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Building Flash Games with Starling
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Creating sound effects with cfxr


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Building Flash Games with Starling

with Lee Brimelow

Video: Creating sound effects with cfxr

So when it comes to creating sound effects for your games, you have a lot of different options. You can go to sites where you can buy sound effects, you can search online for free sound effects, but there are some nice tools that allow you to create some nice sounds for games. Now these are kind of simple sounds, kind of retro sounds, but they work for a lot of different types of games. So there is a cool tool called sfxr, and this is created for Windows, and if you go to this URL here, you can actually download that if you're on Windows, and I'll show you a screenshot of what it looks like.
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  1. 2m 9s
    1. Welcome
      45s
    2. Using the exercise files
      36s
    3. What you should know
      48s
  2. 10m 21s
    1. Checking out the finished product
      1m 10s
    2. Downloading the Starling framework
      4m 13s
    3. Installing Flash Builder
      1m 44s
    4. Installing additional tools
      1m 30s
    5. Overview of the Starling framework
      1m 44s
  3. 13m 0s
    1. Creating the Flash Builder project
      2m 40s
    2. Setting up your Starling scene
      6m 7s
    3. Creating the main game class
      4m 13s
  4. 13m 52s
    1. Creating the IState interface
      2m 14s
    2. Creating the three game states
      3m 50s
    3. Building the state machine
      7m 48s
  5. 22m 14s
    1. Creating a static assets class
      2m 3s
    2. Adding images and creating textures
      3m 24s
    3. Creating sprite sheets with TexturePacker
      6m 26s
    4. Creating the main texture atlas
      3m 29s
    5. Creating and importing bitmap fonts
      6m 52s
  6. 14m 16s
    1. Creating the Background class
      5m 55s
    2. Adding the logo
      2m 58s
    3. Adding the play button
      3m 4s
    4. Implementing the destroy method
      2m 19s
  7. 56m 47s
    1. Adding the background
      1m 3s
    2. Creating the Hero class
      6m 14s
    3. Creating the Bullet class
      1m 44s
    4. Creating the BulletManager class
      4m 23s
    5. Using the StarlingPool class
      9m 24s
    6. Firing bullets with the mouse
      7m 24s
    7. Creating the Alien movie clip
      1m 58s
    8. Creating the AlienManager class
      8m 12s
    9. Overview of collision-detection options
      3m 10s
    10. Creating the CollisionManager class
      10m 51s
    11. Implementing the destroy method
      2m 24s
  8. 7m 59s
    1. Adding the background
      1m 10s
    2. Creating the "Game Over" text
      2m 43s
    3. Adding the Try Again button
      4m 6s
  9. 20m 5s
    1. Exploring particle-creation tools
      4m 52s
    2. Adding the smoke texture
      5m 3s
    3. Creating the Explosion class
      2m 6s
    4. Creating the ExplosionManager class
      8m 4s
  10. 11m 5s
    1. Creating sound effects with cfxr
      3m 5s
    2. Adding the sound effects
      3m 42s
    3. Creating the Score class
      4m 18s
  11. 6m 1s
    1. Starling optimization tips
      4m 8s
    2. Helpful Starling resources
      1m 53s

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Building Flash Games with Starling
2h 57m Intermediate Jul 05, 2012

Viewers: in countries Watching now:

Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.

Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.

Topics include:
  • Downloading and installing Starling and Flash Builder
  • Creating the project
  • Creating the main game class, static assets class, and other classes
  • Building the state machine
  • Creating a static assets class
  • Adding images
  • Creating sprite sheets with Texture Packer
  • Creating and importing bitmap fonts
  • Detecting collisions
  • Adding particle effects
  • Adding sound effects
Subjects:
Developer Web Games
Software:
ActionScript Flash Builder Flash Player Starling
Author:
Lee Brimelow

Creating sound effects with cfxr

So when it comes to creating sound effects for your games, you have a lot of different options. You can go to sites where you can buy sound effects, you can search online for free sound effects, but there are some nice tools that allow you to create some nice sounds for games. Now these are kind of simple sounds, kind of retro sounds, but they work for a lot of different types of games. So there is a cool tool called sfxr, and this is created for Windows, and if you go to this URL here, you can actually download that if you're on Windows, and I'll show you a screenshot of what it looks like.

It basically allows you to really quickly create sound effects for different types of things like picking up a coin or shooting or explosions, power-ups, and it's a really nice tool if you want to quickly create sound effects. And there is a Mac port of this tool also called cfxr, and you can get it from this URL, and this is the one I'm going to be showing you how to use. So once you've installed this tool, either the Windows of the Mac version of the tool, you can essentially pick a certain genre of sound, so I'll try Pickup/coin.

And if I keep clicking it, it will essentially give me a random sound effect. (sound effect) And I can increase the playback volume here. (sound effect) So I can just keep clicking this until there is a sound that I actually like. (sound effect) Like maybe that one, and now I can export this as a WAV file. Now in Flash we need to turn it into an MP3, which I usually use Adobe Audition for that, but there is lots of different tools out there for doing that. So let's say an explosion, I'll click Explosion-- (explosion) --and we can hear an example explosion.

And if I say Play looping-- (sound effect) --it will play that sound in a looping manner, and then I can come and start adjusting some of these sliders to change the properties of these sounds. And again, this is a lot of just kind of trial and error that you have to go about doing. (sound effect) But again you want to play around with these, now these are kind of retro 8-bit kind of sound effects, and so if you're making a game like that you can definitely create some really interesting sound effects here.

So let's say for jumping. (sound effect) Press a couple of these, and these are kind of like Super Mario Brothers type sounds. (sound effect) Power-ups. (sound effect) And shooting. (sound effect) So definitely this is a tool that's just fun to come in and play around with, and again you're going to be exporting these sound effects as WAV files, and then you're going to need to turn them into MP3s.

Now for our example, in our game, we're not going to have to worry about that, because I've actually included a couple of sound effects in the assets folder, we have an explosion.mp3 file, and a shoot.mp3 file, which we're going to use to incorporate into our game.

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