navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

Ableton Live 8 Essential Training
John Hersey

Ableton Live 8 Essential Training

with Rick Schmunk

 


Ableton Live 8 Essential Training with Rick Schmunk offers a comprehensive overview of Ableton's live audio and MIDI sequencing software and the techniques required to compose, record, and edit music, in real time, on stage, or in the studio. The course includes tutorials on compiling live sets from audio and MIDI clips, loops, or samples, applying MIDI effects, warping audio, and recording and producing songs in any number of contemporary styles. Exercise files are included with the course.
Topics include:
  • Putting together a DAW system
  • Setting up Ableton preferences
  • Importing and exporting content
  • Recording MIDI
  • Editing and quantizing MIDI data
  • Recording audio
  • Recording in Arrangement view
  • Using sends and returns in the Live Mixer
  • Grouping tracks
  • Signal processing
  • Creating and editing automation envelopes
  • Using fades to mask audio pops and clicks
  • Looping and warping audio clips
  • Mapping device controls to a MIDI keyboard
  • Working with virtual instruments
  • Integrating Live with Pro Tools and Logic

show more

author
Rick Schmunk
subject
Audio, Digital Audio Workstations (DAWs)
software
Ableton Live 8
level
Beginner
duration
7h 20m
released
Dec 10, 2010

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Welcome
00:04Hi! I'm Rick Schmunk, and I'm very happy to present to you Ableton Live 8
00:07Essential Training.
00:09Ableton Live is a digital audio workstation designed to take musical ideas from
00:12notes just floating in your head, to a finished audio ready for final performance.
00:17I'll be teaching you Live from the ground up, from setting up an audio
00:20environment and hardware, to starting your first session, to recording live
00:24audio and MIDI into a track.
00:27I'll show you how to apply MIDI effects to your tracks to personalize the
00:29sound for your needs.
00:31I'll walk you through all the steps you'll need to warp audio, moving it closer
00:34to the tempo you want.
00:36Finally, I'll show you how to work with other DAW systems like Pro tools
00:38and Logic to add additional processing controls and build more layered compositions.
00:44Let me show you how to produce beautiful music, and we'll start with "Ableton
00:47Live 8 Essential Training".
Collapse this transcript
Using the exercise files
00:00If you are a premium member of the lynda.com Online Training Library, or if you
00:04are watching this tutorial on a DVD-ROM, you have access to the exercise files
00:09used throughout this title.
00:10The exercise files are contained in a folder.
00:13There is one Live project for each video.
00:17Inside the Live project folder, you'll find an Ableton Live set and any samples
00:22needed to follow along with the video.
00:24In some cases, there are some additional assets, like in this video project,
00:28where there are additional video clips and audio clips.
00:33If you don't have access to the exercise files, you can follow along from
00:37scratch or with your own assets.
00:39Let's get started!
Collapse this transcript
1. System Setup: Putting Together a Digital Audio Workstation
What is a digital audio workstation?
00:00Computer-based recording and editing systems are often referred to as digital
00:04audio workstations, or DAWs.
00:06DAWs are made up of the following components:
00:08a computer running a music production software program such as Ableton Live;
00:13an external hard drive to store your library and audio files;
00:17a microphone, which can capture a sound from a singer or instrument, and convert
00:20it to an electrical signal;
00:22an audio interface, which converts the audio from an electrical signal to
00:26a digital signal, and then so we can listen to the audio coming out of the computer,
00:29it converts the signal from digital back to electrical;
00:33a MIDI keyboard controller, which will allow you to send MIDI signals
00:36representing the notes and chords you play to Ableton Live; and
00:39headphones or speakers, which convert the electrical signal back to sound
00:42pressure waves, so that you can hear and evaluate your music.
00:47If you don't currently own some of these components, and are considering
00:49purchasing one or more of them to complement your home recording setup, here are
00:53some things you should consider.
00:55Most of the processing required by a music production application like Ableton
00:59Live is handled by the computer.
01:01So the experience will be more enjoyable if you use a fast computer with at
01:05least 4 gigabytes of RAM.
01:07Also, your system will run more efficiently if you store and access your Live
01:11projects and sets on a separate drive from where your operating system and
01:14applications are stored.
01:16This additional drive can be an internal drive, but you'll probably find it more
01:19convenient to use an external drive.
01:22I'd recommend using a FireWire drive, but USB 2 drives can also be used.
01:26In either case, use a drive with at least a 7,200 RPM spin rate.
01:30Ableton Live will run without an external audio interface--instead using the
01:34computers built-in converters.
01:36However, these converters are not nearly as good as those found in an audio interface.
01:41As a result, your recordings will not be as good.
01:43The available audio interfaces have many options.
01:46For example, some interfaces connect to the computer using a USB cable.
01:51Until recently, most of these were USB 1.0, which has a transfer rate of around
01:5610 megabits per second.
01:57This is slow for audio, and so most of these interfaces only offer a maximum of
02:01two simultaneous inputs, and a maximum of 48-kilohertz sampling rate.
02:06Both the newer USB 2.0 and FireWire interfaces are a better choice in my opinion.
02:11Both offer sampling rates of up to 96 kilohertz,
02:14two to eight simultaneous inputs, and an overall more robust performance.
02:19Look for an interface that offers instrument and line inputs in addition
02:22to microphone inputs.
02:24You'll probably appreciate options like multiple headphone outputs, built-in
02:27MIDI interface, guitar tuner, and effects.
02:31If you're looking to purchase a new MIDI controller, there are several
02:34controllers that are designed to work specifically with Live.
02:37A list of those controllers is available on the Ableton web site at
02:40ableton.com/controllers.
02:43These native controllers offer remote control over launching scenes and clips,
02:47instruments and effects, as well as mixer controls.
02:51Most of these devices have knobs that map to Live macros using instant mapping,
02:55which will greatly enhance your automation and your live performances.
02:59Purchasing a microphone can be a confusing experience.
03:02It's best to focus on a microphone purchase on a very specific choice.
03:06For example, a small diaphragm condenser microphone is often the mic of choice
03:10for recording acoustic guitars.
03:13Dynamic microphones are typically used to record guitar amps.
03:16Large diaphragm mics are often best for recording vocals.
03:19Before you purchase a microphone, do some research, and if possible, borrow or
03:23rent before you buy.
03:25Also, if you're recording vocals, I'd suggest purchasing a pop filter.
03:29They help to knock down those nasty plosive consonants, and can also
03:32protect the microphone.
03:34Purchasing speakers and headphones are a lot like microphones;
03:36there are so many to choose from.
03:38In either case, you want to use reference headphones or speakers.
03:41They accurately reproduce sound without the coloration that you typically get in
03:45similar consumer devices.
03:47Again, research is important.
03:49Auditioning speakers with recordings you know well is critical.
03:53In the end, you want to be able to record and mix your projects, knowing that
03:56what you're hearing will transfer to other playback systems.
04:00Now that you understand the important issues in choosing equipment for a home
04:02recording studio, you can begin assembling the necessary devices.
04:06In the next video, we'll talk about connecting equipment, and the best way to
04:10power on and off your home studio.
Collapse this transcript
Choosing the right gear and setting up a system
00:00Correctly configuring and connecting the equipment in your home studio is
00:04essential to working effectively, and enjoying making music using a computer.
00:08Let's talk about setting up your system, and the best way to power your system on and off.
00:13If you're setting up your home studio for the first time, you want to start by
00:16installing Ableton Live on your computer.
00:19You also want to check the Downloads pages at ableton.com to make sure that you
00:23have the latest version of the program.
00:26The first time you start Live, you'll be asked to authorize the program
00:29through Ableton's web site, where you can create an account and register your serial number.
00:34In addition to program updates, you should also check the Downloads page for
00:38free Live packs, which include device presets, samples, and clips.
00:43After turning your computer off, you can begin connecting the various devices in your system.
00:49If you're using an audio interface, connect the device to the computer.
00:53Most interfaces connect via a USB or FireWire cable.
00:56If available, use the cable that came with the interface.
01:00You may need to power the interface by plugging it into the wall, using an AC adapter.
01:04But in many cases, the interface will draw the necessary power from the computer
01:07via the USB or FireWire cable.
01:10Next, connect any external hard drives you're using to the computer.
01:14Check your drive to see whether it connects to the computer via a USB or FireWire cable.
01:19If you've purchased a FireWire 800 drive, it uses a different cable than the
01:23older FireWire 400 drives.
01:25You may need to use an adapter cable that will allow you to connect a FireWire
01:29800 drive to a computer that only has FireWire 400 connections.
01:34Note that some computers only have one FireWire connection.
01:37If you're using both a FireWire drive and a FireWire interface, connect
01:41the drive to the computer, and then connect the interface to the second
01:44FireWire port on the drive.
01:46Today, most MIDI controllers connect to a computer using a USB cable.
01:50If you're using an older MIDI keyboard that only has MIDI ports, check to see if
01:55your audio interface has an integrated MIDI interface.
01:58If it does, connect the MIDI out port on the keyboard to the MIDI in port on the interface.
02:03If the interface doesn't have an integrated MIDI interface, you'll need to
02:07purchase a stand-alone USB MIDI interface.
02:10If you're going to record vocals or instruments into Live, you'll need to
02:14connect a microphone to one of the inputs on your audio interface.
02:17You'll need a microphone or XLR cable, and I'd suggest that mic cables are an
02:22item where you don't want to economize.
02:24Properly cared for, a good mic cable will last a long time, and will
02:28noticeably improve your recordings.
02:29Mogami or Canare cables both offer excellent products.
02:33Plug the female end of the mic cable into the microphone, being careful not to
02:37squeeze the grill on the mic.
02:39Plug the male end of the cable into the preamp input on the interface.
02:44If you're using a condenser microphone, remember that you'll need to power the microphone.
02:48Find the Power button on the interface, usually labeled + 48V, and enable it.
02:54You can record live instruments by connecting them directly to the audio interface.
02:58Connect guitars or basses to the instrument input using a quarter-inch cable.
03:03If you have an external synthesizer or drum machine that you want to use as a
03:06sound source, plug them into a line input on the interface using a
03:09quarter-inch cable.
03:11If the device has a balanced output, use a quarter-inch TRS cable.
03:15Last, connect your headphones to the headphone output on the interface, and
03:20connect your speakers to the monitor outputs on the back of the interface.
03:24If you're using power speakers, you can connect the speakers using balanced
03:27cables--depending upon the available connections, either a TRS quarter-inch or XLR.
03:32If you have passive speakers, you need to first route the audio outputs on the
03:36interface to a power amp, and then to the speakers.
03:40Now that you have everything connected, you're ready to boot your system.
03:43In order that your computer recognizes your devices, and that you don't damage a
03:46device, it's recommended that you turn things on in the following order.
03:51First, boot your external hard drive, turn on your audio interface if
03:55necessary, turn on your MIDI controllers, turn on your computer, and last,
04:01turn on your speakers.
04:03Shut down your system in the opposite order:
04:06speakers first, computer, controllers, interface if necessary, then hard drives.
04:15If you need to remove a hard drive from your computer while it's still running,
04:19first eject the drive, turn it off, then unplug the drive from your computer.
04:23Now that you have your system connected and powered up, you're ready to start
04:27making music using Ableton Live.
Collapse this transcript
2. Software Setup and Preferences
Setting up audio preferences
00:00Using an external audio interface with Live allows you to record and monitor
00:03audio at a higher resolution than using a computer's built-in audio inputs and outputs.
00:08In this video we'll discuss how to configure Ableton Live to work with an
00:11external audio interface, and learn how to activate the interface inputs and outputs.
00:16So before you start using Ableton Live you want to connect your audio
00:19interface to your computer, start your computer, and then if necessary load
00:23the interface's driver.
00:25Then you can go ahead and launch Ableton Live.
00:28To access the settings that will allow you to configure your audio interface to
00:31work with Live, choose Preferences from the Live menu on Mac, or the Options menu
00:36on a PC, or use the key command Command+Comma or Ctrl+Comma on PC.
00:41The Preferences are organized into tabs, and I'm on the Audio tab here.
00:47First of all, we see the Driver Type, which in this case I only have the
00:50option of CoreAudio.
00:52On a Mac or a PC if there is a driver that's specific to your interface, you'll
00:56need to load that, and it should be visible in this menu.
01:00Then we can go down and click the Audio Input Device, and we should see your
01:05interface listed in this list.
01:06If not, again, you'll need to go back and check on that driver.
01:09So I've got the Hammerfall DSP set currently as my input device, and I want to
01:14check the available input, so I am going to click the Input Config button.
01:19And here I see that currently, out of all the inputs and outputs available on
01:22this device, only 1 and 2 are enabled, both mono and stereo.
01:26So I am going to go ahead and I am going to enable 3 and 4 for both mono
01:30and stereo, and I'll click OK. And I am going to close Preferences by hitting the Escape key.
01:38Now I'll click the Input Assignment button on the Audio Track in Live, and I
01:43see both 1 and 2 available stereo, 3 and 4 stereo, and then it's mono inputs 1 through 4.
01:50I'll go back into Preferences by using the key command Command+Comma, and I'll
01:56see that I have the same options here available for the Audio Output Device.
01:59Now I am doing something different here because I'm recording this video, but in
02:04most cases you are going to want to make sure that the input device and the
02:07output device are set to the same device to avoid conflicts.
02:11We have the same option here for the Output Config, and in this case this
02:15particular interface only has two outputs.
02:20Next, if you are going to record audio into an Ableton Live set, you'll want to set
02:24the sample rate, bit depth and audio file type here in Preferences;
02:28these settings will affect any audio recorded into a Live set.
02:31For Sample Rate, the options are 44,100k, 48,000, and 96,000,
02:36with 44.1 kHz, being the consumer audio CD standard and 48 and 96 being
02:42higher resolution options.
02:44Let me go ahead and choose 44,100.
02:47The Sample Rate and Pitch Conversion parameter affects the audio quality of
02:50an audio clip when it is stretched to fit a different tempo, or transposed to
02:53work in another key.
02:55The default Sample Rate and Pitch Conversion setting is a global setting.
02:59This can also be set at the clip level if necessary, and we'll discuss this in a later video.
03:04So next, I'll click the Record Warp and Launch tab, and our top option here is
03:09File Type, and our choices are WAV and AIF.
03:12WAV was developed for the PC and AIF for the Mac, but today they are both
03:16cross-platform, interchangeable.
03:19They are both uncompressed audio format, so they work both the same pretty
03:22much. So I am going to choose WAV. And then for bit depth our options are 16, 24, and 32-bit.
03:29Again, 16 is the consumer audio CD standard, 24 and 32 being higher
03:35resolution options.
03:36Now most engineers are going to recommend that you record at a higher bit rate.
03:40That's going to give you the biggest bang for your buck in improving the audio quality.
03:44I'll go ahead and choose 24-bit.
03:47So in this video we learned how to configure Live so that you can effectively
03:50use an audio interface rather than your computer's built-in interface.
Collapse this transcript
Setting up MIDI preferences
00:00If you've chosen to use Ableton Live as your computer music production
00:02software, it's likely that you want to create music with Live using a MIDI
00:06keyboard or MIDI controller.
00:08In this video we'll take a look at how to set up your MIDI devices to work with Live.
00:12First, connect your MIDI device to your computer before starting Live.
00:16In most cases you'll be using USB cables to connect directly to your computer.
00:20Other devices still connect via MIDI cables, and you'll need to connect them to
00:24a MIDI interface before the computer or in some cases your audio interface will
00:28have a built-in MIDI interface.
00:30So once you've connected your devices and you are in Live, we'll want to go to
00:34Live's Preferences, which are under the Live menu--that would be in Options menu on a PC.
00:39I'll click that, and I'll go to the MIDI Sync tab.
00:43On this tab we see the devices that are hooked up to Live.
00:47If your device works natively with Live, you'll see this listed in this dropdown
00:51menu under the Control Surface column.
00:54In this case my APC40 is one of those devices.
00:58In other cases you'll also see your device, but you may only see it listed under
01:02the Input and Output columns.
01:04Now I've got an E-MU keyboard hooked up here, so I see this as an available
01:08input device to Live.
01:10When I click on that I can see the E-MU, and I don't see any additional
01:14channels, and that's because this particular device only has one MIDI
01:17channel that it sends on.
01:18I'd choose that, and it's the same with the APC40.
01:22Now, if I have these devices hooked up correctly and chosen, when I play a key on
01:27one of those devices, I should see the light over here on the far right-hand
01:32corner light up as I press the key, and that's the MIDI In indicator.
01:37The Output column choosers here,
01:39you'll use those when you actually want to send MIDI out of Live to an external
01:43device, and that could be a MIDI synthesizer or drum machine. That's actually an
01:47external device, and will bring the audio back into Live separately from there.
01:52The Dump button is used for those devices that have presets that control how the
01:56knobs and sliders work with Live.
01:59Now, in this case, you'll see these are grayed out. But if you have one of
02:03those devices you'd simply click the Dump button and navigate to your computer
02:07where that preset is located, and you probably want to look that up in your
02:11device reference manual.
02:13In the bottom half of the window we see the MIDI ports, and all ports available
02:17to Live are listed here.
02:19In order for the ports to be active, the switches to the right of the port must be enabled.
02:23And we see that I've got this for both input and output for the
02:27currently available devices.
02:29So I've got that set to on for the E-MU, and that's why we saw the MIDI in
02:34indicator lighting up when I played the key.
02:36So when that's enabled, under here in the Track column, that enables Live's
02:41tracks to be assigned to send and receive on the selected port and related MIDI Channels.
02:45The middle column for Sync is used when you want Live to send MIDI clock
02:49messages to an external MIDI device that has a built-in sequencer, like a
02:53keyboard workstation or drum machine.
02:55Set the external device to receive MIDI sync and enable the switch in the sync
02:59column for that desired device.
03:01In the Remote column we use this switch to activate the related port if you're
03:05using a MIDI Controller to send MIDI messages, like control, change, messages or
03:09fader values to Live.
03:11And we'll discuss this topic in more detail in the video on Controllers later,
03:16but for the APC40 we're definitely going to want to enable that switch, so that
03:20we can receive messages and send messages to the APC40.
03:24So your external MIDI devices should now be ready and configured to work with
03:27Live, and you should be ready to start creating music.
Collapse this transcript
Optimizing performance
00:00In this lesson, we'll learn how to configure preferences that affect
00:02computer performance, so that your system will work at maximum efficiency
00:06when running Ableton Live.
00:07So again, I am going to go into Preferences, and that's under the Live menu--or
00:11Options menu on a PC--and I am going to go to the Audio tab.
00:15So let's first talk a little bit about latency and setting the Buffer Size setting.
00:20So computers work more efficiently when there is a larger buffer, and
00:23essentially what's happening is that a chunk of data is being held for the CPU,
00:28and when the CPU is ready it can grab it. And the larger that piece of data is
00:31the more efficiently the computer is going to work.
00:34But there is a payback for that when using audio applications, and that is delay
00:38as the signal passes through the system, and that delay can be particularly
00:42annoying when you're actually recording because you'll play the note, and then
00:45you'll actually here the note.
00:47As we look right now, my buffer size is set at 128 samples and my input latency
00:52is about 3.7 milliseconds and the output 4, for a total of about 7.7.
00:56That's actually quite low, and you'll probably be okay with a buffer size setting like that.
01:02Now when you are mixing and editing you can bump that up to a much larger
01:06size, and you should be also aware that when you change the values in this Buffer
01:10Size field Ableton Live will let you type any figure in there, but many
01:15interfaces actually work with preset sizes like 64 or 128 or 256 samples and
01:22then multiples of that.
01:24So in some cases you can actually type a number in here that'll cause a conflict
01:28with your interface.
01:29So you want to find out what those options are with your particular interface.
01:33But we can actually test this out and see how this particular interface that we
01:37are using with Live right now will work, and we can do that using this cool
01:41little utility that they've built into Preferences down here, under Test.
01:45So what I can do is I can actually run a test tone so that I can listen to the
01:49audio as it's passing through the system, and then I can simulate a heavy CPU
01:54load by setting the CPU Usage Simulator parameter at a higher setting.
01:59So I am going to click in there, and I am going to bump that all the way up to
02:0180%, and then I am going to turn on the test tone.
02:04Now right now I've set this is pretty soft, so that we can actually talk over the top of it.
02:09(Test tone sounding.)
02:10So there is the test tone, and if I look over here in the CPU Usage field out in
02:16the Live window, we can see that it's seeing 80% CPU usage.
02:21Now what I'll do is I'll click in the Buffer Size setting field, and I will put
02:25in a smaller setting, so we'll try 64 samples. I'll hit Return.
02:28Now listen. (Test tone sounding.)
02:35It doesn't sound too bad. Let's go down a little bit lower.
02:37And you can start to hear a little fuzziness happen there definitely at 32 samples.
02:45This particular interface will let me go all the way down to 20 samples.
02:49You can immediately hear some crackling there in the background.
02:52So if I was going to record into this system, I would probably start at either 64 or 128,
02:58knowing that a total of about 7.7 milliseconds is not going to cause a
03:02problem with Latency in recording. But if I was to get up to something like
03:06let's say 512 samples,
03:09you can see that I would then be looking at over 24 milliseconds of latency, and
03:14that is going to be noticeable.
03:15In my experience, I'll just let you know that that actually is kind of
03:18the breaking point.
03:19So usually I would do this at least at 256 or lower, and we can hear that the
03:24audio is unaffected by that buffer setting.
03:27And I'll turn off the test tone here, and let's drop down and take a look at the
03:31Preferences under the CPU tab.
03:33And the first one here is the Multicore/ Multiprocessor Support, and this enables
03:37spreading the CPU load over multiple processors if available on your computer.
03:42Now, when do you need to worry about that or how would you know?
03:45Well, you can always take a look at here on the CPU Load Meter in Live. And if
03:49this is up near 100% that shows that the computer is working at its maximum
03:54ability, and you may end up with some pops or clicks or distortion or dropouts.
03:59So if this occurs, you are going to want to increase the Buffer Size setting on
04:02the Audio tab that we were just talking about.
04:04And there are some other things like freezing tracks that we'll talk about in a later video.
04:08While we are out here there is a disk overload indicator.
04:13That's the one here with the D on it.
04:14And note that hard drive speeds affect the performance of programs like Live,
04:19so most computers today have 7,200 rpm drives, which are sufficient for running
04:23audio applications. But those of you who are using laptops, you probably have a
04:285,400 rpm drive, and you may run into problems with high track counts and other
04:33issues where you're taxing the machine.
04:34If that happens you may want to reduce the track count, come back to the Audio
04:39tab and raise your Buffer Size setting.
04:43But in any case, there is no reason why you wouldn't want to enable
04:47multicore/multiprocessor support.
04:49Another parameter we'll take a look at here is the plug-in buffer size.
04:54Now currently this says as audio buffer, and what that means is that when we're
04:58routing audio in Live to an audio effect, like a compressor or an EQ or
05:03something of that nature, it's going to receive the same buffer size as the
05:07rest of the system.
05:09In some cases, if you're having problems with the CPU overload or other issues,
05:14you may want to come in here and try and set this to a higher setting.
05:18So this can be different than the actual CPU buffer setting, but normally we'll
05:23leave that as Audio Buffer.
05:25Okay, so in this lesson we learned how to configure the Preferences in Live that
05:28affect system performance.
05:29This will enable you to set up your computer and Live so that they will
05:32operate effectively.
Collapse this transcript
3. Session View
Understanding Session view
00:00A large part of successfully using an application like Live is being familiar and
00:03comfortable with the software interface.
00:06So before we dig deeper into Live, let's take a look at the main components of
00:09the Session View window.
00:10Let's start with two areas of the window that help you figure out things as
00:14you're working with Live.
00:15I will start here in the lower left-hand corner with Info view.
00:18Info view displays information on anything that you point your mouse at.
00:22So, if I go up here and point at this Solo button, it will show me that that's
00:25the Solo/Cue button.
00:27Over on the far right-hand side of the program, we have Help view.
00:30Help view includes step-by-step lessons to do certain things in Live.
00:35I can always go to the Home area by clicking the Home button, and then I can
00:39come down here and I can click on the hyperlink for Show All Lessons.
00:42This will take me to an area where I can click until I find something that's
00:47pertinent to what I am trying to learn.
00:49You can close Help view by clicking on the little x here.
00:53You can reopen it by coming over to View and clicking on Help view.
00:58Above Info view, we have the browser, and we'll talk about that in the next video.
01:02Above the browser, we have controls that allow us to set tempo and change tempo
01:07and things like that.
01:08So the tempo over here, if I click on that, I can either click and drag a new
01:12tempo, or I can type a value in, and that will affect playback.
01:18So I click on one of our clips here.
01:20We'll hear that playback.
01:21(Drums playing.)
01:29Now I'll click there and change the tempo back to 110 and play that again.
01:34(Drums playing.)
01:39And we can hear that playing faster.
01:42Now we can do that while we are playing back, (Drums playing.)
01:51and Live dynamically changes the tempo.
01:54Other times you are not quite sure what you want the tempo to be.
01:57You can actually click on the Tap button, while Live is playing back, and it
02:01will calculate the tempo from your click.
02:03(Drums playing.)
02:13So you could see that I was doing that slower and faster by just simply
02:16clicking on the Tap button.
02:17Let me reset that back to 110.
02:20To the right of the Tempo field, I've got the Meter field.
02:24Now I am in 44, but if I was in 34 or some of the time signature, I can
02:28indicate that there.
02:30To the right of the Meter field, I've got the Metronome button.
02:33So if I need to click to provide some rhythmic reference while I'm trying to
02:37record a part, I can enable the click.
02:40(Drums playing to a click.)
02:43So you could hear the click playing along with that clip.
02:46If I need a count-in prior to recording, I can right-click on the metronome
02:50button and choose a count-in length from the contextual menu:
02:541 bars, 2 bars, and 4 bars. And you'll hear that number of clicks prior to actually
02:59the start of recording.
03:02To the right of the Tempo and Metronome fields, I have the transport controls:
03:07I have the Play button, Stop button, and the Record button.
03:11(Drums playing to a click.)
03:16Further over on the control bar, I have controls that work with punching in and
03:20punching out, and looping.
03:22So, if I need to protect an area that's already been recorded, when I want to
03:26record an area that needs to be fixed, I can enable the Punch-In and Punch-Out buttons.
03:31To the right of that, I have buttons to do with key and midi mapping.
03:36This first button here is called the Computer MIDI Keyboard key.
03:40If I record-enable a MIDI track--I am going to click the Stop Clips button,
03:45because I don't want that audio clip to play--
03:48I can now trigger this MIDI clip by simply pressing on the A key, and the other
03:53keys to the right of that on that row of your computer keyboard.
03:56(Drum sounds.)
04:01To the right of the mapping buttons, I have the CPU load indicator, which tells
04:06me if Live is working too hard. And to the right of that, I have the hard disk
04:10overload indicator, and then I have the MIDI in and out indicators.
04:15So for instance, if I hit that A key on my keyboard again, you'll see that light
04:19up to indicate that it's receiving MIDI signal.
04:21In the middle of Session view, we have the track area. And at the top of these
04:26vertical tracks, I have clip slots where I can drop clips.
04:31I can launch a clip by simply clicking on the Clip Launch button; (Drums playing.)
04:37I can stop that by clicking the Stop button or the Spacebar on your keyboard.
04:45Below that I have controls that affect the playback of the clips on that track.
04:49For instance, I have the Volume slider here, so I can change volume as the
04:54clip is playing back.
04:55I am going to turn off the click.
04:58(Drums playing.)
05:06I can also mute the track by click the Track Activator button, or solo it by
05:12clicking the Solo button, and record- enable by clicking the Record Enable button,
05:18and also affect the pan position by clicking and dragging on the Pan knob
05:23here, for example.
05:28(Drums playing.)
05:37On the far right of the track area, we have the Show/Hide buttons.
05:41So, if there's something on the track itself that's not showing that you need to
05:44use, you can show/hide those areas of the track by clicking these buttons.
05:49So I is for I/O, S for send, R is for the return tracks, and this for the
05:54mixer, for example.
05:55And you can also use keyboard shortcuts to do that.
05:59For example, the I/O field can be opened and closed by going Command+Option+I
06:05on a Mac or Ctrl+Alt+I on a PC. The Sends area:
06:11Command+Option+S on a Mac or Ctrl+Alt+S on the PC, and so on.
06:17If I click on a clip, I'll see the details of that clip showing down here in the Details area.
06:22Now, since I've got a MIDI clip selected, I can see MIDI note blobs here in
06:27the MIDI Note Editor.
06:28If I click on the Device view here, I'll see the device chain that is part of
06:33that particular MIDI clip, and I've only got one thing happening at this time.
06:37It's a little bit different if I click on an audio clip.
06:41In this case there's no device, but if I click on the clip overview there, I'll
06:46see the audio waveform in the Sample Editor.
06:49I can open and close this area by going Command+Option+L on a Mac or
06:54Ctrl+Alt+L on a PC.
06:57On the far right of the track area, I have the Master track, and what look like
07:01clip slots here are actually scenes.
07:04That means that I can actually launch all the clips on a row by clicking the
07:08Scene Launch button.
07:09I am going to click the Stop Clips button here so that nothing is selected.
07:14Now, when I click on this Launch button it's going to launch all the clips on that row.
07:19(Music playing.)
07:30You saw when I clicked on the second Launch button it launched the clips on
07:34that particular row.
07:35Now to the right of the master track area, I have two buttons that allow me to
07:40switch between Live's main two Windows.
07:42Currently we are in Session view, and if I click the button above that, we'll go
07:46into Arrangement view.
07:48Now, I can switch between these windows by using these two buttons, or I can
07:52simply press the Tab key.
07:56Being familiar with the program's interface is key to successfully using the application.
07:59Now that we have taken a closer look at the Live Session View window, we are ready
08:04to dig in and learn how to use the program to make music.
Collapse this transcript
Working with Live browsers
00:00Live's virtual instruments, effects, and clips are most easily accessed
00:03through Live's browsers.
00:04In this video, we'll take a first look at the different browsers and how to
00:07preview clips. And the browser is located up in the upper left-hand corner of
00:11the Live Session View window.
00:14If you don't see the browser in your window, click the Show/Hide button--
00:17it's on the left-hand side--and reopen that.
00:21You can also open and close the browser by using the keyboard shortcut command
00:25Command+Option+B, or if you are on a PC, Ctrl+Alt+B. You can choose one of
00:30Live's browsers by clicking one of the browser buttons. So I am in the Live
00:34devices and plug-ins devices and file browser and so on.
00:40You can navigate through the folders and subfolders by clicking on the little
00:43triangle, until you get down to one of the files, and then also close by
00:49clicking on the triangle.
00:50Now the main browsers in Live are first the Live Device browser, which is
00:57used to access Live's virtual instruments and presets or Live's MIDI Effects and Audio Effects,
01:04the Plug-in browser, which is similar to Device browser except this is
01:08where you'll find any third-party virtual instruments or audio effects that you've purchased.
01:12Now, currently we don't have any loaded in the system here.
01:16If I did, I could click the Activate button, and Live would go out and find them
01:20and install them for use here in Live.
01:23Then the next three buttons are called the File browsers, and these can be used
01:27to access folders and files on any available drive through presets or
01:30user-defined locations.
01:32So I can see all volumes here, or I can see here that I'm in the Library.
01:38In a different one I can have a different look, although I'm still in the Library here.
01:43So let's take a look at a couple of examples.
01:45So I am going to into the Samples area and find this Loopmasters folder.
01:49Now, note that these loopmaster loops are from solid sounds, and this is Live
01:54pack that's available by download from the Ableton web site.
01:56So, I'm going to go into the Loopmasters folder and then the Drum Loops folder,
02:02and then let's check out what's in the Deep folder.
02:04Now, I am going to widen the browser by clicking and dragging there, so I can see more.
02:09So I can see that I have some WAV files here. And if I click on them--
02:13(Drums playing.)
02:17I'll actually hear the preview because the Preview button was selected. And because
02:21that's an audio file,
02:23I actually see the waveform displayed down here in the Preview tab area.
02:28So, if I click on another one of these, it will automatically play. (Drums playing.)
02:34I can stop playback by either clicking the Spacebar or by choosing another file.
02:40(Music playing.)
02:47Now, let's check out a MIDI clip.
02:48So I am going to go into Clips, and let's go into the Drums subfolder and into
02:55Electronic, and I am going to go down to Echoes.
02:59Now again, these sounds are available from a Live pack that you can download
03:03from the Ableton web site, and this one is called the Drum Machines Live Pack.
03:07So, I'll go into Echoes, and I'll see that there are several files here. And if I
03:12widen this again I can see a little more information, and I can see that I'm now
03:16looking at a MIDI clip.
03:18Notice when I click on the MIDI clip, it didn't immediately start playing.
03:22That's because there's a device that is associated with that MIDI clip, and it
03:26takes a minute to load that.
03:27But now I should be able to click on the Preview button-- (Music playing.)
03:34and hear that clip play back.
03:37Now, if preview is too soft or too loud, you can adjust the playback level
03:41by coming over here to Preview volume knob and clicking and dragging and
03:45setting the level on that.
03:46Last, let's go up to the Device browser, and let's take a look at a virtual
03:51instrument in a virtual instrument preset.
03:54So I am going to go into the Instrument folder, and now I see a list of Live's
03:59virtual instruments, and I am going to go into the Impulse folder--that's a drum
04:03machine--and into the Electronics folder, and I'll choose one of the presets,
04:08and I'll select that.
04:09Now, I want you to notice that down at the bottom here, there isn't a
04:12Preview tab this time.
04:14That's because this is a preset, and presets contain settings of all the
04:18parameters of virtual instrument effect, but don't include a clip.
04:23So, instead what I am going to do here is I am going to load this by hitting my
04:26Return key, and notice the Live created a track, and it put that clip on the
04:31track, and it record-enabled the track.
04:34Now, I can audition this by simply pressing the keys on my MIDI controller, or in
04:39this case because I've got the computer MIDI keyboard enabled, I can again press
04:43the letter A to trigger that kick, and the other sounds on that Drum Machine.
04:51In this video, we learned about the various Live browsers, where to find audio
04:55and MIDI devices and how to find in preview clips.
04:57This will be something that you will use every time you use Ableton Live to
05:01make music.
Collapse this transcript
Working with Live clips
00:00Audio and MIDI clips are an essential part of using Live.
00:02In the video, we'll learn how to load, play, and stop clips in Session view, as
00:06well as how to copy and paste clips.
00:09As we began discussing in the last video, clips are short audio or MIDI
00:12recordings. In Live, clips are musical building blocks that can be used to build
00:16a song or a section of a song.
00:18A clip might be a drum groove, a bassline, or even keyboard part.
00:22Live clips are generally 2, 4, or 8 bars long, and are edited so they can easily
00:26be repeated or looped.
00:28So let's take a look at how to load clips.
00:30I want to go into one of the file browsers here, and let's look at the Samples,
00:34and I'm going to drop down to the Loopmasters folder and into the Bass Loops
00:38folder and Electro, and I have a bunch of audio clips here.
00:43Now I can select one of those clips, and I can load it to a track by hitting the Return key.
00:48Now notice that Live created the appropriate kind of track, audio in this case,
00:54and loaded the clip to the first clip slot on the track.
00:57Now I can play that clip by clicking on the Launch button here
01:00(Music playing.) and stop the clip
01:04by either pressing the Spacebar or one of the Stop clip buttons on the track, or
01:09the Stop all Clips button over on the Master track.
01:13Notice that when I click that the clip now is deselected, and the Play button
01:18is not green anymore.
01:20(Music playing.)
01:23Now I started playing the clip again because I wanted to show you that if I
01:26stopped the clip by pressing the Spacebar, the clip is still selected and ready
01:31to play. And if I press the Spacebar again, it will start playing.
01:35(Music playing.)
01:37We'll come back to this issue when we have several clips in the session.
01:41So we have loaded an audio clip.
01:43Let's now take a look at loading a MIDI clip.
01:44So I'm going to go into the Clips area. Let's take a look at the Drums. And I am
01:50going to go into the Electronic and then down here to Eckhose.
01:54It looks like there is a subfolder, and then I have got some MIDI clips.
01:59This time I'm going to load the clip, not by hitting Return key, but by
02:02double-clicking on the file itself.
02:06So it took a second, but it created a MIDI track, and it loaded the clip onto
02:11the first clip slot.
02:13We can tell that there is a little bit of a difference going on here,
02:16because now I see something down in the details view area and specifically
02:20I'm seeing the device.
02:22If I go back over to the audio clip, I'll see that there is nothing there.
02:26Or if I click on the clip overlay, I'll see that I've got the audio file and the sample editor.
02:33If I go back to the MIDI clip, I'll see that I've got MIDI data down here.
02:36So we can see that there is a difference.
02:38So I'm going to click the Stop Clip button here on the bass track, and now I'll
02:43trigger the drum groove by clicking on the Launch button.
02:46(Drums playing.)
02:52So we hear the MIDI clip.
02:54Now what I can do is I can fire off the MIDI clip again, and then I can add to
02:58the bass clip to that.
03:00(Music playing.)
03:10Okay. So I just click the Stop button there to stop those from playing, and I'm going
03:14to go ahead, and I am going to click the Stop Clips button here to deselect both of those.
03:19I'm going to do this again, because I want to show you how Live is going to
03:22add that second clip.
03:24(Music playing.)
03:32Now hopefully, you notice that time it took a little bit longer for Live to
03:36launch the bass part, and that's because of the global quantization setting
03:40that's up here on the control bar.
03:42Now currently it's set at the default of 1 bar, but I can set that to
03:46other values as well.
03:48Now what this means is that when I have clips playing in the session and I
03:53launch yet another clip, it's going to wait until the next bar before it actually
03:57starts playing that new clip.
03:59So, so far when we've been adding clips to the session, tracks have been
04:02automatically created.
04:04So let's just take a brief second to see how we can actually manually create tracks.
04:08I can go over here to the Create menu, and notice here that I have two commands
04:13for Insert Audio Track and Insert MIDI Track.
04:16And you should just note that if you actually create an audio track and you
04:19later drag a MIDI clip onto it, Live is smart enough to know that it can change
04:24that into a MIDI track.
04:27Also, I could have done that using the key command Command+T for an audio track--
04:32and that would be Ctrl+T on a PC--or Command+Shift+T for a MIDI track--or
04:37Ctrl+Shift+T on a PC.
04:40Now, I can also load multiple clips at the same time.
04:44So let me grab these other three grooves here on the drums folder here for this
04:49Eckhose drum preset.
04:51Now I can click and drag those selected clips onto the drum track and load those
04:57on adjacent clip slots.
04:58Now I'm going to fire off one of these clips by clicking on the Clip Launch button.
05:02(Music playing.)
05:13Notice that when I click the succeeding clips that they were launched, and when
05:17they started, by default, the previous clips stopped playing.
05:21So that's telling us Live will only allow one clip to play on a track at a time.
05:26Let's do the same thing with some more audio files.
05:30So I'm going to drop back over here into the Electro folder, and I'm going to
05:33grab a couple more of the bass WAV files here.
05:37Notice that I can either select files contiguously by clicking and then
05:42Shift+Clicking to select a range, or I can Command+Click on a Mac to select
05:49nonadjacent files, and that would be Ctrl+Click on a PC.
05:53Now if I want, I can click and drag those onto that track. And again it's going to
05:58load them on adjacent clip slots.
06:03Now I can fire off this drum clip.
06:04(Music playing.)
06:21Notice that while I was launching those clips that Live allows you to have a
06:24clip playing on one row on one track, and I can indiscriminately launch clips on
06:30other tracks, regardless of what row they're sitting on.
06:33Now, another way I can load multiple clips into a session is I can select them--
06:39and I'll do that with the same three files here--
06:41and I can Command+Click and Drag those. This time I'm going to actually drag
06:45those and drop them in the drop files area. But notice that when I let go
06:50Live is going to put those on adjacent tracks instead of adjacent clip
06:54slots on the same track.
06:56That's because I Command+Drug them into the area.
06:59On a PC, that would be Ctrl+Drag.
07:01Now some other things that we can do with clips are we can move them around.
07:05So I can Click+Select a clip, and I can drag that to another clip slot.
07:10I can also copy a clip by either selecting the clip and going Command+C on a PC
07:16and then Command+V on the next clip slot-- and that would've been Ctrl+C on a PC,
07:21or Ctrl+V. The other way to do that would be to select the clip and simply
07:26Option+Click and Drag that to the desired clip slot.
07:30Also, you might want to rename your clips.
07:32I can do that by right-clicking on the desired clip and choosing Rename from the
07:36contextual menu, or using the key command Command+R on a Mac, or Ctrl+R on a PC.
07:43Now I can type in the new name there.
07:45So I might want to call that "Drum Chorus."
07:49And that way I know that clip belongs with the chorus of the song.
07:52So, take some time to get familiar with loading and launching clips
07:55in Ableton Live.
Collapse this transcript
Understanding clip properties
00:00As we've been discussing, audio and MIDI clips are an integral part of
00:02using Ableton Live.
00:04In this video we'll discuss the differences between audio and MIDI clips, and see
00:08how those differences are reflected in the clip properties.
00:11We'll also learn how to adjust the properties that affect how a clip plays back.
00:15So there are differences in audio and MIDI clips worth noting.
00:18Audio clips are short audio recordings, and if we double-click on a clip on
00:22the audio track, notice that the clip opens in Detail view at the bottom of
00:27the session window.
00:28In the Sample Editor area if we can see the audio waveform.
00:32If I select a clip on the MIDI track, we'll see that the Sample Editor changes
00:36to the MIDI Note Editor, and here I am seeing the note blobs representing notes.
00:41I can also click the Track View Selector and see the device chain that's being
00:46used with this MIDI instrument and to convert that MIDI data into sound.
00:50That's something that's not necessary on an audio track.
00:53Now audio and MIDI clips share some properties.
00:55Let me reselect the audio clip, and I'm going to go back into the Clip Overview.
01:01And over here on the left-hand side of the details view I see the Clips box.
01:06This is actually the same for both audio and MIDI clips.
01:11In the upper left-hand corner, I see the Clip Activator button, and if I disable
01:15that, the clip won't play.
01:17That also frees up system resources.
01:20Under that field I see the clip name.
01:23If you want to change that, you can always click in there, and this time
01:26I'll rename it "Bass."
01:28Underneath that field I see the clip color. And if I want to change that, I can
01:32go ahead and bring up this drop up menu and click a different color.
01:37Now you can see that it's assigned here.
01:39I see the color at the top of the box here and then also on the clip up here on the track.
01:44Underneath that I see the default time signature for the clip, and below that I
01:49see the Groove area.
01:50That's something that we're going to talk about in an upcoming video.
01:53Now on audio clips only, I get the Sample box, and at the top I see some
01:58properties about that.
01:59I actually see the name of the source WAV;
02:01in this case, it's 0001 Bass.wav. And then I see the sample rate, which is 44.1 kilohertz,
02:08the bit rate--16-bit--and 2 channels indicates that this is a stereo file.
02:12Now underneath that I see the Edit button, and if I click the Edit button this
02:18will actually open up this file in another program for further audio editing.
02:22And you can indicate that program by going into your Live Preferences--which on
02:26a Mac is under your Live menu, or on a PC under the Options menu--and going to
02:31the File Folder tab, and then under Sample Editor, you can browse your hard drive
02:36and choose another program.
02:37In this case, I have got it set to Pro Tools.
02:39I'm going to close that by hitting my Escape key.
02:41Now, if I make changes in the clip properties, I can save them by clicking the
02:46Save button here. And that won't affect other Live sets that use this particular
02:50clip that we created earlier, but what I recall this clip later for use in other
02:55sets I'll get the settings that I use here.
02:57The next button is kind of a fun one.
03:00If I click that, it's actually going to reverse the clip itself and will play
03:03the samples in reverse, so that I will hear decay first and then the attack.
03:07Let's check that out. (Music playing.)
03:14Pretty cool! I'm going to undo that for right now.
03:18Two other buttons that you might use for effect as well are the Half Tempo and Double Tempo.
03:24So if I click to Half Tempo button it will actually play the clip back at twice the rate.
03:29(Music playing.)
03:33And if I click the Double Tempo button, I can take it back to the original tempo,
03:37and then again I'll actually hear it play at half the rate.
03:40This time it's going to pretty slow.
03:41(Music playing.)
03:45So that might not be the thing to do in this particular set, but at times those
03:49can be very, very useful buttons.
03:51Now under the Edit button, over here I have the Hi-Q button, or
03:54High-Quality button.
03:56This uses a process that requires more processing power, but results in a higher
04:00quality playback, and allows for greater transposition range.
04:04Next to that, I have the Fade button, and when this is enabled Live automatically
04:09drops a very, very short fade on the beginning and ending of a clip.
04:13This ensures that there are no clips or pops that are heard because of poor editing.
04:17Next to the Fade I have got the RAM Mode button, and when this is enabled Live
04:22will actually load this particular clip into RAM and access it from RAM rather
04:26than streaming it from the hard disk.
04:28This is helpful if the track kind of high and your experiencing dropouts or
04:32other problems. But the recommendation here is use this carefully and as a last alternative.
04:37Below that I have the Transpose area and the Clip Volume setting, and I can
04:43change those by simply dialing these two knobs.
04:46So if I need to play this back at a different pitch, I can click and drag on
04:50this, and I'll transpose this up, and I'll click again.
04:53(Music playing.)
04:56And we are hearing some artifacts there.
04:58It depends upon the particular clip on how successful Live is going to be able
05:02to play that back at a different pitch.
05:03In this case, I've gone 12 steps, which is an octave, and it's struggling a
05:07little bit. But from my personal experience I can tell you that going about a
05:11minor third you can do pretty well.
05:13Above that, it's just really is the luck of the draw.
05:16So let me put that back at 0.
05:19I can also fine-tune this by dialing in the sense field down here and the sense
05:25divides a half step into 100.
05:28I can also affect the clip playback volume by grabbing this slider and moving that.
05:34So let's check out what that does.
05:35(Music Playing)
05:44This is useful when you run out of headroom on your fader, like you can't turn up
05:48a clip loud enough actually using the volume slider on the track.
05:52In the next column we've got the Warp button, and when that is enabled Live will
05:56actually cause the clip to play back at the same tempo as the session, regardless
06:01of the tempo that the clip was actually recorded at.
06:04So this is really handy, and it will allow us to sync this clip with other
06:07clips, no matter what the tempo is.
06:10Over on the far right-hand side we see settings for how the clip is going to
06:14loop back and forth.
06:16I can set the start and the ending of this clip, and in this case if I play it,
06:21since the Loop button is not enabled, it'll only play one time.
06:23So I'm going to enable that.
06:24Now I've found that it's a lot easier to set the clip beginning and ending over
06:30here in the sample editor than actually dialing in and by typing in these boxes.
06:34So if I just click on the edge of the clip here and drag, I can set the clip's
06:39start point to later.
06:41I can do the same thing over here on the end.
06:43So it's going to play these two bars instead so the 4-bar length of this clip.
06:48(Music playing.)
06:54Now, notice that it looped back on itself.
06:56Let's take a look at the MIDI clip and see how that's different.
07:00Now the Clip box shows the same properties.
07:02So I have got the clip name, and I have got the Clip Activator button.
07:07Again, I can change the clip color and a time signature and the groove; those
07:10are all the same. But instead of getting a sample box, I get the Notes box.
07:15Again, there are a couple of things that are the same.
07:17For instance, see the Original BPM, and I can use the half and double the
07:21original tempo buttons.
07:23But where it's a little bit different here this in this area.
07:26So if I'm using external MIDI device, I can actually send bank and program
07:30change messages to that.
07:32So simply click the dropdown menu and select a number here, and it will send
07:37that bank change number, or I can go down do the same thing with the program
07:41change. But the clip start points and end points and looping are exactly the same.
07:46So understanding the differences between audio and MIDI clips will help you when
07:50you need to adjust their properties.
Collapse this transcript
Working with Live scenes
00:00Most music production applications force you to work in a linear manner.
00:03Live Session view is a great scratchpad, which allows you to work without the
00:06constraints of a linear workflow.
00:08In this video, we'll learn how to work with live clips to form scenes and then
00:12put scenes together to form a song.
00:14So a scene is a collection of clips arranged in a horizontal row in Live Session view.
00:18Usually the clips are intended to play together and form a section of a song,
00:22like the verse or chorus.
00:23So remember the tracks are vertical columns, and can only play one clip at a time.
00:27But launching a scene launches all the clips in that row.
00:31You can do that by clicking on the Scene Launch button here in the Master track.
00:35(Music playing.)
00:39You can stop the scene from playing by pressing the Spacebar on your computer
00:42keyboard, or by clicking on the Stop All Clips button here on the Master track.
00:47You may want to rename a scene, and you can do that by right-clicking, and
00:51choosing Rename from the Contextual menu, or using the key command Command+R--or
00:57on a PC, Ctrl+R. So you might want to call this "Verse 1."
01:00That will help with the organization of your song.
01:05So I've got a couple of scenes here.
01:07If I fire off the Verse 1 scene and then go to the scene number 4 here, we're
01:11going to hear a bit of a pause while Live starts to play the next scene, and
01:16that is controlled by the quantization setting here.
01:19So if I click on that, I can see the variety of things that I can choose.
01:22But if I leave this at 1 Bar, that's just telling me that if I want to trigger
01:27another scene, I want to do that one bar before it's going to start to play.
01:31So I'll do this, and I'll wait until the middle of the second bar.
01:35Then I'll click scene number 4, and we'll hear that trigger at the beginning of Bar 3.
01:40(Music playing.)
01:50Okay. For some reason my drum groove didn't play,
01:53so I fired that off in the middle of the other scene playing.
01:57So other times you're going to want to experiment a little bit, and you're
02:00going to want to find clips that are on different scenes, and gather them into a new scene.
02:06So, for example, I want to create an intro for this song, and I want to use
02:10this Pad clip that I've got up here as the starting point.
02:13Now first, I'm going to stop all clips from playing.
02:16Then I'll be able to fire this one off all by itself, and then add other clips
02:19to play along with it and decide what may or may not work.
02:22(Music playing.)
02:43Okay. So I like the simpler Onna Intro drum groove that I prepared, the best for that.
02:48I also know that I'm going to want to add this Intro Bass to that.
02:51So let me fire all three of those off.
02:53(Music playing.)
03:02Okay. So now that they're all selected like this, I can actually capture them and
03:06insert them as a new scene.
03:08I can either do that by right-clicking over here in the Drop Files area, or over
03:12here in the Master Track area.
03:14I'll do that and I'll choose this Capture and Insert Scene function.
03:19We see that here now, but also I want that at the beginning of the song.
03:22So I'm going to click and drag on the Scene button over here, and drag it up
03:28and drop it right before Verse number 1.
03:31Again, I can rename that. Call that "Intro."
03:36So as I'm starting to put my song together, I notice that I want to have
03:39maybe Intro and then Verse 1, and then Scene 4, which is going to be the
03:43Chorus, and I'll rename that.
03:47After that, I'm going to want to go back to the verse.
03:50So I'm going to Click+Select the verse, and I'm going to go Command+C--that
03:54would be Ctrl+C on a PC--and then go down and select scene 5, and then go
03:58Command+V to paste it.
04:00That would be Ctrl+V on a PC.
04:02Now, something else that might happen from time to time is that you may have a
04:07clip that's the same on a track and you do not want that clip to stop playing
04:12when you get to the next scene.
04:13So for instance, just to show you this, I'm going to delete the Onna Groove here
04:18on the Chorus 1 and Verse 1 scenes.
04:22Now, I do not want the Stop Scene button to stop the Onna Groove from playing
04:27when I trigger the Chorus 1 scene.
04:29So I'll simply select that, right- click on it, and choose Remove Stop Button.
04:34You can also use Command+E or on a PC, Ctrl+E. I'll do that on both those clips,
04:40and I'll click the Stop All Clips button.
04:43Let's fire off Verse 1.
04:44(Music playing.)
04:51So you notice that when the Chorus scene started, we still heard the drum
04:54track playing, and that was because there was no Stop button here to stop that from playing.
04:59Now the next thing you might want to do on occasion is have a tempo change that
05:03occurs with a scene change.
05:05We can simply do that by adding that information into the scene name.
05:09So let me go to the Chorus here, and I'm going to call that "100bpm."
05:16I'll fire off the Verse 1 scene, and then the Chorus scene, and you'll hear that tempo change.
05:20(Music playing.)
05:28So we heard that tempo change,
05:29but let me alert you to the fact that if you do have tempo changes in your
05:33scenes, you need to include that information in every one of your scenes,
05:38because what'll happen now if I fire off the Verse 1 clip, it's going to play
05:42at the tempo of the Chorus clip, because there is no tempo information in that clip.
05:46Just for example-- (Music playing.)
05:50So now we can hear that it's slower.
05:52So I can add that information into the Name field.
05:55I don't have to leave out the Verse 1.
05:57I'll just put a comma and a space in there. Back to 120.
06:03Now, when I fire off the Verse, you'll hear it at the faster tempo.
06:05(Music playing.)
06:14We hear the tempo changes.
06:15Now, we can do the same thing with meter changes.
06:18You can include all of that in the name, just simply by adding at least a space
06:22or a character in between the scene name, the tempo, and the meter.
06:26You can remove scenes by simply selecting a scene, and clicking your Delete key. I'll undo that.
06:33You can reorder them by clicking on a scene, and dragging it to a new location.
06:39So now that we know how scenes and clips work, you can start creating some songs.
Collapse this transcript
4. File Management
Building Live Sets and projects
00:00In this video we'll learn to create sets and projects, and define the parameters
00:03for recording audio into a set.
00:05We'll also discuss how to create templates and how to open existing projects.
00:09In most audio applications, the essential working file is called the session.
00:13In Ableton Live, sessions are referred to as Live Sets, and can be identified by
00:17the .ALS file extension.
00:19Because audio applications work with a complex set of resources--audio files,
00:23virtual instruments, video presets, clips and samples to name a few--file
00:27management is critical.
00:28When you create a Live Set,
00:29Live will automatically save it in a project folder of the same name.
00:32And as you continue to work with the set, Live will add subfolders to the project
00:36to organize audio files, video files, and other assets.
00:39The only exception is when saving a Live Set for the first time.
00:43You set the save location inside an existing Live project.
00:47In that case, Live will add the new set into the project and populate the
00:51existing folders with any assets that you use in that set.
00:54So when you open Live a new default set opens.
00:57The default set has one audio and one MIDI track.
01:00A new Live Set can be created by going File > New Live Set.
01:04Now unlike most audio applications, you can work in Live without saving a new set.
01:09So I would recommend that as you begin working on a new song or project, that
01:13you define the important session parameters and save the set.
01:16So let's take a look at the audio parameters.
01:18I'm going to go into preferences, which is under the Live menu--or that would be
01:22under the Options menu on a PC.
01:23And I'll go to the Audio tab and down to Sample Rate, and I'll set the sample rate.
01:30Our options there are 44.1K, 48K and 96K.
01:34I'll go ahead and choose 44.1.
01:35Then I'll go to the Record Warp Launch tab, and I'll set the File Type,
01:41either WAV or AIFF.
01:43They are both uncompressed and very similar,
01:45so I'm going to ahead and choose WAV. And the bit depth, our options are 16, 24
01:50and 32, and I'm going to choose 24.
01:54You can close the Preferences window using your Escape key.
01:56So now I'm ready to save the set.
01:59So I'll go File > Save Live Set As, and now I'm inside another project.
02:06So I'm going to click the desktop.
02:08I'm going to go ahead and give this a name.
02:11I'm going to make sure that I'm not in another Live Set, because you'll notice
02:18there's an existing set out here, and in the File Folder icon, we can see the
02:23little Ableton Live logo.
02:25So this New Live Set is going straight to the Desktop.
02:30Now as you continue to work in Live and you make changes, you're going to want
02:33update and save your set. And I can go back and go File > Save Live Set As
02:39again, and give that a different name.
02:42If I want to track the changes, I might add something like a V2, for version 2, on there.
02:46If I just go Command+S to Save--or that would be Ctrl+S on a PC--it's going to
02:52save my changes to the existing set.
02:55In this case, I gave it an extension of that V2, and now I can track my progress
03:00as I continue working.
03:01Now you can also open existing sets straight from the File menu.
03:06I can do that by going Open Live Set and navigating to the location
03:10and choosing that set--
03:11I am going to cancel out of there--or I can also open sets via the Open Recent Set.
03:17I'll come down here, and I'll choose something that I've been working on,
03:21and I'll reopen that.
03:23So as you become more familiar with Live and you develop workflows, to save time
03:27and work more effectively, you may want to create a custom default set.
03:31First, I'm going to close this one, so I am back to the default set.
03:36But if I were to add tracks to this, and clips and other devices--some signal
03:42processing, reverb, and delay--I could save that as a new default set, and when I
03:47open Live, that would be the default.
03:49We can do that by simply going up to the Live Preferences again, under the Live
03:54menu, or under the Options on a PC,
03:56choosing Preferences and going to the File Folder tab, and then clicking the
04:01Save Current Set as Default.
04:04And note: you don't get an option here to set the location.
04:07It's going to immediately save the new set as default in the current location.
04:11So you may want to know where that set is currently saved before you click the Save button.
04:16There is nothing more important than knowing how to save and create files.
04:21Now you can work in Live, knowing that your music is going to be saved
04:24and organized.
Collapse this transcript
Learning Live file management
00:00An important part of using any audio or video application is file management.
00:03In this video, we'll discuss how to manage projects and sets to ensure that they
00:07continue working at a later date, on a different computer, without encountering
00:10missing audio or MIDI clips.
00:12And we'll do that through using the Collect and Save, or Manage Files, functions.
00:16So first of all, if you record audio into a set that hasn't been saved, Live
00:20will store the audio files into a temp folder.
00:23That folder location can be set in Preferences file folder.
00:26I'll go up to the Live menu, choose Preferences--that would be the Options menu on a PC.
00:32And here under Temporary Folder, I can browse and set a folder if I want.
00:35Now note that once the Live Set has been saved, the audio files related to the
00:40set that are in the temp folder will be moved to the project folder.
00:44So next, we want to back up a copy of the set or project,
00:48you'll go to the File menu, and you might choose an option like Save Live Set As.
00:52What you should note that this is only going to allow you to save this set with
00:57a new name, and that might include the updated changes that you've made.
01:01But it won't actually include the project and all the subfolders and assets.
01:06Now Save a Copy allows you to save the copy of everything that's in the project
01:10folder to a new location.
01:14But as we look at what I've got in the project here, we'll see that I've only
01:17got the set itself, which is the .ALS file, and this Ableton Project Info folder
01:24that includes the metadata about the project.
01:28So another option that's under the File menu is Collect All and Save.
01:33Now this option will allow us to specify which of the media files that are
01:37being used by the project will be copied from their current location into the project folder.
01:42Now this can include files from the Library, or factory files from the
01:46Library, or files from other projects, or files from other discs and folders on your computer.
01:52So before I do that, let's go right back out, and I'm going to switch over to the Finder.
01:57And here's the project. And again, I've got .ALS, or the set itself, and
02:03this Ableton Project.
02:04I don't have anything else in here--no audio files.
02:07So let's go back, and I'll go File > Collect All and Save.
02:11They're all checked.
02:13Now I'll click OK, and we can see it's quickly gone through there and copied
02:18any of those assets into the session project, and let's take a look at that.
02:23So now inside our project, I've got a Samples folder, and I've got this
02:28Loopmasters and Bass Loops and Electro, and I've got the WAV file that's in
02:34there and also this .ASD file, which is the analysis file, which allows Live to
02:40time-stretch that clip if necessary.
02:43So another option you might use, if you've moved your project to another
02:46computer, or if you're missing some samples or clips, is to use Live's File Manager.
02:52We can do that by going to the File menu and choosing Manage Files.
02:57Over in the Help area, the File Management opens up, and it allows us to manage
03:01files on three different levels.
03:03I can click Manage Project, in which case it's going to go out and analyze
03:07what's in the project and see if there's any broken links to the necessary
03:11clips or audio files.
03:13I can also do that at the Set level or I can do that at the Library level,
03:17which would be everything that we see over here in the browser.
03:21So let's go ahead and click Manage Project, and it's looking. And now it
03:26gives us a detailed readout about what it found or didn't find.
03:31So it's telling us this project contains 2.1 MB of data.
03:35There's a Live Set, there's one media file in there, and then most importantly,
03:41down in this area, it says there are no missing files.
03:44Now if there had been files, Live would have sought those out and attempted to
03:48re-link those files.
03:50So as you create music using Live, it's likely that you'll want to take your
03:53work to a friend's house or a studio to continue working.
03:56Managing your sets and assets will help you move Live projects, and not end up
04:00with missing files and broken links.
Collapse this transcript
Exporting content from Live
00:00As you work with Live, it's likely that you'll want to save changes that you've
00:02made to clips for use in other projects.
00:05In this video, we'll learn how to export clips to Live's library so that you can
00:08access the new or changed content from the Live browsers.
00:11So exporting clips to the library is very, very easy.
00:14All we need to do is select a clip on a track and drag it into the Library--any folder.
00:20I like to keep things organized, so I'm going to select my Clips folder, and I'm
00:23going to right-click on that and choose Create Folder from the submenu.
00:29That way I can have a folder for my clips.
00:32Now, all I need to do is select a clip and drag it into that folder.
00:36Now, when you do that, this dialog pops up and asks you, what do you
00:41actually want to move?
00:42Is it just the clip itself, or is it the samples that are being referenced by that clip?
00:47I can go ahead and hit Copy or Don't Copy.
00:50Now, if you're going to be using this clip on another system, you're going to
00:54want to copy this content, because otherwise, you might end up with some broken
00:58links to that, and missing files.
01:00So I'll go ahead and click Copy.
01:02Now, that behavior can be set in Preferences--
01:06that would be under the Live menu on a Mac, or the Options menu on a PC.
01:11In the File Folder tab, under Browser Behavior, this Collect Files on Export is
01:17currently set to Ask.
01:19If you always want to do this, you can go ahead and put that on Always, and then
01:23you won't have to go through this dialog box in the future.
01:25Let me escape out of there.
01:28So that was a single clip.
01:30I can also export multiple clips.
01:32So I'm going to click the first one, and then Shift+Click the last one, so I've
01:36got all four of them selected.
01:38I'm going to drag those into My Clips folder.
01:41Again, the dialog box comes up, and asks me what I want.
01:44I'll go ahead and click Copy.
01:47Notice it's a little bit different this time.
01:48It looks like I've got a subfolder with the Ableton logo on it, and the Type
01:54over here is telling me that it's a Live Set.
01:56Let me give that a name.
01:58I'll just call this "My Backbeat."
02:03Notice that it adds that .ALS extension that tells me it's a Live Set.
02:07Let me click that disclosure triangle.
02:09There is a subfolder in there.
02:11Then I can see that I have my four MIDI clips.
02:14Now, I can also export the devices that are being used to play these clips, separately.
02:20Let me close that up, and I'm going to go down to the Device browser.
02:26And notice that I've got the devices that are being used to play this clip down
02:31here in Device view.
02:32If I simply click on the title bar of the device, I can drag and drop that into
02:38one of the folders that I can use at a later time.
02:40Since this is an Impulse-related device, I'm going to grab this and drag that
02:45up into my Acoustic folder, inside the Instruments and Impulse folder.
02:51Again, it's going to ask me, "Hey!
02:52There are some clips that are being accessed by this particular device, and
02:56there are samples with that.
02:58Do you want to copy those?"
02:59In this case, because I know the device is here on my system and the samples,
03:04there are there as well,
03:05so I'm going to click Don't Copy, and it pops up, and it asks me, "Hey!
03:09What do you want to name that?"
03:10I'll call that "Backbeat New."
03:14That way, when I come in here, I'll see that I've got both
03:17the original and the one that I've made changes to.
03:21Now this particular device is a rack preset.
03:24When I look in Device view, there are actually several devices there.
03:27If I pull over here, I can see that I've got a couple of signal processors,
03:30including a reverb, that are part of that particular preset.
03:34Now that is also indicated up here under Type, by the place where it says Rack Preset.
03:39It's telling me that this is a group and there are multiple devices there.
03:43Now right under that, I've got a Ballad Device preset.
03:47Let me pull that into the session.
03:50If I made changes to that by clicking on one of the parts--I'll change the
03:53Decay here, and maybe I'll change the level on that, and I'll go over to the
03:57hi-hats, and I'll change the level, and I'll move the Pan--and now I want to
04:01save that as my Ballad preset,
04:04once again, I'll go up to the Acoustic folder, my Impulse device, and I'll drop that.
04:12I'll go ahead and click Don't Copy.
04:15In this case, I didn't really need to worry about that because there actually
04:17isn't a clip or samples associated with that.
04:20But regardless, I'll do the same thing here.
04:23I'm going to call this one "Ballad New."
04:29Now that preset is saved for later use.
04:31Now, I can tell that this is not a Rack Device, because of the icon that's next
04:35to this is only a square, and over here under Type, it says Device Preset
04:40rather than Rack Preset.
04:41Now, I can also export my entire project into the library.
04:46We do that by locating the project on your hard drive, through the browser.
04:51So I'm going to go to the Desktop and to the Exercise Files folder and
04:56down here to 04_03.
04:58I'll right-click on that, and I'll choose Manage Project from the contextual menu.
05:04That opens up this Manage Files area over here in the Help view.
05:09Now I can go down to the bottom here and choose Export to Library.
05:13Now before I do that, let me just tell you that it's going to export the
05:17contents of this current project.
05:20If the current project is just a collection of the clips and device presets,
05:25that's what you'll get.
05:27If there aren't any samples that are referenced by those clips included,
05:30they won't be there.
05:32So if you want those, you'll actually want to go up to your File menu and
05:36choose Collect All and Save, so that any audio files and samples that are being
05:40referenced are included as part of this export.
05:43Then all you've got to do is click the Export button, and it's done.
05:48Before we finish, let's also talk about importing and exporting MIDI files.
05:53So, importing MIDI files is also very easy.
05:56All I need to do is locate one, and I've got one here on the Desktop, and that's
06:00this MIDI Import.mid file.
06:02If I click the disclosure triangle, I'll see that I've got actually two MIDI clips here.
06:08I can bring those into the session and assign some devices to that, and I'll get playback.
06:15Now I've got two MIDI clips with this .mid file, because this is a standard
06:19one type MIDI file.
06:20Now, what that means is that when you export MIDI from a program like
06:24Finale, Sibelius, Logic, Pro Tools, you have the choice of exporting as a
06:29Type 0 or a Type 1 file.
06:31A Type 0.mid file will take all of your staves, or all of your tracks, and
06:37combine them down into a single stave or track, so that when you import them
06:41into next program, you'll get one MIDI clip.
06:44A Type 1 file will keep all that information separate, so that you'll get one
06:48track per part, or one stave per part, and when you import that, you'll get
06:53multiple clips, as I did here.
06:56So this was a standard MIDI file Type 1.
06:59Now if I want to export these MIDI files from Ableton, I'll select one, then
07:04I'll go up to the File menu and choose Export MIDI Clip.
07:08But if I choose both of these--again, I'll Shift+Click to select both of them--
07:12and go File > Export MIDI Clip,
07:14that option is not available.
07:16So Ableton does not support standard MIDI file Type 1 export: only a single clip
07:22or a single MIDI file at a time.
07:24So Live contains a number of very useful utilities to manage your library
07:27content and really makes it easy to import and export clips.
Collapse this transcript
Importing and exporting Live Packs
00:00As you work with Live, it's likely that you want to import new content.
00:04In this video, we'll learn how to import and export Live Packs to Live's Library
00:08so that you can access the new or changed content from Live browsers.
00:11So Ableton Live has a lot of free content on their web site. So I've changed my
00:15browser, and I'm in the Downloads area. And if you scroll down to under More
00:20downloads, you'll Live Packs listed.
00:22If you click on that, you can then see all of the free content that's available
00:28if you own a copy of Live and you've registered on the web site.
00:32Now, I won't click to download one of these right now because it does take time,
00:36but once you've downloaded the content to your computer, it's very easy to bring
00:40the content into Live.
00:41All you need to do is locate the Live Pack, either using your finder window on a
00:46Mac or Explorer window on a PC, or open it up in the Live browser. And here you
00:52can see I've got an Import Live Pack.alp--that's the Live Pack file--and then
00:57double-click that, and it will open it and populate the appropriate folders or
01:02subfolders in your library.
01:04Now exporting a Live Pack is easy as well: all you need to do is locate the
01:08project file in your browser--
01:10I've got one here--and right-click on that, and choose Manage Project from
01:16the Contextual menu.
01:17Now, that analyzes the file and then shows us the information over here in the
01:23Help View area, and you can go down to Packing and choose Create Live Pack.
01:29You need to make sure that before you do that that all of the content that you
01:32want as part of this Live Pack is actually in the project. Now, if you're using
01:37clips that reference samples were other assets, you need to go up to the File
01:41menu and choose Collect All and Save, so that all of those samples are then
01:46saved into the Live Project folder.
01:49At that point, you can come over and choose Create Live Pack, and I'll give this
01:55a name, and I'm going to put that on the Desktop for right now, and click Save.
02:02It takes second.
02:04If I go out to my desktop, there it is.
02:09Now the cool thing about this it is actually uses lossless compression as part
02:13of the process of packing that into that single folder.
02:16If I click on that, you will notice that there are no contained files.
02:20That's because it's compressed.
02:21Now when you double-click this on the other end and open it up, because
02:25its lossless compression will get everything back and the audio quality
02:28will be unaffected.
02:30One last thing before we finish:
02:31lets take a look at the Library location.
02:34I'm want to go up to Live > Preferences-- and that's under the Options menu on a
02:38PC--and I'm going to go down to the Library tab.
02:41When you first load Ableton Live on to your computer you get the option of
02:45stipulating where the Library is located.
02:48If you put it on the system drive, at a later point, you may want to change that,
02:52especially if you're on a Laptop and you have a 5400-RPM drive and you would like
02:56that to be on a faster hard drive.
02:58To change the location Library, all you need to do is click the Change Location,
03:03point it at a new drive or a new location, and it will copy the entire library to that location.
03:09So Live contains a number of very useful utilities to manage your Library content,
03:13and it really makes it easy to import and export Live Packs.
Collapse this transcript
Searching for and auditioning clips
00:00In the last video, we began an in-depth look at the Live browsers.
00:03In this video, we'll continue the process and learn how to search the browsers,
00:06audition clips, and navigate the browsers using keystrokes and shortcuts.
00:10In the past videos, we navigated the browsers by simply clicking on the
00:14disclosure triangles and getting down to where we wanted to go, until we finally
00:18got to a preset or a clip. There is a lot faster way to do that, and that is
00:24using your right and left up and down arrows.
00:27So to go up and down through your folders, you can simply use your up and down arrows.
00:31To enter a folder, use your right arrow and down arrow go into another folder
00:36and right arrow to enter that one. Down. Right arrow.
00:39If you want to close a folder, you can simply use your left arrow and left
00:44arrow again to go up a level. Left arrow to close that one. Left arrow to go up again.
00:50So, while we're here in Live Devices area, I'm want to go down into, let's say
00:55Impulse, and into the Electronic category, because while we're here, I want to point out a few things.
01:01We see a lot of different kinds of files and clips and other kinds of assets
01:05here in the browser, and sometimes it's kind of difficult to figure out what they actually are.
01:10So currently, this Artefact Delirium Device preset that I've chosen--that used to
01:16be in the past defined by the .ADV extension. In this newer version, we're
01:22starting to see more information in that Type column, but that device preset is
01:26a preset that contains no clip.
01:29Down below that, we see something else that's similar to that, and that's a Rack
01:33preset. And in this case, this is a combination of either multiple virtual
01:38instruments or a virtual instrument plus a MIDI preset or an analog device preset
01:45all combined into one preset.
01:47So I'm going to drop down here, I'm going click on one of the file browsers, and
01:51I'm going to search for a file.
01:53I'm going to do that by clicking on the Search button up here.
01:56I'm going to go ahead and type in "bass wav" because I know some stuff is
02:01out there by that name, and hit the return key and start that. And you will
02:05notice that I see the progress of the search. Now, if I won't stop it, I can
02:09click the Stop button. When the search finishes, that Stop button turns into a Go button.
02:14Now I can select one of the files here, and if I want to audition that, I can come
02:19down and click the Preview button, or I can simply press the right arrow key.
02:24(Music playing.)
02:27Now I can stop playback by pressing the Spacebar on the keyboard, or I can
02:32press the down or up arrows. Come down here with down arrow and select the bass
02:36wav now right arrow to audition. Down arrow to go to the next one, or I could
02:42have gone up arrow.
02:44So you can see how you can quickly navigate through a bunch of files and folders
02:48and audition your presets and clips by simply doing down arrow, right arrow,
02:54down arrow, right arrow, and so on and so forth.
02:57I want you to notice that when I was doing that, when I got to CompBass.wav, it
03:03was pretty loud, and you can adjust the preview volume by coming over here and
03:07grabbing your Volume knob here and turning that up or down as the case may be.
03:12So let's do another search. I'm going to look for one of my favorite drum presets:
03:20Eckhoes. And that opens up, and we see a couple different things here.
03:24First of all, I see a folder, and I can go into that by using my right arrow
03:29again or clicking that triangle, and inside that I see a folder. Now that MIDI
03:33track folder is going contain multiple MIDI clip presets.
03:37So I'll enter that one, and now I can see that I've got these multiple clips and
03:42I can audition them again by pressing my right arrow. Now, it's taking little
03:44bit time because it had to load the MIDI device it's going to actually play that
03:50particular MIDI clip.
03:51So let me go down a level and I'll audition that one.
03:54(Music playing.)
04:01Now one really useful thing is that we can audition clips at the session tempo
04:05while were actually playing back clips over here in Session view.
04:09So I'm going to go ahead and I'm going to launch this clip on the All Purpose
04:12track, and I've got that turned down, and I'll turned back up the preview, so we
04:17can actually hear that clip.
04:18(Music playing.)
04:20Okay now I will select the clip I want a preview, and right arrow. And pressing
04:33Spacebar again will stop both of those from playing.
04:36Now that's really cool because this MIDI clip is actually at 130 BPM natively,
04:43but the session is at 120, and it's playing back 120, and I was able to audition
04:48that file at the session tempo.
04:50So knowing how to navigate the browsers to find clips and presets will make your
04:53workflow much faster and help you to spend more time creating music.
Collapse this transcript
Setting up frequently accessed folders
00:00In the Live browsers overview video, we discussed how to navigate the browsers
00:04and how to load clips and devices.
00:06In this video, we'll take a deeper look at how to set the root location of the
00:09file browser buttons and how to bookmark frequently accessed drives and folders.
00:13If you remember, we have five browsers that we primarily use, and that includes
00:17the Live Devices browser--which is used to access Live's virtual instruments and
00:21presets or Live's Audio and MIDI effects--
00:24the Plugins browser--which is used to access third-party plug-ins, including
00:28virtual instruments and audio effects.
00:30By the way, it looks like I don't have anything here.
00:33So I want to check and see if I do.
00:35Now I can click the Activate button, and since this is the first time that
00:38I've done that, it's going to open up Live's Preferences to the file folder
00:42tab, and we can see the button here for Rescan plug-Ins, and I'll go ahead and click that.
00:48Live can't find any third-party plug-ins, so it's not going to do anything more.
00:52But just so that you know: if you do have third-party plug-ins, and you don't see
00:56them you can come in here, and you can delete the plug-in database by
01:01Option+Clicking the Rescan button, and it will go out and rebuild that database.
01:05You might also want to do that if you're in Live and you've loaded a new
01:09third-party plug-in and you want to rescan and pick that up so that you can use it
01:13in your current Live session.
01:14I am going to hit the Escape key the close Preferences.
01:18The next three buttons done here are the file browser buttons.
01:21Now the Live Devices and Plug-In Device browser locations are fixed, and they
01:25can't be changed. But these three file browser locations can be set to
01:29user-defined locations.
01:31First of all, if I click on one of these and go into one of these folders, and
01:38then go away and choose one of the other file browser buttons, when I come back
01:43I'll return to the last place that I was when I used that browser location.
01:47The other thing I can do is I can go up to the Bookmarks menu, which is up
01:50here in the title bar of the browser, and I can see that I do have some default locations.
01:57I can set that to the current project, or I can set that to the Library. And so
02:02you'll see that currently I've got this one set to All Volumes and this one to
02:06the Library and this one to Desktop.
02:08Those were three probably very frequently accessed locations.
02:12But if you want to set a user-defined location that you can return to, another
02:16way to do that is to go into a chosen folder and come up to the Bookmarks menu
02:24and choose Bookmark Current Folder.
02:27Now that way if I later reset this to something else, like let's say "Home," when
02:35I come back into the Bookmarks menu, I can see that bookmark where I had set that
02:41up to go into that clips and drums area.
02:43So now I can click that, and I am immediately back there.
02:46Now if you want to delete that bookmark, all you have to do is be in that
02:50folder and then go up to the Bookmarks menu and say Remove Current Folder From Bookmarks.
02:55If I do that and then go back into the Bookmark menu, we'll see that there
02:59are no bookmarks down here at the bottom of these default presets that come with Live.
03:04Now one last thing about the browser in Live is you can change the columns that
03:09you see displayed in the file browsers.
03:12So if I go up here and right-click on the title of a column, I'll see that I
03:16have five default columns that I can add.
03:19Now currently I only have Type and Live Pack showing.
03:22I can also show the size of a file or the path, for instance, and I can resize
03:27these columns so that I can see that additional information. And I can widen the browser,
03:32so I can see more information as well.
03:34You will also notice that I can focus the sort on a column.
03:39Let's say I want to be on Path. And if I click it a second time, it'll go from
03:44ascending to a descending sort.
03:46That's probably something you might do more often on the Name column, and you
03:49can see that going from ascending to descending.
03:53So now that we've discussed how to customize the browser, it'll be easier to
03:56find your favorite clips and presets, as well as access your most often-used
04:00drives and folders.
Collapse this transcript
5. Recording MIDI
Preparing to record MIDI
00:00When preparing to record MIDI, it's a good idea to have a routine.
00:03In this video, we will go step by step through the process, so that you'll be
00:07ready to create music.
00:08First, it's always a good idea to make sure that you are receiving MIDI
00:11signal from your MIDI keyboard, and we can check that by looking up here at
00:15the MIDI In indicator.
00:16Now, when I play a key on my keyboard, I should see that little box flash, and
00:21it's not doing that.
00:22So I am going to go into Preferences, which is Command+Comma on a Mac
00:27or Ctrl+Comma on a PC.
00:28Now I'm going to check the state of my devices here.
00:32So I've got two devices that I am using, and one is the E-MU keyboard, and I have
00:36also got the Akai APC40 hooked up here. And they're both recognized,
00:41so I am going to come down here into the MIDI Ports area and make sure that
00:45everything is turned on like it needs to be. Now, immediately I see that my E-MU
00:48keyboard input under the Track column is turned off.
00:53That's where you actually turn on the input for that particular device.
00:57I'm also noticing, while I am in here, that the APC40 Remote button is off.
01:02Now, that should be enabled for any external device where you're sending
01:05MIDI back to the device.
01:07So I'll go ahead and click Escape to shut this dialog box.
01:11And since this is my first track I am going to record in this session, I am
01:15going to go up and set a tempo. I'll click in the Tempo field here. And if you
01:19need to type a tempo that actually has something past the decimal, all we need
01:24to do is type the numbers, then a decimal and the additional numbers.
01:28Next, I'm probably going to want to be able to hear that tempo, so I am going to
01:31enable the metronome. And I am going to want a count-in for my first track I am
01:34going to record here,
01:35so I am going to right-click on the Metronome button and choose one of the
01:39available count-ins.
01:40Let's go with 1 Bar for now.
01:42If I need more or less, I will come back later and change that.
01:46So next, I am going to need to load a MIDI device onto my track.
01:49So I am going to go to Live's Device browser, and navigate down here to Impulse,
01:55the drum machine, and then into the Electronic folder, and I'm going to load Beat Bugz.
02:01So I'll just drag and drop that on the track.
02:05Now I should be able to play a key on my keyboard and be able to hear a sound
02:08from that drum machine.
02:09(Music playing.)
02:12Okay. So I've got the kick happening there.
02:14Now, note that the samples and the Impulse device are mapped starting at C3, which
02:21is middle C. Now if you are playing below that, you're probably not going to
02:24hear anything, and if you're playing an octaves that are way above that, you
02:27probably also won't be triggering anything.
02:29But that's pretty good.
02:30I have got that happening.
02:31Now I'm also going to want to just briefly take a look here at my MIDI inputs.
02:36So I've got two choosers here:
02:38one is for the actual devices, and the other one is for the specific MIDI channel.
02:42Most of the time when you're using a virtual instrument, one of Live's devices,
02:47you'll leave these set at All Ins and All Channels.
02:50Let's just take a brief look here.
02:52So it does list my APC40 and also my computer keyboard and the E-MU keyboard
02:58that I have hooked up here and another interface that's on my system.
03:01I don't really care which device that Live is receiving input from, because I'm
03:06only playing one at a time.
03:07But if you are actually recording to multiple MIDI tracks at the same time using
03:11different devices, you are going to want to set the specific device that this
03:15track should be looking at.
03:17In this case, I am going to leave it at All Ins.
03:19This other MIDI chooser is for the specific MIDI channel. And as I said, since
03:23I'm only using one device, I really don't care what channel I am receiving on,
03:27just as long as I'm receiving the MIDI signal.
03:29In other cases, you might want to set a specific MIDI channel.
03:33When you create a MIDI track and you add a device to it, it automatically record-
03:37enables itself, and that allows us to hear the instrument.
03:40After you've recorded a MIDI clip, you may end up disabling the Record
03:44button. And when you go to play that track and maybe practice a little bit
03:48more in preparation to recording another clip, you press a key, and you don't
03:52actually hear the sound.
03:53So you can do two things at that point:
03:56you can either re-enable the Record button, or you can put the track in input
04:00monitoring by clicking this In button.
04:01(Drum playing.) Now, I can hear myself again.
04:05But when you get ready with your record, you're going to want to put the track
04:07back in Auto Monitoring, and record- enable the track, and now you will be ready
04:12to start recording again.
04:13And last, in the future there may be a time when you're going to want to use an
04:16external device, like a synthesizer or sampler or a drum machine, with Live.
04:22To do that, you are going to need to create a track with an external
04:24instrument device on it.
04:25So let me grab that from the Live Devices browser. And I am going to drag and
04:29drop that over here in the Drop Files area and create another track.
04:34Again, you want to address the MIDI inputs, the keyboard, and the channel that
04:38you're on, if necessary. And then to send that MIDI signal to the outside world,
04:43we'll need to go down here to Device view and click on the MIDI To chooser and
04:48set that to a device.
04:50Now, in this case, I'll actually choose my E-MU keyboard.
04:53It's not actually a sound source, but it does allow us to address this
04:56other field as well.
04:57So here's my device chooser, and then again, I have a channel chooser.
05:01So if I've got a drum machine that is set to play on channel-1, or I have got a
05:06bass sound on channel-2, or a keyboard sound on channel-3, I'll choose the
05:10appropriate MIDI channel to send to.
05:12So, let's choose 1 here.
05:15Now remember that MIDI data is not audio, and I am going to want to capture the
05:19audio output from that device,
05:21so I'll have to plug a cable from the device to the input of my interface.
05:25Once I've done that, I can choose that input from my Audio From chooser here.
05:30So if I click on that, I'll see that I have 1 and 2 as a stereo input. And if I
05:36have two signals coming from that sound module, that's a good choice.
05:40If it's only mono though, I'll want to choose 1 or 2.
05:42Now that we've gone through the process of getting ready to record MIDI,
05:46we're ready to troubleshoot the most common MIDI problems and ready to make
05:50some music.
Collapse this transcript
Recording and overdubbing MIDI
00:00Getting ready to record MIDI is the hard part.
00:02Now that we have a routine established to take us through that process, let's
00:06make a MIDI recording and learn how to use Live's MIDI Overdub function.
00:10So I'm set up to record here, but let's just double check every thing.
00:14So I've got a MIDI track here with a MIDI device loaded on it.
00:18The track is record-enabled.
00:19I'll hit a key, and I should hear sound. (Sounds playing.)
00:23Okay. I've got a tempo established at 100.5 BPM.
00:27I've got the click, or the metronome, turned on. And if I right-click on that, I
00:31can see I do have a one-bar count-off set, so I'm ready to go.
00:36Now when a track in Live Session view is record-enabled, the clip slot's Launch
00:40buttons turn into Record buttons, and I'll just tick that out of record enable,
00:44so you can see that it go back to a Stop button, and then re-enable it.
00:48Okay, so start record, all I need to do is click the Record button.
00:52I'll hear a count off, and then I can start playing.
00:55(Music playing.)
01:04So I recorded the kick and the snare part.
01:07I wants you to notice that when you record in Session view, Live doesn't
01:10truncate the clips that we're creating to an exact bar.
01:14We actually have to that manually.
01:16So I'm going to go down in here to the MIDI Editor, and I'm going to grab the
01:19loop end, and I'm going to drag that over to the beginning of bar three.
01:23So a two-bar clip should end at bar three, beat one, or a four-bar clip, for example,
01:28should end at bar five, beat one.
01:30So if I want to add some other parts above that, I can turn on Live's
01:35Overdub MIDI switch here.
01:36And notice that the clip doesn't have a Record button on it anymore.
01:40But if I go into play, and I hit any keys on the keyboard while that clip is
01:44playing, and the track is record-enabled, those notes will get added or merged
01:50with the existing MIDI data.
01:52If the Overdub button is off, and the track is record-enabled, I'll hear the
01:57things that I'm playing, but they won't actually layer, or record, onto that clip,
02:01so I'm going to add some HiHat parts.
02:04(Music playing.)
02:17So I've got a little clip going here. And at this point you'll notice that not
02:21everything in my clip actually lines up with the beats.
02:24There's another way to do this same process and actually have Live fix it on the fly.
02:30So at this point, I'm going to create another track.
02:32Let's go up to Create menu and insert another MIDI track, and I'm going to
02:37drag Beat Bugz out here again and drop it on the track. Now that one is record-enabled.
02:44Now on this pass, I'm actually going to Overdub mode while I play the part in.
02:49And I'll do each part consecutively as it loops.
02:53So to do that one of things I'm going to need to do first is I'm going to
02:56actually have to insert a clip on that track in which I'm going to record into,
03:00because I can't actually go into Overdub mode until there's actually
03:03something to overdub into.
03:05So I'm going to choose the clip slot that I want to record into.
03:08I'll right-click on that and choose Insert MIDI Clip.
03:12And before I go into record here, I'm going to turn on Record Quantization.
03:16Now quantization for MIDI is rhythm error correction.
03:19We're actually going to go in-depth on this in a later video.
03:23So I'm going to go down here, I'm going to choose Sixteenth-Note Quantization,
03:28leave the track in record, and for right now I'm going to stop that other clip
03:32from playing, so that we don't hear that.
03:33And I'm going to set the loop length here, before I get started as well.
03:37So right now, it's only a one bar long.
03:39Let's actually drag this out, and let's make this a two-bar loop.
03:43And again, that should end at bar three, beat one.
03:47So we can see the whole thing. I'll size that.
03:51Okay, click the Play button, I should hear a count off, and I'll start playing.
03:55(Music playing.)
04:19So we can see that I've recorded my drum part for this, and it's all looking
04:23like as perfectly lined up and ready to go.
04:25So we've finally reached the point where you're ready to use Live to record some
04:28clips and begin putting together your own songs.
04:31Have some fun.
Collapse this transcript
Working with alternate MIDI entry methods
00:00Not all of us that are interested in creating music using an application like
00:03Ableton Live own a MIDI keyboard or are proficient keyboard players.
00:07Often it's necessary to enter MIDI data using alternative methods.
00:11In this video, we'll take a look at how to use your computer keyboard as a MIDI
00:14keyboard and how to enter MIDI using step time and pencil entry methods.
00:18So if you don't have a MIDI keyboard, you can use your computer keyboard, by
00:22simply switching on the keyboard MIDI switch up here in the control bar.
00:25That's on by default. Let's load a clip.
00:28I'm going to over here to the Live Device browser and into Instruments and
00:33Impulse, and let's go into Acoustic, and I'm going to grab Big Rocker.
00:38I'll drop that on the MIDI track there, so we've got the sound loaded.
00:41And now the letters A through K on your computer keyboard will trigger notes.
00:45Let's give that a try.
00:47(Music playing.) Okay, so I hear that. There's K.
00:52Now this works great because I've got Impulse, and I've got the notes on my
00:56keyboard set to trigger those notes that are available in this Big Rocker sound.
01:00But note that if you're playing some other kind of a keyboard part, you might
01:03need to use other octaves.
01:05So I can change octaves on my computer keyboard by simply pressing the Z key to
01:09go down an octave, and when I do that you'll see the readout down here tell me
01:13which octave I moved to.
01:15Okay, so computer keyboard and my current octave is C2.
01:19And X will take me back up on octave, so I'm at C3 and C4, C5, and then Z
01:26to get me back down to C3.
01:28Also, you may need to adjust the velocity that you're entering notes that.
01:32So the letter C will adjust the velocity down 20 and the V will adjust velocity up 20.
01:37Now usually this is set to a default of 80.
01:41So now, I just press the V key.
01:43I'm up to 100, and I'll take that back down by pressing the C key to 80.
01:47And now I can record just as normal.
01:49All I've got to do--
01:50the track is record enabled,
01:53I've got the Count off enabled, and all I need to do is click the Record
01:57button on a clip that I want to record on, and start pressing A through K on my keyboard.
02:02(Music playing.)
02:09So on and so forth.
02:10If I want to go in Overdub mode, just click that, and I can layer parts on top
02:14of that, just like if I was recording with a normal keyboard.
02:17Okay, let me undo that.
02:19And next, let's talk a little bit about using step record.
02:22This is little bit different.
02:24Now I've got a track, and I have already loaded the device.
02:26So the next thing that I'm going to need to do to use step record is actually
02:30insert a MIDI clip onto one of the clip slots.
02:33So I can do that by right-clicking on the clip that I want to use and choosing
02:37Insert MIDI Clip from the Contextual menu. Or I can use the key command
02:41Shift+Command+M on a Mac, or Shift+Ctrl+M on a PC.
02:47And before I continue, again I'll need to set the length that I want to record into.
02:51Now it defaults with that insert MIDI clip function to one bar in length.
02:55So let's drag that out so I've got two bars.
02:57So I'll go up to bar three, beat one.
03:02I'll size that so we can see the whole thing.
03:05Now next, I need to determine the default MIDI note length as I enter.
03:10I can do that by setting the grid. So I'll right-click here in the MIDI Editor,
03:14and from the Contextual menu in the Fixed Grid area, I can choose a value.
03:18So if I'm going to enter notes no longer than an eighth note, I might choose an eighth note.
03:22If there is a possibility that I might record something that's a 16th note or
03:26smaller, I'll choose a different one.
03:28Let me just change that one, so you can see the grid change.
03:31Okay, so there is an eighth note grid, choose it again and choose 16th notes,
03:36and we can see that the grid just doubled there.
03:38So to be able to hear the notes that I'm going to play and to also enter
03:43Step Entry mode, I need to enabled the MIDI Editor preview switch, and that's
03:47this button right here.
03:49So now I'll click in the background here on the MIDI Editor--and I can use my
03:53right and left arrows to move around. So I will move over to the beginning.
03:57Now I simply need to hold down a key on my MIDI keyboard--or in this case I'll
04:02use the letter A on my computer keyboard--and press the right arrow to enter that note, okay.
04:08Now if I need to enter a rest of that length, I'll just use my right arrow to go
04:11over again. Enter another kick hit here.
04:16And now I might want to put a snare in on two. Right arrow to go over there and
04:19hold down the S key and press right arrow again.
04:23Now, for example, in some cases you may want to enter a note that's longer than
04:27the default note length.
04:29So if you would want to do that, you hold down the note that intended. Again, I'll
04:32push the letter S for the snare, and I'll put my right arrow.
04:35And as I continue to hold down the S, I can arrow over again to extend the
04:40length of that note.
04:42I can delete that by simply clicking the note and hitting my Backspace key.
04:46But if I had just entered the note--and I'm still holding it down--before I release
04:51if I just hit the left arrow,
04:53I can delete that same note.
04:55Now I can also enter notes in step entry by using the Pencil tool.
04:59Now to activate that, I'll go up to the control bar, and I'll click on what they
05:04call the Draw Mode switch.
05:06I can also activate that by using Command+B. And now when I click on the MIDI
05:11Editor I'll enter a note of the value of whatever the grid is set at.
05:15So if I want to go back and enter a kick note, I can simply click near 1.3 there,
05:20and add a note, and add my snare. You can see how this can get very fast.
05:27So on and so forth.
05:28If I need to enter hi-hat notes on the eights, I can simply click, and then you
05:37notice that those are snapping to grid.
05:40If I want to enter a note that doesn't snap to grid, you can hold down your
05:43Command key and override that.
05:45Now as I'm entering notes, it's also affected by the default velocity that I've
05:51got set, and the C and V keys also work here.
05:54So remember, C adjusts the velocity down 20 and the V up 20.
05:59And our total range of velocity is 128, so from 0 to 127.
06:04So 20 is actually quite a bit.
06:06Let me take that down a little bit, and I'll give you an example.
06:11So now when I entered that snare hit, we can see that the velocity down here
06:15that's indicated by this line is quite a bit less than the velocity of the other snare hits.
06:22Now if you want to enter a custom note length using your Pencil tool, you can
06:26simply hold down your Command key and click and drag.
06:31And notice now that it's letting me put in a note of any length that I want.
06:36So alternate MIDI entry methods often save time, and are a great help to those
06:40of us whose keyboard skills need help.
06:42These methods can be a bit tricky, so spend some time getting familiar and
06:45practicing with at least one of them.
06:47You'll be glad you did.
Collapse this transcript
Using multi-output virtual instruments
00:00It's likely that you'll find third-party effects in virtual instruments that you'll
00:03want to add to your Ableton Live projects.
00:05Some third-party virtual instruments are very sophisticated and allow you to
00:09route their audio outputs to multiple tracks.
00:12Let's take a look at how you would set this up in Ableton Live.
00:15Okay, so I've get a MIDI track here. I'm going to go ahead and load a plug-in on there.
00:19I'm now in my plug-in devices, which would be my third-party devices. I've got some
00:24audio units--Apples and Spectrasonics and so on so forth--and I'm going to
00:28grab Omnisphere and drag it onto the MIDI track. It will take just a second to
00:33load. Okay. And there we go. And I'm going to load some presets into this particular plug.
00:40So I've got the first slot selected. I will click the file browser, and let's
00:45grab keyboard. Lets check out that sounds like.
00:48I'll grab that one. Then I'll click third slot, and let's get one more.
01:01Okay, now if I click on the Multi button here, I'll see that I've actually
01:05loaded these three presets into different slots. And over here on the little
01:11header at the beginning, I can see that this little setting here tells me that
01:15MIDI channel one is assigned to this one, MIDI channel two to this one, and MIDI
01:19channel three to that one.
01:21Okay, let me close the plug for a second.
01:24So if I play on the first track that I've got created here, I should hear the
01:27sound that I load on the first slot in Omnisphere.
01:30(Music playing.)
01:32Okay, so I only hear one sound. Now, I am going to create two more MIDI tracks.
01:37Command+Shift+T on a Mac or Ctrl+Shift+T on a PC, and I've got two more MIDI tracks.
01:44What I need to do is route my output over to Omnisphere, so I'll go to the MIDI 2
01:49chooser, select Omnisphere, and then on the separate subset MIDI channel, I'll put
01:55the second one on Channel 2 and the third one on Channel 3.
02:01So if I put this track in record, I should hear the second one.
02:05(Bass playing.)
02:08And the third track, the third sound. (Choir singing.)
02:12So I've got all three being accessed from my MIDI tracks, but you'll notice that
02:15each time I play the audio is actually coming out the first track.
02:20So what I need to do is I need to create a couple more audio tracks that I can
02:24use as returns coming back from Omnisphere.
02:28So I'm going to go back into the plug, and to do that I'm going to click on the
02:32track. And when the Omnisphere plug-in shows up down here in Device view, I can
02:36click on this little gear to actually open the plug-in window.
02:40Sometimes that takes a second. You have to be patient. So on each one of these
02:45presets, I've also got an output setting. And the first is currently set to A,
02:49and if you look down they are all set to A. That's why they're all are coming up that first track.
02:54So I'll set the second one to output B and then next one to output C. Then I can
03:00close the plug again.
03:01Now, I'm going to select that second MIDI track, and I'm going to create an audio
03:05track next to it, and that's can be Command+T on a Mac or Ctrl+T on a PC. And I
03:11can come down now to the Audio from, and I want to set that to get the audio
03:15from Omnisphere. So I'll choose Omnisphere as the device, and then I'll choose
03:20Omnisphere 3-4, and that's going to equal the Outputs B. Outputs A
03:26are actually coming through this first track.
03:29Then I'll select this third MIDI track, and again, I'll create another audio
03:32return track and set its device input to Omnisphere, and then choose five and six,
03:39which is going to be the Output C coming from Omnisphere. Now, to actually hear
03:44these, I'm going to need to put these audio tracks in Input Monitoring.
03:50So if I record-enable the first track, I should hear that piano--
03:54(Piano playing.) and I do.
03:56If I record-enable the second MIDI track, I should hear the second preset.
04:02(Bass playing.)
04:04Good. And the third track, the third preset. (Choir singing.)
04:10So some advantages to these setup is now I can do my mixing here in Live.
04:14If I want to add reverb, just bring up my sends by clicking on the Sends button,
04:20and then I can add reverb by bringing up a little bit of level, and then I do have
04:26a reverb located over here on the return track.
04:29Additionally, if I want to EQ any one of these tracks, all I need to do is add a
04:34plug-in on its audio return.
04:37So, for example, on this Bass track, I can go into my Device browser, come up and
04:42find a compressor, and drop that on the track.
04:46So the MIDI that I play will then be send to the plug-in that's sitting over here
04:50on his first track, and the audio that's returning from this MIDI will route
04:56through this second audio track and then through this compressor.
05:00So you can see that I've now got five tracks going for these three different
05:05presets. And that's only three of the eight that I can load in Omnisphere, so
05:10that could get rather messy.
05:11So one of the things you might want to consider doing is actually selecting
05:15these tracks by clicking in their title bars and then right-clicking and
05:20choosing Group Tracks from the contextual menu.
05:23That way I'll have one track that controls the overall output coming from all of
05:28these presets in Omnisphere, and then when I don't need to see this I can
05:33actually fold the tracks down into the group, so I'm only looking at one track.
05:36So now that you know how to set up a multiple-output virtual instrument in
05:40Live, you can add your favorite third-party plug-ins to your next Ableton Live Project.
05:45And thanks to Eric Persing and my friends at Spectrasonics for allowing me to
05:48use Omnisphere as part of this demonstration.
Collapse this transcript
6. Editing MIDI
The MIDI Editor
00:00The MIDI Editor area in Live is like a small application, or world, unto itself.
00:04So let's take a look at the different components that make up the MIDI Editor,
00:07and learn how to configure and navigate the MIDI Editor.
00:09So the MIDI Editor window is part of Details view, which is located at the bottom
00:12of Session view. Now, I can open a clip in MIDI Editor by simply clicking on it,
00:18and I'm looking at the Note Editor area here. And there's a second thing I can
00:22see down here by clicking on this other tab, and that opens the device that's
00:26actually playing that MIDI clip.
00:27Let's go back to the MIDI Editor.
00:30So the Note Editor provides a graphic display of the MIDI events that makeup a
00:34MIDI clip, so I've got note events and velocity information. If you point at a
00:39note, over here in the piano role it displays the note number.
00:42So I know that these note right here A1.
00:46If I click on the MIDI note block in the MIDI Editor, I should hear the assigned
00:49sound. Right now, that's not working because I need to turn on the Preview button.
00:53Let's give that another try. (Music playing.)
00:59Now in some cases you may want to reduce what you were seeing in the MIDI Editor
01:03area, by clicking the Fold button. This will actually eliminate any notes that
01:08don't have any MIDI notes on them. Now, that's particularly useful when you're
01:11looking at a drum clip.
01:12Let's go over here and take a look at this Onna Groove clip.
01:15So in this case, if I undo the Fold button, we can see all the notes that are
01:19there. And if I re-enable it, we can see that I'm just seeing the notes that are
01:24actually part of this clip. And the other part, when I have Impulse preset up here,
01:28I can actually see the names of the samples that are assigned to those notes, so
01:33that I know which ones are available.
01:35So I've got a kick down here and a snare and so on and so forth, and I should be
01:39able to hear that if I enable the Preview button. So I can simply click on the
01:42piano role to hear what notes are there.
01:45Now located at the bottom of the Note Editor area is the MIDI Velocity
01:49Editor. Here I can click one of these markers to edit the velocity of the associated note.
01:54So if I click on the note, we'll see the Velocity Editor light up, and I can
01:58click or drag to change the level of that note. Now there's a second one hiding
02:01in the back on because there's hi-hat hit that's up here.
02:04Now at the top of the Note Editor area, we have the beat time ruler, and that
02:08provides a time reference for the clip.
02:11So I've got a clip that's four bars long, and these numbers that I'm seeing
02:14at the beginning of each bar. I can zoom in and see more detail by simply
02:19clicking and dragging up and down in the beat time ruler. And you notice that as
02:23I go in I get to see more resolution, so I start to see not just the bar
02:27lines, but I see the bits as well.
02:29Now I can also zoom in and out by moving my cursor down in here to the clip
02:34overview hotspot, and I can do the same thing: drag up to zoom back out drag down
02:39to zoom in. And I can do the same thing by clicking in the Note Editor itself
02:44and then using my Plus and Minus keys on my num pad.
02:48Plus will zoom you into more detail. Minus take you back out.
02:52Now this grid that we're seeing in the background can also be adjusted by
02:55right-clicking on the Note Editor background and choosing a value from either
02:59the Fixed Grid area or the Adaptive Grid area.
03:02For example, if I choose 16th notes here, we'll see that the grid immediately
03:06gets finer. I'll right-click again, and let's try quarter note.
03:11If I got a triplet figure in the rhythm of the performance that I'm editing, I
03:16can turn that on by clicking on a Triplet Grid. You right-click again, and that's
03:20a toggle so I can toggle that off by clicking on Triplet Grid again.
03:24Now I can change the grid using shortcuts, and that would be, on a Mac, Command+
03:29one through five--on a PC, Ctrl+one through five. So if I go Command+2, I can widen the
03:34grid--Ctrl+2 on a PC--or Command+1 or Ctrl+1 will narrow the grid.
03:42Command+3 toggles on and off triplets, and Command+4 will show or hide the
03:48grid. That will toggle that on and off. Command+5 will toggle between fixed and adaptive grid.
03:55Now if I choose an Adaptive Grid setting, as I click and drag to zoom in and
04:00zoom out, that's when I'll see that grid change and get finer or wider, depending
04:05upon my zoom level.
04:07One last thing I'll point out in the MIDI Editor is the loop end and start
04:11points. There are times when you going to want to change these. There may be a
04:15four-bar clip or an eight-bar clip, and there are actually two bars inside that
04:18clip that you want to use.
04:20Let me choose another clip here. And I can change those lengths by simply moving
04:25my cursor up in here to beat ruler and dragging the start time to the point
04:30where I want to start and the end time where I want that to end. And now I
04:35simply have a two-bar clip instead of having an eight-bar clip.
04:39So until you're familiar with the MIDI Editor, working here can be very awkward.
04:43Spend some time practicing the things we talked about, and you'll be much more
04:46comfortable when you start to edit your own MIDI performances.
Collapse this transcript
Quantizing MIDI data
00:00After recording MIDI, it's likely that you're going to want to adjust or fix
00:02some aspect of the performance.
00:05In this video, we'll take a look at how to use quantization to fix rhythmic
00:08errors, or improve a groove.
00:10So, all MIDI editing starts with making a selection, and we can select MIDI
00:14notes in the MIDI Editor with the mouse.
00:16I am going to zoom in here by clicking on the beat timer while we're
00:20dragging down to zoom in a little bit, so we can see some more detail.
00:23So if I click on one of the note blobs, I select it.
00:27If I Shift+Click, I can extend that selection to contiguous or
00:30noncontiguous notes.
00:34I can also click in the background of the Note Editor and drag and close a group of notes.
00:39Another way I can select notes is to go over into the piano roll and click one
00:43of the lines or spaces that the notes are located on. Doing that selects
00:48every note on that line or space in the clip.
00:51And lastly, I can click in the background of the Note Editor and then go
00:55Command+A to select all the notes in the clip.
00:57Now, before I do this, let's play and hear what's going on with this clip.
01:02(Music playing.)
01:07Okay. So there are a couple of things happening there.
01:09First of all, we can hear that there are some rhythmic errors.
01:11But when I start playback, I don't actually see my cursor.
01:15Now, I'm zoomed in, and that's causing a problem, but I can get Live to
01:18follow the movement of the cursor by going up and clicking the Follow button
01:22up in the control bar.
01:24Now, when I start playback-- (Music playing.)
01:29the window scrolls with playback.
01:31If I hit Start again, I'll hear the playback from the beginning of the clip.
01:34(Music playing.)
01:36At times, you actually want to start playing from where the playback stopped, and
01:39you can do that by holding your Shift key down and clicking your Spacebar.
01:43(Music playing.)
01:45Another way to temporarily start playback from a different point is to go in the
01:49lower half of the beat time ruler and click with your mouse.
01:52(Music playing.)
01:54Now, a note on that is that that is actually affected by the global
01:58quantization, and that's set at one bar right now.
02:01So it's going to move to the closest bar upon playback.
02:03So if I click here, it just started at bar three, and that's what it did.
02:08So as I was playing this, I did notice that there's one thing that I want to fix here.
02:12So I am going to drag back out, so I can see everything.
02:14And notice that my clip is not set to be four bars long.
02:18So I'm going to drag the loop end point here and drag that over, so it ends at bar five, beat one.
02:23Let me zoom back in.
02:25Now, one way I can quantize a note is by simply selecting it and clicking and
02:31dragging it, and it will snap to the marker.
02:34Now, if necessary, I can change the quantize grid, or the marker grid, by
02:39right-clicking on the Note Editor background and choosing a different rhythmic
02:42value from the menu here.
02:44Now I can also select multiple notes and drag them at the same time.
02:52If I want to override the grid at any point, I can hold down my Command key and
02:56click and drag that note.
02:57Let me select it first, Command--that would be Ctrl on a PC--and now I can click and drag
03:02that closer to the location I want it to be at, but not have it snap to grid.
03:07So another way I can quantize notes is select one note, or more--and I'll
03:12drag and close a few here that are onscreen-- and then use one of the Quantize commands.
03:17Now, those are available under the Edit menu.
03:20Quantize would be Command+U, and Quantize Settings would be Shift+Command+U. And
03:25on a PC, that would be Ctrl+U and Shift+ Ctrl+U. So let's first start by bringing
03:30up the Quantize Settings dialog box.
03:33This allows us to set a rhythmic value that we're going to quantize to.
03:36And remember that the general rule is so that you want to quantize to the smallest
03:41rhythmic value contained in your selection.
03:43Now, in this case, that is going to be 16th notes with this clip.
03:46While we're here, let's take a look at it.
03:48I also have the ability to set this to a triplet.
03:51So if you're quantizing a selection, you want to make sure that it contains
03:55either straight sixteenths, like in this case, or if there is triplets, you're
03:58going to want to choose a triplet format.
04:01Otherwise, when you quantize, you can end up with some funny results.
04:04So I'll choose 16th notes.
04:06Then before I move on, I am going to point out this Amount field here.
04:10I can actually quantize by percentage, and this allows you to retain some of the
04:14human aspects of the original performance.
04:16So if a note is way off base, if I quantize it 90%, it's going to move
04:21farther than a note that was already close to where it needed to be, and I can
04:25quantize that as well.
04:26So let's give this a shot.
04:27I will click OK, and we'll notice that that looks like it's snapped to grid. But if
04:32I zoom in even further, we'll notice that my snare hit is still further away
04:36from the grid than either of this hi- hat hit up here or this one over there.
04:41I am going to invoke the Quantize Settings dialog box again, which if you
04:44remember was Command+Shift+U or Ctrl+ Shift+U. So what amount is it good to set to?
04:50Well, the general rule of thumb is that it really depends upon your own personal playing.
04:55For me, I find that settings between about 85 and 90% result in the groove that
05:00I like but still retain some of that human performance.
05:03So I'll quantize that.
05:04I am going to zoom out just a little bit, so I can see more. And let's go ahead
05:09and let's quantize the whole thing and check out what that sounds like.
05:13So, Command+A to select all the notes, and then Command+Shift+U, set your
05:18parameters, say OK. Now, it's quantized.
05:22So we will give that a listen. (Music playing.)
05:28Okay. So, that's making a lot more sense now.
05:32Some considerations to think about when you're about to quantize:
05:35So first, try to re-record a part until you get it right.
05:38It's going to make it feel more human, and like everything else, practice makes perfect.
05:42But if you need to quantize something, do it judiciously.
05:45Don't quantize at 100%, unless that's what's you're going for, or that's what
05:49the music calls for, and only quantize what needs to be quantized.
05:53So knowing when and how to apply quantization to a MIDI clip can really make
05:57the difference between a MIDI project that feels awkward or one that feels good.
06:00Now that we've discussed how to quantize in Ableton Live, you are ready to
06:04make music that grooves.
Collapse this transcript
Advanced MIDI editing
00:00When editing MIDI, we often focus on quantizing and fixing rhythmic errors, and
00:04forget to use the other tools that are available to improve a MIDI performance.
00:07In this video, we'll learn how to edit note duration, transpose notes, and
00:11edit note velocities.
00:13So again, editing MIDI starts with making a selection.
00:16So let's open this bass clip up in the MIDI Editor, by clicking on the clip.
00:21So in this clip, I've got notes that are at the wrong length and the wrong pitch
00:24and the wrong duration.
00:25So let's see how we fix that.
00:27Now, I can change a note's duration by moving my cursor to the edge of the note
00:31and then dragging out the length of the note. And I am going to zoom in before I
00:35do that so we can see a little bit more detail.
00:38So again, just move my cursor over the edge of the note and click and drag.
00:41Now I have got my Follow switch on, so we heard it play. And because the grid is
00:46enabled, the note immediately snapped over to this other gridline.
00:50So let me undo that.
00:52If I want to trim a note out or change its duration without having it snap to
00:57the grid, I can do two things.
00:59I can turn off the grid by right- clicking and choosing Off. Or because sometimes
01:05I may want to go to the grid and other times not,
01:07I can override the grid by holding down my Command key, going to the edge of the
01:11note, Command+Dragging that note out. And now you'll notice that I can do that
01:14without snapping to the grid.
01:16Now, I can do this to multiple notes at a time by simply selecting those notes.
01:21Let me get this back where it was. Select multiple notes, and now I can Command
01:29or Ctrl on the PC, click those out so that they are all longer.
01:34I am going to zoom back out, and I am going to actually do that to this whole
01:38selection of notes that starts this clip, because it looks like they're all
01:41about the wrong length. (Bass playing.)
01:46Notice that all I have to do is barely touch the note when I click and drag that
01:49way to include it in the selection.
01:51So let's move to any one of these notes, and go to the edge and then
01:54Command+Click and drag, and I can increase the note duration.
01:59I am going to listen to this for just a second, and try and find those wrong notes.
02:05(Bass playing.)
02:12Okay, so in the second group of notes, these two notes that are currently on C#
02:17should actually be Cs, and then these D# should be Ds.
02:22So I can transpose a note by simply selecting it, and then hitting the down
02:26arrow or the up arrow to move it to the pitch that I desire.
02:30I can do that to a group of notes by dragging and closing them, and doing the
02:36same thing. And if I want to move the notes a full octave, I can do that by
02:41holding down my Shift Key and then either down arrow to go down to octave, or up
02:46arrow to go up an octave.
02:48So one of the other things that's really overlooked when we edit MIDI is the
02:52note velocities. And you can see down here when I point in the Velocity Editor
02:55area that the velocities of these notes are really not consistent at all.
03:01And oftentimes, when we record a MIDI performance, we focus on the quantization to
03:06fix the rhythmic problem, and oftentimes it's actually not a rhythmic problem,
03:10but it's a velocity problem, and these really inconsistent velocities end up
03:14having a very jumpy effect.
03:17So to edit the velocity of the note, I can select the note by clicking in the
03:20middle of it and then grabbing the velocity marker and dragging up or down.
03:28I can also do it the opposite way by selecting the velocity marker down here in
03:32the Velocity Editing area and then dragging it.
03:37You can drag and close a group of notes, and adjust the velocity to all of them
03:42simultaneously. And if you want to reset them all to be the same velocity, all I
03:47need to do is drag it down to either at the very lowest velocity or the highest
03:51velocity, and then return it to the velocity that I want to be at.
03:55I am going to turn off the Preview here for a second, so I don't have to listen to that.
03:58Now, watch what happens as I drag down.
04:01Okay, now they are all at the same velocity, and when I bring them up, they are
04:05all at the same velocity. And that might be a good way to initially set a group
04:10of these so that they are more consistent, and then you can go back and edit
04:13the individual ones.
04:15So I'll select these and do the same thing.
04:17This time I'll go all the way up to the top and then bring them down. And I missed
04:22that one in my selection, so I'll have to do it separately.
04:27Now if you find editing these note velocities down here in the Velocity Editor awkward,
04:32you can also edit note velocities by going up and selecting a note and then
04:36holding the Command key down and then dragging either up or down. And you'll
04:40see up above that note that I have selected, the velocity actually changing as I drag up or down.
04:47So a couple of things you might think about when you're editing velocities, just
04:50has to do with how music works:
04:53Notes are typically a little bit more velocity when they're on the beat.
04:57So if you have a repeating pattern and you want it to sound, for instance, like
05:00a drummer would play a hi-hat pattern, the drummer is going to play a little
05:04bit harder on the beat then off the beat. And you can go through and adjust the
05:09velocities so you have those accents where they are appropriate.
05:12So for instance, with this bass part, I might want to go through and some of
05:15these notes that are on the beat, just raise them ever so slightly more than the rest.
05:22Now if you want to draw in a crescendo or what we call a velocity ramp, you
05:27can hold down your Command Key or Ctrl on a PC and click and drag across a group of notes.
05:32You first have to select them, so let's give that a try.
05:35So now I am going to Command+Click across those.
05:38Draw in the ramp and then let go, and now I have my crescendo.
05:42Now one last thing that you might want to do is to actually crop a MIDI clip.
05:47So I am going to over here and select the drum clip for this purpose. So I've
05:51got a 4-bar drum clip, and I'm actually going to set the length of that by
05:55moving the start marker and the end marker so I have got a 2-bar clip.
06:01And in many cases this is fine.
06:02I can leave this alone, and it will only play those two bars. But there might
06:06come a point where you actually want to make sure that that's what you have in
06:09this clip, and that there is nothing that might happen because the start and
06:13end points have changed.
06:14So I can crop this to the selection by right-clicking in the MIDI Editor and
06:19choosing Crop Clip from the contextual menu.
06:23And now you'll notice that I have only got 2-bars in that clip.
06:26Now if you need to delete any notes, simply Click+Select those and hit your
06:31Delete key, or if you want the notes to stay in the clip for use at another
06:37time, you can right-click on them, and you can choose Deactivate Note from
06:41the contextual menu.
06:42So now that we've discussed these advanced MIDI Editing techniques, you're ready
06:46to fine-tune your MIDI projects.
Collapse this transcript
Setting up groove in editing
00:00Quantization is great for fixing rhythmic errors, but it's time consuming to use
00:04to impart a sense of groove to an entire Live project.
00:07In this video, we will learn how to use Live's grooves to apply a rhythmic feel to
00:11both audio and MIDI clips.
00:13So groove quantization, or groove templates, both refer to the process of
00:16applying a collection of timing and velocity attributes derived from a human
00:20performance or from a legendary drum machine like the Roland TR 808, Akai MPC
00:25players, or the E-MU SP-12.
00:28So how does it work?
00:28Well I have a clip up here on my track that's just 16th notes. Now, notice over
00:34here that I have opened the groove pool.
00:36That's this button that's on the bottom of the browsers.
00:38What I am going to do is I am going to right-click in this area,
00:42I can choose Browse Groove Library, or I can go up into my Library itself using
00:47one of my Library buttons, and navigate down to the Grooves folder.
00:50Now you notice that I've got grooves by style, some that are even indicating
00:55programs, like Logic, and some of the groove templates that they have in that
00:59particular application, and then some that are referencing some of those famous
01:03drum machines that I mentioned like the MPC folder and the SP 12 down here and
01:08so on and so forth.
01:09So I am going to go into the Logic folder, and I am going to browse down here,
01:14and down towards the bottom,
01:15I think I like this Logic Swing 1658.agr--
01:19by the way, that indicates a groove file.
01:21I am going to drag and drop that down into the groove pool.
01:24Once you've done that, you can actually go down on the clip box of the selected
01:30clip, and down in the Groove area, you can click the chooser here, and you will
01:35notice the groove that's available in that groove pool is populating the chooser
01:39dropdown menu. And I'll choose Logic Swing 58.
01:43And now what should sound like straight 16th notes actually should sound
01:48quite different now.
01:49(Music playing.)
01:53So let me undo that, so that we don't have the groove applied.
01:57I'll play it again, so now you can hear it straight.
01:59(Music playing.)
02:02Very straight, right?
02:03I will go back to that and listen one more time.
02:07(Music playing.)
02:10Now I am going to click to Commit button, so we can actually see what it's doing.
02:15And you will notice that it moved over every other note, and now it's
02:20imparting that swing feel.
02:21So how is it doing that?
02:23As I said earlier, there are timing attributes that are part of this groove file.
02:27Now if I look over here in the groove pool, I can actually manipulate some
02:31of those attributes.
02:32So the Base column here shows a 16th note, and what this does is set the rhythmic
02:37value at which groove quantization begins.
02:40For example, if you choose a 16th note, the groove file will affect rhythmic
02:45values 1/16th note and smaller.
02:48Rhythmic values with an 8th note and larger will not be quantized.
02:51And in this case, it's not affecting every 16th note;
02:55it's affecting every other one.
02:57Now the Quantize column here, if we use that, will actually quantize the
03:01selected clip before it applies the groove file.
03:04The next column is the Timing column, and this shows to what percentage the
03:09groove file is actually being applied to the selected clip.
03:13And then in the last column, we have Random, and that allows us to apply small
03:18or large amounts of randomness to how the groove file is being applied.
03:23And if you're using something that's emulating a drum machine, it's really a
03:27great idea to add just a small amount of randomness to add in that human
03:31inconsistency that we all like in music.
03:34So I might click and drag in that and add maybe 3 to 5%.
03:38The Amount field that's at the top is global and affects any of the groove
03:43files that are being used in this session, and that sets the intensity of which
03:46groove files are applied.
03:48At 100%, the groove parameters are applied as set in the groove pool.
03:53You can go up 130% to overaccentuate the parameters of a specific groove file.
03:58Now we can also edit these groove files by dragging them and dropping them on a MIDI track.
04:04So if I take this Swing 60 and drag it on a empty clip slot here, we can
04:08actually see, in the MIDI Note Editor area and the Velocity area, what this
04:12groove file looks like.
04:13So I can see the velocities are changing quite a bit: every other one is quite a
04:17bit softer. And if I come over here, and scroll down in the piano, I will
04:22actually, when I get down to C1,
04:24I will see the notes that are available.
04:25And again, this is kind of a swing type feel, and so it's moving every other note
04:31off the grid slightly to give it that kind of hip-hop swing feel.
04:36So if I take any of these and move them around at all--
04:39so I will select in here, and I am going to select one of those and use my
04:43Command+click and drag to just make some small changes--
04:46I can now go up and right-click on this and choose Extract Groove. And now we
04:58will see that the changed groove file is over here in the groove pool. And if I
05:02want, I can go ahead and update that and change the name.
05:06Now as I was saying earlier, these groove files can be applied to both MIDI
05:10and to audio clips.
05:13So let me hit my Stop Clips button here, so that these guys won't play, and I'll
05:17fire off this scene that I have got set up here.
05:19(Music playing.)
05:23Okay. So, I've got one of these clips.
05:25It's an audio file--you see that there --and the other one is a MIDI file.
05:31I'm going to take this Swing 58.
05:35Another way to apply that is not to go through the chooser down here on the
05:38clip's box but actually to drag that and drop it straight on the clip.
05:42So I will do that, and now let's give that a listen.
05:48(Music playing.)
05:54So we can see that that's actually changed both of those entirely.
05:58Now, if I go back and I select the audio file here so that we see that, and I click Commit,
06:04let's see what it does.
06:06Now we can see that it's, again, moved everyone of those over again, and I see my
06:10work markers up here.
06:12That's something that we will talk about in a later video.
06:14Let's see what it does to the MIDI clip that we applied that to.
06:19And again, if I zoom in deeply enough, you will see that it's moved over every
06:26other one of these hi-hat hits that were on the 16th notes, but it's left
06:30those that are on the quarters alone.
06:33So using Live Groove files turns groove quantization into a very simple
06:37process that creates a powerful tool that you can use to improve the feel of
06:40your projects.
Collapse this transcript
7. Recording Audio
Preparing to record
00:00While Ableton Live includes a library full of useful audio and MIDI clips, as
00:03well as a collection of great virtual instruments,
00:06it's likely that at some point, you'll also want to record audio into an Ableton Live Set.
00:10In this video, we will discuss the signal path through a computer-based recording
00:13system, how to set the resolution for the audio you want to record, and the
00:17basic considerations in preparing to record.
00:20So the components of a recording system include the sound source which you are
00:23going to record, and then usually a microphone which converts a sound pressure
00:27wave to an electrical signal, then an audio interface whose primary components
00:30are audio converters:
00:32first, analog-to-digital converters which convert the audio from an electrical
00:36signal to a digital signal, and then so we can listen to the audio coming out of
00:39computer, digital-to-analog converters which convert the digital signal back to
00:44an electrical signal.
00:45Note that Ableton Live will run without an external audio interface, instead
00:49using the computer's built-in converters.
00:51However, these converters are not nearly as good as those found in an audio
00:54interface, and the resulting recordings will not be as good. The next component in
00:58your system would be a computer running Ableton Live. And lastly, you will you
01:02will need headphones or speakers which convert the electrical signal back to
01:05sound pressure waves, so you can actually hear the audio.
01:08In preparation for recording, check the connections for the components in your
01:11system and make sure that you've left enough room for the cables to firmly
01:15attach and avoid bending the cables where they attach.
01:18When preparing to start a recording system, it's best to connect the audio
01:21interface to the computer before turning the computer on.
01:24Also, remember the rule of "last on" and "first off" in regards to your speakers.
01:28This will avert any damage to the speakers due to pops that might occur from
01:32turning any of the other components on or off.
01:34So I have got Ableton Live opened here, and when you open Ableton, it opens a default project.
01:40If we need to create a new project, or a new Set, you can just go up to the
01:43File menu and choose New Live Set, or use the key command Command+N on the
01:48Mac, or Ctrl+N on PC.
01:51Next, you want to set the preferences that determine the audio file type and resolution.
01:55The Preferences are located under the Live menu, or you can use the key command
02:00Command+Comma, or on a PC, Ctrl+Comma.
02:02I am going to click the Audio tab, and we will begin there.
02:06First, let's look at the Sample Rate parameter.
02:09The options on Ableton Live are 44.1, 48, and 96 kHz,
02:14with 441 being the consumer audio CD standard. 48 and 96 are higher-
02:19resolution audio options.
02:21I am going to go ahead and choose 44.1.
02:24And before we move on, I am also going to also take a look at the Latency and Buffer Size parameters.
02:29Now remember that larger buffer sizes allow the computer to operate more
02:34efficiently, and when you're mixing and editing that's okay. But when you are
02:38recording, you are going to want to use a lower buffer size.
02:42So, options usually are in presets of 64, 128, 256, or multiples.
02:48Note that Ableton Live will allow you to type any figure into this field, but
02:54that might cause a conflict with your converter, or your audio interface,
02:57so make sure you know what those options are.
02:59In this case, I will go ahead with 128 samples. Okay.
03:03So the next thing you will probably do is connect a microphone.
03:07And if that microphone is a condenser-type microphone, then you want to locate the
03:11phantom power button on your interface, and that's normally labeled +48V.
03:14We are just about ready to record, but we will need a track for that.
03:19Now the default set has an audio track. Or, if we need one, we can go up to
03:23Create menu and choose Insert Audio Track, or use the key command Command+T on
03:29a Mac or Ctrl+T on a PC.
03:31I will go ahead and use the default track.
03:34And before I record, I am going to want to name that track, because the audio
03:38files that are recorded to that track will be named based upon the track name.
03:42So in Ableton Live, we can rename a track by clicking on the track nameplate and
03:46using the key command Command+ R on the Mac or Ctrl+R on a PC.
03:50So, I will just call this "Voice Over."
03:53Okay, the next thing I want to do is address the input that my microphone is
03:58plugged into, so that Ableton Live can see that.
04:01And I do that by coming down here and choosing the Input type, which in the case
04:06of an audio interface would be external- in--I can click that and see the other
04:10options, but in this case, we are ready to go--and then choosing the input that
04:14that microphone is plugged into.
04:17So this particular interface has two inputs, and I can either go stereo or mono 1 or 2.
04:22I would only use the stereo input if I have actually got two microphones or a
04:27stereo microphone plugged in.
04:29In this case, my microphone is plugged into channel 2, so I will choose that.
04:33And lastly, before we get ready record here, I am going to record-enable the track.
04:37But before I do that, let me add that if you've got speakers that are turned on
04:41in the room, this will cause a feedback loop.
04:44If you are on headphones, that's no problem.
04:46So I'll go ahead and record-enable this, and now we can see there's audio
04:50level on the track.
04:51So now that we have discussed system setup, audio file parameters, and prepping
04:55to record, we are ready to begin recording audio into Ableton Live.
Collapse this transcript
Recording audio
00:00Producing a song that sounds good starts with recording good-sounding audio.
00:04Let's discuss how on gain structure and recording levels affect audio quality,
00:08and learn how to record audio into Ableton Live.
00:10As the signal passes through a recording system, there are multiple places to
00:13adjust the signal level.
00:15The general rule is to raise the signal level to the desired level at the
00:18beginning of the signal path and then maintain that signal to output.
00:22The first place in the signal path that the level can be adjusted is at the
00:25microphone preamp in the audio interface.
00:28The preamp is necessary because the output level of microphones is generally low.
00:32Use the Preamp Gain knob to adjust the level as necessary.
00:35While setting levels in preparation for recording, it is best to keep your
00:39headphone or speaker monitor levels at a moderate or reasonable level.
00:43This will protect your ears and your speakers in case there is a sudden increase
00:47in the volume level.
00:48The monitor level is typically controlled from the monitor output control on
00:51the Audio interface.
00:53When setting monitor levels, it's a good idea to use a sound pressure meter.
00:57The listening level should average in the 80 to 85 dB range; anything higher than
01:01that will cause ear fatigue and ear damage.
01:04Turn the preamp up until the signal is averaging around -60 beyond the level meter.
01:10To see the numeric read out on the meter in Live, increase the height of the
01:14meter area and the track width.
01:20Next, record-enable the track so that you can see the audio level showing in the meter.
01:25If you set the preamp gain too high, you will peak the track and if you set it
01:29too low, the audio won't be loud enough.
01:31So remember our target is right there around -6 dB.
01:35Next, click the Record button on the desired clip to go into record.
01:40As I talk here, you can see signal on the meter.
01:43I am averaging around -6dB, and down here in the hotspot,
01:48I can see the audio waveform drawing.
01:50If I click on that, you will see the waveform here in the overview area.
01:55To stop recording, press the Stop button or Spacebar on the computer keyboard.
02:01Okay. I will click the Record button to disable.
02:04To synchronize the recording to the groove or any other clips that are playing
02:07in the session, you may want to enable the metronome.
02:09Remember, we can do that by clicking the Metronome button on the control bar.
02:14And if you need a count-in, you can right- click on Metronome button and choose a
02:18count-in from the contextual menu.
02:20Our choices there are None 1 Bar, 2 Bars, and 4 Bars.
02:25Before, during, and after recording, you'll want to be able to monitor the input signal.
02:29Live allows three monitoring options.
02:32Most frequently, we are on auto monitoring, and that means when a track is
02:36record-enabled, the track input is monitored.
02:39When not record-enabled, Live automatically switches to monitoring the clips
02:43that were already recorded and are playing on the track.
02:46Sometimes, you'll want to choose Input monitoring, or the In button.
02:50This will allow you to practice and hear what you are playing when not recording.
02:54You will know that you're in Input monitoring because the In button turns
02:57orange, and the track activator also turns orange.
03:01Other times, you will choose the Off option.
03:03Off switches off monitoring a track through Live.
03:06This is useful when using an audio interface that allows you to monitor record-
03:10enabled tracks at the input to the interface.
03:12So after you've finished an audio recording, you need to evaluate it.
03:16What is the difference in level between the sound source and any noise, like
03:20computer drives or fans?
03:22Is the audio signal level loud enough that it masks any noise present?
03:26Also, are there and pops or distortion from plosive consonants, like Bs, Ds or Ps?
03:32If there are, you'll probably want to re-record using a pop filter if one is available.
03:36If not, try turning the microphone 45 degrees off axis and talk across the
03:41microphones diaphragm.
03:43Also, is the sound clear and undistorted?
03:45If not, try backing off the microphone a few inches.
03:48Also, how is the tone quality of the recording?
03:50Is it warm and full, or muddy and brittle?
03:53If you don't like the tone quality, again try turning the microphone off-axis or
03:57try using a different microphone.
03:59If both dynamic and condenser microphones are available, make several recordings
04:04and compare the differences.
04:05Recording audio into a program like Ableton Live can yield great results,
04:09if you are aware of how gain structure and recording levels affect the audio quality.
04:13Now that we understand those issues, you're ready to get out there and
04:16start recording.
Collapse this transcript
8. Arrangement View
Understanding Arrangement view
00:00Working in Session view is a unique way to begin building a song.
00:03There comes a point in creating a song where you'll probably want to work in a
00:05more conventional, linear manner, in Live's Arrangement view.
00:08Let's take a look at the main components in Arrangement view, and get
00:11familiar with the interface.
00:13So switching between Arrangement and Session views is as simple as clicking the
00:16View Selector buttons, next to the Help view.
00:19This one here is for Arrangement view, and the one underneath that is for Session view.
00:23You can also switch by pressing the Tab key, and that toggles between the two views.
00:28So there are several elements of the Arrange view window that are similar to the
00:32Session view window.
00:33Across the top, we have the control bar.
00:36And over on the far left-hand side we have the browsers, and then at the
00:41bottom, the Info view. On the far right, we have Help view. Across the bottom, we have Details view.
00:48But time moves a little bit differently in Arrangement view. We move from left
00:51to right, just like a tape deck, and tracks are stacked horizontally.
00:56Right now, the tracks look very, very small, but if I click one of the Track
01:00Unfold buttons, we will see a little bit more detail.
01:03Over on the far right-hand side, we have the controls for the track, which
01:07include the Track Name; the Track Activator button; the Solo button; the Record
01:13enable button; the Volume area, which I can scroll up or down to set volume; and
01:19the Pan area, which I can scroll up or down to set the Pan position.
01:23Now above the Track area, I have the beat time ruler that provides time reference.
01:28And then I have a new ruler at the bottom that does the same thing in
01:31minutes and seconds.
01:33I can zoom in the Arrangement view, much the same as I do in the Sample Editor
01:37area of the Details view, or in the MIDI Note Editor area.
01:41If I go up into the beat time ruler and drag down, I can zoom in. Drag up, zoom out.
01:47I can also zoom in by going up in the Overview area and drag down to zoom in and
01:53drag up to zoom back out.
01:55I can also drag left or right, pan left or right, and do the same thing in
02:01the beat time ruler.
02:02Now if I go down into the Track area, I can also pan by holding down my
02:09Command+Option keys and dragging.
02:11If I click in the background, I can use my Plus and Minus keys to zoom in and out.
02:16Plus takes me in. Minus takes me back out.
02:19I can start playback by hitting my Spacebar and stop playback by hitting my Spacebar.
02:24(Music playing.)
02:27Now you notice that I am currently in the middle of this session. If I want my
02:30cursor to the beginning and start playback from that point, I can hit the Home key.
02:35(Music playing.)
02:37If I need to get to the end of the session, I use my End key.
02:41I can also loop playback by using the loop brace here.
02:45I'll move that towards where I want it to go. And then I can change the stop
02:49point by clicking and dragging on the edge,
02:52and then enable loop playback by enabling the Loop button up here in the control bar.
02:57(Music playing.)
03:00And that will continue to loop until I press the Spacebar.
03:03Now I can move the loop point by using my right and left arrows.
03:11I can also start playback by clicking in the lower half of the beat time
03:15ruler and clicking.
03:16(Music playing.)
03:19If I want it to loop, I will discontinue to hold while I click.
03:22(Music playing.)
03:26Now that loop length is determined by the Global Quantization setting, up here
03:30in the control bar, which is currently at one bar.
03:33So now that we've taken a first look at Live's Arrangement view, take some time
03:37to practice navigating, zooming, and playing back audio in Arrangement view.
Collapse this transcript
Recording in Arrangement view
00:00Recording audio or MIDI in Arrangement view is similar to Session view.
00:03In this video, we'll review Live's recording process, and we'll learn how
00:07to record with pre-roll, and learn how to use punch record in Live's Arrangement view.
00:11So recording in Arrangement view starts the same way as Session view.
00:14We need to get set up.
00:16So first, I am going to go into my Device browser.
00:19I'm going to find a sound to use.
00:20Let's go into Impulse.
00:21I'll grab Beat Bugz, and I am going to drop that on the MIDI track. So I can see
00:27that I've got a virtual instrument loaded, ready to go.
00:29The track is record-enabled.
00:31Let me play a note to make sure I have got MIDI signal.
00:33(Clicking.)
00:35Okay, and I might want to set my tempo,
00:38so let me pull that down a little bit. And I might want to have a click, so I am
00:42going to enable the metronome. And if it is the first thing I am going to
00:46record, I am probably going to need a count-in.
00:47So, I will right-click on the Metronome Enable button and choose a count-off length.
00:53So, as I said before, the track is record-enabled. And one thing that's different
00:57about recording into Arrangement view is I actually need to enable the Global
01:00Record Button on the control bar.
01:03Now if I hit the Spacebar and start playing, I can start recording.
01:07Let's just add a little kick and snare here.
01:09(Drums playing.)
01:23So I've got a 4-bar loop started there.
01:25Now, at this point, I might want to go back in and start recording at bar five.
01:28But instead of hearing a count-in, I might want to hear what's on the track
01:33previous to that point--what we call pre-roll.
01:34So, I am going to go up, and I am going to disable the count-in, so that there
01:39is none, and I am going to enable the punch switch up here in the control bar.
01:45Now this little thing up here is called the loop brace, and I am going to zoom
01:48in so we can just see that in a little more detail.
01:50So I clicked in the beat time ruler up there and drag down to zoom in. So now
01:55I can see my loop brace right there, and that's going to define where record is going to start.
02:01Now I need to set where I actual want playback to start.
02:03So I am going to zoom in. That's a little bit too much.
02:07Trying to find bar four here. Let me drag over, so I can find that. And so at this
02:12point, playback will start at bar four and record will start at bar five.
02:18So the track is record-enabled.
02:20Let me put the system in record again, and I'll hit the Spacebar to start playing.
02:25(Drums playing.)
02:38Okay, so I just recorded with pre-roll.
02:40Let me zoom back out, and we can see that.
02:43Now, if there was this mistake there, I am going to want to get in and out and
02:46not record over what was previously recorded or after that.
02:50So instead of just enabling the punch- in point, I'm also going to enable a
02:54punch-out point. And those points will be determined by the start and end
02:58points of my loop brace.
03:00So I can either click and drag the ends of those up here in the beat time
03:04ruler, or I can set those points up here in the control bar.
03:08So, we can see that my end point is at bar five, and my out point is two bars later.
03:14So again, I'll click on the track before where I want to record, so I set my
03:19start point. My track is enabled.
03:23I'll enable the system, and now I'll start playback by pressing the Spacebar.
03:27(Drums playing.)
03:36So that's punch recording.
03:38So recording in Arrangement view is very similar to Session view, and now we
03:42know how to use Live's punch-recording feature.
03:44In the next video, we'll take a look at one of Live's mind-blowing features:
03:48recording from Session view into Arrangement view.
Collapse this transcript
Recording from Session view to Arrangement view
00:00Live Session view is a great place to work out ideas and build the sections of the song,
00:04but it's often easier to mix, add automation, and fine-tune a project
00:07in Arrangement view.
00:09In this video, we will use one of Live's truly innovative features, and learn how
00:12to record clips and scenes from Session view into Arrangement view.
00:15So when we enable the Global Record button on the control bar in Session view,
00:20anything that we play, any clips that we launch, any scenes that we launch, any
00:24changes that we make are recorded from Session view into Arrangement view.
00:28So in preparation for this, I have set up the sections of a song.
00:32So I have got an intro that has two sections, and then I have got a verse, a
00:37chorus, and a breakdown section.
00:39What I'll do is start playing these in the order that they might happen in a song.
00:44Now I can do that by using my mouse and clicking on the Scene Launch buttons,
00:48but that can get a little bit messy.
00:49So what I am going to do is I am going to enable key mapping by clicking the
00:52Key button up here.
00:53And I am going to assign these Launch buttons to keys on my computer keyboard.
00:59I can do that by simply choosing the scene and then pressing the desired key on
01:04the computer keyboard.
01:05So, I'll assign these to 1, 2, 3, 4 and 5.
01:12And notice as I did that, those mappings are visible over here in the
01:15Key Mappings browser.
01:17So now I will disable the Key Mapping button.
01:20And notice that I am still in Global Record. And my quantization is set of one
01:24bar, which means that when I launch a scene, it will start at the next bar.
01:29So here goes number one. (Music playing.)
01:37Number two. (Music playing.)
01:39(Music playing.)
03:50Okay. So you can stop record by pressing your Spacebar, and now I will press my Tab
03:56key to view what we have done.
03:57So now I will see all the sections of tune laid out.
04:00So you can see where I started by playing just the one clip and then
04:04triggering the other part of the intro and here's my verse section and chorus
04:08section and so forth.
04:09Now I can also set some locators so I know what the parts of the song are
04:14by simply setting my insert point and then coming over here and clicking the Set button.
04:18And I get a little marker up here.
04:21If I click on that and go Command+R for Mac or Ctrl+R for PC, I can name that.
04:26So that would be "Verse." Come over here and do the same thing at bar17. Click the
04:32Set button. Select that, Command+ R, and I will name that "Chorus."
04:39So you can go through out the song and set the locators for the beginning of
04:45each section of the song.
04:46And now I can locate to those points by simply clicking on locator.
04:49If I need to start playback there, now I can hit the Spacebar.
04:53(Music playing.)
04:58So hopefully you can see how you can work out the elements of a song,
05:02and you can practice with the order of the form might be in that song,
05:05and then you can record that into Arrangement view.
05:09So the different workflows related to live session and Arrangement views offer
05:12different solutions.
05:13Now that we can combine those two views and record from Session to Arrangement
05:17view, the possibilities are endless.
05:19Have fun!
Collapse this transcript
Reworking clips
00:00One of the disadvantages of using loop and sample libraries is that everybody's
00:03music projects start to sound similar after a while.
00:07In this video, we'll learn how to use the Session to Arrange Record feature in
00:10Live to rework preexisting clips, to create custom clips that we can use in our Live projects.
00:16So I've set up a Live project here, and I've brought in a clip from our drum
00:20machine, Impulse, from the Clips library.
00:24To get started, what I first want to do is I want to copy this clip to several
00:28other clip slots, and then choose sections of that clip that I'm going to use to
00:33trigger individually.
00:34So I'm going to take my Option key, I'll select that first clip, and I'm going
00:38to drag that down to several other clip slots.
00:44Now, as I work, I'm going to leave that first clip in that first clip slot
00:47alone, so that if I need it again, I can pull it out.
00:50I'm going to come down to this first clip slot, and I'm going to start
00:54isolating pieces of that.
00:56Now I'm going to want to get the kick and the snare separately, and then
00:59later on, I'll get other pieces of the clip that have some kind of rhythmic interest to them.
01:04So I'm going to go down into the Note Editor area here, and I'm going to set the
01:09loop start and end points to isolate just pieces of this.
01:13So I can drag my loop end over here, and I know that I've got a kick down here
01:18on the first part of this loop.
01:20I'll check that out now.
01:21Now that it's short, I'll hear that play several times.
01:24(Drums playing.)
01:26So I've got the kick.
01:27On the second one, I'm going to drop down, and I'm going to get the snare.
01:31That's probably going to be over here on beat three.
01:34So I can drag my start point here over to beat three, or I can hold my cursor right
01:40there around beat three and hold down my Command key on a Mac or the Ctrl key on a
01:43PC, and it will allow me to set the loop start point right there.
01:48Now I'm also going to want to set the loop end point. And without having to go
01:52over and pull the loop brace all the way over, I can hold the cursor where I
01:56want it, and then hold down Command+Shift on a Mac, or Ctrl+Shift on a
02:02PC, and I can isolate that very quickly.
02:05I'm going to listen to that.
02:06I want to get the snare, and maybe just a little bit extra,
02:09so I'll fire off the Launch button on the second clip.
02:12(Drums playing.)
02:14Make sure that's selected,
02:15and I am on the right clip. Take off that count-in for a second.
02:21(Drums playing.)
02:25Okay. My problem is is that I don't have my loop play point set at the right place.
02:29So I'm going to click and drag that over to the beginning of the actual loop brace.
02:33Now I should hear that fire correctly.
02:35Let's give it a shot.
02:36(Drums playing.)
02:39So we've got a piece there.
02:41Now I'll go down to the next one, and I want to get a piece of where the
02:45hi-hats are playing.
02:46So I'm going to click here in the lower half of the beat time ruler, and just
02:49listen for a second.
02:50(Drums playing.)
02:54Okay, so I like this part here right around bar two, beat two.
02:57So I'm going to hold down my Command key, or Ctrl on a PC, again, and set my loop
03:02point to start there.
03:04Then I'll do Command+Shift, or Ctrl+Shift on a PC, and I'm going to get a piece of that.
03:09Now, I'm going to drop down to the next one. And I heard this little fill here
03:13that starts at beat four, and I want to get that,
03:16so I'm going to set the loop start point there and the loop end point here.
03:24I'll get one more piece.
03:25Let me listen here just a little bit later, and see what I've got.
03:27(Drums playing.)
03:31Okay, so I like this last little thing here.
03:33So loop point, start, and the loop end is already there.
03:37Now, I'm going to name these, so I can keep them straight.
03:40So I'm going to go Command+R, or Ctrl+R on a PC, and I'll call this one "Kick."
03:47Then to go down and rename the next clip, I'm just going to use my down arrow.
03:50That one was "Snare." The next one was "Hi-Hat."
03:53Then I'll call the next one "Fill 1," and the last one, "Fill 2."
04:01Now, so that I can easily trigger these, I'm going to turn on the Key Mapping
04:05button here, and I'll set these to some keys on my computer keyboard.
04:10So I'll click the first one. I'll assign that one to 1, and the next one to
04:142, and 3, 4, and 5.
04:19Now, I can look over here, and I see the key mappings set here.
04:24So I'll turn off that.
04:26Now, I should be able to fire these off by pressing the associated numbers on my keyboard.
04:31(Drums playing.)
04:35So on and so forth.
04:36Now remember that the global quantization value affects this.
04:41So right now, when I launch one of these clips, it's going to wait until the
04:44next bar to do that, and I don't want it to wait that long;
04:47I want it to trigger almost immediately.
04:49So I need to shorten that quantization.
04:51And experimenting around with this, I found that either an 8th note or a 16th
04:56note is about the right rhythmic length to fire off that next clip.
05:00(Drums playing.)
05:00So sometimes it takes some experimenting to get that right.
05:03You'll take some time, and you'll work that out on your own.
05:06So I'm going to start off, and I'll try with the 16th note.
05:09I'm also going to go up, and as I work, I want my changes that I'm going to be
05:13recording into the other window to lock to time.
05:16So I'm actually going to turn on Record Quantization, and turn this on to
05:20Sixteenth-Note-Quantization.
05:23So I'm going to put the system in Record, I'm going to enable my metronome, and
05:27I'm going to set a 1-bar count off.
05:30Remember, any of the moves now that I make in Session view are going to be
05:34recorded into Arrange view.
05:36So I'm going to switch over briefly by pressing my Tab key, and just make sure
05:40that my cursor is at the beginning of the Arrangement view time ruler up here,
05:45the beat time ruler.
05:46So I'll go back, and I'm going to hit my Play button. And then remember, it's
05:51just the numbers 1, 2, 3, 4 and 5.
05:54(Music playing.)
05:56Let me stop clips there first.
05:57I'll undo what I just did.
06:29So as I was doing that, you were seeing the different clips that I had truncated
06:33down here visually displaying.
06:35Now, I'll switch over to the Arrangement view area, and we can see what I
06:39just played in there.
06:44If I unfold that track, we can see the associated MIDI data showing with the
06:48clips that I played.
06:50So I'm going to move that around.
06:53Now at this point, what we'd want to do is you just want to set playback and
06:57start listening to pieces of this.
06:59This is experimenting, and we just want to find the good parts that we
07:02actually performed.
07:03(Drums playing.)
07:04I'm going to turn off the click, so I don't listen to that for a minute.
07:06(Drums playing.)
07:14So at some point, you'll find a section of this that you want to rework and use
07:19for a loop in a project later on.
07:22To do that, we can just select an area.
07:24Now, I want to start that right on beat four.
07:26So I'm going to come down here in the beat time ruler, and I'm going to separate
07:30that particular clip by going down and using the Split function, which is
07:34Command+E on a Mac or Ctrl+E on a PC, so that I've got a starting point that's
07:39right there at bar four.
07:40Then I'm going to listen and see if I can get about two bars worth of this.
07:44(Drums playing.)
07:48Okay. So that's sounding pretty good.
07:51Now I can go in and actually do some editing on any one of these by just simply
07:56clicking on the clip. And I can take advantage of some of the things that are
08:00down here in our Notes area.
08:02For instance, if I want to speed up or slow down a portion of that, I can do that.
08:07So I just click the *2 button, and so that part is going to play twice as fast.
08:12So let's give that a listen.
08:13(Drums playing.)
08:17That adds a bit of interesting, odd rhythmic behavior there.
08:21Now, if this was actually audio that I was doing this with, I would also get the
08:24option to reverse a clip, and that can be very, very interesting.
08:28So the next step would actually be to select these clips and join them into one new clip.
08:35You do that using the Consolidate function.
08:37So if I go up to the Edit menu, choose Consolidate, which would be Command+J on
08:42the Mac or Ctrl+J on a PC.
08:45I now get one clip out of that.
08:48If I go back over into my Library, I've got a My Clips folder, and now I can
08:52simply drag and drop that into the My Clips folder.
08:55Again, it's going to ask me if I want to copy any of the reference samples from
09:00the library as part of that clip.
09:02You can do that if you're going to be moving this to another computer. If you're
09:05going to be doing this on your own computer, that may not be necessary.
09:08So I'll go ahead and click Don't Copy.
09:10Now, I can switch back over to Session view, and I can bring that out on its own track.
09:17We can see that it brought out the virtual instrument with it down here, and
09:21I've got the new MIDI data that was created when I recorded that into
09:24Arrangement view. And now I can start building my new project around this custom clip.
09:30So the Session to Arrange Record feature brings a whole new level of creativity
09:33and fun to making music using a computer.
09:36It takes a bit of practice to learn to rework clips using this feature,
09:39so take some time to experiment and let your creative side have some fun.
Collapse this transcript
9. The Live Mixer
Understanding Live's mixer
00:00The mixing console is the heart of any music production system, and understanding
00:04the function of the different devices and signal flow through the mixer is an
00:07important part of feeling in control of the music-making process.
00:11So I've got the Mixer section of the Session view window showing here, which is
00:15this area right here, and let's take a look at the different devices that we can see here.
00:20Now let me start by saying that on the right-hand side of your master track,
00:23we have buttons that are going to show and hide the different options that are here.
00:28So if I click on the IO, you'll see the inputs and outputs go away and come back.
00:33I've also got a button here for the sends and R is for returns, and we'll see
00:39those return tracks come in and come out and so on so forth.
00:44Down here at the bottom I've got a couple of options that we will actually take
00:47a look at in a later video: those are for the track delay amounts and the track
00:51cross fader, and as I said, we'll take a look at those at a later time.
00:55So, let's take a look from top to bottom at what's happening on a track.
01:00I've got an audio track here next to a MIDI track, so that we can see and
01:03compare any differences that we might see here. But at the top we have a pair
01:07of choosers that allow us to choose where the audio is coming on to that particular track.
01:13So, on an audio track it is going to show your interface, or Ext.
01:18In, in this case. And whatever we choose here will then get subchannels choices
01:23here below, in the chooser that's below that. So in this case I can either
01:27choose 1/2 as an audio or 1 singularly or 2. So if you are plugging in one
01:33microphone and not two, you definitely want to set this to one or the other.
01:38On a MIDI track, the MIDI From choosers then would allow you to choose where the
01:44MIDI input is coming from, and you can always choose All Devices.
01:48That's always a good choice, unless you have multiple controllers that you're
01:51wanting to play simultaneously. So I'm just using this E-MU keyboard right
01:56now, and I can set it to that, but it really doesn't make a difference
01:59having this set at All.
02:02And below that I see my subchannels, which are either All Channels, which means
02:07it will take MIDI coming in from any device and any MIDI channel. Or I can
02:11choose a single channel.
02:12Now if I am only recording one track at a time, it doesn't make a difference, so
02:16I'll leave that at All Channels.
02:18On both audio and MIDI tracks below that, we see our monitoring options.
02:22And this is how Live decides where it is going to monitor the audio. So if I
02:28put a track in Input, Live will only monitor that particular track from the
02:33input of the device.
02:35If the track is an Auto Monitoring mode, Live will monitor the input of the
02:40track when it is in Record, or the audio coming off the hard drive if you're
02:45mixing or editing. And I can also set the track to off.
02:50Below that I have our output choosers, where the audio is going to.
02:54In this case, we see that they're all routed to the master track.
02:58I could also set that to External Out, and I would then be able to choose a
03:03subchannel on the output.
03:05Some interfaces are going to have multiple outputs, more than just 1 and 2.
03:10You can use that for a variety of reasons.
03:12Now in this case I can't choose 1 or 2 as a single output. But let me advise you
03:18at this point that if you do that, your Pan knob is not actually going work.
03:23If I choose 1 signal on that track, it is only going to be on the left side, and
03:27if I choose 2, it is only going to be on the right side.
03:29Let me put that back to Master.
03:33Below that, I have the Sends area, and we'll talk about this in more detail in an
03:37upcoming video. But let me just preface that by telling you right now that sends
03:42are a device that allow us to copy a portion of the signal from that track onto
03:48a virtual wire that runs behind the scenes and then dumps that onto the
03:54associated Return track. So, for example, you can see that I've got these knobs
03:58turned up on these tracks, which means that I'm copying a little bit of that
04:02signal onto a wire that is then going to dump on to this A return track.
04:11Below the sends, I have a couple of fields that give me information on what's
04:16happening with the track volume here.
04:18The first of these two fields actually gives me a readout on the peak levels
04:24that are happening on that particular track.
04:26So we can see that we've got differences there.
04:29The next field below that shows the actual position of where the track fader is
04:34at. So if I pull that down, you'll see that readout changing.
04:37So that's just telling me how much I'm turning down the audio that's coming into that track.
04:44Below that, we will see the Pan knob, and I can pan right by pushing up, and pan left
04:51by pulling down with that.
04:53If I want to Reset that, all you need to do is carefully click here in the
04:57triangle that's at the top of the Pan knob.
05:01Below that, these numbers number the tracks, but they also act as Track
05:06Activator buttons, or Mute buttons. So if I click that, the track is now muted.
05:12Below that is the Solo button.
05:15Note at this point that the Solo and Record Arm button, which is just below
05:18that, both are affected by a preference. So if go Command+Comma--that would be
05:24the Ctrl+Comma on a PC--and go into Preferences and then the Record Warp Launch
05:29tab, we'll see that I have this Exclusive category, and I have these two buttons
05:35right here that have to do with the Record Arm button and the Solo button.
05:41Now, with those enabled--let me close that--
05:45I can only solo one track at a time.
05:48If I click another Solo button, notice that it disables the other Solo button.
05:53Now, I can override that by holding down the Command key and adding a second
05:58track. And I can clear that by then clicking that Solo button again.
06:02I will just go back in and change that preference, so I'll take off the Solo
06:07button. I am going to close this by hitting the Escape key, by the way.
06:11Now I can click a Solo button, and I can add them without having to
06:15Command+Click or Ctrl+Click these, and I can take them off one at a time.
06:20Now by the way, I can affect multiple tracks with choices.
06:26In this case, so I've got four tracks soloed, I can simply go up and Shift+Click
06:31their track nameplates and then come down and click any one of those, and it
06:36will clear all of them.
06:37It's the same thing that now that those are selected, I could also disable the
06:42track activator switch, so on and so forth. So that's handy.
06:46And you can make those choices, once again, by either Shift+Clicking a range or by
06:51Command+Clicking or Ctrl+Clicking to add noncontiguous selections.
06:57I can record-enable a track by clicking Record button and add another one,
07:02again, by Command+Clicking or Ctrl+Clicking a second track. And if I want to
07:08change that, I can go back into Preferences again and unclick the Arm button, and
07:14now I can record-enable multiple tracks without having to do that.
07:18So, two different ways.
07:21Okay, now that we've talked about the items that are on each track, let's talk a
07:25little bit about the signal flow.
07:27The track ordering of these devices down here at the bottom is not necessarily
07:32related to the actual signal path.
07:34Oftentimes, these things are organized more by the frequency of use and not by
07:39their actual order in the signal path.
07:41So, at the top of everything is the audio on the track--either your MIDI, or
07:47your audio--and then you'd get your clips, and then after that we would actually
07:52get any devices that are added onto that track--either virtual instruments or
07:57any audio devices--and those would be down here in your track Details area.
08:04So, in this case, let's take a look, for instance, at Pad-Iono.
08:08So, I've got everything here that's related to the virtual instrument. And then
08:12if I pull over here to the right, we can see that I do have a reverb and a
08:16delayed phaser device on those as well.
08:19So the signal was then coming into the MIDI input on that track; then we get our
08:24Clips, which then trigger this virtual instrument to make sound; and then these
08:29effects--in this case the reverb and phaser-- are inserted into the signal path on that device.
08:35The path on that particular channel then would continue down through these
08:39devices. And when we get to the sends, we would either copy the signal at that
08:44point. The send over here,
08:46you'll notice I've got a button that says "Post." If I click that to Pre, the signal
08:51will actually be copied at that point. If it says "Post," the signal will continue
08:57and past the sends down to your Volume slider and then your Pan knob and then
09:03hit the sends on the way out, before hitting the track output.
09:07If it's set to Pre, again, it's going to go to track input, to devices, then to your
09:13sends, and then to your Volume slider, and Pan knob.
09:17Let's take a quick look at the master fader track. And I am going to close that
09:22for a second, so we can see a little bit more there.
09:24So we have our master track, and note that there are some things missing from the
09:29Mixer area that we obviously see over here on the audio and MIDI tracks.
09:33So first of all, I don't have a track input that's available, and that's
09:37because master track takes its input from whatever the output that is selected
09:42here in the Output chooser.
09:44By default, most systems are going to use 1/2 as your main outputs--and once
09:49again, I do have choices for 1/2, or if I had a multi-output device, we would see
09:54those available here as well.
09:56But 1 2 is your typical choice.
09:59I also don't have sends on the master track. And we can see that I have the Post
10:04and Pre buttons that relate to the sends,
10:07but I don't actually have a send that I can route out to a return track.
10:11As well, I can't put clips on the slots up here because these are actually
10:15scene launch buttons.
10:17Now, I can put an effect on the master track by simply going over to my
10:22devices, in the browser, and grabbing one of those and either dropping it on
10:27the Title bar at the top of a track or in the Mixer area here at the bottom of the track.
10:32If I'll let go, you'll see that limiter, in this case, appear down here in the Details view.
10:37Let me close that.
10:40And before we finish, I'm going to tab over to the Arrangement view, and let's take
10:44a look at the Mixer controls that are available there.
10:47So on this Onna Drums track, I've got the track Unfold button opened.
10:52If I click that again, you can see that open and close.
10:57On the right here, I've got all the buttons that were available also in the
11:03Session view mixer. So I have got the Track Activator button, and I've got Solo
11:09and Record Arm buttons.
11:11Now this is the Volume knob, and I want you to notice that when I click on that,
11:14you'll actually see the name of that appear over here in the automation envelope
11:20control, so that you know what you're doing.
11:22So if I click on that, I can also change the volume. And if I click on the one
11:26here that says C, that's actually your pan position, and I can drag up or down
11:31to change that value, and we see the envelope changing in respect to that.
11:36And then I've also got 2 buttons here for sends. So if I click on that, I can set
11:41a level by dragging up or down.
11:45And currently, I'm not seeing the IO because that button is not enabled. So if
11:49open the up, I can also see my Input choosers and Output choosers and
11:54Monitoring section.
11:56It should be noted that you can use either of these controls in Arrangement view
12:01or the ones that are in Session view where you are playing back the session from
12:05whatever is actually showing here in Arrangement view, and you'll actually see
12:09those values change.
12:11So if I go over on the Onna Drum track here and change the fader amount--which
12:16currently says -3--and pull that down and take a look at that same thing in
12:20Arrangement view, you will see that those values will change.
12:24And we'll talk more about that in upcoming videos.
12:27Okay, you should have a much better understanding of what's going on in the Live mixer.
12:31In the next lesson, we'll take this to another level and learn how to use sends
12:34and return tracks to add delay and reverb to your songs.
Collapse this transcript
Using sends and returns
00:00So, no song is complete without adding reverb and creating a sense of space.
00:04In this video, we'll learn how to use sends and return tracks, so that multiple
00:08tracks can access a reverb or delay plug-in device.
00:11Now, effects placed on audio or MIDI tracks only affect the signal output from that track.
00:16That's great for effects like EQs and compressors, but other effects are more
00:20CPU intensive and are more effective when shared between two or more tracks.
00:25I can do that using a send.
00:26A send is a virtual wire that allows us to copy signal from a track, or tracks,
00:33and pick it up at a different location.
00:35In this case, the send A connects over to return track A. I can copy signal then
00:41by just turning up the knob here on that track, and that will be copied onto a
00:45virtual wire--by the way we call that a bus--and then that will dump over onto
00:50this return track and run through any effects that are placed on that track.
00:53So let me go over here into my Reverb Audio Effects category.
00:58I'm going to grab one of these and drop that on the track.
01:01So we can see the reverb down here.
01:04And importantly, you want to make sure that you set the Dry/Wet percentage to 100% wet.
01:10That means that we'll have only process signal coming out this return track.
01:15That's good because the dry signal, or unprocessed signal, will come through the
01:19tracks themselves, and then we can balance the amount of reverb we want by
01:24turning up the send and then adjusting the master return level, which is going
01:29to be the fader on the return track.
01:31I can also differentiate between how much reverb I want from one track to the
01:35next by simply sending more signal from a track that I want to get more reverb on.
01:41So let's turn up this #4 track here that far, and we'll turn up this one about like that.
01:46When I hit Play, we should see level on this track.
01:49(Music playing.)
01:53And we do.
01:54So if I want more or less, again, I'll just turn up more or less send on that
01:59track. And then in the end, if I've got too much total reverb, I can just adjust
02:04that by pulling that down--or if I want more, pushing it up.
02:07Now delay effects are frequently used in the same manner.
02:13So I've got a B return track over here, and I'm going to go into my effects.
02:18Again, let's go into the delays. Find Ping Pong Delay.
02:23So I'll grab one of those.
02:25I'll just grab the default and drop that on the return track.
02:29And again I need to make sure that my Dry/Wet percentage is set to 100% wet.
02:34Now, I'll use the B send for the tracks that I want to delay to.
02:39So if I want to add some on the Robo Scat track and the pad #6 track there, I'll do that.
02:47Again, when I hit Play, we should see now a signal on the Ping Pong Track.
02:51(Music playing.)
02:55There you go.
02:56Also, note that I've set the Ping Pong Delay.
02:59I've got Sync on, which means that it's sinking to the tempo of the session.
03:03And then I'll set the delay time in this one by choosing one of these numbers
03:08between one and 16.
03:10That's in terms of 16th notes.
03:11So if I want an eighth note delay, I'll put it on two, and that will give me two 16th notes.
03:16Now if I want to use additional sends, in Ableton they are essentially glued
03:22to the return track.
03:23So if I create a return track, I'll get its associated send.
03:27So now you'll see that I've got a return track C, and I've got an additional row
03:32now of sends on all the tracks that are labeled C. You can do that for a total
03:37of 12 return tracks.
03:39So now that you know how to set up a send and return track for use with effects,
03:42experiment with adding reverb and delay to your Live Sets.
Collapse this transcript
Building headphone cues
00:00What a musician hears when they record has a big impact on the success of the performance.
00:05In this video, we'll learn how to set up a headphone cue in Ableton Live.
00:08So, headphone cues can be set up a couple of different ways.
00:11The first method, we'll go to the master track, and we'll use the cue method
00:15that's available there.
00:16And you'll notice that I have a Solo button. Now, if I click that, it turns into the Cue button.
00:22At the same time you notice that these Solo buttons over here turned into
00:26little headphones, or cues.
00:27So anything that I now turn on with those will be fed into the headphone
00:32cue, and you can enable multiple tracks from the headphone cue by
00:36Command+Clicking on them.
00:37I'm also going to include the reverb here by Command+Clicking on this return track.
00:41Now what I need to do is I need to go up and I need to set the Cue Output
00:45chooser to a different pair of outputs than I'm sending the master output to.
00:49I'm able to do that because I have a multi-output interface.
00:53Let's take a look at Preferences.
00:55And go Command+Comma to open that up-- that would be Ctrl+Comma on a PC--and I go
01:00to the Audio Output Device. And if I click the Config button, we'll notice that
01:04my interface has four outputs enabled right now.
01:08So three and four are going to be my cue output.
01:11Now if you have an interface that only has two outputs, you actually won't be able to that.
01:16You have to have a multi-output interface.
01:19So I'll close that.
01:21I've got those three tracks enabled for the cue, and I've got the cue set to the out.
01:27That's good.
01:28And now I can control the total amount of signal by dialing in on this knob here.
01:32And the in first time you check this, you might want to make sure that you turn
01:35it down, so it's not too loud.
01:36So I'll go ahead and hit play.
01:38(Music playing.)
01:44Okay, we see that we've got signal happening there for the cue.
01:47Now in this particular example, or this method of setting up a headphone cue, the
01:52levels that are set in are the identical levels that are on the tracks--or I
01:57should say the mix is identical to what's being heard in the control room.
02:01Another way to do that is to not use this built-in cuing. So I've gone back.
02:05I am going to put those on solo, so that we are back to Normal mode.
02:08And I've got an additional return track here, A return.
02:12I've also set that to outputs three and four.
02:15Now I can get signal onto this track by going ahead and turning on the send.
02:21If I want more drums than bass, I'll turn that up and turn the bass down a little bit.
02:27I'm also going to add a little bit here on the return track, going on to that same send.
02:33I'm also going to set the send to be pre-fader.
02:38The reason I'm going to do that is because as I copy the signal onto the send,
02:42it's not going to be affected by the position of the faders on the tracks;
02:47therefore if I am working in the control room, and I make a volume change on a
02:50track, it won't affect what's been set into the headphone cue.
02:54The fastest way to get a musician to stop playing is to actually change a level
02:58on a track during playback, so that they can hear it in their headphones.
03:02So now with the pre-fader send, I can do that, but since I'm picking off the
03:06signal on the send before the fader, that won't be heard in the headphone cue. Okay.
03:11So I've got that send A set to go over to this return track, which I've set to
03:15the additional outputs three and four.
03:18I've got those set pre-send, and now I can control the total amount total amount
03:22of signal that's been copied onto that, and sent to the headphone cue by using
03:26this fader on this track over here.
03:28So if I go ahead and click to play we should see signal on this track.
03:31(Music playing.)
03:35Okay. So setting up a cue for recording is a crucial but often overlooked part
03:40of making a recording.
03:41Now you know two ways to create a cue in Live and should be able to make the
03:45crankiest of musicians comfortable in your next live recording session.
Collapse this transcript
Grouping tracks
00:00With a DAW like Ableton Live, we are not really limited by the number of tracks,
00:04and so often our projects and sets get very difficult to manage because of a
00:08large number of tracks.
00:10In this video, we'll take a look at how to group tracks together for both
00:13organizational and musical purposes.
00:15It's often more convenient to combine the outputs of two or more tracks because it
00:19helps to organize a session, and it gives you fewer faders to manage when
00:22mixing, and you also might want to treat multiple tracks with identical effects.
00:27So creating groups in Ableton Live is very easy.
00:30All we need to do is select the tracks that we want to include in the group.
00:34So let me Shift+Click the drum tracks that I have here, and now I can either
00:38right-click and choose Group Tracks, or I can use the key command, Command+G on
00:44a Mac or Ctrl+G on a PC, and I've grouped the tracks.
00:49So let's take a look at what we have happening here.
00:51So I still have all of the tracks that are part of my drums, but now I have
00:56this additional group track, and I might want to go ahead and Command+R and rename that--
01:01that would be Ctrl+R on a PC.
01:05Next to that, I do see that there is a Track Unfold button.
01:08So if I click that, I'll only see the group track. But for right now, let's make
01:12sure that we can see all the tracks by re-opening that.
01:16So I still have the mix that I had with the drums when I started, and
01:21their individual levels.
01:22But if we look at the track outputs, we can see that they're now going to a
01:27group, which is our drums.
01:30Over on the drum track itself, I see this little icon here that indicates to me
01:36that on this particular slot, I've got clips.
01:40So, on these first three clip slots, we do see that I have got clips, and now I
01:45can launch those as a group by simply clicking on a Group Launch button.
01:50So let me stop those from playing, and now I'll click one of those, so we can
01:54see that launch all of the clips within that group.
01:57(Drums playing.)
02:04Okay, so that's really handy.
02:05So some other things that are going on there, in addition, is that within the
02:10group I can still have individual effects on individual tracks.
02:14So if I bring up the kick track here, I can see that I do have an EQ and a
02:20compressor that are on the kick track in the device chain on inserts.
02:25If I go to the snare track, I'll see that there currently aren't any effects:
02:30Snare Bottom, nothing; HiHat, nothing; so on and so forth.
02:34And I also still have all of the sends available.
02:37So if I want to do something with reverb with all of these tracks, I can do that.
02:41Let me close this temporarily.
02:43So we see our sends down here, and I do have a reverb loaded over here on return A.
02:51So all I need to do is choose any tracks that I want to add reverb to, and I can
02:55raise those send levels.
02:57So I probably want some on my snare, and maybe a little on the hi-hat and
03:03definitely some on my overheads.
03:06But notice that I can leave the kick track alone, and I won't get any reverb
03:10added to that particular track.
03:12So let's hit Play, and let's check that out.
03:15(Drums playing.)
03:22So we can hear there is a little bit of reverb added to the snare and those other
03:26tracks but nothing that's happening to the kick, when we saw the level that was
03:29associated with that.
03:30So that's really cool.
03:31So the groups don't get in the way of having individual send amounts or having
03:37individual effects added on a track-by-track basis.
03:40In addition to providing kind of this organizational thing, so that we can hide
03:45that and not see all of these tracks, what else do they do for us?
03:49Well, one thing: I can now raise and lower the level of the drum tracks by simply
03:54using this one fader.
03:55Let's check that out.
03:57(Drums playing.)
04:04So I still have my drum mix here, but if I need to make an adjustment about how
04:09all of those drums fit into a mix within a larger session, I can simply raise or
04:14lower that volume by using the fader on the group track.
04:18Another thing that I can do is if I like overall how the individual tracks
04:22sound, but there might be a little bit too much low end or a little bit too much high end,
04:28I can actually add an effect at the group level, and that will affect the signal
04:32of all of the tracks that are flowing through that group.
04:35So if I come up here and grab like an EQ Eight and drop that on the group
04:40track, now the signals that are flowing from the individual tracks are flowing
04:45onto the group track, and they're going through this EQ before they're going out to the master.
04:53So let's say if I boost the low end a little bit and I boost the high end a
04:57little bit, now all these signals that are flowing through here are going to go
05:01through the drum group, through the EQ, and have that EQ effect that I've
05:07added, and then go out to the audio output-- which is the master in this case--and over here.
05:14So, let's check that out.
05:16(Drums playing.)
05:22Okay, so I was playing that.
05:24You'll notice that you saw some signal over here in the meter by the EQ to show
05:28that the signal was flowing through that on its way through the device chain.
05:33So groups are really cool, and in effect what's happened here is I have actually
05:37sub-mixed these tracks together.
05:40And that is simply a term that we use when we take all of the signals from a
05:44number of tracks and put them together before they go on to be further mixed.
05:49And that's something that's very commonly done in Live sound. And in the case
05:53of mixing in a DAW,
05:55we often do that to reduce the number of tracks that we are working with. But I
05:59would note at this point that I have spoken with a number of well-known
06:03engineers, and they all say that in the end that they feel that sub-mixing
06:07tracks also lends to resulting with better-sounding audio.
06:12Now at this point, all of the tracks are going through this group, and it may
06:16be that after adding this affect you might think, "Well, hey, you know, I don't
06:20want to run the kick through there," but that's really helping everything else.
06:24So I still can go to the audio output on this one kick track and route that
06:29back to the master, so that now these tracks are part of the group, in terms of
06:35the audio signals that are passing through this track, and the kick has now
06:39been separated from that. But visually and organizationally, it's still part of the group.
06:45One last thing that I comment on before we finish this video is that in terms of
06:50working in the Session view window, the one other thing that using groups gives
06:55us is the ability to trigger, or launch, a number of clips without having to do
07:01that through clicking a Scene Launch button.
07:04So if you've got multiple groups or A group and other tracks that have clips on
07:09them, you can launch them separately by clicking on a Group Launch button and
07:16then adding other tracks playing back, rather than having to do that all through
07:20Scene Launch button. And that does give you just one more level of versatility
07:24and power that we didn't have before there with group tracks in Ableton Live.
07:29So grouping tracks is easy, and it solves a lot of problems.
07:33It also gives us more options for shaping our projects.
07:36So the next time you're trying to figure out how to add an effect to all of your
07:39drum or guitar parts, remember to try grouping the tracks.
Collapse this transcript
10. Signal Processing
Working with effect devices
00:00Individual tracks often need a little bit of help to fit and mix with the other tracks.
00:04In this video, we'll talk about effects devices that can solve those problems, and
00:08how they're added to a track in Ableton Live.
00:10So audio signal processors are a group of devices that can be used to change
00:14some characteristic of an audio signal. For example, an EQ or a filter can be
00:19used to change the tone of signal, or a compressor can be used to control the
00:23dynamic range of a signal.
00:25So adding an effect to a track is very easy.
00:28All we need to do is allocate an effect over in the Device browser, which I'm
00:32already in here, and drag and dropping it either on the track nameplate or
00:38down here in Device view. And before I do that, let me just add that audio
00:42effects, which we we're looking at here, can be added to both audio and MIDI
00:46tracks, but on MIDI tracks
00:48they have to be added after the virtual instrument. And I am seeing the macro
00:52here for the Impulse drum plug-in that's providing the drum sounds.
00:56So when I drag that onto the nameplate and let go, it's added in the chain after
01:02the actual virtual instrument.
01:04If I want to get rid of that, I can simply click on the title bar and hit my
01:09Delete key, or I can select that and go Command+X on a Mac or Ctrl+X on a PC to
01:17cut that device and delete it.
01:19Now I can either add a device itself or a preset.
01:23So if I click on the little disclosure triangle here and go into the Category--
01:28since I am looking at drums, I'll go into that folder--
01:31I'll find a preset that is a collection of the parameters in that particular EQ.
01:35So let's say I want something for snare EQ.
01:38If I drag and drop that on the track, we can see that the device itself is
01:42already set up, with some of the parameters adjusted.
01:46Now, by dropping this EQ on the track, in effect I have dropped it on what we
01:50refer to as a track insert.
01:52So this effect is only processing the signal that's running through
01:56this particular track.
01:58Now if I switch to another track, I can do the same thing. And I can go into a
02:02different category, let's say I want some kind of filter, and I can drag and drop
02:07that there, and now this EQ is only affecting this track.
02:11So, one track at a time.
02:13Now you will notice across the top of the effects we are adding here--and I'll
02:17go back to the Drum track--that the controls across the top are the same in the
02:23header at the top of the plug-in.
02:25So on the far left, I have what's referred to as the Activator button, and that
02:30allows me to temporarily bypass the signal that's flowing through that
02:34processor, or reactivate it.
02:36I can also come over here and click on what we call a Hot Swap button.
02:40So if I don't like this particular preset, I can click on that, and now I can
02:45simply go back into the presets that are available here and double-click.
02:49So now that Hat EQ 2 preset has replaced the previous preset. And you can simply
02:55listen and load new presets, until you get something that's either what you want
03:00or close to what you want--at which point you can make changes to the preset settings.
03:05If I like the changes that I make--for instance, if I change this Floor Tom EQ
03:11into a slightly different configuration-- I can save that as my own preset by
03:17their clicking on the Save Preset button here--at which point it shows up in
03:22the folder that I originally pulled that preset from, and I can rename it and
03:27call that "My EQ"--or I can simply drag and drop that over here into the folder.
03:34And you will notice that it's advanced it one number, and I can give that a different name.
03:42I can also put multiple plug- ins in the same device chain.
03:47So I might want to use EQ here and then also a Compressor.
03:50Now when drag that device onto the device chain, notice that I can either put it
03:57before the EQ--you see the gold line there, indicating if I let go with my
04:01mouse where that device will be added--or I can add it afterwards.
04:04But one thing I can't do in this case is put it before the plug-in. Remember,
04:11audio effect devices have to go after the virtual instrument.
04:14So I'll drop it over here on the end, and now I can make changes, and I've got
04:19a device chain created.
04:21One of the nice things about this setup is that I do get meters after each
04:25device in the chain so that I can check my audio levels, so that if I get too
04:29much gain in one place I can make adjustments where necessary.
04:32So let's check that out.
04:34(Music playing.)
04:43So you see all along there that I had levels showing in each of the meters, so
04:47it's showing me the status of the signal at any one point.
04:50So now that you know how to add effects to a track, experiment adding effects to
04:53tracks, and listen to what they can do.
Collapse this transcript
Understanding EQ and filters
00:00In this video, we will take a closer look at EQs and filters, learn about their
00:03basic parameters, and discuss when and how to use EQ-type devices.
00:07So EQs are devices that change the tone, or frequency response, of the signal.
00:12And it's likely that you're probably familiar with the type of EQ called the
00:16graphic EQ, where there are several sliders, each one assigned to a particular
00:21portion of the frequency band and you can raise that to increase that
00:26particular frequency range or lower it to decrease it.
00:29But graphic EQs are not found in a DAW like Ableton Live.
00:33It's much more likely that you are going to find something that's called a parametric EQ.
00:38And in Live, we have one that is referred to as the EQ Eight.
00:42So I am going to grab that here from the Live Device browser, and I am going to
00:46drag and drop that on the EQ track. And let me minimize this virtual instrument
00:51by double-clicking on it.
00:53Now I can see the EQ, and we can talk about the parameters here.
00:58So on the left-hand side, I have got buttons that allow me to activate or
01:02deactivate a particular band.
01:05Right now, I've got four that are active, and then I have these little switches
01:09to choose that band, so I can adjust its parameters.
01:13The key to this process is these switches that are down here on the bottom. These
01:16are called the filter shapes.
01:19And if we look at the line that goes across the middle of the EQ, this
01:22represents what's happening to the signal as it passes through the device.
01:27On the left-hand side we have low frequencies, and on the right-hand side we
01:30have high frequencies.
01:32And if the line is flat, nothing is happening to the signal as it passes
01:36through the device.
01:37Now if I click on one of these filter shapes, we will start to see what will happen.
01:40So this first one is called a high pass, or low cut, filter, and you notice that
01:46that's exactly what it's doing.
01:47It's reducing the frequencies that pass through here on this portion of
01:51the frequency range.
01:53So we have several of them available.
01:55We have high pass, or low cut, and then the next one here would be referred to as
01:59a shelving filter, which is going to allow me to boost or cut frequencies above
02:04or below a certain frequency.
02:05In this case, I can boost everything below 130 Hz.
02:09I have also got a band pass filter which allows me to boost or cut frequencies
02:17around a center frequency;
02:20a notch filter that allows me to make a deep cut at some particular frequency;
02:24and then on the high end, we also have shelving filters; and also in this case, a
02:30low-pass, or high-cut, filter.
02:32So, how might we go about using this?
02:34Well, first of all, it's a good idea to listen to a track and make some general
02:40observations about things that you want to change, or that you don't like.
02:43For examples there may be too much bass on something or too much midrange or not
02:49enough high, and just make some general observations.
02:52And then when you start working with the track, you can then focus on those
02:56things that you want to fix.
02:58And each instrument is likely to have a number of different frequency areas that
03:02you're going to need to work with.
03:04For instance, on a kick drum, the fundamental is often around 70-80 Hz, midrange
03:10around 200 to 300 Hz, and the snap up words of maybe 2K.
03:16So if I wanted to adjust some of that midrange honk that's frequently found
03:20with a kick drum, I might start around 220 Hz.
03:22And I will leave band one alone here because I might want to do something with the
03:27low range later on.
03:28Let me use this second band.
03:30So I will dial that frequency down into the 200-225 Hz area. And then to help
03:37me find the problem, I am going to take the Gain knob, and I am going to boost that area.
03:42And I might boost it considerably, so it helps me dial in on what the problem is.
03:47And then as I play the track back, I'm going to take that frequency, and I'm
03:51going to sweep it back and forth and try and find a little bit closer
03:55what's happening with that problem area.
03:57(Drums playing.)
04:00Let me solo that track, so I can just hear the kick.
04:03(Kick drum playing.)
04:13Okay, around about 390-400 Hz, I was hearing that midrange frequencies
04:18accentuated that I really don't want.
04:20So at that point, I will take the Gain knob and actually pull it down and cut at that frequency.
04:27Now right now, I'm cutting a pretty wide band around that center frequency
04:31at 390. And I can adjust that by taking the Q, or Contour knob, and narrowing or widening that.
04:39So again, I will give it a listen as I make that adjustment.
04:42(Kick drum playing.)
04:49And with a little bit narrower Q, I'm starting to get the clarity that I want on that kick drum.
04:55If you don't know about those basic frequencies associated with each instrument,
04:59that's something that you'll need to learn over time.
05:01Now to help you with that, there is a nice plug in here in Live called
05:05the Spectrum plug-in.
05:07And I can take that and drag that and drop that on the track, and I am going to
05:11put that before the EQ. And this plug- in will do a spectrum analysis, or a frequency
05:16analysis, of the signal that's passing through the track and show me where the
05:21peaks and values are in the signal.
05:22(Kick drum playing.)
05:27So in this case I can see the fundamental is actually down there around about 42
05:31Hz, and then there's another bump up here a little bit higher.
05:35(Kick drum playing.)
05:39That's at about twice the fundamental frequency, which makes a lot of sense
05:43because the other frequencies that are part of that kick drum sound are going to
05:48be mathematical multiples of that fundamental.
05:51So I will see something around 85 or 90, and then three times that at 120, and
05:56four times that, so on and so forth.
05:59If you don't know about those magic frequencies that are associated with each
06:03instrument, you can use the Spectrum plug-in, and there is also a lot of great
06:07articles and books out there.
06:08For example, you might take a look at Bobby Owsinski's book on mixing.
06:12The other plug-in that we have here for EQ that you should know about is the EQ
06:16Three and let me drag and drop that on to the snare track, for example.
06:21Now we can see that this is a much simpler device.
06:25So that if you don't need to dial in on eight separate bands and you don't need
06:29that fine adjustment using the Q knob, this might be the device for you.
06:34So this one has three bands as the name suggests:
06:36we've got a low, mid and high band. And you can activate that by clicking on
06:41these switches here.
06:44And you can either boost or cut that band by moving the associated knob. And
06:49as well, you can set the limit of the low frequency range by dialing this knob
06:55here, and that will set how large the range is here with the low frequency
07:00area and this low frequency boost cut, and the same thing over here with the
07:05high frequency range.
07:07So remember that using EQ is not always about making a track sound great;
07:11it's about helping it to fit in a mix.
Collapse this transcript
Using compressors and dynamic processors
00:00In this video, we will learn about compressors and other dynamic processors,
00:03become familiar with their parameters, and discuss when and how to use them.
00:07As a group, dynamic processors are devices that change the dynamic range of a
00:10signal, and they include a number of different devices, like compressors,
00:15limiters, expanders, and gates.
00:18We might use them to reduce the dynamic range of a signal that would otherwise
00:21be too big to capture;
00:23we might narrow the dynamic range of a signal so that fits in a mix better, like
00:26a vocal for instance; or even out the attacks of rhythm guitarist or bassist.
00:31So let's add a compressor to the kick drum track here.
00:34Let me go in the Live Device browser and find the compressor.
00:37I am going to drag that on to the kick track and drop that after the EQ.
00:43So the line here in the middle of this graph display shows us what's happening
00:47to the signal as it passes through the compressor.
00:49When the line goes from the lower left-hand corner straight up to the upper
00:53right-hand corner, nothing is happening.
00:55So the first thing that we would do would be to determine where to put the threshold.
00:59And the threshold determines when the compressor will actually start working.
01:04When the signal is below the threshold, nothing is happening.
01:07When it goes above the threshold, that's when the compressor kicks in.
01:10So I am going to play the track, and I am going to set that threshold point.
01:14(Drums playing.)
01:27Okay, and as I move the threshold down, you heard some of the soft sounds in the
01:31kick track actually get picked up, and they are little bit louder now.
01:34That's part of what happens with the compressor.
01:36Even though it's kind of pushing down on the top of the signal, in the end, we
01:41are actually going to make the overall signal louder.
01:44So after I set the threshold, I will set the ratio.
01:47And the ratio determines how much compression is actually going to happen.
01:50So if you think of the ratio as, on the left-hand side, the input, and the
01:55right-hand side, the output, it will help you to understand what it's doing.
01:58So a ratio of 2:1 says that after I cross the threshold for every 2dBs that I pass
02:06the threshold, I'll only output 1.
02:08So if I go over the threshold by 10 decibels, I'll actually only output an
02:13additional 5 decibels.
02:15A ratio of anywhere in the 1:1 up to 3:1, that's kind of a modest amount of compression;
02:203:1 up into the 6:1 range, that's kind of a medium amount;
02:25and then anything over 7 up into the 10 range is actually getting into quite
02:29a bit of compression.
02:30So with a kick drum like this, I might start somewhere in the 3, upwards of maybe 5:1 ratio.
02:36Let's give that a shot.
02:37(Drums playing.)
02:49Okay. I like what I'm starting to get at that point.
02:52After the ratio, I would move to the attack and release times and adjust them.
02:56Now initially, I would suggest that you start with longer attack times and
03:00shorter release times.
03:02And part of the reason why is that with really short attack times, you're
03:05actually going to wipe out a lot of the high-frequency content that's contained
03:09within a particular sound, because a lot of the high frequencies are around that
03:14attack. And if we lose those, a lot of times you end up with a very muffled,
03:18lackluster sound. And so it's best to start with them a little bit longer and then
03:22dial those into taste.
03:24And it's also different with different instruments.
03:26On a snare drum or kick drum, they have pretty fast attacks, and so around one
03:31millisecond is probably going to work. But with other instruments that have
03:35longer attacks, that could actually really have an adverse effect.
03:39So let's work with that attack time.
03:41(Drums playing.)
04:03So hopefully you heard that as I dialed the attack time down to zero, we
04:06actually started to lose a lot of the punch on that. And as soon as I got that
04:10little bit over one millisecond, it really started to sound a lot better.
04:14Now the last thing that I would take a look at with a compressor is, as I use it
04:19to compress the signal, I am actually going to lose gain. And our purpose is not
04:23to actually make the signals softer, but to make the average level in a tighter
04:28dynamic range, and that's going to help us to fit it into the track.
04:32And so one of the last things we do is set the output level.
04:35Now Live has a nice setting here where you can actually do that automatically by
04:39clicking this Makeup switch, and then you can dial in fine adjustments using
04:43this slider right here.
04:45So one of the things that I'll do is play the track, and I will click the
04:49activator switch on the plug-in to actually bypass it, so that I can kind of
04:53compare the overall levels.
04:55(Drums playing.)
05:13Okay. And I was just touching up on the Ratio just a little bit there. I was
05:16hearing a little bit of decay was being lifted up in kind of a negative way
05:20that might add to that mix.
05:22So that's a compressor.
05:23Another device that we might use that's a similar device, and that's
05:26referred to as limiter. And a limiter is actually a kind of compressor that uses heavy compression.
05:33And you might use a limiter in live sound to protect your speakers, but in
05:37mixing and mastering, limiters are more often used to increase the overall
05:40loudness of a mix by reducing the overall dynamic range.
05:44And so oftentimes, we will put a limiter actually on your master track.
05:49So let me grab that, drop that over here on the master track.
05:53Now, we can see that we have fewer parameters to deal with here.
05:56So the Gain knob actually boosts the level before limiting occurs, and then
06:02our ceiling amount sets a point at which the level of the signal can't get any louder.
06:07And then last but not least, the Stereo setting actually determines whether or
06:11not the limiter is being applied to the left and right together, or separately.
06:18And I would suggest in most cases, you're going to want to actually apply it to
06:21both channels simultaneously because if you don't do that and you have a lot
06:27more signal on one side and you compress only that side, you can actually end up
06:32skewing the stereo image.
06:34So let's give this a listen, and I am going to kind of boost the gain and set my
06:38ceiling level so that get the overall sound that I'm looking for.
06:41(Drums playing.)
07:00So you can hear how I am overall getting a higher average of signal level, but
07:05at the same time I was actually looking over here at the fader on my master
07:08track, and it was always peaking just below that 0 level.
07:13So I was down there at that -0.94 level.
07:17So dynamic processors, like compressors and limiters, are complicated devices and often misused.
07:23Practice using them to get familiar with what they can do and how the
07:26results sound.
Collapse this transcript
Building interesting effects with delay effect processing
00:00In this video, we will learn about delay effect devices and
00:02how they can help turn a stale mix into a much more interesting song.
00:06Delays are devices that delay or hold a copy of a signal for a user-defined amount of time.
00:10When the delayed signal is mixed back in with the unprocessed signal, it adds a
00:14sense of depth, or dimension.
00:15There are several types of delay effects devices, which are defined by the amount
00:20of delay time and the presence, or lack, of modulation.
00:23For example, doubling, echo, slap back, repeating delay effects typically don't
00:28use modulation, whereas flanging, phase shifting, and chorusing do.
00:32So I have got a track set up here called Simple Delay.
00:35And I have got a virtual instrument plug in on it and of couple of different
00:38delay devices that we are going to look at.
00:41So first of all, I will play a note, so that we can hear that we don't have any delay.
00:43(Music playing.)
00:46I am going to activate this first delay by clicking on the Activator button.
00:51And let's take a look at the parameters.
00:52So first of all I can set the delay time.
00:55And I can do that in terms of having the delays synched to the rhythm of the song.
01:00So right now these eight buttons here will determine the amount of delay time
01:04based upon 16th notes.
01:06So 1 would be 1/16th note, 2 would be 2/16th or an 8th note, and so on.
01:13I can unclick this Sync button, and it will show Time.
01:16And now I can set that in increments of a specific time.
01:20Right now, it's on 100 milliseconds.
01:23So now if I press a key on my keyboard, I should hear that I've got the delay in.
01:29(Music playing.)
01:32And we're hearing several repeats happen.
01:34That's because I've got this Feedback switch turned up down here, at the
01:37bottom of the Delay.
01:39And what the Feedback does is actually take the delayed signal and return it
01:43back to the input of the delay so that it can be delayed at the second time.
01:47So you get a repeat of the repeat, and so on.
01:50So if I set this on 0, we should hear just one repeat.
01:54(Music playing.) There you go.
01:56And as I increase this, you will hear more and more repeats.
01:59(Music playing.)
02:04Now with this particular delay, I can actually have a left and a right delay set up.
02:09Right now, they're linked together.
02:11If I unclick the Linking button, you will notice that I get one delay time for the
02:15left and a different one for the right.
02:17And in this case, I have got it set for a 16th on left and then a quarter note on right.
02:21(Music playing.)
02:25And last but not least, I have a Dry/Wet setting here.
02:28Now when you place a time-based effect like a delay on a track, you are going
02:33to want to determine the amount of unprocessed signal to process signal, or dry to wet.
02:38If I set this all away to the dry side, I won't get any effect at all.
02:42(Music playing.)
02:44Now if I set it all away over to the wet side-- (Music playing.)
02:48In effect, all I'm doing is just delaying that by the increment that I have here.
02:53I am not actually hearing the dry signal.
02:56So you are probably going to want to set this somewhere more in the middle to taste.
03:00(Music playing.)
03:02Okay. So that's one of Live's basic delay devices.
03:06Another one is this PingPong delay device.
03:09And this is very, very similar, with the exception that I have this EQ
03:14circuit that it's included.
03:15And what I can do here is I can set a center frequency and then a cue
03:20amount on how wide around that center frequency that I am allowing signal to pass through.
03:26Outside of this orange line here, on the other sides, I'm actually rolling off or
03:31cutting back on the EQ.
03:33So again, I can move these center frequencies around, determine where I want that,
03:38and then with this setting I can actually open or close the cue.
03:43So I'm letting more or less signal passed through.
03:45Let's see what that sounds like.
03:46(Music playing.)
03:50You can kind hear the degradation of the signal, in terms of the frequency.
03:54And if I move this around, you'll hear that change in time.
03:57(Music playing.)
04:04So that can create a very interesting and useful effect, and later on when we
04:08talk about automation, we will talk about how you can actually automate a
04:11parameter on a plug-in so it actually changes in real time.
04:15Now I am going to go over this filter delay track.
04:18I will activate that one.
04:21And we'll see here that I have kind of combination of the two devices we saw
04:24on the other track.
04:26I actually we have three delays, now I have independent settings for each one.
04:30So I have got Delay Time, Feedback-- as well, I have little EQ circuit.
04:35But I can do that independently for three different delays, and I can also pan
04:40those left, right, and center--however I want--
04:43and then set a volume, or gain level, for each one of the three,
04:47and then and overall output on that.
04:50And this could end up creating a very, very rich sound.
04:53(Music playing.)
05:00So right now, I have got one of these set at an 8th note, the right side is set on
05:05a quarter note, and the center is set 1/16th past the quarter note.
05:10So that creates a very, very interesting delay effect.
05:13(Music playing.)
05:17Moving on, let's take a look at what we have got happening here on the chorus track.
05:21Chorus is an effect that uses a most amount of delay.
05:24In this particularly plug in, I have actually got two delay lines.
05:27One is currently set to 18.9 milliseconds--
05:31you can change with this slider--and a second one that I have currently got
05:35such 13.4 milliseconds.
05:37But one of the additional things that we are going to do here is we are actually
05:40going to modulate that delay time.
05:43And we can do that in one of three ways.
05:45If it's set to Off, the modulation is only going to effect the first delay line.
05:50If it's set to Fix, only the first delay line is modulated.
05:55And if I set it on Mod, I will actually be modulating both of these.
06:00Now I modulate that by an amount.
06:02In this case, I have got it set to .84 milliseconds,
06:06so it's going to fluctuate the delay time on these delays an additional 8.4
06:11milliseconds and a less 8.84 milliseconds.
06:15And then I can set how fast it's going to do that.
06:17Currently, we have got that set to happen 2.7 times per second.
06:21So let's here what that sounds like
06:23(Music playing.)
06:27Now if I take the Activator button and turn that off, we will hear that this is
06:31actually a pretty stale-sounding preset,
06:34(Music playing.)
06:37and that by putting the chorus on, its actually kind of de-tuning the sound of
06:41it and making it sound much richer.
06:43(Music playing.)
06:45And again, we can change these individually, or I can drag this parameter right
06:49here to change both of those simultaneously. And you can hear how we can go from a
06:53pretty subtle effect to a pretty aggressive effect. (Music playing.)
06:58Here's subtle. (Music playing.)
07:09So depending upon what you are trying to accomplish, that can be a
07:12very interesting effect.
07:14Now the other thing we can do is we can combine this with a delay.
07:18In this case, I've set up a delay on a send,
07:20so I am going to copy a little bit of signal from the chorus track and send it
07:24over here to this return track, where I've got a PingPong Delay set up.
07:30And if I activate that, we should hear both of these together.
07:33(Music playing.)
07:39Now notice, on the PingPong Delay, since I have it on a return track, I've set
07:44the Dry/Wet setting to 100%.
07:47That's because the relatively unprocessed signal is coming through the chorus
07:51track and only the delay is being added to this return track.
07:55You can hear that that gives at a much deeper sense of dimension than without.
08:00(Music playing.)
08:09So hopefully, after this video you are as excited about delay effects as I am.
08:13In any case, try adding some delay effects to your mixes and experiment
08:16with what they can do.
Collapse this transcript
Using reverb effectively
00:00Reverb is a crucial part of creating a successful mix.
00:03Because re-creating in an acoustical environment is a complicated task, reverb
00:07plug-ins are often filled with hard-to-understand parameters.
00:10In this video, we will learn what those parameters actually represent
00:13and discuss some guidelines for using reverb
00:15devices effectively.
00:16Reverb is the effect that gives us a sense of spatial dimension to a recording.
00:19Where delay effects are fairly simple devices which create a few echoes or
00:24reflections at a time,
00:25a reverb simulates thousands of tightly spaced reflections that are perceived
00:29as a single entity.
00:30So that add reverb to a Live set,
00:34we typically do that in a manner that allows us to share a reverb
00:37across several tracks.
00:38That means that we are going to actually put that reverb on a return track.
00:43So I've got a session set up here, and I have got my Live Device browser set up
00:47to the Reverb category.
00:48Now I am going to grab one of those presets and drop that over here on this
00:52Drum Verb return track.
00:55Then all I need to do to add reverb to these tracks is increase the send amount
01:01on the various tracks that I want to add reverb to.
01:04So I have got two things set up here for you to see.
01:06Now I have got the drum track set up as one track, where I have got a loop
01:10that contains kick and a snare and a hi-hat and all the other drum parts on
01:14one particular clip.
01:17Oftentimes, that's a very difficult way to work and add reverb because when I
01:20add reverb, it's going to be the same amount to every individual element of the drums.
01:24Here the things I did here, was I set up a drum rack where each instrument is a
01:30different element of the drum set. And that's going to allow me to add differing
01:34amounts of reverbs to each particular instrument.
01:38And setting up drum racks is something that we will discuss in a later video.
01:41So, for example, if I want more on the snare, I can turn the send up or down as necessary.
01:47And in this case, I don't have any setup on the kick track.
01:50So my individual mix here is on the sends, and then the total amount of reverb
01:55is controlled by the volume slider on the return track.
01:58So let's take a closer look at the actual plug-in.
02:03The first part of reverb that we hear is the early reflections, which contain
02:08a single reflection as sound bounces off one object and then bounces back to the listener.
02:13And that amount of time before that early reflection's start is determined by the
02:17predelay amount that I have here.
02:19And you can roughly say 1 ms per foot helps us determine the distance that we
02:24are traveling to that object and then the distance we are traveling back:
02:29so about 20 feet in each direction.
02:31And as I play this and increase or decrease the predelay time, you should get a
02:36sense of the room being larger or smaller.
02:38Let's check that out.
02:40(Drums playing.)
02:58Yeah, and especially there at the high end, we are hearing the room sound
03:01extremely large there.
03:03But as I dialed that smaller, we did hear that that dried up a little bit.
03:06And it sounded like it was a little bit tighter space.
03:09I can also determine the kind of shape and color of the early reflections using
03:14the Shape setting here.
03:16And small values are going to result in a little bit slower, more natural decay.
03:20And higher values are going to be a much shorter decay.
03:23The spin aspect here actually adds a little bit of randomness by de-tuning the
03:29early reflections and adding a very subtle amount of chorus effect to that.
03:33Let's hear what sounds like.
03:35(Drums playing.)
03:45It's subtle, but it's definitely sounding a little bit richer.
03:48Now, in the middle of this particular plug-in, we've got some global settings.
03:52One of those has to do with the quality of the reverb and the amount of CPU
03:56resources that are being used.
03:58So I can either said that to economy, or Eco, Mid, or High.
04:03And depending upon how many reverbs you're using in a session will determine
04:06the setting that you'll choose there.
04:08Now you can check your CPU resources by simply looking at this meter over here.
04:12And if you're up there, pushing 80%-90%, you are definitely going to want to
04:15consider switching your reverb into an economy mode.
04:19I can also have an impact on the size of the perceived room by using the size parameter.
04:24Let's check that out.
04:25(Drums playing.)
04:35And that's particularly noticeable when I move to a smaller room size.
04:39And we get that very metallic ringing sound.
04:41It's almost like you're playing in a bedroom where you don't have any furniture
04:46and you are really hearing that ring that's in the room.
04:48So a more modest setting there, or medium setting, is going to end up in a
04:52more natural sound.
04:53(Drums playing.)
05:00The Stereo parameter that's available here actually sets the width of the
05:04stereo image that's being output from this plug-in. And if you go all the way up
05:08to 120, it's actually outputting a discrete left and discrete right image.
05:14The second half of the plug-in here has a lot more to do with the global
05:18reverberation, or those reflections that happen after the early reflections.
05:23And again, those are those reflections that are so tightly packed that we hear
05:26those as one entity.
05:28So first of all, I can set a delay length or a decay time.
05:32And just in general, I'll tell you that when you're working with drums,
05:35oftentimes you are going to want to set a shorter decay time. In the neighborhood
05:39of about two seconds, give or take a little bit, is a good place to start.
05:43And then with other instruments in vocals, you may want to try something that is
05:47more approaching three seconds.
05:48Let's hear what that sounds like.
05:50(Drums playing.)
06:04So you heard, as I dialed that shorter, that it really got dry quickly,
06:08and then as I went to a longer decay time, it got a little bit ridiculous.
06:12But right there, around about two seconds-- especially with the drums--you get a
06:16sense of ambience without having that kind of washed out sound.
06:20At other times, you may want something that is much more aggressive,
06:23but that depends upon the context and the situation.
06:26In addition, I have something up here that's referred to as the diffusion network.
06:30And that has a lot to do with setting a sound of the reverb and the actual
06:35materials that are in the room.
06:36So if a room is made up of cement or glass or marble or metal, it's going to
06:42be highly reflective, and that's going to be particularly noticeable in the high frequencies.
06:48If a room has drapes or a lush carpet or people wearing clothes in it, there
06:53is going to be much more sound absorbed, and the reverb is going to be less active sounding.
06:58And that's because those high frequencies are being absorbed.
07:00So essentially what I have here with number 2 is a low-pass, or high-cut, filter
07:06that lets me roll off some of that higher frequency.
07:09Let's check that out.
07:10(Drums playing.)
07:20So you can hear that immediately kind of tighten up and dry up.
07:23And then in addition to that, we can again add a little bit of randomness with
07:27this Chorus setting, which is going to de-tune some of those global
07:31reverberation reflections.
07:33And then lastly, again, I am going to set a dry/wet percentage with my reverb.
07:38Again, remember that when you put a time-based effect like a delay or a reverb
07:43on a return track, you want to set that Dry/Wet to 100%, because the dry sound
07:48is exactly coming out of the individual tracks and our reverb sound is coming out here.
07:55So you are going to control your reverb return with this volume slider and your
08:00individual dry amounts with these sliders.
08:03And if you need to add a little more reverb to an individual track, then you go
08:06to a send and increase or decrease that as necessary.
08:10So now you know how to set up a reverb and adjust the device parameters.
08:13Try listening to some of your favorite recordings and analyze what the engineer
08:17did with the reverb setup.
08:18Then try to re-create that sound with one of your own songs.
Collapse this transcript
Setting up side chain effects easily
00:00Side chain effects processing can be used to create useful and interesting
00:03effects, but it is often perceived as difficult to set up.
00:07Let's take a look at couple of classic side chain effects and see how easy they
00:10are to set up in Ableton Live.
00:11So side chain processing uses the signal from one track to trigger or modulate
00:16an effect on another track.
00:18In this first example, on the synth pad track, I've got a sustained synth sound.
00:22Let's hear what that sounds like. (Music playing.)
00:30Okay. And I will flip quickly over to the MIDI Editor on that clip, so that you can
00:36see that I've got a whole note drawn in on this track.
00:40Here's the virtual instrument, and what I want to do is I want to add an effect
00:44after that that will actually cut off the sound.
00:47So I am going to go up and grab a gate and drop that on the track after the Pad.
00:54Now what a gate normally does is attenuate a signal that falls below a certain threshold.
01:00In this case, I'm actually going to use a signal from another track to set the
01:04level that I want to come through, and then when that other signal is not
01:09present, the gate will actually shut down and close off any sound coming through the track.
01:15So what I'm going to do is open up the Sidechain button here, so that I can see
01:19the side chain parameters.
01:21I'll turn that on, and then I'm going to actually tell it to look over at a drum
01:26track that I have got on the first channel.
01:29So what I need to do is have a signal that's present on that channel that then
01:32can trigger over here.
01:33So I am going to this first clip, and if I go over the MIDI Editor, I can see
01:37that there's currently no notes on that track.
01:39So I am going to choose something like the kick or snare that's got a really
01:42nice attack, so that I have a note that will then be sent through the side chain
01:48over to the synth pad track to trigger the gate.
01:50So I going into Draw mode, which is Command+B, or you can click the little
01:54button up here--that would be Ctrl+B on a PC-- and I am going to click it and
01:59every other note to start off with.
02:11Now what I want to have happen is every time this kick hits and it sends a
02:15signal through the side chain over to the synth pad track, the gate will open
02:20and let the synth sound through.
02:22But every time that the note is not present--every other 32nd note--that gate
02:26will swing shut, and it should stop the sound coming out the synth pad track.
02:30So let's go back to this other clip, into Device view.
02:34So I have got the Side chain on, I have get it set to Beat Bugs, and let's here
02:40what this is going to do.
02:41So I am going to trigger both clips here.
02:43(Music playing.)
02:47So we can hear it pulsating in time with those kick hits.
02:50Now if you want, we don't actually need to hear the kick sound.
02:53I can actually disable that track.
02:56The signal is still can go through the side chain, and I'll still be able to
02:59hear this trigger, that pulsating effect on the synth pad.
03:03(Music playing.)
03:08So some things you might want to consider here in the gate plug-in:
03:11You want to make sure your threshold is below the sound of the signal
03:15that's coming through.
03:17In this case, it's already set there.
03:19And then you can also use your attack, hold, and release times to determine how
03:24much of the sustain that you're getting on that synth pad track, or how
03:28staccato that sound is.
03:30So first of all, I'd probably dial the attack time pretty fast, because I want
03:33the gate to react as quickly as possible to that kick note that's coming
03:37through the side chain.
03:38(Music playing.)
03:46So you can hear we are getting a much clearer attack now.
03:48The next thing I'll do is I'll go down the hold parameter.
03:52Each time the kick note comes through, the gate swings open, and the sound is
03:57allowed to come through.
03:58When the kick note stops, the gate is supposed to close, but the hold parameter
04:02will actually hold that open for a user-defined amount of time.
04:06In this case, we can use that to determine how much decay that we actually want to hear.
04:10So let me play the track, and let's listen to what that's sounds like.
04:13(Music playing.)
04:23So you can hear that getting more staccato or more sustained, or legato.
04:28In this case, just to review, the gate is used to open and let sound through
04:34each time a note comes through.
04:36Now, in another case, we may want to actually compress a sound, or reduce the
04:42level of a sound, each time a note comes through.
04:45So let's take a look at what's happening on the second clip and on this brass track.
04:51So in this case, I've got a brass sound, and let's hear what this clip sounds like.
04:55(Music playing.)
04:59So we can hear that that's a sustaining sound.
05:02Now over on the kick track, I've got a kick that's hitting on the beat:
05:071, 2, 3, and 4, like a classic electronic kick.
05:10And what I want to have happen is I want the sound to dip each time the kick
05:14comes through, so that we get that really strong pulsating kick that you expect
05:19to hear in electronic music.
05:21So what I've done here on the brass track is after the virtual instrument here,
05:26which I have got minimized--I will minimize that again--I have got a compressor.
05:31And again, the compressor does have side chain processing.
05:35So I'll click and I will open that up.
05:36I am going to enable the plug as well.
05:39I've got side chain enabled, and I've got it set to accept signal coming in
05:44from Beat Bugs track.
05:46So this is a little bit different.
05:49Each time the kick hits, it's now going to push down the volume on the brass track.
05:53Let's hear what that sounds like.
05:56(Music playing.)
06:00So now you hear the sound kind of pulsating off the beat.
06:03And if I turn back on the kick, we can hear the kick come through nice and strong.
06:08(Music playing.)
06:14And again, I am going to use the attack time to set how quickly the compressor
06:18pushes down the sound and lets that kick come through.
06:20So in this case, I have got it dialed all the way down.
06:23And the release time I can use to set the sustain, or how long that kick is
06:28going to actually compress this other sound.
06:30So let's see how that sounds.
06:31(Music playing.)
06:42So you can hear that if I actually set that release time even longer, you start
06:45to get a very, very interesting effect.
06:48So side chain processing can be used in so many ways that its only limitation is
06:51our own imagination.
06:53So experiment with the technique, and have fun.
Collapse this transcript
11. MIDI Effects
Creating rhythmic patterns with the Arpeggiator effect
00:00Live has several MIDI effects that allow you to alter a MIDI signal before it
00:03enters a virtual instrument.
00:05In this video, we'll discuss how you add a MIDI effect to a track and learn to
00:08use Live's MIDI Arpeggiator Effect device.
00:10So let's see how this works.
00:12I have got one track in the session here, and I've got this brass patch loaded on it.
00:16So I am going to go into the Device browser and open up the MIDI Effects folder
00:21here, come down, and grab Arpeggiator.
00:24And remember, I can either load the Arpeggiator device, or I can load a device
00:28with presets if I open up and choose one of these items here.
00:31I am just going to choose the default.
00:34I am going to drag and drop that on the track.
00:36Now, you'll notice that if I try and put it after the virtual instrument, then I
00:39am getting a warning message down there at the bottom of the screen that says,
00:42"MIDI effects have to be inserted before the instrument."
00:46So I'll drop it over there, and what's going to happen then, as the MIDI signal
00:51comes through the channel, it's first going to go through the Arpeggiator device,
00:54whose purpose is to take multiple notes that you hold down in a chord and break
00:59them into an arpeggio.
01:00I am going to hold down one note and let's listen to what it does.
01:04(Music playing.)
01:07So we hear that one note pulsating, and it's doing it at the rhythm of an 8th
01:11note, based upon the tempo that's currently set in my control bar.
01:15If I speed that up to a 16th note, we'll hear that pulsate twice as fast.
01:21(Music playing.)
01:23So if I hold down two notes, it's going to alternate those two notes at that rate.
01:27(Music playing.) If I hold down three notes, it will alternate the 3.
01:31(Music playing.)
01:34Now, if I go up to the style chooser, we'll see that there are several arpeggio
01:39shapes, or styles, available. So I was on Up.
01:42Let's try Up and Down.
01:44(Music playing.)
01:48Okay. That's pretty easy to understand.
01:51If I chose Converge, it's going to play the notes on the outside of the
01:54arpeggio, the lowest and highest, and then the middle.
01:57(Music playing.)
02:01If I choose Diverge, it's going to play the middle note and then the outer notes.
02:05(Music playing.)
02:07Now, we can combine those in several ways to get different patterns.
02:10I like the Converge and Diverge.
02:13This time I am holding down four notes. (Music playing.)
02:18You get a much more random sound out of that.
02:20Now, let's take a look at a couple of the other parameters.
02:22So I've got the rate set. The Gate setting is going to allow me to control how
02:27smooth or short the notes sound.
02:29(Music playing.)
02:33So, smaller values are going to yield a very staccato, or short, sound;
02:37whereas, longer values are going to give me more of a sustained, or legato, sound.
02:41(Music playing.)
02:44If I go over 100% and change chords in the middle of that, you will actually get
02:49some overlapping that occurs.
02:50(Music playing.)
02:57Now, if I hold something down and have the Hold button enabled, those notes will
03:01continue to repeat until I change to other notes.
03:05So here, I'll hold down the C chord.
03:06(Music playing.)
03:14And that continued until I change to a D minor chord.
03:17I can also set time, by the way.
03:19Instead of being locked to the rhythm, I can set that in Free mode, which allows
03:23me to set a length of time in milliseconds or seconds.
03:27Typically, when I use this, I use it in Sync mode.
03:30In the middle section, we have a Transpose function.
03:33This is a little bit complicated.
03:35So when I am in the Shift mode, the amount that I transpose is set by this
03:39distance parameter, and that's in half steps.
03:42You can see I can set both positive and negative values.
03:45If I set that to +2, I'll go up a whole step. And I'll go up a whole step a
03:50number of times, depending upon the Step setting.
03:53So if I move that to 1, I'll transpose one time a whole step.
03:58So I am holding down C, and we'll hear both C and D.
04:00(Music playing.)
04:03Let me dial that gate a little bit shorter, so we get a little more separation.
04:07(Music playing.)
04:09If I move the step parameter to 2, I'm going to transpose the original note, C,
04:14two times, each a whole step.
04:17My distance is +2, so I'll get a whole step to D and then to E.
04:20(Music playing.)
04:22Now if I hold down multiple notes, I'm going to get that same effect applied to
04:27each note that I am holding down.
04:28(Music playing.)
04:32So I was holding down an A and an E, and I was transposing both of those
04:35two times a step.
04:37Now, if I change the Transpose function to Major, I'm actually in a mode now,
04:43and it's going to force all notes that I play, or that would be transposed,
04:47into that mode, or key.
04:49I am in Major, and right now I'm in the key of C. One thing that changes here
04:54is that the Distance function is no longer in half steps, but is now in scale steps.
04:59So if I set that to +1, I am going to go up a whole step.
05:02If I set that to 2, I am going to go up a third in the scale.
05:07So again, I am going to move this down to 1.
05:08Now, if I hold down a C, it's actually going to transpose it up a major third to
05:13E. But if I hold down D, it's only going to transpose a minor third because from
05:20D to F is a minor third, and that would be the note that's in the key.
05:23(Music playing.)
05:25So if I hold down two notes, I'll transpose both of them by that increment.
05:29If I hold down three notes, I'll transpose that, and it will all stay in the key.
05:33I can also transpose this and be in another Key.
05:36So if I wanted to go to the key of D for instance, I can shift it there.
05:41And now instead of the notes being forced into the key of C, they will be forced
05:44into the key of D. So for instance if I hold down an F natural, it's actually
05:48going to play an F sharp.
05:49(Music playing.)
05:53So I was actually holding down a D minor triad there, and it was actually
05:57arpeggiating based upon a D major triad.
06:00I can do the same thing in both major and minor.
06:03Let's put this back on shift.
06:05I am going to set this to one of my favorite settings, which would be a 5th
06:09above, and I am going to put that on a 2.
06:13This time when it transposes it, it's going to transpose each note that I
06:17hold down by a perfect 5th higher than the note, and it's going to transpose that twice.
06:22I am going to hold down three notes, and we'll hear that.
06:25(Music playing.)
06:29So we're getting a quite interesting pattern.
06:31Now, I want that to change in time,
06:33so I am going to turn on the Velocity function.
06:36What will happen now is that as I hold the notes down, they're going to change
06:40to a target velocity set by this parameter here.
06:43So if I want them to get softer, I'll turn this down to a target velocity near
06:480. And we'll hear, as I hold this down, that it's actually going to decay over
06:53time to that velocity.
06:55Now, 1 second is pretty quick,
06:56so I am going to make the decay time just a little bit longer by dialing up this parameter.
07:00(Music playing.)
07:08That gives us that ability to change over time, and that's a very, very cool effect.
07:11Okay, and the last thing that we'll look at here in the Arpeggiator plug-in is
07:14this Retrigger function, and this determines how a pattern is retriggered.
07:18So if I turn on Retrigger, and I go to this area over here, I can set this into
07:23Beat mode, Note mode, or Off.
07:25In Beat mode, it'll retrigger the pattern based upon a length of time.
07:30Now, it defaults to 1 bar.
07:32So if I turn this up, for instance, to a longer time, I'll hold those notes
07:36down, and then you'll see this little yellow light flash when we meet that
07:40length of time, and it will actually retrigger and start the pattern again at the full velocity.
07:45(Music playing.)
07:53So we saw that pulsate at the end of two bars.
07:56Now I can also do this based upon when I actually play another note.
08:01So I'll hold down a pattern, it'll trigger the pattern,
08:03we'll hear the decay, and then when I play the next set of notes, we'll hear
08:07that retrigger at the top velocity, and then begin to decay again.
08:11(Music playing.)
08:19So it's a very useful effect to have the pattern actually change over time.
08:23That creates a lot of interest.
08:25So Live's Arpeggiator effect can be used to create parts that dominate a song or
08:29to create underlying parts that add interesting detail to a song.
08:33Give Arpeggiator a spin, and try it in combination with other MIDI and
08:36audio effects.
Collapse this transcript
Building background parts with the Chord and Scale effects
00:00Oftentimes you need additional background parts to add depth to a song.
00:03Let's take a look at Live's chord and scale effects and see how they can be used
00:07to quickly create simple background parts, and also see how they can be combined
00:11with other devices to create interesting effects.
00:13So I am going to go to the Live Device browser and locate my MIDI Effects, and
00:18I am going to grab the chord effect, and I am going to drag this down onto this brass track.
00:23Now remember, that MIDI effects have to be added before the virtual instrument.
00:27So if I try and drag this and put this over here on the right of the instrument,
00:31or on the output, you'll see that we get that warning message down in the bottom
00:35that tells us, "Insert MIDI effects before instruments."
00:38Go back over there.
00:39It turns gold, and I can let it go.
00:41So the chord effect is pretty simple.
00:43I have a number of Shift knobs here that I can actually transpose an incoming pitch.
00:48So, if I grab one of these, I'll put that up +2. And by the way, this is in half steps.
00:54So now if I hold down a note, I should hear the note and a note one whole step above it.
00:59(Music playing.) I will move that up another couple.
01:01I should get a major 3rd if I am on four steps. (Music playing.)
01:07And I can continue adding more pitches either above or below.
01:11In this one, I will go up +7, which is going to be a perfect 5th above
01:16the original pitch.
01:18So now, I am going to get the original pitch, a major 3rd above it, and a
01:22perfect 5th above it. (Music playing.)
01:25I can also take one of these and move it below the original pitch.
01:29So, if I might want to double one of the notes that I have already got, I can
01:32grab this and move it down.
01:33So if I want to get a 5th below, that would be minus five steps.
01:38Now, I'll have the note, a major 3rd, a perfect 5th above, and a perfect 5th below.
01:42(Music playing.)
01:45Now below that I have a velocity setting that allows me to kind of fine-tune how
01:49loud each note is contributing to the chord that I am creating.
01:52So that lower note is actually fairly dominant,
01:55so I can bring that back a little bit. And then I can dial up a little more
01:59level on the top note, so that the melody stands out just a little bit more.
02:02Let's see what that sounds like.
02:04(Music playing.) Okay, that's a little bit more balanced.
02:10So I can do that with up to six different notes, and there are a number of
02:14different presets available in the Chord, MIDI Effect category here.
02:19So I have got chords that are like Debussy and so on and so forth.
02:22And there's a number more of these that you can actually download from the Internet.
02:26So by itself, the Chord plug-in is pretty interesting, and it allows me to play
02:30one note on the keyboard but generate an entire chord.
02:34I can also use that in combination with other MIDI effects. And in this case, I
02:38am going to go to the Scale MIDI effect plug-in, and I am going to drag the C
02:42Major preset and put that on the track after the Chord plug-in.
02:47Now as we first take a look at this, I am actually going to disable the Chord plug-in.
02:51We will bring it back in a second.
02:52So right here, I have got a matrix that defines, when I play a note, what note
02:57will actually be output.
02:59So if I play the note C, you see that that lights up, and I get the note C.
03:04But this row right here would correspond with C sharp, and if I play C sharp,
03:09it's actually going to transpose it back down and play the note C. Just to show you that.
03:13So I am playing a C# there.
03:17If I play D, I will get a D. If I play a D#, I am actually still going to get a D.
03:24Now, if I go ahead and turn on the Chord plug-in, now when I play this, I am
03:29actually going to be generating a chord that is going to go into this C
03:33Major Scale preset.
03:35So if I play a C chord that should all work out fine. (Music playing.)
03:40And you can hear it generating the C Chord.
03:42But if I go to play the note D, I'm telling it in the Chord plug-in that I want
03:46to transpose it up +4 steps, or a major 3rd.
03:50And in this case, I would need to generate an F#. But in my Scale plug-in, it's
03:56been decided here that when I play the note F#, I'm actually going to get an F.
04:00(Music playing.)
04:02So where I have got the Chord plug-in to actually generate a major triad, by
04:06adding this Scale plug-in after that, I can force the notes into a key, and in
04:11some cases, I will actually end up with a minor triad.
04:14So in this case, I'll get C major when I play a C, D minor when I play a D, E
04:20minor when I play an E, and F major when I play an F, so on and so forth, all of
04:25the chords that are part of the C major scale.
04:29Now I can transpose the base of that so that I get different scales.
04:33So even though I'm in a C Major scale, I can transpose that so that I am
04:37actually in a different key.
04:39And now I would do the same thing.
04:41I would actually be in a D major scale.
04:44So there's D major.
04:45If I go down to C, I am actually going to get a C# diminished chord.
04:50Now in addition to that, there is several scale presets that we can use besides C major.
04:55So I have got C minor.
04:57I have even got C pentatonic.
04:58Let me pull that one out.
05:00And now whatever I play is going to be forced into just that particular scale.
05:04You can see that there is less notes available.
05:06(Music playing.)
05:11So you can actually change what will happen here by clicking and changing the notes.
05:16So when I play F, I'll get an F, or I get an F#, so on and so forth.
05:20All right, so I am going to bring back out the C major preset, and I am going to
05:25set this to one of my favorites, which is more based upon 5ths. And then I'm going
05:31to add in our Arpeggiator effect after the C major scale plug-in.
05:36So now what's going to happen is I am going to play a note,
05:38it will come through the Chord plug-in which will generate additional three notes,
05:43then it will go into the Scale plug-in which will force any notes played in to
05:48the C major scale, and then it will hit the Arpeggiator, which will break up the
05:53chord into a rhythmic pattern.
05:54So I am going to set this.
05:55I will try Converge & Diverge.
05:56I am going to set the gate to 16th note, so it's going to pulsate, or create a
06:02rhythm, at 16th notes.
06:05I am also going to turn the velocity on, so that I get velocity changing over time.
06:10In this case, I will make it get quieter. Now, I'll set a little bit longer decay.
06:15And now on the brass track, if I go over to the MIDI Editor, you can see that I
06:20have already recorded notes here.
06:21So I have got a C then a F, then a G, back down to an F, and that's going to
06:26generate a little bit of a chord progression at the same time that we get this
06:30drum pattern that I have got on the second track here.
06:33So let's go back, and let's check out what this sounds like. (Music playing.)
06:39Stop those clips, and I'll play them both at the same time now.
06:42(Music playing.)
06:52So by themselves, the chord and scale effects seems simple; but when combined, the
06:56possibilities are endless.
Collapse this transcript
12. Automation/Envelopes
Building automation patterns
00:00The ability to change Mixer and Effects settings in real time is one of the most
00:03powerful functions of computer-based music production systems.
00:06Let's take a look at how you view and add both graphical and real-time
00:09automation to tracks in Live.
00:11So if you've never used automation, probably seems like a pretty big deal, but
00:16it's simply recording the movement of any one of the parameters on your mixer or
00:20any devices that you might have in the session, like virtual instruments or audio
00:24effects or MIDI effects.
00:26And you record those in real time, and then when you play the track back, you
00:29will actually get those changes.
00:31So this area over here under the track title bar is where we see the controls
00:36that allow us to choose the parameters that we want to automate.
00:40The top of these two buttons is the device chooser.
00:43If I go in on the bass audio track, I'll choose the Mixer in this case, and
00:48then the bottom chooser allows me to choose the specific parameter that I want to work with.
00:52So I have got Volume and Track Panning, Speaker on, X-Fades, and other things like that.
00:59I can also choose that by clicking on the parameter over here in the Mixer area.
01:03So if I click on the Pan field here, you'll see that it changes its Track Panning.
01:08And if I click on the Activator button, you see that it changes to Speaker On.
01:13So just note that that's a bit of an odd name, but Speaker On is the same thing
01:17as your Track Activator, or Mute button.
01:19If I go to the Volume field, we'll see that come back.
01:23So the automation envelope is actually superimposed over the audio or MIDI data
01:27on the track. And if you want, you can actually open up a separate lane
01:31underneath that, so that you can work without having to look at both of them.
01:34So I click the Plus button here, and let's move Speaker On down below the actual audio.
01:40I am going to get rid of that by clicking on the Minus button, and I am actually
01:44going to choose Track Volume, click plus, and move that down.
01:48Now, I am going to add some automation onto that graph.
01:52So I can do that by simply double- clicking on the line in a couple of places
01:57and then adding some breakpoints in between and moving those to simulate the
02:02movement of the parameter that I want to change there--in this case, the Volume slider or fader.
02:07Now I first add those breakpoints on the right and left of the areas that I want
02:11to change, because if I just click one and start moving in, I am going to move
02:14that envelope for the entire track.
02:17So now, if I start playback, we should be able to watch the Volume field
02:21change in real time. And note that we also see a red square in the upper
02:26left-hand corner of that field to note that there is automation on the
02:30associated envelope on the track now.
02:32So let's give that a listen.
02:33(Music playing.)
02:48So we see that value changing in real time, and that's really useful for when
02:52you have areas on a track where it's just a little bit too loud or too soft, but
02:56the rest of the track average is really good.
02:59So in that case, you can add little bit of automation and either raise the level
03:02or dip it just a little bit.
03:03Now I can also add automation using Draw mode.
03:07I can enable that by clicking on my Draw Mode switch.
03:09So let me move in on another part of the track, and now when I move my pencil over
03:15that graph and click and drag, I can add automation.
03:18Now you notice that it's kind of notching based upon my grid, and this is one
03:24of those times where it's really good to remember your key commands for changing
03:27the grid resolution.
03:29So if I go Command+1 on the Mac or Ctrl+ 1 on the PC, I can actually narrow that
03:34grid, and Command+2 will widen it.
03:38So you can choose a resolution that you want to work at and then click and drag,
03:42and now I can make much finer changes.
03:45But even better than that is to actually get rid of the grid entirely, and I can
03:49do that using Command+4 or Ctrl+4 on a PC. And that disables the grid, and now
03:55I can draw this in freehand.
03:59When I disable the Draw mode button, we can see that it has added breakpoints on
04:03the automation envelope.
04:04If I zoom in, we can see that there is actually quite a few of those.
04:10So if I wanted to add automation to another graph on this track, I can simply
04:14click on that parameter, like Panning. Click plus, add that one, and now I could
04:19add automation to that particular parameter.
04:22Now if I want to close both of these automation lanes and get them out of the
04:25way to reduce screen clutter, I can click on the Minus button on each one of
04:28those, or I can simply down the Option Key and click one of the Minus buttons,
04:32and that will close all of the automation graphs on a track.
04:36Another thing you might want to consider automating is parameters on your effect
04:40devices or virtual instruments.
04:42So I am going to come down to the Robo Scat track here and increase the track height.
04:48I'll click that top chooser button, and now I can see all of the devices
04:51that are available here.
04:52So in addition to the mixer, I've got the Impulse drum machine, I've got an
04:57audio effect compressor, and an audio affect PingPong delay. And I can choose one
05:01of those, let's say the delay in this case, and bring that up.
05:05And now if I click on the bottom chooser, I can see all of the other parameters
05:08that are available with that particular device.
05:10Now let me suggest that one of the most valuable ones is the Device On switch.
05:15It's like a bypass. And so in some cases you may want to have that Device On, in
05:19another cases off.
05:21And with delay it's often really great to have them on during the ends of a
05:24phrase, but not during the middle of your phrase, where it might blur or muddy
05:28what's happening on the track.
05:30And so now I can simply add breakpoints that set when this device is on and off.
05:34Now currently, it looks like it's off.
05:36I am going to want to put it on at the end of this phrase.
05:39So I will add an automation breakpoint there, near the end of the phrase, and
05:42another one over here, and now I can simply click and bring that on.
05:47And I can drag. That's where it turns on at the point where I want it.
05:50So that's very handy.
05:52Now, the last way that I can add automation to a track is doing it in real time.
05:56So let's bring up the volume on this Bass audio track again. And I am going to
06:00right-click here in the Automation area, and I'm going to clear the automation
06:05that I have already written, by clicking on the Clear Envelope function there.
06:09And now I need to set up my system so that I can record automation using one of
06:14the knobs on my controller.
06:16To do that, I am going to come up here and click the MIDI Map Mode switch, and
06:20anything that turns purple here are items that I can actually automate.
06:24So if I go on the bass audio track and click in the Volume field and then move a
06:30knob on my controller, I should be able to assign that knob.
06:34And I can look up here in the right-hand corner at the MIDI Track In indicator,
06:37and I can see that there's stuff coming in, but I don't see any evidence that
06:41its actually mapped that.
06:42So I am going to quickly go into Preferences--
06:44that's Command+Comma on a Mac or Ctrl+Comma on a PC--
06:48and on my E-MU keyboard that I'm using, I notice that the Remote switch is not
06:52enabled. And I need to have that enabled if I want to do this kind of mapping
06:57and using my knobs on my controllers to send messages.
07:00So I'll hit Escape to close that, click back in that field, choose that
07:04knob again, and move it.
07:07And now, you will see this 1/10 come up in that field to indicate that
07:12controller number 10 has been assigned to that particular parameter.
07:15Now, to record this, all I need to do is disable that MIDI Mapping switch.
07:21So now that I've got that set up, I am going to move that parameter down here to
07:24another lane, and I will click where I want to start writing automation.
07:27Now, I am going to go up into the control bar and enable the Global Record switch.
07:33Now all I should need to do is start playback and then move the knob that's
07:37associated with that parameter.
07:39(Music playing.)
07:52So that's writing automation in real time.
07:55Before we finish, I want to show you just a couple of things that are
07:57available on the master track for automating that are not available on the
08:00other types of tracks.
08:01So I am going to bring the master track up, and again we see the Device chooser
08:06and then the sub-chooser, and we see that, yeah we have got Speaker On, and we
08:10have Track Volume, but I have also got Song Tempo and Global Groove Amount, which
08:14are very interesting.
08:16So if I choose Song Tempo and draw automation, I can actually change the tempo
08:21of the song in real time during playback.
08:23And with Global Groove Amount, if I've got grooves that are being used on any of
08:27my tracks to add some kind of a feel to the track, I can actually control the
08:32percentage, or global amount, that's being applied.
08:35So now that you know how to add automation in Live, you will be able to
08:39fine-tune your mixes.
08:40In the next video, we will take a look at how to edit automation.
Collapse this transcript
Editing existing automation information
00:00As you work on finishing a Live project, you'll often find that you want to make
00:03changes to existing automation data.
00:06In this video, we'll learn how to edit automation in Live.
00:08So we are looking at a track in Arrangement view, and I've got automation
00:11break points written on this envelope. And those could have been written in any
00:15one of the three ways: either with your mouse, double-clicking or using the Draw
00:19tool, or in real time.
00:20It's all the same once it is actually written to the track.
00:22So I can move an automation break point by clicking on it and dragging it to a
00:26new location. I can get rid of it by double-clicking on it.
00:30Let me undo that: Command+Z or Ctrl+Z on a PC.
00:35I can also make a change to an automation break point using a fine adjustment,
00:39and this works on your movements that are up and down related.
00:43So for instance, if I wanted to change the location of this particular
00:46break point, if I Command+Click on it and drag up or down, you'll see that I'm
00:51actually moving in very small increments as I move. If I let go of that and drag,
00:56you'll see that I move in much bigger increments.
00:58So that's Command+Click+Drag or Ctrl+Click+Drag on a PC.
01:02That also constrains the movement to a vertical movement, and not right and left.
01:06Now I can also move a range, and that requires making a selection first. Then I
01:13can do one of the two things.
01:14I can click on the line at any point, and that allows me to move it up or down.
01:20In some programs that's called trimming automation data, and essentially what
01:24that allows you to do is change the automation without changing the contour.
01:29So if you like the ups and downs, in this case of your volume, then all you
01:33need to do, to make it a just a little bit louder or a little bit softer
01:37overall is to trim it up or down by just clicking on the line and dragging up or
01:42down on a selection.
01:43Now can't move automation side to side in that manner without holding my Shift
01:48down and then clicking on one of the break points. At that point, I can actually
01:53move that selection side to side or up and down at the same time.
01:57One other thing that you might want to do from time to time, especially if you
02:00take a look at this area here, even though it's stepped it looks like I want to
02:04go from this break point up to that break point.
02:07One thing you might think about doing is deleting the break points in between.
02:11You can do that by holding down your Shift key and grabbing a break point and
02:15then dragging. And that will wipe out any break points in the direction that you
02:19move the break points. So I am going to Shift+Click+Drag, and as I move up to this
02:23other one, you notice that it was wiping out the other break points.
02:27That's a really slick command: Shift+Click+Drag.
02:30At other times, you may want to override the existing automation and experiment
02:35with other settings.
02:37So as I'm on the track volume here, if I go over and click in the volume field
02:43and make a change, you'll see a couple of things occur.
02:47First of all, the little red box in the corner of that particular field turns
02:51gray to tell me that you've currently temporarily suspended the automation.
02:57And I also see that the pinkish-red line that represents the automation envelope has turn to brown.
03:03So at this point the setting here in the Volume field is overriding any volume
03:07automation on the track. And that's great, as I said, for experimenting with
03:11different settings until you're ready to commit.
03:13If you want to go back to the previously written automation, all we need to do
03:17is click this Back to Arrangement button up here in the control bar, and we'll
03:21see that the automation turns back to that pinkish-red color, and the little box
03:26is back in the Volume field in this case.
03:29So other things you might want to do with automation is copy and paste to other locations.
03:33Let me put this one on None again for a second. And I'm going to zoom back out
03:38so I can see more of the session.
03:41And now, I'm going to make a selection here on my volume automation graph there.
03:46And I am going to Command+C on a Mac-- that would be Ctrl+C on a PC--and now I can
03:51move that to another location and paste it.
03:55Once I have that at a different location, I can also duplicate that. And what
03:59duplicating automation does is at the end of your current selection it will add
04:04that same automation.
04:05So I'll go Command+D, and that will be Ctrl+D on a PC, and you can see that
04:10I have just duplicated that right at the end of the current selection. And again and again.
04:15I'll go Command+Z to undo some that.
04:17It would be Ctrl+Z on a PC.
04:20And last but not the least, there's times when you may want to move a clip.
04:23Now, two things may happen with the related automation.
04:27So if I select a clip and move it, we'll see that the automation stayed with it.
04:34So by default that's what happens, but if I actually want the automation to stay
04:38where it currently is and still be able to move that clip, I'm going to go up here, and
04:42I am going to click on the Lock Envelopes button. That's a global setting, by the
04:46way, and I am going to, again, want to move that clip. But this time, you'll see,
04:50when I move it, the automation stays in its same place.
04:54As you can see, editing automation in Live is a simple process, and allows you to
04:58continue to fine-tune shape a mix as you work towards finishing a project.
Collapse this transcript
Using fades to mask audio pops and clicks
00:00Editing audio can often result in unwanted pops and clicks at the start and end
00:03points of audio clips.
00:05Let's take a look at how you use fades in Ableton Live to mask or mute those problems.
00:09So in Live, fades are created using automation envelopes.
00:12So if we take a look at the bass audio track I have here in the Arrangement
00:16window, I will click on the automation device chooser, and I will see that in
00:20addition to the mixer, I also have the choice of making fades.
00:25Now in this case, I have kind of set this so there aren't any fades at all in
00:28this session, and we'll talk about that as we move forward.
00:31But I can add a fade at the end of a phrase or the beginning of a clip to mask
00:36any of those unwanted pops or clicks.
00:38And by the way, those occur because of imprecise audio editing. And down below
00:43here in the Clip Overview window, I have actually zoomed in a little bit.
00:47And I just want to show you that the waveform that we see when we are really
00:51zoomed in centers around this line that goes through the middle, and that's
00:55called the zero line.
00:56And that represents no amplitude.
00:59When you make a cut to an audio file, you will always want to do that right at a zero crossing--
01:05and a zero crossings is where the actual waveform crosses the zero line--
01:09because at that point there's no amplitude.
01:12If you don't do that, that's when we end up with these clicks or pops.
01:16And when you're editing in a hurry, that's often the result.
01:18But as we said, we can get rid of that in Live by using fades.
01:23So I am going to click up here at the end of this particular clip.
01:25I am going to use my Plus button to zoom in a little bit.
01:29That's Plus over on the num pad.
01:30And now to add a fade to the end of this clip, all I need to do is drag across
01:36the end of the clip.
01:38Please notice that I have actually temporarily disabled the grid.
01:40And that's Command+4 on a Mac or Ctrl+4 on a PC to do that.
01:45So I'll make a selection across there.
01:48And then I'm going to add a fade using the command Option+Command+F on a Mac
01:53or Alt+Ctrl+F on a PC.
01:56And that adds the shape to the automation envelope here.
02:00At the top, we have the main handle that allows us to select that fade,
02:03and then we have a second handle down here that allows us to change the slope of that fade.
02:08So if I want the volume to fade down more quickly, I can change that.
02:12I can also change the length of the fade by grabbing the upper handle and
02:16dragging them more into the file or towards the end of the clip.
02:19Let me zoom back out.
02:22Let's find a place where two clips come together.
02:24So I will zoom in there. Same thing, Plus button.
02:31Now if make a selection across where two clips join and use the same command--
02:36Option+Command+F on a Mac or Alt+Ctrl+ F on a PC--I have added a crossfade.
02:43And again, we have now two handles to adjust the lengths of those and the slopes.
02:48So it's a smart tool, in effect,
02:50that if I make that selection across the beginning of a clip, I will get a fade-
02:53in, and if I make that selection across or two clips join a crossfade and again
02:58across the end of the clip, a fade-out.
03:00Now most of the time, you will actually come into your audio, and you'll have
03:06fades automatically added.
03:08And that's through your preference selections.
03:10So I am going to open my preferences, going Command+Comma on a Mac--that would
03:13be Ctrl+Comma on a PC.
03:16And you will notice that we have an option here on the Record Warp Launch tab
03:20that says Create Fades on Clip Edges.
03:23So if I turn that on, that will automatically add fades on any clips that are on your tracks.
03:29And by the way, those are audio clips only.
03:31Don't need fades on your MIDI clips.
03:34Now if you want to delete a clip, we actually need to turn that preference off.
03:37So I am going to go back in there temporarily, and I will disable that preference.
03:41Let me zoom back out for a second.
03:43I am going to go end of that region.
03:46Let me zoom back in.
03:50Now to delete a fade, all I need to do is select that upper handle and hit my
03:54Delete key, and it's gone.
03:56In some cases, reduced audio quality is a desired effect.
03:59But with today's audio editing tools, pops and clicks that are a result from
04:03poor or hurried audio editing are inexcusable.
04:06So don't forget to add fades to your audio clips.
Collapse this transcript
Understanding the power of clip envelopes
00:00Clip automation envelopes are overlooked but powerful aspect of Live.
00:03Let's take a look at how you add automation to a clip in Session view, and while
00:07we are at it, we will see a couple of innovative types of automation that are
00:10unique to Ableton Live.
00:11So in an earlier video, we took a look at how to write automation in
00:15the Arrangement view.
00:16This time we'll take a look at Session view and how to write automation to a clip.
00:19So if we choose a clip,
00:22we look down here in the Clip Overview area, we can see automation by clicking
00:26the Envelope Show or Hide button.
00:29Then we get this extra box that appears, and we get a couple of choosers that
00:33work just like the choosers that are in the Arrangement window.
00:36But we get a few more additions in this case.
00:38So for instance if I click on the Device or Clip chooser, I will choose Mixer
00:43here, and then in the sub-chooser, I can see the same types of options that were
00:48available in the Arrangement view.
00:49So if I click on Volume, I now get a volume graph, or a volume envelope.
00:55And we can add automation in the same way as we did in the Arrangement view.
00:59I can click with my mouse and add break points, and I can make adjustments to
01:04that, so on and so forth.
01:11And when I play back the track, we will actually get those changes in real time.
01:15I can delete that automation by simply selecting it and hitting my Delete key.
01:20In addition to that, we also get these options that are available at the clip
01:24level. These are a little bit different.
01:27So I get Volume again, which is a little bit confusing, in addition to
01:30Transposition and Offset.
01:32Let's first talk about why we have clip volume in addition to the Mixer volume.
01:37So the clip volume actually happens at a different point in the signal path.
01:41So as the signal is traveling through the channel, and we get to the clip,
01:45Clip volume will actually change the level. And then as we proceed through the
01:50path and go through the devices and then get to the fader, we actually get the
01:55mixer volume level.
01:56So Clip volume is pre-effects, and it affects any volume that actually
02:00input into your effects.
02:01But in addition to that, we get these other two functions, and let's first take
02:05a look at Transpose.
02:07So Transpose is actually going to allow me to draw in changes that will change
02:12the pitch of the audio file that's passing through this track.
02:15So I'm currently at a quarter note.
02:17And let me change the grid background, so that we are more in line with the
02:21rhythm of the actual audio file.
02:24So if I right-click, let's try an 8th note, see if that's line up.
02:28And looks like it does.
02:29So I am going to zoom in a little bit on that. And now if I take my Draw mode, I
02:36can draw in changes. And as I do that, we can see that I can do this in steps.
02:42And I can draw in changes of pitch there, in terms of steps,
02:46so two steps is going to be a whole step, so on and so forth.
02:56So as I play that back, it's going to actually change the pitch of the clip in real time.
02:59Let's give that a check.
03:00(Music playing.)
03:04If I undo that, we can hear what the track sounded without that automation.
03:09(Music playing.)
03:13So we can hear it's a single pitch here for the first four notes until we change chords.
03:17So that could be very useful
03:18in taking a pre-existing audio clip that you like the rhythm, and you like
03:22the note lengths, but you need different notes to fit different chords or a
03:25different chord progression.
03:27On the next track, we have a MIDI clip.
03:30Let's take a look at some of the differences that are there.
03:33So again, I can show and hide the envelopes by clicking on this E button, or
03:37the Envelope Show or Hide. And again, I get the Device chooser, and I get the sub-chooser.
03:43In this case, because I'm using a rack, I have got quite a number of things to choose from.
03:48I've got the virtual instrument itself and a number of effects and other
03:53virtual instruments that are being used here.
03:55But if I choose that one, I can also see the other available parameters.
04:00And in this case, I've got some filters and level and things like that.
04:04And if you look at the Pad1 filter, you can see some automation that I have
04:08actually already written here on the track.
04:11In addition to those parameters that are associated with the actual virtual
04:14instruments or effects,
04:16I can also go to the mixer.
04:18If I click on the sub-chooser here, we can see that we've got volume yet once again.
04:23So I can do that either at the clip level, or I can do that at the mixer level.
04:29And I would just alert you to the fact that at the MIDI level that's only going
04:33to be 0 to 127 resolution for your volume changes, where at the mixer level the
04:38resolution is going to be quite a bit higher.
04:41In addition, I get some quick chooser buttons here,
04:44so that I can immediately go to some of the more commonly used MIDI
04:48continuous controller.
04:49So I get Pitch Bend information and your MIDI Volume and MIDI Pan.
04:53And while we are at it, let's go back to that audio clip, and we can see that I
04:57have also got some quick choosers there as well.
04:59In this case I've got Transpose, Volume and Pan.
05:03Last but not least, let's take a look at this other audio clip.
05:06And I want to take a look at one other type of clip automation that's
05:09really, really powerful.
05:11And that is the sample offset.
05:13And what's sample offset does is actually take pieces of your clip and move them
05:18forward or backwards in time.
05:21So as I draw an automation, if I go above the 0 line, I'm actually advancing
05:26that particular part of the clip.
05:28And if I draw below the line, I'm actually delaying that particular part of the clip.
05:33Okay. And we are set at 16th notes.
05:35I am going to zoom in just a little bit, so we can see what we were doing a little better.
05:38I am going to randomly draw in some changes.
05:48By the way, I can advance things 8/16ths, and I can delay them a maximum of 8/16ths.
05:57So let's give that a check and see what that sounds like.
06:00(Drums playing.)
06:05--which is different when we hear the original,
06:08(Music playing.) which is just a conventional loop.
06:14So let me redo that. Bring that back.
06:18And you can see that it's scrambling that.
06:20Now this isn't the surgical way that we can do this in Arrangement view, but if
06:23you've got to make some quick changes, this can be very inspirational.
06:26You can come up with some really cool things.
06:29Now one other thing that can actually make this even more powerful is that I can
06:32unlink the automation from that clip itself.
06:36And in that way, I can have clip automation that's a four-bar loop--
06:41I will drag this out to bar five, beat one to accomplish that--
06:46while the audio clip itself is only two bars long.
06:50And that's going to allow me to vary that clip even more across the four-bar
06:53span, rather than just limiting it to the exact length of the clip.
06:57So again, I'll use my Draw mode to draw in some changes.
07:01Let's hear what that sounds like.
07:07(Drums playing.)
07:17So if this is the first time you've seen the power of clip envelopes,
07:20you will probably agree that it's fantastic way to alter the way clips play back.
07:24Give it a try, and see what you can come up with.
Collapse this transcript
13. Warping Audio
Understanding the basics of looping
00:00Time stretching audio to different tempos is one of Live's best-known features.
00:04In this video, we will discuss how Live analyzes and processes audio in order
00:08to time-stretch clips and learn to choose a work mode that matches the musical situation.
00:12So time stretching enables audio clips of different tempos to play at the same
00:16tempo, and it does that without changing the pitch.
00:18So how this works in Live is that Live analyzes each audio file and clip to
00:23determine where transients, or attacks, are located. And when those attacks are
00:27periodic, it's able to derive tempo and length information.
00:31So I am going to go out to a folder here that contains some audio that I have
00:34got in this set. And we can see here that I have got the .wav file, but then
00:39right next to that, Live has analyzed that and created this .ASD file. And that's
00:45the file that contains that audio analysis for that transient location.
00:48So I am going to choose an audio clip.
00:51You can see that down here in Clip Overview. And then I am going to open up the
00:55sample box, because in the middle of that I have my Warping controls.
01:00This button here, the Warp button, is what enables Live to play this clip at
01:04different tempos. And if that is disabled, Live will just play it at its native
01:08tempo that we can see down here in the Segment BPM, which is a little more than
01:1380 beats per minute.
01:15Below that we have a chooser here that chooses the mode that Live is going to
01:19use to warp this particular audio file. And if I click on that, you can see that
01:23there are several other options.
01:25But Beats is best for drum files, and that's what we have here.
01:29So let's take a listen and hear what Live does as I change the tempo.
01:32So I am going to play this clip, and then I am going to go up to the control bar
01:35and change the tempo as playback as occurring.
01:37(Drums playing.)
01:50So something important there is that when you speed a clip up, the transients get
01:54closer together, and we really don't hear any audio artifacts when we change the
01:57tempo. But it's when you slow down the tempo that funny things start to occur,
02:02and that's where the real work that Live has to do.
02:05So Live does that based upon these other two parameters down here in the Warp
02:09area. In this case, it's trying to preserve the transient location.
02:13Other options are to set that at a rhythmic increment, and that's useful for
02:17creating some interesting effects. But if you're looking to just have a natural
02:21sound, Transients is your best choice.
02:23Now, when you slow down the tempo, the transients get further apart, and we end
02:28up with gaps in the audio. And it's this setting here, this Loop mode, that
02:33determines what happens.
02:34So if I put it on the first setting, that's Loop Off, it will play each transient,
02:39and then it will stop and wait until the appropriate time to trigger the next
02:42transient. And that can create a gating effect, or leave gaps in the audio.
02:46Let's hear what that sounds like.
02:48I am going to slow down the tempo here dramatically so you can hear this.
02:51(Drums playing.)
02:55So Live isn't filling in those gaps, and they're very, very obvious.
02:59The other two modes are called Loop Forward and Loop Back and Forth.
03:03So in Loop Forward, Live is going to play the transient till the end, and then
03:08it's going to returned to about the middle of that where there is a little bit
03:10of a cross fade and play it forward again.
03:13Let's hear what that sounds like.
03:14(Drums playing.)
03:19So at that very slow tempo, we can actually hear a little bit of ringing,
03:22a little bit of the weirdness going on.
03:24The last one is Loop Back and Forth. And in this case it's going to play each
03:29segment of the audio, and it will go to the end, and then it will actually play
03:33it from the backwards to the forwards, until it gets to that midpoint, at which
03:37point it will play it forwards again.
03:39That yields a little more natural result. Let's hear how that sounds.
03:43(Drums playing.)
03:47Even at this really slow tempo, we can hear that that sounds a lot better.
03:51It's not perfect, but it's a lot closer.
03:54Okay, so if I speed that back up to little bit closer to the original tempo,
03:58let's give it a listen -
03:59(Clip playing.)
04:03A little bit of artifact here and there, but really pretty darn close.
04:07Okay, let's take a look at a different situation.
04:10If I look at this bass audio clip, we are much more likely to use Tones mode,
04:15which is optimized for more monophonic material, like a bassline, a vocal line or
04:20maybe even a lead line. And in this case, we also get this Grain Size setting.
04:25What we need to do here is think of the audio as a pile of sand, where we were
04:29able to control the size of the grains of sand in that sand pile. In some cases,
04:35having a really small grain size is going to yield better results, and in another,
04:38a larger grains size will work better. And where the pitch is fairly constant,
04:42that smaller grain size is going to work the best.
04:44Let's give that a listen.
04:46(Music playing.)
04:51So the pitch is pretty constant in this example. And if I leave it down here at
04:55lower setting, or a smaller grain size, we are going to get the best results.
04:59In other cases, you may want to use texture.
05:02If you're working with polyphonic material or if you want to re-pitch something,
05:06you can use that mode. And then new with version 8, we've got Complex Pro.
05:11The Complex Pro is really great at working with loops that are whole songs.
05:16In that case, your clips are typically much longer, and Live has to work a lot harder to do it.
05:21In addition here with Complex Pro, we also have control over the formants, and
05:26that is part of when you transpose a file keeping those elements that are not
05:31supposed to be transposed in the same place. And that helps us get rid of
05:34that chipmunk effect.
05:36So if I transpose this loop a little bit and play it, there is a little vocal
05:41part in here that you'll hear that sounds very, very funny at this point.
05:43(Music playing.)
05:44Let me do that one more time. We are at such a slow tempo that it's not doing a really good job.
05:52So I am moving from 117 down to about 70. That was quite a difference. But let's
05:56try it about 95 and hear what sounds like.
05:58(Music playing.)
06:05You can hear that chipmunk effect happening with that vocal line. And if I move
06:09this formant parameter to a higher setting, it will sound a lot better.
06:13(Music playing.)
06:18It's not perfect, but it's a lot better than it was. And if I'm doing this at
06:23the normal pitch, I can pull the formants down, and I can change the tempo to a
06:28much greater degree
06:29(Music playing.)
06:41Pretty remarkable. So, Live's audio warping is so effective that it's pretty
06:45transparent to the music-making process.
06:47In the next video, we will take a closer look at warping and learn how it can be
06:51used to help create loops and fix rhythmic errors.
Collapse this transcript
Creating tracks that loop smoothly
00:00Audio warping is a tool that seems to magically allow us to change the tempo of an audio clip.
00:04But sometimes it's necessary to edit our audio files in order for warping to
00:07work the way we expect.
00:09Let's take a look at how you can edit transient markers and create warp markers
00:13in order to create clips that smoothly loop.
00:15So Live analyzes all audio files and clips to determine where the transients and attacks are.
00:19Now in Live, we can see evidence of that when we zoom in. Now, notice I am looking
00:24at this click here in the Sample Editor, and I can see these little lines that
00:28are appearing just above each attack, or transient.
00:31And if I zoom in a little bit, we will that those convert into these little triangles.
00:36Those are transient markers, and that's where Live sees all the attacks in
00:40this particular clip.
00:42Now, those are only visible and only active when the warp button is enabled in the Sample Box.
00:46If I click that, they go away.
00:49So I need to re-enable that, and I'm also going to turn on the Loop function to
00:53make sure that this loops.
00:54Then I am going to close that, so that we have a little more room to operate.
01:00So I've chosen to work with a four-bar section of this drum clip, and I've done
01:05that because I need a nice little loop to work with. But the overall file has a
01:10symbol head at the beginning that I don't want as part of this particular loop.
01:14So I have found a nice four-bar section, and I looked for one also that has a
01:18little bit of a fill at the end, so this is going to work great for me.
01:22As I zoom in though, on the beginning of bar five here, I'll notice that this kick
01:26hit is in front of the beat, and I want that to line up right on the beat.
01:32So in order for me to manually change the way Live is going to warp this audio,
01:36I need to convert that transient marker into a warp marker.
01:41With the warp marker, I can actually move the actual placement of that
01:45particular transient.
01:46So as I mouse over the transient, you'll see this little other gray box appear,
01:51and that's called the pseudo-warp marker.
01:54I can't move that, but if I double- click on it, I will convert it into a warp
01:58marker, and that I can move by simply clicking and dragging.
02:04Let me undo that. I will turn on the grid: Command+4 on a Mac or Ctrl+4 on a PC.
02:10And now that will snap right onto the grid.
02:13Okay, so let me zoom back out, and I am going to zoom in over here on the end of the loop.
02:21Again, I have got a transient marker here that defines the end of the loop, and
02:25I'm going to convert that into a warp marker. I am double-clicking it and
02:29snapping that onto the grid.
02:33Okay, now as you notice, as I move those, it was actually telescoping the audio
02:39in between and on either side.
02:41That's significant, and we'll talk about that in a little more detail here in a second.
02:45So now I've got the outside edges of my loop pin, and I will listen to it to
02:49make sure the loop smoothly across the end.
02:51(Music playing.)
03:10Okay, so for the most part it sounds like it's grooving, but there is a little
03:14bit of a double-hit there at the end that I want to avoid.
03:17So if I zoom in on the end of that clip, I will notice that the beginning of
03:22that transient is out in front of bar nine, and that's not going to work.
03:27So I'm going to select that warp marker, delete it, and then I'm going to zoom in
03:31on that transient marker. And I will notice that it's actually into the attack,
03:35and I actually need that to be over there at the beginning.
03:38So I can move that transient marker by hovering my mouse over it and then
03:42holding my Shift key down and dragging that to the new place.
03:46I am going to drag that over here, and I want to make sure that that starts
03:50right before the transient beginning. And I want to make sure that's at a zero
03:55crossing, so there's no audio at that point.
03:57Now once I've found that, I can then hover my mouse back over that, convert that
04:02into a warp marker by double- clicking, and then snap that on to the grid.
04:08And we will zoom back out and let's give that another listen.
04:11(Drums playing.)
04:24Okay, so that's a lot better.
04:26Another thing that you are going to want to notice as you're working with your
04:28clips is the location of all of the transient markers.
04:32So as I look through here, they look to be fairly regular, and they look to
04:36be associated with transients, but in this one little spot it looks like I don't
04:40have one, and then that looks like there's two right there. And that's a good
04:44example of a couple things that can happen when you're working with clips.
04:48So let me zoom in on that spot. So it looks like it's added a second transient
04:54marker here in what's actually decay.
04:57There might be a little bit of a spike there that the analysis says, "Hey that
05:00looks like a transient marker," but it really isn't.
05:03So I am going to get rid of that one by simply clicking on the triangle, and
05:08when that turns black, it's selected, and now I can at hit my Delete key and get rid of it.
05:12Now if I move my cursor away from that point, you'll see that the transient
05:15marker isn't there anymore.
05:17If I move over to this one, I can see where there's not one. But that looks like
05:21that's what the hi-hat chip, or there is actually something there that I want to
05:24be able to warp to the tempo.
05:27So I am going to add one there. And to place it correctly, I am going to get rid
05:31of the grid temporarily by pressing Command+4 on a Mac or Ctrl+4 on a PC.
05:36Now I can click right there near the beginning of that.
05:38I can zoom in if I need--and I am hitting the Plus key on my Num Pad to do
05:43that. And I will place that very carefully. And now I can turn that into a
05:48transient marker with the command Command+Shift+I--that would be on the Mac--or
05:53Ctrl+Shift+I on a PC.
05:55I've got that, and now we are ready to go.
05:59So if I need to change the tempo of this file, those should warp correctly.
06:04Now at other times, you may take a look at one or more location of transients and
06:10say, "You know that's a little bit too far off the beat to make me feel
06:13comfortable so I want to actually adjust that."
06:16So if I move this particular transient location, it's actually going to move the
06:20ones around it. And if those are actually located in good spots, I want to make
06:25sure that when I move this one, it doesn't move those two.
06:28In effect, what I need to do is pin this one in place and pin that were in place
06:32so that I can move this one. And there's a nice function in Live to allow us to do
06:37that by simply holding down your Command key as you hover over a transient, and
06:42you'll notice that I see pseudo- warp markers at all three locations.
06:45Now I can simply double-click, convert all three of them into warp markers, and
06:51now when I move this one in the middle, these two over here actually won't move.
06:56So I can grab that and click and snap that onto the grid.
07:00So after you've gone through and carefully edited your loop, you may want to save
07:04your changes for use in later session.
07:07We can do that by going to the sample box and simply clicking on the Save button.
07:12Another thing that I might want to do is crop this particular sample so that I
07:16have it without all the additional audio.
07:19Before I do that, I would probably Option+Click and drag a copy of that to
07:23another spot, so that I can select that one, and then right-click on the area that
07:30I am working with, and choose Crop Sample.
07:34So if I go back to the original you can see that I have got the whole file, and
07:38then if I go down to this one, I have only got that piece that forms the four-bar
07:41loop that I am trying to work with.
07:43So while there is no substitute for a good performance, warping is a great way
07:46to fix rhythmic errors and create clips that smoothly loop.
Collapse this transcript
Using warp features to quantize audio
00:00Working with audio files the same way we can edit MIDI data was a dream in
00:03the not so distant past.
00:05Let's take a look at how you can use Live's warping features to quantize audio
00:09and discuss the best method of applying quantization to multi-track audio clips.
00:13So setting and moving warp markers can get tedious, especially if you have a
00:16clip that needs a lot of rhythm error correction.
00:19But audio can now be quantized just like MIDI.
00:21Let's take a look how that works.
00:23So I've got a clip here on this basic rock track.
00:26I'm going to work with that. But before I get started, I'm going to make a copy
00:29of it, so I have something to go back to if I don't like my results.
00:33So I'm going to Option+Click and drag that. And I've got 4-bar area that I want
00:37to turn into a loop.
00:38So before I try quantizing this, I'm actually going to set the outside edges.
00:44Remember, you do that by hovering your mouse over a transient marker, and then
00:48double-clicking the pseudo-warp marker that turn it into the warp marker, and
00:51then simply dragging and letting that snap to the grid.
00:55Let me go the other end quickly, and I'll do the same thing.
01:00Okay. So when I want to quantize something in Live, I can do that to either a portion
01:10of an audio clip or the entire clip.
01:12So for instance, I'll zoom in here a little bit, and we can see that these
01:17markers right through here look like they're all behind the groove.
01:21So I can make a selection here and drag across there.
01:25Let's say I want to do this much. And now I can quantize this by invoking the
01:29Quantize command that found by right- clicking on your selection, and then from
01:34contextual menu, you can see I've got both Quantize and Quantize Settings.
01:39Quantize contains the last settings that you chose when you went into the
01:43Quantize Settings dialog box.
01:45So I tend to avoid using the Quantize function and always go straight to the
01:49Quantize Settings choice, so that I can see what my Quantize Settings are and
01:54make any necessary adjustments.
01:55So let's check that out.
01:57So currently, it's set to a 16th note, and that happens to be the smallest
02:02rhythmic increment that's in this selected clip, or in my selection.
02:06So I will leave that at a 16th note. And then I need to choose the amount of
02:10quantization I want to apply.
02:11Now 100% is going to hard-quantize my selection right onto the grid, and I would
02:16like to retain a little bit of that human "imperfection" so to speak.
02:20It just depends upon the context of what you're doing, but in this case I am
02:24going to choose something in 85% to 90% and give that a shot.
02:27So I'll click OK, and you'll notice that Live put warp markers past my selection.
02:34It put one on either edge to pin those areas, so that they wouldn't be moved,
02:38and then added a warp marker to everything in between and then snapped those onto the grid.
02:44So I can do that with just a portion of the clip, or I can actually do it with
02:48the entire selection that I'm working with.
02:50So let me zoom back out.
02:53I'll select everything between those warp markers. And this time I'm going to
02:57bring up that dialog box by using the shortcut, which on a Mac is Command+Shift+U,
03:02or on a PC Ctrl+Shift+U. Again, my quantize amount to set to the smallest
03:07rhythmic increment in the selection.
03:10I've got my amount set.
03:11I'll say OK, and it's now added warp markers to every one of those transients.
03:17Let's check out what that sounds like.
03:18(Drums playing.)
03:34Sound pretty good.
03:35Now occasionally you're also going to want to do this with multi-track audio clips.
03:40So I've got the same drum groove here, separated out into individual parts.
03:44So I've got the kick, a couples snare tracks, hi-hat, and overhead.
03:49So I'm going to flip over to the Arrangement view by pressing my Tab key, and
03:53now I'm going to select these clips.
03:58You'll notice that after I've made the selection the title bar here in
04:02the sample and clips box, down in the Clip Overview area, show a diagonal color striping.
04:09That happens whenever you've got multiple clips selected.
04:12Now I've selected all the clips because when you want to fix something in the
04:15multi-track-audio-clip situation, you have to do the same thing to each clip.
04:20If you don't do that, and you adjust just one of those clips, you're going to
04:24move any bleed on that track out of phase with the other clips, and you're going
04:29to get some really undesirable results from that.
04:32So I've got all the clips selected. You may find that if you want to work with a
04:37particular clip because the transient is more visually apparent there, that
04:41you'll need to Command+Click or Ctrl+ Click that clip to bring that up down here
04:46in the Sample Editor.
04:47So now I'm looking at snare track.
04:50Again, I want to fix this one transient, but I don't want to change the location
04:54of the transients to either side of that.
04:56So to do that, I need to hold on my Command key on a Mac, or Ctrl key on a PC, and
05:01hover over the associated transient marker, and when I see the pseudo-warp
05:06marker appear, I can double-click and turn those into warp markers.
05:11Now if I move this one in the middle, it won't affect the location of these other two.
05:15Now as I move this, you should see the results on all of the clips.
05:21As you saw, they all snapped onto the grid.
05:23So now you know how to quantize audio clips and fix rhythmic errors in
05:27multi-track audio files.
05:30Now there's no reason for your music not to groove.
Collapse this transcript
14. Using Controllers
Using the computer keyboard to control Live
00:00MIDI controllers offer straightforward control of mixer and device parameters in Ableton Live.
00:04If you can't afford a MIDI controller yet, don't worry, because in Live
00:08the computer keyboard can also be configured to work as an effective MIDI controller.
00:12So there're two things that we can do in Ableton Live to configure the keyboard
00:15to work as a MIDI controller.
00:16First of all, we have the Computer MIDI Keyboard mode.
00:20If I enable that, the letters A through K on a keyboard, and some of the other
00:25letters, actually will trigger notes from your virtual instrument.
00:29So if I select the bass track here-- and we can see that I've got a virtual
00:33instrument there, and I'm going to flip over--actually let me bring up a clip so
00:38that we can see the keyboard here.
00:40So if I press the letter A with the Computer MIDI Keyboard button enabled on
00:44the control bar here, we should see the letter C3 light up, and we do.
00:50So if I press A, I'm going to get C. If I press S, I'm going to get D. D will
00:56get me E. F will get me F in that case.
01:00G will get me G. H will get me A. J will get me B, and K will take me to the next
01:07octave, which in this case will be C4.
01:11Now for black keys, if you look at your computer keyboard you'll realize, so if
01:15A is C and S is D and D is E, then the keys on your computer MIDI keyboard above
01:21that in between the keys will act as your black keys.
01:23For instance, so W will act as C# and E will act as D#.
01:30Now I can change octaves here and what I'm triggering by pressing my Z and X Keys.
01:35Z you'll notice will take me down an octave, so now I'm triggering C2. And if I
01:42go another Z, I'll drop down another octave.
01:44So I'm at C1 through D2. And if I use the letter X, I can go back up in octave
01:50each time I press the key.
01:51So now I am back to C2 and D3.
01:54Another time C3, and now I'm up to C4.
01:59Also, I can control the velocity that I'm triggering, using my C and V keys.
02:05So I'm back to C3 as middle C, and if I press the C, it's that loud.
02:10If I press the letter C on the computer keyboard, it will drop my velocity 20 at a time.
02:16So now I should be softer at 60 velocity.
02:19I will press V. It will take me back up 20 each time. And I'll have a maximum
02:29velocity of 127, and a minimum of 0.
02:33Now another way that I can use the computer keyboard to trigger is to use Key Map mode.
02:38I'm going to disable Computer MIDI Keyboard mode here for a second. And when I
02:43click on Key Map mode, you'll notice that everything that I can map on the
02:48screen turns orange.
02:50So a couple of obvious choices are going to be clips or scenes.
02:54So if I select, for instance, this clip right here, and then press a key on the
02:59computer keyboard, I'll assign that.
03:01So in this case, I've signed the letter Q. We see that in the upper right-hand
03:05corner of the clip. And then you'll notice that also over in the browser area,
03:10I have a special browser called the Key Mappings browser, and it lists
03:14anything that I've assigned.
03:15So I'm seeing that I've got that clip assigned: slot 1 on the 6th track
03:20Pad-eMotional. And if I hit the Escape key to get out of Key Map mode, I can now
03:26trigger that by pressing my letter Q, (Music playing.)
03:31And I'll go back into Key Map mode.
03:34This time I'll go Command+K to do that--
03:36that would be Ctrl+K on a PC.
03:38I'm not going to assign other letters to do things.
03:41So I'm going to come over here and grab this first clip.
03:45I'll assign that to A and then the intro to S and verse to D.
03:51Now I should warn you that if the Computer MIDI Keyboard button is enabled, I'm
03:57going to set up a situation where those assignments are going to override my key
04:01mapping assignments.
04:03If the button is not enabled, I'll be okay. All right.
04:06So I'm going to hit Escape.
04:07I'll hit the Stop All Clips button, and now I'll hit the letter A to trigger that
04:13first scene and so on and so forth.
04:15Now I'm going to warn you here that triggering the scenes is still impacted by
04:20your global quantization setting.
04:22So I've got that set at the default of 1 Bar, which means that when I press my
04:27letter A, it will wait until the next bar to actually trigger that scene.
04:32So here is the letter A, and I'll trigger the intro A.
04:34(Music playing.)
04:46And as you watch that, you saw me triggering the other two scenes.
04:50So very simple and very effective, and a great way to get away from using the
04:54mouse to try and trigger these events.
04:57Now in some cases you can also use the Key Map mode to assign keys to controls
05:02that are variable in nature.
05:04So let me go to this Pad-eMotional track, and on that I've got a synth here.
05:09And I'm going to choose in this case the octave parameter.
05:12Let me turn on Key Map mode--
05:14remember, that's Command+K or Ctrl+K on a PC--and I'll select that parameter,
05:20and I'm going to assign that to the letter Z. We see it there. And I'll hit Escape.
05:26Now as I press the letter Z, you'll notice that that's advancing one level at a time.
05:33So I do get control over this variable nature here in this particular case.
05:37Let me go back into Key Map mode again.
05:40This time I'm going to select the Volume. I'll assign that to the letter X. Escape to
05:46get back out of Key Map mode, and now when I press the letter X notice that I'm
05:51just going to two states: on and off.
05:53No volume at all.
05:54If I press it again, I'll be all the way on.
05:58So the nature of assigning these keys is really best when it's launching
06:02clips and scenes, or using this to trigger parameters that are either on or off in nature.
06:08Some cases we can use it to do variable controls, but not really dependable in that matter.
06:13Now if I need to delete a key map assignment I can bring back up the Key Map
06:18mode and simply select this in the Key Map browser, and hit your Delete key, and
06:24you can easily delete those and reassign them if necessary.
06:30So now that you see how easy it is to use key mapping, try using it to launch
06:34scenes when recording from Session to Arrangement view, or to record
06:37automation in real time.
Collapse this transcript
Mapping device controls to the MIDI keyboard
00:00Live is an incredibly powerful MIDI production environment, which can be
00:03controlled by a variety of different external MIDI devices.
00:06Let's take a look at how you can map control of Live to a MIDI keyboard or
00:09MIDI control surface.
00:11So MIDI Map mode in Live allows you to assign a button or knob on a MIDI
00:15keyboard or MIDI controller to control a parameter in Live.
00:19Now first I am going to double check and make sure things are set up
00:21correctly in Preferences.
00:23So that's Command+Comma on a Mac, or Ctrl+Comma on a PC.
00:27So I see my E-MU keyboard is here, and under Tracking, it's on.
00:31That's going to allow me to trigger notes from the keyboard. But to be able
00:34to trigger control changes, I need to make sure that the Remote button is also enabled.
00:39Hit Escape to get out of there, and now I can enter a MIDI Map mode by simply
00:44clicking on the MIDI button in the control bar or by using the keyboard shortcut
00:49Command+M, which would you Ctrl+M on a PC.
00:52And now all I need to do is click a parameter to select it and then turn the
00:57knob I want to assign to that on the controller or MIDI keyboard.
01:01Now I've done that, and you'll see that it's assigned number 10 on the keyboard.
01:06And if I look up under the MIDI Mappings browser, I can also see more details.
01:10So it shows Control Change number 10--
01:12that's the actual knob on the keyboard-- is assigned to track number 2, and the
01:16device is Pad-eMotional.
01:18You can see that down here. And the Parameter is the cutoff frequency for
01:23oscillator 2, which I see down here. And I am going to hit Escape.
01:27Now I should be able to turn that knob, and you'll see that it's now controlling
01:32that parameter on that instrument device.
01:35Now one of the really useful things about MIDI mapping is I can assign it to
01:39multiple knobs if I want.
01:41So I am going to go back into the Mapping feature, so Command+M, Ctrl+M on a PC.
01:46And this time I'm going to in the click the resonance parameter and also assign
01:50that to the same knob.
01:51Now I am going to want these to do two different things, so I am going to be
01:55using the Minimum and Maximum values to define the range that I'll be able to
01:59move that particular knob.
02:01I've already experimented with this a little bit, so I am going to set the
02:04Minimum on the cutoff frequency to around 600 Hz.
02:09Now just remember that as you get close you may want to move in smaller
02:12increments. And if you hold your Command key down and drag, it will allow you to do that.
02:17And I'm going to go to the maximum here, and I am going to set that around 7K.
02:24And then with the Resonance, I am going to set that about 40 to 60, so let me do that quickly.
02:28Okay now I am going to hit Escape, and as I turn this knob, we should see both of those moving.
02:40There we go.
02:42It took just a second. And I will turn that down to kind of their lowest value,
02:46which is around 600 Hz, remember, and 40% resonance.
02:49Now if I turn it all the way the other way,
02:51so I have defined that range.
02:53Now the real power of using these Control Change knobs is to record automation.
02:58So I am going to tab over to Arrangement view.
03:00I have already got my track in Record.
03:02Let me put my cursor over here at the beginning where I want to start.
03:06The Overdub switch is enabled, which I am going to need because I want to
03:09overdub these control changes and not actually wipe out the MIDI notes that are already recorded.
03:14I will put the system in Record by clicking on the Global Record Button, and
03:20then I'm going to actually enable a count-in for this by right-clicking on the
03:24Metronome button and making sure that I have got a one-bar count in.
03:27Now I am doing that because I need to have my hand over here on the knob
03:32previous to actually starting to record. But if you have got your hands on your
03:35computer keyboard or doing something else, it takes a second to get there.
03:39So let me put the count- in on and the metronome on.
03:42Now all I need to do is hit the Spacebar to start playback.
03:45(Music playing.)
04:05So you can see how easy it is to record automation using a Control knob. Now if
04:10you need to delete an assignment, that's pretty easy as well.
04:13Just need to go back to the MIDI Map mode by clicking on the button, and now if
04:17I just select something here in the Mappings browser and hit my Delete key,
04:22they are gone, and I can reassign them.
04:25So in the past, mapping MIDI controls was a painful process. As you can see, the
04:29designers at Ableton had made this easy, and being able to set ranges helps to
04:33achieve consistent and musical results.
Collapse this transcript
Using Live's instant mapping feature
00:00Setting up custom MIDI mapping assignments can be time consuming,
00:03so the program designers at Ableton Live have worked with their counterparts at
00:07companies that produce MIDI controllers to enable instant mapping of device
00:10parameters in Live to MIDI control surfaces.
00:12Those controllers that are specifically designed to work with Live are
00:15designated in the software with the term "Native."
00:18If we go into Preferences, which is Command+Comma or Ctrl+Comma on a PC, and click
00:23on the Control Surface dropdown menu, we will see a list of those devices.
00:29Now the devices that support instant mapping, depending upon the functionality
00:33that's available in the control surface, will allow control of device parameters,
00:37transport controls, and even mixer controls.
00:39MIDI controllers offer a number of rotary knob encoders, often a total of eight,
00:45in addition to the more conventional pitch and mod wheels.
00:47These knobs can be used for continuous control of synth and effect parameters,
00:51and they are way easier to use than the mouse, and they automatically map to the controls.
00:56For example, on this drum track here, I've got a macro that's down in the Device
01:01view. And if I Click+Select that and I go to one of the knobs on my controller,
01:05we can see it's automatically mapping.
01:08There's number two, number three moves HiHat, number four moves the Open HiHat,
01:13number five moves the Tom, and so on and so forth.
01:17Now if I go to another track--let's go to the bass track here--and I will move
01:22that same number one knob, you'll notice that it's now assigned and working with
01:27the oscillator. And if I go to Pad on the track three here, and I first need to
01:32select the device there, and now I will move the knob. There we go.
01:37Number one is now controlling Oscillator.
01:40So as I move from device to device, all I need to do is select the device and
01:44then the knobs automatically map.
01:46For example, on the same track if I move from the Pad device over to this audio
01:52effect and move number one again, look at that.
01:55It's controlling the Amount. And if I move over to the Warm Tube audio effect and
02:01move number one, now it's moving the DryWet control.
02:05So that same Control knob can be used to control a number of things all in the same session.
02:11Now depending upon the device you're using, the knobs that are available are
02:16either absolute knobs, or they might be rotary encoders that are relative.
02:20Now an absolute knob will have fixed values, meaning that as I turn it all the
02:25way to one side it will get to a place where it won't turn anymore, and that
02:28will be either your high or low value. And then if I turn it the other way, it
02:32will get to its highest value.
02:33For example, if I move this knob on my keyboard controller, you will notice that
02:38when it gets down to the lowest point, I can't turn it anymore; it's done.
02:42And if I turn it now to the right, I will get up to the highest point, and
02:46that's as far as it can go.
02:48Now that can cause some problems when you're using instant mapping, and you're
02:51moving from device to device to device.
02:53For example, if I'm using knob number one and I move to a second device and
02:59click it to select it and now start moving that knob, it is going to be at a
03:03different value, and it may cause a sudden jump in the value.
03:07With more modern rotary encoders, as I move the knob, when I get to the highest
03:12point--for instance, with Slow & Steady chosen and if I move my knob number one--
03:17I will get to its highest value.
03:19I can continue to turn that knob.
03:21And if I go the other direction, I get to the bottom, I can still continue to
03:24turn that knob; it's relative to its setting. And when I switch over here to
03:29DryWet and move it, it's immediately on the right value.
03:33So it immediately assumes the setting of the new device. But with these
03:37fixed encoders you get these sudden jumps, and there are a couple different
03:40ways to manage that.
03:41I am going to go back into Preferences-- that's Command+Comma--and on the MIDI Sync
03:47tab we will see this parameter that's called Takeover mode, and there's three
03:51settings that you can choose there.
03:53None, which when you move the knob after you have moved to a new device,
03:58you'll get sudden jumps.
03:59I can also choose Pickup, and when I choose that no change will result until the
04:05encoder is moved to the previous setting. After that, turning the encoder will
04:10result in changes or updates.
04:12And the last choice here, Value Scaling, as I move to a new device and move that
04:17knob, Live will calculate a gradual convergence of the original hardware
04:22setting and the software setting. And then when they are equal, changes will occur as normal.
04:27So in addition to being able to change device settings with instant mapping,
04:31depending upon the controller you will get other functions.
04:34Now I've got the Akai APC40 here, and in addition to being able to set
04:38device changes, I can also do things like control mixer by using the faders
04:43that are available.
04:44I have got a bunch of other buttons like I could activate the track, or I can
04:49solo a track, and I can use the Transport controls, and I can even trigger and
04:54launch things like clips and scenes.
04:57Now if you are wondering about controllers that have extended functionality, you
05:00can go to be Ableton web site. And at ableton.com/controllers, there is a list
05:07of controllers that use instant mapping and are even dedicated to working with Live.
05:12For example, we have got to Akai APC40 and the Novation Launch Pad, which are
05:17probably the two best-known, and then there's other controllers that are
05:20available for specific functionality, like for DJs.
05:24So if we click there, we will see some recommended controllers. And as it says
05:28here, they all provide instant mapping.
05:31So if you want to make a custom assignment with a device that does instant
05:35mapping, you will need to go into Preferences--that's Command+Comma again, or
05:39Ctrl+Comma on a PC--and you will need to make sure that the Remote column is
05:44enabled for that device.
05:45Now you don't need to do that just for instant mapping. Having it listed, and
05:49having inputs and outputs listed here will do that. But the second that you
05:53want to do any custom setting, you'll need to make sure that the Remote switch is enabled.
05:58So now, I can go to, for instance, this Resonance knob. And if I go into MIDI Map
06:03mode, which is Command+M--or Ctrl+M on a PC--select a device and move a knob, it
06:10assigns it. Hit Escape and now I've got control over that parameter in a custom fashion.
06:17Now just beware that that knob is now assigned for that parameter, and you may run
06:22into problems where that conflicts with instant mapping.
06:24So hopefully you have a MIDI device that allows you to take advantage of Live's
06:28Instant Mapping future.
06:29If not, it's something to consider for the future.
Collapse this transcript
15. Exporting Audio
Exporting audio
00:00The final step in producing a song is to convert the multi-track live set into a
00:03stereo audio file appropriate for burning to an audio CD.
00:07The audio export procedure is fairly simple, but there are a number of important
00:11decisions to make as part of the process.
00:13So audio can be exported from one or more tracks, in either Session
00:16or Arrangement views.
00:17Let's start by exporting the entire mix from Arrangement view.
00:21First, we need to set the export duration using the Arrangement view loop, move
00:25the cursor to the edges of the arrangement loop and then click and drag to set
00:28the loop's start and end points.
00:29So let me just make this just pass the end there.
00:32Now I need to select the loop by either going into the Edit menu and
00:38choosing Select Loop or by clicking on the loop. But I need to make sure
00:43that that is selected.
00:44Then we can go to the File menu and choose Export Audio/Video. Or you can use
00:50the key command Shift+Command+R, or on a PC, Shift+Ctrl+R. Now, of our choices
00:56here, starting with Rendered Track, I can either export the entire mix by choosing Master.
01:03If I choose All Tracks, Live will render a post-effects audio file for each
01:07track, including MIDI and return tracks.
01:10All the files will be the same length, so that the files are easy to sync in
01:14whatever program that I am going to move these to to do any further mixing and
01:17editing. Or I can choose a single track.
01:20In this case, let's do Master.
01:22The Normalize function will raise the level of the resulting audio file so that
01:26the highest peaks end up just below the clip point.
01:29If you enable Render as Loop, the track will include ambience that you want to
01:33include in the rendered audio file, such as the reverb or delay tails. And those
01:37will be wrapped to the beginning of the loop.
01:39Under the Audio File type, your choices are Wave and AIF. And if you remember from
01:45earlier videos, those are both uncompressed audio file types, full bandwidth, and
01:50they're both Redbook CD standard.
01:53If you're going to be using the file back in another Live set, and you want it
01:56to be mono, then we will convert to mono by enabling the switch there.
02:01The Sample Rate and Bit Depth on an export are probably going to be set at the
02:04consumer standard for CDs, which is 44100, 16.
02:08If you're coming from a higher sample rate or bit rate, you will need to change
02:12those to get down, but we are already there.
02:14Under Dither, we have several options.
02:17Now if you're not changing the bit depth you do not need to use Dither, but if
02:22you are moving from 24-bit down to 16- bit, or some other option like that, you're
02:27going to want to use Dither.
02:29Now the folks at Ableton suggest that Triangular is the best option; it's the most
02:33transparent. But you might also check out these power dither options.
02:38They use something called noise shaping that attempts to take any noise that's
02:41part of the file and move it out of our hearing range.
02:44But in any case, it's a good idea to do several bounces using different Dither
02:48options and then listen and choose the best one.
02:52The Analysis File option here, you are going to want to turn that on if you're
02:55going to be bringing the audio back into Ableton Live. Remember that the
02:59analysis file is there so that Live knows how to warp the audio.
03:03So now I will click OK, and I'm going to put this out on the Desktop.
03:08Let's call this "Export Test," and I will click Save, and it will take just a minute here.
03:16Okay, let's hide Ableton, and now here on the Desktop, I'm going to
03:21right-click on this.
03:22Let's open this up in iTunes and make sure that we got a good bounce.
03:25(Music playing.)
03:30So we can see that that worked.
03:32Let's go back to Ableton, and before we finish up, I want to show that you can
03:37also export out of Session view.
03:39So I am going to export this clip here from Session view, and first I need
03:43the clip to have focus.
03:45Now this has been recently played, so the green Play button is lit, and that
03:49shows me that that clip has focus.
03:51So I am going to use the key command, Command+Shift+R, or Ctrl+Shift+R on a PC.
03:56When we come back into the Export dialog box,
04:00we will see that there is a new field here, and that gives me a length.
04:03So when I go to export this particular clip I can say, I want this to be 8 or
04:0716 bars long, no matter what the actual clip is, whether it's two or four bars
04:11long. But it will actually loop it that many times to render whatever length that I choose.
04:17Now let's go ahead and I will choose 8 bars long in this case. The track that I
04:21want to render is going to be the Pad-eMotional, so I will choose that.
04:25I am going to normalize this, just to make sure that I don't have any overs, and
04:29yes, I am going to want to render this as a loop because I'm exporting this
04:32probably because I want to use an audio file instead of the MIDI track.
04:37That might help me to alleviate some CPU resources.
04:40So I will turn that on. WAV file.
04:43I am going to reuse this as a stereo file in the session, so I don't want
04:46to convert it to Mono.
04:47I will leave the Sample Rate and Bit Depth settings where they are.
04:51I don't need to dither it because I'm already at 16-bit.
04:55But I am going to create an analysis file because I am going to bring this back
04:57into the session, and I will need Live to warp it if I change the tempo,
05:01so let me turn that on.
05:02I will click OK, and I'll call this "Export Test #2."
05:11Okay, we will hide that.
05:12You will notice now that I do have the ASD file, which is the analysis file, and
05:17I've got the second audio file, and we can also go to iTunes and open that.
05:21(Music playing.)
05:24We will see that that's playing.
05:26Great!
05:28Okay, so you can see the number of options available when exporting audio from
05:31Live can seem daunting at first, but as you see, it's really a simple process.
Collapse this transcript
Freezing tracks
00:00As the production of a song progresses, the number of tracks and devices being
00:03used can reach a point where they choke the audio program in use, due to the
00:07overconsumption of CPU resources.
00:10Ableton Live offers several options to alleviate this problem.
00:13So one old-school method that you can use to help is to bounce existing tracks
00:17to new audio tracks. And this might help by converting a MIDI track to an
00:21audio track or rendering audio effects or even rendering warped audio files to a new tempo.
00:26So I am in Arrangement view, and I'm going to record the audio from the Synth
00:31Brass track to this Audio track here. And to set that up I am going to set the
00:36Synth track output to the Audio track, and then on the Audio track, I'll set the
00:42Input to the Synth =rack.
00:44I am going to put the track in Record, I am going to put the system in Record,
00:48and I'm also going to enable the punch-in and punch-out points.
00:52So I've got the punch-in point set at bar one, beat one, and the punch-out point
00:57set at bar 21, beat one.
00:58Now I have done that because I wanted to define the length of the recording I am
01:02going to make, and even though the MIDI that I have here that I want to render
01:06to audio is only 16 bars long, I want to make sure that catch any reverb tails or
01:11delay tails as part of that recording.
01:13Now all I need to do to record this is to press my Spacebar.
01:16(Music playing.)
02:00And you can see it stopped recording there at the end of my selection.
02:04Another way I can bounce this track is to use the File > Export option.
02:09So let's do the Synth track here again, and I'm going to go to the File menu and
02:14choose Export Audio/Video.
02:16You can use the key command Shift+ Command+R, or on a Pc that would be
02:20Shift+Ctrl+R. And now I am going to set the rendered track that I want from the
02:25Master down to that Synth track, and then I'll make the decisions here.
02:30Normalize, remember, will set it so that there will be no overs.
02:34Render as Loop will wrap around any reverb tails or delay to the front end
02:39of the file, so that if you use that as a loop you also get any of your reverb tails.
02:43Under my Audio options, I am going to leave that at the current options that are
02:47in use in the session, which are Wav 441 16.
02:51I am not going to render this to a mono file because I actually have a stereo
02:55part that I want to keep stereo.
02:56If you have a bass track or something like that, you might actually want to
03:00convert that to mono.
03:01Under Dither, I am not going to use any dither because I'm already at 16 bit,
03:05and I'm not changing the bit rate, so no dither necessary.
03:09I am to going to create an analysis file here because that'll help Live warp
03:13this if I'd decide to change the tempo at a later time. I'll click OK.
03:17I'll give that a name. We'll call that "Export Test." And I am going to drop
03:22that on the Desktop.
03:23Click the Save button, and it takes just a second. Okay, it's done.
03:30Now, there's yet a third way to do this in Live that's really, really handy.
03:35I'm going to deactivate these two tracks, and then I am going to click and
03:39select the track title bar here on the third track. And I am going to the
03:43right-click on that, and I am going to choose the Freeze option.
03:45Now, what's happening right now is that Live is creating a temporary audio file
03:51for the track. Now, if that was a MIDI track I'll an audio file, but I'll also do
03:55the same thing for a warped audio track, so that relieves Live from having to
03:59warp the track in real time.
04:01It also includes any automation or effects.
04:04Now at this point, if I need to make changes to this track, I can't do it.
04:08If I were to try and transpose this, or if I was going to change the tempo in
04:11the session, this track would not react to that. But if I do need to make
04:15changes, I can just right-click on the track title bar and choose Unfreeze
04:20Track, and I'm back to where I was before. And then when I've made the
04:24necessary changes, I can then right- click on that, choose Freeze Track again,
04:29and I've just relieved the session from the CPU resources required to play this
04:34MIDI file and any effects that are on there.
04:37Now, if I'm all done with this and I really like the way this is working, I can
04:41also change this to an audio file by simply right-clicking on the title bar
04:45again and now choosing Flatten.
04:48By flattening the track, Live takes the frozen track and replaces it with a
04:52bounced audio track, and it renders any of the MIDI or warped audio or effects.
04:56So it's really handy, very quick.
04:58So now that you know how to freeze and flatten tracks in Live, you'll be able to
05:02manage those times when your Live sets get large enough to cause CPU problems.
Collapse this transcript
16. Virtual Instrument Overview
Building with the Impulse virtual instrument
00:00One of the benefits of owning and using Ableton Live is the instrument devices
00:03that come packaged with the various versions of the program.
00:06Let's take a look at Impulse, a simple, yet surprisingly powerful drum machine
00:10that is included in all versions of Live 8.
00:13So on this first track, I've got an Impulse preset loaded, and down here in Device
00:17view, you can see the actual device.
00:19Now the way this works is that there are eight sample slots across here, and
00:23each hold a sample for different drum. And those are, by default, mapped to C3
00:28through C4 on your keyboard.
00:30So if I press C3, we will get this first slot, D the next one, E the next one--
00:37the white keys only on your keyboard.
00:40Over to the right, we have three parameters that the global, and then underneath
00:45that all of these parameters can be set independently for each sample.
00:49So as I clicked the Snare slot, you'll see these parameters change.
00:54Percussion change again.
00:56The slots themselves have a Preview button.
00:59If I click on that, we will hear that kick.
01:01(Drum playing.)
01:04We've also got a Mute button for the slot, and a Solo button.
01:09On the lower right-hand corner, we have a Hot-Swap button that allow us to swap
01:13out a different sample for the one that's in use.
01:16So if click on that, it goes to the Hot- Swap browser, and it will gradually fill
01:21with available alternate samples that I can use.
01:23For instance, I can double-click on this E-kick 10, and that will exchange that
01:27sample for the one that was in use.
01:30(Drum playing.) So I have got that sound now.
01:34Let's go back and I'll choose the other one.
01:35(Drum playing.) You can hear the sound change.
01:40So we can load an Impulse preset by going into the Live Devices browser, into
01:46the Impulse category, and then in either the Acoustic or Electronic subcategory, you
01:52can grab a preset and drag and drop that or double-click it to add it to the session.
01:58I can also create a preset from scratch by dragging the Impulse instruments
02:02straight in to the session without choosing either a clip or a preset.
02:06So now when I click on this track, we will notice that the slots are empty.
02:11Now there are individual drum samples available down in our library, and those
02:16are located in the Samples area, so let me take you through that.
02:20So we've got Samples and then Waveforms and in this case the Drum category, and
02:26then there is a subfolder for each area of the drum set.
02:30So if I go into the Kick category, I can scroll down very quickly, and I'll grab
02:36the E-Kick 14, and I'll drop that on the first slot.
02:42Then I'll go back up and go into the Snare subfolder. Again, scroll down and find
02:47one that I want to use.
02:48I will drop that on the second slot, and I will just grab a couple of others.
02:57Grab a couple HiHats.
03:02So I will grab the E-HiHat 10 Closed. I am going to drop that on B, or the seventh
03:07slot, and I'll grab the Open HiHat, and I will drop that on the last slot.
03:13Now I chose to put those four in that order because this is the conventions that
03:17Ableton Live follows with all of their Impulse presets.
03:21So typically you have kicks on C, and you've got snares on D, and then over here
03:27on the last two slots you've got Closed HiHat on B and the Open HiHat on C4.
03:34So let's take a look at some of these individual parameters that are available below.
03:38So I'll choose the Kick slot first, and below that I've got first the start
03:43parameter, and that allows me to control at which point in the audio file that
03:48will actually trigger that.
03:50So I can delay this start point up to 100 milliseconds.
03:54I can also transpose a sample.
03:57So if I move this up--by the way, this is in half steps, and I can go either +48
04:02half steps or -48 half steps.
04:04So if I move that up a couple, and we will click on the Preview button--
04:06(Drums playing.)
04:08Let me move that down, so you can hear it changing. (Drums playing.)
04:13Now these values can be modulated by velocity. So the harder I strike the
04:18keyboard, the more that you are actually going to hear that pitch change.
04:23So I move this up and I trigger that--
04:25(Drums playing.)
04:30So you can hear the pitch changing depending upon how hard I hit the key.
04:34I can also do that randomly by setting a percentage.
04:36So each time I hit the key, it's just going to change the pitch based upon
04:40some random factor.
04:41(Drums playing.)
04:46I can also stretch the sample so that the decay lasts longer.
04:49I will do this on the Snare track.
04:53So if I dial that out--
04:54(Drums playing.)
04:58Now, if you dial that a little bit too long, you can actually hear the samples
05:00start to kind of break apart. Back that off a little bit.
05:04And I can also do that based upon velocity again.
05:09So the harder I hit the key, the more I'll get that stretch feature happening.
05:14Again, that's one that you got to be a little bit careful with.
05:18Now the Stretch feature can be further enhanced by using the mode A or mode B.
05:24Mode A is good for low-frequency sounds like kick drums and maybe the tom toms,
05:29and mode B is a better mode for your higher pitched things, like hi-hats or symbols,
05:34or even perhaps the snare in this case.
05:36In the middle here, I have got a Saturation feature. Now this is going to add a
05:42little amplitude and a little drive, or distortion, to the sound.
05:45So I am actually going to come over here and pull the volume down on the snare,
05:49so as I pull this up I don't get too much volume.
05:52(Drums playing.)
05:58In that case, you can really kind of hear it amplifying and kind of
06:01distorting the decay.
06:02Now next thing I have in the center here is I have a Filter section that can be
06:07enabled by clicking on this Filter button.
06:09I have a number of different filters that I can choose from.
06:12I've got low-pass filters, band-pass, high-pass and notch Filters.
06:17So I am going to put a low-pass filter on. And as I tap the snare, I am going to
06:21pull the cutoff frequency down, and you should hear a lot of the high
06:24frequencies being attenuated as I do that.
06:27(Drums playing.)
06:33And that can be further enhanced by dialing in some resonance, and the Resonance
06:38features amplify frequencies around the cutoff frequency, so you get a little bit
06:42more aggressive results with whatever cutoff frequency you choose.
06:46I will dial that down a little bit, put a little more resonance on.
06:49(Drums playing.)
06:55Now this can also be modulated by velocity. So the harder I hit, the more I get
07:01based upon how much velocity percentage I dial in.
07:03(Drums playing.)
07:07And that can also work randomly just like we saw on the transposition
07:12and stretch parameters.
07:13(Drums playing.)
07:18And that's nice because one of the things that you want to avoid is that
07:21typewriter effect when you repeatedly trigger the same sample, and any change in
07:26the timbre or the velocity can make it a much more musical experience.
07:31Over here on the right-hand side, we can also do a number of these same things in
07:35regards to the pan or volume of a particular sample.
07:39So if I choose the HiHat sound, I can actually modulate the Pan placement from
07:44left to right by setting a Velocity amount.
07:49So the lighter I hit the key, the more this will pan it to the left, and the
07:52harder the more it will pan it to the right.
07:54(Drums playing.)
07:59And that can also be done by a random factor.
08:01Now one thing that's different about this last slot is that it can be linked to
08:06the seventh slot, by clicking on this button over on the far left.
08:11Now that allows one sample to cut off the other sample.
08:14As you can imagine, you wouldn't have decay happening each time you hit the
08:18instrument. It's going to renew the envelope.
08:20So we don't want the open hi-hat ringing while the closed hi-hat is actually
08:25happening. And by linking those two together, triggering one will actually
08:30choke the other one.
08:32And last over here, we've got Global parameters that can either raise or lower
08:37the volume of the entire drum set. Or, we can actually transpose the entire drum
08:42set by a half step again: either higher or lower.
08:45I am going to choose this first track again. And the last thing I would like to
08:49show you about Impulse is a very powerful feature, in that I can map the
08:53outputs of the different drums to different tracks, and that will allow us to
08:57place differing amounts of signal processing on individual tracks.
09:02So, for example, I'm to create several audio tracks after that first track.
09:07And I will use the key command Command+T or Ctrl+T on a PC to create several audio tracks.
09:15Now on this first audio track, I am going to go to the Input of that, and I'm to
09:18choose the first track, which is this 1- Impulse. And then on the second chooser,
09:24I will come in and choose the actual specific drum that I want flowing through there.
09:28So on this track I might put the Kick, and on the next track I will choose
09:33Impulse again and I'll choose the Snare, and let's just get a couple more here.
09:39I am going to choose Impulse again, and let's grab the Closed HiHat, and on the
09:45next one I will grab the Open HiHat.
09:49Now I am going to trigger this clip, and we should see signal flowing out
09:56these different tracks.
09:57(Drums playing.)
10:00Okay, so that did not work, and the reason it didn't work is because there is
10:04not actual audio on these tracks.
10:07So to get the audio to flow through them and act more like a return track, I
10:11actually need to put the tracks into Input Monitoring, so that we are monitoring
10:15the audio that's actually input into the track.
10:17So let's try that again.
10:19(Drums playing.)
10:24Okay, so I see the kick flowing through the Kick and the snare through the Snare and
10:28the hi-hat through the two HiHat tracks.
10:31So at this point, I want to have a little bit different signal processing on the snare.
10:35So I'm going to choose the snare track, and then I go back to my Device
10:39browser, and I am going to go down into the audio effects and the compressor,
10:45and I am going to look for something that might be appropriate. Lo and behold,
10:48I've got a Snare Compressor preset, and I am going to drop that on this track
10:52where my snare is at.
10:54Then additionally, I might want some reverb.
10:57Now I've already loaded a reverb on this return track. You can see it there. And I
11:02can now send and get reverb returned by simply lifting the Send amount on
11:07that particular track.
11:08So I don't want it on the kick, but I probably want some on the snare and on the hi-hat.
11:12So let me send a little bit from those tracks, and now let's listen to this preset.
11:16(Drums playing.)
11:21Okay, so very obviously, I have got reverb on that track.
11:24In addition to drum samples, Impulse can trigger any audio file.
11:28So when you're working with Impulse presets and clips, don't forget to experiment
11:32and see what else you can come up with.
Collapse this transcript
Working with the Simpler virtual instrument
00:00Simpler is another instrument devices that is included in all versions of Live 8.
00:04It's a sample player that incorporates the filter, LFO, and pitch parameters of
00:08a simple synthesizer.
00:09Let's take a look and see how it works.
00:11Now, I can load a Simpler preset by going into the Live Devices browser, finding
00:17the Simpler folder, and then from one of the subfolders, choose a preset.
00:21So let me choose the E Piano Mk1.
00:24I'll drag and drop that on the MIDI track. (Music playing.)
00:29We can hear the patch.
00:30Now I can also load Simpler by dragging the folder itself, which is an empty
00:35Simpler preset, and dropping that out here in the Drop Files and Devices area.
00:39Now the cool thing about that is that I can load any sample that I have into the sample player.
00:45So let me go down to the Library, I'll go to the Samples folders, and in
00:51the Loopmasters subfolder,
00:53I am going to grab one of those.
00:54Let's grab this one, and I'll drop that in this Drop Sample area here. Now I
00:59can trigger that by pressing one of the keys on my keyboard.
01:02Now this particular sample is by default loaded on C3.
01:06(Drums playing.)
01:09I can also trigger that pressing other keys. But as I go up the keyboard, it will
01:14actually play it faster, and therefore it will actually be pitched higher.
01:17(Drums playing.)
01:21If I go down, you will get the same corresponding change, where it plays it
01:25slower and the pitch is dropped.
01:27In this upper area in the Sample window I can set the start and stop points for
01:31the sample that I am triggering, and I can do that by dragging these flags that
01:35are on the right and left.
01:36So let grab the sample end, and I am going to try and lop off about one bar of
01:41that, and I'll drop that.
01:43Now let me hit play. I'll hit C3. (Drums playing.)
01:47Okay, that's not too bad.
01:48Sometimes you get a little click or a pop at the end, and you need to zoom in.
01:52Now, I can do that just the same way that we do in the Clip window or in the
01:56Arrange window, by actually dragging down here, or up to zoom back out.
02:02In this case, we are going to try and move that sample end point over here right
02:06before that next transient.
02:09And I want to do that without triggering any part of the next thing, because
02:12that'll probably end up giving me a pop or a click.
02:14Let's see what that sounds like. (Drums playing.)
02:18It sounds like we are okay.
02:19Now when I am zoomed out, if I want to move around in this window, I can also hold
02:23down Option and Command, and when my cursor turns into a hand, I actually drag
02:28right or left to get the different area.
02:31Again, I can drag straight back up to zoom back out.
02:34Now another way that I can set the end point of this is using the Snap
02:38feature, and that will try and snap the loop end point to the closest zero
02:43crossing in that waveform.
02:44Now the bad part about that is as that might give me a nice end without a pop or
02:49a click, but that might not actually work out rhythmically.
02:52It's probably going to be too short to actually loop correctly.
02:56So I am going to take the Snap feature back off, and I am going to turn the Loop feature on.
03:02Now when I hit Play this will actually Loop that sample. And I can work with the
03:06pops the clicks by dialing in a little bit of a Fade percentage on that.
03:10These other three parameters over here--Start, Loop, and Length--help me to
03:14fine-tune the length of the portion of the sample I am using.
03:17So Start will delay the start of that on both sides.
03:22Loop will actually, by percentage, set a different beginning and ending point, as
03:27well as Length, which will dial from the back end.
03:31Now in this case, I have already set what I want just by dragging the loop
03:34start and end points. So I'm okay there.
03:36Let's take a look at another area of this.
03:39So, I can also control what's happening here by using the effect areas of
03:44the Simpler interface.
03:45The first one I am going to look at is this Filter.
03:47So I'll turn that on, and then I can set the type of filter that I am going to
03:51be using from this category.
03:53As you might expect, there are some typical filter shapes there, so I have got
03:57low-pass, band-pass, high-pass, and notch filters.
04:00I am going to choose the Low Pass12, which means a low pass with a 12 Db per octave slope.
04:05I can set the cutoff frequency for that filter by dialing the Frequency knob,
04:10and as I trigger the sample or the loop, I'll pull that Frequency knob back, so
04:14you can hear what it does. (Drums playing.)
04:20So as you might expect, it's passing low frequencies, and then above a certain
04:24frequency--which in this case I've got it at 1.45 kHz--it's chopping off, or
04:29attenuating, the higher frequencies.
04:30So in this case, I'm getting a darker sound.
04:33The Resonance feature is going to enhance, or lift, the frequencies around the
04:38cutoff frequency, which will give me a little more of an aggressive effect out of that.
04:42So let's hear what that sounds like.
04:43(Drums playing.)
04:48So we can hear that.
04:50In addition, I can modulate that or change the effect by velocity.
04:55So the harder I hit the key, the more I'll get, and the lighter I hit the key, the
04:59less I'll get--and that's by dialing up this Velocity percentage.
05:02(Drums playing.)
05:06So you can hear that changing the actual timbre based upon the velocity.
05:10The Key setting here makes changes based upon what key you are triggering.
05:14So C3, being the default placement, won't be affected by that, but keys above
05:19C3 will be affected greater by the Frequency setting, and keys below C3 will be affected less.
05:27In addition, I can affect things by using this Low Frequency Oscillator section.
05:32I am going to switch back to the Electric Piano Track for that part.
05:36Let me record-enable so we can hear that.
05:38By the way, notice up here in the Sample area that we don't see an actually
05:42sample, and that's because this particular preset is made up of multi-samples,
05:47and we actually can't do that in this particular instrument.
05:51You'd have to actually open this up in something like Live Sampler to be able to
05:55make any changes to that.
05:57So, the interface in Simpler only allows us to modify the loop start points and
06:02things like that for single samples.
06:05But I am going to turn of filter on again here, and I am going to put this at
06:08about 650 Hz, and I will dial a little resonance in there. And again, I've got
06:15this on a low-pass filter shape, and this time I want to dial in the LFO.
06:19Now the LFO, is a low frequency oscillator that's so low that we actually can't
06:24hear it, and that also means that the speed of that low frequency is going to
06:28be relatively slow.
06:30Now this LFO offers us the frequency of about .1 Hz up to about 30 Hz.
06:35So I am going to turn that on, and if I want the LFO to actually work on the
06:40Filter section, I need to dial up a little bit of a percentage here
06:44so that will actually work. And again, I can set this by shape. My actual shapes
06:50I have here are related to WAV shapes.
06:53You'll notice that I have got a sine wave shape, but that's going to give me a smooth effect.
06:56The square wave shape will give me more of an on/off effect and so on and down
07:01here to the random one that will actually give me a random effect.
07:05I am going to stay with the sine wave here, and I'll set a speed.
07:09Now I can either do that by locking it to the tempo by clicking on this
07:12little 16th note and then making a change there, or you can do that by the
07:17number of hertz, by clicking that button. And I am going to dial that back so it's fairly slow.
07:22So maybe .5 Hz.
07:24Let me play a note and let's see what that sounds like. (Music playing.)
07:26So you can hear it slowly opening and closing this filter.
07:32This time I'll do that again, and I'll speed the frequency up, so you can hear what happens.
07:36(Music playing.)
07:41Pretty cool!
07:43So, in addition to being able to modulate this by the LFO, I can further shape
07:47this by turning on the ADSR that's included in Simpler.
07:52I can turn that on for multiple things, but in this case I am going to enable
07:56that for the filter, and then I'll get these four settings here for Attack,
08:00Decay, Sustain, and Release.
08:02Now the Attack will set how long it takes for the effect to reach its peak value.
08:07The Decay will set the time it takes to reach the sustain level.
08:10The Sustain will set the level at the end of the decay stage, and the Release
08:14will set the time needed to release the note after you actually release the key,
08:18or you send a MIDI end note message.
08:20So I am going to dial back just the attack just a little bit and set the decay
08:24just a little longer, and let's hear what that sounds like.
08:27(Music playing.)
08:30The frequency down here might be just a little fast for my taste,
08:33so let me pull that back just a little. (Music playing.)
08:37Little more of a subtle effect.
08:39Here's what it sounds like with the ADSR turned off. (Music playing.)
08:46So it's subtle in this case, but it's a useful thing.
08:48Now, in addition, I can set the LFO to modulate the Pan by lifting up a
08:54percentage here, so that will actually set it to move between speakers.
08:59I can also do the same thing over here on the Volume area.
09:02So now that you're more familiar with how Simpler works, you'll be able to modify
09:06Simpler's presets to work more effectively with your own music.
Collapse this transcript
17. Racks
Overview of Live racks
00:00One of Ableton Live's most powerful and innovative features is Live racks.
00:04Racks allow you to save multiple effect and/or instrument devices as a single preset.
00:08Let's take a look at how they work.
00:10So, racks can include audio effects, MIDI effects, instrument devices, or any
00:15combination of the above.
00:16Let's try creating an audio effects rack on this first track, by dragging a
00:21couple of effects down into this Kick track.
00:24So, I am going to drag this is Kick Compressor preset here, and let me also grab an EQ.
00:32I'll put that actually before the compressor.
00:34I'll make a bit of a change here.
00:36Oftentimes, I'll take a dip out of it about 225 Hz, and I'll tighten the Q just a little bit.
00:42So, we've got two affects here now on this first track.
00:45Let's see what that sounds like.
00:47(Drums playing.)
00:51So that's tightened that kick up a little bit.
00:53Now, what I want to do is turn those into a rack.
00:56So I am going to select the two title bars of those affects, and I am going to
01:00right-click, and from the contextual menu, I am going to choose Group.
01:04You could also use the key command Command+G, or on a PC, Ctrl+G. Now, those have
01:10been put in a rack, and I know that because I see these brackets that are on the
01:13left and the far right-hand side of these two effects.
01:17We also get some other show/hide switches that we've never had before, and
01:20that includes the macro, which allows me to take any parameter that I have on
01:26these two devices and map that over to these other knobs, so I can change them from there.
01:32We'll talk about this more in a later video, but for right now, we're going to move on.
01:37Additionally, I can also show the chain list that's part of this, and we'll take
01:41a look at that in a second. And I can show/hide the devices in the rack by
01:45clicking on that button.
01:47Now, once you get this all dialed in, one of the things you might want to do is
01:50save this for use in a different session.
01:52You can do that by simply right-clicking on the title bar and dragging that into
01:57the area you are saving your effects.
01:59So, I might go up to the Audio Effect rack folder there, for example, drag that up,
02:05drop that in that area, and then it allows me to name that.
02:08I might call this "Kick EQ and Comp."
02:14Now one of the great things about this is I can use this on another track
02:17immediately by just switching to that track and either dropping this on the
02:21truck itself, or down here in the drop Audio Affects area on the track. Bingo!
02:27I've got those same settings.
02:28Now as you are going to see, these racks can get very, very, very complicated.
02:33Here we've just got two affects, but imagine multiple effects here--
02:36I will say maybe in different signal routing and so on--all as one preset.
02:41It's really powerful.
02:43So, another way that I can create a rack is to drag the empty rack preset onto a track.
02:49So, in this case, I am going to drag Audio Rack folder, which is actually the
02:53empty rack preset and drop that over in this Drop Audio Affects area.
02:58We see the brackets, but we don't see any effects.
03:00Now, all I need to do is drop the effects into the rack itself.
03:04I am going to go into the chain list to do that,
03:06so let me bring that up.
03:09Let's add a Chorus effect and then maybe some kind of a delay. Let's grab the
03:16Ping Pong Delay, and I can drop those on to that track.
03:20Now, for a little bit better visual identification, let me click on that, and
03:24I'll rename that first chain.
03:27Let's call that "Chorus" and the second one, I'll call "Delay."
03:35Now, one of the differences in the way I've set this up is that as the signal
03:39passes from this virtual instrument device into the rack, it's going to be split,
03:44or copied, so that I have two signals, and then it's going to go into both of
03:47these simultaneously.
03:49It will be processed in a series and then added back together at the end.
03:52Now, if we go back to this Kick track where we put these other two effects, this
03:57is a classic example of processing in series, where the signal passes through this
04:01EQ first and then is passed on after processing into the compressor.
04:06So, let's take a look at what we've got here.
04:10Now I am going to close this down, so that we have a little bit more room.
04:12I'll double-click on the title bar of that precept to get it to minimize, and
04:17now I see the Effect rack.
04:18Since I've got the list open, I can see the two effects that are available.
04:23Because I have the Device button showing,
04:26when I click on these, we'll actually see the devices that are part of those chains.
04:31Now I've got another version of this.
04:32It's a little more dialed in.
04:33So I am going to switch to this last track over here that shows kind of the same
04:38thing set up with five different effects.
04:40So, let me minimize the virtual instrument by double-clicking on that header,
04:45and now we see the five affects.
04:47So, the mix of these five effects can be changed by changing this column right
04:52here, where I have got control over their total levels.
04:55So, each one of those can be adjusted. Now if we listen to the whole thing--
04:59let's put that track into Record Enable so we can hear it.
05:03(Music playing.)
05:04You hear what's happening. And if I bring the Flanger down here, a little bit
05:08less of that effect.
05:09(Music playing.)
05:13I can adjust the other ones in the same manner.
05:16Now, you will notice in this next column that I've got the ability to pan
05:19effects to different parts of the stereo spectrum.
05:22So, I have got the Flanger panned to the left side and the EQ hard-panned right.
05:27We can do that individually with each effect that's part of this rack.
05:31I can also mute individual members.
05:34For instance, let's just hear the Flanger portion, and I'll bring that level back up.
05:39(Music playing.)
05:43Or I can show just the EQ.
05:45Let's see what that looks like.
05:46You can notice that I have eliminated almost everything on the bottom and on the
05:51top to get that kind of telephone booth effect.
05:54Let's hear what the Chorus sounds like.
05:56(Music playing.) Okay. So we kind of get a fat chorus-thing happening.
06:02Now notice that this is actually a nested Audio Effect rack.
06:06So inside this particular effect rack, I dropped an empty rack again, and inside
06:13that effect rack, I've actually got three chorus effects, and each one has
06:17slightly different settings that's help us to get a fatter, more rich sound.
06:22In addition to these mute buttons, I can solo the individual effects that are
06:28being used, and again, I can do that by just clicking a Solo button, and now we
06:32are just hearing the Erosion effect. (Music playing.)
06:36If you don't like that, you can actually swap out for a different effect by
06:39clicking the Hot-Swap button, and that takes me back to the Erosion category and
06:44allows me to choose a different effect within that category. Or I can switch
06:47down and choose anything else.
06:49I can disable that hot-swap by clicking on that button again, and we are back to
06:53where we were before.
06:54Another powerful thing that's available as part of audio effects racks is
06:59these different views.
07:00Now this Chain view allows me to set ranges where these effects will work or not work.
07:06For instance, I can move my cursor over the edge of this first one--
07:10move that's out a little bit--and I can draw that bar graph out to say, in this
07:15area the Flanger is going to work.
07:18Then maybe in another area you can drag the EQ, and then on the edge drag that out.
07:24So, at that that point, the EQ will work.
07:27Now, simply by dragging this, or automating this chain parameter, I can go to
07:32one effect at a time.
07:33So, here is the Flange, and I've got that soloed, so we are not hearing it.
07:36So let me disable that.
07:37Now we should hear it.
07:38(Music playing.) So, there is the flange. Now here is this EQ setting.
07:42(Music playing.)
07:45Now, one handy thing that you might want to try is if you make one of these bar
07:49graphs the entire range and then right- click on it, you can use this feature in
07:54the contextual menu. That will distribute the ranges equally.
07:57So, now all five have their own range.
08:00Another handy thing that you can do is to overlap them.
08:03So, I am going to choose the bottom four over here in the chain list.
08:07Now, when I move my edge over that and drag that, you will notice that I'm
08:10actually changing the four that are selected.
08:13In addition to that, you might want to gradually move from one effect to the
08:16other, by fading one out while the other is fading in.
08:20So, I am going to go grab this little light bar graph that's on top of this, and
08:23that controls that fade amount. And I'll drag that across.
08:27You can see that little fade indication there on the bar graph.
08:31Then I'll grab the top four and do it on the end of the other ranges, so that
08:38I've got one fading out while the other one fades in.
08:41So again, down here I should get Flange. (Music playing.)
08:46As I get in this area, I should get a little bit of Flange and EQ.
08:48(Music playing.)
08:50As I do that, notice in the meters here that you see signal passing through
08:55those two effects, but none of the others-- (Music playing.)
08:59--and so on as I move over to the Chorus. (Music playing.)
09:02Now, we see the effect down there.
09:04Now one of the ways that we can actually make use of this in our music is to add automation.
09:10So I flip over to Arrange view, I am going to draw automation in that will
09:14actually automate the change from those various devices in the rack.
09:18So let me bring up the Pencil tool.
09:20I am going to draw some automation in here.
09:23Now, the range on this is 0 to 127.
09:26When you look down on the rack, we'll see that the first effect is on 0 to about 24.
09:32I pick up somewhere there just below 24.
09:34So, I'll draw automation that will get me into the first two of those devices.
09:39So, in the first one, and then in the second bar let's take this up to my 20s,
09:45and I'll pull across.
09:46So now when I hit Play on this, we'll hear it played first with the Flange effect, and
09:51then we'll hear a change over to the EQ effect.
09:54(Music playing.)
09:59You saw the corresponding change happening down here within the rack in
10:03the Chain View list.
10:04So I'm guessing that like my first experience with racks, this overview of
10:07racks got your attention.
10:09Join me for the next video, where we'll take a deeper look at instrument racks.
Collapse this transcript
Combining instruments and effects into a single device
00:00Layering synth and sampler parts in most DAWs requires multiple tracks.
00:04Let's take a look at how Live racks can be used to combine multiple
00:06instruments and effects into a single device capable of delivering complex
00:11sounds on a single track.
00:13So there are existing presets that are instrument racks.
00:16If I go up into the Instruments category here in the Live Devices browser, you
00:21will see that there's an Instrument rack folder right here at the top.
00:24I'll go into one of these subfolders, and I will grab one of these presets
00:28and drop it out here.
00:30And I know that this is a rack because I see the macro that's part of this, and
00:34we'll talk about macros in a later video.
00:37And if I click on the Show/Hide Chain List--actually in this one, there is only
00:41one virtual Instrument;
00:43there are probably more effects that are part of this if I drag this over.
00:46Yeah, we can see that there is a Reverb and Chorus. But these Instrument racks
00:51can also include multiple virtual instruments.
00:54So let's go to this first MIDI track, and I'm going to drag an empty rack into
00:59the Drop MIDI Effects area on that track, and then from there, I can go down and
01:05choose some presets.
01:06So I'm going to go into the Electric category, and let's grab this Keys 4-AM.
01:13Let me show the list again. So I see the Keys 4-AM, and now I can add multiple
01:18virtual instruments or effects down here by dropping in them in that area.
01:22So let me scroll down. Let's see.
01:25I will go into Operator and into Synth Pad and click on Snow Pad preset and drag
01:31and drop that into the instrument rack.
01:33So now, I've got two virtual instruments happening simultaneously. And if I hold
01:38down some keys, we should hear the sounds. (Music playing.)
01:43I see signal coming out both of those, so I know that they're both working.
01:47Now I can mix these together by using this Volume feature here, and I am going
01:51to bring the pad down in level so that I hear more of the Key-Roads sounds and
01:55less of that overall pad.
01:57(Music playing.)
02:00Now if I want, I can hear those individually by either muting one of those,
02:05so there's just the Keys part now. (Music playing.)
02:09Or I can solo them as well by clicking on this button over here.
02:13So now I should just hear the Snow Pad sound, (Music playing.)
02:18which is much softer because I mixed it down.
02:21I can also pan those right, by dragging up, and left, by dragging down, so you
02:26should now hear one on one side and one on the other.
02:29(Music playing.) Actually let me take that solo off.
02:32(Music playing.)
02:35There you go, and you can see in the meters, it's only coming out one side on both of those.
02:39I am going to move over to this instrument track that I have got here.
02:42Let me record-enable that one. And I have got actually three parts loaded on
02:46this one, so we're a little bit further in here.
02:49So I have got the Roads part again, and I've got an Operator patch, kind of
02:58mellow, and I have got a kind of Strings thing that's mixed in.
03:03Now one of the things that's different about instrument racks is I get these two
03:06other areas that we didn't see in the video on audio effect racks.
03:11So, one of those is for a Key Zone Editor.
03:15Now I get these bar graphs that define which notes on the keyboard are going to
03:19trigger these sounds.
03:21So I, for instance, could locate the Road so that it's down here, just up to C2,
03:26and then this next patch could take over at C2 and go to C3.
03:31I am just moving my cursor to the edge of those bar graphs and dragging. And I
03:38could grab this last one and make that at about C3, all the rest of the way up.
03:42So now if I play down here on the bottle of my keyboard, I'm triggering only the
03:48Road sound, and you see signal only in the Roads meter here.
03:51If I go up on octave, I am in the next patch, and up another octave.
03:59Since I have got both of those a little bit overlapping, it's actually
04:02triggering both of those sounds.
04:04Again, this narrower graph that's on top will allow me to set fades.
04:09So these are a little bit overlapped, more like this,
04:13I could set a crossfade by dragging on that narrower bar graph on top, then on
04:18the one below, dragging that over to the right, so that you can see that those are
04:22now crossfading between each other.
04:24So when I get right there on that C2, down below that, you can see that I am
04:31triggering both parts.
04:34Okay, let me make those--
04:36all back over here.
04:37I need to drag that. This way we can go on, and we can check out the Velocity settings.
04:44So a similar area is this Velocity Zone Editor.
04:48Now I can set what patches are triggered out of these three sounds here by how
04:53hard I hit the keyboard.
04:55Let's make the Roads go up to about 80.
04:57Then I will take these other two,
04:59I will select their names so that I can do them together, and I'll drag those over to 81.
05:05Okay, so now that I have the velocity zone set, I should be able to hear just
05:09the Roads part when I play softly, and when I play the keyboard harder, I should
05:13trigger these other two presets.
05:15Let's give that a shot.
05:16(Music playing.) So I play it lightly.
05:21Then I will play a little harder.
05:21I will get the other two presets. (Music playing.)
05:28Now that might be a really good thing to use, for instance, when you have got a
05:31bass preset, and you want
05:32to only have that in the low range of the keyboard. And then if you have got more
05:36of a piano sound or pad sound or string sound, you might want that only in the
05:39upper part of the keyboard.
05:41But let's take a look at how we can add effects to an instrument rack as well.
05:47Now, let me hide that by clicking on the Hide button, and I'm going to hide the
05:51devices as well, because I want to see this area over here.
05:55So let me click over here in the Live Devices browser, and I am going to close
05:58these by pressing my Left Arrow key, because I want to get down here, and I want
06:02to see the audio effects.
06:04So if I open that up and scroll down, you can find something like a reverb that
06:09I might add to all three of these effects.
06:12So if I grab, for instance, the Concert Hall and drag it over here, what happens
06:17is a signal will pass through the track, the MIDI signal, and then it will hit
06:21these three presets and trigger the sound, and then the audio will flow out of
06:25all three of these and then through the Concert Hall.
06:28Now whenever you use something like a Delay or Reverb where you've got a DryWet
06:32setting and use it on a rack, in this case, you need to make sure that you
06:36dial in the amount of the effect that you want; otherwise, you are just going to get all reverb.
06:41So let's play a little bit and let me dial that in. (Music playing.)
06:47Okay, that's okay.
06:49And in other cases, you may want to add an effect that only affects a single
06:54member of the group.
06:56So I am going to go into my Audio Effects again. Now let me find a Chorus
07:00preset, and I am going to drag and drop that only on the Roads.
07:06So in this case, what's happening is we see that I've got the Roads patch here,
07:11and then next to that, I see the Chorus effect.
07:14And if I drag that over, we can see that that's where the rack ends, meaning
07:19that this effect is only on that particular preset as part of this rack.
07:24It's not affecting the other two presets.
07:26Let me close that by double-clicking on the title bar, and let's drag that over
07:31so we can see a little bit more.
07:33So we can see that I have got the Key- Roads preset selected, and that's in here.
07:38That's been minimized.
07:40And then I see that effect, and then the rack closes.
07:43And then over in this other area, I still see the Concert Hall, but that's
07:47situated so that as the signal passes out of the rack, then it hits the Concert Hall.
07:52So I should be able to solo the Roads part, and we should hear that with Chorus.
07:57(Music playing.) Let me turn off the reverb, so we don't hear that.
08:02(Music playing.)
08:05And now if I solo the operator and undo the Roads, you can hear that there's
08:10no Chorus on there.
08:14So creating interesting combinations of sounds and effects using Live racks
08:17seems simple, and the possibilities are endless.
08:20Experiment and have fun!
Collapse this transcript
Adding effects with Drum Rack
00:00Drum loops often have a limited use because there's no way to add effects to a
00:03single drum that's part of the loop.
00:05Let's take a look at how Live drum racks can solve that problem and more.
00:08So in this first track, I have an Impulse drum device--
00:11let me switch to Device view, so we can see that--and I've got an effect here as well.
00:17Each one of the elements of the drum set in this example are actually flowing
00:21through that compressor.
00:22If you don't want to work that way, one of the things that we can do--and I am
00:26just going to delete this compressor by selecting it and hitting the Delete
00:29key--and I can pull the audio outputs from these individual drum elements onto different tracks.
00:34To do that, I am going to create some additional audio tracks.
00:38So that's Command+T, or that would be Ctrl+T on a PC.
00:44Now, I need to set the input to that to the track, so that Impulse drum machine
00:49is sitting on Impulse track.
00:50So I'll make that Impulse, and then from the second chooser, I can choose
00:54individual elements.
00:55So I am going to choose the Kick here, and then on the second track, I'll choose
01:01Impulse again, and I'll choose the Snare.
01:04I am going to put these tracks into input monitoring, because there actually
01:08isn't any audio on the track;
01:10I'm trying to monitor the audio that's flowing through the track.
01:13So now when I click Play, I should hear the Kick and Snare coming through these
01:18tracks, and we should see the signal from them flowing through those meters.
01:21(Drums playing.)
01:25Okay. So that's working.
01:27Now, one of the big benefits of this is I can now drop effects onto these tracks separately.
01:32So let's say I wanted to put a compressor on the Kick track to make it a little
01:36punchier. Come down here and find a Drum Compressor preset, and I'll do that.
01:42So we've got the compressor there, and then perhaps maybe I want to add a little
01:45more snap on the snare. Let me find an EQ.
01:49So we've got the 8-band EQ.
01:51I can drop that over there, and I can add just a little bit of highs here at
01:57around 4 K, and get a little more snap out of that.
02:00Let's hear what that sounds like.
02:02(Drums playing.)
02:06Okay. So that's working.
02:08Now if wanted to group this, I can.
02:10Right-click on the Device header, choose Group.
02:14I've got a group. And if I want to add any effects to this, I can. But remember,
02:18all of these signals will be flowing through those effects.
02:22So if I save this as a group, I can pull it back and use it again,
02:26but the one thing I won't get out of that is these tracks that go with this and
02:29where I've got the individual outputs set.
02:32So there is a better way to go about doing that.
02:34So let's start off by creating a MIDI track.
02:37I am going to go Command+Shift+T on a Mac, or Ctrl+Shift+T on a PC.
02:41Then I am going to go up to the Instrument folder, up in the Live Device browser,
02:46and I'm going to grab the Drum Rack. And remember that if I grab the folder here
02:51at the top of the level, that's actually going to create an empty device.
02:56So when I drag that onto the track, the first thing I see down here in Device
02:59view on that track is this Pad view, and that's something that is unique to drum
03:04racks, and we'll come back and talk about that in a minute.
03:06I am going to open up the chain list.
03:10And then next, I am going to go down, and I am going to find the individual
03:13samples for each of the different drums.
03:15So if I go down into the Library folder, and into Samples, into Waveforms, and
03:20into Drums, I've got one-shot samples of each element of the drum set.
03:25So I am going to grab the Kick folder here first, navigate down, and find one of
03:31the kick samples, and I am going to drag that directly into the chain list.
03:36So in this case, the kick is going to be a separate instrument.
03:40Now, you notice that when I dropped that, it mapped it automatically down here
03:43on C1. And these little pads here that are part of this area of the drum rack
03:49are essentially shortcuts to the individual MIDI notes.
03:52Now, if I open up the I/O view of this drum rack, one of the columns I get is
03:58what MIDI note that that particular element is going to receive on, and I want
04:02to change that to C3. Let's do that.
04:05I'll drag up here, find C3, and reassign that.
04:10Now, the reason I did that is because most of the drum clips that we have in
04:15Live that are associated with Impulse all map their notes, starting on C3 with
04:20kick drum, up to C4, which is usually something like an open hi-hat.
04:24So now, if I press C3 on my keyboard, we should hear that kick.
04:29Yeah, that's working. Okay.
04:32So I am going to go back into the folder here and load some additional samples.
04:36So let me close that Kick folder. And I'll go into the Snare folder, and
04:40let's navigate down.
04:43I'll choose a sample here, and this time, I'm going to drag it directly onto the Drum Pad part.
04:49So let me move up there.
04:50Now, one way you can navigate on this Drum Pad area is to simply choose that
04:55selector by clicking on it, and then you can use your up and down arrows to
04:58actually navigate through that.
05:00So now that I can see where I want to go, I am going to grab that snare sample,
05:04and I'll drop it right there on D3.
05:07Then I am going to use my left arrow to close that folder.
05:09Then I'll navigate up, and let's grab some percussion down here at the bottom.
05:17So I am going to put the E9 right there on G and E14, we'll put on A.
05:24Now if I actually only put that on the wrong slot, I can just grab that and drag
05:28it and put it on the intended slot.
05:31Again, my left arrow to close that folder up, and let's go up to Symbols, and my
05:36right arrow, I can navigate down through that, and the down arrow as well. Okay.
05:43I am going to put number 10 there on the closed hi-hat and 11 on the Open.
05:48So I am going to drag this drum clip that's on the first track over here onto
05:53the drum rack, and I am going to hold my Option key, and drag that, and make a copy of that.
05:58So let me stop that clip. And now if I trigger this one on this Drum Rack Track,
06:02we should see and hear all of the elements that we just assigned.
06:06(Drums playing.)
06:10Okay. So that looks like it's working, and you can see signal flowing through this and
06:15on the meters as well over here.
06:18Like the past example, I might want to add some signal processing.
06:22This is different now, because I can actually do this within the rack on the
06:26individual elements.
06:28So I am going to go back and grab that same compressor that I was using for the
06:31kick, and I am going to drag and drop that right on the Kick element itself.
06:38Now, when I did that, that's basically creating a little chain or rack within the rack,
06:43so the signal that comes to trigger the Kick sample will then cause the Kick
06:47sample to trigger, and the audio will flow then through this drum compressor,
06:51but none of the other drums will do that.
06:54I can do the same thing, for instance, by coming back over here to the chain list
06:59and dragging, let's say this Compressor here for the snare, right onto the Snare
07:03track, and now do the same thing.
07:05I'm holding down Command+Option--
07:07that would be Ctrl+Option on a PC--to actually drag that over.
07:11Now, we can see that I've got a different compressor on that.
07:14So that's really handy.
07:16Now one of the other things that's really great about drum racks is that I can
07:19have parallel processing for things like delay or reverb right within the rack.
07:24So I am going to open up the Return area by clicking on the Show/Hide button
07:28down in the lower left-hand corner, and I am going to go up into my Effects
07:32area, and let's find a reverb.
07:35So I'm going to go in here. Let's see.
07:36I think there is a nice drum reverb sound within the room area.
07:40Yeah, there's a Drums Room.
07:42Just to select and add little ambience onto the snare and maybe the symbol parts here.
07:47So once I've actually added this effect down in this Drop Audio Effects area, I
07:52can also open up the Sends area by clicking on the Show/Hide button.
07:57Notice that when I did that, it opened up this additional column right here.
08:01Now, this is much like the sends that are on the track here will allow me to
08:06copy some signal onto the send and then route it over here to a return track.
08:12In this case though, I can do this all within the rack.
08:15So I am going to go on the send itself, and I'm going to copy some signal onto
08:20that send, which is now going to go down into this reverb here.
08:25And I can do the same thing with the hi-hat tracks.
08:28If I want a little bit less reverb, I just won't copy as much onto the send.
08:32Now, if I play this drum clip on the Drum Rack track, we should hear the snare
08:39with some reverb on it.
08:40(Drums playing.)
08:44That's great because the kick is still dry.
08:47One last thing that we should take a look at here on the Drum Rack portion is
08:52this thing called choke.
08:54This is a great feature, in that there are some samples where when you trigger
08:58that, you want it to choke one of the other samples that are part of the rack.
09:02And in this case, I've got these two hi-hats, and since you wouldn't hit the
09:06closed and open hi-hat simultaneously, you'll want one to choke the other.
09:10So I'll click that column, and I'll put that on one of the groups.
09:14None of them are being used right now, so any of them will suffice.
09:16So I'll put that on 1, and I'll put the open hi-hat on the same Choke group.
09:21So now triggering the closed hi-hat will mute the open hi-hat.
09:26And then if I want, I can set levels for the different drums here in the
09:29Volume column, and I can change Pan settings. I can mute or unmute or solo tracks as well.
09:37Now, I can also do that up here on the tracks themselves.
09:40Now, while I was actually adding these different elements into the drum rack,
09:45Live was actually adding additional tracks that it was routing the audios
09:50through. And if I click the Unfold button, we can see these additional tracks.
09:54So for instance, if I go over to the Hi-Hat track and change the level on that
09:58track, we should see the volume change correspondingly right there, and we do.
10:04Same thing with our Pan positions.
10:06So I can pan the hi-hat hard right,
10:09if that's what I want to do. And we see that in both places.
10:12So I can make the change up here, or I can make the change down here.
10:16But often times, it's a lot easier to do that within the mixer without having to
10:19dig through the rack.
10:21When you're ready, if you're finished, we can actually save this drum rack as a
10:25preset that we can use at a later time.
10:27So if I go up to the Drum Rack area that's up here at the top, if I want to
10:32save it there, all I need to do is click on the rack itself and drag and drop
10:37that into that folder.
10:39It's going to ask me if I want to copy any of the elements that are part of that
10:44from the Library, including samples or additional assets from the library that
10:48are being used. And if you are just going to use it on the same computer, you
10:52don't need to do that. But if you might move that preset to another place later
10:55on, you might want to go ahead and copy that.
10:58So I'll do that, and it gives me an opportunity to name that.
11:01I'll call that "My Drum Rack."
11:05That's saved for later use.
11:06If I want to use that again in another session, all I need to do is grab that
11:11from the drum rack and drop that on the track. We've got it.
11:16Okay. So now you know two ways to set up drum racks, both of which can be used to open
11:19up how effects can be added to drum loops.
11:22Remember to use drum racks to save complicated drum setups for use in other
11:25songs and live sets.
Collapse this transcript
Assigning rack parameters to macros
00:00With each instrument or effect device, there are often a few parameters that
00:03need repeated adjustment.
00:05Finding those parameters can be a pain,
00:06so let's take a look at how frequently accessed parameters can be mapped to a live macro.
00:10So I am going to take this Impulse instrument preset on this first track
00:15and I am going to add that to a rack by right-clicking on it and choosing Group
00:18from the contextual menu.
00:19Now one of the things we gain by grouping this device is a macro, which is part of the rack.
00:27I can show that by clicking on the Show/Hide button over here on the
00:31left-hand side of the rack.
00:32Now if I click the Map mode button, all of the parameters that are available for
00:36mapping show up green.
00:38In this case, I am going to click the Volume there.
00:41Now I have already selected the Kick here,
00:43so this volume is in reference to that particular part of the Impulse Drum
00:48preset, and now notice that this Map button is available for mapping.
00:52So if I click that, I've now mapped to the Kick volume to the number 1 slot on this Macro.
01:00And now if I choose the Snare and then click Volume again, I can map that to
01:05Macro 2, and quickly I can go through this whole drum set and map those knobs
01:12that I want over here to the macro.
01:14So I'll go over to the HiHat here on the end.
01:17Let me map that one to number 7, and the last one 8.
01:21I'll do the same thing: map the Volume to Macro 8.
01:24Once I've done that, I can name these so I know what they are by simply
01:29selecting one of the macros and then pressing Command+R or that would be Ctrl+R
01:34on a PC to rename, and I'll call that "Kick Volume," and I'll quickly go over to
01:41the Snare and do the same thing, and let me grab these HiHats to finish out.
01:58Okay, and when I leave Map mode by clicking the Map mode button, I now
02:02have control over those.
02:04Now if you have a device like the APC-40 or another controller that offers
02:09instant mapping, if I select this rack, those macros that I just assigned
02:14instantly map to that device.
02:17So you can see that I've already got control over those.
02:19Let me turn those down just a little bit.
02:22I'll bring the HiHats up.
02:26So it makes a really quick way to be able to control those parameters.
02:30And the great thing is if I go over here and select the compressor, instant
02:34mapping is still available for the devices over there, and doesn't affect
02:38anything that I just set.
02:39It only affects those parameters that I have mapped to the rack, and I only can
02:44adjust those when the rack itself is selected.
02:47Let's take a look at another example.
02:49So if I go to the second track here where I have the Motion Pad preset, I can
02:53map again by setting these into a group and going to my Group function by
03:00right-clicking on the Title bar, and now I've actually grouped all three of
03:05these devices inside the rack.
03:08So at this point, I'm going to bring up the macro again, and I'm going to click
03:13the Map mode button to enable that. And in this case, I am going to grab the
03:17frequency knob, and I'll map that to Macro 1. And I'm also going to click the
03:23Resonance feature, and I am going to map that to the same button.
03:26So I have got two of those set to the same thing.
03:30Now I want to set the minimum and maximum value, so this will actually work;
03:34otherwise I might get some results that are less than desirable.
03:37So for the frequency setting, I am going to set that at about 650 Hz,
03:42somewhere in there, and I'll set the upper end around 7K. And on the Resonance
03:49I'll set that around 40%, and the top end around 60%.
03:57And then I'll disable Map mode by clicking the Map mode button. And now I can
04:02click that and rename that, Command+R again, or Ctrl+ R in the PC. And I am going
04:06to call that "Filter Sweep," and now when I move that number 1 knob on my
04:14controller, we'll see that I have got control of that, but it's constrained to
04:19those minimum-maximum values.
04:21Now because these other devices are part of this rack, I can also choose a
04:25parameter from there that I might find useful.
04:28So some other things that you might do here is the overall volume of this
04:33pad might be useful.
04:35So let me go back into Map mode.
04:37I'll select Volume.
04:38I am going to click Macro 2. Set that there.
04:41I'm going to go out of Map mode, so I can move over here, and I'm going to minimize this
04:45pad by double-clicking on the title bar.
04:47That way I can see a little bit more detail here. And I am going to go back
04:52into Map mode, and let's set the total Amount here, and I'll map that to Macro 3.
05:00And then on to Warm Tube setting, I'll set the Dry/Wet Amount to Macro 4, and
05:06I'll leave Map mode.
05:07Then I'll rename those, so I know what they are.
05:10It already says Dry/Wet. That makes sense to me. But now if I go up to my
05:19controller, I can move too.
05:20I get the Volume of that particular preset, and the Slow Amount is controlling
05:25how wide that panning is going on, and Dry/Wet controlling this Warm Tube.
05:31So I am actually controlling three different devices from the same macro.
05:35Let's check that out, and I'll do that while this is playing, so we can hear
05:37what it sounds like.
05:38(Music playing.)
06:03Once you get an instrument drum or effect rack set up and adjusted, assign the
06:07most frequently used parameters to a macro.
06:10Then when you need to record automation in your Live projects, or use Live in
06:13performance, those parameters will be immediately available to your MIDI
06:16controllers through instant mapping.
Collapse this transcript
18. Live and ReWire
Setting up ReWire with Pro Tools
00:00Because of its innovative time-stretching capabilities and collection of virtual
00:03instruments and audio effects, it's only natural that Pro Tools users will want
00:06to use Ableton Live in conjunction with their Pro Tools sessions.
00:10In this video we'll learn how to use ReWire to slave Live to Pro Tools.
00:13So anytime that you're using two audio applications simultaneously, one is going
00:17to have to act as the host and the other as the slave.
00:20In this example, we'll be slaving Ableton to Pro Tools via ReWire.
00:23So I'm going to create an instrument track in Pro Tools to start off.
00:27Let's go up to the track menu. I'll choose New.
00:31Let's go on stereo, instrument track, and I'm going to use the command
00:35Command+Equals--that would be Ctrl+Equals on a PC--to move from the Edit window to the Mix window.
00:42And let's go to the first track insert here, and I'm going to add Ableton as a
00:46multi-channel instrument plug-in.
00:50Note that when this opens up, it doesn't actually open Ableton Live, but it opens
00:54the ReWire plug-in that's going to allow us to communicate back and forth
00:58between the two programs.
00:59I'm going to launch Live.
01:01Notice that it's saying Running as a ReWire Slave as it opens.
01:07Now I'm going to go to the Clips folder here, and into the Drums, and let's go
01:12into Electronic, and I'm going to choose one of these Eckhose clips, and I'm
01:17going to drop that on the MIDI track.
01:19But let me first tab over to arrangement view, because this only works
01:23in arrangement view.
01:24I'm going to drag that to this default MIDI track here.
01:27Just so that we have enough here to listen to, I'm going to duplicate that a few
01:32times using the duplicate command, which is Command+D or Ctrl+D on PC.
01:37I'm going to tab back to the session view, because it's a little easier to use
01:44the mixer on this side.
01:45I am going to take that out of record, and I'm going to set the output on
01:49the track to ReWire Out, and I'll use the default outputs, which in this case
01:54are left and right.
01:55Notice that we have several others that we'll be able to use as well.
01:59Now I'm going to go back to Pro Tools.
02:00I need to do a couple of things here.
02:03First of all, in this instrument track I need to set the MIDI out to that MIDI
02:07track that we have in Ableton, which is the Eckhose track.
02:11And then, since this is the first track we're using, I don't need to reset the
02:15audio inputs that are coming back from Ableton.
02:18We're just on mix left and right, because that's the default.
02:21So I should be able to hit play and hear sound coming back from Ableton.
02:24Let's give that a shot.
02:26(Music playing.)
02:29Okay. So it's working.
02:31Now currently the MIDI clip is actually sitting on a track in Ableton, but I
02:36can also put the MIDI on a track in Pro Tools and send MIDI over to Ableton
02:41and get audio back.
02:43So let's go over to Ableton.
02:44Let me tab to the Arrangement view, and I'm going to select one of those MIDI
02:49clips and go to the File menu, and choose export MIDI clip.
02:54There's the name, and let me put that on the Desktop.
02:59Now I'm going to delete these clips from the track in Live,
03:03switch back to Pro Tools,
03:04I'm going to close that plug-in--we don't need to look at that now--
03:07I will go back to the edit window, and I will bring the Finder window on top,
03:12and I see the Desktop, and there is that .mid file.
03:15Let me select that, drag and drop that on the track in Pro Tools.
03:20Again, I'm going to select that and duplicate it.
03:23In this case, the command is the same thing:
03:25Command+D or Ctrl+D on a PC.
03:28I'll put that out a few times,
03:29hit my Return key to put the cursor at the beginning of this session.
03:33So now when I hit play I'll send MIDI to Ableton, which will trigger their
03:37virtual instrument device, and I'll get audio back.
03:40(Drums playing.)
03:44Awesome!
03:46In addition to MIDI, I can also use the audio clips that are available in Ableton.
03:50So let me create an Aux track for this example in Pro Tools.
03:54Again, I'll go back up to Track menu, choose New, choose Stereo, Aux, Input track,
04:01Create, and I am going to Command+Equals or Ctrl+Equals over to the Mix window.
04:07And again I'm going to add Live as a multi-channel instrument plug-in.
04:12Again, ReWire opens. Back over to the Live.
04:14Let me close that up a bit. And now I'm going to go down into the Samples
04:19folder, into the Loopmasters, and let's go into Electro.
04:23I'm going to grab one of these audio clips.
04:27Let me drop that on this default audio track.
04:30Again, I'm going to duplicate that a few times: Command+D or Ctrl+D on a PC.
04:36Tab back to the session view window so I can see the mixer.
04:40I'm going to go to Audio out, ReWire, and on the subchooser, this time I'm
04:44going to choose 3/4. Back to Pro Tools.
04:49And let me set the audio inputs that are coming back from Ableton to bus 3 and 4 as well.
04:55Now from experience I've found that sometimes the clips in Ableton can play
04:59a little bit loudly.
05:00I'm going to actually go back over there briefly.
05:03I'm going to pull that level down just a little bit.
05:07Back to Pro Tools, and let's hit play and see if we've got signal.
05:11(Music playing.)
05:17Okay, so that's working.
05:19Now one of the nice things is that I can actually change tempo in Pro Tools and
05:23have that effect what's going on in Ableton--get a corresponding tempo change.
05:28So I'm going to bring up the transport, which in Pro Tools is Command+1, or Ctrl+1 on a PC.
05:34I'm currently in Manual Tempo mode because the conductor is disabled, which is
05:38going to allow me to go into this field and change the tempo.
05:42So as I play the session back, I can actually scroll up and down and change this tempo.
05:46We should hear a corresponding change to the tempo that's coming back from Ableton.
05:51(Music playing.)
05:59So you can here that those MIDI clips and the audio clip are staying synced to tempo.
06:04Now before we quit, there is a couple of things we need to talk about.
06:07First, because Live is not a plug-in that actually resides in Pro Tools--it's a
06:12separate application--I need to save that Ableton session if we're going to
06:16reopen this at a later date.
06:18So I'm going to go back over to Ableton, then go to the File menu and choose
06:23Save Live Set. And I'm going to navigate to the Pro Tools folder that I'm using.
06:30So let's go into Pro Tools ReWire, and let me give that a title, go ahead and hit Save.
06:41I've got that.
06:44Then if I'm quitting for the day, I need to make sure that I quit the slave
06:48device first, or the ReWire device, which is Ableton in this case, and we're done.
06:54The ReWire routing can seem a bit confusing at first, but the advantages as of
06:57adding Ableton Live via ReWire to your Pro Tools sessions are worth it.
07:01Give it a shot!
Collapse this transcript
Setting up ReWire with Logic
00:00Using ReWire, Ableton Live can be used in conjunction with other
00:02audio applications.
00:04Let's take a look at how you can use Live with Apple's Logic Pro.
00:08So first, you need to make sure that you open Logic first.
00:11Whenever we use Ableton Live as a ReWire slave, you've got to open the
00:15host program first.
00:17So now that Logic is open, and I've created a session here, I am going to
00:22open up Ableton Live.
00:23Now, as Ableton Live boots, notice that in the information here it's saying,
00:27"Running as a ReWire Slave." That's good!
00:30So now that I'm in Ableton, I am going to go ahead and I'm going to load a clip
00:34onto a track, and I am going to do that in Arrangement view.
00:37So let's go down here.
00:39I am going to pick a drum clip here real quick.
00:41I am going to drag and drop that on this MIDI Track here. It takes a second.
00:47Now it's loaded.
00:48Then I flip over to Session view, and I am going to go on that track, and I'm
00:51going to set the output of that to ReWire, and then the sub-channel will go to
00:57the specific ReWire Outputs.
00:59I'll leave that at Left and Right.
01:02Now, I'm going back over to Logic, and I am going to go up to the Track menu,
01:06and I am going to choose New Track.
01:08I need to choose and set up an external MIDI track.
01:12Go ahead and click Create.
01:14In this case, it's already found it.
01:16Oftentimes, you will have to come over here, and you will have to choose
01:19Ableton over in the Library and then actually choose the particular track that
01:23you're looking for.
01:24So it looks like we're good to go there.
01:27Then next thing I'll need to do is drop down and open up the mixer.
01:30I need to create a track where I can capture the audio there.
01:33So I am going to go up to Options and choose Create New Auxiliary Channel Strip.
01:37I want that to be stereo, and I want the input to be from Ableton Live, and I
01:43want it to be the ReWire: Mix L/R Inputs.
01:47Go ahead and click Create.
01:50I'll close the mixer and put my cursor back over here at the beginning.
01:56Let's click Play and hear what we get.
01:58(Drums playing.)
02:02So we can hear that I've got signal coming back from Ableton into Logic.
02:07Now if I make a tempo change here in Logic, I should be able to reflect that in
02:11what we hear coming back from Ableton Live.
02:14Let's give that a shot.
02:14(Drums playing.)
02:21So we can see that Logic is commanding what's going on in Live.
02:25Now, another thing I can do here is I can actually put the MIDI on the Logic
02:30side and have it just sent back over to Ableton and trigger the instrument
02:35device that's sitting on that track.
02:36I am going to go back over to Live, flip over to the Arrangement View window,
02:41and I'm going to choose that MIDI Clip there. And I am going to go up to the
02:45File menu, and I am going to say Export MIDI Clip.
02:49For right now, I am going to go ahead and I am just going to put that on the
02:52desktop where I can find it really easily, and click Save.
02:56With that done, I'm going to actually select the clip on the track in Ableton, and
03:00I'm going to hit my Delete key. Get rid of that.
03:03Now you will notice that the instrument device is still down here.
03:06I just got rid of the clip.
03:07So now I can go back over to Logic, and I'm going to bring the Finder window up
03:12on top of Logic, and I'll move that a little bit out of the way.
03:16Now, I'm going to grab that .mid file that I exported from Ableton and drag and
03:21drop that on the track.
03:23So now I have got the MIDI that was originally in Ableton sitting in Logic, and
03:28if I bring playback here to the beginning and hit Play, we should hear the MIDI
03:32go through ReWire, trigger the instrument that's over in Live, and then send
03:38audio back into Logic.
03:40(Music playing.)
03:43If I want to speed that up, I can do that again.
03:45(Music playing.)
03:48So that's working pretty cool.
03:50Now I can also put audio on a track in Ableton and stream that through ReWire
03:55back into Live as well.
03:57So in this case, I am going to go over to Live, and I'm going to look a little
04:01bit further down in this folder of clips.
04:06Here we go.
04:08I am going to go in down into the samples, and then into the Loopmasters
04:11folder and then into my Bass Loops, and I am just going to grab one of these
04:14Hip-Hop loops, and I am going to drag and drop that on this audio track that
04:18we've got already here.
04:20And just so I have got enough, I am going to duplicate that a couple of times.
04:23That's Command+D. Then I'll use my Tab key to move back over to the Session View window.
04:30Again, I am going to set my outputs to ReWire.
04:33This time, I am going to set the outputs to a second pair: 3 and 4 this time.
04:38I'll go back over to Logic, and then I am going to go back to the mixer and
04:44create yet another auxiliary channel strip.
04:46I will make that Stereo, and I will make the Input come from Ableton Live, but
04:52this time I'll choose buses 03 and 04, and click Create.
04:58Now, when I hit Play, I should get both the drums playing, and this new
05:02bass audio coming back.
05:04Let me make sure that my cursor is here at the beginning.
05:07(Music playing.)
05:14Okay, that's working.
05:16Now, if I change the tempo here in Logic, that should force the audio file that's
05:20on that bass track in Ableton to warp and play at a different tempo.
05:23Okay. Let me play that, and let's see if we've got both that bass track and the drums
05:28playing, and I will change the tempo.
05:30(Music playing.)
05:40Before you wind this up, one of the things you want to make sure that you do is
05:44we have got to save the Ableton Live set as part of our Logic setup here.
05:50So what I am going to do is I am going to go back to Ableton, and I am going to
05:53click File > Save Live Set As, and then I am going to go into the Exercise Files
06:00area, down to number 18.
06:04Here's my Logic, ReWire session.
06:06I am going to go ahead, and I am going to save this as AL, Ableton Live, for Logic.
06:12Now, the reason I'm doing that is because the virtual instruments and audio that
06:18I'm using in Ableton Live are in no way part of the Logic session.
06:23So when I reboot the Logic session at a later date, I'm going to need to have
06:27the Ableton Live set that I can reopen, so that I can relink all of that.
06:32So back to Logic, and I will save what we've done here so far. Now, we are done.
06:39So the ReWire routing can seem a bit confusing at first, but now that you see
06:43how it works, you can use your Ableton Live clips, virtual instruments, and
06:46effects as part of your Logic sessions.
06:48Give it a shot.
Collapse this transcript
19. Using Ableton Live in Live Performance
Preparing audio clips with the Warp tool
00:00Warping audio is one of Live's strengths, and it's especially for useful
00:02preparing files that are going to be use as part of a live performance.
00:06Let's take a look at some of the issues involved in this process.
00:09So I've got a Live set here, and I have already imported two clips here
00:13that are actually full songs.
00:15As you might remember, we can just navigate through one of the browsers and drag
00:19and drop the files onto the tracks.
00:21So I am going to start off with this song on the first track.
00:25It's currently visible down here in the Clip view.
00:30What I want to do is I want to make sure that this is going to lock to tempo.
00:33Now when I look at the Segment BPM marking here, it tells me that the song or
00:38the file that we are looking at is originally at 117 BPM.
00:43The actual tempo in the session is slightly different right now.
00:47I want to make sure that this song lines up rhythmically.
00:51One of the reasons that we do that is so that if I'm using any effects that are
00:55time based that they'll actually work in time with the music.
00:59If want to switch to any of the clips within this set, I also want the rhythmic
01:03transition to be seamless.
01:05So to do that, we actually need to dial in a little bit and set up our warp
01:10markers and make sure that things are lining up.
01:12So if I take a look at the beginning of part of the song--and I'm just here in
01:16the beat time ruler, and I'm dragging up or down--
01:19we will notice that it looks like the first warp marker, by default, has been
01:23placed here, and there's actually some audio out in front of that.
01:27So I'm going to move that first warp marker by holding down my Command and Shift keys.
01:33When I do it that way, the warp marker actually stays in the same place, but you
01:37will see that the underlying audio is actually moving.
01:40I am going to line that up with what looks like that first transient right there.
01:44Now before I start kind of lining up the interior parts of the song, one of
01:48the things that you want to do is go over to the very end and find kind of a
01:52last transient, or the last rhythmic hit that you can find, where you can lock that down.
01:58That way, as we start working with the stuff that's in the middle of a file, we
02:02have kind of got the outside edges pinned, so that they don't move.
02:05So I am going to come over here to the end of this, and again I'm just clicking
02:09in the beat time ruler and dragging up and down to zoom in, and dragging right
02:14and left to move over to the end of the file.
02:17So, one of these last two items ought to be something that I can depend upon placing.
02:21So I am going to go back up just a little bit, and I am going to hold my Shift
02:25key down, which will allow me to temporarily play it from a starting point that's
02:29closer to where we are at.
02:30(Music playing.)
02:32I notice that that hit right there is actually a snare hit, and since snare hits usually
02:38happen on 2 and 4, and I am right here by beat 4 here in bar 72, what I am
02:44going to do is I am going to turn this transient marker into warp marker by
02:47double-clicking on the pseudo-warp marker.
02:51Now I can just click and drag that and snap that onto bar 72.
02:57Now as I did that, you can start to see that some of these other things are
03:00starting to line up and make more sense.
03:02That doesn't mean that it's going to be that way throughout, but that at least
03:05tells me that we are getting a good start.
03:08At this point, what I want to do is work my way through the song, kind of phrase
03:12by phrase, and make sure that I'm still lining up.
03:15So looking at the waveform, I can see that something different starts to
03:18happen here around bar 9 and then around bar 13 and at bar 29 and 33 and so on and so forth.
03:27The first thing I am going to do is I am going to take a closer look right here
03:30around bar 9 and see what's going on, and see if things are lining up.
03:35As I look there, I can see that it looks like that's a little bit off,
03:39so I'm going to dial in a little deeper there,
03:43look at where that transient marker is.
03:45That looks like it's in a okay place,
03:47so I am going to turn that into a warp marker, and I am going to snap that over to bar 9.
03:54Now one of the things that I can do from here to try and make everything in
03:58between bar 9 and bar 72, where I put other warp marker, is to right-click and
04:04choose one of the Warp From commands.
04:06The two that I like to use are Warp From Here and Warp From Here (Straight).
04:11So Warp From Here just means that it's only going to warp to the right of the
04:15warp marker that I right- clicked to start this process.
04:19The difference between that and Warp From Here (Straight) is that when you
04:22choose Warp From Here (Straight) you're telling Live that you think that the
04:26tempo to the right of that warp marker is consistent.
04:29It's the same tempo.
04:30So I am going to choose that one. We saw that
04:33that makes some subtle changes in the alignment.
04:37Now as I look over here to the right, I can continue to look, and that's
04:40looking pretty good.
04:43Now one way you can check this is to turn on your metronome and start playing
04:48the track from the point where you dropped that warp marker.
04:51You've done some work and listen to see how the click is lining up with the
04:55rest of the track there.
04:57So let me Shift+Click over here, about bar 8.
04:59(Music playing.)
05:10So that's starting to line up pretty well.
05:12One of the things that you're going to want to do is make sure that you're using
05:15the correct warp mode as you do this.
05:17Now as I was playing and listening to that, I was hearing a little bit of
05:21wobbling in the audio file.
05:23The reason that's happening is because I'm currently using Beats Warp mode, which
05:28is good for transients that are related to percussion or drum elements.
05:32So I want to click on the Warp Mode dropdown menu, and I want to choose
05:36something different.
05:37Now Complex and Complex Pro are designed to work with long files, like we are working here.
05:43So I am going to use Pro, and I am going to play that again and just that a
05:47listen and make sure that
05:49that's sounding better.
05:50So Shift+Clicking here around bar 8, and I will start playback there.
05:53(Music playing.)
05:59That's especially apparent there in the bass part of that file. That's much, much
06:03smoother at this point.
06:05So again, I am going to continue to check around the points where there are
06:10divisions in the form.
06:11So the next place I would look is right here.
06:13It looks like bar 11 is looking good.
06:15Let me go over here to bar 13.
06:18It looks like that's maybe where the verse starts.
06:22As I look at that, boy, that's lining up pretty nicely.
06:26I'll come over here to bar 29 next.
06:28If I look at the right side of the Stereo file, that looks like that's lining up pretty well.
06:35Again, I can just back up a little bit and play the track, and just make sure
06:40that the click is still aligning with the music.
06:43(Music playing.)
06:50Okay. Sounds pretty good.
06:51So as you work through a file doing this, you are going to want to make sure
06:55that you work slowly and carefully, moving from left to right.
06:59That way you can consistently keep things in line with the tempo.
07:04Another thing that you are going to want to do as you prepare these files for
07:07use is determine what key they're in.
07:10So I've also set up this track in the session here with a simple keyboard sound on it.
07:15Let me play that. (Music playing.)
07:17So I get a little bit of Road sound going on there, and I chosen one that
07:21doesn't have any vibrato or anything like that.
07:25I'm going to give that a listen as I play this track, because I want to
07:28determine what key this is in.
07:30(Music playing.)
07:40So as I was doing that, I played a chromatic scale, and I'm just listening for
07:45notes that sound like they are kind the center of the tonality.
07:49The two notes that sound good to me here are C and the note A. Since they are
07:54related being C major is related to A minor, I know that I'm in one of those two keys.
07:59If I put this a little deeper into the song where I've got some bass notes
08:02ringing out, it's probably going to be little bit easier to hear.
08:04So let me start it at about bar 13 here.
08:07(Music playing.)
08:18It sounds like that section of the tune is in A minor.
08:21A part of it, since I wrote it, I know it is also in C. Now one of the reasons
08:25that I do that is because when I save the songs for later use, what I want to do
08:30is make sure that I've saved that information.
08:33So I am going to go to one of file browsers here.
08:36Let me go up to the top level. And I want to create a new folder here,
08:40so let me right-click, and I am going to choose Create Folder, and I am going
08:45to call this "Songs."
08:48As I get these files prepared, what I'm going to do is I'm going to drag them
08:52into this folder for later use. And since I'm going to be using these in
08:56different sets and projects later on, I am going to say "Copy."
08:59So I will go ahead, and then I am going to rename this particular file.
09:04I leave the name of the song in there. But I'm also going to append some
09:08information about the tempo and the key of that.
09:12So I will put in here 117bpm, and I'll put in Cmajor.
09:22The reason that I put that information there is that when I am going to be
09:25putting a set together, if I am using multiple songs here, if I'm going to be
09:29transitioning from one song to the other, it can be quite jarring if you go from
09:33a song that is of one key to a song that is in a really distantly related key.
09:38Now the two that I've set up are in a pretty closely related key.
09:41So this first Song in C major, and the second song is in G major.
09:47That differs by one accidental. C doesn't have any sharps or flats. G Major has one sharp.
09:53So you are going to find that if you move to keys that are within one
09:57accidental, you're going to be okay, because they're very, very closely related.
10:01So if I was going to name this one--I would go through the same process by the
10:04way and work out the warping and tempo and all the elements that I am going to
10:10be working with this particular song--
10:11but when I am ready to name it, I will just drag that over into the folder as well.
10:16Say Copy and in this case, this one is at about 120 bpm, and it's in G major.
10:26That way when I look in the list, I'll see these songs that are close in
10:29tempo, show up next to each other, and I will also be able to see the closely related keys.
10:35Now another thing that you might be doing as part of preparing audio files is to
10:40create sections of the songs for use.
10:43So I'm going to copy the clip on this first track by selecting that and then
10:47holding down my Option key and dragging.
10:50Now what I can do is start to set loop points on this.
10:54So, if I come down here and I drag out the loop brace on that track for the
10:59first nine bars, which is the first part of the intro, I can set that point to loop.
11:04You will also want to go into the Sample box here and click on the Loop button.
11:11If I click and fire this off over here towards the end, we should hear that loop.
11:15(Music playing.)
11:21That's working pretty smoothly.
11:23Now once I've got that down, I can copy that again. Holding down my Option key,
11:27click and drag that.
11:28I have got a second copy.
11:30I am going to go back to the first one, and I am going to go Command+R-- that
11:33would be Control+R on a PC--so I can rename that, and I'll call that "Intro."
11:39Then I will go down to the second clip, and I can move the braces over.
11:44By the way, when I do this, I usually work in bar increments.
11:47So you can see that right now I'm not at that.
11:50So if I right-click in this area and I go into the Grid, I can set that to 1 bar.
11:55So as I move things, they'll snap to one bar in length.
11:59I've got that loop set.
12:01Now it looks like this audio material is telling me that this is actually
12:05something that I might only want to be four bars long, because I can see a big
12:09difference in the waveform below.
12:11So I will drag that over and snap that to bar 13.
12:13If I hold down Command+Shift, or Ctrl+ Shift on a PC, I can move the play end of
12:20loop to that point as well. I can zoom in.
12:23Let me just play the end of that by Shift+Clicking up here, and I just want to
12:27hear that wrap around.
12:28(Music playing.)
12:32That's nice and smooth.
12:33That's a big part of setting these sections of tunes to be able to trigger at a later point.
12:38You want to make sure that they really loop nicely.
12:41So in this case, I am going to rename that one again, and I am going to call that "Intro B."
12:47So you would go through both of these songs and set your sections up.
12:51I've already done that over here on the 4th and 5th tracks,
12:55so let me scroll down there. And you can see that I have both of those songs set up.
13:00Now in this case, I have them on the same scene, and that's going to allow me
13:05to transition immediately from any part of one scene into the other, to go into the other song.
13:11A lot of times, you'll stagger them a bit;
13:13you won't actually put them next to each other like I've done here.
13:15Now the way that I can transition from one to the other is by opening up the crossfader.
13:20If I click on this X button down here on the right of the Master track,
13:25you'll see that I open up this bottom row along the Mixer area and over here
13:30on the Master track.
13:32Now I'm able to cross-fade between two different audio files, and I can do that
13:37by putting a track on A or B. So I will put this track on A, that track on B,
13:44and now I can grab this triangle here, and I can move that right or left to move
13:49between output from those two tracks.
13:52If it's in the middle, you are going to hear a blend of both.
13:55So for instance, if I start this scene number 6 to play, (Music playing.)
14:01we are hearing Lynda's song. (Music playing.)
14:13You can hear how I am transitioning from one song to the other.
14:16That's working again because these two songs are in very closely related keys.
14:21So using audio clips in live performance requires careful preparation.
14:26Take your time as you create and warp clips:
14:28it will save you a lot of time later on.
Collapse this transcript
Triggering clips using follow actions
00:00When using Ableton Live in live performance, it's a good idea to have a
00:02strategy in place for how you're going to trigger clips and scenes.
00:06In this video, we'll learn how to trigger clips and scenes using follow actions.
00:10Now there is a few different ways we can trigger clips or scenes.
00:13Let's take a look at all three of them.
00:15So first of all, I have got a track here set up where I have sectioned a song
00:19into the different intros, verses, and choruses.
00:21Now one way I can trigger these is to use my computer mouse, but in Live
00:25performance that can get very awkward.
00:27Some alternative ways are to click your Key Mapping button and assign keys on your keyboard.
00:33So I have got the first one selected.
00:35Let me press the letter A on my computer keyboard.
00:38I'll go to the next one and press the letter S, and I'll hit my Escape key to get
00:43out of the Key Map mode, and now I can trigger that scene by pressing the letter A--
00:47(Music playing.)
00:53--and the second scene by pressing the letter B.
00:56Another way I can do that is to use MIDI Map mode, and before I do that I am
01:00going to go back into Key Map mode here and delete those two,
01:04hit my Escape Key to get out of there, and now I'll go into MIDI Map mode.
01:08And notice everything turns purple that I can map using MIDI Map mode.
01:12I'll again select that first slot, and I am going to press a key low-down on
01:16my keyboard that I'm unlikely to use. And I have assigned that to C1, and let me
01:20press the next one, and I'll assign that to D1.
01:24Again, I can escape MIDI Map mode by pressing Escape, and now I can trigger that
01:28first scene by pressing C1 on my keyboard controller.
01:30(Music playing.)
01:38And D1 triggered the intro B clip.
01:41Okay. I am going to get rid of those two before we move on.
01:48Now in both cases, if I'm actually playing an instrument, taking my hands off the
01:53instrument to trigger clip might get tricky.
01:55So another way to do this is to use follow actions.
01:59So if I click on this clip and come down here into my Clip View area, you'll see
02:04that I have a box called the Launch box.
02:07Now I can show and hide that by clicking on this L that's down here in
02:10the Show/Hide buttons.
02:12So one of the things that I can do here is set on amount of time that I want
02:16this clip to play before the next action happens, and I do that by typing
02:20values in this first row.
02:22So for instance, if I want that first clip to play four bars before moving on,
02:27I'll type that in. And after setting that length, I can choose a follow action
02:31from this menu here.
02:33So a couple that are obvious would be Next, meaning that after this clip goes
02:37through its four-bar length, it will go to the next clip.
02:41If I choose Previous, it would go to the previous clip.
02:43So let me choose Next in this case, and we'll see what happens.
02:47So if I fire off Intro A--
02:48(Music playing.)
02:59--it went on to Intro B, and we immediately saw that that was going to happen
03:03because the Launch button on Intro B started flashing green to say, "Hey I am the
03:08next thing that's going to happen."
03:09So we can set a variety of time, and we can also use a number of these
03:13different follow actions.
03:15So, some of the others are First, which means that as a clip goes through its
03:20length, it will trigger the first in a group of clips on a track.
03:24Now note that those clips need to be grouped in such a way that there aren't any
03:28empty clip slots between any of the clips.
03:31Same thing with Last; in that case I would go to the last clip in a group. Or if
03:36you want to be a little bit more random, you can choose Any or Other.
03:40Now sometimes, you don't want the same thing to happen every time you go
03:44through a song. And we can do that because Live offers us to set two follow
03:49actions against a clip.
03:51So if I say 4 bars, and then I say follow action 1 might be to go to Next, but I
03:58can set up another one to say, "Hey, let's go to any clip in the group," and then
04:02I can set a ratio of how that's going to happen.
04:05So for instance, if I put a 3 here and 1 over in the second one, I'm setting
04:11a 3:1 ratio that the next follow action will be this Next option versus the Any action.
04:18And by the way, if there is a 0 in any one of these fields, that action
04:21won't happen at all.
04:23So let's see what happens here.
04:24(Music playing.)
04:43So I don't know if you caught that, but the follow action that happened, it
04:46actually did the Any that time, and what it did was it replayed itself.
04:51So it chose itself out of the group of clips before then on the second pass it
04:55triggered and went into Intro B.
04:57Okay let's take a look at another example. And I am going to open up another
05:01Live set to do that. And in this case, I've got clips on several tracks, and
05:08I want to trigger them all using follow actions.
05:11So on this first track on the drums here, I have got a follow action set there
05:16to go the next clip, and I have got that set at 8.
05:18Let's change it to 4. I am going to the same thing on this Pad track.
05:23And so if I fire off Intro A, because these clips have the same follow actions,
05:29we should see them trigger clips on the next scene.
05:32(Music playing.)
05:43Okay, and that worked.
05:44Now on the next scene, I've got clips going across the entire set of tracks.
05:50Let's see what happens in that case.
05:52(Music playing.)
06:03So that worked, and in each case, you'll notice that it dropped down and played a
06:07clip on the next scene.
06:09But in the cases where there wasn't another clip to play on the next clip slot,
06:14nothing happen there.
06:15So that causes a problem in this whole sequence of events.
06:18Now what I did here on this second scene was I put a bunch of empty clips there,
06:24so that even though there isn't actually anything on this Bass track,
06:27when we went to the next scene it triggered the next clip.
06:30So in this case, if you're trying to set things up to work this way, we
06:34actually need to either put a blank clip in place so that we can go through
06:39this sequence of follow actions, or we need to remove the Stop button that's on a track.
06:46So, for example, if I want the first scene to trigger every clip on the next
06:50scene, I am going to need to put those blank clips in there.
06:53I have already got this set up with a blank four-bar clip, so let me copy that one.
06:58That's Option+Click and drag. And then I'm going to copy that across to these other slots.
07:11Now I'll stop those, and we should see this first row all fire off, and you
07:16should see the lights blinking on the Launch buttons of the second scene.
07:20(Music playing.)
07:31Okay, so that worked.
07:33Now in the next case, I may not want to put a blank clip slot, and I actually
07:37may want something to continue playing.
07:39For example, if I wanted this Brass patch to continue playing during the scene,
07:44one of the things that I could do would just be to remove the Stop button here
07:49so that that's blank and then make sure that I set the follow action on this
07:53particular clip to be the length that will then play until it gets down to
07:57this next clip slot.
07:59As you can see, follow actions are a very powerful feature of Live. Using them can
08:03get a bit complicated at times, but they can make performing with tracks a real
08:07performance experience.
Collapse this transcript
Using Live as a sound source
00:00With all the great virtual instruments and effects available in Ableton Live,
00:03it's natural that you would want to use them in live performance.
00:06So let's talk about some of the issues involved in using Ableton as a sound
00:10module and some of Live's functionality that you can take advantage of to
00:13create a powerful Live setup.
00:15So, on this first track, I want to demonstrate that you need to be aware of your
00:19Buffer setting in your Preferences.
00:21Right now, I have got it set rather long, and what that leads to is, when I
00:25actually press a key on my keyboard controller, there is a pretty big delay
00:30before that note actually sounds, and in live performance that's not going to be a good thing.
00:34So I am going to open up Preferences using the Command+Comma--that would be
00:38Ctrl+Comma on a PC--and go to the Audio tab and find my Buffer Size setting.
00:45I am going to bump that down.
00:47I would probably go to somewhere around 128 samples as an average.
00:53You might be able to go down lower than that, but just beware that as you
00:56get smaller and smaller buffer sizes, you might actually start to hear some audio artifacts.
01:01So as you work on this, make sure you actually listen to the sound that you are getting.
01:05I am going to escape to get out of there.
01:07Now another thing we need to think about is how I am actually going to be able
01:10to monitor these different tracks.
01:12So I've got five different keyboard sounds set up here.
01:16And right now, I'm hearing the Rhodes track because I've got it record-enabled,
01:19but that isn't necessarily a way to do this when you're playing live.
01:22Another way around this is to take the Record button off and put that in input monitoring.
01:28Again, I'll be able to hear the sound there, with Live not actually in play. So that works.
01:36And I will be able to switch between these tracks by simply using the
01:39Track Activator button.
01:41So let me put these all in Input mode.
01:44Then if I take the Track Activator buttons off on these other four tracks, I'll
01:49still only hear this first track.
01:52So at this point, you'll want to be able to switch between those, and you can
01:56either use the F keys on your computer keyboard--
01:59notice that when I press the F2 key, I'm actually reactivating track number 2
02:05and F3 for the third track--or you'll want to assign those somehow to a key on
02:11your keyboard controller.
02:12Now in this case, I have got the APC40 here, and I've got dedicated buttons
02:17already for those Track Activator buttons.
02:19So let me put one back on, and now I could take the rest of those off.
02:24So I have only got that track.
02:26Now if I need to move from patch to patch, all I need to do is activate the
02:30track I want and deactivate the other one.
02:32So it's very, very quick.
02:34That also allows me to have tracks playing simultaneously.
02:37So now I've got the Rhodes and the Strings patch playing together.
02:40Let's hear what that sounds like, (Music playing.)
02:44sounds pretty good.
02:46Now one thing you might want to think about is if something is in the right octave.
02:50Let me bring up the actual patch here on the String Orchestra. And sometimes you
02:55will get into a situation where that might be in the wrong octave.
02:58Now this is actually working pretty well, but if it wasn't, I could move it up
03:02an octave by finding the proper parameter on the device and transposing that
03:07to the right octave.
03:08Now let's say I am in a situation where I have a device that doesn't actually
03:12have a Transpose knob on it.
03:15The other way around that is to go into your Live Devices and into the MIDI
03:19Effects folder and find the Pitch plug-in and drag that on to the track.
03:25Now I can counter activate what's happening with my transposition here by
03:29actually pulling it down with my Transpose MIDI effect.
03:32So I am right back into the same octave.
03:35But this is a handy way to fix that one and be able to balance your two sounds,
03:39so that they are in the right octaves.
03:41The other thing that you might want to do is actually balance the Volume levels.
03:44So if the strings are too loud, I'll be able to pull that back and get kind of
03:49the right amount of decay that I'm looking for between these two tracks.
03:52(Music playing.)
03:58There we go. So it's a little bit more subtle.
04:00Okay, let's go over and take a look at this third track.
04:04Now this is a single instrument device.
04:07And I want to demonstrate the fact that a lot of times the patches by themselves
04:11are a little thin sounding.
04:12So let's hear what that sounds like.
04:14(Music playing.)
04:18So now one of the things that I can do is add some effects right into this device chain.
04:23So over here on the right-hand side, I've got both the Chorus and it looks
04:27like a saturated preset.
04:28So let me minimize the pad itself by double-clicking on it, and then I'll
04:33open up the Chorus and the other patch here, so that we can hear what that sounds like.
04:38So I'll reactivate that by clicking on the Device Activator button.
04:42And here is the sound now with a little bit of Chorus added. (Music playing.)
04:47Okay, that's a lot better.
04:49This other one will add a little bit of drive and a little bit of volume.
04:53(Music playing.)
04:57Now I also have control over the Dry/Wet setting, and remember that is the amount
05:02of unprocessed to process signal.
05:05When you're processing a sound in a series like we're doing here, you need to set that manually.
05:11This is not like a return track where you might set the reverb on a return track
05:15up here like on the A return track and leave that at 100%, because you have got
05:20control over the total amount of reverb on the fader down here, and your
05:23unprocessed signal is coming out the track over there.
05:26So you have the ability to balance that.
05:28When they are being processed in a series like this, you've actually got to do
05:32that on the plug-in itself.
05:34So if I want a little more Chorus to dry sound, I'll just dial up the
05:38Dry/Wet percentage here. (Music playing.)
05:43Now the other thing that you can do is you can actually set the session to be
05:48using the sends in return, so that we can get a little reverb and maybe even
05:51some delay on a return track.
05:53So those are not active.
05:54Let me put those back on.
05:56Let's hear what that sounds like with a little reverb
05:58(Music playing.)
06:02So I have got some nice ambience there.
06:04And I've also got the delay happening.
06:06If I click on that, we can see that I've got that currently set to 8th notes.
06:11Now if I want that to happen in time with the music, I'm actually going to
06:14have to set the tempo of the session in time with whatever music is happening around me.
06:19Luckily enough, Live has a really great feature over here with the Tap button.
06:23Now if I've got a mouse handy, I can simply tap that Tap button as the music is
06:28happening, and it will reset the session tempo.
06:30The other thing I can do is I can assign that via MIDI mapping to a switch on my
06:38controller, or the APC40 here I am using has an actual dedicated Tap button.
06:45So I can do the same thing by simply repeatedly tapping that until the tempo is
06:52in line with the music that's happening.
06:54So that's really fast and really useful.
06:58Okay, on this next track, I've got a patch here.
07:02I have got a single preset, and that's Analog, and I've also, again, got a couple
07:07of effects over here.
07:10I have got a Chorus effect in this case.
07:12And what I wanted to show you here is that, one of the things that you can take
07:15advantage of in live performance, kind of on the fly, is the ability to change
07:19parameters in your devices.
07:21Now if you've got a controller that is native to Live, you can use the Instant
07:26Mapping feature to do that.
07:27So if I just click on the title bar of my device here, I can then go up and
07:33move one of the knobs, and it's immediately already mapped to that particular parameter.
07:38If I go over here to the Chorus effect and click on that header and move a knob,
07:43then I've immediately got control of that parameter.
07:46But sometimes it's hard to figure out which knob is assigned to what thing.
07:50And since these are already grouped, one of the things that I can take advantage
07:54of is the macro that comes along with this.
07:58So in this case, I have already set up a few of these parameters to
08:02this particular macro.
08:03So if I click on the macro header, and now move my first knob, you'll see that
08:07it is controlling this Filter Sweep function.
08:10And if I look over here on my Analog patch here, you'll see that it's actually
08:14controlling all four of these Frequency and Resonance knobs.
08:19Let me minimize this, so we can see the Chorus effect.
08:22So I'll double-click again on the title bar.
08:25Now notice that while I am working with the rack, if I move another knob, it's
08:29controlling the Dry/Wet here, and that's assigned down on another device.
08:34So the macro can actually be assigned to multiple devices.
08:37Now the way we do that, just to review, is to go into Map mode and choose the
08:43parameter that you want to assign and then click the Map button on the specific
08:48Macro knob that you want to assign it to.
08:50So now Feedback is assigned to that one.
08:53Now if I leave Map mode by clicking on that button again, now you'll notice that
08:57my Feedback setting is assigned to that particular knob.
09:01As you do this, you may want to develop kind of a typical way that you would use
09:05that, so that when you move to a different track, that your instant mapping is
09:09set to the macro kind of in the same way.
09:11That will make it a lot easier to use if there's a little bit of consistency.
09:15Now on this last track, let's take a look at some of the parameters that are
09:20available on an instrument rack that you might want to take advantage of in live performance.
09:25Remember, in the chain list on an instrument rack we get this Key Zone Editor
09:30and Velocity Editor.
09:32If I click on the Key Zone Editor, remember that we can actually set an area of
09:36the keyboard that is going to respond to a particular patch.
09:40So I can actually set it here so that the AM8000 Pad only reacts to MIDI notes
09:46that are below C2, and then go to my Purse Strings and Planet Winds patches and
09:53set those so that they are active in a different area of the keyboard.
09:58Just to demonstrate, now when I play low on the keyboard, I'm only triggering
10:05the AM8000. And if I go up the keyboard, we can see I am triggering these other two patches.
10:11Now the other way around that one is to set these to be triggered by velocity.
10:18So I'll go to the Velocity Zone Editor, so I can make it, so that only the
10:22AM8000 Pad response to high velocities. And let me Shift+Click these two, and I'll
10:29change both at the same time.
10:31You can click and drag on that bar graph to assign only those two to
10:36lighter velocities.
10:37So now, when I lightly touch the keyboard, we should get Purse Strings and Planet Winds.
10:41When I hit it a little bit harder, I am going to get the AM8000 Pad.
10:48So once you've got this all tweaked out, you are going to want to save
10:50this setup as a project.
10:53And that way it'll be available to use in a song, or even for a whole set.
10:57So for your next live performance, try using a laptop running Live and a
11:01keyboard controller.
Collapse this transcript
20. Video
Working with video files
00:00In this day and age it's increasingly necessary that composers of all musical
00:03genres be able to provide music for video and film.
00:06Let's take a look at how you can import video into an Ableton Live set and
00:10export a video that includes your music.
00:12So the first thing that's important about video in Ableton Live is that you can
00:16only use QuickTime video, and you can only use it in Arrangement view.
00:20Now, video files go on an audio track.
00:23I've already got one here.
00:25So I can import the video by dragging it from the browser or dragging it
00:30from the Finder window.
00:31So let me grab this first video clip from the browser, and I'll put that on the
00:35track, and notice that when it opens it also opens a video window.
00:40I can open and close that using the key command,
00:42Command+Option+V. Now, we can tell the difference between an audio clip and a
00:48video clip by these little sprocket edges that go along the clip box itself.
00:53You can move the clip around on the track by simply clicking on it and dragging it.
00:59If you want to do that without it snapping to grid, you can click and then hold
01:04down your Command key on a Mac-- that would be Ctrl on a PC--and then move it.
01:08And notice that I can now move it freely rather than having it snap to grid.
01:13When you import the video into an Ableton Live session, if there's any audio
01:17attached to the video, that comes in with the video.
01:20Let's play just that track, and hear what that sounds like.
01:24(Clip playing.)
01:27If I need to, I can either inactivate the track by clicking on the Track
01:32Activator button, make that a little bit taller, and I can inactivate that by
01:37clicking on the Activator button. Or I can simply just pull the level down if I
01:41still want to include that audio as part of the final output.
01:46Now one other consideration when you're writing music to video is what frame
01:50rate that this video is at.
01:52Now, I can check that by going to QuickTime.
01:55So if I go to the Finder window in this case and select that video and open that
02:01with QuickTime, the video opens, and I've also got the Inspector window open.
02:07By the way, that can be opened from the Window menu. And in this case, it shows
02:13me that the frame rate of this is 23.98 frames a second.
02:18So that's important to remember, because as you write music, it's going to sync
02:22to the video at this particular frame rate.
02:25If they want you to deliver audio that's going to work with a version of this
02:28clip that's at a different frame rate,
02:30they need to provide you with that clip.
02:32I'm going to go ahead and close that.
02:35Now in addition to being able to import from the browser, as I said, we can also
02:39pull it in from the Finder, and I can also pull in a second video clip.
02:44So I'm going to pull in this B-roll_train video.
02:47I can either put it on a track of its own, or I can put it on the same track.
02:52If I put it on a different track, just be aware that you can only play one of
02:56these or see one of these video tracks at a time.
02:59And since I might be able to want to have two clips as part of the video I'm
03:02outputting or writing music to, I'll put that on the same track.
03:07And again, I can move that around by clicking and then Command+Dragging it to line it up.
03:12If I want to trim this so that I don't have quite as much video, I can actually
03:16move my cursor to the edge of that clip, and I notice that I can now trim it.
03:21Again, it is snapping to grid.
03:24So if I want to override that, hold down your Command key, and now I can trim
03:28that smoothly. And I can drag and move that over up against the other clip.
03:34And we should be able to see a transition where as I play this, I'll move from
03:39one clip to the next.
03:40(Clip playing.)
03:49Okay. We've got music on a track here already, so we might just set some quick levels.
03:56Let's go to the beginning here.
03:57(Music playing.)
04:07Okay. I'll bring that video back up.
04:10Now, once we've got the music dialed in, you've got the video lined up where you
04:13want it, and we want to export a new video, or a new audio file,
04:18we'll go back to the File menu, and we'll choose Export Audio and Video. Or you
04:23can use the key command
04:24Shift+Command+R or Shift+Ctrl+R on a PC.
04:28That brings up the same Export Audio/ Video dialog box that we saw when we
04:33looked at exporting audio.
04:35Again, we can choose the audio track that we're rendering.
04:39So in this case, we've got Master chosen by default, and that means that I'll
04:42pick up the audio from both the video track as well as the track that has the song on it.
04:48If I want to just get the song itself, then I would choose just 2-Audio.
04:51But let's get both of them in this case.
04:54Remember, the Normalize function will analyze the resulting audio file for the
04:59loudest peak, and it will render that just below the clipping point.
05:04If you're going to bring back this audio into Ableton Live at another time, you
05:08might want to choose Render as Loop.
05:10That will take any ambience and wrap it around back to the beginning of the clip itself.
05:15Also, we'll want to choose our audio parameters.
05:18Now these should be whatever is necessary for delivery, which is usually either
05:23a WAV or AIF file--either one is fine-- but at a sample rate of 48 kilohertz
05:29and a bit depth of 24.
05:31Again, if you're not changing the bit depth on export, you wouldn't use any dither.
05:37If we're not going to be using this in Ableton Live again as a loop, then we
05:41don't need to create an analysis file.
05:43Under the Video section, we can either render this with video or without video.
05:48So if I disable that, we'll only get the audio file.
05:52If I enable this, we're going to get both a video file with the audio as part
05:57of the video file, and we'll get a separate audio file that just contains the audio.
06:02We can also choose a video encoder that is appropriate for whatever device we're
06:07going to be playing the song.
06:08So if we're going to be sending it to an iPod, we can choose that.
06:10But let's just leave this at QuickTime Movie.
06:14If you need to make finer adjustments to any of the encoder settings, you can
06:18click the Edit button, and this will take you into your QuickTime encoder, and
06:22we can go into these various categories and make further changes.
06:27When we're ready, go ahead and click OK, and give this a name.
06:31Let's call this "Video test," and I'll put that out on the Desktop, and we'll
06:36click Save, and then it's going to take a few passes here as it's rendering the
06:42audio and rendering the video.
06:45Okay, let's hide Ableton Live.
06:48Here on the desktop, I do see that I've got both a .mov file, and I've got a .wav file.
06:54Let's open up the movie, and make sure that we've got both clips.
06:57So if I click around here, I can see, yeah, we've got both clips as part of
07:01that. And now let's check and see if we've got the audio.
07:04(Clip playing.)
07:09So our song is part of that video.
07:12So as you can see, importing and exporting audio with Ableton Live is a simple process.
07:17Now, you're ready to add video as a part of your future live projects.
Collapse this transcript
Conclusion
Further Recommendations
00:00Thanks for watching Ableton Live 8 Essential Training.
00:03I hope you enjoyed the work we've done together and learned a lot along the way.
00:07If you're interested in learning more about Ableton, or want to keep up with
00:10the changes to the program, as well as new plug-ins, check out ableton.com for the latest news.
00:15If you've got a hankering to learn more about Pro Tools or Logic, check out
00:19the essential training courses for those applications on the lynda.com Online Training Library.
00:24And if you've got more questions on setting up a system for live
00:27performance, check out Reason and Record for Live Performance with G.W.
00:31Childs for some universal tips.
00:33Thanks for watching and good luck with your own musical creations.
Collapse this transcript


Suggested courses to watch next:


Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White

Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,141 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.