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Using the exercise files

Using the exercise files provides you with in-depth training on 3D + Animation. Taught by Aaron F. R… Show More

Creating Product Shots in 3ds Max

with Aaron F. Ross

Video: Using the exercise files

Using the exercise files provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max
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  1. 5m 50s
    1. Welcome
      1m 1s
    2. Using the exercise files
      4m 49s
  2. 32m 32s
    1. Setting the Customize UI and Defaults Switcher
      1m 43s
    2. Choosing units and grid options
      1m 13s
    3. Importing a CAD file
      5m 12s
    4. Managing the scene hierarchy
      7m 46s
    5. Managing display layers
      3m 52s
    6. Working with Body objects
      2m 53s
    7. Modeling an environment sphere
      4m 17s
    8. Creating a camera
      2m 44s
    9. Framing the shot
      2m 52s
  3. 16m 46s
    1. Creating mental ray area spot lights
      4m 31s
    2. Creating photometric spot lights
      5m 9s
    3. Setting exposure for studio lighting
      3m 9s
    4. Controlling Final Gather
      3m 57s
  4. 1h 1m
    1. Creating Arch & Design materials
      7m 26s
    2. Creating an environment material
      6m 14s
    3. Enabling self-illumination
      5m 33s
    4. Applying procedural textures
      7m 20s
    5. Working with reflectivity
      7m 10s
    6. Creating a metal material
      4m 33s
    7. Adjusting highlights
      5m 4s
    8. Varying highlights with a bump map
      6m 43s
    9. Working with transparency
      4m 44s
    10. Adding ambient-occlusion nodes
      6m 40s
  5. 37m 46s
    1. Understanding image-based lighting
      2m 42s
    2. Creating a skylight
      2m 10s
    3. Adding a spherical environment map
      2m 51s
    4. Controlling bitmap coordinates
      4m 5s
    5. Setting exposure for image-based lighting
      7m 36s
    6. Adjusting materials
      5m 38s
    7. Modeling environment geometry
      5m 42s
    8. Self-illuminated image-based lighting
      7m 2s
  6. 50m 6s
    1. Controlling mental ray Sampling Quality
      5m 18s
    2. Rendering to the high-dynamic-range EXR format
      5m 52s
    3. Defining After Effects color settings
      4m 0s
    4. Adjusting the image
      10m 4s
    5. Setting up render elements
      7m 51s
    6. Creating ambient-occlusion materials
      6m 9s
    7. Layering specularity and reflections
      3m 47s
    8. Adding all render-element layers
      7m 5s
  7. 49s
    1. Goodbye

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Using the exercise files
Video Duration: 4m 49s 3h 25m Intermediate


Using the exercise files provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max

View Course Description

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.

Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.

Topics include:
  • Importing solid models as 3ds Max body objects
  • Working with the scene layout, hierarchy, and display layers
  • Building Arch & Design materials
  • Creating area and photometric lights
  • Setting exposure control
  • Optimizing indirect illumination with Final Gather
  • Image-based lighting with high dynamic range files
  • Lighting with self-illuminated geometry
  • Rendering to high dynamic range
  • Saving render passes with Render Elements
  • Adding ambient occlusion
  • Layering and color correction in After Effects
3D + Animation CAD
3ds Max

Using the exercise files

Premium subscribers to have the ability to download the Exercise files. We need to talk about the Exercise files that come with this course and how to access them and how to set up 3ds Max to reference them. I've got the Exercise files folder here on my desktop and I just want to point out to you the important folders. First of all, Scenes is where all the previous 3ds Max scene files are stored. Under Scene Assets images, we've got a few bit map images. Under Render Output, are examples of renderings.

We go under Examples, we will see there's a bunch of folders in here with cool stuff, including versions that were rendered at a little bit higher resolution than what we'll do in this course. So we can take a look at one of those real quick. There is an example of a product rendering. Okay, so those are examples. As you go through the course, you'll render out files and they will correspond to the one's inside that Examples folder but you'll be creating new folders that will sit alongside that Examples folder. Additionally, another important folder is After Effects.

We're going to do compositing and image manipulation in After Effects and inside that folder, you've got some After Effects project documents and also, some examples of finished rendered and composited images. So there is a version that's been sweetened a little bit. So those are the Exercise files for the course. Now let's go to 3ds Max. There are two things we need to do in here to work with the project files. We'll want to go to a preference and also set up the project folder. The preference is going to be found under Customize > Preferences and go to the Files tab and there's an important switch here that's labeled Convert Local File Paths to Relative.

We want that to be enabled. What that does is it makes sure that any files that you load into the program, such as bitmaps, are going to be stored relative to the location of the current project and not an absolute path that includes a drive letter or a volume name. And this is important that the paths within 3ds Max are actually all relative, so that your project is portable and can be moved somewhere else without breaking the links. Okay, so that's done.

And additionally, we need to set up our project folder and that, of course, is the home base for all of our assets and the way you do that in 3DS Max is hover your mouse over this Folder icon and it will tell you what you're current project is. The default will be the current user's documents 3ds Max folder and if you click this button, you can either create a new project folder or you could point at an existing project folder. So this button actually is a two in one function.

If you don't have access to the Exercise files, then when you click this button, you'll want to navigate to some empty folder that already exists on your hard drive. if you do have the Exercise files, then when the Browse for Folder dialog comes up, you'll want to browse and navigate to wherever you stored those. Here, I've got them on my desktop. So Desktop, Exercise files. Make sure that you select the top level, the Exercise files folder and not some folder inside that because what 3ds Max does, is it looks at the contents of the selected folder and if a project structure is inside that folder, in other words, if there are these curiously named folders called Export and Import and Scenes and Scene Assets and so on, if those are in there, then 3ds Max knows that it's a project folder structure and it will set to that project.

But if there is no project structure inside the selected folder, then 3ds Max will create a new project folder structure. So if I clicked on Auto-Back, for example, 3ds Max would look inside that folder, see that there was nothing there and then create a whole other series of project folders inside that and I'd actually have a project folder inside another project folder, which would be a real problem. So make sure you don't do that. Select the top level and then click OK and now when you hover your mouse over that icon, it should say Exercise files at the end of the path.

And if you go to the Application menu and choose File > Open, it should take you directly to the current project scenes folder and you can start loading up scenes. Excellent. So we've set up 3ds Max to work with the Exercise files.

There are currently no FAQs about Creating Product Shots in 3ds Max.






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Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

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Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.

Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

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Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

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