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Ableton Live 9 Tips and Tricks

Ableton Live 9 Tips and Tricks

with Michael Kiraly

 


Join Ableton Live expert Mike Kiraly as he dives deep into some of the advanced features that Live offers for unique and creative manipulation of sound. First, discover how to use clip envelopes to create constantly changing transitions between clips. Then Mike demonstrates how to create playable effects and effects transitions with dummy clips, build automated playlists and song arrangements with follow actions, and use dummy clips and follow actions together to generate complex effects.
Topics include:
  • Creating clip envelopes and putting them to work
  • Unlinking clip envelopes
  • Exploring follow actions
  • Creating song arrangements with random follow actions
  • Creating a basic dummy clip
  • Sound designing with dummy clips and follow actions

show more

author
Michael Kiraly
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production
software
Ableton Live 9
level
Intermediate
duration
1h 7m
released
Mar 22, 2013

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Introduction
Welcome
00:00(music playing)
00:04Hi! My name is Mike Kiraly and welcome to Ableton Live 9 Tips and Tricks.
00:09In this course we'll look at some of my favorite techniques to take your Ableton
00:13skills to the next level. (music playing)
00:17I'll start by showing some of the best uses for Live's clip envelope feature.
00:25Then I'll walk you through how to develop complex effects and arrangement
00:29sequences with follow actions.
00:33Lastly, I'll introduce you to dummy clips, a powerful production tool that you
00:37won't even find in the Ableton Live manual.
00:39I'll be covering all of this and more, so let's get started with Ableton Live
00:449 Tips and Tricks.
Collapse this transcript
Using the exercise files
00:00If you're a Premium member of the lynda.com online training library or if you're
00:05watching this tutorial on the DVD-ROM, you have access to the exercise files
00:09used throughout this title.
00:10If you open the Exercise Files folder, you'll see everything you need, laid out in chapter order.
00:16Within each chapter folder are project folders organized in the same order as
00:20each video, and inside are the Ableton project files which will allow you to
00:25follow along with the course.
00:27Double-clicking on these project files will open them in Ableton Live, and
00:30you'll be ready to go.
00:33If you are Monthly member or Annual member of lynda.com, you don't have
00:37access to the exercise files, but you can follow along from scratch with your own assets.
00:42So let's get started with Ableton Live 9 Tips and Tricks.
Collapse this transcript
1. Pushing the Envelope: Getting the Most Out of Clip Envelopes
Understanding the differences between clip envelopes and automation
00:00Clip envelopes are a powerful tool which allows Live users to embed time-based
00:05device or plug-in parameter modulations within an audio or MIDI clip.
00:10However, people might easily mistake clip envelopes for clip automation.
00:14This is understandable, since at first glance it would appear as if there is
00:18little difference between creating a clip envelope and creating clip automation.
00:23Both of these processes create a user- defined change in a parameter over a
00:27specified period of time.
00:29But there are a few key differences, and those differences are what give clip
00:33envelopes their unique power.
00:36Automation breakpoints in envelopes, such as the ones you would create within a
00:39clip in Session view, are defined values tied to a fixed moment of time.
00:44For example, in this clip, I've chosen to automate the Frequency parameter of
00:48an instance of auto filter so that it moves from low to high over the span of two measures.
00:54All points on this automation envelope are absolute values, meaning that the
00:58automated parameter--again, in this case Frequency--will strictly adhere to the
01:03values indicated by this line.
01:05Once this automation has been written, the device control will not be able to be
01:10changed during that time period.
01:11(music playing.)
01:15Unless you override the data. At this point it would just stay in the last input
01:22value until I rewrite or re-enable that automation.
01:25(music playing.)
01:28Clip envelopes don't behave in exactly the same way.
01:31Like automation envelopes, a parameter is altered over a period of time, but clip
01:36envelopes output relative values, not absolute ones.
01:40Clip envelopes modulate or change device control over a user-specified range.
01:46This clip has the same envelope, but it's controlling a clip envelope instead of
01:50an automation envelope. The result sounds the same.
01:53(music playing.)
01:59But it's not forcing a defined value like automation would, and therefore the
02:03device control can still be freely manipulated to enable further variations.
02:08Listen as I change the Frequency value.
02:10(music playing.)
02:16No matter what I change this value to, the sweeping motion is still occurring,
02:20but over a different range. Making these changes doesn't override the Envelope.
02:25It may seem like a subtle difference with limited applications, but I find that
02:30the ability to continually alter device control while maintaining a
02:34predetermined parameter change effect affords users additional layers of
02:38control and flexibility not offered by traditional automation.
02:42In the next video, I will demonstrate this process and provide practical examples
02:47to employ in your Live projects.
Collapse this transcript
Creating clip envelopes and putting them to work
00:00I'd like to venture beyond the theoretical discussion of clip envelopes from the
00:04previous video with a practical example.
00:07To do so, I'm going to attempt to re-create the same basic filter cutoff effect
00:11by utilizing a clip envelope.
00:13I'll start by opening Envelopes box by clicking on this E button.
00:18The Clip View area expands to show all of the available options and parameters
00:23for working with clip envelopes.
00:24It's important to note an important change in Live 9 with respect to how
00:29this editing area works.
00:30In previous versions of Live, clicking on this E would open up the Envelopes
00:35box and clip envelopes were instantly available for editing.
00:38Clicking on this E will still open up the Envelopes box,
00:42but now the editing area defaults to Clip Automation.
00:45This is a new feature found only in Live 9.
00:48Clip envelopes are now accessed by selecting the appropriate parameter
00:52automation option in the control chooser and then right-clicking in the Clip
00:57view and selecting Show Modulation.
01:01The parameter will now show in the control chooser drop down.
01:05The word Modulation will be added just so it can be distinguished from clip
01:08automation for the same parameter.
01:10By the way, you'll notice I keep throwing the words modulate or
01:13modulations around.
01:15A modulation is simply a change that continually cycles between a high value and a low value.
01:21After selecting the Frequency parameter for modulation, the Clip view will
01:25display a horizontal red line in the middle of the waveform.
01:29This visually represents the audio clip.
01:31If I create a breakpoint at the start and drag it all the way down, and another
01:36at the end and drag it all the way up, it would appear, at least visually, as if
01:43I've created the ascending sweep I was looking for.
01:46But take note of a very small but very important detail: the breakpoint values
01:51are not shown as frequency values as they would if it were an automation line;
01:56rather, the display indicates percentages. Why?
01:59Because clip envelopes do not change the specific value of the Frequency
02:03parameter; rather, it modulates the Parameter value up or down using the
02:09Parameter value I've chosen as a starting point. Allow me to break that down further.
02:13I'll hit back to the Auto Filter device and change the Frequency value to around 500 Hz.
02:19Now I will double-click on the clip and look at the clip envelope again.
02:25Remember that line I started with in the center before we added breakpoints?
02:29That line represents a 0% change in the Parameter value.
02:34So if I delete these breakpoints and return the line to its starting point
02:41in the middle, there would be no change in the frequency, and it would stay at 500 Hz.
02:45(music playing.)
02:50Now, if I add the breakpoints back and raise the N1 to its highest level, you'll
02:56see that the value shown is 50%, meaning the ramp will increase the frequency
03:01value by 50% of the total frequency range.
03:04Similarly, if I take that breakpoint and move it below the line to its lowest
03:08possible value, it will show a value of -50%.
03:12This means the frequency value will start at 500 Hz and drop 50% of the
03:17total frequency range.
03:19At first, this might seem confusing, but it's actually a very powerful tool,
03:23because I now have the ability to program a parameter change while still being
03:27able to alter the parameter's base value.
03:30Look at the Auto Filter again.
03:31This time I'm going to change the Frequency value to its maximum value of 19.9
03:36kHz. Returning to the Clip Envelope view,
03:39I will restore that second breakpoint to a +50% value.
03:46Now I will play the clip.
03:47(music playing.)
03:50Nothing happens to the frequency. Why?
03:53Because the clip envelope starts at a 0% change, which represents 19.9 kHz, and
03:59moves up 50%, but 19.9 kHz is the maximum value, so it can't move up 50%--or
04:06even 5% for that matter.
04:08But if I push that breakpoint back down to -50%, I will hear the clip start at
04:140% change--again, 19.9 kHz-- and move down 50% appropriately.
04:20(music playing.)
04:25The filter doesn't close completely;
04:26it will stop halfway between the entire range of values, so halfway between
04:3119.9 kHz and 26 Hz.
04:34If I reset my breakpoints to their original locations, I now have a program
04:40filter sweep, but I can continually change where the sweep begins and ends by
04:44editing the center value.
04:45(music playing.)
04:55I'm not locked into anything.
04:57I can spontaneously adjust the center point and therefore the range of the
05:00frequency sweeps at will.
05:02It's this feature that can allow for increased creative freedom over
05:05traditional automation.
Collapse this transcript
Using clip envelopes to create and manage alternate variations of clips
00:00In the last video I demonstrated a quick and useful way to create parameter
00:04modulations through clip envelopes.
00:07I'd like to build on that foundation by exploring this tool further, to help make
00:11your music increasingly dynamic and compelling.
00:14Here is the drum loop I worked on in the first video.
00:16(music playing)
00:20To illustrate the concept behind clip envelopes, I created an envelope to
00:24modulate the frequency parameter of an instance of Auto Filter placed on the track.
00:29The original intention was to create a transition effect as the filter's cut-off
00:33increased and more high frequency content was allowed to pass through.
00:37While I like the impact of this effect, I would like to test out different
00:41variations of this cut-off modulation without overriding or losing the original idea.
00:46Essentially I want to create an alternate take so that I can exploit
00:51Session view's biggest strength: the ability to spontaneously trigger any clip at any time.
00:57I'll copy the clip to the next slot within the same channel and quickly rename
01:00it to distinguish it from the original.
01:06If I look at the Clip Envelope view, I will see it that envelope I drew before
01:11is still here. Conveniently, clip envelope data is retained when copying a clip.
01:15I listen as I revised this envelope to create a different filter cut-off
01:20pattern that appeals to me, and which could fit within the context of the
01:24track I'm working on.
01:25(music playing)
01:35After a few quick adjustments, I think I found a new envelope that I like.
01:39Now I have two clips, each with a different variation of the filter opening and closing.
01:43(music playing)
01:53I can now trigger either slip while jamming in Session view to audition each
01:56of the variations against each other, or other elements in my track. And it
02:01doesn't have to stop here.
02:02It's easy to make another copy and create another variation.
02:05(music playing)
02:11Now, let's push this one step further and add another clip envelope to modulate a
02:16completely different device.
02:19I'll start by activating another effect plugin instantiated on this track--
02:23in this case Ableton's Grain Delay.
02:26Grain Delay can be a pretty aggressive effect.
02:28(music playing)
02:34It can often transform the audio into processing a bizarre spaced-out shadow
02:39of its former self, but only if the Wet/Dry Mix control is above its minimum value of 0.
02:46I'd like to add this effect into my existing clips so that I have variation
02:50in both the Filter Frequency and the Wet/ Dry Mix percentage of the Grain Delay effect.
02:55Remembering that that control selection process for clip envelopes has been
02:59changed in Live 9, I will select Grain Delay's Wet/Dry control in the control
03:04chooser, and then right-click in the Clip view and choose Show Modulation.
03:10Now I should pause here and point out a part of this process that is slightly
03:13different from the filter frequency example from the previous video.
03:17When I created the clip envelope to modulate frequency, the range of values was
03:22displayed as a range of -50% to +50%, with the default being the middle value of 0.
03:29Now take a look as I create a clip envelope for Grain Delay's Wet/Dry parameter.
03:36The range is 0% to 100% with the default being 100%. Why is this different?
03:43Well, the short answer is that Ableton looked at each available parameter and
03:47made a judgment call as to which ones are best suited to be modulated positively
03:52or negatively from its chosen center value--often called bipolar modulation--or
03:57best modulated from a low value to a high value, generally referred to as
04:02unipolar modulation.
04:04Some of these determinations might be considered subjective, but more often
04:08than not, the choice between these two options reflects the nature of a
04:12parameter's default value.
04:14For example, a virtual pan knob's default position is in the center. 50% of the
04:20overall range is to the left, and 50% of the overall range is to the right.
04:24This is a perfect candidate for bipolar modulation.
04:27Now look at a typical Wet/Dry Mix knob. The range is typically expressed as 0%
04:33to 100%, with default value usually at 0%.
04:38Generally speaking, you would be inclined to modulate this kind of parameter
04:42from a minimum to a maximum, and therefore in a unipolar fashion.
04:46But when it comes to clip envelopes, the end result remains the same.
04:50Regardless of the range decided upon by Ableton, clip envelopes always modulate
04:56the parameter relative to the current value on that control.
05:00I'm going to set the Wet/Dry Mix to 20%.
05:04Notice that 20% is not the maximum value on this control; 100% is.
05:12But anything over 20% is too pronounced for my tastes.
05:16If I add two break points to create a ramp from 0% to 100%, the Wet/Dry Mix will
05:25change from the control's minimum value at 0 up to my chosen full value of 20%.
05:30(music playing)
05:38I want to drive this point home. 100% of this clip envelope represents 100%
05:45of the control's current value or 20%, not 100% of the control's potential
05:52value, which is 100%.
05:54I know that this can be very confusing, so just try to think of it this way:
05:59the control's current value becomes the maximum value attainable by the clip envelope.
06:05So I will now repeat this process so that I have a few variations of the Grain
06:09Delay effect added to the existing variations of the frequency modulations.
06:13(music playing)
06:20This process can go on forever, and it's only limited by your creative impulses.
06:24Develop as many variations as you like across as many parameters as you can think of.
06:29This will take your jam sessions in Session view to a whole new level.
Collapse this transcript
Unlinking clip envelopes for increased control
00:00In the last video I demonstrated just a fraction of the power and flexibility of
00:04clip envelopes by creating multiple parameter modulations that progress over the
00:09length of a clip or its loop length.
00:12But what if the modulation I want to achieve is meant to develop over a time
00:16frame that differs from that of my clip?
00:19What if I want a 4-bar effect modulation, but my audio clip is only 2 measures long?
00:24In this video, I'm going to delve deeper into clip envelopes and show how to
00:28create a modulation that is a different length than the clip it's embedded in.
00:33And to achieve this, I'm going to explore a feature known as unlinked envelopes.
00:38I'll head back to my initial Drum loop where I've created a short transition
00:42effect by modulating the Frequency parameter of Auto Filter.
00:46Notice that the clip envelope is the same length as the drum loop: 2 measures long.
00:51That's because clip envelopes default to a linked state.
00:55Simply put, the default envelope length is dictated by the clip length.
01:00But what if I don't want the filter to open up that quickly?
01:04I think that the transition could have a greater impact if the high-frequency
01:07content of the loop increased slowly over the span of 4 measures.
01:12I'll start, as always, by double-clicking on my audio clip to open the Clip View area.
01:17Again, clicking on the E will open the Envelope Editor if it's not already
01:21showing. Because I already have a clip envelope established, I can choose to
01:26view it by selecting the proper device in the Device Chooser and then the
01:30appropriate parameter in the Control Chooser.
01:32In this case, I'll return to the Frequency Modulation control of Auto Filter.
01:36While I have your attention in this area of the screen, I'd like to point
01:40something out that might save you some head scratching in the future.
01:43It's really, really important to double-check that you have selected the
01:47appropriate device in the Device Chooser dropdown box, and here's the reason why:
01:53some devices may have identically named parameters.
01:56For example, if I had a ping-pong delay and a reverb on the same track, both
02:01effect processors will show a Dry/Wet parameter available in the Control Chooser dropdown.
02:07Notice the box in the bottom-left labeled Loop.
02:11Clicking this button will toggle between a linked envelope and an unlinked envelope.
02:15But what does that even mean?
02:17Linked, which is the default state, means that the duration of my clip envelope
02:22will match, or be linked to, the duration of my clip's length.
02:27If I have a 1-measure clip and the clip envelopes are linked, then my clip
02:31envelope will be 1 measure.
02:33If I adjust the start or end points of the clip, the clip envelope will
02:36be edited accordingly.
02:38The same goes for a clip with loop engaged.
02:41If you clip is looping every two beats then a linked clip envelope will
02:45loop every two beats.
02:46It's as simple as that. But I want a 4-bar filter sweep over a looped 2-bar clip,
02:52and that's where the Unlinked option comes into play.
02:55I'll toggle this button to Unlinked. Then I have complete freedom to set the
02:59clip envelope's length and loop options independently from the clip itself.
03:03It's kind of like having two clips in one: an audio clip and a control clip.
03:08Notice that once the button gets switched to Unlinked the controls on the right
03:12side have suddenly become available for editing.
03:15These boxes, which look exactly like their counterparts in the middle section of
03:19Clip view, allow you to set the clip envelope's start and end points.
03:23The duration of my parameter modulation is now totally up to me.
03:28You'll also see that the audio waveform has disappeared. Don't worry.
03:31That's completely normal.
03:33The waveform was only there to provide a visual guide while drawing your envelope,
03:37but now the envelope is unlinked and therefore a reference to the length of the
03:41original audio is relevant.
03:43Now, it's time to change the clip envelope's length to 4 bars by increasing the
03:48End value to the beginning of the 5th measure.
03:51If I head over to the sample display area and try to zoom out, I can still
03:55only see 2 measures.
03:57That's because the clip envelope's Loop option is still engaged and set to 2 measures.
04:03I need to change that as well.
04:07Now I can zoom out and see the area available for drawing envelopes has
04:10increased to 4 measures.
04:12I can now edit my envelope as I see fit.
04:18I'll trigger the clip to test it out.
04:19(music playing)
04:30Notice that the audio region continues to loop every 2 measures, just as it has
04:34been set up originally, but the clip envelope follows its own path and performs
04:38the filter sweep over its own 4 measure length.
04:41And just like the clip envelope's length, once unlinked, the clip envelope's
04:46Loop settings are also independent from the audio clip itself.
04:50This quick example represents the fundamental concept behind unlinking the
04:54envelopes, but this is just scratching the surface.
04:58I could add clip envelopes for as many parameters as I can think of, in as many
05:02clips as I want, with any duration I choose.
05:05This allows me to develop extraordinarily complex sounds from just a single
05:09boring 1-measure audio clip.
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Creating evolving elements by offsetting region and clip envelope length
00:00Previously, I created a looping 4-bar filter sweep over a looping 2-bar audio clip.
00:06Although the clip envelope in the audio are different lengths, it still
00:10results in an endlessly repeating phrase.
00:12I don't want to bore my audience, so I'll create a few clip envelopes that have
00:17different lengths from the original clip and different lengths from each other.
00:21And to make it truly special, I will use clip envelope loop durations that are
00:26not mathematically related to each other. But I'm getting ahead of myself.
00:30Let's start from the beginning.
00:32I'll start by adding another effects processor, and in this case, I've chosen the
00:36Rome preset in Resonators.
00:39Once active, you'll hear that the effect is pretty intense.
00:43(music playing)
00:47I'm searching for something a bit more subtle, and I'll get there by using
00:50the Wet/Dry control.
00:51(music playing)
00:56As always, to get a clip envelope started for a parameter, I need to choose it
01:01in the Control Chooser and then select Show Modulation in the Clip View area.
01:07As I start drawing envelopes, notice that I'm creating more or less
01:11random modulations.
01:16I want the Resonator effect to have some movement that's not linear.
01:20I'm hoping to generate musical interest by forcing the listener's attention to
01:23follow the seemingly random changes.
01:25(music playing)
01:31But at the end of the day, the combination of this new 2-measure clip
01:34envelope with the 4-measure filter wweep and the 2-measure audio loop is
01:39still a repeating phrase.
01:40It might be a more interesting, complex repeating phrase, but it's a
01:44repeating phrase nonetheless.
01:46So how can I force continual variation without constant interaction?
01:50Easy. First, I'll unlink the envelope and set the clip envelope end point to
01:55something completely unrelated to the other looping components.
01:59Then I'll activate the Loop button and increase the length so it corresponds
02:03to the new end point.
02:05I've randomly chosen to extend this clip envelope's length to 3 1/2 measures long
02:09and a loop length to match.
02:11But I've only altered the clip envelope for the first bar.
02:14I need to fix that first.
02:16I'll zoom out to make sure that the entire clip envelope editing area is within
02:20view and return to my crazy haphazard envelope drawing technique.
02:27Again, the randomness here is to force continuous variation in the audio.
02:32So what have I actually done?
02:34I've created another clip envelope, but this one doesn't repeat after 1 bar or
02:38even after 4 bars or even after some number that is a multiple of those lengths.
02:43So the combination of the Filter Sweep and the Resonator Mix Loop will almost
02:48never sync up in a repeating fashion.
02:49(music playing)
02:57I'll keep going and modulate the Resonators to K parameter over another random
03:02and unrelated length--in this case 5 1/2 measures.
03:14I'll start drawing some additional random envelopes.
03:18Now, I have 3 effects modulating over three completely different unrelated
03:22durations, pushing my clip farther into continuously evolving territory.
03:28The more clip envelopes I add which are unlinked and have durations unrelated to
03:32each other, the less often my listeners will be confronted with repetition of
03:36the same character or timbre of that element within my track.
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Modulating the pitch content of loops using clip envelopes
00:00Most often, clip envelopes are associated with the modulation of audio effect
00:05device parameters, but Ableton allows the modulation of clip parameters as well,
00:10including things like volume and transposition.
00:13The actual parameters available for modulation are dependent on the warp mode
00:17selected within the clip.
00:19So, you have to choose your warp mode carefully to enable clip envelopes
00:23for certain parameters.
00:24For more information on warp modes, make sure you check out lynda's Ableton
00:28Live Essential Training.
00:30This clip was warped via Beats mode.
00:32Beats mode warps audio in a manner not unlike a Slice mode in a traditional
00:37sampler or the Propellerheads' ReCycle REX-file format.
00:41This means each segment of audio can be treated individually when it comes to
00:46the transposition of its pitch parameter via clip envelopes.
00:49The setup is mostly the same as in Effects control.
00:52I'll head directly to the Device Chooser and select Clip.
00:56The Control Chooser below now displays all of the available clip parameters
01:00which can be manipulated with a clip envelope.
01:02Again, the selections in this dropdown change depending on the warp mode.
01:07So, if you don't see what you're looking for, double-check you have the
01:10correct mode enabled.
01:12I'll select Transposition.
01:15I'll unlink the Envelope and set my end point and loop length to an arbitrary value.
01:21By the way, just as it is all throughout Live, you can edit these loop and end
01:26values by dragging the flag markers back and forth over the timeline.
01:29This is often a lot easier than entering values into the boxes, especially if
01:34you don't need precision.
01:36Modulating the transposition can create a vast range of colors and characters.
01:41Clip envelopes that shift between extreme values will create extreme impact.
01:46Conversely, varying the modulation over 1 or 2 semitones will create subtle movement.
01:51Of course, this really only applies to non-melodic content like this drum loop.
01:56Modulating the transposition over a musical region will obviously change the notes.
02:01This is a great tool in working with melodic content, which can lead some
02:05inspired composition and arrangement changes. But when working with a tonal
02:09content, there can be greater freedom, because you aren't constrained by
02:13musical notes or scales.
02:14I'm going to start drawing my envelope, and I'm going to vary between small,
02:19subtle shifts and huge, sweeping changes.
02:23The audible impact is immediate.
02:25(music playing)
02:30I've managed to push a boring 2-measure drum loop into a glitched-out slice of
02:34craziness, and the best part is that the offset durations of the clip envelopes
02:39mean that the audience will be listening to a new combination of these changes
02:43throughout the entire arrangement.
02:45I did one more thing to enhance this drum track.
02:48I've used the same technique on the clip's volume parameter.
02:52I've made small precise changes to the volume clip envelope.
02:55What I can now hear is a constant change in the gate or decay of the individual beats.
03:00(music playing)
03:05So, by adding two basic, easy-to- create clip envelopes, I've transformed an
03:10ordinary drum loop to something extraordinary.
Collapse this transcript
2. Harnessing the Creative Potential of Follow Actions
Exploring Follow Actions
00:00I've got a project here that contains a song I am working on. Each element has
00:04been placed on its own track, and each track contains multiple clips containing
00:09variations of those elements. (music playing)
00:20I am keeping these clips in Session view so I can trigger them spontaneously.
00:24And I have set up a MIDI controller to help that process as well.
00:27Trying out different combinations and transitions to help guide the arrangement
00:32is going to be very, very helpful later on.
00:34You'll notice that this drum loops track has a bunch of clips lined up and ready
00:39to go. The same goes for this track over here.
00:41These clips are individual variations of the bass line.
00:44I have placed all of these here like this because I'm fairly certain for now
00:48that this is the order I want these clips to play in.
00:51(music playing)
00:58It's kind of like a prearrangement for these two elements.
01:01I don't want to merge them or move them over to Arrange view because I like
01:05them here, where I can delete them, copy them, move them around, really do anything I like.
01:12Right now I really want to keep my focus on experimenting with these clips over here.
01:16(music playing)
01:24Improvising with this many clips might not seem too difficult, but it can get
01:28busy very quickly, especially if I also need to launch the drums and bass
01:32line clips over here.
01:33So, to keep my hands as free as possible, I am going to tell Live to launch
01:38these prearranged clips for me.
01:40That's what creating a follow action accomplishes.
01:43Watch what happens when I trigger this first clip.
01:45(music playing)
01:50The Launch button on the second clip starts to blink immediately. A blinking
01:54Launch button means the clip has been triggered and it's going to begin playing
01:58when the global quantization value is reached.
02:01My project has been set at 1 bar,
02:04so a clip with a blinking Launch button means it's already been triggered and
02:07is waiting for the next measure to start playing.
02:10But I didn't actually touch this clip; I triggered this first one up here.
02:14So, why then did this one begin to blink as if it had been triggered as well?
02:19Because it was the follow action that triggered it for me.
02:22Basically, a follow action is a set of instructions contained within a clip that
02:26tells Live what to do after the clip has been launched.
02:29For example, launching this clip right here-- (music playing)
02:36--will activate a follow action that tells this next clip to begin playing
02:39after 4 bars. In essence, the first clip is triggering the second.
02:44Now if I trigger the second clip, it'll trigger the third.
02:48This will happen as I click each clip in sequence.
02:51I've created follow actions in all of these clips,
02:54so each one will play until it's time for the next one to take over.
02:58Playing clips in sequence is a really basic example.
03:01Follow actions can be used to generate all kinds of complex and automated events.
03:06And this unique feature is just one of the many reasons that Ableton Live has
03:11become the DAW of choice for so many musicians and producers.
Collapse this transcript
Using Follow Actions to create an automated playlist
00:00I am in the middle of a project and I'm testing out some arrangement ideas with
00:03a few of the melodic elements in my new song.
00:08(music playing)
00:14I am less concerned about the arrangement of the drums or the bass line.
00:18For those elements, I've gone ahead and laid out a basic playback order.
00:22Now I'll create a few follow actions to automate that playback process.
00:26To get started, I need to double- click on a clip to make sure I open up
00:30Clip view. Then I need to make sure that I expand this area by clicking on this L button.
00:36This toggle button opens the Launch box.
00:39This area contains options pertaining to all of the different ways you can launch a clip.
00:44It's this bottom area here that I'm really interested in. Conveniently, it
00:48says Follow Actions.
00:49There are three distinct types of instructions that need to be in place for a
00:53follow action to occur.
00:55It's essentially the when, the what, and the how often?
00:59The first is the when.
01:01When do I want to follow action to occur?
01:04This information is entered right here in these three familiar-looking boxes.
01:09These boxes are just like the ones you see over in the Loop section of Clip view.
01:13It's where I need to input the length of time between the clip's launch and the
01:17subsequent follow action.
01:19Just like in the Loop area, this time is denoted in bars, beats, and 16th notes.
01:25So, right now it's set for 1 bar, which means that I'm telling Live that I want
01:29something to happen exactly 1 bar after the clip is launched.
01:32I can change this value to pretty much anything I want.
01:35In this case I want the loop play 4 measures and then move to the next,
01:39so I'll change this to 4 and leave these two set to 0.
01:43(music playing)
01:50As I trigger the clip, it becomes obvious that I haven't set up a follow action
01:55just yet because the next clip hasn't started to blink.
01:57I have input the when, but it's still unclear to Live what I want to happen next.
02:03This is the what.
02:05This dropdown box contains all of the possible actions I have at my disposal.
02:09So, after the 4 bars, the clip can either stop, play again, play the previous, or
02:16the next, play the first or the last, play any clip, at all or any other clip
02:22except that clip. Because I want these loops to scroll through in order, I am
02:28going to select Next.
02:29(music playing)
02:33Excellent! Triggering the clip results in a blinking clip Launch button on the next clip.
02:38So, I know it's queued up.
02:40I'll verify that the length is also correct. (music playing)
02:43This is perfect; this is exactly what I was aiming for.
02:46The first clip launches and then 4 measures later, the second clip launches.
02:53This area down here is the How often I referred to before.
02:57I almost never need to edit this, but let me explain it briefly.
03:01It's called the Chance box, and it's the likelihood that the chosen action will
03:05actually occur. But this is slightly confusing.
03:09This parameter only needs to be altered when you choose to have two
03:12separate follow actions.
03:14You might have noticed that there is a second set of boxes here.
03:19These are duplicates of the first set, therefore creating an alternate follow
03:23action within the same clip.
03:25But two different follow actions can't occur simultaneously.
03:29It would be impossible for the clip to play the next clip and play the previous
03:33clip at the exact same time.
03:35So, these Chance boxes determine the odds of one happening over the other, but
03:40I rarely need to alternate between two different actions and I definitely don't need to here.
03:45I know that I always want it to play next.
03:47I know exactly what I want to happen.
03:49So, I'm not going to choose a second action. And even if I did, it's not going
03:55to matter, because the chance of the second action is set down here, and it's set
03:59to 0, meaning it has zero chance of ever happening.
04:04So as long as follow action A is set to any number above 0, it will always be
04:09the one that's chosen.
04:10The default value here is 1, so I don't need to touch it.
04:14The Chance boxes are a great way to add a little unpredictability to your follow
04:18actions, and they're definitely worth exploring further on your own.
04:21While it took only a few seconds to create this follow action, I don't want to
04:25keep doing it over and over.
04:28I need all of these drum loop clips and all of these bass line clips set up
04:32the exact same way.
04:33The great news here is that I can select as many clips as I see fit and edit
04:39all of their follow actions at the exact same time.
04:42I know that I want all of these clips to play 4 measures and then advance to the Next one.
04:47(music playing)
04:51So, if I trigger the first clips in each track, I can watch as they cycle
04:55through after playing for 4 measures.
04:58One last note: follow actions only work on clips that are adjacent to each
05:03other. Even if the clip below the empty space has a follow action attached to
05:08it, Live will ignore it, and that makes complete sense.
05:11If my action is set to Next, for example, then what would happen here?
05:17There's nothing to trigger and so my actions would be forced to stop dead.
05:20(music playing)
05:26So, I have set up exactly what I was hoping for: an automated clip playlist that
05:30I can just set and forget.
05:32But I can always change my mind and rearrange these clips if I think there's a
05:36better sequence to be had.
05:38It's very quick and extremely flexible.
05:40With just the few quick clicks, I can now play around with all of these clips
05:44over a pre-sequenced drum part and bass Line;
05:47hopefully it will lead to some inspired decisions when it comes time to
05:50arrange my song.
Collapse this transcript
Creating song arrangements with randomized Follow Actions
00:00Arranging your song can be a very time-consuming process.
00:04This is where follow actions can be of great help.
00:07This entire arrangement was created using follow actions and with only a
00:10single click of my mouse.
00:12Let me show you how.
00:14Here's my song project.
00:15I have created a bunch of elements-- melodies, chords, drums, and a bass line--
00:20each on their own track.
00:22I love Session view for its ability to audition various clip combinations.
00:27It transforms Live from a DAW into a performance instrument.
00:30(music playing)
00:31It's easy enough to make some choices about a potential arrangement and move,
00:36copy, and paste, or otherwise organize clips to reflect the sequence I want
00:40them to play in. But all of the possible combinations of clips can quickly overwhelm me.
00:46I can keep making changes and making changes and making changes.
00:50It gets to be too much.
00:52And it means that I put off making decisions, and not making decisions is the
00:56best way to never finish a project.
00:58So, I am going to let follow actions make some of the decisions for me.
01:02Let me show you how.
01:03As you know, follow actions are instructions you set within clips that tell Live
01:08what to do after a clip is triggered.
01:11Essentially, you're going to tell it what to do.
01:14In this case, I want to know which clip combinations sound the best,
01:18and I want to hear a variety of options when it comes to transitions.
01:22What are the best segues between the different combinations of my elements?
01:26All of these clips are variations of an element.
01:29(music playing)
01:36Some are different patterns; some have different effects; some are different
01:40length, etcetera, etcetera.
01:42Now normally most users would just hit Record and start launching clips or
01:45scenes, which are transferred to the arrangement timeline.
01:48follow actions can be set up to accomplish the same thing, but in that case, Live
01:53is making all of the clip-arrangement decisions.
01:56This doesn't always yield great results, but it does introduce a fantastic
02:01random element to the arrangement process, which can lead to unexpected
02:04moments of brilliance.
02:06To make this happen I am going to select all of my clips in Session view.
02:10Then I'm going to instruct Live to play any clip 4 measures after a clip is launched.
02:18So, when I hit Play, follow actions will play back the clips on each track in random order.
02:23(music playing)
02:33If I were to hit Record, this process would create an automated arrangement, and
02:38it would be captured on the timeline.
02:41I'd usually let this go on for a long time--
02:43maybe even 10 minutes or so.
02:45But for the sake of time, I'm going to stop and show you the arrangement
02:49I've already created.
02:51Here's where I think the process gets really interesting.
02:54I can start moving my way to the timeline, listening to different areas in
02:58different transitions.
02:59(music playing)
03:10This way I can see what I like or don't like. At this point, my job title kind of
03:15changes from composer to editor.
03:17For now, I'll simply delete the sections I don't like and combine the sections I do like.
03:24For me, the advantage here is two-fold. The first is increased objectivity. If I
03:30were to create my own arrangement combinations, I end up editing my own actions
03:34and decisions. Because I am the one who did the creating,
03:37I might not have the necessary objectivity to make the hard editing choices.
03:42Having Live generate it automatically means I could be comfortably critical when
03:45it comes time to evaluate the arrangement.
03:48Secondly, this process is random and generative.
03:52It's quite possible that it will yield a combination or a transition that I would
03:56not have tried or even come up with on my own.
03:59Looking at this arrangement again, you might notice something unusual.
04:03Look at these clips named Empty.
04:05If I take a look inside, I can see that they are named appropriately.
04:08There's no audio present within.
04:11I purposely created these and placed them within each grouping of clips
04:14within Session view.
04:16The reason is this.
04:17I don't think it makes much musical sense for a variation of every single
04:21element to be playing back at all times.
04:24Parts usually need to drop out and come back in throughout a song to make the
04:28track musically effective.
04:30So, I put these in as placeholders to ensure that silent clips get dropped
04:34in periodically too.
04:36Remember, clip envelopes only work on groups of clips that are adjacent to each other,
04:41so they must be placed right with the audio content.
04:45The more of these empty clips you use within a group, the more often it will be
04:49likely to come up in the random playback queue Live is generating.
04:52So, if you have a musical element that you feel should be featured often and
04:56prominently, use less empty clips and vice versa.
05:01So, there you have it.
05:02This is a great way to use Live to help inspire you in the song-
05:06arrangement process.
05:07You're still creating the musical elements and making the final choices as to
05:11when and how those clips will be played, but you are getting a little help from
05:15follow actions along the way.
Collapse this transcript
3. Turbo-Charging Session View with Dummy Clips
Exploring dummy clips
00:00I'm in the beginning stages of a project and I've already got a few looping
00:04elements that I'm happy with.
00:05I've been messing around in Session view, triggering clips to come up with new
00:08idea. To add a little polish and sheen to my spontaneity,
00:13I'd love to have some creative effect combinations and sequences ready to
00:17audition when the moment of inspiration strikes.
00:19Here are the sounds I've come up with so far. (music playing)
00:26Now watch and listen to this again.
00:28(music playing)
00:38After the sounds began playing, I triggered this clip.
00:41It resulted in all of the sounds being processed by a preprogrammed effect
00:45sequence created by this device chain down here.
00:48It would be easy to assume that this is simply the result of clip envelopes or
00:52automation, but what really happened when I triggered that clip?
00:57The resulting effects sequence was processing several tracks simultaneously.
01:02Would that even be possible while triggering only a single clip if I'm using
01:05clip automation or clip envelopes?
01:07Not really, because those control features are embedded within individual clips
01:12and will only impact that clip.
01:15I would've needed to create the exact same chain of devices on each track, as
01:19well as reproduce the same envelopes or automation for each clip playing.
01:24But that's not what occurred.
01:25There aren't any effect devices on these other tracks.
01:28And the effect sequence only occurred when I triggered a totally different clip altogether.
01:34So what's going on here?
01:36The answer is dummy clips.
01:39Dummy clips are regular audio and MIDI clips that don't contain any audio or MIDI.
01:44You did hear that right.
01:45Instead of outputting audio or MIDI, dummy clips process audio or MIDI
01:50routed through them.
01:51Essentially, they're empty vessels that contain device instructions which you control.
01:56These instructions can accomplish a variety of tasks, including what you just
02:00heard: a sequence of events triggered by a single clip processing multiple
02:05channels simultaneously.
02:06Allow me to demonstrate.
02:08I have my tracks, each containing a looping audio clip.
02:11And over here, I have a track labeled Dummy.
02:14Take notice of two things.
02:16First, I've routed the audio of all of the first tracks to the dummy track.
02:25And second, there are several clips on the dummy track itself.
02:29Initially, this might not seem like it makes too much sense.
02:33Routing multiple audio sources to a single output is certainly a common practice.
02:37You can use the Group function to control mixer and trigger actions for multiple
02:41tracks, or you can route multiple audio sources to an audio or return track to
02:45process them together like a bus.
02:47But you can't place a clip in a group or return track, and it wouldn't seem to
02:52make sense to place a clip in an audio track that has multiple tracks routed to it.
02:56You can only listen to the rerouted tracks or the audio clip, but not
03:00both simultaneously.
03:02So here's the thing:
03:03the audio clips on this dummy track don't actually contain any audio. They're empty.
03:08Well, not exactly empty.
03:11There isn't any audio present, but there are actions lurking behind the scenes
03:16waiting to be triggered.
03:17Listen to what happens when I trigger the clip 2 Bar low cut to Reverb.
03:20(music playing)
03:29It creates the effect transition described in the name.
03:33The low end is cut for 2 measures and then ends up in splash of reverb.
03:37Now I want you to listen again while I trigger another clip named 2 Bar Redux Delay.
03:41(music playing)
03:50Another transition effect occurs, but this time with completely different
03:54devices, multiple sequences each creating their own dynamic effects transition,
04:00and they all come from different plugin devices.
04:03It is a repository of improvisational effects tools at my immediate disposal,
04:08like preprogramming intricate device automation for spontaneous use or in
04:13automation event macro that you can trigger on a wim.
04:16But here's the really cool part.
04:18I can now record a complex track arrangement on the fly using all of these
04:22transitions, all without having to create automation for each plugin parameter.
04:27(music playing)
04:40Tabbing over to Arrange view, I can see that the dummy clips have been recorded,
04:44along with the audio clips.
04:45I'll jump back and hit Play.
04:47(music playing)
04:56You can clearly hear that Live plays back the actions created by the dummy clips.
05:01I can now move or cut or paste or copy any of these clips as I see fit.
05:06I can also change the output routing of the individual audio tracks to remove
05:09them from the dummy clip signal path, or I can route new tracks which weren't
05:13previously being processed.
05:15With just a little bit of prepwork, I now have the ability to improvise
05:19polished track arrangements complete with complex effects transitions.
05:24This is just one of the many things that dummy clips can do for you.
Collapse this transcript
Preparing a project for dummy clips
00:00While previously working with clip dnvelopes, I set up envelopes to modulate
00:04my chosen device parameters and to create dummy clip actions, clip envelopes do come into play.
00:10But there's a key difference between a normal clip containing a clip envelope
00:14and a dummy clip containing a clip envelope, and that difference is where the
00:18audio originates from.
00:20The parameter modulation created in a clip envelope impacts the audio from the
00:24clip it's embedded in.
00:26But a parameter modulation within the dummy clip alters the signal of any audio
00:30source routed through it.
00:31That concept bears repeating: audio must be routed through a dummy clip for
00:36it to process audio.
00:38Grasping this concept is the first step to understanding why I would route my
00:42audio in the following manner.
00:44You may have noticed dummy clips reside on their own audio track.
00:47So, I begin earlier by creating new audio track and renaming it dummy.
00:52I'll now select all the tracks containing the audio I'd like processed and set
00:56their output to feed this track.
00:59Since it's been renamed, it will show up in the Audio To dropdown as Dummy.
01:04If I trigger the clips, I won't hear anything. Why is that?
01:11Because the dummy track is still behaving as an audio track. It's waiting to
01:15receive audio from a clip placed on the track itself.
01:19This can be changed easily enough by toggling the monitor selection from Auto to In.
01:24That enables the track to pass audio from the input instead.
01:27If I now hit Play, I can hear the routed audio loops from other tracks.
01:31(music playing)
01:33If I was treating this simply as an audio bus, it would be easy enough to
01:37place a few devices on the track and process the mixed signal. But this can be somewhat limiting.
01:42I want to add multiple devices on the track and have the option to choose when
01:46those effects will be processing the mixed signal at the input. That really
01:50shouldn't be too hard.
01:51I could accomplish this by creating a MIDI or keyboard assignment that controls
01:55the device activator buttons on each device, or I could group several devices
02:00and create macro assignment.
02:02But then I would have to memorize and keep track of multiple key commands or
02:06controller assignments, and that can definitely be cumbersome.
02:09More importantly, I not only want to choose which effects are processing the signal,
02:14I also want to choose how those effects are processing the signal.
02:17I want to create preprogrammed dynamic events which will increase the impact of
02:22those effects combinations, like this one.
02:24(music playing)
02:32I have got my dummy track, I have set my routing, and I've gone ahead and added
02:37all the plugin devices I want to use.
02:39The key to effectively employing dummy clips is the use of an audio effect rack
02:43to manage different device combinations and parameter changes.
02:47You'll see why this is important in a minute.
02:50If you aren't familiar with racks or how they work, I encourage you to
02:53checkout lynda's Ableton Live Essential Training Course, which contains a
02:57comprehensive chapter on racks.
03:00However, you don't need to watch it right now.
03:02You'll still be able to follow along. But having an understanding of the inner
03:06workings of racks will allow you to comprehend mechanics behind where I'm
03:09about to do a bit better.
03:11Within a rack, each separate grouping of devices is called a chain. Clicking
03:16on this button will expand the viewing area of my rack to show all of my
03:20chains. There are four right now, and I've name them all in a way which
03:24describe their contents.
03:26Each chain contains different effects combinations.
03:29Four different chains, four different effects options. And triggering the
03:33corresponding clips in my dummy tracks switches between them freely.
03:37(music playing)
03:49While the types of devices and affects you use for this technique is completely
03:53up to you, these are the basic steps necessary to prepare a project to use
03:57dummy clips successfully.
Collapse this transcript
Creating a basic dummy clip
00:00Session view is my environment of choice for keeping things flexible and dummy
00:04clips are my favorite way of auditioning complex and creative effect sequences
00:08at the touch of a button within Session view.
00:11Here's a few that I have already set up. Let's take a quick listen.
00:14(music playing)
00:23Now I am going to delete them and start from scratch so you can see how I
00:27created them in the first place.
00:29The first thing you need to know about creating dummy clips is that you need an
00:33empty clip to work with.
00:35There isn't any Create Dummy Clip or Create Empty Audio Clip command.
00:39So, I'll copy one of my other audio clips and drag it into my dummy track.
00:45It actually doesn't matter which clip I choose.
00:47It's not going to produce audio, even if it has audio within it.
00:52The tracks monitor, set to in, will look for audio coming from somewhere else.
00:56Therefore, it's going to ignore any audio within the clip itself.
01:00So, do not place an important track element on the dummy track thinking you'll
01:04be able to trigger and hear it whenever you please.
01:07See, you can't hear any audio, even though there is audio within this clip. All
01:14clips you wish to trigger need to remain on other tracks.
01:18Now that I have a clip, I'm going to rename it Dummy, just to keep things
01:21straight for the time being.
01:23I have created for chains within this rack down here.
01:27Each one has a distinct processing scenario.
01:30I want each chain to work independently, just as I'd set them up, and I want to
01:35be able to choose when they become active.
01:37To do so, I need to create dummy clips that will contain instructions telling
01:42Live which of these effect chains I want working at any given time.
01:46Because the action of triggering these clips is what's going to lead to the
01:50change in the chains, I'll need a total of four individual dummy clips.
01:54I have one already, so I'll copy this clip three times, and then I'll rename all
01:59of them that correspond to the names of the four chains you see below.
02:08I need to return to the Chain List in the rack for a moment. More than likely,
02:12this Hide button will be illuminated over the Chain List.
02:16This option hides the Chain Selector, something I'm going to need because it's
02:20critical to my next steps.
02:21So, I am going to turn this off by clicking on this Chain button, and now we can
02:26see the Chain Selector.
02:27I'll once again refer you to the lynda Ableton Live Essential Training course
02:31for a deeper comprehension of chains and the Chain Selector.
02:34But I'll help the uninitiated by telling you that the Chain Selector is
02:38exactly what it says it is:
02:40it's a way to select the effect chains within a rack.
02:43It's done by assigning a specific value or range of values called zones to each chain.
02:50When received by the rack, these zone values will activate the
02:53corresponding chain.
02:55Let me show you what I mean.
02:57So, my new dummy clips--or actually, I should say a clip envelope within each of
03:02my dummy clips--will be the carrier for that control message that I need to make
03:07the chain selection process occur; essentially, it's going to send a Zone value.
03:12Look at the Chain Selector again. See these little blue rectangles?
03:16These are what indicate the zone value assigned each chain.
03:20I'll be the first one to tell you that this editing area is very difficult to
03:23see, so you have to really look close.
03:26Unfortunately, it doesn't allow for zooming, so you just have to be careful
03:30when you make changes.
03:31I have actually already set up my zones here, but the default state for all new
03:35chains is its Zone value of 0.
03:38If you look at this first chain, this is what the default looks like.
03:42That means that this chain will activate whenever a Zone value of 0 is received.
03:47Again, it's my dummy clips that we are going to send this Zone value, and I'm
03:51going to show you how that works in just a moment.
03:54Because I want the freedom to select each chain independently, I'll want each chain
03:58to respond to a unique Zone value.
04:00So, I've moved these tiny blue rectangles so that each one is assigned a
04:04different number. Because they're so small, moving these rectangles can be difficult.
04:09You need to hover over the zone you're looking to edit until your cursor turns
04:13to a line with two arrows extended to either side.
04:16This is when you can actually move them.
04:20You'll notice that the cursor can also change to the left- and right-facing braces;
04:25these are used if you want the zone to encompass multiple values.
04:30Finally now, I get to the actual dummy clips themselves.
04:34I am going to double-click on my first dummy clip. Then I am going to make sure
04:39that the Envelope Editing area is open.
04:42This is where clip envelopes come into play.
04:44In the Device Chooser, I'm going to select Audio Effect Rack, and then in the
04:49Control Chooser, I'm going to make sure I've got Chain Selector selected.
04:53I can now create Chain Selector Zone values with the clip envelope, almost like
04:59automating the Chain Selector Zone Value.
05:02So, how would I do that?
05:03I double-clicked on the first dummy clip which was name DRY. I want to launch
05:07that clip and activate my first chain, also named DRY.
05:16My DRY Chain has a Chain Selector value of 0, so the clip envelope value
05:20must also be set to 0.
05:22In this case the default value of the clip envelope is already 0,
05:26so I just need to create a breakpoint on line to make sure it's going to stay that way.
05:30I can now repeat this process for the other three clips.
05:36Each clip needs to be set to the corresponding value in the Chain Selector.
05:40Otherwise, it's not going to work.
05:44Each time the clip is triggered
05:45the embedded clip envelope will send the value and activate the zone.
05:50Now, listen as a hit play and trigger each dummy clip.
05:53(music playing)
06:03Each dummy clip activates the corresponding chain.
06:06I can now spontaneously process multiple audio sources through different audio
06:10chains at the click of a single button.
06:13As complex as this might already seem, it's really only a basic usage of a dummy clip.
06:18They can automate intricate effect sequences, scene transitions, mixer
06:22automations, and much, much more.
06:24Their potential is almost limitless, and that's why I find them to be such an
06:29invaluable tool within Ableton Live.
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Combining Follow Actions and dummy clips to create playable effects
00:00In this project I'd previously created four dummy clips to control four
00:04different states of processing, one dry-- or no processing at all--and three others
00:09with different effect device combinations. (music playing)
00:18The action produced by triggering each clip is immediate, but what happens after
00:22that trigger is very much dependent on you?
00:25The Clip Loop feature is active on all four dummy clips.
00:29Looping the clip means that each would provide continuous processing until
00:32another clip is launched.
00:34But sometimes I know in advance exactly how long I want a certain effect
00:38sequence to last--for example, this dummy clip here called Chorus Verb.
00:43Occasionally, I might be inclined to let this effect go on for a few measures,
00:47but more often than not, I just want to drop it in for a little while to create
00:51a transition between sections of my arrangement.
00:54As my project is set up right now, this would require two triggers:
00:58one to activate the effect and another to return to the dry state.
01:01(music playing)
01:09Instead, I'd like to automate that process with follow actions.
01:12I'm going to open up this clip's Clip view, and then I will create a new follow action.
01:17I am going to set it to 1 measure, and then the action to First.
01:22So as long as my dry clip is first in the grouping of dummy clips,
01:26triggering this Chorus Verb clip will activate the effect chain for 1 bar
01:30and then jump back to DRY.
01:31(music playing)
01:37All with no interaction from me. I can now drop that transition in any time I
01:41please. So, why is this so great?
01:44Because Session view is was amazing for improvisation, but it can be difficult
01:47to manage if you've accumulated too many clips.
01:50Setting a follow action to automate an effect switch means you can trigger it
01:54and immediately move your attention elsewhere.
01:56There's no need to monitor the action of the dummy clip or remember to switch it off in time.
02:01It frees up your hands and your brain.
02:03I can copy this clip and set a different follow action as well.
02:09(music playing)
02:13My new follow action is only two beats long, and then it returns to the dry state.
02:19I'd advised renaming clips to something that will make it easy to know that you
02:23have a timed follow action in place.
02:26You can then do this to as many or as few of the clips as you'd like.
02:30Here I'll set another follow action for these two clips, this time for 1 measure
02:34again, and set the First.
02:36(music playing)
02:42I always prefer to set follow actions on dummy clips when my intention is to use
02:46them for effect transitions.
02:48If I happen to get lost in the moment, as long as the follow actions are
02:51enabled properly, I don't have to worry about retriggering the dry clip to return to normal.
02:56This is just another reason that Ableton Live is an unmatched
02:59software performance tool.
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Sound designing with dummy clips and Follow Actions
00:00So far, I've kept the emphasis on utilizing dummy clips and follow actions for
00:04creating arrangement transitions.
00:07Now I'd like to show you a technique which combines those processes to create
00:10exciting and often unforeseen audio events of a different nature.
00:14First, let me tell you my goal before I start making changes.
00:19I think that utilizing prepackaged samples is a great way to kickstart song
00:23projects, and Ableton comes bundled with a wealth of samples and clips to start
00:28users off in the right direction.
00:30But the best way to stand out in the crowd is to create your own sounds.
00:34On this first track I've got several drum loops that I've borrowed from
00:37the Abelson Library.
00:38(music playing)
00:44These samples are available to everyone who uses Live, so if I were to use
00:49them in their original form, I run the risk of having the same exact drum
00:52sounds as someone else.
00:54Creating new sounds from scratch can be time consuming, so I'm going to make
00:58Live do it for me, and I'm going to use these loops as source material.
01:02Just like before, I've got audio routed through a dummy track.
01:06It contains clips set to trigger different effect combinations.
01:09(music playing)
01:17The initial focus of this tip is going to be on follow actions.
01:21I've really kept the follow actions attached to my dummy clips rather boring.
01:25It's usually just a measure or two, and then I return back to the dry sound.
01:29But I'd like to push it farther this time; I'd like to create fast dynamic
01:34changes adding movement and excitement.
01:36So I'm going to change the duration of each follow action to something short,
01:40like one beat, and then I'll change the Action to Any.
01:46This will create quick automated and quantized switches between the dummy clips
01:51and their corresponding effect chains.
01:53Because the action is set to Any, these switches will be random. Which clip
01:58plays next is a matter of chance.
01:59(music playing)
02:06Already, the underlying drum loop sounds more exciting.
02:09I'm going to take it further, and I'm going to copy my group of dummy clips down
02:13so that I have duplicates. And then I'm going to change the length of their
02:18follow actions to two beats, just for the sake of added variety.
02:21(music playing)
02:29I'm happy with this result so far, but changing the effects doesn't really
02:33change the sound of my drum loop.
02:35It's still completely recognizable, and I'm going to change that right now by
02:40repeating this same process on the audio clips on the first track.
02:44First, I'm going to select all of the drum loops, and then I'm going to change
02:48their follow action settings to 1 Beat and then Any, just as I did on the dummy clips.
02:53(music playing)
02:59Now the drum loops are switching at random every beat, just like the dummy clips,
03:03and hopefully that's going to create a new mashed combo of all five.
03:08It works, but something is wrong. The problem is in how the drum loops are being triggered.
03:14Launching a clip usually means that it'll start from the beginning.
03:17In this case this, results in the first beat of each loop being triggered when it
03:22switches; therefore, there is no variation in the drum hits themselves.
03:27So I need to add an additional setting to ensure that the audio continues
03:31to move forward, even though the clip is being retriggered and retriggered and retriggered.
03:36And this is a setting called Legato mode.
03:39Switching this setting keeps the playhead moving forward regardless of a clip trigger.
03:44I'm going to switch this on for all of my drum loop clips.
03:49Now, let's listen again.
03:50(music playing)
03:58Much better. I'm going to do just one more thing. Like before with the dummy clips,
04:04I'll duplicate these Drum Loop clips to add variety.
04:07But this time, instead of changing their follow action length, I'm going to go
04:11to increase their Pitch parameter. And I'll do this again, but this time I'll
04:18decrease the Pitch parameter. Let's take a listen.
04:22(music playing)
04:35How about that? Using follow actions and dummy clips, I've quickly transformed stock loops into
04:41sounds that are distinctly my own.
04:43It's very easy to hit Record and edit, cut and paste, find the loops that you
04:49like, and use them in your own project.
04:51I really encourage you to push this technique as far as you can.
04:55You'd be amazed at the unheard-of kinds of sounds you'd be able to create with Live.
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Conclusion
Next steps
00:00Thanks so much for watching Ableton Live 9 Tips AND Tricks.
00:04I hope that you find some of these techniques useful in your own Ableton projects.
00:08If you're interested in taking your knowledge further, I highly recommend
00:11checking out lynda.com's Foundation of Audio series.
00:15This series includes courses such as Foundations of Audio: EQ and Filters and
00:20Foundations of Audio: Delay and Modulation.
00:22Thanks again, and have fun!
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Suggested courses to watch next:

Ableton Live 8 Essential Training (7h 20m)
Rick Schmunk


Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White

Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


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