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Installing additional tools

From: Building Flash Games with Starling

Video: Installing additional tools

So in addition to Flash Builder, I'm going to be showing you how to use a few different tools throughout this course, but only one of them is actually required for you to get, and that's a tool called TexturePacker. If you go to codeandweb.com/texturepacker, you can download this tool, which essentially allows you to create sprite sheets, and sprite sheets are something we are going to be using quite a bit during this course. And this is a tool that has a free version available, and then if you like it, you can pay a small amount to essentially unlock some additional features.

Installing additional tools

So in addition to Flash Builder, I'm going to be showing you how to use a few different tools throughout this course, but only one of them is actually required for you to get, and that's a tool called TexturePacker. If you go to codeandweb.com/texturepacker, you can download this tool, which essentially allows you to create sprite sheets, and sprite sheets are something we are going to be using quite a bit during this course. And this is a tool that has a free version available, and then if you like it, you can pay a small amount to essentially unlock some additional features.

But you are going to want to download this tool and it's available on all major operating systems, so obviously download and install the one that's appropriate for your system. Now another tool that I'm going to be showing is a tool called Glyph Designer, and here is the URL for it right here and this is a tool that is only available on Mac, but once we get to this section of the course, I'll explain some other options that are available for other operating systems. Now it's not required that you get this tool because I've actually provided the assets for you that came out of this tool, but if you are on Mac you can go ahead and download this and follow along when I get to that part.

Now another tool made by the same company is a tool called Particle Designer, and this is a visual tool for creating particle effects. Again, it's not required that you have this tool during the course, but if you want to download it and follow along with me, you can definitely do that if you are using a Mac.

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This video is part of

Image for Building Flash Games with Starling
Building Flash Games with Starling

46 video lessons · 9356 viewers

Lee Brimelow
Author

 
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  1. 2m 9s
    1. Welcome
      45s
    2. Using the exercise files
      36s
    3. What you should know
      48s
  2. 10m 21s
    1. Checking out the finished product
      1m 10s
    2. Downloading the Starling framework
      4m 13s
    3. Installing Flash Builder
      1m 44s
    4. Installing additional tools
      1m 30s
    5. Overview of the Starling framework
      1m 44s
  3. 13m 0s
    1. Creating the Flash Builder project
      2m 40s
    2. Setting up your Starling scene
      6m 7s
    3. Creating the main game class
      4m 13s
  4. 13m 52s
    1. Creating the IState interface
      2m 14s
    2. Creating the three game states
      3m 50s
    3. Building the state machine
      7m 48s
  5. 22m 14s
    1. Creating a static assets class
      2m 3s
    2. Adding images and creating textures
      3m 24s
    3. Creating sprite sheets with TexturePacker
      6m 26s
    4. Creating the main texture atlas
      3m 29s
    5. Creating and importing bitmap fonts
      6m 52s
  6. 14m 16s
    1. Creating the Background class
      5m 55s
    2. Adding the logo
      2m 58s
    3. Adding the play button
      3m 4s
    4. Implementing the destroy method
      2m 19s
  7. 56m 47s
    1. Adding the background
      1m 3s
    2. Creating the Hero class
      6m 14s
    3. Creating the Bullet class
      1m 44s
    4. Creating the BulletManager class
      4m 23s
    5. Using the StarlingPool class
      9m 24s
    6. Firing bullets with the mouse
      7m 24s
    7. Creating the Alien movie clip
      1m 58s
    8. Creating the AlienManager class
      8m 12s
    9. Overview of collision-detection options
      3m 10s
    10. Creating the CollisionManager class
      10m 51s
    11. Implementing the destroy method
      2m 24s
  8. 7m 59s
    1. Adding the background
      1m 10s
    2. Creating the "Game Over" text
      2m 43s
    3. Adding the Try Again button
      4m 6s
  9. 20m 5s
    1. Exploring particle-creation tools
      4m 52s
    2. Adding the smoke texture
      5m 3s
    3. Creating the Explosion class
      2m 6s
    4. Creating the ExplosionManager class
      8m 4s
  10. 11m 5s
    1. Creating sound effects with cfxr
      3m 5s
    2. Adding the sound effects
      3m 42s
    3. Creating the Score class
      4m 18s
  11. 6m 1s
    1. Starling optimization tips
      4m 8s
    2. Helpful Starling resources
      1m 53s

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