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Checking out the finished product

From: Building Flash Games with Starling

Video: Checking out the finished product

So before we get started I just want to show you what we're going to be creating in this course. So we're going to be creating this simple top-down shooter game called Spacer, and you can see here that when I come in I have this menu with this scrolling star background. I have my little logo here and then I have a button that says PLAY GAME. So when I go into the actual game you can see we have our little hero ship with a nice smoke trail particle effect, and when I hold down the mouse button, I actually fire bullets at the aliens, and you can see when I hit them, that they actually explode with this particle effect.

Checking out the finished product

So before we get started I just want to show you what we're going to be creating in this course. So we're going to be creating this simple top-down shooter game called Spacer, and you can see here that when I come in I have this menu with this scrolling star background. I have my little logo here and then I have a button that says PLAY GAME. So when I go into the actual game you can see we have our little hero ship with a nice smoke trail particle effect, and when I hold down the mouse button, I actually fire bullets at the aliens, and you can see when I hit them, that they actually explode with this particle effect.

Now when my ship actually hits one of the aliens, then the game is considered over, we go to this Game Over screen, and then I can click a TRY AGAIN button to try the game again. Now it's a very simple game play here. I'm keeping track of a high score. It's not the most advanced game in the world, but it does highlight all of the major features in the Starling framework, and this is what we're going to be creating in this course.

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This video is part of

Image for Building Flash Games with Starling
Building Flash Games with Starling

46 video lessons · 9460 viewers

Lee Brimelow
Author

 
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  1. 2m 9s
    1. Welcome
      45s
    2. Using the exercise files
      36s
    3. What you should know
      48s
  2. 10m 21s
    1. Checking out the finished product
      1m 10s
    2. Downloading the Starling framework
      4m 13s
    3. Installing Flash Builder
      1m 44s
    4. Installing additional tools
      1m 30s
    5. Overview of the Starling framework
      1m 44s
  3. 13m 0s
    1. Creating the Flash Builder project
      2m 40s
    2. Setting up your Starling scene
      6m 7s
    3. Creating the main game class
      4m 13s
  4. 13m 52s
    1. Creating the IState interface
      2m 14s
    2. Creating the three game states
      3m 50s
    3. Building the state machine
      7m 48s
  5. 22m 14s
    1. Creating a static assets class
      2m 3s
    2. Adding images and creating textures
      3m 24s
    3. Creating sprite sheets with TexturePacker
      6m 26s
    4. Creating the main texture atlas
      3m 29s
    5. Creating and importing bitmap fonts
      6m 52s
  6. 14m 16s
    1. Creating the Background class
      5m 55s
    2. Adding the logo
      2m 58s
    3. Adding the play button
      3m 4s
    4. Implementing the destroy method
      2m 19s
  7. 56m 47s
    1. Adding the background
      1m 3s
    2. Creating the Hero class
      6m 14s
    3. Creating the Bullet class
      1m 44s
    4. Creating the BulletManager class
      4m 23s
    5. Using the StarlingPool class
      9m 24s
    6. Firing bullets with the mouse
      7m 24s
    7. Creating the Alien movie clip
      1m 58s
    8. Creating the AlienManager class
      8m 12s
    9. Overview of collision-detection options
      3m 10s
    10. Creating the CollisionManager class
      10m 51s
    11. Implementing the destroy method
      2m 24s
  8. 7m 59s
    1. Adding the background
      1m 10s
    2. Creating the "Game Over" text
      2m 43s
    3. Adding the Try Again button
      4m 6s
  9. 20m 5s
    1. Exploring particle-creation tools
      4m 52s
    2. Adding the smoke texture
      5m 3s
    3. Creating the Explosion class
      2m 6s
    4. Creating the ExplosionManager class
      8m 4s
  10. 11m 5s
    1. Creating sound effects with cfxr
      3m 5s
    2. Adding the sound effects
      3m 42s
    3. Creating the Score class
      4m 18s
  11. 6m 1s
    1. Starling optimization tips
      4m 8s
    2. Helpful Starling resources
      1m 53s

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