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Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
So before we get started working through this course I want to make sure you have the necessary skills in order to get the most out of it. So since we are going to be building Flash games, you are obviously going to want to have some Flash experience, and particularly experience writing code using ActionScript 3.0. And this includes understanding the Flash display list, because the Starling framework actually bases its API on that display list, and also object-oriented programming techniques because we are going to creating things like classes and interfaces and you should have a good idea of what those things are.
So it's not entirely necessary for you to have game development experience because I'm going to be showing you how to build a game from scratch, but of course, if you've built Flash games before it's obviously going to help you in this course.
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