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Packaging an application for an Android or iOS device that includes a native application is very easy. All you need to do is be sure that the native extension is included with the code. So you will see that I have my completed vibrate project and I have the ANE file already linked here, so this is what we did in movie #1 in the native extensions series. So all we have to do is just click on Project > Export Release Build, and we can choose which folder to export to.
I will just choose the bin- debug folder in this case. And then we can choose a signed package for each target platform, so we are going to build both an APK file for Android and an IPA file for iOS, and then I'm going to click Next. Then all I have to do is just make sure that the native extensions are included here. So again, it should happen automatically. And again, if there's any error, so, for example, if I was trying to export to Blackberry and I didn't have the Blackberry code in here, Flash Builder would automatically give me an error.
So that makes it very easy, but you can see that everything is working fine. Again, you can see that this does not support the Error Simulator, but you can see that Apple iOS is supported. For deployment, I can export the application either with a captive runtime-- that's my only choice of course on Apple iOS--and then I can export the application that uses a shared runtime on Android. I can indicate my digital signatures. Of course, all my applications need to be signed. I can indicate what I would like to include in the package. I can click Finish, and it will generate me the APK file and the IPA file with the native extensions back to that native code. Very powerful.
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