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Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
So as we go through this course building our game, we are going to be doing it using Flash Builder 4.6, which is the latest version of Adobe's ActionScript 3 Editor. Now you can use other editors, for instance, you could do this in Flash Professional, but I don't recommend it as building a game is something where you are going to be doing a lot of intensive coding and you need a full featured editor like Flash Builder. So from the adobe.com homepage you can go to Downloads, and then from this page if we go to All product trials here, we can actually scroll down to Flash Builder 4.6 and click Go.
And from this page you can download a full featured trial version of Flash Builder 4.6. So again make sure the correct version for your operating system and language is selected and go ahead and download that and install it. Now another thing you are going to want to make sure you have is the latest version of the Flash Player, and in particular the debug version of the player. So if we go to adobe.com/support/ flashplayer/downloads.html, you are going to be able to download the latest version of the Flash Player.
And if we scroll down, at the time I'm recording this, that's 11.2. So again depending on which operating system you are using, you want to download the plug-in the content debugger version of that plug-in and install it. So in this course, I'm going to be using Safari, but again depending on which operating system, which Browser you are using, just make sure you download the appropriate debugger plug- in and have it installed.
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