get this to go a little bit slower, take it up to
01:471.0 Wiggle/Second. And it's kind of a more soft bob, a leisurely bob, or we can
01:53take up Wiggles/Second somewhere really high, let's say 24 and then we have
01:57this really cool awesome, spazoid effect.
02:00And that is the Wiggle Transform path operator.
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HDR shape layers
00:00Shape layers in After Effects CS4 now support HDR color. So I show you this I
00:05have a really weak looking Shape Layers project with a few spirals spinning
00:10around here. They are white, plain and boring. So what I'm going to do is I'm
00:13going to hold the Option key or the Alt key on the PC while I click this bits
00:16per channel changer, down here at the bottom of the Project panel and I'm
00:21looking for 32 bpc, 32 bits per channel.
00:25I'm then going to click the Fill swatch for the Shape Layer, and now I'm going
00:29to make sure that the R is set to 3, Green is set to 2, and Blue is set to 1.
00:33This will give us a cool orange color, and click OK. Next I'm going to select
00:40the 32-bit effect, which is Fast Blur, and I'm going to apply it to my Shape Layer.
00:44Now if this were a regular 8 bits per channel project and we were to blur this,
00:50then it would look like a little wisp of smoke here then I'm going to take this
00:54back to 0. But because we are in HDR mode or in other words 32 bits per
00:59channel, when we add some Blurriness here we get some great intensity because
01:05of the HDR values when we input the color that we are going to use for the
01:08Fill, we use super white colors where one is white and anything above white is
01:14super white. So we start to have light to behave the way that light does in the real world.
01:19So we could come in here with offset and offset this project and I have some
01:23real cool, very realistic flames or glowing light or whatever we want to create
01:29because this will act more like light as in the real world. Thanks to the HDR
01:32color that's now supported by Shape layers.
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Mask vertex counter
00:00After Effect CS4 will now count for you the vertices in a selected mask. I have
00:05here a layer from the converted text we looked at earlier in this chapter. If I
00:08click it, there is a bunch of masks and the Info panel is really where the
00:12trick happens, but you see when I have this layer selected, I don't get any
00:16information about masks whatsoever.
00:18But If I hit the letter M then I could see all the different various mask paths
00:22here in this layer. If I select a certain mask path then it will tell me that
00:27for this mask, for the letter A, I have 16 Vertices. This mask also called A
00:32has 4 Vertices and the F mask has 26 Vertices. This feature is really good,
00:37especially for those that are doing character animations with layers with masks.
00:41It's a good idea to keep your vertex count with masks consistently when you are
00:45animating them. And I'm sure it has many other utility training purposes as
00:48well. So now After Effects CS4 has the ability to show you the vertex count for
00:54selected masks in the Info panel.
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Line join controls for text
00:00Another new feature in After Effects CS4 is Line Joins for text. Now I have a
00:06good solid stroke on here so we can see what's going on. Basically what Line
00:09Joins are is what happens when two edges of text meet. So now we have some
00:15control over that.
00:17So I can go to the Character panel fly out menu here, and under the Line Join I
00:21could change this from the default Miter; which basically makes a point here to
00:25Round, which makes a round edge and also if I go to Line Join I could changes
00:29to Bevel which creates a flat edge.
00:32Now if we had a more pronounced stroke here, those would be even more obvious,
00:37and for most users, this probably won't even be that big of a deal. But if you
00:40work with text a lot, so as if you come from a professional print background
00:44like Adobe Illustrator InDesign, this can be a very useful when tweaking your text.
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7. New Integration Features
3D layers from Photoshop!
00:00One of the most powerful features in After Effects CS4 and perhaps my personal
00:05favorite feature is the ability to bring in three objects from Photoshop
00:09Extended. Now if you do any work in 3D or if you do any work in Photoshop, you
00:14have absolutely got to check out the new features in Photoshop CS4 Extended.
00:18What I'm going to do is I'm going to take you and show you how to create a 3D
00:21object from scratch in Photoshop that we will then import and manipulate in
00:25After Effects. We don't do any work in Photoshop; you can just skip ahead the
00:29latter half of this movie. What I'm going to do is go to the File menu and
00:33select New, keep in mind, it is going to be a pretty simple 3D object, but it
00:37can be pretty cool nonetheless.
00:39From the Preset dropdown, going to go to Film & Video. I'm going to check the
00:43size and make it sure it NTSC DV, I'm going to click OK. I'm then going to
00:47press Option+Delete on the Mac or Alt+ Backspace on the PC to fill this layer
00:52with black and then I'm going to create a new layer by clicking this button at
00:56the bottom the Layers panel.
00:57Then I'm going to go to the Rectangular Marquee Tool and I'm going to make a
01:02series of selections. I'm going to click and drag here then I'm going to hold
01:05the Shift key and make another few boxes. That's all we are going to be doing,
01:09it's kind of creating a mock virtual city. So pretend that these little squares
01:13or rectangles are like buildings, don't let him go off the edge like this or
01:17touch the edge, make sure they are all inside the edge.
01:20Now we are going to make some across the street again, making sure that you are
01:23always holding down that Shift key and after a few more of these. Again this is
01:30probably not as good as we could do for you, taking our time but good enough.
01:35Let's just go ahead and click Refine Edge, now what you do is make sure that
01:40you increase this Feather value, so we have some soft edges.
01:44What we are going to be doing is making a 3D cityscape out of this creation
01:50that we are making. If we didn't have any Feather to the edges, then the edges
01:54of the buildings would be very flat. But by adding some Feather they will have
01:57some smoother, rounded edges to our buildings. It looks pretty cool.
02:01So we can go ahead and click OK and I'm going to hit the letter X as in
02:06Xylophone because apparently X is always for Xylophone. And with my new blink
02:10layer selected I'm going to hit Option+ Delete again or Alt+Backspace on the PC
02:14to fill these with white. Then I'm going to hit Command+D or Ctrl+D on the PC
02:20to deselect that. And then I'm going to hit Command+E to merge those together;
02:25that would be Ctrl+E on the PC.
02:29Then with this layer selected I'm going to go to the 3D menu, New Mesh From
02:34Grayscale > Plane and in just a few seconds Photoshop is going to convert what
02:40we just made in to a 3D cityscape. I'm going to come down here to the Tools
02:46panel and select this tool the 3D Rotate Tool to now click and drag and move
02:51around our 3D cityscape. Now our little buildings here are a little bit more
02:57rounded than I would like, so maybe we should have taken down that Feather a
03:00little bit less. But still good enough and if we want to we can flip this
03:03upside down and maybe make teeth or something.
03:07Anyways I'm going to rotate this back, orient this back like a city should be
03:12oriented and another thing we could do in Photoshop Extended is actually paint
03:16directly on 3D objects. So I can select the Paint Brush, click the Foreground
03:21Tool maybe pick red just because that's insane and I could click and paint on
03:25this and you could see I painted directly on my 3D object. No need to open up
03:34some special mode or whatever, notice that we had kind of a spray paint and we
03:38got some extra paint on the edges just as if we would have used spray paint
03:42here, fantastic.
03:44Now what I'm going to do is I'm going to save this file out in our Stills
03:47folder in the Media folder of our Exercise Files. I will call this 3D city.
03:52Next I go back to After Effects, double click in the Project panel to import
03:57and click on 3D city and hit Open. When this dialog box pops up make sure the
04:04Import Kind is set to Composition and make sure Live Photoshop 3D is checked
04:09and click OK.
04:14Once this imports, double click 3D city, click off to open it up and actually
04:18lets take this back to 1 View if your 4 Views comes up. And now we can click
04:24the Camera layer, click the Unified Camera Tool, we talked about earlier in
04:28this training series and move this around and look at that. We now have native
04:343D object import abilities through Photoshop Extended in After Effects.
04:40We don't need any extra plug-ins or what have you all of this now takes place
04:45natively inside of After Effects. Now as you can tell because this is the first
04:50time After Effects has ever been able to import 3D objects natively, it really
04:54pays to know the features of Photoshop CS4 Extended.
05:00Also be aware that no object was created for you, if you prefer to use the
05:05Controller to control the 3D object that way. It's already in 3D space so we
05:11can use this to move our city around if we prefer that method. So either way
05:17these methods are here, the materials we added by painting on the 3D object
05:20came over intact, it's really opened a huge door of possibilities in After Effects.
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Exporting After Effects projects to Flash using XFL
00:00So there is a new file format in town, the XFL file format, which improves the
00:04integration between After Effects and Flash.
00:08For a while now in After Effects you've been able to output to the SWF file
00:10format, S-W-F. With the XFL file format, it's more like a project file format.
00:16So look at this project here. We have got some complicated stuff going on, we
00:18have got some expressions, and some fire breathing dragon. We can go to the
00:21File menu, select Export > Adobe Flash Professional XFL. Notice that SWF
00:27files are for the Flash Players. It's an output file format, but the XFL file
00:32format is a working file format, it's a project file format. And if we go over
00:36to Flash, we can open up that XFL file format, which I have already saved for
00:41you. Then as we play this back, we can see that all of our stuff from After
00:45Effects came over pretty good.
00:47Now as you can see here, there are some compression artifacts because this was
00:50converted to FLV, but we can adjust all these objects independently. There is
00:55the fire. We can take out the visibility of the dragon, or of the knight. So
01:00this way we have more control when working between After Effects and Flash.
01:03Even the wiggle expression that I put on the color of the background still came
01:08over just fine as well. So the XFL file format opens up the doors to new
01:12possibilities when using After Effects and Flash together.
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Dynamic Link video from Premiere Pro
00:00Dynamic link has been around for a while now. Basically it allows you to take
00:04After Effects work, bring it in to Premiere, and then when you make changes in After Effects,
00:09it automatically updates in Premiere Pro.
00:12So what they have done in CS4, is added the ability to create dynamic link from
00:15Premiere to After Effects, at least for the way I like to work, this makes a
00:20lot more sense. Let's say you are doing some video editing in Premiere Pro, and
00:23you realize that that certain shot needs a special effect shot. What you could
00:27do now is right click on a clip in Premiere Pro, and select Replace With After
00:32Effects Composition. Then you could save the project somewhere, I will save
00:37this in Chapter 07, call it Dynamic Link, and now this is just a regular
00:42composition in After Effects.
00:44So I can open it up. Let's go to Composition here, maybe add Keylight or some
00:52other effect that's in After Effects and not in Premiere, and pull a very, very
00:58quick cheesy key here. This is a terrible key, but let's just keep it like that
01:03for now, and then we go over back to Premiere Pro, we could see that
01:08instantaneously there is an update. We didn't have to save in After Effects or
01:12anything, but our footage here in Premiere Pro was updated.
01:17If you are video editor that uses Adobe Premiere Pro, this is an amazing feature.
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Importing Speech Search data
00:00Another one of the great new features of After Effects CS4 is actually a new
00:03feature of Premiere Pro CS4. I have here this Talking Computer clip I have
00:08imported into Premiere Pro, which is what we are in right now, and it's
00:12basically some text I create using a cool feature of my Mac that allows the
00:16computer to read text that I have created. So this is what the audio clip sounds like...
00:20(Speaker: Greetings. This is computer-generated text for Premiere Pro. I can type things
00:27(Speaker: and my Apple computer will read them.)
00:29So what Premiere Pro allows me to do is bring in audio files or video files
00:34with an audio track. So then what I could do is go to the Window menu and open
00:37up the Metadata panel, a new panel in Premiere Pro and also in After Effects
00:41and Encore, we will look at little later in this training series.
00:43What I can do with an audio file selected is click this Transcribe button at
00:47the bottom of Metadata panel and so then Premiere will attempt to recognize the text.
00:52 And you could see the results here. Now some of this you might have to change.
00:57For example, Premiere, for whatever reason, Premiere Pro recognized it
01:01as creamy. So I had to change it from creamy to Premiere and now that will
01:04happen, but this thing is about 70% to 80% accurate.
01:08To change things that Premiere Pro reads wrong, you could select the text and
01:11hit the Enter key and then highlight it and just replace whatever word you want
01:15to replace it with.
01:16Cool thing about this is if I click on some of these texts, you can see that
01:19the time code in and Duration change and so I could see the time code in and
01:24the Duration for every single piece of dialog. Even down to the audio sample level.
01:30For sure it would a great feature in After Effects right? Well folks, it
01:34gets better because After Effects can actually read and understand this data.
01:37Let's go back to After Effects and I'm going to double click to import a
01:41rendered version of this. You will find this in the Chapter 07 folder speech
01:44search metadata.mov and I'm going to drag this down to New Composition icon to
01:49make a comp out of it.
01:50Now typically metadata stuff is like who made the file or other information
01:56like that about it but this type of metadata actually is tempo, in other words
01:59it takes place in time. And so After Effects actually interprets this metadata
02:03a little differently than other types of metadata, which is really cool. But we
02:07are not seeing any difference here in our Timeline, which is where it would be
02:09really cool to have it show up. So what we need to do is go to the Preferences
02:13of After Effects and on the Mac you can go to After Effects > Preferences.
02:17On Windows, you go to the Edit menu and select Preferences. And we can go to Media
02:21& Disk Cache. At the bottom of Media & Disk Cache, these preferences here,
02:26select Create Layer Markers From Footage XMP Metadata. Then we click OK.
02:32We will see that nothing happens to the existing comp but if we re-import this
02:37with this option selected and then make a new comp out of it, we will see,
02:41as we zoom in, all of the words of dialog as spoken and they come over as
02:47layer markers and then all the texts comes over as comments in those layer
02:51markers. So if you want to sync your motion graphics to what somebody is
02:56saying, then you can use this feature to do that very easily.
02:59And I should also point out that scripts and expressions can also access these
03:03words. So maybe every time somebody says computer or every time somebody says a
03:08certain word, something happens on screen. So again technically, the new
03:13feature is in Premiere Pro but After Effects definitely takes liberal advantage
03:18of it as well.
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Improving mobile device workflows
00:00For those of you that make video content for cell phones and other mobile
00:03devices, they have added a great new feature to Device Central CS4 that allows
00:07it to integrate better with After Effects.
00:10From right here in the Welcome screen under Create New Mobile you could select
00:13After Effects file. Now by default nothing happens but what you need to do is
00:19go over to the Online Library and load up some profiles. In this Online Library
00:26category you could find a list of cell phone manufacturers. Click the triangle
00:32next to their name to reveal models that they make. If you double-click one of
00:36them, they will be added to your Local Library. And then when you find a mobile
00:40device in your Local Library you would like to make a composition out of, just
00:43select on left hand side of Local Library area and then you will get a preview
00:47over here. It tells you the pixel dimensions, the frame rate, the pixel aspect
00:51ratio, the type of file format that it supports and you can get a little
00:55preview of the actual display if it has one.
00:58As soon as you click Create, you go over here to After Effects and it creates a
01:03folder called Device Central Comps and here is the composition that matches
01:07this phone. It's even called Nokia 3120, after this cell phone that we are
01:11putting it on to.
01:12So you can imagine how helpful this is. In After Effects CS3 where we output
01:16video, we can see what it would look on a cell phone but there is a bunch of
01:19trial and error but now we can just start with a correct composition that
01:23matches with what this phone can view.
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8. New Rendering Features
Rendering F4V files
00:00There is a new file format that After Effects can export to, F4V.
00:05I'll show you that I have this Galaxy project open that you will find in the Chapter 08
00:08folder and essentially this is a little project that you will be making in
00:12After Effects CS4 Essential Training.
00:14And so I'm going to do is I'm going to add this to the Render Queue. I have the
00:17composition selected, go to Composition menu, select Add To Render Queue and let's
00:21go ahead and resize our interface little bit so that we can see what's going on
00:24Click on Lossless for Output Module and in the Format dropdown we can change this to F4V.
00:30Now FLV and F4V are both video for Flash. Now for a long time we have been able
00:36to output to FLV. F4V is a newer format that is a better means of
00:41compression. In other words you're going to get a better-looking final result
00:44at smaller file sizes.
00:46The problem with F4V if you are going to output this to the web and make this
00:49globally available, is that it is not as common yet as FLV is. The latest
00:55version of the Flash Player do support F4V but they haven't been out that long.
00:59So if you are going for compatibility, still stick to FLV, but if you are going
01:03for quality and compression, choose F4V.
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Easy output to multiple formats
00:00In this movie we are going to continue where we left off in the last movie,
00:03we had the Galaxy project open here in the Render Queue. In times past there's
00:07little secret if you want to output the multiple formats at once, you would
00:11select the Output Module, and hit Command or Ctrl+D to duplicate it.
00:14So what they have done is, taking that from a little known secret, to something
00:18that's pretty intuitive and easy to use.
00:19So just come over here to this Plus button, click it, and now you have another
00:23Output Module. So we can Click Lossless for one and maybe output to F4V for
00:27the Web, as we have talked about in the last movie. I will just go and Click OK
00:31here, and OK here, and then Click Lossless on the next one. Maybe you want to
00:35Output this to a high quality QuickTime movie with the animation Codec, and click OK.
00:39So now we can quickly and easily Output this to multiple formats at once. If we
00:44decide to change our mind later, we can click the minus icon in anyone of
00:47these. Let's say we are not going to Output, after all you just click this
00:50minus icon and it goes away.
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Adding rendered footage to a project
00:00Often times when I'm working on a project I find myself rendering something
00:03out, and then only later I realize I actually want to use that in the current project.
00:08At that point I have to go digging around my hard drive to find out where I rendered it to.
00:12Well, there is a cool new feature that allows you to add rendered footage to
00:16your project very quickly and easily. I have already rendered out this Galaxy
00:19Final clip, basically this Galaxy projects we have been working at in this
00:23Chapter here, I have already rendered it out as an MP4 file, and already in the
00:28time that I have been recording this movie, I have already forgotten where I put it.
00:31So notice this footage is already rendered, you come over here to status, it
00:34says done, that means this has already been rendered. So you can click on
00:37Output Module here, and drag this into my Project panel, and once I let it go,
00:42I can see this clip, the MP4 clip that's rendered, pop into my Project panel.
00:47So this is great when you are doing intermedia renders, like you do in
00:49pre-renders, if you have a few layers that are running really slow, where we
00:52have a lot of effects on, and particles or whatever, you can do an intermedia
00:55render here. And if you forget where they are, again, just drag Output Module
00:58into the Project panel, and then rendered footage will show up there.
Collapse this transcript
9. Technical Improvements
Using 4:3 guides in 16:9 projects
00:01After Effects now lets you preview 4:3 guides with a 16:9 aspect ratio.
00:06So I have here this footage that's imported, and as you can see here from the
00:10project panel, it's 1.21, that's the pixel aspect ratio, so it's a wide screen
00:14project or a white screen composition I should say.
00:17And when I come down here to this little icon to show the Title/Action Safe
00:21areas, I now have what's called the Center cut areas. So we have a regular
00:25Title/Action Safe for this 16:9 project. But then we also have this 4:3 guide,
00:31so if our project was cropped down, then this is what we would be seeing. So
00:35this is the Action Safe, it's out of line and then the Title Safe for the full
00:40screen project.
00:40You can keep that in mind as you are working maybe with high definition
00:43project, that might get cropped down, that you only want to keep the most
00:46important areas inside this Center area.
Collapse this transcript
Exporting to XML
00:01You can now export to an XML project. This Kid Rocking project you can find in
00:05the Chapter 09 folder. Go to the File menu and select Save A Copy As XML. That
00:10will create a file extension called .aepx. Essentially this is a XML-based
00:17After Effects project.
00:18Now XML, in case you're not familiar with it, it is a programming language
00:21where you can basically set up groups of data. So what you can do if you are a
00:26developer, and actually XML is one of the easier programming languages. You go
00:31to my Finder here and go to the aepx project that we just created, and then
00:34actually what I'm going to do, and it is interestingly enough, right-click on
00:38this and I'm opening it with a text editing program. In my case I'm going to
00:42use the Apple application TextEdit.
00:47And here is this After Effects project opened up in a Text Editor. So we are
00:51actually seeing the code here. Now most of these, such as this area right here,
00:56is very much gibberish. What I can do is do a search for string. There are
01:02editable data areas called strings.
01:05You can see here, we have a string and it's Rocking out front, it's also the
01:10name of this composition.
01:11So using these XML based projects, we can go in here and adjust After Effects
01:16projects without even opening them up in After Effects.
01:20We can change the names of objects in After Effects project. We can also change
01:24the source of footage items and automate several other tasks as well.
01:29For more information on how to use this XML project format, consult After
01:32Effects' Help. There are some great tips there, but make sure that you don't
01:37use this as your primary project file format. Even if you do, use XML. Adobe
01:42still recommends that you use the regular .aep project file format for your projects.
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The XMP Metadata panel
00:01Lately Adobe has become increasingly interested in metadata when working with
00:05video. Metadata is additional information about a file that is typically stored
00:10within that file. So, for example, stored within a video file you might have
00:14such information as the shot, location of the shot, the director, maybe the
00:19director of photography, and Adobe has set this up so that this information
00:23stays with the file throughout the workflow.
00:25So let's say you captured the video in a location or either in a Premiere. When
00:30you bring it over in After Effects for your visual effects work or motion
00:32graphics or whatever you are doing, that metadata will still stay with that
00:36file. And so now in CS4, After Effects and most of the applications in the
00:41Production Premium Suite now come with this Metadata panel. You can access it
00:45through the Window menu here, Metadata right there. I already have mine showing
00:49here and what I can do is select a file such as this movie file and I could
00:54open up a category like Dublin Core and I can type in something like Chad
00:59Perkins for Contributor and then under Description, I could put some type of
01:03description and then all of this Metadata is not only a good reference but it's
01:07also searchable as well.
01:09After Effects is also unique because it has two categories. You can create XMP
01:14Metadata. XMP by the way is Adobe's brand of metadata. You can create metadata
01:18for the entire Project or you can create metadata for individual files as well.
01:23So a yet another way that Adobe gives you to organize your projects.
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Improved multicore processor settings
00:01After Effects CS4 also adds a little tweak to the multicore processor settings.
00:06This is actually going to help. I'm going to my Preferences. On the Mac it's
00:08under the After Effects menu; under PC it's under the Edit menu. So I'm going
00:12to go to After Effects > Preferences, and then go to Memory & Multiprocessing.
00:15Now in previous versions, this was a little bit more esoteric and weird. It was
00:21hard to figure out and if you have a multicore processor, you can use them to
00:25Render Multiple Frames Simultaneously. But what you might not have realized is
00:29that it uses 500 MB per CPU when you do this.
00:32Now you could specify how much RAM is used for every CPU; adjust the RAM so it
00:39gives you a longer RAM Preview or faster rendering. And also set how many CPUs
00:44to leave for other applications. There's also this really handy description of
00:47what's going on here, down below. So it's a simple new feature but it helps you
00:51get more out of your system when using After Effects.
Collapse this transcript
Improved pixel aspect ratio
00:01If you've been working with video for a while, you know that the pixel
00:03aspect ratio of full-screen video is 0. 9 and wide screen is 1.2. Well, when you
00:09bring in that same footage-- I have imported this track the hand clip you'll
00:12find in the Video folder in the Media folder's exercise files. You can see the
00:16pixel aspect ratio here is 0.91. So, for a long time, we've been using 0.9 in
00:21the After Effects world and in reality it's 0.9091. So now it's upgraded to
00:270.91, so that's the pixel aspect ratio you'll see when you bring in full-screen
00:32video and wide screen will be 1.21.
00:35Also, when you open up all projects where you have video clips that you are
00:39using that all pixels aspect ratio, After Effects will automatically update it for you.
Collapse this transcript
The Interpret Footage button
00:00Power users of After Effects often use the Interpret Footage dialog box to solve
00:04technical issues. To get there in times past, you had to right-click on footage
00:08and go to Interpret Footage > Main. Adobe started figuring that people
00:12used this quite a bit.
00:13So, now you can just select footage in the Project panel and click this new
00:16button at the bottom left-hand corner of the Project panel to open the
00:19Interpret Footage dialog box straightaway.
Collapse this transcript
Conclusion
Goodbye
00:00Well, folks, that concludes After Effects CS4 New Features.
00:04Again, I'm Chad Perkins, thank you so much for watching and stay tuned for much
00:08more awesome After Effects Training for CS4 from lynda.com out in the coming weeks and months.
00:15We'll see you then. Goodbye!
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