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Any time you work with samples, It's important to adjust the start and end point so that on playback, listeners can't hear when the samples loop. Let's take a look at how you can manipulate sample start and end points, and loop parameters in Simpler. I've already loaded a couple of samples onto Simpler instruments on these two tracks that you see. And if I go down in my packs areas. I just want to show you that I have downloaded, a Live pack called Unnatural Selection, from the Live website. This particular Live pack is available for users of all the different versions of Ableton Live 9. So, going back to this first track, I've actually got a Drum loop in here, and let me, record enable that.
So, if I play C3, we'll actually hear the Default loop playback. Let's check that out. (music playing) As you can hear, we've got more than a one bar loop here. So, if you want to truncate this, and just use a part of this loop, there's a couple different ways that you can set the start and end points. One way is to use these play and end start point markers, and just drag them to where you want to go. So, for example lets just figure out where one bar of this ends, and I'll set the end point, so that we have a One Bar loop.
So, again I'm going to play this, (music playing). Actually, let me grab half of this, and that would be two bars, so I can see that, this is about a Four Bar loop. And right here where my cursor is is where the second bar would end, so I'm going to grab the end marker here and drag that over near that point. And then I'm just going to zoom in a little bit, so I can see more detail. Now this works much like you're working in any Window in Live, and when you put your cursor in the ruler you can drag up or down to zoom in. So, one of things that I could do here is get way in there, and go ahead and try and drag that onto a zero crossing either here or maybe over there. But I just want to point out that we also have this Snap button right here that will automatically snap the start and end points to zero crossings. So, let me click that, and you can see that it moved it over. And now I'm going to move back out, and let's play this just to see how this loops.
And I'm going to turn on the loop parameter here. (music playing) So we can see that, that loop smoothly, and that the rhythm is coherent. All right lets take a look at the next track, and lets work with a little bit different kind of situation. I've got sync pad here and it's playing several chords. And I actually want to get this down to one cord that I can then trigger and play using different keys to get the chords that I want. So, I'll record enable this track, and let's hear what this sounds like. (music playing) Okay, so we can see that we've just got a sequence of, it looks like four chords repeated.
I kind of like when it comes back to the one chord here on the 5th chord, so I'm going to isolate and use that. Now this time, instead of using the markers up here, I'm going to move down just below the sample area, and I'm going to use the start and length parameters to set the part that I want to use here. So, let me pull the sample, start and let's get that kind of over in this area. And then I'll bring the length, now the length is a percentage of what is left. And in the end I'm going to want to grab just that sustain of that one chord, so I'll dial that back.
And once I've got that close to where I want it, I'm going to go ahead and zoom in. And I'm going to hit play just to hear what I, how it's starting, because this is going to be just a little bit tricky as the one chord ends and the next one begins. (audio playing) You could actually hear that I'm a little bit early here. So, I'm going to move the start percentage over a little bit and by the way this can get really touchy as you try and do this. So, another way to set that start point is actually to type a value here, and I'm just going to guess around 51.5%. From the beginning, and now let me hit the start and make sure that I've got this starting right on the new chord.
(music playing) I'm still just hearing a tad bit of the old chord, so I'm going to move that over just a little bit more, let's try 52%. (music playing) There, I don't hear the other chords. Now, if I want to move around after I'm zoomed in, I can pan back and forth by holding my Command and Option keys, that would be Ctrl and Alt on a PC. And now I can pull over if that's the easiest way to move to the end of this, and then again, I'll pull the length portion, I think I can actually work with that.
So, now let's hear how this loops. (music playing) Okay, so we can hear that there's a little bit of a bobble at the end of that. I'll go ahead and click the Snap setting to snap that to zero crossings. That in itself may help us with any pop or click that's at the beginning or end of my selection points, but it's not going to help me with the actual looping of this. So, I'm going to set the loop length, which is that portion of my selection that I actually want to loop after this thing placed once. So, I'll pull this over and I'll say you know I want this this still start looping about right in here.
And then I can pull the fade value up, so that I start to cross fade around the loop point. So, let's hear, I'll do that without that, so you can hear what it sounds like. (music playing) So, you can actually hear a looping now, and I don't want to actually have that apparent so, I'm going to pull this cross fade up. And now let's hear what it sounds like. (music playing) So, now at that point, as I'm holding out the chord, you actually can't hear when it's looping.
And now that I've got that one chord isolated, I can actually trigger that with different notes and get different chords based upon the chord structure of what I've selected. (music playing) Adjusting the sample section parameters in simpler and straight forward. But as you can see, they make a big diffeence in how the sample plays back.
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