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Locking items

From: Up and Running with Promethean ActivInspire

Video: Locking items

We are almost finished creating this interactive page for your classroom. Third one I'll do the same thing, Interaction Mode to None.

Locking items

We are almost finished creating this interactive page for your classroom. The last step is we want to limit what students are able to do at the board with the pen. As of right now, if a student comes up and they click on one of these rounded squares, they'll actually be able to move the title or the square around. What I'd like to do is to go ahead and lock these squares in place so that students don't have the ability to move them. There's two different ways that I can do this. The first way is I can go to the Object Browser, and I can find a layer in the Object Browser that I'd like to lock.

Using its property menu, I can come down to the locked icon. With this selected, students can still move the caption around, however. If they click on the box itself, it won't move. But, if they just click and release, they're still able to select the box. Because students will be clicking around the box, I want to make sure that they can't select any of it. So using the locked method from the Object Browser probably isn't the best solution. I'm going to come back up to the Object Browser, and I'm going to unlock this box. The other way to lock this in place is to restrict this box from being able to be selected with either a Promethean pen or a mouse.

To do this, I'm going to select the object that I want to lock in place, and I'm going to come back to my Property Browser. I'm going to scroll all the way down to the bottom of the Property Browser until I get to restrictors. Here, there's a couple of restrictors that we can do to lock this in place. I could go ahead and say that it can't move, meaning that it's no longer able to be moved left and right, but that doesn't take care of rotation. So if I click on it, it's now just rotating in place. The best way to make sure that no student can click on it or move it isn't to limit its movement, but is to limit its interactivity.

Down here at the very bottom of restrictors, I have interaction mode, and it's currently at any. I can choose that it's only able to be interacted with with the active pen, with a touch, or with none. If I select none then that means nothing can actually interact with it. In fact as I click on it, I can no longer even select it. Even dragging a box over it won't select it as well. So students can come to the board and they can click anywhere they want until they get to the object behind it. It'll allow them to lift it up. This way of limiting the interaction is the best way to lock an item in place, so your students don't have the ability to move it.

Now, one thing to keep in mind. If I wanted to lock this clock in place so that it couldn't be moved, I might also limit my ability to click the clock. So, interactivity mode, if I said none for the clock and came back, you notice that I no longer have a play button. So for the instance of the clock, this is a time that a locked layer would be more appropriate than limiting its interactivity. So last step I'm going to do, I'm going to go ahead and select the clock and the ruler, coming to my Object Browser, and there is the clock and the ruler. I can use a single dropdown menu and lock both of them in place.

So now our students come over here, they no longer have the ability to move the clock in this page. I'll then come back to my other two rounded squares, go back to my Property Browser. And this time I'm going to come and turn the Interaction Mode to None. Third one I'll do the same thing, Interaction Mode to None. So there we've officially finished this interactive page. I can no longer move these boxes around. My students can still grab and move up and down the boxes behind them. I can grab the magnifying glass and view through the top-level items to the items beneath it. I can click on my clock and bring up an interactive clock, and I can click on my ruler to bring up the ruler on the page.

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This video is part of

Image for Up and Running with Promethean ActivInspire
Up and Running with Promethean ActivInspire

35 video lessons · 957 viewers

Aaron Quigley
Author

 
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  1. 2m 6s
    1. Welcome
      48s
    2. Using the exercise files
      39s
    3. Using challenges
      39s
  2. 6m 34s
    1. Understanding the Promethean technical setup
      1m 47s
    2. Accessing the Promethean Knowledgebase
      48s
    3. Downloading ActivInspire software and Promethean drivers
      1m 58s
    4. Syncing your computer with your Promethean board
      2m 1s
  3. 28m 55s
    1. Exploring the ActivInspire interface
      4m 32s
    2. Creating new presentations
      2m 7s
    3. Using ActivInspire as a whiteboard
      3m 26s
    4. Annotating over your desktop
      2m 30s
    5. Handwriting and shape recognition
      3m 52s
    6. ActivInspire presentations
      4m 40s
    7. Recording videos
      3m 56s
    8. Challenge: Create a video that demonstrates how to use a website
      39s
    9. Solution: Create a video that demonstrates how to use a website
      3m 13s
  4. 20m 39s
    1. Writing tools
      4m 53s
    2. Annotating presentations
      1m 48s
    3. Math tools
      3m 47s
    4. Adding objects and connectors
      4m 41s
    5. Adding clocks and timers
      2m 56s
    6. Challenge: Create a self-answering, timed quiz question
      34s
    7. Solution: Create a self-answering, timed quiz question
      2m 0s
  5. 37m 22s
    1. Considerations for interactive presentations
      1m 31s
    2. Using the Resource Browser
      4m 9s
    3. Styling objects in the Property Browser
      8m 17s
    4. Controlling interactions with the Property Browser
      6m 30s
    5. Adding property actions
      2m 57s
    6. Drag-and-drop actions
      1m 4s
    7. Using Magic Ink
      4m 33s
    8. Locking items
      3m 21s
    9. Utilizing prometheanplanet.com
      1m 19s
    10. Challenge: Create a button that will save page annotations
      39s
    11. Solution: Create a button that will save page annotations
      3m 2s
  6. 59s
    1. Next steps
      59s

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