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Adding property actions


From:

Up and Running with Promethean ActivInspire

with Aaron Quigley

Video: Adding property actions

So at this point we've added various elements and objects to this page. We've also used the project browser in order to limit the mobility of various items to allow students to interact with them. We've used this trapezoid and put it behind a rounded rectangle that students can lift up to view an answer. Another way to add interactivity to a page is to associate various objects with actions. So for example, if I were to click on this clock, I could actually create an action of what would happen when I clicked on the clock. The reason I chose to drag a clock icon is I'm going to go ahead and create an action that says that when I click on this clock, it will automatically open up the ActiveInspire clock tool.
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  1. 2m 6s
    1. Welcome
      48s
    2. Using the exercise files
      39s
    3. Using challenges
      39s
  2. 6m 34s
    1. Understanding the Promethean technical setup
      1m 47s
    2. Accessing the Promethean Knowledgebase
      48s
    3. Downloading ActivInspire software and Promethean drivers
      1m 58s
    4. Syncing your computer with your Promethean board
      2m 1s
  3. 28m 55s
    1. Exploring the ActivInspire interface
      4m 32s
    2. Creating new presentations
      2m 7s
    3. Using ActivInspire as a whiteboard
      3m 26s
    4. Annotating over your desktop
      2m 30s
    5. Handwriting and shape recognition
      3m 52s
    6. ActivInspire presentations
      4m 40s
    7. Recording videos
      3m 56s
    8. Challenge: Create a video that demonstrates how to use a website
      39s
    9. Solution: Create a video that demonstrates how to use a website
      3m 13s
  4. 20m 39s
    1. Writing tools
      4m 53s
    2. Annotating presentations
      1m 48s
    3. Math tools
      3m 47s
    4. Adding objects and connectors
      4m 41s
    5. Adding clocks and timers
      2m 56s
    6. Challenge: Create a self-answering, timed quiz question
      34s
    7. Solution: Create a self-answering, timed quiz question
      2m 0s
  5. 37m 22s
    1. Considerations for interactive presentations
      1m 31s
    2. Using the Resource Browser
      4m 9s
    3. Styling objects in the Property Browser
      8m 17s
    4. Controlling interactions with the Property Browser
      6m 30s
    5. Adding property actions
      2m 57s
    6. Drag-and-drop actions
      1m 4s
    7. Using Magic Ink
      4m 33s
    8. Locking items
      3m 21s
    9. Utilizing prometheanplanet.com
      1m 19s
    10. Challenge: Create a button that will save page annotations
      39s
    11. Solution: Create a button that will save page annotations
      3m 2s
  6. 59s
    1. Next steps
      59s

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Watch the Online Video Course Up and Running with Promethean ActivInspire
1h 36m Appropriate for all Feb 14, 2014

Viewers: in countries Watching now:

Promethean interactive whiteboards bring the immediacy of touch to your teaching. Learn the tools and best practices for using one in your classroom, in this course from author and educator Aaron Quigley. Aaron shows how to set up your Promethean board; download ActivInspire, the software that drives Promethean boards; and get started creating new presentations that include video, quizzes, and annotations. He'll also focus on teaching methods that get your students actively involved with the Promethean board, and offer challenges along the way to test their skills.

Topics include:
  • Setting up a Promethean board
  • Syncing your computer with your Promethean board
  • Creating new presentations
  • Annotating over your desktop
  • Recording videos
  • Adding timed quiz questions
  • Controlling interactions in the Property Browser
  • Using Magic Ink
Subject:
Education + Elearning
Software:
ActivInspire
Author:
Aaron Quigley

Adding property actions

So at this point we've added various elements and objects to this page. We've also used the project browser in order to limit the mobility of various items to allow students to interact with them. We've used this trapezoid and put it behind a rounded rectangle that students can lift up to view an answer. Another way to add interactivity to a page is to associate various objects with actions. So for example, if I were to click on this clock, I could actually create an action of what would happen when I clicked on the clock. The reason I chose to drag a clock icon is I'm going to go ahead and create an action that says that when I click on this clock, it will automatically open up the ActiveInspire clock tool.

This tool allows me not only to see the current time, but to also set countdown and count up timers. This is a great thing to embed into all your pages, even if you don't think you need it. For example, if students are working on a group project during this time, and you want to add a quick countdown timer, all you have to do is click on the clock icon. It'll pop up the ActiveInspire clock, and you can set the timer for your students. Even if you don't use it, it can still just hang out in the lower left hand corner of the page. And isn't going to distract from the rest of the page interactivity. In order to add an action, we're going to use the Action browser.

Now Action browsers are associated with an actual object. So before I do anything, I want to make sure that the object that I'm going to associate the action with is selected. Here, I can see that the clock's selected. Now, in my browser window, I'm going to click on the Action Browser icon. It looks like a red and blue top at the top of the action browser window. Here, I have a variety of actions that I can assign. I can take a look at all the actions. And I'll leave all actions open, so you can see a few of them as I scroll through this to find the appropriate clock action I'm going to use. There's command actions, page actions, such as advancing to the next page, based on clicking an object.

There's object actions, which can bring up various elements and items on the page, voting actions if you're using in class voting, and there's even document and media actions. Let's go and leave it on all actions and start scrolling down the page until we come to the clock action. Here I'm going to go ahead and click on the Clock action. Now with the clock icon selected and the Clock action selected, I can go ahead and apply these changes. If an action has properties though that needed to be configured, I will see a small Properties box appear directly below the scrolling list of actions that I can act For this particular action, I can choose how the clock's going to open up, whether that is going to be an analogue clock, a digital clock.

I can use both, and I can even choose to have it open straight to a countdown or count up timer. I'm just going to have this open up to the analogue clock, and I'm going to click Apply Changes. So now I've associated this clock action with this clock icon object. As I come onto the page, you can see that my cursor now hovers as a play button. I'm just going to click away from it so it's no longer selected. And then I'm going to go ahead come back down to it, wait till I see the play icon and when I click the clock I now have the clock that opens up. Here I can switch between analog, I can also choose the count down timer or the count up timer and I can access it all simply by clicking on this one icon in this particular page.

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