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Working with Audio files the same way we work with MIDI data. Was a dream in the not so distant past. Let's take a look at how you can use Live's warping features to quantize audio and discuss the best method to apply quantization to multitrack audio clips. Adding, editing, and moving warp markers and transient markers can get very tedious. Especially when you're working with a clip that needs a lot of rhythm air correction. So audio can be quantized just like MIDI. The first thing we'll need to do is make a selection. Now I've already edited the start and end point of this clip so that it's very clean so that it loops correctly.
So I'm just going to make a selection from bar five over to bar nine. And I could bring up the quantization window by going to my Edit > Quantize, or Quantize Settings. And I always like to use Quantize Settings because I, I want to know what I'm quantizing to. And if I just choose Quantize, its going to assume whatever the last settings were. So let's go into Quantize Settings. I need to make a choice here based upon the rhythmic material that's contained within this clip and there are some 16th notes.
So I need to quantize to 16th and I need to set an amount and I'll set this to 85, 90% is usually a good amount. And it will retain some of the human imperfection that actually is giving us the groove. So I'll go ahead and click OK. And we saw warp markers added on every transient. And we also saw all of the associated transients looked like they snapped much closer to the grid. Now, if we zoom in, we'll see that some things like, that's a little bit late, still.
And that's a tiny bit late, that one's right on. So everything's a lot closer than it was to begin with. Now, if I turn on the click, and we play this clip. And I'll do that without a count in. We should hear that there aren't any phlegms between the metronome and the kick. Let's give that a listen (music playing). So of the most part, that's really tight now.
I'm going to undo what I just did because there's also another way to do that. And that is to use Groove, so I'm going to go up in the search field here and just type, .AGR. I remember that's the extension for a Groove and let me drag to see a little bit more. Now, most of the grooves that we see here in the results are really all for some kind of a swing field. So there's not a lot of options here for straight eighth notes. And so I'm just going to choose this eighth quantize that we have here at the top.
And I'm going to drag that down onto the groove chooser there and it popups here and the group pulls well. And we can make any changes there but I'm going to give this a listen again and just check out what's going on with the overall feel of this. (music playing). A couple of the kick hits still seem late to me but overall, this is much better. So you can choose one of these two options as you're working to quantize clips.
If we look on the other clips that I have here that are stretched across these tracks. I've got a little bit of a different situation happening. I've got a multi track version of what we hear on the basic rock track here. And I've got the kick and the snare and the snare bottom and the hi hat all separated out on individual tracks. If I go through and quantize these one by one, I might end up with something that grooves a lot harder. But what's going to happen is that the bleed from the snare into the kick track Is going to move out of phase. And that's going to happen with each one of these tracks because all these drum instruments were recorded at the same time in the same room. So there is bleed on every one of this tracks.
The option that we're given with Live is to actually do this in you range window and this is how we would do this so let me stop that clip from playing. And I'll Tab over to the arrange window, click the Back to Arrange. I'll zoom in so that we can see this. Yeah, I want to just take a look at the beginning. So, what I'm going to do is, I'm going to select all these clips by holding down my Shift key and Shift selecting them all. Let me go down and make sure I've got that one. Yeah there we go, that's all of them. I can make an adjustment transient by transient or attack by attack here.
I can't actually quantize all these together. I can only do it on a single clip. So I'm going to choose the clip that I want to work with and that's going to be the snare top track. So I'm going to Cmd+ Click that to bring that to the front. And then I'll Cmd+ Click it again to make sure that it's selected with the rest of them. But now we can see down here in the Sample editor, I can see that first snare hit that is actually associated with bar 9 beat 2. Now, to fix that, I'm going to hold down my Cmd key and hover it over the transient marker that is associated with that snare hit.
And I'm doing that because, what I want to do is I also want to add transient markers to the transient either side of that. Because I want to move this snare hit, I don't want to move the ones on the side of that. So, again, I'm holding down my Cmd key and that would be the Ctrl key in the PC. And now I can click that and snap that to grid. And now if you'll look each one of those snapped on the other tracks. And I'm going to undo that so you can watch that. So again, notice that they're all a little bit off here.
And I'll go back down in the Sample Editor and click that. Move it over and we saw all of them snap onto beat 2. So now you know how to quantize audio clips and fix errors in multi track audio files.
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