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Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
So before we get started I just want to show you what we're going to be creating in this course. So we're going to be creating this simple top-down shooter game called Spacer, and you can see here that when I come in I have this menu with this scrolling star background. I have my little logo here and then I have a button that says PLAY GAME. So when I go into the actual game you can see we have our little hero ship with a nice smoke trail particle effect, and when I hold down the mouse button, I actually fire bullets at the aliens, and you can see when I hit them, that they actually explode with this particle effect.
Now when my ship actually hits one of the aliens, then the game is considered over, we go to this Game Over screen, and then I can click a TRY AGAIN button to try the game again. Now it's a very simple game play here. I'm keeping track of a high score. It's not the most advanced game in the world, but it does highlight all of the major features in the Starling framework, and this is what we're going to be creating in this course.
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