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Creating the Flash Builder project

From: Building Flash Games with Starling

Video: Creating the Flash Builder project

So in this movie we are going to create the Flash Builder project that we are going to be using throughout this course. So open up Flash Builder 4.6, and I'm just going to right-click in the Package Explorer and choose New > ActionScript Project. Now we are going to be calling this project Spacer and you can just save the project to the default location. For Application type, we are going to want to create something that runs on the web inside a Flash Player, and we are going to use the default Flex 4.6 SDK.

Creating the Flash Builder project

So in this movie we are going to create the Flash Builder project that we are going to be using throughout this course. So open up Flash Builder 4.6, and I'm just going to right-click in the Package Explorer and choose New > ActionScript Project. Now we are going to be calling this project Spacer and you can just save the project to the default location. For Application type, we are going to want to create something that runs on the web inside a Flash Player, and we are going to use the default Flex 4.6 SDK.

So essentially you can leave everything else here at their default values and click Next. Now the next thing we need to do is to link up the actual source files where the Starling framework is located. So we are going to click on the Source path tab and click Add Folder, and then I'm going to browse and navigate to that code folder that we created and click Open, and then click OK, and then Finish. So now we have our default class created called Spacer.

Now one of the things that you need to be aware of when you are using the Starling framework and Stage 3D is that when you embed it using HTML into the browser, you need to set the W mode value to direct. So what we can do is to change the HTML template in our project, so I'm going to go into the HTML template folder, right -click on the indextemplate.html, and then choose Open With > Text Editor. This will allow me to edit that HTML file and all I'm going to do is to come into the swfobject code here and put in a new parameter.

So I'm going to put params.wmode and then in quotes put direct, like that. And then I'm going to save this file and now I can close the template. So now each time the HTML template is actually created, it's going to set that W mode value to direct. And again, I can now debug this project and it should open in the browser and if we right-click, you should Flash Player 11.2; again, make sure you have the latest version of the Flash Player debugger installed on your system.

And you should also, in the top of your project here, see that code folder linked to with those Starling class files. So that's our basic project setup that we are going to be using throughout this course.

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This video is part of

Image for Building Flash Games with Starling
Building Flash Games with Starling

46 video lessons · 9530 viewers

Lee Brimelow
Author

 
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  1. 2m 9s
    1. Welcome
      45s
    2. Using the exercise files
      36s
    3. What you should know
      48s
  2. 10m 21s
    1. Checking out the finished product
      1m 10s
    2. Downloading the Starling framework
      4m 13s
    3. Installing Flash Builder
      1m 44s
    4. Installing additional tools
      1m 30s
    5. Overview of the Starling framework
      1m 44s
  3. 13m 0s
    1. Creating the Flash Builder project
      2m 40s
    2. Setting up your Starling scene
      6m 7s
    3. Creating the main game class
      4m 13s
  4. 13m 52s
    1. Creating the IState interface
      2m 14s
    2. Creating the three game states
      3m 50s
    3. Building the state machine
      7m 48s
  5. 22m 14s
    1. Creating a static assets class
      2m 3s
    2. Adding images and creating textures
      3m 24s
    3. Creating sprite sheets with TexturePacker
      6m 26s
    4. Creating the main texture atlas
      3m 29s
    5. Creating and importing bitmap fonts
      6m 52s
  6. 14m 16s
    1. Creating the Background class
      5m 55s
    2. Adding the logo
      2m 58s
    3. Adding the play button
      3m 4s
    4. Implementing the destroy method
      2m 19s
  7. 56m 47s
    1. Adding the background
      1m 3s
    2. Creating the Hero class
      6m 14s
    3. Creating the Bullet class
      1m 44s
    4. Creating the BulletManager class
      4m 23s
    5. Using the StarlingPool class
      9m 24s
    6. Firing bullets with the mouse
      7m 24s
    7. Creating the Alien movie clip
      1m 58s
    8. Creating the AlienManager class
      8m 12s
    9. Overview of collision-detection options
      3m 10s
    10. Creating the CollisionManager class
      10m 51s
    11. Implementing the destroy method
      2m 24s
  8. 7m 59s
    1. Adding the background
      1m 10s
    2. Creating the "Game Over" text
      2m 43s
    3. Adding the Try Again button
      4m 6s
  9. 20m 5s
    1. Exploring particle-creation tools
      4m 52s
    2. Adding the smoke texture
      5m 3s
    3. Creating the Explosion class
      2m 6s
    4. Creating the ExplosionManager class
      8m 4s
  10. 11m 5s
    1. Creating sound effects with cfxr
      3m 5s
    2. Adding the sound effects
      3m 42s
    3. Creating the Score class
      4m 18s
  11. 6m 1s
    1. Starling optimization tips
      4m 8s
    2. Helpful Starling resources
      1m 53s

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