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Smoothing sample start and end points in Simpler

From: Ableton Live 9 Essential Training

Video: Smoothing sample start and end points in Simpler

Any time you work with samples, It's important to adjust the start and end point so that on playback, listeners can't hear when the samples loop. Let's take a look at how you can manipulate sample start and end points, and loop parameters in Simpler. I've already loaded a couple of samples onto Simpler instruments on these two tracks that you see. And if I go down in my packs areas. I just want to show you that I have downloaded, a Live pack called Unnatural Selection, from the Live website. This particular Live pack is available for users of all the different versions of Ableton Live 9. So, going back to this first track, I've actually got a Drum loop in here, and let me, record enable that.

Smoothing sample start and end points in Simpler

Any time you work with samples, It's important to adjust the start and end point so that on playback, listeners can't hear when the samples loop. Let's take a look at how you can manipulate sample start and end points, and loop parameters in Simpler. I've already loaded a couple of samples onto Simpler instruments on these two tracks that you see. And if I go down in my packs areas. I just want to show you that I have downloaded, a Live pack called Unnatural Selection, from the Live website. This particular Live pack is available for users of all the different versions of Ableton Live 9. So, going back to this first track, I've actually got a Drum loop in here, and let me, record enable that.

So, if I play C3, we'll actually hear the Default loop playback. Let's check that out. (music playing) As you can hear, we've got more than a one bar loop here. So, if you want to truncate this, and just use a part of this loop, there's a couple different ways that you can set the start and end points. One way is to use these play and end start point markers, and just drag them to where you want to go. So, for example lets just figure out where one bar of this ends, and I'll set the end point, so that we have a One Bar loop.

So, again I'm going to play this, (music playing). Actually, let me grab half of this, and that would be two bars, so I can see that, this is about a Four Bar loop. And right here where my cursor is is where the second bar would end, so I'm going to grab the end marker here and drag that over near that point. And then I'm just going to zoom in a little bit, so I can see more detail. Now this works much like you're working in any Window in Live, and when you put your cursor in the ruler you can drag up or down to zoom in. So, one of things that I could do here is get way in there, and go ahead and try and drag that onto a zero crossing either here or maybe over there. But I just want to point out that we also have this Snap button right here that will automatically snap the start and end points to zero crossings. So, let me click that, and you can see that it moved it over. And now I'm going to move back out, and let's play this just to see how this loops.

And I'm going to turn on the loop parameter here. (music playing) So we can see that, that loop smoothly, and that the rhythm is coherent. All right lets take a look at the next track, and lets work with a little bit different kind of situation. I've got sync pad here and it's playing several chords. And I actually want to get this down to one cord that I can then trigger and play using different keys to get the chords that I want. So, I'll record enable this track, and let's hear what this sounds like. (music playing) Okay, so we can see that we've just got a sequence of, it looks like four chords repeated.

I kind of like when it comes back to the one chord here on the 5th chord, so I'm going to isolate and use that. Now this time, instead of using the markers up here, I'm going to move down just below the sample area, and I'm going to use the start and length parameters to set the part that I want to use here. So, let me pull the sample, start and let's get that kind of over in this area. And then I'll bring the length, now the length is a percentage of what is left. And in the end I'm going to want to grab just that sustain of that one chord, so I'll dial that back.

And once I've got that close to where I want it, I'm going to go ahead and zoom in. And I'm going to hit play just to hear what I, how it's starting, because this is going to be just a little bit tricky as the one chord ends and the next one begins. (audio playing) You could actually hear that I'm a little bit early here. So, I'm going to move the start percentage over a little bit and by the way this can get really touchy as you try and do this. So, another way to set that start point is actually to type a value here, and I'm just going to guess around 51.5%. From the beginning, and now let me hit the start and make sure that I've got this starting right on the new chord.

(music playing) I'm still just hearing a tad bit of the old chord, so I'm going to move that over just a little bit more, let's try 52%. (music playing) There, I don't hear the other chords. Now, if I want to move around after I'm zoomed in, I can pan back and forth by holding my Command and Option keys, that would be Ctrl and Alt on a PC. And now I can pull over if that's the easiest way to move to the end of this, and then again, I'll pull the length portion, I think I can actually work with that.

So, now let's hear how this loops. (music playing) Okay, so we can hear that there's a little bit of a bobble at the end of that. I'll go ahead and click the Snap setting to snap that to zero crossings. That in itself may help us with any pop or click that's at the beginning or end of my selection points, but it's not going to help me with the actual looping of this. So, I'm going to set the loop length, which is that portion of my selection that I actually want to loop after this thing placed once. So, I'll pull this over and I'll say you know I want this this still start looping about right in here.

And then I can pull the fade value up, so that I start to cross fade around the loop point. So, let's hear, I'll do that without that, so you can hear what it sounds like. (music playing) So, you can actually hear a looping now, and I don't want to actually have that apparent so, I'm going to pull this cross fade up. And now let's hear what it sounds like. (music playing) So, now at that point, as I'm holding out the chord, you actually can't hear when it's looping.

And now that I've got that one chord isolated, I can actually trigger that with different notes and get different chords based upon the chord structure of what I've selected. (music playing) Adjusting the sample section parameters in simpler and straight forward. But as you can see, they make a big diffeence in how the sample plays back.

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This video is part of

Image for Ableton Live 9 Essential Training
Ableton Live 9 Essential Training

80 video lessons · 13039 viewers

Rick Schmunk
Author

 
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  1. 2m 36s
    1. Welcome
      1m 6s
    2. Using the exercise files
      43s
    3. What you need to know
      47s
  2. 7m 44s
    1. What is a digital audio workstation?
      4m 13s
    2. Choosing the right gear and setting up a system
      3m 31s
  3. 11m 8s
    1. Setting up audio preferences
      4m 0s
    2. Setting up MIDI preferences
      2m 44s
    3. Optimizing performance
      4m 24s
  4. 38m 55s
    1. Nonlinear sequencing with Session view
      3m 42s
    2. Understanding the Session view window
      5m 8s
    3. Exploring the Live browser
      5m 49s
    4. Loading and playing clips
      4m 35s
    5. Moving and copying clips
      2m 55s
    6. Working with clip properties
      8m 17s
    7. Working with scenes
      8m 29s
  5. 24m 15s
    1. Using the browser
      4m 56s
    2. Searching for and auditioning clips and devices
      4m 19s
    3. Working with Live sets and projects
      4m 16s
    4. Managing files in Live
      3m 12s
    5. Exporting clips and devices
      7m 32s
  6. 33m 0s
    1. What is a software instrument?
      6m 29s
    2. Preparing to record MIDI
      5m 0s
    3. Recording and overdubbing MIDI
      4m 47s
    4. Using a computer keyboard to enter MIDI
      5m 26s
    5. Utilizing the pencil to enter MIDI notes
      5m 45s
    6. Taking advantage of third-party and multi-output MIDI devices
      5m 33s
  7. 33m 22s
    1. Navigating and zooming in the MIDI Editor
      5m 29s
    2. Configuring the MIDI Editor grid
      5m 2s
    3. Selecting and quantizing MIDI
      5m 3s
    4. Quantizing with grooves
      7m 23s
    5. Editing pitch and note duration
      6m 1s
    6. Editing MIDI velocities
      4m 24s
  8. 10m 10s
    1. Preparing to record audio
      5m 43s
    2. Recording audio
      4m 27s
  9. 34m 22s
    1. Understanding Arrangement view
      4m 10s
    2. Zooming in and out and playing in Arrangement view
      4m 46s
    3. Recording in Arrangement view
      4m 4s
    4. Recording from Session view to Arrangement view
      5m 22s
    5. Adding and using locators
      3m 32s
    6. Copying, duplicating, and editing clips in Arrangement view
      5m 53s
    7. Reworking clips
      6m 35s
  10. 25m 35s
    1. Understanding the mixer
      7m 36s
    2. Using sends and returns
      6m 52s
    3. Building headphone cues
      4m 58s
    4. Grouping tracks
      6m 9s
  11. 41m 7s
    1. Working with effect devices
      5m 59s
    2. Understanding EQ and filters
      7m 30s
    3. Using compressors and dynamic processors
      6m 26s
    4. Building interesting effects with delay effect processing
      7m 20s
    5. Using reverb effectively
      8m 5s
    6. Setting up side chain effects easily
      5m 47s
  12. 11m 15s
    1. Creating rhythmic patterns with the Arpeggiator effect
      6m 3s
    2. Building background parts with the Chord and Scale effects
      5m 12s
  13. 11m 44s
    1. Mapping keys with Keymap mode
      4m 12s
    2. Mapping device controls to the MIDI keyboard
      3m 16s
    3. Using the instant mapping feature
      4m 16s
  14. 31m 51s
    1. Recording real-time automation
      6m 24s
    2. Drawing automation manually
      7m 48s
    3. Automating clips in Session view
      8m 36s
    4. Editing existing automation information
      4m 57s
    5. Using fades to mask audio pops and clicks
      4m 6s
  15. 20m 59s
    1. Understanding the basics of warping
      8m 43s
    2. Creating clips that loop smoothly
      6m 37s
    3. Using warp features to quantize audio
      5m 39s
  16. 10m 12s
    1. Exporting audio from Live
      6m 29s
    2. Freezing tracks
      3m 43s
  17. 42m 22s
    1. Exploring Impulse
      5m 5s
    2. Using Impulse as a multi-output instrument
      9m 15s
    3. Getting the most out of Impulse instrument parameters
      6m 23s
    4. Exploring Simpler
      7m 50s
    5. Smoothing sample start and end points in Simpler
      6m 32s
    6. Tweaking the parameters of Simpler
      7m 17s
  18. 36m 55s
    1. Unlocking the power of FX racks
      10m 48s
    2. Utilizing instrument racks
      10m 13s
    3. Creating drum racks
      9m 50s
    4. Working with rack macros
      6m 4s
  19. 10m 22s
    1. Introducing Max for Live
      4m 52s
    2. Exploring the Mono Sequencer in Max for Live
      5m 30s
  20. 5m 54s
    1. Working with video files
      5m 54s
  21. 24s
    1. Next steps
      24s

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