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Ableton Live 9 Essential Training

Ableton Live 9 Essential Training

with Rick Schmunk

 


Create music in real time, on stage, or while producing in the studio, with Ableton Live. In this course, music professor Rick Schmunk shows you how to compose, record, remix, improvise, produce, and edit your musical ideas. Along the way, get familiar with the Live interface, work with its views for recording and editing audio and MIDI, and explore its unique real-time recording and mixing capabilities. Plus, learn real-world production skills that can be applied to songwriting, studio production, and DJing. The final chapters offer an inside look at features added in Live 9, such as new Instrument Racks containing over 3,000 production-ready sounds, and Max for Live, a toolkit for building custom devices.
Topics include:
  • Choosing the right gear to use with Ableton
  • Setting audio and MIDI preferences
  • Optimizing performance
  • Loading, playing, and moving clips
  • Exporting clips and devices
  • Recording and overdubbing MIDI
  • Quantizing with grooves
  • Editing pitch and note duration
  • Understanding EQ and filters
  • Recording real-time automation
  • Looping audio
  • Creating beats with Impulse
  • Creating drum racks
  • Introducing Max for Live

show more

author
Rick Schmunk
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Audio Plug-Ins, Recording Techniques, Mastering
software
Ableton Live 9
level
Beginner
duration
7h 24m
released
Apr 16, 2013

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Introduction
Welcome
00:00 (music playing).
00:04 Hi, I'm Rick Schmunk and I'm very happy to present you Ableton Live 9 Essential Training.
00:09 Ableton Live is a digital audio work station designed to help take your
00:12 musical ideas whether they are beats, baselines or melodies, from thoughts just
00:15 floating in your head to a finished song ready to share with your friends and fans.
00:20 I'll be teaching you live from the ground up.
00:22 From setting up your audio and midi hardware, to creating your first live set.
00:27 I'll show you how to record and edit both midi and audio.
00:30 Then how to apply effect to you tracks to mix and shape the sound for your needs.
00:38 (music playing) And I'll walk you through all the steps you'll need to warp audio,
00:41 adjusting it to the tempo of your song and the groove that you're looking for.
00:47 Finally, I'll show you how to combine effects and layer software instruments
00:50 using Live racks, and then map their parameters to knobs and switches on your
00:53 controller so that you can adjust them in Live performance or use them as you
00:56 record automation. So let me show you how to produce amazing
01:02 music with Ableton Live 9 essential training.
01:06
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Using the exercise files
00:00 If you are a premium member of lynda.com, you have access to the exercise files
00:04 used throughout this title. The exercise files are organized in
00:08 folders for each chapter and within each chapter there's a Live project for each video.
00:14 Inside the Live project folder, you'll find an Ableton Live Set and any samples
00:18 needed to follow along with the video. In some cases, there are additional
00:24 assets, like in this project where there are additional video and audio clips.
00:30 If you are monthly member or an annual member of lynda.com, you don't have
00:33 access to the exercise files, but you can follow along from scratch with your own assets.
00:39 Now let's get started with Ableton Live 9 Essential Training.
00:43
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What you need to know
00:00 There are a couple of things you should know before starting this course.
00:03 In order to demonstrate all of Live's features, we've build this course using
00:07 Ableton Live 9 suite. As such some of the features that I
00:11 mentioned in this course may not be available on the intro or standard
00:14 versions of Ableton live 9. If you don't own Live Suite, you can
00:19 download a fully functional 30-day trial version, of Live Suite, from the Ableton website.
00:25 In addition to the base library that comes with all versions of Ableton Live
00:29 9, I've also downloaded Designer Drums, Digicushin 1, Loop Master's Mixtape, and
00:33 Unnatural Selection Live Packs. These live packs are available on the
00:39 Ableton website in the your pack section of your user account.
00:43 Now, let's get started with Ableton Live 9 essential training.
00:45
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1. System Setup
What is a digital audio workstation?
00:01 Computer based audio recording and editing systems are often referred to as
00:04 digital audio work stations or DAS. DAS are made up of the following components.
00:10 A computer running a music production program like Ableton Live.
00:13 An external hard drive to store your library and audio files.
00:17 A microphone, which can capture the sound from a singer or instrument, and convert
00:20 it into an electrical signal. An audio interface, which converts the
00:24 audio from an electrical signal to a digital signal.
00:28 And then so we can listen to the audio signal coming out of the computer,
00:31 converts it from a digital signal back to an electrical signal.
00:35 A MIDI keyboard controller, which will allow you to send MIDI signals that
00:39 represents the notes and chords that you play to Ableton Live.
00:43 And headphones or speakers which convert the electrical signal back to sound
00:46 pressure waves, so that you can hear and evaluate your music.
00:51 If you don't currently own some of these components and are considering purchasing
00:54 one or more of them to complement your home setup, here are some things you
00:57 should consider. Most of the processing required by a
01:01 music production program like Ableton Live is handled by the computer, so the
01:04 experience will be more enjoyable if you use a fast computer with at least 8 GB of RAM.
01:10 Also, your system will run more efficiently if you store your live
01:13 projects and sets on a different hard drive than the drive that contains your
01:16 operating system and programs. This additional drive could be an
01:21 internal drive but you'll probably find it more convenient to use an external
01:24 drive and I'd suggest using a drive that has at least a 7200 rpm spin rate.
01:30 Ableton Live will run without an external audio interface instead using the
01:33 computers built in converters. However, these converters are not nearly
01:38 as good as those found on an audio interface and as a result your recordings
01:41 will not be as good. The available interfaces have many options.
01:46 For example, some interfaces connect to the computer using a USB cable.
01:51 Until recently, these devices connected via USB 1.0, which has a transfer rate of
01:55 around 10 megabits per second. This is slow for audio, so most of these
01:59 devices only allow for two simultaneous inputs and a maximum of a 48 kilohertz
02:03 sampling rate. Both a USB 2 and Firewire interfaces are
02:08 a better option in my opinion, and both offer sampling rates of up to 96
02:11 kilohertz, two to eight simultaneous inputs, and an overall more robust performance.
02:18 Also, look for an interface that offers instrument and line inputs in addition to
02:21 microphone inputs. And you'll probably appreciate options
02:25 like multiple headphone outputs, built-in MIDI interface, guitar tuner and effects.
02:31 If you're looking to purchase a new MIDI controller, there are several controllers
02:34 that are designed to work specifically with Ableton Live.
02:37 A list is available on the Ableton website.
02:40 These native controllers offer remote control to launch scenes and clips,
02:43 instruments and effects as well as mixer controls.
02:48 Most of the devices have knobs that map to Live Macros using instant mapping
02:50 which will greatly enhance our automation and live performances.
02:54 And you'll also want to take a look at Abletons' new controller Push.
02:58 Which is an innovative new controller designed specifically to work with Live.
03:03 Purchasing a microphone can be a confusing experience.
03:05 So it's best to focus on purchasing one for a specific need.
03:09 For example, a small diaphragm condenser microphone is often the mike of choice
03:13 for recording acoustic guitars or drum overheads.
03:16 Dynamic microphones are typically used to record guitar amps.
03:19 And large diaphragm condenser microphones are best for recording vocals.
03:24 Before you purchase a microphone do some research, and if possible borrow or rent
03:27 before buying. And if you're recording vocals, I'd
03:31 suggest purchasing a pop filter. They help to knock down those nasty
03:34 plosive consonants, and help protect the microphone.
03:38 Selecting speakers and headphones is very similar to selecting microphones.
03:42 There are so many to choose from. In either case, you'll want to use
03:45 reference headphones or speakers. They accurately reproduce sound without
03:49 the coloration that you typically get from consumer devices.
03:53 And again, research is important. And auditioning speakers with recordings
03:56 you know well is critical. In the end, you want to be able to record
04:00 and mix your projects knowing that what you're hearing will translate to other
04:03 playback systems. Now that you understand the important
04:07 issues in choosing equipment for a home recording studio, you can begin
04:09 assembling the necessary devices.
04:11
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Choosing the right gear and setting up a system
00:00 Correctly configuring and connecting the equipment in your home studio is
00:03 essential to working effectively and enjoying making music with a computer.
00:07 Let's talk about setting up your system and the best way to power your system on
00:10 and off. If you're setting up your system for the
00:14 first time, you'll want to start by installing Ableton Live on your computer.
00:17 You'll also want to check Ableton.com to make sure that you have the latest
00:20 version of the program. The first time you start the program,
00:25 you'll be asked to authorize the program through Ableton's website where you can
00:28 create an account and register your serial number.
00:31 In addition to program updates, you should also download any Live Packs that
00:34 are available for your version of Live. Live Packs include additional Device
00:40 Presets, Clips and Samples. After turning your computer off, you can
00:45 begin connecting the various devices in your system.
00:48 If you're using an audio interface, connect the device to the computer.
00:53 Next, connect any external hard drives you're using to the computer.
01:00 Next, most MIDI controllers connect to the computer using a USB cable.
01:04 If you're using an older MIDI keyboard that only has MIDI ports, check to see if
01:07 your audio interface has an integrated MIDI interface.
01:11 It it does, connect the MIDI out port on the keyboard to the MIDI in port on the interface.
01:15 If the audio interface doesn't have an integrated MIDI interface, you'll need to
01:19 purchase a stand alone USB MIDI interface.
01:22 If you're going to record vocals or instruments into Live, you'll need to
01:25 connect a microphone to one of the inputs on your audio interface.
01:29 You'll need a microphone or XLR cable. And I'd suggest that a mic cable is one
01:32 place where you don't want to economize. Properly cared for, a good microphone
01:37 cable will last a long time and will noticeably improve your recordings.
01:41 Mogami and Kynar cables are both excellent products.
01:45 Plug the female end of the mic cable into the microphone output, being careful not
01:49 to squeeze the grill on the mic. Plug the male end of the cable into the
01:53 preamp input on the interface. If you're using a condenser microphone,
01:57 remember that you'll need to power the microphone.
02:00 Find the phantom power button on the interface, usually labeled +48 V, and
02:04 enable it. You can record instruments like guitar or
02:07 bass by connecting them directly to the interface.
02:10 Connect them to an instrument input using a quarter inch cable.
02:14 If the device has a balanced output, connect them using a quarter inch TRS cable.
02:20 Last connect your headphones to the headphone output on the interface.
02:24 And connect your speakers to the monitor outputs on the back of the interface.
02:28 If you're using power speakers, you can connect them to the interface using XLR,
02:32 TRS quarter-inch, or RCA cables, depending upon the connections.
02:36 If available, I'd recommend using one of the balance cable options.
02:40 If you have passive speakers, you'll need to first route the monitor outputs on the
02:43 interface to a power amp and then to the speakers.
02:47 Now that you have everything connected, you're ready to boot your system.
02:50 In order for your computer to recognize your devices, and so that you don't
02:53 damage anything, it's recommended that you turn things on in the following order.
02:57 First boot your external hard drive. Turn on your audio interface if necessary.
03:02 Then turn on your MIDI controllers. Turn on your computer, and last turn on
03:06 your speakers. Shutdown your system in the opposite
03:10 order, speakers first, computer, controllers, interface if necessary, then
03:15 hard drives. If you need to remove a hard drive while
03:18 your computer's still running, first eject the drive, turn if off, and then
03:22 unplug the drive from your computer. Now that you have your system connected
03:27 and powered up you're ready to begin making music using Ableton Live.
03:30
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2. Software Setup and Preferences
Setting up audio preferences
00:00 Using an external audio interface with Live allows you to record and monitor
00:03 audio at a higher resolution than using a computer's built-in audio Inputs and Outputs.
00:08 Let's take a look at how to configure Ableton Live to work with an external
00:11 audio interface, and learn how to activate the interface Inputs and Outputs.
00:16 While we're at it, we'll also take a look at how to set the audio sample rate, bit
00:19 rate and file type for the audio that you'll be recording into your Live Sets.
00:24 So, you can go into Live Preferences by going up to the Live menu and that's on a
00:27 Mac, you do that on the Options menu on a PC.
00:31 Or you can use the key command, command comma or control comma on a PC.
00:37 Once you get there, there are several tabs here.
00:39 For example, on the Look and Feel tab you can change the background in Ableton Live
00:43 here by clicking on the Skin option and choosing one of the options and you'll
00:46 notice that it immediately changes the color.
00:50 I'm going to go back to the default. I kind of like that.
00:53 But we're going to take a look at how to set your audio interface up, so I'm
00:56 going to chose the Audio tab to begin with.
00:58 So, under Driver type, you can chose your driver.
01:01 Now, on a Mac, you're going to use Core audio in most cases.
01:03 On a PC, you're going to use ASIO. So I'll choose that.
01:08 And then when I click on the Input Device chooser below that.
01:12 If you don't see the interface that you're using here, then you probably need
01:15 to load the specific driver that came with your interface.
01:20 And it's a good idea to download the latest driver from the manufacturer's website.
01:25 So, we've just setup a device here called Audio Interface for both the Input and
01:29 the Output. So, I'll choose those and then I'm
01:31 going to move on and I'm going to click the Channel Config buttons.
01:35 Now, here is where you can actually activate any Inputs or Outputs that you
01:39 have available for your interface. The one I'm using only has two Inputs.
01:44 So, I've got both the mono, one and two, and the stereo options configured.
01:49 I'll click OK. And next, I'll choose the Output Config button.
01:54 And here, you'll notice that I have actually more than two.
01:57 I've actually got six. And currently, one through four are activated.
02:01 That's all I need to use. So, as it says up here.
02:04 You can see that it says. Deactivating Output reduces the CPU load.
02:08 So, since I'm not using five and six, I haven't activated those.
02:11 But if you need to, you just click on it, and it's active.
02:15 Okay, I'll click the OK button to get out of there.
02:17 And next I want to set the sample rate, bit depth and file type for the audio
02:21 that we're going to core into the session.
02:25 So, I'll first start here on the same tab by clicking the Sample Rate chooser.
02:30 And the options that you see here depend upon your interface.
02:33 If you've only got a USB 1 interface, you'll probably only see 44.1 and 48 available.
02:38 But I'm using a USB 2 interface which allows me up to 96 kilohertz.
02:43 And I'm going to choose 48 for right now. But just remember that if you want to
02:47 export an audio file that's compatible with an audio CD, you'll need to down
02:51 sample to 44.1 on the audio export. Now, the other preferences are located on
02:57 the Record Warp Launch tab. So, I'll click that and I can choose the
03:01 file type by clicking the chooser here. And my choices are wave or aiff.
03:07 And just note that these file types are similar and that they're both uncompressed.
03:11 They're both compatible with red book standards for audio CD, and they're both
03:15 cross platform. So, I'll choose wave, and I'll finish by
03:18 choosing the bit depth, which I can do on this chooser.
03:22 And my options here are 16, 24, and 32 bit.
03:26 I remember that this affects your available dynamic range and higher
03:29 settings yield better sounding audio. So, I'm going to choose 24, and again if
03:34 I later need to export this for an audio CD, I'll need to change the bit rate to
03:39 16 bit on that audio export. So, in this movie we learned how to
03:44 configure Live Audio Preferences so that you can use an external audio interface
03:47 in order to record and monitor audio. We also learned to configure Lives Inputs
03:53 and Outputs, and to set the audio file type, sample rate and bit depth for any
03:56 audio that you record into a Live Set.
03:59
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Setting up MIDI preferences
00:00 If you've chosen Ableton Live as your computer music production software, it's
00:03 likely that you're looking to create music using your MIDI keyboard an Live
00:06 software instruments. Let's take a look at how to setup your
00:10 MIDI controllers to work with Live. So you can do this in Live preferences,
00:14 which you can get to by going, Cmd + comma on a Mac, or Ctrl + comma, on a PC.
00:19 An once you're there you're going to want to click the MIDI sync tab.
00:22 So, in the upper half of the window, you can select a controller that would be
00:25 considered a native controller under Ableton Live.
00:29 So, I'm going to click the chooser here, and here we can see a list of the all the
00:31 native controllers that are available to work with Live.
00:35 So the manufacturers here have worked closely with Ableton 5 to build devices
00:38 that take advantage of Live's features, like instant mapping, which allows for
00:41 control of Live device parameters. And in the next two columns, you can
00:46 choose the input and output for that device for the MIDI inputs and outputs.
00:51 And you can see that, I hooked this keyboard up this morning before we got
00:54 started, and these automatically actually populated without me doing a thing.
00:59 Now, the last button over here on the right is called the dump button, and this
01:03 is available to upload presets from selected devices.
01:08 Now in most cases, this isn't necessary and the parameter is actually inactive.
01:12 If active, you're going to want to check the manufacturer of the controller's
01:15 information on how to set up the device. So we can actually do up to six of these
01:20 different native devices. Now, in the bottom half of the window, we
01:23 see this area called Midi Ports. And you'll see both native controllers,
01:27 and any non-native controllers listed down here.
01:30 So the column next to your device where it says track, you're going to want to
01:34 make sure that you click the on button, so that you can actually transmit notes
01:37 and Ableton Live will receive them. So mine's enabled right now, and I'm
01:42 going to move my cursor over here to the upper right-hand corner and point at this
01:45 button right there. And when I press a key on my keyboard
01:48 controller, we should see this light up. Okay.
01:53 So we know that my keyboard is ready to send notes, and able to live is ready to
01:56 receive it. The other two columns here that we should
02:00 take a look at are the sync and remote columns.
02:02 Now, if you have an external device like a drum machine that has its own built in
02:06 sequencer, and you want it to sync with Live when you start something playing back.
02:12 Then you're going to want to click the sync button.
02:13 So that way, when you click the play button in Live, it will also actually
02:16 start you drum machine. On the far right the remote button is if
02:20 you're trying to use any of those other knobs like the continuous controllers on
02:24 your controller or your midi keyboard. To actually control device parameters in
02:29 Live, you'll need to have the remote button enabled for that to work.
02:33 So, this is all set up and now I can close that window by hitting the Escape key.
02:38 So, now that your external MIDI devices are configured to work with Live, you're
02:41 ready to start creating music.
02:43
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Optimizing performance
00:00 Adjusting preferences like buffer size can have a big impact on how your
00:03 computer reacts when you're recording and mixing.
00:06 Let's take a look at how to configure Preferences that affect computer
00:08 performance, so that your system will work at maximum efficiency when running
00:11 Ableton Live. So I'm going to go into Preferences using
00:15 the key command, Cmd comma for a Mac or Ctrl comma on a PC.
00:20 And you're going to want to select the audio tab.
00:22 Now under the latency area, you'll see an option for buffer size.
00:26 So, just a little background here, computers work more efficiently, when
00:29 there is a chunk of data waiting for it at the instant that the computer is ready
00:32 for the next piece of data. The larger that chunk, the more efficient
00:36 the computer works. But in an audio program like Ableton Live
00:40 there's a payback. The larger the buffer or chunk of data
00:43 the more latency that you encounter. Meaning that when you're recording, you
00:47 get the I played a note, and then you heard the note.
00:50 And there's enough delay that it's really disturbing.
00:53 So the idea here is that when you're recording you're going to want to set
00:56 this buffer as low as you can. And then, higher when you're mixing and
01:00 editing, because at that point, you really don't care, whether or not that
01:03 there's a few milliseconds of delay. So I would suggest setting the buffer at
01:08 around 128 samples when you're recording. And then maybe upwards of 1024 samples
01:13 when you're, mixing and editing. So note that Ableton will allow you to
01:17 set this value to anything. But many interfaces actually have presets
01:21 that they will work with and those are usually multiples of 32.
01:25 Like 32, 64, 128, 256 and so on. So, I'm going to click into this field
01:32 and I'm going to go ahead, you'll notice that I can scroll up or down, and I can
01:35 apply that to a different level or you can just click in here and type in the
01:38 value that you want. So I'll click 128, and then I'll click
01:44 the Apply button to set that. So you'll notice that now my input
01:48 latency is a little bit more than four or around four and a half milliseconds.
01:53 The output is almost four for a total of around eight milliseconds of latency.
01:57 Now that's going to be small enough that it's not going to bother you.
02:00 But we can test how Live is going to be able to work with this by using this area
02:03 at the bottom. Now if I click this button right here
02:07 that says Off, it's going to start a test tone and then I can simulate kind of the
02:11 load on the computer by pushing up this CPU usage simulator based upon what your
02:15 current buffer size setting is. And the reason we want to know this is
02:21 because if the buffer is set at too small a size, you may experience some
02:24 distortion or dropouts in the audio. And this is one of those things that you
02:29 often forget about, and you'll encounter some problems and you'll wonder what's
02:32 wrong with your setup, and you'll just have to remember to come back in here and
02:35 adjust the buffer size, okay? So, just to demonstrate this, I'm
02:40 going to set this at a very low buffer size, and I'm going to push the CPU usage
02:43 simulator up pretty high here, and then I'm going to click the button to turn
02:47 this on so that we could hear that. So as I'm playing this, I'll actually
02:54 push the CPU usage up, until we can hear what those dropouts or distortions sound like.
02:59 (audio playing) So you heard that crackling and popping and that's a really great
03:05 indication that your buffer size is way too small.
03:13 So again, I would suggest setting this around 128 samples or so when you're
03:16 recording and that's for audio or MIDI by the way.
03:21 And then when you are ready to mix and edit, bump that up to 512 or 1024 or
03:24 something like that. I'll Enter to apply that and then I'm
03:29 going to hit my Escape key to get out of this window.
03:33 Now, in the future, you can look up here in upper right-hand corner at this button
03:36 on the control bar, where it says, currently says 4%.
03:40 And this is the CPU usage indicator. And if you're getting upwards of 75, 80,
03:45 85% up here, that might be contributing to the problems.
03:49 And so, either adjusting the buffer size, or taking a look at how many tracks you
03:52 have running in the session, you may need to reduce that.
03:56 But those two things will help balance the performance of your system and then
04:00 I'll just point out one last button over here to the right of the CPU usage.
04:05 We actually see the disc indicator and that will show us if there's any problems
04:08 actually pulling audio off your hard drive if that starts to light up.
04:13 Okay. So now that you know how to configure the
04:15 Preferences in Live that effects system performance.
04:18 You'll be able to adjust the auto parameter, so that your system will work
04:20 efficiently, whether you're recording or mixing.
04:23
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3. Session View
Nonlinear sequencing with Session view
00:00 Ableton Live is unique and that it offers two work flows for creating music.
00:04 A Live user can choose to use one workflow exclusively or the two can be combined.
00:08 Let's take a closer look. So, right now we're in Session view and
00:12 if you go up here and click this button right here, it will flip you over to
00:15 Arrange view. Now when you moved to this window, notice
00:19 that the outside edges remain the same in both views.
00:22 And while we're at it, the first quick key that we'll learn is the Tab key which
00:25 moves us between the two windows. So, Arrange view is like many other DAW
00:30 programs, like Pro Tools or Logic, or Digital Performer, in that you arrange
00:34 things on a timeline that moves from left to right in a linear manner.
00:39 So, here I'm looking at clips on some of the tracks.
00:43 You notice that there is gaps, and as the time moves from right to left, we'll play
00:46 each one of those in it's turn. Now, above there we see that there is a
00:50 bars and beats ruler, and down at the bottom we see that there is a time ruler
00:53 that's in minutes and seconds. The tracks in this are over here on the
00:58 right, and we see the Track Controls. But what I really want to talk about here
01:01 is Session view. This is a little bit different, so I'll
01:04 Tab back over. And in some ways, this looks like a mix
01:07 window in other programs. We've got tracks that go vertically, and
01:11 we see that I've got things like Mixer Controls, like your Fader and your Pan
01:15 Knob, and things like that. And then another program's up here, this
01:20 is where you'd put maybe plugins on a track.
01:23 But these little boxes that looks like cells in a spreadsheet, these actually
01:26 hold little bits of Audio and MIDI, and they can be of different lengths.
01:30 For example, you might have a kick clip that's two beats long, and snare clip
01:35 that's a bar long, and a base part that is eight bars long so son, so forth.
01:41 But what Live will do is it will sync all of these to play together, so a couple rules.
01:47 Only one clip can play on a track at a time for example, if I click the Play
01:50 button or Launch button here on this clip on the base track we'll hear that clip play.
01:55 (music playing). And I clicked the little square up there
02:01 which is one of the Stop buttons to actually have that stop on that track.
02:05 So, I can play one clip or track at a time, and those clips can be located
02:08 anywhere on the track. So, I can make this Base clip play with
02:12 this High Hat clip that we've got over here with this Filter clip all the way
02:15 over here. And so what this allows you to do, is
02:19 kind of work with your ideas in a messy way.
02:22 And then as you start to get ideas that work together, you can form those on a
02:25 row, and you can click a button over here on the master track to launch the entire row.
02:31 Let's do that. (music playing).
02:34 So, that row might form an introduction to a song or the verse section or
02:44 something else. Now you might have noticed there was a
02:50 lot of sound going on there and that's because there are actually multiple
02:52 tracks playing, and if I take the scroll bar over you'll see that there's several
02:55 more tracks. So, what I really like about Session view
03:00 is you get to work without being constrained to a timeline.
03:04 Your ideas can be of any length and they can work together and Live will sync them.
03:09 As they start to form kind of sections of songs.
03:12 You can then arrange them on the rows, as we call in Live Speak Scenes, and you can
03:16 trigger those independently. And then as we get the song worked out,
03:21 we can then actually record that material from Session View into Arrange View where
03:24 it might be easier to finish some of the final details, like adding automation and
03:28 things like that. So, if your using Live for the first time
03:33 session view may seem a bit odd, it did to me at first.
03:36 But once you get familiar with Session view you may find it a liberating way to
03:39 work with your ideas.
03:41
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Understanding the Session view window
00:00 A large part of successfully using an application is being familiar and
00:03 comfortable with the software interface. So before we dig deeper into the program,
00:07 let's take a look at the main components of Live Session View window.
00:10 So let's start with over here on the left hand side.
00:14 This first area here that I'm pointing out.
00:16 This is called Lives' browser. And this is the area where you can choose
00:19 your devices. Or samples, or sounds, or loops.
00:23 You can also navigate your hard drive to find things.
00:25 Now you'll notice that as I've been moving my mouse, down the lower left-hand
00:29 corner you see words appear here. Now this is called, Info View and this is
00:33 really helpful. Anything you point your mouse at, will
00:36 have some kind of material down here in Info View that tells you what it actually is.
00:41 As we're doing this I just want to show you, also, that you can close and hide things.
00:45 So I can close Info View by clicking on that triangle.
00:48 And I can close the browser and reopen it by clicking on that triangle.
00:51 Now across the top we have what's referred to as the Control Bar in Live.
00:56 So this area over here has a lot to do with the tempo and meter of a song and
00:59 whether you want to count off things like that.
01:03 In the middle here we have transport controls like play, stop and record.
01:08 As I move to the right there's controls for over dubbing, for example if you want
01:12 to punch in and fix an area for performance and then punch back out
01:15 without recording over other things and then over on the right to have controls for.
01:22 Mapping for example, if I want to map my keyboard on my computer or my MIDI
01:26 control to control some device in Live, I can do that through these buttons, and
01:29 then over here I've got indicators for system performance like your CPU
01:33 overload, and your disc overload and MIDI input and output indicator.
01:40 Now here on the right-hand side. We have what's called the Help View, and
01:44 this can be opened and closed from the View menu, but this is also very helpful
01:47 in that if you click on any one of these areas, there are tutorials or information
01:51 about that. For example if I scroll all the way down
01:57 to the bottom, we'll see that there are tutorials on how to set up your audio
02:00 interfaces and your MIDI controllers And then there's also just a bunch of
02:04 built-in lessons, so if I click that, you'll go into menu.
02:09 Let's say we want to learn how to create beats.
02:11 So I'll click that one. And you can read this.
02:15 You'll notice that there's a scroll bar that you can pull down to see the rest of that.
02:19 And then this actually has nine pages in this one, so I can click the next page button.
02:23 To go through this lesson. In some cases there will even be a
02:26 session or Live set to download that you can work with along with the lesson.
02:31 So, this is really helpful. Across the bottom here, we have what's
02:34 called Details view and this shows information related to whatever clip is selected.
02:40 So for example, if I come up and click this on this track here.
02:43 That clip. I'll see the MIDI notes that are actually
02:46 recorded on that track as part of that clip and then if I click this little
02:49 button here, this will actually show me the device that's actually taking those
02:52 MIDI signals and turning them into sound. And you can flip back and forth between
02:58 those two views by clicking these buttons or if you want to close that entirely,
03:01 again you can click this little triangle to get that out of the way.
03:07 So you can see more information on the track.
03:09 Now, this area in the middle. This is the heart of Session view.
03:13 So vertically, we have tracks. And down at the bottom, we have mixer
03:17 controls, like your fader and pan nob. And your track activator or mute button.
03:23 Over on the right-hand side, we actually have the master track where all the audio
03:26 flows through. And then most importantly over here on
03:29 the lower right corner of the master track.
03:31 We have Show Hide buttons. That will actually reveal or hide areas
03:34 of this part of the window. So if I click on the aisle button.
03:38 We now see the track inputs and outputs. I can hide that if I click on the S button.
03:44 I'm actually going to see the sends and on.
03:47 We would have the buttons for return, the mixer, delay settings and the cross fader
03:51 as part of that. So, above the mixture area on the tracks,
03:55 we see these little rectangles, that are actually called clips.
03:59 And a clip can hold a bit of MIDI or audio, and I can play those individually
04:02 by clicking the Clip Launch Button on the left-hand side of the clip.
04:07 Let me just do this one, I want to show you.
04:09 (music playing) And I stop that by clicking on the Clip Stop Button on another clip slot
04:16 on that track. Now, I can fire off an entire row, by
04:21 going over here on the master track and clicking a scene launch button.
04:26 Let's do that. (music playing) So that time I stopped playback
04:35 by hitting the spacebar on my keyboard. Now note when I did that, you'll notice
04:39 that all of these clips still have focus, and I know that because of the launch
04:42 buttons that are lit in green. So if I click the spacebar again, I'm
04:47 actually going to launch those clips, and actually, the whole scene.
04:51 Now, I can lose focus on those scenes by clicking the all clip stop button down
04:54 here at the bottom on the master track. So now that we're familiar with the
04:59 different areas of the Session View window.
05:02 And where some of the most frequently used buttons are located, we're ready to
05:05 begin working with live clips and scenes.
05:07
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Exploring the Live browser
00:00 Live's virtual instruments, effects and clips are most easily accessed through
00:03 Live's browser. Let's take a first look at how to
00:06 navigate the browser and then preview and load clips in presets.
00:10 So, the Browser is located in the left hand side of the window here in Live.
00:14 And we can open and close the browser by clicking this triangle that's in the
00:17 upper left-hand corner of the browser. You can also do that by key command which
00:21 would be Option Cmd+B on a Mac. Or Ctrl+Alt+B on a PC.
00:28 Now the browser is divided into two general areas.
00:30 At the top, we have Categories, and at the bottom, Places.
00:34 In Categories, we have access to things like Sounds, and Drums sounds.
00:39 The various Virtual Instruments, Audio Effects like EQs and Compressors and
00:43 Reverbs, MIDI effects like the Arpeggiator or the Scale plug-in.
00:48 There's a special category for Max for Live and we've got Max Audio Effects,
00:52 Instrument Effects and MIDI Effects there.
00:55 Plugins gives you access to third party plugins like those from Apple, Celemony,
00:59 Spectrasonics or Waves or some other third party plugin manufacturer.
01:05 And in the Clips area, we have access to clips, which we'll talk about more in
01:09 just a second. And then in the Samples area, we have
01:13 access to one-shot samples like kick hits and snare hits and other things of that nature.
01:18 In the Places area, we have access to your User Library, and you can also set
01:22 up custom libraries. And you can also access any packs that
01:26 you've downloaded from Ableton Live and installed in the system.
01:29 So, a clip, is a recording of an audio signal or a MIDI performance.
01:34 These clips represent a musical building block that can be used to build a song,
01:36 or a section of a song. An though they can be of any length, most
01:40 Live clips are two, four or eight bars long, an are edited so that they can be
01:44 repeated or looped. So we can audition and load clips from
01:48 the browser. So I'm going to go down to the Clips
01:50 category, and I can choose a clip over here, and I can audition that if I've got
01:53 the Preview button selected. And you can click this button here at the
01:58 bottom of the list to preview it, or press the Right Arrow on your computer keyboard.
02:03 (music playing). You could press your Spacebar to stop playback.
02:09 And when it's a little bit too loud, you can adjust the preview listening level
02:12 with this Preview cue volume control over here at the bottom of the master track.
02:17 Now if you want to load a clip to one of the clip slots here in Session view, you
02:21 can select it, choose this working beat here.
02:24 And I can either double-click on that, hit my return key, or I can simply click
02:28 it and drag it and drop it on the clip slot on the track where I want to place it.
02:33 And I can tell this is an Audio clip, because when I look down here in Clip
02:36 view, I actually see the audio waveform, among other things.
02:40 Now, if I want to hear that clip, I can launch that by clicking on the clip
02:43 launch button here on the left edge of the clip.
02:47 Let's try that. (music playing).
02:48 Now, I can stop that several ways, and it's important to know the significance.
02:56 So that time, I stopped it with the Spacebar, and that left the clip in focus.
03:00 And I know that because I see the Play or Launch button here on the left-hand side
03:04 is still lit in green. And that means that if I press the
03:08 spacebar again, any clips that have focus, are going to immediately start playing.
03:13 (music playing). And that time, I stopped the clip from
03:15 playing by pressing the Stop button on an empty clip slot on that track.
03:21 So, we've seen an audio clip. Let's take a look at a MIDI clip, and I
03:25 have one loaded on the next track. So, if I select that, in the Clip view
03:28 down here at the bottom of the window, we can see that I no longer have an audio
03:31 waveform view. I can actually see MIDI notes.
03:35 So let's check that out. (audio playing).
03:38 Now playing and stopping starts the same way.
03:46 I can either click the Launch button on the clip and if it remains in focus I can
03:49 press the spacebar again. And I can stop the clip by pressing the spacebar.
03:55 Or I can stop it by clicking a Stop button on any one of the empty clip slots
03:58 that are on that track or at the bottom of the track.
04:03 Or I can go over and I can click the Stop All Clips button set at the bottom of the
04:06 master track. I'll do that and I'll clear everything.
04:11 Now lets take a look at Presets. So I'm going to go into the instrument
04:14 category and again I'll look for some drums.
04:17 So I'm going to go into the drum instrument in Ableton Live which is
04:19 called impulse. And lets just grab one and lets check out
04:24 the grinder kit. So I'll choose that.
04:26 (audio playing). Now that immediately started playing back
04:30 because the Preview button was loaded. And there's just a few samples loaded in
04:36 the drum instruments that's playing this. And there's very, very short queue that
04:40 they load for all of the presets now. So I can hear that very quickly.
04:45 Now if I want to load that preset. Again I can double-click on it.
04:48 I can drag it over to the Drop Files and Devices area and this time let's
04:51 double-click it and see what it does. So, this time let's create a new MIDI track.
04:59 So, I'll come up here to the top and insert MIDI track and now I can Click and
05:03 Drag that. And drop that at the top of the track, on
05:07 a clip slot anywhere on the track or down in the drop and instrument area.
05:12 And notice that I didn't get a clip on any of the clip slots here.
05:17 The track instead was placed in record and it looks like I have record buttons
05:20 on any of the clip slots. So, when you load a device you don't get
05:24 a clip. You get the device and you're going to
05:26 create a clip. Now because it's in record, I can quickly
05:29 audition what I got. So I'll press middle C here.
05:32 (audio playing). Which is mapped to this first slot on
05:35 impulse slot. And now I'm ready to record a clip.
05:40 So now we know how to preview and load clips, and software instrument device presets.
05:45 We've also learned the important difference between clips and presets.
05:49
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Loading and playing clips
00:00 Audio and MIDI clips are an essential part of using Live.
00:02 Let's take a look at how you play and stop clips in Session view.
00:06 So the colomns that we see here, in Session View are tracks.
00:10 And on each track there are several places to put little pieces of Audio MIDI
00:13 that we call clips. And we can see that by these little
00:16 colored rectangles we see here. Now on the left edge of each of these
00:20 clips there is a Play button that's referred to as a Launch button in Live speak.
00:24 And we can hear that clip by clicking the Launch button.
00:27 So let's check out this bass part. (audio playing) Now there's multiple ways to stop
00:33 that clip. And that time I did it by pressing on the
00:37 spacebar. And I want you to notice that the Launch
00:40 button remained green, we knew that the clip has focus and what that means is the
00:43 next time I hit the spacebar to start playback, any clips that have green
00:47 Launch buttons will immediately stop playing.
00:51 Let's check that out and this time I'll stop playback a different way.
00:55 (music playing) So that time I stopped the clip playing by clicking on one of the empty
01:01 clip slots, and these little squares there are Stop buttons.
01:08 Now I could've done that also by clicking on the Stop button here at the bottom of
01:11 the track, or if I had several clips playing, I could click the Stop All Clips
01:15 button over here at the bottom of the master track.
01:19 So this time I'll go ahead start that same base clip playing.
01:22 And then I'll launch some other clips (music playing).
01:33 So, as I do that you might notice that the clips sometimes wait just a second
01:47 before they start playing. And that's because of the setting that's
01:59 over here on the Control bar next to the metronome.
02:02 And this is called the global quantize setting and what it does is set the
02:06 amount of time that a clip will take to start playing after you click the Launch button.
02:12 And at this point if there are any other clips already playing in the session,
02:15 it's going to wait one bar before it launches that clip so that we can play
02:19 the clips in sync with each other. Now, if you click on the little triangle
02:24 here, you can see that there are other values that we can set this to.
02:28 But most the time I'll tell you that I'll leave that set at one bar.
02:31 Now, you noticed that I was playing multiple clips.
02:34 The one rule that we have to follow here is that we can only actually play one
02:38 clip per track. And again that's these vertical columns
02:41 but I can play any clip anywhere else in this set on any of the other tracks
02:45 whether it is on the same row or not. Now the clips that are on the same row or
02:51 I should say as you start to work and develop your ideas and you find ideas
02:55 that work together. You'll want to put them on the same row,
02:59 because over on the right-hand side of Session view, on the Master track, we
03:03 also have Launch buttons. And those will allow us to launch all the
03:08 clips on one row. So to stop playback again, I'm going to
03:12 press the Stop All Clips button here. And then I'm going to go ahead, and I'm
03:16 going to trigger this first scene to play, this synth-pad.
03:20 And then I'll wait a bit and I'll launch this scene called Piano Brig, let's check
03:23 this out. (music playing).
03:43 And again, each time I click a see Launch button, you'll notice that it waited just
03:47 a second, and it waited til the next bar start.
03:50 Before it started to play that scene based upon the global quantize amount.
03:55 Now I also pressed the spacebar to stop playback that time.
03:58 And I want you to notice that all the clips that were playing retained focus.
04:02 So if I want to start playback again and hear that same scene, all I need to do is
04:06 press spacebar. (music playing) At that time I stopped those
04:11 clips and that scene from playing back by clicking on the Stop All Clips button.
04:21 So knowing how to start and stop playback is an important part of feeling confident
04:24 and control of an audio program. As you can see Live Session view is a bit
04:28 different than that from other programs, but offers greater flexibility
04:32 in the song creation workflow.
04:35
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Moving and copying clips
00:00 As you begin to build the sections of the song in Session View, it's likely that
00:03 you'll want to work with the order of the clips that you're using.
00:06 Let's take a look at how you can move clips and how you can copy and paste clips.
00:11 So, moving clips on a track is very easy. You can just click it and drag it toward
00:14 where ever you want it to go. You can also move a clip from one track
00:19 to another track. So for example, I've got, looks like a
00:22 MIDI track here, so I'm going to create another midi track, and that is
00:26 Cmd+shift+t, or Ctrl+shift+t on a PC. And now I can just click that clip and
00:30 drag it and drop it over on this other track.
00:35 Same thing with an audio clip. I can move that one as well.
00:38 Now, I can either drag that on this extra MIDI track I have here, and if I drop it
00:42 there, you'll notice that it actually converted it into an audio track.
00:46 Let me Undo that. Or, I can drop that on another audio track.
00:50 And let me just create one to do that. That is Cmd+T on a Mac, or Ctrl+T on a PC
00:54 to create that. And you'll notice that that was actually
00:58 flashing up here in the Create menu, and we can see that we've got Insert Audio
01:02 track and Insert MIDI track there on that menu.
01:06 So, now I can click this and I can drag that over on the audio track and let it go.
01:11 Or, I can grab this MIDI clip and actually drop that on the audio track,
01:15 and when I do that, notice that it converts that now into MIDI track.
01:21 So Live's very flexible in that it allows you to move things around and it tries to
01:24 help you and do things automatically. Now that I'm working on this song here,
01:30 I'm going to want this bass clip on multiple tracks.
01:34 So I can copy and paste that clip by click selecting it and then pressing
01:38 Cmd+C to copy, that would be Ctrl+C on a PC, and then clicking where I want it to
01:43 go and pressing Cmd+V or Ctrl+V on a PC to copy that.
01:49 Not that takes several moves to do that and an easier way to do that might be to
01:53 hold down your Option key. So I'll click Select that clip slot, hold
01:57 down my Option key and click and drag that clip and now I've copied that to
02:00 another clip slot. So, as you're working you might want to
02:05 rename things to better organize what's going on.
02:08 So, I can rename the track by going Cmd+R.
02:11 Now, I can call this my Drums track and then Cmd+R over here on that track and I
02:16 can call that Bass. And I can even rename the clips if I want
02:22 so that I can see, maybe what part of the song they're in.
02:26 So I might, go Cmd+R on that clip slot, and now I might call that Bass Intro.
02:31 And then the second one, Cmd+R or Ctrl+R on a PC and call that Bass Verse.
02:38 So, now as I'm looking at the song here in Session View, I can already get a
02:41 sense of what the organization is. As you can see, moving, copying, and
02:45 rearranging clips is intuitive and easy. Using these techniques allows you to
02:49 experiment with different clips, or parts, as you work to create your beats,
02:52 and even sections of songs
02:54
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Working with clip properties
00:00 As we've been discussing, clips are an integral part of using Ableton Live.
00:04 Let's take a deeper look at audio and MIDI clips and see how those differences
00:07 are reflected in the clip properties. We'll also learn how to adjust the
00:10 proeprties that effect how a clip plays back.
00:14 If I select a clip, we'll actually see the area done in details view pop up.
00:19 And there are two views that we can look at.
00:20 Right now, we're looking at the Midi editor and clip properties related to that.
00:25 You can also see the devices that are available by clicking on this other button.
00:30 For right now, we actually want to see both the clip properties overview and
00:33 then on an audio track, which if I click the next track, we'll see.
00:38 The audio waveform here. So the properties are this area over here
00:42 on the left-hand side, and there are several buttons here that we can show and
00:45 hide different elements. So if I click on the L, I'll actually
00:50 open up the Launch box, and we can see that the Clip and Launch on an audio
00:53 track are exactly the same as on a MIDI track.
00:58 So what are the things we can change here?
01:01 Well first of all, I can change the clip name.
01:03 Or I can change the color of the clip. By clicking there, choosing a different
01:08 color, and you'll see that that's reflected here at the top of each one of
01:11 these boxes and on the clip itself up here on the track.
01:16 The next parameter shows me the time signature for the clip.
01:19 And then in this area at the bottom we can actually apply a groove file which
01:23 will quantize or change the velocity and impart a sense of groove or feel to the
01:27 way the clip plays back. In the next area, the Launch Box, we can
01:33 actually set some randomization for how the clips play back, so instead of
01:37 launching the clips by clicking their play buttons here.
01:42 Or clicking Seen Launch buttons, or I can actually set up a scenario where Live
01:45 chooses which clips to play and in what order.
01:48 So right now, if I fire off a clip, it's going to trigger that.
01:51 And when I release the mouse, it's not going to do anything but let it continue
01:54 to play. Then down here at the bottom, I can set
01:58 follow actions, by clicking on the little drop down here and choosing a different action.
02:03 So, for example, I might choose next in this one, and let's have it go to the
02:07 last one and this one. And then I'm going to set up a ratio for
02:12 how that happens. So each time it plays there's a two to
02:15 one chance that it's going to play the first one or the last one in that row.
02:21 So now if I go up and click this one off, it's going to play and then based upon
02:24 that ratio, it's either going to play the second one or the last one in that row.
02:30 And it's going to play that and start it based upon whatever the global
02:33 quantization is. So if I look up here it's currently set
02:38 at 1 bar. Now I can specifically set this for this
02:40 group of clips by clicking here and choosing 8 bars or 4 bars or whatever
02:44 length of time that I want it to wait before it starts the next clip.
02:50 For right now let's leave that at the global of one bar and I'll play the first
02:53 clip and then whichever one is going to play next you'll see the launch button on
02:56 that turn green. (music playing) So that time, it chose to play
03:00 the next one. Let me stop and try that again.
03:09 (music playing) 'Kay, it did the same thing again.
03:10 I'll try that one more time. (music playing) Okay, hooray!
03:16 It chose the last one, so you could actually see that it will randomize that.
03:20 So, this is a neat thing to use if you're playing live or if you are doing some
03:24 kind of music that really has maybe, only one chord and you have different sounds
03:28 and parts that you want to flow out in some kind of a random fashion.
03:35 So, on a Midi clip, in the next area. We have the notes box, which is only for
03:40 MIDI clips. And some of the things we can do here is
03:43 we can transpose it, using this value here.
03:46 So if I click in that box and type something like plus 12, I can transpose
03:49 that up an octave. Let me undo that.
03:53 The other buttons here that we see. I can have it play back twice as fast or
03:57 twice as slow. I could actually reverse the clip, or
04:01 invert it. Or if I want to make sure that the notes
04:04 in the clip playback without any gap between the notes, I can click the Legato button.
04:09 Over here, on the far right, I can set how the clip plays back, or how it loops.
04:14 So for example, right now, I can actually click and drag these to set the loop.
04:18 Start and end points. Or I can type values in these.
04:22 Or if you're not quite sure you can actually start play back and you can
04:24 click the set buttons. To set those values.
04:29 So on the next track over, this is an audio track.
04:31 And when I click that we see that this box is different and I get the sample box.
04:35 So if I click the edit button, it will actually open this clip in another
04:39 program for editing. Now you can set which program that it
04:43 chooses by going up into Preferences, which on a Mac is under the Live menu and
04:46 that would be under the Options menu on a PC.
04:51 And choosing your File folder tab, and then going to where is says sample editor
04:55 and clicking the browse button. Now right now you can see that I've
05:00 actually gone through this and I've chosen pro tools to be the audio editor.
05:05 OK, so if I make changes to that in another program and I want to save those,
05:08 I can click the Save button. And that will actually only save it for
05:13 this use of this clip in this set and not in other sets.
05:17 Something else I can do here is I can click the reverse button and it will
05:20 actually take this clip and reverse it so that the clip's playing backwards and now
05:24 you'll notice that the release or decay is happening here at the beginning.
05:30 Ramping up to the attacks on that. Other important buttons here are the high
05:34 quality button, which actually uses a different process to play back the clip
05:37 with much higher resolution. The next button here, the fade button,
05:42 which is already enabled, actually drops a short fade on the beginning and end of
05:46 the clip, so if there was problems due to editing, any pops or clicks, that those
05:49 are avoided. So, the next parameter here the Ramp
05:54 button, actually we'll put this clip into RAM mode which means that Live will
05:57 actually load this clip into RAM and play it back from RAM instead of streaming in
06:01 off the hard drive and that's useful when you have got a large session and you are
06:04 getting drop out. I am down here at the bottom we can
06:10 actually transpose the clips, so that it plays at a different pitch level.
06:14 And this is a global setting, so if I turn this knob, I can actually transpose
06:18 this up a total of 48 half-step or down 48 half-steps.
06:23 That's four octaves. And I would just suggest that, depending
06:26 on the clip, that's a little bit unrealistic, but something on the order
06:29 of a minor third up to a perfect fifth you can probably get away with.
06:34 An I can reset that by just clicking on the little triangle up at the top.
06:38 I can also change the pitch by fine increment by using the detune setting
06:41 down here. An this is in steps of a 100 cents up or
06:44 down one half step. An this is useful when you want to tune a
06:49 clip, or you might want to do some kind of a chorusing effect by duplicating the clip.
06:55 And turning one up a little bit and then detuning the other one down a little bit.
07:00 I can also adjust the volume playback of the clip by using the volume setting
07:04 right here. And it's actually displaying over in the
07:08 clip overview there. And this is useful if you've got a clip
07:11 that's got a very low level or one that's got too much level for normalizing in a
07:15 way so that you've got enough head room when it plays back.
07:19 And lastly, over here in the warp area, these are the controls that Live uses to
07:24 automatically adjust the playback of this clip to fit the tempo of this session.
07:31 So, this shows the original tempo of the clip.
07:34 Now this was actually recorded as part of this set, so it's already at the tempo of
07:38 the session which I can see up here in the control bar but if I was using this
07:41 clip in a set that had a different tempo by enabling the warp button Live would
07:45 adjust the tempo so that it plays back at the tempo of the set.
07:52 And its doing that based upon the warp mode setting here and if I click on that
07:55 you can see that we've got nodes that are optimized for different kinds of music.
08:00 So beats is good for drums and tones is good for things like bass lines and
08:04 vocals and so on. So as you can see, the clip properties in
08:08 Live are extensive and allow you to not only control how the clips play and
08:11 synchronize, but also contain some very useful editing functions.
08:15
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Working with scenes
00:00 Most music production applications force you to work in a linear manner.
00:04 Live's Session view is a great scratch pad, which allows you work without the
00:06 constraints of a linear work flow. Let's take a look at how you work with
00:10 live clips to form scenes, and then put scenes together to form a song.
00:13 So just to review a bit. These vertical columns represent rows and
00:17 we have these little boxes where we can put bits of MIDI audio that we refer to
00:21 as clips, and we can fire off one clip per track.
00:25 And if we have clips arranged in a row, we can play them by clicking on the
00:28 Assosiated Play button, over here on the master track.
00:32 We've referred to that as a Scene Launch button.
00:35 So right now, I have three scenes here in the session, and it might be helpful to
00:39 have a little bit of organization. So I'm just going to name these so I know
00:43 what I've got. So, I'm going to choose the first scene
00:45 that I have here and I'm going to right-click on that, and I'm going to
00:48 choose Rename. You'll notice that we could also us a key
00:52 command, Cmd+R on a Mac, or Ctrl+R on a PC.
00:55 I'm going to call this one intro, and I can hit my Return key to enter that.
01:00 But if I want to the rename the next scene, I can press my Tab key to move
01:03 that scene. So I'll call this one verse and I'll call
01:07 the last one break, and then I will hit my Enter key to finish this.
01:11 Now I can also color these scenes as well to help a few organization, so if I
01:15 right-click on the first one down at the bottom of the Contextural menu, I can
01:19 choose a color. So I can choose light blue for that one
01:23 and maybe brown for that one, and red for the next one and so on and so forth.
01:30 Now I've also seen this color function used differently in live performance.
01:35 I've seen several artists that might have multiple songs in the same set.
01:39 And what they would do would be to color the scenes for one song the same color,
01:42 and the scenes for the next song a different color.
01:46 So let's go ahead and lets play these scenes that I have now.
01:49 So remember, I can go ahead and click the Launch button, and I'll see all the clips
01:53 start on this row. (music playing) So that time I pressed the Space
02:02 bar to stop playback, and I just want to point out that the clips in that row
02:05 retained their focus. Meaning that if I press the spacebar
02:09 again those same clips are going to start playing.
02:12 Where I also could have stopped this by pressing the Stop All Clips button down
02:15 here, and those clips would've lost focus.
02:19 So, what I want to do now, is I want to start playback on the scene, and then I'm
02:22 going to launch the next scene. The amount of time that it takes that
02:26 second scene to start is based upon the global quantize value, which for some odd
02:30 reason in my set right now is set on an 8th note.
02:34 And it's much more common to leave this at one bar or two bars, depending upon
02:37 the tempo. So let me put that back at one bar.
02:41 So I'll fire off the first scene, and when I click the Launch button on the
02:44 second scene, it's going to wait till the beginning of the next bar to start
02:47 playing that scene. (music playing) So I waited until that fourth bar
02:53 started and then I pressed the Launch button for the next scene, and it started
03:01 at the beginning of the next bar. You know, while we're here I want to
03:09 point out something to you. When as I launched the verse scene, I
03:12 didn't hear any drums because I don't have a clip on the clip slot there.
03:17 If I want the same drum pattern to keep playing.
03:20 What I can do is I can remove this Stop button on that, and when I fire the
03:23 second scene off, it'll continue to play that particular clip.
03:27 So right-click and I'll choose Remove Stop button.
03:30 I've also could have used the key command, Cmd+E on a ac or Ctrl+E on a PC
03:33 to do the same thing. So now that's gone.
03:36 So again I'll click the Stop All Clips button to take away the focus of any
03:40 tracks here. And now again, I'll fire off the intro scene.
03:45 And then, this time when I start the verse scene, notice that we're still
03:48 going to see this first clip on the drum track play.
03:51 (music playing) As you're working, you may want to experiment with clips on any of these tracks.
04:09 So let me stop the clips from playing back, and now I'm going to start off by
04:12 playing this drum pattern. Let's see what I've got there.
04:16 (music playing) So I've got clips from two different rows playing now, and I'm
04:27 going to play them from the beginning so I hear how that sounds.
04:42 And so I make sure that all the clips are starting at the beginning of their cycle.
04:58 Let's check that out. (music playing) Okay, if you arrive at a point
05:07 where you like the clips that you have playing together, you can go ahead and
05:13 capture those clips as a new scene. And I can do that by going over on the
05:20 master track and right-clicking on a scene, and choosing the Capture and
05:24 Insert option. And if I want to give that another name,
05:28 again I can Cmd+R an rename that. An I'll call this, verse two.
05:33 So once you've finished all the scenes that you're going to use in your song,
05:37 you can reuse them in a variety of ways. First of all, I can select a scene, and I
05:43 can Cmd+C. I can move down on an empty scene area
05:48 and Cmd+V to paste that, and that would be Ctrl+C and Ctrl+V on a PC.
05:54 Once I get it there, I can rename it, like maybe this is going to be my interlude.
06:00 You could also click a scene and drag it to a new location.
06:04 Or you can select a scene, and you can use the key command.
06:08 Cmd+Up or Aown arrow, that would be Ctrl+Up or Down arrow on a PC, and I can
06:11 move it that way. Now another thing that we can do with
06:16 scenes is that we can set tempo changes. So for example, when I go from the intro
06:20 to the verse, and I'm going to move that back in order so this makes a little more
06:23 sense to me. And now what I'm going to do is I'm
06:27 going to set a tempo change that starts when we hit the verse.
06:30 So I'm going to right-click on that scene name, and I'm going to choose Edit Launch
06:34 Tempo from the Contextual menu. So, it's added a semicolon, the cursor's
06:39 blinking and waiting for me to type the new tempo.
06:42 So, I'm going to set a drastically slower tempo and I'll type in let's say a 100
06:48 bpm, and that will be thirty clicks slower than we have for the song.
06:56 So I will launch the first intro, and then I will launch the second scene here.
07:04 Let's here it that sounds like. (music playing) So, obviously that worked.
07:10 But I want to point out that if you're going to start adding tempo changes to
07:14 scenes, you're going to need to type the tempo into each and every scene.
07:19 Because if I go back now and play the intro, since the last tempo we were at
07:22 was 100, it's going to keep playing at that same tempo.
07:26 Let's check it out. (music playing) So, I could fix that by
07:30 right-clicking on this one, choosing Edit Launch Tempo.
07:38 I'll type in 131, original tempo and you'll do this again.
07:45 And now I can fire off the verse one at 100 and go back and play the intro, and
07:50 you'll hear the tempo increase (music playing). So we can do the same thing and add a
07:58 time signature change as well. So I right-clicked on the seen and I
08:03 chose Edit Launch Tempo from the Contextual menu.
08:07 And now I could type in, let's say if I wanted this to be in 3/4 I could do that.
08:12 Now the syntax that they're using when you do that is to add a semi colon
08:14 between it. But all you really need to have is one
08:18 character, that could be a space a comma a semi-colon or anything.
08:22 So now that your familar with how scenes work, you can experiment with the form
08:25 and even tempo of your songs while you work out your ideas.
08:28
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4. Files, Clips, Presets, and the Live Browser
Using the browser
00:00 The Live browser provides access to clips, presets, software instruments and
00:04 effects devices. And is the most efficient way to locate,
00:07 audition and load devices and clips into your live sets.
00:10 Let's start by taking a look at how the browser is organized and how to set the
00:13 default location of your user library and any live packs that you download from Ableton.com.
00:18 So, in Live 9, the browser has been redesigned.
00:22 And we have a side bar that's divided into categories and places.
00:27 And then, a content pane that shows the content of those areas.
00:30 Now, I can navigate by clicking onto one of the categories.
00:34 And I can also use my arrows to go up or down through the categories.
00:39 And then once I find a place that I want to work, I can actually go into the
00:42 content area by using my right arrow. And then again, with the right arrow to
00:47 actually enter that sub-folder. Now, at this point, I can't see much, so
00:50 I'm actually going to move my cursor over here onto the edge and drag that bar
00:53 over, and create a little extra room. And I'm also going to Right-click up at
00:58 the top here and choose one of the other items.
01:01 So, I can have a second column up here. So, I can either choose Type, Date, Size,
01:05 so on and so forth, and you can have one additional column.
01:09 And that way, as I look at these things, I know what they are.
01:11 Whether it's a device preset or a rack or an audio file.
01:16 So, if the category area offers you access to the content that you can use
01:19 within Live, the places area allows you access to kind of the larger items.
01:24 Where your user library is stored and Live packs and any additional folders
01:28 that you want to make available in this area.
01:32 Now, you can set the default locations for where those are stored in Preferences.
01:36 So, I'm going to go to the Live menu, and that would be the Options menu on a PC,
01:40 and choose Preferences. And I'm going to go into the Library tab,
01:45 and you'll notice we have three options here that are important.
01:50 First of all, the location of your user library can be customized by clicking on
01:53 the Browser button, then navigating your drives and deciding where you might want
01:56 to put that. Now, I'm not going to change that at this
01:59 point, but I would suggest that you might want to put your user library on an
02:02 additional hard drive from the one where you have the program and your operating
02:05 system stored. So, let me cancel out of there.
02:10 If you also own Live 8, you can set the location of where that Live 8 library is.
02:15 So that you can use all the content that you've already collected in Ableton Live 9.
02:21 I can also choose the Installation Folder for any Live packs that I download from Ableton.com.
02:27 And this is an important thing to discuss here because the Library that comes with
02:30 Live 9 is quite different from how they did it in Live 8.
02:34 So, the installation of Live 9 includes a very, very small basic library, and it's
02:37 the same library for all the different versions of the program.
02:42 Now, we can get more packs at Ableton.com, so let me click that.
02:48 And that's going to open up my browser and take me into the website.
02:52 Looks like I need to sign on, so let me do that real quick.
02:55 And once we're there and into your account, it takes me straight to the Your
03:00 Packs area. And I can see all of the content that is
03:03 available from my version of Ableton Live, I've got live suite here.
03:09 So, if you're on a different version of the program, there might be actual less
03:12 content available, so let me cancel out of there.
03:16 So, you can set the location for where Live will install those packs by clicking
03:19 on the Browse button, and browsing to a drive or a folder.
03:22 In any case, I would suggest that you put this on a different drive than your
03:25 operating system and where Live is installed.
03:29 Now, I actually have one of these out on the Desktop, and I'm going to install it
03:32 so you can see what that looks like. So let me close this, I'm going to hide Live.
03:37 And so, this in a .alp file which is a Live pack, and let me Double-click that.
03:43 And you'll notice it brings Live back to the top, and it installs that.
03:47 And once that finishes, we can actually go over here and look in the places area
03:50 at the packs. And it took us there automatically.
03:55 So, we can see that we've got the core library here that was part of the Live
03:58 install this Live pack Designer Drums which we just installed.
04:02 And then, we've got Digicussion, Loop Master, and Unnatural Selection, which
04:06 are other Live packs that we downloaded. Let me close that.
04:10 And lastly, let's take a look at how you can add a custom folder here.
04:14 So, I'm going to click the Add Folder button.
04:16 And I'm going to navigate out to my Desktop.
04:20 And I'm going to choose the My Sounds folder that I've already created there
04:23 and click Open. So, now in My Places area, if I need to,
04:27 I can come down and look at all my packs. I can store or look at things in the user
04:33 library or in my custom folder that I just created, My Sounds.
04:37 So now that you understand how Live's browser works, you can use it to organize
04:40 your Live library and your audio files, loops, and Live projects effectively.
04:44 Take a minute to look through the materials that are available on the
04:47 Ableton website. And download and install the Live packs
04:51 to increase the device presets, samples, and clips available in your library.
04:55
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Searching for and auditioning clips and devices
00:00 In the last movie, we began an in-depth look at Live's browser.
00:03 Let's continue and take a look at how to search the browser, and audition clips
00:06 and devices. So the search area is found at the top of
00:09 the browser, and you can either click in that field to start a search, or you can
00:12 use the key command, Cmd+F or Ctrl+F on a PC to move your cursor into the search area.
00:19 So I'll click in there. And let's try something simple to start
00:22 so I'll try Snare. And I don't see any returns there.
00:25 And that's because of the category that I've selected.
00:28 So I might find something in the Drums area.
00:31 Yeah, it looks like it's taken me in there and there's a folder in there
00:33 called Drum Hits with another folder called Snare in there.
00:37 And I know if I come down in the All Results area that I'll see results.
00:42 So the All Results option only shows up when you're making a search.
00:46 And you're seeing anything that is located in any one of the categories.
00:49 And if I look over here I can see that I've got a .AIF file.
00:53 That's an audio file. And I'm also seeing that information in
00:56 the type column. Now remember you can change columns,
00:59 what's available here, by simply right clicking up here in the bar at the top.
01:04 And choosing one of the extra columns that are available.
01:07 And you can have one extra column in addition to the name column at a time.
01:11 I'm going to leave the type back up there.
01:14 And let's try some other searches. So, for example, I might try something
01:18 like Beat or Drums. Let's try Beat.
01:22 And again, I've got a lot of different kinds of results here.
01:25 First of all, I've got audio files, denoted by the .AIF.
01:29 I've also got clips, that's by the .ALC, and the type clip here.
01:33 And I can also see the icon that's over here on the left side.
01:37 I've got some kind of a device here, and I know that by the icon that's on the
01:40 left-hand side. Let's see what else we have here.
01:46 Looks like that's about it. Oh, I've got a Rack Preset down here.
01:50 So, in this case, I've got multiple devices.
01:53 And that would be a couple of audio effects.
01:56 Or a MIDI effect and an audio effect included with the Softsynth, but it's
01:59 some kind of collection of devices that have been grouped together to form what's
02:02 called a Rack in Ableton Live. Let's try another search, let's go Pad,
02:08 and again, that shows me a lot of different things.
02:11 I can limit that by going to the sounds category, or the instruments category.
02:17 Let's try that. So, this is showing me folders where
02:20 there is either a sub-folder or a device or Preset that's in that folder.
02:26 So, obviously we got Pad because that folder's named Pad.
02:30 But if I go inside that, then again, we see that there are a bunch of Presets in
02:33 this case that have Pad as part of the name.
02:37 So, what else do we see here? Well, we see that we've got .adv and that
02:40 is a Ableton device. Let me see if I can bring that up again
02:44 by bringing the type column back. So, we can see that that's a device
02:49 Preset and that's a single device. So, that could be a Softsynth or a single
02:54 audio effect or single MIDI effect. Down here a little bit lower, I see a
02:59 similar icon but now it's got a line down the middle and that's got a .adg and
03:03 again that's a Rack Preset that includes at least one Softsynth.
03:08 And a audio effect or a MIDI effect or something else.
03:12 So, when you want to audition these things, you can simply click them.
03:15 And if the Audition button is enabled, we should hear that immediately.
03:19 (audio playing) Now you can stop that from playing back by pressing your spacebar.
03:26 And we can control the level of preview, by dialing the level over here on this button.
03:31 And this has got a couple of different uses.
03:33 It can be used as Headphone Cue level adjustment.
03:36 And it can be used as your Preview adjustment.
03:38 And right now it's set for Preview. So if we do a search on something like
03:42 beat or drums again. I just want to show you that any of the
03:45 results that we get, let me click All Results.
03:48 Now if I play this back, it's actually going to play at the tempo of the session.
03:53 Okay, so Ableton made several changes to the browser with Ableton Live 9.
04:03 And it's helped to make finding an auditioning clips and devices an
04:05 intuitive process. Understanding the difference between the
04:08 different file types that you'll see in the browser is important.
04:11 So, take a minute to review the items that we've discussed here including
04:14 clips, audio files, devices and device groups.
04:17
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Working with Live sets and projects
00:00 Because audio applications work with a complex set of resources, audio files,
00:03 software instruments, video files and samples to name just a few.
00:07 Understanding the file structure in Ableton Live is important.
00:10 So I'm currently in a live set, and I want to create a new one.
00:14 So I'm going to go up to the File menu and choose New Live Set.
00:18 Now that opens a default set, and I know that because I'm seeing the 2 default
00:21 MIDI tracks, and the 2 default Audio tracks.
00:24 And you'll notice that currently, my set doesn't have a name.
00:27 So Ableton will actually allow you to work for a while, without ever having to
00:30 save anything, and that's not a great idea.
00:33 So when you get ready to work, I would suggest that you go ahead and name your
00:36 Live Sets. So lets go up to the file menu, we'll
00:39 choose Save, we can do that by key command which would be Command S or
00:42 Control S on a PC. And I'll go ahead and give that a name,
00:47 let's call this test set and I'm goinna put that on the desktop, so I'll click
00:50 there and go ahead and click Save. I'm going to hide life so we can go out
00:56 there and take a look at that. So when you save a live set, Live
01:01 actually puts that document, or file, inside a folder that's called a project folder.
01:06 And we know that you can see how its appended the word project.
01:09 So if I double-click on that, and go inside, we'll see that there's the
01:13 testset.als, that's the actual live set, and we have one folder named Ableton
01:17 project info. And that contains meta data about the
01:22 actual set. Now, if we were to record audio, or
01:25 import audio, or video, or other assets, we would actually see other folders
01:29 populate this. I'm going to go back into Live, command +
01:33 tab over, and so, just consider that we've continued to work and now I want to
01:37 go ahead and save this again. So I can go ahead and choose Save Live
01:42 Set As, and I can add an extension on there like v2 for version 2, and that's
01:46 going to go ahead and save that inside the same live set, or live project folder.
01:53 So at some point, I may want to create yet another new set, so I'll go up and go
01:56 File, New Live Set. And I'm ready to do some great stuff, so
02:01 I'm going to immediately save that. So I go File > Save Live Set, and I'll
02:05 call this Test Set 2, or Test 2, I'll leave the word set out this time, and go
02:09 ahead and save that. And I'm going to go hide Live again.
02:16 And go back to that. I just want you to notice that we started
02:19 off with test set. And then we had test set version 2..
02:22 Those related to the same set. But then I created another new set and I
02:26 saved it in here. So this time when I saved that I was
02:30 inside a Live project folder. So Live did not differentiate that this
02:35 was a new set. And that it should be saved in its own
02:38 Live Set folder or Live Project folder. So when you create new sets, you should
02:43 make sure that you're not inside a previous set before you save that.
02:47 Otherwise you won't get the surrounding folder that will then nicely organize all
02:51 the sub folders that are part of this one particular set.
02:55 Let's go back into Live and while we're there let's just talk about a couple more things.
02:59 So, if you want to open preexisting sets, we can go back into the File menu and we
03:03 can use the Open Recent Set option and anything that's there on the list, we can open.
03:09 Or, you can do the Open Live Set and we can navigate the drive to the earlier set.
03:15 And we can open that, for example, I'll choose that original test set.
03:18 And click Open. And now we're back in that particular set.
03:22 At some point, you may want to have a default set that has more than empty midi
03:25 tracks than audio tracks. You may actually want to have something
03:29 that has soft synths, and drum machines, and devices already on the tracks.
03:33 So we can do that by going into Live's preferences.
03:36 I'll go up to the Live menu and choose Preferences.
03:38 That'd be the options menu on a PC. And let's go down to the file folder tab,
03:42 and at the top, you can see that we have an option for save current set as default.
03:49 So if I click the save button, it's going to save the current set as the new default.
03:53 Now at some point in the future, if you want to go back to using the, default set
03:55 that comes with live. You can click the clear button and start
03:59 over again. So there's nothing more annoying than
04:02 losing files due to forgetfulness or sloppy file management.
04:05 Especially when it's something as important as a song that you've written.
04:08 Now that you understand the folder and file structure in Live, and how to save a
04:11 set, you can work in Live knowing that your songs are saved and organized.
04:15
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Managing files in Live
00:00 An important part of using any audio or video application is File Management.
00:04 In this video, we'll discuss how to manage projects and sets to ensure that
00:07 they continue to work at later date, or even on a different computer.
00:11 Without encountering any missing audio, or MIDI clip.
00:13 So, if you record audio into a set that hasn't been saved, Live will store those
00:17 audio files in a temp folder. Let's take a look at Preferences.
00:22 I'm go up to the Live menu, choose Preferences and click the File Folder
00:25 tab, and we'll notice that there's a temporary folder here that you can set.
00:31 By default, it's in your user folder, and in the Ableton Live, Live Recordings area.
00:35 So let me escape out of there. Now, once you actually save the set, that
00:40 audio that's located in that temp folder will be moved into the project folder.
00:45 So as you continue to work, you'll go up to the File menu, and you'll use options
00:49 like Save Live Set As. You might even use Save a Copy, which
00:53 allows you to save a copy of this to a new location.
00:57 But the one I really want to point out here is this option for Collect All and Save.
01:01 Any set that you might be working in will be referencing audio from a number of locations.
01:06 Many of those are not actually inside the set project, itself.
01:10 They could be, actually, in the browser. So, if you're going to be taking your set
01:13 to another location, or you want to ensure that this set will open in the
01:16 future, and you will have all the assets that it needs, you'll want to choose this
01:20 Collect All And Save. And what will happen there is Live will
01:25 give the option to choose any resources that are being used to make sure that
01:28 they're actually in the project folder. So let's give that a shot and let's click
01:33 Collect All And Save. So the dialog that appears says,
01:36 specify which used media files are to be copied into the project.
01:41 So files from elsewhere, that's anything on your hard drives, files from other
01:45 projects, files from the user library and files from factory packs.
01:50 So depending upon what you're doing, this could actually pull a lot of material
01:53 into your Live project. Let's go ahead and give it a shot.
01:57 So I'll click Ok, and it takes second and now all those materials are copied into
02:02 the set. Now, at a later point you may want to
02:05 actually check and make sure that you've got all these assets, and you can do that
02:09 by going into the File menu, and choosing Manage Files.
02:13 Now that opens up the File Management area over here in the Help view, and our
02:17 options here are Manage Set, Manage the Project, or Manage the User Library.
02:24 Let's go ahead and click Manage Project and it does a quick analysis and it shows
02:28 that this project contains 15.3 megabytes of data.
02:32 It's got one live set. So, if we hadn't done this Collect All
02:36 And Save, the only thing that we would've had in here would have been this one Live
02:39 set at 284 kilobytes, but we've got 13 media files that looks like it pulled out
02:43 of the browser. And it's put into this particular set.
02:50 So, if anything's missing you'll get a little button that appears here that you
02:53 can click and you can actually relink your audio files.
02:56 So as you work on a Live project, it's likely that you'll want to go to a
02:59 friend's house or a studio and continue working.
03:03 Using Collect All And Save and the other File Management options in Live will help
03:06 you to avoid missing files, broken links and other nasty file management problems.
03:11
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Exporting clips and devices
00:00 As you work with clips in Live, it's likely that you'll want to save changes
00:03 that you've made to clips and presets for use in other projects.
00:06 Let's take a look at how you can export clips and presets to Live's library, so
00:09 that you can access the change content from the Live browser.
00:14 So, exporting clips is fairly easy, now, I'm going to want to create a place to
00:17 put these, so I'm organized. So, I've got my User Library selected
00:20 here, and I'm going to go ahead and right+click in that area and I'm going to
00:23 choose New Folder. I'm going to call this My Clips, and to
00:27 export a clip there, all I need to do is select a clip and drag and drop it into
00:31 that folder. When I do that, I get a dialog that
00:35 asks me if I want to copy any of the content related to that clip with it into
00:39 the folder. Now I'm getting this dialog box because
00:43 of a preference. So, I'm going to cancel briefly, and I'm
00:46 going to go up to the Live menu and choose Preferences.
00:50 And I'm on the Library tab, and up at the very top you'll see this option for
00:54 clicked files on export, and right now this is Set to Ask.
00:58 So, I'm going to click that, and I'm going to say Always, and this way if I'm
01:02 not thinking about what I'm doing and I export something the content will be
01:05 there with a clip. So,let me close that, and now I'm
01:09 going to go ahead and drag that same clip back into that folder and let go.
01:13 And notice that it didn't give me that option, its just gone ahead and saved
01:16 that, I'll moved that over a little bit. And I can go ahead and give that a name,
01:21 if I want it to call that something different, but I'll go ahead and just
01:24 call that Drum Beat and hit my return key.
01:28 And now that can be used in future sets. Now I can do the same thing with the
01:32 whole group of clips that are on this track by Shift + clicking them and
01:36 dragging them, again, over into the browser.
01:40 So, I'll put those in the My Clips area, let go, and I'll call this Drum Beats.
01:47 My Return key, again it saved all that content with it, but it looks a little
01:50 different this time. Instead of getting 5 clips listed over
01:54 here in the folder, it looks like I've got an actual Live project folder.
01:59 And if I click and open that I can see that I've got a group of things.
02:03 And then finally if I drill down all the way, I can see that I've got the 5 clips
02:06 that were there. Now if I want to reuse one of those, I
02:10 can just grab it and drag it back onto the Drop Files and Devices Area and let go.
02:16 And notice that I've got the clip, and if I select that, notice that I not only got
02:20 the clip, but I also got the devices that we're playing that.
02:25 So, I can also export devices, to do that, it's drag and drop as well.
02:30 All I need to do is drag this up into my User Library, and this time there's
02:33 already a folder here called Presets. So I'll use that one, so I'll drag that
02:38 up, drop it. And I can see that what I actually got
02:43 there was a Drum group. And I know that I'm actually in a group
02:46 or a rack, because I've got brackets on the outside edges of all this stuff I've
02:49 got down here. So, I'll go ahead and save that one.
02:53 Just to show you that I can export just a device, I'm going to select the group
02:57 over here and right+click, and I'm going to choose Ungroup.
03:03 And now I can see just the impulse instrument that's being used to play this
03:07 clip, and I'm going to drag that one up into the Presets area.
03:12 And I get a drumgroove.adv, I'll hit Return, and we can see the difference
03:16 there, again, between a single device, which is a .adv type device, and a group
03:21 of devices. Which in this case included both the Soft
03:26 Synth that was playing that, and also this Saturater and Reverb audio effect devices.
03:33 Now I can export this whole project that we're looking at, by going up to the File
03:37 menu and clicking Manage Files. Then clicking Manage Project, and the
03:42 bottom option down here where it says packing, if I open up that disclosure
03:46 triangle, you can see that it allows me to create something called a Live Pack.
03:51 So, let's go ahead and do that, this opens up a dialog.
03:55 Let me go ahead and let's just put this on the desktop, so I'll click there.
03:59 And I'm going to call this Test, and go ahead and click Save.
04:04 Said that was successfully created, I'll close that, and I'm going to hide Live.
04:11 So, out on the desktop, I've got a test.alp file.
04:14 Now what's happened is Live has taken the contents that were in that project, it's
04:18 compressed them using lossless compression, and combined that into one file.
04:23 If I go ahead and double+click that, it will open it up, and it's asking me where
04:27 I want to save the destination for this Live Pack when I open it.
04:32 Now often times what we'll do is we'll actually put those in the Live Packs Folder.
04:36 I'm going to go ahead and just leave it on the desktop and click Open.
04:42 And again, I'll Hide Live, then I can go back, and we can see we simply got a Live
04:47 Project Folder. If I open that up, there's the Project
04:51 and I see some sub folders there. The Project Info folder that has
04:56 metadata, and I also see the Samples folder that contains all of the different
05:01 samples that were part of this. And while we're here, this is
05:06 interesting, we see the audio files. And this is the first time that we've
05:09 seen these .asd files. But what that is.
05:12 is an Analysis file, that allows Live to time stretch, the actual audio files,
05:15 when it actually warps them to fit whatever the session tempo that we're
05:18 looking at. Okay, so let's go back into Live, on the
05:22 Cmd+tab to get back in there. And the last thing I want to show you
05:26 here is that we can import and export MIDI files as well.
05:31 So, I'm going to Cmd+tab to get the finder on top, and let me close that one.
05:36 And right now I'm actually looking in the Exercise Files Folder, so there you see
05:40 the chapters, and I'm in 4 5 which we're working on.
05:44 And contained in that folder there's also a dot mid file So, I'm going to click
05:48 this file and drag that up into the session, and let that go.
05:53 And when I did that, notice that not only did I get a MIDI file, but I actually got
05:56 2 of them. And that's because I actually imported
06:00 something that's called a Standard MIDI File Type 1.
06:03 So, there are actually 2 types, there's a Type 0 and a Type 1.
06:07 A Type 0 file takes all of the content that you have in a session or it can be
06:11 something that you're exporting from a program like Finale or Sibelius.
06:17 And it takes all the staves or all the tracks, and it combines those into one file.
06:23 And when you put it into a new program, it's all on 1 track.
06:26 You don't get separate clips the way we did here.
06:29 So, if you export as a standard MIDI File Type 1, it takes each track or stave and
06:33 saves that. But when you open it in the next program,
06:37 you'll get a different MIDI clip for each stave or track that you had, so that's
06:41 what we had here. Now, conversely in live when we go to
06:45 Export MIDI, you can do that by selecting a clip.
06:49 And then right+clicking on it and we have this option for Export MIDI clip.
06:54 So, in this case the only option that we have is to export these one by one.
06:59 We don't actually get the option to select them all and export them as a
07:03 standard MIDI File Type 0, or Type 1. We just get the option to save each clip
07:08 one at a time as its own standard MIDI file.
07:11 So, I'll go ahead and lick the desktop and click Save.
07:15 Again, I'll hide Live briefly, and now when we look out here on the desktop, we
07:20 can see this beatwithfill.mid. So, Live contains a number of useful
07:25 utilities to manage your library content, and makes it easy to import and export
07:28 your clips, devices, and projects.
07:31
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5. Recording MIDI
What is a software instrument?
00:01 Ableton Live Suite comes with a great software instrument that cover the basic
00:04 need of any computer music enthusiast. Let's take a closer look at some of these
00:07 devices and their key parameters to get you going.
00:10 So if a new to program like Ableton Live, a virtual instrument or software
00:14 instrument is a software version of real Synth like a Minimoog or a DX7 or a Drum
00:18 machine or a Sampler. And we have versions of all of thos here
00:24 in Live. So for example, Analogue is a software
00:27 version of a Minimoog or Oberheim style synth.
00:30 Collision is a device that physical models mallet-type instruments.
00:32 Electric is an electric piano simulator to create sounds like a Fender Rhodes or
00:39 a Wurlitzer. Impulse is a drum machine.
00:45 Operator is an FM style synth like a DX7. Sampler is a, a full on sample device
00:51 where you can either sample or play samples.
00:54 And Simpler is a very simple sampler that's a one sample player.
00:58 And Tension is another physical modeling device that models string style instruments.
01:05 Now Simpler and Impulse are included in all versions of Live and the others are
01:09 additional purchases or included only in Ableton Live Suite.
01:15 In addition to that we've got things like Instrument Racks and Drum Racks which
01:19 allow you to combine multiple instruments or multiple devices into one preset.
01:24 So we're going to take a look at just a couple of these.
01:26 Let's start off by taking a look at impluse and I've already got one loaded
01:29 on this first track, so that I can audition and I want to go ahead and
01:31 record and enable that track. Impulse is a drum machine that allows you
01:36 to have eight samples of different drum instruments loaded.
01:40 And I can see this indicated by these eight little squares that go across the
01:43 top here. So I can select one of these slots, and
01:47 then the parameters across the bottom relate to that slot.
01:50 For example, if I choose the tom here, we'll see these parameters change, and as
01:54 I go across, we'll see that change as well.
01:57 So, on your keyboard you can find these because they're mapped starting at middle
02:02 C, which is C3 (audio playing) up to C4 on all the white keys.
02:07 Additionally we've got global settings over here on the right side where I've
02:11 got Volume and Transposition, and those effect the entire virtual instrument.
02:18 Now in the next track, I want to go ahead and load Simpler.
02:21 Now I can do that one or two ways. If I just grab the folder at the top and
02:25 Drag and Drop it, that's going to load a default version.
02:28 If I click the little disclosure triangle and go into one of these other
02:32 sub-folders, I can eventually get down to a preset and load that.
02:37 But just to really give you an idea of what Simpler's capable of, I'm going to
02:40 go ahead and load a default device. And I drag that either on the track, or
02:44 down here in the drop devices area. And in this case, I've loaded an empty simpler.
02:50 Now what I want to do here, is I want to load a sample into that.
02:53 So I'm going to go ahead and I'm going to do a little search here for something
02:56 like Snare, and then I'm going to go down into the All results or Samples area.
03:01 And this is going to allow me to see samples that are available that have
03:04 Snare contained in the name. And if I pull down here a little bit,
03:08 I'll see something like the Ludwig snare. And I believe this one's contained in the
03:12 base library, so we should all be able to load that.
03:15 If not, just grab any snare that's available in your library.
03:18 And I can drop that down in the sampler, and again that is now record enabled
03:22 because I loaded that preset. And if I hit C3 (audio playing), that's where
03:28 that sample is mapped to in its native format.
03:33 If I play above that or below that, (audio playing), you're going to actually hear
03:36 the pitch change as it plays that. So C3 is where you're going to get the
03:40 sound unaffected. Now across the bottom of this, we have a
03:43 lot of the typical things that you're going to find in any synth like device or
03:46 sampler like device. So I've got a filter that I can turn on
03:50 and I can choose a filter type there. And then as I dial the frequency on that,
03:54 I can actually open and close that filter and change the tone.
03:58 So just for example, (music playing). So in that case, I have a low pass filter.
04:06 And as I dial that lower, you're actually hearing it cut off the higher frequencies.
04:10 Now you can run the signal through this middle area which modulates either the
04:14 filter or the pitch. And then over on the right-hand side
04:18 here, we can set the Pan and the Volume output on this.
04:23 Last, we've got over on this third track, I've got analogue, which is one of those
04:26 synths that is an extra purchase or is only included in Live Suite.
04:31 And this is that Analog Subtractive Synth style, virtual instrument.
04:35 So this one is a two Oscillator device. Right now, oscillator 1 is enabled,
04:40 oscillator 2 and then this 3rd noise oscillator are not enabled.
04:45 So the signal from this oscillator outputs in this case triangle wave and if
04:49 I want to change that I can go to assign or a square or a random wave.
04:54 Let's leave it on that triangle wave and then that output it through this filter.
04:58 If I click that I can see the parameters that affect the filter.
05:02 And let me play another one, let's hear what we get (audio playing), okay?
05:07 So, the filter is closing rather quickly because of the shape of that, the
05:11 envelope settings that are here. That then goes through an amplifier
05:15 section, and then over here, on the right, we have a low-frequency
05:18 oscillator, or LFO that I can use to control either the amp or the filter area.
05:23 So I'm going to turn that LFO on, and it's set to 0.9 hertz, and I can go in
05:28 and I can see that the LFO has been turned on here.
05:34 And if I click on this (audio playing), and hold the key down, you can hear that filter
05:40 opening and closing as the oscillator in the LFO modulates.
05:47 Now the other interesting thing we can do with this is I can actually turn this on
05:50 to Sync mode and now it's going to sync at a rate of an eighth note.
05:54 (audio playing). So, we hear that open and closing very rapidly.
05:59 Now, if I hold this key down and turn that parameter, we can hear that change
06:05 from eighth to different rhythmic values. (audio playing).
06:11 And there you hear your kind of classic Wobble Bass effect.
06:18 So as you see Ableton Lives Suite comes with several software instruments.
06:22 Hopefully our discussion here gives you a place to start.
06:24 You can start by using the presets available in Live and then modify them to
06:27 meet your needs.
06:28
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Preparing to record MIDI
00:00 Before recording midi, you'll want to check the midi connections with your
00:03 keyboard, load a sound and set a tempo. So let's walk through those steps.
00:07 I want to make sure that I've got signal from my midi keyboard.
00:10 If I press a key on my midi keyboard, I should see this button in the upper right
00:13 hand corner of Ableton light up. So let me press a key here.
00:17 That's looking good. Now if yours is not responding as mine
00:20 is, you'll want to go into preferences which on a Mac, is in the Live menu.
00:24 Preferences, that'd be on the Options menu on a PC.
00:29 And select the Midi Sync tab. And make sure that the button under the
00:32 track column is enabled for your device. That allows you to send and receive midi messages.
00:38 Okay let's close out of there. Now we can load a preset or device to
00:42 this track, by going over into our browser.
00:45 I've got the sound category chosen. And I'm going to go into the pad category
00:49 and come down here and just grab something like, the snow-pad.
00:53 And I'm going to drop that on an, an available midi track.
00:57 I can also drop it over here in the drop files area, or if I've got a midi track
01:00 selected, I can also drop it down here in the instrument area.
01:05 And that will load that, and if I press a key on my keyboard I should hear sound.
01:10 (audio playing). So that's working.
01:14 Now, let me just point out a couple of things, Live automatically defaults to
01:18 having all inputs set here, in the Midi Input Choser.
01:22 So, the first button here is actually for the device that midi signal is coming through.
01:27 And if you choose All Devices or All Instruments, it will allow any midi
01:30 signal that's reaching the system to come on to this track.
01:35 If I click on that, you can see that there are some other options here.
01:38 It looks like I've got an external midi input on my keyboard that I could of chosen.
01:43 And there's some other options here. But the only reason that you would really
01:47 worry about this is if you were trying to record two midi tracks at the same time.
01:51 And you were trying to use two different midi controllers.
01:54 For example a drum machine and a keyboard.
01:57 In this case, I'm only trying to record on to one track, so I don't really care
02:00 where the midi signal's coming from, as long as it gets there.
02:05 The second chooser here, allows us to choose a specific midi channel and if I
02:08 click that, you can see that I've got channels 1 through 16.
02:12 Again, I'm only trying to record one signal.
02:17 So I really don't care what channel it's arriving on, any channel is good enough.
02:21 So, I'll choose All Channels. Now, in monitoring this particular set,
02:25 as soon as I drop the preset on the track, you'll notice that the track was
02:28 record enabled, and we were able to hear sound.
02:32 Now at a later point, the track might be disabled.
02:36 And if I play the keyboard, I don't hear anything.
02:40 I saw the midi signal, but I didn't hear anything.
02:42 So I can either re-enable the record button on the track or I can go up into
02:46 the monitor section and I can change the option there.
02:49 So currently, we're in auto-monitoring, which is going to allow me to monitor
02:53 signal from any clips that are on the track.
02:56 So if I click a launch button and play a clip, we'll hear sound.
02:59 If I want to hear the input of a synth without being in record enable, I need to
03:03 click the In button to go into input monitoring, which is going to allow me to
03:06 hear signal from a midi controller, that is sending midi signal onto the track and
03:10 through the virtual instrument that's loaded on the track.
03:16 On an audio track, if we go into input monitoring, we'll be able to hear audio
03:19 signal from a microphone that's plugged into your interface, without being in
03:22 record enable. And then off allows us to just turn, the
03:27 track off for monitoring and not here anything.
03:30 In most cases though, you just need to be in auto, and make sure that you're record enabled.
03:34 I'll go ahead and check that real quick. (music playing) Okay I've got sound again.
03:39 And as your working, if you were not seeing the midi inputs and outputs in the
03:42 monitor section as I was showing you that, remember that you can enable that
03:45 area by clicking on the Show Hide button for the I/O over there.
03:50 And you can see that that closes and opens that particular area of the session view.
03:55 So at this point I might want to set a tempo that I'm going to record at.
03:59 Maybe the song is going to be at 145.47. That's an exact tempo, but I might not be
04:04 able to play that fast, so I'm going to click up in that area and I can either
04:07 scroll up or down to set the tempo. Or, I can type a value.
04:13 I'm going to go all the way down to a 100 bpm, because I'm kind of a mediocre
04:15 keyboard player. Another way you could set that tempo
04:19 would be to click on the Tab button over here.
04:21 And as you click it successively, Live will measure the distance between your
04:25 tabs and set the temple accordingly. So for example, see that adjusting the tempo.
04:34 I can also set the meter by clicking in this field.
04:37 But I'm also going to want to set the metronome to play.
04:40 So I'll enable the metronome button. And then I'm going to want to enable a
04:43 count off. So let me click here, and looks like it's
04:46 currently set at one bar and that can also be set at two or four bars or at nothing.
04:52 So, as you can see there are several steps to preparing to record midi and if
04:55 you encounter problems you can troubleshoot through the steps we just discussed.
04:59
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Recording and overdubbing MIDI
00:00 Getting ready to record MIDI is the hard part.
00:02 Now that we have a routine established to take us through the process, let's make a
00:06 video recording and learn how to use Live's MIDI Overdub function.
00:11 So, I'm going to start by loading an instrument onto this first default MIDI track.
00:13 So, let me click the Instruments category, and I'll just drop down to
00:16 Impulse and grab this first preset, and I'll load that by dragging it onto the track.
00:21 Or down into this drop instrument or sample area.
00:24 So, as soon as I loaded that, notice that the track became record enabled, and the
00:28 clip Stop buttons turned into Record buttons.
00:32 So, let me check to see if I've got signal by pressing a key on my keyboard.
00:37 And if you'll remember, that first slot on the impulse drum machine there is
00:41 mapped to c3 or middle c, okay? So, I've got sound.
00:46 Next, I'll go up and enable the Metronome button so that I've got a time reference.
00:52 I'm going to check to make sure that I've got a count in enabled by clicking on
00:55 that little drop down menu. And it looks like I've got that set to
00:59 one bar, which should be enough. So, I'll click out of there.
01:03 Now, all I need to do to go into Record is click the Record button on one of
01:06 these clip slots. I'll just choose the first one.
01:10 We should hear a four beat count in and then I'll start playing.
01:14 (audio playing)
01:21 Okay? So, if we look down here on the Clip
01:29 Overlay button. You'll notice that it looks like I've got
01:32 some MIDI, so I'll choose that. I can see some of the MIDI notes there.
01:37 And it's a little bit off the screen, so I'm going to come over here on the left
01:40 and I'm going to pull up so I can see that the kick across the bottom.
01:45 And I also noticed that I didn't stop record.
01:47 And by the way, I did that by pressing the spacebar.
01:50 But the clip is actually almost six bars long, and I only played four bars.
01:55 So, I'm going to grab the clip inpoints here and I'm going to drag those over and
01:58 snap those on the grid, at the end of bar four.
02:02 So, I've just got a kick and snare part. And it's likely that you're going to want
02:06 to have more than that. So, I'm going to overdub an additional
02:09 part on top of this. I can do that by selecting a clip, track
02:13 is in record, and then coming up here and clicking the Session Record button.
02:19 So, that's going to allow me to add notes to an existing clip without wiping out
02:22 what was there before. So, here we go.
02:25 (music playing) So, you can see how you can build a part up one instrument at a time.
02:43 Now, we can also do this on the fly without actually having to start and stop.
02:47 So, let me do that on the second track. So, I'm going to grab the same preset.
02:52 I'm going to load that onto a clip over here in the second track.
02:55 And to make sure that I don't hear playback on the first track, I'm actually
02:58 going to disable the playback by clicking on the Track Activator or Mute button.
03:04 I'm going to insert an empty MIDI clip on one of the clip slots here, so I'll
03:07 choose that, and then I'm going to Right-click and choose Insert MIDI Clip.
03:12 You can also use the key command Shift+Cmd+M or Shift+Ctrl+M on a PC.
03:18 And when this comes in, notice that it's just one bar in length.
03:21 I actually want to record into two bars, so I'm going to clip the loop brace up
03:25 here at the top, select that, and go Cmd+D to duplicate that.
03:29 And it'll just duplicate whatever the current length is.
03:32 So, now I've got a two bar MIDI clip to record into.
03:37 So, what I'm going to do here then is click the Session Record button.
03:41 And then, I'm going to play this in one part at a time.
03:44 And I know that if you make a mistake while you do this, while it's running,
03:47 you can use the undo function, Cmd+Z or Ctrl+Z on a PC.
03:52 And undo the last thing, and then just wait for it to loop back around.
03:55 Play it in again. So, let's give this a shot.
03:58 (music playing)
04:03 Okay, so I stop that by pressing the spacebar again.
04:35 And now I can take that track out of record, and I'm ready to move onto the
04:38 next thing. So, now that you know how to record an
04:41 overdub record MIDI in Session view, you're ready to begin recording different
04:44 parts of your songs.
04:46
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Using a computer keyboard to enter MIDI
00:00 At times you may not have a MIDI keyboard available but still want to record some
00:03 of your ideas. Let's take a look at how you can use your
00:06 computer keyboard as a controller. So use your computer keyboards
00:10 controller, you need to make sure that the Keyboard button up here in the
00:13 Control bar is enabled and it is right now.
00:16 So I've already got a drum clip on the track.
00:19 I want to add a base part. So, I'm going to go into the sound over
00:22 here and into the base category and let me just check a couple these out and I'll
00:26 choose one.
00:27 (audio playing).
00:31 All right. I'll just grab the first one and I'll
00:37 load that onto the track. Once you've activated the keyboard
00:41 switch, there are several keys on your computer keyboard that will serve to
00:44 trigger notes. For the white keys, you can use letters A
00:48 through L, let me give that a shot (audio playing).
00:53 Okay, so we hear that. And for the black keynotes, if you think
00:57 of the A key as being your middle C. And S being the note D, then the key
01:02 that's between those two, up above it would be the black key in between, or W,
01:06 for C sharp or D flat (audio playing) So, lets just give this a shot.
01:12 So A is C. (audio playing) W is C sharp.
01:16 (audio playing) S is D. (audio playing) E is going to be D sharp.
01:20 (audio playing) The D key will be E (audio playing). The F key in this case which is great
01:24 will actually be F (audio playing) and so on and so fourth.
01:28 So you've got one octave between A up to L and you get 1 extra note going from C
01:32 up to the D an octave higher. So, as I'm playing this, I really want to
01:37 play a bass line, right. And as I play these keys, you'll notice
01:41 that I'm actually pretty high in pitch. (audio playing) So I want to transpose my
01:45 keyboard down. So, by default, the keyboard starts at
01:48 C3, but if you press your Z key, you'll notice that it will drop an octave.
01:52 And I'll actually see that happen if you look down on the little bar down here at
01:55 the bottom. As I press Z, it says your current octave
02:00 is now C2 to D3. So I'll press letter A to hear what C
02:04 sounds like now. (audio playing) Okay, that might be okay, but let
02:07 me try just one octave lower. So I press Z again.
02:11 (audio playing) Okay, that might me okay and I'll try it one more time down in octave.
02:17 (audio playing) Okay, now that's to low. So I'm going to press my X key to take it
02:20 up an octave. (audio playing) And I'm back on C1 there and that
02:24 sounds pretty good. As I press that, I'm not sure about the
02:29 level so next to Z and X the transpose keys I've got C and V.
02:35 And those serve to decrease the velocity or increase it.
02:38 So I'll play A. (audio playing) Sounds that loud.
02:42 Let me press my C key. Now it takes me down 20 in velocity.
02:47 (audio playing) That's getting soft. So I'll Press the V key to take me up 20
02:51 in velocity. (audio playing) Let me try one higher.
02:55 (audio playing) Okay, so I think I'm going to start there.
02:58 So just to review there, I pressed the Z and X keys to take the keyboard up or
03:03 down an octave. And I press the C or V keys to decrease
03:08 or increase the velocity by 20. Now I can record just as normal.
03:13 All I need to do is just make sure that the track is record enabled I've got the
03:16 metronome enabled. Let me double check my count in.
03:20 Yeah, it's still set at one bar and I'm going to do one more thing this time
03:23 because playing on the keyboard might be a little bit more difficult than playing
03:26 on a actual keyboard. I'm going to go up to the edit menu and
03:31 I'm going to drop down and make sure that Record Quantization is turned on.
03:35 Now this will actually take any notes that you play and rhythm error correct
03:39 them to the nearest value of whatever you set in this menu.
03:44 Now right here I have it set at 16th notes.
03:45 So I think that's okay for right now, but the general rule of thumb is that you set
03:49 this value to the smallest rhythmic value that you're going to play in whatever
03:53 Part that you're going to record. So I've got my bass part there.
03:59 Let me see if I've got this figured out. (music playing).
04:01 Okay, those are the notes that I want to play.
04:05 So I'm ready to go. Let me click the Record button on this
04:09 clip slot. And I'll get a 4 beat count in.
04:12 Away we go. (music playing) And I noticed that because I was
04:17 playing a descending base line I was actually in the wrong octave.
04:28 So I'm going to undo that. I'm going to transpose my keyboard down
04:31 one octave again, that's what the Z key. (music playing) Okay, that's what I want to play.
04:37 So, here we go again. (music playing) Okay, let me stop that and again
04:43 I'm going to click the clip overlay button so I can see my MIDI.
04:55 And down a little bit lower. So I'm going to go over here on the left
04:57 and drag that up so I can see my notes. And looks like everything is lining up well.
05:03 And this time it looks like my clip is the right length, looks like I'm exactly
05:06 4 bars long. Let me just double check.
05:09 I'll drag that over and then drag that back, let that snap to the beginning of
05:12 bar five. So I have a four bar clip.
05:16 So the next time you're sitting in a coffee shop, or on an airplane and you
05:19 get an idea, you can capture it before you lose it by using your computer
05:21 keyboard to enter notes into your live projects.
05:24
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Utilizing the pencil to enter MIDI notes
00:00 For those of us who are not proficient keyboard players, recording MIDI parts
00:03 using a keyboard controller is often time consuming.
00:06 An doesn't always yield the results that we would like.
00:08 Let's take a look at a couple of alternative ways to enter MIDI notes.
00:12 So, Live offers 2 ways to record MIDI in non real time, meaning that we can enter
00:15 the notes out of time, taking as much time as we need to enter each note.
00:20 But when Live plays it back, it will play it back in time.
00:23 So, one of these methods is called Step Record.
00:26 Now, I've got sounds loaded on these first 2 tracks.
00:29 So, I'm going to get started by adding an empty clip on this first clip slot on the drums.
00:34 So, I'll choose that Clip Slot and right-click and choose Insert MIDI Clip.
00:38 going to put the track in Record. And then when I come down into the MIDI
00:42 Editor area, I want to check and make sure that the Preview button is enabled.
00:45 And that's going to do 2 things. It will allow us to hear notes as I play
00:49 them, let's check that out. (audio playing).
00:52 But it also enables step record. So, I'll click into the MIDI editor.
00:57 And I can use my Arrow keys to move my cursor around and place the notes where I
01:01 want to place them. Now the length of the notes is going to
01:04 be determined by the grid, and I can change that, by right-clicking in this
01:08 area, and choosing the Note Value. Now usually what you'll do is set this to
01:13 the smallest note value that you might enter as part of the part that you're
01:16 going to create. And I'm going to stay with sixteenth notes.
01:20 So the process now, is just to hold a key down on your MIDI keyboard that
01:23 represents the note that you want to add, and then press the right arrow key on
01:26 your computer keyboard to enter the note. So I'm going to hold down a C to trigger
01:32 the kick (audio playing), and then press my right arrow to enter that note.
01:36 And then I'll arrow over to beat 2 so I can add a snare, I'll press down D,
01:40 (audio playing). And press the right arrow to enter that one.
01:45 If you get over here, and you make a mistake, for example, I'm going to add
01:48 this kick in just a little bit early. So I'll press the key down and then press
01:52 my right arrow to enter the note. But if I'm still holding the note down, I
01:57 can press my left arrow to delete it, (audio playing), and it's gone.
02:02 And now I can arrow over, and I can hold down my C there, press my right arrow, so
02:06 that's good. And go over.
02:09 This time I'll put the snare in the wrong place, so hold down D, press my right
02:13 arrow, it's entered. I realized that it was the wrong place,
02:17 so I'll just click it with my mouse. An press my Delete key to get rid of it,
02:21 and now I can arrow over, and hold down D, (audio playing), and put the snare in the
02:24 right place. So the next thing I want to do, is I
02:28 want to add in, a Hi hat part. So I'm going to arrow back over to where
02:32 I want to start to do that. And I just want to add, Hi-Hats on every
02:36 other sixteenth. So held, hold down my note A (audio playing),
02:41 arrow, arrow again, (audio playing) A. (audio playing).
02:44 It's a little bit time consuming, but I'm not making any mistakes as I do it.
02:52 (audio playing). So I've got a basic drum part entered there.
02:59 And now what I want to do is enter some chords into the pad part.
03:03 So again, I'll click the First Clip Slot here, and I'm going to add an empty clip
03:07 by using the key command this time, which is Cmd+Shift+M on a Mac or Ctrl+Shift+M
03:12 on a PC. I'm going to activate the Preview button
03:16 so I can hear what I play. And I'm also going to activate the Record button.
03:21 Now hold down my Chord. Okay, I've got signal.
03:25 (music playing). And I want to add this chord in here, but
03:27 I don't want it to be the same value as the default grid value.
03:32 So what I'm going to do is I'm going to hold the notes down and then I'm going to
03:35 continue to hold them down as I press the right arrow button successively.
03:40 And that will allow me to add a sixteenth note length each time I press that to the chord.
03:47 I'll click in the MIDI Editor and I'll move the cursor over to where I need to
03:52 be, now I'll hold the chord down, (music playing) and press the right arrow, (music playing).
04:01 And that time I was able to add in a half note length on that chord.
04:05 So another way that we can do this, is we can do this by using the pencil method.
04:10 Again, I'm going to go up on the Drum track and I'm going to right-click and
04:13 I'm going to add an Empty clip. And I'm going to activate Pencil Mode by
04:17 clicking on the Pencil button up here in the Control bar.
04:21 And now, I can add in notes at the default length by just simply clicking
04:24 where I want to add them. So quickly I can add kick, snare, kick,
04:31 and snare. And I want to add some successive Hi-Hat
04:35 on all the sixteenth notes. So I'm just going to Click and Drag all
04:39 the way across here. Now as I'm doing that, I'm adding notes
04:43 at the velocity of, it looks like, 80. And if you want to add in something at a
04:48 higher velocity, we can use those same keys that we used, in our discussion on
04:52 using the keyboard to add MIDI notes. And those would be C and V.
04:59 So C is going to decrease the velocity, 20.
05:01 And V is going to increase it, 20. And it looks like I started at 60.
05:06 So those notes might be a little bit soft.
05:08 So I'm actually going to Undo that last little path there.
05:10 And I'm going to add those in a little bit louder.
05:13 So let me press the V key again. So now I'm at 80.
05:16 Press it one more time. Now I'm at a 100.
05:19 So I can click, and add those notes in. I noticed that the velocity information
05:23 actually displays in the saturation of the color of the MIDI notes.
05:28 A lot of times, the Hi-Hats are kind of quiet, so I find it useful to put them in
05:31 a little bit louder. So as you can see, step input and draw
05:35 mode are a great help to those of us whose keyboard skills need work.
05:39 These methods can be tricky, so practice a bit with at least one of these methods
05:42 and you'll find that you can add a note very quickly.
05:45
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Taking advantage of third-party and multi-output MIDI devices
00:00 It's likely that you'll find third party software instruments that you'll want to
00:04 use in your Ableton Live projects. Let's take a look at how you can enable
00:07 Live to use third party devices. And where these devices allow you to mold
00:11 multiple sounds or presets in one instance of the plugin.
00:14 How you can route their audio outputs to multiple tracks in Live.
00:17 So, we can activate third party or non Ableton plugins in the preferences area.
00:22 So, lets go up to the Live menu. And that would be the Options menu on a
00:26 PC, and let's select Preferences. On file folder tab, down at the bottom,
00:31 you'll find this area called Plugin Sources.
00:34 And this is where we can enable things like AU plugins on a Mac or VST plugins,
00:38 also on a Mac. But those would be primarily on a PC.
00:42 All you need to do to enable them is actually click the button next to the
00:45 category of plugins you want to use. And if you've added some additional third
00:50 party plugins to your system while live is open, you can enable them by clicking
00:53 the Rescan button. Okay, I'm ready to get out of here, so
00:57 I'll hit my Escape key. Now the third party plugins are found in
01:00 the plugins category here in the browser. And when I go in there, it looks like
01:04 I've got some Apple AU plugins and I've got a Selenium plugin.
01:08 But I'm looking for the Spectrasonics category here, because I loaded on this
01:11 sphere so that we could try this out. So, I'm going to click and drag that onto
01:16 this first default MIDI track. Take a second and it loads.
01:20 I'm going to go ahead and close that so I can demonstrate, that third party plugins
01:24 have this kind of blank window that we see.
01:28 And if you want to bring up the actual plugin to load presets or make some
01:32 changes to any parameters. You can click the little wrench knob
01:36 there, that's on the top of the plugin header.
01:39 That brings that back. So, I'm going to go into the multi-mode
01:42 in Omnisphere so that I could load two or three sounds here.
01:46 So, on the first slot here, I'll click the File Folder.
01:49 And the glorious guitar sounds good, so I'll load that one.
01:53 I close that and then I'll do the same thing on the second slot.
01:58 Electro reduction sounds like fun. I'll load one more.
02:02 How about backwards studio piano? That sounds fun.
02:08 Over here on the left-hand side, I can set the MIDI channels that these will
02:11 respond to, and I can also set their outputs.
02:15 So by default, they're set to successive MIDI channels.
02:18 So, the first one is set to channel 1, next one is set to channel 2, and the
02:21 next one is set to channel 3. But currently they're all set to the same outputs.
02:27 So I'm going to drop down here, I'm going to set the first one to A, then
02:31 I'll set the second one to output B, and the third one to output C.
02:36 So now what'll happen is the only sound that we should hear on the first default
02:40 midi track that we used, will be the glorious guitars.
02:44 So I'm going to close this, and I'll play some notes on my keyboard.
02:48 (audio playing) Okay so I'm only hearing a single sound.
02:51 Now, what I want to do is I want to route the returns from the other two sounds
02:55 onto two more MIDI tracks. I've got one default track to use, so let
03:01 me add one more additional MIDI track. And I'll do that by using the key command
03:06 which is Cmd+Shif+t or Ctrl+Shift+t on a PC.
03:11 So I've got two additional tracks there. And then I'm going to go into the
03:14 Instruments category, and I'm looking for the external instrument device.
03:20 And I'm just going to click and drag one on each of these two additional tracks.
03:26 Now I'll go back to the second channel, and down here in the device area, I can
03:29 see the external instrument device. And what this allows me to do is route
03:35 the MIDI to some external place. In this case, it's actually still on the
03:39 computer, and it's just this Omnisphere plugin.
03:42 but this could also be out of the computer through your interface to an
03:45 external synthesizer. So let me click that.
03:49 I'm going to choose Omnisphere. And then in the second chooser, I'm
03:52 going to to choose the channel that I want to send to.
03:55 Now remember I've already got the first sound on track one.
03:58 So I want to send to the second Omnisphere preset.
04:01 And I'll do that. And then I can bring this back on
04:04 different audio inputs onto this track. So output A on Omnisphere would be
04:10 channels 1 and 2. And that's already routed to the first
04:13 Omnisphere channel. So I want to bring this one in on 3 and
04:17 4, and you can see that I've got up to 16.
04:20 But 1 and 2 is not available, because that's being used on track 1.
04:24 So that's already set. Let me move over to the second additional
04:27 track here, and again I'll choose Omnisphere as the device.
04:32 And this time I'll choose mini-channel 3 to send to Omnisphere on.
04:37 And then I'll drop down to the Audio From Chooser, and I'll select 5 and 6.
04:42 So I've got outputs from Omnisphere 1 and 2 on track 1, 3 and 4 on track 2, and 5
04:47 and 6 on track 3. So when I press the Record buttons on
04:52 each of them, I should hear 3 different sounds.
04:55 So again to start, I'll do channel 1. (music playing) There's that sound.
05:01 The next channel. (music playing) Got that sa base sound.
05:07 And on the third track. (music playing) Yet a third sound.
05:13 So now I can record different clips on these 3 and actually trigger different
05:16 signs for each track in Omnisphere. So now that you know how to activate and
05:21 use third party devices in Ableton Live. And if you prefer how to setup a
05:26 multi-output instrument. You can add your favorite third party
05:29 virtual instruments to your next Ableton Live project.
05:33
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6. Editing MIDI
Navigating and zooming in the MIDI Editor
00:00 The MIDI Editor in Live is like a small application unto itself.
00:03 So, let's take a look at the components that make up the Editor and learn how to
00:06 configure and navigate the MIDI Editor. I can see a clip down here in MIDI Editor
00:10 by just simply selecting one. And I'm going to choose the bass clip,
00:13 because I know that's a MIDI clip. And so, I'm seeing the clip view here.
00:18 Just remember that you can also see the devices that are playing this clip.
00:21 And I can do that a couple of different ways.
00:23 I can click on the Device View button here.
00:26 I can move back to the clip by clicking on that button.
00:28 I can also switch between them using the key command, Shift+Tab.
00:33 And just to remind you, I'm going to Open and Close the Details View by clicking on
00:36 this button in the lower right-hand corner.
00:39 Okay, so the MIDI Editor, and that's this area that I'm circling with my mouse, has
00:43 several components. So, across the top we have a Ruler.
00:47 Over here on the left-hand side, we've got the Note Ruler.
00:50 And then in between, we have the Piano Roll.
00:52 Across the bottom we have the Velocity Editor area.
00:55 If you want to hear a note, we can do that a couple of different ways.
00:59 If the Preview button is enabled, which it is right now, you can click on a note
01:02 (audio playing) and you'll hear it played. Or you can also click on another note
01:07 over in the Piano Roll (audio playing). Now you'll notice, as I move my mouse
01:11 around, you're actually seeing a read out of what note that it's above over in the
01:15 Note Ruler. So, across the top, we have this Beat
01:19 Time Ruler which offers us a time reference to the clip.
01:23 So I can see that it's actually 8 bars long and if I want to Zoom In and Zoom
01:26 Out on that I can click in the Ruler and Drag up or down.
01:32 There's a couple of other ways to do that.
01:33 So, let me show you that. So, if you move your cursor down here
01:36 over the clip overview area, I can click and Drag there.
01:40 I can also move my cursor over to the edge and click and Drag on either the
01:43 front or the back edge. But the one I like is to actually click
01:47 into the MIDI Editor and then press the Plus and Minus keys on the Num Pad area
01:51 of your computer keyboard. Now, if the notes that you're looking at
01:58 are too tall or too short I can actually move my cursor over into the Note Ruler
02:03 Editor and then click and Drag right or left to make those taller, or shorter.
02:10 Now, sometimes you'll be working with devices where you're only using very,
02:13 very few notes and you don't need to see the whole keyboard.
02:16 And let me show you the percussion clip I've got over here.
02:19 This uses Impulse to play these particular MIDI notes.
02:23 And Impulse, as you remember, only has eight slots for eight different samples.
02:27 So we don't need to see the entire 88 Key Keyboard.
02:30 So we can actually hide most of those keys by enabling the Fold button which is
02:33 currently enabled. So let me disable that and notice that we
02:36 go back to the more conventional view with the Note Ruler and the Piano Roll.
02:41 But as soon as I re-enable the Fold button.
02:44 I'm looking at just the eight slots and the notes that are related to what's
02:47 being used in that drum instrument. So, let me go back to this bass clip.
02:52 Now, sometimes you'll click in here and you won't actually see the notes because
02:55 they're actually out of view. They're either too low or too high.
02:59 So, if that happens to you, just note that you can click and Drag over here in
03:03 the Note Ruler. Click and Drag and then go up or down or
03:07 you can also scroll over here with your mouse in the MIDI Editor area.
03:13 Or if your cursor is actually clicked into that area, you can use the page up
03:16 and page down buttons on your keyboard. So if you're zoomed in, and I'll just
03:22 Zoom In a little bit so I can demonstrate this, so I'm going to use the Plus key,
03:24 and the note that you want to look at is actually now out of view.
03:28 You can pan right and left two different ways.
03:31 First of all, you can move your cursor back up into the Ruler and click and Drag
03:36 right and left. Or you can move your cursor down into the
03:40 Editor area and if you hold down the keys Option+Cmd on a Mac, or Alt+Ctrl on a PC,
03:44 you'll see that your cursor turns into the Hand, and you can Drag right or left
03:49 that way as well. Let me zoom back out so I can see the
03:55 entire clip. Now let's play this.
03:57 Right now the clip that we're looking at doesn't have focus.
04:00 That means that the Play button or the Launch button on the clip is not green.
04:04 So let me start that by clicking on that, and then I'll stop it using my spacebar.
04:08 (audio playing) Once I've actually played the clip and it's still in focus, I can
04:13 actually start and stop the clip using the spacebar.
04:18 (audio playing) Now, when I stop it, if I want to start playback from where my cursor is
04:23 located I can do that by holding down Shift and pressing spacebar
04:27 (audio playing).
04:30 You can also start playback from a different point than the beginning of the
04:34 clip by moving your cursor into the Ruler, and holding your Shift key down,
04:39 and you notice that it turns into a speaker icon.
04:45 And now when I click, it'll start playing (audio playing) and if you noticed, it didn't
04:49 start playing exactly where my cursor was.
04:53 It moved to the nearest bar start and that's because the global quantization is
04:57 currently set at one bar. So, anywhere you click it's going to
05:02 start playback from the current bar. So, if I move a little bit closer than
05:05 half to where bar two starts, hold down my Shift key and click, it should start
05:09 at bar two. Which we see it did.
05:13 (audio playing). Now we didn't hear that MIDI note play
05:14 because the start of that MIDI note must have been slightly before bar two.
05:18 So, until you're familiar with the MIDI Editor, working in there can be a bit awkward.
05:22 Spend some time practicing the things that we just talked about, and you'll be
05:24 much more comfortable when you start to edit your MIDI performances.
05:27
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Configuring the MIDI Editor grid
00:00 Understanding how to adjust the grid at loop length are a big help when you are
00:03 recording and editing MIDI data in session view.
00:06 And knowing how to find and use the most useful keyboard shortcuts will really
00:08 speed up your work flow. So I'm going to select the repeating
00:12 chord clip on this track here. And just to get started I want to remind
00:15 you that the grid has a big effect when you're working down in the MIDI Editor.
00:20 So I'm going to turn on the Pencil tool, just to demonstrate that when you click
00:23 notes in using the Pencil tool, they are constrained to the grid.
00:28 Let me undo that. Also, when you're doing some MIDI
00:31 editing, you're also constrained to the grid.
00:33 For example, if I click on this note and trim it out, it's going to snap on to the
00:37 grid point. So its very useful to know how to size
00:40 the grid to whatever you're trying to do. So the current grid I'm looking at here
00:46 is an 8th note, and I know that because down in the lower right-hand corner of
00:48 the MIDI Editor I see this value, which we call the marker snap value.
00:53 Now I can change the grid amount by right clicking anywhere in the MIDI Editor and
00:57 choosing a very different value from the contextual menu.
01:01 For example, I can go to one bar, and we can see that we've lost a lot of the lines.
01:05 Now, right now if I zoom in, I want you to notice that the grid is not going to
01:08 change, and that's because I'm in a fixed grid mode.
01:12 If I go back out and right-click again, and choose Adaptive, I can choose a basic
01:17 size instead of an exact size. Let's try Medium to start.
01:22 And now if I zoom in and zoom out, notice that they're going to get more lines as I
01:26 get more zoomed in or more zoomed out. Now, for whatever reason I very often
01:30 work in fixed grids. So let me switch back into that.
01:34 And what I'll do is I'll change the grid using the shortcuts.
01:36 Now remember you can see a lot of information over here in the info view.
01:46 So if I take my mouse and move it over the marker snap area, and then look over
01:50 to the left in the info view, you'll actually see the key commands that you
01:54 can use for narrowing and widening the grid.
01:59 For example, if I want to have a finer grid I can go Cmd+1 to have a narrower grid.
02:06 That would be Ctrl+1 on a PC, and if I want to go to a wider grid, I can go
02:11 Cmd+2 or Ctrl+2 on a PC, and gradually move that out.
02:17 And let me put that back on an eighth note.
02:20 In addition to that I can actually toggle on and off a triplet value.
02:23 So right now I'm at straight eighth notes, and if I go Cmd+3, you'll notice
02:27 that the marker snap value will change to a triplet.
02:31 And a Cmd+3 will toggle that off. Cmd+4 or Ctrl+4 will actually toggle the
02:37 grid on or off. And that's handy, because if you want to
02:41 move a note or edit a note. Now I can do that, and I'm not actually
02:44 going to be constrained by the grid. And you can see that as I'm moving that note.
02:48 Let me zoom in just a little bit to show you that more clearly.
02:52 So, I can click and drag a note, and now as I do that, I'm not constrained by the grid.
02:56 I'm going to Cmd+Z to undo that, that'd be Ctrl+Z on a PC.
03:00 And lastly, I can toggle between fixed grid and adaptive grid by going Cmd+5, or
03:06 Ctrl+5 on a PC. As I zoom in now the grid is changing
03:12 because I'm in adaptive grid, and if I Cmd+5 again to toggle back I'm in fix
03:16 grid, and as I zoom in zoom out, the grid doesn't change.
03:22 I'm going to re-enable the grid. I was only seeing the dotted lines there,
03:25 because I actually had the grid disabled. Let's go Cmd+4 to re-enable that.
03:31 See the grid is back. Okay, so, let me zoom all the way back out.
03:34 So, I am going to use my minus key to do that, and I'm doing that because I just
03:38 wanted to show you that I had noticed that the end of this particular clip was
03:41 not right at the start of bar nine, so that I have an exactly eight bar long clip.
03:49 And so I'm going to move my cursor over here on the right edge and over the loop
03:53 brace and stop clip buttons. And move those over, not to do that one
03:58 at a time because they weren't at the same place.
04:01 And this is a good time to just discuss what we actually see here with the loops.
04:05 So, the top triangles on the top left and top right.
04:08 Those actually define how the clip's going to loop.
04:12 The buttons underneath that are the start and stop clip buttons.
04:15 So for example, if I drag the Loop Race over to bar two.
04:21 And then drag the start point back to bar one.
04:24 If I launch the clip, it's actually going to start playing at bar one.
04:27 It'll then play to the end of the loop, and then it will loop back to bar two and
04:31 continue playing. Now, the stop clip triangle here, that's
04:36 only relevant if the loop button is disabled.
04:39 Resize that. Put that back, yeah, that was on bar nine.
04:46 The grid is a useful tool that you can use to see how notes line up
04:49 rhythmically, to fix rhythmic errors, and to even enter MIDI notes using the pencil tool.
04:54 Take some time to get familiar with how to access grid settings, and the related
04:57 shortcuts, and your workflow will get much faster.
05:00
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Selecting and quantizing MIDI
00:00 After recording a MIDI clip, it's likely that you'll want to edit or fix some
00:03 aspect of the performance. Let's start by using quantization to fix
00:07 rhythmic errors and improve the groove. So I've got a drum clip already recorded here.
00:11 And I'm just going to play it so that you can hear it.
00:14 And I'll do that with the metronome enabled, so that you can hear the actual
00:17 specific time against what I recorded. (music playing) Okay, so you can hear that I've
00:25 got some small and large issues there. I'm going to go down and do some work
00:36 here in the MIDI Editor. And it looks like everything's a little
00:39 crowded right now. So I'm going to do a couple of things.
00:42 So, I'm going to move my cursor up here to the edge that's between the track area
00:45 and the Details View. I'm just going to drag up to create a
00:48 little bit more room and I'm also going to close the Info View area by hitting
00:51 the little Close button down here on the lower left-hand side.
00:56 And now hopefully I can zoom those all into view.
00:59 That's looking a little better. Let me move that up just a little bit up.
01:02 Okay. So now I can see all the notes and if you
01:05 look a little closer, you can notice, like, right where I'm pointing here,
01:08 that, that hit is quite a bit before the beat.
01:12 So I want to fix these errors that I've got here.
01:15 At the simplest level I can just select a note and click and move it onto the grid.
01:20 So, right now my grid is at a sixteenth note.
01:22 So, if I click in the middle of a note (audio playing) and drag to the right it's
01:25 going to snap that right onto grid. But if I do that to all of these notes
01:29 it's, they're actually going to end up sounding very mechanical.
01:33 Now, that might be what you want. But usually I'm going for something that
01:36 retains a little bit more of the human performance.
01:38 So I can quantize one note or I can quantize a selection of notes.
01:43 So for example, I can drag and close these notes.
01:46 But in this case, I want to have this apply to the whole clip.
01:50 So by clicking the background and go Cmd+A, it selects all the notes in the clip.
01:55 And I can start this quantize process by going up to the Edit menu and choosing
01:59 either Quantize or Quantize Settings. Now if you chose Quantize it's just going
02:04 to quantize with the current setting. So in this case I really want to see what
02:08 I've got set before I do anything. So, I'll open that up and it looks like
02:13 it's quantized to current grid. Let me click on that.
02:16 So below that we'll see that I've got different note values.
02:20 The general rule here is to quantize to the smallest rhythmic value contained in
02:24 your selection. And it looks like this is going to be
02:27 sixteenth notes in this case. So I'll choose that, and I then I can
02:31 either choose to quantize or adjust the start of the note.
02:36 Or the end of the note, or both. Now, most often, you're going to use start.
02:40 And that's actually going to fix the rhythmic errors.
02:42 N's going to mix the note lengths. Below that, I actually have a percentage setting.
02:46 And I really like this. Because I want to retain some of the
02:49 human imperfection here. But I want to get it a lot closer to the
02:52 actual grid lines of where the time is. So, I'll click in that area, and I can
02:57 just drag that down. And a lot of times, I'll do this between
03:01 about 85 or maybe 80 to 90%. And then to actually quantize this, I'll
03:05 just click Okay. So, you saw everything move, and line up
03:10 closer to the grid. If we zoom in a little bit at some point,
03:13 we'll probably see that things are not perfect.
03:16 Like look at this. This is still a little bit before the
03:18 grid, and that one is as well. So I'll zoom back out.
03:22 And now I'm going to hit my spacebar to hear what we've got.
03:33 (music playing) So that's way, way, way better. Now, just to demonstrate, I want to
03:37 quantize the end as well. So I've still got all these notes
03:41 selected, so I'm going to use the key command to open up the quantize settings
03:44 dialog, and remember that that is Cmd + Shift+U on a Mac or Ctrl + Shift+UU on a PC.
03:50 And so this time what I'll do is I'll quantize the end of the notes and what
03:53 it's gonig to do is extend those out to the next grid point or whatever my
03:57 quantize two value is. So I'll click OK, and you'll notice that
04:02 all of the notes are relatively the same length, except a couple of these kicks,
04:06 which must have been longer than a sixteenth note, so it actually extended
04:09 it out to the next sixteenth note. This is not particularly useful when
04:14 quantizing the note ends with drums, but this is actually really useful like in a
04:18 keyboard part where you want all the notes to extend out to a certain length.
04:23 So, I'll use Cmd+Z, here to undo that, and that would be Ctrl+Z on a PC.
04:28 So, when do you quantize? I would always start by trying to
04:31 re-record, until you actually like the performance, until you're close to what
04:34 you want. Then I would quantize judiciously, maybe
04:37 only the notes that are particularly offensive.
04:40 And I would always use the percentage parameter to move those closer by
04:43 percentage, instead of just absolutely on to the grid.
04:46 So in the end, I'm only going to quantize what's necessary for the musical purposes.
04:50 So knowing when and how to apply quantization to a MIDI clip, can make the
04:53 difference between a project that feels awkward or one that feels good.
04:57 Now that we've discussed how to quantize MIDI data in Live.
05:00 We're ready to create music that grooves.
05:02
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Quantizing with grooves
00:00 Quantization is great for fixing rhythmic errors, but it's often time consuming to
00:03 use to impart a sense of groove to an entire live project.
00:07 Let's take a look at how you can use Live's Grooves to apply a rhythmic feel
00:10 to both audio and MIDI clips. So, Groove files are a collection of
00:13 timing and velocity attributes, derived from a human performance, or from
00:16 patterns in a legendary drum machine like the Roland TR808.
00:21 Or even from other programs like Logic audio.
00:24 So I've already got a drum preset loaded on the drum track here.
00:27 And I'm just going to add some MIDI by inserting an empty clip and then getting
00:31 my Pencil tool and just dragging some 16th notes in here.
00:36 And I'm doing this because I want some perfectly straight 16th notes that would
00:39 represent something you might end up if you're clicking notes into create patterns.
00:44 Get out the Pencil tool by using the command key, Cmd +B, Ctrl+B on a PC.
00:50 You can find our Grooves through the browser by using the search function.
00:54 And you can do that by either typing the word groove, because that word is usually
00:57 contained in a Groove file. Or by using the file extension for
01:01 Grooves, which is .AGR and I'm going to do that.
01:04 I'm already in the all results area. So, as soon as I type that, stuff started
01:08 to populate the content part of the browser.
01:12 I'm going to scroll down a little bit. And we can see that we've got a bunch of
01:14 different things here. And there are some logic style Grooves.
01:18 And let me choose this Logic 8 swing groove.
01:22 (audio playing) Now I click it, and you can hear it play.
01:25 Let me stop that by pressing the Space bar, and to apply this, I'm going to
01:28 start by dragging this into the Groove Pool.
01:31 Now I can open the Groove Pool by clicking on the little button here that's
01:34 just below the browser on the left. And then I'm going to scroll, find that
01:39 again and drag that into the Groove Pool. So, from here I can apply this by going
01:44 down to the clip box and clicking on the Drop Down menu under the word groove and
01:47 you'll see that any Groove files that we've dragged into the Groove Pool will
01:50 appear there. And I can go ahead and click that.
01:55 Now, before I add that, let me play this just one time, so you hear how straight
02:00 these 16th notes are. (music playing) All right, nothing going on there,
02:06 no feel whatsoever. So, I'll go back to the chooser here and
02:11 click that. And now let's hear what it sounds like.
02:19 (music playing) So quite a bit different. I actually intended to use a 16th note
02:22 swing file, on this and it looks like I grabbed an 8th note one.
02:26 So I'm going to undo what I just did there.
02:28 Let me go back in there and grab one of the 16th note files.
02:32 Yeah, I'll get this one right here, (audio playing) that's a little better.
02:36 So I'll drag that one in and this time I'll select the 16th note one and this
02:39 should give me the results that I was looking for.
02:43 Let's hear this, (audio playing). So, now that you can hear it it's moved
02:49 over or delayed every other note. Now, notice that it's doing this in real
02:54 time and the notes that I have on the track they haven't moved at all.
02:57 If I want to see what it's actually doing, can go over here and I can click
03:00 the Commit button. It's underneath the groove and that will
03:04 actually quantize and show us exactly what it's doing.
03:07 So, now you can see that every other note's been moved over.
03:10 And in addition to that, if you look at the velocity markers below each note,
03:13 you'll note they're not all the same velocity anymore.
03:17 And it looks like the ones that are on the offbeat have a little bit more volume
03:20 or velocity and the ones that are more on the bit are a little bit softer.
03:26 So, you can also grab these Groove files and drag them right onto a clip.
03:30 Let's do that. Now when they come in notice that their
03:34 all mapped to c1, so if I want to actually hear this I'm going to have to
03:37 move it up to one of the places where I actually have notes loaded and remember
03:40 in impulse these are maps starting at c3. So I'm going to select this and I can
03:47 drag this up by just clicking on the first one, (audio playing).
03:52 But you notice as I was doing that it actually was moving things around, so I'm
03:55 going to undo that and this time I'm going to move them up using key command.
04:01 So I can do that using my arrow key to go up a half step or Shift up arrow to move
04:04 an octave at times. So let me do that.
04:07 (audio playing) And now that I'm at where the samples are mapped.
04:11 I can use my up arrow to just move that, by half step, and I'll get that on the hi-hat.
04:16 So, I'm showing you this because this is a great way to start creating those
04:19 little percussion parts that we often see in electronic music.
04:23 And from here, we can edit this and turn it into something more we want.
04:27 But the other thing we can do is if, you want to create your own groove file, we
04:30 can do that as well. So what I'm going to do here is edit this
04:33 just a little bit, and I'm going to select some of these notes that are every
04:36 other 16th, and I'm going to Shift click them to do that.
04:41 (audio playing) And now, I'm going to move those over so that I'm not constrained by the grid.
04:49 I'm going to click that first note, and then I'm going to press the command key
04:52 down to temporarily disable the grid. (audio playing) And as I do this, note that I can
05:00 move that freely. But I'm going to let that go before I
05:03 release the, the command key. That would be the Ctrl key on a PC.
05:07 So that it will actually let me leave it there.
05:08 Okay, so now I've changed that. And what I'm going to do now is I'm
05:12 going to go up, and I'm going to drag what I've changed into the Groove Pool.
05:19 From there, I can go ahead and I can give that a new name by selecting the title
05:22 and then Cmd+R. I'll call this my groove, and now what
05:25 I'm going to do is I'm actually going to drag this and put this over on this audio
05:29 file that I've already got loaded. Before I do that though, I'm going to
05:33 play it, so let me stop these clips from playing.
05:37 This is what this groove sounds like right now.
05:39 (music playing) 'Kay so very straight. And now I'll take this groove that we
05:47 extracted, drag and drop that right on top of that audio file.
05:52 Let's hear what it sounds like now. (music playing) So it's definitely in part, that
05:56 sense of swing groove to this audio file. Now if I want to see what that's done I
06:03 can also commit that as well. So let me go ahead and click that Commit
06:06 button down here. And notice that it's added these work
06:09 markers to all of this and again, with that swing field, it's moved over every
06:13 other note. So before we get out here, let me just
06:16 tell you a little more about the parameters that we can use to adjust
06:19 these grooves. So first of all, the bass column shows us
06:22 the rhythmic value that that groove is applied to.
06:26 The quantize percentage we see in this column, if we set a percentage here,
06:29 we'll actually pre-quantize the clip that you're using this on before it applies
06:32 the groove to it. The value in the Timing column, allows us
06:37 to adjust how much this actual groove will effect an eclipse we apply it to.
06:42 The Randomization column allow us to randomize a little bit, how that Groove
06:45 file effects the clip. And the Velocity column allows us to
06:49 control how much any of the velocity parameters effect the clip.
06:53 And lastly, the Global Amount percentage allows us to set a global amount for any
06:57 of the grooves that are used on any of the clips in set.
07:00 And you can actually over accentuate those grooves by clicking in here and
07:04 dragging the percentage higher if you want to go all the way up to 130%.
07:09 Or you can click in there and type a value and reset that back down to 100%.
07:14 So, using Live Groove files turns groove quantization into a very simple process.
07:18 And is a very powerful tool that you can use to improve the feel of your projects.
07:22
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Editing pitch and note duration
00:00 When editing MIDI, we often focus on quantizing and forget to use the other
00:02 MIDI editing tools that are available to improve a MIDI performance.
00:06 Let's take a look at how you transpose notes and edit note duration.
00:10 So, let me select this clip that's on the repeating chord track, and let's go down
00:13 in the MIDI editor. So, I can transpose a note, or fix a
00:16 pitch problem by click selecting a note and using my Up or Down Arrows to move
00:20 that pitch up a half step or down a half step.
00:25 (audio playing) I can do that to a, a whole chord by drag selecting the entire chord.
00:30 Or I can move that up or down an octave, by using the Shift key in combination
00:35 with the Up Arrow, to go up an octave
00:37 (audio playing).
00:39 Or Shift + Down Arrow to move it back down an octave.
00:43 (audio playing) Now, if you find hearing that sound as you're editing annoying, you can
00:47 come over here and disable the Preview switch.
00:52 I can do the same technique to transpose the entire clip a couple of different ways.
00:56 By clicking the MIDI editor and then use the key command, Cmd+A, that would be
01:00 Ctrl+A on a PC. I can select the entire contents of the
01:04 clip and now I can move it up a step with the Up Arrow, down a step with the Down
01:08 Arrow or Shift + Up Arrow to go up an octave, Shift + Down Arrow to go down an octave.
01:16 I can also do a similar move over here in the New Transpose box that's in the Notes area.
01:22 So if I click in there, I can transpose this by typing in a plus or minus value.
01:27 If I go plus one, that'll move it up a half step.
01:29 If I go plus 12, it'll move it up an octave.
01:32 Plus 12. And I'm up an octave.
01:36 If I go back in there and type minus 12. That'll move it back down to the original
01:41 starting point. Now I can also transpose this by setting
01:45 the high or low note. So right now, the range of the notes that
01:49 are in this clip go from A1 up to A2. So if I click in that box and type A2,
01:54 that will set the new low note. Now, if you want to set this instead by
01:59 the highest note. You type in a minus value, and then
02:02 whatever the top note that you want it to be.
02:05 Let's hear this played back now, let me click that clip.
02:08 (music playing). Okay, I think that's the octave I want it in.
02:11 Let me play the scene just to check that though.
02:13 (music playing). Okay, before it was a little bit too low.
02:23 And now it's in the right octave. But one of the things that I, I don't
02:26 like about this yet, is I think the note values are all too long.
02:29 So, let's take a look at how you edit note duration.
02:32 So, again I'm going to click back down here in the MIDI editor, and if I want to
02:35 change the duration of a single note, I can move my cursor over the end of that
02:38 note, and then click and Drag. And note if the grid is active, this move
02:43 is going to be affected by the grid. So as I start to move it, I can release
02:47 it until I pass one of the grid points, at which point it's going to snap to grid
02:50 as I move from there. And I'm set at a 32nd note, let me change
02:54 that to a 16th note. So I'll right-click in the background
02:58 here, and I'll choose 16th note from there.
03:01 So, I can apply this to an entire chord by drag selecting the chord, and then
03:06 clicking and dragging. I can do that down to the 16th note if I want.
03:12 Or, if I want, I can do that so it's not constrained by grid.
03:14 Let me undo that. And now I'll click the note to start.
03:19 And then I'm going to add the Cmd key to temporarily disable the grid.
03:24 Then I'll drag that over, I'll release the mouse and then I'll release the Cmd key.
03:28 That particular method is just a little bit touchy.
03:31 So, I can do that to the whole clip as well.
03:33 Let me undo what I just did, and now I can click on the background, Cmd+A or
03:37 Ctrl+A on a PC to select the entire contents of the clip.
03:42 Move my cursor over the edge of the note, click and hold, add the Cmd key and now I
03:46 can shorten the notes in the entire clip. So, let's listen to the playback on that
03:53 and see how that fits with the other clip.
03:55 (music playing) So that's getting in the range of where I want it.
04:03 Now let's take a brief look at the other clip.
04:04 I think there's a problem there as well. So I'm going to stop the clips from
04:07 playing back and let me click select that other one.
04:11 And I've got a big gap between the notes and I actually want this to be a very
04:14 sustained part. So, one of the new features that we have
04:18 in Live is this Legato button over here. Now, if you've got a selection in the
04:22 Editor window, it will extend whatever is selected to the start of the next MIDI notes.
04:28 So if I drag select this first chord. (audio playing) And now, click the Legato button.
04:35 It's going to extend the length of those notes over to beat two.
04:39 Let me Undo that and let's do it to the entire clip.
04:41 So, I could either do the Cmd+A and select the entire clip, that would be
04:45 Ctrl+A on a PC, or I can just click the Legato button if nothing is selected.
04:52 You can see that that's extended to length of all the notes in the clip to
04:55 the start point of the next set of notes. So, let's give that a listen.
04:59 (music playing) Okay, so that's getting really close to what I want.
05:08 But the only thing I don't like about that is that the sustain that's in the
05:11 actual preset is blurring the line between the end of one chord and the
05:14 start of the next one. So, I'll click in the background, select
05:19 all those notes. Key command, Cmd+A.
05:22 And then I'm going to move my cursor over the end of one of those notes, click and
05:25 hold, press down the Cmd key so that I can temporarily disable the grid.
05:30 Now then I'm just going to drag the length or duration of these notes just a
05:32 little bit less. Okay, so let's hear that now, but there's
05:36 a little bit of a gap between each chord. (music playing) Okay, I like that.
05:40 I've got the first clip in the right octave, and now the second clip I've got
05:45 the right duration and I don't have that blurring between the end of one and the
05:50 start of the next. Now that we've discussed these advance
05:56 MIDI editing techniques, you're ready to fine tune your MIDI projects.
06:00
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Editing MIDI velocities
00:00 From experience, I can tell you that what you think are rhythmic errors in a mini
00:03 recording are just as often velocity errors.
00:07 Let's take a look at how you can edit velocity in session views mini editor.
00:10 So let me select this drum clip here, and I'm going to go down here into the mini
00:14 editor, and it looks like we're a little crowded, so I'm going to drag this up so
00:17 that we've got a little more room. And then it looks like my pencil tool's
00:23 on, so I'm going to disable that by clicking on the pencil button up here.
00:27 Velocity messages represent volume in midi data.
00:31 And we can see that a couple places down here in our midi clip.
00:35 So at the the bottom, I see these little lines with a circle on top, which we call
00:38 velocity markers. And we see one of those under each note.
00:43 The taller they are, the louder or more velocity that's represented.
00:47 I can also see that in the actual MIDI notes that we see here too, by their
00:50 color saturation. So, I know that these notes on the high
00:54 hat line are all softer than the notes that I'm looking at, and seeing down here
00:57 on the Snare 606 line. So, I can change velocity on an
01:02 individual note a couple of different ways.
01:05 First of all I can just find that note and then move down into the velocity
01:08 editing area, and clicking on clicking on one of these velocity markers and
01:11 dragging it up or down. (audio playing) I can also do that by clicking a
01:16 note and then holding down the Cmd Key and dragging up or down and you notice
01:20 that the corresponding velocity marker will go up and down with my move.
01:27 So, that's great for editing those single notes and then if I look here I can see
01:32 that I have got one of my snares here on the second snare 606 line.
01:39 I've got a couple of those that look really soft.
01:41 So, let me Click Select those and now, I'll Command (audio playing) Up and Down on that,
01:45 bring that Volume Up SOUND and on the same one on this one over here.
01:51 (audio playing) Command, Click and Drag. But I also see that all of the notes on
01:54 this Hi-Hat Line look like they're too soft.
01:58 So I can select the notes on an entire line here in the MIDI editor by clicking
02:01 the corresponding note on the piano role. So, let me click this one.
02:06 They're all highlighted now and I can either grab one of the velocity markers
02:10 down here in the velocity editing area or I can Cmd, click and drag on one of the
02:13 notes and my note is so small and heavy. Trouble getting to that cursor.
02:20 So let me just widen that. And now I'll come in, click on top of
02:24 that, and drag that up. Okay?
02:28 And then I'll just zoom back out using the minus key so I can see the entire clip.
02:32 Okay, so, as I'm looking at this, I've got a clip that I'm happy with, but I
02:36 actually want it to be twice as long. And I want to have a little bit of a feel
02:41 at the end of it. So before we finish this, I'm going to
02:44 actually double the length of this. And I can do this two ways.
02:49 I can go up into the, Ruler area. And click > Select the Loop Race.
02:54 And then go CMD + D on a Mac. Or CTRL + D on a PC to duplicate that.
02:58 Or, there's a new button again over here in the notes area, and I can just click
03:02 the duplicate loop button, and now I've got everything that I just had duplicated
03:07 to twice at long. So at this point what I can do, is I'm
03:11 just going to erase a bunch of stuff here at the end.
03:15 Cause what I want to do, is enter in a bunch of snare notes.
03:21 So I'll turn on my pencil tool. And I'm just going to drag some notes in here.
03:27 So I've got a little fill there at the end.
03:29 And notice that when I did that, it put the notes in all at the same velocity.
03:34 So, I'm going to go out of my pencil tool.
03:36 Let me just go up and click that on the control bar to disable that.
03:40 And now, with those notes. May loose my selection, I'm just going to
03:44 hold my command key and that control key on a PC and I'm just going to drag across
03:48 these notes, create little bit of a velocity ramp.
03:53 So now you can see both from the velocity markers here and from the color
03:57 saturation in the middy notes. But I've got a crescendo happening on
04:02 that snare fill at the end. Now, let me just start playback, here,
04:05 from bar eight, so we hear what that sounds like.
04:08 (music playing) Whether you enter midi notes by playing them or by using the pencil tool,
04:13 it's likely that you'll want to fine tune the velocities.
04:20 It's an overlooked but important part of adding life to a midi performance.
04:23
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7. Recording Audio
Preparing to record audio
00:00 While a lot could be done with just MIDI clips and software instruments, it's
00:03 likely that at some point you'll also want to record audio into an Ableton Live set.
00:08 In this video we'll discuss the signal path through a computer based recording
00:11 system, how to set the resolution for the audio you want to record and the basic
00:14 considerations in preparing to record. So, the components of the computer base
00:19 recording system include, the sound source, a microphone which converts to
00:23 sound pressure wave to an electrical signal.
00:26 An audio interface whose primary components are audio converters.
00:30 First analog to digital which converts the audio from an electrical signal to a
00:33 digital signal. And so we can listen to the audio signal
00:37 coming out of the computer, digital to analog, which convert the digital signal
00:40 back to an electrical signal. Now, please note that Ableton Live will
00:44 run without an external audio interface, instead using the computer's built in converters.
00:49 But these converters are not nearly as good as those found in an audio
00:52 interface, and the resulting recordings will not be as good.
00:56 Next, you'll need a computer running Ableton Live, and lastly, headphones or
00:59 speakers which convert the electrical signal back to sound pressure waves, so
01:02 you can actually hear the audio. In preparation for recording, check the
01:07 connections for the components of your system.
01:10 Make sure that you leave enough room for the cables to firmly connect, and avoid
01:13 bending cables where they attach. When preparing to start a recording
01:17 system, it's best to connect the audio interface to the computer before turning
01:21 the computer on. Also remember the rule of last on, first
01:24 off in regards to speakers. This will avert any damage to the
01:28 speakers due to pops that might occur from turning any of the other components
01:31 on or off. Okay, so now that we have our system set
01:35 up and we've got Ableton open, we're ready to start recording audio.
01:41 Now before I do anything, I want to make sure I save my set.
01:45 Live will actually allow you to work without saving and that's probably not a
01:48 good idea. So, let's go up to the File menu and
01:51 let's choose Save Live Set. I'm going to call this 'Test Record, and
01:56 I'll put this out on the desktop and click Save button.
02:02 Okay, now that I got that ready I'm going to set the Preferences that will
02:05 determine the audio resolution that will be recorded into this set.
02:10 So, let's go up to the Live menu, that would be the Options menu on a PC, and
02:13 I'm going to choose Preferences. And I'm going to start with the Audio
02:18 tab, and I'm going to come down and I'm going to check my sample rate.
02:23 And currently I'm at 48k, so our options are 441 or 48 then multiples of those,
02:28 and as you move to higher sampling rates, you're going to get both higher audio
02:33 resolution and larger file sizes. Since we're recording today at 48, I'll
02:40 just leave that there. I'm going to check my buffer size which
02:43 is currently fairly small at the 128 samples.
02:46 And that will keep the amount of delay or latency down, and that shouldn't cause
02:49 any problems here, because I don't have anything in this set.
02:54 I was just about to record one track, before I move on I will click the Record
02:57 Warp launch tab, I am going to go up and check the file type.
03:01 My choice here are Wave and AIFF which are both uncompressed.
03:05 So, I'll just choose Wave, and then the bit depth is either 16, 24 or 32, and I
03:09 am going to choose 24 because it gives me a little bit better signal to noise ratio.
03:16 Once we've got this ready, I'll go ahead and hit the Escape key.
03:19 And now I'm back out into the set, and I'm going to check my inputs and outputs
03:22 on the track. So, let me bring up the IO by clicking on
03:26 the IO Show Hide button on the right here, and so I can see my inputs and outputs.
03:32 So, the first one of these audio from drop down choosers, allows us to choose
03:36 the interface. An external in represents your external
03:41 audio interface. The other things we see here are, we
03:44 could actually take in signal from other tracks.
03:46 So, let me go ahead and choose External In, and then I'll click the actual
03:49 Channel Chooser. And it looks like we have a choice of
03:53 either one and two, which would be stereo or one, or two.
03:57 And as you can see, there's a little bit of movement there next to channel one.
04:02 So, I know that, that's where my mics plugged in, so, let me choose that.
04:05 Now to actually see signal on the track, I need to do one of two things.
04:09 I need to either click the Record Enable button, or I need to click the Input
04:13 Monitoring button. And let me start there, so I'll click that.
04:17 And I immediately see some signal here. Now we are seeing this scale on the right
04:20 hand side of this track, because I've actually increased the width of the track
04:24 by going up here next to the track name and moving that over.
04:29 If you get that smaller you notice that disappears.
04:31 So, let me bring that back, and because any of the audio clips that I record will
04:35 be based upon the track name, I also want to make sure I name the tracks.
04:40 So, let me select the top which I have done and then go Cmd+R, and I'll call
04:43 this VO for voice over. Okay, so the last thing I need to do here
04:47 is just check my recording levels. The accepted standard here is around
04:52 minus six DBSF average. And so, that's marked here, on the side
04:57 here, minus six, and so, I'm going to talk into the microphone, and then I'm
05:00 going to turn the gain knob on the preamp one on the interface.
05:06 So, let me start to do that, test, test, test, testing one, two, testing, one,
05:12 two, test, testing, testing, testing, one, two, test.
05:20 Okay, so that looks like we're getting a good amount of signal there on the track now.
05:25 So, sometimes you can't use minus six as an average, because you might have peaks
05:28 that go over zero, and if that happens, you'll just have to lower the average
05:31 recording level. So, now that we've discussed system set
05:36 up, audio file parameters and prepping to record, we're ready to begin recording
05:39 audio into Ableton Live.
05:41
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Recording audio
00:00 Producing a song that sounds good starts with recording good sounding audio.
00:03 Let's discuss how gain structure and recording levels affect audio quality.
00:08 As the signal passes through a recording system, there are multiple places to
00:11 adjust the signal level. The general rule is to raise the signal
00:14 to the desired level at the beginning of the signal path, and maintain that level
00:18 to output. The first place in the signal path that
00:21 the level can be adjusted is at the preamp on the audio interface.
00:24 The preamp is necessary because the output level on most microphones is
00:27 generally low. Use the preamp gain knob to adjust level
00:31 as necessary. While setting levels in preparation for
00:33 recording, it's best to keep your headphone or speaker monitor levels at a
00:37 moderate or reasonable level. This will protect your ears and speakers,
00:41 in case there is a sudden increase in the volume level.
00:44 The monitor level is typically controlled from the monitor output control on the
00:47 audio interface. When setting monitor levels, it's a good
00:51 idea to use a sound pressure meter. Listening levels should average in the 80
00:55 to 85 decibel range and anything higher than that will cause ear fatigue and
00:58 eventually ear damage. To start, turn the preamp up until the
01:03 signals averaging around minus 6 dB on the level meter in Live.
01:07 This should leave enough head room for the peaks and signal to stay below 0 dB.
01:11 If you still encounter peaks in the signal above 0 dB, lower the average
01:15 level until those peaks are just below 0 dB.
01:18 Following these guidelines should result in accordance that feature a good signal
01:21 to noise ratio. Okay, so I'm going to put the track into
01:24 input monitoring so I can check those levels very quick.
01:28 And as I test those, I can see that I'm approaching the level that I need to be at.
01:31 Let me just bump that just a little bit. Okay.
01:34 And I'm right there around minus 6 dB. I'll put this back into Auto Monitoring
01:38 and I'm going to record enable the track. To start recording, all I need to do is
01:42 click one of the Record buttons in an available clip slot on that track.
01:47 Let me do that. (audio playing).
01:49 Now as I talk here, you can see signal on the meter.
01:55 I'm averaging around minus 6 dB and down in the hot spot here.
01:59 I can see the audio waveform drawing. If I click on that, you can see the wave
02:04 form in the overview area. To stop recording, click the Stop button
02:08 on the track, or press the Spacebar. (audio playing).
02:12 So to synchronize the recording to the groove, you may want to enable the
02:16 metronome, which we heard as I played. You can do that by clicking the Metronome button.
02:22 And you may also want to set the count in, this one was set at one bar.
02:26 Before, during, and after recording, you want to be able to monitor the input signal.
02:32 Live allows three monitoring options. Let me disable the record button here.
02:38 First of all and I'll bring up the IO so we can see that.
02:46 (audio playing). So Live allows three monitor options.
02:49 Auto, when a track is record-enabled, the track input is monitored.
02:52 When not record-enabled, Live automatically switches to monitoring
02:56 clips that are playing view of the track. Input monitoring, the track input is
03:01 monitored regardless of the track recording status.
03:05 This is useful when you want to practice with the part or the rest of the set
03:08 plays back. The in button and track activator button
03:12 turn orange when the track is set to in. And last, off switches, off monitoring a
03:17 track through Live. This is useful when using an audio
03:22 interface that allows you to monitor record-enable tracks at the input to the interface.
03:26 So after you finish recording, you should evaluate the recording.
03:29 What is the difference in signal between the sound source and any noise, that
03:33 could include computer drives or fans? If the signal's loud enough, then it
03:37 masks any noise present. Are there any pops or distortion from
03:40 plosive consonants, B's, D's, and P's? If there are, we record using a pop
03:44 filter if one is available. If not try turning the microphone 45
03:48 degrees off-axis, and talk across the microphone's diaphragm.
03:53 Is the sound clearer and undistorted? If not, try backing off the microphone a
03:57 few inches. How's the tone quality of the recording?
04:01 Is it warm and full, muddy or brittle? If you don't like the tone quality, try
04:05 turning the microphone off-axis or try using a different microphone.
04:09 If both dynamic and condenser microphones are available, make several recordings
04:12 and compare the differences. Recording audio into a program like
04:16 Ableton Live can yield great results if you're aware of how gain structure and
04:19 audio levels can affect audio quality. Now that you understand these issues,
04:23 you're ready to make great sounding recordings.
04:26
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8. Arrangement View
Understanding Arrangement view
00:00 Working in session view is a unique way to begin building a song.
00:04 There comes a point in creating a song where you'll likely want to work in a
00:06 more conventional linear manner, like in Live's arrangement view.
00:10 Let's take a look at the primary components of arrangement view, and get
00:13 accustomed to the interface. So we can switch between arrangement and
00:16 session view, using the session and arrange buttons that are to the right of
00:20 the tracks here in session view. Or you can use your tab key to move
00:25 between the two views. Now there are several similarities in
00:30 arrange view. You'll notice that we have the help view
00:33 over on the right, detail view at the bottom, info view in the lower lefthand corner.
00:39 The browser over on the far left-hand side.
00:42 And then across the top, we have the control bar.
00:44 All those things are the same. Here in the middle, though, things are a
00:48 little bit different. Arrangement view is laid out like a
00:51 multi-track tape machine where time moves from left to right.
00:55 So you notice that we have a ruler that goes across the top, and that's in bars
00:57 and beats. And we start with bar one over on the left.
01:01 And as we move to the right, time is moving forward.
01:04 Now, above that we have something that's a little bit different.
01:07 And this is the overview area and if you want to zoom in or zoom out you can do
01:11 that by clicking and dragging there or down in the ruler itself.
01:16 Now I'm going to go ahead and close help view so we have just a little bit more
01:19 room to see what we're doing here. And now if I want to size this for the
01:24 session, I can click and drag that out, and that looks a little bit better.
01:30 So, on the right of the clips that we're seeing here, we actually have the track
01:34 headers, and right now these are all minimized.
01:38 Now, if we want to see them a little bit bigger, you can choose one, and I'll
01:40 choose the (INAUDIBLE) track here. And I click the track unfold button so
01:45 that I can see the activator button and the solo button and the volume here.
01:51 If I click in here, you can see that as I click and drag up and down we actually
01:54 see the automation line that corresponds to that moving up and down.
02:00 The next area over here is the pan area. If I click here, I can change the tracks
02:04 location in the left to right mix. Below that, I have controls for
02:08 controlling how much is sending out each send.
02:12 So, I've got send A, B,C,D and E. I've got actually in use in this set.
02:18 And then under the track name, I've got choosers that allow me to choose what
02:21 automatiion or envelope element that I'm looking at.
02:25 And we can do that for the mixer and we can do that for any devices that are
02:29 actually on this track. And if I choose mixer, I could choose the
02:33 track volume or any of the other aspects that are part of that.
02:37 Now some of these have a liitle bit of an interesting name, the speaker on button.
02:41 Is actually the mute on or off button. Down on the lower right-hand side of the
02:46 tracks I've got show hide buttons that allow me to show and hide elements of the mixer.
02:51 So if I want to see the I/O I can open that up or close that, if I want to see
02:54 the return tracks I can do that, and clicking the mixer button will minimize
02:58 this down to just the track names. Or bring back those mixture controls.
03:04 So on and so forth. Across the bottom, I have a second ruler
03:07 that's currently showing in minutes and seconds.
03:10 But if you right-click on that, you can change that to a time code format, and
03:13 you'd do that if you were working in conjunction with film.
03:18 Now, if I click a clip up here on the timeline, the clip will show down here in clipview.
03:24 And this must be A MIDI clip, and if I want to see the related devices that are
03:28 playing that clip, I can once again click on the device view button or I can use
03:32 the command shift tab to move between the two views.
03:38 So please notice up here on the track that I unfolded that we can either click
03:42 on the clip or you can click below that In the track display area to set your
03:45 cursor location. If you click on a clip you're going to
03:50 select the entire clip. Notice that if I click over here it
03:53 selects that but, if I click down in the track area I can actually set my cursor
03:57 to a single location and we can start and stop playback by using the spacebar.
04:03 So now that you know the layout and where the most important parameters are
04:06 located, we're ready to start working in arrangement view.
04:09
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Zooming in and out and playing in Arrangement view
00:00 A big part of feeling comfortable in music production program, is knowing how
00:03 to navigate and start and stop playback. Most of what we've learned in Session
00:07 view, can be used in Arrangement view. But there are a couple of differences.
00:11 So let's take a look at Zooming and Playback in Arrangement view.
00:15 We can zoom in and out using the B time ruler.
00:17 So I can move up to the top. I can click and drag up or down.
00:22 I can also click and drag right or left, to pan.
00:26 I can also do both the same things up here in the overview area.
00:29 So I can zoom in and out, and I can also drag right or left to pan.
00:33 You can also hold down the Cmd and Option keys, that would be Ctrl and Alt on a PC.
00:39 And pan down here in the track area. Now, to set your cursor position, we
00:44 could just click here, anywhere in the track display area.
00:49 Now, just note that if you click on a clip itself, you're going to select that clip.
00:53 There's no way to actually choose in the middle of o a clip unless you click the
00:56 Track unfold button, which will give you a view of both the clip and what's in it,
01:00 and you can click below that and set your insert position.
01:06 Once you're there you can also Zoom In and Out using the Plus and Minus keys on
01:09 your keyboard. I find that really fast and useful.
01:14 Now you may want to be able to move your cursor to the beginning of the set or to
01:18 the end. To go to the beginning, we can do that by
01:21 double-clicking the Stop button. Or, let me zoom back in a little bit more again.
01:28 I'll click down here. If your keyboard also has a Home key we
01:31 can do it that way. And then if your keyboard has an End key,
01:35 you can press your End key to get to the end of the set.
01:38 It looks like I have a few additional bars beyond last clip so that's why we're
01:42 seeing the blank, gray area here. Let me zoom that box so we can see everything.
01:48 Okay, lets start playback in Session view.
01:52 You can just choose a point and press our spacebar to start.
01:56 (music playing) And our spacebar to stop or you can click the Play button, its up in the
02:02 Control bar. If you zoomed in and you want the screen
02:07 to scroll as you play back you can turn on the Follow button, must check that out.
02:12 (music playing). And how that works can be set up in Preferences.
02:17 So, if we go to the Live menu that will be the Options menu on a PC and choose Preferences.
02:26 And then in the Look and Feel tab, you can check the follow behavior and right
02:30 now it's set to scroll, we can also set that to page.
02:34 Let me escape out of there. Another way we can use Playback in the
02:38 Arrange view, is to Loop. And we can do that by turning on the Loop
02:41 switch, and then grabbing the Loop brace and moving that to where we want it to playback.
02:48 Once we've got a spot, you can click on the edge of that to get the trim cursor,
02:51 and then you can increase or decrease the length of the loop.
02:57 Now, once that's selected you can move it around by clicking and dragging on it, or
03:00 you can use the arrow keys to move it by whatever the current Grid setting is.
03:06 You can also set the loop play back if that off, by clicking and dragging in the
03:10 area where you want to loop and then using the key command.
03:14 Cmd+L which would be Ctrl+L on a PC. If you need to set the grid its much the
03:20 same a session view you can right-click anywhere on the track that you display.
03:25 And on the Contextual menu, I can choose either Fixed grid or Adaptive grid, and
03:29 whatever value you want. And the key commands are the same.
03:33 So for example, Cmd+1 will narrow the grid.
03:37 Cmd+2 will widen the grid. And that would be the Ctrl with a number
03:41 with both of those on a PC. We can also scrub to playback, and we can
03:46 do that using the lower half of the ruler here.
03:50 And if hold down my Shift key and click up there, we'll get the scrub.
03:55 (music playing) And playback will start from the point I click.
03:59 Now you can also go into Preferences into the Live menu, Options on a PC.
04:05 And we can turn on permanent scrub areas by clicking on this button.
04:10 And the nice thing about that is, we now playback we'll start on just a click and
04:13 not on Shift + Click. (music playing) Additionally, if you want to
04:18 start playback from the point you stopped playback, you can use the command Shift +
04:23 spacebar. (music playing) So, hopefully some of what we
04:35 discussed here was already familiar. But in any case, practicing these
04:39 techniques will greatly speed up your work.
04:41 So take a few minutes and practice navigating, zooming, and playback in
04:44 Arrangement view.
04:45
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Recording in Arrangement view
00:00 Recording audio or MIDI in arrangement view is similar to session view.
00:03 In this video, we'll review the recording process, learn how to record with
00:06 pre-roll, and learn how to use punch record in Arrangement view.
00:11 So, in most cases you're going to need to set up a track, by creating the track and
00:14 putting your preset on it. But I've already got that set up for us here.
00:19 First, I want to check to make sure that I've got signal for my MIDI keyboard.
00:22 So I'm going to come up and check the MIDI indicator here in the upper right
00:24 hand corner of the control bar. I'll press a key on my keyboard (audio playing), okay.
00:29 I see it lighting up. Now I'll record on the track, so I can
00:32 hear signal (audio playing). Okay I've got that.
00:36 And I'm going to come up and make sure that my metronome is enabled.
00:40 And I've got a count in, let's set at one bar, that'll be enough.
00:45 And one big difference of recording in Arrangement view than Session view, is
00:48 you actually have to place the cursor where you want to start recording.
00:52 So I've got this gap here starting at bar 49 and that's where I'm going to record.
00:55 So let me click there, get that right on 49.
00:59 And I'm going to record with Record Quantization turned on.
01:02 So let's go up to the Edit menu, and come down to Record Quantization.
01:05 And I'm going to choose 16th Note Quantization.
01:09 That should be enough to get me where I want to be.
01:12 So the last thing I need to do before I go into record is just click the
01:15 Arrangement Record button up here in the Control bar.
01:19 Let's give this a shot.
01:20 (music playing).
01:23 Okay, and I pressed my Spacebar to stop recording.
01:42 You'll notice that it took me just a little bit of time to actually get that
01:44 done after I finished playing. And so, if I wanted to, I could just
01:49 trim the end of this clip to get that to exactly eight bars.
01:52 But there's also a way to record, to end with a recording that's exactly the
01:56 length that you want. So, I'm going to select this clip, by
01:59 clicking on it and hitting my Delete key. And let's start this over again.
02:04 So this time I'm going to do a couple things different.
02:07 I'm actually going to grab a loop race up here and the ruler, I'm going to drag
02:10 that over to bar 49, and I'll extend that out to 57 because I want to record
02:14 exactly eight bars. So, I'm going to turn on the punch in
02:20 switch and the punch out switch in combination with that.
02:24 So now what will happen is I'll drop into record at 49 and I'll drop out of record
02:28 exactly at 57. Now, instead of listening to a count-in,
02:33 when you enable the punch in switch, all I need to do is click on the track where
02:36 I want to hear playback start. And I'll hear what's on the track in
02:41 preparation to start recording. I'm going to put this a couple bars out
02:45 front, and so when I click the Arrange/Record button, I'll hear playback
02:50 from 47 up to 49. And then I'll record from 49 to 57.
02:56 It will drop out of record, and then it will stop when I hit the spacebar.
02:59 Let's give it a shot.
03:08 (music playing).
03:11 Okay, so that worked as planned. Now one of the nice things about this is
03:27 now that I've got this in here and I've got an exact eight bar clip, I can go
03:31 ahead and select that clip. And I can duplicate that by pressing
03:36 Cmd+D on a Mac or Ctrl+D on a PC and it fits in there perfectly for me.
03:42 So, this idea of Punch recording is really when you want to record in a spot
03:45 where you don't want to record over anything that's previous to your punch in
03:49 point or after your punch out point. So, recording in Arrangement view is very
03:54 similar to recording a Session view and now we know how to use live's punch
03:57 record function. So now you can record an either Session
04:01 or arrangement view, which ever you prefer.
04:03
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Recording from Session view to Arrangement view
00:00 Live session view is a great place to work out ideas, and build the sections of
00:03 a song. But it's often easier to mix an
00:05 automation and fine-tune a project in Arrangement view.
00:09 Let's take a look at one of Live's truly innovative features, and learn how to
00:12 record clips and scenes from Session view into Arrangement view.
00:16 So the process is fairly simple, once I click the Arrangement Record button.
00:20 Any clips or scenes I launch, or any parameter changes that I make on devices
00:24 will actually all record from Session view into Arrangement view.
00:29 There's a couple of things we should look at before we do this.
00:32 So first of all, I'm going to Tab over into Arrangement view and make sure that
00:35 my cursor is at the beginning of the set over here at bar one.
00:39 So let me click over there and reset that.
00:42 And now I'll tab back to Session view and I'm going to enable my Metronome button.
00:48 I'm also going to check the global quantize amount.
00:51 Now, remember, anything I trigger here in Session view is going to wait till the
00:55 next bar, before it starts playing. And if one bar isn't enough or it's too
00:59 much, I can simply click this, and I can choose a different value.
01:03 Now I could launch the scenes as I do this by just clicking with my mouse.
01:06 But a lot of times I find that awkward to do.
01:09 And so I'm going to go ahead and I'm going to map these using the key map
01:12 function, that allows me to map scenes or clip launch buttons or device parameters
01:16 to keys on my computer keyboard. So, let's click the Key Map button up here.
01:23 And that would be Cmd+K on a Mac or Ctrl+K on a PC if I wanted to do that by
01:26 a keyboard shortcut. Now it looks like I already have a couple
01:30 of these set up. Let me delete some of these and we'll do
01:32 it again just to show you how it works. So I'll select those, hit my Delete key.
01:37 They're gone. Now all I need to do is select something.
01:41 And then press a key on my computer keyboard to assign that key to what I've
01:44 got selected. So, I'll press the number 1, and you'll
01:48 see that appear here in the right upper corner of that scene slot.
01:52 And also see it over here in key mappings browser to see that it's assigned.
01:57 And let me click the next scene, I'm going to assign that to 2, the next one
02:00 to 3 and the next one to 4. I will leave the key map area, all I need
02:05 to do is disable the key button. I'm just going to point out that I have
02:10 got the computer mini keyboard button disabled.
02:14 And I have done that because there are certain keys on the computer keyboard
02:18 that are already assigned to act as a mini keyboard.
02:22 And I want to make sure that those dont conflict with anything that I've set.
02:26 So by just disabling this button I disable those mappings.
02:30 And now anything that I have in the key map area is sure to work.
02:34 So I'm going to click the Arrange Record button to go into record.
02:38 I'll hear a count off and then I'm going to press the numbers to launch these
02:41 scenes, and then they will start recording into Arrangement view.
02:46 So let's just record a couple of these to see how it works.
02:49 (music playing)
02:54 And I'll press my Spacebar to stop that. And let's go into Arrangement view and
03:29 take a look at what happens. So, I'll press my Tab key to move there.
03:33 And we can see that I've recorded starting at bar one, over here to, looks
03:37 like bar 18. And you'll notice that I actually pressed
03:41 the Assign key to trigger that last scene.
03:45 And I did it a tiny bit too early. I should have waited one more beat.
03:48 And that's why we're actually off by just a little bit right there at bar 17.
03:53 So what happens. We could Cmd+Z and go back and redo that.
03:57 Not too hard to do. So, while we're here, I want to show you
04:00 the Back to Arrangement button. Live has to manage this relationship
04:05 between Session view and Arrange view, especially when you have clips in both views.
04:10 After finishing recording, you'll need to click the Back to Arrange View button so
04:14 that it actually finished the process and shows you the clips here.
04:18 Now at this point, if I press Spacebar, I'm going to hear play back in Arrange view.
04:22 Let's just do that once. (music playing) And I press the Spacebar to stop playback.
04:28 And so, we can see that we've got the clips on a timeline here in Arrange view.
04:32 But if I want I can press Tab key and I can go back and continue to work and make
04:36 changes here in Session view. But as soon as I launch anything, we're
04:41 actually going to see the Back to Arrangement View button light up again.
04:45 Let me do this. I'll just start a scene (music playing) and I
04:48 stop that by pressing the Spacebar. And so at this point I can continue to
04:53 work and make changes here. But any point that I want to go back and
04:58 hear what's actually in Arrange view, all I need to do is click the Back to
05:02 Arrangement button. After using Session view to work out the
05:07 sections of a song, you can experiment with the order of those sections, or the
05:10 form of the song by launching scenes. And then, when you are ready, you can
05:15 record those scenes into Arrangement view, where you can have automation and
05:18 work out the final details of the song.
05:21
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Adding and using locators
00:00 When you're working in Arrangement View in a long set, or a set with lots of
00:03 tracks, it can get hard to see the different sections of a song.
00:07 Live allows you to add markers called Locators in Arrangement View to solve
00:09 this problem. Creating locators is a pretty simple process.
00:14 All you need to do is click in the Track Display where you want to create that
00:17 locator, and then click the Set button up here on the upper right-hand corner.
00:23 So, I'm going to create the first one here at bar one.
00:25 So, I'm going to click anywhere on any track over here at bar one and I'm
00:28 going to go ahead and click the set button.
00:31 Before I do that I'm just going to point out that I've already set the grid in the
00:34 background at four bars. It makes it very easy to click and select things.
00:39 If I had set that at a smaller value. Gets a little bit harder to exactly click
00:43 and set where you want to be. And again, all you have to do is
00:47 right-click anywhere on the track display area and choose that value from the
00:50 Contextual menu. Let me click out of there.
00:54 And again, I'll click at bar one, go ahead and click the Set button, and we
00:57 see this little flag appear up here in the ruler.
01:02 So let me click, Select that Flag. And then press Cmd+ R.
01:06 That would be Ctrl R on a PC. And I can rename that.
01:10 I'll call this one Intro. Let me come over here to bar 25 and
01:13 create another one. Now this time I'm going to choose my
01:16 location by click selecting one of the clips.
01:19 And when I click the Set button, it's going to mark the beginning of that clip
01:22 as where I want that locator. Here we go.
01:26 So Set. And now, I'll go ahead and select that by
01:30 clicking it, and then Cmd+R. And I'm going to call this, Piano Break.
01:35 Now, I notice that I put that at the wrong place, so I'm going to click Select
01:39 that and I'm going to drag it over here to bar 33 so that it's in the right place.
01:45 Now, let's do one more. So, I'll click here at 49 and go up and
01:49 click the Set button and rename that one. And let's call this one Verse One.
01:56 So, a few things that I can do with those locators now that I have them in the set.
02:01 I can set my location here in the Arrangement View Window by clicking one
02:04 of these. I can also do the same thing by using the
02:09 Previous Locator and Next Locator buttons.
02:12 So, I'm at the last one. Let me click the Previous Locator twice
02:16 to move me to the beginning. I can also key map those by going into
02:20 key map mode. That's that button up here on the control
02:24 bar, so I'll click that and then I'll click Select the Intro One and I'll press
02:28 the number 1 to assign that key to that locator.
02:34 And then I'll press the number 2 and assign that to Piano Break and then
02:37 number 3 to assign that to Verse One and I see those mappings listed over here in
02:41 the key mapping browser and then I'll disable key mapping by clicking on the
02:45 key button and now if I want to locate my cursor in the set to those places.
02:53 I'll press one, to go to Intro. Two to go to the Piano Break Locator.
02:58 And three to go to the Verse One Locator. Now I can also start playback using the
03:02 locators by double-clicking on any locator button.
03:05 Let's check that out. (audio playing) And lastly, I can actually set
03:10 the loop raise by right-clicking on one of the locators, and choosing loop to
03:18 Next Locator. So, locators are very useful when you're
03:25 working with long arrangements. Not only their visual ques is a big help,
03:28 but making selections and starting playback is useful, too.
03:31
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Copying, duplicating, and editing clips in Arrangement view
00:00 Some dial users prefer to work out their arrangements in a linear manner.
00:03 If that's the case, you'll want to know how to edit in Live's Arrangement view.
00:08 So editing the contents of the clip in Arrangement view is no different than
00:10 that in Session view. If you select the clip to show it down
00:14 here in Clip view and then if you need to transpose a note or move a note around
00:17 you just click it, and use your arrow keys to move it or trim it.
00:22 And as I said there's really no differences than in Session View.
00:27 But working with the clips on the timeline is a little bit different.
00:30 So I'll go ahead and close out Details View here.
00:32 By clicking this button in the lower right-hand corner.
00:34 And now we can just concentrate on moving or editing the whole clips.
00:38 So, first if you want to move a clip you can just click to select it and then drag it.
00:44 And it will snap into place if you've got the grid active.
00:47 And in this case, by the way, I've got this set at one bar.
00:51 And we can change that setting by right-clicking in the background of the
00:54 track display and choosing another value from the Contextual menu.
00:58 Now, when I'm working, kind of arranging and editing clips like we're doing here.
01:03 I do like to set this around one bar or perhaps, a half a bar, in case I'm
01:06 working with any shorter drum fills, but let's leave this at one bar.
01:12 So, if I want to move several clips, all I need to do is drag select them and
01:15 again, I'm going to do that by kind of clicking in the track, display
01:19 backgroound, selectign a group and then clicking one.
01:24 And grabbing that. And moving that, lifting that snap to
01:27 where I want it to go. Now I can also trim clips.
01:31 We can do that by moving your cursor over the end of a clip.
01:34 And when you see the trim cursor appear. You can click and drag, to shorten the length.
01:39 Now I can also lengthen the length. And it work as a loop trimmer.
01:43 And it will just add another loop of that clip as I drag out.
01:47 An again I can do that to a group of clips by drag selecting, and then moving
01:51 my cursor over one of the, selected clips, an dragging out, an it will do it
01:54 to, all of them. Now, in this case what I want to do is I
01:59 want to take the, whole section that I have here, an I want to copy an paste
02:03 that to fill bars nine to 17. So let me click down here and drag all
02:09 the way up and select all of that. I will go Cmd+C to copy that will be
02:13 Ctrl+C on a PC and then click at bar nine at one of these tracks and go Cmd+V and
02:18 paste the whole thing. I could have done that in other manner
02:23 let me undo that so I will go Cmd+z, Ctrl+Z on a PC.
02:28 And again I'll click in the Track View background.
02:31 And drag all the way up and select all of these.
02:33 And this time I'm going to hold down my option key.
02:36 And then just click and drag. And as I do that it makes a copy.
02:39 And when I get to bar nine I can drop that and I've filled in that part of the arraignment.
02:45 Now sometimes before you copy or edit a clip in some ways, you may actually want
02:49 to separate it. So to do that I'm actually going to click
02:52 the Track Unfold button here, on the base track.
02:56 That's going to be a little easier to show you.
02:58 So I'll click That Down, and what I just want to show you here is that if I want
03:02 to actually separate this clip in half. If I go to click on top of the clip where
03:07 I want to separate it I actually end up selecting the entire clip.
03:11 So what I need to do instead is unfold the track like I did by clicking the
03:15 Track Unfold button and then click in the Background of the track you display below
03:19 the clip on that track. And now I can go ahead and I can go up to
03:24 the Edit menu and I can choose Split or Separate and that's Cmd+E to do that
03:28 would be Ctrl+E on a PC. And now notice that, that clip has been
03:35 split in half and now I'm free to edit just this back half.
03:39 For example, I can copy that and move my cursor over and paste it.
03:43 Now, another way that I can reuse the elements that I'm working with here, is I
03:47 can duplicate them. So, let me click that Track Fold button
03:51 and close that back up. And I want to grab this.
03:55 Section here from 25 up to 17, and instead of using the copy and paste
04:00 command, I want to go ahead and just go Cmd+D, or that'd be Ctrl+D on PC, and
04:04 just duplicate that on the back end of that.
04:10 I'm going to undo that, and show you one more way to do that.
04:13 One of my options is to actually go up in the ruler and right-click, and I can
04:17 choose Duplicate time. And the difference here is that it copied
04:22 and pasted this on the end, but it actually moved over the empty space that
04:26 I had here between the end of the clip that went from 17 to 25.
04:32 And the one that was at one point was actually at 25 over to 41, and what it
04:36 did was inserted that eight bars and moved that 16 bars of space over.
04:41 So if I didn't want that 16 bars of space I can actually select that whole area.
04:47 And another option that's available to me up in the Contextual menu by right
04:51 clicking on the Ruler ss delete time. And now it just removed that amount of
04:56 time from the timeline. And moved any clips that were on the
04:59 timeline to the right of that. Over so that they are now bumped up
05:04 against the other clips. One of the last things that you might
05:07 want to do. When you've really gotten to a final
05:09 version of a song is you may want to take the clips on the track and join them into
05:13 one single clip. And we can do that using the consolidate function.
05:19 So for example, I could select these four clips here on the Drum Rack track by
05:23 shift selecting them and then going up to the Edit menu.
05:29 And choosing consolidate or using the key command, Cmd+J on a Mac or Ctrl+J on a PC.
05:36 So I'll click that. And you notice that it just joined those
05:40 clips all together. So, I really love the Session view work
05:43 flow in live. But sometimes it's just easier to edit or
05:46 build your arrangements in a linear manner.
05:48 And as you can see that's easy to do in Lives Arangement view.
05:52
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Reworking clips
00:00 One of the disadvantages of using loop and sample libraries is that everyone's
00:03 projects start to sound similar. Let's take a look at how you can use Live
00:07 session to arrange record feature. To rework preexisting material to create
00:11 custom clips that we can use in our live projects.
00:15 So I've got a clip on this first audio track and I'm going to start by copying
00:18 this to several clip slots. So, I'll select that and I'm going to
00:22 hold down my Option key and just drag this.
00:24 I'm going to edit these four copies that I have just put out there.
00:29 I won't actually work with the first one because if I need to go back at a later
00:32 point to the source clip, I've still got it.
00:36 So, let me select this first clip and I'm going to use the Cmd+Shift+Tab to show
00:40 this down here, in the clip view. And I'm going to use the start and end
00:45 selectors to limit the different clips to just a small portion.
00:50 So, let me just play this once so that we hear what it sounds like and then I'm
00:56 going to go in and start working on this. (music playing) Okay.
01:02 So I've just listened to identify kind of where the kick sounds and the snare
01:05 sounds and where some of the other cool stuff are at.
01:09 So on the first one, I'm going to grab about a bar, that's mostly kick, and then
01:13 I'll drop down to the second one. And I'm going to get a single kick hit
01:18 and I'm also going to turn the loop off because sometimes it's nice to just hit
01:21 one and have a stop portion happen. On the next one I'm going to grab a snare
01:27 and I notice that I've got a nice snare part happening there on beat two.
01:33 So, I'll grab that and then down here on the last one.
01:36 I like this bit that's just right over in here where we've got that kind of reverse
01:40 thing going on, or that ramp-up snare. So let me grab about half a beat there.
01:46 And I'm going to copy this one more time, Option-click and drag that down and
01:49 select that because I like this little piece that's about right here.
01:54 Let me play and find that real quick. (music playing) It's this piece right there.
02:02 Now if you want, you can rename these clips so that you can identify what
02:05 you've got in each clip. So for example I might, select that first
02:09 one an go Cmd+R, that would be Ctrl+R on a PC.
02:12 An now I could call this kick. An maybe the next one I could call that,
02:16 kick two, and so on an so forth. The next thing I want to be able to do is
02:20 I want to be able to trigger these really easily.
02:22 So I'm going to go into Key Map mode by clicking the Key button here on the
02:25 control bar. And anything that turns orange, I can
02:28 assign to be controlled by one of the keys on the computer keyboard.
02:33 So I'll choose this kick clip, and I'll press one and the next one 2, next one 3,
02:39 4 and 5. And then I'll leave key map mode, by
02:43 clicking on the key button again. And when I trigger these, it's going to
02:47 be affected by the global quantization. So right now, it would play each one of
02:51 these atleast a bar, before it would go on into the next clip.
02:54 And I want to be able to trigger them much more quickly than that.
02:57 So I'm going to click on the Global Quantization and change that from the
03:01 default one bar to a smaller value. And I would suggest trying this at around
03:06 an eighth or a 16th note, to start off with.
03:08 I'm going to do it at a 16th note on this one.
03:11 And before I get started with this, I want to be able to hear a count off, so
03:14 I'm going to make sure that I've go the Count off turned on.
03:18 I've got that at one bar. So now I'll set the start point by
03:21 clicking on the Stop button to reset that to bar one, beat one.
03:27 And now all I need to do is click the Arrange Record button and I can begin
03:30 triggering these clips and recording them from session into a range view.
03:36 Here we go. (music playing) So I've got some stuff out there,
03:44 and we can go check that out and see if there's something that we can use.
04:01 So let me click the Stop Clips button. I'm going to press my Tab key to move to
04:05 the Arrange window. We can see what I did there, and to get
04:08 access to that, I'll click the Back To Arrangement button here.
04:11 And now we can zoom in, and the idea here is maybe to find two or four bars that's
04:15 a little bit interesting an different than, things that you've used in the past.
04:20 So let me, start playback here around bar three.
04:23 There might be something there. (music playing) Okay, so I'm going to grab this
04:27 bit that starts right there that has a little bit of a break in the middle.
04:35 And over to the end, and I'm going to slide that so that lines up now with the
04:42 middle of bar five there. And I'm going to trim this last little
04:49 bit over so that I get right here to the middle of bar seven, so I've got a two
04:55 bar clip in the end. So, at this point, I might start taking
05:01 pieces of this and editing them using the clip properties.
05:05 So, for example, I might choose this little kick piece in the middle and come
05:08 down here and hit the Reverse button. And I might take this second piece right
05:14 here and click the Times Two button to double it up and make it a little bit faster.
05:19 And let's hear what that sounds like when I play that.
05:22 (music playing) Okay, so what I'm going to do now is I'm going to select that material.
05:29 And so that it's easier to reuse in another session or in Session view, I'm
05:34 going to go ahead and I'm going to consolidate that.
05:39 So, let's go up to the Edit menu. And I'll go down and I'll choose Consolidate.
05:45 It's written a new file there and then I'm going to go into my user library.
05:50 And I'm going to drag and drop that into the clips area there and I'm going to
05:54 call that drum loop for lack of anything more imaginative.
06:00 And now I'm going to go back into session view and I'm going to drag that loop onto
06:05 a new track and let's hear what that sounds like.
06:09 Going to turn on the loop button down here so that the loop's on itself.
06:17 (music playing) So, as you see Live session to arrange record feature brings a whole new
06:23 level of creativity and fun to making music with a computer.
06:29 It takes a bit of practice to learn to use effectively but can yield some
06:32 interesting and new material.
06:34
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9. The Live Mixer
Understanding the mixer
00:00 The mixing console is the heart of any music production system, and
00:03 understanding the function of the different devices is an important part of
00:05 being in control of the music making process.
00:09 So I'll start by reminding you that down in the lower right-hand corner, next to
00:12 the master track, we have show, hide buttons that allow us to, show and hide
00:15 sections of the mixer. So I've got the I O button that opens and
00:21 closes the inputs and outputs area and the sense, returns and the actual mixer section.
00:28 Right now this is a little bit small down here in the mixture area.
00:32 So I'm going to grab that by moving my cursor on that dividing line and I can
00:35 bring this up a little bit, can see a little bit more detail.
00:39 I could also see a little bit more detail by widening a track or tracks.
00:44 Now, if I move my cursor on the edge of a track and click and drag, I can change
00:47 the width of that track and now I can see that there is a numeric read out there as well.
00:53 Now, if I want to change the width of several tracks at a time.
00:58 I can just click select the names of two or more tracks and now when I go to
01:01 change the track width by clicking on the edge of this, the DX track, I can drag
01:05 that down until they all get to be the same size and then pull it back out and
01:09 you'll notice they're all changing to the same width.
01:17 That's useful and we can do that when we're also changing parameters down here
01:20 in the mixer section. So I'm going to cilck out of there and
01:23 lose that selection. And let's talk about some of the areas
01:26 that we see. So this first thing I'm pointing out,
01:29 this is a peak indicator on the track. So while the meter is bouncing up and
01:33 down and you hit the loudest peak. You'll actually see a readout of that.
01:38 Now below this I can set the level on the track output by clicking in here and
01:42 dragging up or down. Or typing a value and as I do that.
01:46 You'll notice that the little triangle is moving next to the meter as well.
01:51 So either one of those allows you. To set the level.
01:54 Now if you want to reset that parameter to its original value, you can click
01:58 select the triangle or click in this numeric readout and hit your delete key
02:02 and that resets that to the default value.
02:07 Let me move that back down. So some of the other functions that we
02:11 see here. I've got the pan knob.
02:14 And if I click select that and push up, I pan to the right.
02:18 And if I drag down, I pan left. Again, I can reset that by clicking the
02:22 triangle at the top. Below that, I have what is in Live as the
02:26 Track Activator button. In other programs, this would be called
02:30 the Mute button. So if I disable that, there's no output
02:33 from that track that's contributed to the mix.
02:36 And I'll click that back on. And if you want to mute several tracks
02:40 simultaneously, again, you can Shift, Select their names and then click the
02:44 Track Activator Button. And you'll notice that it's muting or
02:49 inactivating all three tracks simultaneously.
02:53 Below that, I've got the solo button, and if I click the solo button on, you'll
02:56 notice that it mutes all the other tracks.
03:00 If I want to solo another track, I can click, Its solo button.
03:04 You'll notice that when I did that, it disabled the first track that I had soloed.
03:08 Now this is because of a behavior that set in Live Preferences.
03:12 So let's go up to the Live menu, chose Preferences, and then on the record warp
03:16 launch tab look for the exclusive setting.
03:21 Notice that there's one for both the solo button and for the record arm button.
03:26 So right now when you click a solo or record enable button.
03:30 It's exclusive and that it will solo or record arm that one track and if you do
03:33 that to another track, it will disable the one that you did it to previously.
03:39 If I disable these two items, when I go back up, notice that I can now click
03:44 another solo button and it adds that to the one that's already soloed.
03:51 That behavior is often referred to as, Latch Solo.
03:54 Meaning that when you click a solo button it latches on until you click it again to
03:58 disable it. Now if I had that preference I will go
04:02 back into the Live menu, that would be the Options menu on a PC and I will re
04:06 enable those two buttons and I get back out of there.
04:11 If I want to solo multiple tracks again, I can shift select their names.
04:17 And now when I click on this solo buttons those will all solo together and if I
04:20 click on the record enable buttons, they'll all record enable together.
04:25 If I disable that and click on the record enable button, it'll be one at a time and
04:29 you'll notice that's disabling the one that I have record enabled as I record
04:32 enable another track. So there's a few differences over here on
04:38 the master track. For example notice that the input section
04:42 that we see here on the MIDI and audio tracks.
04:45 Over in the master tracks. There are no inputs.
04:48 There's only outputs. And that's because the master track takes
04:51 its input from any tracks that are set to master.
04:54 Also you know that there are no sin knobs on the master track.
04:58 Other than that, we do have our peak indicator, and the ability to set the
05:01 level by clicking in this field and dragging up or down.
05:04 Or clicking on the little triangle next to the meter and moving that.
05:09 But while I'm here, let me just re-emphasize that the level that you set
05:13 on the meter has a big impact on the signal-to-noise ratio.
05:17 Of the, signal that's output from Live. And the rule of thumb is, is that you do
05:22 not want to change the level on the master track, unless you're seeing
05:25 overages here, and having the meter turn red, above zero.
05:30 If you do that, it's okay to pull that down, to a lower level until you're not
05:34 peaking above zero. So if you want to change the level and
05:38 your headphones or in the speakers that you're listening to, find the adjustment
05:42 knob on your interface for the headphones or speakers but don't lower the level
05:45 here on the master fader to accommodate how loud you want to monitor or listen to
05:49 the audio coming out of Live. Otherwise you're actually going to change
05:56 the signal to noise ratio, and in the end you'll end up with a signal output from
05:59 Live, that may be closer to the noise floor.
06:02 Okay, so I'm going to tab over into the, arrange window, because I just want to
06:05 tell you that the controls that we see here over on the track header are the
06:09 same as what we see at the bottom of the next part of the session view.
06:15 So, for example, I have got the volume setting and I have got my pen setting and
06:20 if I click the Show, Hide buttons I can add the inputs and outputs and returns
06:24 and so on and so forth. But I just want to point out that any
06:30 changes that you make in session view in the mix area also affect what's happening
06:34 in the arrange view. So, if I Tab back over and I go to this
06:39 DX track, and I tick the volume adjuster, and I pull that all the way down, and
06:43 then tab back over to the arrange window, and pull down until I see the DX track,
06:47 notice that the volume level, it says minus infinite.
06:54 Which means that the volume is all the way down.
06:56 And if I click and drag here, and pull that back up, and let's say I'll just put
07:00 this at like, minus 36. And now I tab back over, and I look at
07:05 the volume level on the DX track. It's again, minus 36.
07:10 So you have the opportunity to work in the mix section of whichever window that
07:14 you like. And I would say that most of the time I
07:17 actually do it in the session view because it looks a little bit more like a
07:19 mixer, and I've got a little bit more room to operate.
07:23 Whatever I do here actually affects what's going on in arrange view.
07:27 So now that you understand how the different parameters in Live's mixer
07:30 section works, they'll be able to work effectively when mixing your projects and
07:33 songs in Live
07:35
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Using sends and returns
00:00 No song is complete without creating a sense of depth or space in the mix.
00:03 Let's take a look at how you can use sense in return tracks with Reverbs or
00:06 delays to create that sense of depth. So, effects can be added into a set in
00:11 one of two different ways. Effects like EQ and Compressors are often
00:15 put directly on the track, and they only affect the track that they're on.
00:20 Effects like Reverb though, are very processor intensive, and its much more
00:23 efficient to share that device with multiple tracks.
00:27 So, take a look at how that works. So, as the signal comes down a track, and
00:31 it hits the send, you can raise the send amount using the send knob here.
00:36 To copy signal on to a virtual wire that's then routed to a corresponding to
00:40 a return track. Now you should note that use of the term
00:43 copy means that the signal as it passes through the track is not effected.
00:48 But when it hits the send we're just able to duplicate a user defined amount on to
00:52 that virtual wire without effecting what's going through the track.
00:57 So, I'm going to go over into my Audio Effects category, and scroll down to the
01:00 Reverb category. And I'm going to go into the special
01:03 folder, and I'm going to grab one that I know is, is a pretty wet Reverb.
01:08 And I'm going to, grab that, and drag, and drop that on this return track A.
01:12 And when I do that the bottom opens up into vice view, and I can see the Reverb.
01:18 So, I'm going to go up on the filter pad track here again, and I'm going to, send
01:22 a fairly large amount, on A, so that we can hear what it sounds like Reverb.
01:27 So, it looks like I've got a little here on the percussion now, so I'm going to
01:30 pull that down temporarily. And let's fire off this clip, and let's
01:34 hear that with Reverb. (music playing).
01:36 And when I hit the spacebar to stop playback, you heard quite a bit of ring
01:43 out on that, that's indicative of the Reverb.
01:50 Now just for a comparison sake, I'll pull that send level down, so we can hear what
01:54 that sounds like with no Reverb. (music playing).
01:59 And when I hit stop, you don't hear any ringing continue.
02:06 And that sounded fairly kind of mid rangy and dry, so I like that with some Reverb.
02:11 I'm going to push that up, and if I want to to add Reverb to any other
02:14 tracks, I just raise the corresponding send.
02:17 For example, if I bring it up on this percussion hat track, I might want that
02:20 to be a little wetter, so I'll raise the level more than I've done it on the
02:23 filter pad track. So, in essence, this A send knob control
02:29 is a little Reverb mix. For whatever is being sent over to this
02:34 first A return track. I'm going to do one more thing before I
02:37 play this back. I'm going to click the Return Track, so
02:39 that I can see the Reverb plugin. Because I just want to show you the
02:43 setting that's done in the lower right hand corner, this dry-wet setting.
02:48 If I would don't want any reverb to come out of this processor, I pull it down to
02:52 zero and I would only send through unprocessed signal.
02:57 In this case, what we actually want, because I have the dry signal on the
03:00 tracks, is I only want to return Reverb. So, I'm actually going to turn that all
03:05 the way up to 100%. And because I notice that, that was set
03:08 pretty low, I'm actually going to reduce the amount that I'm sending from on the
03:11 filter pad rack a little bit, and on the percussion hats.
03:16 Otherwise, it might get, kind of ridiculously wet.
03:18 So, let's hear what we've got. I'm going to click the Launch button on
03:20 the perk hats track here, so I can hear both of them together.
03:23 (music playing). So, you can hear how the percussion is
03:30 really stimulating that Reverb. Now, other signals like from the base
03:38 track, it's very unlikely that I would send very much or any at all to them,
03:41 because lower frequency signals really don't need Reverb.
03:46 It's much more your mid range and especially the higher frequencies that
03:50 are really greatly enhanced by the Reverb.
03:52 Now we can do the same thing, using a Delay.
03:55 So, let me close this up, and I'll scroll up, actually down, to the Simple Delay.
04:01 And I'm just going to grab a default one, so I'm going to grab the, actual
04:03 Simple Delay folder at the top, and I'm going to drag and drop that on the B
04:06 return track. And if I want delay here, I can set this
04:12 in either milliseconds or 16th notes. And the default here, it looks like it's
04:17 set to 4, 16th notes or a quarter. And with the Sync button in, that means
04:21 that this is going to sync to the tempo of the session, that's a good place to start.
04:26 So, for example, I'm going to stop these from playing.
04:31 And let me go over to the, take the scroll bar and pull over, and I'm going
04:34 to demonstrate this on this repeating cords.
04:38 So, I'll pull out the send B for this one, and again, I'm going to check out.
04:45 Looks like this is set at 50% wet, so really when I put this on a return track,
04:49 you always want to set your Reverbs and Delays at 100%.
04:54 And now I can trigger this. (music playing).
04:56 And I can hear a little bit of delay there, and we notice some signal that was
05:00 coming into the Simple Delay track. I'm going to click that again, and I'm
05:07 going to check the feedback amount, because I need to bring that up a little
05:13 bit more. This actually takes the delayed signal
05:19 and feeds it right back in, so that we can get additional repeats.
05:23 Let's try that one more time. (music playing).
05:25 And when I hit the spacebar to stop that, we ended up getting eight or nine
05:30 repeats because of that. So, there's one more thing that I should
05:36 point out on the return tracks themselves is that you notice that there are sends
05:39 there but they're grayed out. You can actually enable that Send, I can
05:44 go to the B Send on the B return track and right+click on it, and choose Enable Send.
05:50 And now I can turn this up and what's going to happen, It's going to take the
05:53 signal that's passing through the track, which is the Delay, and it's going to
05:57 feed it right back into track again for a second pass through.
06:03 And this is a technique that a lot of people use to kind of create those delay buildups.
06:07 So, you've gotta be really careful with this, because you can actually turn this
06:10 up far enough that it'll create a feedback loop much like you might
06:13 experience, at a concert or somebody standing with a microphone in front of a speaker.
06:19 So, be careful with it but, experiment with it because it can create some
06:22 interesting effects. Now if I want to add a third return track
06:26 in here, I'll go up to the Create menu, and choose Insert Return Track.
06:32 And now, I've got a third return track, and I've got a corresponding Send on each
06:36 one of the tracks in the live set. So, I might add maybe a second Reverb
06:40 that I'm only going to use for the drums, or for the vocals.
06:44 So, now that you know how to set up a send and return track for use with
06:47 effects, experiment with adding Reverb and Delay to your live sets.
06:51
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Building headphone cues
00:00 What a musician hears when they record has a big impact on the success of the performance.
00:04 In this video, we'll learn how to set up a headphone cue in Ableton Live.
00:08 So it's often advantageous to create a separate mix for the musicians, to
00:10 monitor while recording. You as the engineer, may want to hear
00:14 different things. The musicians may want to hear only the
00:17 drums, or they might want more vocals. But then I want a different balance than
00:21 you want coming through your speakers or headphones.
00:24 So, we can setup headphone cues two different ways in Live.
00:27 So, in method one, we'll come down to the Cue Out setting here on the master track
00:30 and we'll click that and we'll want to set this output to a different pair of outputs.
00:36 So, I click that and currently I only have two active.
00:40 So, I'm going to click the Configure button.
00:42 Which will take me right into preferences, where I can click the output config.
00:47 And notice that I do have some additional outputs available, so I'll
00:50 just click these to enable three and four, and I'll click OK.
00:54 Come out of preferences, and now, notice that when I set this to a different pair
00:59 of outputs, what says solo down here above the Preview button is going to change.
01:08 So I'll click that, set that to three and four.
01:11 Now, notice that the Solo button has turned into the Cue button.
01:14 I can select what tracks are going to be sent to the cue by clicking on what's now
01:17 the little Headphone button on each of the tracks.
01:21 So, if you want to send everything just click the first track, Shift click the
01:24 last track, and then go down and click one of the Headphone buttons.
01:29 And if you want to add the reverb that's here on the B return track, I can Cmd
01:33 click that Headphone button and now I'll get all of those signals sent into the
01:37 headphone cue. Now the total level is being controlled
01:42 by this knob. The head band being used as a Preview knob.
01:46 But when the cue is active. It's now acting as the cue amount.
01:49 So, this is a really fast way to set up a Headphone cue.
01:54 But the one disadvantage to it is that the mix that we're sending is exactly the
01:57 same mix that we have in the set here. And the one that's being sent to the
02:01 master outputs. So let me disable this, and lets talk
02:04 about a different way to do this. I'm not going to be actually using this
02:08 cue output. What I'm going to do is I'm going to go
02:10 to the return track, and I'm going to click the output on that.
02:14 And I'm going to choose external out, instead of feeding this the master outputs.
02:19 And once I do that a second chooser opens up.
02:22 And I can choose that, and route that to three and four.
02:25 Now, the nice thing about this is, the, send selectors here that right now say
02:29 minus infinite, and that's because these tracks are kind of narrow.
02:35 I can now set a custom level for each track as it feeds the A return, and
02:38 that's going to go to the headphones. So if I want some of the filter track,
02:43 and by the way, they're all selected. So as I do this, I can raise all their
02:48 levels maybe to kind of a starting point and then I'll need to lose this selection
02:52 by clicking anywhere up here so that the track names aren't selected.
02:57 And now I can move, you know, the individual amounts and set the basic
03:00 levels where I want to start for the headphone cue.
03:04 So, I'm just going to go ahead and hit play, because I want to show you that we
03:08 can get a signal onto this return track. Here we go, I'll just play one of these scenes.
03:14 (music playing) Okay, so we see signal on the return track that's feeding that cue.
03:21 A couple other things that we should check.
03:24 So, first of all, sends can be pre or post fader.
03:28 And currently I've got the A send being set post fader.
03:33 Now the bad thing about that is if the engineer actually changes the level on a
03:36 track, it's going to change the amount that's available for this end.
03:41 And it's going to actually change the level that's feeding that send, at which
03:44 point the musician will probably stop playing and wonder what's going on.
03:49 So, whenever you create headphone cues, it's a good idea to click this button
03:53 where is it says post for that send and make it a pre-fader send.
03:57 So, at this point it is picking up the signal before it hits the fader and if
04:01 the engineer makes a change there it's not going to affect the amount of signal
04:04 that's available for the headphone cue. Now secondly, I don't have any reverb
04:10 that's feeding the headphone cue because this is just being sent to the master.
04:15 So what I can do here, is I can right click on the A send on the B return
04:19 track, and I can enable, that send knob. And I can turn that up, so some of the
04:25 signal from this track, is actually then being routed over to this second return
04:28 track, and now the headphone cue will get reverb.
04:32 And lastly, I'm going to go up here and I'm going to name that track for what it is.
04:36 So, let's click the name up at the top and I'll go, Cmd+R on a Mac, that will be
04:39 Ctrl+R on a PC. I'm going to call that Q, hit my return
04:44 key and enter that. Setting up a cue for recording is a
04:47 crucial but often overlooked part of making a recording.
04:50 Now you know two ways to create a cue in Live, and should be able to make the
04:53 crankiest of musicians comfortable, in your next live recording session.
04:57
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Grouping tracks
00:00 This is all like Ableton Live, we're not really limited by the number of tracks
00:02 and so our projects and sets get big and become difficult to manage.
00:07 Let's take a look at how to group tracks together for both organizational and
00:10 musical purposes. So, it's more convenient at times to
00:12 combine the outputs of two or more tracks to organize the session.
00:17 So, that you have fewer faders to manage when mixing or you may want to treat
00:20 multiple tracks with identical effects. So grouping tracks is fairly easy, just
00:25 click a track and then shift-click the last track that you want to include in
00:28 the group. And then right-click on any one of the
00:32 tracks, and choose group tracks from the Contextual menu.
00:36 Or if you want you can use the key Command which on a Mac is Cmd+G or on a
00:40 PC would be Ctrl+G. And you'll notice now that our tracks are
00:44 hidden inside this other track that's now called Group.
00:48 Let me rename that. I'll go Cmd+R.
00:50 I'm going to call that drums. And if I look at the audio output on my
00:54 drum tracks, they're now assigned to the group, and the group itself is assigned
00:59 to the master. So in effect what we're doing here is
01:04 we're sub mixing these tracks, so that the outputs of these tracks are then are
01:08 added to this other track. And then sent over to the master, this is
01:13 great for organizational purposes.
01:16 Because if I have the level set that I want for the various trump tracks, I can
01:20 just go up and click this little triangle here to hide the member tracks of that group.
01:27 And now if I need to make a volume change on the drums, I can simply do that by
01:30 grabbing the fader on that track and that will control the total amount of drums.
01:36 Now, let me fire off this scene here. I'll click the Master button to do that.
01:42 (music playing) And you notice that as I pull the Fader down the volume goes away and as I
01:47 bring it back up, we'll hear the drums, all the drums.
01:52 In fact, come back up. (music playing) Now, I should point out also that
01:57 even though there's not a clip on the group track itself.
02:03 I do get launch buttons that will allow me to launch the clips on the respective
02:07 clip slot, for just the members of the group.
02:11 So for example, if I want to hear the second clip within that group, I'll click
02:14 the Group Launch button. (music playing) And there we go.
02:21 So let me open that group back up by clicking on the triangle.
02:24 And one of the things that's nice about this is even though I've got these tracks
02:28 sub mixed. I do still have independent control over
02:32 the effects that I would use on any of these tracks.
02:36 For example if I click the kick track. You'll notice that on this track I do
02:39 have an EQ and a compressor. And if I click the Snare Track, there's
02:44 just an EQ and if I do the high hat, there's nothing.
02:48 Each track is being output and routed through any effects that are on that
02:51 track, then being sent to the group, and the group to the master.
02:56 In addition, if I want to add any reverb or any other kind of bus effects.
03:02 I can just raise the send amount, for example, on the send to bring that up,
03:06 and maybe I'll want a little on the high hat and some on the overhead left and right.
03:14 But I don't have to put any on the kick track.
03:16 And again, we often don't put reverb on low frequency type signals because it
03:20 just makes them sound muddy. So now I'll get reverb on the snare and
03:25 the hi hat and the two overheads but not on the kick.
03:29 Let's check that out. (music playing) And you can clearly hear that
03:34 there was a fair amount of reverb on that snare.
03:42 Now at some point, you might decide that, I no longer want to have the overheads
03:46 going through this group. But I do like them bring inside the group
03:50 organizationally, so that when I fold them down, they actually hide.
03:55 But I actually want to output their signals directly to the master fader, so
03:59 I'll click the audio output on that track.
04:02 And I'll choose master on the two overheads, and they're no longer actually
04:07 being routed through the group track. They're going straight over to the master
04:12 track, but they're still within the kind of organizational group here.
04:16 Now, I might do that because I'm going to add an effect onto the group track that I
04:19 don't want to have affect these two. So, for example, I've got, maybe, some
04:24 level problems on the snare or on the kick.
04:27 I might go into my audio effects category and grab a limiter and drop that on the
04:31 group track. And so now, I can kind of control some of
04:35 these louder signals for the kick and the snare.
04:38 Without actually having to do the same thing to my overhead tracks, because
04:42 they're going right to the master. You know another point, you may just want
04:47 to get these tracks out of the group. And we can do that by just clicking on
04:52 their name, and dragging them outside the group.
04:56 And now these two tracks, are being sent to the master.
04:59 They're not inside the group. So if I fold that down, we can see that I
05:03 can see the drum group. But overhead right and left are outside
05:07 the group. I can also delete the group by simply
05:11 right-clicking on the group track header, and choosing un-group tracks that opens
05:15 them all back up. Let me put the left on the left side, and
05:20 right on the right. Let's take a look at what this looks like
05:24 in the Arrange view. So, I'll press Tab to move over there and
05:27 I can see my drum tracks here. So, I'm going to shift+select the track
05:33 name again and then right-click and choose Group Tracks from the Contextual menu.
05:39 And again we can see where I've got a group bracket and track.
05:43 With the members inside that and if I click this Fold button, we'll see that I
05:47 can only now see the group and if I want to reopen that, I'll see the members of
05:51 the group. So, you can see the grouping tracks is
05:55 easy and it solves both organizational and signal routing problems.
06:00 The next time you need to reduce the number of tracks you're working with or
06:03 if you want to add an effect to all your drum or guitar parts.
06:07 Remember to try grouping the tracks.
06:08
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10. Signal Processing
Working with effect devices
00:00 Individual tracks often need a bit of help to fit in the mix with the other tracks.
00:04 Something that's often resolved by adding a signal processor, or an effect to the track.
00:08 Let's take a look at how you can add effect devices to both audio and MIDI
00:11 tracks in Ableton Live. So audio signal processors are devices
00:15 that can be used to change some characteristic of an audio signal.
00:18 For example, EQ or filters are used to change the tone of the signal.
00:23 Compressors are used to control the dynamic range of a signal.
00:26 Reverbs or delays are used to create a sense of space and then all these signal
00:30 processors can be used in combination. So Audio Effect devices can be located in
00:35 the Audio Effects category in the browser.
00:38 Perhaps, even in the plugins folder if you have any third party plugins.
00:42 So let's go back up to the Audio Effects folder and I'm going to find the EQ eight
00:47 and I'm going to add that on to the filter pad track.
00:52 Now, you can add either the default device which is basically the folder at
00:55 the top of the heirachy or you can open the folder by clicking on the triangle.
01:01 And choosing an Effect preset from one of the sub categories in this case.
01:05 So I'm just going to grab the Default preset itself and I'm going to drag that
01:09 on to the track. Now notice that this particular track is
01:13 a MIDI track with a MIDI device on it and the signal on these tracks flows from
01:16 left to right and the Audio Effect is going to process the signal that's coming
01:20 out of the instrument. So I can only place this EQ to the right
01:26 of this instrument rack that we see here. I can't drag it over and put it on the
01:31 left-hand side, in fact, if you look down there, in the status bar at the bottom,
01:34 it's yelling at us and telling us, "Insert audio effects after the instruments."
01:41 So, I come back over here and drop that. And now we've got our EQ that is going to
01:46 then change the tone of the signal coming from the device that's previous to it.
01:51 So let's say we make some changes, we do something like this.
01:56 And we listen to that, and maybe we're not satisfied with that and we want to
01:59 check out some of the other presets that are available.
02:03 If you go up here on the title bar of the device, this button is on the second from
02:07 the right here is called the Hot Swap button.
02:11 Now if I click that it's going to take me right back into the browser and allow me
02:16 to scroll down into the available presets on that EQ device and then choose
02:20 something else like, let's say I want this piano EQ2.
02:26 So I'll select that and double-click. And what's happened is it's just replaced
02:31 the previous default preset with this piano Q2.
02:35 And because the Hot Swap button is still active, if I don't like that one, I can
02:38 double-click another one and exchange that.
02:41 Once, I'm satisfied with what I have, I can go ahead and close that by clicking
02:44 on the X button. Now if I many any changes to this, may be
02:48 I de-extentuate that a little bit, pull this up and now I've got a custom preset
02:52 and I want to use this fill later. Well I can click the Save button over
02:57 here on the far right and that will take me into the user library into my presets
03:02 into the Audio Effects category EQ8 instrument.
03:09 And now its allowing me to give this a new name so let's call this My Best EQ.
03:14 So that's been saved now someother things we see up top here are I've got an
03:18 activated button on this EQ so, if I want to bring it in and out of use I can
03:22 just disable it for parts of the song where I don't want it.
03:29 And when I want it back, I can re-enable that.
03:32 This next button here is the Unfold button, and this is only available on
03:35 certain plugins, but in this case it's actually going to open that up so I can
03:38 see more detail as I work with that. So if you decide you don't want the
03:44 effect after all, you can just click on it and then hit your Delete key and it's gone.
03:48 So let me click the bass track over here, this bass clip.
03:52 Currently, there is no effects in use. So, I'm going to close that up.
03:56 I'm going to go back into the Audio Effects category and again, I might want
04:00 to add an EQ. So, let me grab the bass venice here and
04:05 drop that on the track. And then, I might want a little bit of compression.
04:10 So I'll close that up. Let me scroll and close the category.
04:14 And I'll find the compressor, dip in there.
04:18 Do we have anything for bass? Looks like we don't have a specific bass preset.
04:24 So, I'm just going to click and drag that.
04:26 Now, in this case, this is an audio track.
04:28 And I don't have any midi instruments on it, just have this one effect.
04:32 So, I can either drop this compressor before the EQ.
04:35 Notice I can drag it over the right and you'll see the blue line or I can put it
04:39 after the EQ. So, with any of these signal processors
04:42 we can order them in any order that we want to and they'll achieve different
04:46 results when we do that. One of the things that you want to pay
04:50 attention to as you're working with these effective devices is we've actually got
04:53 meters that are showing us the signal level as it's going from entering the
04:56 device chain through the processor. Then there's another meter, and then
05:02 through the next processor and then another meter, and you can always use any
05:05 gain settings. Like here on the EQ, it's down here in
05:09 the lower right-hand corner, and if I go up into the compressor and disable this
05:13 automatic make-up gain, I can take this Gain knob on the output and I can raise
05:17 or lower that so that I can balance the signal levels as they're going through.
05:25 Often times the goal is not to change the level, it's to change how the signal
05:29 itself sounds. And if you want to follow kind of the
05:32 good process of gain structure, you'll actually watch these meters and make sure
05:35 that these levels are kind of consistant as the signal passes through the track.
05:40 Now if you want to minimize these devices so that they're not taking up so much
05:43 space, you can just double-click on the title bar and hide them.
05:47 And then at any point where you want to bring them back, just double-click on it
05:50 again, and that will reopen. So, now that you know how to add effects
05:54 to a track, experiment adding effects and adjusting their parameters.
05:58
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Understanding EQ and filters
00:00 As with many effect devices, eqs or equalizers are often over or misused.
00:05 Let's take a closer look at EQs and filters, learn about their basic
00:08 parameters, and discuss a method for deciding why and when to use EQ-type devices.
00:13 So, in general, EQs are used to change the frequency response of a signal.
00:17 And that might be because you want to help a track fit in the mix.
00:21 Or make it sound interesting. So there are two types of EQ.
00:24 There's a graphic EQ and a parametric EQ. Graphic EQs are what we see kind of on
00:29 bum boxes. Those five sliders that you can move up
00:31 and down to change the tone. Or in a professional world we use those
00:36 to tune a room for like a concert or maybe a room we're going to be evaluating
00:39 music critically. On a council or in a doll like live.
00:44 We use parametric eqs primarily. So, I'm going to grab a default eq out of
00:48 the Audio Effects category. And I'll grab the eq of eight, and I'm
00:53 going to drag and drop this on kick track.
00:55 Let me go ahead and solo that so we can hear that one signal being played through
01:00 this effect device. This is an eight band EQ.
01:04 Meaning that there's eight areas that we can affect the signal.
01:07 And we can count them across the bottom. There's eight of them.
01:10 And right now the middle four are active. If you find yourself needing more than four.
01:16 Then you can just click one of the Activator buttons here on the bottom to
01:19 make that band active as well. Now if you select one of these bands.
01:24 You get three knobs over on the left-hand side.
01:26 You get a frequency knob which sets the center of frequency of a band of
01:29 frequency that you're going to work on. So if I grab that and pull that back and
01:34 forth, you can see it moving at number three.
01:38 I get a gain knob which allows me to boost or cut the frequencies in that band.
01:44 And I get a cue knob, which allows me to widen the range around the center
01:47 frequency that we're affecting, or if dial to the right, it tightens that.
01:53 Now, I can also change some of these parameters, specifically the frequency
01:57 and gain, by just grabbing on the number three, and dragging it up or down.
02:01 Now, in this case, having worked with kick drums a lot in the past, often times
02:04 there's a little bit of mid range horn. So what I'm going to do is I'm going to
02:09 use this to this kind of clear that up a little bit.
02:13 So lets click Play here, I can listen to that and one of the nice things they've
02:19 done in this version of Ableton live 9. Is it they have added the spectrograph
02:27 analysis into this equeue so I kind of see where the predominant frequencies
02:31 like and where things are may be missing. I can also click this little Unfold
02:36 button and if I do that it expands that spectra analysis theory and frequency of
02:41 respond to diagram we are looking at. Up here into that area and now its giving
02:47 me all the controls for each one of the bands down in this area.
02:51 So again I'm going to play this track I'm going to grab the number three and I'm
02:54 just going to accentuate that area to kind of find where that mid range problem is.
03:12 (music playing) Okay, so right there, around 200, 220 hertz.
03:16 I'm hearing that. I want to have sound that.
03:19 I'm actually going to pull this down and subtract that area.
03:22 And that's going to kind of clear that up.
03:25 (music playing) Lastly I might take the Cue knob and Open and Close this so that I only
03:31 affect the kind of narrowest band that I need to.
03:36 (music playing) I like that about right there. Last, I'm going to come over here and I'm
03:47 going to grab number five and just from experience I know that I like a little
03:50 bit of 2k to bring up the snap. And there is another feature on the EQ
03:54 that will allow me to audition just the band that I'm working with.
03:58 So I'll click the Headphone on, then I'll click Play and then I'm going to click on
04:01 the Number five, the band that I'm working with.
04:05 (music playing) And that allowed me to hear the frequencies that I was trying to find so
04:15 that I could then boost or cut them. And last button always at probably tight
04:26 in the queue down a little bit on that spot, so that I'm not so wide with that e
04:30 more like that. Okay, lets quit that Fold button and I'm
04:35 going to go over to the base track, let me take that.
04:39 I'm going to click the Clip Stop button there and so that I can just audition the
04:42 base track. And again, I'm going to go back into the
04:45 Sudio Fix category, grab my EQ eight, drop that after the compressor and now I
04:49 can, just shave a little bit of the bottom off here.
04:53 Remember that each one of these bends has a filter shape to determine what its doing.
04:59 Now if I click the Third Band here I could see the list of them.
05:04 So, I have got a couple of kind of High pass filters, then a Shelving filter and
05:07 a Band Pass filter, a Notch filter, a High Shelving filter and a couple of
05:10 different low pass filters. This case, I am just going to grab a high
05:15 pass and now I can just shave a little bit of the bottom of this base track so
05:19 that it's not interfering with Kick drum. So real quickly
05:27 (audio playing)
05:29 I'm going to solve that. And so I'm just going to use that one
05:39 filter to shape the low end. And this is something that we do with a
05:45 lot of tracks in kind of a pop rock mix type of thing, where you are trying to
05:47 create space for the Kick drum. Now last I want to show you one more
05:52 feature that's new to this EQ. So, I'm going to stop that one and go
05:55 over here to the Verse Pad track. Grab that same EQA and drop this down in
05:59 the device view here. want to show you that one of the new
06:03 things we have here is a Mode button that allows us to put this EQ in either a
06:06 stereo or left drive which will allow us to set separate settings for left and right.
06:13 Or in this case what I want to do is I want to use the mid side setting.
06:17 So it actually splits the way the EQ works so that I can EQ just the middle,
06:21 or and then I can EQ the sides. So for example, if I've got something
06:26 that's really important in the middle, like a vocal or, something that I want to
06:29 get through the middle and not fight through other tracks that might have some
06:32 signal contributing to the middle image. Well then I can EQ, or maybe reduce those
06:38 frequencies in the middle, like for example, if it was a vocal, I might just
06:41 pull a little bit out here, you know, around five, 600 hertz or so.
06:46 I'll click where it says M for Mid, and go to the sides, and now if I want to
06:49 accentuate that part of the signal that's on the side so that it stands out a
06:53 little bit. I can just grab one of these upper
06:57 frequency bands and I can raise that so that it's just a little air or a liitle
07:00 bite on the top end. And the yellow line then, is representing
07:05 the sides and the blue line is representing the EQ that's being done to
07:08 the mid section of this part, it's really, really handy.
07:14 As you start to learn how to use EQ its very helpful to learn about the different
07:17 instruments because each instrument has what we refer to as the magic frequencies.
07:23 So remember that using EQs is not always about making a track sound better more
07:26 often is about helping it fit in the mix.
07:29
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Using compressors and dynamic processors
00:00 In this movie we'll learn about Compressors and other dynamic processors.
00:03 Become familiar with their parameters and discuss when and how to use them.
00:07 So as a group, dynamic processors are devices that change the dynamic range of
00:10 the signal. And they include Compressors, Limiters,
00:14 Expanders and Gates. It can be used to reduce the dynamic
00:17 range of the signal that would otherwise be too big to capture.
00:20 Or we can narrow the dynamic range of a signal, so that it sits in a mix, that be
00:23 like a vocal. Or we can even out the attacks of a
00:26 rhythm guitarist or a bassist. I've got a drum rack set up here, and
00:30 I've selected the Kick. And we can see the preset that's playing
00:34 the kick. And you can see that I've also got an EQ8
00:37 in line there. And I'm going to go over to the Audio
00:39 Effects category, and I'm going to grab the Compressor.
00:42 Let's grab the default one. And I'm going to drag that and drop that
00:46 in the device chain right after the EQ8. So, the version of Compressor that comes
00:51 with Ableton live 9, has got a few changes to do it.
00:55 First of all we've got different views. So, right now I'm in Collapse view, I can
00:58 also show this on the more conventional XY plot.
01:02 And we can also see in Activity view. But in Collapsed view, we see the most
01:06 important parameters on a Compressor. And that would include threshold, ratio,
01:11 attack and release times, and makeup gain.
01:14 So, let's start with threshold. That sets the volume at which above the
01:17 compressor is going to start working. So, I'll play the kick here, and I've got
01:23 that kick soloed and I'll set the threshold.
01:26 (audio playing) Now as I got the threshold beneath where the kick was peaking, we
01:33 started to hear the compressor work. And also started to see this meter in the
01:40 middle light up, and that showing the amount of gain reduction that's happening.
01:44 So the amount of compression that's happening is determined by the ratio, and
01:48 right now I'm at two to one ratio. This shows the input to the output.
01:53 For example, if I've got a threshold set at minus 10 dB, and I have a peak that
01:57 hits 0 dB or 10 decibels over the threshold at a two to one ratio.
02:03 I'd end up with five additional dB of output, to minus five, because two to one
02:07 would be the same as ten to five. Now, a ratio of two to one would be
02:12 considered fairly light compression, five or six to one would be kind of a medium
02:16 amount, and when we get to eight, nine or ten to one.
02:21 You're starting to talk about a lot of compression, in fact ten to one, and more
02:24 is often referred to as limiting. The next perimeter, the attack time, sets
02:29 the amount of time it takes the compressor to start working after the
02:32 signal has crossed the threshold. And this is important because a lot of
02:37 the high frequencies in the signal are contained within the attack and not in
02:40 the case sustain release. If we dial the attack time to fast, we
02:45 can end up with a very muffled sounding signal.
02:48 So, I'll play the kick again and I'll set the attack time.
02:51 (music playing). So, as you heard as I approached zero,
02:55 that I was really losing the attack and it was a little bit less distinct.
03:03 And as I passed about 1.5 milliseconds, as I was moving higher, we really started
03:09 to hear the snap on the front end of that kick again.
03:16 Different instruments have different attack times, and you really just have to
03:19 listen and tune this by ear. Now the release time sets the amount of
03:23 time it takes the compressor to stop working after you've gone back below the threshold.
03:29 Now, you can set this by just clicking the Auto button.
03:32 And the compressor will actually automatically adjust that.
03:35 And I would suggest starting with longer attack and release times, and tuning them
03:38 by ear. Now once we've started to compress the
03:41 signal, we don't actually want to make it softer, we actually just want to control
03:45 the dynamic range of that signal. And in the end, typically, how much gain
03:50 reduction's happening, we're going to actually make that up using the makeup
03:53 gain or gain knob. Now, right now on this compressor, I've
03:58 actually got the Automatic Makeup on. But typically what I'll do is I'll
04:02 disable that and I'll tune that by ear using this slider right here.
04:06 So let's hear what that sounds like. (music playing) And I'll stop this and I'll
04:10 actually disable the compressor, so I can hear so, I can hear the signal without
04:14 the compressor. (music playing) And now I'll put it back in, so I
04:19 can start to match that level. (music playing) Okay, so you can see the dry wet
04:27 percentage with this parameter down in the lower right-hand corner.
04:37 Typically when I use a compressor, I'll set it at a 100%.
04:41 So we're outputting 100% process signal. But again, you can dial this parameter to taste.
04:46 Now, another dynamic device is a Limiter. And we've got one here in Live.
04:53 Now limiters are usually used to set a maximum amount of volume that you want to
04:56 have coming out of a particular track or even a mix.
04:59 And in this case, I'm going to grab the default Limiter, and drop this on to the
05:03 master track. So, with the ceiling parameter, we can
05:07 set the maximum amount of volume that were going to allow out of this mix.
05:13 And this is great if you are concerned about the any overgious of distortion,
05:16 and lot of times we use Limiters in live performance to protect speakers.
05:21 To make sure we that don't have any loud signals that might occur, actually
05:24 hitting the speakers and damaging them. The other parameter that's interesting
05:29 here is that you can also kind of of push up the level before it limits.
05:33 And in the end what this does is that it takes a dynamic range and it really
05:36 squishes it so that you've really got not a lot of dynamic range, especially on the
05:39 top end. And we'll end up adding volume.
05:44 So a lot of people use this on the Master Fader to increase the overall loudness of
05:48 their mix. Let's give that a listen, I'll turn this
05:51 up a little bit and let me stop that and then we'll launch the scene.
05:56 (music playing)
05:58 Let me un-solo the kick. (music playing) So you can see that there's
06:08 compression happening, but you can also see in the meter here, that it's never
06:12 allowing it to get over 0 bB. So, devices like compressors and limiters
06:17 are complicated devices, and take time to learn how to use effectively.
06:20 Practice using them so that you understand how they work and know what
06:23 the result will sound like.
06:25
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Building interesting effects with delay effect processing
00:00 Unlike equalizers and compressors which are often used to make small and subtle
00:03 changes, delay effect are easy here and fun to use.
00:07 More importantly they can turn still mix into a much more interesting song.
00:10 I've got a track set up here called Off Chords and I've got a couple of Live
00:13 Delay devices here. I've got the Simple Delay and the Ping
00:17 Pong delay and I'll start by activating Simple Delay, so we can hear what that does.
00:21 So I've got a clip here, let me go to Clip View, that I've just got some short
00:26 chords on here. So we should be able to hear the delay
00:30 very clearly. Shift+Tab+Back so that I can see the device.
00:34 And I can set the delay in time, either by syncing it to the tempo that we see up
00:38 here in the Control bar or if you disabled Sync.
00:42 We could actually set it in terms of milliseconds.
00:44 But I'l leave this Sync to the Tempo and then I'll be able to set the delay time
00:48 in 16th notes. So two 16th notes would be an 8th.
00:53 Four would be a quarter note, so on and so forth.
00:56 And since my part that I've written is actually encoders, so that I can actually
01:00 hear the delay, I'll press 2 here. Now I can either do a different delay
01:04 time on the left than the right, or I can press the linking button up here so that
01:07 I just get one delay time. And I'll start off by doing that.
01:13 Here is this with 8th note delay. (audio playing).
01:15 And if I disable the delay you'll be able to hear the original part.
01:21 (audio playing). Just quarter notes.
01:26 Now the number of delays that we hear is controlled by this Feedback Parameter
01:29 that we see at the bottom. If I turn this up, I'm actually going to
01:33 take the delayed signal and feed it back into the delay to be delayed again.
01:38 So you'll get the repeat of the repeat and if I turn that up more I'll get the
01:41 repeat of the repeat of the repeat and so on.
01:44 So, let's check that out. I'll turn that up a little bit, start
01:47 playback and then I'll change that parameter.
01:50 (audio playing). Now after I stopped playback that
01:53 actually delayed about an extra ten times because of the fairly high feedback
02:01 setting that I have here. So probably a little more modest would be
02:07 best in this particular example. Next to that I have the Dry Wet percentage.
02:13 And that allows me to balance the amount of process signal that I have versus the
02:17 unprocessed signal. So I dial this all the way to the left,
02:21 I'm just going to hear the dry signal I'll be back to quarter notes.
02:25 And as I dial this to the right, I'll just hear the wet signal.
02:28 So somewhere in the middle I'll actually hear a balance between the two so I can
02:31 hear both dry and wet. Let's check that out.
02:35 (audio playing). You heard as I got over to zero, it was
02:39 just quarter notes again. And then as I went over closer to 100
02:45 percent it also started to lose that sense of it being a delay because I no
02:50 longer had the dry signal as being part of the mix.
02:58 Let's disable that one and lets take a look at the Ping Pong delay.
03:01 So I'll enable that by clicking on its Activator button.
03:04 And this again is a stereo delay but it's going to take each repeat and it's going
03:07 to move it from the right to the left speaker and bounce it back and forth.
03:12 Again, I can sync this one to the tempo, I'll try out 8th note delay again.
03:18 And I've got a fairly high feedback setting, so I'll dial that back a little bit.
03:21 And let's hit play and let's hear what that sounds like.
03:24 (music playing). So if you've got headphones on you should
03:27 be able to clearly hear that going from left to right and back and forth between
03:31 your headphones. Now additional, I have a filter in this
03:37 circuit that allows me to change the timbre of the repeats.
03:41 The area where the circle is, is the area where the signals are being allowed to
03:45 pass through and below that and above that they're being attenuated.
03:50 So I'll play this back and I'm going to move that around so that you can hear how
03:53 that it changes the sound. (music playing).
03:55 When you go lower, that allows you to simulate those early delay stomp boxes
04:03 that actually degraded the signal on the repeat and we've come to like that.
04:14 Sound of the repeats degrading each time the repeat, instead of staying exactly
04:17 the same. So that's a nice feature.
04:20 All right, let's take a look at the next track, and here I've got another short,
04:24 repeating chord example. And this time what I want to do is I'm
04:28 going to take a delay, but I'm going to add it onto a return track.
04:32 Because a lot of times we don't actually place the delays exactly on the track.
04:36 So there's a third delay in Live called the Filter Delay.
04:39 I'll grab that, and I'm going to drab and drop that on the return.
04:45 And now, to actually add the delay, I'm going to need to copy some of the signal
04:48 from that track onto the Send that's feeding this return track.
04:53 So I'll pull that up, and before I play this, I'll just point out that this delay
04:58 has three delay lines. So it takes the signal and splits it into
05:03 three signals, each one that's run through its own delay line.
05:08 And we can pan those things, in this case, hard left, center, and hard right.
05:13 I can use the filter section to change the timbre of the repeat differently, and
05:16 I can also set different delay times for each one.
05:20 So, I might set this one to 2. And maybe this one to 5.
05:24 And I'll set another one out here to, let's try 3.
05:28 We can get quite a complex delay pattern out of this.
05:31 And I'll make one a little bit darker and maybe a little bit one, a little bit brighter.
05:36 So this is what we get. (music playing).
05:38 And now you notice that as I turned up the send, the delayed signal being
05:43 started to be more prominent. Because the more signal I feed it from
05:50 the send, the more delayed we're going to get.
05:54 And then I can control the overall effect with this fader on the track.
05:59 Now one other thing that we can do with a delay that's on a return track, is we can
06:02 actually take the signal on the delay and feed it back to itself.
06:07 I can do that by right-clicking on the Send, which is by default, disabled on
06:10 the return track, and I can enable it. And I can take the delay signal that's
06:15 passing through there and feed it right back around into the return track.
06:19 And this is a technique that they often use in electronic music to create those builds.
06:24 Where the sound at the end of the section gets really, really complex and they
06:27 raise the level, and then they suddenly release it when they hit the next section.
06:32 I will say that you want to be careful with this.
06:35 And it's a really good idea when you do this, also to drop a limiter at the back
06:39 end of this to protect you from getting any crazy feedback loops.
06:44 So let's hear what this sounds like
06:54 (music playing).
06:59 So that was a pretty example as I got that send on the actual return track
07:03 pretty high. You could really start to hear the
07:06 delayed signal just being fed back and fed back and fed back and really starting
07:10 to build and build. Hopefully you're as excited about delay
07:14 effects as I am. In any case, try adding delay effects to
07:17 your mixes and experiment with what they can do.
07:20
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Using reverb effectively
00:00 Reverb is a critical part of creating a successful mix.
00:04 Because recreating in an acoustical environment is a complicated task, reverb
00:06 plug-ins are often filled with hard to understand parameters.
00:10 Let's take a look at what those parameters represent and discuss the
00:13 guidelines for using reverb devices effectively.
00:15 So, reverb is the effect that gives a sense of spatial dimension to a recording.
00:19 Where delay effect are fairly simple devices which create a few echos or
00:23 reflections at a time. A reverb creates thousands of tightly
00:26 spaced reflections that are perceived as a single entity.
00:30 Because reverb devices are so processor intensive the most efficient way to use
00:33 them is to place them on a return track where they can be shared with multiple tracks.
00:38 So I'm going to go into the audio effects category over here and scroll down to the reverb.
00:45 And notice that the actual presets are separated into three different categories.
00:49 So haul is going to be for those presets that simulate larger rooms.
00:54 Room would be for smaller rooms. And special would be for special effects.
00:58 So I'm going to go into the room category because I'm looking for a shorter reverb
01:02 for my drum kit that we're using here. We typically use shorter, smaller reverbs
01:07 for drums, and I notice that there's a preset here for drums itself.
01:12 So, let me grab that, and I'm going to drop that on the return track A over on
01:15 the right-hand side here. And now all I need to do to add reverb to
01:19 the session is turn up any sends that I want to feed that return track.
01:25 And remember that a send is a device that allows you to copy signal from a track
01:29 onto a virtual wire that's going to terminate at one of these return tracks.
01:35 So A goes to the A return, B goes to the B return and so on.
01:38 Now I'm going to add a little reverb to this snap track which is like a clap sound.
01:43 And maybe some to the snare but typically we wouldn't add much or any at all to the
01:47 kick drum because that's a low frequency type of a sound.
01:51 And adding reverb to low frequency sounds just really ends up in a muddy mix.
01:56 So, I'll lift the send on the snap track and let me solo that so we can hear what
02:00 it sounds like. And I'll launch that clip.
02:11 (music playing) So I'm setting that so the decay really ends right before the next clap hits.
02:20 Now, let's go back and let's take a look at the parameters in that reverb.
02:23 So the pre-delay and shape parameters help us with the early reflections.
02:29 So, the very first part of reverb is the amount of time that it takes the direct
02:33 signal to travel to an object and then reflect off that object and come back to
02:37 the listener. And those first reflections are called
02:42 the early reflections. And if there's anything that sounds like
02:45 echo, it's early reflections. So the pre-delay sets the amount of time
02:49 that it takes for those early reflections to start and we can gauge the size of a
02:53 room roughly at 1 foot per millisecond. So a pre-delay of 8 milliseconds is going
02:59 to create a fairly small room. Now I'm going to play back and we'll
03:02 listen to this as I increase the pre-delay amount.
03:05 (music playing) And as I got it higher setting there, you could really almost hear an
03:14 echo happening, fairly distinct, right? So let me dial that back down to close to
03:25 its original setting. Now the shape parameter here allows us to
03:28 control the intensity of those early reflection.
03:32 So lower values are going to be less intense, higher values going to be more intense.
03:37 Over in the middle area here, we can control the size of this virtual room
03:41 that we're in. So a setting of two is going to be a
03:44 smaller room and setting higher than that would gradually increase the size.
03:49 And I should point out that we also have a quality setting here.
03:53 Now at high the resolution of the signal that's output from the reverb, is
03:56 going to be at a higher resolution. And your going to hear that especially in
04:01 the higher frequencies. But that's at expense of the CPU overhead.
04:05 And so you might need to reduce that down into a MIDI or economy quality.
04:10 Below that, the stereo parameter sets the stereo spread of the stereo signal that's
04:14 output from this device. So, a setting of zero would output a mono
04:19 signal, and a setting of 120 we would end up with a discreet left and right image.
04:25 Let me put that back down here at 100. And the decay time here controls the
04:31 overall length of the delayed reflections, which would be that third
04:35 important part of a reverb. Let's hear what that sounds like as I
04:39 increase that. (audio playing).
04:46 (music playing) So you can really start to hear that ring as if you're in a very, very
04:51 large room. So just to demonstrate this, I'm gonig to
04:55 adjust that a little bit longer, and then I'm going to go up into this area called
04:58 the diffusion network. And this allows me to control the timbre
05:02 or sound of the delayed reflection. So imagine yourself being in a room with
05:07 really hard surfaces, like glass and cement and marble.
05:11 You would immediately get a picture of a very bright-sounding room, and if you
05:15 were to think of yourself in a theater, or a room that has carpet and a lot of
05:18 furniture and people with clothes on and maybe curtains.
05:24 You would think of a much warmer or darker sounding room, because rooms that
05:28 have absorptive materials will really impact the high frequencies more than the
05:32 low frequencies. So, I'm going to take this one setting
05:38 and I'll dial it back and forth and you can listen to it how it changes the
05:44 timbre of the reverb. (music playing) (NOISE) And how it's really
05:50 controlling the high end in that case. So over on the far right-hand side we
05:56 have controls that allow us to balance the output of all those aspects of the reverb.
06:01 So the reflection knob allows us to control the volume of the early reflection.
06:06 The diffuse parameter allows us to control the volume of the delayed reflections.
06:11 And the dry wet parameter allows us to control the amount of dry signal to wet signal.
06:17 Now remember when you place an effect on the return track, the dry signal is
06:21 actually on the track itself. And what you really want to have coming
06:26 back on the return track is just the process signal.
06:30 So as a general rule of thumb, you want to put a dry wet setting on a reverb
06:34 that's being used on a return track at 100%.
06:38 If you put that same reverb directly on a track, then you're going to need to set
06:41 that dry wet parameter to taste. So let's grab one more reverb, and I'm
06:46 going to go into the Special Category. There's one there that I like because
06:51 it's a complex sounding reverb. It's one called Megaflexion.
06:54 And I'm going to grab that one and drop that one on the long verb track.
07:01 Let's hear something like the filter pads playback through that.
07:05 I'll solo that (music playing). Now as I'm doing this, I'm noticing that
07:12 the default setting for this has the derived wet at 30%.
07:20 So I'm going to boost that to a 100, and now I can go back to my device, and I can
07:24 increase the B send that's feeding that return track.
07:28 (audio playing) And as I stop there, you can really hear the ambiance ring out on that
07:34 but in this case it's got much more of a diffused sound to it.
07:41 It's not quite as bright as that drum reverb that we were looking at.
07:48 And it really helps connect the chords that are in that part.
07:51 So now you know how to setup a reverb and how to adjust the device parameters.
07:56 Listen to some of your favorite recordings and you'll notice that some
07:58 engineers use a lot of reverb and others seem to use it very sparingly.
08:02 Experiment and decide what you like.
08:03
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Setting up side chain effects easily
00:00 Side chain processing can be used to create interesting and useful effects.
00:04 It's often perceived as hard to set up. Let's take a look at a couple of classic
00:07 side chain effects, and discuss how you can use them in Ableton Live.
00:11 First thing I'm going to do, is I'm going to use a Gate effect on this pad track here.
00:15 So, let's go into the Audio Effects folder.
00:18 I'll scroll down and let's find the Gate. I'm just going to grab the default Gate
00:23 and drop it here at the end of this device chain.
00:27 So, there's an additional parameter on some of the dynamic devices and it's this
00:31 little triangle here that you see at the top and if you click on that it opens up
00:34 this side chain area. When you place a side chain effect on a
00:38 track, it doesn't actually operate based upon the signal that's passing through
00:42 that track. It takes it's trigger signal from a
00:46 different track. So I'll enable the side chain.
00:49 And then I'm going to go down choose the side chain kick that I have set up.
00:55 And what that means is, is that the signal just passing through this track is
00:58 going to trigger the effect that is sitting on this track.
01:02 And in this case. The side chain kick that I've set up, I'm
01:05 just using this as a trigger for the side chains that I'm going to use in this example.
01:10 The signal on that track is not contributing to the actual mix in any way
01:13 because I've got the track turned off. So, now that I've got this set up, let me
01:18 disable this for just one second because I'm going to play the track so that you
01:20 can hear what it sounds like without the effect.
01:24 (music playing) So just to stay in chords. So let me re-enable that and then I'm
01:30 going to show you the clip that I've set up on this track so I'll Shift + Tab to
01:33 do that. And what I've done here is I've got a
01:38 clip that's one beat long and it's got four sixteenth notes on it.
01:43 So each time the kick hits the signal's going to go over to the side chain and
01:46 it's going to open the gate and it's going to let the signal on the track pass through.
01:50 But in the absence of signal the gate will shut down and stop the signal from
01:54 going through. So what started off as a sustained chord
01:59 should now have this stuttering effect. Let me play that scene and let's hear
02:03 what it sounds like. (music playing) So now I can tune the sharpness
02:12 of those stutters. By taking the threshold and lowering and
02:20 raising it. Let's see what that does.
02:22 (music playing). So you can tune that by here to get the
02:28 effect on that which you're looking for. Okay.
02:37 So, let's take a look at a second side chain effect that works the opposite way.
02:41 So let me delete this gate and let's take a look at a second side chain effect.
02:46 So, I'm going to take the outputs of the base, omni base, filter pad, pad and I'm
02:50 going to route their outputs into this compression submix.
02:55 So I'll select their title bars. And now all I need to do is come down and
02:59 click the output on one of those. And I'll send this over to this extra
03:04 track here. And then I'm going to put that track in
03:06 input monitoring so that it will act much like an OGG's track.
03:10 Where it allows you to route signal and process signal.
03:13 Then I'm going to go over to the audio effects area.
03:17 And I'm going to grab Compressor, and drop that on the compression submix track.
03:23 It has that same Unfold button so I can enable the side chain and again, I'm
03:27 going to go over to the side chain kick, and choose that.
03:32 And this time, if we look at what I have on that track.
03:35 I've got another 1 beat long clip that's just gotta quarter note on the downbeat.
03:40 So, the effect that I'm looking to create here, is that each time the kick hits,
03:43 it's actually going to cause the compressor to compress.
03:47 And then when there's no kick, it's going to release the sound and let the
03:49 sound pass through. And this was a technique that was
03:53 originally used to try and create space in electronic dance music for the kick to
03:56 poke through nice and clearly. But it causes this kind of pumping and
04:01 breathing effect on the tracks that you apply it to and that effect has become so
04:05 popular that now we use this effect more for what it does to the other tracks that
04:08 actually to help create room for the kick drum.
04:13 So let's go back to the compression submix track, and let me Shift + Tab so I
04:17 can see the device. There we go, and I'll fire off that scene.
04:21 (music playing) So as I was playing that I adjusted the threshold low enough that
04:33 the compressor could actually start grabbing that signal.
04:48 And then I advanced the ratio so that I actually got a more dynamic effect out of that.
04:54 And then as I continued, I lengthened the release time just a little bit to let the
04:57 sound hang on a little bit. Now we can set the release time so that
05:01 in the end you get this feeling of the kick happening.
05:04 And then the sound of the other instruments.
05:07 And then the kick and the sound. And you get that really in time.
05:11 But the other thing you can do is just set the release time just a little bit
05:13 longer and in the end, it creates this effect like it's just about to trip a
05:16 little bit. But the kick in the rest of the rhythm is
05:20 so strong that that really keeps the rhythmic coherency.
05:23 So, let's hear this with the drums now. And hear what that sounds like.
05:26 (music playing) So you can really hear that volume of those other tracks decreasing
05:35 and increasing. So side chain processing can be used in
05:41 so many ways to shape sounds and effects so experiment with the technique and see
05:44 what you can create.
05:46
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11. MIDI Effects
Creating rhythmic patterns with the Arpeggiator effect
00:00 Live has several MIDI effects that allow you to alter a midi signal before it
00:03 enters a software instrument. Let's discuss how you can add a midi
00:07 effect to a MIDI track and learn to use Live's Midi Arpeggiator Effect device.
00:11 So there are several MIDI effects in the midi effects folder and we're going to
00:14 take a look at arpeggiator. I'm just going to grab the default
00:18 arpeggiator and drag that down onto this device chain.
00:21 And I'm going to first start by trying to put it at the end of the chain.
00:25 Just to remind you, only audio effects go at the end of the chain MIDI effects have
00:28 to go at the beginning of the chain. So I can drop it over here.
00:33 So as I play a note on my keyboard, it will enter the device chain on the left
00:37 hand side. It will go through this MIDI effect which
00:41 will somehow alter that MIDI data. And then pass that on to the software
00:46 instrument that will turn that MIDI data into sound.
00:51 So, in the case of this arpeggiator device.
00:53 If I hold down a chord, it's going to take those notes and it's going to break
00:56 those apart into a broken chord or what we've referred to as an arpeggial.
01:01 So for example, if I l leave this on the style up.
01:05 Any notes that I hold down, it will arpeggiate them from the bottom up.
01:09 Let's give that a listen. And I'm going to go into input
01:11 monitoring, so that I can audition what we're doing here.
01:15 (music playing)
01:17 . So I was holding down a C chord.
01:20 And you could hear that arpeggiating from the bottom up.
01:22 So, there's several styles here. For example, we can have it arpeggiate
01:25 down, or a combination of up and down, or these converge and diverge.
01:30 It'll actually play the middle notes that you're holding down, and then go to the
01:32 outer notes. So, there's all kinds of different styles here.
01:36 I kind of like the converge and diverge. That would sound like this.
01:40 (music playing) Tune up, I'm still holding down just three notes.
01:46 It's arpeggiating this at array, it's in sync with the tempo and right now it's
01:50 set to an eighth note. I can also diable sync and I can do this
01:54 based upon the length of miliseconds. Let's leave this in sync for right now and
01:59 I'm going to advance this to a 16th note. Just to show you that we can do that
02:03 twice as fast (music playing). Now, right now it's arpeggiating that in
02:08 a straight groove. But I could also have that do more of a
02:11 swing feel. And since we are on 16th notes there,
02:14 I'll change this to swing 16th, and it's going to move every other 16th note over.
02:19 I'll see what that sounds like. (audio playing) Okay?
02:26 Right now that's fairly staccato as it does that.
02:28 I'm going to go back into Straight and I can adjust the gap between the notes
02:32 using this Gate function. Lower values are going to make it more
02:37 staccato, higher values are going to make it more legato.
02:41 So if I pull that down all the way, it should be very very short.
02:46 (audio playing) Now if I push that up, over here into the 100% range, we'll actually get,
02:49 the notes starting to blur together. (music playing) Very smooth there.
02:54 Pull that back down to about 60 70%. So now lets take a look at the Transpose area.
03:02 When I'm in Shift mode, I can actually have the arpeggiator transpose anything
03:05 I'm playing. And I can have it do it both by distance,
03:08 which is set to half steps, with this parameter at the bottom.
03:13 Then I can also set how many times its going to transpose it.
03:16 So if I put this up to one and then hold that one note.
03:19 We should hear it play, the note that I'm holding down, and then transpose it up an
03:23 octave, one time. (audio playing) So we hear that vacillating
03:28 between the, you know, I'm holding an octave up.
03:32 If I put the steps on two, it will actually play the note that I'm playing,
03:35 and then transpose it twice. (audio playing) I could also do this in a key, by
03:40 changing the mode from Shift to either Major or Minor.
03:47 Now the changes that happen here is, is that now the distance parameter is not
03:50 transposing by half step, it's doing it by diatonic step.
03:55 So, if I hold down a C in the key of C, and I transpose this one.
04:00 Let me put that on one. It should play a D, and I'll put the step
04:03 back on one so it should just do that one time.
04:06 So we should hear it go between C and D very rapidly.
04:12 (audio playing) Now, if I hold down an E and I do that, it's only going to transpose that a
04:16 half step up to F (audio playing) because it's doing it diatonically.
04:21 So I like to set this in shift mode, and often like to do this by fifth so that
04:26 when I hold down a chord I get an effect like this.
04:31 (audio playing) And that's something that you can play behind a lot of chords in particular key.
04:40 Now let's go over here to the velocity area and check that out.
04:42 So if I turn that on I can actually have the pattern that I am creating decay over time.
04:48 So I might set this to decay, let's say, by two seconds.
04:52 And then I'm going to set a target velocity so that as I hold the notes down
04:55 it'll actually get softer. Let's hear what that sounds like.
05:00 (audio playing) So you can hear that fading out. And I can also have that be re-triggered
05:08 after a particular length of time. So, I'll click on the re-trigger mode.
05:12 I'm going to go into the beat version of re-trigger, and I'm going to set this to
05:16 re-trigger after two bars. You can see that I'm setting lengths, here.
05:21 Below one would give you, you know, like a half note, now one bar and then up to,
05:25 let's try two bars. So, we should hear this decay over 2 bars
05:30 and then have it retrigger. And you'll actually see this light pulse
05:33 when it retriggers, here we go (audio playing). So, that can be really useful.
05:44 You're trying to create a musical effect, where this thing re-triggers, but each
05:47 time it does, the notes decay and you get that change in time.
05:51 So, Live's arpreggiator effect can be used to create parts that dominate or add
05:54 interesting detail to a project. Give arpreggiator a spin, and try it in
06:00 combination with other MIDI and audio effects.
06:02
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Building background parts with the Chord and Scale effects
00:00 Often, you need additional background parts to add depth or character to a project.
00:04 Let's take a look Live's Chord and Scale Effects and see how they can be quickly
00:07 used to create simple background parts,. And also see how they can be combined
00:11 with other devices. So, I've got 3 of the MIDI Effects down here.
00:15 The Chord, Scale, and Arpeggio MIDI Effect devices.
00:18 And I've got 2 of those disabled and minimized.
00:21 An I've just got the Chord active right now.
00:23 So remember, that as the MIDI signal enters a device chain, and goes through
00:27 these devices. They'll alter them in some, way and then
00:30 pass those on to this preset over here, which will then turn that MIDI signal
00:34 into sound. So let's start off by taking a look at
00:37 the Chord MIDI effect. So any note that you hold down that
00:41 enters the chord device,we'll actually take that note and shift it up or down a
00:45 number of half steps. Now, I'll still hear the note that I'm
00:49 playing, but I'm going to get that transposed and added on to the note that
00:51 I'm playing. So, for example, if I take this Shift 1,
00:55 and dial to the right plus 4, I'll add a note 4 half-steps or a major third above
00:59 the note I'm playing. So I'll hold down a C.
01:04 So I need to put that track in record, so that I can audition what I'm doing.
01:08 And now I'll hold down C. (audio playing).
01:10 And I'm hearing both C and E. Let's do that again, and I'll take the
01:14 second shift parameter and I'll move that up to plus 7, which would give me a
01:18 perfect fifth. So now I should get C, E, and G.
01:23 (audio playing). There's a major triad, I'll take this
01:26 last one and I'll actually transpose this down.
01:29 Let's pull it down minus 5, and I'll double the fifth down below the note I'm playing.
01:37 (audio playing). Now I just want to point out that you can
01:39 actually balance a chord using these Velocity editors underneath the shift parameter.
01:44 And so that one was already set down a little bit lower.
01:47 And that's helping me balance that fifth, which would have been a little bit loud
01:50 in the balance of the chord. All right, so I'm going to disable this for
01:54 a moment, by clicking on the Device Activator button.
01:57 And I'll double-click the Scale Plugin to bring that up and I'll enable that by
02:01 clicking on its Activator button. So, I'm looking at a C major preset for
02:07 the scale plugin and this is showing me a matrix.
02:11 And you'll notice that I get these blank boxes and dark boxes, blank dark, then I
02:15 get 2 blanks in a row. And if you take a good look at that,
02:19 you'll notice that its in the pattern of a keyboard.
02:22 So what this is showing me is that if I play a C, I'm going to get a C.
02:26 But if I play a C Sharp, I'm actually going to get a C, D I'll get D, D Sharp
02:30 I'll actually get D. So what's happening here is that no
02:34 matter what note that I'm going to play, this plugin is going to force those notes
02:37 into the key of C. Just for example, (audio playing), I play C you
02:42 see the C light up, if I play C Sharp, (audio playing), I'm actually still getting C,
02:47 it's the same note. (audio playing), D, I get D, (audio playing) D Sharp, I
02:51 still get D. So that could be really handy.
02:54 Now if I re-enable the Chord plugin, and hold down my C, I'll still get C major.
02:59 (audio playing). But check it out when I play D, I'm not
03:02 going to get the D major chord that the chord plugin is creating, it's going to
03:06 take the F Sharp that would be created. And because of the scale plugin, it's
03:13 going to turn that F Sharp into an F, and I'll get D minor.
03:18 (audio playing). So, I can actually generate the diatonic
03:20 triads in the key of C. C major, (audio playing), D minor, (audio playing), E
03:23 minor, (audio playing), F major, (audio playing), G major, (audio playing), A minor SOUND, B
03:26 diminish (audio playing) and C (audio playing), very cool.
03:31 So, I can also then take the effect that's happening with these plugins and
03:35 then run this through the Arpeggiator plugin.
03:39 So if I reactivate that and bring that up, I'm going to put that up on sixteenth
03:43 notes again. And I could so something as simple as
03:48 putting that on Chord Trigger. As I hold down a note, it will create a
03:52 chord, in this case C major. And then it will run it through the scale
03:57 plugin, which will force any of the notes that I'm playing to make sure that
04:00 they're in the key of C. And then when it hits the Arpeggiator
04:05 with the Chord Trigger style, it'll make the chord pulse.
04:11 (audio playing). And it's doing that, at the rate that
04:13 I've got set. Now, lets do something that I might
04:16 actually do if I was, working on a song. So I might do something more in this in
04:20 ninth over here. And so I've now got this set at a ninth
04:24 and a fifth. Still want to see major plugin.
04:27 Let me put this back on something like converge and diverge.
04:32 And I'll set the rate at sixteenth note this time.
04:35 And I'm going to turn on the transpose that, so that I'm transposing this one step.
04:41 And let me transpose that again up a fifth.
04:44 And then I'll turn the velocity on, and set it to K and for on a couple seconds
04:47 and then I will set the target velocity so that it decreases the volume as the
04:51 pattern plays out. And this is what that will sound like,
04:55 (audio playing). (audio playing) So you can create some really
05:03 interesting patterns. So by themselves, the Chord and Scale
05:06 plugin seems simple. But when combined together with the
05:08 Arpeggiator plugin, the possibilities are endless.
05:11
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12. Controllers
Mapping keys with Keymap mode
00:00 MIDI controllers offer straightforward control of mixer and device parameters in
00:03 Ableton Live. If you can't afford a MIDI controller
00:06 yet, don't worry, because in Live, the computer keyboard can also be configured
00:09 to work as an effective MIDI controller. So before we go into key map mode, I want
00:14 to remind you that if the computer keyboard MIDI keyboard switch is enabled,
00:17 several keys on your computer keyboard are assigned to trigger notes.
00:22 And we don't want those to conflict with anything we're going to do in key map mode.
00:26 So just remember that the a through l are assigned and the q through I or o are
00:30 assigned to trigger notes. And if we just disable that.
00:35 Then we can use any keys on the computer keyboard in Key Map mode.
00:39 So I can enter Key Map mode, by clicking key button, here on the control bar.
00:43 You can also do that with Key Command, using Cmd+K on a Mac.
00:47 Or Ctrl+K on a PC. Now, when I enabled that.
00:51 A lot of things turned orange, on the interface.
00:53 And so I can click anything that I want to assign I could say this on off button
00:57 for oscillator A and I will press the number 1 on my computer keyboard.
01:03 And you see this little white box that shows up in the corner, so now that's
01:06 assigned to toggle on and off that oscillator.
01:10 So I leave key map mode by hitting my escape key and now I am going to press
01:14 the number 1. An you'll see that enabling and
01:18 disabling, that oscillator. Just by the nature of the way keys are
01:22 either on or off, key map mode is especially good for, turning things off
01:25 an on. It's not quite as good at doing,
01:29 variable, assignments. Just for example, I'll go back into key
01:33 map mode, and I'll select the course setting, an I'll press the number two,
01:36 the escape key to get out of there. And now I'll press the number 2 and let's
01:41 see what it does. Let me escape that.
01:44 I'll just select the device so I'm not changing the parameter and now I'll press
01:49 the number 2 and you'll see that it's advancing that.
01:54 It's hard to go backwards though I think I'll have to go all the way around before
01:56 I can get back down. So you can really only use that to
02:00 advance maybe once or twice otherwise it's not really that useful.
02:05 So I'm going to go back in to key map mode, Cmd+K this time, Ctrl+K on a PC,
02:08 and I'm going to select that second assignment.
02:12 I'm just going to delete it. I'll escape, and I'll reset that back
02:16 down to the original setting, by clicking and dragging.
02:20 An again, I'll demonstrate how, this is not that great for variable settings by,
02:24 assigning the cutoff frequency on this filter.
02:29 So, back into key map mode. And I'll select frequency.
02:33 I'll press number 2 again. That's assigned.
02:37 I'll go back out of key map mode. And now watch happens when I press the
02:41 number two. It goes all the way up, or all the way down.
02:45 And again, it's going back to that kind of on, off nature.
02:49 Let me reassign that. So, I'll go back into key map mode, I'll
02:52 select that, get rid of it. So the place that this really shines
02:56 then, is in anything that is on or off, or triggering something to start.
03:01 So, we could use this for solo buttons or record enable buttons.
03:05 For launch buttons on clips, probably the most common place we use this is to
03:09 trigger scenes. So, if I go over to the intro scene here
03:12 and select that. I press the number two, and then the
03:16 synth side chain start. I'll press three, and I'll press four on
03:21 the synth pad scene. And so those are now all assigned and
03:24 I'll hit the escape key. So now if I press those numbers I'll
03:28 launch those scenes. Based upon again, the global quantization
03:32 value that is set at one bar. So let me press two that'll start the intro.
03:37 In then I'll wait a bar or two and then I'll start the next scene.
03:44 (music playing) Okay here goes the scene. (music playing) And now the last one that I assigned.
03:56 So you can see how that could be effective in both Live performance or any
03:59 time you're trying to record your scenes from Session View into Arrangement View.
04:04 So now that you've seen how easy it is to use key map mode.
04:07 You can use your computer keyboard as a controller when you don't have the MIDI
04:09 keyboard available.
04:11
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Mapping device controls to the MIDI keyboard
00:00 Assigning control of device or mixer parameters in a music production program
00:03 used to be a difficult thing to do. In Ableton Live it's easy.
00:06 So, lets take a look at how you can map control of Live to a MIDI keyboard
00:09 controller or Control Surface. So, before I demonstrate using MIDI map
00:13 mode, I want to double check and make sure that my controller is set up properly.
00:18 So, I'm going to go up to the Live menu and choose Preferences.
00:21 That would be the Options menu on a PC. Now I'm just going to double check that
00:25 I've got the remote buttons enabled for any devices that I want to be sending
00:28 continuous control messages. And those would be the messages you would
00:33 send from your pitch and mod wheel and any knobs that you have there that are continuous.
00:37 So, let me get out of there, I'll do that by hitting the Escape key.
00:40 And now I'm going to go into MIDI map mode by pressing the MIDI button up here
00:43 in the Control Bar. Now, I'll just simply choose anything
00:47 that's purple. Like the cut-off frequency knob on
00:50 oscillator one here. And I'll turn a knob on my keyboard
00:54 controller, and I've assigned number 16 there, and the control chain's message is 21.
01:01 By the way, those are, are messages that were sent by the controller to Ableton.
01:05 And now they're assigned to the pad smooth device that analog is playing here.
01:10 And to the cutoff frequency on the first filter.
01:14 Now another cool thing about this, is that I can actually assign a second
01:17 parameter to the same knob. So, I'll click the residence on that,
01:21 turn the same knob, It's assigned. And now what I can do is I can set Min
01:25 and Max values for both of these, so that as I do a filter sweep when I go on the
01:29 low end I get the starting cut off frequency and the starting resonance
01:32 value that I want. And on the other end I get the maximum
01:37 values that I want. So, lets set around 1.6k, to start off,
01:42 so I'm going to set that just a little bit lower than that, around, maybe 1.2, 1.3.
01:48 And I'll set the top value and I'm guessing here, somewhere maybe around 4k
01:53 and the residence percentage is around 10, 11, 12 there so.
01:59 I'll set maybe a maximum value of around 40, yeah around 40%.
02:04 And then I'll get out of MIDI map mode by hitting the Escape key, and I'll play a
02:09 chord here, and so we can hear it I'm going to put the track into record, and
02:14 now I'll hold a chord down and I'll dial that filter.
02:21 (audio playing). And if you wanted to adjust the Min and
02:24 Max values if those needed a little bit more detailing, you could go back in the
02:28 MIDI map mode. Maybe I want to go a little lower on
02:31 that, and just a little bit higher on that so it gets a little bit brighter on
02:35 the max end. But I can dial these in until I get that
02:40 knob movement to be perfect and each time I do a filter sweep, I'll get a very
02:43 consistent result. Now, after recording the control change
02:48 information from this knob, I'm turning, as automation on the track, you may want
02:51 to reassign this knob to use it somewhere else.
02:56 So, to do that, all I need to do is delete these MIDI mappings, so you just
02:59 select one in the MIDI mappings browser, hit your Delete key.
03:04 And now I'm ready to go and assign this to something else.
03:06 So, now that you see how easy it is to use MIDI mapping, you can use controllers
03:10 to change device parameters in Live, and add the extra details that make a mix interesting.
03:15
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Using the instant mapping feature
00:00 Setting up custom midi mapping assignments can be time consuming.
00:03 So the program designers at Ableton have worked with their counterparts at
00:06 companies that produce midi controllers to enable instant mapping of device
00:09 parameters in Live. Those controllers that are specifically
00:13 designed to work with Live are designated with the term native.
00:16 Now, if you have a native controller, you want to go ahead and make sure that's set
00:19 up properly. And if I go up to the Live menu or the
00:22 Options menu on a PC, I can access Preferences, and once there, I'll select
00:26 the mini Sync tab. And this area at the top of the window is
00:30 where you activate your native controllers.
00:34 Now I've just hooked up the APC40. Live Action immediately sensed it, and it
00:38 looks like it's ready to go. I'm also going to drop down here into the
00:42 midi ports area. And I'm just going to make sure that the
00:45 Remote button is also enabled. Now I don't need to have that on for
00:48 instant mapping, but I am going to need it on if I want to make any custom
00:51 assignments, to use any of the knobs on the APC40.
00:55 Okay, so that looks like it's ready to go, so I'm going to hit my Escape key to
00:57 get out of Preferences. And now to check it to see if this is
01:01 working, all I need to do is select a device.
01:03 So I'll click the title bar on this analog instrument down here.
01:07 And now I'll turn one of the knobs on my instant mapping section of my controller
01:11 and I can see right now, it looks like it's a sign to this oscillator balance
01:15 between oscillator one and two. And let me turn number two and let's see
01:21 what that does. Okay so it looks like that's assigned
01:24 over here, to the cutoff frequency. I don't only have access to eight
01:29 parameters on this device. Live has actually got several banks of
01:33 eight setup. And how you access those banks, is
01:36 different on different devices. On the one that I'm using, I just hold
01:39 down the Shift key. And hit one of the numbers to choose the bank.
01:43 And now if I go back first knob and turn it, now sure enough, it's assigned to a
01:47 different parameter. It looks like now it's assigned to the
01:50 oscillator one level. Now, you can learn more about this in the
01:53 lessons that are over in the Help view in Live.
01:56 And you can scroll down at the bottom and you'll see this option for show all built
02:00 in lessons. And if I scroll down a little bit further
02:05 you'll see the control surface reference and now I see a list of the various
02:09 controllers and I can also click this detailed list and it will show me a bank
02:13 list of all of the instant mappings that are available.
02:20 So just for analog alone, it looks like there's about 8 banks that are available.
02:26 Now, in addition to device parameters, I can also instantly control anything on a macro.
02:31 So I'm going to go over here and choose the Drum track.
02:35 And this has got a drum rack on it, and all racks come with this set of eight knobs.
02:40 And if I click and select the top of that device, my first knob immediately starts
02:44 controlling, the kick volume level there that's mapped to that macro.
02:49 There's the snare level, and there's the one for the snap track.
02:53 So in addition to that, you may want to lock a device to your eight instant
02:57 mapping controls. And you can do that again by clicking the
03:01 title bar at the top of the device, and then right-clicking on it, and choosing
03:05 Lock to control surface. And I'll choose that's a lock to my APC40.
03:11 And now no matter where I am and what device I choose, I'm going to have the
03:15 eight knobs controlling that one devices. Now, if I go back and disable that, now
03:21 as I move from track to track, and device to device, my eight knobs that I have
03:25 here in the device area on the APC 40 are going to instantly map to the parameters
03:28 on that device. Just for example, if I scroll over here,
03:34 on the same device chain. Let's go over to the compressor and I'll
03:39 turn that first knob again. And notice that it is immediately
03:44 controlling threshold. Now, if you need to make any custom
03:46 assignments, you can do that as normal. You just click your MIDI Map button,
03:51 choose the knob that you want to map, turn the knob, and now that assignment
03:55 will override any instant mapping. If I want to get rid of that I can just
04:00 highlight that, delete it, and exit MIDI mapping, and now I'm back to instant mapping.
04:07 So hopefully you have a device that will allow you to take advantage of Live's
04:10 instant mapping feature. If not, it's something to consider when
04:13 making a future purchase.
04:14
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13. Automation Envelopes
Recording real-time automation
00:00 The ability to change mixer an device effect settings in real-time, is one of
00:03 the most powerful features in computer based music production systems.
00:07 Let's take a look at how to record real-time automation to tracks in Live's
00:10 arrangement view. So I'm going to start by, looking at this
00:13 base track, an I'm going to click on the Track Unfold button to increase the track height.
00:18 Now I can also do that by moving my cursor to the bottom edge of the track
00:21 and clicking, and dragging up or down. Now, when I did that, you'll notice that
00:25 I had several parameters over here in the mixer area that appeared.
00:29 And this send right here, you'll notice has a little red square in the upper left
00:32 hand corner. Now that indicates that there's currently
00:35 automation written against that parameter, and the easiest way to view
00:38 that is just simply to click in the field.
00:42 And now we see that I've increased the send level and a couple places on this
00:45 base track and that's a little bit of an unusual thing to do but, in those two
00:48 areas I really wanted the base to get a little bit ambient and large.
00:54 So, it's a little bit awkward at times to try and edit these clips on the tracks
00:57 while we have this automation overlayed. And so the easiest thing to do is click
01:02 this Plus button and move that into its own lane.
01:06 And I can also view automation by using these two choosers that are right under
01:09 the track name. The first one allows me to choose at the
01:13 higher level, for example, if I click on that, I can choose the virtual instrument
01:16 that's on the track, this compressor audio effect that's on the track or any
01:20 of the mixer parameters. So, for example if I want to choose the
01:25 volume I can go to mixer and then choose the lower chooser to actually choose the
01:29 specific parameter. And also I'll just explain that the
01:33 speaker on parameter is actually the track activator button or mute button.
01:38 And then we've got the more traditional track panning and track volume which I'll choose.
01:44 And we'll notice that there is a dotted line that appears here, and that shows
01:47 that there's currently no volume automation written on the track.
01:52 If I want to move that into it's own automation lane again I can click the
01:54 Plus button. So now I've got the clips in one lane,
01:58 volume in one land and this send amount in another lane.
02:02 Now if I want to close one of these automation lanes.
02:05 I can click the Minus button to do that and let me make that volume reappear.
02:10 So again I'll click in the field and once it's overlayed on top of the track here,
02:13 I'll click the Plus button to move it into its own lane.
02:18 And then if I want to close both of these simultaneously, I'll go ahead and hold
02:21 down my Option key, that'll be Alt on a PC.
02:25 And click the Minus button and that closed both of those automation lanes.
02:29 So, let's actually write some automation in real time.
02:32 So, I'm going to drop down to this filter pad track where I want to add some volume
02:36 and some filter automation. And so that I can hear what I'm doing I'm
02:40 going to solo that track and I want to hear how that automation's going to work
02:43 against this pad track below that. So, I'm going to Cmd+Click this other
02:48 Solo button. That'll be Ctrl on a PC.
02:50 So, I've got them both soloed simultaneously.
02:53 Now the procedures for recording automation are to enable the automation
02:57 arm button which is already active. And then clicking the arrangement record
03:02 button and then moving a parameter which I can either do with a mouse or with a
03:06 knob on a controller. I'm going to start by enabling the
03:10 metronome, and making sure that I've got a count in.
03:13 I've got one bar up there. And I'm doing that so I've got four
03:16 clicks to get my hand on the control that I'm going to use.
03:19 Now, I've got an APC 40 hooked up here, and I'm going to use one of the faders on
03:22 that rather than the mouse, because it's just going to be easier to do this.
03:27 So, let me double-click the stop button to make sure that I'm at bar one and I'll
03:31 click the automation record button and we'll begin recording.
03:35 (music playing)
03:37 So I've got the fade in that I wanted to get at the beginning of that track and
03:55 now that I've got the levels set. I'm ready to move on and add some filter automation.
04:13 So let me click down here in the track just so I can display the instrument rack
04:16 down here. And I've already got two of the elements
04:20 in this EQ mapped to this macro, and I'm going to map both those to a single nob
04:23 in my controller. So, I'm going to go up and click the MIDI button.
04:29 And then I'll select that frequency knob, and now I'm going to move one of the
04:32 controls on my controller here. And then I'll do the same thing for the
04:37 que here, and I'm going to actually sign that to the same knob.
04:40 And once I've got that, I'm going to set min and max values, so I get exactly the
04:43 movement that I want. So I've already experimented with this,
04:48 so let me set this to about 1k, set this one to about 2k and then I'll leave the
04:51 minimum on the queue set there. And then I'm going to drop this down to
04:55 about 3. Then once I've got that set, I'll go
04:59 ahead and click the MIDI Map button. To exit there and now I'm ready to record
05:07 these filter sweeps. So, let me click there at the beginning
05:11 to reset my cursor. Again I've got the Automation Arm button
05:14 enabled and now all I need to do is click the arrangement record button to go back
05:18 in to record.
05:20 (audio playing)
05:22 (music playing)
05:24 So I've got some automation written there that I'm satisfied with, and I'm going to
05:43 go ahead and I'm going to select some of that.
06:00 Let me grab about the first little bit of that.
06:04 And I'm going to press Cmd+C to copy that.
06:06 That would be Ctrl+C on a PC. and then move my cursor over to where I
06:11 want to paste that and go Cmd+v or Ctrl+V on a PC.
06:14 And I can do the same thing, over here, and add it to that part.
06:19 So now that you know how to record autamation in Live, you can add mixer and
06:21 device parameter changes to your mixes.
06:23
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Drawing automation manually
00:00 Not everyone has a MIDI controller with knobs and faders to record automation in
00:03 real time. And sometimes it's just easier to add
00:06 automation by clicking or drawing it. Let's take a look at how you can add
00:10 graphic automation to control device and mixer parameters.
00:12 So to add graphic automation, I first need to display the actual automation line.
00:17 And I can either do that by going to these choosers that are under the track name.
00:21 And choosing either the Device or a Mixer and then choosing the specific parameter.
00:28 And I could also do that by simply clicking the parameter itself.
00:32 If I click the Pan here, the Pan Automation is showing.
00:35 And if I click the Volume, the Volume Automation is showing.
00:39 So, one of the ways we can add graphic automation is just to click on the line
00:41 itself and that will add a break point. You'll notice as I hover my mouse over
00:45 that dotted line, it turns into a solid line.
00:49 If I click and take my mouse away, you'll see that there's a break point there.
00:52 Now to get rid of that break point, I can go back and just click on it again, and
00:56 it's gone. Now, let's start off by adding a little
00:59 volume swell into the first part of this filter pad track.
01:04 So, I'm going to zoom in a litle bit by going up into the ruler there and
01:07 dragging down. And I;m going to add a break point to
01:10 leave the volume level where it's at before I actually pull down on that line.
01:15 So, I wnat to swell up to about that point, so I'll add a break point there.
01:19 And now I'm going to go to the beginning of the track and I'll add another break point.
01:24 And I'll pull down now to set where I want to start with the volume.
01:28 Normally with volume changes, they're not a straight linear change like we see there.
01:33 They're normally curved so that there's less of a change in the beginning and
01:35 more of a change at the end. Now we can do that in Live by holding
01:40 down the Option key, and clicking anywhere between two break points.
01:44 And then dragging up or down to add that curve.
01:48 So now we've got more of a non linear volume change and that's a little bit
01:51 more realistic to what we would like. But I could also add animation to a range.
01:57 So for example I might want this next section of the filter pad track to go up
02:00 a little bit in volume. So I will move my mouse away from the
02:05 line, click and drag to make a selection. And now when I move my mouse down towards
02:10 the line if I hold my Shift key, you'll notice that it turns blue.
02:14 And I can now click on that line and drag upper down to make a static voulume change.
02:20 Now I might want to do this same thing to mute the track in a place.
02:24 So, the next section here are click and drag over here to make a selection.
02:29 And then I'm going to go choose the Track Activator button so that I display that automation.
02:34 And I clicked it again just to reactivate it.
02:37 And now I'll click and drag across it here.
02:40 And again a hold down my Shift key and click an drag on the line to pull it down.
02:44 Now note that the Track Activator or Mute button is either off or on.
02:50 So now if I click over here, you'll notice that the Track Activator button is
02:53 on, an when I click in this area, it's off.
02:57 An then over in this area again, it goes back on.
03:01 Now let me zoom back out. I want to move over here to the next area
03:04 of the filter pad track and let's take a look at adding automation using the
03:08 Pencil tool. So again, I'll do that to the volume
03:13 area, so I'll click in there to display that line.
03:16 And I'll activate the Pencil tool by clicking on it up here in the Control Bar.
03:21 So if I move my mouse down into this area, and click and hold and drag, I can
03:25 add automation. Which you'll notice that it's being
03:28 constrained by the grid, which is currently at a quarter note.
03:32 And when I use the Pencil tool to add automation, I like to do this without the
03:36 grid active. So I can deactivate the grid by going,
03:39 Cmd+4, that'll be Ctrl+4 on a PC. Now you can see that there are dotted
03:45 lines and now I can click and add that automation smoothly the same way.
03:52 I could also do that with the grid active and I'll reactivate that again by going,
03:56 Cmd+4, Ctrl+4 on a PC. This time I'll hold down my Option key as
04:01 I click and drag, and that will temporarily disable the grid as I do the move.
04:06 Okay, another interesting way that I can use the Pencil tool to add automation,
04:11 I'll do on this wobble bass track. That's a little bit above that, so I'll
04:17 scroll up. And go to click on the track area where I
04:20 want to work. And then I'm going to click on the
04:24 parameter here that's actually on this virtual instrument.
04:27 I want to work with the rate here, so, I'll click that to display that.
04:31 Then I'll go up in the ruler so that I can zoom in a little bit.
04:34 So, this is the key parameter in creating that Wobble Bass effect that you often
04:39 hear in dubstep music. And what their doing is their using an
04:43 LFO to control the filter opening and closing and their doing that sync to
04:48 tempo at some rhythmic value. So as I hover my mouse here and click and
04:53 drag across here, you'll actually see it displayed in the rhythmic value that I'm
04:56 working at. So right now, I'm at a half note, and I'm
05:01 going to move that up so I'm at a quarter note.
05:05 And then in the next area, I'll advance that to a eighth note.
05:09 And then in the next area, I'll do that to an eighth note triplet.
05:16 And then I'll go one step further up to a 16th note so that we can see that.
05:20 And let me just solo that so we can listen and hear what it's doing.
05:23 I'll disable the Pencil tool by using the key command which is Cmd+B on mac or
05:27 Ctrl+B on a pc. Now we see the break points that I've written.
05:32 And I'll hit play here so we can see what that sounds like
05:41 (music playing).
05:45 So you can clearly hear it changing the value at which that filter is opening and closing.
05:49 Here I've just advanced the rhythmic value so we could hear that.
05:52 But normally you do that more randomly as you see over here to the left in the
05:55 first part of this track. So I want to end by showing you some
05:59 interesting automation that we can do on the master track.
06:03 So in the Mixer area, one of the options here is for Song Tempo.
06:07 Now when you choose Song Tempo, you actually get these Min and Max values
06:09 that you can set. So you can constrain the tempo changes
06:13 between two values. And through experience I can tell you
06:17 that you want to set it just a little bit higher and a little bit lower than your
06:19 target values. So that the automation line is easy to grab.
06:24 So, I'm at 131, that's my max tempo, so I'm going to click in this field and I'm
06:28 going to type 140. Just to give me a little bit of room to
06:32 maneuver above my temp. Let me hit enter, to log that.
06:36 And then the tempo that I'm aiming for is around 120, so I'm going to go into the
06:41 minimum value and type 115, and hit enter.
06:45 And now I can go to the end of the song here where I want to slow the tempo.
06:50 So I'm going to cilck and add a break point here around 119, and then I'm
06:54 going to pull that down at this last section, down to about 120, and let that go.
07:00 And then again, I'm going to add a little bit of a curve on that by holding down my
07:03 Option key and clicking and dragging on the line so I've got just a bit of a curve.
07:09 And then I'll disable the Solo button on this wobble base track so I can actually
07:14 hear what we're doing. And I'll click right before that tempo
07:19 change and I'll hit play so we can hear what's happening.
07:24 (music playing) We can clearly hear the tempo change there.
07:31 And the ability to actually create the tempo change really dramatize that effect
07:35 where we went from one style to more of the dub step style there at the very end
07:38 of the song. So as you can see adding graphical
07:43 automation is not difficult and it could really bring out the details in a mix.
07:47
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Automating clips in Session view
00:00 Both graphic and real time automation are available in session view.
00:04 Let's take a look at how you ad automation to a clip, and while we're at
00:06 it, we'll experiment with a couple types of automation that are unique to Live.
00:10 So I'm going to choose this MIDI clip here that's on this impulse track.
00:15 And to view automation in the clip overview down here, you actually need to
00:19 show the envelope box, and you can do that by clicking on this Show Hide button
00:23 for envelopes. And once you've clicked that, you'll
00:29 actually see automation displayed for whatever parameter that's up.
00:33 That will display above the actual MIDI data.
00:36 Now, what types of automation do we have in Session view?
00:39 Well, if we click on the top chooser in the envelope box, we can see that we have
00:42 access to MIDI controllers. So, if I choose that and then click the
00:47 bottom chooser you will see that I have access to all the typical controllers
00:51 like modulation, pitch bend, and portamento and volume and so on.
00:56 I also have access any device parameter so on this track right now all I have is
01:01 an impose software instrument. If I had an audio effect or a MIDI
01:07 effect, I'd see those as well and when you click on the bottom chooser you can
01:10 see that there is a lot of parameters. So, let me just warn you that it's a lot
01:16 easier to actually flip over to the device and I can do that by holding down shift+tab.
01:22 And then clicking on a parameter and then going back to the other view, Shift+ tab again.
01:28 And now we can see that I've got that parameter showing as available to automate.
01:34 I also have access to mixer controls. And that's going to include things like
01:38 track volume and then panning and then the Mute button or the Speaker on off button.
01:42 And that brings up an interesting point. If you remember we also saw MIDI volume
01:46 and now we have track volume. So, which one should you use?
01:51 Well the resolution of the Fader in Ableton Live is much greater than the
01:55 zero to 127 that we have with MIDI volume.
01:59 So I would suggest that if you want a set a general level, you can do that using
02:02 MIDI volume basically setting a base line.
02:06 And then if you want any volume changes, I will defenitly do that using the track
02:10 volume setting. To record automation to a clip the clip
02:14 should have focus. So let me click the Large button on this
02:17 clip then I will hit my spacebar to stop it (music playing).
02:22 Now we can see the Launch button is green meaning that the clip has focused.
02:26 So let's record enable the track. Let's enable the Automation Arm button.
02:32 I'm going to make sure that I've got a count in.
02:33 So I've just got enough time to grab the control that I want to change.
02:36 So I've got a one bar count in. And now to go into record all I need to
02:40 do is click the Session Record button. Let's do that, and then I'm going to grab
02:49 the Fader on this track to record some automation
02:56 (music playing).
03:01 Now I let that go for two passes through that clip, because I just wanted to show
03:04 you that as I continued to record, I was actually recording over the automation
03:08 that I had recorded on the first pass. So I'm going to undo that.
03:14 Because we can also add automation graphically.
03:17 So, disable the Record button there and now I'll come down into the MIDI note editor.
03:23 And I can add brick points to this line by simply hovering my mouse on the line
03:27 and then clicking. I'll usually start by adding one at the
03:30 beginning and then one on the other side of where I want to work.
03:34 And now I can click and drag in between there.
03:36 And add any automation that I might want to add without affecting any settings
03:40 beyond or outside of the range that I'm working on.
03:44 You can set ramps if you want by adding a break point and then clicking and
03:48 dragging down and then if you want to curve that you can hold down your Option key.
03:53 And then click the line in between two break points and pull down or push up for
03:56 that matter to set a curve either direction.
04:01 Now we can also do this using the Pencil tool.
04:03 So, let me activate that up in the control bar.
04:06 And now I'll click and drag to add automation.
04:10 Now notice that that is constrained by the grid.
04:13 If you don't want that, we can disable the grid by using the key command, Cmd+4.
04:18 Now I'm going to first Undo what I wrote there, and now Cmd+4.
04:24 To disable the grid that would be control four on a PC.
04:27 And now I can click and drag. And I'm not constraint by the grid.
04:32 I can also do that with the grid active. And so I'll undo that again, Cmd + Z or
04:37 Ctrl + Z on a PC. And Cmd +4 to re enable the grid.
04:43 And now I'll option, click and drag with the Pencil tool.
04:46 And you'll notice that the grid is temporarily disabled.
04:49 So, I've got volume changes there as well.
04:53 Let's take a look and see how an audio clip might be different than a MIDI clip.
04:57 So, I will click the Stop button on that one, and then let me click this audio
05:00 clip on the next track. So if I click the top chooser here, we'll
05:04 notice that I've got devices like I had on the last one, with impulse, now I've
05:08 got an EQ on this track. I've also got mixer parameters, but the
05:14 one thing that's different is now I have clip automation and when I click on that,
05:17 and I click the bottom chooser I'll see that I have some different options.
05:23 So, volume modulation actually sets and offset to the clip gain setting.
05:29 So, let me just click here and I'm going to drag that level down because I
05:33 simply want you to see what's going to happen here when I play this clip.
05:39 So let me click the Launch button. (music playing) So, you saw that little red dot
05:43 appear there, and essentially what that's showing us is the percentage of volume
05:49 in respect to the current clip gain setting.
05:54 So, if I raise the clip gain setting up a little bit and play that again, we'll see
05:57 the red dot appear at exactly the same place, and will be the same percentage of
06:01 the current clip gain setting. (music playing) Okay, let me undo that one, and
06:10 let's take a look at transposition modulation.
06:15 So this will actually allow me to pitch shift anything where I draw automatons.
06:19 So, I'm going to do this on two and four because that's where my snare is at,
06:21 actually I'm going to do this one with the Pencil tool.
06:25 So now I can click and drag.
06:26 (audio playing)
06:29 Let's see what that sounds like. (music playing) So you can clearly hear that
06:41 change in the pitch on the claps that are on two and four.
06:45 So, this would be great for transposing notes on the bass line to fit a different chord.
06:49 For adjusting a vocal and also, as you can see here, we can do some interesting
06:53 things by actually transposing elements of the drum set.
06:57 And let me undo that one. And I'm going to change to the sample
07:01 offset modulation. This is actually my favorite here.
07:05 And this allows me to actually scramble the clip by moving sections of the clip
07:09 forwards and backwards anywhere I draw modulation.
07:13 So I'm just going to click and drag here, pull across/g.
07:17 Let's hear what that sounds like. (music playing) So I've made some dramatic
07:26 changes there, but let me undo that and let's play the clip so you can hear what
07:30 it sounds like without any of that modulation.
07:35 (music playing) So very straight forward. One of the things I really love about
07:38 this is because we can unlink the actual automation from the clip, and we can have
07:42 automation that's a different length than the clip.
07:46 So, let me unlink this by clicking on the Link button.
07:50 And now I'm just looking at the click sample offset off modulation, and I'm
07:53 going to lengthen that clip by dragging the end locator out to bar five.
07:59 So that I've got four bars of sample offset modulation to go against the two
08:03 bar clip. And again, I'll use my Pencil tool to
08:07 draw in some changes. That should actually fire off the same
08:12 part of the clip there in bar four. So here we go.
08:14 Let's hear what it sounds like. (music playing) Very cool.
08:27 So if this is the first time you've seen Clip Envelopes, you'll probably agree
08:30 that it's a fantastic way to alter the way clips play back.
08:34 Give it a try and see what you can come up with.
08:35
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Editing existing automation information
00:00 As you work on finishing a project, you'll often find that you want to make
00:03 changes to existing automation. Let's take a look at how you can edit
00:07 automation in Live. So, I'm going to zoom in a little bit
00:09 right here on this piano track, I've got a little automation that looks like it's
00:13 on a delayed synth, but it'll serve our purposes.
00:17 I can delete existing automation couple different ways.
00:20 First of all, if you hover your mouse over break points and click on them, you
00:24 delete them, if you want to readd them click again.
00:27 If you want to delete a range, we can select a range and hit the Delete key.
00:32 And I want you to notice that it will also gets rid of the underlying audio in
00:36 that case or MIDI. I'm going to undo that.
00:41 And I'm going to move that automation to it's own lane.
00:44 Click the Plus button over here. And now I can make an selection that's
00:48 only on that automation lane and when I hit Delete, it just gets rid of that automation.
00:55 Undo that to bring that back. So if I want to change the any location
00:59 of any break point, I can do that as well.
01:02 I can select a break point and drag up or down to change the value, or I can drag
01:06 right or left to change its position. I can also do that with range, and this
01:12 would going to be handy in this case. So, if I make a selection and then click
01:18 on any one of the break points that are contained within that selection.
01:22 I can click that, carefully move that over towards where I want it to go.
01:27 Now I can also trim the automation as well.
01:29 And what I mean there is, often times you have the over all contour that you want,
01:33 but it's either not enough or to much of whatever parameter that you're working with.
01:39 Now in this case, make a selection like we see that I've already got on screen.
01:44 And then hold down your Shift key and notice that the automation inside the
01:47 selection turns blue. At this point, I can move my mouse
01:51 anywhere near that line, and click and drag that and notice that I can pull that
01:55 up or down, and still retain the overall shape of that automation.
02:01 That's really handy especially with volume automation, if you like what
02:04 you've got but you just need to increase the level or decrease the level by small amounts.
02:09 Other times you've used the Pencil tool to add automation and you end up with a
02:12 lot of break points, and you may not want or need all of them.
02:16 So in this case, I'm going to use the Wipe Automation feature.
02:19 I'll get rid of that selection, and I'm going to hold down my Shift key and
02:22 choose one of these break points. And then I'm just going to click and drag
02:26 up to the point where I want to get to, and notice that it's wiping out all the
02:30 automation in between there. And once I've got that linear line there,
02:35 if I want to add a curve to that again, you could hold down your Option key and
02:38 click and drag between the two break points, and you can curve that automation.
02:44 As we saw a second ago, the clip automation and the underline clip are
02:48 affected when you do copy and paste moves.
02:53 So one of the things we can do to alleviate that is actually to unlock the
02:56 automation from the clip. So for example, if I come up and click on
03:01 this Lock Envelopes button. It turns orange, it's actually disabled
03:06 that feature. And now if I want to, for example, grab
03:09 these two clips there and cut them, I can do that without losing the underlying automation.
03:17 Let me undo that. I can also grab those and copy it, and
03:21 move it to the next point here and paste that in, and I get that without the automation.
03:29 Now if you want the automation to follow, just re-enable the Lock Envelops button.
03:35 And now when I make a selection there Cmd+C, you can go to the next point Cmd+V
03:40 and I paste that in including the automation.
03:44 So sometimes after you've written automation and your listening to a track,
03:47 and you want to make changes to that automation.
03:50 And you're not quite sure what you want to do, but you just want to audition
03:52 and try different things. You can temporarily disable automation
03:56 written on a track, by selecting the associated parameter and moving it.
04:01 Let me come over here and I'll grab this. And notice that when I move it up the
04:05 automation turns brown. And so it's currently disabled.
04:10 If I want to go back to the previous automation after I've auditioned that, I
04:14 can do that by going up and clicking on the Re-enable Automation button that's at
04:17 the top of the window. So we notice that its now gone back to
04:22 red, and it's now active again. So just repeat, all you need to do is
04:27 click in the field of that parameter and then move it.
04:31 It turns that gray brown. Now the dotted line represents the level
04:35 that particular parameter. And when you're ready to go back and edit
04:39 that automation or record new automation, just click the Re-enable Automation
04:43 button, and we're back to the original settings.
04:47 So, as you can see, editing automation in Live is a simple process, and it allows
04:51 you to fine-tune and shape a mix, as you work towards finishing a project.
04:56
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Using fades to mask audio pops and clicks
00:00 Editing audio can often result in unwanted pops and clicks at the start and
00:03 end points of audio clips. Let's take a look at how you can use
00:07 fades in Ableton Live to mask or mute those problems.
00:10 So, fades in Live are real time and they're done using automation envelopes.
00:15 We can see them by going to the automation chooser here just below the
00:18 track name and clicking on that. I notice that fades is available in that list.
00:24 As we can see I've got regular looking fades here.
00:26 And that's because these were auto-created because of our preference.
00:29 So lets go up to the Live menu, that would be the Options menu on our PC.
00:33 And lets choose Preferences. And then choose your Record Word Launch tab.
00:39 And under Warp fades area you'll see that there is an option for Create fades on
00:43 clip edges, now on mine it's currently off.
00:47 And that a good thing because if you want to delete fades it actually has to be off.
00:51 In most cases, I'm going to work with the auto fades and I'm going to leave this on.
00:55 But just so I can demonstrate how we can add Custom fades.
00:58 I'm going to leave that off and let's go back out into our window here and I'm
01:02 going to zoom in on the tail end of this last clip there on the OmniBase track.
01:08 And we can see that we've got a fade here and there are two handles on that.
01:13 The top handle allows me to control the length.
01:16 And the middle handle or bottom handle here allows me to choose the curve or the
01:20 shape of that fade. Now, if I click the Top chooser there and
01:25 hit my Delete key, I can actually delete that fade.
01:29 Now, if I want to add a fade-out to that clip, all I need to do is make a
01:32 selection across the end of that fade. And I notice that I'm being constrained
01:37 by the grid, so I'm actually going to right-click on this and I'm going to turn
01:40 the grid Off. So that I can make a selection that's not
01:44 constrained by the grid and make my custom fade exactly the length that I
01:48 want it to be. So, now that I have a selection, I'll go
01:51 up to the Create menu and I'll choose Create Fade Out, which is the bottom
01:55 option on that menu. And notice that it didn't make the fade
02:00 the entire length of my selection, but it made it from the end of that clip to the
02:04 end of my selection. So, it left off this part that was out
02:08 side of the clip. But you actually have to drag across the
02:11 clip edge so that it know that you want to do that fade.
02:15 So, I'm going to zoom back out a little bit.
02:17 And you can make a fade in on a clip the same way that we did that fade out.
02:21 But in this case what I want to do is I want to go ahead and I want to make a
02:25 cross fade between these last two OmniBased clips.
02:29 So I'll make a selection, and this time I'm going to right-click Inside My
02:32 Selection, and I'm going to choose Create Crossfade.
02:37 If you were looking, you'll notice that it's the same command which would be
02:41 option, Cmd+F on a Mac or Alt+Ctrl+F on a PC.
02:45 I'll go ahead and choose that option, and it made the cross fade.
02:50 But I want you to notice that it actually shifted over, and actually put it at the
02:54 beginning of that last clip. Now I did that because there aren't any
02:58 handles or extra audio after the end of the outgoing clip or before the incoming clip.
03:04 So let me undo that, I'm just going to move my cursor over into the middle of
03:08 this last clip and I'm going to separate that.
03:11 So lets go Edit and Split is the actual command, that's Cmd+E on a mac or Ctrl+E
03:16 on a PC. And so I've just split that clip into two pieces.
03:21 And now I can go ahead and make that cross fade because there's actually audio
03:25 before the beginning of this clip and I can show you that by just dragging it out.
03:32 And there's audio after the end of this clip because I can drag that out to the
03:35 whole clip. So I'll make that selection.
03:39 Now I'll use the key command which is option Cmd+F or Alt+Ctrl+F on a PC.
03:45 And it made that cross fade and I put it exactly where my selection was.
03:50 So, in some cases, reduced audio quality is a desired effect.
03:55 But with today's Audio Editing tools, pops and clicks at the end of clips that
03:58 are the result of poor or hurried audio editing are inexcusable.
04:03 So don't forget to add fades to your audio clips.
04:05
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14. Warping Audio
Understanding the basics of warping
00:00 Time stretch in audio is one of Live's best known features.
00:04 Let's take a look at how Live analyzes, and processes audio in order to time
00:07 stretch clips, and learn to choose a warp mode that matches the musical situation.
00:12 So, changing the tempo of an audio clip or an audio file was not a really useful
00:15 thing until we could do that without actually changing the pitch of the
00:19 contained audio. So, let's see how that works in Live.
00:23 So, I'm going to choose this first clip that I've got here on this audio track.
00:27 And for Live to time stretch the audio contained there, we actually need to have
00:31 the Warp button enabled. Now, if this audio clip was brought into
00:35 the session and that Warp button hadn't been on.
00:39 The audio will just play at its original tempo, which we can see in this case is 110.
00:45 What Live will do as soon as that warp button is enabled, is that it will
00:47 analyse the clip and it will look for transients.
00:51 And from that, it will calculate tempo and length information.
00:54 Then it actually saves that as an additional file.
00:59 Now I'm going to Cmd+tab out to the finder, just so I can show you that
01:03 inside this project file, there is an audio file called demosong.aif.
01:09 And then just below that, there is another file that ends with a .asd distinction.
01:15 And that's that analysis file that contains that analysis of the transients
01:19 and their location. And in the end, the tempo and the length
01:23 information that Live has guessed from analyzing the file.
01:27 So, again, we've got the Warp button enabled, and I should be able to play
01:31 this clip, and then change the tempo. And we should be able to hear that as I
01:35 speed up and slow down the clip. Let's try it.
01:38 (music playing) And so we, we learned a lot from hearing that, because as I moved it a lot
01:46 slower we actually started to hear some funkiness intrude there.
01:55 As the sample started to get so far apart that Live was having trouble kind of
01:58 maintaining the integrity of the sound of that clip.
02:02 When I move faster we didn't hear any problems at all because the actual pieces
02:05 of audio that are contained for each transient actually get moved closer together.
02:11 So, how does Live handle that? Well first of all, Live uses different
02:14 algorithms for different kinds of audio. So anything that you're doing with a drum
02:18 clip or, that has sharp transients to it, you're going to want to use what's called
02:22 Beats Mode. An if I click on that you can see that
02:25 we've actually got about six different modes.
02:28 As you choose a mode, you'll actually get different parameters that appear just
02:32 below that. So, in this case the preserve option
02:35 gives us two different modes. We have transient, which uses the
02:39 transients in the audio clip to determine how it's going to warp it.
02:44 Or, we can switch to a different rhythmic value, and in that case, Live will try
02:48 and preserve the specific beat divisions that are contained within that file.
02:54 I actually like Transient modes, I think it works the best, so I'll choose that.
02:58 And then I'm going to drop down to this next chooser, which allows us to see the
03:01 loop mode. The first one if called off, and what
03:05 that means is that when you play it, it's going to play each segment or each
03:08 transient, any decay. And then it's going to stop when it gets
03:13 to the end of that, and it's going to wait until the proper time to play the
03:16 next segment. So, this is a great example of showing
03:21 you what happens when you slow down a clip.
03:24 So, again I'll play this and I'm going to slow it down, you know 30 or 40 BPM.
03:35 (music playing) So you can actually hear it play that piece and then wait for the next one
03:44 before it moves on. Now the other two options that we have
03:51 here are called Loop Forward and Loop Back and Forth.
03:55 So what Loop Forward does, that's the second one here.
03:58 Is it will, play each segment, and then when it gets to the end, it will jump
04:01 back to the middle. And then it'll play it to the end again,
04:05 jump back to the middle, until it's time for the next segment to play.
04:09 The loop back and forth which is the last one.
04:12 It will actually play to the end of this segment, and then play backwards towards
04:15 a point, near the middle. And then it will play it forwards again
04:19 until it's time to play the next segment, and to me that's about the most natural one.
04:24 So I'll choose that, and then this last setting here is a transit envelope sets a
04:28 fade length. Now longer times are going to give you a
04:32 much smoother transition between one segment and another one.
04:36 And shorter times will result in a gating like an effect.
04:39 So, if I set this all way about 100 there is no fade, and down at zero I'll get
04:44 each segment decaying very quickly. All right, for different kinds of audio
04:50 you're going to want to use a different mode.
04:53 So, the next clip is a base clip and on this one I would use Tones mode, which is
04:57 good for monophonic type material which would be like a base line, maybe a guitar
05:02 solo or perhaps a vocal. And the only option that we get with that
05:08 particular mode is this green size. And what the people at Live tell us is
05:13 that as it time stretches the audio it divides it into short segments that are
05:18 referred to as grains as if the whole audio clip was a big pile of sand.
05:25 In some cases, you're going to want to choose a very small granular size.
05:28 And in others, you're going to want to choose a larger grain size.
05:32 And using their guidelines, they say that, use smaller grain size for content
05:36 where the pitch is really clear. And larger grain size when it's not.
05:42 So, let's give a shot at this, and just hear what it sounds like.
05:44 (audio playing). Now I've dropped the tempo so slow, that
05:48 I'm going to stop and I'm going to boost that backup, the original BPM is around a 100.
05:53 So, lets do that about 90, and lets here it stretch at that point.
06:01 (music playing) You can see that when I got the grain size down to a smaller grain size
06:09 it actually started to clear up and it sounded better.
06:18 Some of the other modes that we have here would be Texture.
06:22 That's good for polyphonic material like pads of synth parts or maybe strumming
06:26 guitar parts. With the Repitch mode, there is actually
06:29 no time stretching. Instead, it fits the clip to the tempo by
06:32 changing the play speed. So, let's try that one on the third clip
06:36 here, and hear what that sounds like. (music playing) So you could actually hear the
06:45 pitch of the clip changing as I was changing the tempo.
06:58 The last two options here, we have our Complex and Complex Pro.
07:03 And these are really good for warping or time stretching really long pieces of
07:07 audio, like you're trying to do a whole song.
07:10 Or something where you really want to pay attention to the real detail with the clip.
07:16 In most cases I would suggest using the newest option which is Complex Pro.
07:20 So, let's take a look at the last clip, which is a piece of the demo song that we
07:23 have as part of this course. And I'll switch that to Pro, and one of
07:29 the options that we get here is for formants.
07:33 Now, formant frequencies are that part of a sound, for example with a, a sax the
07:37 formant frequencies would be derived from the actual length of the tube and the
07:41 shape of the tube. And when you time stretch or transpose a
07:46 file, those format frequencies can get transposed with that, and it's what gives
07:50 us that chipmunk effect. So, Ableton actually gives us the ability
07:55 to kind of lock those formants in place. Or at least adjust them so that as we
07:59 time stretch or change the pitch. We actually don't get nearly as much of
08:03 that chipmunk effect as you might otherwise get.
08:07 So, let's go ahead and play this, and I'll change the tempo on this one, and
08:10 let's hear how it works with this entire song.
08:13 (music playing) And you hear it's pretty successful at that.
08:25 I actually started that about 40 BPM lower than the original tempo, and it
08:29 still had the, the integrity to it. While this time stretching process is not
08:34 perfect, Live's audio time stretching is so effective that it makes using clips of
08:38 different tempos in the same song easy.
08:42
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Creating clips that loop smoothly
00:00 Audio warping is a tool that allows us to change the tempo of a clip without
00:03 changing the pitch. But it's also an extremely useful tool
00:06 for editing clips. Let's take a look at how you can work
00:09 with Transient and Warp markers in order to create loops that smoothly loop and groove.
00:14 So, Live analyses all audio files and clips to determine where any transients
00:17 and their tabs are located. If the Warp button on the sample box in
00:22 an audio clip is enabled. We can see where Live thinks those
00:26 transients are located by these little white lines that appear above each attack
00:30 or transient in the clip. Now, I've got a clip here that's part of
00:35 a longer section of audio. And I want to work with this, so that
00:39 this clip accurately loops. And then we can deal with any groove
00:42 problems that might be contained within this.
00:45 So, I'm going to zoom in near the front of that by clicking and dragging in the ruler.
00:51 And the first thing I can see is that the actual attack for this first hit in this
00:55 section of audio is coming before bar five.
00:59 So, I want to move this over, and to do that, I'm going to need to take this
01:03 Transient marker and turn that into a Warp marker.
01:07 So, when I move my cursor over the top of that, you'll see a little rectangle
01:10 appears above that. And then when I double-click on that,
01:14 you'll see that, that turns yellow. An that yellow marker is actually a Warp marker.
01:19 So I'm going to grab that an drag it, an I am in grid mode so it should snap right
01:22 to bar five as I get close. And you'll see it popped right there.
01:27 It also time stretched the audio that came before that, an moved the audio
01:30 after that later. But we're going to work with fixing the
01:33 end of this, so that we get this right inside the four bars that we want.
01:38 So I'll zoom back out and now I'm going to zoom on the other end of the
01:41 clip, on the end. And what I want to do is I want to snap
01:49 this Transient marker on to bar 9 so that I end up with 4-bar loop.
01:55 But as I'm looking at this, the first thing I'm noticing is that this Transient
02:00 marker is not at the beginning of the hit.
02:05 So, just for example, if I zoom back out, let me play the last bar of this clip and
02:09 listen to what it does when it repeats back to the front end.
02:15 (music playing) So hopefully you heard a little bit of a flam right there as it looped
02:20 back around. And I want to avoid that.
02:23 So I'm going to zoom in and I want to move that transit marker without moving
02:29 the underline audio. So what I'm going to do is hover my mouse
02:34 until I see the pseudo warp marker. And then hold down my Shift key.
02:38 And now I can click and drag that freely. And I'm going to put that right over
02:42 here, right before that next transit begins.
02:46 So that that is right at the zero crossing.
02:49 And hopefully will give me the ability to avoid any click or pop there that might
02:52 occur there at the end as I adjust this over to bar nine.
02:56 So now all I need to do again is double click that Transient marker, turn that
03:00 into a work marker and I'll click and drag and snap that over at bar 9.
03:06 Now I should be able to play this and I'm going to turn up on the level of that
03:09 clip a little so we hear a little bit better.
03:12 And let me boost the tempo just a little bit so it's a little faster.
03:16 I'll click on the ruler here at bar eight, so that will loop the last bar,
03:19 and I can hear the beginning. (music playing) Okay, great, that was good.
03:28 So, we hear that, that really cleanly made the transition back around to the
03:31 front end of the loop. So, some other things that you're
03:34 going to want to do, as you're working on this Is just make sure that there are
03:37 Transient markers at each place that there's a transient.
03:41 And that there aren't any extras. So, I'm going to zoom in here, kind of
03:44 towards the end of bar four. As I'm looking at five three, I'm
03:49 noticing that there is, what looks like an extra transient there.
03:54 Now normally I would just go ahead and play this and test it out but I'm looking
03:58 at the tail of this piece of audio here and I don't see another peak there.
04:04 So for whatever reason it looks like Live has miscalculated there and I've got an
04:07 extra transient. So I'm going to click that transient to
04:11 select it and when that triangle turns black.
04:13 I can go ahead and hit my Delete key, and now when I move my cursor over, you can
04:16 see that there is no longer a Transient marker there.
04:20 So Live will not mistakenly warp that because it believes that there is some
04:23 element there that isn't there. But as I move over It looks like I can
04:28 see that there is a transient, albeit small.
04:33 And there's no Transient marker there, so I want to add one.
04:35 So I'm going to briefly turn off my, grid by right-clicking an choosing Off.
04:41 And now I can move my cursor, right to where that transient is.
04:44 Let me do that. I'm going to zoom in a little bit more carefully.
04:48 And get that right where that starts. Now I can add a Transient marker by using
04:54 the command, Cmd+Shift+I, which would be Ctrl+Shift+I on a PC.
04:59 And now I've got the transient marker that I need there.
05:02 Now that I've got all the markers set and I've got the loop end and loop beginning
05:06 set correctly. I'll take a look at this.
05:10 I'm going to go back into an eight note grid.
05:12 Because that's mostly what's contained here.
05:14 And I can see that it looks like there are several transients that aren't lining
05:18 up with the grid. One of the things I can do as I look at
05:21 this and I see that this snare hit on bar six b two which is really off.
05:26 Is I can snap that onto the grid. So if I zoom in.
05:30 See my Transient marker, hover over there, double-click it, and then move
05:34 that over. Oh!
05:35 It looks like it moved everything else, so it's telescoping things back and forth
05:39 as I move these individual markers. So before I do that, what I need to do is
05:44 pin the Transient markers either side of that by turning them into Warp markers,
05:48 which will basically pin them in place. Then I can move the one between them
05:54 freely without moving anything else. I can simply double-click turn all three
05:59 of these into Warp markers. Or I could use the command, Cmd hover and
06:03 you can see that I now have pseudo Warp markers over the one that I am hovering
06:07 over and the two adjacent ones. And once you see that you can go ahead
06:12 and double-click. And I've added Warp markers to all three
06:15 Transient markers. Now I can grab the one in the middle and
06:19 snap that onto grid. And the other ones didn't move.
06:22 So now that I've fixed this one snare head.
06:24 We can go transient by transient and make an evaluation and fix anything else that
06:28 needs fixing. So while there's no substitute for a good performance.
06:33 Warping is a great way to fix rhythmic errors and create clips that smoothly loop.
06:36
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Using warp features to quantize audio
00:00 Working with Audio files the same way we work with MIDI data.
00:03 Was a dream in the not so distant past. Let's take a look at how you can use
00:06 Live's warping features to quantize audio and discuss the best method to apply
00:10 quantization to multitrack audio clips. Adding, editing, and moving warp markers
00:15 and transient markers can get very tedious.
00:18 Especially when you're working with a clip that needs a lot of rhythm air correction.
00:23 So audio can be quantized just like MIDI. The first thing we'll need to do is make
00:26 a selection. Now I've already edited the start and end
00:29 point of this clip so that it's very clean so that it loops correctly.
00:33 So I'm just going to make a selection from bar five over to bar nine.
00:38 And I could bring up the quantization window by going to my Edit > Quantize, or
00:42 Quantize Settings. And I always like to use Quantize
00:45 Settings because I, I want to know what I'm quantizing to.
00:50 And if I just choose Quantize, its going to assume whatever the last settings were.
00:55 So let's go into Quantize Settings. I need to make a choice here based upon
00:59 the rhythmic material that's contained within this clip and there are some 16th notes.
01:04 So I need to quantize to 16th and I need to set an amount and I'll set this to 85,
01:08 90% is usually a good amount. And it will retain some of the human
01:13 imperfection that actually is giving us the groove.
01:17 So I'll go ahead and click OK. And we saw warp markers added on every transient.
01:24 And we also saw all of the associated transients looked like they snapped much
01:28 closer to the grid. Now, if we zoom in, we'll see that some
01:32 things like, that's a little bit late, still.
01:35 And that's a tiny bit late, that one's right on.
01:38 So everything's a lot closer than it was to begin with.
01:42 Now, if I turn on the click, and we play this clip.
01:45 And I'll do that without a count in. We should hear that there aren't any
01:50 phlegms between the metronome and the kick.
01:53 Let's give that a listen
02:00 (music playing).
02:04 So of the most part, that's really tight now.
02:09 I'm going to undo what I just did because there's also another way to do that.
02:18 And that is to use Groove, so I'm going to go up in the search field here
02:22 and just type, .AGR. I remember that's the extension for a
02:25 Groove and let me drag to see a little bit more.
02:28 Now, most of the grooves that we see here in the results are really all for some
02:31 kind of a swing field. So there's not a lot of options here for
02:34 straight eighth notes. And so I'm just going to choose this
02:37 eighth quantize that we have here at the top.
02:40 And I'm going to drag that down onto the groove chooser there and it popups here
02:44 and the group pulls well. And we can make any changes there but I'm
02:48 going to give this a listen again and just check out what's going on with the
02:52 overall feel of this. (music playing).
03:03 A couple of the kick hits still seem late to me but overall, this is much better.
03:06 So you can choose one of these two options as you're working to quantize clips.
03:11 If we look on the other clips that I have here that are stretched across these tracks.
03:16 I've got a little bit of a different situation happening.
03:19 I've got a multi track version of what we hear on the basic rock track here.
03:23 And I've got the kick and the snare and the snare bottom and the hi hat all
03:25 separated out on individual tracks. If I go through and quantize these one by
03:29 one, I might end up with something that grooves a lot harder.
03:33 But what's going to happen is that the bleed from the snare into the kick track
03:36 Is going to move out of phase. And that's going to happen with each one
03:40 of these tracks because all these drum instruments were recorded at the same
03:44 time in the same room. So there is bleed on every one of this tracks.
03:48 The option that we're given with Live is to actually do this in you range window
03:51 and this is how we would do this so let me stop that clip from playing.
03:56 And I'll Tab over to the arrange window, click the Back to Arrange.
04:00 I'll zoom in so that we can see this. Yeah, I want to just take a look at the beginning.
04:05 So, what I'm going to do is, I'm going to select all these clips by holding down my
04:09 Shift key and Shift selecting them all. Let me go down and make sure I've got
04:14 that one. Yeah there we go, that's all of them.
04:17 I can make an adjustment transient by transient or attack by attack here.
04:21 I can't actually quantize all these together.
04:24 I can only do it on a single clip. So I'm going to choose the clip that I
04:27 want to work with and that's going to be the snare top track.
04:31 So I'm going to Cmd+ Click that to bring that to the front.
04:34 And then I'll Cmd+ Click it again to make sure that it's selected with the rest of them.
04:38 But now we can see down here in the Sample editor, I can see that first snare
04:42 hit that is actually associated with bar 9 beat 2.
04:47 Now, to fix that, I'm going to hold down my Cmd key and hover it over the
04:50 transient marker that is associated with that snare hit.
04:53 And I'm doing that because, what I want to do is I also want to add transient
04:57 markers to the transient either side of that.
05:00 Because I want to move this snare hit, I don't want to move the ones on the side
05:04 of that. So, again, I'm holding down my Cmd key
05:07 and that would be the Ctrl key in the PC. And now I can click that and snap that to grid.
05:14 And now if you'll look each one of those snapped on the other tracks.
05:18 And I'm going to undo that so you can watch that.
05:20 So again, notice that they're all a little bit off here.
05:24 And I'll go back down in the Sample Editor and click that.
05:28 Move it over and we saw all of them snap onto beat 2.
05:33 So now you know how to quantize audio clips and fix errors in multi track audio files.
05:38
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15. Exporting Audio
Exporting audio from Live
00:00 The final step in producing a song is to convert the Multi-track Live set into a
00:03 Stereo Audio file appropriate for burning to an audio CD.
00:08 The audio export procedure is fairly simple, but there are a number of
00:10 important decisions to make as part of the process.
00:14 So let's start by exporting the entire set from the Arrangement view, and this
00:17 will result in a stereo audio file appropriate for burning to an audio CD.
00:23 I need to start by making the selection the length or duration of the intended balance.
00:27 So, I can go on a single track and make a selection that's that length or I could
00:31 use the Loop Raise and I'll click the edge of that and drag that out.
00:37 Make that just a little bit longer than the last clip and let go, and then I'll
00:41 select the Loop Raise. Next, I'll go up to the File menu and
00:44 I'll choose Export > Audio and Video. So my choices for this bounce are to
00:50 bounce from the Master track, which will give us that entire mix, or I can click
00:54 that and I can choose to Export all the tracks separately as independent tracks.
01:01 And that would include the Return tracks, or I can choose Individual tracks.
01:05 So if I just wanted to do the Drum Rack or their Percussion Hat track or the
01:09 Shaker track, so on and so forth, Individual tracks.
01:14 Let's choose the master. And the next option here is to normalize
01:17 this, and what Live will do in this case is it will analyze the resulting audio
01:20 file for where the peaks are at. And when it finds the highest peak it
01:26 will raise or lower the level of the entire resulting file so that, that peak
01:30 is just below the clipping point. Next I'll drop down here to the audio
01:35 area and I'll take a look at the file type and I've got two choices here.
01:40 I've got WAV and AIFF and remember that these are both uncompressed and suitable
01:45 for burning to and audio CD. So, I'll choose WAV.
01:50 My sample rate if I want to burn this to an audio CD, I'll need to reduce this
01:54 from 48 down to 44 or 1. I'm already at the audio CD standard of
02:00 16 bit. But if I was at 24 or 32 and I want to
02:04 burn this to CD I would reduce this to 16.
02:08 Now in the case that I do that, I would also want to dither anytime you reduce
02:12 the bit rate you want to add dither and we have several options here.
02:17 We have rectangular, triangular and then these three power dither options.
02:22 And if you read the live manual, they suggest that triangular is the most transparent.
02:27 Now I would suggest that you do several bounces, and you choose the bounce that
02:31 you, like the best. In any case, dither will result in a
02:35 little bit of pink or white noise, that's only apparent when the, signal is really
02:39 really soft. And it will help alleviate any of those
02:43 other problems that might result from quantization error.
02:47 So, I am not actually reducing the bit rate, so I'm not going to use any dither.
02:51 And then lastly, if you want to upload this to your SoundCloud account, you can
02:55 do that by enabling this switch here. But let's go ahead and let's click OK and
03:01 let's do the bounce. I'm going to put this out on the desktop
03:05 and I will click Save and here we go. Okay, lets go check that file.
03:11 Let's click that, and there is my file, let's just play this real quick to make
03:17 sure that works. (music playing).
03:21 Looks like we got it. We can also export audio from Session
03:26 view, so let's take a look at that. I'm going to click my Stop All Clips
03:31 button here, just to make sure that everything is set.
03:35 And before I can export anything from Session view I need to make sure that the
03:40 clip or the scene has focus. So I'm just going to click the Launch
03:45 button on this filter pad, and then I'll press my Spacebar to stop it.
03:50 (audio playing). So that clip now has focus because I see
03:53 the Launch button has turned green. Now I can back up to the File menu and
03:58 choose Export > Audio and Video. And this time it's a little bit different.
04:04 It shows me that I can set the duration here.
04:06 So I've got an eight bar clip. Let's just set that at eight bars.
04:10 The rendered track I can pull off the master or I can pull off a specific track.
04:15 And I'll drop down and I'll choose filter pad.
04:19 Again, I can choose to normalize this. Normally when you bounce something like
04:22 I'm doing here, it's very likely that you're going to want to bring it back
04:25 into Live to work with it further. So, there's no need to normalize it at
04:29 this point. But I am going to enable the Render as
04:32 Loop and what this does is it takes any reverb tails or delay tails and it wraps
04:36 them back around to the front end of the clip, so if you loop it, you'll actually
04:40 get those reverb tails. Now if you intend to use this as a model
04:47 file you can enable this. I've got a stereo clip here and if I was
04:50 going to bring it back and into live I would want it to be in stereo.
04:54 But it's possible if you were doing this to a base clip or something like that,
04:56 you actually might want to convert it into mono.
04:59 Again, the file type, I'm going to leave it WAV., the sample rate, since my set is
05:04 at 48, I'm going to put that and leave that at 48, 16.
05:09 And I'm not changing the bit depth, so I don't need to dither that.
05:13 Now in this case, I am going to want to create an Analysis file, because if I'm
05:16 going to bring this right into Live, I'm going to want Live to be able to warp it.
05:21 So I'll go ahead and Enable that button. Agian, I don't need to upload to my
05:24 Soundcloud account, so I won't enable that.
05:27 I'll go ahead and click OK and I'll call this Test Bounce number two.
05:33 And again it's going to go the desktop and I'll click Save.
05:38 Okay, so now that the bounce is done, I'll go back out to the Finder.
05:42 And here we can see the Test Bounce 2 WAV that we created.
05:47 And we could also see the .asv file that Live will use if we bring this audio file
05:50 back in to use as a clip. And this will allow us to warp that, and
05:55 use it at different tempos. So, if I click on the test bounce to
05:59 WAV., again, I can audition that real quickly.
06:02 And listen to the beginning of this to see if we actually hear that tail wrap
06:05 back around to the front edge of the clip.
06:08 (music playing). So, we got the file that we wanted and I
06:11 did hear a little bit of that tail wrapped around, that was the liitle bit
06:15 of that confusion that we heard right at the very beginning of that.
06:22 So the number of audio export options available, enable to live can seem
06:25 daunting at first but it's really a simple process.
06:28
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Freezing tracks
00:00 As the production of a song progresses, the number of tracks and devices being
00:03 used can reach a point where they choke the program in use due to the
00:06 overconsumption of CPU resources. Ableton Live offers several solutions to
00:11 this problem. So I'm going to start off by showing you
00:14 kind of an old-school way of doing that, and that is to actually internally bounce
00:18 a midi track to an audio track. So I will start by setting the upward of
00:23 this filter pad midi track from the master to the audio track that's the
00:26 second track here in the set. And I will go ahead and I will record
00:31 enable that track. And then I'm going to make a selection
00:34 the length of what I want to balance and I will do that using a Loop Race.
00:40 And then I'm going to enable the punch in and punch out points so that I get just
00:44 what I'm looking for. And let's get both those clips in about
00:48 two additional beats. And then to put this into record I'll go
00:51 ahead and I'll click the Arrangement Record button and before I do that I'm
00:54 going to solo this track so we can hear just that track.
00:58 As it's doing this.
01:00 (music playing).
01:34 So, I got exactly what I wanted and now if I was to delete this filter pad track,
01:38 I would not only get rid of these clips here.
01:41 But I would get rid of any devices that are being used and any automation that's
01:44 on that track. And I notice that there was a bunch of
01:48 automation there because we got this big swell here at the beginning.
01:51 And then I heard some filter movement in there.
01:53 So in the end we can reduce quite a bit of activity by bouncing that internally.
01:58 That takes a little bit of know how how to do that one and its a good option to
02:01 know but there is also a newer way of doing that, its very quick and very easy.
02:07 So let me take this track out of record and take that out of solo and I'm going
02:10 to disable that track so that we've just got the 2nd audio track playing that's
02:14 got that audio 1. And now then other way I'm going to show
02:18 you is I'm going to come down to this Pad Track.
02:22 And I'm going to right-click on the track name, and from the Contextual menu, I'm
02:25 going to choose Freeze Track. Now, what it does is it takes the midi
02:31 data and all the devices that are being used on this, and it renders them as a
02:35 temp audio file. And any time I hit Play, it will actually
02:40 play that audio file. And by the way, at this point I can't
02:44 make any changes to this particular track, it's frozen.
02:49 So I'll hit Play just so we can hear what happened.
02:51 (audio playing). So we hear both those clips playing.
02:59 Now the new audio clip and now this one that's been frozen.
03:02 And if I need to make any changes at a later point, I can right-click on that
03:06 Pad Track name again. And I can choose Unfreeze Track.
03:12 Come back in make any changes that I want to make.
03:14 And then I can go back over there and right-click on that again, choose Freeze Track.
03:19 And then when I am ready to finalize this if I don't need that midi track anymore,
03:23 I can go ahead and right-click on there again and I can choose Flatten, at which
03:27 point it's going to render all of that as an audio file.
03:32 Let me go ahead and do that. Now that you know how to freeze and
03:36 flatten tracks in Live, you'll be better able to manage those times when your Live
03:39 sets get large enough to cause CPU problems.
03:42
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16. Software Instruments
Exploring Impulse
00:00 One of the benefits of using Ableton Live is the software instruments that come
00:03 packaged with the various versions of the program.
00:06 Let's take a look at Impulse, a simple but surprisingly powerful drum machine
00:10 that's included with every version of Live 9.
00:12 So I've already got an Impulse preset loaded on this first track.
00:17 And if we look at the instrument across the top, you'll notice that we have eight
00:21 squares, and those each hold a sample. If I click on the little Launch button or
00:25 Preview button I can hear the sample that's loaded in that slot.
00:29 (audio playing) Now, these samples are mapped to the keyboard starting at C3.
00:34 So, let me record-enable this track and I'll play middle C or C3.
00:39 (audio playing) And then D, (audio playing) E, (audio playing) and so on and so forth.
00:46 (audio playing) So those are mapped from C3 to C4, only using the white keys.
00:50 Now, as I hover my mouse over one of the slots, there are a couple of extra
00:53 buttons in addition to the Preview button.
00:56 The one on the left is the mute button, and the one on the right is the solo button.
01:02 Now as I select each of these slots you'll notice that the parameters below change.
01:08 So, I have individual settings for start time and transpose.
01:12 I can use a filter and I can use pan and different volume assignments for each one
01:16 of the eight slots. The last three controls over on the far
01:20 right are global for volume and transposition.
01:23 Now if I want to audition and load an impulse preset, I'll need to go into the
01:26 Instrument category in the browser down the Impulse.
01:30 And if I click the triangle there I can come in and I can see the various presets
01:33 that are available. So I'll chose the first one, and then
01:38 I'll click the Preview button to hear that.
01:40 (music playing) Now, if that's the preset that you want, you can load that onto a track
01:45 by clicking and dragging it onto the track into the drop files and devices area.
01:51 Or you can simply just hit your Return key and that loaded it on this second
01:55 Midi track that was available her because there was nothing on the track.
02:02 You can also create a custom drum instrument, so let me undo that and this
02:05 time what I'll do is I'll drag and drop. The default impulse instrument and when
02:10 that loads you'll notice that there are eight empty slots.
02:14 So, let's go find some samples. So, I'm going to go into the search area
02:18 and I'm going to type 808 and lets go down into the samples category and I see
02:21 a bunch of samples that all have 808 as part of the name.
02:26 So, let's grab a kick. I like the claps, I'll put that on the
02:32 third slot and like the hi-hats as well, so let me get the closed hi-hats and put
02:37 that on the second to last slot and the open hi-hat, I'll put on the last slot.
02:45 And then let's do a different search, let's go 707.
02:50 I like this snare. And then we'll grab a couple noises
02:53 here's one that I found earlier. And I'll finish with this last one.
03:02 Now you may wonder why I chose those. If you end up using any of the MIDI drum
03:10 clips that are part of Live's library, it's likely that the notes are going to
03:13 be mapped to certain keys based upon the conventions that they've used.
03:18 And with Impulse, that typically means that, the kick will typically be loaded
03:22 on C and the snare and alternate snare will be loaded on D and E.
03:27 Then the next three slots are usually used for tom-toms or noise types of
03:31 sounds, so that's why I chose this two sounds here.
03:36 And then last, they'll put hi-hats type sounds on the last two slots.
03:41 Now, if I click the last slot, you'll notice that this link button appears in
03:45 the lower left-hand corner and that allows us to link the last two slots
03:48 because you wouldn't want your open hi-hat and your closed hi-hat ringing at
03:51 the same time. So, if I trigger number eight here or the
03:57 open high hat and then follow that immediately by triggering the closed high
04:01 hat, as soon as I do that it will actually choke or terminate the sound
04:05 from the slot eight. Now, if I decide I don't like any of
04:10 these particular sounds or I want to swap them out for something, I can click a
04:14 slot, and then, click the hot swap button, which will take me back into the
04:17 browser, and allow me to search and find other kick sounds.
04:23 Same thing here if I want to change the snare, I can go into the snare area and
04:26 maybe I want this snare 707. So (audio playing) if I double-click on that it
04:31 exchanges that sound. Now, last 'm going to right-click on this
04:35 first empty clip slot and I'm going to insert a MIDI clip.
04:39 I'm just doing that because I want to show you in the sample editor that when
04:42 the fold button is engaged we actually can see the names of the eight samples
04:46 that are loaded into Impulse. If I disable that you can see just the
04:52 normal piano role and the notes. So in addition to drum sounds, Impulse
04:57 can play back any audio file. When you're working with impulse presets
05:00 and clips don't forget to experiment and see what else you can come up with.
05:04
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Using Impulse as a multi-output instrument
00:00 The output from drum loops and some software instruments results in a single
00:03 stereo signal. Which does not allow the independent
00:06 signal processing that's almost always required to dial in a good drum sound.
00:11 Let's take a look at how you can set up Impulse as a multi-output device and add
00:14 signal processing to the members of the drum set.
00:18 So I've got an impulse preset loaded on this first track, and to set up multiple
00:22 outputs, I need to create several audio tracks.
00:27 So I'm going to use the key command Cmd+T, that would be Ctrl+T on a PC, and
00:30 I'm going to select those tracks that I just created by shift-selecting their names.
00:37 And I'm going to go down to the audio from chooser, and I'm going to click on that.
00:42 And I'm going to set the input to come from the impulse track.
00:46 Then I'm going to go to the individual chooser, the second one.
00:50 And I'm going to set that to the individual instruments.
00:53 So, I'll set the first one to kick, and then snare.
00:56 And as I did that, I was making a mistake.
00:59 I still have the track name selected. So you'll see that they're all set to snare.
01:04 So I need to deselect that. So I've only got one track.
01:07 And now I can go back to do this correctly.
01:09 So let's go kick snare there already. And I'll make that one Clap and then Tom,
01:15 then that Clock noise, and that Synth section, and so I can see a few more of
01:19 these tracks. I'm going to hover my cursor in the right
01:24 edge of one of these tracks, then hold down my Option key and then I'll drag to
01:29 the right, and that will change the track width of all these tracks on this side here.
01:37 So let me set the next one to Synth section and then I need two more tracks,
01:42 so again, I'll use the key command, Cmd+T, or Ctrl+T on PC to add those last
01:47 two tracks. Again, I'll set that to impulse and then
01:56 I'll hit closed Impulse and high hat open.
02:02 Now in order to hear these tracks, I need to set them all to input monitoring
02:05 because there isn't any audio on the clip slots on these tracks.
02:10 I need to monitor the audio that's flowing out of impulse through the tracks.
02:14 I'll put that in and now as I press the keys on my key board.
02:24 I should be able to hear that and let me just make sure that this, first track is
02:28 Record Enabled to do that. Here we go.
02:31 (music playing) So you see the individual elements coming on to their separate tracks.
02:38 Now, to keep organized here, I'm going to go up on that first track and I'm
02:42 going to rename that using the key Command, Cmd+R, that'll be Ctrl+R on a PC.
02:48 And we'll call this first one kick and now I'm going to hit my Tab key that then
02:52 moves to the next one. And I'll call this Snare, Claps, Tom,
02:58 Clock, Synth, closed high hat, and open high hat.
03:02 Hit my return key to finish there. And again, I'm going to make those track
03:09 widths, just a little bit narrower. So I'm going to grab that, pull that over.
03:18 That makes it a little bit easier to look at.
03:19 What are some of the additional benefits that we get here?
03:21 I'll just start off with instead of having to go down onto the software
03:25 instrument and set the pan and volume for each slot there, I can now actually do it
03:29 on the individual tracks. So, let's just say that the kick is a
03:35 little bit too loud, the snare, that's just fine.
03:38 Claps are okay. This one term I want to pan that to the
03:42 left so I click in there and then drag down and the high hats, I want to pan
03:46 those over onto the right side. These two sounds are little bit loud so I
03:56 will pull those back so I can make individual settings.
04:00 Also, I can use independent signal processing.
04:03 So, I'm going to go into my audio effects area and let me get rid of that search
04:07 that was up there. So I can see my different devices and
04:11 I'll go into the compressor section. And let me pull down, I think there is a
04:16 kick compress. There is, so let me drag and drop that on
04:18 the kick track. And on the snare track I can grab this
04:22 snare preset for compression, and then let me go to the EQ.
04:28 So there's EQ 8, and I'm going to drop a EQ on the kick track and I'm going to
04:32 move that over before the compressor. And often times, I'll suck a little bit
04:38 out right around about 2-, 225 Hz, 250, somewhere in that range.
04:44 Tighten the cue just a little bit, pull that down, and maybe pull up, just to get
04:49 a little bit of snap, around 2K, and again I'll tighten the cue just a little bit.
04:57 So I've got signal processing set independently for the kick and the snare.
05:01 And I can work on each one of these individually.
05:04 Now as a group, I can add reverb so on this return track A.
05:09 I'm going to go down and go into the reverb category.
05:14 And there's a sub folder there for room sounds.
05:18 And I just happen to know that there is a drum reverb preset.
05:22 And I'll drag and drop that onto the first return track.
05:25 So now I can add independent reverb. So, if I don't want any on the kick, I
05:29 just won't add any, if I want more on the snare.
05:32 I'll pull up the synd a little bit, collapse I'm going to want maybe the same
05:36 thing, and maybe just a little bit to warm up the high hats, and maybe these
05:39 sounds need just a little bit. So now as I play this clip that I have
05:46 here on this first track, we should hear all of this with a little bit of signal
05:49 processing and reverb. Let's check it out.
06:00 (music playing) And you can hear reverb especially on the snare and claps.
06:03 And we can see that I had some return signal on the track because of the signal
06:06 that I had copied from this first scene. Now one of the trick that I often like to
06:12 do is to use parallel compression on another return track.
06:17 So I'm going to go back into the compressor area and I'm going to drop a
06:21 default compressor on to the return track B and lets hold the threshold down on
06:26 that often times. I'll really step on that one.
06:32 Let me put that around nine or ten to one.
06:35 And I'll often also EQ this. So let me grab an EQ 8.
06:41 And I'll drop that on a track before the compressor.
06:44 And I'm going to change this bottom onto this active here into a low shelving filter.
06:51 So that as I add a little gain on that, flatten the queue out, move the frequency
06:55 over, and I'll do the opposite over here on the other side, turn that into a high
07:00 shelving filter. And let me add a little gain, and again
07:06 flatten the queue there. So I'm just going to boost the lows and
07:10 the highs a little bit. So in the end, the sound that I'm
07:13 going to create over here is going to be very compressed, and the low and the high
07:17 end are going to be hyped. But I can use the fader to just mix that
07:22 back in subtly. So, I'm going to pull this back a little
07:26 bit, and then I'm going to add just a little bit of everything here.
07:35 And then so that I can hear what we've got here without having to listen to the
07:38 rest of the tracks. I'm going to go ahead and set this up as
07:42 a pre fader send then I can mute this first track and I should just hear what's
07:46 coming through the return track. Let's check it out.
07:58 (music playing) And now I can put the whole thing together.
08:03 (music playing) And as I pulled that down, you could hear that it was not as dramatic a
08:09 drum sound and as I lifted up you could hear that the low end and the kick was emphasized.
08:19 Over here on the master fader, we did see that there was a little bit of red
08:22 showing, so I'd have to either be careful of my levels on the individual tracks.
08:28 Or pull back the parallel compression that I've set up here on this last return
08:31 track or you might want to drop a limiter onto your master track.
08:36 The last thing you might do just to keep organized would be to select all of these
08:40 tracks and group them. So, let me go ahead and shift-click there
08:44 and then right-click on any one of these and choose group tracks from the
08:47 Contextual menu. And now, I get this drum group which I'll
08:52 rename Drums, so that, as I get too many tracks out here, I can just click the
08:55 fold buttton. And when I don't need to work with the
09:00 individual drums, I've got this overall drum track to work with.
09:04 So, setting up impulse, as a multi output device, is not hard to do and it offers a
09:08 great deal of flexibilty and control on how the signals are routed and the
09:11 effects that can be used.
09:14
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Getting the most out of Impulse instrument parameters
00:00 Raw samples can sound impressive by themselves, but when combined to create a
00:03 drum set, they often need additional work to fit.
00:06 Let's take a look at the independent device parameters in Impulse, an how they
00:09 can be used to help fine tune the individual drum set instruments.
00:13 All right, so, I've got the custom drum set that we created in the last movie.
00:17 I'm going to take a look at the parameters that we have here below the,
00:20 individual samples. And remember, as we click any, or select
00:24 any one of these, they switch to the, settings for that particular slot.
00:29 So, just starting off with a kick, the first couple things we see here.
00:33 The start parameter allows you to determine, where in the sample that it
00:37 actually starts playing. So if you want to roll off the attack and
00:40 start it late, you can dial that parameter.
00:44 The transpose feature, will allow us to transpose a sample up or down, 48 half steps.
00:51 And for example, you might use that on the kick, to transpose that up, or
00:54 transpose it down a little bit, so that it works better with the key of the song.
00:59 Now I'm going to select the, snare slot here, and let's, record enable the track.
01:05 And I can tune that snare by pushing this up or down, so let's check out what this
01:11 sounds like
01:11 (audio playing).
01:14 Okay, I'm going to set that back on zero. And what I actually want to do here, is
01:18 I'm going to dial up a little bit of velocity.
01:22 Now, I'll put it all the way up just so we can hear what it does.
01:25 If I turn up the Velocity parameter, there underneath the Transpose knob, as I
01:29 Press my key lighter or harder. It will actually modulate the pitch of
01:34 that, based upon the velocity that I Strike the key at.
01:39 (audio playing) And that can be a handy thing to use, when you've got several snare hits
01:44 in a row, and you don't want them all to sound the same.
01:49 But it's much more likely that you would probably dial a more modest percentage of that.
01:54 If yiou don't want it to be straight by velocity, you can also set that to be random.
01:59 So I'll push that up. And now it doesn't matter how hard I
02:03 strike the key, it's just going to randomly modulate the pitch aspect
02:07 (audio playing). Okay, let me put that back down to zero.
02:12 It's much more likely that I would use the velocity perimeter and I'll just dial
02:15 in a little bit. And you could also stretch the sample,
02:19 using this perimeter here. And you could also control that by velocity.
02:24 The Mode button below that is optimized for different frequency sounds.
02:30 So Abelton suggest that mode A would be good for low frequencies like the kick drum.
02:35 And then mode B would be good for things like snare and high-hats, other high
02:39 frequency type sounds. So let's just dial a little bit of that
02:42 up, and let's check what that sounds like.
02:44 (audio playing) So the harder I was striking that, the more it was stretching it.
02:52 Okay, I'll reset that. Pull that down.
02:56 See I'm going to type a zero and hit my Return key.
03:00 You can also over drive or add a little saturation to a slot.
03:03 So if I click on the Saturation button, I can dial up an amount here to fatten that up.
03:10 Now, as I do that you might want to consider pulling back your overall volume
03:13 on that particular instrument so that doesn't get too loud.
03:17 So I'll pull that back. Now I'll push up the drive.
03:19 (audio playing) And you can hear just a little bit more fuzz on the overall sound of that.
03:27 (audio playing) And as I'm working with that, I'm going to pop over here to the Decay real quickly.
03:33 And I'm going to pull that back. Got just a little bit too long a decay
03:36 for me. (audio playing) Just tighten that up a little bit.
03:42 In the middle area, we have a filter that we can use so I'll turn that on.
03:46 And if you click on the Mode, we'll see that we have the typical Low Pass, Band
03:49 Pass, High Pass, and Notch Filters. I'll leave that on Low Pass.
03:54 And as I lower the cutoff frequency, you'll hear the high end on this start to disappear.
03:59 (audio playing) So it got a little bit darker. (audio playing) Now if I want to accentuate
04:06 what's happening there, I can dial up some resonance.
04:09 (audio playing) An what the resonance does Is it extenuates those frequencies that are
04:15 right around the cutoff frequency. Again I can modulate that by velocity.
04:22 So if I turn this up, let's go all the way up to 100% (audio playing).
04:30 As I strike the harder and softer you're actually hearing the filter close and
04:34 change its position. Right, let me dial that down little bit
04:39 more modestly. And over here in this third section, I
04:42 can set the decay of this sample, we already looked at that.
04:47 And you can also set your pan and volume separately.
04:50 Now I typically won't do that here because I've already got this routed to
04:55 multi outputs. And so I have the pan and the volume set
04:59 up here in the track. But if you do want to modulate the pan
05:03 setting so that a particular sound is moving from right to left.
05:07 You can actually do that by raising the velocity amount here.
05:11 And as you strike the key harder or softer, you'll actually move left to right.
05:16 Last but not least over here on the right side we've got global parameters for the
05:20 overall volume of the drum set and transposition.
05:23 So if you want to move the whole drum set up or down, we can move that parameter.
05:28 And then there's this interesting paramater here called time.
05:31 And if I dial that up, what it will do will either accentuate and make samples
05:35 shorter or longer. So let me just play the clip that I've
05:39 got on the track, and then I'm going to change the time parameter.
05:44 (music playing) So you could actually hear a time stretching the samples that were on two
06:00 and four there. So while Impulse only has slots for eight
06:09 samples, it does allow a great deal of control over shaping their sound.
06:13 So, if you find a preset or sample that is close, but not exactly what you are
06:16 looking for. Remember to use the sample parameters to
06:19 adjust the sounds to your needs.
06:21
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Exploring Simpler
00:00 Simpler is another software instrument included in all versions of Live 9.
00:05 It's a sample player that incorporate the filter, LFO, and pitch parameters of a
00:08 basic synthesizer. Let's take a look and see how it works.
00:11 So let's start by loading a preset. I'm going to go into the instrument
00:15 category and choose Simpler and open that up.
00:18 And let's go down to the pad category. And I've got a couple presets in there,
00:22 so I'm going to drag and drop this first one onto the first MIDI track.
00:26 and when that opens up, I can see that I'm actually inside a rack.
00:30 But if I look over to the right, I can actually see the sample player.
00:34 I'll start by saying that Simpler is a single sample player, and the first
00:37 preset that I show you actually has this thing that says multi-sample mode.
00:43 Many of the presets that come with Live have been tricked out by the designers at Ableton.
00:48 And they are actually multi sample presets.
00:51 And when you look at the player you'll notice that we don't see the sample
00:54 displaying where it normally does. So what they have done here is they have
00:59 actually locked that particular part of the preset.
01:03 And we can't get in and adjust those particular parameters.
01:06 Now if you own Live suite, you also own Sampler, which is a multi-sample player device.
01:12 And if you go up onto the title bar of Simpler, and right-click, you can
01:16 actually send the preset from Simpler to Sampler.
01:20 Let's do that. So now we actually see the sample that's
01:24 part of this particular preset. And we have access to all of the
01:27 different presets that are available in Sampler.
01:30 And this is a fully functional Sampler. We're actually going to talk about
01:35 Simpler, so I'm going to go ahead and let's scroll over here.
01:39 And select the rack preset, and then I'm going to hit my delete key to get rid of that.
01:43 Instead let's grab an empty Simpler and I'm drag that onto this first MIDI track.
01:49 We'll notice here that there's no sample loaded.
01:51 So, I'm going to do a search and let's look for a piano.
01:54 So, type that in here and I'll go down to the samples area and you'll notice that
01:58 we've got a bunch of different grand piano samples.
02:04 So let me just grab middle C, one of the C threes.
02:07 And I'm going to drag and drop that down into the drop sample area of Simpler.
02:11 So I chose C3 because the default mapping location for a sample when you drop it
02:16 into Simpler, is actually middle C or C3. So I've got the track record enabled.
02:24 Let me play C3 on my piano here, (audio playing) and we can hear the sample.
02:29 Now as I play up the keyboard, Simpler is going to transpose the pitch up, and if I
02:33 go down, it will transpose it down. Now let's just check out what happens as
02:39 I go up the keyboard (music playing). Now you'll notice that that sample
02:43 sounded pretty good for about the first third or fourth.
02:48 But as I started to get beyond that, as it transposed and stretched that sample,
02:51 it started to sound less and less like a piano.
02:54 And more and more like a harpsichord, for example.
02:58 The strength of Simpler is not really in transposing a single sample across the
03:02 entire keyboard. Let's take another look at a use of this.
03:05 So let me select that and delete that. And I'm going to go back into my
03:08 instruments area, and I'll get rid of that piano search.
03:12 And I'm going to grab another empty Simpler and this time but let's do a
03:17 search for let's say 808. And again I'll go down to my samples area.
03:23 And I'm going to grab this kick 808 and I'm going to drop that on this track, and
03:28 then, let me find a snare, 808, here's one.
03:32 And I'm going to ignore this MIDI track, I'll hover it there for a second so that
03:35 the device view opens up. And then I'm going to go down here and
03:38 I'm going to drop that sample in the Drop Instrument of Sample area.
03:42 And notice that only doesn't load that sample but it actually put it inside of a Simpler.
03:47 And I'll do this one more time. I'm first going to grab another Simpler
03:51 and let me just drag and drop that out here in the drop files area.
03:58 And then I'll go back into my search and do 808 one more time.
04:03 And I'm going to grab a closed high hat. Here we go, there's one.
04:10 Then I'll drop that down here. So now now I've got three tracks with
04:13 three Simplers playing different drum samples, and I'm going to create just a
04:16 very, very simple pattern. So I'm going to go on the first track
04:20 here, the kick track, I'll right-click on the first slot and I'm going to insert a
04:23 MIDI clip. And I'm going to trim that down so that
04:28 it's only a one beat clip. I'll turn on my Pencil tool.
04:32 And I'm going to click in a C3. (audio playing) So I can just loop this kick
04:36 playing on all beats. Then I'll go to the snare track.
04:40 I'll right-click > Insert MIDI Clip. I'll trim that one down to two beats long.
04:46 And again, I'll click in a C3, but only on B2 for the snare.
04:50 And for the hi hat, I'm going to go ahead and do a different search here.
04:55 I'm going to look for the groove file. So .agr will get me all of the different
04:58 groove files. Let me pull down, and let's get a 16th
05:03 note one. And I'm going to just grab one of these.
05:08 Now remember that these groove files are actually MIDI files.
05:11 And I don't have to use it as a groove template, I can actually click and drag
05:14 that and put it on right on a clip slot and use it as MIDI.
05:19 So let me drag and drop that on the first hi hat slot.
05:22 So we'll see that I've got that there as a MIDI clip and if I go out of my Pencil
05:26 tool, you'll notice that we've got the MIDI notes.
05:30 And looks like this particular one, all of the velocities are about the same.
05:36 Let me delete that, I'm going to try a different one.
05:38 Let's listen to this. (audio playing).
05:43 Okay, I'll try this one. Yeah, there's a little bit of variety in
05:49 this one. So, I'll stay with that.
05:50 So let's check out and see what this sounds like.
05:53 (music playing). So right off the bat, I'm not really
05:56 particularly in love with what my hi hat sounds like.
06:00 So I'm going to shift-tab, so I can see the various devices and one of the things
06:05 that I'm going to work with is the release and sustain on that, so.
06:12 Let's stop all the clips, I just want to listen to the hi hat real quick.
06:16 And I'm going to play this hi hat as I work with the envelope of that particular sound.
06:33 (audio playing) So you can see how you can use the envelope detect a case sustain and
06:36 release to actually shape that particular sound.
06:39 So let me stop that one. Last but not least I want to show you
06:42 that on this kick track, one of the things that you can also do with the
06:45 Simpler is to layer the sounds. So I'm going to right-click the device
06:50 and I'm going to choose Group. And what I've done is just create a rack
06:55 here, and if I go to the chain list I can see the kick 808 there but, I also gives
06:58 me the ability to add a different kick in.
07:02 So now if I do a search for kick, and I go into my samples area, I can see all
07:06 the different kicks that are available. And I can go ahead and just grab one of these.
07:12 Let me preview one just to hear what it sounds like.
07:17 (audio playing) Okay, let's just say that's good enough.
07:19 And I'll click and drag that down into the chain lift.
07:23 And now I've got two Simplers that are going to make a composite kick sound.
07:28 And I can set the parameters of each one of these to shape the sound.
07:33 In the end, I can create a very complex sound using two or more samples for a
07:36 single kick. And they'll all trigger when I hit C3.
07:41 Simpler is a simple device, but at the same time, it can be very useful, and
07:44 with a bit of imagination, it can solve many musical problems.
07:49
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Smoothing sample start and end points in Simpler
00:00 Any time you work with samples, It's important to adjust the start and end
00:03 point so that on playback, listeners can't hear when the samples loop.
00:07 Let's take a look at how you can manipulate sample start and end points,
00:10 and loop parameters in Simpler. I've already loaded a couple of samples
00:14 onto Simpler instruments on these two tracks that you see.
00:18 And if I go down in my packs areas. I just want to show you that I have
00:22 downloaded, a Live pack called Unnatural Selection, from the Live website.
00:28 This particular Live pack is available for users of all the different versions
00:32 of Ableton Live 9. So, going back to this first track, I've
00:36 actually got a Drum loop in here, and let me, record enable that.
00:40 So, if I play C3, we'll actually hear the Default loop playback.
00:44 Let's check that out. (music playing) As you can hear, we've got more
00:53 than a one bar loop here. So, if you want to truncate this, and
00:56 just use a part of this loop, there's a couple different ways that you can set
00:58 the start and end points. One way is to use these play and end
01:03 start point markers, and just drag them to where you want to go.
01:09 So, for example lets just figure out where one bar of this ends, and I'll set
01:12 the end point, so that we have a One Bar loop.
01:15 So, again I'm going to play this, (music playing).
01:19 Actually, let me grab half of this, and that would be two bars, so I can see
01:24 that, this is about a Four Bar loop. And right here where my cursor is is
01:30 where the second bar would end, so I'm going to grab the end marker here and
01:33 drag that over near that point. And then I'm just going to zoom in a
01:37 little bit, so I can see more detail. Now this works much like you're working
01:42 in any Window in Live, and when you put your cursor in the ruler you can drag up
01:45 or down to zoom in. So, one of things that I could do here is
01:52 get way in there, and go ahead and try and drag that onto a zero crossing either
01:55 here or maybe over there. But I just want to point out that we also
02:01 have this Snap button right here that will automatically snap the start and end
02:04 points to zero crossings. So, let me click that, and you can see
02:08 that it moved it over. And now I'm going to move back out, and
02:12 let's play this just to see how this loops.
02:15 And I'm going to turn on the loop parameter here.
02:17 (music playing) So we can see that, that loop smoothly, and that the rhythm is coherent.
02:26 All right lets take a look at the next track, and lets work with a little bit
02:31 different kind of situation. I've got sync pad here and it's playing
02:37 several chords. And I actually want to get this down to
02:40 one cord that I can then trigger and play using different keys to get the chords
02:43 that I want. So, I'll record enable this track, and
02:49 let's hear what this sounds like. (music playing) Okay, so we can see that we've
02:57 just got a sequence of, it looks like four chords repeated.
03:05 I kind of like when it comes back to the one chord here on the 5th chord, so I'm
03:08 going to isolate and use that. Now this time, instead of using the
03:13 markers up here, I'm going to move down just below the sample area, and I'm
03:16 going to use the start and length parameters to set the part that I want to
03:19 use here. So, let me pull the sample, start and
03:23 let's get that kind of over in this area. And then I'll bring the length, now the
03:28 length is a percentage of what is left. And in the end I'm going to want to grab
03:33 just that sustain of that one chord, so I'll dial that back.
03:38 And once I've got that close to where I want it, I'm going to go ahead and zoom in.
03:42 And I'm going to hit play just to hear what I, how it's starting, because this
03:45 is going to be just a little bit tricky as the one chord ends and the next one begins.
03:50 (audio playing) You could actually hear that I'm a little bit early here.
03:54 So, I'm going to move the start percentage over a little bit and by the
03:57 way this can get really touchy as you try and do this.
04:01 So, another way to set that start point is actually to type a value here, and I'm
04:07 just going to guess around 51.5%. From the beginning, and now let me hit
04:13 the start and make sure that I've got this starting right on the new chord.
04:16 (music playing) I'm still just hearing a tad bit of the old chord, so I'm going to move
04:23 that over just a little bit more, let's try 52%.
04:29 (music playing) There, I don't hear the other chords.
04:31 Now, if I want to move around after I'm zoomed in, I can pan back and forth by
04:35 holding my Command and Option keys, that would be Ctrl and Alt on a PC.
04:41 And now I can pull over if that's the easiest way to move to the end of this,
04:45 and then again, I'll pull the length portion, I think I can actually work with that.
04:51 So, now let's hear how this loops. (music playing) Okay, so we can hear that there's
04:57 a little bit of a bobble at the end of that.
05:03 I'll go ahead and click the Snap setting to snap that to zero crossings.
05:08 That in itself may help us with any pop or click that's at the beginning or end
05:11 of my selection points, but it's not going to help me with the actual looping
05:15 of this. So, I'm going to set the loop length,
05:19 which is that portion of my selection that I actually want to loop after this
05:22 thing placed once. So, I'll pull this over and I'll say you
05:27 know I want this this still start looping about right in here.
05:32 And then I can pull the fade value up, so that I start to cross fade around the
05:38 loop point. So, let's hear, I'll do that without
05:42 that, so you can hear what it sounds like.
05:44 (music playing) So, you can actually hear a looping now, and I don't want to actually
05:49 have that apparent so, I'm going to pull this cross fade up.
05:56 And now let's hear what it sounds like. (music playing) So, now at that point, as I'm
06:00 holding out the chord, you actually can't hear when it's looping.
06:08 And now that I've got that one chord isolated, I can actually trigger that
06:12 with different notes and get different chords based upon the chord structure of
06:16 what I've selected. (music playing) Adjusting the sample section
06:22 parameters in simpler and straight forward.
06:27 But as you can see, they make a big diffeence in how the sample plays back.
06:31
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Tweaking the parameters of Simpler
00:00 Setting the sample start in at loop points of the sample and simpler is just
00:03 the first step in preparing the sample for sequencing.
00:06 Let's take a look at how the filter in LFO parameters can be used to modify the
00:09 sample in Real Time to create a more interesting sound.
00:12 I've got a very plain base sound setup on this first track, let me Record Enable that.
00:18 Let me just hit a key so you can hear what that sounds like.
00:20 (audio playing). Just a Sawtooth wave, very basic, an
00:24 nothing has been done to shape that. So I'm going to start off by coming down
00:29 here and, clicking on the filter, an when I did that you saw a number of parameters
00:33 light up. One of the things that I can set here is
00:36 the filter type. So if I click on that, you'll see that we
00:39 have the typical Low-pass, Band-pass, High-pass and Notch filters.
00:44 I'm going to leave that on the low pass 12 and that means that the slope set past
00:48 the cut off frequency is sloping at 12db per octave.
00:52 Now I'm going to hold the note down and I'm going to dial the cut off frequency.
00:56 And as I dial that lower you'll hear it actually start to carve in and eliminate
00:59 kind of the high end. (audio playing).
01:01 I'll leave that around 2 kilohertz. Then I'm going to dial in some resonance.
01:12 Now that is going to accentuate or amplify those frequencies around the
01:15 cutoff frequency. And it'll give us a little bit more of an
01:18 interesting dynamic effect. (audio playing).
01:21 I kind of like the hollowness that I get around around about 2 on that setting.
01:30 Now, by itself, you might say, well, all you've done so far is kind of make it
01:33 sound a little bit darker. But what I want it to do is I actually
01:36 want that filter to open and close a little bit as we play notes.
01:40 One of the ways that I can do that is by dialing in some velocity.
01:44 Meaning that how hard I strike the key is actually going to modulate that cut off
01:47 frequency to open up and shut down a but. Let's try that, I'm going to set that all
01:51 the way up to 100% so we can hear what it sounds like.
01:53 (audio playing). So you can hear that opening more and
01:58 more and more as I strike the key harder. Let me pull that back a bit and, I'm also
02:05 going to modulate this using the LFO. So I'm going to dial up the LFO, and then
02:10 actually go to the next section and turn it on.
02:14 Now if you're not familiar with LFO's, an LFO is a Low Frequency Oscillator.
02:18 An that's an oscillator that outputs a pitch that's so low that we can't hear it.
02:23 But we can use the fact that low frequencies oscillate very slowly, to
02:26 actually change other parameters in real time.
02:30 I've got the LFO turned on here for the filter, and right now, it's set to open
02:34 and close by a rate, and that rate is set at one hertz.
02:39 So, let me hold down a key and let's just hear what that sounds like.
02:43 (audio playing). Okay, now that's starting to get interesting.
02:48 So we can actually hear that opening and closing.
02:50 Now I could set this to be a shorter or longer time, or I can actually sink this
02:54 to the tempo of the song by clicking on this little 16th note.
02:59 And when I do that it opens up this Beats Field, and now I can actually sync that
03:02 or have the filter open and closed based upon a rhythmic value.
03:07 So I'm going to hold down a note and change that value so we can hear what it
03:09 sounds like. (audio playing).
03:12 You can hear were getting that kind of classic wobble base sound.
03:25 Now, next to that I've got the type, and that allows me to choose different kind
03:28 of wave shapes. And shaped on how that filter is opening
03:31 and closing, so I had that set to sine wave to start off with, but let's hear
03:34 what that sounds like with a square pulse wave.
03:38 (audio playing). Much more of an On, Off sound.
03:42 And if I switch to triangle, I'm going to get kind of softer edges but a sharper point.
03:47 And let me make that just a little bit longer.
03:50 (audio playing). That's a little bit better indication of
03:52 what that does. And I'll set that on random last.
03:56 You can just hear that it's going to randomly open and close the filter.
04:00 (audio playing). So let's set this back on the sine wave.
04:07 And I'm going to point out one more parameter here on the LFO and that's the attack.
04:11 So, we can actually set it so it actually builds into the effect that we're looking for.
04:15 So, let me put this back on rate, I'm going to dial that just a little bit
04:19 longer rate, and then I'll dial up some attack.
04:24 So that this actually takes three or four milliseconds to open up.
04:27 (audio playing). So, you heard that the first one or the
04:29 first two of those was a little bit softer and then it built into the overall
04:33 effect, so one more time. (audio playing).
04:37 Gradually building in to the overall desired effect.
04:43 I'm going to briefly turn the LFO off here and then I'm going to open and close
04:47 the filter using the envelope instead. So let me dial up some envelope and then
04:53 I'm going to go up here and I'm going to click the box next to Filter to turn on
04:56 the Filter Envelope. So, at this point I can set some attack
05:02 on this, so that the, cutoff frequency, gradually opens up.
05:06 And then I can control how it closes again with the decay parameter.
05:10 So let's hear what this sounds like. (audio playing).
05:13 So now I have got that set to open a little bit more slowly and then close, it
05:24 takes almost six seconds to close. All right, lets move on and lets take a
05:35 look at the couple other ideas and I am going to switch over to this hi hat track
05:39 and let me take that back out of Record Enable.
05:42 Let me start by saying that the sound I've chosen, the length of the hi hat is
05:46 a little bit long to my taste. So I want to set this a little bit
05:50 tighter, and then I want to set it so that the sound of this actually modulates
05:53 a little bit. One of the things I don't like about
05:57 Single Sample Player is that when you have a repeated part the note sounds the
06:00 same every time you hit it. So I wanted to be just a little bit different.
06:05 So I'll play this, to start off with. I'm going to work with the length of this
06:08 overall sound. (audio playing).
06:11 Okay, so I use the K feature here in the volume envelope to just tighten out a
06:18 little bit. And next what I'm going to do is I'm
06:23 going to use the LFO to actually modulate the pitch.
06:26 So, let me turn on the LFO and I'm going to set just a little bit of Detune on that.
06:34 And then I'll turn up the LFO. Let's do it quite a bit to start off with.
06:38 And then my favorite one here is to actually use the Random shape.
06:41 So let's check out what that sounds like. (audio playing).
06:44 So that's changing a whole lot. So I'm actually going to dial back the
06:51 LFO percentage. So it's a little bit more subtle.
06:57 (audio playing). So now you can hear, that there are just
07:02 slight pitch changes each time that that hi hat is hit.
07:10 So now that you're familiar with how Simpler works, you'll be able to modify
07:13 Simpler Presets to work more effectively with your music.
07:16
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17. Live Racks
Unlocking the power of FX racks
00:00 One of Live's most powerful and innovative features is Live Racks.
00:04 Which allows you to save multiple effects or instrument devices as a single preset.
00:08 Let's take a look at how they work. So a Live Rack can contain an audio
00:12 effect, MIDI effect, instrument devices, or any combination of the above.
00:17 Now let's start by taking a look at audio effects racks.
00:20 So I've got a kick clip on this first track and I want to add some EQ in compression.
00:26 So let's go into the audio effects area and I'm going to drop down and grab a EQ8.
00:32 Put that in the device chain and let me get a compressor to and I'm going to go
00:36 in and get the preset this for kick, and I'll drop that down there as well.
00:44 Now if I shift-click the Title bar on the EQ, I get them both selected, I can
00:48 create a group or a rack by right-clicking on either of the devices.
00:53 And choosing Groove from the Contextual menu.
00:56 Now once I do that I want you to notice that we get these brackets on either side.
01:02 So we see it here on the left. If I hold down Cmd+Option, that would be
01:06 Ctrl+Alt on a PC, I can pan this over. And I can see the rounded edges on the
01:12 bracket on the right-hand side. Let's go back over to the beginning.
01:17 In addition to the brackets, I also get some additional buttons.
01:21 And if I click on this first one, this show and hides the macro, and this is a
01:25 device where I can map controls from any of the devices onto these knobs for adjustment.
01:32 We'll talk about that in an upcoming movie.
01:35 I also get a chain list which shows me how many chains I've got, and right now
01:38 I've only got one. And that means that these two effects
01:42 that I've added here are actually being processed in series.
01:46 Meaning that the signal is going to come through the EQ, and then go into the kick compressor.
01:51 Let me close that for the time being. And I'm just going to make some basic
01:55 settings that I might make on any old kick.
01:58 Which would be probably to reduce a little bit of the lower mid range around
02:03 maybe 200 to 250 hertz. Tighten the queue a little bit, add a
02:08 little bit of a bump to get the snap on the kick there around 2K.
02:13 Once I've got the settings made, if I don't want to actually see the entire
02:16 device, I can double-click on its Title bar to minimize it.
02:21 And that's all the space it takes up. Now, let's hear what that sounds like.
02:24 (music playing) So, I might go back in and make some more changes, but if I'm happy with
02:30 the way that sounds, I might want to save this for use in a later session.
02:39 So, let me open up my user library. And one of the things that I can do is
02:43 just grab the Title bar on the rack, which at this minimized state is going to
02:46 be the bracket on the left-hand side. And drag it up into the presets folder.
02:52 And now I can call this something like Drum EQ and Compression, and save that.
03:00 So for example, if I come back to another set and want to use that, I can just grab
03:03 the preset and drag and drop that on another track as I'm doing here.
03:09 On this kick two track which is a similar track.
03:12 And then I can double-click the title bars of any of these effects to open them
03:14 back up. If I need to make any more changes I can
03:18 do that. But otherwise, I'm ready to go.
03:22 We can also start with an empty rack and add devices into the rack itself.
03:27 So let's move over to the roads track. Let's do that.
03:30 So here we can see that I've got a MIDI instrument and this is preset of electric.
03:35 The electric piano software instrument that's available in Live Suite and I want
03:39 to add a couple of audio effects to that. So, I'm going to up into the audio
03:44 effects category and let me close all these, I'm going to press my left arrow
03:48 and move up. And let's go up to the top now, and I'm
03:52 going to grab this blank preset where it says Audio Effect Rack.
03:57 I'm going to drop that over here after the virtual instrument.
04:02 We can see the rounded edges of the rack, and what I'm going to do now is open up
04:06 the Chain List, and I'm going to drop an effect there.
04:10 So, let's just grab the default chorus and drop that one.
04:15 And then, I'm going to create a second chain here, and let's put default flanger
04:19 on that one. I'm doing this because I want to
04:25 demonstrate that not only can we run effects in series, but we can also run
04:28 them in parallel. So, let me minimize this software
04:31 instrument here by double-clicking on its Title bar.
04:34 Or we can just look at the rack. So, now if I click the first chain we see
04:38 the chorus and if I click the second chain we see the flanger and if I want I
04:42 can add multiple effects in each one of these chains.
04:48 Now, let's start off, I'm going to rename these so I know what I'm looking at.
04:50 So, I'll select the first chain and go Cmd+R.
04:53 And I'm going to call that chorus. And let me choose the second one.
04:57 And I'll call that flanger. And if I want I can set differing levels
05:01 for the two presets. And I can also set different panning for that.
05:06 So maybe if I wanted to pan one of these right and one of these left.
05:09 I can do that. And let me play a cord and let's hear
05:11 what that sounds like. Looks like I need to record enable a track.
05:15 (music playing) So, you can hear the two different effects.
05:20 If you want to hear them separately, you can press the Solo button, and now I
05:24 should just hear the chorus. (music playing) Just on the right side.
05:29 Now let's check out the flanger. (music playing) And that one is just on the left side.
05:35 And as I said, if we want to balance that a little bit, we can do that.
05:39 Now, I'm going to get out of that track and go to the next one and I'll record
05:42 enable that, because I've tricked this one out a little bit.
05:45 I've actually got five effects on here, and I've named them phaser, eq, and so
05:50 and so forth. And then the last one, I want to show you
05:54 that I actually took a second audio effect rack and I dropped it in the chain
05:58 list which gave me a nested rack. And then inside that rack I actually put
06:04 three chorus devices and then I set up slightly different settings for each one
06:08 of those. And then I pan those right center and left.
06:13 So let me solo that just to start off, so you can hear how rich the sound I was
06:16 able to create there. (audio playing) Subtle, but yet I got differing
06:22 things going on, on left and right. So it's a really nice way to work.
06:28 So I did this because I wanted to show you one more thing that we get in an
06:31 audio effect rack. And that's this little button up here
06:34 that says chain. So I'm going to click on that.
06:37 And this opens up this little area here. And this shows me MIDI values from zero
06:42 to 127. And what I can do is I can set up
06:45 different areas where the different effects will be active.
06:49 So I'm going to start by grabbing this little bar graph, it's really hard to see
06:52 there on the left-hand side, and I'm going to move my cursor until I see the trim.
06:57 And I'm going to pull that all the way across.
06:59 Now I'm doing that because when you have one of those bar graphs going all the way
07:03 across, you can actually right-click on it.
07:06 And you can choose this option, Distribute Ranges Equally, from the
07:09 Contextual menu. And so now I see that I've got an area
07:12 from zero to 24 that is going to be the phaser, and from 24 up to 48 the EQ, and
07:16 so on and so forth. So now, I'll grab this little marker up
07:22 here at the top, and if it's anywhere in this range we'll hear the phaser.
07:27 (music playing) If I pull it over here, we're going to hear the EQ that I set up
07:32 (music playing).
07:35 Over here, I'm going to hear the auto-pan (music playing), and over here the delay (music playing)
07:40 , and last, I'll hear the chorus (music playing) .
07:45 Now, if you want, you could overlap these areas, and then add a cross fade.
07:49 So, what I'm going to start off by doing, is I'm going to shift-click the top four
07:52 devices there. And then, I'm going to move my cursor to
07:56 the edge of one of those bar graphs and click and drag, and you'll notice that
07:59 the selected items are all increasing their range.
08:04 And then I'll go to the little bar graph that's on the top and I'm going to pull
08:08 that over so that I can actually cross fade that.
08:14 Then I'll select the bottom four and I'm going to grab the little cross fade bar
08:18 graph on the left-hand side and pull that over.
08:23 And as you can see, I've set up crossfades between the different devices.
08:29 So, now if I grab the little chain activator, and put it over here on the
08:33 bottom, I should just hear phaser. And if I put it here in between those two
08:39 where the crossfade is, I should hear both of those.
08:42 (audio playing) Again if I move it over there. (audio playing) I'm hearing multiple effects.
08:48 That's kind of cool but you might ask, well how would you actually use that?
08:54 I'm going to go up here onto the clip that I've got.
08:58 And let me double-click that so I can move over and actually see that.
09:02 And I'm going to activate the show or hide envelope button and because I had
09:07 clicked that chain selector, it's actually showing here in the envelope chooser.
09:14 And now if I scroll up and down we will see that I have got from zero to a 127.
09:21 And now if I draw in any clip automation I could actually set it to change from
09:25 effect to effect as this clip plays. So let me activate my Pencil tool, and
09:31 and I'll draw in a little bit that's going to activate just the phaser, and
09:35 then let's pull this up. I want to make sure that I get into the
09:40 next one for the next chord. And move that over, and then I'll go to
09:45 the next chord and move that even higher. And then on the last one, I'll move that
09:52 way up. Now, let's just play the clip and let's
09:55 see what that sounds like as it changes effects.
10:14 (audio playing) As you can see, that might be really useful as you're trying to change
10:17 effects in the middle of a set. And also in Live performance if you've
10:21 got a roads patch that you want to use and you want to have several different effects.
10:25 You can assign that chain selector to one of your knobs and you'll be able to
10:28 change effects by simply dialing that in the middle of playing.
10:32 I'm guessing that like my first experience with racks, this discussion
10:35 got your attention. Not only can you save multiple effects as
10:38 a rack for use in another set. But you can set them up in series, in
10:41 parallel, or a combination of the two. All which allows you to shape a track
10:45 exactly the way you want.
10:47
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Utilizing instrument racks
00:00 Layering synth and sampler parts requires multiple tracks in (INAUDIBLE).
00:04 Let's take a look at how Live racks can be used to combine multiple instruments
00:08 and effects capable of delivering complex sounds on a single track.
00:12 So let's start by just taking a look at an existing preset instrument rack.
00:16 So, let's go in the Instrument category. And down to Instrument rack now open that
00:21 up, lets go down to Pad I will just choose the first one and put that on the
00:24 first track. So I see the marker here the beginning
00:28 and I see the rounded edges so that I know I am in a rack.
00:32 When I click over here I can see the two chains that are set up and when I choose
00:36 the first one and go over here to the right I see the bracket of another rack.
00:43 So let me click the Show High Chain list there, so I've got something called Snow Pad.
00:48 And when I actually go inside that I've got another rack.
00:52 And when I look at what's there, pull that over.
00:55 I can see that there's a chord plug-in. It looks like we're transposing the pitch
01:00 that you play up a fifth and down a fifth, and then I finally see the actual
01:04 virtual instrument. Looks like we've got an operator here,
01:08 and then over on the right edge of that, well, I can see outside this rack it
01:12 looks like there is a reverb and a Ping Pong delay, that all of these chains are
01:16 passing through. So let's go back over here a little bit,
01:22 an I'm going to solo, the, first side just so we can hear what's going on there.
01:29 (audio playing) So I'm playing one pitch. (audio playing) And I can hear the transposition
01:35 up and down the fifth. Now lets take a look at the next one.
01:38 So I'll select that, and when I select that, I can see that.
01:42 There's also a nested rack inside of this one.
01:45 And it looks like we've got two things going on.
01:48 I've got this star shower. And I see another operator virtual instrument.
01:52 And if I click the bottom one. I can see that there's another preset an
01:56 a different virtual instrument there. Now inside each one of these, I can see
02:01 it looks like there is an arpeggiator effect.
02:04 An so I've soloed that chain, an now I'm going to solo the first instrument that's
02:08 inside that. And I'm going to hold down the note, I'm
02:12 going to hear what that's doing. (music playing) So again, I held down a single
02:16 note it's being arpeggiated at 16th note. I can see that it's being shifted one
02:24 time up an octive. Now when I click the lower one there's
02:28 another arpeggiator. This one set at an eighth note.
02:32 And it's also set to shift and transpose up one time an octave.
02:37 And lets hear what that sounds like. (audio playing) And when I turn all of that on.
02:47 And hold down a note. What do we get?
02:50 (audio playing) So a really beautiful complex sound.
02:55 Let's see how we can do this from scratch.
02:58 So let me disable that. And I'm going to go back up in here to
03:01 the instrument rack, and I'm going to drag and empty rack on top of this second
03:04 midi track. So we see the outside edges of this, and
03:09 I'm going to go back into my instruments now and I'm going to add a couple of
03:12 virtual instruments. So lets grab electric and I'm going to go
03:17 in there and lets get just a simple electric piano sound.
03:22 So I'll drop that in. And then so that I could add a second one
03:25 inside this rack. I'm going to show hide the chain list by
03:28 clicking on the button. So I can see that I got one chain there.
03:33 And while I'm at it, I'm going to go ahead, I'm going to go into the Audio
03:36 Effects category, and I'm going to add a chorus to that.
03:39 So I'll just grab the default chorus and I'm going to drag and drop it.
03:43 Now notice that I can put it right inside that bracket next to the virtual instrument.
03:48 So let me just play a chord, and let's hear what we got.
03:53 (music playing) So a single virtual instrument playing through a single effect.
03:57 Now, let's go back over and I'm going to go back into my instruments and let's
04:01 close this one up. So.
04:03 I'm going to press my left arrow. Close that category, and let's go into
04:08 Operator, and into the Pads Area. And I've already searched out and found
04:15 one that is called Slow Sweep so I'm going to click and drag that preset.
04:20 Now I'm not going to drag it on top of the existing chain.
04:23 I'm going to drag it in the area below that and that will add a second chain.
04:28 So if I solo that one and play a chord, (audio playing).
04:34 We can hear that sound. And that's detuned just a little bit too
04:37 much to my taste and I can see its probably on the second oscillator so I'm
04:40 going to pull that down a little bit so its not quite so drastic.
04:44 (audio playing) And I'm doing that because I want it to be more in tune with the rhodes patch.
04:52 So let me unsolo that, and let's hear both of them together.
04:55 (music playing) So you can here the rhodes has the attack and then this pad actually
05:00 kind of sweeps in and fills in the back end.
05:05 Again within the chain itself I've got the ability to set the levels differently.
05:10 So, if I want the rhodes a little louder and the other pad to be a little bit
05:13 softer I can pull that down and do that. I can pan them to different speakers.
05:18 I can go one left or one right. Right now, I actually kind of like them
05:21 together so I'm going to leave that alone.
05:23 If I want I can deactivate one of the chains from playing by clicking on that button.
05:28 I can solo the two of them separately if I want and if I am unhappy with one of
05:32 the presets that I'm using, I can actually click this Hot Swap button.
05:37 And that'll take me right back up into the instrument area where I can
05:40 double-click another instrument or a different instrument preset and exchange
05:44 that for the preset that's currently here.
05:48 Now I'm happy with that, so I'm going to go ahead and close that out and get out
05:51 of there. In the last movie when we talked about
05:55 Audio Effects racks, we saw the Chain View where we could set up separate
05:58 ranges that would activate the different chains to play, or make sound.
06:03 Now in this one I'm going to click one of the other areas.
06:06 Let's take a look at the Key Zone editor. So again we get these bar graphs.
06:11 But this time I can actually see the keyboard above here.
06:14 And what I can actually do is very quickly set up zones.
06:17 So that in one area of the keyboard I'm actually going to the rhodes.
06:21 And in the other are I'm going to trigger the pad.
06:24 So for example, I'll move my cursor on the edge of the bar graph for the road
06:28 sound and I'm going to drag that over and let's put that right around middle C.
06:33 And then, I'll drag the pad and I'm not going to go all the way to middle C.
06:38 I'll just go a little bit lower than that.
06:39 Then I'm going to move my cursor up on the skinnier bar graph, which will allow
06:42 me across way that and I'll pull that one that way and then I'll do that same thing
06:46 on the one below that. So now when I play down in this zone as I
06:52 approach C3 I'll actually move from the road sound up into the pad sound.
06:59 So let's check that out. (music playing).
07:01 So there I'm on c2, now E, and I'm just getting road sound.
07:06 And now when I move up a little higher, (music playing), can hear the road start and the
07:10 other finish. And if I move up another octave, (music playing)
07:15 , I'm just getting the pad sound. All right.
07:20 Let me get rid of all of that real quickly cause I want all that stuff to
07:25 sound and let's take a look at the velocity zone editor.
07:30 Again, we get the bar graphs but now I can set ranges in terms of velocity and
07:33 that will be how hard I hit the keys. I can actually trigger one or the other
07:39 sound or both. So again I'll set the roads to be on the
07:42 soft end. Let's make that to about 80 and I move the Crossfade.
07:47 So I'm going to have to grab that and pull that back over.
07:51 And again I'll try and Crossfade those. As I play very softly, I should hear just
07:59 the roads. (audio playing) And as I hit a little bit harder,
08:04 hear both and then when I really hit it, I only get the pad.
08:13 Okay so all that can be really useful specially if you gotta base sound that
08:17 kind of been a one hand and a keyboard sound may be in your other hand and
08:20 you're trying to play both parts simultaneously on the same track.
08:27 So I'm going to hide that and now we can see the instruments again and before we
08:30 finish I want to do one more thing. I want to add a reverb, this is actually
08:35 going to effect both of these. Now if you remember I added a chorus
08:38 before that was only on the rhodes part and lets just check that out.
08:42 So, I've got the rhodes plugin. I see the chorus.
08:45 When I drop down to the pad, I only see the pad plugin and I don't see any effect
08:49 over there. Now, if I double-click on the title bar
08:53 of this pad I can close that down so I can see this area out here, which is
08:57 outside the rack. So I'm going to go back into my Audio
09:01 Effects area and I'm going to drag down and grab a default Reverb and stick this
09:06 out to the right. And so, at this point when the media
09:10 signal hit's this rack, it goes in and it hits both of these devices, in paralell.
09:16 On the rhodes side, it's going to go through the rhodes plug in.
09:19 And then it's going to go through this chorus.
09:22 I'll minimize those. And when it goes through the pad, it's
09:26 only going to go through pad plugin, but as both signals leave the rack, they'll
09:31 go through this reverb. The only time you put a reverb directly
09:35 in line the way I've done it here, you're going to want to make sure that you set
09:38 your dry/wet percentage so that we get a combination of both the dry sound and the
09:41 wet sound. And so let's check out what that sounds like.
09:46 (music playing) We can actually probably drop that so we get a little bit more dry
09:53 sound with the wet sound. So creating interesting combinations of
10:04 sounds and effects using live (INAUDIBLE) is not only possible in live, its
10:08 intuitive and its easy to use. Experiment have some fun.
10:12
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Creating drum racks
00:00 Drum loops often have limited uses because there's no way to add effects to
00:03 a single drum instrument that's part of the loop.
00:06 Let's take a look at how drum racks can solve that problem and more.
00:10 So I've got a MIDI clip on this first MIDI track and as yet I don't have an instrument.
00:15 So, this time I'm going to go into the Instruments category and I'm going to
00:18 start with Drum Rack and I'm going to grab the default empty drum rack and drop
00:22 that on to this first Track. Now it's a little bit different this time
00:26 and I want you to notice that I get these Pads.
00:29 Now I can drop samples directly on to those Pads.
00:31 So let's do that. You can choose the area of the keyboard
00:34 that you're going to work in by clicking this little box and dragging that up and down.
00:38 And then once you get near the area you want to be.
00:40 If you want to move by smaller increment, you can hold down the command key and
00:43 then drag that. And now I can just get that C3 row right
00:47 here so I can see the next octave above that.
00:51 Now I'm going to go into my search area. And I'm going to do a search for some
00:55 samples, so let's look for 808, and I'll go down to the Samples category and I'll
01:00 grab the kick 808 and I'm going to drag and drop that on C3.
01:06 And I'm also going to use the open and closed hi-hats, so let me grab the 808
01:11 closed hi-hat and I'll drop that, there and I'll drop the open on A# and I notice
01:16 that I just dropped the first one on the wrong slot.
01:22 So, let me just click that and drag it over and put it on the pad where I want
01:25 it to be. I need a couple of other things so, let
01:29 me go up here and search for a snare, ambient and I want one of those.
01:34 Let's see the rest of that. Let's get the stick hard and I'm going to
01:39 drag and drop that on D and then I'm going to look for woodblock.
01:44 And I'll drag the woodblock high and put that on E.
01:50 Now as I click each one of these, you'll note that it's loaded a Simpler and put
01:54 that sample into the Simpler player. Let's drag this back out of the way a
01:59 little bit, and I can lose that search. And I'll shift tabs a little bit so I can
02:03 see the MIDI notes that have been assigned to that, and now let's just hear
02:05 what we've got going. (music playing) This is pretty cool.
02:14 I've already assigned sounds. And I've got this set up really nicely.
02:18 And if I want, I can go back over to the rack, and I can show the Chain list and I
02:22 can see the parameters here that I have available to set.
02:27 So I can set volume and pan right here. But I want you to know that as I created
02:32 this drum rack. The track that that's on automatically
02:36 got this Unfold button and if I click that, it shows that there are several
02:39 return tracks already created within this rack.
02:44 And the outputs of each one of these elements of the chain are automatically
02:47 routed onto those tracks. So now if I want to set some panning for
02:52 example for the hi-hats, I can pan those to the right.
02:58 All simple and very easy to do. If the kit gets a little loud I can pull
03:01 that down there and the snare maybe a little bit.
03:05 Now, if I want to add any signal processing to any one of these particular
03:08 instruments, I can just select that instrument, and I'm going to double-click
03:13 the title bar of that simpler virtual instrument just to minimize that.
03:19 And now I can go into my audio effects and I can grab a kick conpressor and
03:22 again I am going to drag and drop that inside the rack right after the virtual instrument.
03:29 So, that compressor is only affecting this kick chain if I click the snare
03:33 chain, I can see there's the player I double-click that to minimize it and
03:36 there's no effect there that is effecting the signal that's passing through the snare.
03:43 We get some extra choosers that we haven't seen yet and I'm going to start
03:47 off by clicking on this return chooser. Now once that opens up in the bottom
03:53 here, one of the things that I can do is right-click that.
03:56 And I can create a return chain within this rack.
04:00 So, we see that that's there and I'm going to also go over here and click on
04:05 this synth show/hide button. And I get another column that opens up
04:10 here, and one of the things that I can do within the rack is set differing amounts
04:13 of level that are copied on to the send. So if I only want reverb on the snare I
04:19 can do that and not have any reverb on the kick.
04:22 Now, with that return selected I can go into my Audio Effects and, going to press
04:26 my Left arrow to close that category. And then I am going to drop down and
04:33 going to the reverb area and down into the room category and grab this drum's
04:38 room and I can drop that effect over there.
04:43 So what's happening now, is any signal that I copy on to the send with in the
04:47 rack, will then be sent into this chain through this drum room reverb.
04:53 Now I'm going to delete that because that's not the only way to set this up.
04:56 So, highlight that and click Delete to get rid of it.
04:59 And then I'm going to open up that last chooser, which is this I/O chooser and
05:02 that opens up one more column over here on the right.
05:06 And you'll notice that it's greyed out on the individual elements of the drum group
05:10 but in the return chain, it's active and I can click on that and I can actually
05:13 select that to route to one of the return tracks that's actually already on the
05:17 session here. Now, if I click on that return track,
05:22 you'll see that I've already put a reverb with a drum room preset on that.
05:27 And I've also got the Send chain that opened up here on these tracks when I
05:32 created this Return chain. So, I can either set those send levels
05:37 here within the rack or my easier, I can come up here and do that on these return
05:41 tracks that are of the group. So let me pull that up quite a bit so I
05:48 can play this clip and we can hear that I have got reverb only on the snare
05:53 (music playing).
05:56 And that's a little bit soft I will pull that up a little bit so I can hear that
05:59 snare just a little bit more
06:01 (music playing).
06:03 And you can hear that there's reverb on that track but on nothing else.
06:06 Another thing that I can do is, I can actually nest another rack within this rack.
06:11 And the reason I want to do that is because I'm not really satisfied with
06:14 this single sample on this kick, so I'm going to go back up into the instruments category.
06:20 And I'm going to grab the default instrument rack, and I'm going to drop
06:24 that on to the kick pad. And now when I come over here on the kick
06:28 pad I can see that I've got another rack. So if I click on that, it opens up the
06:33 rack over here on the right. And now I can go back and do that search again.
06:38 I'll go kick 808. And go into my samples area, there's that
06:43 sample again. I'll drop that, in the sample area, and
06:47 let me open up that chain list. An I'm going to go back in there, an I'm
06:51 going to choose one more that I've already kind of looked for, an that one's
06:54 called C78. So let me do a search on that, grab that,
06:58 an I'll drop that, in that track as well. So, let's review what I've just done.
07:04 I've got the strum rack, and I've got individual chains for each one of the
07:07 instruments there, but I dropped an instrument rack on the note C3.
07:12 And so now, when I click that, I actually see the nested rack that's inside there.
07:18 And I've loaded two samples. Now, if I look at the elements here that
07:22 are within the chain of this instrument rack.
07:25 I can see the note that's assigned to trigger that.
07:29 So when I play C3, it's going to activate this chain and both of the samples that
07:34 are inside that in this nested rack. And that's just going to allow me to
07:39 create a fatter sounding kick sound. Now if I drag over here a little bit
07:43 further and look at this. If I choose the C78 I can go back into my
07:47 audio affects area, let me get rid of that search, and I can go back again to
07:52 my compressor and I can find that drum kick compressor.
07:58 And I'll add that inside the chain or inside the rack for that particular
08:02 instrument and then I'll double-click that to shut that down.
08:07 And let me drag back over and I will choose the first sample and again, I'm
08:12 going to double-click the simpler to minimize that.
08:17 And let's grab an EQ, inside EQ eight and I'll go in there and grab a preset, looks
08:22 like I've got a kick EQ. And on this one, I'll put it to that one,
08:29 and I'm going to put it right after the preset.
08:32 So, now when I choose the first one we see I've got the 808, and then the EQ.
08:37 And then when I choose the second one I've got the C78, and I've got the compressor.
08:44 Now last but not least I want to show you that, we've got an additional column here
08:48 that 's called choke. And I am going to hide the return chain
08:52 here just for a second so I can see that more clearly and I can assign multiple
08:56 samples to a choke group and that will allow me to choke a sample when one of
09:00 the other members of that group is triggered via the pad.
09:06 So, for example I've got these two hi-hats and I don't want the open and the
09:09 closed hi-hats samples ringing at the same time.
09:13 So, I'm going to click one of those and assign that to one of the 16 available
09:16 groups and then I'll assign the other one to the same group.
09:21 So, if I trigger the F# on the hi-hat (audio playing) I hear the closed one (audio playing),
09:24 and then the open one, so if I trigger that (audio playing) and then quickly trigger the
09:28 other one. It'll actually choke the open hi-hat from sounding.
09:34 So, now you know how to set up a drum rack, which will allow you to both layer
09:37 samples and add effects to individual elements of the drum set.
09:42 Remember to use drum rack to save complex combinations, of drum set instruments and
09:46 effect devices, for use in your other live sets.
09:49
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Working with rack macros
00:00 With each effect or instrument device, there's often a few parameters that need
00:03 repeated adjustment. Finding those parameters can be a pain.
00:07 So let's take a look at how frequently accessed parameters can be mapped to a
00:10 live macro for easy access via your controller.
00:13 So I've got an impulse instrument set up on this first MIDI track, and I'm going
00:18 to select the Title bar on that and right click and choose Group which puts that
00:22 inside of a rack. Now, I'm doing that because I want to get
00:27 access to the macro. So, I'll click the Show/hide button here
00:30 just below the group activator button and that opens that up.
00:33 Now, I can map these macros to any parameter on the device over here.
00:38 So, let's go ahead and click the Map button.
00:40 And I'll chose the kick parameter and anything that's green can be mapped.
00:45 So, I am going to select the volume for that kick.
00:48 And then I'll click the Map button over here to map that on to that macro.
00:51 And when I did that you notice that there is a little green square that appeared in
00:55 the upper left-hand corner of that parameter.
00:58 And if I go out of Map mode, you'll notice that I can no longer adjust that.
01:03 I have to go over to the macro to do that.
01:06 Now if that's not what you want, you can go ahead and click the Map button and I
01:09 can select that parameter, and I can click Unmap.
01:13 And I'm back where I started and I can continue mapping other parameters.
01:17 But let's go ahead and remap that, I'll select that, click Map.
01:21 Then I'll click the second slot so I can get at its parameters and I'll choose
01:25 Volume again and map that one. The next one, I'll map that and the
01:30 fourth one, I'll do that. And then for number eight I'll go ahead
01:34 and I'll get the global volume for that and map that down onto the last macro.
01:41 Now I'm going to go back out of Map mode, and as I did that, you'll notice that all
01:44 of those dip down to their minimum setting.
01:47 So I'm going to go ahead and raise those back up.
01:51 Now I was doing that by mouse, but I should have gone to my controller.
01:54 Now if the rack is selected and you're using a device that has instant mapping.
01:58 Those instantly map onto the eight control knobs.
02:01 So as I go to knob number one, you can see that I haven't had to do any
02:03 additional mapping and it's already being controlled by my controller.
02:08 So I'll go to knob three and pull that up, knob four and get that, and knob
02:11 number eight, and I've immediately got control of that.
02:16 So, that's only using a single device. Now, let's go over to the second track here.
02:20 And I've got a chain of devices here that includes a MIDI arpeggiator Plug in, and
02:24 then a virtual instrument. And then, a couple of audio effects.
02:29 So I'm going to click your Arpeggiator. And then I'm going to Shift click the
02:32 last device so that I can select all of them.
02:35 And then I'm going to right-click on the title bar of any of these and choose Group.
02:40 And now if I look at this over on the left edge, I can see that I've got the
02:43 rack bracket. And if I pan over to the right, I'll see
02:46 that I've got a rack bracket on the outside on the last device.
02:50 Now I want to start by mapping the frequency and residence knobs here on
02:54 this device over to the macros. So let's click the Show/hide button
02:59 again, to show that macro. I'll go into Map mode.
03:03 I'm going to click the Frequency knob on that oscillator.
03:06 And then click the Map button and macro one.
03:09 But I'm also going to map the resonance to the same knob on that macro.
03:13 Now when I did that, you'll notice that I've got minimum and maximum values that
03:16 I can set up here for that. So I'm going to go ahead and do that.
03:20 I've already messed around with this a little bit, so I know what I want.
03:23 So let's set that one to around 350, and I'll set the upper range to about 5k.
03:29 And let's set the resonance on the low end to 20% and on the high end to around 50%.
03:36 And just so I can check that, I'm going to go out of Map mode.
03:39 Let me grab that first knob all right, it's assigned and working correctly.
03:43 And if I look over here on the actual virtual instrument, I can see that it's
03:46 actually moving both of those. And let's play that clip and just see
03:54 what it sounds like. (music playing) Okay I can see that I've got the
04:00 range set that I was looking for. Now lets go back down to the macro and
04:04 I'm going to double-click that to close that up.
04:08 And I want to name that macro so that I know what that's being used for.
04:11 So I'm going to click that button and then I'll go Cmd+R ,that would be Ctrl+R
04:16 on a PC. Now, I can name that filter sweep.
04:20 And let's also, map some more stuff to that.
04:24 So, let me reopen this synth up, and I'm going to go into Map mode again, and I'm
04:29 going to map the global volume on that to the macro number two.
04:35 And then, I'll double-click that to minimize that again.
04:38 And let me grab the shape on the auto-pan and map that to macro three, and the
04:43 dry/wet and map that to macro four. Then I'll go back out of Map mode and let
04:49 me choose the Rack real quick. Gotta do that so I can access these via
04:53 instant mapping. And let me move the knob number three,
04:57 you'll see the auto pan shape changing. And when I go to knob number four, you
05:02 can see that the dry wet parameter is changing as I do that one.
05:08 Now, a very important part of this, is selecting the actual rack itself, to be
05:11 able to use instant mapping. So, if I come over and just select the
05:15 Auto pan. And start moving knobs, you'll notice
05:19 that those knobs are reassigned via instant mapping and I'm now changing
05:21 other parameters. I go over to chorus, I can see that knob
05:25 number two is now moving the rate there for the modulation.
05:29 And if I go back to the instrument rack, I move knob number two.
05:33 You can see that that's set on the volume output on the polysynth.
05:38 So, as you move from track to track and device to device.
05:41 The mapping assignments and instant mapping will automatically remap and
05:44 allow you to make those adjustments. So, one you get an effect, instrument or
05:48 drum rack set up and adjusted, assign the most often used parameters to the racks macro.
05:54 Then when you need to record automation in your live set or use live in performance.
05:58 Those parameters will automatically be available on your MIDI controller via
06:01 instant mapping.
06:03
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18. Max for Live
Introducing Max for Live
00:00 For the last two decades, the program Max has been used by composers, software
00:03 developers, and advanced computer music enthusiasts, as a tool to create devices
00:06 for multimedia production, and live performance.
00:11 Starting with Live 8, Abelton and Cycling 74, the developers of Max, collaborated
00:14 to create Max for Live, an app that allows Live users to create and use Max
00:17 devices in their live sets. Let's take a look at how you set up Live
00:22 9 to work with Max. So Max for Live is included with Live
00:26 Suite 9, and it can be purchased as an add-on to Live Standard 9.
00:30 You can download Max for Live from your Ableton user account.
00:32 Let's go out there, you're on your account and can go to the software tab.
00:36 You'll end up here where you can download both Live 9 and Max for Live.
00:41 And once you've downloaded that and installed that you'll need to go to the
00:44 Cycling 74 page, and purchase download and install Max.
00:49 Next you'll need to set the path to Max in Live.
00:51 So, I'm going to go up to Live, Preferences and that's under the Live
00:54 menu on a Mac or the Options menu on a PC.
00:57 Then select the File Folder tab, and then in the Max application area, there's a
01:01 Browse button where you can browse your hard drive, and find your Max folder, and
01:05 then click the Open button to establish that path.
01:10 Once you've done that, it will show here under the Max application title.
01:14 The actual Max devices don't come with the basic install of Live, so you'll
01:17 actually need to go and download those as well.
01:20 So, I'm going to go back to the Ableton website, and if you click the packs tab
01:24 and then choose Max for Live under the category.
01:28 It will show you all the different Max for Live Ableton Live packs that are available.
01:32 And you can download and install those. And once you've done that they'll show up
01:36 in the Max for Live category in the browser.
01:39 And there are audio effects, media effects and instrument devices.
01:42 Let me go into the media effect category, and I'm just going to drag and drop one
01:45 of these onto the track. Let me get the note echo, and I'll put
01:49 that before the software instrument that I've already preloaded here.
01:54 And notice that it's allowing me to put that before the device, but not after it
01:57 because that's a MIDI device. So I'll release that, and if you've just
02:02 opened Live, the first time that you use a Max device, you'll actually see the Max
02:06 for Live application open up. Now, with Live 9 all the Max devices have
02:11 kind of the same general look, with this kind of grey and blue look.
02:16 Now the one that I've chosen, this note echo is like the audio effect that Live
02:20 has for simple delay, in this case, it's MIDI.
02:24 So, as you play a MIDI note it's going to come into this device and it's going to
02:27 delay or add delays to that based upon 16th notes.
02:31 So, I can do this one,16th, two, three and four, and that's going to give you
02:34 for example if I choose two and eighth note delay for a quarter note delay.
02:39 So, let me record enable the track. I've pulled the level down a little bit,
02:43 because this is actually a little bit loud, and I'll trigger a note here, and
02:46 we should hear several delays. (audio playing) Now, the number of delays that
02:51 we're getting is controlled by this feedback.
02:56 So, if I pull that down, I'll get a few less.
02:59 (music playing) And there's some other interesting features here.
03:00 For example, I can actually have Live transpose the delay.
03:01 So, if I pull that up, let's say, plus seven, so that I get that a 5th above and
03:08 trigger that again, each delay will actually transpose up a 5th.
03:18 (music playing) Now one additional thing that you get on Max for Live devices is an edit
03:22 button that's up here in the title bar. So, if I go ahead and click that, it'll
03:28 actually see that grey out. And then the Max application will open
03:34 and we'll actually see the device in Max. Now, if you go up to the View menu and
03:39 choose Status Bar. You get some controls along the bottom here.
03:44 And one of the things that you can do is switch into patching mode which actually
03:47 shows you how this has been laid out with the objects that are available in Max to
03:51 edit and create these kinds of devices. So, at this point you can edit and save
03:57 your changes to the device. And when you're done with that you can go
04:01 back up to the File menu, and choose Close, and at that point when you come
04:04 back into Live, the device is ready to use again.
04:08 So, if you're interested in learning how to edit and build these Max devices you
04:11 can go to a couple places. First of all you can go to the Ableton
04:15 page and look for the, How to get started with Max for Live.
04:19 And if you scroll downways here you'll see that there are some tutorials for
04:23 programming with Max for Live. You can also go to the Cycling 74 web
04:27 page and click Support, then Tutorials, and there's a lot of information here.
04:33 You can also go to the Cycling 74, YouTube channel for more tutorials.
04:39 So, as you can see, Max for Live has opened up the whole Max community to Live users.
04:43 Maybe you just want to take advantage of the many devices that max users have
04:45 created for Live, but if you're up to the challenge, try editing and building a max
04:48 device yourself.
04:50
Collapse this transcript
Exploring the Mono Sequencer in Max for Live
00:00 Of the mini max devices that became available with Live Suite 9, I was
00:03 excited to find Mono Sequencer, because I've always found step sequencers useful
00:06 and fun to use. Its also a great example of the kinds of
00:10 max devices that are available. Let's take a look and see how Mono
00:13 Sequencer works. Let's go into the max for live category
00:16 in the browser, and let's go into the MIDI Effect subfolder, and I'm going to
00:19 grab Mono Sequencer and drag and drop that before this software instrument that
00:22 have already preloaded here. So, to start out with, you won't actually
00:27 hear what Mono Sequencer does, until you actually start playback.
00:31 And you can do that by hitting the space bar.
00:32 Let's check that out. (music playing) So, you hear a pulsing.
00:38 That's actually doing that out of 16th note at the current tempo of the set,
00:42 which is on 117 bpm. Now, if you want that to pulse at a
00:45 different rhythmic value, you can click that drop down menu.
00:48 You could choose. Another rhythmic value like a Quarter
00:51 Note or a Half Note, let's just try a Quarter Note, listen to what that sounds
00:55 like, (audio playing). So you can hear that it's pulsing slower
00:59 at a Quarter Note, let's go back to a 16th Note.
01:02 If you want you can change the number of steps here but I'm going to leave it at
01:05 16, you can also enable swing value, so if I click the Swing On it's going to
01:08 delay every other note. Let's listen to what that sounds like.
01:13 (audio playing) I'm going to turn that off. I'm going to, do this one at a straight feel.
01:21 Now if we go over into this area, we actually have several different sequencer
01:24 lanes, the first one is pitch. This will actually transpose based upon
01:28 whatever MIDI notes are coming in. So, let me just set a few of these.
01:32 So, let me go to beat two, which will start on five here.
01:35 I'll drag that up to let's say a fifth, and I'm going to go over here after beat
01:38 three and I'm going to pull a couple of these down.
01:42 I like to use flat sevens. And then I'm going to go down in this
01:50 bottom lane and I'm going to turn a few of these steps off by clicking on these
01:54 areas right here. So we pull that off.
01:58 So let me play that so you can hear what that sounds like.
02:01 (music playing) So, that sounds a little bit more like a bass line.
02:08 I'm actually going to go over here in the transpose field, and I'm going to pull
02:11 that down a couple octaves. So, that's by half steps.
02:15 So, I've set that down 24 half steps. Let's check it out now.
02:18 (music playing). And you can hear the gaps where I've
02:20 actually turned off these steps. Now, let's go to the velocity lane, and
02:26 I'm just going to draw in a random velocity change on some of this.
02:31 So, I'm just clicking and dragging. And let's check that out.
02:39 (music playing) So there must be some kind of a velocity modulation happening in the
02:42 virtual instrument that I loaded, and we can hear that.
02:46 Now I want to show you that you can actually change the length of the
02:48 sequence by clicking and dragging up here on the bar at the top.
02:51 And that's independent for each one of these lanes.
02:54 So I'm going to pull this velocity lane down, and let's do that in odd values, so
02:57 that as it repeats, it's doing that, almost randomly.
03:01 And if I go back to the pitch lane, you notice it's still at 16, so that will
03:05 repeat at 16 steps, the velocity will repeat at 11.
03:09 Let's check that out. (audio playing) So you can see that, that's doing
03:16 that at a different rate. Now each time I hit my spacebar.
03:21 You'll notice that it's starting from the place that I last stopped.
03:24 Let's check that out. (audio playing) If you don't want that to happen
03:27 you can actually sync it to the transport by going over here in the transport
03:30 category, and right now where it says furry click that, and it will turn to sync.
03:36 And now each time you start it will actually start at the beginning of the
03:41 sequence (audio playing). Okay, let's do a couple more here.
03:45 Let's go to the Octave category, and let's set an octave offset.
03:48 Now, this will go up or down three octaves, and I'm just going to randomly
03:52 pull up an octave here and maybe an octave down over there.
03:57 And again, I'm going to set the sequence at a different value.
04:00 Let's set that at seven. (music playing) Okay, so you can hear it randomly
04:04 offsetting things an octave up or an octave down.
04:08 I'm also going to go into duration, an I'm going to change the length of some of
04:13 these notes by clicking an dragging across here.
04:18 Let's check that out. (music playing) And I'm going to make these just
04:29 a little bit shorter. (music playing) And again, I'll change the length
04:36 of that sequence. And let's make that one, again, another
04:39 odd value. I'll put that at 13.
04:41 Now I've got a clip up here on the track, and if I Shift+Tab, we can see that I've
04:45 just got a whole note C and a whole note B flat set there.
04:49 Now that's going to cause this pitch sequence to transpose, because I've got
04:52 the MIDI input settings set to transpose. And we'll actually see that change here.
04:57 As we play the sequence, now let's hear that with the drum kit that I've already
05:00 got in the set, and I'm going to fire off this scene.
05:04 (music playing) So we saw that actually go from 24, to minus 26, as the clip played on
05:11 that track an it went from the C down to the B-flat.
05:20 So as you can see, Mono Sequencer is really a useful device.
05:24 Next time you need to create a base line, or you want to randomize a repeating
05:27 part, try using Mono Sequencer.
05:30
Collapse this transcript
19. Working with Video
Working with video files
00:00 In this day and age, it's increasingly important to composers of musical genres
00:03 be able to provide music for video and film.
00:06 Let's take a look at how you can import video into a live set and export a video
00:09 that includes your music. So, I'm in the arrangement view in Live
00:13 because we can only use video in arrangement view.
00:16 So to import video into a live set all we need to do is drag or drop that from a
00:20 finder or an explorer window. So, let me go out to my Finder Window and
00:24 I'm going to go into the Exercise folder and there's a videos file folder in there
00:28 and I've got two clips for us to use. Let me grab that first one here, and I'll
00:33 drag and drop that on the timeline there and the second one, drop that one there.
00:39 Now back in Live we can see that there is a video window and you can move that around.
00:44 If you want to open and close that, you can go up to the View menu and disable
00:48 the video window or if you want to use a key command that would be Option Cmd+V on
00:52 a Mac and Alt Control+V on a PC. Open and close that.
00:58 You'll notice that the clips are actually on an audio track.
01:02 And I can tell these are video clips because they have these little sprocket
01:05 edges on them. And then below that I can see the audio
01:08 wave forms. So one clip doesn't have any audio, and
01:11 the second one does. Now when we do the balance later on, if
01:14 we don't want the audio on that second clip to be included.
01:18 We can just come over here and disable the track activator button and now we
01:21 won't get any audio there. I'm going to put that chooser back on
01:25 none so I don't have to look at that automation line.
01:28 So we have the rudimentary ability to edit these video clips by moving them
01:32 around on the timeline or by trimming their edges.
01:35 Now you'll notice that I have both these clips on the same track, you can actually
01:38 have multiple video clips in a Live set and they can be on different tracks.
01:42 But only one can play at a time. So I'll typically put multiple clips on
01:45 the same track. Now, let me grab this first one, and I'll
01:49 move that over to the beginning of the set.
01:51 And you'll notice that it's snapping to grid as I work.
01:53 And if you don't want that, you can disable the grid by going Cmd+4 on a Mac
01:57 or Ctrrl+4 on a PC. And now I can click this second one, and
02:01 I can move that freely. And you'll notice that I can actually
02:03 drag that on top of the first clip to overlap them.
02:06 And the one that's on top will actually play.
02:08 And again if I move my cursor to the clip edge, I can trim that shorter.
02:12 But in this case not longer because there isn't any video past the end of that clip endpoint.
02:17 Now let me, drop down here an I'm going to, trim the, length of my, demo song
02:21 that we've got here. An I'll make that just a little bit
02:24 longer than the end of that video. An I'm going to zoom in there, an I'm
02:28 going to go over to the automation chooser and I'm going to choose fades.
02:32 So I can change the length of this fade as we get to the end of the video clip.
02:38 So, if there's any hits that we need to line up the music to in the video you may
02:41 want to be able see time code in the live set.
02:45 So I'm going to drop down here to the time ruler and I'm going to right-click
02:48 on that. And you'll notice we have the typical
02:51 options here for U.S film, European frame rates and then doctor my video and color video.
02:58 And I should probably set that to whatever the frame rate of this video is.
03:01 So let me go back to the finder and I'm going to double-click one of these to
03:04 open it up in QuickTime. So that I can open the inspector, which
03:08 will show me what the frame rate is. And it looks like that is 29.979 drop frame.
03:12 So I can close that and let's go back here and I'll right-click again on the
03:18 time ruler and I'll choose 29.979 drop. Okay, so, before we bounce this, let's
03:24 check at this out real quick and see if we like it.
03:27 So set this back to the beginning and hit play.
03:30 (music playing)
03:32 I'd like just a little bit more of a fade out on the music.
03:55 So let me check that real quick. (music playing) There, that's better.
04:00 Okay, so now I'm ready to export this. So, I'm going to set the export length by
04:04 using my loop brace so, I'll click and drag that out.
04:09 And then select it. And now I'll go up to the File menu and
04:11 choose Export Audio and Video, and once this is all said and done.
04:15 I'm actually going to end up with both a video file with audio, and a separate
04:18 audio file. So, I'll set my audio bounce rate in this
04:21 area, so I'm going to come from the master.
04:24 I don't need to normalize this or render it as a loop.
04:27 Let's see, I'll bounce this as an A I F F file at 44116.
04:31 I'm not changing the bit rate so I don't need to use dither.
04:34 And I've already got the create video button enabled.
04:37 From there I can come down and I can choose the type of video encoder that I'm using.
04:41 So I'm at QuickTime. If you're exporting something for an
04:44 iPhone, you might want to choose a different Encoder.
04:47 But I'll stay at QuickTime and then if you need to edit the encoder settings,
04:50 you can click the edit button here and we can see what we've got here.
04:54 So, I'm doing this as forty four one. So let me click that, click OK, click OK.
05:01 And now I can click OK here in the Export dialog.
05:05 I'll give this the name test bounce, and I'm going to save this on the desktop, so
05:08 let's go ahead and click Save. All right, we're done.
05:17 Let's check the resulting video. I'm going to go back out to my Finder and
05:21 let's go on the desktop and we can see both the test bounce audio file and the
05:25 test bounce movie. I'm going to double-click that and open
05:32 that up in QuickTime, and let's give that a quick play just to check it out.
05:44 (music playing) Okay, looks like that all worked. So importing and exporting video from
05:49 Ableton is a simple process. Now you're ready to add video to your
05:52 future live projects.
05:53
Collapse this transcript
Conclusion
Next steps
00:00 Thank you for joining me for Ableton Live 9 Essential Training.
00:03 I hope you enjoyed this course as much as I enjoyed creating it.
00:07 If you're interested in learning more about Ableton Live, check out Ableton
00:10 Live 9 for Live Performance by Yeuda Ben-Atar.
00:13 If you want to learn more about music production, check out Audio Mixing Boot
00:16 Camp with Bobby Owsinski, or Foundations of Audio: Reverb with Alex Case.
00:21 Thanks for watching, and see you soon.
00:23
Collapse this transcript


Suggested courses to watch next:

Ableton Live 9 for Live Performance (2h 20m)
Yeuda Ben-Atar

Ableton Live 9 Tips and Tricks (1h 7m)
Michael Kiraly


Audio Recording Techniques (5h 17m)
Bobby Owsinski

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


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