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After Effects CS3 Professional Beyond the Basics
Illustration by John Hersey

After Effects CS3 Professional Beyond the Basics

with Chad Perkins

Video: Welcome

Hey everybody, welcome! I am Chad Perkins and this is After Effects CS3 Professional, Beyond The Basics. On behalf of lynda.com, I am really, really excited to be able to share with you all the stuff on the agenda for this training series. Now, I have to point out that of all things this is, this is definitely not a beginners' training series. I am not going to explain step by step every procedure for basic commands. I am going to expect you to know what a solid is, I am going to expect you to know how to create a new composition, how to import footage, the difference between importing and opening a project, etcetera, etcetera.
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  1. 4m 31s
    1. Welcome
      1m 41s
    2. Using reference material
      1m 42s
    3. Using the exercise files
      1m 8s
  2. 9m 44s
    1. About this chapter
      43s
    2. Two great ways to select layers fast
      1m 44s
    3. Finding a lost CTI
      1m 17s
    4. What is IBON?
      1m 28s
    5. Making the work area the size of multiple layers
      35s
    6. Jumping to the beginning or end of the work area
      51s
    7. Trimming a comp to the work area
      50s
    8. Filling up “gaps” in footage
      2m 16s
  3. 1h 8m
    1. Understanding histograms
      3m 19s
    2. Understanding the Levels effect
      5m 35s
    3. Advanced compositing with Levels
      7m 24s
    4. Understanding the Curves effect
      4m 14s
    5. Changing the time of day with Curves
      5m 29s
    6. About bit depth
      7m 27s
    7. About HDR
      4m 31s
    8. How everyone benefits from HDR
      4m 14s
    9. What is linear blending?
      4m 1s
    10. Using the Color Balance effect
      5m 57s
    11. Faking HDR results with Color Balance
      2m 26s
    12. Colorizing with Colorama
      6m 44s
    13. Why you need color management
      7m 33s
  4. 25m 42s
    1. What are blend modes?
      3m 9s
    2. The “darkening” modes
      4m 25s
    3. The “lightening” modes
      2m 28s
    4. The “overlay” modes
      5m 6s
    5. Using Difference mode
      3m 10s
    6. Using the color modes
      7m 24s
  5. 27m 19s
    1. Controlling effects with maps
      6m 35s
    2. Using grayscale maps to displace an object
      4m 12s
    3. Bringing photos to life with displacement
      7m 15s
    4. Using multiple effects
      3m 15s
    5. Saving animation presets
      3m 24s
    6. Loading animation presets
      2m 38s
  6. 1h 9m
    1. Mastering Fractal Noise parameters
      6m 9s
    2. Fractal Noise CS3 and HDR
      3m 29s
    3. Creating fire with Fractal Noise
      8m 54s
    4. Creating water with Fractal Noise
      11m 48s
    5. Creating smoke with Fractal Noise
      5m 27s
    6. Creating animated bars with Fractal Noise
      2m 59s
    7. Creating angry grunge with Fractal Noise
      3m 59s
    8. Creating a 3D city flyover with Fractal Noise
      5m 41s
    9. Creating seamless loops of Fractal Noise
      5m 0s
    10. Using Cell Pattern
      8m 48s
    11. Using Roughen Edges
      6m 48s
  7. 36m 56s
    1. Mastering Shatter parameters
      5m 41s
    2. Fine-tuning Shatter pieces
      4m 18s
    3. Controlling Shatter with maps
      5m 29s
    4. Creating blown dust with Shatter
      5m 7s
    5. Creating an underwater explosion with Shatter
      3m 13s
    6. Creating a Matrix effect with Shatter
      5m 25s
    7. Creating real 3D objects by hacking Shatter
      3m 7s
    8. Having Shatter use your comp's camera
      4m 36s
  8. 14m 50s
    1. What is Card Wipe for?
      1m 41s
    2. Learning Card Wipe
      5m 14s
    3. Bringing Card Wipe to life!
      2m 42s
    4. Creating a 3D postcard fly-through with Card Wipe
      5m 13s
  9. 37m 14s
    1. What is a particle system?
      2m 11s
    2. Using common particle system elements
      5m 54s
    3. Using Foam
      6m 38s
    4. Creating realistic snowfall with Foam
      4m 19s
    5. Creating sparkles with Foam
      3m 45s
    6. Customizing Radio Waves
      5m 24s
    7. A look at Cycore's particle systems
      4m 11s
    8. Introducing Particle Playground
      4m 52s
  10. 32m 13s
    1. How to use the Pen tool
      4m 54s
    2. What is a RotoBezier path?
      1m 24s
    3. Using Auto-trace
      4m 17s
    4. Mask modes
      5m 30s
    5. Animating masks
      4m 26s
    6. Mask options
      3m 18s
    7. Smart mask interpolation
      3m 0s
    8. Using masks and the Vegas effect
      5m 24s
  11. 13m 0s
    1. Using Puppet Overlap pins
      5m 9s
    2. Using Puppet Starch pins
      1m 31s
    3. Puppet options
      3m 6s
    4. Using the puppet tools to create facial animation
      3m 14s
  12. 15m 40s
    1. Making custom Shape Layers
      1m 51s
    2. Using Path Operands with Shape Layers
      11m 20s
    3. Making Shape Layers from type
      2m 29s
  13. 23m 58s
    1. Using Vanishing Point 2.0 (VPE) files
      5m 39s
    2. Using Depth of Field
      2m 30s
    3. Making color shadows
      1m 57s
    4. Changing an object's material
      2m 56s
    5. Orient to Camera
      3m 12s
    6. Getting back missing 3D layers
      1m 49s
    7. About precomposing and 3D
      1m 38s
    8. Using Z-scale on precomposed 3D comps
      2m 6s
    9. Using null objects
      2m 11s
  14. 23m 41s
    1. What is tracking used for?
      3m 59s
    2. A closer look at tracking options
      5m 35s
    3. Tracking and effects
      5m 50s
    4. Tracking an object in perspective
      2m 22s
    5. Creating a lightsaber fight with tracking
      5m 55s
  15. 15m 21s
    1. Using the Timewarp effect
      2m 52s
    2. Remapping time
      2m 16s
    3. Stretching time
      2m 17s
    4. Blending stretched time
      3m 59s
    5. Creating an “echo” in time
      1m 57s
    6. Creating time displacement
      2m 0s
  16. 13m 17s
    1. An in-depth look at the Graph Editor
      2m 18s
    2. Scaling animations in the Graph Editor
      1m 12s
    3. Understanding graphs and velocity
      2m 19s
    4. Creating masterful animation with graphs
      4m 55s
    5. Creating roving keyframes
      1m 34s
    6. Creating temporarily roving keyframes
      59s
  17. 46m 27s
    1. The “zen” of expressions
      3m 7s
    2. Basic expression syntax
      5m 32s
    3. What is an array?
      5m 15s
    4. Using Expression Controls
      7m 51s
    5. Expressions and the Graph Editor
      1m 45s
    6. Converting expressions to keyframes
      2m 8s
    7. Copying pasting and saving expressions
      3m 42s
    8. Using variables
      7m 15s
    9. Adding comments to expressions
      2m 1s
    10. Introduction to scripting and the secret Demo palette
      3m 17s
    11. Getting help with expressions
      3m 33s
    12. About the Expressions template
      1m 1s
  18. 25m 50s
    1. The wiggle expression
      6m 33s
    2. The smooth expression
      3m 47s
    3. The random expression
      4m 4s
    4. Creating loops with expressions
      5m 7s
    5. The index expression
      3m 48s
    6. Getting an object to trail another with expressions
      2m 31s
  19. 16m 31s
    1. Pixel aspect ratios
      4m 4s
    2. Straight and premultiplied alphas
      3m 29s
    3. OpenGL
      2m 45s
    4. About NTSC PAL and SECAM
      1m 44s
    5. Interlaced and progressive video
      2m 31s
    6. About broadcast-safe color
      1m 58s
  20. 45m 42s
    1. The importance of knowing the render order
      4m 38s
    2. Setting footage to loop in the Project panel
      2m 32s
    3. Speeding up the workflow with proxies
      3m 36s
    4. Capturing video in After Effects
      2m 4s
    5. Replacing layers
      2m 13s
    6. Reloading layers
      3m 46s
    7. The secret automatic solid parent
      1m 46s
    8. Making an object the size width or height of your comp
      59s
    9. Using Snapshots
      4m 29s
    10. Previewing a specific area
      1m 52s
    11. Using the Flowchart
      2m 24s
    12. Changing preview preferences from the Comp window
      1m 55s
    13. Temporarily adjusting comp brightness
      2m 53s
    14. Getting what you want with Preferences
      9m 7s
    15. Getting more tips (with Tip of the Day)
      1m 28s
  21. 17m 31s
    1. Moving and archiving entire After Effects projects
      4m 31s
    2. Making Render Queue templates
      6m 41s
    3. Creating interlaced output
      43s
    4. Network rendering
      3m 46s
    5. Rendering with OpenGL
      1m 50s
  22. 29s
    1. Goodbye
      29s

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Watch the Online Video Course After Effects CS3 Professional Beyond the Basics
9h 43m Intermediate Oct 19, 2007

Viewers: in countries Watching now:

After Effects CS3 Professional Beyond the Basics shows how to take After Effects to the next level. Instructor Chad Perkins teaches techniques for bringing photos to life with displacement, crafting fire and water effects with Fractal Noise, mastering masks, using the "other" puppet tools, creating a lightsaber fight, running the gamut of expressions, and taking advantage of advanced 3D options. Chad shares his best tips and tricks for mastering After Effects CS3 Professional, and takes viewers through each of the program's advanced features. Exercise files accompany the tutorials.

Topics include:
  • Learning navigation tips and tricks
  • Understanding histograms, Levels, and Curves
  • Controlling effects with maps
  • Mastering Fractal Noise
  • Learning the Card Wipe effect
  • Using particle systems
  • Animating masks
  • Stretching and blending time
  • Taking a real-world look at expressions
  • Exploring technical issues
  • Getting more efficient with After Effects
  • Rendering, moving, and archiving projects
Subject:
Video
Software:
After Effects
Author:
Chad Perkins

Welcome

Hey everybody, welcome! I am Chad Perkins and this is After Effects CS3 Professional, Beyond The Basics. On behalf of lynda.com, I am really, really excited to be able to share with you all the stuff on the agenda for this training series. Now, I have to point out that of all things this is, this is definitely not a beginners' training series. I am not going to explain step by step every procedure for basic commands. I am going to expect you to know what a solid is, I am going to expect you to know how to create a new composition, how to import footage, the difference between importing and opening a project, etcetera, etcetera.

So pretty much if this is in my essential training title from lynda.com, I am going to expect you to have that foundation. That being said, let me give you a taste of what we are going to be covering in this title. We are going to be making fires, as matter of fact this exact same fire that you are seeing right behind me and we are going to be making realistic water from scratch as well. We are going to have a light saber fight. We are going to show you how to create the Matrix 3D stop time effect. We are going to get into expressions in After Effects and we are going to show you real world examples of how to use them.

If you have had struggles with expressions in the past, you will not after going through this training series. We are also going to see some other stuff like how to make a shark smile and also how to create a Street Fighter 2 Haduken Ball like this, and we are also going to take a look at a self-destructing fish, and on more than one occasion, we are going to see me make a total idiot out of myself. So I am super excited to get started and show you what I have got in store for this amazing training series.

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