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Adam Crespi

Adam Crespi Adam Crespi is a renowned educator and trainer in 3D applications for computer-generated imagery. He has been teaching at the university level since 2000, and has been working in design visualization and animation since 1993. He has taught at The Art Institute of California — Orange County and DigiPen Institute of Technology, and he is currently teaching at The Art Institute of Seattle. Adam has lectured at numerous conferences and schools, including Autodesk University, Montana State University, The University of Oklahoma, and SIGGRAPH. Adam is also an Autodesk Certification Evaluator, and an Autodesk Certified Instructor in 3ds Max.

Adam holds a Bachelor of Architecture from the University of Southern California and a Master of Education from Argosy University. He wrote Achieving Invisibility: Architectural Visualization in 3ds Max (Fairchild Publishing) and the Autodesk Workbook for Design Visualization for the Solar Decathlon Competition. He has also helped design exams and training materials for Autodesk.

When he is not up to his eyebrows in any of the dozen applications he is fluent in, Adam enjoys baking bread, mountain biking, surfing, and chasing his three daughters and his two pets.
28 courses
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  • view course page for Unreal Engine: Architectural Visualization

    Learn how to showcase an architectural design in real time, using the Unreal 4 game engine.

    3h 53m
    Intermediate
     
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  • view course page for Unity 5: 3D Essential Training

    Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.

    6h 47m
    Beginner
     
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  • view course page for Learn to Texture for 3D

    These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.

    1h 3m
    Intermediate
     
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  • view course page for 3D Textures: Formed Concrete

    Takes you through all the steps for creating concrete textures in Photoshop and Maya.

    1h 6m
    Intermediate
     
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  • view course page for 3D Textures: Granite & Mosaics

    Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.

    1h 0m
     
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  • view course page for 3D Textures: Shingles & Siding

    Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.

    57m 50s
    Intermediate
     
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  • view course page for 3D Textures: Brick

    Discover how to create realistic brick textures from scratch in Photoshop.

    1h 29m
    Intermediate
     
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  • view course page for 3D Textures: Slate

    Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).

    1h 5m
    Intermediate
     
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  • view course page for 3D Textures: Wood

    Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.

    1h 6m
    Intermediate
     
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  • view course page for Creating Cityscapes in Maya

    Learn to design, model, and render a detailed cityscape with Illustrator and Maya.

    3h 2m
    Intermediate
     
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  • view course page for 3D Textures: Metals

    Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.

    1h 13m
    Intermediate
     
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  • view course page for Creating Cityscapes in 3ds Max

    Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.

    3h 22m
    Intermediate
     
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  • view course page for Rendering Exteriors in 3ds Max

    Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.

    3h 43m
    Intermediate
     
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  • view course page for Rendering Exteriors in Maya

    Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.

    4h 5m
    Intermediate
     
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  • view course page for Rendering Interiors in 3ds Max

    Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.

    3h 21m
    Advanced
     
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  • view course page for Rendering Interiors in Maya

    Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.

    3h 21m
    Intermediate
     
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  • view course page for Unity 4.3 Essential Training

    Learn to create a simple game in Unity, and get introduced to the basics of scripting and game functionality.

    6h 49m
    Beginner
     
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  • view course page for Materials and Lighting in Unity

    Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.

    2h 21m
    Intermediate
     
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  • view course page for Animating for Unity 3D in 3ds Max

    Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.

    1h 19m
    Intermediate
     
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  • view course page for 3ds Max 2014 New Features

    Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.

    36m 1s
    Beginner
     
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  • view course page for Vehicle Rigging in Maya

    Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.

    3h 38m
    Intermediate
     
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  • view course page for Level Design Basics in Unity

    Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.

    3h 9m
    Intermediate
     
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  • view course page for Learn to Texture for Games

    Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.

    4h 22m
    Intermediate
     
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  • view course page for Working with HumanIK Rigs in Maya

    Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.

    57m 58s
    Intermediate
     
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  • view course page for Game Prop Creation in Maya

    Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.

    9h 33m
    Intermediate
     
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  • view course page for Creating Game Environments in Maya and Photoshop

    A practical guide to constructing 3D buildings that can be used to populate video game environments

    5h 10m
    Intermediate
     
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  • view course page for Game Prop Creation in 3ds Max

    Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.

    6h 5m
    Intermediate
     
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  • view course page for Creating Urban Game Environments in 3ds Max

    A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.

    5h 54m
    Intermediate
     
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