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Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
So in this chapter, we're going to focus on the GameOver state. Now this is going to be similar to the menu state. We're going to have that same animated background, we're going to have a game over text field, and then we're simply going to have a button that says essentially Try Again, so you can actually try to play the game again. So we're going to do the background first. So I'm going to come into my init method and I'm going to create a new property, call it background = new Background, and let's go ahead and create that as an instance variable.
Now I need to add this to the display list; so addChild(background). And much like before, in our update method, we're going to call the update method of our background. So background.update(); and that's all we need to do for the background, but let's go ahead and make sure that it's working. So we'll test it, go to Play Game, we'll make sure the game is over there, and we can see we're now in our GameOver state with our scrolling background.
So in the next movie, we're actually going to focus on creating a text field using that bitmap font that says Game Over.
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