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Raw samples can sound impressive by themselves, but when combined to create a drum set, they often need additional work to fit. Let's take a look at the independent device parameters in Impulse, an how they can be used to help fine tune the individual drum set instruments. All right, so, I've got the custom drum set that we created in the last movie. I'm going to take a look at the parameters that we have here below the, individual samples. And remember, as we click any, or select any one of these, they switch to the, settings for that particular slot. So, just starting off with a kick, the first couple things we see here.
The start parameter allows you to determine, where in the sample that it actually starts playing. So if you want to roll off the attack and start it late, you can dial that parameter. The transpose feature, will allow us to transpose a sample up or down, 48 half steps. And for example, you might use that on the kick, to transpose that up, or transpose it down a little bit, so that it works better with the key of the song. Now I'm going to select the, snare slot here, and let's, record enable the track.
And I can tune that snare by pushing this up or down, so let's check out what this sounds like (audio playing). Okay, I'm going to set that back on zero. And what I actually want to do here, is I'm going to dial up a little bit of velocity. Now, I'll put it all the way up just so we can hear what it does. If I turn up the Velocity parameter, there underneath the Transpose knob, as I Press my key lighter or harder. It will actually modulate the pitch of that, based upon the velocity that I Strike the key at.
(audio playing) And that can be a handy thing to use, when you've got several snare hits in a row, and you don't want them all to sound the same. But it's much more likely that you would probably dial a more modest percentage of that. If yiou don't want it to be straight by velocity, you can also set that to be random. So I'll push that up. And now it doesn't matter how hard I strike the key, it's just going to randomly modulate the pitch aspect (audio playing). Okay, let me put that back down to zero.
It's much more likely that I would use the velocity perimeter and I'll just dial in a little bit. And you could also stretch the sample, using this perimeter here. And you could also control that by velocity. The Mode button below that is optimized for different frequency sounds. So Abelton suggest that mode A would be good for low frequencies like the kick drum. And then mode B would be good for things like snare and high-hats, other high frequency type sounds. So let's just dial a little bit of that up, and let's check what that sounds like.
(audio playing) So the harder I was striking that, the more it was stretching it. Okay, I'll reset that. Pull that down. See I'm going to type a zero and hit my Return key. You can also over drive or add a little saturation to a slot. So if I click on the Saturation button, I can dial up an amount here to fatten that up. Now, as I do that you might want to consider pulling back your overall volume on that particular instrument so that doesn't get too loud.
So I'll pull that back. Now I'll push up the drive. (audio playing) And you can hear just a little bit more fuzz on the overall sound of that. (audio playing) And as I'm working with that, I'm going to pop over here to the Decay real quickly. And I'm going to pull that back. Got just a little bit too long a decay for me. (audio playing) Just tighten that up a little bit. In the middle area, we have a filter that we can use so I'll turn that on. And if you click on the Mode, we'll see that we have the typical Low Pass, Band Pass, High Pass, and Notch Filters. I'll leave that on Low Pass.
And as I lower the cutoff frequency, you'll hear the high end on this start to disappear. (audio playing) So it got a little bit darker. (audio playing) Now if I want to accentuate what's happening there, I can dial up some resonance. (audio playing) An what the resonance does Is it extenuates those frequencies that are right around the cutoff frequency. Again I can modulate that by velocity. So if I turn this up, let's go all the way up to 100% (audio playing).
As I strike the harder and softer you're actually hearing the filter close and change its position. Right, let me dial that down little bit more modestly. And over here in this third section, I can set the decay of this sample, we already looked at that. And you can also set your pan and volume separately. Now I typically won't do that here because I've already got this routed to multi outputs. And so I have the pan and the volume set up here in the track. But if you do want to modulate the pan setting so that a particular sound is moving from right to left.
You can actually do that by raising the velocity amount here. And as you strike the key harder or softer, you'll actually move left to right. Last but not least over here on the right side we've got global parameters for the overall volume of the drum set and transposition. So if you want to move the whole drum set up or down, we can move that parameter. And then there's this interesting paramater here called time. And if I dial that up, what it will do will either accentuate and make samples shorter or longer. So let me just play the clip that I've got on the track, and then I'm going to change the time parameter.
(music playing) So you could actually hear a time stretching the samples that were on two and four there. So while Impulse only has slots for eight samples, it does allow a great deal of control over shaping their sound. So, if you find a preset or sample that is close, but not exactly what you are looking for. Remember to use the sample parameters to adjust the sounds to your needs.
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