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Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
So before I leave you, I just wanted to share some helpful resources as you continue on with developing Starling-based games. Well there are some awesome resources just on the Starling framework site itself, so gamua.com/starling. And if you click on the Help button, you'll see first a First Steps guide, which is really good; your documentation reference, which of course you are going to want to have on hand; and there's a great Wiki, if we click on this, there's a whole bunch of tutorials, this is where you can also get information about extensions that are available.
So if I go to Tutorials & Code Snippets, there is a bunch of different tutorials both from Gamua and from the community itself. Now one of the best places if you are having difficulties or if you have questions is to go the Starling Forum. And this is an incredibly active forum, so you can either search, click on one of the tags, if there is a topic that you are looking for, let's say collision detection, and it's just a really nice active community. So I definitely recommend signing up here and you can learn a lot just by checking out the problems that other people have encountered and fixed.
Now another place is my tutorial site at gotoandlearn.com; obviously I have tutorials on a lot of different topics, but you can see I have various tutorials on Starling, like how to incorporate physics engines and particle effects and things like that. So definitely check that out. My evangelism colleague Hemanth Sharma also has a tutorial site that you can go to, and he has a whole sequence of Starling tutorials in addition to other nice game-related tutorials. But definitely the Starling web site itself, in this Help section, is the place to go and you'll find links off to a whole bunch of really helpful resources as you go about increasing your knowledge about the Starling framework.
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