Viewers: in countries Watching now:
This course introduces basic physics simulation principles in Autodesk 3ds Max using MassFX, a system that makes it cost effective to animate rigid body objects, cloth, and particle systems. Author Brian Bradley introduces basic concepts such as gravity, drag, volume, and density, and how Newton's Laws of Motion can help you understand the interaction of objects with these unseen forces. Using the purpose built scene, Brian walks through the tools and features of the MassFX (PhysX) system, applying the principles discussed as he goes. Along the way, discover how to combine rigid bodies and constraints, mCloth fabrics, and mParticles geometry to create fairground-style effects.
If you are a premium member of the lynda.com online training library, you have access to the exercise files used throughout this course. The exercise files are in the Exercise_Files folder, which I have placed on my desktop for convenience. You can of course place them wherever you like. There are files from most of the movies in this course. They reside in subfolders inside the 3ds Max project structure, each named for the relevant chapter. It is not necessary for you to use these files to benefit from this course; you can use files of your own in place of them if you like.
If you are a Monthly or Annual subscriber to lynda.com, you don't have access to the exercise files, but you can follow along using files containing your own work.
There are currently no FAQs about Creating Simulations in MassFX and 3ds Max.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.