After Effects CS4: Apprentice's Guide to Key Features

After Effects CS4: Apprentice's Guide to Key Features

with Chris Meyer and Trish Meyer

 


After Effects CS4: Apprentice's Guide to Key Features was created and produced by Trish and Chris Meyer. We are honored to host their material in the lynda.com Online Training Library®.

After Effects CS4: Apprentice's Guide to Key Features is a series of guided tours with Chris and Trish Meyer. It is designed as a gentle introduction to some of the major features of After Effects CS4. This quick–start course is for beginners who already know how to animate, users who are not familiar with the latest version, or those who need to get up to speed with advanced tools. Chris and Trish cover features such as text animators, shape layers, expressions, and motion tracking. These guided tours are also included with the second edition of Chris and Trish Meyer's book, After Effects Apprentice (Focal Press).

To learn the basics of animating in After Effects CS4, check out After Effects CS4 Getting Started with Chad Perkins in the lynda.com Online Training Library®. To go deeper, see Chad's After Effects CS4 Essential Training. To get an overview of the new features in After Effects CS4, watch After Effects CS4 New Creative Techniques with Chris and Trish Meyer.

To purchase After Effects Apprentice—the book—go to www.amazon.com.
Topics include:
  • Understanding 3D Axis Arrows and Camera Tools
  • Working with Text Essentials and Animators
  • Using Tracker controls

show more

authors
Chris Meyer and Trish Meyer
subject
Video
software
After Effects CS4
level
Intermediate
duration
1h 29m
released
Feb 06, 2009

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After Effects CS4 Tips
User Interface
00:00For those who are new to After Effects or who haven't used it for a while,
00:02we want to give you an overview of its user interface. You'll find that the
00:06user interface of many Adobe applications are similar. So things that you'll
00:09learn here can be applied to other Adobe programs. You'll also find that the
00:13Mac and Windows versions are almost identical. The main differences are in
00:16Command keys. When we say Command on Mac, we mean Ctrl on Windows. When we say
00:20Option on Mac, we mean Alt on Windows.
00:23Now the first thing you'll notice is After Effects resides in the master
00:26application window. You can move it as a whole. You can resize it by clicking
00:30on the lower right corner and changing it to how big or how small you need it
00:34to be to fill your screen. After Effects application window is broken into a
00:38series of frames. Each one of these major sections is referred to as a frame
00:42and you can tell that a frame is selected because you'll see this yellow outline around it.
00:47Each frame can hold a number of panels. Each panel holds specific information.
00:52For example, this frame in the upper right corner holds the Info panel and
00:57the Audio panel. I switch between them by clicking on their tabs along the top.
01:01If there are lot of panels on one frame, you'll also see a scrollbar along the top
01:05that allows you to slide in between them.
01:06Now to show you a little bit more about the user interface in After Effects,
01:09I am going to open a composition. A composition is where you build your graphics
01:13in After Effects. You can go ahead and make a new composition or open an existing
01:17composition by double-clicking it in the Project panel and compositions open
01:21into two panels in After Effects. The Composition or Comp panel for short,
01:26which shows you your graphical content, and your Timeline panel, which shows
01:30you all the layers that make up a composition. Their timings, plus any
01:33additional keyframes you have applied to those layers.
01:36Now this Composition panel is very important because this is the same frame that's
01:40used to display other graphical content. For example, if I needed to look at a movie,
01:45I can Option+Double-click or Alt+Double-click it and that would open a
01:48Footage panel which opens into the same viewer. If I needed to do some detailed work
01:53on a specific layer in a composition, I would double-click it and it would
01:56open into a Layer panel docked into the same viewer frame. I can click on these
02:01tabs to go ahead and move between these panels inside this frame.
02:04Now something you'll find working in After Effects or any application is that
02:07you have a constant fight for space. We can go ahead and resize the frames
02:11and panels inside After Effects. So go ahead and use your screen's real estate
02:14to its best advantage. Position your cursor in between frames and slide to make
02:19frames smaller or larger and you see that you trade-off making one smaller
02:23while another gets bigger. We can even click on a corner and do resizing of
02:27multiple frames all at the same time.
02:30You can also change what frame a panel appears in. If you click its tab,
02:34you'll see a series of dots in the upper left corner of each panel's tab. Grab those
02:40and drag to another frame to go ahead and move that panel's location. If you
02:44drag a panel into the middle of a frame, you'll see a little highlighted area
02:48in the middle, which means you're going to go ahead and dock it into this frame.
02:51There we go. Audio is docked in the same frame as my Effects & Presets.
02:56If you want to create a brand-new frame for a panel, go ahead and grab these
03:00little buttons again and drag it along the edges of an existing frame like this
03:04or like this. By doing so, when I release, you'll now see a brand new frame has
03:10been created along side of the frame I was targeting. Of course, you do have to
03:14trade off space, so you might want to go ahead and dock it back into another
03:18existing frame. If you want to create a brand-new frame along the edges of your
03:22application window, grab those dots and drag it until you see a green bar appear
03:27along one of the edges of the overall application panel.
03:30That says you're going to go ahead and open up a brand new frame along that edge
03:35and you see what I have done there, and I will put this back to where it was,
03:38there we go. Now in addition to docking panels into frames you can also
03:44float panels into their own windows. To do that, you want to click on the
03:49Options menu for a frame. Every frame has this little button on the upper right
03:53hand corner, which opens up its Options panel. It will include options that are
03:57specific to that panel such as going ahead and opening up the View Options for
04:01this particular viewer, and generic options such as undocking a panel or undocking a frame.
04:07Undocking a frame means all the panels in that frame would go into floating
04:11window. I want just one panel to go into a floating window, I say Undock Panel
04:16and now you see I have got a nice little floating window. You can also dock
04:20multiple panels into your floating window. I can go ahead and grab that and
04:23dock it back into an existing window or I can just go ahead and hit this Close
04:27button to get rid of it as well.
04:30If you need to temporarily see one of your panels full screen, to see a
04:33lot of detail on large composition for example, hit the Tilde key.
04:37The Tilde is the little button that exists between the Escape and Tab buttons along the
04:42left side of your keyboard. Hitting Tilde again toggles you back to your normal user interface.
04:46Now we want to turn our attention to some things that are very specific to compositions.
04:51For one thing, you can open multiple compositions. I will go ahead and
04:54double-click them in the Project panel and now I have got multiple tabs to go
04:58ahead and navigate between them in the Timeline panel. I can also click on the
05:02dropdown menu along the top of a Comp panel and select a composition.
05:07Sometimes you'll have a chain of compositions where one composition is used as
05:11element in another composition. After Effects CS4 has introduced a couple of
05:15new ways of taking advantage of this. One is the Composition Navigator that
05:20exists along the top of a Comp panel, which lets you quickly move between a
05:24chain of compositions as one flows into another. There is also more elaborate
05:29version of this called Mini-Flowchart. You can click on this arrow in the upper
05:32right corner and open up this fancier flowchart that actually shows how all
05:36these different compositions interconnect to each other.
05:39A quick way of opening is tapping the Shift key. Go ahead and navigate, click
05:44on the composition I want, hit Home to navigate to the start of its time,
05:47Tab+Shift key again, navigate back to another composition. Composition panels
05:53also have two very important concepts you need to keep in mind, magnification
05:57and resolution.
05:59Magnification is how large you're viewing your current composition. 100% is
06:04full size. So one pixel of your comp is one pixel of your screen. If you don't
06:09have a very big screen, you may want to do up to 100%, which automatically
06:12resizes the composition based in the amount of available space. If you have a
06:17little bit of trouble looking at crunchy things at partial scales and
06:20in-between scales, go ahead and take a very specific size like 50% or 100%.
06:27I will go back to 50% for now.
06:28Similar but different is Resolution. That's whether or not you're seeing all of the
06:33pixels in your composition. Full means every pixel is being rendered. However,
06:39if you're only viewing it at 50%, you might as well save some rendering time and
06:43only have every other pixel rendered. So you go down to half resolution when
06:47working at 50% and when you go back up to 100%, then you want to go back up to
06:52full resolution so you can see all the fine detail.
06:54Now once you have an arrangement of panels that you like, you can save this as
06:58a workspace. Go ahead and say New Workspace and say my favorite layout.
07:06Click OK. If you want to go back to one of Adobe's preset workspaces, just pick it
07:11from this Workspace menu. We do most of our work in the Standard menu but there
07:15is also other useful layouts such as the Animation layout which has Smoother,
07:19Wiggler and Motion Sketch all opened at the same time or Text which opens up
07:24the Character and Paragraph palette for you.
07:27After Effects saves any changes you make to a workspace and when you recall it,
07:33it goes back to the state you last left it in. If you need to reset a
07:36workspace, for example, Standard, where we docked the Audio down to Effects &
07:40Presets, just go ahead and pick Reset from the bottom of the Workspace menu.
07:46Go ahead and discard my changes and now I am back to my original layout.
07:50If you need a window that's not open and you don't feel like going through all
07:54the workspaces to figure out which one has that window, just click on the
07:57Window menu and go ahead and open up the window that you need, such as the
08:01Character palette to go ahead and do text type setting.
08:04Finally, along these panels can then be resized to go ahead and save some space.
08:07For example, we often close down the Preview panel that just shows the
08:11transfer controls. We rarely need to play around these Ram Preview Options, so
08:15go ahead and close them away to save more space.
08:17Now the one problem you might get yourself into is you might get carried away
08:21closing panels in After Effects. You might say Command+W or Ctrl+W to close,
08:25close, close, close, close, and all of a sudden, your Timeline panel has gone
08:30altogether. Well, don't worry. You can get it back. One way is just go ahead
08:33and open up another composition. That will open up your Comp and your Timeline
08:37panels for you. Or, just go ahead and open up a workspace. That will restore
08:41your panels to where you last saved them and if necessary, you can go ahead and
08:44reset them. So you can get back to nice clean starting point.
08:47So just a quick overview of the After Effects user interface. It's pretty
08:50flexible to move around and customize to your needs.
Collapse this transcript
Effects and Presets
00:00One of the handiest tools in After Effects is the Effects & Presets panel.
00:03As its name applies, it does two things. It allows you to search and apply Effects
00:08plug-ins and it allows you to search, apply and save animation presets. Now,
00:13this is a fairly tall panel, so it's useful to rearrange your panels to give it more room.
00:17We usually collapse Preview to get a little bit more height and if necessary
00:20we'll even pull down the timeline and pull over the Comp panel to give him more room
00:25so that we can see longer names.
00:27Let's say you were interested in finding what plug-in effects had the word Blur
00:30in their names. Just type blur into the Quick Search dialog and you'll see two things.
00:35Animation Presets that have blur in their name and also all of your
00:40Effects plug-ins that have blur in their names.
00:43There are two ways you could apply one of these effects to a piece of footage.
00:46One, if you can see the footage already in the Composition panel, just go ahead
00:51and grab your effect and drag it straight onto that footage and just see it opens
00:55over here in the Effect Controls panel.
00:56Another ways to select a layer or even multiple layers ahead of time, then
01:02double-click the effect and it will be applied to all of your selected layers and
01:06you see it's on all those pieces of footage, pretty simple. Now there are other things
01:10that this panel can tell you. For example, you see some very small
01:13icons that say 8, 16 or 32. That tells you the maximum bit depth that plug-in works at.
01:21For example, CC Radial Blur only processes footage at 8 bits per color channel.
01:26However, this Radial Blur I just applied, we'll go ahead and work in Floating
01:29Point mode, 32 bits per channel. Additional information on options can be found
01:34underneath the Options menu for the Effects & Presets panel. You can go ahead
01:37and search by categories and then these would match the Effects menu.
01:41Finder folders, the folders saved on your hard drive, or in alphabetical order. You can
01:46also decide what to show or not show. For example, if you did not want to be
01:49distracted by animation presets, you would turn that off and the Animation
01:53Presets menu will disappear. I want to go ahead and leave it on for now.
01:56Now the other thing this panel is useful for is applying Animation Presets.
02:00Let me go ahead and delete my previous search and I will twirl open the Animation
02:03Presets folders. An animation preset can contain effects, keyframes, masks,
02:10basically anything that you can see in the Timeline panel can be saved in an
02:14Animation Preset. These can then be later applied to whatever layer you choose.
02:19After Effects ships with literally hundreds of presets developed by Adobe to
02:22create automatic backgrounds, different image processing effects.
02:27We particularly like the behaviors which appear at the top, lots of great presets.
02:31There is a couple ways of applying a preset. If you already know what preset
02:36you're after, for example, if I know I want to apply this Colorize - gold dip
02:40to a piece of footage, I just go ahead and double-click it or drag it over,
02:43just like any other effect and you see it applied to my footage.
02:46On the other hand, if I want to browse my presets, there is a very handy Browse
02:51Presets command right here in the Options menu. What that will do is open Adobe
02:55Bridge. Here I am inside Adobe Bridge and you'll see folders that have the same
03:00names as we saw back in the Effects & Presets panel.
03:03Each one of these folders contains a different category of Animation Presets
03:06that Adobe supplied with the program. For example, if I open up the shape
03:10layers and look at its backgrounds, I see a number of animated backgrounds that
03:15Adobe has provided. If I click one of them, you'll see it's previewed over in a
03:19special window. Here's a couple of the different presets.
03:23Now Adobe provides quite a few useful presets. For example, there is a large
03:27number of text animation presets broken down in several categories. Again I'll
03:32select one and see it animated in the Preview panel to see what looks like.
03:36Then let's say that I wanted to apply one of these presets to a selected layer
03:41back in After Effects. For example, I'll select one of these Bad TV presets and
03:45you can see what it looks like over here in Preview.
03:48Just like I did in the Effects & Presets panel, I double-click it and that will
03:51be applied in my selected layer back in After Effects. Bridge just switched me
03:55back to After Effects automatically and you'll see here's my treated footage
03:58and here's all the effects that we're in an animation preset. As I grab my time
04:02marker through, you can see that my footage is now then processed by that
04:05Animation Preset. If I don't like that preset, it's a simple matter of undoing
04:10to remove the effect, and switching back into Bridge and choosing a different preset.
04:14For example, let's try this Night Vision preset instead, okay you might like
04:19how that looks, double-click it, I'm switched back in After Effects and now you
04:24see I have this Night Vision look applied to my footage and there is the
04:27brand-new effect this Animation Preset applied. If I want to see those in the
04:31Effect Control panel, I just bring up forward and there is my new effects.
04:35Now in addition to applying Animation Presets you can save your own.
04:38For example, if you came up with a stack of effects or masks or keyframes the
04:42client particularly likes or if you want to go ahead and modify one of the
04:46existing Animation Presets. For example, if I want to make this more of a
04:50purple night rather than a green night vision, I'll go ahead and select all the
04:54effects or keyframes or masks that I want to be part of this preset and save
04:58them in a couple of different ways.
05:00I can click on this icon in the lower right corner of Effects & Presets panel
05:03and now we'll go ahead and create a new Animation Preset or I can click on the
05:08Options menu for Effects & Presets panel and say Save Animation Preset.
05:12Here I get to choose my new name such as purple night, choose where I want to save it.
05:19I can go ahead and keep it under same folder I was in. Maybe put it loose in
05:23the Presets panel. Maybe I will make my new folder called my user presets.
05:30Click Create and Save.
05:34After Effects will update that panel. I will twirl down Animation Presets and
05:38there is my brand-new folder, my user presets, and there is preset purple
05:43night. Now there is one gotcha I need to warn you about, about Animation
05:47Presets and that if they have keyframes, they're very sensitive as to where the
05:52current time indicator is. They start applying their keyframes after the
05:56current time indicator.
05:57I want to go ahead and undo to remove my previous presets, there we go, and
06:02pick a transition preset. Oh, just for fun let's go ahead and pick one of these
06:06Block Dissolves. If I double-click it or drag onto my layer and type U to
06:12reveal my keyframes, you see that the first keyframe is not at the start of my layer,
06:17but instead where the current time indicator is.
06:21So therefore, if you're applying any preset to have keyframes, it's very
06:24important to first go to where you want the first keyframe to be, then apply
06:31the Animation Preset. Now the keyframes will start where you want them to.
06:36So I hope that makes you more familiar with the Effects & Presets panel, makes
06:39you feel more comfortable with it and you don't have to use it. Virtually,
06:42everything that's in Effects & Presets is duplicated by the Effects menu and
06:47the Animation menu.
06:48However, I think you'll find Effects & Presets are very convenient to use.
06:51For example, you don't need to remember what folder anything is in. You go ahead
06:55and type something like radial and quickly get all of you effects to have
06:59radial in it, regardless of what folder they're saved in. So it's very handy
07:03time saver and I think you'll find it will save you some time while you're working.
Collapse this transcript
Text Essentials
00:00Text is one of the most important elements of motion graphics. After Effects
00:04has a very powerful text engine. In this movie we'll show you how to type set
00:07text and in the separate movie, we'll show you how to animate that text.
00:11Now to work with text, you need to have two windows open. The Character panel and the
00:16Paragraph panel. You can open these directly from the Window menu item or
00:20if you select the Type tool in After Effects, you'll automatically open up
00:25the Character and Paragraph panels.
00:28And you'll see this is because of an option in the Tool panel called Auto Open Panels.
00:32You can work with these panels that open automatically or you can take
00:36advantage of the special workspace that Adobe has created for you. Just choose Text.
00:41Of course you can create your own arrangement of panels and even save
00:45yourself a new workspace. But we'll use the Preset for now. To create text,
00:49we need to select the Type tool, choose a font and a color that we like. Going to
00:55go ahead and start with 90% white for now.
00:58And then just click over in the Composition panel and start typing, such as
01:02After Effects. When you are done typing your words, it's very important that
01:09you do not press the Return or Enter key as part of the normal keyboard.
01:14If you do that, After Effects will think you just want to type more lines of text.
01:19If you are done typing instead you want to press the Enter key that exists as a
01:23part of the extended keypad. Hit Enter and now your text entry will in essence
01:29be sealed off and you'll see that instead of having a cursor, you have
01:32these little selection boxes around the type.
01:35After you have entered your type, a special text layer will be created for you
01:38in After Effects and will have a default name that matches the type that you
01:42entered. If you need to change this name it's just a matter of selecting it,
01:47hitting Return and typing something like main title. And it will use that name
01:52from now on. Now it's very important to distinguish between Layer mode and
01:57Editing mode when working with text. If you see a cursor, you are in Editing mode.
02:02This is where you can go ahead and change the actual characters in your text. Like this.
02:10It's also very important to know that when you are in this mode,
02:13items in the Character panel affect the next character that you type. For example, if I put
02:18my cursor at the end of this text and go ahead and change my color to say red.
02:24Now when I type CS4, it will take on the new color. When I press Enter and I
02:32get these little selection boxes around the edges of my text, I am now in Layer mode.
02:36Any changes I make in the Character panel will affect all of my selected text.
02:41And you see now that I have changed my color, all of the text is selected,
02:46and therefore changes color. I will cancel for now.
02:49To reposition the text, you can return to the Selection tool. The shortcut is
02:53we and just go ahead and pick up your layer and move it around the screen.
02:57These little handles on the side will actually rescale your text. This is not
03:01necessarily the way you want to do it. We'll talk about text size in a second.
03:05If the Type tool is active and you do want to resize your box, you will hold
03:09down the Command key on Mac or Ctrl key on Windows and drag on those handles to
03:13resize it. Up at my text, back at the top to the Comp panel for now. And return
03:17to Type tool.
03:18Another way to create a line of text is go ahead and choose Layer > New > Text.
03:24What this will do is place the cursor so its baseline is at the exact center of
03:29your composition. If you go to your Paragraph panel and choose Center to text,
03:34now your typing will be exactly centered. It's a good starting point. You see
03:38it's going to use the color that I most recently selected and I'll type
03:42Apprentice and again press Enter and now I am in Layer mode as opposed to Editing mode.
03:48If my Type layer is deselected and I want to re-enter Editing mode, I can go
03:53ahead and double-click the layer and now you see all of the text has been
03:56highlighted. I can either click my insert point directly in the middle of my
04:00text or use the cursor keys to move around in between characters. There we go.
04:05I am going to turn these off for now and show you a third way of entering text
04:11in After Effects.
04:12Again I have got my Type tool selected, but instead of clicking and typing I am
04:16going to click-and-drag out of box. This is a paragraph box and my paragraph
04:22will be constrained inside that box. I make something narrow here for now. And
04:28as I type, the text will be wrapped for me, there we go. Now you see in this
04:39case, I have got a solid line all the way around that shrinked the size of my
04:43paragraph box and my handles are actually hollow. At this point, I can go ahead
04:48and resize the box and my text will automatically wrap. There we go.
04:55If I press Enter, you'll notice that those solid lines disappear. I am back to
04:59solid boxes and now I am back in Layer mode where I'll go ahead and change the
05:03color, well I might type it once. Double-click. I am back in Paragraph mode
05:08with my handles.
05:09Another very useful thing about Paragraph mode is if I had a large amount of
05:13text in my clipboard, I can go ahead and select it, copy it and then just paste it
05:17directly into After Effects. So paragraph is particularly useful if you have
05:22got to put text to fill a very particular section of your composition.
05:25Now let's talk a bit more about modifying your text. I want to go back to one
05:29of these single lines of text I made earlier. One thing that's important to
05:33know is that After Effects's text is continuously rasterized. That means you
05:38can keep scaling it as large as you need it to be and it will always be sharp.
05:43One big advantage. There is two ways of changing the size of text in After
05:47Effects. One is to go ahead and change the scale size; the other is to change
05:52the point size over in the Character panel.
05:55Honestly, we prefer to change the point size first. Get our text looking the
06:00way we want to and then if we want to animate it, then perhaps we might animate
06:04the scale. But we tend to leave the scale to 100% then set point size to
06:09what we want it to be.
06:10You can select individual characters in After Effects and give each one a
06:13different treatment. For example, if I wanted this first letter to be larger
06:17than the other characters, I just select it, scale it up and maybe even give it
06:21a slightly different color like a lighter blue. You can also give individual
06:25characters their own styles such as Bold rather than Black not quite as heavy
06:31and alter other characteristics about it and I'll press Enter to select
06:34my entire line of text again.
06:37There are several ways of changing the font that you use. One, you can just
06:41type in the name of font you are looking for to just Verdana and After Effects
06:45will automatically recognize it. The other thing you can do is place your
06:49cursor in this box and use the Up and Down Arrows on your keyboard to scroll
06:53through the various fonts you might have loaded on your computer. So this is a
06:58quick way of just to check out some different ideas or scroll through some text
07:01you might have.
07:02Another approach is to click on this arrow and now you can directly select the
07:06font family from the list that appears. For example, I'll go something like
07:12Baskerville. In addition to selecting the font family, you can also select the
07:16font style. For example Baskerville has many variations like Italic, Semi Bold,
07:23Semi Bold Italic etcetera. And just like with font, you can go ahead and use
07:27the up and down cursor to scroll through these different weights.
07:32That's very important to know the difference between a real Italic and a fake
07:35Italic. Baskerville is a good case. It actually has an Italic weight in the
07:40families. This is different than what's known as a full Italic, this little
07:44button down here in the Character panel. What full Italic does is just add a
07:48little bit of a slant to whatever font you have selected. It's kind of Italic,
07:53but it's not as true as selecting the real Italic in this particular font.
07:58Same goes with full Bold. Here's what the different bolds look like semi Bold,
08:03and normal Bold. After Effects has what's known as a full Bold where it just
08:07kind of thickens up the text little bit. Now full Bold and full Italic do come
08:12in handy for fonts that do not have all these options and weights.
08:16For example if we went back to Bell Gothic. You'll see the Bell does not have a
08:21true Italic. So if I needed to get something that look like Italic, I can go
08:25ahead and use the full Italic to give a bit of slant to this font. Switch back
08:29to Baskerville and I'll switch back to normal weight and turn off full Italic.
08:37Now Baskerville is another interesting font because it has very nice quotes.
08:40There is a difference between inch marks and honest curly quotes. For example,
08:45if I go ahead and enter a quote mark before and after this you'll see I get
08:50some really nice curly quotes as opposed to just up and down inch marks.
08:55This is because After Effects has an option called Use Smart Quotes. Smart
09:01Quotes automatically enter curly quotes without you having to type a special
09:05keyboard combination. If I was to turn Smart Quotes off and use exact same keys
09:10on the keyboard, you'll see that I just get these boring inch marks or
09:15footmarks. Curly quotes, by the way are one of the things that help distinguish
09:19good type setting from bad type setting.
09:21You really want to take advantage of these curly characters where possible,
09:25because it will just make your type look that much more professional. I'll take
09:28the quotes off for now, press Enter. Let's go ahead and tour around some of the
09:32other options in the Character panel. In addition to font size, there are many
09:36other options such as the spacing in between the lines, how tall the characters
09:41are, how fat the characters are, baseline shifts or superscripts etcetera.
09:48It's very important to keep track of what characters or what lines are selected
09:52when you play with the Character panel because again only the selected
09:55characters are going to get your alterations. If you only want to superscript
09:59one character, select just that character. Then go ahead and give it a
10:03baseline shift offset.
10:06In addition to clicking on the color swatches to change the color, you do have
10:09a handy eyedropper where you can go ahead and pick another colors such as down
10:12in my Timeline layer bars. There is also a quick access to change your color to
10:17black or to white. There is white type. Currently, I have my stroke disabled.
10:22But there is a lot of options with strokes in After Effects.
10:25I'll bring that swatch forward, and I will click on this to open up a Color
10:29panel. Let's go ahead and pick just something like a red stroke for now. Click
10:32OK. Now as you alter this stroke size, what's very important is how the stroke
10:38is being drawn in relation to the fill. You see here, very quickly the stroke
10:42overwhelms the text. Well that's controlled by this option over here.
10:46For example, the default, the Stroke Overfill, so as you get a fat stroke,
10:52it paints over the fill color. If I change it to Fill Over Stroke, you'll see that
10:56even as I fatten up my stroke, I can still see some of my fill.
11:02When I am using Fill Over Stroke, as I increase the stroke with, you can see
11:07where the stroke for one character starts to paint over the fill of an adjacent
11:12character. If you see that going on, you can this option to All Fills Over All
11:19Strokes. That'll keep all of the fill colors clean and on top of everything and
11:24then you can go from very fat strokes for special effects and such.
11:28Now another very nice feature concerning strokes is that how do the stroke ends
11:32join. I am going to go ahead and increase the size of my type here. You can go
11:36ahead and see some detail on the ends of my strokes. I'll go ahead and increase
11:40my stroke size here.
11:42There is new option in the Character panel called Line Join. Right now we have
11:46a Miter Join, which means we have a fairly sharp edge. If we pick Rounding,
11:50you'll see that we get rounded off characters on our strokes. And if I choose a
11:55Line Join of Bevel, you'll see that I will get this cut off beveled edge. Nice
12:00for some special effects you might want to keep it at Miter, which is
12:02the default look.
12:03Now another very important element of good type setting is tracking and
12:09kerning. These two affect the space in between characters. Tracking affects the
12:15entire selection. For example all of the characters in a word. So you can go
12:19ahead and increase it to get sort of a spaced out look. Or decrease it to go
12:25ahead and pull things in very type for a very crowded look.
12:30Kerning affects only the spacing in between character pairs, not the whole
12:36text, but the characters on either side of where you have got the cursor
12:39placed. So the first thing we'll do is get the tracking to get an overall look
12:43that we like, then use kerning to fix any problems in between characters.
12:48For example you see that these T and this I are pretty tight to each other to
12:52where they are touching but none of the other characters are touching. In that
12:55case, I'll put my cursor right in between those two characters and alter the
13:00kerning for that pair. You can go ahead and scrub the value right here in the
13:04Character panel. There is too much space, too little space. Somewhere around,
13:10there is much better. You can also use keyboard shortcuts. If you hold down the
13:15Option key on Mac or Alt key on Windows and use the left and right cursor
13:19buttons, it will increase or decrease the kerning and increments to 20.
13:24We personally find that to be a little bit high. We'll go ahead and fine-tune
13:27this to get exactly the look that we like. And then go through your type and
13:31change other character spacings. For example, if you think that's a bit on the
13:34large side, let me go ahead and reduce it to get the C tucked in little bit
13:38closer to the I. Kerning is another one of those things that really sets apart
13:42a professional type job from an amateur type job.
13:45Now we've been spending all of our time in the Character panel. But there are
13:48some very interesting options down in the Paragraph panel as well. Such as
13:51whether that type is left justified, centered, right justified, and other
13:56automatic justifications and spacings including indents. Now they are really
13:59useful options on the Paragraph panel.
14:02But the one thing that's very important to notice is nowhere in the Character
14:06panel nor the Paragraph panel do you see any little animation stopwatches.
14:11These parameters are not animatable. There is an entirely separate type
14:15animation engine in After Effects, which we will cover in another movie.
14:19So the mindset to use is use the Character and Paragraph panels to get your
14:24type the way that you like it. Maybe the way that the final title is supposed
14:27to look. Then use the animation engine to make it fly on screen, fly off screen
14:33or do other interesting things. And that's a quick overview of how to set your type in After Effects.
Collapse this transcript
Text Animators
00:00In this movie we are going to show you how to animate text in After Effects.
00:04Now to start out, you go ahead and enter the text that you want to animate.
00:07Choose, for example, what font you want it to be. Maybe change the color just a
00:12little bit, there we go, maybe something in the goldish range.
00:16After you have set the type the way that you wanted it to be, you will notice
00:19that there are no animation stopwatches in the Character or Paragraph panels.
00:23Instead, you need to add text animators into After Effects.
00:28What After Effects does is pick a range of characters and then animates them by
00:33offsetting their position, scale, opacity and other Transform properties.
00:38Just like when I edit text using the Character palette, the first thing I do is
00:41I pick what characters I want to animate. If I want to animate the entire title,
00:46I will just go ahead and select the entire layer and then all of the characters
00:49will be selected. Then I will twirl the layer down and you see next to the Text
00:53line is this button for Animate. What I want to do is pick my initial property
00:59that I wish to animate. So I will pick Animate > Position. You will see that it
01:04created an animator, which includes a Range Selector and my property Position.
01:10The way that After Effects thinks is that it picks a range of characters, then
01:15it offsets everything inside that selection by the parameters that you've
01:19entered underneath. There are a few ways of seeing which characters are
01:22selected. There is Start and End parameters underneath the Range Selector and
01:27you will see it's 0% and 100% to begin with, the beginning and the end.
01:30You also see these special cursors inside After Effects, which show you what is
01:35inside your selection. As I go ahead and scroll Start and End, you will see
01:41those special selectors move. For example, I'll edit Start and End so just the
01:45word Dropping is included in my selection. You can also grab these directly and
01:49move them to select specifically the characters or words that you're after.
01:52Once you've set up a selection, you can offset it with your parameters that you
01:57chose with the Animate button. You then offset it. In this case, if I offset
02:01the Y position, you will see just the characters inside my selection get
02:07offset. I will go ahead and just jam it up here for now. Then as I scroll my
02:13Start and End selections you will see the characters will move from being
02:17inside the selection, which means they are offset to outside the selection,
02:23which means they are no longer offset.
02:25Remember, characters inside the selection pick up these offset values;
02:30characters outside the selection do not get these offsets. I will go ahead and
02:35back that up. Then you go ahead and include the entire word if you want.
02:39If I wanted to animate these characters, there are a few ways to go about it.
02:42For example, if I just wanted to animate just the word Dropping and have it
02:46drop in, you think well, it's simple, I will just animate my Position value.
02:51But if you want to make the characters fall one at a time, instead you need to
02:55animate their Range Selection.
02:59So in this case let's go ahead and go Start at 0, End 100% and set a keyframe
03:05for Start. I will move 2 seconds later in time and then set my Start keyframe
03:10to be 100%. So in this case all of my characters are outside of my selection
03:16and no longer getting offset. I'll RAM Preview and now you see as my selection
03:21moves through the characters, they move from being offset to not being offset.
03:27The handy thing about that is all you need to do is just change your keyframes.
03:30For example, if I want to make it happen faster I will just drag this keyframe
03:33earlier and now you will see they drop in much faster. I will go ahead and add
03:38keyframe interpolation. For example, press F9 to Easy Ease this particular
03:42keyframe and then you'll see the animation slows in towards the end where In
03:46drops in and slower pace in rest of the characters.
03:50Once you've set up an Animator Selection, you can start adding other properties
03:54to also be offset. For example, I will move my Time till I see a few of my
03:59characters. I go ahead and Add > Property > Rotation.
04:06Now as I include my Rotation offset, for example, maybe 180 degrees or so. You
04:11see the characters outside of my selection are not rotated; characters inside
04:16of my selection are rotated. As I drag my Current Time Indicator through here,
04:21you will see that they drop in with Rotation and Position. There we go.
04:26Let's go ahead and add another parameter such as Scale. It's very common to add
04:31Scale so you make things seem to fly down from a large scale to a small scale.
04:36Go ahead and increase my character size, maybe a bit earlier so I can see what
04:40things look like and have lot of fun now as using scale down and drop down into
04:46position, rotating on their way. Here we go.
04:52You can also alter other parameters such as Color and again this is an Offset.
04:56What is the color of the characters inside of the selection? I pick Fill Color
05:01> RGB and go ahead and change that swatch to a different color such as maybe a
05:07richer, darker gold like around there. Then as my characters drop in, you will
05:13see they go back to their original color and their original scale, etcetera.
05:20I can still edit the characters inside the Character panel. For example, I can
05:25go ahead and change back to different fonts, such as Arial Narrow and I will
05:29keep all the same animation. I can go ahead and change the ending color.
05:33For example, let's say we want to go to something more of a violet color. You see
05:37the ending color was changed in the Character palette, but the animation
05:41remains the same. I go back to Arial Black for now.
05:49Now the problem with this is you may say well, the starting point of this
05:53animation looks kind of stupid to be honest. That's why most of the animations
05:58also include the Property Opacity. Give myself a more room here, you want to
06:04start with an opacity of zero or invisible so that anything inside the
06:10selection is invisible and then as characters fall out of selection, they then
06:15become visible. This is the most common sort of animation. They come from
06:19outside of being visible to being visible.
06:21You see that I've got some characters moving very faster and I am getting a
06:29very strong look to my animation. Another property that goes hand in hand with
06:34a lot of type animation is Motion Blur. So I will go ahead and enable the
06:38Motion Blur switch for my type layer and then also enable it for the entire
06:43composition. Now you will see that each character has a very nice blur to it as
06:49it drops into position. I will go ahead and Ram Preview that.
06:52If I want something a bit slow more elegant, I will just drag my second
06:57keyframe out. There we go. You see they're changing color, changing scale,
07:03changing rotation as they go out of being selected and fall into their original position.
07:07Just as a reminder, Motion Blur has changed in the Composition Settings.
07:13Command+K on Mac or Ctrl+K on Windows is the shortcut to open it. Go under the
07:17Advanced Tab and you can do things like increase the Shutter Angle, the amount
07:21of blur and also increase the Adaptive Sample Limit. This is how smooth the
07:26blur will be, how many independent frames of blur you will get. When you've got
07:31particularly fast moving type, go ahead and move my keyframes closer and
07:35you get some very nice smooth animations as things drops in.
07:39Now in this case I am using one Range Selector and having all of these Offset
07:43properties, Position, Scale, Rotation, Opacity, Fill Color, all follow this one
07:49Range Selection. There are cases where you may want to have more than one
07:54animation going on, more than one selection, treat one word differently than another word.
07:58In that case you can go ahead and animate an additional property and create a
08:02brand-new animator. But quite often most animations are just adding properties
08:08to the one existing animator hence existing Range Selector.
08:11As you get further in these animations, there are some other cool options for
08:15your Range Selectors. For example, a popular one is Randomize Order. If you
08:21have Randomize Order enabled rather than the characters being offset from left
08:25to right, they will be offset in a random order.
08:33So I can move my one keyframe and change the timing of everybody. If you don't
08:38like this particular randomization, for example, you don't like this p being
08:41the first character, you can change to Random Seed until you get particular
08:46range which you like. Like you may like D for Dropping to be your first
08:49character on screen. So there is the D and then the rest of stuff comes in a random order.
08:54Now you might have also noticed these characters tend to come in a very one at
09:00a time sort of animation. Another really useful parameter in here is Shape.
09:05We can go ahead and pick different shapes of how your Range Selector moves through
09:10your characters. A particular useful one is Ramp Up and Ramp Down. That way
09:15rather than picking a character at a time, you can pick a small selection of
09:19your characters and move that selection in a smooth ramp through your type.
09:24Let me give an example of that.
09:25I want to go back here and turn off my Start and End and just pick a few
09:29characters right now to be inside my Range Selector. I will turn off Randomize
09:34Order so you can better what I am doing. There we go. We have just a few
09:38characters selected. If I change my Shape to a Ramp, I will get a smooth
09:45progression as my characters fall out of the selection, not one at a time but
09:50over a ramp from the beginning to end.
09:52In this case I animate my Offset and I get a really nice cascading animation.
09:58This is another one of the secrets to animation. It's quite often you won't use
10:01the shape of the square; you use a shape of ramp. To do that, Start and End
10:06determine the beginning and ending of the ramp, once the range being smoothly
10:10cascaded in and then you will change the Shape to Ramp Up or Ramp down. Then
10:14you animate the Offset parameter to go ahead and move the selection through
10:18your type to get a fun animation.
10:20There is also other useful advanced parameters that you'll explore such as Units.
10:24Do you want to see Percentage or Index or Character at a time? Do you
10:28want to see Characters, Characters Excluding Spaces so there is no pause in
10:31between words or animate entire words or entire lines as one unit?
10:36It's a very powerful engine. We have written all about this in both our books
10:39'After Effects Apprentice' and 'Creating Motion Graphics,' but hopefully
10:42this gives you a quick overview to help you get started.
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Expressions
00:00One of the most powerful features in After Effects is Expressions.
00:03An Expression is a small piece of code that allows the parameter of one layer or
00:08one effect to follow another parameter or another layer or another effect,
00:11whatever you choose. It can be thought as an alternative to keyframing. Rather
00:16than having to copy and paste keyframes, you can just express one parameter to
00:20follow another parameter.
00:21For example, here I have already keyframed the blue pulley and now I want to
00:26make the red pulley follow along. Well the first thing you need to do is reveal
00:30the parameters you wish to express. I have already got Scale and Rotation
00:34revealed for the blue pulley. I will select the red pulley, type S to reveal
00:39its Scale, then Shift+R to also add its Rotation value.
00:44To enable Expression, I will hold down the Option key on Mac or Alt key on the
00:48Windows and click on the animation stopwatch. Once I do so, you will see an
00:52extra line gets revealed in the Timeline panel. The Expression for Scale.
00:57And After Effects will write a dummy initial Expression for me, basically saying,
01:01follow myself, my own transform value for Scale.
01:05Now there is a couple of ways of making this value follow another value.
01:09The handiest is to use the Pick Whip tool. The Expression Pick Whip allows me to
01:14point at what I want to follow. So I will click on the Pick Whip for my value
01:19that I am expressing and drag it to the value I want to follow and you will
01:23see After Effects does some subtle highlighting as I pick a value that I can express to.
01:28So I will go ahead and pick Scale. When I release the mouse, you will see
01:32After Effects writes the Expression for me. It says in thisComp is a layer
01:38named Blue Pulley and we are going to use its transform value for Scale, very
01:43simple. There is two ways to accept an Expression. One is to press the Enter
01:48key on the new numeric keypad, not the normal keyboard but the numeric keypad.
01:54The other way is simply to click anywhere else in the Timeline panel and there
01:57the Expression's been accepted. Now as I drag the current time indicator through
02:02this Timeline, you will see that the red pulley is scaling up by the same
02:06amount as the blue pulley, but you will notice that the red pulley is not
02:10rotating. Only the expressed value is being copied over. If I want to make
02:14Rotation follow along as well, it's pretty simple. I hold down Option or Alt,
02:19click on the stopwatch, use the Pick Whip and drag to the Rotation parameter of
02:24the other layer I want to follow.
02:26Press Enter and now you will see that both layers scale and rotate together.
02:31Now you may be thinking I could have just copied and pasted keyframes,
02:36why bother all this Expression stuff? Well, here is the reason why. If you want to
02:40make changes to your Master layer, your Slave layer, the one that has
02:45Expression will follow automatically. For example, say I changed this keyframe
02:49value to two rotations instead of just one. I will press Enter.
02:54Now as I drag my time indicator, you will notice that both pulleys got the
02:58increased rotation, not just the blue pulley. So it's like doing the copy and
03:03paste for me automatically. You write the Expression once and it will always
03:07follow along. Well if you want to temporarily disable an Expression.
03:11Well notice down here in the Timeline panel, there is this little equal symbol.
03:15That equal symbol indicates that Expression is enabled.
03:18If I want to temporarily disable an Expression I click on this equal sign;
03:24it will change to a not equal sign. That means it's temporarily turned off.
03:28As I drag my current time indicator you will notice that the red pulley is no longer
03:32rotating. To turn it back on, just click on equal again and my Expression would
03:37be re-enabled. If I want to delete an Expression there is a couple of different ways
03:42of doing that.
03:43I can select the text, hit Delete, hit Enter and now the Expression is gone.
03:49I will undo to get back to where it was. Now I will turn it back open so you can
03:54see my expressed layer. The other way is to hold down the Option or Alt key and
03:58either click on the animation stopwatch as you did before or click on the equal sign
04:02and that will also delete the Expression. And I will undo to get back to
04:06where I was. And by the way you might have noticed that when a value is
04:09expressed its text turns red. If I disable Expressions, you will go back to
04:14your normal color. Enable, the red text shows you that this parameter is being expressed.
04:19There are a few ways of revealing Expressions in the Timeline. For example,
04:22I am going to just quickly add an Opacity animation to this layer. Type zero
04:30here. And twirl it up. Now you may know that the U key reveals keyframes for a
04:37layer. Well, it also reveals Expressions as well. So as I type U it reveals
04:43both my keyframe properties and my expressed properties for a layer.
04:48Say you want to look at just the Expressions. If you type EE, two Es in quick
04:53succession, it will reveal just the Expressions not the keyframes. So those are
04:58the two keyboard shortcuts, I want to reveal my Opacity again and just set it
05:02back so I can see what's going on in my layer.
05:03Now the nice thing is that After Effects will automatically write for me most
05:09of the code that I need for most of my Expressions. But if you do need to
05:12modify the code, it's very, very, simple. It is just a matter of adding some
05:16simple math operations on to the end.
05:17For example, say that I wanted the red pulley to rotate twice as fast as the
05:23blue pulley. I will select the Expression, you see it's now highlighted, I will
05:27put my cursor at the end of the Expression and type times two. Notice that I
05:34had to use the asterisks key which is what computers use rather than the letter x.
05:38Type, Enter, drag my time indicator and now you see the red pulley is
05:43indeed rotating twice as fast.
05:46Say that I want the red pulley to rotate only half as fast. Instead of times two,
05:50I will do divided by two and again I'm having to use the computer convention
05:55of a slash rather than using the divide symbol. Press Enter and now you will see
06:01that the red pulley is only moving half as fast.
06:05And you can confirm that in these values here on the Timeline panel. There are
06:09also simple math things that you can do. Say you want to rotate in the opposite
06:13direction. Do times minus one. Enter. Now you see that the red pulley rotates
06:20in the opposite direction of the blue pulley. Say that you want to offset a
06:23value. There is a couple of ways of doing that. One way would be just to say
06:28plus, so say 45 degrees. So it's put at a slight angle, now as I drag my time
06:33indicator, I will rotate the same amount but the red pulley is offset and
06:38again, you can see that now the value is here.
06:40You can indeed mix Expressions and keyframes for underlying values. Let me go
06:47ahead, delete my +45 here at the end. Press enter and turn off Expressions for
06:54a second, say that I had this Rotation value initially set to a value such as
06:5822 degrees. And I want to take that value and always add it to my Expression.
07:04I will select my Expression text and go + value. Value says always add Expression
07:13or multiply it or whatever by the original value this parameter had. Press
07:19Enter and now you will see that as I drag the time indicator again, the red
07:25pulley is following the blue pulley but it's being offset by that underlined
07:28value and I guess, we will go ahead and see it and even scrub it to offset,
07:31maybe even to say a negative value like -60.
07:35So Expressions are not exclusive, they can be used in conjunction with
07:38underlying values or with keyframes. Now there are times when you will
07:42accidentally break an Expression and for something incorrect, say rather than
07:46value, I put in some nonsense word here like, some, + some. If I Press Enter,
07:53I will get this error dialog. Initially it's a bit scary, but let's go ahead and
07:57read through it. It's basically telling me that there is no such thing as a
08:00property called some and that the Expression has been disabled. The error
08:06occurred in the first line of my Expression in the Comp Pick Whip starter on
08:11Layer 2 on this Rotation property. So it does help me to find my errors. Click
08:15OK and you will see down here in the Timeline panel I have got a little
08:18exclamation symbol indicating there is an error with this Expression.
08:22Well, don't panic, just start about fixing it. You can either undo to get back
08:27to where you were and that removes the word some. We will just go ahead and
08:32manually edit it to be correct again. Error has been cleared. Expression works
08:37again, no problem. Now you can do an awful lot with the Pick Whip but there
08:41will come times when it's useful to type in an Expression of your own. For
08:45example, there is a really handy Expression in After Effects called Wiggle.
08:49Wiggle automatically wiggles, randomizes, however you want to think about it,
08:54your chosen parameter. For example this animation, say we wanted that little
08:58Gizmo in the middle there and wiggle its position so it bounces about the
09:01screen. Again to apply Expressions, first reveal the parameters that you want
09:05to work with. P for position, hold down Option or Alt, click on the stopwatch
09:11to enable Expressions and to use the Wiggle Expression, it is very simple, you
09:15type wiggle, open parenthesis, enter the value for how fast you want to wiggle,
09:22in this case say one wiggle per second, and then enter how much you want to
09:28wiggle by, in this case I want to wiggle by say 50 pixels, 50 close
09:33parenthesis. And as before you would hit Enter, we will just click anywhere
09:37else in the Timeline panel.
09:38Now as I build up a preview you will see that the position of my Gizmo is
09:45wiggling, moving randomly around the screen. To edit it, say I want to wiggle
09:49by a larger amount, I will just select my Expression to enable it, change a
09:55number like 200 pixels, press Enter. Ram Preview again and now you see
10:00it's wandering around by a much larger amount.
10:03And again you can wiggle virtually any parameter. For example, to wiggle
10:06Rotation, I will do Shift+R to reveal Rotation, hold down Alt or Option and
10:12type wiggle. Let's wiggle by an amount of three times a second, 90 degrees.
10:19That's going to be pretty crazy. We are in Preview and you see that not only is
10:23the position wiggling, the rotation is also wiggling as well and that's a lot of fun.
10:29The Wiggle Expression is the one that we use most often. By the way there are
10:32some animation presets underneath the behaviors of the section. That also
10:37includes various preset wiggle Expressions that can be applied directly to
10:41layers for you. Now let's say you cannot remember the code you want to type in
10:46for a particular Expression. What After Effects does is something called the
10:49Expression Language and menu that can help show you some of the most common
10:54Expressions that you might otherwise want to type.
10:56In this example, we have already keyframed the minute hand to go around the
11:01style. Say that we want to time a transition, a radial wipe, so the background
11:06is revealed while the minute hand goes around. In one of our background layers
11:10I will apply an Effect > Transition > Radial Wipe. The problem is Rotation goes
11:17from zero to 360 degrees. But Transitions go from 0% to 100%.
11:25We want to match up those two different parameter ranges using an Expression,
11:30but let's say we cannot remember what Expression does that or exactly how we
11:34type it or what its parameters are. Okay, as always, let's reveal the parameter
11:38we want to express in our timeline panel. I will hold down Option or Alt, click
11:43on the stopwatch in the Effect Controls panel and After Effects will reveal
11:47that for me down in the Timeline panel.
11:49Then I will use this little handy Expression language menu to help remind me
11:55what are some of the Expression codes I can enter. In this case, I want to use
11:59interpolation, I want to interpolate one value to another and pick the linear
12:04interpolation. What linear does is say as a master value, T goes from its
12:11minimum to its maximum, I want to go from my own minimum value to my own maximum value.
12:19At this point you can start using the Pick Whip or just typing numbers to
12:22replace what you need to. In this case, I will select the T master value and
12:27use the Pick Whip to say follow that other layer's Rotation. As it goes, from
12:33zero to 360, I want my own value to go from 0 to 100. I will press enter and
12:44now as the minute hand rotates from 0 to 360 degrees, you will see my
12:49transition completion is going form 0 to 100%.
12:53Linear is another one of those really handy Expressions worth remembering but
12:57if you can't remember it, use the Expression Language menu to help you out.
13:00I know that Expressions can be intimating to a lot of people, particularly,
13:04you know, your right-brain artist types. Code is scary and it seems non-creative
13:09but in reality, Expressions can do a lot to help you save time and also to help
13:15you pull off more difficult animations like coordinating these two different
13:17parameters so that you don't need to keep pulling out a calculator and figuring
13:21these things out for yourself. It's a great thing. It's worth learning a little bit,
13:24just to make your life go easier.
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3D Axis Arrows
00:00We have a running joke about 3D. It is called 3D because everything takes three
00:04times as long. Well, moving or rotating can be one of those examples.
00:08Fortunately, there is a set of tools called Access Arrows to make that
00:10a little bit easier in After Effects.
00:13For example, here I have a text layer, Enter a New. And normally in 2D, I just
00:17pick it up and I drag it around. But watch what happens when I enable its 3D
00:22Layer Switch. When I turn it on, this layer suddenly grows a set of arrows in
00:27the Composition panel.
00:29These are the Access Arrows. They are color coded, so the RGB, Red, Green, and Blue,
00:36equal the X, the Y and the Z dimensions. If you hover your cursor over one
00:42of these arrows to where the access letter appears such as X, your dragging
00:46will be constrained in just that dimension, such as X. Y.
00:52This little blue thing is actually a Blue Arrow coming straight at you. Z,
00:56closer to you and further away. If I change to one of the Custom view, so you can
01:00see it from an angle, you can see that Z a bit easier.
01:03It is dragging towards you and then further away. I will go back the Active
01:07Camera for now. If you want to freely move this layer, you need to put the
01:11cursor close to these Access Arrows, but not to the point where you see a letter.
01:15Just off of it like right there and now, you can go ahead and freely
01:18move it in whatever dimension you like.
01:20Now, along with changing the position, you could also rotate based on these
01:25Access Arrows. I will go open to my Tool panel and select the Rotation tool.
01:29Shortcut key is W for Wotate, and now you will see I've got a little Rotation
01:35Icon and again, Y rotation, X rotation, and Z rotation.
01:47Again, if I want to freely rotate in any dimension, I need to get to where I am close,
01:50 but not quite where I am seeing any of the Access Letters, and now I can
01:54freely rotate the layer around. I press V to return to my normal Selection tool,
01:59where I can go ahead and drag the position.
02:01Now, you do not need to use the Access Arrows. You can still reveal parameters
02:05on the Timeline, such as P for Position and R for Rotation and then just
02:10directly scrub the values in the Timeline panel such as the Orientation,
02:15Rotation, and your different dimensions.
02:18But if you are in interactive type, these Access Arrows allow you to go
02:21ahead and directly grab a layer in 3D and move it around constraining the
02:25dimensions as you like or freely dragging around if you like.
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3D Camera Tools
00:00As you start working in 3D space in After Effects, you need to master a few new skills.
00:03One of those skills is how to manipulate the 3D Camera and another is
00:08how to manipulate the 3D views. These happen to share the same tool and what
00:12that tool does changes depending on what your view is.
00:16Along your Tool menu is a Camera tool and there are several different tools to
00:20choose from. The brand new Unified Camera tool, which was introduced in After
00:24Effects CS4, Orbit tool, Track XY tool, and Track Z tool.
00:30If you are in an Active Camera View and have a 3D Camera in your project,
00:37those tools affect the camera's position. For example, I will type P to reveal the
00:42camera's position and Shift+A to also reveal its point of interest and
00:47I will select the Track Z tool.
00:50Now, as I drag around the window, you'll see that the Z values for positioning
00:53on the point of interest are changing. I switch to the Track XY tool. You will
01:00now change the X and Y values for the camera's point of interest and position,
01:05and I change it to the Orbit tool, it will now start to orbit the camera around
01:10our 3D object in this view.
01:12It is important to know that in your normal 2-point camera where you have
01:15position and point of interest, the Orbit tool is actually moving at the back
01:19of the camera, its position value, it's not rotating the camera. That only
01:24happens if you happen to turn off this 2-point camera.
01:26Okay. That's what happens when you are in an Active Camera view. What of those
01:32tools do change if you change your views? For example, if I want to go to a Top
01:37view to better rearrange where my layers are and what my camera's relation with those layers,
01:41you will see that After Effects defaults give me a very closer view to my layers.
01:45If I want to back off and see more of my scene, I can switch to the
01:50Track Z tool, and drag it to pull back, and switch to the Track XY tool to go
01:56ahead and center it in my view.
01:59The Orbit tool has nothing to do in this view because I am not moving the
02:04camera. I am just moving my view on these layers, and indeed as I change to the
02:09Track XY tool, you will see that none of the camera's parameters are changing.
02:14Only my view on the layers are changing.
02:18Let's go ahead and switch to another view, such as the Left view, and again
02:22After Effects defaults to seeing them too close. I will switch to my Track Z tool,
02:26back off a little bit, switch to Track XY, re-center my view, not editing
02:36the camera, just editing my view. Same thing applies if I use one of the Custom Views.
02:41Again, I can use these tools to change how my view is looking at my overall
02:44objects. Now, you may notice that there are some handy shortcut keys to move
02:48between these tools. C as in C for Camera toggles between them. So I can
02:54quickly go between say a Track Z Camera and Orbit tool, and Track XY.
03:02New in After Effects CS4 is a Unified Camera tool. This is for people who have
03:08three-button mice. Basically the three buttons take over these three tools.
03:14I will switch to Unified Camera tool, click on my left mouse button, that becomes
03:19my orbit, click on my right button becomes my Track Z and click on my middle
03:25button and that becomes my Track XY. It is a very handy addition in After
03:30Effects CS4 if you have a three-button mouse. I will switch back to my Active
03:34Camera and now I will use this tool to actually move my camera's position in
03:37the whole composition.
03:38When you are done, remember to press V. V is the shortcut to return to the
03:44ordinary Selection tool. This way, you can actually pick up layers and move
03:48them and not worry about accidentally orbiting or tracking your camera around the scene.
03:53So that's a quick overview of the Camera tools. Very handy, particularly for
03:57getting alternate views on your 3D space. But remember, it's only changing the
04:01camera if you happen to be in a Camera View like Active Camera.
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Tracker Controls
00:00If you want use the Motion Tracker and Stabilizer un After Effects, you need to
00:03do two things. One, get a good track point. Two, set good track options.
00:09The first thing you want to do is open up the Tracker panel. You can do that a couple of ways.
00:13You can up a Window > Tracker or you can change your workspace to one that's
00:18been created specially for motion tracking. Now you don't do your tracking in
00:22the Composition panel; you need to do it in a Layer panel. Just take the layer
00:26that you want to track and double- click it to open up its Layer panel and you
00:30see that the tracker controls now become active. You can either track motion or
00:36stabilize motion. Let's do a track.
00:39After I click one of these buttons I get a Track Point. The inside of this is
00:44the feature region. It defines what actually want to follow up in this image.
00:48The outside square is a search region. How far and wide I look to try to find
00:54that feature that I am tracking from frame to frame. As you move the cursor
00:58over the track point boxes, you will see a few different icons appear.
01:01These reflect different ways of moving the Track Point. For example, if I move
01:06my cursor in between the boxes you will see a four-way arrow here at the edge.
01:11That means I am going to move the Track Point as a whole. And as I move the
01:14track point the center, the feature region is magnified. There we go.
01:21If I want to resize a box rather then use I can go ahead and move it to
01:25particular corner and you will see the all four corner move symmetrically or
01:29move it along an edge and you will see that I moved with box as whole as
01:33opposed to corners. I will go ahead and move my feature region inside and then
01:40move my search region on the outside.
01:42If you need to further tweak your Track Point, hold down the Command key on Mac
01:47or Ctrl key on Windows and drag at individual corner to get it exactly
01:51where you want it to be.
01:53The size of these boxes is just as important as the position of them. You want
01:57to go ahead and make the feature region just big enough to enclose the feature
02:03you are tracking, but not too big. You don't want to pick extraneous features
02:08like submit from the background.
02:09The search region needs to big enough to follow the movement of the particular
02:14feature I am tracking from frame to frame, but not so big that it takes up the
02:17whole frame. The bigger the search region, the longer your tracking is going to
02:21take and the larger the chances going to accidentally pick up a wrong feature
02:25somewhere else inside this region.
02:27So I am going to go ahead and bias it in the direction that I know my
02:30wildebeest is moving which is from left to right and then make it as big enough
02:34to capture that movement from frame to frame.
02:37After I decided what feature it is I am going to track, in this case the horns
02:41of the wildebeest. Next comes deciding where I am going to attach the new layer
02:47that I am going to have follow this tracked layer. That's where this little Plus
02:51icon, the attach point comes from. This says this is where the anchor point of
02:56my new layer is going to go. In this case I am making above a text bubble to
02:59follow this wildebeest. So just for laughs, I am going the attach point down by
03:03the wildebeest's mouth. I am tracking his horns, but the new layer is going to
03:07be attached down here in relation to the layer that I am tracking.
03:11Now hand in hand with setting up a good Track Point is choosing good Track
03:16Options. I will click on this button to open up the dialog and there are two
03:20things in particular that I need to focus on. One is the channel what am I
03:24going to be tracking and in this case where the wildebeest is considerably
03:28darker than the sky behind, I will go ahead and choose a Luminance. I am going
03:32to look for this feature based on how bright or how dark it is.
03:35However, if I am in a situation where the feature where I am tracking is the
03:39same brightness as the background, but a different color then instead I might
03:43choose to track RGB or to track Saturation, but again this wildebeest is dark
03:48against medium brightness, Luminance is my better pick. The other thing you
03:53need up in your Options is what to do from frames to frame.
03:55Now you do want to track Subpixel Positioning. There is no need to track fields
04:00in this footage because it's not drastic movement from field to field. But I do
04:03need to worry about whether to adapt my feature. If the size or shape of my
04:09track feature is changing a lot from frame to frame, I want to turn on Adapt
04:14Feature on every frame. If it's not changing a lot from a frame to frame,
04:18I will turn it off.
04:20Now when After Effects finds the feature in the next frame, it assigns to it a
04:24Confidence reading of how closely it matched its previous picks on what the
04:29feature is supposed to be. This pop-up allows you to decide what to do if its
04:34Confidence becomes too low. In other words that the feature is changed too much.
04:37You can go ahead and continue tracking no matter what. You can stop
04:42tracking which gives you the opportunity to set up a new feature region.
04:45You can say well, just Extrapolate Motion, keep going in the same direction. Well,
04:50the option I use most often is Adapt Feature that basically says if the feature
04:54is changing a little bit from frame to frame until it gets say 20% different
04:59from where it was originally then instead see how this feature looks on this
05:03frame and now make that the reference that your tracking and click OK.
05:08So those are the two major things to setting up a track: your Track Point and you options.
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Shape Layers
00:00Shape layers are one of the significant new features that were added to
00:02After Effects back in version CS3. Shape layers are a way of bringing the vector
00:08drawing tools of Illustrator into After Effects and allowing you to animate them.
00:12Here we would like to give you a quick overview of how to create and edit shape layers.
00:16Now those of you who are familiar with After Effects may remember the Mask tool
00:19and the Pen tool. These tools now double up to create shape layers.
00:25For example, I will just draw out a quick rectangle here. If you already have a
00:29layer selected, these tools can either create a new shape that will be added to
00:33the existing shape layer or they can mask that shape layer. Now which they do
00:37is determined by these two buttons, either create a shape or create a mask.
00:42But again, if you have got nothing selected, you are creating a shape layer.
00:45I am going to delete this layer for now. There are also additional buttons along
00:48the top Tool menu about your Fill Options. In this case, I am going to go and
00:52do a Solid Color Fill and a Fill with say 65% Opacity. Fill Color, I will go
01:00ahead and pick something of more in the blue range. Stroke Options, Solid
01:04Color, the Gradient Stroke or no stroke at all. I will select Solid Color and
01:10also what the color of that stroke is going to be. I want to go ahead and pick
01:13something in the goldish range, just for something different here.
01:16And finally you can pick ahead of time how wide your stroke will be. I will
01:20set it to about 3 pixels for now. Any of these parameters can be edited after the fact.
01:28You can use this Shape tool menu to decide what general type of shape
01:31you are going to draw: a Rectangle, a Rounded Rec, an Ellipse, a Polygon or a Star.
01:36I am going to start with the Star tool just because it has the most
01:39options, so it will give us the idea of some of the things we can do with shape layers.
01:43Once I have selected the tool, I just click and start dragging out my shape in the Comp panel.
01:49Now before I release my mouse, I do have some control over the initial shape.
01:54I can rotate it or change its scale. If I add the Shift key there is no rotation,
01:59it will be straight up and down. If I add the Spacebar before I release the mouse,
02:03I can change what its initial position is going to be, and I can also
02:07use the Cursor key to control things like how many points my star has and how
02:12much it's rounded. Very much of strong outer rounding, so it could have a
02:16clover look or strong outer rounding to create these interesting intermediate shapes.
02:20Now I am going to go back to something that's more of a sharp edged star. Hover
02:23these by mouse and you see down in the Timeline panel I have a brand new shape
02:27layer. Now shape layers are built out of series of operators and the order of
02:33these operators has a big impact on what the final shape looks like. The
02:37contents of my shape layer currently create a shaped group called Polystar.
02:42It's called a Polystar because it can either be a star or a polygon. I will
02:48switch it back to star for now.
02:49Even though, I am done drawing my shape. I have got control here over things
02:54such as how many points my star has, where its offset in the window, how much
03:00it's rotated and some very fun parameters like the Inner Radius and Outer
03:03Radius, and here is where we can really start to customize what our shape looks
03:07like. The Rounding parameters are particularly interesting as you start to
03:10create some very interesting flower like non-standard shapes, not just a
03:15straight sharp edged star. You can see we can have a lot of fun there.
03:21In addition to the Polystar Path, I have got Stroke and Fill operators and
03:25these can be reordered for Fill over Stroke or Stroke over Fill. Now many other
03:30shape operators I can add as well including additional shape paths, additional
03:35fills and strokes and also all sorts of Shapes operators like Pucker & Bloat,
03:39Twist, Trim Paths, Wiggle Paths, all sorts of fun stuff to modify a shape after the fact.
03:45Now when I have a shape layer still selected I can go ahead and drag out a
03:48second shape and add it to this layer. I will pick Rounded Rectangle for now,
03:52drag it out and as I mentioned before you can go ahead and use the Cursor
03:55controls to change things the rounding of the layers.
03:59By default, After Effects will create a second independent shape group for this
04:05new shape I just drew and I can turn groups on and off individually. Now what's
04:10important is individual shape groups can have things like their own fill and
04:13stroke. For example, I will select my Rectangle Path and change the Fill Color
04:18of just that particular group.
04:20You notice that it changes while my original group stays the same. You can also
04:26drag shape operators in between shape groups. For example, I can put my
04:30Rectangle Path as part of my Polystar group. Now you see they get the same
04:36stroke and fill because they are inside the same group. I will drag it back out
04:40so it could have its own group.
04:42Each shape group has its own Transform Parameters. These decide how much it's
04:48offset. For example, I can go ahead and center up the rectangle and by the same
04:52token center up a Polystar. There we go. In addition to the transform for the
04:59whole group, the parametric shapes such as Polystar also have their own
05:03Position offsets. I will make sure those are all nice and centered for now. Good.
05:08Now in addition to the normal things such as Scale and Position and Rotation
05:15there is also some additional parameters inside the transform for the group,
05:18such as ability to skew it. Notice I can go ahead and create slanted or leaning
05:22rectangle and other similar shapes.
05:24You will also notice there are stopwatches near most of the parameters for
05:28shape layer. Virtually every parameter of a shape can be animated and that's
05:33where the real fun comes in having vector shapes inside After Effects. I will
05:37turn off the shape layers and I will make sure I deselect it otherwise I will
05:41just be adding more shape paths to the shape layer. But in this case, I want to
05:45create a brand new shape layer so I need to make sure no one is selected.
05:49I will select the Pen tool and this will allow me to create a freeform path.
05:53I can go ahead and select a different Fill Color and Stroke Color for this new
05:58shape. There we go. Something of that range. Start clicking and dragging with
06:04the mouse and you will see my new shape layer will start to be filled in with
06:08this freeform path. Then click on the first point to close. I will twirl open
06:13my new shape layer and you will see again it has a shape group, Shape 1. It has
06:18a path that does not have any parameters. It's just a freeform path that I drew,
06:22but it has Stroke and Fills before, it has a Transform section and I can
06:26add more shape operators to it.
06:28I will select V to go back to my normal Selection tool. There are a few ways
06:32for changing the shape after the path. If I have got a rectangle around the
06:35whole thing, I can go ahead and scale entire shape around its anchor point.
06:41I can even do some rotations with it. Again, a rounded shape anchor and I can
06:47select individual points inside and edit the Bezier Paths for the shapes and
06:51again I can edit these pen paths just like I did mask paths.
06:55Hold the G key for example to go ahead and break and make a discontinuous point
06:59to get a sharp corner in my shape. You can combine a freeform pen shapes with
07:04parametric shapes on the same shape layer and again have fun either having them
07:08inside their own groups or dragging them in between groups to go ahead and
07:11change how they interact with each other and how they intersect.
07:13So it's a basic of creating shapes. There is not a lot of magic to it. There is
07:18a just a lot of parameters and virtually any of these parameters can be changed
07:21after the fact. So don't get hung up too much on creating a shape; spend more
07:25time exploring all the things you can do to a modify shape after the fact.
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Render Queue
00:00After you have created a composition in After Effects, the process of
00:02outputting to a file is known as rendering and we are going to discuss
00:06the After Effects Render Queue in this movie. To render a composition, either
00:10select it in the Project panel or bring it its tab forward in either the
00:15Timeline or Composition panels and select Composition > Add to Render Queue.
00:20The shortcut is Command+M on Mac or Ctrl+M on Windows. The Render Queue by
00:25default docks into the Timeline panel. You can go ahead and dock it into the
00:29Composition panel or some people will prefer to undock it and make it its own
00:33floating window. But we will keep it in the Timeline for now.
00:36By default After Effects will create a file name based on the composition's name.
00:40You can change this name by clicking on the Output To text, which will
00:43open up a normal output dialog depending on your operating system, and you can
00:47go ahead and rename it such as map output and save it where you want on your
00:52drive. You can also have After Effects ask you for a name every time you add a
00:57composition to the Render Queue. To do that, go under Preferences > Output and
01:03disable Use Default Filename and Folder.
01:06When After Effects renders a file it's actually performing two steps
01:09internally. The first step is that it takes all the information for a given
01:14frame and renders it to an internal file or internal buffer and it uses the
01:19settings inside the Render Settings dialog to decide how to render that frame.
01:25After the frame has been rendered, After Effects then looks at the output
01:28module to decide how to save that file to disk, what file format to use,
01:33what codec to use, etcetera.
01:35So let's go ahead and look at the settings for both of those. You can create a
01:38series of templates for both Render Settings and for the output module in After Effects.
01:41And we will discuss that more here in a minute. To see what templates
01:44are available, click on the arrow next to Render Settings and you will get
01:47a list of the current templates.
01:49Before you render you can select a different template, for example DV Settings.
01:54If you would like to choose a different template to be your default template
01:58next time you render, first hold down Command on Mac or Ctrl on Windows, then
02:04click on this arrow and pick a new template and now that will be your new
02:08default template for Render Settings or for the output module.
02:12To edit the Render Settings just click on the name of the template. The Render
02:15Settings dialog has a lot of switches. Most of them give you an opportunity to
02:19override settings that are already in your composition. Now the first two are
02:23Quality and Resolution. In almost all cases you want to go ahead and leave
02:27those at the defaults. So Best Quality and Full Resolution. The only time you
02:32would set those to anything else is if you are trying to create a really fast
02:34low-resolution proof.
02:36Usually you want After Effects working at the Best Quality all the time. After
02:39Effects has the ability to cache frames that you have already previewed to
02:42disk, you can go ahead and use that disk cache during the render if you like.
02:46After Effects also has an accelerated OpenGL Renderer, we tend to leave this
02:50off and use the Full Quality software renderer. Some other switches that may be
02:54of interest to you include the Effects switch. If you are the type of person
02:58who temporarily turns off an effect just to speed up rendering and you might
03:02have forgotten to turn it back on when you did go to Render, you can go ahead
03:05and change the Effect pop-up to all on. Again if you need to do a high-speed
03:09render you might set it to all off. We tend to leave it at current settings.
03:13Color Depth, quite often when we are working on a project we will use the
03:16Project Settings of 8-bits per channel which is of reasonable quality and
03:19renders faster but when you do your final render and you are trying to get that
03:23last bit of extra quality out of it you might want to up this to 16-bits per
03:26channel, 32-bits per channel is a special floating point mode and it can change
03:31how some images look, if you are going to use floating point, you really should
03:35be working in this mode all the way throughout your project and not set it just
03:39at the render stage because it may alter how some things look.
03:42Frame Blending and Motion Blur are some of the effects, you may be turning them
03:46off temporarily just to work faster but then you might want to turn them on
03:49when it comes time to actually render. Same thing for Motion Blur. Field
03:54Rendering is very important. Some video formats do have interlacing or fields
04:00in it to get smoother motion. DV for example, defaults to Lower Field First. If
04:06you are doing something that's progressive scan such as output for the web or a
04:09film rate stuff or HD you want to turn the Fill Renderer off. If you are
04:14rendering to a Hi-def format with fields such as HDV, you want to pick Upper
04:18Field First and something other NTSC and PAL professional formats also maybe
04:23lower or upper depending upon the card that you are using.
04:253:2 Pulldown refers to a special trick where you may be working on a
04:30composition beside a film like rate, like 23.976 frames per seconds, but you
04:35need to layoff a tape that actually had a video rate of 29.97 frames a second.
04:40To do that you set your field order, DV is Lower Field First and enable 3:2
04:45Pulldown. This will then spread out the rendered frames across all the video
04:49fields to get the final frame rate that you need but still contain that film
04:54like motion. These different characters indicate different bases of the
04:58pulldown, this really only applies if you are trying to match back to a film edit,
05:02if you are just doing a video work, pick the first one they are all the same.
05:06Time span is particularly important. A lot of the After Effects templates
05:09default to Work Area Only and you may preview just a small part of your
05:13composition that you are working on. However, quite often when you render you
05:17want to render the entire length of the composition. So you want to pay
05:21particular attention to this pop-up and maybe even create some templates for
05:24yourself that uses that as the default.
05:27If you want to render a very specific area of your composition you can select
05:30Custom here or click on this Custom button and enter the exact range you want.
05:35For example you might want to start your render at 2 seconds and you might want
05:39to render just say 3 seconds of your composition. After Effects will then
05:43automatically fill in the numbers that you need to make that happen.
05:47When you are done, click OK. Once After Effects has used your Render Settings
05:52to render out each individual frame of your composition, then it has to know
05:55how to save it to disk. That's where the Output Module comes in. Now once again
05:59you have a large number of templates you can choose from, we will go ahead and
06:02pick one of the NTSC templates for now. Just as with Render Settings, hold down
06:07Command or Ctrl and select a new template to go ahead and make that your new
06:11render default. For example, if you are doing live DV work you may pick DV as
06:15being your default template and then if you want to edit the Output Module
06:19click on the text for the template's name.
06:20The most important choice is what format you want to save the file to.
06:25QuickTime movie is very common, if you are creating content for the web you may
06:29pick FLV, another common interchange is to go ahead and pick an Individual File
06:34Sequence for example, PNG sequences are very popular for doing high quality
06:39renders you can hand off to almost anybody.
06:42After you have chosen a format you then want to make sure you click on the
06:46Format Options, the buttons hiding off here to the side. Here is where you can
06:50set up additional parameters about your render. For example, if instead of
06:54rendering to DV you want to go ahead and render to the Animation codec, you
06:58want to make sure you drag your quality all the way to Best, for it to be a
07:01lossless render.
07:03After you have chosen your format then you need to worry about what color
07:06information you need to render that file. Just the RGB Color Channels, just the
07:11Alpha Channel or Transparency or a combination of RGB + Alpha.
07:16Not all codecs support RGB + Alpha. For example videotape does not have an
07:21Alpha Channel. So if you have chosen DV, something specific to like an AJA or a
07:25Black Magic card, you will not be able to pick this option. If you are picking something
07:30you want to hand off to an editor later on, that they are supposed to
07:32composite over the video edit, then you do an RGB+Alpha so that they will have
07:36the Transparency information.
07:38After you have chosen that you will see that this pop up has changed to Milliona
07:42of Colors+. That means it's going to be 8-bit quality, millions of colors and
07:46the + means there is an Alpha Channel. Some other formats such as a PNG
07:51sequence involves trillions of colors, 16-bits per channel while some other
07:55high end formats like Open EXR will even allow you to save floating point images.
08:00If you are saving off a channel you need to decide how the Alpha is going to be
08:04matted on to the color information. After Effects defaults to Premultiplied,
08:09which means some of the background color is mixed in to the edges. In reality,
08:13most of the time we prefer to have a Straight Alpha channel. It's a higher
08:17quality format, it fills out the color channels beyond the edges of the Alpha
08:21Channel to make sure you get a nice, clean matte at the end and the editing
08:25systems like Final Cut Pro etcetera expect a Straight Alpha channel.
08:29Here are also some additional what are known as post render actions, such as
08:33whether or not you want to embed the project file into your rendered movie,
08:37whether or not you want to save additional metadata that might have come from
08:40your camera with your rendered movie, and whether or not you want to import the
08:43rendered file back in After Effects, etcetera.
08:45There are two other interesting parts of the Output Module that make it very,
08:49very flexible. The Stretch and the Crop. Stretch gives you the ability to
08:54rescale the file. For example, if you wanted to make a smaller web version of
08:58this file you may go ahead and enter a smaller frame size, which is only 240
09:02pixels wide. One important gotcha though is that if you have Field Rendered
09:07your final file, you never ever, ever, ever want to change the height. This
09:13will damage the fields that you have rendered. So you only want to change the
09:16height when you have done a progressive scan renderer and have no fields.
09:20Because I have gone ahead and set this to Lower Field First, I am going to put
09:22that back up to my 480 pixels high. But something that does come in handy,
09:26let's say you need to create an anamorphic wide screen version of this. that's
09:31normally 720 pixels wide rather than the square pixels comp was using, I can go
09:35ahead and do that right here in the Stretch module. The Crop module comes in
09:39handy if you need to crop off areas. For example, if you want to crop areas
09:43outside your action safe to create a nice web version or if you need to go
09:48between the formats. For example in NTSC DV is only 480 lines tall but D1, the
09:56professional video format is 486 lines tall. You enter positive numbers to crop
10:03off pixels or negative numbers to pad or to add pixels on.
10:07Again, if you are interlacing or Field Rendering, you really need to pay
10:11attention on what you are doing. Fields always come in pairs. So if you have
10:16field rendered information you want to enter only even numbers in the top and
10:21bottom values. If I want to pad 480 lines out to 486 I will put -4, two pairs
10:30of lines at the top and -2 one pair of lines at the bottom and now I have got
10:36486 line height and nice D1 output.
10:40Don't forget the audio, a lot of templates in After Effects have the audio
10:44output turned off, but if you are relying off the tape as audio you want to go
10:48ahead and pick the right sample rate. Professional video formats such as
10:52professional DV and D1 all use 48K as the audio sample rate. Consumer DV uses
10:5732K. So again it depends on where you are going with this. 16-bit stereo is the
11:02most common audio format option as well.
11:04I will click OK. Now one of the wonderful things about the Render Queue in
11:09After Effects is that after it has rendered a frame it can go ahead and write
11:14that same frame to disk multiple times to different formats. So in this case,
11:20if I want to create a normal video output but say also wanted to create a web
11:24video output from the same file, I go ahead and click on + to add a new output
11:29module and then go ahead and change its settings.
11:33For example, I might pick FLV, which is a common web video format. In this case
11:39since I have not chosen FLV before in this computer, After Effects will
11:42automatically open the Format Options for FLV for me, where I get to do things
11:47such as whether or not I need an Alpha Channel saved with my rendered file.
11:50After I have done that After Effects will remember those settings and if I need
11:54to change them just click on Format Options and you will get the same dialog again.
11:57Give the file its own name such as map web version and now I can go ahead and
12:04save multiple files to disk from one render in After Effects. That's a big time
12:09savings. If I want to double check my work I can just twirl down next to Render
12:14Settings or Output Module and double check all my settings. The really nice
12:17thing about the Output Module is even after I have finished rendering it will
12:22remember the file path of where I saved this on disk. So I can find it after I
12:26have rendered it. Very nice. If I have changed either the Render Settings or
12:30the Output Module, I can go ahead and save those settings to make it easy to
12:34use them later on. I will just go ahead and click on the arrow next to them and
12:37choose Make Template. This will open up a Templates dialog, where I can go
12:42ahead and give a name to my new settings such as DV special render settings.
12:49I can go ahead and edit it further if I want to. In the same dialog, I can also
12:53pick what I want to be my defaults for movie, defaults for rendering out a
12:56single frame, etcetera. I have got the same options for the Output Modules, or
13:01again I can say Make Template, give it a new name, DV web special, edit it if I
13:10need to, change my defaults if I need to. In addition to be able to open up the
13:15Template dialog from the Render Queue you can also do it underneath the Edit Settings.
13:19Edit > Templates and that will get you to the same place where you can
13:23go ahead and change your defaults or create new templates.
13:27Click OK, you can go ahead and queue up several compositions to render.
13:31For example, I can just drag in almost straight into the Render Queue, give it a
13:35name such as display render, click OK and After Effects will render all of
13:40these as a batch. You can go ahead and walk off somewhere else and do some
13:43other work while After Effects works for your. When you are ready to go, click
13:47the Render button. If you need to pause the render for any reason, click on the
13:51Pause button. If you want to stop a render, there is a really nice hidden trick
13:56inside After Effects. If you hold down the Option key on the Mac or Alt key on
14:00Windows and click on Stop, it will go ahead and create a duplicate of the
14:06composition that you stopped with all of your same render settings including
14:09your own file.
14:11This is very important because it allows you to re-render with the exact same
14:14settings. Otherwise After Effects will create the new entry in the Render Queue
14:18that only has the remaining portion of your render not the entire length.
14:22Quite often you want to re-render the entire movie. So remember Option or Alt+Stop
14:27allows you to go ahead and re- render the whole thing over from scratch.
14:30While After Effects is rendering, you will get to see some important
14:32information such as what frame and what field is it on while it is rendering,
14:36how much time has elapsed. After it has done a few frames, so it will even give you
14:39an estimate how much time is remaining and if you are very curious to see exact
14:42what's going on in every frame you can go ahead and twirl down next to Current
14:45Render and it will give you exact details of what's going on at each frame as
14:50it is rendering those frames. And that's a quick overview of the Render Queue in
14:54After Effects. It's very flexible and very powerful and really makes it a lot
14:58easier when you need to render many variations of the same comp or
15:01render a bunch of different compositions all at the same time.
Collapse this transcript


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