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ActionScript 3.0 in Flash CS3 Professional Beyond the Basics

ActionScript 3.0 in Flash CS3 Professional Beyond the Basics

with Todd Perkins

Video: Welcome

Welcome to ActionScript 3.0 in Flash CS3 Professional Beyond the Basics. I'm Todd Perkins, an Adobe certified instructor in Flash, and I absolutely love Flash. I create animations for fun and for work. In this title, we're going to take what you already know about ActionScript and build upon it to build more advanced applications. Let's take a look at what we're going to build. One of the things we'll create in this title is called the Particle System. This is an example of a Particle System. This Particle System generates snowflakes.
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  1. 7m 53s
    1. Welcome
      2m 24s
    2. How to use the exercise files
      1m 11s
    3. Reviewing ActionScript 3.0 basics
      4m 18s
  2. 35m 12s
    1. Understanding the Display List
      1m 59s
    2. Using Display Objects other than MovieClip
      3m 19s
    3. Using the addChild method
      2m 27s
    4. Using the removeChild method
      1m 25s
    5. Referencing a Display Object by index number
      4m 53s
    6. Referencing a Display Object by name
      4m 1s
    7. Controlling Display Objects in different timelines
      3m 23s
    8. Controlling Display Objects in different movies
      3m 43s
    9. Using addChild to change parents
      4m 20s
    10. Understanding Stage vs. stage
      5m 42s
  3. 30m 3s
    1. Why use ActionScript to animate?
      1m 25s
    2. Understanding the Tween class
      4m 3s
    3. Using different easing methods
      4m 5s
    4. Understanding Tween Class methods
      3m 44s
    5. Responding to tween events
      2m 33s
    6. Using tweens to move a dynamic map
      6m 1s
    7. Making the map respond to tween events
      8m 12s
  4. 31m 2s
    1. Introduction to XML data
      2m 17s
    2. Understanding E4X syntax
      2m 5s
    3. Creating raw XML data
      4m 9s
    4. Loading external XML data
      2m 32s
    5. Using the XMLList class
      4m 6s
    6. Using XML data to load external images
      3m 21s
    7. Using XML data to create an image gallery
      5m 6s
    8. Displaying text from an XML file in your gallery
      5m 5s
    9. Adding tweens to your gallery
      2m 21s
  5. 39m 18s
    1. Reviewing packages and classes
      1m 7s
    2. Creating a template for class files
      3m 38s
    3. Defining a reusable class path
      1m 29s
    4. Creating a DisablingButton class from a template
      5m 34s
    5. Connecting classes to movie clips
      3m 15s
    6. Communicating between classes
      10m 20s
    7. Creating a ScaleButton class
      8m 29s
    8. Reusing a ScaleButton class
      5m 26s
  6. 26m 10s
    1. Preparing to build an advanced image gallery
      4m 13s
    2. Dividing the thumbnail into segments
      2m 2s
    3. Adding interactivity to thumbnails
      4m 36s
    4. Loading full-sized pictures
      3m 58s
    5. Creating an Image Gallery class
      11m 21s
  7. 29m 9s
    1. Understanding particle systems
      58s
    2. Creating particles
      2m 51s
    3. Animating particles
      1m 20s
    4. Randomizing particles
      3m 42s
    5. Setting a particle range
      3m 22s
    6. Defining a dynamic range
      1m 54s
    7. Controlling particle alpha and scale
      2m 23s
    8. Varying particle speed
      6m 55s
    9. Removing children to optimize performance
      2m 51s
    10. Using different particles
      2m 53s
  8. 22m 34s
    1. Understanding transitions
      1m 41s
    2. Understanding the Object class
      2m 58s
    3. Placing transition information in an object
      2m 21s
    4. Creating transition animations
      2m 13s
    5. Creating different types of transitions
      3m 28s
    6. Using undocumented transition events
      4m 4s
    7. Using transitions in an image gallery
      5m 49s
  9. 26m 11s
    1. Reviewing Flash video basics
      2m 32s
    2. Creating a resizable interface
      3m 53s
    3. Understanding cue points
      1m 58s
    4. Using XML for closed captioning
      2m 34s
    5. Connecting closed captioning to cue points
      3m 55s
    6. Creating an advanced navigation interface
      3m 4s
    7. Creating an AdvancedVideo class
      8m 15s
  10. 24s
    1. Closing remarks
      24s

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ActionScript 3.0 in Flash CS3 Professional Beyond the Basics
4h 7m Intermediate Sep 26, 2007

Viewers: in countries Watching now:

Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript's most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials.

Topics include:
  • Referencing and controlling display objects
  • Using XML data and E4X syntax
  • Working with packages and classes
  • Creating advanced effects using XML data
  • Creating a particle system
  • Animating using transitions
  • Taking Flash video to a new level
  • Using XML for closed captioning
  • Creating advanced navigational interfaces
Subjects:
Developer Web Programming Languages
Software:
ActionScript Flash Professional
Author:
Todd Perkins

Welcome

Welcome to ActionScript 3.0 in Flash CS3 Professional Beyond the Basics. I'm Todd Perkins, an Adobe certified instructor in Flash, and I absolutely love Flash. I create animations for fun and for work. In this title, we're going to take what you already know about ActionScript and build upon it to build more advanced applications. Let's take a look at what we're going to build. One of the things we'll create in this title is called the Particle System. This is an example of a Particle System. This Particle System generates snowflakes.

All we did is draw the snowflakes and Flash is randomly placing them and moving them and scaling them and changing the alpha. We'll build this Particle System from start to finish and we'll learn how to use ActionScript to animate all of this. And one of the objectives when you create this Particle System is to make it reusable, so you can swap out the graphics at any time. Another project we'll build in this title is an advanced image gallery. When I rollover this thumbnail image, it's divided up into segments that update depending on the position of my mouse.

When I click on the thumbnail image, the full-size image animates in, and this is all controlled with ActionScript and it's all reusable. The information about these files is stored in an XML file. So changing the graphics in this image gallery is as simple as updating the XML file. We'll also look at how XML works and how to bring XML into Flash. Then we'll take all of the code we use to build this image gallery and put it inside of an ActionScript class, so that we can use it whenever we want by only typing three lines of code.

Another project we'll be working is an advanced video player. The navigation of the video player is controlled when you roll your mouse over the video player. The video is divided up into different cue points. Whenever you roll your mouse over certain position, the video navigates to a certain cue point. The cue points are even tied to an XML file that gives us close captioning. As an added feature to our advanced video, you can click and drag the video to scale it, without having to resize the browser window.

And to make this whole thing reusable, we put it all into an ActionScript class, so you can recreate it anytime you want with three lines of code. Well, enough talking about these projects. Let's make them!

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