navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

After Effects CS3: Animating Characters
Don Barnett

After Effects CS3: Animating Characters

with George Maestri

 


Filmmakers of all kinds are exploring new digital tools for creating animated content. After Effects CS3: Animating Characters follows the creation of a short animated film, from storyboard through final output, using After Effects CS3. George Maestri uses a one-minute monster movie to showcase the new Puppet tool, along with many other techniques for animating characters in After Effects. He covers lip syncing, creating segmented characters with movable joints, and employing special effects. George demonstrates in detail how to create individual scenes and shots, and offers insight into how to pull the pieces together to form a cohesive production. Familiarity with After Effects is recommended. Exercise files accompany the course.
Topics include:
  • Organizing with storyboards, rough soundtracks, and Leica reels Creating, importing, and linking segmented character parts from Photoshop Setting up nested compositions to animate a run cycle Creating smoke and bubble cycles, and other special effects Animating lips, heads, and bodies with time mapping Editing and creating final output with Premiere Pro

show more

author
George Maestri
subject
3D + Animation, Animation, Character Animation
software
After Effects CS3
level
Intermediate
duration
4h 6m
released
Jun 18, 2008

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Welcome
00:00Hi. My name is George Maestri and today we are going to be looking at cartoon animation using the After Effects Puppet tool.
00:08I'm an animation writer, director and producer and I own a studio in Los Angeles called Rubber Bug and we do a lot of cartoon
00:16animation and we've really had a lot of fun with the new After Effects Puppet tools. So what we are going to show you in this project is
00:23one of the first titles that we did actually using this tool, which is this particular title called Minute Monsterpieces,
00:28which is just basically a little one minute monster movie and we'll go ahead and show you that film and then show you a making of.
00:35Now the Puppet tool is a great new way
00:38to animate characters in After Effects and anybody who is doing this sort of work will really benefit from knowing how to
00:45use the Puppet tool. In addition to that, I'm going to be covering a lot of other techniques for animating characters in
00:51After Effects such as lip sync and as well as creating segmented characters with movable joints as well as other things.
00:58And we're also going to take you through the process from initial creation all the way through to final product.
01:02So we'll give you kind of the taste of how to make a completed film in After Effects and
01:08using some other packages as well. In addition to After Effects, we use Adobe Photoshop CS3 as well as Adobe Premiere CS3,
01:16although these aren't as necessary. You can certainly use other packages such as Final Cut for the video editing.
01:22Anyway so that's the big overview of what we are going to be doing, so let's get started.
Collapse this transcript
How to use the exercise files
00:00Before we get started, I do want to say that if you're a premium member of the www.lynda.com Online Training Library or if you're
00:06watching this tutorial on a disc then you have access to the exercise files used throughout the title.
00:12Now the exercise files will be on the disc or you'll be able to download them and they will come up in this folder called Exercise Files.
00:18Within this folder, you'll have a directory called Monsterpiece which has all of the assets for this project. So we are actually
00:25going to be jumping around a lot throughout these directories and I will describe why
00:30we've named these the way that we do as we get into organizing this project. Now it's probably best that you just put this on
00:37your Desktop but you could put it anywhere. Just as long as you know where this folder's at and can get to it, you should be fine.
00:44If you're a monthly or annual subscriber to www.lynda.com then you don't have access to the exercise files, but you can
00:50certainly follow along from scratch or create your own assets. So let's get started.
Collapse this transcript
1. Getting Started
Project overview
00:00Hello. I'm George Maestri and today we're going to be working with character animation in After Effects.
00:06Now you may know After Effects as a compositing tool or as a motion graphics tool,
00:12but you also can do some very advanced character animation in the program.
00:17We are going to be working with a project called Minute Monsterpieces,
00:21which is a short one-minute monster film that we did in After Effects.
00:25Now, the reason I chose this project is because it shows a lot of the different techniques that you can use
00:31to create character animation in After Effects.
00:33We are going to go over the Puppet tool, we are going to go over lip sync, dialogue and some special effects.
00:39In fact, we are going to go over the entire production of the film.
00:44This is also a bit of a tutorial on how to produce a short character animation film.
00:50Before we get too far into it, let's go ahead and take a look at that film that we are going to be working with.
00:57Now, this is the folder that we actually used for production and I wanted
01:02to show you how we organize things, so let's just go ahead and go into there.
01:06And in here we have a directory called Final.
01:09You can just watch the movie here.
01:11Now I have created this at medium quality, so that you can download it, so that it's not too big.
01:17And I am just going to go ahead and show you the movie that we are going to be working with.
01:21(Movie: Greetings and welcome to Minute MonsterPieces.)
01:28(Movie: Today's MonsterPiece is Frankenstein.)
01:31(Lightening strikes.)
01:36(Movie: Meet Doctor Frankenstein and his assistant Fritz.)
01:39(Movie: Frankenstein is obsessed with creating a human being from the ground up- literally.)
01:46(Movie: So it's off to the graveyard they go!)
01:49(Movie: Er. So it's off to the graveyard they go.)
01:54(Movie: They pick up the parts, put them together, pull the switch and bingo!)
02:02(Movie: Ha-ha. Instant monster!)
02:05(Movie: But the monster takes off with Frankenstein's girlfriend.)
02:10(Movie: Villagers figure enough is enough and end the creature's reign of terror.)
02:19(Movie: Or do they?)
02:29And there you have it.
02:30So that's the movie that we are going to be working with.
02:33Now let me scrub through this and I'll show you some of the techniques.
02:36First off, we have dialogue and so we are going to show you a little bit about that. Some of the Puppet tool,
02:42which we are using to animate the arms of this character and for example, right there where he bends over, that's all Puppet tool.
02:49I am also going to show you little bit of special effects such as this shot here and we're also going to show you how
02:56to move characters around such as running and jumping, so here is where he runs through the scene.
03:01So we have got a good variety of shots in this short little film.
03:04So let's go ahead and get on to working with character animation in After Effects.
Collapse this transcript
Original storyboard
00:00So let's start at the beginning where this project started. It started with conversation between myself and the creator
00:08of this project, the guy named Charlie Largent who actually created the storyboard for this. Now most animated projects
00:15that you create, especially storytelling projects, you really want to create a good storyboard and Charlie created
00:21a very good storyboard for this, it was almost identical to the original film. And I actually have this in that Exercise Files directory.
00:29In fact let's go ahead and open up Photoshop
00:31and open up that file. So I'm going to go out to my Desktop
00:35and in that Exercise Files directory, we have Monsterpiece and I have a directory out here called Storyboard.
00:43So from there I can open Storyboard1 and Storyboard2.jpg.
00:49So once I open those you will see the storyboard files themselves. Now these were actually fairly small movies,
00:56these are actually at a 100% I believe.
00:58In fact, let's just see what these image sizes are.
01:01It's only 600x500, which is actually very small considering how many images are on here. But again he just wanted to
01:08email me a very quick sketch of what this film would be. So from this actually we created the whole film and if you
01:16notice a lot of this is very similar to the final film. There are a few differences here, one of the things is we added the cat in
01:24with the announcer here and there's a couple of other differences with the monster showing up in his underwear,
01:29which is something that we added later.
01:31But generally the whole flow of the story and all the shots are pretty much there. So as you can see we start with the
01:36opening scene and Charlie's been nice enough to tell us what happens. We didn't quite have the dialogue at this point.
01:42But it pretty much tells us story through the pictures. And so this is basically the first storyboard here and then
01:49the second storyboard has pretty much that same look and feel. It's a smaller file. So we actually had a total of about 10 shots or
01:56something like that. So it wasn't that big, but it can certainly tell you how a storytelling project takes shape.
02:02So from this storyboard what we had to do is we had to actually put this together to get a sense for how long this film will be.
02:09The dictate from the client was to make this approximately one minute long, as close to one-minute as we could make it.
02:16That's why it's called Minute Monsterpieces as we try and tell a monster story within a minute and that was kind of the theme of this.
02:24As I started bringing in this art from the client I needed to set up things like directories and that sort of things.
02:29And I'll tell you a little bit about our directory structure in the next lesson so let's move onto that.
Collapse this transcript
Organizing production directories
00:00So in any production you really want to set up a nice logical way of storing your data.
00:07One of the things I find in production and as you get into it is that you always have to keep going back to old projects.
00:14If you have a project for example, I had a project that I did last year
00:18and the client called and they wanted something from that project.
00:21If you have a standard way of storing things then you can easily go back through your projects and kind of find things.
00:27So we kind of have a rough way of doing our directory structure for our projects here at Rubber Bug.
00:33This maybe a little bit different from other studios but again the most important thing is that you have a method.
00:39It doesn't really matter what your method is.
00:40It is just that you have something that you know and that works for you and that is fairly consistent between projects
00:47because then as you go back to projects or if you've set something aside from month
00:51or so when you come back you can still kind of find everything and that's really important.
00:56So in this Monsterpiece directory is pretty much what we had on our main server here and I have kind of copied most
01:02of the files down, although I think I have left some of them out because this actually worked out to be a pretty huge project.
01:08We did have to prune out a few things.
01:10But let's take a look at some of these directories.
01:12First thing we have- let's just go from top to bottom here.
01:15We have an After Effects directory so what we tend to do is store our project files
01:20or our application specific files such as After Effects projects here.
01:25And let's go ahead and view this as a list here so you can see this.
01:28So basically what we have here is we have a lot of our After Effects files so Shot1,
01:34Version1, Version2, Version3, Shot2 and so on.
01:38So these are all just our After Effects projects.
01:41Here we have assets that we create here at Rubber Bug.
01:45So these are modifications to Photoshop files, titles, whatever.
01:50Audio, this is all of the audio for the project including raw dialogues, special effects, the music and so on.
01:59Final, this is where we put our finals.
02:01Now, actually our real directory has different versions of this file.
02:05So we will have high res versions of this, we will have a flash version that we put up on our website and so on.
02:12So we try and keep master copies of all of our files here, although I am, again, I am pruning down some of these.
02:18Stuff that we get from the client.
02:21Now when we work on projects a lot of times our clients will be sending us images, they will be sending us dialogue,
02:27anything that we get from the client we typically put in this directory that it says from client.
02:33Now one of the things we got from our client, and we consider Charlie, even though we are kind of working with him in tandem,
02:38we can kind of consider him to be the client because he was the one who is actually feeding us all this stuff.
02:43So this is all of his original art is coming into this directory.
02:47Now we have another directory here for Premiere and that was our video editing application.
02:52And what that is, it is basically again just like with After Effects, it's all of our project files.
02:58Renders. Anything that had to be rendered out before final assembly goes in here.
03:04Storyboard, we have seen this.
03:05This is our main storyboard.
03:07And tests.
03:08Sometimes we will do tests, that sort of thing.
03:11Things that we know that we are not really going to keep and I really don't like keeping those in the renders folder
03:16because sometimes the task may just be a still image or something like that.
03:20So typically we'd put those on a separate file.
03:22If we need space or something like that, we can delete it.
03:24We know it's kind of superfluous to the final projects so we don't kind of clog up our render directory with tests.
03:31So those are the basics of our directory structure.
03:36If you are doing sort of project like this again, create something that's logical and create a filing system.
03:42It really, really helps when you are doing any sort of large project.
03:46So let's go ahead and move on to actually starting to create this project.
03:49We are going to start by doing the Leica reel and so I am going to go ahead and go through that in the next lesson.
Collapse this transcript
Using a rough soundtrack for shot timing
00:00As you start any animated project, you need to get a sense of what the shot timing is in the project.
00:07Now with this particular project, we had about 10 shots and a lot of it was narration, so one of our first goals was to
00:14just kind of roughly time the shots against the narration, so we had a kind of a rough estimate of how long each of these
00:22particular shots would be.
00:24Now before we did that we had to have some sort of dialogue track. Now at this point, we hadn't found our dialogue artist
00:32or actually a voice talent yet. We were still kind of searching for that, but we wanted to get started on the project.
00:37So we have lot of shots that weren't particularly tied to dialogue, so we could actually start animating those first.
00:43So what we did, we just recorded a scratch track. I'm going to go to the exercise files here
00:49into Monsterpiece and under Audio, you'll find one here called Monsterpiece-track
00:55and if I load that up, you will hear basically this rough track. Actually it was Charlie, the artist who did this and he was kind of
01:02one of the big forces behind this and he actually just recorded that on a cheap microphone, maybe even his laptop microphone.
01:09So you can hear there is a lot of background noise in this track, but I just want to play you just a small snippet of it here.
01:15Let me go ahead and hit Play here.
01:17(Movie: Greetings. And welcome to Minute Monsterpieces. Today's monster piece is Frankenstein.)
01:28OK, that's enough of that. So you can hear that was very noisy, kind of not that great of recording,
01:35but for the purposes of getting started which we really needed to do, it was good enough. We knew we were going to replace it with really good audio.
01:43And the most important thing for us at this point was just to get rough timing, so
01:48once we have this track we can actually start to use this to time it against the storyboard to create the Leica reel,
01:54so we're going to go ahead and do that in the next lesson.
Collapse this transcript
Creating a Leica reel in Premiere Pro
00:00Once we have a rough audio track and storyboard we can kind of merge them together to make a Leica reel or a storyboard reel.
00:09Now for us we are just doing this for our own internal purposes.
00:12Sometimes you'll want to do this for client so you may want to up the quality a little bit.
00:17We actually did a very rough one.
00:18But let me show you a little bit about the process of doing this.
00:22We used Premiere so actually I am opening up Premiere here, but you can certainly use any video editor.
00:28If you are using Final Cut or whatever.
00:31Really all we are doing here is matching audio to still images.
00:34In fact you could even do it in After Effects if you wanted to do it that way.
00:38For some reason we kind of have settled on Premiere as our Leica reel and final editing at this particular studio.
00:45So let's go ahead and import some files here.
00:47Let's go to the Desktop\Exercise Files\Monsterpiece\audi and that particular track that I played you
00:54in the last lesson was called Monsterpiece-track.
00:58I can certainly drag that to the Timeline but I also need some visuals to go with this.
01:05Now I have the original storyboard files here so I am just going to import those.
01:09Those are actually in that same Monsterpiece directory under Storyboard.
01:13So I am going to click and drag those two in and those are still the ones that I showed you
01:18at the very beginning which have 1, 2, 3, 4...
01:219 images on this one and I believe like 6 or so on the second image.
01:26So these are images that really have multiple storyboard panels on them.
01:31Now one thing I could do is I could actually bring this into Photoshop and crop them and save them
01:37and create a series of 15 or so storyboard panels.
01:41But again I am doing a rough Leica reel for my own purposes.
01:46So I'm just actually going to use this one image and I'm just going to zoom in on the particular parts.
01:52Now what I'm doing here in Premiere may be a little bit different from how you do it in Final Cut.
01:58You can also do this in After Effects very easily as well, but let me show you a little bit about this particular process.
02:04What I am going to do is click and drag this storyboard panel here and it shows up here.
02:08This is my Edit window here.
02:10This is actually my Source window here, for those who don't know Premiere.
02:14So this is where my actual content is coming.
02:18And I can actually here that's scrubbed against this soundtrack here.
02:21So if I hit Play...
02:23(Movie: ...MonsterPieces. Today's MonsterPiece is Frankenstein.)
02:30OK. so now I have a little cut right here between Frankenstein and when we actually start this,
02:36so I can stretch this one still image so that actually goes from the beginning to the end of this particular scene.
02:44But I only really want this first panel because this is actually showing all of them.
02:49So what I can do in Premiere, just double-click on this and go over to Effect.
02:57When you go to Effect what you can do here is- I don't want to change the opacity, I want to change the motion.
03:03So we go to Motion here.
03:04We can actually scale this up.
03:07And if I scale it up to- actually I have this number already written down here-
03:11about 335 I can pretty much get one of these panels in here.
03:16So it's a little over 300% zoom and you get one of these panels.
03:21And then what we can do is use this position ones here.
03:25So you can see I am just clicking and dragging on this particular numbers
03:29to actually position which one of these panels we want to see.
03:33In fact I have already written down my numbers here, so 800 for height and somewhere around 1000 for the x-position here.
03:44Actually that's a little bit off so I can actually just click and drag this.
03:48So now that I have this pretty much set, I've got my first panel done.
03:56Now I need to do all of these subsequent panels.
03:59Now I click just drag this from my bin and do that zoom thing again with this particular image but the easier thing
04:07to do is take this one that I have already zoomed and just copy it.
04:12So I just hit Copy and Paste.
04:16OK. Or Ctrl+C Ctrl+V on the PC; if you are in Final Cut, it's going to be Apple+C and Apple+V.
04:23And now I can take the second storyboard panel and I can just again,
04:28using the positioning controls- let me just type in a number here.
04:33I can just go on to that next panel.
04:39Somewhere around there, somewhere...
04:41So this is a part where it says meet Dr. Frankenstein and his assistant Fritz.
04:45So now I have got that one already set.
04:49So I can now cut to this.
04:51Notice that there is actually a pretty big space in the dialogue and what we are going to do here is start cutting
04:57and manipulating the dialogue track so that we have a good even flow of the audio.
05:04And again this is a scratch track so I might leave a little bit of space and I am going to err on the side
05:10of going a little bit long because that way we can always cut down.
05:13If we animate a little too much it's a lot easier to cut it than to add more.
05:18So once we have done all of that, let me go ahead and open up the project for the actual Leica reel that we finished.
05:25And I am going to go into my Desktop again, Exercise Files.
05:32And there is the Premiere directory and under that is Monsterpiece Leica 01.
05:37You will find that.
05:40And if you open this it's actually going to ask for the file.
05:43So it's going to ask for Storyboard.jpg.
05:45I actually renamed that to Storyboard1.
05:47So if you just select that it will pick that up and then it's going to ask for monsterpiece track.mp3
05:53and there is one called monsterpiece track.wav, which is what we are actually going to be using here.
05:59And here it is, OK.
06:01So it's essentially what we have been doing which is taking these individual panels and zooming in.
06:07Let me go ahead and mute the audio here so I can just scrub through this.
06:11So we actually are scrubbing through all of our shots.
06:13And we get some timing here for like where he is zooming out.
06:17So we can get some nice timing so we can kind of get a sense of how that plays.
06:22So here it comes.
06:23He kind of zooms in and out and then he reaches in and grabs Fritz and drags him off.
06:30Again I am trying to get a rough sense of this timing and then there is a couple places here where I actually did a little bit
06:37of zoom in, again using this Motion Controls here.
06:40So for example, with this one where we zoom into her mouth, I am just setting keyframes.
06:45In Premiere where you can set keyframes for this position and scale.
06:49And for opacity as well so you can fade out.
06:53Again very similar thing, we are kind of doing a truck in here and then the end.
06:59So that's the basic Leica reel and you can certainly play that back.
07:03And we just saved it out to a QuickTime so that we had it as a reference.
07:08Now another thing that we needed to do with this, from this we actually create a tracking sheet
07:12and I am going to show you that in the next lesson.
Collapse this transcript
Tracking projects
00:00So once you have your Leica reel cut and you've got your timing and you like the way it's going,
00:06the next step is to actually create a tracking sheet.
00:09We call it a lead sheet and other studios call it by other names, but essentially what is it,
00:14it's just a sheet where you list all your shots, start and end times and you can track it.
00:20We do ours in Excel.
00:22You can certainly do it just by scribbling on a piece of paper.
00:25Back in the old days when we really didn't have computers, we actually just created them on ledger paper.
00:31It doesn't really matter how you create it, but it's a good idea to create it,
00:36so that way you can track your show and the progress of your animation.
00:40So I am actually bringing up Microsoft Excel and this will be very self-explanatory.
00:44I actually put those out on the discs, so you have a rough template here under Exercise Files, Monsterpiece.
00:50I actually have two of these, one is a Blank Lead Sheet for you to use on your projects.
00:55And I have another one called Monsterpieces Lead Sheet.
00:58And I am going to go ahead and open that.
01:00And essentially what this is, it's just a sheet that has each individual shot, a start frame,
01:06the end frame and then the length of each individual shot.
01:11And then I also have a few other ones here and what we usually do is we just print these out and then when I hand it
01:18to the animator, they can just put their initials in here when this particular shot is done.
01:23In fact let me show you how these forms are filled out.
01:25I am going to go ahead and open the blank one.
01:28And I have set this up with some formulas, so it makes it very easy.
01:33So for example in this first shot, we could say description would be, what is it, the announcer?
01:37So I am just going to type that in.
01:40Of course it starts at Frame 0 and then the rest of these I am going to leave.
01:44And then the next one is Dr. Frankenstein and Fritz and I am not sure exactly what the frame number is,
01:51but I can just type in whatever frame number I want and what happens is I have got some formulas here that actually are going
01:57to calculate the end time for the previous shot and the total length of each individual shots.
02:02So as I start putting in numbers here, it just starts automatically filling in.
02:06So it just makes it a lot easier to track your shots.
02:09So once you have all of this done- in fact, let's go ahead and open up the old one here.
02:13So once we have this all set, now I have a list of, you know,
02:17this is what I need to tackle in terms of actually animating the shot.
02:22And it's actually kind of nice because you print this out and then you just start filling all these little things
02:27so it's laid out, it's ready for animation, it's animated, it's rendered, and once all these are filled out, you're done.
02:33It makes it very easy to track.
02:36Sometimes if you try and keep everything in your head, your head just gets cluttered.
02:39I like getting things out of my head and onto these kinds of forms,
02:44so that way I can just put it aside and I can actually focus on the animation.
02:49Kind of my own little Zen way of clearing my head.
02:53That's kind of how we organize our projects and how we track them here at Rubber Bug, so let's go ahead and move on from here.
Collapse this transcript
Creating art in Photoshop for After Effects
00:00Now once we have the Leica reel or the Animatic, the timing, our shot list
00:06it's time to start animating. Now all of the original art that came to us was in Photoshop files.
00:14They weren't really standard Photoshop files. They had a lot of layers in them so that way we could animate them. In fact,
00:20let me bring up Photoshop here
00:22and I'll show you one of the files, kind of show you how we receive the art. So I'm going to go ahead and open a file.
00:30I'm going to go out to my Desktop/Exercise Files/Monsterpiece. Now this was one of the ones that came from the client and actually
00:38the first shot we are going to work with is scene 4, Dr. Frankenstein Scene 4, which is how he gave it.
00:43Now this is exactly what we got from the client so I'm just going to go ahead and open that.
00:49And this was the original art.
00:53And as you can see we got it in layers and in fact we've got
00:56two arms here, one with the arm back and one with the arm forward. Some of these we used, some of these we didn't.
01:02We actually got a lot of these where it was almost like pre-animated
01:05but because of the Puppet tool and the way that we animate, we didn't use a lot of this stuff that we were given.
01:10We were given several different eyebrows and again,
01:14we kind of had different faces.
01:17A lot of this is just separating the character out into layers and of course we have the nice background image there.
01:24Now the one thing I also want to say is that these files were a lot bigger than the final output. In fact let me go here to Image Size
01:32and show you that it's actually a 2K image and we are actually outputting Standard NTSC which is D1 res, is what? 720x480 or
01:43if you use square pixels it's 768x576. Something like that. But it's almost a third the size of this original art
01:52but that's actually a good thing. It's always easier to shrink things, you will still get a crisp image.
01:56If you blow it up, you are going to get jaggies. So we kept all the images a little bit oversized and
02:02that way if we need to zoom in or reposition the camera or do some sort of tracking, we had enough room to do that.
02:10So those are some of the tips for creating Photoshop files for After Effects character animation. Try and keep them big and
02:17definitely keep things in layers because that's going to be really important when you actually get to animating these.
Collapse this transcript
2. Animating with Hierarchies
Segmenting Photoshop characters
00:00So now we're ready to begin animating and the first shot we're going to animate is the first shot that we did animate.
00:06In fact let me go ahead and show this to you.
00:08Let me go ahead and select this composition here and just do a quick RAM preview.
00:16So what this shot is is basically Dr. Frankenstein holding up the needle and the monster's hand reacting.
00:22I wanted to show you this one first because we actually animated it before we upgraded
00:27to CS3 and before we actually had the Puppet tool.
00:31So it's kind of a representative of the old way of doing things. Not that that way is bad, it's just different
00:38and it's still a very valid method of animating.
00:41So let me show you little bit about how we brought in the art into Photoshop and prepared it for this particular animation.
00:51I am going to go ahead and minimize After Effects and go into Photoshop where I have the original scene.
01:00And I am going to go ahead and close this for now and I am going to reopen it.
01:04I am going to go out to my Desktop to Exercise Files, Monsterpiece and I believe it's in the From Client directory.
01:14Now this is where we actually kind of segment out our stuff. It's in scene 4 and it's called Frankenstein scene 4.
01:22The reason we create a From Client directory is because we want to save the original art that we were given
01:27or any original materials that were given from our client.
01:31Typically what we will do is we will massage this stuff that is given to us but we save that in a separate place
01:36so that we don't, we try not to, save over original files.
01:40They are almost like your negatives in photography and you really don't want to mess with those. You want to save copies
01:47and we are big fans of saving lots and lots of copies. We don't care about disk space here.
01:52So this is the file that was given to us and let me show you what's in here. It is basically a handful of layers.
01:59There is the background layer, very nice. Frank's face, his eyebrow and then we have another eyebrow which is very nice
02:09and his torso and then we got a couple of arms. We have one, two arms
02:16and notice how these arms actually have the thread or the string attached.
02:23We are actually going to have to separate that out.
02:25And we also have the monster's arm.
02:28Also notice another little thing is that when it was drawn, there is actually a little gap here in this string
02:34and we have to kind of straighten that out as well.
02:37So there are few little tweaks that we have to do to this.
02:41So I am going to actually minimize this and I am going to go into the file that we created which is essentially a copy of that file.
02:47So I am going to go ahead and open and I am just going to go up one directory or two here and we are still
02:53in that Monsterpiece folder and I am going to go into my Assets Directory.
02:57Now this is where we create our own assets and where we save the things that we use,
03:02all the art that we are actually using for production.
03:05So this is called Frank Scene04 and we like to name things with numbers rather than letters so 04 is typical for how we name things here.
03:16And if you will notice, this file is essentially the same art. We have just broken it up a lot and this will kind
03:21of allow us to animate it a lot more clearly.
03:24Let's just go from the bottom up here.
03:27We've got a background layer, we've got a neck layer.
03:30Now I didn't have a neck layer.
03:31In fact, I'm going to go to this file here. I just had the face layer.
03:35So in order to create the neck layer what we do is essentially zoom in and just do a little bit
03:40of cutting. In fact, I am going to turn off his torso here.
03:44And I just use the Polygonal Lasso Tool. which is my favorite Lasso Tool. May not be yours but it's mine and I just take that,
03:54I do Cut, Ctrl+X on the PC, Apple+X and paste. And that pastes it into a new layer and of course I am going to have to name
04:03that layer. Be sure to name your layers because when you want to do After Effects it's going to get really confusing
04:08if everything's named Layer 1 and Layer 2 and all that stuff.
04:12And then I just drag it below his face and I can turn on his torso again and you can see I have a nice neck that I can use.
04:20And if the neck is too small, you can always just add to it.
04:23So I am going to click over to my neck layer and again I use my handy-dandy Lasso Tool just to kind
04:30of create a shape- actually that's not a good shape there. So I just kind of follow that around kind of like a neck stump there.
04:39And because this is a solid color I can just use the paint brush tool so I just click on that,
04:43paint it. So now I have a little bit more neck to play with. If Frank should move his head way out,
04:51I still have some neck to cover that animation.
04:55So actually let's go back to the file that was modified.
04:59So we got the face.
05:00Now one of the things we need to do is he needs to blink so I took the eyes and I actually made separate little layers
05:07from the eyes and what I did with that was I actually cut out the eyes and then I painted over the face layer to make sure
05:16that I had something behind there and then I created little blinks for him.
05:21And we kept the eyebrows. I did also break his torso up. I broke it into an upper and lower torso so he could bend at the waist.
05:30Now this is something we probably won't have to deal with the Puppet tool
05:33but it is something that we did do for this particular one.
05:37And also notice how I am kind of fading out these layers. Here in fact if I hide the lower torso,
05:43you can see that when I actually selected this I actually feathered it before I deleted the lower torso
05:50and what that does is that gives me a much better, much smoother transition from one to the other
05:56so that way there is not really hard lines when he bends and moves. There is a little bit of leeway under there.
06:04We zoom out here.
06:06OK, the other important thing is that I actually created more than one arm.
06:10We actually had two arms. These are the arms that were given us, arm 1 and arm 2.
06:18So this one with the hard angle and this one with kind of extended angle were the two that we were given, but when we went
06:26to animate we realized we needed little bit more than that.
06:29Now we could do one thing where we actually just took the arms and made a separate forearm and elbow,
06:36but for this particular motion he didn't need to do a lot of animation,
06:40he just needed to do just that one motion of holding up the needle.
06:44So it was actually easier for us to just draw the in-betweens and this is essentially how you would do it in cell animation.
06:51We essentially made forearms and that was our four in between so one, two, three, four.
06:57Notice how they all kind of move along an arc and they just gradually go from one shape to the other
07:02and so we are actually going to use those as he moves.
07:06And then the other thing was that I did take the string and we made separate strings. OK? And then the monster hand
07:15and of course I filled in that gap in the string.
07:18I also segmented that monster's sleeve and his hand because it's nice to be able to have that hand move within the sleeve there.
07:27Another thing is I have this guides set and I really don't need those so if I want to I could just do a Clear Guides
07:33because they actually do show up in After Effects.
07:36In fact let's go back in After Effects and show you the shot, there it is.
07:39Now these are all essentially the same layers that I created.
07:43So in the next movie we are going to show you a little bit about how to bring those Photoshop files
07:50that we created into After Effects and start animating.
Collapse this transcript
Importing Photoshop files into After Effects
00:00So now we are going to import our Photoshop file into After Effects.
00:06Now we should have everything set up, but before we do that, I want to go through some of the little gotchas
00:12that can happen when bringing Photoshop into After Effects.
00:16One of the first ones is, let's go through our layers and the first thing I will look for is things like Groups.
00:21Now I put this one in here on purpose just so I could show it to you.
00:25If you bring something like this that has a grouping like this, it can mess up when it comes into After Effects
00:31because it's going to create sub-compositions and sometimes you don't want that.
00:35So probably the best thing to do is to just get rid of it.
00:38So I am just going to go ahead and select this and just go Delete Group and make sure that this file is as flat as possible.
00:50So if you are bringing in your own art, just get rid of the groups. OK?
00:55And the next thing I want to make sure is that everything is named.
00:59So let's go through and just make sure everything has a descriptive name and it does
01:03and the other thing is let's go ahead and delete any sort of layer effects just stuff like this. Like if you put a drop shadow
01:11or glow or something like that on there, what's going to happen is if you bring something like that into After Effects,
01:17After Effects has to recalculate that and it's not very fast at doing it so it can actually really,
01:23really bog down your interactivity within After Effects.
01:26So it's best to just delete it, rasterize it. If you delete it, you can always recreate the same effect
01:32in After Effects using the After Effects Engine and it's going to be much, much faster.
01:37So once we have all that done, we will go ahead and save it out.
01:40Now it's already saved out and I am going to go ahead into my After Effects project that's going to be an empty project
01:47and then all I have to do is either just go File, Import here or if I right-click on the PC, I can just go Import, File.
01:55And then this particular file is on my Desktop under Exercise Files, Monsterpiece, under Assets/psd.
02:04This is scene 4, so it's going to be Frank Scene 04.
02:09And are we importing as footage, composition or cropped layers?
02:13Well if we import as footage, that's going to just import it as a kind of flat file,
02:17so let's go ahead and import it as a composition.
02:21Do we want editable layer styles?
02:24Yes- or we can certainly merge those into footage, but we don't have any so it's not going to be that big of deal.
02:29So I am just going to leave this at the default, hit OK, and it's going to import that file and all of the layers.
02:37Now this is actually kind of a big file, about 10 megabyte somewhere around there. These tend to be around that size
02:42and it's also a 2k file so it's actually a pretty big file.
02:46So let me show you how it comes in.
02:49It creates a composition with the same name as our After Effects file
02:55and then it creates a little subfolder here with all of the layers for that file.
03:00So this is basically everything that we have.
03:03In fact, if I double-click on this composition here, you can see that this is what I have.
03:09So all of these layers here show up in this composition here and they are all layered and ordered in the same order
03:18that you have the Photoshop file like for example if I have the background turned off, it will be turned off here.
03:24Some of these strings and arms were also turned on and off,
03:28so we can certainly play with those and so pretty much everything has come in.
03:35Now what we have to do is we have to start organizing this so that way we can animate it
03:41and that's using the Hierarchy function in After Effects. So let's go ahead and save that. It's going to be a little bit
03:47of a long lesson, so let's go ahead and cut it here and we are going to go ahead and pickup hierarchies in the next lesson.
Collapse this transcript
Linking character parts
00:00So now we're ready to set up our hierarchies and link together all of our characters' parts in After Effects. Now,
00:08actually I save kind of our raw file out, so that way we'd have it and so this is on our Desktop/Exercise Files/Monsterpiece/
00:17After Effects. And I created another one out here called Shot400 and what that is is essentially
00:24the shot that we created.
00:27Now if you want to go a little bit faster, sometimes your scrubbing speed might not be as fast, I like to keep
00:33these files local, try not to store them on a server because sometimes scrubbing over the network can be
00:38problematic. If you have to, that's fine but you'll experience a hit in performance. But sometimes if you want to you can
00:45shut this down the third or quarter resolution that make this scrub faster. Right now I'm on a very small screen, so I have this at 25%.
00:54So let's go through these and let's take a look at how we're going to organize this. We're actually going to turn off a lot of these layers.
01:03I'm just going to go ahead and start turning off layers. Let's just focus a little bit on Frank here. First thing, I want to
01:10do is I want to start creating kind of a hierarchy. But what a hierarchy is, it's basically just, one thing is connected to other,
01:17so when one moves the other moves. So we can start with the torso.
01:22There's actually torso and the torso upper.
01:25And so right now if I have the torso and I just select the Move to it and I just move it, it just moves by itself.
01:33I'm going to go ahead and do that,
01:36change value here. So if I move this torso layer,
01:41the upper torso doesn't move with it. So I can change that by using this little button here, which is Select and Link.
01:48So I take my upper torso right here
01:51and I just grab that and then link it to my torso.
01:56So now when I move my torso,
01:59the upper torso moves with it, so what I can do is go through this, in fact I'm going to kind of zoom up here so you can see more of this
02:05and I'm going to start connecting
02:08the character together. Now the next thing what's connected to the upper torso, well it's the neck. So I take that and
02:16I connect it to torso upper.
02:18And what's connected to the neck? You know again, it's shin bone, that's connected to the ankle bone and so on and so forth. We've got the head
02:25is connected to the neck, so I take the head,
02:29grab it.
02:30Frank Face is my head and I grab it and I drag it over neck.
02:34And you can see here that
02:36this is actually telling you right here in this little box what it's connected to, so the face is connected to the neck,
02:44the neck is connected to torso upper.
02:46OK so we also have right eye, left eye, blink and all the blinks and all the eyebrows, so I can actually just Shift-select all
02:54of these and just drag those to the face, so that they all move with the face.
02:59And so now, for example I can take the face, I want to move the face,
03:05all of those parts move with it.
03:07OK. And if I take the neck
03:11then the head and the neck move together.
03:15Now the other thing is we also need to set what are called Pivot Points, because if I want to rotate this face,
03:22let's say I want to rotate it around the neck.
03:25In fact let's go into our Transform Box here and if I wanted to take this and rotate it, it's actually rotating
03:33around this center point right here.
03:36And I don't want that. I want it to actually rotate
03:39right there where it attaches to the neck. So what I have to do is I have to change the anchor point. So let me go ahead here.
03:47I'm on Frank Face and on the Transform roll-out and then what I do is I just move this-
03:54Look I have a little bit of neck left over there and I may need to delete. We have to go back to Photoshop and delete that.
04:02And so what I do is I go ahead and position this where it needs to be
04:07and then I can just use my Move tool and move it back right where I want it.
04:16OK.
04:16And so now when this rotates,
04:20yeah I do have that little part there, but we will get rid of that, you can just go into the original Photoshop file and delete it. So now
04:26when I rotate that, it actually will rotate right around the neck. And we can do the same for
04:33all of the parts like for example the upper torso.
04:38Also needs to have its Pivot Point set because they all come in at the middle. So this is actually going to take a little bit
04:45of time to setup,
04:47but once you have it setup it's going to animate really, really nicely.
04:51So let's go ahead here and set this up,
04:55and again we are just moving through all of the parts of the character.
05:02And some of these actually don't need to have Pivot Points like for example the blinks are never going to rotate, so I
05:09don't need to worry about that, things like these arms will have to or the string and most of these will, so I'm actually going to
05:18work through these and get all of these set and then we are going to pick it up
05:22in the next lesson.
Collapse this transcript
Animating blinks using Opacity
00:00I've showed you a little bit about how to setup the hierarchies and pivot points so let me show you the finished version of that.
00:06I'm going to go ahead and open a project and it's in that same After Effects directory.
00:11It's called 00, Shot04_00a.
00:15Now these names may change because I'm saving as I go along.
00:18This isn't really my production directory. I'm kind of saving out interim files so that you can kind of see the step-by-step.
00:26So here's basically all the layers and everything is setup with their proper pivot points.
00:32Now notice how everything is pretty much turned on.
00:35Now when we go to animate, we actually do for example these blinks here. Obviously you want just the blink
00:41or the open eye or the closed eye; you don't want both.
00:44But I can't keep just hitting this visibility icon
00:48because you really can't animate that, what you can animate however is opacity.
00:53So what I need to do is go through this file and kind of set the opacity down for each one of these objects.
01:01So for example, left eye blink. I'm going to go ahead and turn down the blinker.
01:06Same for right eye. Again, I'm just using this transform roll out.
01:10I go down to Opacity and I just set it to 0, OK? And what that does is it basically turns it off.
01:18One of the things I did do in this particular file, I moved the face up in the layering because I wanted the face actually
01:25to stay on top and if the arm went behind it, there is a point here where the arm may actually touch the face,
01:31I would rather have the arm go behind the face than on top of it just because I want to keep the face in the clear.
01:38So I actually layered those down and let's go ahead down to his arms. I'm going to leave Arm 1 on
01:46and I'm going to turn off Arm 1A, Arm 2A and Arm 2.
01:54So notice all these are there.
01:57And then I think there is also an eyebrow and we're going to turnoff Eyebrow 1 because I like the way Eyebrow 2 looks.
02:06So now everything is pretty much turned off and now we can start animating the character.
02:13And one of the things I'd like to do is at the beginning of our shot, if there is nothing to do, I usually like to
02:19at least put a blink in almost right upfront so that way the character comes to life almost as soon as you see the shot.
02:25Now typically with these shots I'm giving myself a little bit of cushion at the beginning. Try not to start animating
02:31until frame maybe five or six so that way I have a few frames to kind of cut on.
02:36So actually I think we are going to start this blink on Frame 8.
02:41And when a character blinks, another thing you want to do is actually move the head a little bit but before I do that
02:47let me show you quickly how to animate one of these blinks.
02:50I'm actually going to zoom in. I'm going to hit this zoom thing here and kind of zoom
02:55in so we can see his face. So this is zoomed in 33%.
03:00And how we animate a blink is very, very simple. All we have to do is turn on and turn off the eyes that we need.
03:08So let's go ahead and use- actually it looks like I have two right eyes here.
03:12I'm actually going to turn- that eye, right eye works.
03:16So what I'm going to do is at Frame 8 I'm going to set a key for Opacity on Right Eye 2.
03:24So right there is my key and then for right eye blink, I'm going to expand that, I'm going to set a key for Opacity at zero.
03:33So what I have here- this is a very tight screen so you are not going to see this very easily here.
03:39I have two keys, one that keeps the blink off and one that keeps the eye open.
03:45So what I do is I go one frame forward, I animate this up to 100%
03:51and this down to zero. It looks like I have got the wrong eye here.
03:56So what I have to do here is I think it's actually this eye is the eye that needs to be animated.
04:01So let's go ahead.
04:02In fact it looks like this layer, it may be bogus, so let's go ahead and delete these keys here.
04:09And I'm going to go ahead and set a key for Opacity on right eye and then set it to 0.
04:21So now watch what happens, watch this eye here.
04:25Basically what happens is at this point right eye blink is off, it's at zero. Right eye is at 100 and then over the course
04:39of one frame I animate this down to zero and that up to 100.
04:43Now I have the keys which means I can just copy and paste keys which is much easier.
04:48So all I have to do is move a few frames forward then I just copy. I'm using Ctrl+C or I believe it's Apple+C
04:54on the Mac keyboard and I just go copy, paste.
04:59So what I have done is I have copied and paste the 100% for this right eye blink and the 0% for this Opacity.
05:06And then I move forward and now I can copy and paste this in fact let's do it from here. We can do Copy and Paste.
05:15And we can do the same. I'm going to use my keyboard shortcuts here and now we've got a blink.
05:22OK now we can do the same for the other eye.
05:26And let's make sure I've got two eyes here. I think I have got a left eye here.
05:30I can... OK, we're going to turn off left eye, actually right eye 2 is actually our left eye so let's go ahead and use that.
05:39I'm going to go back to Frame 8 and this is the travails of production. Sometimes things don't get named properly.
05:51Set Opacity to 0 and 100, move forward and again we are going to do the exact same thing,
06:00turn that down and now I can just cut and paste.
06:04Now I have given myself 2 frames to play with here for the blink and that's about right. Typical blink should be a total
06:13of maybe 6 to 8 frames at 30 frames a second.
06:16So there we go, there is my blink.
06:18Now this is how we are going to do a lot of this animation.
06:20We are going to use these little opacity tricks to turn things on and off.
06:25And the nice thing is that once you get this Opacity pretty much set, you can just copy and paste these.
06:31So if I wanted to put another blink down, all I have to do is just copy these keys and paste them further
06:38down so once I've animated one blink, I have basically animated all the blinks.
06:43So now the only other thing I would like to do is give the head a little bit of motion because when you blink it's nice to have
06:50that head also go along for the blink because it kind of just gives that little bit of emphasis.
06:56So I'm going to go ahead and zoom out here a little bit so you can kind of see what I'm doing.
07:00So a few frames before that blink, I'm going to take that head and I'm going to start animating it.
07:07So I'm going to turn on Rotation and Position for this head and I'm going to move forward to Frame 8 and I'm going
07:18to just angle that up just a hair. Not too much. Just like that and then when he blinks I'm going to come all the way down
07:27and I'm going to come down by the end of that blink. So actually like that and then I'm going to come back
07:33up to my neutral position, which is this keyframe here, so it starts here and ends there.
07:41So what I'm going to do is just select these two keyframes and I typically just paste and if I want to,
07:47I could actually just move these a little bit so it gives a much better sense of that blink.
07:54So if this wasn't animating, all that would happen would be just that little bit of motion here but by moving his head,
08:03you actually give a much stronger blink. In fact let me zoom out just a little bit so you can kind of see that in full.
08:09So there is my blink, great.
08:12OK, so now in the next one, we are going to animate that arm coming up.
Collapse this transcript
Animating the arm
00:00OK, so now I have got this little blink here and now I'm going to animate the arm coming up.
00:08So actually I save this out to a file. Just in case you're coming in in the middle here, let me show you where this file is.
00:14It's in that After Effects directory, it's called 00E. In fact, let me go ahead
00:18and open that, just so you can see we are on the same page.
00:22This file has just that blink in it, OK.
00:26Now I'm going to make his arm come up.
00:31Let's just go ahead and animate that. There is a few other details that I have, but let's just go ahead and animate the arm.
00:35I believe in the actual animation he blinks again as the arm comes up, but we can add that in a little bit later.
00:42What I want to do is before he does that, before his arm rises up, I want him to anticipate it,
00:51so again just like with the blink where you have a little bit of motion to emphasize it, I want him to precede that motion
00:58of putting up the hand with a needle in it with what's called anticipation.
01:03Now what anticipation is is that when your arm moves up, before your arm moves up, it moves back. OK?
01:09So just think like if you are going to throw a punch, you just don't push your hand out, you pull your hand back
01:16and then push it out to get some more momentum.
01:18Well the body is doing that all the time and it's a great little animation technique because what you can do is that when
01:24in fact he is anticipating right here, he actually moves up then moves down into the blink.
01:32And so what that little move up does is that oh hey he is moving,
01:35look at this something is happening and so we can do that again with the body.
01:40So let's go ahead and start playing with the body.
01:43I'm going to go to my torso and I'm going to play with Rotation.
01:48I think I'm going to mostly play with Position here.
01:50So I'm going to Frame 24 and usually for an anticipation it's usually four to six frames, so I'm going to move out to Frame 28
01:58and I'm just going to lower him a little bit.
02:00I'm going to play with his position and just lower him down and maybe just rotate him for maybe just like a degree.
02:09Now the one thing is that when we are rotating such a big mass, you are going to see that it really rotates a lot.
02:16So I'm going to be very careful with that. In fact, I'm not going to rotate him.
02:20And then so it basically comes down. Then I want it to come up and settle, so I have got what? 1, 2, 3, 4... 1, 2, 3, 4.
02:29About 4 frames and I want to bring him back up again.
02:32In fact the easiest way to do that is to copy and paste again, Ctrl+C, Ctrl+V, this first frame.
02:40So when I brings that there, basically he does this but I want him to come up over that point. So essentially what I'm going
02:47to do is just bring him up a little bit more and then I am going to settle him back down into that original pose.
02:57So essentially what I have got here is, I have got the torso going up, over and back down again.
03:02So see how it comes like that.
03:04So basically, he's going to lean forward, push up and then come back down.
03:10Now I can play with the timing a little bit on this, I may actually want to give it a little bit more
03:14because his arm also has to come up, so now he is going- whoa. OK, perfect.
03:21So as he does this, I want him to bend over so let's go over and play with the upper torso.
03:27Now I'm just roughing this out. This isn't going to be exactly the same as it is in that little animated film that I showed you,
03:34so I will just kind of give you a little bit of a rough guide to this.
03:37So what I'm going to play with here is I'm going to play with- again, I like clicking keys for Position and Rotation
03:43because I may actually move it, but I am thinking in this case I'm just going
03:47to be rotating that upper body and let's see what happens.
03:50So when he comes down and I'm kind of actually kind of rotate him for just a little bit like about,
03:57about maybe three or 4 degrees, not a whole lot.
04:00Again some of this is very subtle. See how he kind of bends down?
04:04I think I could actually rotate him forward even little bit more.
04:09Again it just depends on how, you know, how subtle or how broad you want to be with this.
04:14So now see how he kind of moves down? And then in fact what I'm going to do here is I'm actually going to make him move
04:21down maybe about 4 or 5 degrees and then as he pushes up, I am going to bend him a little bit more because what happens is
04:30as his body comes up, it's actually this is going to resist and we actually have this thing in animation called Drag.
04:37And so what this does is when I lean him forward a little bit more, it's going to appear so this lower body is pushing the mass
04:43of the body up and the upper body is resisting a little bit.
04:47So it basically goes down, up and then he settles, he straightens back up to zero. In fact I can just type that in
04:56because I know that's my default position and so now I have got- alright.
05:01Alright that, OK, that looks pretty good.
05:04So now we have to play with the arms and we want to get those arms moving up.
05:09So, basically what happens is as he moves down, Frame 28 is where he is at his lowest point, then he starts moving up.
05:18So notice how he kind of comes back this way, so I really want to time this with the upper torso.
05:24So let me look at these keyframes here.
05:26He is going to start moving up right here at Frame 32.
05:32And so what happens is that Frame 32, I want that arm to start moving out. In fact here I must want him to be kind
05:39of almost leaning back a little bit. Yeah that's even better.
05:42So I'm actually going to move him at this very last frame, we will actually move him -10 degrees.
05:47So now he goes. You can even almost see how that arm is going to move. You can see how that torso is pushing that arm out.
05:57So let's go ahead and play with our arms.
06:00The arm that's actually on right now is Frank Arm 1 and so here I kind of want that arm to start moving forward.
06:09So I'm going to set a key for Rotation and Position, but we are also going to be playing with Opacity here.
06:15So I'm going to turn that on and actually let's go ahead and set a key at 24 for Position/Rotation.
06:23In fact I'm just going to go ahead and copy and paste these keys.
06:27So now I have kind of a lockdown key and now I'm actually going to rotate this arm back just a little bit as he comes down.
06:41And now I want that arm to kind of shoot forward just a little bit, maybe a few degrees, and what we have to do here is we have
06:53to start going to these other arms that we created.
06:57So we are going to do a very quick in between here, so again I want to set an Opacity key. Make sure that that's set at 32.
07:05And we are going to go from Arm 1 to Arm 1A. Again I'm going to set Opacity key,
07:11but also I want to set a Position and Rotation because I may move this.
07:14And then I'm going to go to Frame 33 and I'm going to turn this arm on and maybe rotate that back just a little bit.
07:27So again, now I'm going to turn off at Frame 33. I'm going to go and I'm going to animate opacity to zero for Arm 1,
07:35so essentially what it's going to do- there is a little bit of a pop there, see that? So I want to get a smooth rotation from one
07:47to the other, I want to make sure that this animation is smooth. That's actually better.
07:57So then he comes forward and now I want to turn on Arm 2,
08:03so essentially what I'm doing is I'm going through Arm 1, 1A, 2A, 2.
08:10So at this point, I'm going to set a key here for the last position of arm 1 and we are going to start arm 2 here,
08:19so essentially at Frame 34, if I'm going to turn Arm 2 and turn off Arm 1,
08:27well what I'm going to do here now here is a little trick, is before I do that I actually want this arm to be as close
08:34as possible to that other arm, so that way when it actually does animate off you are actually almost
08:42in the same position, see how that works?
08:46So now his arm is coming out and let's give this another two frames here. So I'm going to go ahead and set another key
08:54for Opacity on 2A and rotate it forward a little bit.
08:59But I need to actually match that again to Arm 2.
09:03So here I'm going to set ahead and set a key for Opacity at Frame 37 and at Frame 38 I'm going to turn on Arm 2.
09:14And then here what I'm going to do is rotate Arm 2A, which is the one before that, so that it kind
09:21of matches and then I'm going to turn the Opacity off.
09:25So now I know that this keyframe is pretty much going to match. So now there we go, that's pretty close.
09:33OK, so that's my rough animation of that arm.
09:40Now we have to match the string and also put on a few more little finishing touches here,
09:45but you can kind of see how we are working this.
09:47So I'm going to go ahead and save this out and let's go ahead and pick this up and do some of the last final details.
Collapse this transcript
Animating the needle and thread and the monster's hand
00:00Now we have got two more things to do on this, one is to animate the string or the needle
00:05and the other one is to animate the monster's arm.
00:09So let's start with the string that's attached to the needle.
00:12What I did here- actually I'll turn off these layers. In fact, let's go ahead and open this.
00:16I save this out as 00c, Shot04. So here it is.
00:28And what I have done is I have hidden the strings.
00:32There are actually four strings in there, but I'm actually using them two of them, String 1 and String 2.
00:39Now what I did was each one of these strings- in fact let me take this one string and we will kind of move around a little bit.
00:44See that the string actually has kind of a coiled shape at the beginning and then kind of this S shape at the end,
00:52so what I did actually was String 1 is kind of going forwards and for String 2 what I did, essentially I took that same shape
01:01and I just turned it upside down, so that way I have kind of a little bit more of a stretched string kind of look.
01:08So what I'm going to do here is I'm going to make sure that it follows his hand up until about Frame 29
01:15or 30 right there. See where it starts to go up like that?
01:21See how this comes out like that?
01:22I really don't want that to happen, so I'm right here at Frame 29.
01:27I'm going to animate the string here and I'm going to actually animate the Opacity. The Opacity should be at 100 here.
01:34So I'm actually going to animate the Opacity off on this string at Frame 29.
01:42And actually I animate it off between 29 and 30.
01:47So now it comes up.
01:50And then I want to animate the other string, String 2 on. So I am going to open up this and I'm going to turn it on at Frame 30.
02:02And it's going to be off at frame, I'll type in 0 there.
02:07So now what I have got is as it comes up, you can see it kind of just pops.
02:12Now if I get this animation correct, it will actually look like it's just stretching out.
02:18So here on Frame 29, we are going to get this to kind of rotate down, so I'm actually going to turn on Rotation
02:27and I might also worry about Position here, so I'm actually going to rotate this down just a little bit.
02:33And then also right here I'm just going to kind of rotate it again, so it looks like more like he is-
02:42and so you can see how it kind of just pops and moves forward.
02:48In fact, right here I need to rotate this down just a little bit.
02:56Again I don't want his arm to- OK, that's actually moving up before he moves. So I need to make sure that, I'm going to copy
03:07and paste that key there. Make sure it actually... The best thing to do is actually move this key before his arm moves.
03:14There we go.
03:16OK so now when it comes here and it pops onto, at this point between 29-30, it's actually popping between these two strings.
03:25So at 30, String 2 is the only one that's on, so I want to make sure
03:29that I set this key for Position and Rotation maybe even Scale.
03:34Now for this one actually I put the pivot point right here where the needle is. So if I scale it, for example, I can make it look
03:41like that string is stretching and when I rotate it, it actually rotates around the hand.
03:49So right there what I can do is I can actually squash this up a little bit to make it look like it's kind of stretching
03:57and then what I need to do now is also move this so that I'm actually just going to manually- it's not that many frames,
04:06it's only a few frames and then I can actually make this rotate down a little bit here and one more.
04:16In fact, I'm going to bring this Scale up now to 100% so it looks right and then just again, I'm just manually moving it up.
04:29And again essentially- I don't need that guide there- so again I'm just making sure that this works.
04:40There we go.
04:41Now this is linked to Arm 2, because we are actually going through from Arm 1 to Arm 1A to Arm 2A to Arm 2,
04:52it doesn't really move with that until you actually get it into that final position.
04:57So now let's take a look at that, how that looks.
05:01There we go.
05:02Now it looks like that string is kind of stretching out and when it goes through that fast motion, it pretty much looks seamless.
05:09So that's pretty much how I did it and maybe a little bit different in the final file,
05:12but that's essentially how that little trick was done.
05:17And the last thing is to actually animate the monster's hand, which is actually responding to that needle coming up.
05:23So needle comes up, ding, and then the monster reacts.
05:27So right there it kind of dings there and about between 35 and 40, somewhere around there,
05:33so we are actually going to start making the monster hand react at 40 because really
05:38when you animate something you really want one thing to happen and then the next thing to react to what happened.
05:44So this hand really can't react until that little spark comes up,
05:49so at 40 I'm going to go ahead and animate the sleeve and the hand.
05:54Now the monster's hand is connected to the sleeve, so if I animate the sleeve itself then everything moves, OK?
06:02Now notice I have this kind of chopped off at the top there, so I don't have much room to play with up here.
06:09What I did was I actually played with scale, so actually I am going to go ahead and set keys for everything, Position,
06:18Rotation and Scale. For me, that's everything. We don't usually need to animate the anchor point
06:24and we are not going to animate Opacity on this either.
06:27So at this point, I want to kind of squash it so I want to actually animate it.
06:32So if I do this, if I animate on X, that's actually not going to squash it in the right direction.
06:36I'll actually keep this at 100 and I'm just going to squash it up. Just a little bit like maybe 93%-94%, somewhere around there.
06:47And if I want I can actually expand it just by maybe 1% here because usually when you squish something up-
06:57OK, but here actually, what I'm doing here is I'm actually animating this and I really need to move these keys forward
07:04and I need to make this, bring this back to 100 here. Because we need a starting point.
07:12So the starting point here is going to be 100 and then it's going to go up.
07:16And notice how well, I actually, I do bring that keyframe in where it goes 94% up and 102 wide,
07:23notice it kind of gives that sense of squashing and so I can do that.
07:30And then I just want to bring it back down again.
07:32In fact I want to overshoot this.
07:33It's a good 1, 2, 3 and then 1, 2, 3, I'm going to overshoot this so I'm actually going to copy these keys and paste them
07:44and then I'm actually going to reverse this. I'm going to stretch this down just a little bit, so instead of where this was at 94,
07:53this is now at 106 and this is actually skinnier.
07:56This is about 96 or so.
07:58And then bring it back at 1, 2, 3.
08:06Doing this kind of a standard cycle, so I'm going to select that first frame which is at 100% and I'm going to copy
08:12and paste it again. So it goes basically, so what it does, it goes from 100- we are watching this number right here.
08:18It goes from 100 to 102, 94 to 96, 106 and then back to 100, 100.
08:28You just see that just gives it a nice squash and stretch.
08:32Now we can add some more dynamics to this by actually animating the hand a little bit separately from this.
08:37So as this comes up, the hand is actually going to resist a little bit and actually the hand is going
08:42to move down, so I'm actually going to take this hand.
08:45Make sure I've got my Move tool here, select the hand, highlight it and then we are just going to move it down just a hair.
08:58Not so much. Actually that hair is a little too much here and I'm going to bring it in.
09:08There we go.
09:09And then as it comes down, we are actually going to bring that hand down and extend it just a little bit and then bring it back.
09:19In fact, I'm just going to copy and paste all these.
09:22And if I want to, I can also rotate this hand just a little bit. So as it comes down, I'm going to rotate it just a little bit,
09:30again just to give it a little bit more complex motion here.
09:35So as it comes up, I'm going to rotate it at same negative 1 or 2 degrees.
09:41And then as- so it basically comes up, down and then back up again.
09:49In fact, what I can do is actually delay these a little bit. So what I can just take these keys and push them back a frame
09:56or two, so that way a little bit more softness, so that everything doesn't happen all at the same frame.
10:01So this is at its maximum, but right now this actually rotates to its maximum here and moves up to its maximum
10:09and then this sleeve comes down, so now I have got kind of a nice little motion there.
10:17So what this is, it's basically motion of this, which controls everything, and then kind of a secondary motion here on the hand.
10:27Here we go.
10:28So that's generally how I animated this shot.
10:31There is probably a few more tweaks that are in the master file, but I will put that one out there. It's called Shot 0401.
10:39In fact, let's go ahead and open that and see what the final one looks like.
10:47OK, there we go.
10:49And again let's just take a look at this.
10:51Let's just do a RAM preview and see what it looks like.
10:55So you can see a blink and then he anticipates, lifts that up.
11:01Now one thing I didn't animate was there was actually some head motion
11:06and another blink, so there are actually a few more blinks.
11:11There is a blink here where he comes up and another one at the end
11:15and essentially what I did was I just copied those keyframes and pasted them. OK? Very similar.
11:22So you can kind of see how this first shot was done, so let's go ahead and move on to the next shot,
11:27which is a little bit more complex and I think we animated that one with sub-compositions. So essentially we broke it
11:34up into little parts and animated it a part at a times,
11:37it's just going to be a little bit more complex than this particular shot.
Collapse this transcript
3. Animating a Run Using Nested Compositions
Introduction to subcompositions
00:00So now that we've got the first shot out of the way, let's go ahead and move on to the next scene and that scene is Shot07.
00:08It's the shot where we have the monster carrying the girl in the scene.
00:12In fact let's go ahead and play that for you.
00:16So you can see we have got a lot of things going on.
00:18We have got the monster who is running.
00:20We have got the girl screaming, waving her arms, bouncing around and then at the end we have got a real big zoom in into her mouth
00:28which also caused a little bit of problems for us.
00:31I want to show you how this is setup so first of all let's go ahead and open the project so I'm going to go ahead
00:37and go to Open Project and we are in our Desktop/ Exercise Files/Monsterpiece/Afx- After Affects.
00:47Shot0703 is actually our final version of this shot.
00:53Now let's see what we have and then we will back up and show you how to get there
00:56so we have got actually a couple of compositions now.
01:00We created this using what are called sub-compositions so for example, we created the monster separately.
01:09In fact I can go through these layers here in their main composition, which is Frankenstein07 Version 3.
01:16We have got obviously a background layer here.
01:19Then we have got a Frank layer or the monster layer and that's just him running through the scene.
01:24In fact he doesn't even have any arms but it's basically just him running through the scene.
01:29Then on top of that we put the bride and you know obviously his hands are attached to her
01:37and so we actually have 3 separate compositions so this is our girl. And in fact what we have done here is and if we look
01:47at the girl composition, that's what she looks like.
01:51Frank he looks like this.
01:53This is just a run cycle and then with her arms just waving I believe, or is that just her arms? OK.
02:04Anyway so we have got a lot of different things in this composition so before we actually show you how
02:10to animate this let me show you a little bit about the Photoshop files that we got.
02:16And what we actually brought into After Effects.
02:18So I'm going to go ahead into Photoshop here and I'm going to open, let's start with the Desktop.
02:25Let me go to Exercise Files/Monsterpiece and then what we got from the client is always in our
02:32from client directory and so we actually have two.
02:35We have 7 and 7 revised.
02:37We can just open 7 revised, which actually is the most current version. Because what 7 revised is I sent it back
02:43and had him break it up into layers. And so he just went through him and gave me bigger versions of the bride, for one thing,
02:50because she had to come close to the camera so I wanted a bigger version of her head, some mouths that were bigger
02:57that we actually wound up using and then of course the monster and the bride.
03:01Now what he did here was he gave me a ton of layers.
03:05Now some of this I used, some of it I didn't. And you know it just depends on how you want to set it up but it's always nice
03:13to have more assets than you need so he just gave me everything he could possibly give me. So we have got a lot of stuff.
03:21We have got a bride tongue and so we have got all of these different pieces.
03:26Once I had that I actually created my own file.
03:29Before I open that file, let me show you what he did.
03:33He actually created some nice groups here for this.
03:38What I did was I collapsed those groups when I created my actual file.
03:41Let's go ahead and open the actual Photoshop file that I used for production so actually I again go to my Desktop,
03:47Exercise Files/Monsterpiece and we keep all of our stuff in the Assets directory under PSD for Photoshop.
03:55So this particular file I saved as 07 Version 3.
03:59As you can tell we actually went through 3 versions of this shot before we got it right, which is fine.
04:05That's part of production. So I'm reading in that thing, this file and when we open this file you will see some
04:11of the layers are turned on and turned off but in fact here we can turn on the bride face.
04:18We have got some big eyes here. So basically we have got a ton of things here that we may or may not use
04:26but I have actually turned them off at this point.
04:29That mouth, that big bride face here, along with her mouthes and noses and all that sort of stuff.
04:38And then also basically bigger versions of the bride. So we have a whole big version of the bride,
04:46a little version of the bride and Frankenstein and all that.
04:49I kind of wanted that bigger version of the bride because she was going to become getting really close to the camera
04:55and I didn't know how big I could zoom her in before she started to break up.
05:00The great thing about this though is that if we look at the image of this, this is a 2K image. So actually I can zoom in to 640x480
05:08which is our output resolution, and actually get pretty close to her so I actually didn't wind
05:13up needing the bigger version of the bride but it was always good to have.
05:17Anyways so those are the basics of what we had in terms of assets so let's go on to the next lesson and I will show you how
05:24to set those up in After Effects and go ahead and separate on all the different elements into groups and start animating them.
Collapse this transcript
Setting up nested compositions
00:00So now that we have our Photoshop files pretty much ready to go, we can bring them into After Effects and then break them
00:06up into separate composition so that we can animate it a little bit more quickly.
00:11So let's go ahead and do that.
00:13So I have got my Photoshop files saved out here and I'm going to go into After Effects and then just go Import,
00:20File and I'm on my Desktop/Exercise Files/Monsterpiece and we are in Assets/Photoshop, to follow along with me on that.
00:32So we have got Frank scene 7 version 3, that's what we are working on.
00:37Now it's going to ask us whether we want to import as footage, composition,
00:41crop layers composition and the layer options doesn't really matter.
00:45I'm just going to merge my layer styles into footage. I don't think I have any,
00:49but if I do then we will go ahead and just make everything go faster.
00:52So again what this does is it brings in all my layers right here, all gazillion and +1 layers, and it creates a composition
01:03with all those layers. Pretty much like the Photoshop file that I had.
01:07And in that original Photoshop file, I had some layers kind of turned on and off.
01:11So let's go ahead and turn on the proper layers here.
01:14If we go up to the top here, we can come down a little bit and turn off those big eyes and eye whites and then scroll
01:22down a little bit more and we will see we have one down here on Layer 32 called Bride Face and that's our bride.
01:31And it looks like Frank is pretty much there.
01:33Let's go ahead and start segmenting this out and start making our nested compositions.
01:38So how do we do that?
01:39Well, the easiest way is to just copy this original composition and then just delete what we don't want.
01:46I always find that to be best way. So all I have to do is select this composition, go Edit, Copy. Edit, Paste.
01:53I can also use the shortcuts Ctrl+C, Ctrl+V, Apple+C, Apple+V.
01:57And now I have got two.
01:58I have got Scener v3, Scenery v4 which is kind of just how After Effects names it and they are identical,
02:06but what I can do here as I go into this Composition and just do Composition Settings and instead
02:12of Frank Scene 02 this is just Frank himself, so we can go OK.
02:18And then I can go through and just start deleting things out of this composition. Anything that has a word bride in it is going
02:24to go, so I will just scroll a way down here. All the bride stuff including his right and left hand.
02:31See right there? His right and left hand are actually going to be part of the bride, because they really need to be stuck to her
02:36and hold on to her, so I'm actually going to scroll down even further to, I guess layer number 46 and then I'm just going
02:44to hit the Delete key. So now I have got a composition with just Frank in it.
02:49Now let's do the same for the bride.
02:51So I'm going to go ahead and double click on my original scene here 07 v3.
02:57We will do the same thing and this time we are going to use the shortcut keys, copy, paste,
03:03there we go and take a look at that. Again everything is in there.
03:11And let's go ahead and change Composition Settings to Bride, OK.
03:18And in this case, I want to delete everything that's monster. They call it monster in that thing,
03:25I'm calling it Frank in the composition, but let's go ahead and just delete all of that.
03:29And so that's just the bride, so now we have all of those assets that we can animate. OK.
03:35So now I have got Frank and on Frank, I also want to delete that background layer as well and in this one,
03:42I just want to change his background color to something with that I can animate against, so I'm going to change it to white.
03:48So we now have him and her and now I have this original scene that has everything.
03:55Well I don't really want to set it up this way, so what I'm going to do is I'm just going to go ahead and select everything
04:01above this background layer which is called Layer 4 and I'm going to hit Delete
04:08and then I can just bring in the bride and bring in Frankenstein.
04:13Now I have a very simple composition here and then I can just animate the action separately here.
04:19So that's how we set it up. So in the next lesson let's go through and make Frankenstein run, so we will do a run cycle.
Collapse this transcript
Animating a run cycle pt. 1: Basic leg motion
00:00Once we have the composition set up, it's time to start animating and the animation
00:05on this is going to happen in a couple of different steps.
00:09First thing we are going to do is we are going to make the monster run or we are going to make Frank run
00:13and then we are going to make the girl scream and wave her arms and then we are going
00:19to join them together and animate them going through the scene.
00:23In fact let me show you the first step here.
00:26We are going to actually animate Frank running. So basically all this means is that his legs are going to move underneath him
00:32and this is essentially just a run cycle and when he actually comes into the scene here we are actually going
00:39to make him start here and just run through the scene.
00:43So in this cycle all that's really moving is the legs and the head.
00:48So let's go ahead to our project here.
00:52In fact let's go ahead all the way up to the top here.
00:55Go to our Desktop/Exercise Files/Monsterpiece/After Effects/Shot07_00A and this is just the blank scene.
01:07So it's basically a monster in the scene with the girl with no animation. Pretty much how we set it up in the last lesson.
01:15So the first thing for animating a run is figure out how long is that cycle.
01:22In this case we have 16 frames per step or 32 frames for the cycle so right and left together equal 32 frames and 16 per foot
01:33so with a run let's choose some of the basics of how to animate that.
01:38We can start with one leg or the other.
01:40Now I have done a very nice thing for you in this.
01:42I have actually set up all the hierarchies and all the pivot points for this character.
01:47We did that in the last lesson.
01:49We didn't really need to go over that again here so everything is pretty much ready to go, all the hierarchies
01:54and pivot points are set up so now it's just a matter of animating the feet
01:59and now here you can see I have broken the feet up into 3 parts.
02:05We have leg, shin and foot.
02:11Now I could animate these using the Puppet tool but one thing I can't animate is this motion here. That you really can't do.
02:20The Puppet tool really can't make that legs slide underneath him like that.
02:24So I'm actually going to do this via just individual layers set up as a hierarchy because I think it's actually going
02:31to go faster for this particular animation so let's go ahead and start with the left foot or the left leg so what I'm going
02:39to do is just select those three layers and I'm going to expand them so I have a little bit more space
02:46and then first thing I'm going to do is just hit keys for Position and Rotation on all of these.
02:56So that way I kind of just have that initial pose locked down but this really isn't going to be my initial pose.
03:03I want to actually extend it a little bit more so I'm going to go ahead and select the left leg,
03:09move it back a little bit and then I want to get that last push off.
03:14Basically what's the furthest that leg is going to go and that's going to be my extreme and that's where I'm going
03:20to start this animation. And I'm going to move up to the shin and I'm going to move up to the foot
03:26and just kind of get a nice extreme pose there.
03:30Now I'm going to go through this to the right leg as well so I'm going to select all of these,
03:36expand them and while they are selected you can also just set keys for Position
03:42and Rotation and that will set them for everything.
03:44And now for this leg, again, I usually like working from the thigh down in this particular type of setup. So I'm going to go ahead
03:52and move this leg, rotate it maybe up a little bit more, then move down to the shin and just get a nice pose out of that.
04:00That looks pretty good.
04:01So now this is a 16 frame cycle. So we can set another key at frame 16 which essentially just swaps these two, but instead
04:13of doing that I'm actually going to go to Frame 8, which is halfway through the cycle,
04:20and I'm going to do let's call the passing position.
04:22Now what the passing position is essentially where one leg passes the other.
04:27So let's go ahead and start with the left leg.
04:30I'm going to go ahead and move that forward just a little bit, rotate it down.
04:36Now think about it.
04:37This leg is the leg that's moving forward so this is the leg that's actually off the ground.
04:42The right leg is moving back which means it's pushing the character forward so that one is going to be like what's planted
04:49on the ground. So the left leg, the free leg, is actually going to be off the ground so that means I need to bend that shin
05:00and position that and as this leg comes forward this foot is going to drag back almost like kind of it's along
05:08for the ride there and then we need to go back down to the right leg and make its position.
05:15Now this is the planted leg.
05:16This is a leg that is planted on the ground so let's go ahead and make sure we have got a nice firm contact
05:23with the ground there and that looks pretty good.
05:26Now one of the things I'm doing here is I'm just doing Rotation keys.
05:30There maybe an occasion to do a Position key somewhere down the road so first thing I'm also going to just go through and copy
05:37and paste these Position keys to make sure that I have a key there
05:45in case I set a key later on and it's in between the wrong thing.
05:53Alright let's go ahead and zoom that in a little bit. So there is my passing position but one of the things I'm noticing here is
05:58that I do need a position key here on the shin, the right shin, because there is a little bit
06:06of a gap there so let's just go ahead and push that up.
06:09There we go. So there is the beginning of that first step.
06:14Now let's go ahead and move over to the end of the step, so Frame 16.
06:18Now in Frame16 what's going to happen?
06:20This right leg is going to go back so let's go ahead and just start with the right leg.
06:26That rotates back and it actually will move back up because his hip is actually going to rotate back. And go ahead
06:35and move that shin a little bit and let's go ahead and move that leg out.
06:42Again I'm trying to make the exact opposite. So what does that look like? Let's make that right leg look pretty close.
06:49I might have that bent a little too much there, go ahead and there we go.
06:56Kinda bring that leg down just a little bit. And now let's go to the left leg and that's going to be forward . In fact it's going
07:04to move forward because that right hip is going to come forward a little bit. And that foot is going to be- that's
07:12where the foot plants down so again I need to front of this left leg here. There we go.
07:22OK so that's essentially that first step.
07:25Now there is a little bit of a problem here.
07:29If we look, this is just fine.
07:32But right there he's kind of off balance a little bit, right there on Frame 12.
07:38It looks like this right leg, that foot doesn't really look planted, so I'm going to go ahead and straighten out this leg
07:45as much as I can and I'm going to push that back
07:53so that way I have got a little bit more time where his foot is planted on the ground.
07:57Now this is just rough.
07:59There is a little bit of problems here but we will tweak that as we go and then this left leg
08:05as it comes forward again this knee is going to be bent a little bit more so I'm going
08:12to add in another key here. Again we are at Frame 12.
08:15We are halfway between the passing position and that other extreme and also here, that foot is going to be dragging back
08:25as well. So now there we go. So it kind of pops out right there.
08:32So that's the first step so let's go ahead from here and I'm going to break it here and then I'm going to show you how
08:39to make the second step and also how to cycle the animation.
Collapse this transcript
Animating a run cycle pt. 2: Overlap and follow-through
00:00So now we have this first step animated and
00:04I saved it out in Shot07B.aftereffects.
00:08What this is is just that first step.
00:12So now we need to create the second step and also cycle it.
00:16So, how we create that second step is actually going to be a little bit easier because we actually have the first kind of like the end position here.
00:23So right now we have got this right leg is coming back
00:29from Frame 0 to 16 and then
00:34in Frame 32 it's actually going to be exactly at that same position it was at Frame 0.
00:40So all we have to do is go to Frame 32 and start copying and pasting keyframes.
00:45Now I have to do this a layer at a time. If I select all of these layers,
00:49and copy and paste, it will actually
00:51duplicate layers and I don't want that to happen. So all I'm going to do is go layer at a time,
00:57Copy, Paste.
00:59And of course if I want to, I could certain use Copy and Paste from the Edit menu
01:03but in this case hot keys are great. Apple+C or Ctrl+C, Ctrl+V.
01:11We'll very quickly copy and paste all of these keyframes.
01:17There we go.
01:18So, now I have kind of got my return
01:22but of course we still don't have that passing position on the back so let's go to Frame 24 there and make that passing position.
01:29So what leg is coming forward?
01:31That leg. So let's start with the left since it's up here on top.
01:38Let me go to Frame 24.
01:43On Frame 24 the left leg is the leg that's supporting the body. So let's go ahead and straighten out that
01:50left leg, make sure that's pretty much vertical at this point
01:54and straighten out that shin.
01:56And maybe even move that shin up a little bit again to support the character.
02:03There we go.
02:04And at Frame 24, the right leg is actually going to be the free leg.
02:11So, in this case, I'm going actually going to bend this right leg forward a little bit more
02:16and rotate the shin right here,
02:19right shin back,
02:21and also rotate the foot back.
02:24And if you notice here we're getting a little bit of a problem here with these legs disconnecting so I'm going to take the shin here,
02:31make sure it works, this is why we always set Position keys in case when we need to tweak here.
02:37And I'm going to take that left shin here
02:42and again I'm going to tweak it just a little bit to make sure it looks OK.
02:46Well that's kind of rough but you get the idea. We can certainly clean this up later.
02:52So there is my cycle.
02:55Now, the one thing that's not happening here is the head.
02:58And what happens is as these legs move forward, this foot pushes the head up,
03:04or the body up and the head goes up with it and then as it stretches out, it drops back down again.
03:11The motion of the head is
03:12almost going to be the opposite of the motion of the body. If you think of something kind of jumping up and down, anything that's sitting on
03:17top of it is going to kind of be pushed up and then drop back down.
03:21So when his legs are far apart- let's go head up to the head here.
03:28Monster Face, OK. So let's go to the face
03:31and at Frame 0, I'm going to set a key for Rotation and Position.
03:35Now this is where he is dropping back down so his head is going to be up
03:39and it's attached to the neck so the chin will be up a little bit.
03:46Then at Frame 8,
03:48we have pushed the body up so the head will come down
03:54and it will rotate for just a little bit
03:59like that.
04:01And then we go to Frame 16. For this one we can actually create a cycle here so I can just Copy, Paste
04:10and we have got a cycle.
04:15So now that we have one step, we can certainly cycle all the steps.
04:19So, I can go to Frame 32 and again just start copying and pasting keyframes.
04:30So, let's go ahead and do this for all of these.
04:41Once we do that,
04:43we have basically our run cycle, now we can certainly
04:46copy and paste these more if we want to but I think he takes like maybe 5 or 6 so we may need to copy the cycle one more time
04:55but generally you can see how this works.
05:00So now let's go ahead and move on to the bride.
Collapse this transcript
Putting the girl in his arms
00:00So now, let's finish the run.
00:02Essentially, what we have is we have Frank doing his cycle and what we have to do now is attach the bride to him
00:10and make him run through the scene and of course,
00:13what he is doing is he is actually scaling up as he moves towards the screen.
00:17And this is also a little bit tricky because he is actually running in perspective so let me show you how we do this.
00:24I'm going to go ahead and open a project Shot 07_00C and here it is and it's basically just him running.
00:35Now, the first thing we need to do is we need to attach the bride.
00:40We need to connect all of these things together.
00:42We have two compositions, one for the bride, one for Frankenstein, and we need to connect them together.
00:47So, the first thing I'm going to do is just select this Bride layer and then I'm just going to just parent that to Frank.
00:54So, that way when we move him around, she goes along for the ride and we can certainly move her around a little bit.
01:01And I think I want to rotate her a little bit because she is not quite in his arms the way I would like.
01:08Here we go, something like that.
01:09We will play a little bit more as we get to her.
01:12I just want to make sure that she is kind of in the scene the way that we want.
01:16Now, let's go ahead and take Frank and move him through the screen.
01:19In the original scene, he starts way off on the horizon and then he comes in so that her mouth fills the screen.
01:26So let's go ahead and first of all just start moving him and get kind of a rough motion path
01:32and then we will kind of put his running motion in there.
01:35So, first thing that I'm going to do is I'm just going to set some positions here for Position, Scale and Rotation,
01:40and I'm going to go ahead and scale him down.
01:42I'm going to scale him down about 25% because he's going to start way off up here.
01:52So somewhere around there.
01:59Let's drag him down a little bit more.
02:01I'm trying to see where his foot is here. So somewhere around there we're going to start him.
02:09Now, this whole shot is 150 frames and he only runs until about Frame 64 because we have only looped his feet twice
02:20so we have an extra frame about frame 60 or so.
02:23So he doesn't run for that long so he needs to be pretty much offscreen by Frame 70 or so, and then from Frame 70
02:30or so up to Frame 150 is where her mouth comes into the screen.
02:35So I'm just going to scrub forward here and I'm just going to set a keyframe somewhere up around here say Frame 50 or 54,
02:43somewhere around there, Frank layer, move him in, and I'm going to scale him up quite a bit.
02:53I can go around 300% or so and again, I want to get him pretty much so that her mouth is ready to explode.
03:03So, we can start going down the screen there.
03:07And you can see now we have kind of got him running pretty much through the scene here, in fact,
03:15if I zoom out just a little bit, we will kind of see what we have got here.
03:19He is coming in and then she's screaming.
03:24But this run doesn't look all that great. Because when you run, you do bounce up and down.
03:29So I'm going to zoom in just a bit here and move over so we can see the edge of this.
03:36So, as he comes in, I'm going to start making him bounce up and down.
03:43So as he- Let's go ahead and start making him move up and down, so as he comes in, he comes down a little bit.
03:56So basically what happens is when he runs, he kind of tosses himself in the air
04:01so his high point is going to be right around here.
04:05So again, he is going to come up and then he is going to come down, going to come up.
04:18Now, some of the scaling, I think I actually need to scale him down a little bit.
04:27Somewhere around there.
04:29Maybe even move him back a little bit, there we go.
04:34So you can see now we are getting kind of this nice bouncy motion.
04:41Again, he's going to go low and then he's going to go up, and he's going to go high.
04:47So again, you could see I'm getting this kind of bouncy motion as he comes through.
04:52This is not totally tweaked.
04:55Then what we need to do just kind of bring him offscreen and start to bring her into center.
05:10Then, from here to the end of the scene, she needs to basically really, really zoom up.
05:18I think I zoomed up almost 2000%. Because we're going straight down her throat, maybe something like that.
05:32This is totally rough.
05:34And again, what you want to do is you want to make sure you do a lot of RAM playbacks
05:43to make sure that you get the motion exactly right.
05:46Now, I'm going through this pretty quickly and I could probably go through
05:49and tweak just a little bit more, but you get to hang of it.
05:51Basically, what we are doing here is as he runs, we want him to bounce in time with those steps.
05:59Now, the girl here also needs to start bouncing as well.
06:04So, one of the things I want to do is as he goes up, I'm going to select the bride
06:09and I'm going to bring her down a little bit.
06:11So let's take a look at what we have got here.
06:14In fact, I'm going to start here.
06:18So I'm going to select the Position.
06:20Let's just do Position, Scale and Rotation here.
06:24And so from here, I'm actually going to move her up.
06:31So as he moves up, she goes down; as he moves down, she kind of bounces up.
06:37So again, we are going to make her kind of bouncing and again,
06:44I want to make sure that she doesn't go exactly with him, that she kind of lags behind him.
06:50So here I have got a keyframe here.
06:52I'm actually going to move her keyframe back a frame or two.
06:55So, that way, I have got a keyframe here. 1, 2.
07:00Let's just make that 2 frame lag behind him. So there goes up to the top.
07:07Now, because she is attached to him, we can actually cycle this.
07:16You can actually just take these keyframes and copy and paste them. And again, I'm looking here at this frame of his position
07:27and I'm going a little bit behind that because she is going to drag behind him.
07:34But there is a point where she stops bouncing because we really need to get her into scene,
07:44right there is where we have got a little bit of a bump there but we can certainly smooth that out.
07:54So, the most important thing is getting them going through the scene, we can certainly tweak that.
07:59So let's go ahead and just do a quick little playback there.
08:01This is not real time but you see how this works. Great.
08:09One of the things I also did with the mouth was I scaled the mouth and actually moved the mouth to make sure
08:14that it went completely black as we went into her mouth.
08:17So, we can do that in the next section which is animating the girl and her mouth.
Collapse this transcript
Animating a screaming girl pt. 1: The arms
00:00So now we have Frank running through the scene with the bride in his arms.
00:04The next thing we need to do is actually animate the bride herself.
00:08Let me show you what that's going to look like and then we can go ahead and do that.
00:11So this is kind of like towards the end of the shot here or towards the final version of this
00:16and you could see she is basically just waving her arms and screaming.
00:20Let's take a look at this.
00:23This is basically just her composition so she is essentially again just waving and screaming and notice how her body is still.
00:31We're actually moving her body when we move the composition here in the final output.
00:36So, let's go ahead and open the project where we left it off, which is Shot07_00d, and let's bring that in.
00:49And what do we have here?
00:51Basically we have the shot and the bride is not moving yet. She is kind of dead, so let's bring her to life.
00:58I'm going to go over to the Bride composition and I'm going to zoom in just a little bit
01:03and so that way we can kind of get her centered in the screen.
01:10And, I'm going to work with her arms first.
01:12Now the arms were built just basically in two pieces. There is this one layer here called the forearm
01:20and notice how it also has the hand on it. I didn't feel a need to really separate that out because it was kind of a small hand
01:27so you really wouldn't notice the effect too much.
01:30Then we have this thing called wrist but actually the wrist is really just the little piece of cloth that's hanging off
01:37of her wrist, so that's the forearm, that's the wrist.
01:41And then we also have Left Arm One so that's the left arm.
01:51We have got the same thing over here for the right arm.
01:55We have got the forearm, the wrist, which is essentially that piece of cloth,
02:01and the actual arm itself. So we have arm, wrist and forearm.
02:09So those are the layers that we are going to work with and you can notice their numbers like 11 to 16 in this combination
02:15and then I think somewhere in here we have actually got the bride's torso which is layer 10.
02:21So let's go ahead and start animating this.
02:24Let's start with the arms and then we will move on to the head and the lip sync in the next lesson.
02:29So let's go ahead with this arm.
02:33Probably the best thing to do is just kind of start with kind
02:35of almost the middle position here actually we could start with her arms.
02:40Let's just go ahead and start with her arms up so I have got this all here, I have got this all kind of hierarchied.
02:46Again I have got it all linked up and ready to go so I'm going to just expand these
02:54so the forearm and the wrist and the left arm.
02:58Now I'm scrolling a lot because I have got the small screen here but l am also going to expand the right arm here.
03:07So let's start with the left one to begin with.
03:09So I'm actually going to take the left arm, Left Arm One is layer 13, and I'm going to go ahead and just key Rotation.
03:18We are really not going to worry too much about Position in this one.
03:21So I'm just going to go ahead and key that here. I am not at zero here so let's go ahead and go to zero
03:26and I'm going to go ahead and key that at zero.
03:29In fact, I can key Rotation for all of these on this particular arm and then I'm going to make a cycle.
03:40So how long is she going to be waving her arms?
03:44Well I don't want exactly the same cycle as his run, which I believe is 15 or 16 frames, so I'm going to move this out.
03:51In fact I'm going to zoom out a little bit here so I have little bit more room to scrub.
03:56I'm going to move this to about 18 so that way we are not in sync with what everything else is doing
04:02so that way it will look little bit more natural and I'm going to go to her left arm and I'm going to rotate it out.
04:11So, now it goes out and then I'm just going to make another cycle here.
04:15So let's just make a standard cycle, let's make it 36 frame cycle so that way it's not exactly the same.
04:24So now it goes back and forth.
04:26But we also have to worry a little bit about how this is going to actually animate.
04:31So when the arm pulls the hand and the wrist and the forearm out,
04:37this is actually going to drag behind. It's a common animation technique called Drag.
04:41So I'm going to move somewhere towards the middle of the end here, so somewhere around here, and I'm going to bend this.
04:49Oops. I'm sorry. I'm going to actually grab the forearm here and I'm going to bend it, it's is actually going to bend back.
05:02So as she rotates it back. And then when she rotates forward so she starts rotating forward at 18, I'm going to go 2 or 3 frames
05:14after that, maybe 4 frames after that, and then I'm going to straighten this back out again.
05:20So now, right there it seems like it's going a little bit too fast so maybe spread those keys out just a little bit, there we go.
05:33So, now I'm going to go to 32 and go ahead and copy and paste that frame there so now we have got a little bit of- there we go.
05:53So now as she waves her arms, it's a little bit more natural, it gets little bit more natural bend in her arm.
06:01So what frame is that? That's Frame 15 and then we unbend it at what? Frame 26.
06:08So I'm just kind of mentally taking a note of that because I am going to do the next arm. I'm going to do the right arm.
06:14So let's go head back to zero and let's go ahead and make that same motion.
06:25So I'm going to key all the Rotations at zero for the right arm, move forward to about 18 and rotate this forward.
06:37If we want, we could also offset this by a frame or two to give it little bit more life but I'm just going
06:42to do it exactly on the beat so that both arms move the same.
06:46It's such a short animation, I don't think you are going to really notice too much of a difference if I offset them.
06:50And then I'm going to go ahead and copy and paste that one frame here on right arm so that we have a cycle.
07:00So now I have got both arms moving the same and then I'm going to go ahead and bend that forearm. Go up to right forearm
07:11and bend it just a little bit and then I'm going to straighten it out right around here
07:18around Frame 26 or so again just straighten it out.
07:24So now it looks pretty good.
07:27Now the only other thing we need to do is we need to worry about these little pieces of cloth that are kind of hanging
07:33out for wrist so those are actually called left wrists.
07:36So as it moves down, it's going to happen, drag is going to push this up.
07:41So I'm going to rotate this so that it moves up and then when it comes down like this, it's going to drag back a little bit.
07:55So actually I'm going to kind of set a key here and then as it moves up, this is going to kind of move back like that.
08:06Then I'm going to go to Frame 36 and then I'm going to copy and paste that keyframe
08:14so we have a nice cycle, there we go. It looks good.
08:17Now let's just do this for the other wrist.
08:20So, right wrist. Again it's moving down so that's going to drag back like that and then when it comes back up it's going
08:35to drag this way and then at Frame 36, you copy and paste the final.
08:45Now this one doesn't have as much give effect, we can probably rotate this just a little bit more right here
08:56and maybe even overshoot this just a little bit on this side.
09:04Here's a little hint here.
09:05We've got this little piece of cloth on this side of the line.
09:08If it goes over to the other side of that line like it does right here and actually breaks through,
09:14you'll have a really strong piece of animation because the eye usually sees silhouettes and so if you go all the way
09:20over to the other side, it will make a lot stronger than if you do something where you kind
09:24of keep it right there. This is a lot stronger than this.
09:27So, let's do that.
09:32See that gives a lot more bounce and that's pretty much all we need for that.
09:39So that's the basics of the arm so let's go ahead and in the next lesson,
09:44we'll go through the head and the facial animation and the scream.
Collapse this transcript
Animating a screaming girl pt. 2: The head
00:00Now we have animated the arms.
00:01In fact let me just scrub through that.
00:03I just copied some keys to cycle that arm animation.
00:07And now we have to work with the head and the face and actually do the lipsync of her screaming.
00:12Well actually we didn't do lip sync because we actually didn't have a track
00:16of her screaming. We didn't hire a voice actor for that.
00:19We just used the canned scream, which is this one here.
00:23In fact let me play that for you.
00:25(Audio: Woman screaming.)
00:27It's about a half second long, about 15-20 frames long, somewhere around there.
00:31And because it's just a simple effect we decided to just kind of animate
00:36with that sound and then just plug in the scream afterwards.
00:40For the scream let's go ahead and work with the mouth first.
00:44Now how we animated the mouth was very simple.
00:47We just used some scale tools.
00:50The layer that is the mouth is called this one called Bigger Mouth.
00:56And if you notice here if we go to the Scale parameter here you will notice it's already scaled down a lot.
01:04Why that is
01:04is because in the file itself this was actually a mouth that was almost as big as the frame and we wanted
01:10that because we really wanted to zoom in and go down her throat so we needed a big mouth and so I just scaled it down here
01:19so that it fit on her face and then when we actually get to the point where she's going
01:24into the camera we can make the mouth go bigger.
01:28So let's go ahead and start with this animation.
01:30I kind of wrote down the numbers as to where you have the major points of this.
01:34I kind of animated it just kind of by eye so let me try and get this pretty close.
01:38I have the scream starting somewhere around Frame 35 or so.
01:45So let me just show you how this works.
01:46I'm going to go ahead and unlink the scale right here and I'm also going to start setting keyframes. So now
01:52if I want I can make her go like this or I can make her go like that.
01:57And so I'm going to set just an initial keyframe here kind of almost like a mouth closed position.
02:04You know I may want to have it position there because sometimes you may want to move this mouth up
02:10or down just a little bit as her mouth opens so you might need that.
02:15And if I want I will just turn the Rotation just in case.
02:18So now when a mouth opens to scream, it actually opens very, very quickly over about 3 or 4 frames so I'm going
02:26to go 3 frames ahead to Frame 38 and I'm going to make kind of like my extreme here.
02:32I'm just going to go ahead and open up her mouth and so now she goes like that.
02:40And if I want to I could actually have maybe a few keyframes down here at 0, in fact I'm just copy and paste these.
02:48And maybe just have a few, like maybe if she is taking a breath or something like that.
02:52Maybe just kind of like a little bit of motion there.
02:56And then right before she goes open I kind of want to have almost like an anticipation.
03:06Remember how we did anticipation with some of the other animation?
03:10We can actually just kind of shrink it just a little bit and bring it down so just kind of make almost-
03:19Like that. And then I'm going to hold it open and around Frame 50
03:25or so. In fact what I can do here is I can just copy and paste that open frame.
03:30In fact I may want to just reduce it just a little bit, bring it down like a point or two just
03:36because as you scream your mouth will get smaller just naturally as your jaw relaxes, like that.
03:44Ah! OK. (Laughs.) I might scream here. And then another 3 or 4 frames for it to close.
03:51So I'm just going to go ahead and select this kind of closed mouth position
03:56and so now in fact I can probably extend it even a little bit more right here
04:01There we go. And then what I can do is I can just go ahead and do that again for that second scream.
04:11So I'm going to go move ahead a little bit here and I'm just going to kind of again just slide in kind of a hold key here.
04:20And maybe expand it just a little bit because you want to kind of give it just a little bit of life.
04:25Now her head is going to be moving as well so you won't really notice this as much.
04:29And then I'm going to go ahead and create another open mouth position right here.
04:42And what I did before was actually kind of close it down just a little bit
04:46and then I opened it again at somewhere around Frame 85 or so.
04:52So what I did was kind of almost like she is kind of gasping for breath. She kind of opens her mouth silently
04:57and then the scream happens again. And then she screams again.
05:07To the point here where she is kind of coming into that frame
05:12and so what I need to do now is expand that mouth to the point where we fly down her throat and I believe this happens somewhere
05:21around Frame 100 or so. I'm trying to remember.
05:27And so at this point I'm really going to start expanding this a lot and just making this mouth really, really big.
05:35So then I'm going to go over here and now this is a point where I'm kind of just switching between these two.
05:44And here let's go back to the point right before she goes really wide.
05:49I'm going to go ahead and copy that Position and Rotation key so that way
05:54when it comes here I can actually move this off of her face and get it into the right place.
06:03So all I have to do here is just move this up a little bit and over.
06:07And now we got it kind of blacked out, so something like that.
06:12I don't know if that's exactly the way it was in the animation but it's pretty close. So now what we have to do is add
06:19in some head motion. So at this point when it's like this, I want the head to be still
06:26because this is really kind of a matching frame.
06:28So I'm going to go over to the bride's head here, Bride Face on layer number 6,
06:34and we are going to start setting some keyframes here.
06:36Well the first thing I want to do is open kind of a lock in Position, Scale and Rotation
06:40for this frame, at Frame 100 where she comes into here.
06:46And then I'm just going to work backwards from there.
06:53So before her mouth goes open or before she screams, I want her head to kind of come down. I want her head to anticipate that.
07:07So as she is moving, she is also bouncing though because what's happening as she is bouncing with Frankenstein so I'm going
07:16to go ahead and start animating some keys here.
07:20So first thing I'm going to do is just go ahead and set some rough keys.
07:23I'm just going to go ahead and just jog this a little bit and do some rough keys for Rotation and Scale and all that.
07:33So that way I have something to start with.
07:36And then somewhere around Frame 17 I'm going to go ahead and just move her head down.
07:41In fact one of the things I can do is I'm just kind of going to free form this and then when she screams, I want her to kind of come
07:50down a little bit more and then come back up because when she screams I want this to be like that.
08:05So that adds a lot of emphasis to that scream. Moving the head when she screams adds a lot of emphasis to it.
08:12And now I'm just going to go ahead and settle that head back down after the scream and just keep doing that.
08:19Then she is going to go ahead and scream again somewhere around here. There it is, OK.
08:25So again I'm just going to go ahead and move this head down just a little bit right before and then right when it comes up
08:31I will go ahead and move that head up and maybe give a little bit of Rotation to it.
08:38And then just maybe play with Rotation a little bit right here so that way- and let's just see how she looks.
08:48Now this is just rough. It might not be exactly... There she goes. So basically that's what I have done.
08:58Now the other thing I did, and I showed you how to do this in the other lesson, was you also want
09:04to add in some blinks to add some realism to this.
09:07Now how we add in a blink is just essentially by we have an Eyes Closed layer and if we animate the Opacity of that
09:16up then basically we have a blink. So we basically animate her eyes and her eye whites off and animate her eyes closed on.
09:25So what I'd like to do is when she screams I'd like to close her eyes so let's go ahead here to Frame say 34 and I'm going
09:34to set Opacity for Eyes Closed and Opacity for these two layers here, which is her eyes and that little white thing in the whites
09:47of her eyes, essentially the white behind her eyes.
09:50So right there I have got this Opacity at 0 and these Opacities at 100.
09:57So at Frame 35 I'm going to go ahead and animate this up and these down and that gives me my little blink. And then I'm going
10:11to animate that off again so what I can do is just select these keys, copy and paste them to kind of hold those eyes closed.
10:19And then select this key right before there just the one before there, and actually I'll go one after.
10:26So I'm setting this at 45 so at 46 I'm going to copy this frame or this key right there. Copy, paste,
10:38copy, paste.
10:43And then she screams again right there.
10:48Now once I've got that all I have to do is copy and paste all of these keyframes and I've got my second blink.
10:56So let's see how that works. Blink and so on.
11:02The timing on that second blink will probably be adjusted a little bit, but you get the idea of it.
11:09In fact let's go ahead and readjust that just a bit so I'm going to go ahead
11:12and select these three keyframes and just move those back just a hair.
11:21So let's go ahead and take a look at what the final of this looks like.
11:24I'm going to go ahead and open a project. We're going to go ahead and open up 00F.
11:36And let's take a look at that.
11:38OK, so there she screams and then she closes her eyes again so I had the blink a little bit earlier and she screams.
11:46And here is what she looks like comped in.
11:51OK, so basically I gave you the principles and you pretty much see how that works so let's go ahead
11:57and move on from here just a more complex stuff like the Puppet tool to give her a little bit more life.
12:03We will do that in another chapter.
Collapse this transcript
4. Animating Using the Puppet Tool
The basics of the Puppet tool
00:00Now, we're going to learn about the Puppet tool. What the Puppet tool does is it allows you to create realistic deformations in
00:07bitmaps, vector graphics, or text. Now we are going to be working mostly with bitmaps here, but it applies equally
00:15for all the other types of art. Let's go ahead and open a file, we are going to continue working with that file where Frankenstein
00:22runs away with the girl. We are on our Desktop,
00:25Exercise Files/Monsterpiece/After Effects/Shot0700F
00:33has a Frankenstein.
00:36So, here we have the shot, if I just go here to Frank scene 07 version 3
00:41and you can see he is running with the girl. Now, when he is running, the girl is kind of stiff, she is not really moving,
00:49she looks like a cardboard cutout and if we want to, we can give her a little bit more dynamics. We can make her dress
00:54kind of flap in the wind, we can make her bounce up and down in all the right places and so on. So, let me show you how to set up
01:02the Puppet tool and then we will go ahead and animate her. So, actually I'm going to go over to this Bride composition here,
01:09with just her screaming and we are going to work with her body, now that is layer 10.
01:16Now, here actually I have another layer in here, which the artist gave me, in order to kind of almost simulate that effect
01:23of her kind of bouncing up and down and if you notice,
01:26well it's not really all that great because in order for this to be realistic, you really need a lot of the different layers to do that.
01:34But the Puppet tool really solves that problem, so let's go ahead and play with it. We are on Right Torso One,
01:40which is layer 10 in this file and the Puppet tool is right here, we've got a couple of options. If we click here, we've got the Puppet Pin Tool,
01:48the Puppet Overlap Tool and the Puppet Starch Tool. So I'm going to go to the Puppet Pin Tool and then we can't start laying stuff in here.
01:56you can also add the Puppet tool as an effect here, pretty much the same way, just Distort effect, just Distort, Puppet.
02:04OK those are two routes to the exact same place. So what this does is it puts a puppet effect onto this layer,
02:11we can then start laying in the puppet pins.
02:14So, I'm going to lay in just few, I'm going to lay one here at tail of her dress, one at her ankles, one right around her knee and one at
02:22her hips. And now, I can take my selection tool and if I want to I can select any one of these pins and I can move them
02:30and you can see how easily that distorts, let me undo that.
02:35And if you notice here, when I move one of these pins however, it really effects this one up here which is unpinned.
02:43So, what we have to do is we have to make sure that we pin down those parts that we don't want to move. So I'm actually going to go ahead and
02:49add a few more pins here, I'm going to add one here at the shoulders, one at the neck and one right here at her chest.
02:57Now, if you notice in the Effects here, under Puppet, we have got Mesh 1
03:02and now what Mesh 1 has is all of those puppet pins that I have created. So, we have 7 pins here and you
03:10notice here as I select them, they show up in yellow here.
03:18OK.
03:18Now, there are couple of things also. There are also these other pins here, there is Overlap and the Starch tool.
03:24Let me show you how those work as well. I'm going to go back to my Move tool here, so let's take the tale of this dress. If we want to,
03:33you know if there is an opportunity to animate it up here, we are going to run into a problem, now this is not something that will happen
03:40in this animation, but I'm just doing this for Effect. When we animate this part of her up here,
03:46is this dress going in front up or behind her hips?
03:51Where does this go? Right now, it's going to default to in front up, but let's say we wanted it to go behind, how do we do that? We do that by
03:59using the Overlap tool, so I'm actually going to go ahead and undo this,
04:05I'm going to undo my moves here and then I'm going to go to my Overlap tool and I'm going to place an overlap point right here at
04:14the bottom of her dress.
04:16So, now when I select this Puppet Pin Tool and when I select this pin and I move it up, you are going to notice here, what I did was actually
04:23created another overlap pin, which was that one that we just drew in and that overlap pin has a couple of options here.
04:31One is in front,
04:33so if we dial it down to zero or less than zero, means it's behind it
04:37and the extend is how much of that goes behind.
04:40In fact we just dial it up here. And you can see now that when this puppet pin moves, it always moves as little Mesh behind
04:48the dress, so that can be handy for other applications of the Puppet tool. Now, the other one that we want to deal with is
04:54called the Puppet Starch tool.
04:57Now, the Puppet Starch tool basically determines the stiffness of something, so you can actually put for example Puppet Starch Pin here
05:05and if we go, here in addition to that overlap, we have a stiffness and so that stiffness one again allows us to
05:14stiffen up this area, so it doesn't deform. So if we want to we can increase that
05:22increase that and give it a bigger extent. So that way when these other parts of this body moves, those don't. So, those are the
05:29basics of the Puppet tool, so let's go ahead and show you a real life application
05:34in the next lesson.
Collapse this transcript
Creating bounce with the Puppet tool
00:00Let's go ahead and use the Puppet tool now to animate the girl.
00:04So, let's go ahead and take a look at the scene here. We've got Frank.
00:08Scene Version 3 and he is running her through the scene. Now, she kind of looks like this cardboard cutout, so let's go
00:15ahead and add some puppet pins and start animating her. I'm going to go over into her composition
00:21and I'm going to select her layer here.
00:27Bride Torso One, let's make sure that's the right layer. OK. And then I'm just going go to Distort, Puppet,
00:34just add in that Puppet tool effect and let's start laying in some puppet pins. So I'm going to go up here to the Puppet Pin tool
00:41and we've got some options here. For one I can show the mesh as I start to draw it. So go ahead and click one here at the back,
00:48one at the ankle,
00:50you can see this mesh now, this is what it's actually using to distort. And let's set one right here at his hands where his hand hits the knee,
00:58one at the hips,
01:01and then one at the shoulders, one at the neck and then one here at the chest. So I've got like 7 of these puppet pins.
01:10I'm going to open up, expand my Puppet effect and expand the Deform effect.
01:18Now, when you animate a puppet pin,
01:20each puppet pin has just one variable and that's for Position. So I'm just going to expand all of these. You'll notice that when
01:27I put this in, it actually already put a keyframe in here.
01:32So, what I need to do is, I'm actually going to
01:34expand this just little bit so we can see this a little more here. I'm going to go ahead and select all 7 of these keys
01:42and I'm going to move them to zero.
01:47And now, I want to- in fact let's go ahead and
01:51undock this.
01:55So I can actually see this in real time.
02:00So now what I want do is take this and make sure that her composition syncs up with this composition.
02:09So, what I want is I want to start playing with how she bounces. So, when he is at his high point,
02:15she is kind of like the opposite, so as he is moving up, she's moving down. So, all I have to do here is just start selecting
02:24and moving these puppet pins. So I'm going to go ahead
02:28and just start selecting these. So as he goes up, I want her to go down and I also want this to go down as well, the dress. And
02:43we can also probably do her hips a little bit, make her hips bounce just a bit, but I want to make sure that his hand doesn't
02:49go too far behind there.
02:52So, these are the three points. 1,
02:552,
02:553. Maybe a little bit of ankle here, so let's do 4. So, I'm going to actually try and animate all of those points. You can see here,
03:02I've got keyframes for all of them and so now when he goes
03:06down here, she is going to go up, OK.
03:13And her hips are going to go up, this is going to go up, this may go back just a little bit,
03:19so you can see now, we are getting a really nice secondary motion and this is something you really can't get, with just swapping out bitmaps.
03:27So, again, we're just going to continue and I kind of like just doing this a little bit free form because it gives a little bit more of a natural look to it.
03:34If I just copied and pasted keyframes it would be
03:39a little bit static looking
03:41or a lot like we are doing cycles. So, again I'm just going to move this up,
03:46move her hips up a little bit,
03:48move this up.
03:55So when this is here I can move these back down.
04:13And so again, we are getting a nice bounce effect there.
04:18When it comes down again, her parts go up and so on.
04:27That's basically how it works. Very simple. And if we want to, we can take a look at this in real time here.
04:38So she has got a lot more bounce to her and it gives a lot more sense of motion.
04:43So that's the basics of how to animate with the Puppet tool and let's go into this and take a look at it.
04:49So basically all we were doing is we're creating keyframes
04:52for each of these puppet pins and each puppet pin has its own position, it has its own curve, you can use whatever
04:59animation tools you want on each of these pins. Now, remember the pins actually are moving relative to the layer.
05:06So if I actually took this layer itself and moved it, these effects still work relative to the center anchor point of that layer.
05:15OK. So, that makes it
05:18so everything is relative to the center point here. So, those are the basics of animating with the Puppet tool.
05:25So let's take a look at the final version of the scene as I animated it.
05:29I'm going to go ahead and open a project
05:33and that is Shot07_03 which is actually is my final.
05:39And you can see I have got-
05:42in fact let's turn on Frank here.
05:45You can see we've got all the parts moving.
05:49So, let's go ahead and use the Puppet tool for some other things and we will move on from here.
Collapse this transcript
Dig cycles pt. 1: Introduction
00:00So, now that we know the basics of the Puppet tool, let's use it to do something a little bit more complex, and that's this scene.
00:08I'm going to go ahead and scrub this for you. It's the digging scene. Now, this is probably the most complex animation we did on this
00:14because this dig is a little bit complex in terms of how it's planned out, in terms of animation. In fact, if you want, we can
00:20open up the final version of this. It's in our Desktop\
00:25Exercise Files\Monsterpiece\After Effects\Shot-03_01,
00:33which is our final version, and then I'm going to create some interim versions as we go along to show you kind of the step by step
00:40of how we actually do one of these dig cycles.
00:43Let's just kind of break down the shot. What I did was I created that dig cycle,
00:48which is essentially the characters just digging and then I cycled it just by copying keyframes.
00:55So, it made one dig
00:58and then you just copy it and off it goes. And then, once we cycle that, we bring this composition into our main composition.
01:05And so what I do is I have an overlay for the ground. In fact, let's just go from the back to the front.
01:10So we have a background. We have the actual grave itself and then we have an overlay.
01:16And then, they basically just cycle and all we do is just animate them moving down as they dig.
01:24Very, very simple.
01:27So now, with digging,
01:29we've got a couple of issues here. First of all, if you notice, let's go ahead and zoom in just a little bit here.
01:39If I take a look at Dr. Frankenstein here, the guy in blue,
01:45we have a lot of Puppet tool going on here. Now, look at these arms. What we did was we used the Puppet tool for the arms,
01:51for the torso,
01:53and a lot of other things and also on Fritz, we did pretty much the same thing. His arm kind of bent
02:01using that Puppet tool.
02:02And so on. So, we are going to go ahead and animate Frank on the next lesson.
Collapse this transcript
Dig cycles pt. 2: Shovel
00:00Let's go ahead and start animating this Dig cycle here.
00:04Now I'm just going to start with a blank project here, which has all the characters in it ready to go.
00:10We are on our Desktop/Exercise Files/ Monsterpiece/AFX/Shot 03_00A.
00:18And this is essentially a blank version of the file that we had, which is just no animation and it's pretty much all set up.
00:26I did leave the puppet points in. We know how to put those in and I will show you where I put them in the character.
00:32Let's start with Dr. Frankenstein. So I've got two characters here.
00:38We've got Dr. Frankenstein and Fritz, so let's go ahead and turn off all those layers that are not Dr. Frankenstein.
00:45I'm going to go ahead and scroll down here and Shift-select everything above Frank
00:51and just turn them off, so we don't have to see them.
00:54Now we are going to animate him digging.
00:56Let's go ahead and show you how I set up some of the layers here.
00:59We have a torso layer, we have a left arm, we have a shovel and then I have hands. I have a separate hand for right hand
01:15and left hand and I also have a separate arm.
01:19Now the one thing is I did make this hierarchical. I kind of linked everything together.
01:24So the shovel actually has the hands attached to it, so I have these little hand layers and those are attached to the shovel.
01:35And so what I can do with that is I can animate the shovel itself and the hands will go along with it and then all I have
01:42to do is kind of match up the arms and the torso to make it all come together. So it's going to go make the animation a lot easier.
01:49The main object, the thing that's actually has to be stable in this is the shovel, that's the thing that's moving the most.
01:55So it's better to animate that first rather than try and animate his hands and match the shovel to his hand.
02:02It's much easier to animate just the shovel, so let's go ahead and do that.
02:07This is animated on a 20-frame cycle, so I'm going to zoom out a little bit, so I can see Frame 20 here. There we go.
02:14So let's start with adding in some blank keyframes to start.
02:17Now what happens when you dig is basically you anticipate. You dig the head of the shovel into the ground and you lift up
02:25and toss it over your shoulder and then repeat. So I'm going to go ahead and go about 4 frames up and I'm going to anticipate,
02:33which means he's going to rear back on that shovel to give him a little bit of momentum.
02:38So what I'm going to do is just select the shovel layer and I'm just going to pull that shovel back just a little bit, something
02:46like that. Not too much, you don't really have to.
02:50So basically he pulls back.
02:53In fact I might want to rotate this down or maybe rotate it up just a little bit.
02:58Again I'm trying to think of how his hands are going to move this. So he comes back. OK, so that's at Frame 4.
03:09Now we go forward a few frames, let's say to Frame 9 and now he is going to dig that shovel in,
03:16so I'm going to go ahead and rotate this down just a little bit.
03:20In fact when he rotates down, it's going to be more like that and I'm just going to push that down and
03:26I was going to dig where? Right below his feet, because that's where the ground is.
03:30So he is going to go just below the ground, so something like that.
03:34So he goes down and then it's going to come up and he is going to toss that over his shoulder.
03:41So that's going to take a little bit longer, so let's say I'm going to go to Frame 14 or so,
03:4614 or 15 and first thing we are going to rotate it up, so he throws the dirt over his shoulder and then I'm going
03:52to put it forward just a little bit. So let's see if that works.
03:58Let's see. Maybe bring in a little bit back here.
04:01Again I'm just kind of roughing this out. We can always tweak it as we kind of finalize this.
04:07So there he's kind of throwing it over his shoulder.
04:13OK. And then we have to come back to the original position.
04:18So I'm going to go ahead and select those keys at Frame 0 and copy and paste them.
04:23So now what do we have?
04:24We have a kind of a cycle, so if we want to we can continue the cycle just by copying and pasting keyframes.
04:36OK so it's a 20-frame cycle, so now he digs, dig and so on. Great.
04:43Now the next step is to animate the hands and in the next lesson, we will animate, using the Puppet tool, his hands and his body.
Collapse this transcript
Dig cycles pt. 3: Arms and body
00:00So now, we have the shovel motion here.
00:03I saved this file out in case you are picking this up in the middle.
00:06We are in the After Effects directory, Shot 03_00B.
00:13So again, this is just the shovel doing the dig cycle.
00:17So now, we need to match the body to the shovel.
00:20We can start by doing the torso.
00:23So let's click on Layer 33, Frank Torso and what this is basically just the body, in fact
00:32if you want, you can move some Position keys here.
00:35So as he rears up here, I want the body to come up just a little bit and then when it comes down,
00:45I want the body to come down and then lean back.
00:48Now, one of the things we did do was we put in some Puppet tool pins here.
00:52In fact, if we click on the Puppet effect you can pretty much see these Puppet tool things.
00:56So we have some stuff for his torso, so we can actually bend him over a little bit.
01:01So when he kind of digs in, we can give him a little bit of a waist bend, which will help.
01:06Let's start by moving him a little bit.
01:08So I'm going to go ahead and just put Position and Rotation.
01:13So as he comes up, I'm going to go ahead and just move his body up just a little bit in Position
01:22to move him up and rotate him just a little bit.
01:26Again, I'm trying to kind of almost match the arms a little bit, not too much.
01:32So now, he comes up and then we've got Frame 9 is that maximum there.
01:38And so now, we are going to bring him down a little bit and maybe rotate him- well again, we can't worry too much about Rotation
01:47because we have got these feet here. We can actually do a lot of that with a puppet pin.
01:51And then, he lifts it up and throws it over his shoulder and at that point, actually I'm going to start here.
01:57I'm going to copy those keys at Frame 0 and paste them, so that way he is up and then I'm going
02:03to bring him just a little bit more and maybe just rotate him back just a little bit.
02:09Again, I'm really watching his feet here. So watch.
02:14He puts it down and then tosses it up.
02:17Now, we have to bring him back to the cycle point.
02:20So I'm going to go ahead and copy and paste this key here that was at 0 so that maybe we have got an exact match.
02:28So it goes down up, down up, pretty good.
02:32So now, we have to also animate the bend of the torso.
02:36So we can go to the Puppet tool.
02:38I have actually two of them on here but the one that's active is called Puppet 2, and we have got some puppet pins here.
02:44Puppet 4 is the shoulders.
02:47Puppet 3 and 2 are the bottom point and Puppet 1 is the middle of the character.
02:55So let's go ahead and set keys for all of these.
02:59So when it comes up, we don't need a puppet pin at that point, but we do need to set some keys here.
03:05So I'm going to copy and paste those keys.
03:07And then at Frame 9, I'm going to select Pin 4 and bend him over just a little bit. OK? Just a little bit.
03:18Right here, we might even want to bend him back.
03:28And then as he comes up, again we are going to rotate him back because he is tossing it over his shoulder and then,
03:37I'm going to select all of these keys and go to Frame 20 which is the beginning of our cycle and paste them.
03:44So now, I really only animated his shoulders.
03:48I really didn't animate much else.
03:49The lower part of his body was pretty much solid.
03:54So now, we have got that motion.
03:57Now, if you notice, these arms really don't match.
04:00Well, this is where the Puppet tool comes in pretty handy and what we need to do is just start animating these arms.
04:09So, let's go ahead and start with the right arm, which is Layer 29, and I have got some puppet pins here. 3, 2, 1.
04:181 is the shoulder, 2 is the elbow and 3 is the wrist.
04:24So let's go ahead and set keys for those and then he comes up here.
04:30Frame 4 is that maximum.
04:32So, what I'm going to do now is I am going to start matching these.
04:35I'm going to actually zoom in a little bit more here.
04:38Let's go ahead 50% here and there we go.
04:44So now, we can see what is going on here.
04:46So, as he comes up, what I need to do is match this to the wrist, this to the shoulder
04:55and then somewhere in between is going to be that elbow.
05:00So, you can see that looks pretty good.
05:04And then Frame 9 is that other maximum.
05:09And I may want to turn off his head a little bit here, Frank Face.
05:12I'm going to turn off his head.
05:13Let's just deal with the body.
05:15Let's go back to the arm here.
05:17I'm going to go ahead and grab this arm, push it in and we are going to match that up as best as we can.
05:39So, that's actually a little bit far. We could actually almost-
05:47Again, I'm trying to get something that works.
05:50Now, when his face is over this, you might not see as much so we might be able to cheat some of this.
05:55He's stretching a little much here but I think once it animates, it will be fine.
05:59So, we get it down and then Frame 14.
06:05A lot of times what I will do here is I will just kind of copy and paste that start position here so that I have kind
06:10of am going a little bit more to where it needs to be.
06:14So now, I can select his elbow and his wrist.
06:17I'm going to actually move that wrist there and then move the elbow.
06:21So, that way, it's pretty close.
06:23And again, his head will cover some of this.
06:36There we go.
06:38Then at Frame 20 I'm going to copy and paste those original frames. Not too bad.
06:46GReat. So let's go ahead and do the same.
06:48In fact, if I want to, I can actually copy and paste the cycle for this and for the torso.
06:54So I'm copying and pasting the cycle for the hands and the torso.
07:00Let's go head down to the torso and I'm going to go ahead and copy and paste these ones as well.
07:09In fact, I can copy all of these keys.
07:14I'm going to copy those and just again we are going to cycle it.
07:17So, now that we have got this cycle here, all we need to do is that left arm.
07:24So let's go to the left arm here.
07:31Basically, it's just again moving puppet pins.
07:34So, I'm going to go to Frame 0, lock in my position.
07:39Frame 4 is where it comes up.
07:43And so, actually that's not too bad but again, I want to make sure I put keys on every single one of these.
07:50So, there is Frame 4, Frame 9.
07:54Move that up a little bit, and this is where he really stretches.
08:04I'm going to try and split the difference between these three, there we go.
08:08And then, Frame 14. I'm going to try and keep that as straight as possible, there we go.
08:28Now, you can see right here. Here is one of the problems is this is rotating
08:33but this is intertwining along a straight line, look at that motion path.
08:37So, what we have to do, we may have to go through frame by frame along these five frames and kind of sync all of these up.
08:44So I'm actually going to go through here.
08:47This is one of the places where we may have to do a little bit of groundwork.
08:52Now, the one thing you can't do with the Puppet tool yet, hopefully you will be able to soon,
08:56is be able to link puppet points hierarchically to other parts in the scene or to each other
09:02so that way you can kind of create almost like a bone structure.
09:06There we go.
09:06That didn't take too long.
09:08Now, he has to come back to 0.
09:11So again, I'm going to copy and paste those and when he comes back to 0 again,
09:20we are intertweening here along a straight line and we can't be doing that.
09:24So, again, we are going to have through this, a frame at a time and just make sure everything kind of syncs up.
09:40In fact, I'm going to go ahead and select both of these. There we go.
09:57And we will go ahead and just finish this.
10:02And I think this will be basically our dig cycle.
10:06Now, I haven't animated the head, but again, that's pretty simple. OK. So there.
10:13So now, we have got that hand.
10:15Notice the nice stretchy quality of this.
10:18This has got this real kind of rich animated quality to it.
10:23It's got almost like a cell animation quality.
10:26So let's go ahead and take a look at what we have.
10:30So with him, you can see we have got this nice dig cycle.
10:35So we started to put the shovel and then just everything else matched, and it pretty much goes.
10:40So let's turn on his face and we still need to animate his head and his face and everything else, but you get the general gist
10:49of how this particular technique works, and let's play that one more time.
10:58Perfect, isn't that nice?
11:00OK, so, let's move on from here.
Collapse this transcript
Dig cycles pt. 4: Finalizing
00:00Now let's finish up the scene. I'm going to go ahead and open the almost finished version of this
00:05which is Shot03_00c.
00:09Now this has our dig cycle.
00:13The finished one, with the head of Dr.Frankenstein on him.
00:16Now this also has Fritz animated. Now I do want to go through a few things with Fritz as to some of the differences in his animation.
00:24It's pretty much done the same way,
00:27but...
00:31he's a little bit different, because his hand kind of goes behind his shoulder. In fact, let's go ahead and zoom in on him
00:40and I'll show you what's going on here. Now with him, we pretty much animated him the same way. We animated the shovel first
00:48and the shovel was attached to the hands and then we used the Puppet tool on the left and right arms in order to make his body move.
00:57I didn't even use the Puppet tool on his body because he's so rotund, he really can't bend at the waist.
01:02But the one little difference is right here.
01:05He has two left arms and what they do is they actually animate between here and here.
01:10We actually have to animate the opacity of that arm, right here, so we actually turn this arm off and then we turn the other
01:18left arm on and they both have puppet pins in them.
01:22So basically what we're doing is we're just turning on and off those arms as
01:27his arms go back and forth.
01:30OK. So that's the basic difference between how he's animated but otherwise it's pretty much identical
01:36process to how we did Dr. Frankenstein and then all we did is we added some
01:42dirt in there and those are essentially just some layers here and basically they just
01:48animate some opacity and it just moves. So it's basically a cycle since little flicks of dirt just pop on and then they expand
01:57and disappear as they move off and we cycle all of that.
02:02And then once we're done
02:05what we're going to do is just go and bring in this dig cycle layer.
02:09And so that's our layer.
02:11And now all we have to do is animate this so we can just do a simple transformation
02:17and in fact all we have to do is animate Position here.
02:21So we're just going to get a good start position right there.
02:24And then over the course of the shot, they're basically just moving down.
02:30So they move down as they dig.
02:34In fact I'm going to start them
02:36right about there.
02:41And that's basically the shot.
Collapse this transcript
5. Animating Special Effects
Creating a monster pt. 1: Introduction
00:00In the next few lessons, we are going to talk about
00:04special effects and the special effects that were used in Minute MonsterPieces.
00:08The first one that I want to show you is probably the most complex of the special effects and that's the creation of the monster.
00:15In fact, let me go ahead and just play that for you.
00:21So the monster
00:24comes in in this blaze of static and skeleton bones and then pops into his boxer shorts. So probably the most complex part was
00:33this beginning part where obviously it fades in from white here, a few effects as he kind of comes in and then we have got this
00:41chatter effect as the skeleton kind of chatters and the sparks fly off and then the skeleton kind of fades to an outline of the monster.
00:53And then we have this burst right here.
00:56The monster comes in
00:58and then one more little burst right here.
01:01And that's the end. Now this shot originally
01:04we just had him coming in this way but then we added the gag of the boxer shorts afterwards so this actually has
01:11two different files to it. So let me show you the first file in Photoshop so you can kind of see the components that we're working with
01:19and then in the next lesson we'll go through and actually show you how we build this up from layers.
01:25Now this Photoshop file, this was all that was given. Now we have a bunch of different layers. We have this skeleton. We have this one
01:32called skeleton backdrop, which I don't think we used. We actually copied this skeleton layer a bunch of times and blurred it
01:38to make that effect.
01:40Got lots of little lightening layers here that we used. We've got an eyes open, eyes closed so we can blink
01:48and then we've got the monster himself
01:51and then we've got a monster glow.
01:54Actually two monster glows here.
01:58So we use that when the skeleton's kind of overlaying on the outline of the monster.
02:04And then we have this burst, the yellow and the white burst and of course the background. So these are basically the layers.
02:11And from this, we basically built this whole little animation here.
02:17Pretty much just using these elements. So it's just really more of an animation
02:21and a few little effects to get us by.
02:25So in the next lesson, let's go ahead and actually dive into this and show you how we built this layer by layer.
Collapse this transcript
Creating a monster pt. 2
00:01Let's start animating this shot where the monster is born.
00:04These shots of special effects shots usually have a lot of layers into a lot of little things and they are all kind
00:09of combined to create one of these more complex effects.
00:14And in this particular shot, there is actually 3 major points here.
00:19There is the point where the monster spins in or actually the skeleton spins in and there is a yellow burst
00:25and then we have kind of this chat or electric shock effect as the monster is kind of slowly revealed.
00:33And then we have another yellow burst and then the monster appears.
00:39So let's go ahead and work on this first part.
00:41If you notice here there is a couple of elements here, there is it fades in from white and then it actually fades in into almost
00:49like a Lens Flare Effect and then the monster spins in and then we have a yellow burst with some of these lightning balls
00:59which we will do later and then we come into this.
01:02So let's go ahead and just go through this first part of the shot.
01:04I have got a blank project setup here on the Desktop under Exercise Files/Monsterpiece/After Effects/Shot06_00A.
01:15Let's go ahead and open that and this is essentially all the layers in that Photoshop file that we are playing with.
01:23And the most important layers for this first part are the skeleton, now we don't need the monster,
01:29so I'm going to go ahead and turn off these layers here at this Monster Glow and all of these
01:34and then this white burst we don't need that, the yellow burst we don't need that right now, although we will use it later.
01:42Now the Giant Glow is used basically to bring it in from white, so let's go ahead and just start with that.
01:48This is actually very easy thing to do, all we have to do is essentially just play with the Opacity
01:54of this, but we also need to make it pure white.
01:56And actually before I do that I'm going to go up here and turn off this skeleton layer, so we just play with this one layer.
02:01I'm going to go to Giant Glow which is Layer 15 and first thing we need to do is make it pure white.
02:08We would also have a little bit of blue around the edges here, so I'm going to go into Effect and into a Color Correction.
02:14Now we can use any number of effects to get it to white, we use saturation or any of those.
02:20Brightness contrast seems to work just fine, so let's go ahead and use that and essentially just turn up the brightness
02:26until it's white somewhere on there, set a key.
02:30Now for some of these I'm actually going to be using numbers that I cleaned from the animation, from the final animation.
02:38Now sometimes you are not going to know exactly what these numbers are until you do some back and forth tests.
02:45So sometimes for experience, I'm just going to give you the numbers that we came to through trial and error, OK.
02:51So for this brightness, it actually figured about 10 frames to actually go from full brightness all the way
02:57down to 0, in fact I can just type in that number.
03:01So for Opacity we start a frame 8 at a 100% and then by frame 20, it actually fades to 0.
03:13So there we go, now you can see that's kind of a nice way to get into that background layer.
03:17Now in the background layer, we actually started with a Lens Flare to kind of give it that burst of light from creation kind
03:25of effect, so for this I actually chose the background layer and I added an effect which is
03:32under Generate I believe, it's called Lens Flare.
03:34We have all used those and you can see how that works.
03:37For Lens Flare, it's very similar to the one in Photoshop and we have different types of flares.
03:44Now this is the Zoom lens, we also have a Prime lens, the one we relevantly use is the 105 mm Prime,
03:50which gives more of kind of that burst of light.
03:53You can see the difference here, this is more concentrated on the rings around it,
03:57this is again with the Zoom, it's even more concentrated on the rings.
04:02The 105 Prime is more concerned with the burst of light, so I am going to go ahead and take that and just kind of bring it
04:09down towards the middle there, actually if I center it all these rings go inside
04:14which gives me a much better effect and kind of more of what I want.
04:17And then all I need to do is deal with the brightness of this effect, I want a really bright lens flare
04:24to start with, in fact I wanted to be almost white.
04:26So in fact I'm actually going to pump that way up and pump it up to over 200% and I'm going to do that at frame effective,
04:34I'm going to actually have a need to bring this back a little bit.
04:37These start at frame 10 as the white of that giant glow fades out, I'm going to have that lens flare come in and then fade
04:47out to 0, by about Frame 30, so actually I'm really taking almost a second
04:54to fade in, so I'm actually going to fade it to 0.
04:59So now I have got this and that comes down to 0 and then in that as it comes to 0,
05:08we are going to actually bring in our skeletons.
05:11So let's move up to that skeleton layer, go ahead all the way up here to skeleton and let's turn that on.
05:18Now you can see when I turn him on, he is above all of these other layers, so I need to bring him back in terms of,
05:27he needs to start smaller and he also needs to start with an Opacity of 0.
05:34So he actually starts coming in right around Frame 15, so let me start there
05:39and on Frame 15, let's go ahead and make his Opacity to 0.
05:47Now he actually starts spinning up as we come up here, you can see this lens flare kind of reduces and it starts to get
05:54at the point where we can actually see what's behind it right around frame 19.
05:59So that's we are going to start animating up the monster or at least the skeleton of the monster.
06:05Now if I animate him all the way up to a 100%, we pretty much give away the creation of the monster,
06:11but we don't want to do that, we want to kind of leave this in mystery a little bit as it comes in.
06:16We kind of want to gradually reveal the monster.
06:19So one of the things I do is, I just bring the Opacity down, so you can't quite see him.
06:26That also kind of embeds him a little bit into that lens flare kind of makes
06:31that to coincide, but also I want a little bit more mystery.
06:35So one of the things we did was we blurred him.
06:38I like using Fast Blur, because well for one thing, it's fast and it's an easy enough blur effect to use.
06:44So adding a Fast Blur and then I'm going to blur him a lot, I'm going to blur him somewhere around 50 or so.
06:51So you can almost not see him, OK, but we can still make out some of this.
06:57And also he seems to be fading in just a little bit, in fact I'm going to go ahead and set a key here for the blurriness.
07:03So one of the things, we also did was we added another brightness contrast to the monster or to the skeleton
07:12and if you notice here, if we go brightness contrast, look at how that effects kind of almost exenterate that blur effect.
07:19So we actually brought up brightness contrast a lot at the beginning here and if we bring down the contrast again,
07:26that's the effect we want almost kind of like you can tell it's a skeleton but not really,
07:32so that's really the effect that we want to get.
07:34Now we have to spin him up, so I'm going to go down here to my Transform tools here and let's just go ahead
07:41and play with them this is all happening on Frame 19 by the way.
07:44So first thing I want to do is just rotate him,
07:47so he rotates almost a full 180 degrees or so and then we need to shrink him, OK.
07:54And I think we started right around 45% or so.
07:57One of the things I'm looking at here is this lens flare, looking at that ring right
08:02around there just to kind of see where he is coming from.
08:05And so you can see there that as he spins up and he spins up really over the course of maybe about 10 frames to Frame 28 is
08:13where it kind of comes to his maximum point and then I'm going to zoom him up.
08:18In fact, I zoomed him up just a little bit over 100% here, so let's see.
08:23There we go, OK.
08:25So now you can see how all of these effects layered on top of each other kind of bring that monster in, OK.
08:34So now once he is in, we still need to have that yellow burst which brings us into the next part of it.
08:41So the yellow burst actually starts pretty quickly, it actually starts almost as a lens flare.
08:47We really don't want to have this background there for that long, so one of the things as we have got lot of things happening here
08:53and then it kind of goes to just background with skeleton, we really don't want that to happen.
08:59So I'm actually almost starting this burst almost right as the monster comes on.
09:05So I'm actually going to start this yellow burst here at Frame 16, I believe.
09:11So I'm going to turn that on and see here it is.
09:17And one of the things is you can see this burst really isn't quite centered on him, so one of the things I'm going
09:23to do is I'm going to scale up just a little bit and then that will give me the room to position it a little bit,
09:32position it up so that it's kind of centered right there.
09:35So I'm just scaling up just enough, so that I can get it centered.
09:38In fact, I can probably keep it at a 100% right here, so now I am going to actually set keys for Position, Scale and Opacity.
09:46And at this point, I'm actually going to bring the Opacity down to 0 and then as we bring the Opacity up at Frame 30 right there,
09:57you can see now this burst is going to come up right around here, I need to scale this up a little bit.
10:03So I'm actually going to play a little bit with Scale and copy as it's kind of comes in we are going to copy
10:11and paste this 100% Scale keyframe and then I'm going to scale it really big, so that it pretty much fills the screen.
10:20And then from here I can just fade it out.
10:24So here is going to still be at a 100%, so you can just jog that keyframe and then I'm going to bring it down.
10:31But we are going to go ahead and do that in the next lesson, because we have got a lot of stuff going on here,
10:37so let's go ahead and move on to that in the next lesson.
Collapse this transcript
Creating a monster pt. 3
00:00Let's move on to the second part of this monster creation process.
00:05We have already done the first part which is kind of spinning the monster in and now we have got this part
00:10where we have got the skeleton slowly dissolving into the monster himself right there.
00:17And so let's take a look at this, there are these sparks which we will add the sparkk later in another lesson
00:22but let's go ahead and focus on this skeleton here.
00:25We have got the skeleton and then a kind of outline of the monster kind of starts seeping in and then a little glimpse
00:34of the monster and then one big burst and then there is the monster.
00:39So let's show you how to do this kind of chatter effect and slowly bring that monster in
00:44and then we will go ahead and do the sparks and everything else.
00:48So I have got a file out there in that same directory Shot06_00B, this is pretty much the first part of that animation.
00:59Now from this point forward, we need to actually have a little bit more.
01:03So one of the things I did is I took that skeleton layer which is this layer here and I actually just duplicated it twice,
01:12I have actually two here; Skeleton 3 is the one we are actually going to be working with right now which is Layer 9.
01:19And so as this comes in, we want to start fading into this particular layer
01:26and then we want to create kind of a chatter effect.
01:28So what we do is actually right here where this is at maximum we are going to start fading in this skeleton layer.
01:37We have got Skeleton 3 Opacity, I'm going to tow that down to 0 and then as it comes in I'm going
01:45to actually just start fading it up a little bit.
01:49Now I don't want to fade it up a 100% because again we are doing pretty much the same thing we did the last time is we are kind
01:54of slowly revealing this.
01:57And also because we are slowly revealing it again we want to put on some effects here, I'm going to actually go ahead
02:02and put on another fast blur and I'm going to put in a similar value to what I had before somewhere in the 50s or 60s somewhere
02:11around there and we are going to slowly bring him out of that and I really want it to be kind of blurry right there
02:18and when he gets blurry like that it kind of fades out a little bit which actually I kind of like.
02:22So let's just go ahead and play with this.
02:24We may want to add some brightness contrast to this or some saturation later to kind
02:29of make him pop but let's just work right now on the motion.
02:32So right here I'm just going to start putting in Position, Rotation and Scale keys and then every two frames I'm going
02:40to just use my timeline here, go 1, 2 I'm going to just change it.
02:44So I'm going to rotate a little bit, I'm going to make it maybe a little bit bigger and then I'm going to change the Position
02:50and essentially what I'm trying to do is just create kind of a randomness so it kind of goes like that and then I'm going
02:56to go 1, 2 and then rotate him again so maybe rotate him the opposite direction.
03:02Again what I'm trying to do here is create a bit of that chatter that we have and then just keep going with this.
03:13And essentially what I'm doing is I'm just kind of plugging in almost random keys but not really random
03:19because I do want to control them a little bit.
03:20I could for example put some sort of noise or something like that on this but I actually like doing it annually
03:27because you can see we get kind of little bit more of an effect.
03:30And then once you get a few of this in, let's just do one more here and so essentially what I'm doing is I'm kind
03:39of going either side of 100 so one of these keys will be above a 100, the next one would be below
03:45and so that way you get kind of this effect here.
03:47If I want to, once I get kind of a nice little cycle there I can just again move two frames forward here
03:54and just copy and paste those keys and send out.
03:56I have got kind of a good little cycle there.
03:58And then I'm going to continue this on, I believe this goes until around Frame 65 or so and so if I want to,
04:06I can again copy and paste some more of these keys.
04:10And just to get him chattering. OK, right there it kind of repeats itself.
04:15But we are also going to be playing with things like the blurriness and that sort of thing.
04:19So let's go ahead and add the key to blurriness and so then as he comes out you can actually kind of make him become blurry
04:29or less blurry, more blurry and then again a little bit less blurry so again he is just kind of slowly revealing himself.
04:38Now I have done this again with another layer and I have just actually left that animation in there
04:44so now I have got two layers, I have got the Skeleton2 layer and so now you can see I have got two layers here, OK.
04:55And now what we also want to do is start adding in basically do the same thing for this monster,
05:02for this monster outline here this Monster Glow 2.
05:05So I have got a layer 16 here, let's go ahead down to Monster Glow 2, we have got actually 2, we have got Monster Glow
05:11and Monster Glow 2, I'm going to work with this layer right here.
05:14And then what I want to do is essentially just again the same thing I want
05:19to start fading this in and start chattering it as it fades in.
05:24So I'm going to go ahead and play with Opacity.
05:27I'm going here about Frame 49 and I'm going to go ahead and just start fading in the Opacity and again I want to just add
05:34in another fast blur effect and again blur it up a little bit and then over course of maybe 2 or 3 frames I start fading
05:42that in but I don't want to fade it in too much.
05:44It's going to be building up so that it starts becoming more and more visible and then right around Frame 77
05:51or so it's actually going to completely fade out.
05:54And so now once I have got that kind of Opacity set I can start sending in the Position, Rotation and Scaling.
06:00Again I just do this on twos so essentially what I do is I zoom in from one of this and rotate it one way.
06:08And again now I'm looking at what we have underneath there and I'm kind of trying to almost put this in opposition to that.
06:15So when one is moving right, the other is moving left, when is zooming in the other one is zooming out and so on and so forth.
06:23So you can kind of just start playing with this.
06:27It's just kind of a quick little thing that you can do, again you are just almost just creating generating random keys so that way
06:36so you can see how it's kind of coming in like this.
06:40And again I'm just dropping in a bunch of keys here and again I just want to make sure I get Position here.
06:49So again we are just getting this kind of layer-upon-layer of random motion as it comes through.
06:55And if I want to, I can also copy and paste these keys because they are kind of random,
06:59you are not going to really notice that that's going to happen.
07:02Now also as this is going, I also had another layer happening here on the monster so I have got another Monster Glow layer.
07:11One of the things I'm doing with that is I'm actually adding more color into it so actually I believe
07:16in this other Monster Glow here we put some effects to do levels
07:21and so what those levels we is they actually give it a little bit of that Edge Effect.
07:26And then on top of that I also wanted to play a little bit more, it seemed like this background here was just a little too blue
07:32if he was sparking and there was all sorts of stuff going on, we would probably add a little bit more effect there.
07:39So what we do is we actually go down to this yellow burst
07:43and we just start playing again, playing with some of the Opacity of this.
07:47So we can actually just add some Opacity, bring it down if we want to and just again start playing with it kind of adding a bit
07:59of randomness again, this is what we are doing.
08:02We can actually kind of create more of a burst effect just by zooming this in, OK so we can now create more of a burst.
08:12Then by Frame 72 right around here we actually want to create the burst that creates the monster.
08:20So at this point I'm going to fade this up to a 100% and then add the Scale so that it comes all the way in and then it's going
08:30to fade out somewhere around 81 and 82, somewhere around there.
08:35So basically we have got, right there it's shrinking and I really don't want it to be shrinking.
08:45So at that point I actually do need to make the Opacity kind of low and there we go, something like that.
08:53And again you can play with it.
08:55And then I have got the skeleton left over here so which layer is this let's go ahead and find that.
09:00I believe it's Skeleton3 OK so let's go ahead and take a look at that and see where, we should probably fade it to zero
09:11by about here so let's go ahead and play with the Opacity a little bit on this one and bring it up and bring it
09:18down little bit and then right about here where it stops shaking, you need to bring it down to zero so right there.
09:28And then right here when it bursts that's where the monster appears so let's go ahead over to the monster layer
09:36and add that in as well so I'm going over to the layer 14 and this is our monster.
09:41And also he has some eyes, he has eyes open and eyes closed.
09:45I believe he comes in with his eyes closed so first thing I'm going to do is go ahead and just bring up that Opacity
09:52so now we have got his eyes closed and let's take the monster.
09:57And the monster starts in somewhere around in the early 60s right around here is where he starts fading in.
10:06So actually I'm going to go ahead and dial his Opacity down to 0 and I'm going to shrink him down just a little bit.
10:16Look at those eyes, those eyes actually need to fade with him.
10:20So I'm going to actually have to set a key for Opacity here and bring his eyes down to zero and set a key here for Opacity
10:28on the monster Scale, Position, Rotation here at Frame 62 and then he zooms in and it becomes maximum right there right
10:38around Frame 79 or 80 so right there he needs to be pretty much at a 100% extra light bringing him a little bit
10:45over in fact let's go ahead and bring up those Opacity.
10:49So essentially he kind of zooms in but I also want him to rotate in just a little bit as he comes in.
10:57So as he comes in here I'm just going to go ahead and rotate him back to zero right there.
11:04So essentially what he is doing is going from about 80%, 90% with a small Rotation and then he comes in but as he comes
11:13in I also want him to settle so I actually want him to actually come in a little bit big so right here I'm actually going
11:21to scale him up so he is a little bit bigger than a 100% and then I'm going to go 3 frames out
11:27and then bring it back to a 100% so that way he kind of settles.
11:33So, then as it bursts right there, we still need to play with Opacity here because really we want him to kind of zoom in.
11:46So I really want to dial down his Opacity here so as he comes in, there we go.
11:55In fact this might be a little bit early, I can actually bring that a few frames forward, there we go, OK.
12:03Now also I still need to work with his eyes.
12:05So as he comes in right there, I'm going to go ahead and keep his eyes at zero here at Frame 71
12:13and then right there I need his eyes to kind of come out as well, here we go.
12:21So there we go.
12:22So that's kind of the basics of this effect.
12:25Now we also still need to add the lightening to that as well.
12:29So let's go ahead and do that in the next lesson.
Collapse this transcript
Creating a monster pt. 4
00:00Now let's go over some of the final little details of this.
00:03Let me show you the shot one more time.
00:05This is actually the final shot and so one of the things we also added in was these little lightening bulbs that kind of came out,
00:13kind of at semi-random intervals and just to kind of highlight that effect.
00:19So let's go ahead and open one of the projects here. Shot06_00C and this essentially has the shot
00:32that we had before and here is the shot as we have it so far.
00:37Now this doesn't have the lightening in it so let's go ahead and add some of that in.
00:41Now I have got some layers here that came with my Photoshop file and these are all just different little lightening bolts.
00:49Probably the easiest way they work with these is just to take a couple of them, I'm just going to take Lightening 4 and 5
00:56and let's play with those and let's just do the lightening at the very beginning.
01:01Now how this works is very simple.
01:03All you have to do is just kind of scale it.
01:06So as we scale these you can see they just naturally go out.
01:11So as you add some scale to it they will just naturally come in and out.
01:16We can always add an effect in.
01:19I like Blur because electricity gives kind of a blurry effect so let's kind of just add little bit of Blur, like maybe 10
01:25or 12 somewhere in there, on each of these. So on Lightening 5 and Lightening 4, I'm going to go ahead and add that Fast Blur
01:33and just blur it you know about 10-12, somewhere in there.
01:39OK, so then as he comes in all we have to do is just again play with Opacity and Scale. So here I'm going to go ahead
01:48and somewhere around Frame 18 or so is where I'm at,
01:54I'm going to go ahead and animate all these Opacities down to 0 and I'm going to just turn
02:00on Position, Rotation and Scale for all of these.
02:05And then essentially just animate the Opacity up and scale it out right there. So let's go ahead and make sure that Opacity works.
02:22We don't want to rotate it, make that 0 and just scale it to the point where it comes out.
02:32So you can see that now all you have to do is just position these frames here, all those keyframes
02:38so that they kind of go out with it.
02:42And let's do the same for those ones on the top there. So let's go ahead and turn up the Opacity here so you can see them somewhere
02:55around there and then this will essentially lead this yellow burst so basically you just want them to kind
03:04of precede that a little bit and then there you go.
03:11And that's basically how all of these work. So what we can do is we can just continue this effect with this some
03:18of these other ones here as he is chattering and as the skeleton is kind
03:22of forming we can again just add a little bit of a blur onto one of these.
03:36Somewhere around there and then just play with Scale. So we just play with Scale, maybe a little bit with Position here and Opacity.
03:51So now I'm just going to go ahead and scale that in, take the Opacity all the way down to 0.
04:07And move this forward a few frames. Bring up the Opacity to about 40% and then just as we go over the course of maybe 8
04:18to 10 frames just scale this so that it completely leaves the screen. So you can see how they are kind of going out
04:26and that's basically it. And then just repeat as necessary for all of the other effects.
04:34So let's go ahead and move on to just finishing up the animation.
Collapse this transcript
Creating a monster pt. 5: Finalizing
00:00Let's go ahead and finish up this shot.
00:02This shot actually took a long time to animate. It's one of the more complex shots so that's one
00:06of the reasons why I wanted to show it to you.
00:08So let's take a look at that.
00:10OK we added in additional sparks and everything. Now all we have to do is make the monster appear with his boxer shorts.
00:18Now that was something that we actually didn't have in the original but we thought it was kind of cute to just kind
00:23of toss that in so it's just another little gag.
00:25Now how we did that was we essentially just created another Photoshop file which had essentially the Monster
00:31in the exact same pose pretty much and just with his boxers on
00:36and so we just brought that in and created a separate composition.
00:39And the only thing we did in this composition was actually just add in this little mouth motion here,
00:45he had two mouths. One was kind of a smiling mouth, the other one was a surprised mouth and so we essentially just put those in.
00:54And then I just dragged in that whole composition as another layer.
00:58Now all we have to do is fade in this. So let's go ahead, I think somewhere around Frame 100, let's go ahead and bring that in.
01:07We have two layers here, we have monster and monster with boxers.
01:12So in the monster layer, layer 15, let's go ahead and set a keyfame for 100. In the other layer, the one with the boxers,
01:20let's go ahead and set a keyframe for 0 and we are talking about Opacity here.
01:25And then essentially over the next say 2 or 3 frames, we will fade 1 to 10 and 1 to 10. To essentially- bam!
01:38OK so it comes on but we also need to add something a little bit more to make him pop.
01:44So what we did was actually this nice little trick here,
01:47all we did was on the very top layer we created a new layer. Actually we created a solid
01:52and we just made it a white solid and then we drew a mask.
02:05So we go into the white solid and we use our mask. Well in fact we are just going to do an elliptical. Ellipse tool and just kind
02:17of draw out the ellipse that we want and move it into place.
02:23So now we have this mask and we can also feather this mask a little bit and there is kind of our little pop.
02:30And then right before he changes, we want to start this animating so actually I'm going to go into the Transform section
02:38of this layer and again we are going to set keys for our Position,
02:42Scale, Rotation, Opacity. Turn the Opacity all the way down.
02:45I'm going to scale it down just a little bit and again just reposition- in fact if I want to, right there is my anchor point
02:54so let's go ahead and just center that along that anchor point so that way when it scales, it will scale evenly.
03:02And then as he pops, so he goes 1, 2 ,this is basically where we expand it, turn up the Opacity.
03:16In fact I might want to move all of these back by a frame or two. Let's see. And then we just bring it back down to where it was.
03:25So essentially right here I like to actually just keep it growing and then just fade that down to 0
03:33so it kind of gives that nice pop effect. OK.
03:40And that's basically all we did. I think actually I did add in another of those little lightning bolts
03:46when it came in so let's go ahead and do that.
03:49I believe it's lightning 3 was what I actually added in.
03:53So as that comes in...
03:59we just ah- in fact I just need to move these over here.
04:03So as it comes in, pop! There we go and then there we go. OK.
04:09So that's essentially that shot.
04:11Now we have found a couple of other little special effects that we did, some actually use the Puppet tool,
04:16some are Motion Blur effects. So let's go ahead and go through some of those as well.
Collapse this transcript
Creating smoke and bubble cycles
00:00Let's take a look at some more special effects that we use to Minute Monsterpieces.
00:05Shot I'm going to use is Shot 02, which is basically where we introduce Dr. Frankenstein and his assistant Fritz.
00:13And there is a couple of nice little effects in here. One is this bubbling beaker here,
00:17you can see the bubbles kind of and the sparks kind of fly out of it.
00:20And then we have another little effect here towards the end, let me go over here, and that's where Dr. Frankenstein kind of zips
00:29out and we kind of wanted to get a nice little dry brush effect on that.
00:34So let's go ahead and start with the bubbles and we will show you how to do that.
00:39I'm going to open a project file.
00:43Let's go start from the Desktop/Exercise Files/ Monsterpiece/After Effects/02_00A and here is our shot.
00:56Now in this one I have kind of turned off all the bubbles.
00:58As you can see here, all the animation is there.
01:01In fact this animation was done pretty much the same way we did the dig animation with- the rigs were very similar.
01:07We have basically Puppet tools in the arms, but the arms themselves are separate.
01:13But let's go ahead and get on to the bubbles, actually the bubbles and the beaker itself are
01:20in a separate layer here, right there is a layer for the bubbles.
01:28And let's go ahead here and I have actually a bunch of little bubbles here, but let's just focus on one set of these,
01:34so I can show you how one is animated in cycle and then you can just repeat that for the rest of the bubbles.
01:42So let's start by just making this a simple bubble cycle here.
01:46Now when it bubbles, what it does is it comes out small, grows and then it kind of dissipates.
01:51So essentially what we have to do here is just animate a little bit of Scale, Position and so on and Opacity as well.
02:01So this will go ahead and start at 0 Opacity and we are just going to go ahead
02:05and put that bubble right there in the mouth of that beaker.
02:09Then over the course of say two frames or so, we are going to go ahead and reveal that. But we don't want to reveal
02:20that at 100% Scale, so I'm going to scale this down a little bit.
02:25Scale it down to maybe about 50% and then just bring that out there.
02:33Essentially it comes up. I'm going to zoom in here, so I have little bit more space.
02:38We are going to go probably 6 to 8 frames, so I'm just going to go about 6 frames out, bring it all the way up.
02:48Somewhere like that and what we want to do is as it comes up to this point,
02:55we want to grow the bubble, so essentially the bubble gets bigger.
02:58As it comes up. Over the course of about 3 frames, we basically fade out the bubble to 0 and shrink it down as we do that
03:09and also bring it up just a little bit higher right there. OK? But right here, I want this bubble to be at a 100%,
03:20so I want to make sure that Opacity is set, there we go.
03:26Now I have the animation, so I can just duplicate that layer and just modify the keyframes.
03:31So if I want, and this is basically how I did it, was I just hit Ctrl+C or Apple+C and V for paste and now I have got two layers
03:40with that same bubble on it, but obviously this second layer I want the keyframes to be offset a little bit.
03:47And I want the bubble to go in a different place, so what I'm going to do here is on layer Bubble 4,
03:56I'm just going to go ahead and move this second bubble kind of out of the way and also move this keyframe.
04:05Essentially, I have got this kind of going in two different paths and now that goes that way, that goes that way.
04:12And I just can duplicate those layers as much as I want and once I have them duplicated then what I can do is I can start cycling
04:20and so I just select all the keys in one of these layers and I can paste. Copy and paste, one of my favorite tools.
04:28So again I can just - and essentially what happens is as it comes down, you can also see as it animates back down,
04:40the Opacity is 0 so you don't really see it. So essentially that cycles.
04:46The sparks are pretty much animated the same way except we add in a little bit of Rotation,
04:51so let's go ahead and do in one of the sparks here.
04:54We scale it down so that it kind of fits the opening of that beaker and we are going to set some keys
05:01for Position, Scale and Rotation as well as Opacity.
05:05And then I'm going to animate the Opacity down and then over the course of two frames, I'm going to go ahead and make it visible
05:14and kind of bring it up out of the mouth of that beaker.
05:19And then go about 6 frames out and then animate it up and animate it to somewhere around 100%. You don't have to do a 100%.
05:31The other thing I like to do is I like to rotate it so as it comes up,
05:36because this has this pointy edge, it's nice to actually rotate that as it comes up.
05:42And then you go 1, 2, about 3 frames out and you continue the rotation, but then you fade it out to 0.
05:51And for these actually I like to scale them up and again right here I need a key to bring it up to 100%.
06:01So if you bring it up over 100%, it'll look like it's kind of sparking, it's kind of exploding,
06:07and you can also animate it down if you want. It doesn't really matter.
06:11And then again, what we can do is we can go few frames out and cycle it. Just by copying and pasting those keyframes.
06:22Now at this point it has to be at 0 and also we have to make sure that a Position key here-
06:28If you notice here I have got this Position key, it's kind of hanging open, so I need to make sure I close that out.
06:34So I'm just going to copy and paste that keyframe and I'm going to do the same on the cycle, because what you have to do is
06:40when you start cycling, you got to make sure that you have got your end position locked down.
06:45So that way you don't have one thing cycling at a different rate than another.
06:50And so now once we kind of have that cycle there, you can see how now the bubbles are starting to come out and what we did
06:57for the actual animation let's go ahead and open- I'm not going to save this.
07:03But I'm actually going to open Shot02_00B and let's go to the bubble cycle here.
07:13There we go.
07:14So I have got a couple of these different sparks here
07:17and essentially we're just bringing them up and doing the same thing.
07:23And so then when we bring them into the shot itself, so there is your bubble cycle.
07:29So let's go ahead and work on the next shot Motion Blur Dry Brush effect.
Collapse this transcript
Creating a dry brush effect
00:00Let's take a look at another effect and that's kind of the Dry Brush effect that we had as he zips out which is right here.
00:08Let's just go ahead and open the file. We're going to open the project, it's in the same directory in your After Effects directory on your
00:15desktop in the Exercise Files folder called Shot02_00D.
00:23And let's bring that up. Now I'm going to turn this to quarter so that I can scrub a little bit more quickly, it's going to be little bit grainier
00:29but we really want to be able to scrub this. So let's take a look at how he zips out. First thing he does is he does an anticipation
00:36he goes backwards before he goes forwards and then he leans over classic snagglepuss and he's off. So let me show you
00:45how this was actually set up.
00:47I'm going to scroll down here,
00:50and the two layers that are really critical here are layer 24 and 25, in fact let me turn those off.
00:58Layer 25 is his straight up and down torso,
01:03layer 24 is his bending at the waist torso.
01:11Let's take a look at how that transitions over, you can see that's where it pops over. And the thing was that he was bending
01:17over just so much right here that we had to just draw another torso in order to kind of make it work.
01:24So what we did was we actually have two layers here named Frank torso so that's a little confusing. But if you look at him,
01:31this one here of him straight up down actually does have the Puppet tool on there and that actually gives him a nice way of bending.
01:38Once we go into this other part here,
01:43you can see we also have a Puppet tool,
01:46some Puppet Pins setup on this one and this one's actually a full body one and that gives us the ability to move his arms just
01:53a little bit and do a nice little anticipation before he moves off.
01:57Now also notice that
01:59this frame where he starts to zip off where the beaker disappears, his foot disappears, his hand disappears, I think one of his eyes
02:06disappears but that's OK because once it zips off, it zips off in just a few frames so you are not really going to notice that
02:12that beaker disappears. Another thing we do when he zips off is actually I scale him wide. Again I want to get kind of a long blur effect.
02:23If he was at a 100% here,
02:26then it wouldn't fill up as much of the screen so by scaling him about 25% on the left or right axis, it will make it much stronger.
02:37So all we have to do now is essentially just add some blur effects and do a little bit more. So essentially what I did here was
02:46blurring sharpen and I just added a Directional Blur.
02:50And then the direction I believe is 90 degrees.
02:54We need to animate that up so basically I'm just going to go
02:59set a key on Blur Length and then move forward a frame and then just blur the heck out of it.
03:06Now one of the things that I found with this was that as you blur it,
03:10it starts to get transparent and it doesn't quite read as well as it could.
03:14So one of the things I did was I essentially just copied and pasted this layer.
03:20In fact I'm just going to turn that on, and I made a second layer here of just his torso with a little bit more stretch on it,
03:28just to give it a little bit more width and again I'm going to go ahead and put that Directional Blur on that one as well.
03:36Again 90 degrees
03:39and...
03:41I'm not sure how much that's going to be blurring but quite a bit.
03:45If you blur it enough, you get that kind of nice Warner Brothers kind of double effect there.
03:52Now also the other thing that needs to blur is his face.
03:56So let's go ahead up to Frank Face and again,
04:01same thing, we are just going to go ahead add a directional blur effect, we can either add it here or there and again,
04:0990 degrees. And in this case we're going to have to animate it. So I'm going to ahead set a key here for blur length of zero
04:19and then just amp it up.
04:23Now the one thing as you're seeing these things behind here but that's actually just the background kind of showing through a little bit.
04:31When you have this sort of blur, it tends to smooth these fast motions out and make them read a lot better.
04:37Now we also added a little bit of blur here at the very end, in fact let's go over to the end here when
04:45Frank comes out, in fact I left that on and essentially we just added a little bit more blur on him as well just to give him
04:54more stretch and smoothness as he comes out.
04:58So those are the basics of that Dry Brush effect. So let's go ahead and move on to some other stuff.
Collapse this transcript
6. Animating Lip Syncs
The basics of lip syncing
00:00In this chapter we are going to animate dialogueue in After Effects.
00:05Now we did do some rudimentary dialogue in the previous chapter where we animated that girl screaming but we are going
00:11to go a lot deeper into animating dialogue in this chapter.
00:15We're going to set up a slider so that we can step between the various mouths, we're going to import a soundtrack
00:21and we're actually going to scrub and animate against that soundtrack.
00:26Now before we do that, we also have to set up the character for animation and before I even do that, let me just go ahead
00:33and show you this first shot so we can refresh our memory as to what we are actually animating.
00:38This is just the first shot of this film.
00:41(Movie: Greetings.)
00:43(Movie: And welcome to Minute MonsterPieces.)
00:48(Movie: Today's MonsterPiece is Frankenstein.)
00:56So that's the first shot.
00:58It's really just his head bouncing around and the mouth syncing to the dialogue.
01:04Of course there are some bubbles and that sort of thing on the glass but really we are focussing on the lip sync here.
01:10So it's a very simple setup but it will show you exactly how to do lip sync
01:15for any other type of After Effects character animation.
01:18Now the most important thing in creating lip sync is getting all the mouth positions right.
01:25You have to actually draw those or create those in Illustrator or After Effects or wherever you are creating your art.
01:33We are doing this in Photoshop so let's go ahead and take a look at this file in Photoshop
01:38and let me show you all the different layers for the mouths.
01:41We are going to open a file, go into our Exercise Files/MonsterPiece/Assets/Photoshop/
01:48Scene01v1.psd and this is the shot that we are going to work with.
01:55Now if you notice in this file, we have a bunch of different layers.
01:58We have got a layer for the curtains, we have got a layer for the title and so on.
02:03The layers that are most important to lip sync are the ones that are a little bit below there, right here.
02:08So we have the face layer.
02:10You can turn that on and off and above that, we have the mouths.
02:15We have E, we have teeth that lay on top of the E- this can actually serve double duty.
02:21We can either pick this mouth shape or this one and then we have a number of other ones.
02:27Now these are all just standard animation mouth positions.
02:30We have got E, we've got O, we've got W, we've got M, U, which is essentially the same as O, and then we also have some teeth
02:41that lay on top of that and then we also have one for A and I and some more teeth that lay on top of that.
02:47Now having the teeth on a separate layer is actually very handy because you can very easily swap between one
02:53or the other and you don't need separate layers for each.
02:57So now once we have all of these layers in our Photoshop file, we can go ahead and set these up on sliders
03:04so that we can animate them in the next lesson.
Collapse this transcript
Setting up mouths for animation with time mapping
00:01So now let's take this basic Photoshop file and set it up for lip-sync animation.
00:06Now the setup for this is a little bit different than typical After Effects setup.
00:11So let me show you what we have got here.
00:12I'm going to go ahead into After Effects and we are going to open a project.
00:16It's going to be on the Desktop\Exercise\ Files\Monsterpiece\AfterEffects.
00:21It's called Shot01_00A and this is essentially just a blank file set to the proper length and I've gone ahead
00:30and turned off the curtain layers because we need to see what's underneath.
00:34So what we are going to focus on right now are layers 5 to 13.
00:38Now these are the mouth layers.
00:41Now if we wanted to we could just animate these like we animated the blinks for example. We could just turn Opacity on
00:48and off for each of these layers to make the mouths turn on and off and do the lip-sync but that would get really complicated
00:55because you have got about 10 layers here that you need to worry about.
00:59There is a much easier way using sub-compositions and time remapping so let me show you how to do that.
01:05Well the first thing we need to do is actually just select all these layers as I have done
01:09so I have just Shift-selected layers 5 to 13 and we are going to create what's called a pre-comp.
01:15So I'm going to go into Layer and here we are going to do Precompose and there is a shortcut called Ctrl+Shift+C
01:23if you want to use that and once I hit that it's going to bring up this menu.
01:26It's going to ask for a name. Let's just call it Mouths. That seems logical enough and then do we want
01:32to move all the attributes into a new composition?
01:35Yes. And do we want to open the New Composition?
01:38Yes, we do.
01:38Let's go ahead and hit OK and so it opens a new composition and so let's show you what happens here.
01:44In the original one it's taken all those layers and basically collapsed them into one composition called Mouths
01:51and now we can go into this composition here and just animate.
01:56Now we are not going to actually animate the lip-sync in this layer,
01:59we are just going to set up a short animation where we have one mouth per frame.
02:05Then once we go back into the main composition, we are going to use time remapping to actually select our mouths.
02:12So let me show you how this works.
02:14And the first thing we need to do is we need to get all these layers to one frame long.
02:20Well the easiest way to do that is to set your time slider to 0, Shift-select all of the layers and then hit Alt
02:28and the Right Bracket, which is the key just above the Enter key on your keyboard.
02:34Now what it does is it actually shortens the layers to wherever this time slider is plus 1.
02:40So if the time slider was at 6, these would all go to Frame 7 and stop so basically it would just make it 6 frames long.
02:49So let's go ahead and start setting up our mouths.
02:52Before I do that, I really want to be able to see what my mouths looks like.
02:55So I'm actually going to go into my composition settings, go to my Background Color and let's just go ahead and make that kind
03:01of a light grey so that I can see what's in there.
03:04So now all I have to do is start setting up 1 per frame of each of these mouths.
03:10So what I can do is, the first frame is this A mouth with teeth.
03:15If I slide this out one frame, this layer 2, we have A mouth without teeth and then if I want to,
03:22I can do the same here for the teeth and the U mouth at frame 2.
03:28At Frame 3, mouth would be U without teeth, Frame 4 would be M, W at Frame 5, Frame 6 would be O. But the one thing
03:43about this O mouth is that it's almost exactly the same size as that U mouth. So what I want to do is just go ahead
03:50and shrink that a little bit, shrink it by about half, and then make sure that it's...
04:07this mouth is basically over the other mouth.
04:11So that when I slide them that they are all in the same position. There we go.
04:16And now let's go ahead with the teeth and E and then an E without the teeth.
04:24So I have got 1, 2, 3, 4, 5, 6, 7, 8, 9. 9 mouths, but my composition is way longer than that.
04:31Well we can certainly change that. All we have to do is I know it's 9 frames long so all I have to do is
04:37go in the Composition, Composition Settings and just change that to 9.
04:42So now I have a 9 frame long movie with one mouth per frame. Great.
04:48Now let me show you how to set this up for lip-sync.
04:50We are going to go back into our original scene where we have mouths and let's go ahead and select this layer 5, Mouths,
04:56and expand it and in fact I'm going to zoom in just a little bit here so I can see what I'm doing.
05:02Now all I have to do is do a Time Remap on this so I'm going to go ahead and right click
05:07over this, go into Time, Enable Time Mapping.
05:13You can also hit this hot key here, Ctrl+Alt+T, and what that does is notice how it makes the movie longer
05:19and what it does is it puts in two keyframes here and the real key to this Time Remap trick here is this field right here
05:28and this gives me the actual frame number of each mouth.
05:34So Frame 0 is this mouth. Frame 1 is this mouth, Frame 2, 3, 4, 5.
05:43Now all I have to do is just dial in the number and I can dial in the mouth. Pretty cool, huh? In fact let's go ahead
05:51and delete these keyframes and let's go back here and you can see that if we go back to Frame 0, you can see that all you have
05:58to do is left-click on this and just slide it and it basically works almost
06:04like a slider and each one is just a different mouth.
06:07Now there is also one other thing. It's when we actually animate this, we do need to hold between keyframes.
06:14So let's actually move the slider out here and just move it up to like 8 or 9.
06:19If you notice here, as I go through this, actually this was two but let's say let's bring it up to like 8 here.
06:26So as I scrub through this, you can see it actually scrubs through all the mouths.
06:30That's because it's not holding this particular keyframe.
06:33So let's go back to 0 and I'm going to select that keyframe and again right-click over it and just say Toggle Hold Keyframe.
06:41When I do that, now it's going to hold that keyframe no matter what,
06:46until it hits the next one. So it's almost like an On/Off switch.
06:50So for example we are going to start with this one and then at this frame we go to this one,
06:54and then at a different frame we go to this one.
06:59So now when you have that Toggle Hold Keyframe on, you can just go between all of these. Isn't that pretty cool?
07:09OK. I'm going to delete these first two keyframes and I'm going to go ahead and save that out
07:14and so now in the next lesson, we are actually going to do the actual lip-sync.
Collapse this transcript
Animating the lips
00:00Once we have the mouths setup, it's time to actually animate the dialogue.
00:05Let's go ahead and open the file.
00:07It's called Shot01_00B and this has the mouths with the Time Remap.
00:16Go ahead and import the audio track.
00:19Go Import, File and it's in Exercise Files/ Monsterpiece/Audio and it's called Monsterpiece01.wav.
00:29Now once I have the audio into the project, I can just click and drag it onto the composition and I typically drag it right
00:38over the mouth layer, so that way I can just see that audio track against the mouths,
00:44so I actually have my visual reference right here as I animate the mouths.
00:49Now one thing I want you to check before we actually start animating this dialogue is check to make sure
00:55that you're set up to display your timeline as frames.
00:59Now let me show you how to do that.
01:00We are going to go ahead into File.
01:02On Project Settings, we are going to go ahead and make sure that this is set to Frames.
01:07Now typically it's set to Timecode, it maybe set to Feet and Frames but we want to set that to Frames.
01:13And the reason we want to do that is because that way your Time Remap isn't reading out in time code it's actually reading
01:20out in whole numbers, in frames and that's important for animating lip sync.
01:26When we animate dialogue, we want to be able to scrub through the soundtrack.
01:31Now there is a couple of ways to actually hear your soundtrack.
01:34One way is just to hit the decimal point key on the bottom right of your keypad on your keyboard.
01:41(Movie: Greetings. And welcome to...)
01:44You can always hit Escape to stop and in fact in Composition, you can actually go under Preview, Audio Preview,
01:51you can even go from here forward, which is that decimal point, or you can then actually just preview the entire work area.
01:57Now if you want to scrub through the timeline, all you have to do is hold down the Ctrl key and scrub.
02:04(Movie: Greetings...)
02:06This is what I use the most, so that way I can actually hear the soundtrack.
02:11Now that we have all that out of the way let's go ahead and start animating the mouths.
02:15Now first thing, I want to do is set the very first mouth position, the position that the character will have
02:21when you first see them on the screen when they're not speaking.
02:24Right now we have that set to this open mouth and we really don't want that, we want a different type of mouth.
02:30So what I can do is just place my mouth over this Time Remap on this Layer 6 and if I just click and scrub,
02:37you can see I can just step through all the mouths.
02:40So I just want to give him kind of a neutral closed mouth and that's mouth number 4.
02:46You can also just type in these numbers.
02:49And what some people do is they actually make a little cheat sheet.
02:52They actually write down the mouth and put the numbers next to their screen and just type
02:57in the numbers rather than having to scroll through them.
03:00Personally, I like scrolling because it's a lot more interactive for me, but you can also just type in the numbers if you want.
03:06So let's go ahead and set up our first mouth position.
03:10First of all we need to find out where exactly this dialogue starts.
03:14You can actually see the waveform here and it's starting right at around 26-27.
03:19(Movie: Greetings.)
03:22So I want to get that G sound. So the G is kind of like a closed mouth.
03:26It's a consonant type of sound, so you want to get a mouth shape that kind of approximates that.
03:32So I'm going to start off with number 7, which is kind of a closed mouth, kind of showing the teeth
03:38and I'm just going to go ahead and dial that in.
03:41(Movie: Greetings.)
03:42Gr-greetings.
03:44So I'm going to go forward about 2 frames and I'm going to get an R sound.
03:48Now what is an R?
03:49A R is almost like an ooh sound.
03:51It's kind of a pursed lip sound, so I'm going to go to number 6 and dial that one in.
03:58(Movie: Greetings.)
04:00E. Gree-tings.
04:02So the E is basically an open mouth.
04:05An E is not as open as for example an A, but you can certainly- so I'm going to do Greetings,
04:12I'm going to actually use that one, number 0.
04:17Greet-tings.
04:19So what's the T?
04:21The T is going to be showing the teeth.
04:23Now if you have never animated a lip sync before, it may take you while to get the hang of it
04:28but after a while it becomes kind of a habit.
04:31You know which mouth to put against which sound and one of the rules of thumb that I like to use is that mouths tend
04:39to open very quickly and they tend to close slowly.
04:42So when you have a vowel, you tend to open the mouth very quickly,
04:45like usually over 2 frames, and then the mouth closes down more slowly.
04:50So for example here, it pops open at E and then it takes a while to get to that T.
04:57(Movie: Greetings.)
04:59Greet-tings. Another open mouth and then one more closed mouth.
05:06So now we have...
05:07(Movie: Greetings.)
05:13And then you have to find out where exactly that mouth is going to, it actually just kind of close down to a neutral position.
05:19So I'm having that close down at around 57 and then you can go through it and just keep doing this for each mouth position.
05:27Let's go ahead and play that through.
05:29(Movie: Greetings.)
05:32Greetings.
05:34Now the next one is going to be "and."
05:36(Movie: aaaand.)
05:38You can hear that "and" so that's going to be an open mouth like that and we just keep going through
05:44and we just basically are matching this up to the soundtrack and if we ever want
05:48to see how it plays again we can just do the preview.
05:51(Movie: Greetings.)
05:53And if we want to we can actually do a RAM preview.
05:56(Movie: Greetings. And wel-) And that's basically how it works.
06:03So now you have got the basic workflow of this.
06:07Now I'm not going to go through the entire soundtrack.
06:10I will let you go ahead and do that on your own, but once we get through the mouths then we can go ahead and do the acting
06:17and make the character actually move and we'll do that in the next lesson.
Collapse this transcript
Animating the head and body
00:00So once we have all of the mouth positions in it's now time to actually animate the rest of the character.
00:07I'm going to go ahead and open a file called Shot01_00c and this is essentially the character with his mouth fully lip-synced.
00:18In fact let's go ahead and just do a quick RAM preview so we can see that.
00:22(Movie: Greetings.)
00:24(Movie: And welcome to Minute MonsterPieces.)
00:29(Movie: Today's MonsterPiece is Frankenstein.)
00:33OK and he doesn't talk on Frankenstein because the title card actually fades in as he says that word.
00:41So let's go ahead and animate the rest of the character.
00:44Now one of the things you can see is that if you just animate the lips it's actually pretty dull.
00:49Most of the life of the character comes from the actual body, the head, the chest, all the parts of the character animating.
00:58Lip sync actually does start in the body, it starts in the diaphragm, in the lungs and there is a lot of head motion.
01:05You can also gesture. There is a lot of people who talk with their hands, for example.
01:10So there is a lot of other visual cues you give to the audience with dialogue.
01:16Now this character is actually pretty easy because he is sitting in a very stable position
01:21so really all we have to do is work with the head.
01:25Go ahead and play with that.
01:27I'm actually go ahead and take this Monsterpiece01 layer, drag it down so that it's on top of this Face layer, layer #6,
01:35because that's the actual layer of his head that we want to start moving around and I want this wave file right next to that.
01:45So I'm going to set some keys so that way we can start animating it through Position and Rotation. Those are really all we need
01:54to work with and at this point I really just want to get to that first piece of dialogueue and start animating the head to the dialogueue.
02:02If you think about it when the head actually animates you want to kind of get it to bob in time with the dialogue.
02:10Now typically how I do that is that I tend to move the head up when there is a big vowel because when there is a big vowel,
02:17which is actually an open mouth sound, the mouth does open and when the mouth opens usually the head tends to tilt back
02:24so that you can open the throat to give more volume to the sound.
02:30So let's go ahead and do something similar to that with this character.
02:34I have already set a keyframe at 0 and let's just go ahead and scrub through. I'm going to hold down my Ctrl key.
02:40(Movie: Gree-greetings...)
02:42So right there where he says Greetings, I really want to tilt the head down so that way it gives me more room to tilt up.
02:49So I'm going to go ahead and copy some keyframes. I'm going to copy those keyframes at the beginning, Frame 0
02:55to about Frame 25, and then I'm going to scrub.
03:00This way he says Greetings, I'm actually going to tilt that head down.
03:03So I'm going to go into the Rotation and I'm just going to rotate it down just a little bit.
03:13I'm going to rotate it like that.
03:17(Movie: Greetings..)
03:19So when he says Greetings, you can see he has got this open mouth. At that point I'm going
03:23to tilt the head back and I'm going to lift it up.
03:26Now I can either grab the head here or I can just use the position keys here.
03:33So let's see what it does.
03:34(Movie: Greetings...)
03:36So it goes Greetings, so it kind of comes up when he says Greetings and then he is going to settle back
03:41down to kind of what I would call the neutral position.
03:45So I'm just going to copy and paste these keyframes again so that way he kind of just settles down.
03:51And he may actually rotate forward just a hair, like that, so let's see how that plays.
03:56(Movie: Greetings...)
03:59OK, so that looks pretty good.
04:01His head is kind of bobbing to extenuate the sound, to give him a little bit more life.
04:06But let's go ahead and do one more of these.
04:10(Movie: And welcome...)
04:12And welcome.
04:13Welcome is going to be the big vowel.
04:15In fact if you look at a dialogue here you can just see where the sound is big
04:20because the waveform actually gets taller as the sound gets louder.
04:24So again I'm going to just go ahead and set a keyframe here.
04:31(Movie: Greetings...)
04:33I'm going to copy and paste this Position key.
04:39And now let's go ahead and set this.
04:41(Movie: And wel...)
04:42And again I'm just going to- I tend to tilt the head forward as he starts to talk so that way it gives a little bit more contrast
04:49when his head tilts back up for the large vowel.
04:52And I can even move the head down just a hair to give it more room to pop-up.
04:59(Movie: wel-welcome...)
05:08OK, so when he says welcome, I want to pop the head up and tilt it back.
05:17(Movie: And welcome...)
05:20And again then settle that back down to kind of a more neutral position.
05:24I kind of just mentally have what I will call the neutral place and then either I move up from there or down from there.
05:31The neutral position is kind of like a center balance position.
05:35(Movie: And welcome to...)
05:37And welcome to.
05:38You can kind of see how this works.
05:40Now this is very rough and there are a lot of things that I would tweak about this.
05:44But you kind of get the hang of it.
05:46You basically just go through the sound track and get that head moving in sync.
05:50Now once you do that you can also add some other stuff into that
05:55for example he has got his hand on the champagne glass so he lifts that up.
06:00We also put a cat in the shot and we'll animate that in the next chapter.
06:05But this just shows you the general overview of how to finalize lip sync, get the head and the character moving in sync.
06:13So let's go ahead and move on in the next chapter.
Collapse this transcript
7. Putting It All Together
Rendering with After Effects
00:01Let's go ahead and finalize this project.
00:04Now, for any short film like this, the finalization process is pretty similar.
00:08What you want to do is first of all render out all of your After Effects files and then bring them up in some sort of editor.
00:16We use Premiere Pro but you can certainly use Final Cut and you can even use After Effects.
00:21We also get our final sound mix.
00:23We get our final effects mix or music mix and we bring those together.
00:28And actually we do finalize our audio in Premiere because all we are just doing is dialogue, music and effects,
00:35so it's not really a real hardcore audio mix.
00:38So, let's go ahead and talk a little bit about rendering.
00:42These were animated as 2K image files.
00:46We did that because well, first of all, the artist gave it to us that way. Second because by giving it a full resolution,
00:53it allows us a lot more options when we do go to render.
00:56So, for example, if we wanted to do a movie, we could certainly render out a 2K movie file.
01:01Now, we are actually outputting 640X480 for most of these.
01:06So, let's take a look at how we do that.
01:08Now, for this rendering, we pretty much just rendered as we went and you could certainly batch all these up
01:14and render on a render farm if you wanted to, but these things render fast enough so you don't really need to worry about that.
01:20So basically, all we have to do is go Composition, Add to Render Queue and that will add each scene to the Render Queue,
01:27so you have to load up each scene and then add it into the Render Queue.
01:31And then, of course, we have render settings.
01:33Typically, for these, we just use the defaults.
01:36There really is no reason not to use Best Quality or not to use Full Resolution.
01:41You typically want to use all of that.
01:43For output module, typically, we use QuickTime.
01:47So we actually output to QuickTime movies and for the compressor, we use the Animation compressor.
01:54Now, a lot of people use no compression and some people use some of these other compressors,
01:59but typically what we find is that the Animation compressor works great.
02:03It's also a lossless compressor.
02:06So, you get a little bit of compression but you don't lose any image quality.
02:09And most importantly, it's a compressor that every version of QuickTime uses.
02:14Sometimes when you get into these esoteric video compressors, you kind of have to make sure
02:19that the place you are sending the movie to also has the compressor.
02:23So when we use Animation compression, we are pretty much assured that everybody will be able to read the file without having
02:29to download some sort of video codec or something like that.
02:32So we typically do 30 frames a second and make sure if this set to High, Millions of Colors and so on.
02:40Now, the next thing is we do have to stretch this.
02:43Because this is basically 2012x1500, we need to squish it down to 640x480.
02:50Now, this is a little bit off. It should actually be 2000x1500, but that is extra 12 pixels,
02:56I don't think it's really going to matter when you squish it down that much.
02:59So we are not going to really worry too much about that extra little bit of squishing
03:04that we are going to get in the horizontal direction.
03:06So, first thing I'm going to do is unlock this aspect ratio and then I'm just going to type in the values here, 640x480.
03:14Now, if you want to, there is a lot of nice defaults here for some of these other standard formats, but we are doing 640x480
03:21and we don't want to do audio output on these because actually the audio is going to come from a separate source.
03:27So let's just go ahead and click OK, and then all we have to do is give our scene name so I click here
03:32on Output 2 and then just find my directory where I render.
03:38Now, we have a Renders directory and basically how we put the files
03:42into that directory is just a shot number plus the resolution. So this is 640
03:47and the version, if there is multiple versions of this.
03:49So I'm going to go ahead and overwrite that and then, all we have to do is hit Render and off it goes.
03:57In the next lesson let's go ahead and show you how we bring all of this stuff into a video editor.
Collapse this transcript
Editing with Premiere Pro
00:00Once you have all of your After Effects files rendered you can bring them
00:03into a video editor and start assembling the final project.
00:08Now we're on PCs here and so we use Premiere Pro CS3.
00:14You can certainly use any other type of video editor. You can certainly use Final Cut or you can use Avid
00:20or really any other type of editing program should work but we are using Premiere so let me bring that up and let's go ahead
00:26and start showing you how to start pulling in your elements and cutting the final project.
00:31The first thing I do is I bring up that original like Leica reel, which kind of has the rough timing of the project and that kind
00:39of gives me a guide to use for cutting the final project together.
00:44So if you don't have Premiere you can just follow along, but if you do have Premiere open
00:48up a project called Monsterpiece Leica01, which is the original Leica reel when we first started this project.
00:56Now I can play a little bit of this.
00:58(Movie: Greetings....)
00:59So that's the original storyboard that we had.
01:02Now on top of this, what I'm going to do is start laying in the rendered files as we create them
01:08and I'm also going to start matching the audio.
01:11The final project that we actually created is going to be timed slightly different than the Leica reel
01:17but again Leica reel gives us some very good guide to go with.
01:21And let's go ahead and start by importing the audio.
01:24We are going to go to Monsterpiece/Audio/Monsterpiece01.wav. I'm going to bring that in and then all I have to do is click
01:32and drag that to the timeline go ahead and expand this.
01:37It matches up reasonably well to this original soundtrack and I'm actually going to turn off this original soundtrack here
01:46so that way I can see it and then I can match to it without actually having to listen to that other track.
01:52This is my clean track and again with this storyboard as well we are going to have an ugly track and then we are actually going
01:57to have a clean track and these can be deleted later but I like to keep them around for just visual reference.
02:04So as we bring in the video we can just go to our render directory so right click here and just go Import and I'm going
02:11to go up to my Renders directory and here is all of the files. Now I have 1 through 10 but notice that 9 is missing and 9 is missing
02:22because actually in production we actually combined 8 and 9.
02:26Once you have the files in probably the easiest way to line them up is to just keep them selected
02:32and I could click and drag them to the timeline.
02:35Now this is how we do it in Premiere, may be a little bit different in your editor.
02:39And once we do that- in fact let me zoom out here- you can see they are just all lined up.
02:44Some of these cut points aren't exact to the Leica reel but they are pretty close.
02:49Once we play it you will notice that maybe some of the audio might not line up exactly,
02:53but that's part of this editing process is to try and get this pretty clean.
02:58So let's just do a quick playback and see how it looks.
03:01(Movie: Greetings. And welcome to...)
03:05OK, that looks pretty good. And one of the things I noticed here was I had rendered some of these with audio,
03:11but what I can do is I can actually just drag this audio because we are not going to actually be using this audio.
03:17That way I have a complete track here.
03:20Now I want to show you something that's a little bit closer to completion.
03:25Go ahead and open the project monsterpiece05.premiere project.
03:30No, I don't mean to save that.
03:33OK so here we are.
03:35Let me zoom out a little bit.
03:37You can see here we have done some more work.
03:39Now one of the things is we added in the title card where it says Frankenstein.
03:44We also did some other things.
03:46If we go to this girl's mouth we actually have to fade up the next shot.
03:50So we can see how this shot fades in and so what we did was we just did a little bit of a cross-fade here and we did some
03:56of the other little editing tweaks to kind of tighten it up.
03:59So those are the general guidelines for editing and in the next lesson we are going
04:04to show you a little bit more about how to finalize the end product.
Collapse this transcript
Final output and audio
00:01Now that we have everything kind of edited together, let's go ahead and finish up this project.
00:05Let me just show you the process that we go through.
00:07Now first of all we have this original project that we have which has our audio and then what we do is we actually just drag
00:15that sequence in here and create another sequence with just this track in it.
00:20And what we can do here is we can actually do our color correction and if we want
00:25to do any audio processing, we can do it here.
00:27Now what we did was we actually had a third step that we went through and what we had was we did have some revisions
00:34where we put the monster into his boxers, for example.
00:37So we actually have a couple of these extra shots so actually I have this timeline called DV Master
00:44or this sequence called DV Master and that actually has our final output and our final mix.
00:50So let me show you what the mix looks like.
00:52Now for audio typically what we do is we have just a separate track for the score so these are different score pieces.
01:00(Musics plays.)
01:08And what we did to create those is essentially we sent off the rough cut, which was this, to the composer
01:16and then he kind of underscored what we gave him.
01:20So it pretty much fits to the action on the screen, move stuff around drastically, it does pretty much fit.
01:25So, we actually have a couple of different underscore pieces here and some of this is just we have actually cut the soundtrack
01:35and kind of moved it around to make sure that it fits.
01:38Then we also have some- there is one called Sound Balance.
01:41What that is essentially is... (Buzzing sound) basically just sound effects.
01:50So we have some sound effects and then we also have some additional sound effects.
01:53Now these are mono sound effects, the ones here are stereo so we are actually putting these on little bit of a separate track.
02:00So for example a jail door. (Door slams) Those sorts of things. (Door slams)
02:09There it goes. OK, let's stop that. So essentially we have all of this pretty much together.
02:14Now to finalize this we have got all of this. It actually looks a little bit messy.
02:18So, in order to finalize it we need to create a clean version where we can do all of our final processing,
02:26such as final audio effects and final color correction, that sort of thing.
02:30So what I do here in Premiere is I actually just create a new sequence. So we can just call that whatever,
02:38I usually call it final or something like that. Something that's glaringly obvious and then I scroll up and I find the sequence
02:46for my master edit and so what I do is I just drag that in. Adjust the timeline so everything fits in my window here.
02:56So essentially what this is is everything in here, all of this kind of this complicated edit,
03:04it's all boiled down into just one little movie. So it's kind of like a sub-composition in After Effects.
03:12What I can do here is I can do my final processing before I do output.
03:17Now one of the first things I do is, especially when it's going to the Internet, is we like to compress the audio just a little bit.
03:25Now Premiere has a really nice audio effects library and so what we typically do is we go in and we use the Dynamics effect.
03:34Now essentially what Dynamics is is a compressor limiter. Typically that's what it will be called
03:39in most audio applications and maybe some other video applications.
03:42So if I take that, you'll notice here I have my Dynamics on this particular one here and typically what I do here
03:51is I go through- you can actually go through this custom setup here and it's got this nice little control panel here.
03:56But I actually just go down to the individual parameters here and I make sure that I have a little bit of compression going
04:03on here, it's a little less than a 2:1 compression ratio and what that's going
04:07to do is that's going to reduce the Dynamics a little bit.
04:09Now that will affect kind of this stereoscopic, grandiose quality of it a little bit. Not too much
04:17but what it also will do is it will make it more consistent so when somebody listens to it on their laptop speaker,
04:24it will still sound good and when somebody listens to it on just regular stereo speakers, it will also sound good.
04:31And then another thing I'd like to do is I like to limit it. So typically I limit it to about probably -8dB or -9dB, somewhere
04:41around there and what that does is it makes sure that it never gets so loud that it will clip.
04:47And I just want to make sure that nothing ever gets louder than negative, somewhere between -8, somewhere
04:54around there. -8db and -9db is typically how much we limit it.
04:58Now for the video track, you can do a bunch of video effects on that as well.
05:04Typically we like to leave it alone, but in this case we actually had a little bit of saturation problems
05:11and so one of the things we did was some color corrections and we did some hue saturation on this particular one here.
05:20And actually what we did was so we went through the Color Balance here and we just reduced the Saturation just a little bit
05:29because what we found is when we actually played it
05:30on an NTSC monitor actually the reds were kind of blowing it out just a little bit.
05:35So we just dropped the Saturation just a hair.
05:38Now you can do all sorts of global effects here, which can actually be nice, and some of these are just going
05:44to be little subtle things to just balance out your levels and make sure that everything is really nice and clean before it goes out.
05:52And then once we have that then all we have to do is just is output it. Select your sequence and then you go File, Export
05:59and then you can export it to any sort of movie file you want.
06:02You just go here into Settings and this is very similar to After Effects.
06:07You have your file type, so we can use QuickTime. Your video compressor, Animation. If we want-
06:13we can whatever frame size we want and so on and so forth.
06:18Another way to export it is to use the Adobe Media Encoder and what this is is this kind of actually exports it to the web.
06:27Out of Premier Pro you can actually export it to Flash video so this is great. You can certainly just great all of your own parameters
06:35that you need in order to export it to a website or something like that.
Collapse this transcript
Conclusion
Goodbye
00:00So those are the basics of how we finalize these films and that's pretty much it.
00:06So, hope you enjoyed the title and talk to you next time.
Collapse this transcript


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,069 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked