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ActionScript 3.0 Projects: Game Development
Illustration by Don Barnett

ActionScript 3.0 Projects: Game Development

with Todd Perkins

Video: Welcome

Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.
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  1. 4m 8s
    1. Welcome
      45s
    2. Using the exercise files
      46s
    3. Game development
      2m 37s
  2. 37m 16s
    1. Overview of the game
      1m 0s
    2. Creating a custom cursor
      5m 5s
    3. Copying motion from the timeline
      5m 28s
    4. Creating dynamically moving enemies
      5m 19s
    5. Shooting enemies
      2m 9s
    6. Destroying enemies
      4m 50s
    7. Winning the game
      8m 38s
    8. Creating a Win screen
      3m 32s
    9. Troubleshooting your game
      1m 15s
  3. 50m 25s
    1. Overview of the game
      53s
    2. Making the ball bounce
      5m 31s
    3. Creating and moving a paddle
      8m 11s
    4. Bouncing the ball off the paddle
      6m 39s
    5. Using math to calculate the angle of a bounce
      6m 46s
    6. Developing the enemy's artificial intelligence
      7m 5s
    7. Keeping track of points
      5m 7s
    8. Determining a win
      7m 13s
    9. Adding sound
      3m 0s
  4. 45m 37s
    1. Overview of the game
      1m 19s
    2. Loading words from an external file
      3m 17s
    3. Creating an array of words
      2m 34s
    4. Choosing a random word
      2m 24s
    5. Placing letters in individual textfields
      6m 8s
    6. Styling text
      3m 28s
    7. Creating underlines to show where letters are
      4m 10s
    8. Making guesses
      4m 38s
    9. Creating a list of incorrect guesses
      3m 45s
    10. Dealing with case sensitivity
      3m 20s
    11. Winning the game
      5m 51s
    12. Losing the game
      4m 43s
  5. 1h 6m
    1. Understanding the game
      1m 21s
    2. Building the CardDeck class
      6m 8s
    3. Creating the cards
      6m 56s
    4. Shuffling the deck
      6m 10s
    5. Drawing a card
      4m 57s
    6. Exploring the FLA file
      2m 4s
    7. Creating the game variables
      2m 45s
    8. Initializing the game
      3m 57s
    9. Dealing cards
      7m 22s
    10. Drawing or not drawing additional cards
      2m 9s
    11. Calculating the score
      10m 2s
    12. Determining the winner
      9m 11s
    13. Playing again
      3m 34s
  6. 55m 55s
    1. Overview of the game
      1m 3s
    2. Creating 2D arrays
      3m 31s
    3. Creating tile arrays
      4m 15s
    4. Placing tiles
      6m 6s
    5. Adding event listeners to tiles
      3m 31s
    6. Moving tiles
      7m 32s
    7. Animating tile movement
      6m 34s
    8. Choosing a random blank tile
      3m 45s
    9. Randomizing tile placement
      4m 41s
    10. Setting target positions
      6m 7s
    11. Determining a win
      8m 50s
  7. 1h 18m
    1. Overview of the game
      1m 18s
    2. Capturing key presses
      5m 42s
    3. Moving the tank
      2m 23s
    4. Limiting tank movement
      2m 33s
    5. Aiming the tank's gun
      6m 46s
    6. Creating the Bullet class
      3m 11s
    7. Connecting the Bullet class to the main timeline
      2m 45s
    8. Firing bullets
      6m 24s
    9. Animating the bullet with trigonometry
      4m 57s
    10. Creating gravity
      2m 24s
    11. Detecting collisions with walls
      6m 47s
    12. Detecting collisions with the enemy
      2m 18s
    13. Making the enemy move
      4m 25s
    14. Making the enemy aim
      5m 46s
    15. Making the enemy shoot
      4m 40s
    16. Controlling the energy bars
      4m 34s
    17. Winning and losing the game
      3m 16s
    18. Playing the game again
      3m 46s
    19. Adding additional features
      4m 40s
  8. 28s
    1. Goodbye
      28s

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ActionScript 3.0 Projects: Game Development
5h 39m Intermediate Nov 16, 2007

Viewers: in countries Watching now:

Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.

Topics include:
  • Understanding game development
  • Building a shooting game
  • Making a Ping-Pong game
  • Developing the enemy's artificial intelligence
  • Creating a word-guessing game
  • Placing tiles in a slider puzzle game
  • Creating a tank battle game
  • Winning and losing a game
Subjects:
Developer Web Games Projects
Software:
ActionScript Flash Professional
Author:
Todd Perkins

Welcome

Closed captioning isn’t available for this video.

Find answers to the most frequently asked questions about ActionScript 3.0 Projects: Game Development.


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Q: What's happening in the "Copying motion from the timeline" video isn't what's happening for me in Flash CS6 or CS5.5. There's some differences when the author creates the motion tween, and the right-click the final keyframe, select  "Copy to Actionscript" step doesn't open a dialog box as shown. Meanwhile, the code copied is significantly different.
A: This course was created several years ago (2007) with an older version of Flash, and Adobe ended up removing this "Copy to ActionScript" feature in a later version. Since using that feature isn't crucial to the game's development, you should be able to get by just skipping the "Copy to ActionScript" step. Everything else in the course should be compatible with Flash CS6.
Q: The animator instance is not working. It asks for this_xml. What do I do?
A: Unfortunately, this feature was removed from Flash since the recording of the course. The version in place in CS6 is dramatically different. Please see Adobe's documentation for differences.
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