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Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
So in addition to Flash Builder, I'm going to be showing you how to use a few different tools throughout this course, but only one of them is actually required for you to get, and that's a tool called TexturePacker. If you go to codeandweb.com/texturepacker, you can download this tool, which essentially allows you to create sprite sheets, and sprite sheets are something we are going to be using quite a bit during this course. And this is a tool that has a free version available, and then if you like it, you can pay a small amount to essentially unlock some additional features.
But you are going to want to download this tool and it's available on all major operating systems, so obviously download and install the one that's appropriate for your system. Now another tool that I'm going to be showing is a tool called Glyph Designer, and here is the URL for it right here and this is a tool that is only available on Mac, but once we get to this section of the course, I'll explain some other options that are available for other operating systems. Now it's not required that you get this tool because I've actually provided the assets for you that came out of this tool, but if you are on Mac you can go ahead and download this and follow along when I get to that part.
Now another tool made by the same company is a tool called Particle Designer, and this is a visual tool for creating particle effects. Again, it's not required that you have this tool during the course, but if you want to download it and follow along with me, you can definitely do that if you are using a Mac.
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