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Ableton Live 9 for Live Performance

Ableton Live 9 for Live Performance

with Yeuda Ben-Atar

 


In this course, Ableton Certified Trainer Yeuda Ben-Atar demonstrates how to use Ableton Live to its fullest potential in a live performance setting. First, learn how to choose the best MIDI controller to use with Ableton Live, and how to set it up properly to be used on stage. Then dive deeper into how to use MIDI mapping to get the most out of your controllers with Live. Next, Yeuda shares a number of techniques he employs as a live performer, like using cue points, looping, scratching, applying effects, and playing samples. He then shows how to create a live set, including organizing, exporting, and adding instruments and building custom effect racks.

Along the way, Yeuda reveals many live performance tricks using control surfaces and custom MIDI controllers that he's built, plus tips for playing and syncing up with other musicians and recording your live performance.
Topics include:
  • Using Ableton Live or third-party controllers
  • Choosing songs for a DJ set
  • Building your decks
  • Using EQ and gain to emulate mixer hardware
  • Knowing when to use headphones
  • Mapping the crossfader, EQ, and gain to MIDI controllers
  • Scratching
  • Looping with Beat Repeat
  • Setting up multiple instruments on one track
  • Creating a bus track for master effects
  • Preparing your original productions for the stage
  • Using commercial and custom MIDI controllers
  • Live looping and live sample cutting
  • Recording your live performance

show more

author
Yeuda Ben-Atar
subject
Audio, Digital Audio Workstations (DAWs), Music Production, Audio Plug-Ins, Live Performance, Virtual Instruments
software
Ableton Live 9
level
Intermediate
duration
2h 20m
released
Mar 05, 2013

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Introduction
Welcome
00:03Hey, I'm Yeuda Ben-Atar, also known as sidebrain.
00:08Welcome to Ableton Live for Live Performance.
00:11To me, music is about playing, and the digital environment of Ableton Live can allow us
00:16to be irresponsibly creative and experiment in a way that would be nearly impossible using
00:21conventional hardware music gear.
00:23That said, it's important to take advantage of as many ways as possible to detach ourself
00:28from the computer while performing live.
00:31Throughout this course I'll show you dozens of cool live performance techniques, whether
00:35you're a deejay, songwriter, or a producer.
00:39I'll start out by helping you choose the right MIDI controllers for your Live setup, then
00:44I'll show you how to deejay with Ableton Live by emulating a deejay booth with two decks and a mixer.
00:50Next, we'll see how to map a MIDI controller to Ableton Live, then I'll show you some more
00:56modern deejay techniques, such as looping and cuepoint juggling and how to use them
01:02in your Live deejay set.
01:04I'll also show you how to perform live with you own original material.
01:09(music playing)
01:14And finally, I'll show you some alternative performance techniques, like live looping
01:18and live sample cutting.
01:24Traditional musicians are different from computer musicians in that they play acoustic instruments
01:30and create sounds in real time.
01:32For us, the sounds already exist in the computer, and we can control where, when, and how they will be heard.
01:39Let's explore some powerful ways you can prepare your Live set and maximize your creativity
01:43on stage with Ableton Live for Live Performance.
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What you should know before watching this course
00:00This course is about live performance and is designed for DJs, music producers, and any other musicians.
00:07I'm going to assume that you have a basic knowledge of Ableton Live and have access
00:11to at least one MIDI Controller, such as the Novation Launchpad or a standard MIDI Keyboard.
00:17If you need a refresher on using Live, you can check out Ableton Live 8 Essential Training
00:22or my Up and Running with Ableton Live course on the lynda.com online training library.
00:28Additionally, having a basic working knowledge of the MIDI Protocol will help you in understanding
00:34of the topics covered in this course.
00:37That said, I created this course to be accessible to everyone.
00:40If you're new to live performance or making music with your computer in general, I hope
00:45that the techniques I'll be sharing with you will be informative and inspirational.
00:49Other than that, all you need is the passion and desire to take your live performance with Ableton Live to the next level.
00:59
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Using the Live Pack exercise files
00:00If you're a Premium Member of the lynda.com library, or if you're watching this course
00:05on a DVD, you have access to the exercise files used throughout this title.
00:09I've created the exercise files for each corresponding video.
00:14Each Chapter has its folder, and inside the folder, you can find ALS files, which stands for Ableton Live Sets.
00:23I've also added an extra MIDI Track for each project, renamed it Info and added MIDI Clips
00:30with basic guidelines of what you need to do in this exercise.
00:34If you don't have access to the exercise files, you can follow along from scratch or with
00:39your own Ableton Live Projects. Let's get started.
00:46
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1. Choosing a Controller
Choosing the right controller
00:00As a computer musician who aspires to perform live music, the first thing you need to do
00:05is to get to know the different types of MIDI Controllers that are available and to decide
00:09which one best meets your needs.
00:11To do that, you've got to ask yourself the right questions.
00:14What kind of musician are you, a deejay or a live performer?
00:17What kind of controls do you want, keys, knobs, faders, and pads?
00:22And what's more important to you in a MIDI controller, durability, flexibility, or mobility?
00:28My own personal answer is I'm a live performer. I play the Keys.
00:32I like all kinds of controls like knobs, faders, and pads.
00:36And most important to me in a MIDI controller is flexibility and durability.
00:41I can do without the mobility.
00:42In the next video, we'll take a look at two controllers that have been specially designed for Ableton Live.
00:47
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Using controllers designed specifically for Ableton Live
00:00Let's take a look at two controllers, one from Akai Professional the APC40, and one from Novation, the Launchpad.
00:08Both specially made and co-designed with Ableton Live to bring hands-on control and workflow
00:13flexibility that works best with Live's unique view, the Session View.
00:18If we look at the Session View and then we look at the Controllers, we can begin to understand
00:22the concept of how they work.
00:24The button matrix on each controller emulates the session view in Ableton Live and by doing so,
00:29gives us a visual representation of exactly what's going on in a Live Set.
00:35You can use these controllers to control all aspects of Live, including launching and stopping Clips,
00:39mixer and track controls, adjusting your scenes, and even playing the MIDI nodes.
00:46Of course, I'll be showing you how to do all of those things later on in this course.
00:51These two controllers communicate with Ableton Live using a Control Surface Midi Script to
00:56give you ultimate control over Ableton Live.
00:59Control Surface Midi Scripts are lines of code that allows the controller to control
01:03elements of Live that are not available through the regular MIDI mapping mode.
01:09If you use controllers with visual feedback and button matrix control, they can free you
01:13from having to touch or even look at your computer during a live show.
01:18Let's see how these two controllers can be used in this way. I'm going to launch clips.
01:23I'm going to control effects, and I'm going to control track volumes.
01:26Let's check it out.
01:28(music playing)
02:12Now, button matrix controllers are only one option.
02:15Next, we'll take a look at a few third-party controller options.
02:20
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Using third-party controllers
00:00Now that we've seen the APC and the Launchpad, it's time to look at few other kinds of specialized MIDI Controllers.
00:07Let's start with Keyboard MIDI controllers. (music playing)
00:13Some popular models include the M-Audio Axiom, Novation SL MkII, and the Akai MPK.
00:19Many of these include a keyboard section and a controller section with various types of controls, knobs, faders, and pads.
00:27On almost every keyboard controller we can find a modulation wheel and a pitch-bend wheel.
00:34Let me demonstrate. This is the pitch bend.
00:37(music playing)
00:39And for the modulation, I've added effects that will be turned on once I turn on the modulation. So, this is without.
00:45(music playing) And this is with.
00:47(music playing)
00:49If you're not a keyboard player, you may want to consider different kinds of controllers such as Pad controllers.
00:56(music playing)
01:00Some popular models are Native Instruments MASCHINE, Akai MPD, Korg PadKONTROL,
01:07and M-Audio Trigger Finger which is now discontinued, but you can still find them.
01:11There are also knob controllers, fader controllers, and if you are a guitarist or other types
01:17of musician who needs to keep his hands free, you might want to consider foot controllers like
01:22the McMillen SoftStep, the Behringer FCB1010, or a simple sustain paddle from M-Audio or Yamaha.
01:29There are also tablets and smartphones which allow you to build your own interface to control Ableton Live.
01:37Popular Apps are ToudhOSC, Liine Lemur, and Beatsurfing.
01:40Next, we'll look at the controllers that are hand-built and repurposed to be used as Midi Controllers.
01:47
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Utilizing alternative and DIY controllers
00:00In addition to commercial MIDI controllers, we can also use alternative controllers like the Monome.
00:06The Monome was the first grid controller design for music and media.
00:10All modern button matrix controllers like the APC40 and the Launchpad are based on its design.
00:16A few other boutique controllers are 60 Works, Moldover-MOJO, and DJ TechTools MIDI Fighter.
00:24Another option is to build your own controller like this one.
00:29It's important to note that this process might take some time and require knowledge in electronics
00:34and in some cases also experience with programming.
00:38Finally, you can also take old video game controller and repurpose them to be used as MIDI controllers.
00:45If you look at the computer, you can see a Max for Live window, which is the visual programming
00:49language built into Live that allows us to build new devices and effects.
00:54In this case, I've created a converter that translates the messages the video game controller sends into MIDI.
01:04(music playing)
01:17Let's check another one.
01:19(music playing)
01:36It's up to you to choose the controller that serves you best.
01:39With today's growing number of live computer musicians, I would recommend choosing a unique
01:44controller or maybe even build your own to help you stand out from other performers.
01:48So as you can see, there are many ways to control Ableton Live, with MIDI controllers,
01:54hand-built controllers, and even old video game controllers.
01:58The next chapter focuses on deejaying with Ableton Live, and I'll start by giving you some tips for organizing your song library.
02:09
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2. DJing with Ableton Live
Choosing songs for a DJ set
00:00Creating your own original music in Ableton Live is easy, intuitive, and fun.
00:05Another way that many people use Live is to deejay.
00:08In this chapter I'll show you how to build a better Live DJ set using Ableton Live.
00:13The art of deejaying is about song selection, even a deejay with poor Mixing and Scratching
00:19skills can still rock a party with a good song selection.
00:23When you are deejaying, it's all about carrying the energy of a crowd throughout your set.
00:28In order to known what songs work best together, it's important to get organized.
00:33As a deejay, you are going to find yourself with a very large library of songs, and a good organization is vital.
00:40The two most relevant methods for categorizing your library are beats per minute, or BPM, and the key of the song.
00:48First, let's see how we can detect the beats per minute, the BPM of the song manually.
00:53I am going to go into iTunes. For this DJ set, we are going to use three songs.
01:00I already categorized two of them, let's categorize the third.
01:03I am going to play this song, go into Ableton Live, and click the TAP tempo button with the
01:10time of the song, set the BPM, turn on the metronome using these two dots and hitting the
01:17spacebar to start the metronome. So let's do this.
01:21(music playing) I am tapping, 1, 2, 3, 4.
01:35I can see the BPM is around 92, let's change it to 92, turn on the metronome, I am going
01:43to hit the spacebar when the music and bar comes in 1-2-3-4, 1-2-3-4.
01:51I am going to listen to the metronome and check that it's on time.
01:59(music playing)
02:04I can listen that the metronome is slower then the BPM of the song.
02:08So, I am going to set the BPM to 93. Let's see now, 3-4, 1-2-3-4.
02:18(music playing) Excellent.
02:24Everything is on time, and now I know this song is 93 BPM.
02:32In iTunes I am going to right-click, go to Get Info, and add 93 BPM.
02:39I am also going to add a 93 in the BPM box, hit OK.
02:44And if you want to see the BPM column, we are going to right-click on the Title, and we
02:50are going to choose the Beats Per Minute, very nice.
02:54Now if you don't want to manually detect the BPM, you can use BPM Detection Software, like
03:00Free BPM Detector for Windows, or BPMer for Mac.
03:05Another very important method to categorize your song is Key.
03:10We're going to manually detect the Key by playing the song and playing along with it,
03:15with an instrument in Ableton Live.
03:17So, first let me load an instrument from the Instrument browser. I am going to drag it to the drop area.
03:24Let's see that everything works, very nice.
03:28Go back to iTunes, I am going to play this song, and I'm going to hit keys on my Keyboard
03:33and see which notes works with the song, and which one don't work.
03:38(music playing) So, let's see.
03:43(music playing)
03:44This works, works, this doesn't work so good, let's try this note. This works, okay.
03:59Now I know the key of this song is C minor.
04:04Let's go back to iTunes, again, I am going to go to Get Info, and I am going to add C minor.
04:17If you don't have prior knowledge in music theory, you can use key detection software like mixedinkey.
04:24Important to note that this software will not always be accurate, but it's definitely a good place to start.
04:30Mixedinkey is important if you want to create smoother transitions and avoid dissonance from song to song.
04:37This can be difficult if you don't have prior knowledge in music theory, but you can use the
04:41Circle of Fifths to help you make mixes that fit together musically.
04:46Find the key of the song you're styling from and then for your next song you can choose
04:51to move around the circle or in and out from major to minor.
04:55For example, if you start at C major, you can mix in the song in F.
04:59or G major or move inwards to any minor, and so on.
05:03You can always find the BPM in the key of the song online.
05:07Take your time categorizing between shows and keep your library updated to make endless
05:12variation of a DJ set on the fly.
05:15In the next video, I'll show you how to input the songs into Ableton Live.
05:20
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Importing songs into Ableton Live
00:00In this video I'll show you how to import files into Ableton Live.
00:04Live support WAV files, AIFF, MP3s, Rex Files, and Acid Loops.
00:11First, let's add a music library into Live.
00:15In the browser I'm going to hit Add Folder, I'm going to browse into my iTunes library,
00:21and I'm going to hit Open, then I'm going to see the folder in our Live browser.
00:30Let's go in it, let's search our songs, we find our songs.
00:36Now let's hit Create to add an Audio Track. You can also hit Command+T or Ctrl+T.
00:43Next, I'm just going to drag the file onto one of the empty clip slots in our Audio track.
00:48Alternatively, we can also go into iTunes and drag the song directly from iTunes. Nice.
00:56Next, let's double-click on the clip, and we'll see the Clip View where we can see all
01:01of the contact of the clip, in this case its audio. You can see the Waveform.
01:05To the left we have two boxes, we have the Clip box, and we have the Sample box.
01:11In the Clip box we can see the name of the clip, we can change the color, we can change
01:17the time signature, and we can add a groove.
01:20In the sample box we can see the information of the clip, sample rate, and bit depth, we
01:25can Edit, Save, Reverse, put it in high quality mode, add fades, or load it into the RAM.
01:32You can also transpose and change the Gain. Live's most unique feature is the Warp engine.
01:38The Warp engine allows us to change the speed of the song without changing the pitch.
01:43As deejays, it'll allows us to take two songs that are completely different in BPM and mix them together.
01:50To do that we will have to prepare each song for our DJ set. Let's turn on to Warp engine,
01:56let's zoom in by just dragging just to make sure this song actually start at the beginning.
02:03I can see there is a small silence gap into beginning of the song.
02:06Let's create a Warp marker here by just double-clicking, right-click on it and choose Set 1.1.1 Here, nice.
02:14Next, let's right-click on it again and choose Warp From Here (Straight), I am going to change
02:21to BPM, since we already categorized the library in the last video, and we can see it's 93 BPM,
02:26so let's set it to 93, and I'm going to launch the clip by hitting the Play button right next to it.
02:33(music playing)
02:35Let's turn on the metronome, with the two dots, let's take the BPM up, very cool, and let's take it down to check, very nice.
02:55Just to make sure, let's create another warp point towards the end of the song.
03:00I'm going to go to the end of the song, zoom in, I'm going to create a warp marker by
03:06just double-clicking anywhere on the grid and just adjust it slightly to the grid, and that's it.
03:14The last thing to remember is Live has six different algorithms for warping.
03:19In this case we are using Beats, which is more intended for arithmetical loops.
03:25We're using a whole song, so let's change algorithm to Complex.
03:30We need to go for this percolation stage with all of our songs before we begin deejaying with Ableton Live.
03:36In the next video I'll show you how to build your DJ decks in Live.
03:42
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Building your decks
00:00In this video we'll see how to build our DJ Decks in Ableton Live.
00:04We can look at Ableton Live as a fully forward DJ shop where we can take samples, decks,
00:09and effects and use them in our DJ set.
00:12Let's see how to build our decks in Ableton Live.
00:14First, I'm going to create another Audio track by going to Create and choosing Insert Audio Track.
00:22Next I'm going to rename the audio tracks by right-clicking on the Title and choosing Rename.
00:28Let's call this Deck A, and let's call this Deck B.
00:36Let's color the decks by right-clicking on the Title again and choosing a Color just to keep it nice and neat.
00:45In the last video, I showed you how to warp a song and prepare it your DJ set.
00:49I took the time and warped two additional songs, and you can see them here already prepared for DJ set.
00:56I'm going to move one of the songs to Deck B, so we can mix between the two decks.
01:01On each audio track we have the Mixer device.
01:04We have Volume, Panning, which will take the audio to the left or to the right,
01:12Track Activator, which will Mute the audio, and Solo button, which will solo the audio track.
01:19We also have a Recording button which will allow as to the record audio, but we are not
01:23going to cover that in this video.
01:26Next I'm also going to color the clips according to the track color.
01:30Let's color these two, I'm going to hold Shift and choose both clips.
01:35I'm also going to color the second track on Deck B.
01:39Next, we need to find a way how to mix between those two.
01:43Ableton Live made it easy for us and they made crossfaders especially for DJs.
01:48To see the crossfader we need to click on the View Selector that's marked with X.
01:53We can see the crossfader, and we can see Track Assignments with A and B.
01:58Let's assign Deck A to A and Deck B to B.
02:02I'm going to launch a clip on Deck A, and I'm going to launch clip on Deck B by clicking
02:07on the Play button next to each clip.
02:09(music playing) Deck B And Deck A.
02:14And now using the crossfader, we can mix between those two songs.
02:19(music playing)
02:25Very cool. In the next video I'll show you how to add an EQ and a Gain to emulate a DJ mixer.
02:31
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Using EQ and gain to emulate a hardware DJ mixer
00:00In this video we'll add an EQ and a Gain knob to our Live set to emulate a DJ mixer.
00:06If we think of a DJ mixer, it will have three EQ knobs, low, mid, and high.
00:12That will give us more control and will allow to make smoother mixes with songs that are
00:16heavy on Bass, or will have a lot of high-frequency information.
00:20In a DJ mixer, we also have a Gain knob, you might know it as Trim.
00:25This will allow us to control the final volume of the song, and then turn it down if the song is too loud,
00:31or turn it up if the song is too quiet.
00:35In the last video, I showed you how to add the Crossfader.
00:38In this video we'll see how to add EQ and Gain.
00:41For that we first need to move to Live's other bottom view.
00:45This is the Clip View if you remember, and we have the waveform of the clip.
00:50If we go to the bottom right corner, we can click on the second tab that will take us
00:55the track view where we're going to drop all our audio effects.
00:59Let's go to the browser, and under Audio Effects, let's drag EQ Three to Deck A and another EQ Three to Deck B.
01:10I'm going to play one of the clips by hitting the Play button next to the clip and adjust
01:15the EQ just to listen to how it sounds. (music playing)
01:19I'm going to turn down the low frequencies. (music playing)
01:25You can hear that it lost all the low frequencies information, let's bring it back up.
01:31I can reset any parameter in Live by just hitting the Delete key. I'm going to do it right now.
01:36And let's take out the high frequencies just to listen to how it sounds.
01:41(music playing)
01:43Nice. Hitting that Delete key again, we can also use the Kill knobs to instantly kill the band of frequencies.
01:51(music playing)
02:00Very cool. Next, let's add our Gain stage.
02:05To add the Gain stage, we're going to use the Utility device.
02:09Let's scroll down in Audio Effects and drag a Utility to Deck A and a Utility to Deck B.
02:15We are going to use this Gain knob to turn down the volume or turn up the volume of the song if we need to.
02:22Again, I'm going to hit Delete to bring back to its default state. Nice.
02:27I'm going to play the clip by launching it using the Play button.
02:32And then I'm going to launch the second clip in the track by hitting the Play button next to it.
02:37But notice that it is not going to play immediately once I click it to Play.
02:41(music playing)
02:46It only starts after a couple of beats, and in the next video we'll see exactly why.
02:51We'll see how to use Live's Global Quantization Engine.
02:56
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Quantizing with the Global Quantization Engine
00:00In this video we'll see how to use Live's Global Quantization Engine.
00:05Quantization is an automatic alignment function that allows us to correct human timing error according to a musical grid.
00:12If we go into Ableton Live and turn off the Global Quantization Engine using this
00:19dropdown menu and choose None, I'm going to launch a clip by hitting the Play button next to
00:24the clip, and then I'm going to launch the second clip in the same track and see what happens.
00:28(music playing)
00:32Let's also hit the Stop button. As you can hear everything happens instantly.
00:37If we change the Global Quantization Engine to, let's say 1 bar and launch the clips again, see what happens.
00:44(music playing)
00:54So as you can see, everything that I do in the session view, which is launching clips,
00:59stopping clips, and starting recording clips will be quantized according to the
01:04Global Quantization Engine, which right now is set to 1 Bar. Let's change it to 16th note, just to see how it sounds.
01:10I am going to do the same thing just launching both clips and then stopping them.
01:14(music playing)
01:20So we can everything happens much more instantly but still being corrected by the Global Quantization Engine to the next 16th note.
01:29Why should we use the Global Quantization Engine?
01:31Well, it allows us to be always on time and think about other things, maybe take our DJ set to the next level.
01:37But if you don't want to use the Global Quantization Engine, you can set it to None and then mix
01:42the old school way, by just beat matching the two decks using headphones.
01:46In the next video I'll show you how to use headphones and why not to use headphones
01:51if you're going to use the Global Quantization Engine.
01:56
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Deciding whether or not to use headphones
00:00One of the deejay's most important tools is a set of headphones.
00:04To use the headphones with Ableton Live, you need to connect them to an Audio Interface like this one.
00:13Let's set up the audio interface in Ableton Live.
00:17Let's go to Live Preferences, under Live > Preferences. If you are on Windows, it's going to be under Options.
00:25Under Channel Configuration in the Audio tab, we're going to hit Output Config.
00:29My audio interface headphones output is 7/8, so I'm going to choose 7/8 and hit OK.
00:35Next, we need to see the inputs and outputs in the Session View.
00:40So we're going to hit the View Selector marked with small I and a small O, for inputs outputs.
00:46We can see the Audio From and Audio To, and under the Master track, we can see the Cue Out and Master Out.
00:51Let's change the Cue Out to 7/8.
00:54We can see that the solo button has changed to headphone icon. Let's look at it again.
00:59Solo, S for solo, and headphones.
01:04Now, if I click on the headphones and play the clip, even though the crossfader is on
01:10the other deck, we will hear it in the headphones, very cool.
01:20Next, to have more control on the Cue buttons in each track, we can map them to our computer keyboard.
01:25It's very easy to do in Ableton Live.
01:28Let's go into the Key button right here, which will take us to the Key Mapping mode.
01:32Each section of live that is highlighted, we can map to a computer keyboard.
01:37I'm just going to click the first deck Cue button and hit the Number 1 on my computer keyboard.
01:44I'll do the same think with Deck B, with Number 2 on my computer keyboard.
01:49Let's Exit key mapping mode by hitting the Key button, and now every time I hit 1 on
01:53my computer keyboard, it will turn on and off the Cue and same thing for Deck B.
02:00So if I play a song from Deck A. (music playing)
02:07I can audition it the next song in my headphone, decide where I want to bring it in, say around here and start mixing it in.
02:19(music playing)
02:32Very cool. So if you don't want to use the Global Quantization Engine, you can set it to None and mix in the
02:37old-school way, by beat matching the two decks using Cue outs and Headphones and then mixing
02:42the two songs relying on your own sense of rhythm.
02:46If you do want to use the Global Quantization Engine, you may not want to use headphones
02:50since everything will be automatically in time.
02:53Even if you make a mistake, Ableton Live will make the correction.
02:57We also saw how easy it is to map Live's functions to the computer keyboard, giving you even more flexibility.
03:05In the next chapter, we'll see how easy it is to map MIDI commands, so you can control Live from any MIDI controller.
03:14
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3. MIDI Mapping
Setting up MIDI controllers in the preferences
00:00Now that we know how to build the Live set for deejaying in Ableton Live, it's time to learn
00:04how to control Live with a MIDI controller.
00:08We looked at many different kinds of MIDI controllers in the first chapter.
00:11Now all MIDI controllers should be set up the same way unless it's specified in the
00:16controller's manual or on the manufacturer's website.
00:19If you have any specific questions about connecting your MIDI controller, you may want to consult one of these resources.
00:27Let's go up under the Live's menu and go into Preferences.
00:31Again, if you are on Windows, it's under Options.
00:34We are going to hit the MIDI Sync tab, which is the third tab.
00:39In the Apple section of the screen, we can see the control surfaces dropdown menu, which
00:43we will cover in detail in the next movie.
00:46For now, let's take a look at the bottom half of the screen, we can see the MIDI inputs
00:50and outputs for the controllers that are currently connected to the computer.
00:54Right now, we can only wee the SL MkII which the Novation keyboard, and I'm going to connect
00:59the Novation Launchpad, and we'll see it appear in the list, nice.
01:06Each MIDI controller has at least one input and one output.
01:10For each input and output, we have three MIDI communication options.
01:14Track receive and sends MIDI notes, Sync receive and sends MIDI clock, if you want to synchronize
01:20between two computers, and Remote receive and sends MIDI messages that we can map to Live's MIDI mapping mode.
01:28To use a MIDI controller in a DJ set, we only need to turn on Track and Remote. Why only Track and Remote?
01:35Well, we turn on Track because we're going to use samplers, and that means we're going
01:39to want Live to receive all MIDI notes.
01:42We do not need to synchronize with any other computer at the moment, so we don't need sync.
01:47And lastly, we want to be able to use Live's MIDI map mode, and that's where remote comes into play.
01:52So even more options in the MIDI Sync section, we can expand each MIDI input and output,
01:59and we can change the Takeover mode.
02:01The Takeover mode changes the behavior of the MIDI controllers that sends absolute values. Let's see a short demonstration.
02:07First, I'm going to set the Takeover mode to None.
02:11None sends values immediately when Lives receive them, I'm going to exit the Preferences,
02:16and I'm going to go into MIDI map mode by clicking on the MIDI button right here.
02:21I'm going to click on the track Volume, and I'm going to move one of the faders in my keyboard, nice.
02:26I can see it mapped. Let's exit MIDI map mode.
02:31Now if I change the value in the software and not change it into my controller, it will have to pick it up.
02:36Right now, the Takeover mode is on None, which means it will instantly jump into the value
02:42that is in the controller, again, it jumps to it.
02:47I'm going to go back to Live Preferences and under MIDI Sync Takeover mode, I'm going to change it to Pickup.
02:53Pickup sends no values until the hardware control equals the value of the software parameter.
02:59So once again, I'm going to change the value in the software, and I'm going to move the
03:03fader in my MIDI controller, and we can see it picking it up.
03:08Let's do it again, and the value won't change until we pick it up. Awesome. Back to Live Preferences.
03:19You can also use Command+Comma, or Ctrl+Comma, for a shortcut, and let's go to Takeover mode and
03:25change it to Value Scaling. Value Scaling is my personal preference.
03:31It calculates a smooth convergence between the hardware and the software values. Let's check it out.
03:37I'm going to change once again the value in the software, and I'm going to move the fader,
03:43and we can see it moves relatively to the position of the fader.
03:46Once again, moves relatively, very nice.
03:52In the next video we'll take a look at the Control Surface's section of the Preferences
03:57window and set up our own specific controllers.
04:02
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Understanding control surface scripts
00:00In this video we'll see how to use Control Surfaces Script.
00:04Control Surfaces Script are lines of code that will automatically map your controller to Ableton Live. Let's check it out.
00:12In Live, I'm going to go Live Preferences menu using Command+Comma, or Ctrl+Comma.
00:17Under the MIDI Sync tab, we're going to see the upper section of the screen which will
00:22be the Control Surface's Script. Let's search our controller from the dropdown menu.
00:28I'm using the Novation Launchpad and the Novation 25 SL MkII.
00:33So first, let's choose the Launchpad.
00:37Let's set it up in the Input and Output, we're going to choose the Launchpad.
00:40We can already see on the Launchpad, that lights went up, and we can see a red square
00:49that indicates where we are in the bottom matrix.
00:52Let's also set up the keyboard.
00:54I'm going to scroll down and choose Remote SL, set it up in the Input and Output.
01:01If you remember from last video, we also set up the Track and the Remote. Very nice.
01:12If you don't see your controller in the dropdown menu, you might want to check out the manufacturer
01:16website for possible download. Okay, let's see how it works.
01:22I can Launch Clips, can control Track Volume, Mute, and even Device Control.
01:34Same thing with the Launchpad, Volumes, launching other Clips, Panning.
01:48(music playing)
01:52Nice. You can write your own scripts in Python or achieving the same functionality in Max for
01:56Live, but it does require prior knowledge.
02:00If you are using dedicated controllers for Ableton Live, you should definitely use the
02:04Control Surface's Script, since they are going to give you more options that you are not
02:07going to get with regular MIDI mapping.
02:10For our purposes, we're going to manually map the MIDI controller to Ableton Live, and
02:14we're going to start of with the Crossfader in the next video.
02:19
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Mapping the crossfader
00:00In the previous movie, I showed you how to use Control Surface Scripts with Ableton's Specific Controllers.
00:05Throughout the rest of this course, we're going to focus on manually mapping our controllers
00:10for even more customization and flexibility.
00:13First, let's start by turning off the Control Surface Script.
00:16Again, I'm going to go Live > Preferences, under MIDI Sync, I'm going to turn of the ControlSurface Script, nice.
00:27Next, let's start by mapping the Crossfader.
00:32I'm going to go into MIDI map mode, using the MIDI button.
00:36Everything that is highlighted in purple, we can map to our MIDI controller.
00:39I'm just going to click on the parameter, the Crossfader in this case, and move our fader on my MIDI keyboard.
00:47We can see it on the left where the browser use to be, we can see it appear here,
00:51the newly mapped parameter. Nice. Let's exit MIDI map mode.
00:56Check that everything works, very cool. Let's launch some clips to see what it does.
01:01(music playing)
01:11Very cool, nice. Next, let's see what happens if I map a key to the Crossfader. So again, MIDI map mode.
01:20I'm going to delete this mapping by just hitting Delete, I'm going to hit one of the
01:25keys on my keyboard, doesn't really matter which.
01:31Exit MIDI map mode, I can also use Command+M or Ctrl+M, and now if I hit the key, you can
01:37see it jumps instantly to the opposite position, which can be cool, but for our purposes we
01:44want complete control, so we're going to use the fader.
01:48Go back to MIDI map mode and map the fader.
01:53While we're here, let's also map the track Volumes for Deck A and Deck B.
01:58For Deck A, click on the parameter and move the fader, also for Deck B move a fader, very nice.
02:07Let's exit MIDI map mode. Let's see how they work.
02:12Right now we have a problem, because if I turn the fader all the way up, we can see
02:17in Ableton Live, it reaches 6 dB, which is above 0 dB, which in some cases can create distortion and clipping.
02:25I'll show you how to solve this problem in the next video.
02:30
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Mapping EQ and gain
00:00In the last video a problem came up when we moved the fader all the way up, and in the
00:05software it passed 0 dB, which in some cases can create clipping and distortion, which we want to avoid.
00:12To solve this let's go back to MIDI map mode.
00:18On the left we can the MIDI Mapping browser, and here we can see the minimum and maximum
00:23values that we can set for each parameter.
00:26If you cannot see this, just expand the MIDI Mapping browser.
00:31Let's set the maximum value to 0 dB, I'll just click in it here, and now if we exit MIDI
00:38Mapping mode and move the fader, it goes all the way up to 0 and not past that, which
00:44is great, that's exactly what we want. Next, let's map the EQ Three and the Gain.
00:51Let's go back to MIDI map mode, Command+M or Ctrl+M, I'm going to click the Gain Low,
00:57and this time we're going to map it to a Knob.
01:01Mid the knob next to it and High, let's also map the Cue buttons and the Gain.
01:13Let's exit MIDI map mode, let's check that everything works.
01:18We can see that the Gain goes from -35 dB to +35 dB, which is way too much right now.
01:26So let's go back to MIDI map mode and adjust it to +3 dB and -6 that should do it.
01:36Let's also set the maximum value of the EQ to 3 dB. I don't want them to go all the way
01:41up to 6, that might be too much, excellent. Let's do the same thing for Deck B.
01:56Cue and Gain, same thing, adjust the minimum and maximum value, -6 and +3 for the Gain
02:07and +3 for all the EQs. Exit MIDI map mode. Excellent.
02:17You can also map Track Activators, Panning, Tap Tempo, Global Tempo, Transport Control, and much, much more.
02:26One of the coolest mapping in my opinion is to map the clips.
02:30Let's go into MIDI map mode, and I'm going to map the clips launching and stopping to one of the keys.
02:35So let's map this click to this key, stop button, and this clip, and stop button.
02:48So if you remember, we mapped the Crossfader, and now I also have control over the clips.
02:52(music playing)
03:18Our DJ set might consist of a lot of clips, and we have only so many keyboard keys.
03:23To solve this, we'll have to use scenes, which I'll show you in the next video.
03:28
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Understanding scenes, scrolling, and launch features
00:00In the last video we saw how to launch clips and stop them using our MIDI controller.
00:05But once again, our DJ set could easily have more clips than our keyboard can handle.
00:10Let's see how we can solve this using scenes.
00:15Scenes are located on the Master track and each scenes will launch a row.
00:20Once I launch a scene, it will launch all the comments in that row, which means Play
00:25buttons and Stop buttons. So let's see how it works.
00:29(music playing)
00:31Turn down the BPM, and let's launch the next scene.
00:38I'm going to take the Crossfader to the middle just so we can hear both decks and launch the next scene, very cool.
00:50We can see that we launched the scene, but the previous song stopped, and that's not
00:54what we want, because we want to mix between them.
00:57So we need to remove this Stop button.
00:59We can do that by simply right-clicking on the empty clip slot and choosing Remove Stop button.
01:05Let's do that for all our scenes that have songs in them.
01:10Now if we launch the scene, let's stop this clip.
01:15Let's launch the scene. (music playing)
01:23Let's launch the next scene, and we can see our song is still playing because we removed the Stop button.
01:31Now we can mix between them. Let's launch another scene.
01:39(music playing)
01:50Very cool. So now if we have more and more clips like so, we can remove the Stop button
02:02and simply launch the scene which will launch the entire row, and that's great.
02:07The only thing we need now is to navigate between the different scenes and launch them through our MIDI controller.
02:13To do that let's go into MIDI map mode, and we're going to see four hidden MIDI commands.
02:19Check it out again, take a look here, and we can only see them when we're in MIDI mapping mode.
02:26We have long scene, navigate up, navigate down, and scroll.
02:32Well, let's map them to our MIDI keyboard, launch scene, navigate up, navigate down, and
02:40I'm also going to map the scroll to one of the knobs.
02:44Let's Exit MIDI map mode, and now we can see, we can navigate between the scenes, launch
02:51them, and even scroll between them if we want. Let's launch the next scene and crossfade, very good.
03:16Because we can navigate endlessly, we can basically have as many clips as we want and
03:24still be able to launch each one of them separately with the ability to crossfade between them,
03:29which is exactly what we wanted.
03:31Another cool thing about these scenes is we can add some BPM commands and Time Signature commands.
03:39So first let's rename the scene, right-click choosing Rename, I'm going to call it the name
03:44of the song, and I am going to give it the BPM, which is 93 BPM.
03:51Once I hit Enter, you are going to see the Play button turn into orange, very cool.
03:57Now it means it has BPM information inside the scene.
04:01So let's change the global BPM, and now when I launch the scene, take a look at the global BPM,
04:06it's going to change according to the scene, which is awesome.
04:14Let's also give it a color. I might give it a different color because this pink might
04:20be too bright, it might take away the attention from all the other colors.
04:24I'm going to give it white, I'm going to do the same thing with other scenes, rename them
04:31and give them the BPM, give them a color, rename the last one, and add the BPM, very cool.
04:43Let's save this project, Save Live Set As, and I'm going to call it Live DJ Set.
04:54Nice, up until, now we learned how to import songs, warp them to prepare them to a DJ set,
05:00adding a crossfader, adding EQ and Gain, mapping a MIDI controller to Ableton Live, and finally,
05:08using scenes to launch and navigate clips.
05:10In the next chapter we'll see some more advanced DJ techniques using Ableton Live.
05:15
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4. DJing Techniques
Creating cue points
00:01Up until now, I showed you how to emulate an analog DJ setup to decks, which can be
00:05turntables, or a CD player and a mixer.
00:08We saw how to create audio tracks and rename them Deck A and Deck B.
00:12Assigned the Crossfader, adding EQ and Gain, how to create new scenes, and we mapped our MIDI controller to Ableton Live.
00:21Let's see how to achieve more modern feature that are commonly seen in dedicated DJ software like Traktor and Serato.
00:28In this chapter, I'll show you how to create Cue points, looping, create your own custom
00:34effects, samplers, and sketching. Let's start with Cue points.
00:39Cue points are markers in the song that we can jump to with a click of a button.
00:44We do not have a built-in cue point feature in Ableton Live, but it's very easy to achieve
00:48similar functionality. Let's see how it's done.
00:51We'll have to duplicate the clip and start from a different starting point.
00:55To do that, first I'm going to create another scene by right-clicking on the scene and choosing
01:01Insert Scene, or Command+I or Ctrl+I. Let's do that two more times.
01:08I'm going to choose all the scenes and color them with the same color, nice.
01:14Now let's right-click on the clip and choose Duplicate, or Command+D or Ctrl+D.
01:20Again, I'm going to do this two more times.
01:23Now, we're going to double-click on the second clip which is going to be our first cue point,
01:30and I'm going to drag the starting point to let's say the fifth bar.
01:34I'm going to do the same with the second cue point or the third clip.
01:39We can also drag it from here, to number 5, and let's start from the second beat of the bar.
01:47So if you remember we got bars, beats at 16th.
01:52Let's do the same with the third cue point, but this time I'm going to start somewhere in
01:56the middle of the song, maybe here.
01:59Now, if we launch the first clip, we'll start from the beginning of the song and then I'm
02:04going to launch the last clip which is the third cue point, which is the middle of the song.
02:10(music playing)
02:16Very cool. Let's MIDI map the cue points to our MIDI controller.
02:20I'm going to go into MIDI map mode, I'm going to click one of the clips and hit the keys,
02:27same thing with other clips, very cool.
02:32Now we can launch them using our MIDI controller. (music playing)
02:38As you saw--and you remember we talked about the Global Quantization Engine--
02:42right now all the clips are quantized to 1 Bar. Let's change that to 16, and that will allow me
02:47to achieve a thing called cue point juggling, let's check it out.
02:52(music playing)
03:08Very cool. We can also return to 1 Bar global quantization engine and change the quantization for each clip individually.
03:18We do that by double clicking on the clip, going and clicking on the view selector that's
03:24marked with small L on the bottom left of the screen, right here, and changing the quantization.
03:30The track now is on global which means 1 Bar in our case, to--we can do at 16th.
03:37Let's also change the other two cue points. I'm going to hold Shift and choose both of
03:43them, change it to 16th, and now if we scroll the scenes, and we launch clips that are quantized
03:51to the global quantization engine, they will be launched on 1 Bar, for example,
03:57also Deck B and our cue points would be quantized to 16th.
04:07(music playing)
04:13Very cool. Dedicated Ableton controllers like the Launchpad are very useful with cue points.
04:17button Matrix controllers allow us to create an unlimited number of cue points navigate
04:22through them, as opposed to a keyboard where we have a limited number of keys.
04:26In the next video, we'll see how to create build-ups and special effects like stuttering using looping.
04:31
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Looping using Beat Repeat
00:00In the last video we saw how to create Cue points.
00:03Let's continue taking our DJ set to the next level by adding Looping.
00:07Looping is very popular in dance music to create build-ups and will help us create a common effect known as stutter.
00:14Looping is very common in DJ softwares like Traktor and Serato.
00:18Let me show you how easy it is to achieve that functionality in Live.
00:22In Live, to create Looping we have two options. First, let's do them with Cue points like we do in the last video.
00:28I am going to right-click on the scene and choose Insert Scene.
00:31I am going to do that two more times with Command+I or Ctrl+I, and I am going to color
00:36the scenes the same color by holding Shift and choosing all of them.
00:41Let's duplicate the clip by right-clicking, choosing Duplicate or Command+D or Ctrl+D two more times.
00:47I want to double-click on the second clip, go into clip view, I am going to turn Loop on,
00:52and I am going to set the Start position, and I am going to set to End position.
00:59I'll just go like this and set the End position to 1 beat. See how that sounds.
01:07(music playing) Very cool.
01:11Let's do the same thing with other clips, we will just make a shorter loop.
01:16So again turn on the loop, set the ending point, setting the start point, let's zoom
01:21in by just dragging down, adjust the starting point and adjust the end point and make it shorter by half.
01:31So first we have beat or a quarter note, then we have an 8th note, and now I am going to do 16th note.
01:44Turn on loop, adjust the end point, let's zoom in, again, by dragging, and we have 16th, we can also see here.
01:55Once again, bars, beats and 16ths, so let's check it out.
02:01(music playing)
02:04Now once again, we can map them to a MIDI controller.
02:07Let do that, go into MIDI map mode, click on the clip and hit one of the keys.
02:18Let's change the quantization to each one of them individually, I am going to choose
02:22all of them because I know I want quantization to be on 16th for each one of them.
02:26I am going to open up the Launch Books menu with the View Selector marked with L,
02:31and I am going to change the quantization to 16.
02:35If you notice, the title of the boxes are striped. This just indicates that we chose
02:39more than one clip, in this case three clips, and any changes we we'll do will affect all three clips.
02:45So let's do a demonstration, I am just going to map the first clip, I forgot to map, go
02:49back into MIDI map mode, hit it and map it one of the keys, exit me to Map mode, and let's see how it works.
02:58(music playing)
03:13Very cool. This is how to create looping with cue points.
03:19We wouldn't want to create looping with cue points, because it takes longer, and we have
03:23only so many keys on our keyboard.
03:26Another way to create looping is using a device called Beat Repeat.
03:30Let's see how to do that.
03:32In Ableton Live, let's go to the browser > Audio Effects and choose Beat Repeat.
03:36I am going to drag the Beat Repeat on to the Deck B.
03:40if you remember, we have two bottom views, we have the clip view, which show us the waveform,
03:45if it's an Audio clip and the MIDI editor if it's a MIDI clip, which we will see later
03:49on in this course, and the track view, where we can see a signal chain and here we will drop all the Audio Effects.
03:56Let's drag the Beat Repeat before the Gain, because we want the Gain to be last in the
04:00chain just to make sure we have full control on the volume. This is the Beat Repeat.
04:05It would take the audio and will record it and will stutter it according to the parameters
04:10that are right here. Let's see how that works.
04:12First, I am also going turn Chance all the way down, because we want to manually trigger
04:17the repeat, which is with this button right here.
04:20Now let's play the clip and see how it works.
04:23(music playing)
04:33We heard the Stuttering or the Beat Repeat in the original song.
04:37That's because Beat Repeat has three modes, Mix, Instrument, and Gate.
04:42Let's switch it to Instrument, so when we turn on the Beat Repeat we only hear the repeats, like so.
04:46I am going to play the clip again and turn the Repeat on.
04:50(music playing)
05:00Next, we want to change the grid size to change the speed of the Stuttering or the Beat Repeating.
05:06We can change it to, let's say 8, and now it will sound like this.
05:12(music playing)
05:19So you can already tell that if we map the right parameters to a MIDI controller, we
05:23can have full control and the exact same looping functionality as we had with the Cue points. Let's check it out.
05:30Let's map the grid, I am going to go into MIDI map mode using Command+M or Ctrl+M.
05:35Hit the grid, I am going to map it to one of my knobs, very cool.
05:40I am going to map the Repeat button to one of my keys on my keyboard, doesn't really matter which. Very nice.
05:52Now we have control over the grid, and we can turn the repeat on and off.
05:59We will check it out again.
06:01(music playing)
06:15If you noticed between 8th note and 16th note, you also have 12th note which is a triplet.
06:22We usually don't want to use triplets, especially in dance music or if you are playing in the
06:27club, so let's hit the No Triplets mode, so it will skip the triplets.
06:30Let's hit another Beat Repeat to Deck A, with the same position I had before the Utility,
06:36which is the Gain stage, and map the same controls.
06:39First, let's turn No Triplets on, let's pull the Chance all the way to 0, go into MIDI
06:44map mode by hitting Command+M or Ctrl+M, mapping the Repeat. We can map it to the same button
06:49if we want or different button or key and the Grid, same knob or different knob and
06:59Exit MIDI Map mode and don't forget to change the mode of the Beat Repeat to Instrument
07:03just so we will hear only the Repeats, and not the repeats mixed with the song.
07:08As you can see, on each deck now, we have three effects.
07:11In the next video I will show you how to group them and how to make your own special effects.
07:16
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Building a custom audio effect rack
00:01Another way to take your sound to the next level is to create your own unique effects.
00:05To do that, we use Audio Effect Racks.
00:09Let me show the one that we're going to build together.
00:14(music playing)
00:38So, as you can see on the screen, we have a device that has only eight knobs, but we control multiple effects.
00:45Let's open it up, and let's take a look.
00:48Let's see how we build one of those, so I am going to delete this, and let's build our own.
00:52I am going to go into Audio Effects, in my Live browser, I am going to load up the effect
00:57that we used so far, which is EQ Three, I am just double-clicking, a Beat Repeat and Utility for the Gain.
01:07I am going to select the Effects by holding Shift and clicking on them, then I am going
01:12to right-click on one of the device's titles, and I am going to choose Group or Command+G or Ctrl+G.
01:17that's going to place them inside an Audio Effect Rack.
01:21The Audio Effect Rack has three View Selectors, Macro controls, the Chain list, and a Device list,
01:29which will show and hide the devices that are in the rack.
01:32Now we need to decide which parameters we want to map to the Macro controls.
01:37We can map multiple parameters to each control.
01:41So first I am going to map the Low, Mid, and High of the EQ.
01:44I am going to right-click on the parameter, and we're going to choose Map to Macro, in this case 1.
01:51Same thing with Mid, let's map it to 2, and High, let's map it to 3.
01:56I am going to set up my Beat Repeat like we did in the last video, no Triplets, turn the
02:03Chance all the way down, and put it on Instrument mode.
02:08I am going to map the Repeat, let's map it to Macro 5, and I am going to map the Grid, let's map it to Macro 6.
02:15I am also going to map the Gain, let's do it in Macro 4.
02:19Now if I move these Macro knobs, we can see it also change in the device.
02:26But once again, we have a problem with the Range, it's going too far down and going way louder than we want.
02:32So like we did with the MIDI mapping mode, also in the Audio Effect Racks, we can go
02:36into Map mode, and, as you can see, it's Macro Mapping and not MIDI mapping, and here we
02:42can also set the Minimum and Maximum value. Let's do that now.
02:50And for the EQs, I am going to set the Maximum at 3.
02:55for the Grid size of the beat repeat, we make it smaller, let's do 1/32 and 1/16, and for
03:06the Repeat I am going to change it to 1 and 127, which means every time that the knob
03:11is not on 0, it's going to turn on the Repeat. Let's see how that works.
03:22First, we can tell all the EQs are down, let's reset them, if you remember, we just hit Delete,
03:26and it's going to Reset to the default value, Low, Mid, and High.
03:33The Gain is too much, let's set it to 0, and now the Repeat.
03:40Every time that's not on 0, turning on the Repeat, and we can also change the Grid size.
03:45(music playing)
03:48Next, let's add a couple of more Effects because we have two Macro controls.
03:52I am going to add two Auto-Filters, one for low-pass and one for high-pass.
03:56I dropped it outside the Rack, which means we cannot map it to Macro controls.
04:04I will need to drag it inside the Rack and then I can map the parameters to the Macro controls.
04:10Let's change this to High-Pass, take it all the way down, and I am going to map both Filter
04:16Cutoff Frequency to Macro 7 and Macro 8.
04:21I am also going to map the On/Off buttons for each device, because whenever we don't
04:27filter, we don't want the device to be turned on, so Macro 7 and Macro 8.
04:35After we map the Filter Cutoff Frequency, the name of the Macro knob is going to change
04:40to Frequency, because that is the name of the parameter.
04:43Then if we want to map another parameter to the same Macro, we'll see the name that we
04:48last mapped to, in this case, Frequency.
04:51So we won't see Macro 8 or Macro 7, we'll see Map to Frequency.
04:55Next, let's go back into Map mode and adjust the Minimum and Maximum value.
05:01So once again, I want the device to be only turned on when I use it, so for the low-pass
05:06I am going to put it on 127 Minimum and 126. And for the high-pass, we want to do 1 and 127.
05:16So once again, only if it's on 0, it will be turned off, and all the rest it will be turned on. Let's see how it works.
05:24If we look here, when the low-pass filter is all the way up, it's turned off, and once
05:29we start taking it down, it turns on, and let's scroll up a tiny bit to
05:34the right, and we see the same thing with the high-pass. Only when we start using it,
05:38it's going to turn on, that's exactly what we wanted.
05:42Let's fold everything by closing the Device list and the Chain list.
05:46I am going to rename all the Macro controls by right-clicking and choosing the Rename
05:53or hitting Command+R or Ctrl+R, let's call it Low.
05:58I am hitting Command+R or Ctrl+R, Mid, Hi.
06:06Gain is good, we leave it like that, Repeat and Grid are also good, Frequency the first
06:12one, we'll call it LP for low-pass, and HP for high-pass.
06:17Now, that we've built an Audio Effect Rack, let's save this by hitting the small icon
06:22to the top right of the device and calling that DJ Effect Rack. Very cool.
06:30Now that every time we want to use it, we can load it up through the User Library.
06:35Let's also load up one Deck B, I don't need these devices anymore.
06:39I am holding Shift and selecting them, deleting, and loading my DJ Effect Rack. I am just going to double-click.
06:49Let's MIDI map these controls by going to MIDI map mode, hitting the controls, and mapping them.
07:04I am going to map the filters to faders because it's more comfortable for me.
07:08I am going to Exit MIDI map mode, Command+M or Ctrl+M, and let's see how it works.
07:13I am going to navigate the scene and launch a clip.
07:18(music playing) So we got EQs Low, Mid, and High.
07:25We got the Gain if we need to turn it up or down, we got the Repeat, we can change the Grid size.
07:31(music playing)
07:34Very cool. And some filters. High-pass, very nice. (music playing)
07:50Let me show you my personal Audio Effect Rack that I've built, which is called Baduda's filters.
07:57As you can see, I colored everything just to keep it nice and neat, I am going to rename it.
08:01If I open it up, you can see it consists of a lot of different effects that each knob controls multiple parameters.
08:09And by doing so I am creating my own unique effects.
08:12Let's just take a listen just to demonstrate.
08:16(music playing)
08:24Very cool. Let me open up the Effects, just so you can see what it does.
08:29(music playing)
08:38I am going to delete that.
08:40I hope this inspires you to create your own effects using multiple effects inside an Audio Effect Rack.
08:47Basically, you can be irresponsibly creative to make your own unique sound.
08:52In the next video we see how to use samplers and how to launch one-shots on our keyboard.
08:57
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Using the drum rack to play one-shot samples
00:01To add even more character and creativity to your DJ set, I'd like to show you how to use samplers.
00:06A sampler is a tool that allows you to play back any short or long audio files that you might have on your computer.
00:13This might be vocal samples, music samples, special effects, or even instruments.
00:18Most samplers give us the feature such as ability to change pitch, change length, looping,
00:25adding affects such as filters, and using synthesis tools such as Envelopes and low frequency oscillators, or LFO, for modulation.
00:34While there is a place for third-party hardware or software samplers, Ableton Live samplers
00:39are very powerful and CPU efficient, because they're built in. Let's see how to use them.
00:48As you can tell, I also added colors to Audio Effect Rack just to keep everything nice and
00:52neat, and it also helps in scenarios where you play in the dark space like clubs and parties.
00:57First, we need to do is to add a new track, in this case it's a MIDI track, because we're
01:01going to use instruments and not audio files.
01:04So let's go to Create and choose Insert MIDI Track, or Shift+Command+T or Shift+Ctrl+T. Nice.
01:11Next, let's go to our browser, under Instruments let's choose the Drum Rack, I'm just going
01:17to drag and drop onto a newly created MIDI track, we can see it on the bottom.
01:24This is the pad view of the drum rack.
01:26Each pad correspond to a key on our keyboard, we have C1, C#1, D1, and so on.
01:34Let's make sure that a track is armed with this button right here, and if I play the
01:38keyboard, you can see the drum rack correspond to our keyboard playing, very cool.
01:45Now all we need to do is just drop audio files onto the pads, so let's go to our browser
01:52again, let's scroll down Exercise File > Sample > Processed > Crop, and I'm going to choose Slice 2 to 5.
02:04I can just drag and drop them one by one , or I can choose multiple samples by just holding
02:10Shift and selecting, let's drag all of them.
02:15Now once again, I need to make sure the track is armed using this button right here, and
02:20I can play the samples using my keyboard.
02:22(music playing)
02:25Very cool. As you can hear that samples that I cut from an old soul song. You can use whatever samples
02:30you want, once again, vocal samples, music, special effects, or whatever comes to mind.
02:36If we double-click on one of the samples, and we see something that's similar to the
02:40Audio Effect Rack we saw in the last video, but in this case, it's an instrument rack,
02:45which can also consist of instruments and not only effects.
02:49In this case we're using simpler, which is one of Live's two samplers, which is called Sampler and Simpler.
02:57Into simpler we can change the pitch, we can change the volume, we can change the start
03:03of the loop, the end of the loop, add filters, and so on.
03:07Let's check out how it sounds.
03:08So you can see we already have map for vocal controls for the Pitch, Volume, Filter, Sample Start, and Release.
03:17This is the default preset for dropping samples into the drum rack. You can make your own
03:21presets, but we're not going to cover it in this course.
03:24So if I play a sample. (music playing)
03:27I can change the pitch. (music playing)
03:31I'm going to hit Delete to return to a default state.
03:33I could change the Gain, I can add Filter, and I can change the Sample Start, very cool.
03:46If I played a sample consecutively, we can hear it plays up to three times, and I don't want that.
03:52We can change that by going to Voices, and we see 3, we can change that to 1,
03:58and now it only plays 1, very cool. Let's change them to the other samples.
04:06(music playing) Nice.
04:10(music playing) Very cool.
04:14(music playing) Awesome.
04:17We can also change the Release time of the sample, which we can see it's marked with
04:22a green dot, which means it's mapped to macro control, so let's go to macro control marked
04:27with the Release, and now if we change that, we take the Release all the way down the sample
04:34will cut itself once we release the note. (music playing)
04:40And to give us more control over playing the sample, let's see how it sounds when I play a song.
04:47(music playing)
04:54Change the Release on all of them just to have more control.
04:58(music playing)
05:20Very cool. Of course, you can add as many samples as you want, up to 127, and you don't have only
05:27this octave, which you can see it goes up to C2, we started at C1, you can also take
05:34the sidebar and scroll up for more slots and scroll down for even more.
05:42If you don't want to be worried about arming the track in your Live Show, and you know
05:46you're going to use the samples every time, you can open up the inputs/outputs using this
05:50View Selector right here, and setting the Monitor to In, which will input any note that comes in.
05:57So now we don't need to worry about arming the track, we still can play anytime we want,
06:02and that will come really useful when we start adding more MIDI tracks, or we want to record audio into our Live Set.
06:09In the next video we'll see how to use the Drum Racks to emulate a scratching sound in Ableton Live.
06:18
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Scratching
00:00In the last video, we saw how we can use Drum Racks to add one-shot samples.
00:05Each sample in the Drum Rack is its own simpler.
00:08Let's see how we can imitate Scratching Sound using White Noise and a Sine Wave.
00:12Now, I know it's not turntables, and it's not actually scratching, it's more of a controller that's scratching.
00:19But you can get the feeling of Scratching using this technique. Let's check it out.
00:23First off, I'm going to rename our MIDI Track just to keep things organized, right-clicking,
00:30choosing Rename, let's call it Samples. Also, I'm going to give it a color, cool.
00:37Next, let's load our Samples into the drum rack.
00:41In my browser, I'm going to scroll down, go to Exercise Files > Samples, I'm going to load the White Noise.
00:48Nice, let's play that. (audio playing)
00:51You can hear it's only noise, a very long noise.
00:55But let's take the Release down like we did in the last video.
00:59And now if I play it-- Let's play from my keyboard. Nice.
01:06Another thing I want to do is I want to take down the Velocity all the way to 0.
01:11If it is on 100, it's going to be the most sensitive to my hits, which means if I'm going
01:16to hit the key soft, it's going to play low volume.
01:19If I'm going to hit it hard, it's going to play in high volume.
01:21And I don't want any changes in volume, so I'm going to set the Velocity to 0.
01:26(audio playing) Great.
01:28To achieve the Scratching Sound, we're going to use the Filter.
01:32We can see the Filter right here.
01:33This is the Filter section in the simpler, and we've the Frequency Cutoff and the Resonance
01:38mapped to macro controls. So, we can control them from here.
01:42Let's take the Resonance all the way up. (audio playing)
01:45And play with the Filter Cutoff.
01:48(audio playing) Very cool.
01:52Let's map the Filter Cutoff to our MIDI keyboard.
01:55I'm going to go to MIDI Mapping mode by hitting Command+M or Ctrl+M, clicking on the Filter
02:00Cutoff, moving one of the knobs on my MIDI keyboard.
02:07Let's also set the Minimum/Maximum values, so we won't reach values that we don't really need.
02:12Let's set it to about 1.4 kHz and maybe 16.
02:20Let's check it out. Exit MIDI Map mode.
02:25(audio playing) Very cool.
02:34This is how we achieve Scratching Sound with White Noise.
02:38Let's check it with Sine wave and then we demonstrate both of them on one of the beats, we'll play in our DJ set.
02:43So, this is a Sine Wave. (audio playing)
02:46Once again, very long sample. Let's take down the Release.
02:49(audio playing) Very cool.
02:52Let's take up the Pitch, because right now it's a quite low, so take it up by 12 semitones, which is an octave.
03:00Once again, I'm going to take down the Velocity because, I don't want any sensitivity.
03:07Let's take up the Gain because, it's too low. (audio playing)
03:12Now, to achieve the Scratching Sound, we need to change the Pitch.
03:16(audio playing) Automatically, we can do it in two ways.
03:21First, we can use LFO, which is a Low Frequency Oscillator. Let's turn it on.
03:27And we can think of an LFO as a waveform to take the Pitch up and down.
03:31So, if we take the LFO meter right here, we take the amount.
03:34Let's take it up at about 60.
03:38And now, if we play it. (audio playing)
03:41It's going up and down, up and down.
03:44Every time I trigger the Sample, it's going to start from the same point, because the
03:50LFO right now is re-triggering itself.
03:52If we turn off the Retrig, it's going to move freely all the time.
03:56So, if I trigger the sample. (audio playing)
04:00We can control the speed of the LFO through the frequency.
04:04(audio playing)
04:09And we can control the amount using this box right here.
04:13(audio playing) Very cool.
04:18Another way to achieve the Scratching Sound using the Sine Wave is turn off the LFO and using the Pitch Envelope.
04:23In Simpler, we have 3 Envelopes, Volume, Filter, and Pitch.
04:28Let's go to Pitch, turn it on, and take the Attack about half a second, or 500 milliseconds.
04:35When you turn the Pitch Envelope on, you can see that Env modulation box enabled.
04:41So, let's take it up. (audio playing)
04:45And let's take it down. (audio playing)
04:47So you basically need to control this box. Let's map it to our MIDI Controller.
04:53I'm going to go to MIDI Map mode-- you already know how--and map it.
04:57Exit MIDI Map mode. And now we can see the Range is still wide.
05:02Let's go back to MIDI Map mode and adjust the Minimum and Maximum value.
05:06Let's do -24--it's up to you--and +12, that might be my comfortable range, but you can change it to your likings.
05:14(audio playing)
05:23It's important to remember that White Noise is simply noise, it will work with any kind of material.
05:28But if you're using Sine Wave, you might want to adjust the Pitch according to your song.
05:33So, let's check it how it sounds on songs. I'm going to turn it down a tiny bit.
05:37Just so we can hear the scratching sound.
05:40And once again, this is not a real scratching, it's only controller is scratching.
05:45(music playing)
06:21You can apply this technique to other sounds like Vocals, Trumpets, Guitars, or any other
06:26instruments that come in mind. Be creative. Let's sum things up.
06:30So far, I've shown you how to create a DJ set in Ableton Live, how to input your own
06:35songs and how to warp them, how to make your own unique sounds using custom-built effects,
06:40and how to achieve some of the functionality that can be found in deejay softwares.
06:45All of the techniques you'll see throughout the rest of the course can certainly be applied to a DJ set.
06:50But starting in the next chapter, I'm going to show you how to perform live with your own original songs.
06:55
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5. Performing Live with Original Songs
Organizing your tracks
00:00We've seen how you can deejay by inputting songs into Ableton Live and create a DJ set.
00:05In this Chapter we'll see how we can take original tunes and create a live performance.
00:11The first thing I'm going to show you is how to group the different elements in your
00:15songs and export them to your computer as audio files.
00:19Take your time with this process.
00:20It might be the longest step in preparing your live show.
00:26In Ableton Live, I've loaded one of my projects. Let's take a listen.
00:32(music playing)
00:44As you can see, we're in a different view that we've been so far.
00:48This is called the Arrangement View.
00:50This is where we're going to arrange our ideas after we lay them down in the Session View.
00:55If you want to switch between two views, you can hit the Tab key, or you can use the View
01:00Selectors to the upper right of the screen.
01:04First, let's start by marking the different segments of the songs by adding Locators.
01:10To add a Locator, I need to right-click on the Play bar and choose Add Locator. Let's call this Intro.
01:17I'm going to move it by dragging it to the start.
01:21Let's add Locators the other sections of the song.
01:23I'm going to call this Part A, Part B, Part C, and Outro.
01:37Next thing we need to do is to group the different elements of the songs.
01:40For me, I'm going to group into 4 groups, Kick, Bass, Music, Snare & Percussion.
01:46You can also group into Instruments, Vocals, Effects, or anything that comes in mind. Let's do it now.
01:53To group, I'm going to choose the tracks that I want to group by clicking on them, holding
01:57Shift, and selecting. Right-click and choose Group Tracks.
02:02Let's rename them by clicking Command+R or Ctrl+R, and I'm going to call this Music.
02:07The bass and kick are on their own tracks, so we don't need to group them.
02:11And let's group the snare, hi-hats, percussion, and beat loop tracks.
02:15Again, by holding Shift and selecting, right-clicking, choosing Group Tracks.
02:21We can also use Command+G or Ctrl+G.
02:23Let's call this Snare & Perc. Let's fold the groups.
02:28Go ahead and just click the Fold button next to them.
02:32Now, I'm going to right-click on the first Locator and choose Loop to Next Locator.
02:36Next, I'm just going to click on the loop bracket, and then I'm going to go to File > Export.
02:43Under Rendered Tracks, we're going to choose All Tracks, which is going to export all the tracks,
02:48including the tracks that are inside the groups, Return Tracks, and the Master Track.
02:52So, there might be some unnecessary files we will have to delete.
02:56Under Audio, choose your favorite format, WAV or AIFF.
03:01Sample Rate, I'm using 44100, you might be using a different Sample Rate, as well, you
03:06might be using a different Bit Depth. I'm using 24.
03:09I'm going to turn on Create Analysis Files, because, that's going to make the process
03:13of importing the song later on to our newly- created project a lot faster. Let's hit OK.
03:20Go to the Desktop. I've created a folder called Live Show.
03:24I'm going to create another folder in it, naming the name of the song with the BPM.
03:31And name of the file, I'm going to call it the name of the Locator or the segment of
03:35the song, which is in this case is Intro. Let's hit Save.
03:41Let's go to the Finder window.
03:44And here we can find all our audio files that we've exported as well as ASD files, which
03:49are the Analysis files. Let's go and sort everything by Kind.
03:53Scroll down, and let's choose all the unnecessary files such as Return tracks.
03:58I'm going to hold Command and select other Return, beat loop, hi-hat, perc, Samples, Snares, and Intro.
04:06So, we only remain with the default groups we exported, exactly what I wanted.
04:11We can also delete the ASD files if you want, but they did not catch too much space.
04:15So, I'm not going to delete them right now. Let's go back into Live.
04:19Now, let's export the second section.
04:21I'm going to right-click on the Locator > Loop to Next Locator, hit the loop bracket,
04:26and once again go to File and Export.
04:30Now, I've shown you how to export one segment of the song.
04:34Of course, you need to repeat this process for each segment of the song.
04:37Export it to a folder in your hard drive and delete unnecessary files.
04:41In the next video, we'll create a new project and start building our live performance.
04:46
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Creating a new set
00:00I have taken the time to export all of the different segments of my song as individual audio files,
00:05one for each of my four groups, Kick, Bass, Music, and Snare & Percussion.
00:12As you can see, I decided to name the segments using more traditional song structural terms
00:16like Intro, Verse, Chorus, Chorus 2, and Outro.
00:21You are free to name your segments anything you like.
00:24So the first thing I am going to do is to create a New Live Set.
00:27Let's go, click File > New Live Set.
00:31Let's delete the two MIDI tracks because we don't need them at this moment.
00:34I am going to click on the title and hit Delete, Delete.
00:37I am going to create two more audio tracks by hitting Command+T or Ctrl+T twice.
00:43Let's rename all the tracks according to our group names, Kick, Snare & Percussion, Bass, and Music.
00:52Let's go back to my Finder window. Now I am going to import everything, Intro, Verse.
01:05Right now everything is imported to one track.
01:07If I hold Command, it will import to all the tracks.
01:11Let's import to Chorus, holding Shift, selecting all Audio files, holding Command,
01:18let's go to Chorus 2 and go also on Outro, let's select all tracks and expand them.
01:29Let's narrow down the browser, just so we can see more.
01:34Let's expand the Master and rename the scenes just like we did in the DJ set.
01:37We got Intro, Chorus, Verse, Chorus 2, and Outro.
01:43Let's organize the clips. Everything is organized, that's correct.
01:48I am going to color the tracks, it's very important in your Live Set.
01:52In the next video we'll see a lot more clips, because I am going to going to import all
01:55the other songs that I exported, and the colors will keep everything organized.
02:05Let's also color all the scenes in the same color, because we are using the same song. White would be good.
02:10Next, let's go into each clip by double-clicking on it and just making sure they are warped correctly.
02:16We can see the Segment BPM right here, it's on 120 and the song is on 90.
02:20I will change this to 90 just to make sure the other clips are warped correctly. Very good, nice.
02:42Now we have to need to export our other songs, but I am not going to do it in this video.
02:46Let's' go to Live Preferences and prepare our Live Set for a live performance.
02:52We can change the Zoom Display of everything in Live. All the windows in Live will change
02:57proportionately, according to their percentage we click here.
03:00So for example, if we put it on 80%, everything will be much smaller, which would give us more screen space.
03:06For now I'll go with 85.
03:09Let's go to Record Warp Launch tab, and on the bottom we can see three options,
03:14Select on Launch, which will select each track if you launch a clip in it.
03:17Right now, for me personally, it's turned Off.
03:21Select Next Scene on Launch, every time you launch a scene it will select the next scene
03:26and Start Recording on Scene Launch turned off, because we don't want to record anything in our live performance.
03:32In the next video, we'll see how to add instruments to our Live Set, so we can play them using our MIDI keyboard.
03:38
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Adding instruments and samplers
00:00Now let's add instruments to our Live Set.
00:03The sounds of the instruments don't have to be the same sounds you used when you produced the track.
00:08This can give you the opportunity to play a different version of your song in a live performance.
00:12This is especially important in an electronic music, since the production and the Live version are often very similar.
00:19You can keep your audience entertained and give yourself more creative space on stage.
00:24Let's see how to add MIDI instruments in Live.
00:29So I am going to add a new MIDI track by clicking Command+Shift+T or Ctrl+Shit+T.
00:36Then I am going to go and I am going to add the drum rack we used in the DJ's chapter
00:41just so we have those samples, check them out. (music playing)
00:45Next, I am going to add an instrument, maybe a synthesizer.
00:49I am going to go to Live browser > Instruments, under Operator, I am going to choose one of the presets.
00:57Let's go to Synth Lead, and here I can preview the different presets.
01:01(music playing)
01:05I like this sound. Let's load it to a new MIDI track.
01:08I am going to, again, Command+Shift+T or Ctrl+Shift+T, and I am going to drag it.
01:16Let's make both tracks smaller to save screen space, and I'll see how it sounds.
01:20(music playing) Might be too loud, let's just turn it down.
01:25I want to turn one of them and they are both selected. Very cool.
01:31(music playing) See how it sounds with the music.
01:35(music playing)
01:53Let's add couple more instruments.
01:56I am going to go to my User Library and add my own presets.
02:00Let's' add two more MIDI tracks.
02:02Once again, Command+Shift+T or Ctrl+Shift+T, let's hit it twice.
02:06I am going to load one bass patch, and I am going to load another drum rack, this time
02:15load it with drum samples. (music playing)
02:21The drum samples I want to play with my Dreamcast Arcade Stick and the bass, I want to play with my Keyboard.
02:27So we need to set it up, so the MIDI tracks would receive only signal from the keys and
02:32the drum rack would only receive signal from the Dreamcast.
02:37To do that, I am going to open up the Input Output View Selector, we can find to the right.
02:43Next, in the Bass MIDI track, I am going to choose MIDI From and my keyboard which is SL MkII.
02:49I am also going to add another MIDI track to add the Max for Live device.
02:54This is only for my Dreamcast Arcade Stick to be able to talk with the computer.
02:58You don't have to do that if you use the regular MIDI controller.
03:01Go into Max for Live and add in my Max for Live device that will allow me to play the Dreamcast.
03:07Then I am going to set the drum rack with the drums MIDI From and the newly created MIDI.
03:15Let's rename everything just to keep it organized.
03:28Well, if I arm in both tracks by holding Command, I can play both of them.
03:33(music playing)
03:54I also want to map the arming tracks to my MIDI keyboard so I have full control on which instrument
04:00I am playing at any time.
04:01Right now, the arming track is exclusive, which means if I press one, all the rest will be turned off.
04:08We can cancel that by right-clicking on one of them and turning off Arm Exclusive.
04:14Now every time I am arming the track, it won't be exclusive and will just turn on, which
04:19is great when we are dealing with multiple instruments.
04:24Now that I have added instruments, I am finding myself scrolling through my Live Set a lot,
04:28which will consume time on stage and will force me to touch the computer, which is not
04:32always good in a Live situation.
04:34In the next video, I'll show you how to set up multiple instruments on one track.
04:39
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Setting up multiple instruments on one track
00:00In an earlier video, we talked about Audio Effect Tracks.
00:03I like to show you how to use another kind of rack, an Instrument rack which will allow
00:07you to group multiple instruments on a single MIDI track.
00:10This can conserve both CPU power and screen space.
00:15By using Instrument racks, you'll have more control over your Live set and minimize the
00:19actual numbers of tracks you need to interact with on stage.
00:25In Live, I've created four MIDI tracks with instruments on them.
00:29I've also created an another track, but they are just to communicate my Dreamcast with
00:34Ableton Live using Max for Live device.
00:36So, I can narrow it down, because I don't need it.
00:39The four tracks I'm going to categorize into the two categories.
00:44One, the instruments that I play with my keyboard, second, the instruments that I play with my Dreamcast.
00:49The Samples and the Vinyl Kit I'm going to play with my Dreamcast.
00:53And the Lead and the Funky Bass, I'm going to play with my MIDI keyboard.
00:57To put them on the same track, first let's go to the Samples.
01:00I'm going to choose the Drum Rack, right-click on the title, and choose Group, or Command+G or Ctrl+G.
01:06This will create an Instrument rack, which is exactly like the Drum Rack and the Audio
01:10Effect Rack we saw earlier, but in this case, we can also add instruments and not only effects.
01:16Let's open up the Chain List using the second view selector.
01:19Here, we can add more instruments using more chains.
01:22Let's go back to the Vinyl Kit.
01:25I'm going to click on the Instrument, right-click, and choose Cut,
01:30go back to our Sample track, and paste it to the Drop Zone right here.
01:35Now, we have both instruments on one track. Let's arm the track so we can play it.
01:40Let's get the MIDI from the Dreamcast, and now when I want play it...
01:45(music playing) ...we can hear both instruments play at the same time.
01:50That's because, we'd still split them into different zones.
01:54We have three types of zones we can split them to:
01:56Key, if you think of a keyboard, we can do a split keyboard, which one side will play
02:01the Drums and one side will play the Samples. We'll see it with Instruments.
02:05Velocity, which will split the keyboard by velocity, which means if I play the keys
02:10softer it will play one instrument,
02:12and if I play them harder, it will play the second instruments.
02:15And Chain, which will basically split the instruments into different zones, and we're
02:20going to use that right now.
02:21So, I'm just going to drag the Zone Selector to number 1.
02:25The first one is on number 0. So now they won't play at same time.
02:30The Samples, and if I drag the Chain Selector, this orange line right here...
02:34(music playing) ...we get the Drums, which is excellent.
02:38Now, we only need to control this Chain Selector using our MIDI keyboard.
02:42So, let's map it to our Macro Control.
02:45Let's open up the Macro Control using this View Selector, right-clicking on the Chain Selector, and choosing Map to Macro1.
02:52Now, we can scroll all the way to 127, just like the MIDI protocol which goes from 0 to 127.
03:00But we don't need that because we only have 0 and 1.
03:03So, let's go into Map, Macro mapping and adjust the Maximum to 1.
03:09Now, we can play the Samples. (music playing)
03:14And with the twist of the knob, we can play the drum kit.
03:20We can also map this to my MIDI keyboard. Let's do it now.
03:27Let's delete the unnecessary MIDI track, and let's do the same with the Lead Instruments and the Funky Bass.
03:34Once again, I'm going to click on the track title, right-click, and choose Group, or Command+G or Ctrl+G.
03:41Open up the Chain list, going to the Funky Bass, right-clicking on the device, Cut,
03:50go into Lead, and in the Drop Zone, pasting.
03:53In this case, because it's Instrument, and I'm going to play from my keyboard,
03:57let's use the Key Editor to split the keys.
03:59So, I'm going to put the Lead in the upper octaves and the Bass in the lower octaves.
04:07Let's arm the track, so we can play it.
04:10It's important to note that if you don't arm the track, it won't receive MIDI.
04:15So just make sure the arm is tracked and then you can play it.
04:18(music playing) So, we've got Lead.
04:21(music playing) And we've got Bass.
04:25If you want to keep them like that, but you want to change what notes they're playing,
04:29you can use the Pitch MIDI Effect.
04:31Under Live browser, go to MIDI Effects, and drag the Pitch right before the Instrument.
04:36So, for example, right now we have the Bass. (music playing)
04:41And we can play the same note on our keyboard, but output a different note in Ableton Live.
04:46Let's take it down -12, which is an octave below.
04:49(music playing) So, same note.
04:53But we're outputting a different pitch in Ableton Live.
04:56Pitch MIDI Effect is very useful for this kind of purposes.
05:00Let's delete the Funky Bass, because we don't need it anymore.
05:03And we can see in the Mixer device, that is different and they are just to indicate that
05:07this MIDI track has no instrument on it.
05:11Let's give them colors just to keep everything organized.
05:14As you already know, I love to keep everything organized.
05:19In the next video, we'll talk about playing Keys in a live performance.
05:22If you don't have music theory knowledge, you can use the Scale MIDI Effect to always play in Key.
05:27So, even if you are not a keyboard player, you can still work the Keys in Ableton Live.
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Using the Scale MIDI effect to play in key
00:00Now that we have added instruments and grouped them in an instrument rack, you might find
00:04yourself saying, but I am not a keyboard player.
00:07Well, in Ableton Live, everyone is a keyboard player.
00:10I am going to show you how to use the Scale MIDI effect to filter out unwanted notes.
00:15And by doing so, you will always stay in key. Here is how it's done.
00:20Let's go to the Live browser, MIDI Effects, and drag and drop the Scale MIDI Effect before the Instrument.
00:30It's important to note that MIDI effects go before the Instruments, and Audio effect go after the instruments.
00:37The Scale MIDI effects will help us filter out unwanted notes, and correct them to the notes that are in the key.
00:43So, right now if I play the keys on my keyboard, they will correspond to the boxes in the Scale MIDI effect.
00:50(music playing)
00:56For example, if I take out C sharp, it won't play even if I press the key, in any octave.
01:08We can also correct it by let's say putting it in C.
01:12So now every time I hit C sharp, it will play C. (music playing)
01:18Or any other note for that matter, like maybe E. Which is amazing.
01:27So let's build a C major scale.
01:31So, it doesn't matter which note I press, it's going to play C major.
01:39(music playing) That's amazing.
01:46You can always use the Scale presets to load up different scales.
01:51You can search for Ableton Scale presets online, and find all the scales you need.
01:55They are called Ableton Live Scale MIDI Effect Presets, and you can download them for free.
02:01If you are not sure which key you are playing, you can use deejay technique and use softwares
02:06like Mixed In Key or search online for the key of your song.
02:10Using MIDI effects can inspire and improve creativity.
02:13Let's add another one.
02:15This time, I am going to choose the Random MIDI effect, and drop it before the Scale.
02:21I am going to turn Chance on, and change the Sign to Bi.
02:27Every time I will hit a note, it will send a random note into the scale, and the scale
02:31will correct the note to the key.
02:33So, it will create endless variations of melodies in the key.
02:38(music playing)
02:42So, it's only up to you to decide what kind of rhythm you want to play this melody and make endless melodies.
02:49Experiment with other MIDI effects, especially the Arpeggiator, it's really powerful.
02:54Taking your time in preparing your Live Set for live performance might be the longest
02:58and most important step towards your next successful show, especially with deciding
03:02which songs to play live, exporting the different segments of the song, and setting up your Live Set.
03:08In the next chapter, we'll see how we can use effects in a more creative way.
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6. Live Performance Techniques
Creating a bus track for master effects
00:00Earlier in this course, I showed you how to create custom effect tracks and place one on each deck.
00:05But when performing live with your original multi-track productions, you will likely have
00:09a lot more than two tracks, and it will be overly complex and time-consuming to place
00:14and map an audio effect track on each one of your tracks.
00:18One solution would be to insert some effects on the master track.
00:22But what I'd like to show you in this video is how to set up a regular audio track to
00:26act as a pre-master track, or bus track.
00:30You can have all of your audio tracks to this new Bus track and insert your effects there.
00:37In Live, let's create another audio track by hitting Command or Ctrl+T.
00:43Let's drag it to the end, renaming it Bus. Let's give it a color.
00:53Now, let's route all the tracks to this Bus track by changing the Audio To, Audio To > Bus.
01:02Let's do the same for all the tracks. Nice.
01:13Right now, if we play the music, we won't hear anything come out from the Bus track.
01:19That's because we need to arm it. (music playing)
01:23But we don't want to worry about arming the track every time we perform live.
01:27So, we can set the monitor on In to always receive audio for more loud tracks.
01:36Let's place some Audio Effect tracks on top of that.
01:38I am going to use my own Audio Effect tracks. But you can find them in the exercise files.
01:47We can map the marker controls to a MIDI controller.
01:50But if you have a dedicated MIDI controller, and you see the blue hand, that means it's
01:55automatically mapped to your controller, and you can start moving knobs.
01:59If you see the blue hand is on Baduda's FX Kit right now, and if I select Baduda's filter,
02:06the blue hand moved out, and it's automatically mapped, which is great.
02:11So, let's play some songs.
02:13I am going to scroll down, and choose the filled song. Let's play it.
02:20(music playing) Nice.
02:23Let's start some effects. (music playing)
02:31I am going to choose with my mouse the second audio effect track, so the hand will be there.
02:36Let's control that.
02:40(music playing) Nice.
02:45As you can see, it's much more efficient to control effects using a Bus track than to put
02:50them on individual tracks and control them that way.
02:54In the next video, I will show you how to control effects parameters using a special
02:58kind of clip called a dummy clip.
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Using dummy clips
00:00Up until now, we saw how to add effects and how to control them using the mouse, a computer
00:06keyboard using Key Mapping mode, or MIDI controllers using MIDI Mapping mode.
00:11We can also control effects using clips.
00:13I will show you how to create dummy clips using clip envelopes.
00:18In the last video, we created an audio track, renamed it Bus, and routed all the audio tracks to that bus.
00:25To create dummy clips, we'll first have to create an empty audio clip.
00:29To do that, we have to make sure the track is on.
00:32Let's also make sure none of the clips are playing by hitting Stop Clips.
00:39Then let's hit Record button on one of the empty clip slots.
00:43It's up to you how long you want the clip. That's enough for me.
00:49Now, let's go to the Clip Envelope by clicking on the View Selector marked with E.
00:56If you are familiar with automation with any other DAW or with Ableton Live, you know you
01:00can control parameters on the timeline.
01:02We have the same functionality in the Session View in each clip, but this is called Clip Envelopes.
01:07We can choose the parameter from the dropdown menu.
01:11Let's choose the first audio effect track called Baduda's Filters, and then choose one of the marker controls.
01:17I will choose the first one titled Sun Filter.
01:21Let's add a dot in the Clip Envelope by just clicking, and add another dot, again by just clicking.
01:26Let's drag it to make a curve. I am going to set it to the beginning.
01:33I actually don't want it to go all the way up to 127, which means all the way to the end of the knob.
01:39So, I am going to take it down.
01:41We can also add a curve by holding Option and using the Curve tool.
01:45Well, let's see what happens when we play the clip.
01:48I am going to play the clip, and I am going to move to the Track View.
01:52Let's also launch a couple of clips just so we can hear what we're doing.
01:56So, I am going to launch the scene. (music playing)
02:01Go to the track view. Play the clip.
02:08(music playing)
02:15As you can see, the sound filter will just automatically do a sweep up, and will repeat
02:22the process because the clip is also looping.
02:25We can go in the clip and turn looping off if we want the sweep to only happen once.
02:32Now, when you play the clip...
02:35(music playing)
02:42...we can see the parameter stayed on the last value from the Clip Envelope.
02:45So, if we don't use looping, we've got to make sure that the end of the envelope will return it to zero.
02:52Go back to Track View, launch the clip.
02:56(music playing)
03:01Very cool. There are two other ways to choose parameters in the Clip Envelopes instead of the dropdown menu.
03:08We can simply click on them, and then move to the Clip View.
03:12This time I am going to use Shift+Tab.
03:14We can see that the last selected parameter is chosen, again Shift+Tab, or we can right-click
03:21on a parameter and choose Show Modulation which will take us to its Clip Envelope that we're ready to adjust.
03:28We don't have to use Clip Envelopes only in dummy clips.
03:31In the next video, we will see how to use Clip Envelopes to automatically turn on an
03:35affect only on one specific song.
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Using unlinked clip envelopes
00:00Clip Envelopes are great for automating actions that we would rather avoid during a performance,
00:05like Effects that need to be turned on just for one song.
00:08Again, this is another example of a way that you can prepare ahead of time and minimize
00:13the need to touch the computer during a live show, so you can interact with the crowd and focus on the music.
00:20First, thing I am going to do is I am going to turn off the input-output View Selector
00:27just to make more screen space.
00:29Next, I want to add a compressor just on my second song titled Nintendo-Hop.
00:35So let's add a compressor to the music audio track.
00:38Under Browser > Audio Effects, and I am going to drag the Compressor to the music track.
00:43I am going to adjust the Compressor and set it to Side Chain from the kick.
00:48Which means every time the kick will play, the volume of the music track will drop down.
00:53We are going to adjust the Threshold, the Ratio, and the Attack and Release.
01:02Next, I want the compressor to only be turned on, on Nintendo-Hop, which is these two clips right here.
01:08Let's double-click, and let's choose Device On.
01:13Let's go back to the Device and turn it Off, so it will be turned off at all situations
01:20except when we tell it to, so a clip Envelope.
01:24Create a point and turn it On and same thing for the second clip.
01:28I only have two clips in this song, but you will have to repeat this process on as many
01:34clips as your song might have.
01:36Now, if we go back to the track view and play the clip
01:39(music playing)
01:40We can see the Compressor will turn On, and if we play a different clip from a different
01:45song, you can see it turned off.
01:48Now if I play the clip with the kick, we can see the volume drop down every time the
01:59kick comes in, and that's exactly what I want. It will add more dynamic movement to my song,
02:04and I want it only on this specific song. Nice, let's stop all clips.
02:10I also want the song to gradually go up in volume along let's say 32 bars.
02:17To do that I will create another dummy clip on one of the cold one, that's enough, nice.
02:25Hit the Spacebar to stop transport, I am already in the clip view, click on the Envelope box
02:31just to make sure we are under the clip envelope, let's make sure we are under the right parameter
02:35which is Mixer and track volume, exactly what we want.
02:41Let's create a point, and let's create another point and drag it, and we can see it's on
02:450 dB, and I want to gradually Gain it to 3 dB.
02:49Right now, if we play this, we can see the volume go up and repeats itself, because this
02:57clip is only one 1 bar.
03:00So the clip Envelope is linked to the clip length, we can unlink the clip Envelope and
03:06choose the length if we want, regardless of the length of the clip.
03:10So let's set it to 32.
03:12I am just clicking and holding and dragging. Next, let's just adjust the point.
03:19Now if we play the clip, the envelope would gradually go up over 32 bars, although the
03:26clip itself is only 1 Bus, if we want, we can also un-loop only the clip envelope, which
03:32means the clip will continue to loop, but the clip envelope would only run once.
03:38Let's again set it to 32 bars, and we can see it running, which is great.
03:43And the point distinction I want to make between automation and clip envelopes is that automation
03:47is locked to the timeline in the arrangement view, and we automatically perform mix moves
03:52for your bounce or mix down.
03:54Clip Envelopes allow you to automate mix moves to your live performance just like those things
03:59that samples might do during a show, such as raising and lowering levels, switching
04:04effects on and off, adjusting the fact parameters, switching instruments on a song to by song basis, and so on.
04:12Basically, using Clip Envelopes is like having your own samples inside of Ableton Live.
04:18Let's take a look at another technique we can use with Clip Envelopes and the Clip Launch Box.
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Creating momentary effects
00:00In previous chapters we have seen how to use the Clip Launch Box to change the individual
00:05quantization of the clip which allows you to override the global quantization.
00:10Let's go back to the launch box and see how we can change the launch mode of the clip to achieve momentary effects.
00:17First, let's load another effect on to the Bus track.
00:20I am going to go to Audio Effect and choose Auto Pan.
00:26I am going to set the Auto Pan so we can achieve a gate effect, which sounds something like this.
00:37(music playing)
00:41Cool. Let's map the On/Off button of this device to my MIDI keyboard.
00:48I am going to go into MIDI mapping mode, Command+M or Ctrl+M, click on the ON/Off button,
00:54and click one of the keys on my MIDI keyboard.
00:57Exit MIDI Map mode, play the music, and to turn on the effect I will have to press the key.
01:03To turn off the effect, I would have to press the key again.
01:08Momentary Effects, allows us to press the key to turn on the effect and to turn off
01:13the effect by just letting go.
01:17So we can achieve that with Clip Envelopes and changing the Launch mode of the clip.
01:21First, let's stop all clips, then let's arm the Bus track so we can record an empty dummy clip.
01:27Just going to record it, and that's it.
01:31Next, let's double-click on the clip to go into the Clip View, choosing the right parameter
01:38in the drop box menu, we want to Device On, let's go into Draw mode by hitting B and just
01:45turn it on for the first 16 of the Bus. Turn off Draw mode by hitting B again.
01:52And now if we go back to the Track View and hit Play on the clip, we can see the effect
01:59turning on for a very short time just at the beginning of the bar for the first 16th, because
02:05that's how we set up the Clip Envelope.
02:08Let's go back to the Clip View, and now let's change the Launch mode.
02:13The launch mode is what happens when we launch a clip. Right now it's on Trigger, so every time we launch
02:19a clip, it will restart from its beginning, and we can change that to Repeat.
02:24So at anytime we are holding on the Play button of the clip, it will repeat according to the
02:29quantization, which right now is set to Global.
02:32I wanted to repeat very fast, so I am going to set the Quantization to 132.
02:38Now if I click on the Play button to launch the clip and keep holding, we can see the
02:42playhead repeats and only on the segment of the Clip Envelope that turns on the effect.
02:47If I let go, it continues to the rest of the Clip Envelope, which there, the effect is turned off.
02:54We only need to turn the loop of the clip off,
02:57because we don't want it to repeat, we only want it to repeat when we launch it.
03:01Map the clip to a MIDI keyboard, let's go Command+M or Ctrl+M, nice.
03:08Let's Exit MIDI Map mode, let's go to the Track View just to see how Ableton works,
03:14and I am going to launch the scene.
03:16(music playing)
03:19Now every time I am going to hit the key, we are going to hear the effect and every
03:23time I am going to let go off the key, the effect is going to be turned off.
03:30(music playing)
03:37That's exactly that we wanted, momentary effects.
03:40In the next video, we'll start using time based effects in our live performance, such as Reverb and Delay.
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Using return tracks for time-based effects
00:00Time-based Effects like Delay and Reverb are different from the effects we used so far,
00:05such as Filters, EQ, and Beat Repeat in that they have what's known as a Tail.
00:10A tail is the sound that occurs while the effect is decaying to silence.
00:15Let me play you a quick example.
00:18I am going to throw a Delay on to my Bus track by going to my browser > Audio Effects, scrolling
00:24down and drag in the Simple Delay.
00:28I am going to set up, I want to turn up the Feedback, and set the Delaying Time to 2.
00:37Let's turn it off and listen without the Delay.
00:41And let's listen with the Delay.
00:44(music playing)
00:47What we want to avoid in this case is a situation where the tail of the delay is stopped abruptly.
00:52Listen to what that would sound like.
00:54(music playing)
00:56Now what if we want to have a very short section of a song trigger the Delay and then stop
01:00triggering the Delay, but not the abruptly cut off the tail.
01:03This is easy to do in Live using the Return Tracks.
01:07If we do not see the return tracks, you need to click on the View Selector to the right
01:10mark with R, and to see the Send knobs, click on the S.
01:15By default, we have a Reverb on Return Track A and a Delay on a Return Track B.
01:21With the Send knob we can determine how much we want to send the audio to the return track.
01:27I want to send only my music track to the return track, let's see how that sounds.
01:32(music playing)
01:35We can add up to 12 return tracks.
01:38To add a return track, go to Create and Insert Return Track.
01:43You can see there's another Send knob added. Let's delete that because we don't need it right now.
01:48It's important to note that we are sending the audio to another track, not routing it.
01:53Which means that we will get the original output of the track in addition to the sound
01:56from the return track or the delays.
01:59As a general rule, we should always keep the effect and the return track set to 100% wet,
02:05because we already have the dry sound coming from the original track, and we only want
02:09to hear the effect outputting from the return.
02:12In this chapter we have seen how to control effects in a more creative way and how
02:17to use Ableton as our own sound person.
02:19We have also discussed dummy clips and achieving momentary effects functionality using
02:24Clip Envelopes and changing the Launch mode of clips.
02:27In the next chapter I will show you how to collaborate with other musicians by synchronizing
02:31two or more computers, and I will also give you some tips for collaborating with
02:36instrumental musicians, like guitarists, drummers, and vocalists.
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7. Advanced Live Performance
Syncing via MIDI to perform with other musicians
00:00As computer musicians, it can sometimes get lonely on stage. Live allows us to perform
00:05with other musicians using computers or hardware by sending and receiving MIDI clock for synchronization.
00:12First, we need to decide which computer will be the master.
00:15The master will have the control over the transport and global BPM.
00:20Then we can connect as many computers or hardware devices capable of sending and receiving MIDI
00:26clock as we like, as long as our interface can support it.
00:30Usually the MIDI inputs and outputs on the interface are on the back, mine are here.
00:36To sync between two computers, we will have to connect a MIDI cable between interfaces
00:40where the master computer sends a signal, MIDI out, and the slave computer receives the signal, MIDI in.
00:47Let's check it in Live.
00:50Let's go under Preferences, if you are on Windows, the Preferences is under Options.
00:57And we will go to MIDI Sync tab, up until now we only used the track and remote communications.
01:03Now let's use the sync.
01:05If you want a computer to be a master, we need to turn on the output. I am going to turn
01:09on the Output on my interface, which is Fireface 400.
01:14We can also see once I turn it on, we have two small indicators next to the Tap Tempo
01:19button that just indicates that we send and receive MIDI clock.
01:24If you want the computer to be a slave, we need to turn on the input on our interface,
01:29which is right here, and that will also add another button next to the tab marked with
01:34EXT for external, and we have to turn it on in order to put Ableton Live in slave mode.
01:41Collaborating with other musicians doesn't always mean they will have a computer.
01:45In the next video I will show you how to send a Click Track or Metronome to other musicians like drummers and guitarists.
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Creating and routing a click track
00:00In the last video we saw how to synchronize between two or more computers.
00:04In this video I'll show you how to send a metronome to other musicians.
00:08You can send as many Click Tracks as your audio interface allows.
00:11So you can see my audio interface has 6 mono outputs.
00:15I'm using two of them to output to the speakers.
00:18So I can send up to four outputs to different musicians.
00:22Let's see how to set it up in Live.
00:25In Live I'm going to create a new MIDI track, Command+Shift+T or Ctrl+Shift+T.
00:32I'm going to drag a Drum Rack on to it. Let's load a couple of sounds.
00:37It's really up to you which sound to choose or the preference of the musician you play with.
00:41I'm going to go with Wood, let's try Clave.
00:45I'm going to drag it to one of the pads in the Drum Rack.
00:47After we've loaded up the sound to the Drum Rack, it's time to create a new MIDI clip.
00:53Let's double-click or one of the empty clip slots to create a new MIDI clip.
00:57As you can probably tell, the clip view is quite different from an audio clip.
01:01This is the MIDI editor where we can place notes, delete, and edit them.
01:06To create a note, just double-click, and you can expand it or narrow it down.
01:12Let's create few more notes on every beat or every quarter note.
01:17I'm going to stop all clips just to make sure nothing is playing, and then I'm going to launch
01:21the clip of the newly created MIDI clip. Nice.
01:30This is a Click Track. We can change the sound whenever we want.
01:34To send it to the musicians we're playing we have to go to Live > Preferences, under Audio
01:41we need to Config the Output, and once again it's dependent on the audio interface you're using.
01:47I want to output through 11 (mono) & 12 (mono) as well as 13 & 14.
01:53Hit OK, close this, open up the Inputs and Outputs using the View Selector to the right,
02:01and sending the Audio To External Out and choosing number 11.
02:07If I want to send the Click Track to more than one musician, I can simply add another
02:11audio track, Command+T or Ctrl+T, receive the audio from the Drum Rack and send it to External Out number 12.
02:21Don't forget to put the Monitor on In, or else we'll have to remember to on the track every
02:27time we want to send it to the musician.
02:30Let's rename the track Click Track just for organization, and that's it, we're ready to go.
02:37Collaborating with other musicians using Ableton Live is easy to set up.
02:41You can also sync using other methods like Wi-Fi and Trumax for Live.
02:46Most music softwares can be slaved to Ableton Live, but if they can't like Logic, Live woks great in slave mode.
02:53In the next two videos I'll show you live sample cutting and live looping, two powerful
02:57techniques you can use in a live performance.
03:03
Collapse this transcript
Using Follow Actions
00:00In this video I'll show you how to use Follow Actions to create live sample cutting in Ableton Live.
00:05Live sample cutting was originated in the Monome with an application called MLR.
00:11This is live sample cutting. (music playing)
00:13I have the loop run, and I can jump to anywhere in the loop that I want.
00:18(music playing)
00:35Very cool. Let's see how to set it up in Ableton Live.
00:41Let's Stop all clips and create a new audio track using Command+T or Ctrl+T.
00:47Then I'm going to go to exercise files in my browser > Samples and load the Break.
00:55In the clip view, let's set the ending point to two bits or two quarter notes, then duplicate
01:03the clip using Command+D or Ctrl+D, drag in the loop bracket to the next two bits and
01:12repeating this process until the end of the clip.
01:16Now let's click on the first clip go to the Launch box, if you don't see the Launch box
01:21use the View Selector marked with L, and let's take a look at the Follow Actions.
01:25Follow Actions allows us to give behavior to the clips and decide what they need to
01:30do after a certain time.
01:32So, for example, we have bars, beats in sixteenths, so let's say after one bar play the Next clip.
01:40Now if we play the clip... (music playing)
01:44...it will play for one bar and move to the next clip.
01:50So because each clip is two beats, let's set it up so after two beats it will play the next clip.
01:56So 0 bars, 2 beats, and 0 sixteenths, and play Next.
02:03Let's set the sync follow action for all the rest of the clips by clicking on the first
02:08one, holding Shift, and clicking on the last one.
02:12Once again change the first to 0, 2, and 0 and the action will be Next.
02:19You can also add a second action and add a chance between those two actions,
02:25so right now it's 1 to 0, only the first action will happen.
02:28We can put it at 50, 50, so one time play Next and one time play Previous and give it
02:35such a random feeling, but that's not we're doing right now, so I'm going to cancel it.
02:41After setting the Follow Actions, let's play the first clip.
02:47We can see using the Follow Actions the clips automatically go to the Next clip and create
02:53in a loop which is great, that's exactly what we wanted.
02:57If you have a button matrix controller, you can drop to different places in the loop by
03:01just clicking in them, but right now each clip is quantized to the global quantization
03:06engine which is set to 1 bar, let's change that.
03:11I'm going to select the clip, hold Shift, and select the last clip change a Global Quantization
03:17to 1/16 or whatever you like.
03:21And we can jump to whatever place in the loop we want by just hitting it.
03:27(music playing)
03:31Very cool. It might be more convenient to you to flip the controller on this side, so
03:41the loop will go from left to right.
03:43(music playing)
03:53Very cool. In the next video, I'll show you live looping.
03:57
Collapse this transcript
Using the Looper audio effect
00:00One of the most unique effects in Ableton Live is the Looper Audio Effect.
00:04You can use the Looper to create music in real time.
00:07This technique is called Live Looping.
00:09Live Looping is creating and then layering loop in real time, let me show you.
00:17(music playing)
01:47Nice. Let's take a look at how to do that in Ableton Live.
01:52So in Live, I set up an Instrument rack just like we did in previous videos.
01:58I have added all my instruments into different chains and set up the different instruments
02:03in each chain, and mapped the chain selector to my MIDI keyboard, so every time I hit
02:08the pad, it changed an instrument.
02:11I have also mapped the Macro and the Looper, we'll check it out in a second, but before
02:18that, I routed the instrument rack to the Looper, as you can see here, Audio To > Looper.
02:23Let's go check out the Looper.
02:25So to use the Looper, you need to create a new audio track using Command+T or Ctrl+T,
02:31go into Audio Effects, and drag in and drop in the Looper.
02:36The Looper device would allow us to do live looping by the recording, hitting the big
02:41record button, and over-dubbing by hitting the record button again.
02:45The Looper can set the tempo or follow the song's tempo, whatever your most comfortable choice is.
02:52You can record a variable amount of bars, which means the first loop that you will record
02:57will set the amount of bars, or you can set a predetermined amounts of bars.
03:02In my case, I'll choose 4 bars.
03:05After you record everything, you can speed it up or slow it down, you can reverse it.
03:09If we go back to my Looper which I used, you can see here all the recording I did.
03:14After we finish the recording, we can just drag it to a new audio track, and we have
03:20it as an audio which is amazing, we have all our performance.
03:24Live looping is really easy and inspiring in a way, not only to perform but also to
03:28try out new ideas quickly and easily.
03:30Try it out sometimes, you might come up with something you didn't expect.
03:33Of course, I use only MIDI instruments, but you can use audio as well, by just opening
03:39in a new audio track, routing it to the Looper, and setting the track to record using this button right here.
03:49If you want to use MIDI and audio, simply map the recording buttons of each track by
03:54going to the MIDI map, Command+M or Ctrl+M and mapping those button, you can see all
03:59the map one in my performance, we can map the audio, if you want to also record audio.
04:06After setting up your Live set, it's time for a live performance, it's always a good
04:10idea to record your live performance.
04:12In Live, it's very easy to record your performance into the arrangement view, and by doing so,
04:17you got to have your entire performance as an Ableton Live set.
04:20Well, later on you can go back and fix mistakes, mix your song, and then export to audio.
Collapse this transcript
Recording your live performance
00:01Throughout this course we have talked about many techniques that you can apply to your own live performances.
00:06I have the project file we have been working on opened up, and I've added a few more instruments.
00:11I also closed the browser because we don't need it anymore, and it will give us more screen spaces.
00:17Before I start my show, I'm going to hit the Global record button in the transport bar
00:22so that everything I play will be recorded into the arrangement view.
00:25This will allow me to go back later and edit, mix, and export my show as an audio file.
00:32There is one controller I haven't shown you. There is the Power Glove from the original Nintendo,
00:36which was the first controller to have a motion sensor.
00:39I have converted it into a MIDI controller to navigate between scenes, launch clips,
00:44and control effects using finger movements, check it out.
01:04(music playing)
05:30
Collapse this transcript
Conclusion
What's next?
00:00Thanks for watching the course. I hope you find it inspirational.
00:03If you'd like to check out some of my performance videos, you can search for Side Brain on YouTube.
00:10Ableton Live is not only for live performance, I encourage you to explore it further for
00:15other purposes like arranging, mixing, and sound design.
00:19If you're looking to bridge your own MIDI controller, there are lots of resources available online.
00:24The keyword for your searches is DIY, for Do It Yourself.
00:29If you choose the computer as your musical instrument, just remember that it is an instrument,
00:33and you have to practice to get good at it just as you would a guitar.
00:38I hope you enjoyed this course as much as I did making it, and I'm looking forward
00:42to seeing you in your next Live Show.
Collapse this transcript


Suggested courses to watch next:

Ableton Live 8 Essential Training (7h 20m)
Rick Schmunk

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


Up and Running with Ableton Live 9 (2h 11m)
Yeuda Ben-Atar


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